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-rw-r--r--asm/dark.s942
-rw-r--r--include/rom_8077ABC.h1
-rw-r--r--ld_script.txt1
-rw-r--r--src/battle/anim/dark.c456
-rw-r--r--src/rom_8077ABC.c2
5 files changed, 456 insertions, 946 deletions
diff --git a/asm/dark.s b/asm/dark.s
deleted file mode 100644
index 572780621..000000000
--- a/asm/dark.s
+++ /dev/null
@@ -1,942 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ dark
-
- thumb_func_start sub_80E079C
-sub_80E079C: @ 80E079C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- ldrh r0, [r6, 0x12]
- ldrh r4, [r6, 0x10]
- subs r0, r4
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0
- beq _080E0890
- movs r2, 0x22
- ldrsh r0, [r6, r2]
- bl __divsi3
- mov r8, r0
- movs r3, 0x14
- ldrsh r0, [r6, r3]
- lsls r5, r0, 8
- lsls r0, r4, 16
- movs r4, 0
- cmp r0, 0
- ble _080E07FC
- ldr r0, _080E0888 @ =gScanlineEffectRegBuffers
- mov r12, r0
- ldr r7, _080E088C @ =gScanlineEffect
-_080E07D0:
- lsls r2, r4, 16
- asrs r2, 16
- lsls r3, r2, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r3, r0
- add r3, r12
- adds r1, r2, 0
- subs r1, 0x9F
- ldrh r0, [r6, 0x1C]
- subs r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r4, r2, 16
- asrs r2, 16
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- cmp r2, r0
- blt _080E07D0
-_080E07FC:
- ldrh r4, [r6, 0x10]
- lsls r3, r4, 16
- asrs r1, r3, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- cmp r1, r0
- bgt _080E0846
- ldr r0, _080E0888 @ =gScanlineEffectRegBuffers
- mov r12, r0
- ldr r7, _080E088C @ =gScanlineEffect
-_080E0810:
- asrs r4, r3, 16
- cmp r4, 0
- blt _080E0832
- asrs r1, r5, 8
- subs r1, r4
- lsls r3, r4, 1
- ldrb r2, [r7, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- add r3, r12
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r6, 0x1C]
- adds r1, r2
- strh r1, [r3]
-_080E0832:
- add r5, r8
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- lsls r3, r4, 16
- asrs r1, r3, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- cmp r1, r0
- ble _080E0810
-_080E0846:
- movs r3, 0x1C
- ldrsh r0, [r6, r3]
- adds r0, 0x9F
- lsls r2, r4, 16
- asrs r1, r2, 16
- subs r5, r0, r1
- movs r3, 0x16
- ldrsh r0, [r6, r3]
- cmp r1, r0
- bge _080E08BE
- ldr r7, _080E0888 @ =gScanlineEffectRegBuffers
- ldr r4, _080E088C @ =gScanlineEffect
-_080E085E:
- asrs r3, r2, 16
- cmp r3, 0
- blt _080E0876
- lsls r2, r3, 1
- ldrb r1, [r4, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- strh r5, [r2]
- subs r5, 0x1
-_080E0876:
- adds r0, r3, 0x1
- lsls r2, r0, 16
- asrs r1, r2, 16
- movs r3, 0x16
- ldrsh r0, [r6, r3]
- cmp r1, r0
- blt _080E085E
- b _080E08BE
- .align 2, 0
-_080E0888: .4byte gScanlineEffectRegBuffers
-_080E088C: .4byte gScanlineEffect
-_080E0890:
- movs r1, 0x1C
- ldrsh r0, [r6, r1]
- adds r5, r0, 0
- adds r5, 0x9F
- movs r4, 0
- ldr r3, _080E08C8 @ =gScanlineEffectRegBuffers
- movs r2, 0xF0
- lsls r2, 3
- adds r6, r3, r2
-_080E08A2:
- lsls r0, r4, 16
- asrs r0, 16
- lsls r2, r0, 1
- adds r1, r2, r3
- strh r5, [r1]
- adds r2, r6
- strh r5, [r2]
- subs r5, 0x1
- adds r0, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- asrs r0, 16
- cmp r0, 0x6F
- ble _080E08A2
-_080E08BE:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E08C8: .4byte gScanlineEffectRegBuffers
- thumb_func_end sub_80E079C
-
- thumb_func_start sub_80E08CC
