#ifndef POKEREVO_GSANIMATIONOBJECT_H #define POKEREVO_GSANIMATIONOBJECT_H #include "GShierMemObject.h" #include "code_801DD5C8.h" class GSanimationObject : public GShierMemObject { protected: gUnkClass8* unk0; gUnkClass7* unk4; public: GSanimationObject(gUnkClass8* list); ~GSanimationObject(); void func_801DD9C8(float p2); gUnkClass8* func_801DDA94(u16 id); void func_801DDABC(u16 id, u16 p3, float p4, float p5); }; #endif //POKEREVO_GSANIMATIONOBJECT_H