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-rw-r--r--asm/battle_8.s1183
-rw-r--r--include/battle_ai.h1
-rw-r--r--src/battle_10.c3
-rw-r--r--src/battle_8.c510
4 files changed, 513 insertions, 1184 deletions
diff --git a/asm/battle_8.s b/asm/battle_8.s
index 68852085b..8e5c6be01 100644
--- a/asm/battle_8.s
+++ b/asm/battle_8.s
@@ -6,1189 +6,6 @@
.text
- thumb_func_start OpponentHandleTrainerThrow
-OpponentHandleTrainerThrow: @ 8034BFC
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- ldr r3, _08034C18 @ =gTrainerBattleOpponent
- ldrh r1, [r3]
- movs r0, 0x80
- lsls r0, 3
- cmp r1, r0
- bne _08034C1C
- bl GetSecretBaseTrainerPicIndex
- b _08034C42
- .align 2, 0
-_08034C18: .4byte gTrainerBattleOpponent
-_08034C1C:
- ldr r0, _08034C30 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _08034C34
- bl get_trainer_class_pic_index
- b _08034C42
- .align 2, 0
-_08034C30: .4byte gBattleTypeFlags
-_08034C34:
- movs r0, 0x80
- lsls r0, 4
- ands r0, r1
- cmp r0, 0
- beq _08034C48
- bl sub_8135FBC
-_08034C42:
- lsls r0, 24
- lsrs r0, 24
- b _08034C56
-_08034C48:
- ldr r2, _08034D88 @ =gTrainers
- ldrh r1, [r3]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x3]
-_08034C56:
- mov r9, r0
- ldr r0, _08034D8C @ =gActiveBank
- mov r8, r0
- ldrb r1, [r0]
- mov r0, r9
- bl sub_8031A6C
- mov r1, r8
- ldrb r0, [r1]
- bl GetBankIdentity
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- mov r0, r9
- bl GetMonSpriteTemplate_803C5A0
- ldr r5, _08034D90 @ =gUnknown_02024E8C
- ldr r1, _08034D94 @ =gTrainerFrontPicCoords
- mov r2, r9
- lsls r0, r2, 2
- adds r0, r1
- ldrb r0, [r0]
- movs r4, 0x8
- subs r4, r0
- lsls r4, 18
- movs r0, 0xA0
- lsls r0, 14
- adds r4, r0
- asrs r4, 16
- mov r1, r8
- ldrb r0, [r1]
- bl sub_8079E90
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r5, 0
- movs r1, 0xB0
- adds r2, r4, 0
- bl CreateSprite
- ldr r5, _08034D98 @ =gObjectBankIDs
- mov r2, r8
- ldrb r1, [r2]
- adds r1, r5
- strb r0, [r1]
- ldr r4, _08034D9C @ =gSprites
- ldrb r0, [r2]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _08034DA0 @ =0x0000ff10
- strh r1, [r0, 0x24]
- ldrb r0, [r2]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x2
- strh r1, [r0, 0x2E]
- ldr r0, _08034DA4 @ =gTrainerFrontPicPaletteTable
- mov r1, r9
- lsls r6, r1, 3
- adds r0, r6, r0
- ldrh r0, [r0, 0x4]
- bl IndexOfSpritePaletteTag
- mov r2, r8
- ldrb r1, [r2]
- adds r1, r5
- ldrb r1, [r1]
- lsls r2, r1, 4
- adds r2, r1
- lsls r2, 2
- adds r2, r4
- lsls r0, 4
- ldrb r3, [r2, 0x5]
- movs r1, 0xF
- ands r1, r3
- orrs r1, r0
- strb r1, [r2, 0x5]
- mov r1, r8
- ldrb r0, [r1]
- adds r0, r5
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r1, 0x4]
- lsls r0, 22
- lsrs r0, 22
- strh r0, [r1, 0x38]
- ldr r0, _08034DA8 @ =gTrainerFrontPicTable
- adds r6, r0
- ldrh r0, [r6, 0x6]
- bl GetSpriteTileStartByTag
- mov r2, r8
- ldrb r1, [r2]
- adds r1, r5
- ldrb r2, [r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- ldr r2, _08034DAC @ =0x000003ff
- ands r2, r0
- ldrh r3, [r1, 0x4]
- ldr r0, _08034DB0 @ =0xfffffc00
- ands r0, r3
- orrs r0, r2
- strh r0, [r1, 0x4]
- mov r1, r8
- ldrb r0, [r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- mov r2, r9
- strh r2, [r0, 0x6]
- mov r1, r8
- ldrb r0, [r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _08034DB4 @ =sub_80313A0
- str r1, [r0]
- ldr r1, _08034DB8 @ =gBattleBankFunc
- mov r2, r8
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08034DBC @ =sub_8032B4C
- str r1, [r0]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08034D88: .4byte gTrainers
-_08034D8C: .4byte gActiveBank
-_08034D90: .4byte gUnknown_02024E8C
-_08034D94: .4byte gTrainerFrontPicCoords
-_08034D98: .4byte gObjectBankIDs
-_08034D9C: .4byte gSprites
-_08034DA0: .4byte 0x0000ff10
-_08034DA4: .4byte gTrainerFrontPicPaletteTable
-_08034DA8: .4byte gTrainerFrontPicTable
-_08034DAC: .4byte 0x000003ff
-_08034DB0: .4byte 0xfffffc00
-_08034DB4: .4byte sub_80313A0
-_08034DB8: .4byte gBattleBankFunc
-_08034DBC: .4byte sub_8032B4C
- thumb_func_end OpponentHandleTrainerThrow
-
- thumb_func_start OpponentHandleTrainerSlide
-OpponentHandleTrainerSlide: @ 8034DC0
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- ldr r3, _08034DDC @ =gTrainerBattleOpponent
- ldrh r1, [r3]
- movs r0, 0x80
- lsls r0, 3
- cmp r1, r0
- bne _08034DE0
- bl GetSecretBaseTrainerPicIndex
- b _08034E06
- .align 2, 0
-_08034DDC: .4byte gTrainerBattleOpponent
-_08034DE0:
- ldr r0, _08034DF4 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _08034DF8
- bl get_trainer_class_pic_index
- b _08034E06
- .align 2, 0