-sub_80E08CC: @ 80E08CC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- movs r4, 0
- ldr r7, _080E0914 @ =gSprites
- movs r1, 0x3
- ands r0, r1
- lsls r5, r0, 2
- movs r0, 0xD
- negs r0, r0
- adds r6, r0, 0
-_080E08E2:
- lsls r0, r4, 24
- lsrs r0, 24
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080E0902
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r7
- ldrb r0, [r1, 0x5]
- ands r0, r6
- orrs r0, r5
- strb r0, [r1, 0x5]
-_080E0902:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080E08E2
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0914: .4byte gSprites
- thumb_func_end sub_80E08CC
-
- thumb_func_start sub_80E0918
-sub_80E0918: @ 80E0918
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldr r6, _080E09B8 @ =gAnimBankAttacker
- ldrb r0, [r6]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r4, r1, 31
- ldrb r0, [r6]
- adds r1, r4, 0
- bl sub_8076034
- ldr r0, _080E09BC @ =gSprites
- mov r9, r0
- ldr r0, _080E09C0 @ =gObjectBankIDs
- mov r8, r0
- ldrb r0, [r6]
- add r0, r8
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r9
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r7, 0x5
- negs r7, r7
- adds r0, r7, 0
- ands r0, r2
- strb r0, [r1]
- ldrb r0, [r6]
- movs r5, 0x2
- eors r0, r5
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E09A2
- ldrb r0, [r6]
- eors r0, r5
- movs r1, 0x1
- eors r4, r1
- adds r1, r4, 0
- bl sub_8076034
- ldrb r0, [r6]
- eors r0, r5
- add r0, r8
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r9
- adds r0, 0x3E
- ldrb r2, [r0]
- adds r1, r7, 0
- ands r1, r2
- strb r1, [r0]
-_080E09A2:
- mov r0, r10
- bl DestroyAnimVisualTask
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E09B8: .4byte gAnimBankAttacker
-_080E09BC: .4byte gSprites
-_080E09C0: .4byte gObjectBankIDs
- thumb_func_end sub_80E0918
-
- thumb_func_start sub_80E09C4
-sub_80E09C4: @ 80E09C4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r4, _080E0A0C @ =gAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r5, r1, 31
- adds r0, r5, 0
- bl sub_8076464
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E0A00
- movs r0, 0x1
- eors r5, r0
- adds r0, r5, 0
- bl sub_8076464
-_080E0A00:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0A0C: .4byte gAnimBankAttacker
- thumb_func_end sub_80E09C4
-
- thumb_func_start sub_80E0A10
-sub_80E0A10: @ 80E0A10
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080E0A40 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrb r1, [r1, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080E0A44 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080E0A48 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0A40: .4byte gBattleAnimArgs
-_080E0A44: .4byte sub_8078600
-_080E0A48: .4byte DestroyAnimSprite
- thumb_func_end sub_80E0A10
-
- thumb_func_start sub_80E0A4C
-sub_80E0A4C: @ 80E0A4C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r7, 0
- ldr r0, _080E0B50 @ =gBattle_WIN0H
- strh r7, [r0]
- ldr r0, _080E0B54 @ =gBattle_WIN0V
- strh r7, [r0]
- ldr r1, _080E0B58 @ =REG_WININ
- ldr r2, _080E0B5C @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E0B60 @ =0x00003f3d
- adds r0, r3, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E0B64 @ =REG_BLDCNT
- ldr r2, _080E0B68 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E0B6C @ =0x00000c08
- adds r0, r3, 0
- strh r0, [r1]
- ldr r5, _080E0B70 @ =REG_BG1CNT
- ldrb r1, [r5]
- movs r0, 0x4
