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LanceScript: ; 5a2ae (16:62ae)
call LanceScript_5a2c4
call EnableAutoTextBoxDrawing
ld hl, LanceTrainerHeaders
ld de, LanceScriptPointers
ld a, [W_LANCECURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_LANCECURSCRIPT], a
ret
LanceScript_5a2c4: ; 5a2c4 (16:62c4)
ld hl, wd126
bit 5, [hl]
res 5, [hl]
ret z
ld a, [wd866]
bit 7, a
jr nz, .asm_5a2da
ld a, $31
ld b, $32
jp LanceScript_5a2de
.asm_5a2da
ld a, $72
ld b, $73
LanceScript_5a2de: ; 5a2de (16:62de)
push bc
ld [wd09f], a
ld bc, $602
call LanceScript_5a2f0
pop bc
ld a, b
ld [wd09f], a
ld bc, $603
LanceScript_5a2f0: ; 5a2f0 (16:62f0)
predef_jump ReplaceTileBlock
LanceScript_5a2f5: ; 5a2f5 (16:62f5)
xor a
ld [W_LANCECURSCRIPT], a
ret
LanceScriptPointers: ; 5a2fa (16:62fa)
dw LanceScript0
dw DisplayEnemyTrainerTextAndStartBattle
dw LanceScript2
dw LanceScript3
dw LanceScript4
LanceScript4: ; 5a304 (16:6304)
ret
LanceScript0: ; 5a305 (16:6305)
ld a, [wd866]
bit 6, a
ret nz
ld hl, CoordsData_5a33e
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ld [hJoyHeld], a
ld a, [wWhichTrade]
cp $3
jr nc, .asm_5a325
ld a, $1
ld [hSpriteIndexOrTextID], a
jp DisplayTextID
.asm_5a325
cp $5
jr z, LanceScript_5a35b
ld hl, wd866
bit 7, [hl]
set 7, [hl]
ret nz
ld hl, wd126
set 5, [hl]
ld a, SFX_GO_INSIDE
call PlaySound
jp LanceScript_5a2c4
CoordsData_5a33e: ; 5a33e (16:633e)
db $01,$05
db $02,$06
db $0B,$05
db $0B,$06
db $10,$18
db $FF
LanceScript2: ; 5a349 (16:6349)
call EndTrainerBattle
ld a, [W_ISINBATTLE]
cp $ff
jp z, LanceScript_5a2f5
ld a, $1
ld [hSpriteIndexOrTextID], a
jp DisplayTextID
LanceScript_5a35b: ; 5a35b (16:635b)
ld a, $ff
ld [wJoyIgnore], a
ld hl, wSimulatedJoypadStatesEnd
ld de, RLEList_5a379
call DecodeRLEList
dec a
ld [wSimulatedJoypadStatesIndex], a
call StartSimulatingJoypadStates
ld a, $3
ld [W_LANCECURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
RLEList_5a379: ; 5a379 (16:6379)
db D_UP, $0C
db D_LEFT, $0C
db D_DOWN, $07
db D_LEFT, $06
db $FF
LanceScript3: ; 5a382 (16:6382)
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
call Delay3
xor a
ld [wJoyIgnore], a
ld [W_LANCECURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
LanceTextPointers: ; 5a395 (16:6395)
dw LanceText1
LanceTrainerHeaders: ; 5a397 (16:6397)
LanceTrainerHeader0: ; 5a397 (16:6397)
db $1 ; flag's bit
db ($0 << 4) ; trainer's view range
dw wd866 ; flag's byte
dw LanceBeforeBattleText ; TextBeforeBattle
dw LanceAfterBattleText ; TextAfterBattle
dw LanceEndBattleText ; TextEndBattle
dw LanceEndBattleText ; TextEndBattle
db $ff
LanceText1: ; 5a3a4 (16:63a4)
TX_ASM
ld hl, LanceTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
LanceBeforeBattleText: ; 5a3ae (16:63ae)
TX_FAR _LanceBeforeBattleText
db "@"
LanceEndBattleText: ; 5a3b3 (16:63b3)
TX_FAR _LanceEndBattleText
db "@"
LanceAfterBattleText: ; 5a3b8 (16:63b8)
TX_FAR _LanceAfterBattleText
TX_ASM
ld hl, wd866
set 6, [hl]
jp TextScriptEnd
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