-_08034DF4: .4byte gBattleTypeFlags
-_08034DF8:
- movs r0, 0x80
- lsls r0, 4
- ands r0, r1
- cmp r0, 0
- beq _08034E0C
- bl sub_8135FBC
-_08034E06:
- lsls r0, 24
- lsrs r0, 24
- b _08034E1A
-_08034E0C:
- ldr r2, _08034F4C @ =gTrainers
- ldrh r1, [r3]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x3]
-_08034E1A:
- mov r9, r0
- ldr r0, _08034F50 @ =gActiveBank
- mov r8, r0
- ldrb r1, [r0]
- mov r0, r9
- bl sub_8031A6C
- mov r1, r8
- ldrb r0, [r1]
- bl GetBankIdentity
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- mov r0, r9
- bl GetMonSpriteTemplate_803C5A0
- ldr r0, _08034F54 @ =gUnknown_02024E8C
- ldr r2, _08034F58 @ =gTrainerFrontPicCoords
- mov r3, r9
- lsls r1, r3, 2
- adds r1, r2
- ldrb r1, [r1]
- movs r2, 0x8
- subs r2, r1
- lsls r2, 18
- movs r1, 0xA0
- lsls r1, 14
- adds r2, r1
- asrs r2, 16
- movs r1, 0xB0
- movs r3, 0x1E
- bl CreateSprite
- ldr r5, _08034F5C @ =gObjectBankIDs
- mov r2, r8
- ldrb r1, [r2]
- adds r1, r5
- strb r0, [r1]
- ldr r4, _08034F60 @ =gSprites
- ldrb r0, [r2]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x60
- strh r1, [r0, 0x24]
- ldrb r0, [r2]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r0, 0x20]
- adds r1, 0x20
- strh r1, [r0, 0x20]
- ldrb r0, [r2]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _08034F64 @ =0x0000fffe
- strh r1, [r0, 0x2E]
- ldr r0, _08034F68 @ =gTrainerFrontPicPaletteTable
- mov r3, r9
- lsls r6, r3, 3
- adds r0, r6, r0
- ldrh r0, [r0, 0x4]
- bl IndexOfSpritePaletteTag
- mov r2, r8
- ldrb r1, [r2]
- adds r1, r5
- ldrb r1, [r1]
- lsls r2, r1, 4
- adds r2, r1
- lsls r2, 2
- adds r2, r4
- lsls r0, 4
- ldrb r3, [r2, 0x5]
- movs r1, 0xF
- ands r1, r3
- orrs r1, r0
- strb r1, [r2, 0x5]
- mov r3, r8
- ldrb r0, [r3]
- adds r0, r5
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r1, 0x4]
- lsls r0, 22
- lsrs r0, 22
- strh r0, [r1, 0x38]
- ldr r0, _08034F6C @ =gTrainerFrontPicTable
- adds r6, r0
- ldrh r0, [r6, 0x6]
- bl GetSpriteTileStartByTag
- mov r2, r8
- ldrb r1, [r2]
- adds r1, r5
- ldrb r2, [r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- ldr r2, _08034F70 @ =0x000003ff
- ands r2, r0
- ldrh r3, [r1, 0x4]
- ldr r0, _08034F74 @ =0xfffffc00
- ands r0, r3
- orrs r0, r2
- strh r0, [r1, 0x4]
- mov r3, r8
- ldrb r0, [r3]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- mov r1, r9
- strh r1, [r0, 0x6]
- ldrb r0, [r3]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _08034F78 @ =sub_80313A0
- str r1, [r0]
- ldr r1, _08034F7C @ =gBattleBankFunc
- ldrb r0, [r3]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08034F80 @ =sub_8032B84
- str r1, [r0]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08034F4C: .4byte gTrainers
-_08034F50: .4byte gActiveBank
-_08034F54: .4byte gUnknown_02024E8C
-_08034F58: .4byte gTrainerFrontPicCoords
-_08034F5C: .4byte gObjectBankIDs
-_08034F60: .4byte gSprites
-_08034F64: .4byte 0x0000fffe
-_08034F68: .4byte gTrainerFrontPicPaletteTable
-_08034F6C: .4byte gTrainerFrontPicTable
-_08034F70: .4byte 0x000003ff
-_08034F74: .4byte 0xfffffc00
-_08034F78: .4byte sub_80313A0
-_08034F7C: .4byte gBattleBankFunc
-_08034F80: .4byte sub_8032B84
- thumb_func_end OpponentHandleTrainerSlide
-
- thumb_func_start OpponentHandleTrainerSlideBack
-OpponentHandleTrainerSlideBack: @ 8034F84
- push {r4-r6,lr}
- ldr r6, _08035014 @ =gObjectBankIDs
- ldr r4, _08035018 @ =gActiveBank
- ldrb r0, [r4]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, _0803501C @ =gSprites
- adds r0, r5
- bl oamt_add_pos2_onto_pos1
- ldrb r0, [r4]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0x23
- strh r1, [r0, 0x2E]
- ldrb r0, [r4]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0x8C
- lsls r1, 1
- strh r1, [r0, 0x32]
- ldrb r0, [r4]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrh r1, [r0, 0x22]
- strh r1, [r0, 0x36]
- ldrb r0, [r4]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r5, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _08035020 @ =sub_8078B34
- str r1, [r0]
- ldrb r0, [r4]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, _08035024 @ =SpriteCallbackDummy
- bl oamt_set_x3A_32
- ldr r1, _08035028 @ =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0803502C @ =sub_8032BBC
- str r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08035014: .4byte gObjectBankIDs
-_08035018: .4byte gActiveBank
-_0803501C: .4byte gSprites
-_08035020: .4byte sub_8078B34
-_08035024: .4byte SpriteCallbackDummy
-_08035028: .4byte gBattleBankFunc
-_0803502C: .4byte sub_8032BBC
- thumb_func_end OpponentHandleTrainerSlideBack
-
- thumb_func_start sub_8035030
-sub_8035030: @ 8035030