- negs r0, r0
- mov r8, r0
- ands r0, r1
- strb r0, [r5]
- ldrb r1, [r5, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r5, 0x1]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E0AC4
- ldrb r0, [r5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r5]
-_080E0AC4:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E0B40
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E0B40
- ldr r4, _080E0B74 @ =gAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080E0AF4
- ldrb r0, [r4]
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- bne _080E0B40
-_080E0AF4:
- ldrb r0, [r4]
- movs r6, 0x2
- eors r0, r6
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E0B40
- ldr r3, _080E0B78 @ =gSprites
- ldr r1, _080E0B7C @ =gObjectBankIDs
- ldrb r0, [r4]
- eors r0, r6
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- ldrb r1, [r5]
- mov r0, r8
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r5]
- movs r7, 0x1
-_080E0B40:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E0B84
- ldr r0, _080E0B80 @ =gSharedMem + 0x19348
- ldrh r5, [r0]
- b _080E0BCC
- .align 2, 0
-_080E0B50: .4byte gBattle_WIN0H
-_080E0B54: .4byte gBattle_WIN0V
-_080E0B58: .4byte REG_WININ
-_080E0B5C: .4byte 0x00003f3f
-_080E0B60: .4byte 0x00003f3d
-_080E0B64: .4byte REG_BLDCNT
-_080E0B68: .4byte 0x00003f42
-_080E0B6C: .4byte 0x00000c08
-_080E0B70: .4byte REG_BG1CNT
-_080E0B74: .4byte gAnimBankAttacker
-_080E0B78: .4byte gSprites
-_080E0B7C: .4byte gObjectBankIDs
-_080E0B80: .4byte gSharedMem + 0x19348
-_080E0B84:
- ldr r4, _080E0BA4 @ =gAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080E0BB0
- ldr r1, _080E0BA8 @ =gBattlePartyID
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E0BAC @ =gEnemyParty
- b _080E0BC0
- .align 2, 0
-_080E0BA4: .4byte gAnimBankAttacker
-_080E0BA8: .4byte gBattlePartyID
-_080E0BAC: .4byte gEnemyParty
-_080E0BB0:
- ldr r1, _080E0C58 @ =gBattlePartyID
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E0C5C @ =gPlayerParty
-_080E0BC0:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r5, r0, 16
-_080E0BCC:
- movs r0, 0
- bl GetAnimBankSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080E0C60 @ =gAnimBankAttacker
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r2, r5, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r5, r0, 24
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r2, _080E0C64 @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r2]
- str r1, [r2, 0x4]
- ldr r0, _080E0C68 @ =0x85000400
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- ldr r0, _080E0C6C @ =gUnknown_08D1D574
- bl LZDecompressVram
- ldr r0, _080E0C70 @ =gUnknown_08D1D410
- ldr r1, [sp]
- bl LZDecompressVram
- ldr r0, _080E0C74 @ =gUnknown_08D1D54C
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r2, _080E0C78 @ =gBattle_BG1_X
- ldr r0, _080E0C7C @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x20]
- negs r0, r0
- adds r0, 0x60
- strh r0, [r2]
- ldr r2, _080E0C80 @ =gBattle_BG1_Y
- ldrh r0, [r1, 0x22]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- adds r1, r0, 0
- ldr r2, _080E0C84 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080E0C88
- adds r0, r1, 0
- movs r1, 0
- bl sub_8079108
- b _080E0C94
- .align 2, 0
-_080E0C58: .4byte gBattlePartyID
-_080E0C5C: .4byte gPlayerParty
-_080E0C60: .4byte gAnimBankAttacker
-_080E0C64: .4byte 0x040000d4
-_080E0C68: .4byte 0x85000400
