diff options
-rw-r--r-- | asm/battle_6.s | 1254 | ||||
-rw-r--r-- | include/battle.h | 3 | ||||
-rw-r--r-- | src/battle_6.c | 305 |
3 files changed, 305 insertions, 1257 deletions
diff --git a/asm/battle_6.s b/asm/battle_6.s index bede22650..711d8888d 100644 --- a/asm/battle_6.s +++ b/asm/battle_6.s @@ -2419,1258 +2419,4 @@ _0802F92C: .4byte gBattleBankFunc _0802F930: .4byte sub_802D798 thumb_func_end PlayerHandleSendOutPoke - thumb_func_start sub_802F934 -sub_802F934: @ 802F934 - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - lsls r1, 24 - lsrs r1, 24 - adds r0, r6, 0 - bl sub_8032AA8 - ldr r0, _0802FA78 @ =gBattlePartyID - lsls r2, r6, 1 - adds r2, r0 - ldr r0, _0802FA7C @ =gBattleBufferA - lsls r1, r6, 9 - adds r0, 0x1 - adds r1, r0 - ldrb r0, [r1] - strh r0, [r2] - ldrh r1, [r2] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802FA80 @ =gPlayerParty - adds r0, r1 - movs r1, 0xB - bl GetMonData - mov r8, r0 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, _0802FA84 @ =sub_80312F0 - bl CreateInvisibleSpriteWithCallback - ldr r1, _0802FA88 @ =gUnknown_0300434C - mov r9, r1 - add r9, r6 - mov r1, r9 - strb r0, [r1] - adds r0, r6, 0 - bl GetBankIdentity - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r0, r8 - bl GetMonSpriteTemplate_803C56C - ldr r0, _0802FA8C @ =gUnknown_02024E8C - mov r10, r0 - adds r0, r6, 0 - movs r1, 0x2 - bl sub_8077ABC - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - adds r0, r6, 0 - bl sub_8077F68 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r6, 0 - bl sub_8079E90 - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - mov r0, r10 - adds r1, r5, 0 - adds r2, r4, 0 - bl CreateSprite - ldr r4, _0802FA90 @ =gObjectBankIDs - adds r4, r6, r4 - strb r0, [r4] - ldr r5, _0802FA94 @ =gSprites - mov r0, r9 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r1, [r4] - strh r1, [r0, 0x30] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - strh r6, [r0, 0x2E] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - mov r1, r8 - strh r1, [r0, 0x32] - ldrb r0, [r4] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - lsls r3, r6, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, _0802FA98 @ =gBattleMonForms - adds r6, r1 - ldrb r1, [r6] - bl StartSpriteAnim - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r5, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _0802FA9C @ =SpriteCallbackDummy - str r1, [r0] - movs r0, 0 - movs r1, 0xFF - bl sub_8046400 - mov r1, r9 - ldrb r2, [r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r5 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0x2E] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802FA78: .4byte gBattlePartyID -_0802FA7C: .4byte gBattleBufferA -_0802FA80: .4byte gPlayerParty -_0802FA84: .4byte sub_80312F0 -_0802FA88: .4byte gUnknown_0300434C -_0802FA8C: .4byte gUnknown_02024E8C -_0802FA90: .4byte gObjectBankIDs -_0802FA94: .4byte gSprites -_0802FA98: .4byte gBattleMonForms -_0802FA9C: .4byte SpriteCallbackDummy - thumb_func_end sub_802F934 - - thumb_func_start PlayerHandleReturnPokeToBall -PlayerHandleReturnPokeToBall: @ 802FAA0 - push {r4-r6,lr} - ldr r1, _0802FAD0 @ =gBattleBufferA - ldr r6, _0802FAD4 @ =gActiveBank - ldrb r2, [r6] - lsls r0, r2, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r3, [r0] - cmp r3, 0 - bne _0802FAE4 - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - ldr r1, _0802FAD8 @ =0x02017810 - adds r0, r1 - strb r3, [r0, 0x4] - ldr r1, _0802FADC @ =gBattleBankFunc - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802FAE0 @ =sub_802FB2C - str r1, [r0] - b _0802FB1A - .align 2, 0 -_0802FAD0: .4byte gBattleBufferA -_0802FAD4: .4byte gActiveBank -_0802FAD8: .4byte 0x02017810 -_0802FADC: .4byte gBattleBankFunc -_0802FAE0: .4byte sub_802FB2C -_0802FAE4: - ldr r5, _0802FB20 @ =gObjectBankIDs - adds r0, r2, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _0802FB24 @ =gSprites - adds r0, r4 - bl FreeSpriteOamMatrix - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - ldr r1, _0802FB28 @ =gHealthboxIDs - ldrb r0, [r6] - adds r0, r1 - ldrb r0, [r0] - bl