- push {r4,r5,lr}
- ldr r5, _08035074 @ =gActiveBank
- ldrb r2, [r5]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- ldr r4, _08035078 @ =0x02017810
- adds r3, r0, r4
- ldrb r0, [r3, 0x4]
- cmp r0, 0
- bne _0803507C
- lsls r0, r2, 2
- adds r1, r4, 0
- subs r1, 0x10
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _08035062
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x5
- bl move_anim_start_t4
-_08035062:
- ldrb r0, [r5]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r0, [r1, 0x4]
- adds r0, 0x1
- strb r0, [r1, 0x4]
- b _080350B8
- .align 2, 0
-_08035074: .4byte gActiveBank
-_08035078: .4byte 0x02017810
-_0803507C:
- ldrb r1, [r3]
- movs r0, 0x40
- ands r0, r1
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _080350B8
- strb r0, [r3, 0x4]
- movs r0, 0x10
- movs r1, 0x3F
- bl PlaySE12WithPanning
- ldr r2, _080350C0 @ =gSprites
- ldr r1, _080350C4 @ =gObjectBankIDs
- ldrb r0, [r5]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, _080350C8 @ =sub_8010384
- str r1, [r0]
- ldr r1, _080350CC @ =gBattleBankFunc
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080350D0 @ =sub_803311C
- str r1, [r0]
-_080350B8:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080350C0: .4byte gSprites
-_080350C4: .4byte gObjectBankIDs
-_080350C8: .4byte sub_8010384
-_080350CC: .4byte gBattleBankFunc
-_080350D0: .4byte sub_803311C
- thumb_func_end sub_8035030
-
- thumb_func_start sub_80350D4
-sub_80350D4: @ 80350D4
- push {lr}
- bl OpponentBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end sub_80350D4
-
- thumb_func_start sub_80350E0
-sub_80350E0: @ 80350E0
- push {lr}
- bl OpponentBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end sub_80350E0
-
- thumb_func_start OpponentHandleBallThrow
-OpponentHandleBallThrow: @ 80350EC
- push {lr}
- bl OpponentBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OpponentHandleBallThrow
-
- thumb_func_start OpponentHandlePause
-OpponentHandlePause: @ 80350F8
- push {lr}
- bl OpponentBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OpponentHandlePause
-
- thumb_func_start OpponentHandleMoveAnimation
-OpponentHandleMoveAnimation: @ 8035104
- push {r4-r6,lr}
- ldr r6, _080351E8 @ =gActiveBank
- ldrb r0, [r6]
- bl mplay_80342A4
- lsls r0, 24
- cmp r0, 0
- beq _08035116
- b _08035226
-_08035116:
- ldr r0, _080351EC @ =gBattleBufferA
- mov r12, r0
- ldrb r2, [r6]
- lsls r2, 9
- adds r0, 0x1
- adds r0, r2, r0
- ldrb r0, [r0]
- mov r1, r12
- adds r1, 0x2
- adds r1, r2, r1
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- ldr r5, _080351F0 @ =gUnknown_0202F7C4
- mov r1, r12
- adds r1, 0x3
- adds r2, r1
- ldrb r1, [r2]
- strb r1, [r5]
- ldr r4, _080351F4 @ =gMovePowerMoveAnim
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0x4
- adds r1, r2, r1
- ldrb r3, [r1]
- mov r1, r12
- adds r1, 0x5
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 8
- orrs r3, r1
- strh r3, [r4]
- ldr r4, _080351F8 @ =gMoveDmgMoveAnim
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0x6
- adds r1, r2, r1
- ldrb r3, [r1]
- mov r1, r12
- adds r1, 0x7
- adds r1, r2, r1
- ldrb r1, [r1]
- lsls r1, 8
- orrs r3, r1
- mov r1, r12
- adds r1, 0x8
- adds r1, r2, r1
- ldrb r1, [r1]
- lsls r1, 16
- orrs r3, r1
- mov r1, r12
- adds r1, 0x9
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 24
- orrs r3, r1
- str r3, [r4]
- ldr r3, _080351FC @ =gHappinessMoveAnim
- ldrb r1, [r6]
- lsls r1, 9
- mov r2, r12
- adds r2, 0xA
- adds r1, r2
- ldrb r1, [r1]
- strb r1, [r3]
- ldr r4, _08035200 @ =gWeatherMoveAnim
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0xC
- adds r1, r2, r1
- ldrb r3, [r1]
- mov r1, r12
- adds r1, 0xD
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 8
- orrs r3, r1
- strh r3, [r4]
- ldr r3, _08035204 @ =gDisableStructMoveAnim
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0x10
- adds r2, r1
- str r2, [r3]
- ldr r3, _08035208 @ =gPID_perBank
- ldrb r1, [r6]
- lsls r1, 2
- adds r1, r3
- ldr r2, [r2]
- str r2, [r1]
- ldrb r1, [r5]
- bl sub_8031720
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0
- beq _0803520C
- bl OpponentBufferExecCompleted
- b _08035226
- .align 2, 0
-_080351E8: .4byte gActiveBank
-_080351EC: .4byte gBattleBufferA
-_080351F0: .4byte gUnknown_0202F7C4
-_080351F4: .4byte gMovePowerMoveAnim
-_080351F8: .4byte gMoveDmgMoveAnim
-_080351FC: .4byte gHappinessMoveAnim
-_08035200: .4byte gWeatherMoveAnim
-_08035204: .4byte gDisableStructMoveAnim
-_08035208: .4byte gPID_perBank
-_0803520C:
- ldrb r1, [r6]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- ldr r1, _0803522C @ =0x02017810
