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-rw-r--r--asm/ground.s1789
-rw-r--r--ld_script.txt1
-rw-r--r--src/battle/anim/ground.c619
3 files changed, 611 insertions, 1798 deletions
diff --git a/asm/ground.s b/asm/ground.s
deleted file mode 100644
index 82e56fcc0..000000000
--- a/asm/ground.s
+++ /dev/null
@@ -1,1789 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ ground
-
- thumb_func_start sub_80E0F1C
-sub_80E0F1C: @ 80E0F1C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080E0F74 @ =gAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r5, _080E0F78 @ =gAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, _080E0F7C @ =0x0000ffd8
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimSpriteTranslationOverDuration
- ldr r0, _080E0F80 @ =sub_80E0F84
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0F74: .4byte gAnimBankAttacker
-_080E0F78: .4byte gAnimBankTarget
-_080E0F7C: .4byte 0x0000ffd8
-_080E0F80: .4byte sub_80E0F84
- thumb_func_end sub_80E0F1C
-
- thumb_func_start sub_80E0F84
-sub_80E0F84: @ 80E0F84
- push {r4,r5,lr}
- adds r5, r0, 0
- bl TranslateAnimSpriteLinearAndSine
- lsls r0, 24
- cmp r0, 0
- beq _080E0FD8
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- movs r0, 0x14
- strh r0, [r5, 0x2E]
- ldr r4, _080E0FE0 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- movs r0, 0x28
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl InitAnimSpriteTranslationOverDuration
- ldr r0, _080E0FE4 @ =sub_80E0FE8
- str r0, [r5, 0x1C]
-_080E0FD8:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0FE0: .4byte gAnimBankAttacker
-_080E0FE4: .4byte sub_80E0FE8
- thumb_func_end sub_80E0F84
-
- thumb_func_start sub_80E0FE8
-sub_80E0FE8: @ 80E0FE8
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimSpriteLinearAndSine
- lsls r0, 24
- cmp r0, 0
- beq _080E0FFC
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E0FFC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E0FE8
-
- thumb_func_start sub_80E1004
-sub_80E1004: @ 80E1004
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080E1064 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E1024
- ldr r1, _080E1068 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080E1024:
- ldr r4, _080E1068 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldr r5, _080E106C @ =gAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x6]
- adds r0, r4
- strh r0, [r6, 0x36]
- ldr r0, _080E1070 @ =StartTranslateAnimSpriteByDeltas
- str r0, [r6, 0x1C]
- ldr r1, _080E1074 @ =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1064: .4byte gAnimBankAttacker
-_080E1068: .4byte gBattleAnimArgs
-_080E106C: .4byte gAnimBankTarget
-_080E1070: .4byte StartTranslateAnimSpriteByDeltas
-_080E1074: .4byte DestroyAnimSprite
- thumb_func_end sub_80E1004
-
- thumb_func_start sub_80E1078
-sub_80E1078: @ 80E1078
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r4, _080E10F8 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077EE4
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077EE4
- lsls r0, 24
- lsrs r7, r0, 24
- bl Random
- movs r4, 0x1F
- adds r5, r4, 0
- ands r5, r0
- bl Random
- ands r4, r0
- adds r1, r5, 0
- cmp r1, 0x10
- ble _080E10C0
- movs r0, 0x10
- subs r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
-_080E10C0:
- lsls r0, r4, 16
- asrs r1, r0, 16
- cmp r1, 0x10
- ble _080E10D0
- movs r0, 0x10
- subs r0, r1
- lsls r0, 16
- lsrs r4, r0, 16
-_080E10D0:
- ldr r0, _080E10FC @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r6, 0x2E]
- mov r1, r8
- adds r0, r1, r5
- strh r0, [r6, 0x32]
- adds r0, r7, r4
- strh r0, [r6, 0x36]
- ldr r0, _080E1100 @ =StartTranslateAnimSpriteByDeltas
- str r0, [r6, 0x1C]
- ldr r1, _080E1104 @ =move_anim_8074EE0
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E10F8: .4byte gAnimBankTarget
-_080E10FC: .4byte gBattleAnimArgs
-_080E1100: .4byte StartTranslateAnimSpriteByDeltas
-_080E1104: .4byte move_anim_8074EE0
- thumb_func_end sub_80E1078
-
- thumb_func_start sub_80E1108
-sub_80E1108: @ 80E1108
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x1
- ldr r3, _080E1168 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080E116C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r6, _080E1170 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080E117C
- ldr r4, _080E1174 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x2]
- adds r0, r2
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r3, [r6, 0x4]
- adds r0, r3
- strh r0, [r5, 0x22]
- movs r1, 0x2
- ldrsh r0, [r6, r1]
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- ble _080E1162
- movs r1, 0x1
-_080E1162:
- strh r1, [r5, 0x2E]
- ldr r0, _080E1178 @ =sub_80E1198
- b _080E118A
- .align 2, 0
-_080E1168: .4byte 0x000003ff
-_080E116C: .4byte 0xfffffc00
-_080E1170: .4byte gBattleAnimArgs
-_080E1174: .4byte gAnimBankAttacker
-_080E1178: .4byte sub_80E1198
-_080E117C:
- ldrh r0, [r6, 0x2]
- strh r0, [r5, 0x20]
- ldrh r0, [r6, 0x4]
- strh r0, [r5, 0x22]
- negs r0, r0
- strh r0, [r5, 0x26]
- ldr r0, _080E1194 @ =sub_80E11D4
-_080E118A:
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1194: .4byte sub_80E11D4
- thumb_func_end sub_80E1108
-
- thumb_func_start sub_80E1198
-sub_80E1198: @ 80E1198
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E11B6
- movs r0, 0