sub_8043DB0 - bl PlayerBufferExecCompleted -_0802FB1A: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802FB20: .4byte gObjectBankIDs -_0802FB24: .4byte gSprites -_0802FB28: .4byte gHealthboxIDs - thumb_func_end PlayerHandleReturnPokeToBall - - thumb_func_start sub_802FB2C -sub_802FB2C: @ 802FB2C - push {r4,r5,lr} - ldr r5, _0802FB48 @ =gActiveBank - ldrb r2, [r5] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - ldr r4, _0802FB4C @ =0x02017810 - adds r3, r0, r4 - ldrb r0, [r3, 0x4] - cmp r0, 0 - beq _0802FB50 - cmp r0, 0x1 - beq _0802FB7C - b _0802FBA4 - .align 2, 0 -_0802FB48: .4byte gActiveBank -_0802FB4C: .4byte 0x02017810 -_0802FB50: - lsls r0, r2, 2 - adds r1, r4, 0 - subs r1, 0x10 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0802FB6C - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x5 - bl move_anim_start_t4 -_0802FB6C: - ldrb r0, [r5] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - movs r0, 0x1 - strb r0, [r1, 0x4] - b _0802FBA4 -_0802FB7C: - ldrb r1, [r3] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _0802FBA4 - strb r0, [r3, 0x4] - ldrb r2, [r5] - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x1 - bl move_anim_start_t4 - ldr r1, _0802FBAC @ =gBattleBankFunc - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802FBB0 @ =sub_802DEAC - str r1, [r0] -_0802FBA4: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802FBAC: .4byte gBattleBankFunc -_0802FBB0: .4byte sub_802DEAC - thumb_func_end sub_802FB2C - - thumb_func_start PlayerHandleTrainerThrow -PlayerHandleTrainerThrow: @ 802FBB4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r0, _0802FBDC @ =gBattleTypeFlags - ldrh r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0802FBE8 - ldr r0, _0802FBE0 @ =gActiveBank - ldrb r0, [r0] - bl GetBankIdentity - movs r1, 0x2 - ands r1, r0 - ldr r7, _0802FBE4 @ =0x0000fff0 - cmp r1, 0 - beq _0802FBEA - movs r7, 0x10 - b _0802FBEA - .align 2, 0 -_0802FBDC: .4byte gBattleTypeFlags -_0802FBE0: .4byte gActiveBank -_0802FBE4: .4byte 0x0000fff0 -_0802FBE8: - movs r7, 0 -_0802FBEA: - ldr r4, _0802FCB8 @ =gSaveBlock2 - ldrb r0, [r4, 0x8] - ldr r6, _0802FCBC @ =gActiveBank - ldrb r1, [r6] - bl sub_8031AF4 - ldrb r5, [r4, 0x8] - ldrb r0, [r6] - bl GetBankIdentity - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl GetMonSpriteTemplate_803C5A0 - ldr r0, _0802FCC0 @ =gUnknown_02024E8C - mov r8, r0 - lsls r5, r7, 16 - movs r0, 0xA0 - lsls r0, 15 - adds r5, r0 - asrs r5, 16 - ldr r1, _0802FCC4 @ =gTrainerBackPicCoords - ldrb r0, [r4, 0x8] - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0] - movs r4, 0x8 - subs r4, r0 - lsls r4, 18 - movs r0, 0xA0 - lsls r0, 15 - adds r4, r0 - asrs r4, 16 - ldrb r0, [r6] - bl sub_8079E90 - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - mov r0, r8 - adds r1, r5, 0 - adds r2, r4, 0 - bl CreateSprite - ldr r5, _0802FCC8 @ =gObjectBankIDs - ldrb r1, [r6] - adds r1, r5 - strb r0, [r1] - ldr r4, _0802FCCC @ =gSprites - ldrb r3, [r6] - adds r0, r3, r5 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - lsls r3, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0xF0 - strh r1, [r0, 0x24] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _0802FCD0 @ =0x0000fffe - strh r1, [r0, 0x2E] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _0802FCD4 @ =sub_80313A0 - str r1, [r0] - ldr r1, _0802FCD8 @ =gBattleBankFunc - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802FCDC @ =sub_802D204 - str r1, [r0] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802FCB8: .4byte gSaveBlock2 -_0802FCBC: .4byte gActiveBank -_0802FCC0: .4byte gUnknown_02024E8C -_0802FCC4: .4byte gTrainerBackPicCoords -_0802FCC8: .4byte gObjectBankIDs -_0802FCCC: .4byte gSprites -_0802FCD0: .4byte 0x0000fffe -_0802FCD4: .4byte sub_80313A0 -_0802FCD8: .4byte gBattleBankFunc -_0802FCDC: .4byte sub_802D204 - thumb_func_end PlayerHandleTrainerThrow - - thumb_func_start PlayerHandleTrainerSlide -PlayerHandleTrainerSlide: @ 802FCE0 - push {r4-r6,lr} - ldr r4, _0802FD94 @ =gSaveBlock2 - ldrb r0, [r4, 0x8] - ldr r5, _0802FD98 @ =gActiveBank - ldrb r1, [r5] - bl