-_080E0C6C: .4byte gUnknown_08D1D574
-_080E0C70: .4byte gUnknown_08D1D410
-_080E0C74: .4byte gUnknown_08D1D54C
-_080E0C78: .4byte gBattle_BG1_X
-_080E0C7C: .4byte gSprites
-_080E0C80: .4byte gBattle_BG1_Y
-_080E0C84: .4byte gBattleAnimArgs
-_080E0C88:
- lsls r0, r1, 4
- ldrh r3, [r2, 0x4]
- movs r1, 0x10
- movs r2, 0xB
- bl BlendPalette
-_080E0C94:
- ldr r1, _080E0CC4 @ =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0x8]
- ldr r2, _080E0CC8 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0xA]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0xC]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0xE]
- strh r7, [r0, 0x14]
- ldr r1, _080E0CCC @ =sub_80E0CD0
- str r1, [r0]
- add sp, 0x10
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0CC4: .4byte gTasks
-_080E0CC8: .4byte gBattleAnimArgs
-_080E0CCC: .4byte sub_80E0CD0
- thumb_func_end sub_80E0A4C
-
- thumb_func_start sub_80E0CD0
-sub_80E0CD0: @ 80E0CD0
- push {r4-r7,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080E0DF0 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x1C]
- adds r0, 0x4
- movs r5, 0
- strh r0, [r4, 0x1C]
- ldr r2, _080E0DF4 @ =gBattle_BG1_X
- ldrh r3, [r2]
- subs r1, r3, 0x4
- strh r1, [r2]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x80
- bne _080E0DE8
- strh r5, [r4, 0x1C]
- adds r0, r3, 0
- adds r0, 0x7C
- strh r0, [r2]
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080E0DE8
- movs r0, 0
- bl sub_8076464
- ldr r0, _080E0DF8 @ =gBattle_WIN0H
- strh r5, [r0]
- ldr r0, _080E0DFC @ =gBattle_WIN0V
- strh r5, [r0]
- ldr r0, _080E0E00 @ =REG_WININ
- ldr r2, _080E0E04 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E0D40
- ldr r2, _080E0E08 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080E0D40:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _080E0E0C @ =REG_BLDCNT
- strh r5, [r0]
- adds r0, 0x2
- strh r5, [r0]
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r6, _080E0E10 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- adds r1, r0, 0
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080E0D84
- adds r0, r1, 0
- movs r1, 0x1
- bl sub_8079108
-_080E0D84:
- movs r3, 0x8
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- bl DestroySprite
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp, 0x4]
- str r5, [sp, 0xC]
- ldr r1, _080E0E14 @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r1]
- str r2, [r1, 0x4]
- ldr r0, _080E0E18 @ =0x85000200
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080E0DE2
- ldr r2, _080E0E1C @ =gObjectBankIDs
- ldr r0, _080E0E20 @ =gAnimBankAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- adds r0, r2
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r6
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080E0DE2:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080E0DE8:
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0DF0: .4byte gTasks
-_080E0DF4: .4byte gBattle_BG1_X
-_080E0DF8: .4byte gBattle_WIN0H
-_080E0DFC: .4byte gBattle_WIN0V
-_080E0E00: .4byte REG_WININ
-_080E0E04: .4byte 0x00003f3f
-_080E0E08: .4byte REG_BG1CNT
-_080E0E0C: .4byte REG_BLDCNT
-_080E0E10: .4byte gSprites
-_080E0E14: .4byte 0x040000d4
-_080E0E18: .4byte 0x85000200
-_080E0E1C: .4byte gObjectBankIDs
-_080E0E20: .4byte gAnimBankAttacker
- thumb_func_end sub_80E0CD0
-
- thumb_func_start sub_80E0E24
-sub_80E0E24: @ 80E0E24