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x20]
- adds r0, r1
- strh r0, [r2, 0x20]
-_080E11B6:
- ldrh r0, [r2, 0x22]
- subs r0, 0x4
- strh r0, [r2, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x4
- negs r1, r1
- cmp r0, r1
- bge _080E11CE
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080E11CE:
- pop {r0}
- bx r0
- thumb_func_end sub_80E1198
-
- thumb_func_start sub_80E11D4
-sub_80E11D4: @ 80E11D4
- push {lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- cmp r1, 0
- beq _080E11E6
- cmp r1, 0x1
- beq _080E11FC
- b _080E123E
-_080E11E6:
- ldrh r0, [r3, 0x26]
- adds r0, 0x4
- strh r0, [r3, 0x26]
- lsls r0, 16
- cmp r0, 0
- blt _080E123E
- strh r1, [r3, 0x26]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _080E123E
-_080E11FC:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- cmp r0, 0
- ble _080E123E
- movs r0, 0
- strh r0, [r3, 0x30]
- movs r1, 0x3E
- adds r1, r3
- mov r12, r1
- ldrb r2, [r1]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080E123E
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080E123E:
- pop {r0}
- bx r0
- thumb_func_end sub_80E11D4
-
- thumb_func_start sub_80E1244
-sub_80E1244: @ 80E1244
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E1264 @ =gTasks
- adds r1, r0, r1
- ldr r0, _080E1268 @ =gBattleAnimArgs
- movs r3, 0
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bne _080E1270
- ldr r0, _080E126C @ =sub_80E1284
- b _080E1272
- .align 2, 0
-_080E1264: .4byte gTasks
-_080E1268: .4byte gBattleAnimArgs
-_080E126C: .4byte sub_80E1284
-_080E1270:
- ldr r0, _080E1280 @ =sub_80E143C
-_080E1272:
- str r0, [r1]
- ldr r1, [r1]
- adds r0, r2, 0
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080E1280: .4byte sub_80E143C
- thumb_func_end sub_80E1244
-
- thumb_func_start sub_80E1284
-sub_80E1284: @ 80E1284
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E12A8 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080E129E
- b _080E1432
-_080E129E:
- lsls r0, 2
- ldr r1, _080E12AC @ =_080E12B0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E12A8: .4byte gTasks
-_080E12AC: .4byte _080E12B0
- .align 2, 0
-_080E12B0:
- .4byte _080E12C4
- .4byte _080E134C
- .4byte _080E135C
- .4byte _080E1400
- .4byte _080E1414
-_080E12C4:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r0, _080E12EC @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerPosition_permutated
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1E]
- cmp r0, 0x1
- bne _080E12F8
- ldr r0, _080E12F0 @ =gBattle_BG1_X
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, _080E12F4 @ =gBattle_BG1_Y
- b _080E1300
- .align 2, 0
-_080E12EC: .4byte gAnimBankAttacker
-_080E12F0: .4byte gBattle_BG1_X
-_080E12F4: .4byte gBattle_BG1_Y
-_080E12F8:
- ldr r0, _080E133C @ =gBattle_BG2_X
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, _080E1340 @ =gBattle_BG2_Y
-_080E1300:
- ldrh r0, [r0]
- strh r0, [r4, 0x22]
- ldr r0, _080E1344 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0x24]
- adds r0, 0x20
- strh r0, [r4, 0x26]
- cmp r1, 0
- bge _080E1322
- movs r0, 0
- strh r0, [r4, 0x24]
-_080E1322:
- ldr r2, _080E1348 @ =gSprites
- movs r3, 0x1C
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- b _080E1406
- .align 2, 0
-_080E133C: .4byte gBattle_BG2_X
-_080E1340: .4byte gBattle_BG2_Y
-_080E1344: .4byte gAnimBankAttacker
-_080E1348: .4byte gSprites
-_080E134C:
- ldrb r0, [r4, 0x1E]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- movs r3, 0x26
- ldrsh r2, [r4, r3]
- bl sub_80E1668
- b _080E1406
-_080E135C:
- ldrh r0, [r4, 0xC]
- adds r0, 0x6
- movs r1, 0x7F
- ands r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080E137E
- movs r0, 0
- strh r0, [r4, 0x10]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
-_080E137E:
- ldr r1, _080E13A0 @ =gSineTable
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 20
- ldrh r3, [r4, 0xE]
- adds r2, r0, r3
- strh r2, [r4, 0x12]
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080E13A8
- ldr r1, _080E13A4 @ =gBattle_BG1_Y
- b _080E13AA
- .align 2, 0
-_080E13A0: .4byte gSineTable
-_080E13A4: .4byte gBattle_BG1_Y
-_080E13A8:
- ldr r1, _080E13CC @ =gBattle_BG2_Y
-_080E13AA:
- ldrh r0, [r4, 0x22]
- subs r0, r2
- strh r0, [r1]
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- cmp r0, 0x3F
- ble _080E1432
- ldrh r0, [r4, 0x24]
- movs r1, 0x78
- subs r2, r1, r0
- strh r2, [r4, 0x12]
- movs r3, 0x1E
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080E13D4
- ldr r1, _080E13D0 @ =gBattle_BG1_Y
- b _080E13D6
- .align 2, 0
-_080E13CC: .4byte gBattle_BG2_Y
-_080E13D0: .4byte gBattle_BG1_Y
-_080E13D4:
- ldr r1, _080E13F8 @ =gBattle_BG2_Y
-_080E13D6:
- ldrh r0, [r4, 0x22]
- subs r0, r2
- strh r0, [r1]
- ldr r2, _080E13FC @ =gSprites
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r2, [r1, 0x20]
- movs r3, 0x88
- lsls r3, 1
- adds r0, r3, 0
- subs r0, r2
- strh r0, [r1, 0x24]
- b _080E1406
- .align 2, 0
-_080E13F8: .4byte gBattle_BG2_Y
-_080E13FC: .4byte gSprites
-_080E1400:
- ldr r1, _080E1410 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080E1406:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E1432
- .align 2, 0
-_080E1410: .4byte gScanlineEffect
-_080E1414:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- ldr r2, _080E1438 @ =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_080E1432:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1438: .4byte gSprites