- adds r0, r1
- strb r2, [r0, 0x4]
- ldr r1, _08035230 @ =gBattleBankFunc
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08035234 @ =sub_8035238
- str r1, [r0]
-_08035226:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0803522C: .4byte 0x02017810
-_08035230: .4byte gBattleBankFunc
-_08035234: .4byte sub_8035238
- thumb_func_end OpponentHandleMoveAnimation
-
- thumb_func_start sub_8035238
-sub_8035238: @ 8035238
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- ldr r2, _0803527C @ =gBattleBufferA
- ldr r5, _08035280 @ =gActiveBank
- ldrb r3, [r5]
- lsls r1, r3, 9
- adds r0, r2, 0x1
- mov r9, r0
- adds r0, r1, r0
- ldrb r4, [r0]
- adds r6, r2, 0x2
- mov r8, r6
- adds r0, r1, r6
- ldrb r0, [r0]
- lsls r0, 8
- orrs r4, r0
- adds r2, 0xB
- adds r1, r2
- ldrb r7, [r1]
- lsls r0, r3, 1
- adds r0, r3
- lsls r0, 2
- ldr r6, _08035284 @ =0x02017810
- adds r0, r6
- ldrb r2, [r0, 0x4]
- cmp r2, 0x1
- beq _080352C6
- cmp r2, 0x1
- bgt _08035288
- cmp r2, 0
- beq _08035292
- b _08035390
- .align 2, 0
-_0803527C: .4byte gBattleBufferA
-_08035280: .4byte gActiveBank
-_08035284: .4byte 0x02017810
-_08035288:
- cmp r2, 0x2
- beq _080352EC
- cmp r2, 0x3
- beq _08035358
- b _08035390
-_08035292:
- lsls r1, r3, 2
- adds r0, r6, 0
- subs r0, 0x10
- adds r1, r0
- ldrb r2, [r1]
- movs r0, 0xC
- ands r0, r2
- cmp r0, 0x4
- bne _080352B6
- movs r0, 0x8
- orrs r0, r2
- strb r0, [r1]
- ldrb r2, [r5]
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x5
- bl move_anim_start_t4
-_080352B6:
- ldrb r0, [r5]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- movs r0, 0x1
- strb r0, [r1, 0x4]
- b _08035390
-_080352C6:
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- bne _08035390
- movs r0, 0
- bl sub_80326EC
- adds r0, r4, 0
- bl ExecuteMoveAnim
- ldrb r0, [r5]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- movs r0, 0x2
- strb r0, [r1, 0x4]
- b _08035390
-_080352EC:
- ldr r0, _08035348 @ =gAnimScriptCallback
- ldr r0, [r0]
- bl _call_via_r0
- ldr r0, _0803534C @ =gAnimScriptActive
- ldrb r0, [r0]
- cmp r0, 0
- bne _08035390
- movs r0, 0x1
- bl sub_80326EC
- ldrb r2, [r5]
- lsls r0, r2, 2
- adds r4, r6, 0
- subs r4, 0x10
- adds r0, r4
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _08035334
- cmp r7, 0x1
- bhi _08035334
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x6
- bl move_anim_start_t4
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r4
- ldrb r2, [r0]
- movs r1, 0x9
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
-_08035334:
- ldr r0, _08035350 @ =gActiveBank
- ldrb r1, [r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- ldr r1, _08035354 @ =0x02017810
- adds r0, r1
- movs r1, 0x3
- strb r1, [r0, 0x4]
- b _08035390
- .align 2, 0
-_08035348: .4byte gAnimScriptCallback
-_0803534C: .4byte gAnimScriptActive
-_08035350: .4byte gActiveBank
-_08035354: .4byte 0x02017810
-_08035358:
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- bne _08035390
- bl sub_8031F24
- ldrb r0, [r5]
- lsls r2, r0, 9
- mov r3, r9
- adds r1, r2, r3
- ldrb r1, [r1]
- add r2, r8
- ldrb r2, [r2]
- lsls r2, 8
- orrs r1, r2
- bl sub_80324BC
- ldrb r1, [r5]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strb r4, [r0, 0x4]
- bl OpponentBufferExecCompleted
-_08035390:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_8035238
-
- thumb_func_start OpponentHandlePrintString
-OpponentHandlePrintString: @ 803539C
- push {r4,lr}
- sub sp, 0x4
- ldr r0, _080353E0 @ =gUnknown_030042A4
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080353E4 @ =gUnknown_030042A0
- strh r1, [r0]
- ldr r4, _080353E8 @ =gActiveBank
- ldrb r0, [r4]
- lsls r0, 9
- ldr r1, _080353EC @ =gUnknown_02023A62
- adds r0, r1
- ldrh r0, [r0]
- bl BufferStringBattle
- ldr r0, _080353F0 @ =gUnknown_03004210
- ldr r1, _080353F4 @ =gDisplayedStringBattle
- movs r2, 0xF
- str r2, [sp]
- movs r2, 0x90
- movs r3, 0x2
- bl sub_8002EB0
- ldr r1, _080353F8 @ =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080353FC @ =sub_80331D0
- str r1, [r0]
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080353E0: .4byte gUnknown_030042A4
-_080353E4: .4byte gUnknown_030042A0
-_080353E8: .4byte gActiveBank
-_080353EC: .4byte gUnknown_02023A62
-_080353F0: .4byte gUnknown_03004210
-_080353F4: .4byte gDisplayedStringBattle
-_080353F8: .4byte gBattleBankFunc
-_080353FC: .4byte sub_80331D0
- thumb_func_end OpponentHandlePrintString
-
- thumb_func_start OpponentHandlePrintStringPlayerOnly
-OpponentHandlePrintStringPlayerOnly: @ 8035400
- push {lr}
- bl OpponentBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end OpponentHandlePrintStringPlayerOnly