sub_8031AF4 - ldrb r6, [r4, 0x8] - ldrb r0, [r5] - bl GetBankIdentity - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r6, 0 - bl GetMonSpriteTemplate_803C5A0 - ldr r0, _0802FD9C @ =gUnknown_02024E8C - ldr r2, _0802FDA0 @ =gTrainerBackPicCoords - ldrb r1, [r4, 0x8] - lsls r1, 2 - adds r1, r2 - ldrb r1, [r1] - movs r2, 0x8 - subs r2, r1 - lsls r2, 18 - movs r1, 0xA0 - lsls r1, 15 - adds r2, r1 - asrs r2, 16 - movs r1, 0x50 - movs r3, 0x1E - bl CreateSprite - ldr r6, _0802FDA4 @ =gObjectBankIDs - ldrb r1, [r5] - adds r1, r6 - strb r0, [r1] - ldr r4, _0802FDA8 @ =gSprites - ldrb r3, [r5] - adds r0, r3, r6 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - lsls r3, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _0802FDAC @ =0x0000ffa0 - strh r1, [r0, 0x24] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x2 - strh r1, [r0, 0x2E] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _0802FDB0 @ =sub_80313A0 - str r1, [r0] - ldr r1, _0802FDB4 @ =gBattleBankFunc - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802FDB8 @ =sub_802D23C - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802FD94: .4byte gSaveBlock2 -_0802FD98: .4byte gActiveBank -_0802FD9C: .4byte gUnknown_02024E8C -_0802FDA0: .4byte gTrainerBackPicCoords -_0802FDA4: .4byte gObjectBankIDs -_0802FDA8: .4byte gSprites -_0802FDAC: .4byte 0x0000ffa0 -_0802FDB0: .4byte sub_80313A0 -_0802FDB4: .4byte gBattleBankFunc -_0802FDB8: .4byte sub_802D23C - thumb_func_end PlayerHandleTrainerSlide - - thumb_func_start PlayerHandleTrainerSlideBack -PlayerHandleTrainerSlideBack: @ 802FDBC - push {r4-r6,lr} - ldr r5, _0802FE5C @ =gObjectBankIDs - ldr r6, _0802FE60 @ =gActiveBank - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _0802FE64 @ =gSprites - adds r0, r4 - bl oamt_add_pos2_onto_pos1 - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x32 - strh r1, [r0, 0x2E] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _0802FE68 @ =0x0000ffd8 - strh r1, [r0, 0x32] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r0, 0x22] - strh r1, [r0, 0x36] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r4, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _0802FE6C @ =sub_8078B34 - str r1, [r0] - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _0802FE70 @ =SpriteCallbackDummy - bl oamt_set_x3A_32 - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x1 - bl StartSpriteAnim - ldr r1, _0802FE74 @ =gBattleBankFunc - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802FE78 @ =sub_802D274 - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802FE5C: .4byte gObjectBankIDs -_0802FE60: .4byte gActiveBank -_0802FE64: .4byte gSprites -_0802FE68: .4byte 0x0000ffd8 -_0802FE6C: .4byte sub_8078B34 -_0802FE70: .4byte SpriteCallbackDummy -_0802FE74: .4byte gBattleBankFunc -_0802FE78: .4byte sub_802D274 - thumb_func_end PlayerHandleTrainerSlideBack - - thumb_func_start sub_802FE7C -sub_802FE7C: @ 802FE7C - push {r4,r5,lr} - ldr r5, _0802FEC0 @ =gActiveBank - ldrb r2, [r5] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - ldr r4, _0802FEC4 @ =0x02017810 - adds r3, r0, r4 - ldrb r0, [r3, 0x4] - cmp r0, 0 - bne _0802FEC8 - lsls r0, r2, 2 - adds r1, r4, 0 - subs r1, 0x10 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0802FEAE - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x5 - bl move_anim_start_t4 -_0802FEAE: - ldrb r0, [r5] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r0, [r1, 0x4] - adds r0, 0x1 - strb r0, [r1, 0x4] - b _0802FF3E - .align 2, 0 -_0802FEC0: .4byte gActiveBank -_0802FEC4: .4byte 0x02017810 -_0802FEC8: - ldrb r1, [r3] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _0802FF3E - strb r4, [r3, 0x4] - ldr r2, _0802FF44 @ =gBattlePartyID - ldrb r1, [r5] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _0802FF48 @ =gPlayerParty - adds r0, r2 - bl sub_80324F8 - movs r1, 0x40 - negs r1, r1 - movs r0, 0x10 - bl PlaySE12WithPanning - ldr r2, _0802FF4C @ =gSprites - ldr r3, _0802FF50 @ =gObjectBankIDs - ldrb r0, [r5] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r4, [r0, 0x30] - ldrb