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080E0E44 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r2, r0, 0
- cmp r1, 0x7
- bhi _080E0E88
- lsls r0, r1, 2
- ldr r1, _080E0E48 @ =_080E0E4C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E0E44: .4byte gBattleAnimArgs
-_080E0E48: .4byte _080E0E4C
- .align 2, 0
-_080E0E4C:
- .4byte _080E0E6C
- .4byte _080E0E6C
- .4byte _080E0E6C
- .4byte _080E0E6C
- .4byte _080E0E78
- .4byte _080E0E7C
- .4byte _080E0E80
- .4byte _080E0E84
-_080E0E6C:
- ldrb r0, [r2]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r2, r0, 24
- b _080E0E8A
-_080E0E78:
- movs r4, 0
- b _080E0E90
-_080E0E7C:
- movs r4, 0x2
- b _080E0E90
-_080E0E80:
- movs r4, 0x1
- b _080E0E90
-_080E0E84:
- movs r4, 0x3
- b _080E0E90
-_080E0E88:
- movs r2, 0xFF
-_080E0E8A:
- movs r0, 0
- cmp r0, 0
- beq _080E0EB6
-_080E0E90:
- adds r0, r4, 0
- bl GetBankByIdentity
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E0EB4
- ldr r0, _080E0EB0 @ =gObjectBankIDs
- adds r0, r4, r0
- ldrb r2, [r0]
- b _080E0EB6
- .align 2, 0
-_080E0EB0: .4byte gObjectBankIDs
-_080E0EB4:
- movs r2, 0xFF
-_080E0EB6:
- cmp r2, 0xFF
- beq _080E0ED2
- ldr r1, _080E0EE0 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- ldr r1, _080E0EE4 @ =gBattleAnimArgs
- ldrb r1, [r1, 0x2]
- bl sub_8079108
-_080E0ED2:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0EE0: .4byte gSprites
-_080E0EE4: .4byte gBattleAnimArgs
- thumb_func_end sub_80E0E24
-
- thumb_func_start sub_80E0EE8
-sub_80E0EE8: @ 80E0EE8
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080E0F14 @ =gAnimMoveTurn
- ldrb r0, [r2]
- cmp r0, 0x1
- bhi _080E0EFC
- ldr r1, _080E0F18 @ =gBattleAnimArgs
- movs r0, 0
- strh r0, [r1, 0xE]
-_080E0EFC:
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _080E0F08
- ldr r1, _080E0F18 @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
-_080E0F08:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E0F14: .4byte gAnimMoveTurn
-_080E0F18: .4byte gBattleAnimArgs
- thumb_func_end sub_80E0EE8
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h
index f7b75fb04..ff737135b 100644
--- a/include/rom_8077ABC.h
+++ b/include/rom_8077ABC.h
@@ -106,5 +106,6 @@ void sub_8078BD4(struct Sprite *sprite);
void sub_807941C(struct Sprite *sprite);
void sub_80789D4(bool8 a1);
void sub_8079AB8(u8 sprite, u8 sprite2);
+u8 sub_807A4A0(int bank, u8 sprite, int species);
#endif // GUARD_ROM_8077ABC_H
diff --git a/ld_script.txt b/ld_script.txt
index cb3e55242..435a8d8f6 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -302,7 +302,6 @@ SECTIONS {
asm/ghost.o(.text);
src/battle/anim/dragon.o(.text);
src/battle/anim/dark.o(.text);
- asm/dark.o(.text);
asm/ground.o(.text);
asm/normal.o(.text);
src/battle/anim/battle_intro.o(.text);
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index 14988ac71..1c88dc23e 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -1,9 +1,13 @@
#include "global.h"
#include "battle_anim.h"
+#include "blend_palette.h"
+#include "decompress.h"
+#include "ewram.h"
#include "palette.h"
#include "rom_8077ABC.h"
#include "scanline_effect.h"
#include "sound.h"
+#include "sprite.h"
#include "trig.h"
#include "constants/battle_constants.h"
@@ -17,6 +21,12 @@ extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
+extern u16 gBattlePartyID[];
+extern u8 gAnimMoveTurn;
+
+extern const u8 gUnknown_08D1D574[];
