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_Mansion1BattleText2::
text "Who are you? There"
line "shouldn't be"
cont "anyone here."
done
_Mansion1EndBattleText2::
text "Ouch!"
prompt
_Mansion1AfterBattleText2::
text "A key? I don't"
line "know what you're"
cont "talking about."
done
_MansionSwitchText::
text "A secret switch!"
para "Press it?"
done
_MansionSwitchPressedText::
text "Who wouldn't?"
prompt
_MansionSwitchNotPressedText::
text "Not quite yet!"
done
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