- thumb_func_end sub_80E1284
-
- thumb_func_start sub_80E143C
-sub_80E143C: @ 80E143C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E147C @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r3, r1, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r3]
- movs r4, 0
- strh r4, [r1, 0x24]
- strh r4, [r1, 0x26]
- ldr r0, _080E1480 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerPosition_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E1488
- ldr r0, _080E1484 @ =gBattle_BG1_Y
- b _080E148A
- .align 2, 0
-_080E147C: .4byte gSprites
-_080E1480: .4byte gAnimBankAttacker
-_080E1484: .4byte gBattle_BG1_Y
-_080E1488:
- ldr r0, _080E1498 @ =gBattle_BG2_Y
-_080E148A:
- strh r4, [r0]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1498: .4byte gBattle_BG2_Y
- thumb_func_end sub_80E143C
-
- thumb_func_start sub_80E149C
-sub_80E149C: @ 80E149C
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E14BC @ =gTasks
- adds r1, r0, r1
- ldr r0, _080E14C0 @ =gBattleAnimArgs
- movs r3, 0
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bne _080E14C8
- ldr r0, _080E14C4 @ =sub_80E14DC
- b _080E14CA
- .align 2, 0
-_080E14BC: .4byte gTasks
-_080E14C0: .4byte gBattleAnimArgs
-_080E14C4: .4byte sub_80E14DC
-_080E14C8:
- ldr r0, _080E14D8 @ =sub_80E1560
-_080E14CA:
- str r0, [r1]
- ldr r1, [r1]
- adds r0, r2, 0
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080E14D8: .4byte sub_80E1560
- thumb_func_end sub_80E149C
-
- thumb_func_start sub_80E14DC
-sub_80E14DC: @ 80E14DC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E14FC @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0
- beq _080E1500
- cmp r5, 0x1
- beq _080E1554
- b _080E155A
- .align 2, 0
-_080E14FC: .4byte gTasks
-_080E1500:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r3, _080E1550 @ =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r5, [r0, 0x24]
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldrh r2, [r1, 0x22]
- movs r0, 0xA0
- subs r0, r2
- strh r0, [r1, 0x26]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E155A
- .align 2, 0
-_080E1550: .4byte gSprites
-_080E1554:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E155A:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E14DC
-
- thumb_func_start sub_80E1560
-sub_80E1560: @ 80E1560
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E1584 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bhi _080E1662
- lsls r0, 2
- ldr r1, _080E1588 @ =_080E158C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E1584: .4byte gTasks
-_080E1588: .4byte _080E158C
- .align 2, 0
-_080E158C:
- .4byte _080E15A0
- .4byte _080E15F4
- .4byte _080E1602
- .4byte _080E161C
- .4byte _080E165C
-_080E15A0:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r0, _080E15C4 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerPosition_permutated
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1E]
- cmp r0, 0x1
- bne _080E15CC
- ldr r0, _080E15C8 @ =gBattle_BG1_X
- b _080E15CE
- .align 2, 0
-_080E15C4: .4byte gAnimBankAttacker
-_080E15C8: .4byte gBattle_BG1_X
-_080E15CC:
- ldr r0, _080E15EC @ =gBattle_BG2_X
-_080E15CE:
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, _080E15F0 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0x24]
- adds r0, 0x20
- strh r0, [r4, 0x26]
- b _080E164A
- .align 2, 0
-_080E15EC: .4byte gBattle_BG2_X
-_080E15F0: .4byte gAnimBankAttacker
-_080E15F4:
- ldrb r0, [r4, 0x1E]
- movs r1, 0x26
- ldrsh r2, [r4, r1]
- movs r1, 0
- bl sub_80E1668
- b _080E164A
-_080E1602:
- ldr r2, _080E1618 @ =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x60
- strh r1, [r0, 0x26]
- b _080E164A
- .align 2, 0
-_080E1618: .4byte gSprites
-_080E161C:
- ldr r2, _080E1654 @ =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x8
- strh r1, [r0, 0x26]
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x26
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E1662
- ldr r1, _080E1658 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080E164A:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E1662
- .align 2, 0
-_080E1654: .4byte gSprites
-_080E1658: .4byte gScanlineEffect
-_080E165C:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E1662:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E1560
-
- thumb_func_start sub_80E1668
-sub_80E1668: @ 80E1668
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 16
- lsrs r1, 16
- lsls r2, 16
- lsrs r4, r2, 16
- cmp r0, 0x1
- bne _080E168C
- ldr r0, _080E1684 @ =gBattle_BG1_X
- ldrh r3, [r0]
- ldr r0, _080E1688 @ =REG_BG1HOFS
- b _080E1692
- .align 2, 0
-_080E1684: .4byte gBattle_BG1_X
-_080E1688: .4byte REG_BG1HOFS
-_080E168C:
- ldr r0, _080E1718 @ =gBattle_BG2_X
- ldrh r3, [r0]
- ldr r0, _080E171C @ =REG_BG2HOFS
-_080E1692:
- str r0, [sp]
- lsls r0, r1, 16
- cmp r0, 0
- bge _080E169C
- movs r1, 0
-_080E169C:
- lsls r2, r1, 16
- lsls r0, r4, 16
- asrs r4, r0, 16
- cmp r2, r0
- bge _080E16C8
- ldr r5, _080E1720 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_080E16AE:
- asrs r2, 16
- lsls r1, r2, 1
- adds r0, r1, r5
- strh r3, [r0]
- adds r1, r6
- strh r3, [r1]
- adds r2, 0x1
- lsls r2, 16
- lsrs r1, r2, 16
- lsls r2, r1, 16
- asrs r0, r2, 16
- cmp r0, r4