r0, [r5] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x5 - strh r1, [r0, 0x32] - ldrb r0, [r5] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802FF54 @ =sub_80105EC - str r1, [r0] - ldr r1, _0802FF58 @ =gBattleBankFunc - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802FF5C @ =sub_802DE10 - str r1, [r0] -_0802FF3E: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802FF44: .4byte gBattlePartyID -_0802FF48: .4byte gPlayerParty -_0802FF4C: .4byte gSprites -_0802FF50: .4byte gObjectBankIDs -_0802FF54: .4byte sub_80105EC -_0802FF58: .4byte gBattleBankFunc -_0802FF5C: .4byte sub_802DE10 - thumb_func_end sub_802FE7C - - thumb_func_start sub_802FF60 -sub_802FF60: @ 802FF60 - push {lr} - sub sp, 0x4 - movs r0, 0x1 - negs r0, r0 - movs r1, 0 - str r1, [sp] - movs r1, 0x2 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - bl PlayerBufferExecCompleted - add sp, 0x4 - pop {r0} - bx r0 - thumb_func_end sub_802FF60 - - thumb_func_start sub_802FF80 -sub_802FF80: @ 802FF80 - push {r4,r5,lr} - ldr r1, _0802FFBC @ =0x02017840 - movs r0, 0x4 - strb r0, [r1, 0x8] - ldr r1, _0802FFC0 @ =gDoingBattleAnim - movs r0, 0x1 - strb r0, [r1] - ldr r5, _0802FFC4 @ =gActiveBank - ldrb r4, [r5] - movs r0, 0x1 - bl GetBankByPlayerAI - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - adds r0, r4, 0 - adds r1, r4, 0 - movs r3, 0x3 - bl move_anim_start_t4 - ldr r1, _0802FFC8 @ =gBattleBankFunc - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802FFCC @ =bx_wait_t1 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802FFBC: .4byte 0x02017840 -_0802FFC0: .4byte gDoingBattleAnim -_0802FFC4: .4byte gActiveBank -_0802FFC8: .4byte gBattleBankFunc -_0802FFCC: .4byte bx_wait_t1 - thumb_func_end sub_802FF80 - - thumb_func_start PlayerHandleBallThrow -PlayerHandleBallThrow: @ 802FFD0 - push {r4,r5,lr} - ldr r1, _08030014 @ =gBattleBufferA - ldr r5, _08030018 @ =gActiveBank - ldrb r0, [r5] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r1, [r0] - ldr r0, _0803001C @ =0x02017840 - strb r1, [r0, 0x8] - ldr r1, _08030020 @ =gDoingBattleAnim - movs r0, 0x1 - strb r0, [r1] - ldrb r4, [r5] - movs r0, 0x1 - bl GetBankByPlayerAI - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - adds r0, r4, 0 - adds r1, r4, 0 - movs r3, 0x3 - bl move_anim_start_t4 - ldr r1, _08030024 @ =gBattleBankFunc - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _08030028 @ =bx_wait_t1 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08030014: .4byte gBattleBufferA -_08030018: .4byte gActiveBank -_0803001C: .4byte 0x02017840 -_08030020: .4byte gDoingBattleAnim -_08030024: .4byte gBattleBankFunc -_08030028: .4byte bx_wait_t1 - thumb_func_end PlayerHandleBallThrow - - thumb_func_start PlayerHandlePuase -PlayerHandlePuase: @ 803002C - push {lr} - ldr r1, _08030054 @ =gBattleBufferA - ldr r0, _08030058 @ =gActiveBank - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - beq _0803004A -_08030040: - subs r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _08030040 -_0803004A: - bl PlayerBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_08030054: .4byte gBattleBufferA -_08030058: .4byte gActiveBank - thumb_func_end PlayerHandlePuase - - thumb_func_start PlayerHandleMoveAnimation -PlayerHandleMoveAnimation: @ 803005C - push {r4-r6,lr} - ldr r6, _08030140 @ =gActiveBank - ldrb r0, [r6] - bl mplay_80342A4 - lsls r0, 24 - cmp r0, 0 - beq _0803006E - b _0803017E -_0803006E: - ldr r0, _08030144 @ =gBattleBufferA - mov r12, r0 - ldrb r2, [r6] - lsls r2, 9 - adds r0, 0x1 - adds r0, r2, r0 - ldrb r0, [r0] - mov r1, r12 - adds r1, 0x2 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - ldr r5, _08030148 @ =gUnknown_0202F7C4 - mov r1, r12 - adds r1, 0x3 - adds r2, r1 - ldrb r1, [r2] - strb r1, [r5] - ldr r4, _0803014C @ =gMovePowerMoveAnim - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x4 - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0x5 - adds r2, r1 - ldrb r1, [r2] - lsls r1, 8 - orrs r3, r1 - strh r3, [r4] - ldr r4, _08030150 @ =gMoveDmgMoveAnim - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x6 - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0x7 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 8 - orrs r3, r1 - mov r1, r12 - adds r1, 0x8 - adds r1, r2, r1 - ldrb r1, [r1] - lsls r1, 16 - orrs r3, r1 - mov r1, r12 - adds r1, 0x9 - adds r2, r1 - ldrb r1, [r2] - lsls r1, 24 - orrs r3, r1 - str r3, [r4] - ldr r3, _08030154 @ =gHappinessMoveAnim - ldrb r1, [r6] - lsls r1, 9 - mov r2, r12 - adds r2, 0xA - adds r1, r2 - ldrb r1, [r1] - strb r1, [r3] - ldr r4, _08030158 @ =gWeatherMoveAnim - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0xC - adds r1, r2, r1 - ldrb r3, [r1] - mov r1, r12 - adds r1, 0xD - adds r2, r1 - ldrb r1, [r2] - lsls r1, 8 - orrs r3, r1 - strh r3, [r4] - ldr r3, _0803015C @ =gDisableStructMoveAnim - ldrb r2, [r6] - lsls r2, 9 - mov r1, r12 - adds r1, 0x10 - adds r2, r1 - str r2, [r3] - ldr r3, _08030160 @ =gPID_perBank - ldrb r1, [r6] - lsls r1, 2 - adds r1, r3 - ldr r2, [r2] - str r2, [r1] - ldrb r1, [r5] - bl sub_8031720 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - beq _08030164 - bl PlayerBufferExecCompleted - b _0803017E - .align 2, 0 -_08030140: .4byte gActiveBank -_08030144: .4byte gBattleBufferA -_08030148: .4byte gUnknown_0202F7C4 -_0803014C: .4byte gMovePowerMoveAnim -_08030150: .4byte gMoveDmgMoveAnim -_08030154: .4byte gHappinessMoveAnim -_08030158: .4byte gWeatherMoveAnim -_0803015C: .4byte gDisableStructMoveAnim -_08030160: .4byte gPID_perBank -_08030164: - ldrb r1, [r6] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - ldr r1, _08030184 @ =0x02017810 - adds r0, r1 - strb r2, [r0, 0x4] - ldr r1, _08030188 @ =gBattleBankFunc - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r1, _0803018C @ =sub_8030190 - str r1, [r0] -_0803017E: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08030184: .4byte 0x02017810 -_08030188: .4byte gBattleBankFunc -_0803018C: .4byte sub_8030190 - thumb_func_end PlayerHandleMoveAnimation - - thumb_func_start sub_8030190 -sub_8030190: @ 8030190 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r2, _080301D4 @ =gBattleBufferA - ldr r5, _080301D8 @ =gActiveBank - ldrb r3, [r5] - lsls r1, r3, 9 - adds r0, r2, 0x1 - mov r9, r0 - adds r0, r1, r0 - ldrb r4, [r0] - adds r6, r2, 0x2 - mov r8, r6 - adds r0, r1, r6 - ldrb r0, [r0] - lsls r0, 8 - orrs r4, r0 - adds r2, 0xB - adds r1, r2 - ldrb r7, [r1] - lsls r0, r3, 1 - adds r0, r3 - lsls r0, 2 - ldr r6, _080301DC @ =0x02017810 - adds r0, r6 - ldrb r2, [r0, 0x4] - cmp r2, 0x1 - beq _0803021E - cmp r2, 0x1 - bgt _080301E0 - cmp r2, 0 - beq _080301EA - b _080302E8 - .align 2, 0 -_080301D4: .4byte gBattleBufferA -_080301D8: .4byte gActiveBank -_080301DC: .4byte 0x02017810 -_080301E0: - cmp r2, 0x2 - beq _08030244 - cmp r2, 0x3 - beq _080302B0 - b _080302E8 -_080301EA: - lsls r1, r3, 2 - adds r0, r6, 0 - subs r0, 0x10 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0xC - ands r0, r2 - cmp r0, 0x4 - bne _0803020E - movs r0, 0x8 - orrs r0, r2 - strb r0, [r1] - ldrb r2, [r5] - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x5 - bl move_anim_start_t4 -_0803020E: - ldrb r0, [r5] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - movs r0, 0x1 - strb r0, [r1, 0x4] - b _080302E8 -_0803021E: - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _080302E8 - movs r0, 0 - bl sub_80326EC - adds r0, r4, 0 - bl ExecuteMoveAnim - ldrb r0, [r5] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - movs r0, 0x2 - strb r0, [r1, 0x4] - b _080302E8 -_08030244: - ldr r0, _080302A0 @ =gAnimScriptCallback - ldr r0, [r0] - bl _call_via_r0 - ldr r0, _080302A4 @ =gAnimScriptActive - ldrb r0, [r0] - cmp r0, 0 - bne _080302E8 - movs r0, 0x1 - bl sub_80326EC - ldrb r2, [r5] - lsls r0, r2, 2 - adds r4, r6, 0 - subs r4, 0x10 - adds r0, r4 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0803028C - cmp r7, 0x1 - bhi _0803028C - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x6 - bl move_anim_start_t4 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r4 - ldrb r2, [r0] - movs r1, 0x9 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_0803028C: - ldr r0, _080302A8 @ =gActiveBank - ldrb