diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-06-25 17:50:27 -0500 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-06-25 17:50:27 -0500 |
commit | 605f8ac1141daf66d3428923e004f82f5a5e1594 (patch) | |
tree | a3e5fae5d271175c7f10b6b455fcdc7f0fdd553e /src/battle/anim/guard.c | |
parent | e88e39d5fda1644f77e41fd652d4310612da7532 (diff) | |
parent | 659437f07a44b6f560bb58d6c12d141ed8ba7643 (diff) |
Merge branch 'master' into contest_link_80C2020
Diffstat (limited to 'src/battle/anim/guard.c')
-rw-r--r-- | src/battle/anim/guard.c | 35 |
1 files changed, 33 insertions, 2 deletions
diff --git a/src/battle/anim/guard.c b/src/battle/anim/guard.c index 211e0e841..341f74372 100644 --- a/src/battle/anim/guard.c +++ b/src/battle/anim/guard.c @@ -8,9 +8,40 @@ extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; extern u16 gBattleTypeFlags; +void sub_80D3014(struct Sprite *sprite); + // guard (moves guard rings upwards) // Used in Safeguard. +const union AffineAnimCmd gSpriteAffineAnim_83D7D4C[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gSpriteAffineAnim_83D7D5C[] = +{ + AFFINEANIMCMD_FRAME(0x200, 0x100, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7D6C[] = +{ + gSpriteAffineAnim_83D7D4C, + gSpriteAffineAnim_83D7D5C, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7D74 = +{ + .tileTag = 10244, + .paletteTag = 10244, + .oam = &gOamData_837E13C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_83D7D6C, + .callback = sub_80D3014, +}; + void sub_80D3014(struct Sprite *sprite) { if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2)) @@ -22,8 +53,8 @@ void sub_80D3014(struct Sprite *sprite) } else { - sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0); - sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + 40; + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 40; } sprite->data[0] = 13; |