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_Mansion1BattleText2:: ; a07a8 (28:47a8)
text "Who are you? There"
line "shouldn't be"
cont "anyone here."
done
_Mansion1EndBattleText2:: ; a07d5 (28:47d5)
text "Ouch!"
prompt
_Mansion1AfterBattleText2:: ; a07dc (28:47dc)
text "A key? I don't"
line "know what you're"
cont "talking about."
done
_MansionSwitchText:: ; a080a (28:480a)
text "A secret switch!"
para "Press it?"
done
_MansionSwitchPressedText:: ; a0826 (28:4826)
text "Who wouldn't?"
prompt
_MansionSwitchNotPressedText:: ; a0834 (28:4834)
text "Not quite yet!"
done
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