-
- thumb_func_start sub_803540C
-sub_803540C: @ 803540C
- push {lr}
- bl sub_8036B0C
- bl OpponentBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end sub_803540C
-
- thumb_func_start sub_803541C
-sub_803541C: @ 803541C
- push {lr}
- bl OpponentBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end sub_803541C
-
- thumb_func_start sub_8035428
-sub_8035428: @ 8035428
- push {r4-r6,lr}
- ldr r6, _0803545C @ =gActiveBank
- ldrb r0, [r6]
- lsls r0, 9
- ldr r1, _08035460 @ =gUnknown_02023A64
- adds r5, r0, r1
- ldr r0, _08035464 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x93
- lsls r0, 3
- ands r0, r1
- cmp r0, 0
- beq _080354F8
- bl BattleAI_SetupAIData
- bl BattleAI_GetAIActionToUse
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x4
- beq _08035468
- cmp r4, 0x5
- bne _08035474
- movs r0, 0x1
- movs r1, 0x4
- b _0803546C
- .align 2, 0
-_0803545C: .4byte gActiveBank
-_08035460: .4byte gUnknown_02023A64
-_08035464: .4byte gBattleTypeFlags
-_08035468:
- movs r0, 0x1
- movs r1, 0x3
-_0803546C:
- movs r2, 0
- bl dp01_build_cmdbuf_x21_a_bb
- b _080354E0
-_08035474:
- ldr r3, _080354E8 @ =gBattleMoves
- lsls r0, r4, 1
- adds r2, r5, r0
- ldrh r1, [r2]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r1, [r0, 0x6]
- movs r0, 0x12
- ands r0, r1
- cmp r0, 0
- beq _08035494
- ldr r1, _080354EC @ =gBankTarget
- ldrb r0, [r6]
- strb r0, [r1]
-_08035494:
- ldrh r1, [r2]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r1, [r0, 0x6]
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- beq _080354CE
- movs r0, 0
- bl GetBankByPlayerAI
- ldr r5, _080354EC @ =gBankTarget
- strb r0, [r5]
- ldr r0, _080354F0 @ =gAbsentBankFlags
- ldrb r1, [r0]
- ldr r2, _080354F4 @ =gBitTable
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r2
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- beq _080354CE
- movs r0, 0x2
- bl GetBankByPlayerAI
- strb r0, [r5]
-_080354CE:
- ldr r0, _080354EC @ =gBankTarget
- ldrb r0, [r0]
- lsls r0, 8
- orrs r4, r0
- movs r0, 0x1
- movs r1, 0xA
- adds r2, r4, 0
- bl dp01_build_cmdbuf_x21_a_bb
-_080354E0:
- bl OpponentBufferExecCompleted
- b _0803558A
- .align 2, 0
-_080354E8: .4byte gBattleMoves
-_080354EC: .4byte gBankTarget
-_080354F0: .4byte gAbsentBankFlags
-_080354F4: .4byte gBitTable
-_080354F8:
- movs r6, 0x3
-_080354FA:
- bl Random
- adds r4, r0, 0
- ands r4, r6
- lsls r0, r4, 1
- adds r0, r5, r0
- ldrh r2, [r0]
- cmp r2, 0
- beq _080354FA
- ldr r1, _08035534 @ =gBattleMoves
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0, 0x6]
- movs r0, 0x12
- ands r0, r1
- cmp r0, 0
- beq _0803553C
- ldr r0, _08035538 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 8
- orrs r4, r0
- movs r0, 0x1
- movs r1, 0xA
- adds r2, r4, 0
- bl dp01_build_cmdbuf_x21_a_bb
- b _08035586
- .align 2, 0
-_08035534: .4byte gBattleMoves
-_08035538: .4byte gActiveBank
-_0803553C:
- ldr r0, _0803556C @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08035570
- bl Random
- movs r1, 0x2
- ands r1, r0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r1, 0
- bl GetBankByPlayerAI
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 16
- orrs r2, r4
- movs r0, 0x1
- movs r1, 0xA
- bl dp01_build_cmdbuf_x21_a_bb
- b _08035586
- .align 2, 0
-_0803556C: .4byte gBattleTypeFlags
-_08035570:
- movs r0, 0
- bl GetBankByPlayerAI
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 16
- orrs r2, r4
- movs r0, 0x1
- movs r1, 0xA
- bl dp01_build_cmdbuf_x21_a_bb
-_08035586:
- bl OpponentBufferExecCompleted
-_0803558A:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8035428
-
thumb_func_start sub_8035590
sub_8035590: @ 8035590
push {lr}
diff --git a/include/battle_ai.h b/include/battle_ai.h
index 028da2c27..2922da0b3 100644
--- a/include/battle_ai.h
+++ b/include/battle_ai.h
@@ -23,6 +23,7 @@ enum
// battle_ai
void BattleAI_SetupAIData(void);
+u8 BattleAI_GetAIActionToUse(void);
void BattleAI_DoAIProcessing(void);
void sub_810745C(void);
void AIStackPushVar(u8 *);
diff --git a/src/battle_10.c b/src/battle_10.c
index 34e4f75b1..0237bab4b 100644
--- a/src/battle_10.c
+++ b/src/battle_10.c
@@ -72,7 +72,7 @@ extern void sub_80375B4(void);
extern void sub_8010384(struct Sprite *);
extern void sub_8037B78(void);
extern u8 sub_8031720();
-extern u8 mplay_80342A4();
+extern bool8 mplay_80342A4(u8);
extern void ExecuteMoveAnim();
extern void sub_80326EC();
extern void sub_8031F24(void);
@@ -887,6 +887,7 @@ void sub_8039A30(void)
gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
+ // Dead code. sub_8031720 always returns 0.
