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CeladonMartElevatorScript: ; 48600 (12:4600)
ld hl, wd126
bit 5, [hl]
res 5, [hl]
push hl
call nz, CeladonMartElevatorScript_4861c
pop hl
bit 7, [hl]
res 7, [hl]
call nz, CeladonMartElevatorScript_48654
xor a
ld [wAutoTextBoxDrawingControl], a
inc a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ret
CeladonMartElevatorScript_4861c: ; 4861c (12:461c)
ld hl, wWarpEntries
ld a, [wWarpedFromWhichWarp]
ld b, a
ld a, [wWarpedFromWhichMap]
ld c, a
call CeladonMartElevatorScript_4862a
CeladonMartElevatorScript_4862a: ; 4862a (12:462a)
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
CeladonMartElevatorScript_48631: ; 48631 (12:4631)
ld hl, CeladonMartElavatorFloors
call LoadItemList
ld hl, CeldaonMartElevatorWarpMaps
ld de, wcc5b
ld bc, CeldaonMartElevatorWarpMapsEnd - CeldaonMartElevatorWarpMaps
jp CopyData
CeladonMartElavatorFloors: ; 48643 (12:4643)
db $05 ; num elements in list
db FLOOR_1F
db FLOOR_2F
db FLOOR_3F
db FLOOR_4F
db FLOOR_5F
db $FF ; terminator
CeldaonMartElevatorWarpMaps: ; 4864a (12:464a)
; first byte is warp number
; second byte is map number
; These specify where the player goes after getting out of the elevator.
db $05, CELADON_MART_1
db $02, CELADON_MART_2
db $02, CELADON_MART_3
db $02, CELADON_MART_4
db $02, CELADON_MART_5
CeldaonMartElevatorWarpMapsEnd:
CeladonMartElevatorScript_48654: ; 48654 (12:4654)
jpba ShakeElevator
CeladonMartElevatorTextPointers: ; 4865c (12:465c)
dw CeladonMartElevatorText1
CeladonMartElevatorText1: ; 4865e (12:465e)
TX_ASM
call CeladonMartElevatorScript_48631
ld hl, CeldaonMartElevatorWarpMaps
predef DisplayElevatorFloorMenu
jp TextScriptEnd
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