diff options
-rwxr-xr-x | asm/bug.s | 280 |
1 files changed, 0 insertions, 280 deletions
@@ -7,286 +7,6 @@ @ bug -# thumb_func_start sub_80DC824 -# sub_80DC824: @ 80DC824 -# push {r4-r6,lr} -# adds r6, r0, 0 -# bl IsContest -# lsls r0, 24 -# cmp r0, 0 -# beq _080DC850 -# adds r0, r6, 0 -# movs r1, 0x2 -# bl StartSpriteAffineAnim -# ldr r0, _080DC84C @ =gBattleAnimArgs -# ldrh r1, [r0, 0x4] -# negs r1, r1 -# strh r1, [r0, 0x4] -# ldrh r1, [r0] -# negs r1, r1 -# strh r1, [r0] -# b _080DC880 -# .align 2, 0 -# _080DC84C: .4byte gBattleAnimArgs -# _080DC850: -# ldr r0, _080DC8E4 @ =gAnimBankTarget -# ldrb r0, [r0] -# bl GetBankSide -# lsls r0, 24 -# cmp r0, 0 -# bne _080DC880 -# adds r0, r6, 0 -# movs r1, 0x1 -# bl StartSpriteAffineAnim -# ldr r1, _080DC8E8 @ =gBattleAnimArgs -# ldrh r0, [r1, 0x2] -# negs r0, r0 -# strh r0, [r1, 0x2] -# ldrh r0, [r1, 0x4] -# negs r0, r0 -# strh r0, [r1, 0x4] -# ldrh r0, [r1, 0x6] -# negs r0, r0 -# strh r0, [r1, 0x6] -# ldrh r0, [r1] -# negs r0, r0 -# strh r0, [r1] -# _080DC880: -# ldr r5, _080DC8E4 @ =gAnimBankTarget -# ldrb r0, [r5] -# movs r1, 0x2 -# bl sub_8077EE4 -# lsls r0, 24 -# ldr r4, _080DC8E8 @ =gBattleAnimArgs -# lsrs r0, 24 -# ldrh r1, [r4] -# adds r0, r1 -# strh r0, [r6, 0x20] -# ldrb r0, [r5] -# movs r1, 0x3 -# bl sub_8077EE4 -# lsls r0, 24 -# lsrs r0, 24 -# ldrh r1, [r4, 0x2] -# adds r0, r1 -# strh r0, [r6, 0x22] -# ldrh r0, [r4, 0x8] -# strh r0, [r6, 0x2E] -# ldrb r0, [r5] -# movs r1, 0x2 -# bl GetBankPosition -# lsls r0, 24 -# lsrs r0, 24 -# ldrh r1, [r4, 0x4] -# adds r0, r1 -# strh r0, [r6, 0x32] -# ldrb r0, [r5] -# movs r1, 0x3 -# bl GetBankPosition -# lsls r0, 24 -# lsrs r0, 24 -# ldrh r4, [r4, 0x6] -# adds r0, r4 -# strh r0, [r6, 0x36] -# ldr r0, _080DC8EC @ =sub_8078B34 -# str r0, [r6, 0x1C] -# ldr r1, _080DC8F0 @ =DestroyAnimSprite -# adds r0, r6, 0 -# bl StoreSpriteCallbackInData -# pop {r4-r6} -# pop {r0} -# bx r0 -# .align 2, 0 -# _080DC8E4: .4byte gAnimBankTarget -# _080DC8E8: .4byte gBattleAnimArgs -# _080DC8EC: .4byte sub_8078B34 -# _080DC8F0: .4byte DestroyAnimSprite -# thumb_func_end sub_80DC824 - -# thumb_func_start sub_80DC8F4 -# sub_80DC8F4: @ 80DC8F4 -# push {r4-r6,lr} -# adds r6, r0, 0 -# bl IsContest -# lsls r0, 24 -# cmp r0, 0 -# beq _080DC918 -# ldr r1, _080DC914 @ =gBattleAnimArgs -# ldrh r0, [r1] -# negs r0, r0 -# strh r0, [r1] -# adds r0, r6, 0 -# movs r1, 0x2 -# bl StartSpriteAffineAnim -# b _080DC934 -# .align 2, 0 -# _080DC914: .4byte gBattleAnimArgs -# _080DC918: -# ldr r0, _080DC990 @ =gAnimBankTarget -# ldrb r0, [r0] -# bl GetBankSide -# lsls r0, 24 -# cmp r0, 0 -# bne _080DC934 -# ldr r0, _080DC994 @ =gBattleAnimArgs -# ldrh r1, [r0, 0x2] -# negs r1, r1 -# strh r1, [r0, 0x2] -# ldrh r1, [r0] -# negs r1, r1 -# strh r1, [r0] -# _080DC934: -# ldr r5, _080DC990 @ =gAnimBankTarget -# ldrb r0, [r5] -# movs r1, 0x2 -# bl sub_8077EE4 -# lsls r0, 24 -# ldr r4, _080DC994 @ =gBattleAnimArgs -# lsrs r0, 24 -# ldrh r1, [r4] -# adds r0, r1 -# strh r0, [r6, 0x20] -# ldrb r0, [r5] -# movs r1, 0x3 -# bl sub_8077EE4 -# lsls r0, 24 -# lsrs r0, 24 -# ldrh r1, [r4, 0x2] -# adds r0, r1 -# strh r0, [r6, 0x22] -# ldrh r0, [r4, 0x4] -# strh r0, [r6, 0x2E] -# ldrb r0, [r5] -# movs r1, 0x2 -# bl GetBankPosition -# lsls r0, 24 -# lsrs r0, 24 -# strh r0, [r6, 0x32] -# ldrb r0, [r5] -# movs r1, 0x3 -# bl GetBankPosition -# lsls r0, 24 -# lsrs r0, 24 -# strh r0, [r6, 0x36] -# ldr r0, _080DC998 @ =sub_8078B34 -# str r0, [r6, 0x1C] -# ldr r1, _080DC99C @ =DestroyAnimSprite -# adds r0, r6, 0 -# bl StoreSpriteCallbackInData -# pop {r4-r6} -# pop {r0} -# bx r0 -# .align 2, 0 -# _080DC990: .4byte gAnimBankTarget -# _080DC994: .4byte gBattleAnimArgs -# _080DC998: .4byte sub_8078B34 -# _080DC99C: .4byte DestroyAnimSprite -# thumb_func_end sub_80DC8F4 - -# thumb_func_start sub_80DC9A0 -# sub_80DC9A0: @ 80DC9A0 -# push {r4,r5,lr} -# adds r5, r0, 0 -# bl IsContest -# lsls r0, 24 -# cmp r0, 0 -# beq _080DC9BC -# ldr r0, _080DC9FC @ =gBattleAnimArgs -# movs r2, 0x4 -# ldrsh r1, [r0, r2] -# lsrs r2, r1, 31 -# adds r1, r2 -# asrs r1, 1 -# strh r1, [r0, 0x4] -# _080DC9BC: -# adds r0, r5, 0 -# movs r1, 0x1 -# bl sub_80787B0 -# ldr r1, _080DC9FC @ =gBattleAnimArgs -# ldrh r0, [r1, 0x4] -# strh r0, [r5, 0x2E] -# ldrh r0, [r5, 0x20] -# strh r0, [r5, 0x30] -# ldrh r0, [r5, 0x22] -# strh r0, [r5, 0x34] -# movs r2, 0x8 -# ldrsh r0, [r1, r2] -# cmp r0, 0 -# bne _080DCA04 -# ldr r4, _080DCA00 @ =gAnimBankTarget -# ldrb r0, [r4] -# movs r1, 0x2 -# bl GetBankPosition -# lsls r0, 24 -# lsrs r0, 24 -# strh r0, [r5, 0x32] -# ldrb r0, [r4] -# movs r1, 0x3 -# bl GetBankPosition -# lsls r0, 24 -# lsrs r0, 24 -# strh r0, [r5, 0x36] -# b _080DCA16 -# .align 2, 0 -# _080DC9FC: .4byte gBattleAnimArgs -# _080DCA00: .4byte gAnimBankTarget -# _080DCA04: -# ldr r0, _080DCA2C @ =gAnimBankTarget -# ldrb r0, [r0] -# adds r2, r5, 0 -# adds r2, 0x32 -# adds r3, r5, 0 -# adds r3, 0x36 -# movs r1, 0x1 -# bl sub_807A3FC -# _080DCA16: -# adds r0, r5, 0 -# bl sub_8078BD4 -# ldr r0, _080DCA30 @ =gBattleAnimArgs -# ldrh r0, [r0, 0x6] -# strh r0, [r5, 0x38] -# ldr r0, _080DCA34 @ =sub_80DCA38 -# str r0, [r5, 0x1C] -# pop {r4,r5} -# pop {r0} -# bx r0 -# .align 2, 0 -# _080DCA2C: .4byte gAnimBankTarget -# _080DCA30: .4byte gBattleAnimArgs -# _080DCA34: .4byte sub_80DCA38 -# thumb_func_end sub_80DC9A0 - -# thumb_func_start sub_80DCA38 -# sub_80DCA38: @ 80DCA38 -# push {r4,lr} -# adds r4, r0, 0 -# bl sub_8078B5C -# lsls r0, 24 -# cmp r0, 0 -# beq _080DCA4E -# adds r0, r4, 0 -# bl DestroyAnimSprite -# b _080DCA6A -# _080DCA4E: -# movs r1, 0x3A -# ldrsh r0, [r4, r1] -# movs r2, 0x38 -# ldrsh r1, [r4, r2] -# bl Sin -# ldrh r1, [r4, 0x24] -# adds r0, r1 -# strh r0, [r4, 0x24] -# ldrh r0, [r4, 0x3A] -# adds r0, 0xD -# movs r1, 0xFF -# ands r0, r1 -# strh r0, [r4, 0x3A] -# _080DCA6A: -# pop {r4} -# pop {r0} -# bx r0 -# thumb_func_end sub_80DCA38 - thumb_func_start sub_80DCA70 sub_80DCA70: @ 80DCA70 push {r4,lr} |