r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - ldr r1, _080302AC @ =0x02017810 - adds r0, r1 - movs r1, 0x3 - strb r1, [r0, 0x4] - b _080302E8 - .align 2, 0 -_080302A0: .4byte gAnimScriptCallback -_080302A4: .4byte gAnimScriptActive -_080302A8: .4byte gActiveBank -_080302AC: .4byte 0x02017810 -_080302B0: - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _080302E8 - bl sub_8031F24 - ldrb r0, [r5] - lsls r2, r0, 9 - mov r3, r9 - adds r1, r2, r3 - ldrb r1, [r1] - add r2, r8 - ldrb r2, [r2] - lsls r2, 8 - orrs r1, r2 - bl sub_80324BC - ldrb r1, [r5] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strb r4, [r0, 0x4] - bl PlayerBufferExecCompleted -_080302E8: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_8030190 - - thumb_func_start PlayerHandlePrintString -PlayerHandlePrintString: @ 80302F4 - push {r4,lr} - sub sp, 0x4 - ldr r0, _08030338 @ =gUnknown_030042A4 - movs r1, 0 - strh r1, [r0] - ldr r0, _0803033C @ =gUnknown_030042A0 - strh r1, [r0] - ldr r4, _08030340 @ =gActiveBank - ldrb r0, [r4] - lsls r0, 9 - ldr r1, _08030344 @ =gUnknown_02023A62 - adds r0, r1 - ldrh r0, [r0] - bl BufferStringBattle - ldr r0, _08030348 @ =gUnknown_03004210 - ldr r1, _0803034C @ =gDisplayedStringBattle - movs r2, 0xF - str r2, [sp] - movs r2, 0x90 - movs r3, 0x2 - bl sub_8002EB0 - ldr r1, _08030350 @ =gBattleBankFunc - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _08030354 @ =sub_802DF18 - str r1, [r0] - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08030338: .4byte gUnknown_030042A4 -_0803033C: .4byte gUnknown_030042A0 -_08030340: .4byte gActiveBank -_08030344: .4byte gUnknown_02023A62 -_08030348: .4byte gUnknown_03004210 -_0803034C: .4byte gDisplayedStringBattle -_08030350: .4byte gBattleBankFunc -_08030354: .4byte sub_802DF18 - thumb_func_end PlayerHandlePrintString - - thumb_func_start PlayerHandlePrintStringPlayerOnly -PlayerHandlePrintStringPlayerOnly: @ 8030358 - push {lr} - ldr r0, _08030370 @ =gActiveBank - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _08030374 - bl PlayerHandlePrintString - b _08030378 - .align 2, 0 -_08030370: .4byte gActiveBank -_08030374: - bl PlayerBufferExecCompleted -_08030378: - pop {r0} - bx r0 - thumb_func_end PlayerHandlePrintStringPlayerOnly - .align 2, 0 @ Don't pad with nop. diff --git a/include/battle.h b/include/battle.h index a02842ede..d93860094 100644 --- a/include/battle.h +++ b/include/battle.h @@ -197,7 +197,8 @@ struct Struct2017810 struct Struct2017840 { u16 unk0; - u8 filler2[7]; + u8 filler2[6]; + u8 unk8; u8 unk9_0:1; }; diff --git a/src/battle_6.c b/src/battle_6.c index 1e112b4a2..366c878d3 100644 --- a/src/battle_6.c +++ b/src/battle_6.c @@ -7,10 +7,12 @@ #include "palette.h" #include "pokemon.h" #include "rom3.h" +#include "songs.h" #include "sound.h" #include "sprite.h" #include "task.h" #include "text.h" +#include "util.h" extern u16 gUnknown_030042A4; extern u16 gUnknown_030042A0; @@ -31,8 +33,19 @@ extern u8 gDoingBattleAnim; extern u8 gObjectBankIDs[]; extern u16 gBattleTypeFlags; extern u8 gBattleOutcome; +extern void (*gAnimScriptCallback)(void); +extern bool8 gAnimScriptActive; +extern u16 gMovePowerMoveAnim; +extern u32 gMoveDmgMoveAnim; +extern u8 gHappinessMoveAnim; +extern u16 gWeatherMoveAnim; +extern u32 *gDisableStructMoveAnim; +extern u32 gPID_perBank[]; +extern u8 gBattleMonForms[]; extern u16 gUnknown_02024DE8; extern u8 gUnknown_02024E68[]; +extern struct SpriteTemplate gUnknown_02024E8C; +extern u8 gUnknown_0202F7C4; extern u8 gUnknown_02038470[]; extern u16 gUnknown_030041B0; extern u16 gUnknown_030041B4; @@ -78,7 +91,6 @@ extern void sub_8078B34(struct Sprite *); extern void oamt_set_x3A_32(); extern void sub_80318FC(); extern bool8 IsDoubleBattle(void); -extern void sub_802F934(); extern void sub_802D500(void); extern void dp11b_obj_free(); extern bool8 sub_8078874(u8); @@ -86,12 +98,301 @@ extern bool8 move_anim_start_t3(); extern void sub_802E460(void); extern void b_link_standby_message(void); extern void sub_802D18C(void); - +extern void sub_802DF18(void); +extern void BufferStringBattle(); +extern void