+extern const u8 gUnknown_08D1D410[];
+extern const u16 gUnknown_08D1D54C[];
static void sub_80DFE90(struct Sprite *sprite);
static void sub_80DFC9C(u8 taskId);
@@ -26,8 +36,9 @@ static void sub_80DFF98(struct Sprite *sprite);
static void sub_80E00D0(struct Sprite *sprite);
static void sub_80E02A4(u8 taskId);
static void sub_80E0620(u8 taskId);
-void sub_80E08CC(u8 a);
-void sub_80E079C(struct Task *task);
+static void sub_80E08CC(u8 priority);
+static void sub_80E079C(struct Task *task);
+static void sub_80E0CD0(u8 taskId);
// used in Smoke Ball escape, Sky Attack, Feint Attack and Camouflage
@@ -554,3 +565,444 @@ static void sub_80E0620(u8 taskId)
break;
}
}
+
+// static void sub_80E079C(struct Task *task)
+// {
+// int var0, var1;
+// s16 var2;
+// s16 i, j;
+
+// var2 = task->data[5] - task->data[4];
+// if (var2 != 0)
+// {
+// var0 = task->data[13] / var2;
+// var1 = task->data[6];
+
+// for (i = 0; i < task->data[4]; i++)
+// {
+// gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[10] - (i - 159);
+// }
+
+// for (i = task->data[4]; i <= task->data[5]; i++)
+// {
+// if (i >= 0)
+// {
+// gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = (var1 - i) + task->data[10];
+// }
+
+// var1 += var0;
+// }
+
+// for (j = i; j < task->data[7]; j++)
+// {
+// if (j >= 0)
+// {
+// gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][j] = (task->data[10] + 159) - j;
+// }
+// }
+// }
+// else
+// {
+// for (i = 0; i < 112; i++)
+// {
+// gScanlineEffectRegBuffers[0][i] = task->data[10] + 159 - i;
+// gScanlineEffectRegBuffers[1][i] = task->data[10] + 159 - i;
+// }
+// }
+// }
+
+__attribute__((naked))
+static void sub_80E079C(struct Task *task)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ adds r6, r0, 0\n\
+ ldrh r0, [r6, 0x12]\n\
+ ldrh r4, [r6, 0x10]\n\
+ subs r0, r4\n\
+ lsls r0, 16\n\
+ asrs r1, r0, 16\n\
+ cmp r1, 0\n\
+ beq _080E0890\n\
+ movs r2, 0x22\n\
+ ldrsh r0, [r6, r2]\n\
+ bl __divsi3\n\
+ mov r8, r0\n\
+ movs r3, 0x14\n\
+ ldrsh r0, [r6, r3]\n\
+ lsls r5, r0, 8\n\
+ lsls r0, r4, 16\n\
+ movs r4, 0\n\
+ cmp r0, 0\n\
+ ble _080E07FC\n\
+ ldr r0, _080E0888 @ =gScanlineEffectRegBuffers\n\
+ mov r12, r0\n\
+ ldr r7, _080E088C @ =gScanlineEffect\n\
+_080E07D0:\n\
+ lsls r2, r4, 16\n\
+ asrs r2, 16\n\
+ lsls r3, r2, 1\n\
+ ldrb r1, [r7, 0x14]\n\
+ lsls r0, r1, 4\n\
+ subs r0, r1\n\
+ lsls r0, 7\n\
+ adds r3, r0\n\
+ add r3, r12\n\
+ adds r1, r2, 0\n\
+ subs r1, 0x9F\n\
+ ldrh r0, [r6, 0x1C]\n\
+ subs r0, r1\n\
+ strh r0, [r3]\n\
+ adds r2, 0x1\n\
+ lsls r2, 16\n\
+ lsrs r4, r2, 16\n\
+ asrs r2, 16\n\
+ movs r1, 0x10\n\
+ ldrsh r0, [r6, r1]\n\
+ cmp r2, r0\n\
+ blt _080E07D0\n\
+_080E07FC:\n\
+ ldrh r4, [r6, 0x10]\n\
+ lsls r3, r4, 16\n\
+ asrs r1, r3, 16\n\
+ movs r2, 0x12\n\
+ ldrsh r0, [r6, r2]\n\
+ cmp r1, r0\n\
+ bgt _080E0846\n\
+ ldr r0, _080E0888 @ =gScanlineEffectRegBuffers\n\
+ mov r12, r0\n\
+ ldr r7, _080E088C @ =gScanlineEffect\n\
+_080E0810:\n\
+ asrs r4, r3, 16\n\
+ cmp r4, 0\n\
+ blt _080E0832\n\
+ asrs r1, r5, 8\n\
+ subs r1, r4\n\
+ lsls r3, r4, 1\n\
+ ldrb r2, [r7, 0x14]\n\
+ lsls r0, r2, 4\n\
+ subs r0, r2\n\
+ lsls r0, 7\n\
+ adds r3, r0\n\
+ add r3, r12\n\
+ lsls r1, 16\n\
+ asrs r1, 16\n\
+ ldrh r2, [r6, 0x1C]\n\
+ adds r1, r2\n\
+ strh r1, [r3]\n\
+_080E0832:\n\
+ add r5, r8\n\
+ adds r0, r4, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+ lsls r3, r4, 16\n\
