EXTAB_O_FILES := \ $(BUILD_DIR)/asm/extab.o EXTABINDEX_O_FILES := \ $(BUILD_DIR)/asm/extabindex.o #init is included here so that linking is in the right order #todo fix with makefile implementation TEXT_O_FILES := \ $(BUILD_DIR)/asm/text_1.o \ $(BUILD_DIR)/asm/text_2.o \ $(BUILD_DIR)/asm/text_3.o \ $(BUILD_DIR)/asm/text_4.o \ $(BUILD_DIR)/asm/text_5.o \ $(BUILD_DIR)/asm/libstdc++/__mem.o \ $(BUILD_DIR)/asm/libstdc++/__va_arg.o \ $(BUILD_DIR)/asm/libstdc++/global_destructor_chain.o \ $(BUILD_DIR)/asm/libstdc++/NMWException.o \ $(BUILD_DIR)/src/libstdc++/ptmf.o \ $(BUILD_DIR)/asm/text_5_2.o \ $(BUILD_DIR)/asm/libstdc++/__init_cpp_exceptions.o \ $(BUILD_DIR)/asm/text_5_3.o \ $(BUILD_DIR)/asm/text_6.o \ $(BUILD_DIR)/asm/MetroTRK/mem_TRK.o \ $(BUILD_DIR)/asm/init.o \ $(BUILD_DIR)/asm/text_6_2.o \ $(BUILD_DIR)/asm/text_7.o \ $(BUILD_DIR)/asm/SDK/OS/OS.o \ $(BUILD_DIR)/asm/SDK/OS/OSAlarm.o \ $(BUILD_DIR)/src/SDK/OS/OSAlloc.o \ $(BUILD_DIR)/asm/SDK/OS/OSArena.o \ $(BUILD_DIR)/asm/SDK/OS/OSAudioSystem.o \ $(BUILD_DIR)/asm/SDK/OS/OSCache.o \ $(BUILD_DIR)/asm/SDK/OS/OSContext.o \ $(BUILD_DIR)/asm/SDK/OS/OSError.o \ $(BUILD_DIR)/asm/SDK/OS/OSExec.o \ $(BUILD_DIR)/asm/text_7_2.o \ $(BUILD_DIR)/asm/text_8.o \ $(BUILD_DIR)/asm/text_9.o \ $(BUILD_DIR)/asm/text_10.o \ $(BUILD_DIR)/src/GameSpy/darray.o \ $(BUILD_DIR)/src/GameSpy/hashtable.o \ $(BUILD_DIR)/asm/GameSpy/md5c.o \ $(BUILD_DIR)/asm/GameSpy/nonport.o \ $(BUILD_DIR)/asm/GameSpy/gsAvailable.o \ $(BUILD_DIR)/asm/GameSpy/gsCrypt.o \ $(BUILD_DIR)/asm/GameSpy/gsLargeInt.o \ $(BUILD_DIR)/asm/GameSpy/gsRC4.o \ $(BUILD_DIR)/asm/GameSpy/gsSHA1.o \ $(BUILD_DIR)/asm/GameSpy/gsXML.o \ $(BUILD_DIR)/asm/GameSpy/gp.o \ $(BUILD_DIR)/asm/GameSpy/gpi.o \ $(BUILD_DIR)/asm/GameSpy/gpiBuddy.o \ $(BUILD_DIR)/asm/GameSpy/gpiBuffer.o \ $(BUILD_DIR)/asm/GameSpy/gpiCallback.o \ $(BUILD_DIR)/asm/GameSpy/gpiConnect.o \ $(BUILD_DIR)/asm/GameSpy/gpiInfo.o \ $(BUILD_DIR)/asm/GameSpy/gpiOperation.o \ $(BUILD_DIR)/asm/GameSpy/gpiPeer.o \ $(BUILD_DIR)/asm/GameSpy/gpiProfile.o \ $(BUILD_DIR)/asm/GameSpy/gpiSearch.o \ $(BUILD_DIR)/asm/GameSpy/gpiTransfer.o \ $(BUILD_DIR)/asm/GameSpy/gpiUnique.o \ $(BUILD_DIR)/asm/GameSpy/gpiUtility.o \ $(BUILD_DIR)/asm/GameSpy/gt2Auth.o \ $(BUILD_DIR)/asm/GameSpy/gt2Buffer.o \ $(BUILD_DIR)/asm/GameSpy/gt2Callback.o \ $(BUILD_DIR)/asm/GameSpy/gt2Connection.o \ $(BUILD_DIR)/asm/GameSpy/gt2Main.o \ $(BUILD_DIR)/asm/GameSpy/gt2Message.o \ $(BUILD_DIR)/asm/GameSpy/gt2Socket.o \ $(BUILD_DIR)/asm/GameSpy/gt2Utility.o \ $(BUILD_DIR)/asm/GameSpy/qr2.o \ $(BUILD_DIR)/asm/GameSpy/qr2regkeys.o \ $(BUILD_DIR)/asm/GameSpy/ghttpBuffer.o \ $(BUILD_DIR)/asm/GameSpy/ghttpCallbacks.o \ $(BUILD_DIR)/asm/GameSpy/ghttpCommon.o \ $(BUILD_DIR)/asm/GameSpy/ghttpConnection.o \ $(BUILD_DIR)/asm/GameSpy/ghttpEncryption.o \ $(BUILD_DIR)/asm/GameSpy/ghttpMain.o \ $(BUILD_DIR)/asm/GameSpy/ghttpPost.o \ $(BUILD_DIR)/asm/GameSpy/ghttpProcess.o \ $(BUILD_DIR)/asm/GameSpy/gbucket.o \ $(BUILD_DIR)/asm/GameSpy/gstats.o \ $(BUILD_DIR)/asm/GameSpy/NATify.o \ $(BUILD_DIR)/asm/GameSpy/natneg.o \ $(BUILD_DIR)/asm/GameSpy/sb_crypt.o \ $(BUILD_DIR)/asm/GameSpy/sb_queryengine.o \ $(BUILD_DIR)/asm/GameSpy/sb_server.o \ $(BUILD_DIR)/asm/GameSpy/sb_serverbrowsing.o \ $(BUILD_DIR)/asm/GameSpy/sb_serverlist.o \ $(BUILD_DIR)/asm/text_10_2.o \ $(BUILD_DIR)/asm/NW4R/ut_list.o \ $(BUILD_DIR)/asm/NW4R/ut_LinkList.o \ $(BUILD_DIR)/asm/NW4R/ut_binaryFileFormat.o \ $(BUILD_DIR)/asm/NW4R/ut_CharStrmReader.o \ $(BUILD_DIR)/asm/NW4R/ut_TagProcessorBase.o \ $(BUILD_DIR)/asm/NW4R/ut_IOStream.o \ $(BUILD_DIR)/asm/NW4R/ut_FileStream.o \ $(BUILD_DIR)/asm/NW4R/ut_DvdFileStream.o \ $(BUILD_DIR)/asm/NW4R/ut_DvdLockedFileStream.o \ $(BUILD_DIR)/asm/NW4R/ut_Font.o \ $(BUILD_DIR)/asm/text_10_3.o \ $(BUILD_DIR)/asm/NW4R/ut_ResFont.o \ $(BUILD_DIR)/asm/NW4R/ut_CharWriter.o \ $(BUILD_DIR)/asm/NW4R/ut_TextWriterBase.o \ $(BUILD_DIR)/asm/NW4R/snd_AxManager.o \ $(BUILD_DIR)/asm/NW4R/snd_AxVoice.o \ $(BUILD_DIR)/asm/NW4R/snd_AxVoiceManager.o \ $(BUILD_DIR)/asm/NW4R/snd_AxfxImpl.o \ $(BUILD_DIR)/asm/NW4R/snd_Bank.o \ $(BUILD_DIR)/asm/NW4R/snd_BankFile.o \ $(BUILD_DIR)/asm/NW4R/snd_BasicPlayer.o \ $(BUILD_DIR)/asm/NW4R/snd_BasicSound.o \ $(BUILD_DIR)/asm/text_10_4.o \ $(BUILD_DIR)/asm/text_11.o CTORS_O_FILES := \ $(BUILD_DIR)/asm/ctors.o DTORS_O_FILES := \ $(BUILD_DIR)/asm/dtors.o RODATA_O_FILES := \ $(BUILD_DIR)/asm/rodata.o DATA_O_FILES := \ $(BUILD_DIR)/asm/data.o BSS_O_FILES := \ $(BUILD_DIR)/asm/bss.o SDATA_O_FILES := \ $(BUILD_DIR)/asm/sdata.o SBSS_O_FILES := \ $(BUILD_DIR)/asm/sbss.o SDATA2_O_FILES := \ $(BUILD_DIR)/asm/sdata2.o SBSS2_O_FILES := \ $(BUILD_DIR)/asm/sbss2.o