- blt _080E16AE
-_080E16C8:
- lsls r1, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- bgt _080E16F6
- ldr r4, _080E1720 @ =gScanlineEffectRegBuffers
- lsls r0, r3, 16
- asrs r0, 16
- adds r3, r0, 0
- adds r3, 0xF0
- movs r0, 0xF0
- lsls r0, 3
- adds r5, r4, r0
-_080E16E0:
- asrs r2, r1, 16
- lsls r1, r2, 1
- adds r0, r1, r4
- strh r3, [r0]
- adds r1, r5
- strh r3, [r1]
- adds r2, 0x1
- lsls r1, r2, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- ble _080E16E0
-_080E16F6:
- ldr r0, _080E1724 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1718: .4byte gBattle_BG2_X
-_080E171C: .4byte REG_BG2HOFS
-_080E1720: .4byte gScanlineEffectRegBuffers
-_080E1724: .4byte 0xa2600001
- thumb_func_end sub_80E1668
-
- thumb_func_start sub_80E1728
-sub_80E1728: @ 80E1728
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, _080E173C @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r7, r0, 0
- cmp r1, 0
- bne _080E1744
- ldr r0, _080E1740 @ =gAnimBankAttacker
- b _080E1746
- .align 2, 0
-_080E173C: .4byte gBattleAnimArgs
-_080E1740: .4byte gAnimBankAttacker
-_080E1744:
- ldr r0, _080E17A8 @ =gAnimBankTarget
-_080E1746:
- ldrb r4, [r0]
- movs r6, 0x18
- adds r1, r7, 0
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- bne _080E1762
- negs r0, r6
- lsls r0, 16
- lsrs r6, r0, 16
- movs r2, 0x4
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080E1762:
- adds r0, r4, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1E
- strh r0, [r5, 0x22]
- ldrh r1, [r7, 0xA]
- strh r1, [r5, 0x2E]
- ldrh r1, [r7, 0x4]
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x32]
- ldrh r1, [r7, 0x6]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r7, 0x8]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl InitAnimSpriteTranslationOverDuration
- ldr r0, _080E17AC @ =sub_80E17B0
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E17A8: .4byte gAnimBankTarget
-_080E17AC: .4byte sub_80E17B0
- thumb_func_end sub_80E1728
-
- thumb_func_start sub_80E17B0
-sub_80E17B0: @ 80E17B0
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimSpriteLinearAndSine
- lsls r0, 24
- cmp r0, 0
- beq _080E17C4
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E17C4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E17B0
-
- thumb_func_start sub_80E17CC
-sub_80E17CC: @ 80E17CC
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, _080E17E0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E17E8
- ldr r0, _080E17E4 @ =gAnimBankAttacker
- b _080E17EA
- .align 2, 0
-_080E17E0: .4byte gBattleAnimArgs
-_080E17E4: .4byte gAnimBankAttacker
-_080E17E8:
- ldr r0, _080E1848 @ =gAnimBankTarget
-_080E17EA:
- ldrb r5, [r0]
- adds r0, r5, 0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E184C @ =0x0000fff0
- adds r0, r2
- ldr r4, _080E1850 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r4, r3]
- lsls r1, 5
- adds r0, r1
- strh r0, [r6, 0x20]
- adds r0, r5, 0
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r6, 0x22]
- ldrh r2, [r6, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x2
- ldrsh r0, [r4, r3]
- lsls r0, 3
- adds r1, r0
- ldr r3, _080E1854 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080E1858 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r6, 0x4]
- ldr r1, _080E185C @ =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x2E]
- ldr r0, _080E1860 @ =WaitAnimForDuration
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1848: .4byte gAnimBankTarget
-_080E184C: .4byte 0x0000fff0
-_080E1850: .4byte gBattleAnimArgs
-_080E1854: .4byte 0x000003ff
-_080E1858: .4byte 0xfffffc00
-_080E185C: .4byte DestroyAnimSprite
-_080E1860: .4byte WaitAnimForDuration
- thumb_func_end sub_80E17CC
-
- thumb_func_start sub_80E1864
-sub_80E1864: @ 80E1864
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080E1888 @ =gTasks
- adds r4, r0, r1
- ldr r0, _080E188C @ =gBattleAnimArgs
- ldrh r2, [r0, 0x2]
- movs r3, 0x2
- ldrsh r1, [r0, r3]
- adds r6, r0, 0
- cmp r1, 0
- beq _080E1890
- adds r0, r2, 0x3
- b _080E189C
- .align 2, 0
-_080E1888: .4byte gTasks
-_080E188C: .4byte gBattleAnimArgs
-_080E1890:
- ldr r0, _080E18BC @ =gAnimMovePower
- ldrh r0, [r0]
- movs r1, 0xA
- bl __udivsi3
- adds r0, 0x3
-_080E189C:
- strh r0, [r4, 0x26]
- strh r0, [r4, 0x24]
- adds r1, r6, 0
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0xE]
- movs r2, 0
- ldrsh r0, [r1, r2]
- cmp r0, 0x4
- beq _080E18C8
- cmp r0, 0x5
- bne _080E1908
- ldr r0, _080E18C0 @ =gBattle_BG3_X
- ldrh r0, [r0]
- strh r0, [r4, 0x22]
- ldr r0, _080E18C4 @ =sub_80E1934
- b _080E1926
- .align 2, 0
-_080E18BC: .4byte gAnimMovePower
-_080E18C0: .4byte gBattle_BG3_X
-_080E18C4: .4byte sub_80E1934
-_080E18C8:
- movs r0, 0
- strh r0, [r4, 0x22]
- movs r5, 0
-_080E18CE:
- lsls r0, r5, 24
- lsrs r0, 24
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E18F8
- movs r3, 0x22
- ldrsh r0, [r4, r3]
- adds r0, 0x9
- lsls r0, 1
- adds r1, r4, 0
- adds r1, 0x8
- adds r1, r0
- ldr r0, _080E1904 @ =gBankSpriteIds
- adds r0, r5, r0
- ldrb r0, [r0]
- strh r0, [r1]
- ldrh r0, [r4, 0x22]
- adds r0, 0x1
- strh r0, [r4, 0x22]
-_080E18F8:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0x3
- bls _080E18CE
- b _080E1924
- .align 2, 0
-_080E1904: .4byte gBankSpriteIds
-_080E1908:
- ldrb r0, [r6]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- cmp r0, 0xFF