+ asrs r1, r3, 16\n\
+ movs r2, 0x12\n\
+ ldrsh r0, [r6, r2]\n\
+ cmp r1, r0\n\
+ ble _080E0810\n\
+_080E0846:\n\
+ movs r3, 0x1C\n\
+ ldrsh r0, [r6, r3]\n\
+ adds r0, 0x9F\n\
+ lsls r2, r4, 16\n\
+ asrs r1, r2, 16\n\
+ subs r5, r0, r1\n\
+ movs r3, 0x16\n\
+ ldrsh r0, [r6, r3]\n\
+ cmp r1, r0\n\
+ bge _080E08BE\n\
+ ldr r7, _080E0888 @ =gScanlineEffectRegBuffers\n\
+ ldr r4, _080E088C @ =gScanlineEffect\n\
+_080E085E:\n\
+ asrs r3, r2, 16\n\
+ cmp r3, 0\n\
+ blt _080E0876\n\
+ lsls r2, r3, 1\n\
+ ldrb r1, [r4, 0x14]\n\
+ lsls r0, r1, 4\n\
+ subs r0, r1\n\
+ lsls r0, 7\n\
+ adds r2, r0\n\
+ adds r2, r7\n\
+ strh r5, [r2]\n\
+ subs r5, 0x1\n\
+_080E0876:\n\
+ adds r0, r3, 0x1\n\
+ lsls r2, r0, 16\n\
+ asrs r1, r2, 16\n\
+ movs r3, 0x16\n\
+ ldrsh r0, [r6, r3]\n\
+ cmp r1, r0\n\
+ blt _080E085E\n\
+ b _080E08BE\n\
+ .align 2, 0\n\
+_080E0888: .4byte gScanlineEffectRegBuffers\n\
+_080E088C: .4byte gScanlineEffect\n\
+_080E0890:\n\
+ movs r1, 0x1C\n\
+ ldrsh r0, [r6, r1]\n\
+ adds r5, r0, 0\n\
+ adds r5, 0x9F\n\
+ movs r4, 0\n\
+ ldr r3, _080E08C8 @ =gScanlineEffectRegBuffers\n\
+ movs r2, 0xF0\n\
+ lsls r2, 3\n\
+ adds r6, r3, r2\n\
+_080E08A2:\n\
+ lsls r0, r4, 16\n\
+ asrs r0, 16\n\
+ lsls r2, r0, 1\n\
+ adds r1, r2, r3\n\
+ strh r5, [r1]\n\
+ adds r2, r6\n\
+ strh r5, [r2]\n\
+ subs r5, 0x1\n\
+ adds r0, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x6F\n\
+ ble _080E08A2\n\
+_080E08BE:\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080E08C8: .4byte gScanlineEffectRegBuffers\n\
+ .syntax divided\n");
+}
+
+static void sub_80E08CC(u8 priority)
+{
+ u16 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ u8 spriteId = GetAnimBankSpriteId(i);
+ if (spriteId != 0xFF)
+ gSprites[spriteId].oam.priority = priority;
+ }
+}
+
+void sub_80E0918(u8 taskId)
+{
+ u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
+ sub_8076034(gAnimBankAttacker, toBG2);
+ gSprites[gObjectBankIDs[gAnimBankAttacker]].invisible = 0;
+
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
+ {
+ sub_8076034(gAnimBankAttacker ^ 2, toBG2 ^ 1);
+ gSprites[gObjectBankIDs[gAnimBankAttacker ^ 2]].invisible = 0;
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E09C4(u8 taskId)
+{
+ u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
+ sub_8076464(toBG2);
+
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
+ sub_8076464(toBG2 ^ 1);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E0A10(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->callback = sub_8078600;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80E0A4C(u8 taskId)
+{
+ u16 species;
+ u8 spriteId;
+ u8 newSpriteId;
+ u16 paletteNum;
+ struct Struct_sub_8078914 subStruct;
+ int var0 = 0;
+
+ gBattle_WIN0H = var0;
+ gBattle_WIN0V = var0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3D;
+ REG_DISPCNT |= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0xC08;
+ REG_BG1CNT_BITFIELD.priority = 0;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ if (IsDoubleBattle() && !IsContest())
+ {
+ if (GetBankIdentity(gAnimBankAttacker) == 3 || GetBankIdentity(gAnimBankAttacker) == 0)
+ {
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE)
+ {
+ gSprites[gObjectBankIDs[gAnimBankAttacker ^ 2]].oam.priority--;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ var0 = 1;
+ }
+ }
+ }
+
+ if (IsContest())
+ {
+ species = EWRAM_19348;
+ }
+ else