sub_80326EC(); +extern void ExecuteMoveAnim(); +extern void sub_8031F24(void); +extern void sub_80324BC(); +extern u8 sub_8031720(); +extern void bx_wait_t1(void); +extern u8 GetBankByPlayerAI(u8); +extern void sub_802DE10(void); +extern void sub_80105EC(struct Sprite *); +extern void sub_802D274(void); +extern void sub_802D23C(void); +extern u8 GetBankIdentity(u8); +extern void sub_8031AF4(); +extern void sub_80313A0(struct Sprite *); +extern void sub_802D204(void); +extern u8 sub_8079E90(); +extern void sub_802DEAC(void); +extern void sub_80312F0(struct Sprite *); +extern u8 sub_8077ABC(); +extern u8 sub_8077F68(); +extern u8 sub_8046400(); + +void sub_802F934(u8, u8); +void sub_802FB2C(void); +void sub_8030190(void); void sub_80304A8(void); void sub_8030E38(struct Sprite *); void task05_08033660(u8); void sub_8031064(void); +void sub_802F934(u8 bank, u8 b) +{ + u16 species; + + sub_8032AA8(bank, b); + gBattlePartyID[bank] = gBattleBufferA[bank][1]; + species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); + gUnknown_0300434C[bank] = CreateInvisibleSpriteWithCallback(sub_80312F0); + GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank)); + gObjectBankIDs[bank] = CreateSprite( + &gUnknown_02024E8C, + sub_8077ABC(bank, 2), + sub_8077F68(bank), + sub_8079E90(bank)); + gSprites[gUnknown_0300434C[bank]].data1 = gObjectBankIDs[bank]; + gSprites[gObjectBankIDs[bank]].data0 = bank; + gSprites[gObjectBankIDs[bank]].data2 = species; + gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank; + StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]); + gSprites[gObjectBankIDs[bank]].invisible = TRUE; + gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy; + gSprites[gUnknown_0300434C[bank]].data0 = sub_8046400(0, 0xFF); +} + +void PlayerHandleReturnPokeToBall(void) +{ + if (gBattleBufferA[gActiveBank][1] == 0) + { + ewram17810[gActiveBank].unk4 = 0; + gBattleBankFunc[gActiveBank] = sub_802FB2C; + } + else + { + FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]); + DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]); + sub_8043DB0(gHealthboxIDs[gActiveBank]); + PlayerBufferExecCompleted(); + } +} + +void sub_802FB2C(void) +{ + switch (ewram17810[gActiveBank].unk4) + { + case 0: + if (ewram17800[gActiveBank].unk0_2) + move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5); + ewram17810[gActiveBank].unk4 = 1; + break; + case 1: + if (!ewram17810[gActiveBank].unk0_6) + { + ewram17810[gActiveBank].unk4 = 0; + move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 1); + gBattleBankFunc[gActiveBank] = sub_802DEAC; + } + } +} + +void PlayerHandleTrainerThrow(void) +{ + s16 r7; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (GetBankIdentity(gActiveBank) & 2) + r7 = 16; + else + r7 = -16; + } + else + { + r7 = 0; + } + sub_8031AF4(gSaveBlock2.playerGender, gActiveBank); + GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank)); + gObjectBankIDs[gActiveBank] = CreateSprite( + &gUnknown_02024E8C, + r7 + 80, + (8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80, + sub_8079E90(gActiveBank)); + gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank; + gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240; + gSprites[gObjectBankIDs[gActiveBank]].data0 = -2; + gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0; + gBattleBankFunc[gActiveBank] = sub_802D204; +} + +void PlayerHandleTrainerSlide(void) +{ + sub_8031AF4(gSaveBlock2.playerGender, gActiveBank); + GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank)); + gObjectBankIDs[gActiveBank] = CreateSprite( + &gUnknown_02024E8C, + 80, + (8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80, + 30); + gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank; + gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -96; + gSprites[gObjectBankIDs[gActiveBank]].data0 = 2; + gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0; + gBattleBankFunc[gActiveBank] = sub_802D23C; +} + +void PlayerHandleTrainerSlideBack(void) +{ + oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]); + gSprites[gObjectBankIDs[gActiveBank]].data0 = 50; + gSprites[gObjectBankIDs[gActiveBank]].data2 = -40; + gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y; + gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34; + oamt_set_x3A_32(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy); + StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1); + gBattleBankFunc[gActiveBank] = sub_802D274; +} + +void sub_802FE7C(void) +{ + if (ewram17810[gActiveBank].unk4 == 0) + { + if (ewram17800[gActiveBank].unk0_2) + move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5); + ewram17810[gActiveBank].unk4++; + } + else + { + if (ewram17810[gActiveBank].unk0_6 == 0) + { + ewram17810[gActiveBank].unk4 = 0; + sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + PlaySE12WithPanning(SE_POKE_DEAD, -64); + gSprites[gObjectBankIDs[gActiveBank]].data1 = 0; + gSprites[gObjectBankIDs[gActiveBank]].data2 = 5; + gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80105EC; + gBattleBankFunc[gActiveBank] = sub_802DE10; + } + } +} + +void sub_802FF60(void) +{ + BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, 0); + PlayerBufferExecCompleted(); +} + +void sub_802FF80(void) +{ + ewram17840.unk8 = 4; + gDoingBattleAnim = 1; + move_anim_start_t4(gActiveBank, gActiveBank, GetBankByPlayerAI(1), 3); + gBattleBankFunc[gActiveBank] = bx_wait_t1; +} + +void PlayerHandleBallThrow(void) +{ + u8 var = gBattleBufferA[gActiveBank][1]; + + ewram17840.unk8 = var; + gDoingBattleAnim = 1; + move_anim_start_t4(gActiveBank, gActiveBank, GetBankByPlayerAI(1), 3); + gBattleBankFunc[gActiveBank] = bx_wait_t1; +} + +void PlayerHandlePuase(void) +{ + u8 var = gBattleBufferA[gActiveBank][1]; + + while (var != 0) + var--; + PlayerBufferExecCompleted(); +} + +void PlayerHandleMoveAnimation(void) +{ + if (!mplay_80342A4(gActiveBank)) + { + u16 r0 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); + + gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3]; + gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); + gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); + gHappinessMoveAnim = gBattleBufferA[gActiveBank][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8); + gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16]; + gPID_perBank[gActiveBank] = *gDisableStructMoveAnim; + if (sub_8031720(r0, gUnknown_0202F7C4) != 0) + { + // Dead code. sub_8031720 always returns 0. + PlayerBufferExecCompleted(); + } + else + { + ewram17810[gActiveBank].unk4 = 0; + gBattleBankFunc[gActiveBank] = sub_8030190; + } + } +} + +void sub_8030190(void) +{ + u16 r4 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); + u8 r7 = gBattleBufferA[gActiveBank][11]; + + switch (ewram17810[gActiveBank].unk4) + { + case 0: + if (ewram17800[gActiveBank].unk0_2 == 1 && ewram17800[gActiveBank].unk0_3 == 0) + { + ewram17800[gActiveBank].unk0_3 = 1; + move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5); + } + ewram17810[gActiveBank].unk4 = 1; + break; + case 1: + if (ewram17810[gActiveBank].unk0_6 == 0) + { + sub_80326EC(0); + ExecuteMoveAnim(r4); + ewram17810[gActiveBank].unk4 = 2; + } + break; + case 2: + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + sub_80326EC(1); + if (ewram17800[gActiveBank].unk0_2 == 1 && r7 < 2) + { + move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6); + ewram17800[gActiveBank].unk0_3 = 0; + } + ewram17810[gActiveBank].unk4 = 3; + } + break; + case 3: + if (ewram17810[gActiveBank].unk0_6 == 0) + { + sub_8031F24(); + sub_80324BC(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + ewram17810[gActiveBank].unk4 = 0; + PlayerBufferExecCompleted(); + } + break; + } +} + +void PlayerHandlePrintString(void) +{ + gUnknown_030042A4 = 0; + gUnknown_030042A0 = 0; + BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]); + sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 0x90, 2, 15); + gBattleBankFunc[gActiveBank] = sub_802DF18; +} + +void PlayerHandlePrintStringPlayerOnly(void) +{ + if (GetBankSide(gActiveBank) == 0) + PlayerHandlePrintString(); + else + PlayerBufferExecCompleted(); +} + void sub_803037C(void) { int r4; |