- bne _080E1920
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080E1928
-_080E1920:
- movs r0, 0x1
- strh r0, [r4, 0x22]
-_080E1924:
- ldr r0, _080E1930 @ =sub_80E1A2C
-_080E1926:
- str r0, [r4]
-_080E1928:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1930: .4byte sub_80E1A2C
- thumb_func_end sub_80E1864
-
- thumb_func_start sub_80E1934
-sub_80E1934: @ 80E1934
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E1958 @ =gTasks
- adds r3, r0, r1
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- cmp r1, 0x1
- beq _080E19B8
- cmp r1, 0x1
- bgt _080E195C
- cmp r1, 0
- beq _080E1962
- b _080E1A24
- .align 2, 0
-_080E1958: .4byte gTasks
-_080E195C:
- cmp r1, 0x2
- beq _080E1A18
- b _080E1A24
-_080E1962:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E1A24
- strh r1, [r3, 0xA]
- ldrh r1, [r3, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E198C
- ldr r1, _080E1988 @ =gBattle_BG3_X
- ldrh r0, [r3, 0x26]
- ldrh r2, [r3, 0x22]
- adds r0, r2
- strh r0, [r1]
- b _080E1996
- .align 2, 0
-_080E1988: .4byte gBattle_BG3_X
-_080E198C:
- ldr r0, _080E19B4 @ =gBattle_BG3_X
- ldrh r1, [r3, 0x22]
- ldrh r2, [r3, 0x26]
- subs r1, r2
- strh r1, [r0]
-_080E1996:
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r3, r2]
- cmp r0, r1
- bne _080E1A24
- movs r0, 0
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x24]
- subs r0, 0x1
- strh r0, [r3, 0x24]
- b _080E1A0C
- .align 2, 0
-_080E19B4: .4byte gBattle_BG3_X
-_080E19B8:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E1A24
- movs r0, 0
- strh r0, [r3, 0xA]
- ldrh r0, [r3, 0xC]
- ands r1, r0
- cmp r1, 0
- bne _080E19E4
- ldr r1, _080E19E0 @ =gBattle_BG3_X
- ldrh r0, [r3, 0x24]
- ldrh r2, [r3, 0x22]
- adds r0, r2
- strh r0, [r1]
- b _080E19EE
- .align 2, 0
-_080E19E0: .4byte gBattle_BG3_X
-_080E19E4:
- ldr r0, _080E1A14 @ =gBattle_BG3_X
- ldrh r1, [r3, 0x22]
- ldrh r2, [r3, 0x24]
- subs r1, r2
- strh r1, [r0]
-_080E19EE:
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080E1A24
- movs r0, 0
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x24]
- subs r0, 0x1
- strh r0, [r3, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _080E1A24
-_080E1A0C:
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- b _080E1A24
- .align 2, 0
-_080E1A14: .4byte gBattle_BG3_X
-_080E1A18:
- ldr r1, _080E1A28 @ =gBattle_BG3_X
- ldrh r0, [r3, 0x22]
- strh r0, [r1]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E1A24:
- pop {r0}
- bx r0
- .align 2, 0
-_080E1A28: .4byte gBattle_BG3_X
- thumb_func_end sub_80E1934
-
- thumb_func_start sub_80E1A2C
-sub_80E1A2C: @ 80E1A2C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080E1A50 @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _080E1A8C
- cmp r5, 0x1
- bgt _080E1A54
- cmp r5, 0
- beq _080E1A5A
- b _080E1B06
- .align 2, 0
-_080E1A50: .4byte gTasks
-_080E1A54:
- cmp r5, 0x2
- beq _080E1AC8
- b _080E1B06
-_080E1A5A:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E1B06
- strh r5, [r4, 0xA]
- adds r0, r4, 0
- bl sub_80E1B10
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080E1B06
- strh r5, [r4, 0xC]
- ldrh r0, [r4, 0x24]
- subs r0, 0x1
- strh r0, [r4, 0x24]
- b _080E1AC0
-_080E1A8C:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E1B06
- strh r5, [r4, 0xA]
- adds r0, r4, 0
- bl sub_80E1B10
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080E1B06
- strh r5, [r4, 0xC]
- ldrh r0, [r4, 0x24]
- subs r0, 0x1
- strh r0, [r4, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _080E1B06
-_080E1AC0:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E1B06
-_080E1AC8:
- movs r2, 0
- movs r7, 0x22
- ldrsh r0, [r4, r7]
- cmp r2, r0
- bge _080E1B00
- ldr r0, _080E1B0C @ =gSprites
- mov r12, r0
- adds r5, r4, 0
- adds r5, 0x8
- movs r6, 0
-_080E1ADC:
- adds r0, r2, 0
- adds r0, 0x9
- lsls r0, 1
- adds r0, r5, r0
- movs r7, 0
- ldrsh r1, [r0, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r12
- strh r6, [r0, 0x24]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- cmp r2, r0
- blt _080E1ADC
-_080E1B00:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080E1B06:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1B0C: .4byte gSprites
- thumb_func_end sub_80E1A2C
-
- thumb_func_start sub_80E1B10
-sub_80E1B10: @ 80E1B10
- push {r4-r7,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0xC]
- movs r4, 0x1
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- bne _080E1B38
- movs r0, 0x24
- ldrsh r1, [r3, r0]
- lsrs r0, r1, 31
- adds r1, r0
- asrs r1, 1
- ldrh r2, [r3, 0x24]
- adds r0, r4, 0
- ands r0, r2
- adds r1, r0
- lsls r1, 16
- lsrs r4, r1, 16
- b _080E1B48
-_080E1B38:
- movs r1, 0x24
- ldrsh r0, [r3, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- negs r0, r0
- lsls r0, 16
- lsrs r4, r0, 16
-_080E1B48:
- movs r2, 0
- movs r7, 0x22
- ldrsh r0, [r3, r7]
- cmp r2, r0
- bge _080E1B7C
- ldr r6, _080E1B84 @ =gSprites
- adds r5, r3, 0
- adds r5, 0x8
-_080E1B58:
- adds r0, r2, 0
- adds r0, 0x9
- lsls r0, 1
- adds r0, r5, r0
- movs r7, 0
- ldrsh r1, [r0, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r4, [r0, 0x24]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- movs r1, 0x22
- ldrsh r0, [r3, r1]
- cmp r2, r0
- blt _080E1B58
-_080E1B7C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1B84: .4byte gSprites