+ {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlePartyID[gAnimBankAttacker]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlePartyID[gAnimBankAttacker]], MON_DATA_SPECIES);
+ }
+
+ spriteId = GetAnimBankSpriteId(0);
+ newSpriteId = sub_807A4A0(gAnimBankAttacker, spriteId, species);
+
+ sub_8078914(&subStruct);
+ DmaClear32(3, subStruct.field_4, 0x1000);
+ LZDecompressVram(&gUnknown_08D1D574, subStruct.field_4);
+ LZDecompressVram(&gUnknown_08D1D410, subStruct.field_0);
+ LoadCompressedPalette(&gUnknown_08D1D54C, subStruct.field_8 << 4, 32);
+
+ gBattle_BG1_X = -gSprites[spriteId].pos1.x + 96;
+ gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
+ paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
+
+ if (gBattleAnimArgs[1] == 0)
+ sub_8079108(paletteNum, FALSE);
+ else
+ BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]);
+
+ gTasks[taskId].data[0] = newSpriteId;
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ gTasks[taskId].data[6] = var0;
+ gTasks[taskId].func = sub_80E0CD0;
+}
+
+static void sub_80E0CD0(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+ u16 paletteNum;
+ u8 spriteId;
+ u8 taskIdCopy = taskId;
+
+ gTasks[taskIdCopy].data[10] += 4;
+ gBattle_BG1_X -= 4;
+
+ if (gTasks[taskIdCopy].data[10] == 128)
+ {
+ gTasks[taskIdCopy].data[10] = 0;
+ gBattle_BG1_X += 128;
+
+ if (++gTasks[taskIdCopy].data[11] == 2)
+ {
+ sub_8076464(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ REG_DISPCNT ^= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+
+ spriteId = GetAnimBankSpriteId(0);
+ paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
+ if (gTasks[taskIdCopy].data[1] == 0)
+ sub_8079108(paletteNum, 1);
+
+ DestroySprite(&gSprites[gTasks[taskIdCopy].data[0]]);
+ sub_8078914(&subStruct);
+ DmaClear32(3, subStruct.field_4, 0x800);
+
+ if (gTasks[taskIdCopy].data[6] == 1)
+ {
+ gSprites[gObjectBankIDs[gAnimBankAttacker ^ 2]].oam.priority++;
+ }
+
+ DestroyAnimVisualTask(taskIdCopy);
+ }
+ }
+}
+
+void sub_80E0E24(u8 taskId)
+{
+ u8 spriteId;
+ u8 bank;
+ bool8 calcSpriteId = FALSE;
+ u8 identity = 0;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ break;
+ case 4:
+ identity = IDENTITY_PLAYER_MON1;
+ calcSpriteId = TRUE;
+ break;
+ case 5:
+ identity = IDENTITY_PLAYER_MON2;
+ calcSpriteId = TRUE;
+ break;
+ case 6:
+ identity = IDENTITY_OPPONENT_MON1;
+ calcSpriteId = TRUE;
+ break;
+ case 7:
+ identity = IDENTITY_OPPONENT_MON2;
+ calcSpriteId = TRUE;
+ break;
+ default:
+ spriteId = 0xFF;
+ break;
+ }
+
+ if (calcSpriteId)
+ {
+ bank = GetBankByIdentity(identity);
+ if (IsAnimBankSpriteVisible(bank))
+ spriteId = gObjectBankIDs[bank];
+ else
+ spriteId = 0xFF;
+ }
+
+ if (spriteId != 0xFF)
+ sub_8079108(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E0EE8(u8 taskId)
+{
+ if (gAnimMoveTurn < 2)
+ gBattleAnimArgs[7] = 0;
+
+ if (gAnimMoveTurn == 2)
+ gBattleAnimArgs[7] = 1;
+
+ DestroyAnimVisualTask(taskId);
+}
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index b84c431f7..4a580eb41 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -2138,7 +2138,7 @@ void sub_807A3FC(u8 slot, bool8 a2, s16 *a3, s16 *a4)
*a4 = (v4 + v6) / 2;
}
-u8 sub_807A4A0(int a1, u8 sprite, int a3)
+u8 sub_807A4A0(int bank, u8 sprite, int species)
{
u8 new_sprite = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
gSprites[new_sprite] = gSprites[sprite];