#ifndef POKEREVO_GSBLENDOBJECT_H #define POKEREVO_GSBLENDOBJECT_H #include "GSanimationObject.h" #include "code_801DD5C8.h" class GSblendObject : public GSanimationObject { gUnkClass7* unk8; float unkC; public: GSblendObject(gUnkClass8* list); ~GSblendObject(); void func_801DDC84(float p2); void func_801DDE4C(u16 id, u16 p3, float p4, float p5); void func_801DDEA0(u16 id, u16 p3, float p4, float p5, float p6); }; #endif //POKEREVO_GSBLENDOBJECT_H