- thumb_func_end sub_80E1B10
-
- thumb_func_start sub_80E1B88
-sub_80E1B88: @ 80E1B88
- push {lr}
- lsls r0, 24
- lsrs r1, r0, 24
- ldr r3, _080E1BA8 @ =gBattleAnimArgs
- movs r2, 0
- ldr r0, _080E1BAC @ =gAnimMovePower
- ldrh r0, [r0]
- cmp r0, 0x63
- bls _080E1B9C
- movs r2, 0x1
-_080E1B9C:
- strh r2, [r3, 0x1E]
- adds r0, r1, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E1BA8: .4byte gBattleAnimArgs
-_080E1BAC: .4byte gAnimMovePower
- thumb_func_end sub_80E1B88
-
- thumb_func_start sub_80E1BB0
-sub_80E1BB0: @ 80E1BB0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r2, _080E1BC8 @ =gBattleAnimArgs
- ldrh r1, [r2]
- movs r0, 0x1
- ands r0, r1
- adds r6, r2, 0
- cmp r0, 0
- beq _080E1BD0
- ldr r0, _080E1BCC @ =gAnimBankTarget
- b _080E1BD2
- .align 2, 0
-_080E1BC8: .4byte gBattleAnimArgs
-_080E1BCC: .4byte gAnimBankTarget
-_080E1BD0:
- ldr r0, _080E1C40 @ =gAnimBankAttacker
-_080E1BD2:
- ldrb r0, [r0]
- adds r5, r0, 0
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- ble _080E1BE2
- movs r0, 0x2
- eors r5, r0
-_080E1BE2:
- ldr r0, _080E1C44 @ =sub_80E1C58
- ldrb r1, [r6, 0x2]
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080E1C48 @ =gTasks
- adds r4, r0
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x20
- subs r1, r0
- ldr r2, _080E1C4C @ =0x000001ff
- adds r0, r2, 0
- ands r1, r0
- strh r1, [r4, 0xA]
- adds r0, r5, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x40
- subs r1, r0
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r4, 0xC]
- ldr r2, _080E1C50 @ =gBattle_BG3_X
- ldrh r0, [r4, 0xA]
- strh r0, [r2]
- ldr r0, _080E1C54 @ =gBattle_BG3_Y
- strh r1, [r0]
- ldrh r0, [r6, 0x4]
- strh r0, [r4, 0xE]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1C40: .4byte gAnimBankAttacker
-_080E1C44: .4byte sub_80E1C58
-_080E1C48: .4byte gTasks
-_080E1C4C: .4byte 0x000001ff
-_080E1C50: .4byte gBattle_BG3_X
-_080E1C54: .4byte gBattle_BG3_Y
- thumb_func_end sub_80E1BB0
-
- thumb_func_start sub_80E1C58
-sub_80E1C58: @ 80E1C58
- push {r4,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080E1C88 @ =gTasks
- adds r2, r0, r1
- ldr r0, _080E1C8C @ =gBattleAnimArgs
- movs r4, 0xE
- ldrsh r1, [r0, r4]
- movs r4, 0xE
- ldrsh r0, [r2, r4]
- cmp r1, r0
- bne _080E1C98
- ldr r0, _080E1C90 @ =gBattle_BG3_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E1C94 @ =gBattle_BG3_Y
- strh r1, [r0]
- adds r0, r3, 0
- bl DestroyTask
- b _080E1CA4
- .align 2, 0
-_080E1C88: .4byte gTasks
-_080E1C8C: .4byte gBattleAnimArgs
-_080E1C90: .4byte gBattle_BG3_X
-_080E1C94: .4byte gBattle_BG3_Y
-_080E1C98:
- ldr r1, _080E1CAC @ =gBattle_BG3_X
- ldrh r0, [r2, 0xA]
- strh r0, [r1]
- ldr r1, _080E1CB0 @ =gBattle_BG3_Y
- ldrh r0, [r2, 0xC]
- strh r0, [r1]
-_080E1CA4:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1CAC: .4byte gBattle_BG3_X
-_080E1CB0: .4byte gBattle_BG3_Y
- thumb_func_end sub_80E1C58
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/ld_script.txt b/ld_script.txt
index dbecbe3f1..5d3fa0f4d 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -293,7 +293,6 @@ SECTIONS {
src/battle/anim/dragon.o(.text);
src/battle/anim/dark.o(.text);
src/battle/anim/ground.o(.text);
- asm/ground.o(.text);
src/battle/anim/normal.o(.text);
asm/normal.o(.text);
src/battle/anim/battle_intro.o(.text);
diff --git a/src/battle/anim/ground.c b/src/battle/anim/ground.c
index a523df20e..d97d1e1f5 100644
--- a/src/battle/anim/ground.c
+++ b/src/battle/anim/ground.c
@@ -1,18 +1,44 @@
#include "global.h"
-#include "rom_8077ABC.h"
+#include "battle.h"
#include "battle_anim.h"
+#include "scanline_effect.h"
+#include "random.h"
+#include "rom_8077ABC.h"
+#include "task.h"
+#include "trig.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG3_X;
+extern u16 gBattle_BG3_Y;
+extern u16 gAnimMovePower;
+extern u8 gBankSpriteIds[];
-void sub_80E0F1C(struct Sprite *sprite);
-void sub_80E1004(struct Sprite *sprite);
-void sub_80E1078(struct Sprite *sprite);
-void sub_80E1078(struct Sprite *sprite);
-void sub_80E1108(struct Sprite *sprite);
-void sub_80E1728(struct Sprite *sprite);
-void sub_80E17CC(struct Sprite *sprite);
+static void sub_80E0F1C(struct Sprite *sprite);
+static void sub_80E0F84(struct Sprite *sprite);
+static void sub_80E0FE8(struct Sprite *sprite);
+static void sub_80E1004(struct Sprite *sprite);
+static void sub_80E1078(struct Sprite *sprite);
+static void sub_80E1108(struct Sprite *sprite);
+static void sub_80E1198(struct Sprite *sprite);
+static void sub_80E11D4(struct Sprite *sprite);
+static void sub_80E1284(u8 taskId);
+static void sub_80E1668(u8, s16, s16);
+static void sub_80E143C(u8 taskId);
+static void sub_80E14DC(u8 taskId);
+static void sub_80E1560(u8 taskId);
+static void sub_80E1728(struct Sprite *sprite);
+static void sub_80E17B0(struct Sprite *sprite);
+static void sub_80E17CC(struct Sprite *sprite);
+static void sub_80E1934(u8 taskId);
+static void sub_80E1A2C(u8 taskId);
+static void sub_80E1B10(struct Task *task);
+static void sub_80E1C58(u8 taskId);
const union AffineAnimCmd gSpriteAffineAnim_83DB2A0[] =
{
@@ -123,3 +149,580 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB364 =
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80E17CC,
};
+
