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-rwxr-xr-xasm/noise.s139
-rw-r--r--ld_script.txt2
-rw-r--r--src/battle/anim/noise.c56
3 files changed, 57 insertions, 140 deletions
diff --git a/asm/noise.s b/asm/noise.s
deleted file mode 100755
index 930b77309..000000000
--- a/asm/noise.s
+++ /dev/null
@@ -1,139 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80D2D68
-sub_80D2D68: @ 80D2D68
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, _080D2D7C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D2D84
- ldr r0, _080D2D80 @ =gBattleAnimBankAttacker
- b _080D2D86
- .align 2, 0
-_080D2D7C: .4byte gBattleAnimArgs
-_080D2D80: .4byte gBattleAnimBankAttacker
-_080D2D84:
- ldr r0, _080D2E1C @ =gBattleAnimBankTarget
-_080D2D86:
- ldrb r6, [r0]
- adds r0, r6, 0
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D2DA0
- ldr r1, _080D2E20 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080D2DA0:
- adds r0, r6, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r7, _080D2E20 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r3, [r7, 0x2]
- adds r0, r3
- movs r4, 0
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r7, 0x4]
- adds r0, r1
- strh r0, [r5, 0x22]
- strh r4, [r5, 0x2E]
- ldrh r1, [r5, 0x20]
- lsls r1, 3
- strh r1, [r5, 0x30]
- lsls r0, 3
- strh r0, [r5, 0x32]
- movs r2, 0x2
- ldrsh r0, [r7, r2]
- lsls r0, 3
- cmp r0, 0
- bge _080D2DE0
- adds r0, 0x7
-_080D2DE0:
- asrs r0, 3
- strh r0, [r5, 0x34]
- movs r3, 0x4
- ldrsh r0, [r7, r3]
- lsls r0, 3
- cmp r0, 0
- bge _080D2DF0
- adds r0, 0x7
-_080D2DF0:
- asrs r0, 3
- strh r0, [r5, 0x36]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x6
- ldrsh r0, [r7, r3]
- lsls r0, 4
- adds r1, r0
- ldr r3, _080D2E24 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D2E28 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r0, _080D2E2C @ =sub_80D2E30
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2E1C: .4byte gBattleAnimBankTarget
-_080D2E20: .4byte gBattleAnimArgs
-_080D2E24: .4byte 0x000003ff
-_080D2E28: .4byte 0xfffffc00
-_080D2E2C: .4byte sub_80D2E30
- thumb_func_end sub_80D2D68
-
- thumb_func_start sub_80D2E30
-sub_80D2E30: @ 80D2E30
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x34]
- ldrh r1, [r2, 0x30]
- adds r0, r1
- strh r0, [r2, 0x30]
- ldrh r1, [r2, 0x36]
- ldrh r3, [r2, 0x32]
- adds r1, r3
- strh r1, [r2, 0x32]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 19
- strh r1, [r2, 0x22]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080D2E64
- adds r0, r2, 0
- bl move_anim_8072740
-_080D2E64:
- pop {r0}
- bx r0
- thumb_func_end sub_80D2E30
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/ld_script.txt b/ld_script.txt
index 15f8518da..12a7a4c9d 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -268,7 +268,7 @@ SECTIONS {
src/battle/anim/swipe.o(.text);
src/battle/anim/struggle.o(.text);
src/battle/anim/uproar.o(.text);
- asm/noise.o(.text);
+ src/battle/anim/noise.o(.text);
asm/note_spin.o(.text);
asm/guard.o(.text);
asm/fury_cutter_count.o(.text);
diff --git a/src/battle/anim/noise.c b/src/battle/anim/noise.c
new file mode 100644
index 000000000..78953d96a
--- /dev/null
+++ b/src/battle/anim/noise.c
@@ -0,0 +1,56 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "battle_anim.h"
+
+extern s16 gBattleAnimArgs[8];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80D2E30(struct Sprite *);
+
+// noise (moving music note)
+// Used in Uproar.
+
+void sub_80D2D68(struct Sprite* sprite)
+{
+ int var1;
+ u8 slot = gBattleAnimArgs[0] == 0 ? gBattleAnimBankAttacker : gBattleAnimBankTarget;
+
+ if (GetBankSide(slot) == 1)
+ {
+ gBattleAnimArgs[1] *= -1;
+ }
+
+ sprite->pos1.x = sub_8077ABC(slot, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = sub_8077ABC(slot, 3) + gBattleAnimArgs[2];
+ sprite->data[0] = 0;
+ sprite->data[1] = (u16)sprite->pos1.x << 3;
+ sprite->data[2] = (u16)sprite->pos1.y << 3;
+
+ var1 = gBattleAnimArgs[1] << 3;
+ if (var1 < 0)
+ var1 += 7;
+ sprite->data[3] = var1 >> 3;
+
+ var1 = gBattleAnimArgs[2] << 3;
+ if (var1 < 0)
+ var1 += 7;
+ sprite->data[4] = var1 >> 3;
+
+ sprite->oam.tileNum += gBattleAnimArgs[3] * 16;
+ sprite->callback = sub_80D2E30;
+}
+
+static void sub_80D2E30(struct Sprite *sprite)
+{
+ sprite->data[1] += sprite->data[3];
+ sprite->data[2] += sprite->data[4];
+
+ sprite->pos1.x = sprite->data[1] >> 3;
+ sprite->pos1.y = sprite->data[2] >> 3;
+
+ if (++sprite->data[0] > 16)
+ {
+ move_anim_8072740(sprite);
+ }
+}