if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
{
dp01_tbl4_exec_completed();
diff --git a/src/battle_8.c b/src/battle_8.c
index 0355af6e2..3e499a289 100644
--- a/src/battle_8.c
+++ b/src/battle_8.c
@@ -1,7 +1,15 @@
#include "global.h"
#include "battle.h"
+#include "battle_ai.h"
+#include "data2.h"
+#include "graphics.h"
+#include "pokemon.h"
+#include "rng.h"
#include "rom3.h"
+#include "songs.h"
+#include "sound.h"
#include "string_util.h"
+#include "text.h"
#include "util.h"
struct UnknownStruct3
@@ -20,6 +28,23 @@ extern struct SpriteTemplate gUnknown_02024E8C;
extern void (*gBattleBankFunc[])(void);
extern u8 gUnknown_0300434C[];
extern u8 gHealthboxIDs[];
+extern u16 gBattleTypeFlags;
+extern u16 gTrainerBattleOpponent;
+extern u32 *gDisableStructMoveAnim;
+extern u32 gMoveDmgMoveAnim;
+extern u16 gMovePowerMoveAnim;
+extern u8 gHappinessMoveAnim;
+extern u16 gWeatherMoveAnim;
+extern u32 gPID_perBank[];
+extern u8 gUnknown_0202F7C4;
+extern u8 gAnimScriptActive;
+extern void (*gAnimScriptCallback)(void);
+extern struct Window gUnknown_03004210;
+extern u16 gUnknown_030042A0;
+extern u16 gUnknown_030042A4;
+extern u8 gDisplayedStringBattle[];
+extern u8 gBankTarget;
+extern u8 gAbsentBankFlags;
extern u8 sub_8077ABC();
extern u8 sub_8077F68();
@@ -34,11 +59,34 @@ extern u8 sub_8046400();
extern void sub_8032A08();
extern void sub_8043DB0();
extern void sub_8033160(void);
+extern u8 sub_8135FBC(void);
+extern u8 get_trainer_class_pic_index(void);
+extern void sub_80313A0(struct Sprite *);
+extern void sub_8032B4C(void);
+extern void sub_8031A6C(u16, u8);
+extern void sub_8032B84(void);
+extern void sub_8078B34(struct Sprite *);
+extern void sub_8032BBC(void);
+extern void oamt_add_pos2_onto_pos1();
+extern void oamt_set_x3A_32();
+extern void sub_803311C(void);
+extern void sub_8010384(struct Sprite *);
+extern bool8 mplay_80342A4(u8);
+extern u8 sub_8031720();
+extern void ExecuteMoveAnim();
+extern void sub_80326EC();
+extern void sub_8031F24(void);
+extern void sub_80324BC();
+extern void BufferStringBattle();
+extern void sub_80331D0(void);
+extern void sub_8036B0C(void);
+extern u8 GetBankByPlayerAI(u8);
u32 sub_8033598(u8, u8 *);
void sub_8033E24(u8);
void sub_803495C(u8, u8);
void sub_8034B74(void);
+void sub_8035238(void);
void OpponentBufferExecCompleted(void);
void OpponentHandleGetAttributes(void)
@@ -722,3 +770,465 @@ void sub_8034B74(void)
break;
}
}
+
+void OpponentHandleTrainerThrow(void)
+{
+ u32 trainerPicIndex;
+
+ if (gTrainerBattleOpponent == 0x400)
+ trainerPicIndex = GetSecretBaseTrainerPicIndex();
+ else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ trainerPicIndex = get_trainer_class_pic_index();
+ else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
+ trainerPicIndex = sub_8135FBC();
+ else
+ trainerPicIndex = gTrainers[gTrainerBattleOpponent].trainerPic;
+
+ sub_8031A6C(trainerPicIndex, gActiveBank);
+ GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ 0xB0,
+ 40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
+ sub_8079E90(gActiveBank));
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 2;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
+ gSprites[gObjectBankIDs[gActiveBank]].data5 = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = trainerPicIndex;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBank] = sub_8032B4C;
+}
+
+void OpponentHandleTrainerSlide(void)
+{
+ u32 trainerPicIndex;
+
+ if (gTrainerBattleOpponent == 0x400)
+ trainerPicIndex = GetSecretBaseTrainerPicIndex();
+ else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ trainerPicIndex = get_trainer_class_pic_index();
+ else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
+ trainerPicIndex = sub_8135FBC();
+ else
+ trainerPicIndex = gTrainers[gTrainerBattleOpponent].trainerPic;
+
+ sub_8031A6C(trainerPicIndex, gActiveBank);
+ GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ 0xB0,
+ 40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
+ 0x1E);
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 96;
+ gSprites[gObjectBankIDs[gActiveBank]].pos1.x += 32;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = -2;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
+ gSprites[gObjectBankIDs[gActiveBank]].data5 = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = trainerPicIndex;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBank] = sub_8032B84;
+}
+
+void OpponentHandleTrainerSlideBack(void)
+{
+ oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 35;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = 280;
+ gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
+ oamt_set_x3A_32(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
+ gBattleBankFunc[gActiveBank] = sub_8032BBC;
+}
+
+void sub_8035030(void)
+{
+ if (ewram17810[gActiveBank].unk4 == 0)
+ {
+ if (ewram17800[gActiveBank].unk0_2)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17810[gActiveBank].unk4++;
+ }
+ else if (!ewram17810[gActiveBank].unk0_6)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ PlaySE12WithPanning(SE_POKE_DEAD, 63);
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8010384;
+ gBattleBankFunc[gActiveBank] = sub_803311C;
+ }
+}
+
+void sub_80350D4(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void sub_80350E0(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleBallThrow(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlePause(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleMoveAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBank))
+ {
+ u32 r0 = gBattleBufferA[gActiveBank][1]
+ | (gBattleBufferA[gActiveBank][2] << 8);
+
+ gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
+ gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4]
+ | (gBattleBufferA[gActiveBank][5] << 8);
+ gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6]
+ | (gBattleBufferA[gActiveBank][7] << 8)
+ | (gBattleBufferA[gActiveBank][8] << 16)
+ | (gBattleBufferA[gActiveBank][9] << 24);
+ gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBank][12]
+ | (gBattleBufferA[gActiveBank][13] << 8);
+ gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
+ gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
+
+ // Dead code. sub_8031720 always returns 0.
+ if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ {
+ OpponentBufferExecCompleted();
+ }
+ else
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_8035238;
+ }
+ }
+}
+
+void sub_8035238(void)
+{
+ u16 r4 = gBattleBufferA[gActiveBank][1]
+ | (gBattleBufferA[gActiveBank][2] << 8);
+ u8 r7 = gBattleBufferA[gActiveBank][11];
+
+ switch (ewram17810[gActiveBank].unk4)
+ {
+ case 0:
+ if (ewram17800[gActiveBank].unk0_2 && !ewram17800[gActiveBank].unk0_3)
+ {
+ ewram17800[gActiveBank].unk0_3 = 1;
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ }
+ ewram17810[gActiveBank].unk4 = 1;
+ break;
+ case 1:
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ sub_80326EC(0);
+ ExecuteMoveAnim(r4);
+ ewram17810[gActiveBank].unk4 = 2;
+ }
+ break;
+ case 2:
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ sub_80326EC(1);
+ if ((ewram17800[gActiveBank].unk0_2) && r7 <= 1)
+ {
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
+ ewram17800[gActiveBank].unk0_3 = 0;
+ }
+ ewram17810[gActiveBank].unk4 = 3;
+ }
+ break;
+ case 3:
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ sub_8031F24();
+ sub_80324BC(
+ gActiveBank,
+ gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ ewram17810[gActiveBank].unk4 = 0;
+ OpponentBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+void OpponentHandlePrintString(void)
+{
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 0;
+ BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]);
+ sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15);
+ gBattleBankFunc[gActiveBank] = sub_80331D0;
+}
+
+void OpponentHandlePrintStringPlayerOnly(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void sub_803540C(void)
+{
+ sub_8036B0C();
+ OpponentBufferExecCompleted();
+}
+
+void sub_803541C(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+#ifdef NONMATCHING
+void sub_8035428(void)
+{
+ u16 r4;
+ // Needed to match closer
+ struct {u16 moves[4];} *r5 = (void *)&gBattleBufferA[gActiveBank][4];
+
+ if (gBattleTypeFlags & 0x498)
+ {
+ BattleAI_SetupAIData();
+ r4 = BattleAI_GetAIActionToUse();
+ switch (r4)
+ {
+ case 5:
+ dp01_build_cmdbuf_x21_a_bb(1, 4, 0);
+ break;
+ case 4:
+ dp01_build_cmdbuf_x21_a_bb(1, 3, 0);
+ break;
+ default:
+ if (gBattleMoves[r5->moves[r4]].target & 0x12)
+ gBankTarget = gActiveBank;
+ if (gBattleMoves[r5->moves[r4]].target & 8)
+ {
+ gBankTarget = GetBankByPlayerAI(0);
+ if (gAbsentBankFlags & gBitTable[gBankTarget])
+ gBankTarget = GetBankByPlayerAI(2);
+ }
+ r4 |= gBankTarget << 8;
+ dp01_build_cmdbuf_x21_a_bb(1, 10, r4);
+ break;
+ }
+ OpponentBufferExecCompleted();
+ }
+ else
+ {
+ u16 r2;
+
+ do
+ {
+ // Can't for the life of me get this to match.
