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CeladonMansion3Script:
jp EnableAutoTextBoxDrawing
CeladonMansion3TextPointers:
dw ProgrammerText
dw GraphicArtistText
dw WriterText
dw DirectorText
dw GameFreakPCText1
dw GameFreakPCText2
dw GameFreakPCText3
dw GameFreakSignText
ProgrammerText:
TX_FAR _ProgrammerText
db "@"
GraphicArtistText:
TX_FAR _GraphicArtistText
db "@"
WriterText:
TX_FAR _WriterText
db "@"
DirectorText:
TX_ASM
; check pokédex
ld hl, wPokedexOwned
ld b, wPokedexOwnedEnd - wPokedexOwned
call CountSetBits
ld a, [wNumSetBits]
cp 150
jr nc, .CompletedDex
ld hl, .GameDesigner
jr .done
.CompletedDex
ld hl, .CompletedDexText
.done
call PrintText
jp TextScriptEnd
.GameDesigner
TX_FAR _GameDesignerText
db "@"
.CompletedDexText
TX_FAR _CompletedDexText
db $6
TX_ASM
callab DisplayDiploma
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
jp TextScriptEnd
GameFreakPCText1:
TX_FAR _CeladonMansion3Text5
db "@"
GameFreakPCText2:
TX_FAR _CeladonMansion3Text6
db "@"
GameFreakPCText3:
TX_FAR _CeladonMansion3Text7
db "@"
GameFreakSignText:
TX_FAR _CeladonMansion3Text8
db "@"
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