+static void sub_80E0F1C(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[0] = 20;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[5] = -40;
+ InitAnimSpriteTranslationOverDuration(sprite);
+ sprite->callback = sub_80E0F84;
+}
+
+static void sub_80E0F84(struct Sprite *sprite)
+{
+ if (TranslateAnimSpriteLinearAndSine(sprite))
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 20;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[5] = 40;
+ InitAnimSpriteTranslationOverDuration(sprite);
+ sprite->callback = sub_80E0FE8;
+ }
+}
+
+static void sub_80E0FE8(struct Sprite *sprite)
+{
+ if (TranslateAnimSpriteLinearAndSine(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80E1004(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+static void sub_80E1078(struct Sprite *sprite)
+{
+ u8 targetXPos, targetYPos;
+ s16 xOffset, yOffset;
+
+ InitAnimSpritePos(sprite, 1);
+
+ targetXPos = sub_8077EE4(gAnimBankTarget, 2);
+ targetYPos = sub_8077EE4(gAnimBankTarget, 3);
+
+ xOffset = Random() & 0x1F;
+ yOffset = Random() & 0x1F;
+ if (xOffset > 16)
+ xOffset = 16 - xOffset;
+ if (yOffset > 16)
+ yOffset = 16 - yOffset;
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = targetXPos + xOffset;
+ sprite->data[4] = targetYPos + yOffset;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+}
+
+static void sub_80E1108(struct Sprite *sprite)
+{
+ sprite->oam.tileNum++;
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[1] > 0 ? 1 : -1;
+ sprite->callback = sub_80E1198;
+ }
+ else
+ {
+ sprite->pos1.x = gBattleAnimArgs[1];
+ sprite->pos1.y = gBattleAnimArgs[2];
+ sprite->pos2.y = -gBattleAnimArgs[2];
+ sprite->callback = sub_80E11D4;
+ }
+}
+
+static void sub_80E1198(struct Sprite *sprite)
+{
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->pos1.x += sprite->data[0];
+ }
+
+ sprite->pos1.y -= 4;
+ if (sprite->pos1.y < -4)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80E11D4(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos2.y += 4;
+ if (sprite->pos2.y >= 0)
+ {
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 0)
+ {
+ sprite->data[1] = 0;
+ sprite->invisible ^= 1;
+ if (++sprite->data[2] == 10)
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_80E1244(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[0] == 0)
+ task->func = sub_80E1284;
+ else
+ task->func = sub_80E143C;
+
+ task->func(taskId);
+}
+
+static void sub_80E1284(u8 taskId)
+{
+ u8 var0;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[10] = GetAnimBattlerSpriteId(0);
+ task->data[11] = GetBattlerPosition_permutated(gAnimBankAttacker);
+ if (task->data[11] == 1)
+ {
+ task->data[12] = gBattle_BG1_X;
+ task->data[13] = gBattle_BG1_Y;
+ }
+ else
+ {
+ task->data[12] = gBattle_BG2_X;
+ task->data[13] = gBattle_BG2_Y;
+ }
+
+ var0 = sub_8077FC0(gAnimBankAttacker);
+ task->data[14] = var0 - 32;
+ task->data[15] = var0 + 32;
+ if (task->data[14] < 0)
+ task->data[14] = 0;
+
+ gSprites[task->data[10]].invisible = 1;
+ task->data[0]++;
+ break;
+ case 1:
+ sub_80E1668(task->data[11], task->data[14], task->data[15]);
+ task->data[0]++;
+ break;
+ case 2:
+ task->data[2] = (task->data[2] + 6) & 0x7F;
+ if (++task->data[4] > 2)
+ {
+ task->data[4] = 0;
+ task->data[3]++;
+ }
+
+ task->data[5] = task->data[3] + (gSineTable[task->data[2]] >> 4);
+ if (task->data[11] == 1)
+ gBattle_BG1_Y = task->data[13] - task->data[5];
+ else
+ gBattle_BG2_Y = task->data[13] - task->data[5];
+
+ if (task->data[5] > 63)
+ {
+ task->data[5] = 120 - task->data[14];
+ if (task->data[11] == 1)
+ gBattle_BG1_Y = task->data[13] - task->data[5];
+ else
+ gBattle_BG2_Y = task->data[13] - task->data[5];
+
+ gSprites[task->data[10]].pos2.x = 272 - gSprites[task->data[10]].pos1.x;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 4:
+ DestroyAnimVisualTask(taskId);
+ gSprites[task->data[10]].invisible = 1;
+ break;
+ }
+}
+
+static void sub_80E143C(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+ gSprites[spriteId].invisible = 1;
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+
+ if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
+ gBattle_BG1_Y = 0;
+ else
+ gBattle_BG2_Y = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E149C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[0] == 0)
+ task->func = sub_80E14DC;
+ else
+ task->func = sub_80E1560;
+
+ task->func(taskId);
+}
+
+static void sub_80E14DC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[10] = GetAnimBattlerSpriteId(0);
+ gSprites[task->data[10]].invisible = 0;
+ gSprites[task->data[10]].pos2.x = 0;
+ gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y;
+ task->data[0]++;
+ break;
+ case 1:
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_80E1560(u8 taskId)
+{
+ u8 var0;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[10] = GetAnimBattlerSpriteId(0);
+ task->data[11] = GetBattlerPosition_permutated(gAnimBankAttacker);
+ if (task->data[11] == 1)
+ task->data[12] = gBattle_BG1_X;
+ else
+ task->data[12] = gBattle_BG2_X;
+
+ var0 = sub_8077FC0(gAnimBankAttacker);
+ task->data[14] = var0 - 32;
+ task->data[15] = var0 + 32;
+ task->data[0]++;
+ break;
+ case 1:
+ sub_80E1668(task->data[11], 0, task->data[15]);
+ task->data[0]++;
+ break;
+ case 2:
+ gSprites[task->data[10]].pos2.y = 96;
+ task->data[0]++;
+ break;
+ case 3:
+ gSprites[task->data[10]].pos2.y -= 8;