+ r4 = Random() % 4;
+ r2 = r5->moves[r4];
+ } while (r2 == 0);
+
+ if (gBattleMoves[r2].target & 0x12)
+ {
+ r4 |= gActiveBank << 8;
+ dp01_build_cmdbuf_x21_a_bb(1, 10, r4);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ u16 r2 = GetBankByPlayerAI(Random() & 2) << 8;
+
+ dp01_build_cmdbuf_x21_a_bb(1, 10, r4 | r2);
+ }
+ else
+ {
+ u16 r2 = GetBankByPlayerAI(0) << 8;
+
+ dp01_build_cmdbuf_x21_a_bb(1, 10, r4 | r2);
+ }
+ OpponentBufferExecCompleted();
+ }
+}
+#else
+__attribute__((naked))
+void sub_8035428(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r6,lr}\n\
+ ldr r6, _0803545C @ =gActiveBank\n\
+ ldrb r0, [r6]\n\
+ lsls r0, 9\n\
+ ldr r1, _08035460 @ =gUnknown_02023A64\n\
+ adds r5, r0, r1\n\
+ ldr r0, _08035464 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x93\n\
+ lsls r0, 3\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080354F8\n\
+ bl BattleAI_SetupAIData\n\
+ bl BattleAI_GetAIActionToUse\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ cmp r4, 0x4\n\
+ beq _08035468\n\
+ cmp r4, 0x5\n\
+ bne _08035474\n\
+ movs r0, 0x1\n\
+ movs r1, 0x4\n\
+ b _0803546C\n\
+ .align 2, 0\n\
+_0803545C: .4byte gActiveBank\n\
+_08035460: .4byte gUnknown_02023A64\n\
+_08035464: .4byte gBattleTypeFlags\n\
+_08035468:\n\
+ movs r0, 0x1\n\
+ movs r1, 0x3\n\
+_0803546C:\n\
+ movs r2, 0\n\
+ bl dp01_build_cmdbuf_x21_a_bb\n\
+ b _080354E0\n\
+_08035474:\n\
+ ldr r3, _080354E8 @ =gBattleMoves\n\
+ lsls r0, r4, 1\n\
+ adds r2, r5, r0\n\
+ ldrh r1, [r2]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r3\n\
+ ldrb r1, [r0, 0x6]\n\
+ movs r0, 0x12\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08035494\n\
+ ldr r1, _080354EC @ =gBankTarget\n\
+ ldrb r0, [r6]\n\
+ strb r0, [r1]\n\
+_08035494:\n\
+ ldrh r1, [r2]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r3\n\
+ ldrb r1, [r0, 0x6]\n\
+ movs r0, 0x8\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080354CE\n\
+ movs r0, 0\n\
+ bl GetBankByPlayerAI\n\
+ ldr r5, _080354EC @ =gBankTarget\n\
+ strb r0, [r5]\n\
+ ldr r0, _080354F0 @ =gAbsentBankFlags\n\
+ ldrb r1, [r0]\n\
+ ldr r2, _080354F4 @ =gBitTable\n\
+ ldrb r0, [r5]\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldr r0, [r0]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ beq _080354CE\n\
+ movs r0, 0x2\n\
+ bl GetBankByPlayerAI\n\
+ strb r0, [r5]\n\
+_080354CE:\n\
+ ldr r0, _080354EC @ =gBankTarget\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 8\n\
+ orrs r4, r0\n\
+ movs r0, 0x1\n\
+ movs r1, 0xA\n\
+ adds r2, r4, 0\n\
+ bl dp01_build_cmdbuf_x21_a_bb\n\
+_080354E0:\n\
+ bl OpponentBufferExecCompleted\n\
+ b _0803558A\n\
+ .align 2, 0\n\
+_080354E8: .4byte gBattleMoves\n\
+_080354EC: .4byte gBankTarget\n\
+_080354F0: .4byte gAbsentBankFlags\n\
+_080354F4: .4byte gBitTable\n\
+_080354F8:\n\
+ movs r6, 0x3\n\
+_080354FA:\n\
+ bl Random\n\
+ adds r4, r0, 0\n\
+ ands r4, r6\n\
+ lsls r0, r4, 1\n\
+ adds r0, r5, r0\n\
+ ldrh r2, [r0]\n\
+ cmp r2, 0\n\
+ beq _080354FA\n\
+ ldr r1, _08035534 @ =gBattleMoves\n\
+ lsls r0, r2, 1\n\
+ adds r0, r2\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r1, [r0, 0x6]\n\
+ movs r0, 0x12\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0803553C\n\
+ ldr r0, _08035538 @ =gActiveBank\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 8\n\
+ orrs r4, r0\n\
+ movs r0, 0x1\n\
+ movs r1, 0xA\n\
+ adds r2, r4, 0\n\
+ bl dp01_build_cmdbuf_x21_a_bb\n\
+ b _08035586\n\
+ .align 2, 0\n\
+_08035534: .4byte gBattleMoves\n\
+_08035538: .4byte gActiveBank\n\
+_0803553C:\n\
+ ldr r0, _0803556C @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08035570\n\
+ bl Random\n\
+ movs r1, 0x2\n\
+ ands r1, r0\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ adds r0, r1, 0\n\
+ bl GetBankByPlayerAI\n\
+ adds r2, r0, 0\n\
+ lsls r2, 24\n\
+ lsrs r2, 16\n\
+ orrs r2, r4\n\
+ movs r0, 0x1\n\
+ movs r1, 0xA\n\
+ bl dp01_build_cmdbuf_x21_a_bb\n\
+ b _08035586\n\
+ .align 2, 0\n\
+_0803556C: .4byte gBattleTypeFlags\n\
+_08035570:\n\
+ movs r0, 0\n\
+ bl GetBankByPlayerAI\n\
+ adds r2, r0, 0\n\
+ lsls r2, 24\n\
+ lsrs r2, 16\n\
+ orrs r2, r4\n\
+ movs r0, 0x1\n\
+ movs r1, 0xA\n\
+ bl dp01_build_cmdbuf_x21_a_bb\n\
+_08035586:\n\
+ bl OpponentBufferExecCompleted\n\
+_0803558A:\n\
+ pop {r4-r6}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided\n");
+}
+#endif