+ if (gSprites[task->data[10]].pos2.y == 0)
+ {
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ }
+ break;
+ case 4:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80E1668(u8 useBG1, s16 y, s16 endY)
+{
+ s16 bgX;
+ struct ScanlineEffectParams scanlineParams;
+
+ if (useBG1 == 1)
+ {
+ bgX = gBattle_BG1_X;
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ }
+ else
+ {
+ bgX = gBattle_BG2_X;
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+ }
+
+ if (y < 0)
+ y = 0;
+
+ while (y < endY)
+ {
+ gScanlineEffectRegBuffers[0][y] = bgX;
+ gScanlineEffectRegBuffers[1][y] = bgX;
+ y++;
+ }
+
+ while (y < 160)
+ {
+ gScanlineEffectRegBuffers[0][y] = bgX + 240;
+ gScanlineEffectRegBuffers[1][y] = bgX + 240;
+ y++;
+ }
+
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+}
+
+static void sub_80E1728(struct Sprite *sprite)
+{
+ s8 battler;
+ s16 xOffset;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gAnimBankAttacker;
+ else
+ battler = gAnimBankTarget;
+
+ xOffset = 24;
+ if (gBattleAnimArgs[1] == 1)
+ {
+ xOffset *= -1;
+ gBattleAnimArgs[2] *= -1;
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, 2) + xOffset;
+ sprite->pos1.y = sub_8077FC0(battler) + 30;
+ sprite->data[0] = gBattleAnimArgs[5];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[4];
+ InitAnimSpriteTranslationOverDuration(sprite);
+ sprite->callback = sub_80E17B0;
+}
+
+static void sub_80E17B0(struct Sprite *sprite)
+{
+ if (TranslateAnimSpriteLinearAndSine(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80E17CC(struct Sprite *sprite)
+{
+ s8 battler;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gAnimBankAttacker;
+ else
+ battler = gAnimBankTarget;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, 0) - 16 + (gBattleAnimArgs[1] * 32);
+ sprite->pos1.y = sub_8077FC0(battler) + 32;
+ sprite->oam.tileNum += gBattleAnimArgs[1] * 8;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = WaitAnimForDuration;
+}
+
+void sub_80E1864(u8 taskId)
+{
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[1])
+ task->data[14] = task->data[15] = gBattleAnimArgs[1] + 3;
+ else
+ task->data[14] = task->data[15] = (gAnimMovePower / 10) + 3;
+
+ task->data[3] = gBattleAnimArgs[2];
+ switch (gBattleAnimArgs[0])
+ {
+ case 5:
+ task->data[13] = gBattle_BG3_X;
+ task->func = sub_80E1934;
+ break;
+ case 4:
+ task->data[13] = 0;
+ for (i = 0; i < 4; i++)
+ {
+ if (IsAnimBankSpriteVisible(i))
+ {
+ task->data[task->data[13] + 9] = gBankSpriteIds[i];
+ task->data[13]++;
+ }
+ }
+ task->func = sub_80E1A2C;
+ break;
+ default:
+ task->data[9] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ if (task->data[9] == 0xFF)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ task->data[13] = 1;
+ task->func = sub_80E1A2C;
+ }
+
+ break;
+ }
+}
+
+static void sub_80E1934(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if ((task->data[2] & 1) == 0)
+ gBattle_BG3_X = task->data[13] + task->data[15];
+ else
+ gBattle_BG3_X = task->data[13] - task->data[15];
+
+ if (++task->data[2] == task->data[3])
+ {
+ task->data[2] = 0;
+ task->data[14]--;
+ task->data[0]++;
+ }
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if ((task->data[2] & 1) == 0)
+ gBattle_BG3_X = task->data[13] + task->data[14];
+ else
+ gBattle_BG3_X = task->data[13] - task->data[14];
+
+ if (++task->data[2] == 4)
+ {
+ task->data[2] = 0;
+ if (--task->data[14] == 0)
+ task->data[0]++;
+ }
+ }
+ break;
+ case 2:
+ gBattle_BG3_X = task->data[13];
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80E1A2C(u8 taskId)
+{
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ sub_80E1B10(task);
+ if (++task->data[2] == task->data[3])
+ {
+ task->data[2] = 0;
+ task->data[14]--;
+ task->data[0]++;
+ }
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ sub_80E1B10(task);
+ if (++task->data[2] == 4)
+ {
+ task->data[2] = 0;
+ if (--task->data[14] == 0)
+ task->data[0]++;
+ }
+ }
+ break;
+ case 2:
+ for (i = 0; i < task->data[13]; i++)
+ gSprites[task->data[9 + i]].pos2.x = 0;
+
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80E1B10(struct Task *task)
+{
+ u16 i;
+ u16 xOffset;
+
+ if ((task->data[2] & 1) == 0)
+ xOffset = (task->data[14] / 2) + (task->data[14] & 1);
+ else
+ xOffset = -(task->data[14] / 2);
+
+ for (i = 0; i < task->data[13]; i++)
+ {
+ gSprites[task->data[9 + i]].pos2.x = xOffset;
+ }
+}
+
+void sub_80E1B88(u8 taskId)
+{
+ gBattleAnimArgs[15] = gAnimMovePower > 99;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E1BB0(u8 taskId)
+{
+ struct Task *newTask;
+ u8 battler = (gBattleAnimArgs[0] & 1) ? gAnimBankTarget : gAnimBankAttacker;
+
+ if (gBattleAnimArgs[0] > 1)
+ battler ^= 2;
+
+ newTask = &gTasks[CreateTask(sub_80E1C58, gBattleAnimArgs[1])];
+ newTask->data[1] = (32 - GetBattlerSpriteCoord(battler, 2)) & 0x1FF;
+ newTask->data[2] = (64 - GetBattlerSpriteCoord(battler, 3)) & 0xFF;
+ gBattle_BG3_X = newTask->data[1];
+ gBattle_BG3_Y = newTask->data[2];
+ newTask->data[3] = gBattleAnimArgs[2];
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_80E1C58(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[7] == task->data[3])
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ DestroyTask(taskId);
+ }
+ else
+ {
+ gBattle_BG3_X = task->data[1];
+ gBattle_BG3_Y = task->data[2];
+ }
+}