diff options
62 files changed, 3932 insertions, 11183 deletions
diff --git a/asm/battle_anim_812C144.s b/asm/battle_anim_812C144.s index a72117c08..4fea7049b 100644 --- a/asm/battle_anim_812C144.s +++ b/asm/battle_anim_812C144.s @@ -2340,7 +2340,7 @@ _081305C6: adds r0, r1 lsls r0, 2 adds r0, r4 - bl InitAnimSpriteTranslationOverDuration + bl InitAnimArcTranslation mov r1, r10 ldrb r0, [r1] bl GetBattlerSide @@ -2424,7 +2424,7 @@ _081306D6: lsls r0, 2 ldr r1, _08130708 @ =gSprites adds r0, r1 - bl TranslateAnimSpriteLinearAndSine + bl TranslateAnimArc ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] @@ -2443,7 +2443,7 @@ _0813070C: lsls r0, 2 ldr r1, _0813072C @ =gSprites adds r0, r1 - bl TranslateAnimSpriteLinearAndSine + bl TranslateAnimArc lsls r0, 24 cmp r0, 0 beq _081307AA @@ -3757,11 +3757,11 @@ _081310FA: strh r0, [r4, 0x34] strh r1, [r4, 0x36] adds r0, r4, 0 - bl InitAnimSpriteTranslationDeltas + bl InitAnimLinearTranslation b _081311CA _08131110: adds r0, r4, 0 - bl TranslateAnimSpriteByDeltas + bl TranslateAnimLinear lsls r0, 24 cmp r0, 0 beq _081311DE diff --git a/asm/battle_anim_813F0F4.s b/asm/battle_anim_813F0F4.s deleted file mode 100644 index df39aef31..000000000 --- a/asm/battle_anim_813F0F4.s +++ /dev/null @@ -1,5739 +0,0 @@ - .include "constants/gba_constants.inc" - .include "include/macros.inc" - - .syntax unified - - .text - - thumb_func_start unref_sub_813F0F4 -unref_sub_813F0F4: @ 813F0F4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x1C - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x10] - ldr r0, _0813F2AC @ =gAnimBankAttacker - ldrb r3, [r0] - ldr r0, _0813F2B0 @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, _0813F2B4 @ =gBattle_WIN0V - strh r1, [r0] - ldr r1, _0813F2B8 @ =REG_WININ - ldr r2, _0813F2BC @ =0x00003f3f - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r4, _0813F2C0 @ =0x00003f3d - adds r0, r4, 0 - strh r0, [r1] - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r4, 0x80 - lsls r4, 8 - adds r1, r4, 0 - orrs r0, r1 - strh r0, [r2] - ldr r1, _0813F2C4 @ =REG_BLDCNT - ldr r2, _0813F2C8 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r4, 0x80 - lsls r4, 5 - adds r0, r4, 0 - strh r0, [r1] - ldr r2, _0813F2CC @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - ldrb r1, [r2, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2, 0x1] - ldrb r0, [r2, 0x1] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r2, 0x1] - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - mov r9, r0 - ands r0, r1 - movs r1, 0x4 - mov r8, r1 - mov r4, r8 - orrs r0, r4 - strb r0, [r2] - ldr r0, _0813F2D0 @ =gHealthboxIDs - adds r3, r0 - ldrb r0, [r3] - ldr r1, _0813F2D4 @ =gSprites - mov r10, r1 - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - add r4, r10 - ldrb r7, [r4, 0x6] - ldrh r6, [r4, 0x38] - lsls r6, 24 - lsrs r6, 24 - ldr r0, _0813F2D8 @ =SpriteCallbackDummy - bl CreateInvisibleSpriteWithCallback - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x14] - ldr r0, _0813F2D8 @ =SpriteCallbackDummy - bl CreateInvisibleSpriteWithCallback - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x18] - ldrb r1, [r4, 0x5] - mov r0, r9 - ands r0, r1 - mov r2, r8 - orrs r0, r2 - strb r0, [r4, 0x5] - lsls r5, r7, 4 - adds r5, r7 - lsls r5, 2 - add r5, r10 - ldrb r1, [r5, 0x5] - mov r0, r9 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - add r1, r10 - ldrb r2, [r1, 0x5] - mov r0, r9 - ands r0, r2 - mov r2, r8 - orrs r0, r2 - strb r0, [r1, 0x5] - ldr r0, [sp, 0x14] - lsls r6, r0, 4 - adds r6, r0 - lsls r6, 2 - mov r1, r10 - adds r7, r6, r1 - adds r0, r7, 0 - adds r1, r4, 0 - movs r2, 0x44 - bl memcpy - ldr r2, [sp, 0x18] - lsls r4, r2, 4 - adds r4, r2 - lsls r4, 2 - adds r0, r4, 0 - add r0, r10 - mov r8, r0 - adds r1, r5, 0 - movs r2, 0x44 - bl memcpy - ldrb r1, [r7, 0x1] - mov r0, r9 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r7, 0x1] - mov r2, r8 - ldrb r0, [r2, 0x1] - mov r2, r9 - ands r2, r0 - orrs r2, r1 - mov r0, r8 - strb r2, [r0, 0x1] - movs r1, 0x1C - add r10, r1 - add r6, r10 - ldr r2, _0813F2D8 @ =SpriteCallbackDummy - str r2, [r6] - add r4, r10 - str r2, [r4] - mov r0, sp - bl sub_8078914 - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0xC] - ldr r2, _0813F2DC @ =0x040000d4 - add r0, sp, 0xC - str r0, [r2] - str r1, [r2, 0x4] - ldr r0, _0813F2E0 @ =0x85000400 - str r0, [r2, 0x8] - ldr r0, [r2, 0x8] - ldr r0, _0813F2E4 @ =gUnknown_08D2EE48 - bl LZDecompressVram - ldr r0, _0813F2E8 @ =gUnknown_08D2EDFC - ldr r1, [sp] - bl LZDecompressVram - ldr r0, _0813F2EC @ =gUnknown_08D2E150 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r1, _0813F2F0 @ =gBattle_BG1_X - ldrh r0, [r7, 0x20] - negs r0, r0 - adds r0, 0x20 - strh r0, [r1] - ldr r1, _0813F2F4 @ =gBattle_BG1_Y - ldrh r0, [r7, 0x22] - negs r0, r0 - subs r0, 0x20 - strh r0, [r1] - ldr r1, _0813F2F8 @ =gTasks - ldr r4, [sp, 0x10] - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r1, 0xA0 - lsls r1, 2 - strh r1, [r0, 0xA] - mov r1, sp - ldrh r1, [r1, 0x14] - strh r1, [r0, 0x8] - mov r2, sp - ldrh r2, [r2, 0x18] - strh r2, [r0, 0xC] - ldr r1, _0813F2FC @ =sub_813F300 - str r1, [r0] - add sp, 0x1C - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0813F2AC: .4byte gAnimBankAttacker -_0813F2B0: .4byte gBattle_WIN0H -_0813F2B4: .4byte gBattle_WIN0V -_0813F2B8: .4byte REG_WININ -_0813F2BC: .4byte 0x00003f3f -_0813F2C0: .4byte 0x00003f3d -_0813F2C4: .4byte REG_BLDCNT -_0813F2C8: .4byte 0x00003f42 -_0813F2CC: .4byte REG_BG1CNT -_0813F2D0: .4byte gHealthboxIDs -_0813F2D4: .4byte gSprites -_0813F2D8: .4byte SpriteCallbackDummy -_0813F2DC: .4byte 0x040000d4 -_0813F2E0: .4byte 0x85000400 -_0813F2E4: .4byte gUnknown_08D2EE48 -_0813F2E8: .4byte gUnknown_08D2EDFC -_0813F2EC: .4byte gUnknown_08D2E150 -_0813F2F0: .4byte gBattle_BG1_X -_0813F2F4: .4byte gBattle_BG1_Y -_0813F2F8: .4byte gTasks -_0813F2FC: .4byte sub_813F300 - thumb_func_end unref_sub_813F0F4 - - thumb_func_start sub_813F300 -sub_813F300: @ 813F300 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _0813F34C @ =gAnimBankAttacker - ldrb r0, [r0] - mov r9, r0 - ldr r1, _0813F350 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0xA] - ldrh r0, [r4, 0x22] - adds r1, r0 - movs r3, 0 - strh r1, [r4, 0x22] - ldr r2, _0813F354 @ =gBattle_BG1_Y - lsls r0, r1, 16 - lsrs r0, 24 - ldrh r5, [r2] - adds r0, r5 - strh r0, [r2] - movs r0, 0xFF - ands r1, r0 - strh r1, [r4, 0x22] - movs r1, 0x26 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _0813F394 - cmp r0, 0x1 - bgt _0813F358 - cmp r0, 0 - beq _0813F35E - b _0813F4B2 - .align 2, 0 -_0813F34C: .4byte gAnimBankAttacker -_0813F350: .4byte gTasks -_0813F354: .4byte gBattle_BG1_Y -_0813F358: - cmp r0, 0x2 - beq _0813F3AC - b _0813F4B2 -_0813F35E: - ldrh r0, [r4, 0x1E] - adds r1, r0, 0x1 - strh r1, [r4, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bgt _0813F36E - b _0813F4B2 -_0813F36E: - strh r3, [r4, 0x1E] - ldrh r1, [r4, 0x20] - adds r1, 0x1 - strh r1, [r4, 0x20] - ldr r2, _0813F390 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r0, 0x8 - beq _0813F38C - b _0813F4B2 -_0813F38C: - b _0813F3A4 - .align 2, 0 -_0813F390: .4byte REG_BLDALPHA -_0813F394: - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - beq _0813F3A4 - b _0813F4B2 -_0813F3A4: - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] - b _0813F4B2 -_0813F3AC: - ldrh r0, [r4, 0x1E] - adds r1, r0, 0x1 - strh r1, [r4, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0813F4B2 - strh r3, [r4, 0x1E] - ldrh r1, [r4, 0x20] - subs r1, 0x1 - strh r1, [r4, 0x20] - ldr r6, _0813F4C0 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r6] - movs r3, 0x20 - ldrsh r5, [r4, r3] - cmp r5, 0 - bne _0813F4B2 - movs r0, 0 - bl sub_8076464 - ldr r0, _0813F4C4 @ =gBattle_WIN0H - strh r5, [r0] - ldr r0, _0813F4C8 @ =gBattle_WIN0V - strh r5, [r0] - ldr r0, _0813F4CC @ =REG_WININ - ldr r2, _0813F4D0 @ =0x00003f3f - adds r1, r2, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0813F406 - ldr r2, _0813F4D4 @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_0813F406: - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - eors r0, r1 - strh r0, [r2] - ldr r0, _0813F4D8 @ =REG_BLDCNT - strh r5, [r0] - strh r5, [r6] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _0813F4DC @ =gSprites - mov r8, r1 - add r0, r8 - bl DestroySprite - movs r2, 0xC - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r8 - bl DestroySprite - mov r0, sp - bl sub_8078914 - ldr r2, [sp, 0x4] - str r5, [sp, 0xC] - ldr r1, _0813F4E0 @ =0x040000d4 - add r0, sp, 0xC - str r0, [r1] - str r2, [r1, 0x4] - ldr r0, _0813F4E4 @ =0x85000200 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - ldr r2, _0813F4D4 @ =REG_BG1CNT - ldrb r1, [r2, 0x1] - movs r0, 0x21 - negs r0, r0 - ands r0, r1 - strb r0, [r2, 0x1] - ldr r0, _0813F4E8 @ =gHealthboxIDs - add r0, r9 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - add r1, r8 - ldrb r6, [r1, 0x6] - ldrh r4, [r1, 0x38] - lsls r4, 24 - lsrs r4, 24 - ldrb r3, [r1, 0x5] - movs r2, 0xD - negs r2, r2 - adds r0, r2, 0 - ands r0, r3 - movs r5, 0x4 - orrs r0, r5 - strb r0, [r1, 0x5] - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - add r1, r8 - ldrb r3, [r1, 0x5] - adds r0, r2, 0 - ands r0, r3 - orrs r0, r5 - strb r0, [r1, 0x5] - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - add r0, r8 - ldrb r1, [r0, 0x5] - ands r2, r1 - orrs r2, r5 - strb r2, [r0, 0x5] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_0813F4B2: - add sp, 0x10 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0813F4C0: .4byte REG_BLDALPHA -_0813F4C4: .4byte gBattle_WIN0H -_0813F4C8: .4byte gBattle_WIN0V -_0813F4CC: .4byte REG_WININ -_0813F4D0: .4byte 0x00003f3f -_0813F4D4: .4byte REG_BG1CNT -_0813F4D8: .4byte REG_BLDCNT -_0813F4DC: .4byte gSprites -_0813F4E0: .4byte 0x040000d4 -_0813F4E4: .4byte 0x85000200 -_0813F4E8: .4byte gHealthboxIDs - thumb_func_end sub_813F300 - - thumb_func_start sub_813F4EC -sub_813F4EC: @ 813F4EC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - str r0, [sp] - ldr r1, _0813F5D0 @ =gHealthboxIDs - ldr r0, _0813F5D4 @ =gAnimBankAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - ldr r7, _0813F5D8 @ =gSprites - lsls r6, r0, 4 - adds r6, r0 - lsls r6, 2 - adds r6, r7 - ldrb r0, [r6, 0x6] - str r0, [sp, 0x4] - ldrh r4, [r6, 0x38] - lsls r4, 24 - lsrs r4, 24 - ldr r0, _0813F5DC @ =0x0000d709 - bl AllocSpritePalette - mov r8, r0 - mov r1, r8 - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - ldr r0, _0813F5E0 @ =0x0000d70a - bl AllocSpritePalette - mov r9, r0 - mov r2, r9 - lsls r2, 24 - lsrs r2, 24 - mov r9, r2 - ldrb r0, [r6, 0x5] - lsrs r0, 4 - lsls r0, 4 - movs r1, 0x80 - lsls r1, 1 - adds r3, r1, 0 - orrs r0, r3 - lsls r5, r4, 4 - adds r5, r4 - lsls r5, 2 - adds r5, r7 - ldrb r4, [r5, 0x5] - lsrs r4, 4 - lsls r4, 4 - orrs r4, r3 - lsls r0, 1 - ldr r2, _0813F5E4 @ =gPlttBufferUnfaded - mov r10, r2 - add r0, r10 - mov r1, r8 - lsls r1, 4 - mov r8, r1 - adds r1, r3, r1 - movs r2, 0x20 - str r3, [sp, 0x8] - bl LoadPalette - lsls r4, 1 - add r4, r10 - mov r2, r9 - lsls r2, 4 - mov r9, r2 - ldr r3, [sp, 0x8] - add r3, r9 - adds r0, r4, 0 - adds r1, r3, 0 - movs r2, 0x20 - bl LoadPalette - ldrb r1, [r6, 0x5] - movs r2, 0xF - adds r0, r2, 0 - ands r0, r1 - mov r3, r8 - orrs r0, r3 - strb r0, [r6, 0x5] - ldr r0, [sp, 0x4] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r7 - ldrb r3, [r1, 0x5] - adds r0, r2, 0 - ands r0, r3 - mov r3, r8 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r0, [r5, 0x5] - ands r2, r0 - mov r0, r9 - orrs r2, r0 - strb r2, [r5, 0x5] - ldr r0, [sp] - bl DestroyAnimVisualTask - add sp, 0xC - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0813F5D0: .4byte gHealthboxIDs -_0813F5D4: .4byte gAnimBankAttacker -_0813F5D8: .4byte gSprites -_0813F5DC: .4byte 0x0000d709 -_0813F5E0: .4byte 0x0000d70a -_0813F5E4: .4byte gPlttBufferUnfaded - thumb_func_end sub_813F4EC - - thumb_func_start sub_813F5E8 -sub_813F5E8: @ 813F5E8 - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - mov r8, r0 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, _0813F684 @ =gHealthboxIDs - ldr r0, _0813F688 @ =gAnimBankAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - ldr r1, _0813F68C @ =gSprites - mov r9, r1 - lsls r5, r0, 4 - adds r5, r0 - lsls r5, 2 - add r5, r9 - ldrb r0, [r5, 0x6] - mov r10, r0 - ldrh r6, [r5, 0x38] - lsls r6, 24 - lsrs r6, 24 - ldr r0, _0813F690 @ =0x0000d709 - bl FreeSpritePaletteByTag - ldr r0, _0813F694 @ =0x0000d70a - bl FreeSpritePaletteByTag - ldr r0, _0813F698 @ =0x0000d6ff - bl IndexOfSpritePaletteTag - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _0813F69C @ =0x0000d704 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsls r4, 4 - ldrb r2, [r5, 0x5] - movs r3, 0xF - adds r1, r3, 0 - ands r1, r2 - orrs r1, r4 - strb r1, [r5, 0x5] - mov r1, r10 - lsls r2, r1, 4 - add r2, r10 - lsls r2, 2 - add r2, r9 - ldrb r5, [r2, 0x5] - adds r1, r3, 0 - ands r1, r5 - orrs r1, r4 - strb r1, [r2, 0x5] - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - add r1, r9 - lsrs r0, 20 - ldrb r2, [r1, 0x5] - ands r3, r2 - orrs r3, r0 - strb r3, [r1, 0x5] - mov r0, r8 - bl DestroyAnimVisualTask - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0813F684: .4byte gHealthboxIDs -_0813F688: .4byte gAnimBankAttacker -_0813F68C: .4byte gSprites -_0813F690: .4byte 0x0000d709 -_0813F694: .4byte 0x0000d70a -_0813F698: .4byte 0x0000d6ff -_0813F69C: .4byte 0x0000d704 - thumb_func_end sub_813F5E8 - - thumb_func_start sub_813F6A0 -sub_813F6A0: @ 813F6A0 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _0813F6C0 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r2, _0813F6C4 @ =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r1, 0x1C] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0x1E] - ldr r0, _0813F6C8 @ =sub_813F6CC - str r0, [r1] - bx lr - .align 2, 0 -_0813F6C0: .4byte gTasks -_0813F6C4: .4byte gBattleAnimArgs -_0813F6C8: .4byte sub_813F6CC - thumb_func_end sub_813F6A0 - - thumb_func_start sub_813F6CC -sub_813F6CC: @ 813F6CC - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _0813F718 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - movs r6, 0 - adds r1, r0, 0x1 - strh r1, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _0813F78C - strh r6, [r4, 0x8] - ldr r0, _0813F71C @ =0x0000d709 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r2, r0, 24 - movs r3, 0x1C - ldrsh r0, [r4, r3] - movs r1, 0x2 - cmp r0, 0 - bne _0813F70A - movs r1, 0x6 -_0813F70A: - movs r3, 0xA - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _0813F720 - cmp r0, 0x1 - beq _0813F75C - b _0813F78C - .align 2, 0 -_0813F718: .4byte gTasks -_0813F71C: .4byte 0x0000d709 -_0813F720: - ldrh r0, [r4, 0xC] - adds r0, 0x2 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _0813F732 - movs r0, 0x10 - strh r0, [r4, 0xC] -_0813F732: - lsls r0, r2, 4 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2 - orrs r0, r1 - ldrb r2, [r4, 0xC] - ldr r3, _0813F758 @ =0x00007f74 - movs r1, 0x1 - bl BlendPalette - movs r3, 0xC - ldrsh r0, [r4, r3] - cmp r0, 0x10 - bne _0813F78C - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _0813F78C - .align 2, 0 -_0813F758: .4byte 0x00007f74 -_0813F75C: - ldrh r0, [r4, 0xC] - subs r0, 0x2 - strh r0, [r4, 0xC] - lsls r0, 16 - cmp r0, 0 - bge _0813F76A - strh r6, [r4, 0xC] -_0813F76A: - lsls r0, r2, 4 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2 - orrs r0, r1 - ldrb r2, [r4, 0xC] - ldr r3, _0813F794 @ =0x00007f74 - movs r1, 0x1 - bl BlendPalette - movs r3, 0xC - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _0813F78C - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0813F78C: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0813F794: .4byte 0x00007f74 - thumb_func_end sub_813F6CC - - thumb_func_start sub_813F798 -sub_813F798: @ 813F798 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _0813F7C4 @ =gBankSpriteIds - ldr r0, _0813F7C8 @ =gAnimBankAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r5, [r0] - ldr r1, _0813F7CC @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _0813F7E6 - cmp r0, 0x1 - bgt _0813F7D0 - cmp r0, 0 - beq _0813F7D6 - b _0813F838 - .align 2, 0 -_0813F7C4: .4byte gBankSpriteIds -_0813F7C8: .4byte gAnimBankAttacker -_0813F7CC: .4byte gTasks -_0813F7D0: - cmp r0, 0x2 - beq _0813F818 - b _0813F838 -_0813F7D6: - adds r0, r5, 0 - movs r1, 0 - bl sub_8078E70 - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0x1C] - b _0813F80A -_0813F7E6: - ldrh r0, [r4, 0x1C] - adds r0, 0x30 - strh r0, [r4, 0x1C] - movs r0, 0x1C - ldrsh r2, [r4, r0] - adds r0, r5, 0 - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - adds r0, r5, 0 - bl sub_8079A64 - movs r0, 0x1C - ldrsh r1, [r4, r0] - ldr r0, _0813F814 @ =0x000002cf - cmp r1, r0 - ble _0813F838 -_0813F80A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0813F838 - .align 2, 0 -_0813F814: .4byte 0x000002cf -_0813F818: - adds r0, r5, 0 - bl sub_8078F40 - ldr r1, _0813F840 @ =gSprites - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_0813F838: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0813F840: .4byte gSprites - thumb_func_end sub_813F798 - - thumb_func_start sub_813F844 -sub_813F844: @ 813F844 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _0813F87C @ =gBankSpriteIds - ldr r4, _0813F880 @ =gAnimBankAttacker - ldrb r0, [r4] - adds r1, r0, r1 - ldrb r1, [r1] - mov r9, r1 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0813F88C - ldr r1, _0813F884 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0813F888 @ =gPlayerParty - b _0813F89C - .align 2, 0 -_0813F87C: .4byte gBankSpriteIds -_0813F880: .4byte gAnimBankAttacker -_0813F884: .4byte gBattlerPartyIndexes -_0813F888: .4byte gPlayerParty -_0813F88C: - ldr r1, _0813F8CC @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0813F8D0 @ =gEnemyParty -_0813F89C: - adds r0, r1 - movs r1, 0x26 - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - bl ball_number_to_ball_processing_index - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r2, _0813F8D4 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r6, r0, r2 - movs r0, 0x8 - ldrsh r7, [r6, r0] - cmp r7, 0 - beq _0813F8D8 - cmp r7, 0x1 - beq _0813F958 - b _0813F982 - .align 2, 0 -_0813F8CC: .4byte gBattlerPartyIndexes -_0813F8D0: .4byte gEnemyParty -_0813F8D4: .4byte gTasks -_0813F8D8: - ldr r5, _0813F950 @ =gAnimBankAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - adds r1, r0, 0 - lsls r1, 24 - ldr r2, _0813F954 @ =gSprites - mov r3, r9 - lsls r0, r3, 4 - add r0, r9 - lsls r0, 2 - adds r0, r2 - ldrb r2, [r0, 0x5] - lsls r2, 28 - lsrs r2, 30 - adds r0, 0x43 - ldrb r3, [r0] - movs r0, 0x80 - lsls r0, 22 - adds r1, r0 - lsrs r1, 24 - mov r0, r8 - str r0, [sp] - adds r0, r4, 0 - bl sub_814086C - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x1C] - str r7, [sp] - str r7, [sp, 0x4] - str r7, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80791A8 - adds r2, r0, 0 - ldrb r1, [r5] - movs r0, 0 - mov r3, r8 - bl sub_8141314 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x1E] - ldrh r0, [r6, 0x8] - adds r0, 0x1 - strh r0, [r6, 0x8] - b _0813F982 - .align 2, 0 -_0813F950: .4byte gAnimBankAttacker -_0813F954: .4byte gSprites -_0813F958: - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldrb r0, [r1, 0x4] - cmp r0, 0 - bne _0813F982 - movs r3, 0x1E - ldrsh r0, [r6, r3] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldrb r0, [r1, 0x4] - cmp r0, 0 - bne _0813F982 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0813F982: - add sp, 0xC - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_813F844 - - thumb_func_start sub_813F990 -sub_813F990: @ 813F990 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _0813F9B4 @ =gLastUsedItem - ldrh r0, [r0] - bl ball_number_to_ball_processing_index - lsls r0, 24 - lsrs r0, 24 - bl sub_80478DC - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0813F9B4: .4byte gLastUsedItem - thumb_func_end sub_813F990 - - thumb_func_start sub_813F9B8 -sub_813F9B8: @ 813F9B8 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _0813F9DC @ =gLastUsedItem - ldrh r0, [r0] - bl ball_number_to_ball_processing_index - lsls r0, 24 - lsrs r0, 24 - bl sub_804794C - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0813F9DC: .4byte gLastUsedItem - thumb_func_end sub_813F9B8 - - thumb_func_start sub_813F9E0 -sub_813F9E0: @ 813F9E0 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _0813F9F4 @ =gSharedMem + 0x17840 - ldrb r0, [r0, 0x8] - cmp r0, 0x5 - bne _0813FA00 - ldr r1, _0813F9F8 @ =gBattleAnimArgs - ldr r0, _0813F9FC @ =0x0000ffff - b _0813FA04 - .align 2, 0 -_0813F9F4: .4byte gSharedMem + 0x17840 -_0813F9F8: .4byte gBattleAnimArgs -_0813F9FC: .4byte 0x0000ffff -_0813FA00: - ldr r1, _0813FA10 @ =gBattleAnimArgs - movs r0, 0 -_0813FA04: - strh r0, [r1, 0xE] - adds r0, r2, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_0813FA10: .4byte gBattleAnimArgs - thumb_func_end sub_813F9E0 - - thumb_func_start ball_number_to_ball_processing_index -ball_number_to_ball_processing_index: @ 813FA14 - push {lr} - lsls r0, 16 - lsrs r0, 16 - subs r0, 0x1 - cmp r0, 0xB - bhi _0813FA8C - lsls r0, 2 - ldr r1, _0813FA2C @ =_0813FA30 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0813FA2C: .4byte _0813FA30 - .align 2, 0 -_0813FA30: - .4byte _0813FA60 - .4byte _0813FA64 - .4byte _0813FA68 - .4byte _0813FA8C - .4byte _0813FA6C - .4byte _0813FA70 - .4byte _0813FA74 - .4byte _0813FA78 - .4byte _0813FA7C - .4byte _0813FA80 - .4byte _0813FA84 - .4byte _0813FA88 -_0813FA60: - movs r0, 0x4 - b _0813FA8E -_0813FA64: - movs r0, 0x3 - b _0813FA8E -_0813FA68: - movs r0, 0x1 - b _0813FA8E -_0813FA6C: - movs r0, 0x2 - b _0813FA8E -_0813FA70: - movs r0, 0x5 - b _0813FA8E -_0813FA74: - movs r0, 0x6 - b _0813FA8E -_0813FA78: - movs r0, 0x7 - b _0813FA8E -_0813FA7C: - movs r0, 0x8 - b _0813FA8E -_0813FA80: - movs r0, 0x9 - b _0813FA8E -_0813FA84: - movs r0, 0xA - b _0813FA8E -_0813FA88: - movs r0, 0xB - b _0813FA8E -_0813FA8C: - movs r0, 0 -_0813FA8E: - pop {r1} - bx r1 - thumb_func_end ball_number_to_ball_processing_index - - thumb_func_start sub_813FA94 -sub_813FA94: @ 813FA94 - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - mov r10, r0 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldr r0, _0813FB58 @ =gLastUsedItem - ldrh r0, [r0] - bl ball_number_to_ball_processing_index - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 3 - ldr r1, _0813FB5C @ =gBallSpriteTemplates - adds r0, r1 - movs r1, 0x20 - movs r2, 0x50 - movs r3, 0x1D - bl CreateSprite - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r1, _0813FB60 @ =gSprites - mov r9, r1 - lsls r4, r5, 4 - adds r4, r5 - lsls r4, 2 - adds r6, r4, r1 - movs r0, 0x22 - strh r0, [r6, 0x2E] - ldr r2, _0813FB64 @ =gAnimBankTarget - mov r8, r2 - ldrb r0, [r2] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x30] - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x10 - strh r0, [r6, 0x32] - mov r0, r9 - adds r0, 0x1C - adds r4, r0 - ldr r0, _0813FB68 @ =sub_813FD90 - str r0, [r4] - ldr r3, _0813FB6C @ =gSharedMem + 0x17840 - ldr r1, _0813FB70 @ =gBankSpriteIds - mov r2, r8 - ldrb r0, [r2] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r9 - adds r0, 0x3E - ldrb r1, [r0] - lsls r1, 29 - lsrs r1, 31 - lsls r1, 1 - ldrb r2, [r3, 0x9] - movs r0, 0x3 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3, 0x9] - ldr r1, _0813FB74 @ =gTasks - mov r2, r10 - lsls r0, r2, 2 - add r0, r10 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - ldr r1, _0813FB78 @ =sub_813FB7C - str r1, [r0] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0813FB58: .4byte gLastUsedItem -_0813FB5C: .4byte gBallSpriteTemplates -_0813FB60: .4byte gSprites -_0813FB64: .4byte gAnimBankTarget -_0813FB68: .4byte sub_813FD90 -_0813FB6C: .4byte gSharedMem + 0x17840 -_0813FB70: .4byte gBankSpriteIds -_0813FB74: .4byte gTasks -_0813FB78: .4byte sub_813FB7C - thumb_func_end sub_813FA94 - - thumb_func_start sub_813FB7C -sub_813FB7C: @ 813FB7C - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r1, _0813FBAC @ =gTasks - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - adds r0, r1 - ldrb r1, [r0, 0x8] - ldr r2, _0813FBB0 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x2E] - ldr r0, _0813FBB4 @ =0x0000ffff - cmp r1, r0 - bne _0813FBA6 - adds r0, r3, 0 - bl DestroyAnimVisualTask -_0813FBA6: - pop {r0} - bx r0 - .align 2, 0 -_0813FBAC: .4byte gTasks -_0813FBB0: .4byte gSprites -_0813FBB4: .4byte 0x0000ffff - thumb_func_end sub_813FB7C - - thumb_func_start sub_813FBB8 -sub_813FBB8: @ 813FBB8 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _0813FBD8 @ =gBattleTypeFlags - ldrh r1, [r0] - movs r0, 0x80 - lsls r0, 2 - ands r0, r1 - cmp r0, 0 - beq _0813FBDC - movs r6, 0x20 - movs r5, 0xB - b _0813FBE0 - .align 2, 0 -_0813FBD8: .4byte gBattleTypeFlags -_0813FBDC: - movs r6, 0x17 - movs r5, 0x5 -_0813FBE0: - ldr r0, _0813FC9C @ =gLastUsedItem - ldrh r0, [r0] - bl ball_number_to_ball_processing_index - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - bl sub_8079E90 - adds r3, r0, 0 - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 3 - ldr r1, _0813FCA0 @ =gBallSpriteTemplates - adds r0, r1 - adds r1, r6, 0 - adds r1, 0x20 - movs r2, 0x50 - orrs r5, r2 - adds r2, r5, 0 - bl CreateSprite - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r0, _0813FCA4 @ =gSprites - mov r9, r0 - lsls r4, r5, 4 - adds r4, r5 - lsls r4, 2 - adds r6, r4, r0 - movs r0, 0x22 - strh r0, [r6, 0x2E] - ldr r1, _0813FCA8 @ =gAnimBankTarget - mov r8, r1 - ldrb r0, [r1] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x30] - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x10 - strh r0, [r6, 0x32] - mov r0, r9 - adds r0, 0x1C - adds r4, r0 - ldr r0, _0813FCAC @ =SpriteCallbackDummy - str r0, [r4] - movs r0, 0 - bl GetBattlerAtPosition - ldr r1, _0813FCB0 @ =gBankSpriteIds - lsls r0, 24 - lsrs r0, 24 - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r9 - movs r1, 0x1 - bl StartSpriteAnim - ldr r1, _0813FCB4 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - ldr r1, _0813FCB8 @ =sub_813FCBC - str r1, [r0] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0813FC9C: .4byte gLastUsedItem -_0813FCA0: .4byte gBallSpriteTemplates -_0813FCA4: .4byte gSprites -_0813FCA8: .4byte gAnimBankTarget -_0813FCAC: .4byte SpriteCallbackDummy -_0813FCB0: .4byte gBankSpriteIds -_0813FCB4: .4byte gTasks -_0813FCB8: .4byte sub_813FCBC - thumb_func_end sub_813FBB8 - - thumb_func_start sub_813FCBC -sub_813FCBC: @ 813FCBC - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r6, _0813FD1C @ =gSprites - movs r0, 0 - bl GetBattlerAtPosition - ldr r1, _0813FD20 @ =gBankSpriteIds - lsls r0, 24 - lsrs r0, 24 - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x2B - ldrb r0, [r0] - cmp r0, 0x1 - bne _0813FD16 - movs r0, 0x3D - movs r1, 0 - bl PlaySE12WithPanning - ldr r0, _0813FD24 @ =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r0 - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r6, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _0813FD28 @ =sub_813FD90 - str r1, [r0] - ldr r0, _0813FD2C @ =sub_813FD34 - movs r1, 0xA - bl CreateTask - ldr r0, _0813FD30 @ =sub_813FB7C - str r0, [r4] -_0813FD16: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0813FD1C: .4byte gSprites -_0813FD20: .4byte gBankSpriteIds -_0813FD24: .4byte gTasks -_0813FD28: .4byte sub_813FD90 -_0813FD2C: .4byte sub_813FD34 -_0813FD30: .4byte sub_813FB7C - thumb_func_end sub_813FCBC - - thumb_func_start sub_813FD34 -sub_813FD34: @ 813FD34 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r6, _0813FD88 @ =gSprites - movs r0, 0 - bl GetBattlerAtPosition - ldr r4, _0813FD8C @ =gBankSpriteIds - lsls r0, 24 - lsrs r0, 24 - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 27 - cmp r0, 0 - bge _0813FD80 - movs r0, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0 - bl StartSpriteAnim - adds r0, r5, 0 - bl DestroyTask -_0813FD80: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0813FD88: .4byte gSprites -_0813FD8C: .4byte gBankSpriteIds - thumb_func_end sub_813FD34 - - thumb_func_start sub_813FD90 -sub_813FD90: @ 813FD90 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - ldrh r2, [r4, 0x32] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r1, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - strh r2, [r4, 0x36] - ldr r0, _0813FDB8 @ =0x0000ffd8 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimSpriteTranslationOverDuration - ldr r0, _0813FDBC @ =sub_813FDC0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0813FDB8: .4byte 0x0000ffd8 -_0813FDBC: .4byte sub_813FDC0 - thumb_func_end sub_813FD90 - - thumb_func_start sub_813FDC0 -sub_813FDC0: @ 813FDC0 - push {r4,r5,lr} - sub sp, 0x4 - adds r4, r0, 0 - bl TranslateAnimSpriteLinearAndSine - lsls r0, 24 - cmp r0, 0 - beq _0813FE5A - ldr r0, _0813FDE0 @ =gSharedMem + 0x17840 - ldrb r0, [r0, 0x8] - cmp r0, 0x5 - bne _0813FDE8 - ldr r0, _0813FDE4 @ =sub_81407B8 - str r0, [r4, 0x1C] - b _0813FE5A - .align 2, 0 -_0813FDE0: .4byte gSharedMem + 0x17840 -_0813FDE4: .4byte sub_81407B8 -_0813FDE8: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x24] - strh r1, [r4, 0x26] - adds r1, r4, 0 - adds r1, 0x2E - movs r2, 0 - adds r0, r4, 0 - adds r0, 0x3C -_0813FE10: - strh r2, [r0] - subs r0, 0x2 - cmp r0, r1 - bge _0813FE10 - movs r0, 0 - strh r0, [r4, 0x38] - ldr r0, _0813FE64 @ =sub_813FE70 - str r0, [r4, 0x1C] - ldr r0, _0813FE68 @ =gLastUsedItem - ldrh r0, [r0] - bl ball_number_to_ball_processing_index - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0xB - bgt _0813FE5A - cmp r5, 0 - blt _0813FE5A - ldrh r0, [r4, 0x20] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - subs r1, 0x5 - lsls r1, 24 - lsrs r1, 24 - str r5, [sp] - movs r2, 0x1 - movs r3, 0x1C - bl sub_814086C - ldr r0, _0813FE6C @ =gAnimBankTarget - ldrb r1, [r0] - movs r0, 0 - movs r2, 0xE - adds r3, r5, 0 - bl sub_8141314 -_0813FE5A: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0813FE64: .4byte sub_813FE70 -_0813FE68: .4byte gLastUsedItem -_0813FE6C: .4byte gAnimBankTarget - thumb_func_end sub_813FDC0 - - thumb_func_start sub_813FE70 -sub_813FE70: @ 813FE70 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _0813FEAC - ldr r0, _0813FEB4 @ =TaskDummy - movs r1, 0x32 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x38] - ldr r0, _0813FEB8 @ =sub_813FEC8 - str r0, [r4, 0x1C] - ldr r2, _0813FEBC @ =gSprites - ldr r1, _0813FEC0 @ =gBankSpriteIds - ldr r0, _0813FEC4 @ =gAnimBankTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x30] -_0813FEAC: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0813FEB4: .4byte TaskDummy -_0813FEB8: .4byte sub_813FEC8 -_0813FEBC: .4byte gSprites -_0813FEC0: .4byte gBankSpriteIds -_0813FEC4: .4byte gAnimBankTarget - thumb_func_end sub_813FE70 - - thumb_func_start sub_813FEC8 -sub_813FEC8: @ 813FEC8 - push {r4-r7,lr} - adds r7, r0, 0 - ldr r1, _0813FF0C @ =gBankSpriteIds - ldr r0, _0813FF10 @ =gAnimBankTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r4, [r0] - ldrh r0, [r7, 0x38] - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _0813FF14 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xB - bne _0813FEFA - movs r0, 0x3C - bl PlaySE -_0813FEFA: - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _0813FF70 - cmp r0, 0x1 - bgt _0813FF18 - cmp r0, 0 - beq _0813FF1E - b _0813FFDC - .align 2, 0 -_0813FF0C: .4byte gBankSpriteIds -_0813FF10: .4byte gAnimBankTarget -_0813FF14: .4byte gTasks -_0813FF18: - cmp r0, 0x2 - beq _0813FFB4 - b _0813FFDC -_0813FF1E: - adds r0, r4, 0 - movs r1, 0 - bl sub_8078E70 - movs r0, 0x80 - lsls r0, 1 - strh r0, [r5, 0x1C] - ldr r1, _0813FF60 @ =gUnknown_03005F0C - movs r0, 0x1C - str r0, [r1] - ldr r2, _0813FF64 @ =gUnknown_03005F14 - ldr r1, _0813FF68 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - ldrh r0, [r7, 0x26] - ldrh r7, [r7, 0x22] - adds r0, r7 - subs r1, r0 - strh r1, [r2] - ldr r4, _0813FF6C @ =gUnknown_03005F10 - ldrh r0, [r2] - lsls r0, 8 - movs r1, 0x1C - bl __udivsi3 - strh r0, [r4] - strh r0, [r5, 0xC] - b _0813FFCE - .align 2, 0 -_0813FF60: .4byte gUnknown_03005F0C -_0813FF64: .4byte gUnknown_03005F14 -_0813FF68: .4byte gSprites -_0813FF6C: .4byte gUnknown_03005F10 -_0813FF70: - ldrh r0, [r5, 0x1C] - adds r0, 0x20 - strh r0, [r5, 0x1C] - movs r0, 0x1C - ldrsh r2, [r5, r0] - adds r0, r4, 0 - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrh r0, [r5, 0xC] - ldrh r1, [r5, 0xE] - adds r0, r1 - strh r0, [r5, 0xE] - ldr r0, _0813FFAC @ =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - movs r2, 0xE - ldrsh r0, [r5, r2] - negs r0, r0 - asrs r0, 8 - strh r0, [r1, 0x26] - movs r0, 0x1C - ldrsh r1, [r5, r0] - ldr r0, _0813FFB0 @ =0x0000047f - cmp r1, r0 - ble _08140004 - b _0813FFCE - .align 2, 0 -_0813FFAC: .4byte gSprites -_0813FFB0: .4byte 0x0000047f -_0813FFB4: - adds r0, r4, 0 - bl sub_8078F40 - ldr r1, _0813FFD8 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_0813FFCE: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _08140004 - .align 2, 0 -_0813FFD8: .4byte gSprites -_0813FFDC: - ldr r0, _0814000C @ =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0xA - ble _08140004 - adds r0, r6, 0 - bl DestroyTask - adds r0, r7, 0 - movs r1, 0x2 - bl StartSpriteAnim - movs r0, 0 - strh r0, [r7, 0x38] - ldr r0, _08140010 @ =sub_8140014 - str r0, [r7, 0x1C] -_08140004: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0814000C: .4byte gTasks -_08140010: .4byte sub_8140014 - thumb_func_end sub_813FEC8 - - thumb_func_start sub_8140014 -sub_8140014: @ 8140014 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0814004E - movs r1, 0 - strh r1, [r4, 0x34] - movs r0, 0x20 - strh r0, [r4, 0x36] - strh r1, [r4, 0x38] - movs r0, 0 - movs r1, 0x20 - bl Cos - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0x36 - ldrsh r1, [r4, r0] - movs r0, 0 - bl Cos - negs r0, r0 - strh r0, [r4, 0x26] - ldr r0, _08140054 @ =sub_8140058 - str r0, [r4, 0x1C] -_0814004E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08140054: .4byte sub_8140058 - thumb_func_end sub_8140014 - - thumb_func_start sub_8140058 -sub_8140058: @ 8140058 - push {r4,r5,lr} - adds r4, r0, 0 - movs r5, 0 - ldrh r0, [r4, 0x34] - movs r1, 0xFF - ands r1, r0 - cmp r1, 0 - beq _0814006E - cmp r1, 0x1 - beq _081400E2 - b _0814010E -_0814006E: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl Cos - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r1, [r4, 0x38] - adds r1, 0x4 - ldrh r2, [r4, 0x34] - lsls r0, r2, 16 - asrs r0, 24 - adds r1, r0 - strh r1, [r4, 0x38] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x3F - ble _0814010E - ldrh r0, [r4, 0x36] - subs r0, 0xA - strh r0, [r4, 0x36] - ldr r1, _081400B8 @ =0x00000101 - adds r0, r2, r1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 24 - cmp r0, 0x4 - bne _081400AA - movs r5, 0x1 -_081400AA: - cmp r0, 0x2 - beq _081400CA - cmp r0, 0x2 - bgt _081400BC - cmp r0, 0x1 - beq _081400C2 - b _081400DA - .align 2, 0 -_081400B8: .4byte 0x00000101 -_081400BC: - cmp r0, 0x3 - beq _081400D2 - b _081400DA -_081400C2: - movs r0, 0x38 - bl PlaySE - b _0814010E -_081400CA: - movs r0, 0x39 - bl PlaySE - b _0814010E -_081400D2: - movs r0, 0x3A - bl PlaySE - b _0814010E -_081400DA: - movs r0, 0x3B - bl PlaySE - b _0814010E -_081400E2: - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl Cos - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r1, [r4, 0x38] - subs r1, 0x4 - ldrh r2, [r4, 0x34] - lsls r0, r2, 16 - asrs r0, 24 - subs r1, r0 - strh r1, [r4, 0x38] - lsls r1, 16 - cmp r1, 0 - bgt _0814010E - strh r5, [r4, 0x38] - ldr r0, _08140138 @ =0xffffff00 - ands r0, r2 - strh r0, [r4, 0x34] -_0814010E: - cmp r5, 0 - beq _0814014E - movs r5, 0 - strh r5, [r4, 0x34] - movs r0, 0x40 - movs r1, 0x20 - bl Cos - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - strh r5, [r4, 0x26] - ldr r0, _0814013C @ =gSharedMem + 0x17840 - ldrb r0, [r0, 0x8] - cmp r0, 0 - bne _08140144 - strh r5, [r4, 0x38] - ldr r0, _08140140 @ =sub_8140410 - str r0, [r4, 0x1C] - b _0814014E - .align 2, 0 -_08140138: .4byte 0xffffff00 -_0814013C: .4byte gSharedMem + 0x17840 -_08140140: .4byte sub_8140410 -_08140144: - ldr r0, _08140154 @ =sub_8140158 - str r0, [r4, 0x1C] - movs r0, 0x1 - strh r0, [r4, 0x36] - strh r5, [r4, 0x38] -_0814014E: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08140154: .4byte sub_8140158 - thumb_func_end sub_8140058 - - thumb_func_start sub_8140158 -sub_8140158: @ 8140158 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x34] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _08140190 - strh r5, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r0, _08140198 @ =gSharedMem + 0x17840 - strh r5, [r0, 0xC] - ldr r0, _0814019C @ =sub_81401A0 - str r0, [r4, 0x1C] - movs r0, 0x17 - bl PlaySE -_08140190: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08140198: .4byte gSharedMem + 0x17840 -_0814019C: .4byte sub_81401A0 - thumb_func_end sub_8140158 - - thumb_func_start sub_81401A0 -sub_81401A0: @ 81401A0 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x34] - movs r1, 0xFF - ands r1, r0 - cmp r1, 0x6 - bls _081401B0 - b _081403C4 -_081401B0: - lsls r0, r1, 2 - ldr r1, _081401BC @ =_081401C0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_081401BC: .4byte _081401C0 - .align 2, 0 -_081401C0: - .4byte _081401DC - .4byte _08140226 - .4byte _0814026C - .4byte _081402C0 - .4byte _08140310 - .4byte _08140368 - .4byte _081403C4 -_081401DC: - ldr r0, _081401F8 @ =gSharedMem + 0x17840 - ldrh r2, [r0, 0xC] - movs r3, 0xC - ldrsh r1, [r0, r3] - adds r5, r0, 0 - cmp r1, 0xFF - ble _081401FC - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r0, 0xFF - ands r0, r2 - b _08140200 - .align 2, 0 -_081401F8: .4byte gSharedMem + 0x17840 -_081401FC: - adds r0, r2, 0 - adds r0, 0xB0 -_08140200: - strh r0, [r5, 0xC] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - movs r3, 0 - strh r0, [r4, 0x38] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x38] - adds r0, 0x7 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xE - bhi _08140224 - b _0814040A -_08140224: - b _081402B4 -_08140226: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _081402CC - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x36] - negs r0, r0 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - movs r3, 0x36 - ldrsh r0, [r4, r3] - cmp r0, 0 - bge _08140262 - adds r0, r4, 0 - movs r1, 0x2 - bl ChangeSpriteAffineAnim - b _0814040A -_08140262: - adds r0, r4, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim - b _0814040A -_0814026C: - ldr r0, _08140288 @ =gSharedMem + 0x17840 - ldrh r2, [r0, 0xC] - movs r3, 0xC - ldrsh r1, [r0, r3] - adds r5, r0, 0 - cmp r1, 0xFF - ble _0814028C - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r0, 0xFF - ands r0, r2 - b _08140290 - .align 2, 0 -_08140288: .4byte gSharedMem + 0x17840 -_0814028C: - adds r0, r2, 0 - adds r0, 0xB0 -_08140290: - strh r0, [r5, 0xC] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - movs r3, 0 - strh r0, [r4, 0x38] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x38] - adds r0, 0xC - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x18 - bhi _081402B4 - b _0814040A -_081402B4: - strh r3, [r5, 0xC] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - strh r3, [r4, 0x38] - b _0814040A -_081402C0: - ldrh r0, [r4, 0x38] - adds r1, r0, 0x1 - strh r1, [r4, 0x38] - lsls r0, 16 - cmp r0, 0 - bge _081402DA -_081402CC: - adds r0, r4, 0 - adds r0, 0x2C - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] - b _0814040A -_081402DA: - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x36] - negs r0, r0 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - movs r3, 0x36 - ldrsh r0, [r4, r3] - cmp r0, 0 - bge _08140308 - adds r0, r4, 0 - movs r1, 0x2 - bl ChangeSpriteAffineAnim - b _08140310 -_08140308: - adds r0, r4, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim -_08140310: - ldr r0, _0814032C @ =gSharedMem + 0x17840 - ldrh r2, [r0, 0xC] - movs r3, 0xC - ldrsh r1, [r0, r3] - adds r5, r0, 0 - cmp r1, 0xFF - ble _08140330 - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r0, 0xFF - ands r0, r2 - b _08140334 - .align 2, 0 -_0814032C: .4byte gSharedMem + 0x17840 -_08140330: - adds r0, r2, 0 - adds r0, 0xB0 -_08140334: - strh r0, [r5, 0xC] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - movs r3, 0 - strh r0, [r4, 0x38] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x38] - adds r0, 0x4 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x8 - bls _0814040A - strh r3, [r5, 0xC] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - strh r3, [r4, 0x38] - ldrh r0, [r4, 0x36] - negs r0, r0 - strh r0, [r4, 0x36] - b _0814040A -_08140368: - movs r3, 0x80 - lsls r3, 1 - adds r0, r3, 0 - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r1, r0, 24 - ldr r0, _08140394 @ =gSharedMem + 0x17840 - ldrb r0, [r0, 0x8] - cmp r1, r0 - bne _0814039C - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r0, _08140398 @ =sub_8140410 - str r0, [r4, 0x1C] - b _0814040A - .align 2, 0 -_08140394: .4byte gSharedMem + 0x17840 -_08140398: .4byte sub_8140410 -_0814039C: - cmp r0, 0x4 - bne _081403B0 - cmp r1, 0x3 - bne _081403B0 - ldr r0, _081403AC @ =sub_8140434 - str r0, [r4, 0x1C] - b _081403B6 - .align 2, 0 -_081403AC: .4byte sub_8140434 -_081403B0: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] -_081403B6: - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - b _0814040A -_081403C4: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _0814040A - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r1, [r4, 0x34] - ldr r0, _081403F8 @ =0xffffff00 - ands r0, r1 - strh r0, [r4, 0x34] - adds r0, r4, 0 - movs r1, 0x3 - bl StartSpriteAffineAnim - movs r3, 0x36 - ldrsh r0, [r4, r3] - cmp r0, 0 - bge _081403FC - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - b _08140404 - .align 2, 0 -_081403F8: .4byte 0xffffff00 -_081403FC: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_08140404: - movs r0, 0x17 - bl PlaySE -_0814040A: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_81401A0 - - thumb_func_start sub_8140410 -sub_8140410: @ 8140410 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x38] - adds r0, 0x1 - strh r0, [r1, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _0814042A - movs r0, 0 - strh r0, [r1, 0x38] - ldr r0, _08140430 @ =sub_81405F4 - str r0, [r1, 0x1C] -_0814042A: - pop {r0} - bx r0 - .align 2, 0 -_08140430: .4byte sub_81405F4 - thumb_func_end sub_8140410 - - thumb_func_start sub_8140434 -sub_8140434: @ 8140434 - adds r3, r0, 0 - adds r3, 0x2C - ldrb r1, [r3] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r3] - ldr r1, _08140450 @ =sub_8140454 - str r1, [r0, 0x1C] - movs r1, 0 - strh r1, [r0, 0x34] - strh r1, [r0, 0x36] - strh r1, [r0, 0x38] - bx lr - .align 2, 0 -_08140450: .4byte sub_8140454 - thumb_func_end sub_8140434 - - thumb_func_start sub_8140454 -sub_8140454: @ 8140454 - push {r4-r7,lr} - adds r6, r0, 0 - ldr r7, _08140484 @ =gAnimBankTarget - ldrh r0, [r6, 0x36] - adds r0, 0x1 - strh r0, [r6, 0x36] - lsls r0, 16 - asrs r1, r0, 16 - cmp r1, 0x28 - beq _081404CC - cmp r1, 0x5F - bne _08140490 - ldr r0, _08140488 @ =gDoingBattleAnim - movs r1, 0 - strb r1, [r0] - movs r0, 0x1 - bl UpdateOamPriorityInAllHealthboxes - bl m4aMPlayAllStop - ldr r0, _0814048C @ =0x00000173 - bl PlaySE - b _081404CC - .align 2, 0 -_08140484: .4byte gAnimBankTarget -_08140488: .4byte gDoingBattleAnim -_0814048C: .4byte 0x00000173 -_08140490: - ldr r0, _081404D4 @ =0x0000013b - cmp r1, r0 - bne _081404CC - ldr r5, _081404D8 @ =gSprites - ldr r4, _081404DC @ =gBankSpriteIds - ldrb r0, [r7] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r0, [r0, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r0, [r7] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite - movs r0, 0 - strh r0, [r6, 0x2E] - ldr r0, _081404E0 @ =sub_81404E4 - str r0, [r6, 0x1C] -_081404CC: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_081404D4: .4byte 0x0000013b -_081404D8: .4byte gSprites -_081404DC: .4byte gBankSpriteIds -_081404E0: .4byte sub_81404E4 - thumb_func_end sub_8140454 - - thumb_func_start sub_81404E4 -sub_81404E4: @ 81404E4 - push {r4,lr} - sub sp, 0x4 - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _08140550 - cmp r0, 0x1 - bgt _081404FC - cmp r0, 0 - beq _08140502 - b _08140594 -_081404FC: - cmp r0, 0x2 - beq _08140580 - b _08140594 -_08140502: - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrb r1, [r4, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x4 - orrs r0, r1 - strb r0, [r4, 0x1] - ldr r1, _08140548 @ =REG_BLDCNT - movs r2, 0xFD - lsls r2, 6 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r0, 0x10 - strh r0, [r1] - ldr r0, [r4, 0x14] - ldrh r0, [r0, 0x2] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - ldr r0, _0814054C @ =0x00007fff - str r0, [sp] - adds r0, r1, 0 - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - b _0814058C - .align 2, 0 -_08140548: .4byte REG_BLDCNT -_0814054C: .4byte 0x00007fff -_08140550: - ldrh r0, [r4, 0x30] - adds r1, r0, 0x1 - strh r1, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - ble _081405B2 - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x32] - adds r1, 0x1 - strh r1, [r4, 0x32] - ldr r3, _0814057C @ =REG_BLDALPHA - lsls r2, r1, 8 - movs r0, 0x10 - subs r0, r1 - orrs r2, r0 - strh r2, [r3] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _081405B2 - b _0814058C - .align 2, 0 -_0814057C: .4byte REG_BLDALPHA -_08140580: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_0814058C: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _081405B2 -_08140594: - ldr r0, _081405BC @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _081405B2 - ldr r0, _081405C0 @ =REG_BLDCNT - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - strh r1, [r4, 0x2E] - ldr r0, _081405C4 @ =sub_81405C8 - str r0, [r4, 0x1C] -_081405B2: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_081405BC: .4byte gPaletteFade -_081405C0: .4byte REG_BLDCNT -_081405C4: .4byte sub_81405C8 - thumb_func_end sub_81404E4 - - thumb_func_start sub_81405C8 -sub_81405C8: @ 81405C8 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _081405E0 - ldr r0, _081405DC @ =0x0000ffff - strh r0, [r4, 0x2E] - b _081405EC - .align 2, 0 -_081405DC: .4byte 0x0000ffff -_081405E0: - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite -_081405EC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81405C8 - - thumb_func_start sub_81405F4 -sub_81405F4: @ 81405F4 - push {r4-r6,lr} - sub sp, 0x4 - adds r4, r0, 0 - movs r1, 0x1 - bl StartSpriteAnim - adds r0, r4, 0 - movs r1, 0 - bl StartSpriteAffineAnim - ldr r0, _081406A8 @ =sub_81406BC - str r0, [r4, 0x1C] - ldr r0, _081406AC @ =gLastUsedItem - ldrh r0, [r0] - bl ball_number_to_ball_processing_index - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0xB - bgt _08140646 - cmp r5, 0 - blt _08140646 - ldrh r0, [r4, 0x20] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - subs r1, 0x5 - lsls r1, 24 - lsrs r1, 24 - str r5, [sp] - movs r2, 0x1 - movs r3, 0x1C - bl sub_814086C - ldr r0, _081406B0 @ =gAnimBankTarget - ldrb r1, [r0] - movs r0, 0x1 - movs r2, 0xE - adds r3, r5, 0 - bl sub_8141314 -_08140646: - ldr r6, _081406B4 @ =gSprites - ldr r5, _081406B8 @ =gBankSpriteIds - ldr r4, _081406B0 @ =gAnimBankTarget - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - bl AnimateSprite - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0x80 - lsls r1, 5 - strh r1, [r0, 0x30] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_081406A8: .4byte sub_81406BC -_081406AC: .4byte gLastUsedItem -_081406B0: .4byte gAnimBankTarget -_081406B4: .4byte gSprites -_081406B8: .4byte gBankSpriteIds - thumb_func_end sub_81405F4 - - thumb_func_start sub_81406BC -sub_81406BC: @ 81406BC - push {r4-r7,lr} - adds r7, r0, 0 - movs r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _081406DA - adds r2, r7, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_081406DA: - ldr r4, _08140708 @ =gSprites - ldr r3, _0814070C @ =gBankSpriteIds - ldr r2, _08140710 @ =gAnimBankTarget - ldrb r0, [r2] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r4 - adds r0, r1, 0 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 26 - cmp r0, 0 - bge _08140714 - adds r0, r1, 0 - movs r1, 0 - bl StartSpriteAffineAnim - movs r5, 0x1 - b _08140734 - .align 2, 0 -_08140708: .4byte gSprites -_0814070C: .4byte gBankSpriteIds -_08140710: .4byte gAnimBankTarget -_08140714: - ldr r6, _0814079C @ =0xfffffee0 - adds r0, r6, 0 - ldrh r6, [r1, 0x30] - adds r0, r6 - strh r0, [r1, 0x30] - ldrb r0, [r2] - adds r0, r3 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 24 - strh r0, [r1, 0x26] -_08140734: - adds r0, r7, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08140796 - cmp r5, 0 - beq _08140796 - ldr r4, _081407A0 @ =gSprites - ldr r3, _081407A4 @ =gBankSpriteIds - ldr r2, _081407A8 @ =gAnimBankTarget - ldrb r0, [r2] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r6, 0 - movs r5, 0 - strh r5, [r0, 0x26] - ldrb r0, [r2] - adds r0, r3 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - ldr r0, _081407AC @ =gSharedMem + 0x17840 - ldrb r1, [r0, 0x9] - lsls r1, 30 - adds r2, 0x3E - lsrs r1, 31 - lsls r1, 2 - ldrb r3, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - strh r5, [r7, 0x2E] - ldr r0, _081407B0 @ =sub_81405C8 - str r0, [r7, 0x1C] - ldr r0, _081407B4 @ =gDoingBattleAnim - strb r6, [r0] - movs r0, 0x1 - bl UpdateOamPriorityInAllHealthboxes -_08140796: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0814079C: .4byte 0xfffffee0 -_081407A0: .4byte gSprites -_081407A4: .4byte gBankSpriteIds -_081407A8: .4byte gAnimBankTarget -_081407AC: .4byte gSharedMem + 0x17840 -_081407B0: .4byte sub_81405C8 -_081407B4: .4byte gDoingBattleAnim - thumb_func_end sub_81406BC - - thumb_func_start sub_81407B8 -sub_81407B8: @ 81407B8 - push {r4,lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x24] - ldrh r1, [r2, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r2, 0x20] - ldrh r0, [r2, 0x26] - ldrh r3, [r2, 0x22] - adds r0, r3 - strh r0, [r2, 0x22] - strh r1, [r2, 0x26] - strh r1, [r2, 0x24] - ldr r4, _081407F0 @ =sub_81407F4 - movs r3, 0 - movs r1, 0x5 - adds r0, r2, 0 - adds r0, 0x38 -_081407DC: - strh r3, [r0] - subs r0, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _081407DC - str r4, [r2, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_081407F0: .4byte sub_81407F4 - thumb_func_end sub_81407B8 - - thumb_func_start sub_81407F4 -sub_81407F4: @ 81407F4 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x80 - lsls r0, 4 - adds r2, r0, 0 - ldrh r1, [r4, 0x2E] - adds r2, r1 - movs r0, 0xD0 - lsls r0, 3 - adds r3, r0, 0 - ldrh r1, [r4, 0x30] - adds r3, r1 - lsls r1, r3, 16 - asrs r1, 24 - ldrh r0, [r4, 0x24] - subs r0, r1 - strh r0, [r4, 0x24] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - movs r0, 0xFF - ands r2, r0 - strh r2, [r4, 0x2E] - ands r3, r0 - strh r3, [r4, 0x30] - movs r2, 0x22 - ldrsh r0, [r4, r2] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r0, r1 - cmp r0, 0xA0 - bgt _0814084A - movs r1, 0x20 - ldrsh r0, [r4, r1] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - movs r1, 0x8 - negs r1, r1 - cmp r0, r1 - bge _0814085E -_0814084A: - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, _08140864 @ =sub_81405C8 - str r0, [r4, 0x1C] - ldr r1, _08140868 @ =gDoingBattleAnim - movs r0, 0 - strb r0, [r1] - movs r0, 0x1 - bl UpdateOamPriorityInAllHealthboxes -_0814085E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08140864: .4byte sub_81405C8 -_08140868: .4byte gDoingBattleAnim - thumb_func_end sub_81407F4 - - thumb_func_start sub_814086C -sub_814086C: @ 814086C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r4, [sp, 0x20] - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - lsls r2, 24 - lsrs r2, 24 - mov r8, r2 - lsls r3, 24 - lsrs r7, r3, 24 - lsls r4, 24 - lsrs r4, 24 - adds r5, r4, 0 - ldr r0, _08140910 @ =gUnknown_0840B258 - lsls r6, r5, 3 - adds r4, r6, r0 - ldrh r0, [r4, 0x6] - bl GetSpriteTileStartByTag - lsls r0, 16 - ldr r1, _08140914 @ =0xffff0000 - cmp r0, r1 - bne _081408B6 - adds r0, r4, 0 - bl LoadCompressedObjectPic - ldr r0, _08140918 @ =gUnknown_0840B2B8 - adds r0, r6, r0 - bl LoadCompressedObjectPalette -_081408B6: - ldr r1, _0814091C @ =gUnknown_0840B384 - lsls r0, r5, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _08140920 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - mov r1, r10 - strh r1, [r0, 0xA] - mov r1, r9 - strh r1, [r0, 0xC] - mov r1, r8 - strh r1, [r0, 0xE] - strh r7, [r0, 0x10] - strh r5, [r0, 0x26] - movs r0, 0xF - bl PlaySE - ldr r0, _08140924 @ =gMain - ldr r1, _08140928 @ =0x0000043d - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _08140900 - ldr r1, _0814092C @ =gSharedMem + 0x17840 - ldrb r0, [r1, 0xA] - adds r0, 0x1 - strb r0, [r1, 0xA] -_08140900: - adds r0, r4, 0 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08140910: .4byte gUnknown_0840B258 -_08140914: .4byte 0xffff0000 -_08140918: .4byte gUnknown_0840B2B8 -_0814091C: .4byte gUnknown_0840B384 -_08140920: .4byte gTasks -_08140924: .4byte gMain -_08140928: .4byte 0x0000043d -_0814092C: .4byte gSharedMem + 0x17840 - thumb_func_end sub_814086C - - thumb_func_start sub_8140930 -sub_8140930: @ 8140930 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r1, _081409D0 @ =gTasks - lsls r0, 2 - add r0, r9 - lsls r0, 3 - adds r7, r0, r1 - ldrh r0, [r7, 0x26] - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r1, 0x8 - ldrsh r0, [r7, r1] - cmp r0, 0xF - bgt _081409E4 - ldrb r1, [r7, 0xA] - ldrb r2, [r7, 0xC] - ldrb r6, [r7, 0xE] - ldrb r3, [r7, 0x10] - mov r4, r8 - lsls r0, r4, 1 - add r0, r8 - lsls r0, 3 - ldr r4, _081409D4 @ =gSpriteTemplate_840B3B4 - adds r0, r4 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - ldr r5, _081409D8 @ =gSprites - adds r2, r4, r5 - ldr r0, _081409DC @ =gUnknown_0840B378 - add r0, r8 - ldrb r1, [r0] - adds r0, r2, 0 - str r2, [sp] - bl StartSpriteAnim - adds r5, 0x1C - adds r4, r5 - ldr r0, _081409E0 @ =sub_8140A08 - str r0, [r4] - movs r0, 0x3 - ands r6, r0 - lsls r6, 2 - ldr r2, [sp] - ldrb r1, [r2, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - orrs r0, r6 - strb r0, [r2, 0x5] - ldrb r0, [r7, 0x8] - cmp r0, 0x7 - bls _081409B6 - subs r0, 0x8 - lsls r0, 24 - lsrs r0, 24 -_081409B6: - lsls r0, 5 - strh r0, [r2, 0x2E] - movs r1, 0x8 - ldrsh r0, [r7, r1] - cmp r0, 0xF - bne _081409E4 - movs r0, 0x1 - strh r0, [r2, 0x3C] - mov r0, r9 - bl DestroyTask - b _081409F6 - .align 2, 0 -_081409D0: .4byte gTasks -_081409D4: .4byte gSpriteTemplate_840B3B4 -_081409D8: .4byte gSprites -_081409DC: .4byte gUnknown_0840B378 -_081409E0: .4byte sub_8140A08 -_081409E4: - ldr r0, _08140A04 @ =gTasks - mov r2, r9 - lsls r1, r2, 2 - add r1, r9 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] -_081409F6: - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08140A04: .4byte gTasks - thumb_func_end sub_8140930 - - thumb_func_start sub_8140A08 -sub_8140A08: @ 8140A08 - push {lr} - adds r1, r0, 0 - ldrh r2, [r1, 0x30] - movs r3, 0x30 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _08140A20 - ldr r0, _08140A1C @ =sub_8140A28 - str r0, [r1, 0x1C] - b _08140A24 - .align 2, 0 -_08140A1C: .4byte sub_8140A28 -_08140A20: - subs r0, r2, 0x1 - strh r0, [r1, 0x30] -_08140A24: - pop {r0} - bx r0 - thumb_func_end sub_8140A08 - - thumb_func_start sub_8140A28 -sub_8140A28: @ 8140A28 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r2, 0x30 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r2, 0x30 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x2 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x32 - bne _08140A5C - adds r0, r4, 0 - bl sub_8141294 -_08140A5C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8140A28 - - thumb_func_start sub_8140A64 -sub_8140A64: @ 8140A64 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _08140B24 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldrb r2, [r0, 0xA] - str r2, [sp] - ldrb r3, [r0, 0xC] - str r3, [sp, 0x4] - ldrb r2, [r0, 0xE] - str r2, [sp, 0x8] - ldrb r0, [r0, 0x10] - str r0, [sp, 0xC] - movs r6, 0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 3 - mov r10, r0 - ldr r3, _08140B28 @ =gSprites - mov r8, r3 - ldr r0, _08140B2C @ =gUnknown_0840B378 - adds r1, r0 - mov r9, r1 -_08140AA8: - ldr r0, _08140B30 @ =gSpriteTemplate_840B3B4 - add r0, r10 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r5, r1, 2 - mov r0, r8 - adds r4, r5, r0 - mov r2, r9 - ldrb r1, [r2] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r3, _08140B34 @ =gSprites + 0x1C - adds r1, r5, r3 - ldr r0, _08140B38 @ =sub_8140ECC - str r0, [r1] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r4, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] - lsls r0, r6, 5 - strh r0, [r4, 0x2E] - movs r0, 0xA - strh r0, [r4, 0x36] - movs r0, 0x2 - strh r0, [r4, 0x38] - movs r2, 0x1 - strh r2, [r4, 0x3A] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x7 - bls _08140AA8 - ldr r0, _08140B28 @ =gSprites - adds r0, r5, r0 - strh r2, [r0, 0x3C] - adds r0, r7, 0 - bl DestroyTask - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08140B24: .4byte gTasks -_08140B28: .4byte gSprites -_08140B2C: .4byte gUnknown_0840B378 -_08140B30: .4byte gSpriteTemplate_840B3B4 -_08140B34: .4byte gSprites + 0x1C -_08140B38: .4byte sub_8140ECC - thumb_func_end sub_8140A64 - - thumb_func_start sub_8140B3C -sub_8140B3C: @ 8140B3C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _08140BFC @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldrb r2, [r0, 0xA] - str r2, [sp] - ldrb r3, [r0, 0xC] - str r3, [sp, 0x4] - ldrb r2, [r0, 0xE] - str r2, [sp, 0x8] - ldrb r0, [r0, 0x10] - str r0, [sp, 0xC] - movs r6, 0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 3 - mov r10, r0 - ldr r3, _08140C00 @ =gSprites - mov r8, r3 - ldr r0, _08140C04 @ =gUnknown_0840B378 - adds r1, r0 - mov r9, r1 -_08140B80: - ldr r0, _08140C08 @ =gSpriteTemplate_840B3B4 - add r0, r10 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r5, r1, 2 - mov r0, r8 - adds r4, r5, r0 - mov r2, r9 - ldrb r1, [r2] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r3, _08140C0C @ =gSprites + 0x1C - adds r1, r5, r3 - ldr r0, _08140C10 @ =sub_8140ECC - str r0, [r1] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r4, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] - lsls r0, r6, 5 - strh r0, [r4, 0x2E] - movs r0, 0xA - strh r0, [r4, 0x36] - movs r1, 0x1 - strh r1, [r4, 0x38] - movs r0, 0x2 - strh r0, [r4, 0x3A] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x7 - bls _08140B80 - ldr r0, _08140C00 @ =gSprites - adds r0, r5, r0 - strh r1, [r0, 0x3C] - adds r0, r7, 0 - bl DestroyTask - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08140BFC: .4byte gTasks -_08140C00: .4byte gSprites -_08140C04: .4byte gUnknown_0840B378 -_08140C08: .4byte gSpriteTemplate_840B3B4 -_08140C0C: .4byte gSprites + 0x1C -_08140C10: .4byte sub_8140ECC - thumb_func_end sub_8140B3C - - thumb_func_start sub_8140C14 -sub_8140C14: @ 8140C14 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _08140CD0 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldrb r2, [r0, 0xA] - str r2, [sp] - ldrb r3, [r0, 0xC] - str r3, [sp, 0x4] - ldrb r2, [r0, 0xE] - str r2, [sp, 0x8] - ldrb r0, [r0, 0x10] - str r0, [sp, 0xC] - movs r6, 0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 3 - mov r10, r0 - ldr r3, _08140CD4 @ =gSprites - mov r8, r3 - ldr r0, _08140CD8 @ =gUnknown_0840B378 - adds r1, r0 - mov r9, r1 -_08140C58: - ldr r0, _08140CDC @ =gSpriteTemplate_840B3B4 - add r0, r10 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r5, r1, 2 - mov r0, r8 - adds r4, r5, r0 - mov r2, r9 - ldrb r1, [r2] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r3, _08140CE0 @ =gSprites + 0x1C - adds r1, r5, r3 - ldr r0, _08140CE4 @ =sub_8140ECC - str r0, [r1] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r4, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] - lsls r0, r6, 5 - strh r0, [r4, 0x2E] - movs r0, 0x4 - strh r0, [r4, 0x36] - movs r2, 0x1 - strh r2, [r4, 0x38] - strh r2, [r4, 0x3A] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x7 - bls _08140C58 - ldr r0, _08140CD4 @ =gSprites - adds r0, r5, r0 - strh r2, [r0, 0x3C] - adds r0, r7, 0 - bl DestroyTask - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08140CD0: .4byte gTasks -_08140CD4: .4byte gSprites -_08140CD8: .4byte gUnknown_0840B378 -_08140CDC: .4byte gSpriteTemplate_840B3B4 -_08140CE0: .4byte gSprites + 0x1C -_08140CE4: .4byte sub_8140ECC - thumb_func_end sub_8140C14 - - thumb_func_start sub_8140CE8 -sub_8140CE8: @ 8140CE8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _08140DAC @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldrb r2, [r0, 0xA] - str r2, [sp] - ldrb r3, [r0, 0xC] - str r3, [sp, 0x4] - ldrb r2, [r0, 0xE] - str r2, [sp, 0x8] - ldrb r0, [r0, 0x10] - str r0, [sp, 0xC] - movs r6, 0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 3 - mov r10, r0 - ldr r3, _08140DB0 @ =gSprites - mov r8, r3 - ldr r0, _08140DB4 @ =gUnknown_0840B378 - adds r1, r0 - mov r9, r1 -_08140D2C: - ldr r0, _08140DB8 @ =gSpriteTemplate_840B3B4 - add r0, r10 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r5, r1, 2 - mov r0, r8 - adds r4, r5, r0 - mov r2, r9 - ldrb r1, [r2] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r3, _08140DBC @ =gSprites + 0x1C - adds r1, r5, r3 - ldr r0, _08140DC0 @ =sub_8140ECC - str r0, [r1] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r4, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] - lsls r0, r6, 1 - adds r0, r6 - lsls r0, 3 - adds r0, r6 - strh r0, [r4, 0x2E] - movs r0, 0x5 - strh r0, [r4, 0x36] - movs r2, 0x1 - strh r2, [r4, 0x38] - strh r2, [r4, 0x3A] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x9 - bls _08140D2C - ldr r0, _08140DB0 @ =gSprites - adds r0, r5, r0 - strh r2, [r0, 0x3C] - adds r0, r7, 0 - bl DestroyTask - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08140DAC: .4byte gTasks -_08140DB0: .4byte gSprites -_08140DB4: .4byte gUnknown_0840B378 -_08140DB8: .4byte gSpriteTemplate_840B3B4 -_08140DBC: .4byte gSprites + 0x1C -_08140DC0: .4byte sub_8140ECC - thumb_func_end sub_8140CE8 - - thumb_func_start sub_8140DC4 -sub_8140DC4: @ 8140DC4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _08140DF0 @ =gTasks - lsls r2, r7, 2 - adds r0, r2, r7 - lsls r0, 3 - adds r3, r0, r1 - ldrh r1, [r3, 0x16] - movs r4, 0x16 - ldrsh r0, [r3, r4] - cmp r0, 0 - beq _08140DF4 - subs r0, r1, 0x1 - strh r0, [r3, 0x16] - b _08140EA4 - .align 2, 0 -_08140DF0: .4byte gTasks -_08140DF4: - ldrh r0, [r3, 0x26] - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r3, 0xA] - str r1, [sp] - ldrb r4, [r3, 0xC] - str r4, [sp, 0x4] - ldrb r1, [r3, 0xE] - str r1, [sp, 0x8] - ldrb r3, [r3, 0x10] - str r3, [sp, 0xC] - movs r6, 0 - str r2, [sp, 0x10] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 3 - mov r10, r1 - ldr r3, _08140EB4 @ =gSprites - mov r8, r3 - ldr r1, _08140EB8 @ =gUnknown_0840B378 - adds r0, r1 - mov r9, r0 -_08140E20: - ldr r0, _08140EBC @ =gSpriteTemplate_840B3B4 - add r0, r10 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r5, r1, 2 - mov r0, r8 - adds r4, r5, r0 - mov r3, r9 - ldrb r1, [r3] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, _08140EC0 @ =gSprites + 0x1C - adds r1, r5, r0 - ldr r0, _08140EC4 @ =sub_8140ECC - str r0, [r1] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r4, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] - lsls r0, r6, 5 - strh r0, [r4, 0x2E] - movs r2, 0x8 - strh r2, [r4, 0x36] - movs r0, 0x2 - strh r0, [r4, 0x38] - strh r0, [r4, 0x3A] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x7 - bls _08140E20 - ldr r0, _08140EC8 @ =gTasks - ldr r4, [sp, 0x10] - adds r1, r4, r7 - lsls r1, 3 - adds r1, r0 - strh r2, [r1, 0x16] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _08140EA4 - ldr r0, _08140EB4 @ =gSprites - adds r0, r5, r0 - movs r1, 0x1 - strh r1, [r0, 0x3C] - adds r0, r7, 0 - bl DestroyTask -_08140EA4: - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08140EB4: .4byte gSprites -_08140EB8: .4byte gUnknown_0840B378 -_08140EBC: .4byte gSpriteTemplate_840B3B4 -_08140EC0: .4byte gSprites + 0x1C -_08140EC4: .4byte sub_8140ECC -_08140EC8: .4byte gTasks - thumb_func_end sub_8140DC4 - - thumb_func_start sub_8140ECC -sub_8140ECC: @ 8140ECC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r2, 0x30 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x2E] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x38] - ldrh r2, [r4, 0x30] - adds r0, r2 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _08140F1C - adds r0, r4, 0 - bl sub_8141294 -_08140F1C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8140ECC - - thumb_func_start sub_8140F24 -sub_8140F24: @ 8140F24 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _08140FE0 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldrb r2, [r0, 0xA] - str r2, [sp] - ldrb r3, [r0, 0xC] - str r3, [sp, 0x4] - ldrb r2, [r0, 0xE] - str r2, [sp, 0x8] - ldrb r0, [r0, 0x10] - str r0, [sp, 0xC] - movs r6, 0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 3 - mov r10, r0 - ldr r3, _08140FE4 @ =gSprites - mov r8, r3 - ldr r0, _08140FE8 @ =gUnknown_0840B378 - adds r1, r0 - mov r9, r1 -_08140F68: - ldr r0, _08140FEC @ =gSpriteTemplate_840B3B4 - add r0, r10 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r5, r1, 2 - mov r0, r8 - adds r4, r5, r0 - mov r2, r9 - ldrb r1, [r2] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r3, _08140FF0 @ =gSprites + 0x1C - adds r1, r5, r3 - ldr r0, _08140FF4 @ =sub_8140FF8 - str r0, [r1] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r4, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 2 - adds r0, r6 - strh r0, [r4, 0x2E] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0xB - bls _08140F68 - ldr r0, _08140FE4 @ =gSprites - adds r0, r5, r0 - movs r1, 0x1 - strh r1, [r0, 0x3C] - adds r0, r7, 0 - bl DestroyTask - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08140FE0: .4byte gTasks -_08140FE4: .4byte gSprites -_08140FE8: .4byte gUnknown_0840B378 -_08140FEC: .4byte gSpriteTemplate_840B3B4 -_08140FF0: .4byte gSprites + 0x1C -_08140FF4: .4byte sub_8140FF8 - thumb_func_end sub_8140F24 - - thumb_func_start sub_8140FF8 -sub_8140FF8: @ 8140FF8 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Sin - strh r0, [r5, 0x24] - movs r0, 0x2E - ldrsh r4, [r5, r0] - movs r2, 0x32 - ldrsh r1, [r5, r2] - adds r0, r4, 0 - bl Sin - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl Cos - strh r0, [r5, 0x26] - ldrh r0, [r5, 0x2E] - adds r0, 0x6 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x30] - adds r0, 0x1 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - adds r0, 0x1 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _08141050 - adds r0, r5, 0 - bl sub_8141294 -_08141050: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8140FF8 - - thumb_func_start sub_8141058 -sub_8141058: @ 8141058 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x18 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp] - ldr r1, _08141104 @ =gTasks - lsls r0, 2 - ldr r2, [sp] - adds r0, r2 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldrb r3, [r0, 0xA] - str r3, [sp, 0x4] - ldrb r2, [r0, 0xC] - str r2, [sp, 0x8] - ldrb r3, [r0, 0xE] - str r3, [sp, 0xC] - ldrb r0, [r0, 0x10] - str r0, [sp, 0x10] - movs r0, 0 - mov r8, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 3 - str r0, [sp, 0x14] - ldr r0, _08141108 @ =gUnknown_0840B378 - adds r1, r0 - mov r10, r1 -_0814109E: - movs r7, 0 - movs r1, 0x1 - add r1, r8 - mov r9, r1 -_081410A6: - ldr r0, _0814110C @ =gSpriteTemplate_840B3B4 - ldr r2, [sp, 0x14] - adds r0, r2, r0 - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - ldr r3, [sp, 0x10] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - ldr r3, _08141110 @ =gSprites - adds r5, r4, r3 - mov r0, r10 - ldrb r1, [r0] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r1, _08141114 @ =gSprites + 0x1C - adds r4, r1 - ldr r0, _08141118 @ =sub_8140ECC - str r0, [r4] - movs r0, 0x3 - ldr r1, [sp, 0xC] - ands r1, r0 - lsls r1, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r2, r3, 0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - lsls r0, r7, 5 - strh r0, [r5, 0x2E] - movs r0, 0x8 - strh r0, [r5, 0x36] - mov r0, r8 - cmp r0, 0 - bne _0814111C - movs r0, 0x2 - strh r0, [r5, 0x38] - movs r0, 0x1 - b _08141122 - .align 2, 0 -_08141104: .4byte gTasks -_08141108: .4byte gUnknown_0840B378 -_0814110C: .4byte gSpriteTemplate_840B3B4 -_08141110: .4byte gSprites -_08141114: .4byte gSprites + 0x1C -_08141118: .4byte sub_8140ECC -_0814111C: - movs r0, 0x1 - strh r0, [r5, 0x38] - movs r0, 0x2 -_08141122: - strh r0, [r5, 0x3A] - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x7 - bls _081410A6 - mov r1, r9 - lsls r0, r1, 24 - lsrs r0, 24 - mov r8, r0 - cmp r0, 0x1 - bls _0814109E - ldr r0, _08141160 @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] - ldr r0, [sp] - bl DestroyTask - add sp, 0x18 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08141160: .4byte gSprites - thumb_func_end sub_8141058 - - thumb_func_start sub_8141164 -sub_8141164: @ 8141164 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _08141218 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldrb r2, [r0, 0xA] - str r2, [sp] - ldrb r3, [r0, 0xC] - str r3, [sp, 0x4] - ldrb r2, [r0, 0xE] - str r2, [sp, 0x8] - ldrb r0, [r0, 0x10] - str r0, [sp, 0xC] - movs r6, 0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 3 - mov r10, r0 - ldr r3, _0814121C @ =gSprites - mov r8, r3 - ldr r0, _08141220 @ =gUnknown_0840B378 - adds r1, r0 - mov r9, r1 -_081411A8: - ldr r0, _08141224 @ =gSpriteTemplate_840B3B4 - add r0, r10 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r5, r1, 2 - mov r0, r8 - adds r4, r5, r0 - mov r2, r9 - ldrb r1, [r2] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r3, _08141228 @ =gSprites + 0x1C - adds r1, r5, r3 - ldr r0, _0814122C @ =sub_8141230 - str r0, [r1] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r4, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] - lsls r0, r6, 5 - strh r0, [r4, 0x2E] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x7 - bls _081411A8 - ldr r0, _0814121C @ =gSprites - adds r0, r5, r0 - movs r1, 0x1 - strh r1, [r0, 0x3C] - adds r0, r7, 0 - bl DestroyTask - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08141218: .4byte gTasks -_0814121C: .4byte gSprites -_08141220: .4byte gUnknown_0840B378 -_08141224: .4byte gSpriteTemplate_840B3B4 -_08141228: .4byte gSprites + 0x1C -_0814122C: .4byte sub_8141230 - thumb_func_end sub_8141164 - - thumb_func_start sub_8141230 -sub_8141230: @ 8141230 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Sin - strh r0, [r5, 0x24] - movs r0, 0x2E - ldrsh r4, [r5, r0] - ldrh r1, [r5, 0x2E] - movs r0, 0x3F - ands r0, r1 - movs r2, 0x32 - ldrsh r1, [r5, r2] - bl Sin - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl Cos - strh r0, [r5, 0x26] - ldrh r0, [r5, 0x2E] - adds r0, 0xA - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x30] - adds r0, 0x1 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - adds r0, 0x1 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _0814128C - adds r0, r5, 0 - bl sub_8141294 -_0814128C: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8141230 - - thumb_func_start sub_8141294 -sub_8141294: @ 8141294 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, _081412B8 @ =gMain - ldr r1, _081412BC @ =0x0000043d - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _081412C0 - movs r1, 0x3C - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _081412F2 - adds r0, r5, 0 - bl DestroySpriteAndFreeResources - b _0814130E - .align 2, 0 -_081412B8: .4byte gMain -_081412BC: .4byte 0x0000043d -_081412C0: - movs r1, 0x3C - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _08141308 - ldr r1, _081412FC @ =gSharedMem + 0x17840 - ldrb r0, [r1, 0xA] - subs r0, 0x1 - strb r0, [r1, 0xA] - lsls r0, 24 - cmp r0, 0 - bne _081412F2 - movs r7, 0 - ldr r6, _08141300 @ =gUnknown_0840B258 - ldr r4, _08141304 @ =gUnknown_0840B2B8 -_081412DC: - ldrh r0, [r6, 0x6] - bl FreeSpriteTilesByTag - ldrh r0, [r4, 0x4] - bl FreeSpritePaletteByTag - adds r6, 0x8 - adds r4, 0x8 - adds r7, 0x1 - cmp r7, 0xB - ble _081412DC -_081412F2: - adds r0, r5, 0 - bl DestroySprite - b _0814130E - .align 2, 0 -_081412FC: .4byte gSharedMem + 0x17840 -_08141300: .4byte gUnknown_0840B258 -_08141304: .4byte gUnknown_0840B2B8 -_08141308: - adds r0, r5, 0 - bl DestroySprite -_0814130E: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_8141294 - - thumb_func_start sub_8141314 -sub_8141314: @ 8141314 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - adds r4, r0, 0 - mov r9, r2 - lsls r4, 24 - lsrs r4, 24 - lsls r1, 24 - lsrs r6, r1, 24 - lsls r3, 24 - lsrs r7, r3, 24 - ldr r0, _08141378 @ =sub_81413DC - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, _0814137C @ =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r5, r0, r1 - strh r7, [r5, 0x26] - strh r6, [r5, 0xE] - mov r0, r9 - strh r0, [r5, 0x1C] - mov r1, r9 - lsrs r0, r1, 16 - strh r0, [r5, 0x1E] - cmp r4, 0 - bne _08141384 - lsls r0, r6, 20 - movs r2, 0x80 - lsls r2, 17 - adds r0, r2 - lsrs r0, 16 - ldr r2, _08141380 @ =gUnknown_0840B4D4 - lsls r1, r7, 1 - adds r1, r2 - ldrh r3, [r1] - movs r1, 0x10 - movs r2, 0 - bl BlendPalette - movs r0, 0x1 - strh r0, [r5, 0xA] - b _081413AA - .align 2, 0 -_08141378: .4byte sub_81413DC -_0814137C: .4byte gTasks -_08141380: .4byte gUnknown_0840B4D4 -_08141384: - lsls r0, r6, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r0, 16 - ldr r2, _081413CC @ =gUnknown_0840B4D4 - lsls r1, r7, 1 - adds r1, r2 - ldrh r3, [r1] - movs r1, 0x10 - movs r2, 0x10 - bl BlendPalette - movs r0, 0x10 - strh r0, [r5, 0x8] - ldr r0, _081413D0 @ =0x0000ffff - strh r0, [r5, 0xA] - ldr r0, _081413D4 @ =sub_814146C - str r0, [r5] -_081413AA: - ldr r0, _081413D8 @ =0x00007fff - str r0, [sp] - mov r0, r9 - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - mov r0, r8 - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_081413CC: .4byte gUnknown_0840B4D4 -_081413D0: .4byte 0x0000ffff -_081413D4: .4byte sub_814146C -_081413D8: .4byte 0x00007fff - thumb_func_end sub_8141314 - - thumb_func_start sub_81413DC -sub_81413DC: @ 81413DC - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _0814142C @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r1, r0, 24 - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0x10 - bgt _08141434 - movs r2, 0xE - ldrsh r0, [r4, r2] - lsls r0, 20 - movs r2, 0x80 - lsls r2, 17 - adds r0, r2 - lsrs r0, 16 - ldrb r2, [r4, 0x8] - ldr r3, _08141430 @ =gUnknown_0840B4D4 - lsls r1, 1 - adds r1, r3 - ldrh r3, [r1] - movs r1, 0x10 - bl BlendPalette - ldrh r0, [r4, 0xA] - ldrh r1, [r4, 0x8] - adds r0, r1 - strh r0, [r4, 0x8] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - b _0814145C - .align 2, 0 -_0814142C: .4byte gTasks -_08141430: .4byte gUnknown_0840B4D4 -_08141434: - ldr r0, _08141464 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0814145C - ldrh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - lsls r1, 16 - orrs r0, r1 - ldr r1, _08141468 @ =0x00007fff - str r1, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginNormalPaletteFade - adds r0, r5, 0 - bl DestroyTask -_0814145C: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08141464: .4byte gPaletteFade -_08141468: .4byte 0x00007fff - thumb_func_end sub_81413DC - - thumb_func_start sub_814146C -sub_814146C: @ 814146C - push {r4,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _081414AC @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _081414A4 - ldr r0, _081414B0 @ =gTasks - lsls r4, r2, 2 - adds r4, r2 - lsls r4, 3 - adds r4, r0 - ldrh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - lsls r1, 16 - orrs r0, r1 - ldr r1, _081414B4 @ =0x00007fff - str r1, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginNormalPaletteFade - ldr r0, _081414B8 @ =sub_81414BC - str r0, [r4] -_081414A4: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_081414AC: .4byte gPaletteFade -_081414B0: .4byte gTasks -_081414B4: .4byte 0x00007fff -_081414B8: .4byte sub_81414BC - thumb_func_end sub_814146C - - thumb_func_start sub_81414BC -sub_81414BC: @ 81414BC - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _08141508 @ =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r1, r0, 24 - movs r3, 0xC - ldrsh r0, [r4, r3] - cmp r0, 0x10 - bgt _08141510 - movs r2, 0xE - ldrsh r0, [r4, r2] - lsls r0, 20 - movs r3, 0x80 - lsls r3, 17 - adds r0, r3 - lsrs r0, 16 - ldrb r2, [r4, 0x8] - ldr r3, _0814150C @ =gUnknown_0840B4D4 - lsls r1, 1 - adds r1, r3 - ldrh r3, [r1] - movs r1, 0x10 - bl BlendPalette - ldrh r0, [r4, 0xA] - ldrh r1, [r4, 0x8] - adds r0, r1 - strh r0, [r4, 0x8] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - b _08141516 - .align 2, 0 -_08141508: .4byte gTasks -_0814150C: .4byte gUnknown_0840B4D4 -_08141510: - adds r0, r2, 0 - bl DestroyTask -_08141516: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81414BC - - thumb_func_start sub_814151C -sub_814151C: @ 814151C - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r7, r0, 24 - movs r0, 0 - mov r8, r0 - ldr r0, _08141550 @ =gBankSpriteIds - ldr r3, _08141554 @ =gAnimBankAttacker - ldrb r2, [r3] - adds r0, r2, r0 - ldrb r6, [r0] - ldr r1, _08141558 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r5, r0, r1 - movs r1, 0x1C - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _081415F4 - cmp r0, 0x1 - bgt _0814155C - cmp r0, 0 - beq _08141562 - b _081416B6 - .align 2, 0 -_08141550: .4byte gBankSpriteIds -_08141554: .4byte gAnimBankAttacker -_08141558: .4byte gTasks -_0814155C: - cmp r0, 0x2 - beq _08141606 - b _081416B6 -_08141562: - ldr r0, _0814159C @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r5, 0x1E] - movs r2, 0xA0 - lsls r2, 3 - adds r0, r2, 0 - ldrh r4, [r5, 0x8] - adds r0, r4 - strh r0, [r5, 0x8] - ldrb r0, [r3] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _081415A4 - ldr r2, _081415A0 @ =gSprites - lsls r3, r6, 4 - adds r1, r3, r6 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 24 - ldrh r4, [r1, 0x24] - adds r0, r4 - strh r0, [r1, 0x24] - adds r4, r3, 0 - b _081415BC - .align 2, 0 -_0814159C: .4byte gBattleAnimArgs -_081415A0: .4byte gSprites -_081415A4: - ldr r3, _081415EC @ =gSprites - lsls r4, r6, 4 - adds r2, r4, r6 - lsls r2, 2 - adds r2, r3 - ldrh r1, [r5, 0x8] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2, 0x24] - subs r0, r1 - strh r0, [r2, 0x24] - adds r2, r3, 0 -_081415BC: - ldr r1, _081415F0 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r3, r0, r1 - ldrb r0, [r3, 0x8] - strh r0, [r3, 0x8] - adds r0, r4, r6 - lsls r0, 2 - adds r0, r2 - movs r2, 0x20 - ldrsh r1, [r0, r2] - movs r4, 0x24 - ldrsh r0, [r0, r4] - adds r1, r0 - adds r1, 0x20 - movs r0, 0x98 - lsls r0, 1 - cmp r1, r0 - bls _081416B6 - ldrh r0, [r3, 0x1C] - adds r0, 0x1 - strh r0, [r3, 0x1C] - b _081416B6 - .align 2, 0 -_081415EC: .4byte gSprites -_081415F0: .4byte gTasks -_081415F4: - ldrb r1, [r5, 0x1E] - adds r0, r2, 0 - adds r2, r6, 0 - bl refresh_graphics_maybe - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - b _081416B6 -_08141606: - movs r1, 0xA0 - lsls r1, 3 - adds r0, r1, 0 - ldrh r2, [r5, 0x8] - adds r0, r2 - strh r0, [r5, 0x8] - ldrb r0, [r3] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0814163C - ldr r0, _08141638 @ =gSprites - lsls r3, r6, 4 - adds r2, r3, r6 - lsls r2, 2 - adds r2, r0 - ldrh r1, [r5, 0x8] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2, 0x24] - subs r0, r1 - strh r0, [r2, 0x24] - adds r4, r3, 0 - b _08141654 - .align 2, 0 -_08141638: .4byte gSprites -_0814163C: - ldr r0, _08141688 @ =gSprites - lsls r2, r6, 4 - adds r1, r2, r6 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 24 - ldrh r3, [r1, 0x24] - adds r0, r3 - strh r0, [r1, 0x24] - adds r4, r2, 0 -_08141654: - ldr r1, _0814168C @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - ldrb r1, [r0, 0x8] - strh r1, [r0, 0x8] - ldr r0, _08141690 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - beq _08141694 - ldr r0, _08141688 @ =gSprites - adds r1, r4, r6 - lsls r1, 2 - adds r1, r0 - movs r4, 0x24 - ldrsh r0, [r1, r4] - cmp r0, 0 - bgt _081416AA - movs r0, 0 - strh r0, [r1, 0x24] - b _081416B0 - .align 2, 0 -_08141688: .4byte gSprites -_0814168C: .4byte gTasks -_08141690: .4byte gAnimBankAttacker -_08141694: - ldr r0, _081416C0 @ =gSprites - adds r1, r4, r6 - lsls r1, 2 - adds r1, r0 - movs r3, 0x24 - ldrsh r0, [r1, r3] - cmp r0, 0 - blt _081416AA - strh r2, [r1, 0x24] - movs r4, 0x1 - mov r8, r4 -_081416AA: - mov r0, r8 - cmp r0, 0 - beq _081416B6 -_081416B0: - adds r0, r7, 0 - bl DestroyAnimVisualTask -_081416B6: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_081416C0: .4byte gSprites - thumb_func_end sub_814151C - - thumb_func_start sub_81416C4 -sub_81416C4: @ 81416C4 - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _081416E8 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x26 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _08141744 - cmp r0, 0x1 - bgt _081416EC - cmp r0, 0 - beq _081416F2 - b _081417B8 - .align 2, 0 -_081416E8: .4byte gTasks -_081416EC: - cmp r0, 0x2 - beq _0814177C - b _081417B8 -_081416F2: - ldr r0, _08141708 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerPosition_permutated - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08141714 - ldr r1, _0814170C @ =REG_BLDCNT - ldr r2, _08141710 @ =0x00003f42 - b _08141718 - .align 2, 0 -_08141708: .4byte gAnimBankAttacker -_0814170C: .4byte REG_BLDCNT -_08141710: .4byte 0x00003f42 -_08141714: - ldr r1, _08141734 @ =REG_BLDCNT - ldr r2, _08141738 @ =0x00003f44 -_08141718: - adds r0, r2, 0 - strh r0, [r1] - ldr r1, _0814173C @ =REG_BLDALPHA - movs r0, 0x10 - strh r0, [r1] - ldr r1, _08141740 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x26] - adds r1, 0x1 - strh r1, [r0, 0x26] - b _081417B8 - .align 2, 0 -_08141734: .4byte REG_BLDCNT -_08141738: .4byte 0x00003f44 -_0814173C: .4byte REG_BLDALPHA -_08141740: .4byte gTasks -_08141744: - ldrh r0, [r4, 0xA] - adds r1, r0, 0x1 - strh r1, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081417B8 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r1, [r4, 0x8] - adds r1, 0x1 - strh r1, [r4, 0x8] - ldr r3, _08141778 @ =REG_BLDALPHA - lsls r2, r1, 8 - movs r0, 0x10 - subs r0, r1 - orrs r2, r0 - strh r2, [r3] - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _081417B8 - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] - b _081417B8 - .align 2, 0 -_08141778: .4byte REG_BLDALPHA -_0814177C: - ldr r1, _081417C0 @ =gBankSpriteIds - ldr r3, _081417C4 @ =gAnimBankAttacker - ldrb r0, [r3] - adds r0, r1 - ldrb r1, [r0] - ldr r2, _081417C8 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x4] - lsls r0, 22 - lsrs r0, 17 - ldr r1, _081417CC @ =0x06010000 - adds r0, r1 - movs r1, 0 - str r1, [sp] - ldr r1, _081417D0 @ =0x040000d4 - mov r2, sp - str r2, [r1] - str r0, [r1, 0x4] - ldr r0, _081417D4 @ =0x85000200 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - ldrb r0, [r3] - bl sub_80324E0 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_081417B8: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_081417C0: .4byte gBankSpriteIds -_081417C4: .4byte gAnimBankAttacker -_081417C8: .4byte gSprites -_081417CC: .4byte 0x06010000 -_081417D0: .4byte 0x040000d4 -_081417D4: .4byte 0x85000200 - thumb_func_end sub_81416C4 - - thumb_func_start sub_81417D8 -sub_81417D8: @ 81417D8 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, _081417FC @ =gBattleAnimArgs - ldr r1, _08141800 @ =gAnimBankAttacker - ldrb r1, [r1] - lsls r1, 2 - ldr r2, _08141804 @ =gSharedMem + 0x17800 - adds r1, r2 - ldr r1, [r1] - lsls r1, 29 - lsrs r1, 31 - strh r1, [r3, 0xE] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_081417FC: .4byte gBattleAnimArgs -_08141800: .4byte gAnimBankAttacker -_08141804: .4byte gSharedMem + 0x17800 - thumb_func_end sub_81417D8 - - thumb_func_start sub_8141808 -sub_8141808: @ 8141808 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08141820 @ =gAnimBankTarget - ldr r1, _08141824 @ =gEffectBank - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_08141820: .4byte gAnimBankTarget -_08141824: .4byte gEffectBank - thumb_func_end sub_8141808 - - thumb_func_start sub_8141828 -sub_8141828: @ 8141828 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r4, r1, 0 - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0 - mov r8, r0 - lsls r0, r6, 1 - adds r0, r6 - lsls r0, 2 - ldr r1, _081418E0 @ =gSharedMem + 0x17810 - adds r0, r1 - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] - adds r0, r4, 0 - movs r1, 0x1 - bl GetMonData - adds r5, r0, 0 - adds r0, r4, 0 - movs r1, 0 - bl GetMonData - adds r4, r0, 0 - adds r0, r6, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _081418FC - lsrs r0, r5, 16 - ldr r7, _081418E4 @ =0x0000ffff - ands r5, r7 - eors r0, r5 - lsrs r1, r4, 16 - eors r0, r1 - ands r4, r7 - eors r0, r4 - cmp r0, 0x7 - bhi _08141882 - movs r0, 0x1 - mov r8, r0 -_08141882: - mov r0, r8 - cmp r0, 0 - beq _081418FC - ldr r0, _081418E8 @ =0x000027f9 - bl GetSpriteTileStartByTag - lsls r0, 16 - lsrs r0, 16 - cmp r0, r7 - bne _081418A2 - ldr r0, _081418EC @ =gBattleAnimPicTable + (233 * 8) - bl LoadCompressedObjectPic - ldr r0, _081418F0 @ =gBattleAnimPaletteTable + (233 * 8) - bl LoadCompressedObjectPalette -_081418A2: - ldr r5, _081418F4 @ =sub_814191C - adds r0, r5, 0 - movs r1, 0xA - bl CreateTask - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r5, 0 - movs r1, 0xA - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r3, _081418F8 @ =gTasks - lsls r2, r4, 2 - adds r2, r4 - lsls r2, 3 - adds r2, r3 - movs r4, 0 - strh r6, [r2, 0x8] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r3 - strh r6, [r1, 0x8] - strh r4, [r2, 0xA] - movs r0, 0x1 - strh r0, [r1, 0xA] - b _0814190E - .align 2, 0 -_081418E0: .4byte gSharedMem + 0x17810 -_081418E4: .4byte 0x0000ffff -_081418E8: .4byte 0x000027f9 -_081418EC: .4byte gBattleAnimPicTable + (233 * 8) -_081418F0: .4byte gBattleAnimPaletteTable + (233 * 8) -_081418F4: .4byte sub_814191C -_081418F8: .4byte gTasks -_081418FC: - lsls r0, r6, 1 - adds r0, r6 - lsls r0, 2 - ldr r1, _08141918 @ =gSharedMem + 0x17810 - adds r0, r1 - ldrb r1, [r0, 0x1] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0, 0x1] -_0814190E: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08141918: .4byte gSharedMem + 0x17810 - thumb_func_end sub_8141828 - - thumb_func_start sub_814191C -sub_814191C: @ 814191C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _08141944 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0x22] - movs r2, 0x22 - ldrsh r0, [r4, r2] - cmp r0, 0x3B - bgt _08141948 - adds r0, r1, 0x1 - strh r0, [r4, 0x22] - b _08141AB8 - .align 2, 0 -_08141944: .4byte gTasks -_08141948: - ldr r0, _08141998 @ =gSharedMem + 0x17840 - ldrb r0, [r0, 0xA] - cmp r0, 0 - beq _08141952 - b _08141AB8 -_08141952: - ldrh r0, [r4, 0x1C] - adds r1, r0, 0x1 - strh r1, [r4, 0x1C] - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 10 - ands r1, r0 - cmp r1, 0 - beq _08141966 - b _08141AB8 -_08141966: - ldrb r0, [r4, 0x8] - mov r8, r0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r5, r0, 24 - mov r0, r8 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081419A0 - ldr r0, _0814199C @ =gBattleAnimSpriteTemplate_84024E8 - adds r1, r5, 0 - movs r3, 0x5 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - b _08141A02 - .align 2, 0 -_08141998: .4byte gSharedMem + 0x17840 -_0814199C: .4byte gBattleAnimSpriteTemplate_84024E8 -_081419A0: - cmp r0, 0 - blt _081419D4 - cmp r0, 0x3 - bgt _081419D4 - ldr r0, _081419CC @ =gSpriteTemplate_8402500 - adds r1, r5, 0 - movs r3, 0x5 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _081419D0 @ =gSprites - lsls r2, r5, 4 - adds r2, r5 - lsls r2, 2 - adds r2, r0 - ldrh r3, [r2, 0x4] - lsls r1, r3, 22 - lsrs r1, 22 - adds r1, 0x4 - b _081419F4 - .align 2, 0 -_081419CC: .4byte gSpriteTemplate_8402500 -_081419D0: .4byte gSprites -_081419D4: - ldr r0, _08141A2C @ =gSpriteTemplate_8402500 - adds r1, r5, 0 - movs r3, 0x5 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _08141A30 @ =gSprites - lsls r2, r5, 4 - adds r2, r5 - lsls r2, 2 - adds r2, r0 - ldrh r3, [r2, 0x4] - lsls r1, r3, 22 - lsrs r1, 22 - adds r1, 0x5 -_081419F4: - ldr r4, _08141A34 @ =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, _08141A38 @ =0xfffffc00 - ands r0, r3 - orrs r0, r1 - strh r0, [r2, 0x4] -_08141A02: - ldr r2, _08141A3C @ =gTasks - lsls r1, r7, 2 - adds r0, r1, r7 - lsls r0, 3 - adds r6, r0, r2 - movs r2, 0xA - ldrsh r0, [r6, r2] - mov r9, r1 - cmp r0, 0 - bne _08141A44 - ldr r1, _08141A30 @ =gSprites - lsls r2, r5, 4 - adds r0, r2, r5 - lsls r0, 2 - adds r1, 0x1C - adds r0, r1 - ldr r1, _08141A40 @ =sub_8141B20 - str r1, [r0] - adds r4, r2, 0 - b _08141A8C - .align 2, 0 -_08141A2C: .4byte gSpriteTemplate_8402500 -_08141A30: .4byte gSprites -_08141A34: .4byte 0x000003ff -_08141A38: .4byte 0xfffffc00 -_08141A3C: .4byte gTasks -_08141A40: .4byte sub_8141B20 -_08141A44: - ldr r3, _08141AC4 @ =gSprites - lsls r4, r5, 4 - adds r1, r4, r5 - lsls r1, 2 - adds r0, r3, 0 - adds r0, 0x1C - adds r0, r1, r0 - ldr r2, _08141AC8 @ =sub_8141B74 - str r2, [r0] - adds r1, r3 - ldr r0, _08141ACC @ =0x0000ffe0 - strh r0, [r1, 0x24] - movs r0, 0x20 - strh r0, [r1, 0x26] - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - movs r1, 0x1E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _08141A8C - mov r0, r8 - bl GetBattlerSide - lsls r0, 24 - movs r1, 0x3F - cmp r0, 0 - bne _08141A82 - movs r1, 0xC0 -_08141A82: - lsls r1, 24 - asrs r1, 24 - movs r0, 0x66 - bl PlaySE12WithPanning -_08141A8C: - ldr r1, _08141AC4 @ =gSprites - adds r0, r4, r5 - lsls r0, 2 - adds r0, r1 - strh r7, [r0, 0x2E] - ldr r1, _08141AD0 @ =gTasks - mov r2, r9 - adds r0, r2, r7 - lsls r0, 3 - adds r2, r0, r1 - ldrh r1, [r2, 0x1E] - adds r1, 0x1 - strh r1, [r2, 0x1E] - ldrh r0, [r2, 0x20] - adds r0, 0x1 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x5 - bne _08141AB8 - ldr r0, _08141AD4 @ =sub_8141AD8 - str r0, [r2] -_08141AB8: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08141AC4: .4byte gSprites -_08141AC8: .4byte sub_8141B74 -_08141ACC: .4byte 0x0000ffe0 -_08141AD0: .4byte gTasks -_08141AD4: .4byte sub_8141AD8 - thumb_func_end sub_814191C - - thumb_func_start sub_8141AD8 -sub_8141AD8: @ 8141AD8 - push {lr} - lsls r0, 24 - lsrs r0, 24 - adds r3, r0, 0 - ldr r1, _08141B18 @ =gTasks - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - adds r1, r0, r1 - movs r2, 0x20 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08141B14 - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0x1 - bne _08141B0E - ldrb r1, [r1, 0x8] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - ldr r1, _08141B1C @ =gSharedMem + 0x17810 - adds r0, r1 - ldrb r1, [r0, 0x1] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0, 0x1] -_08141B0E: - adds r0, r3, 0 - bl DestroyTask -_08141B14: - pop {r0} - bx r0 - .align 2, 0 -_08141B18: .4byte gTasks -_08141B1C: .4byte gSharedMem + 0x17810 - thumb_func_end sub_8141AD8 - - thumb_func_start sub_8141B20 -sub_8141B20: @ 8141B20 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x18 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x18 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0xC - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xFF - ble _08141B6A - ldr r2, _08141B70 @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x20] - subs r1, 0x1 - strh r1, [r0, 0x20] - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite -_08141B6A: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08141B70: .4byte gTasks - thumb_func_end sub_8141B20 - - thumb_func_start sub_8141B74 -sub_8141B74: @ 8141B74 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0x3 - bgt _08141B88 - adds r0, r1, 0x1 - strh r0, [r4, 0x30] - b _08141BCA -_08141B88: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - ldrh r1, [r4, 0x24] - adds r1, 0x5 - strh r1, [r4, 0x24] - ldrh r0, [r4, 0x26] - subs r0, 0x5 - strh r0, [r4, 0x26] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x20 - ble _08141BCA - ldr r2, _08141BD0 @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x20] - subs r1, 0x1 - strh r1, [r0, 0x20] - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite -_08141BCA: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08141BD0: .4byte gTasks - thumb_func_end sub_8141B74 - - thumb_func_start sub_8141BD4 -sub_8141BD4: @ 8141BD4 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _08141BFC @ =gBattleAnimPicTable + (269 * 8) - bl LoadCompressedObjectPic - ldr r0, _08141C00 @ =gBattleAnimPaletteTable + (269 * 8) - bl LoadCompressedObjectPalette - ldr r0, _08141C04 @ =0x0000281d - bl IndexOfSpritePaletteTag - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08141BFC: .4byte gBattleAnimPicTable + (269 * 8) -_08141C00: .4byte gBattleAnimPaletteTable + (269 * 8) -_08141C04: .4byte 0x0000281d - thumb_func_end sub_8141BD4 - - thumb_func_start sub_8141C08 -sub_8141C08: @ 8141C08 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r5, _08141C2C @ =0x0000281d - adds r0, r5, 0 - bl FreeSpriteTilesByTag - adds r0, r5, 0 - bl FreeSpritePaletteByTag - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08141C2C: .4byte 0x0000281d - thumb_func_end sub_8141C08 - - thumb_func_start sub_8141C30 -sub_8141C30: @ 8141C30 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitAnimSpritePos - movs r0, 0x1E - strh r0, [r4, 0x2E] - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r5, _08141CA4 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r5, 0x4] - adds r0, r1 - strh r0, [r4, 0x32] - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x6] - adds r0, r5 - strh r0, [r4, 0x36] - ldr r0, _08141CA8 @ =0x0000ffe0 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimSpriteTranslationOverDuration - ldr r1, _08141CAC @ =gBankSpriteIds - ldr r0, _08141CB0 @ =gAnimBankAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _08141CB4 @ =gSprites - adds r0, r1 - movs r1, 0x1 - bl StartSpriteAnim - ldr r0, _08141CB8 @ =sub_8141CBC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08141CA4: .4byte gBattleAnimArgs -_08141CA8: .4byte 0x0000ffe0 -_08141CAC: .4byte gBankSpriteIds -_08141CB0: .4byte gAnimBankAttacker -_08141CB4: .4byte gSprites -_08141CB8: .4byte sub_8141CBC - thumb_func_end sub_8141C30 - - thumb_func_start sub_8141CBC -sub_8141CBC: @ 8141CBC - push {lr} - adds r3, r0, 0 - ldr r2, _08141CE4 @ =gSprites - ldr r1, _08141CE8 @ =gBankSpriteIds - ldr r0, _08141CEC @ =gAnimBankAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x2B - ldrb r0, [r0] - cmp r0, 0x1 - bne _08141CE0 - ldr r0, _08141CF0 @ =sub_8141CF4 - str r0, [r3, 0x1C] -_08141CE0: - pop {r0} - bx r0 - .align 2, 0 -_08141CE4: .4byte gSprites -_08141CE8: .4byte gBankSpriteIds -_08141CEC: .4byte gAnimBankAttacker -_08141CF0: .4byte sub_8141CF4 - thumb_func_end sub_8141CBC - - thumb_func_start sub_8141CF4 -sub_8141CF4: @ 8141CF4 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimSpriteLinearAndSine - lsls r0, 24 - cmp r0, 0 - beq _08141D16 - movs r0, 0 - strh r0, [r4, 0x2E] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _08141D1C @ =sub_8141D20 - str r0, [r4, 0x1C] -_08141D16: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08141D1C: .4byte sub_8141D20 - thumb_func_end sub_8141CF4 - - thumb_func_start sub_8141D20 -sub_8141D20: @ 8141D20 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _08141D70 @ =gSprites - ldr r3, _08141D74 @ =gBankSpriteIds - ldr r2, _08141D78 @ =gAnimBankAttacker - ldrb r0, [r2] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 27 - cmp r0, 0 - bge _08141D68 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - ble _08141D68 - ldrb r0, [r2] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - movs r1, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl DestroyAnimSprite -_08141D68: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08141D70: .4byte gSprites -_08141D74: .4byte gBankSpriteIds -_08141D78: .4byte gAnimBankAttacker - thumb_func_end sub_8141D20 - - thumb_func_start sub_8141D7C -sub_8141D7C: @ 8141D7C - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - movs r0, 0 - bl GetBattlerAtPosition - ldr r1, _08141DA4 @ =gAnimBankAttacker - strb r0, [r1] - movs r0, 0x1 - bl GetBattlerAtPosition - ldr r1, _08141DA8 @ =gAnimBankTarget - strb r0, [r1] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08141DA4: .4byte gAnimBankAttacker -_08141DA8: .4byte gAnimBankTarget - thumb_func_end sub_8141D7C - - thumb_func_start sub_8141DAC -sub_8141DAC: @ 8141DAC - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _08141DC0 @ =gSharedMem + 0x17840 - ldrh r1, [r0] - cmp r1, 0x53 - bne _08141DC8 - ldr r1, _08141DC4 @ =gBattleAnimArgs - movs r0, 0x1 - b _08141E00 - .align 2, 0 -_08141DC0: .4byte gSharedMem + 0x17840 -_08141DC4: .4byte gBattleAnimArgs -_08141DC8: - cmp r1, 0xFA - bne _08141DD8 - ldr r1, _08141DD4 @ =gBattleAnimArgs - movs r0, 0x2 - b _08141E00 - .align 2, 0 -_08141DD4: .4byte gBattleAnimArgs -_08141DD8: - cmp r1, 0x80 - bne _08141DE8 - ldr r1, _08141DE4 @ =gBattleAnimArgs - movs r0, 0x3 - b _08141E00 - .align 2, 0 -_08141DE4: .4byte gBattleAnimArgs -_08141DE8: - movs r0, 0xA4 - lsls r0, 1 - cmp r1, r0 - bne _08141DFC - ldr r1, _08141DF8 @ =gBattleAnimArgs - movs r0, 0x4 - b _08141E00 - .align 2, 0 -_08141DF8: .4byte gBattleAnimArgs -_08141DFC: - ldr r1, _08141E0C @ =gBattleAnimArgs - movs r0, 0 -_08141E00: - strh r0, [r1] - adds r0, r2, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_08141E0C: .4byte gBattleAnimArgs - thumb_func_end sub_8141DAC - - thumb_func_start sub_8141E10 -sub_8141E10: @ 8141E10 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08141E2C @ =gAnimBankAttacker - ldr r1, _08141E30 @ =gSharedMem + 0x17840 - ldrh r1, [r1] - strb r1, [r2] - ldr r2, _08141E34 @ =gAnimBankTarget - lsrs r1, 8 - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_08141E2C: .4byte gAnimBankAttacker -_08141E30: .4byte gSharedMem + 0x17840 -_08141E34: .4byte gAnimBankTarget - thumb_func_end sub_8141E10 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/ghost.s b/asm/ghost.s deleted file mode 100644 index 36487210d..000000000 --- a/asm/ghost.s +++ /dev/null @@ -1,2278 +0,0 @@ - .include "constants/gba_constants.inc" - .include "include/macros.inc" - - .syntax unified - - .text - - @ ghost - - thumb_func_start sub_80DE3D4 -sub_80DE3D4: @ 80DE3D4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0xC - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080DE40C @ =gTasks - adds r5, r0, r1 - ldr r0, _080DE410 @ =gAnimBankTarget - ldrb r0, [r0] - bl GetBattlerPosition_permutated - lsls r0, 24 - lsrs r6, r0, 24 - movs r1, 0x26 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _080DE400 - b _080DE604 -_080DE400: - lsls r0, 2 - ldr r1, _080DE414 @ =_080DE418 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DE40C: .4byte gTasks -_080DE410: .4byte gAnimBankTarget -_080DE414: .4byte _080DE418 - .align 2, 0 -_080DE418: - .4byte _080DE42C - .4byte _080DE500 - .4byte _080DE544 - .4byte _080DE5AC - .4byte _080DE5E0 -_080DE42C: - ldr r7, _080DE460 @ =0x00002771 - adds r0, r7, 0 - bl AllocSpritePalette - lsls r0, 24 - lsrs r0, 24 - movs r2, 0 - mov r8, r2 - strh r0, [r5, 0x24] - cmp r0, 0xFF - beq _080DE456 - movs r0, 0x1 - bl duplicate_obj_of_side_rel2move_in_transparent_mode - strh r0, [r5, 0x8] - lsls r0, 16 - cmp r0, 0 - bge _080DE464 - adds r0, r7, 0 - bl FreeSpritePaletteByTag -_080DE456: - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080DE60A - .align 2, 0 -_080DE460: .4byte 0x00002771 -_080DE464: - ldr r4, _080DE4E4 @ =gSprites - movs r3, 0x8 - ldrsh r0, [r5, r3] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r2, [r5, 0x24] - lsls r2, 4 - ldrb r3, [r1, 0x5] - movs r0, 0xF - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0x5] - movs r1, 0x8 - ldrsh r0, [r5, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x1] - movs r2, 0x8 - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0, 0x5] - movs r2, 0xC - orrs r1, r2 - strb r1, [r0, 0x5] - mov r3, r8 - strh r3, [r5, 0xA] - strh r3, [r5, 0xC] - movs r0, 0x10 - strh r0, [r5, 0xE] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r0, 0x22 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - lsls r0, 4 - strh r0, [r5, 0x10] - cmp r6, 0x1 - bne _080DE4EC - movs r2, 0x80 - lsls r2, 19 - ldrh r1, [r2] - ldr r0, _080DE4E8 @ =0x0000fdff - b _080DE4F4 - .align 2, 0 -_080DE4E4: .4byte gSprites -_080DE4E8: .4byte 0x0000fdff -_080DE4EC: - movs r2, 0x80 - lsls r2, 19 - ldrh r1, [r2] - ldr r0, _080DE4FC @ =0x0000fbff -_080DE4F4: - ands r0, r1 - strh r0, [r2] - b _080DE604 - .align 2, 0 -_080DE4FC: .4byte 0x0000fbff -_080DE500: - movs r1, 0x24 - ldrsh r0, [r5, r1] - adds r0, 0x10 - lsls r0, 4 - strh r0, [r5, 0x24] - movs r2, 0x10 - ldrsh r0, [r5, r2] - lsls r0, 1 - ldr r1, _080DE534 @ =gPlttBufferUnfaded - adds r0, r1 - movs r3, 0x24 - ldrsh r1, [r5, r3] - lsls r1, 1 - ldr r2, _080DE538 @ =gPlttBufferFaded - adds r1, r2 - ldr r2, _080DE53C @ =REG_BG0CNT - bl CpuSet - ldrh r0, [r5, 0x10] - ldr r3, _080DE540 @ =0x00003c0d - movs r1, 0x10 - movs r2, 0xA - bl BlendPalette - b _080DE604 - .align 2, 0 -_080DE534: .4byte gPlttBufferUnfaded -_080DE538: .4byte gPlttBufferFaded -_080DE53C: .4byte REG_BG0CNT -_080DE540: .4byte 0x00003c0d -_080DE544: - ldr r2, _080DE580 @ =gSprites - movs r0, 0x22 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - subs r1, 0x20 - lsls r1, 16 - lsrs r2, r1, 16 - cmp r1, 0 - bge _080DE564 - movs r2, 0 -_080DE564: - cmp r6, 0x1 - bne _080DE584 - lsls r0, r2, 24 - lsrs r0, 24 - adds r1, r2, 0 - adds r1, 0x40 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - str r2, [sp] - movs r2, 0x4 - str r2, [sp, 0x4] - str r6, [sp, 0x8] - b _080DE59C - .align 2, 0 -_080DE580: .4byte gSprites -_080DE584: - lsls r0, r2, 24 - lsrs r0, 24 - adds r1, r2, 0 - adds r1, 0x40 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - str r2, [sp] - movs r2, 0x8 - str r2, [sp, 0x4] - movs r2, 0x1 - str r2, [sp, 0x8] -_080DE59C: - movs r2, 0x2 - movs r3, 0x6 - bl ScanlineEffect_InitWave - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x1C] - b _080DE604 -_080DE5AC: - cmp r6, 0x1 - bne _080DE5C0 - ldr r1, _080DE5B8 @ =REG_BLDCNT - ldr r2, _080DE5BC @ =0x00003f42 - adds r0, r2, 0 - b _080DE5C6 - .align 2, 0 -_080DE5B8: .4byte REG_BLDCNT -_080DE5BC: .4byte 0x00003f42 -_080DE5C0: - ldr r1, _080DE5D4 @ =REG_BLDCNT - ldr r3, _080DE5D8 @ =0x00003f44 - adds r0, r3, 0 -_080DE5C6: - strh r0, [r1] - ldr r1, _080DE5DC @ =REG_BLDALPHA - movs r2, 0x80 - lsls r2, 5 - adds r0, r2, 0 - strh r0, [r1] - b _080DE604 - .align 2, 0 -_080DE5D4: .4byte REG_BLDCNT -_080DE5D8: .4byte 0x00003f44 -_080DE5DC: .4byte REG_BLDALPHA -_080DE5E0: - cmp r6, 0x1 - bne _080DE5F0 - movs r0, 0x80 - lsls r0, 19 - ldrh r1, [r0] - movs r3, 0x80 - lsls r3, 2 - b _080DE5FA -_080DE5F0: - movs r0, 0x80 - lsls r0, 19 - ldrh r1, [r0] - movs r3, 0x80 - lsls r3, 3 -_080DE5FA: - adds r2, r3, 0 - orrs r1, r2 - strh r1, [r0] - ldr r0, _080DE618 @ =sub_80DE61C - str r0, [r5] -_080DE604: - ldrh r0, [r5, 0x26] - adds r0, 0x1 - strh r0, [r5, 0x26] -_080DE60A: - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DE618: .4byte sub_80DE61C - thumb_func_end sub_80DE3D4 - - thumb_func_start sub_80DE61C -sub_80DE61C: @ 80DE61C - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080DE6A0 @ =gTasks - adds r4, r0, r1 - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x1 - ands r0, r1 - strh r0, [r4, 0x12] - cmp r0, 0 - bne _080DE654 - ldr r1, _080DE6A4 @ =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - movs r1, 0x12 - bl __divsi3 - strh r0, [r4, 0xC] -_080DE654: - movs r2, 0x12 - ldrsh r0, [r4, r2] - cmp r0, 0x1 - bne _080DE676 - ldr r1, _080DE6A4 @ =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - movs r1, 0x12 - bl __divsi3 - movs r1, 0x10 - subs r1, r0 - strh r1, [r4, 0xE] -_080DE676: - ldr r2, _080DE6A8 @ =REG_BLDALPHA - ldrh r0, [r4, 0xE] - lsls r0, 8 - ldrh r1, [r4, 0xC] - orrs r0, r1 - strh r0, [r2] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0x80 - bne _080DE698 - movs r0, 0 - strh r0, [r4, 0x26] - ldr r1, _080DE6AC @ =sub_80DE6B0 - str r1, [r4] - adds r0, r5, 0 - bl _call_via_r1 -_080DE698: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DE6A0: .4byte gTasks -_080DE6A4: .4byte gSineTable -_080DE6A8: .4byte REG_BLDALPHA -_080DE6AC: .4byte sub_80DE6B0 - thumb_func_end sub_80DE61C - - thumb_func_start sub_80DE6B0 -sub_80DE6B0: @ 80DE6B0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080DE6E0 @ =gTasks - adds r4, r0, r1 - ldr r0, _080DE6E4 @ =gAnimBankTarget - ldrb r0, [r0] - bl GetBattlerPosition_permutated - lsls r0, 24 - lsrs r6, r0, 24 - movs r1, 0x26 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080DE72C - cmp r0, 0x1 - bgt _080DE6E8 - cmp r0, 0 - beq _080DE6EE - b _080DE7AA - .align 2, 0 -_080DE6E0: .4byte gTasks -_080DE6E4: .4byte gAnimBankTarget -_080DE6E8: - cmp r0, 0x2 - beq _080DE740 - b _080DE7AA -_080DE6EE: - ldr r1, _080DE710 @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x24] - cmp r6, 0x1 - bne _080DE718 - movs r2, 0x80 - lsls r2, 19 - ldrh r1, [r2] - ldr r0, _080DE714 @ =0x0000fdff - b _080DE720 - .align 2, 0 -_080DE710: .4byte gScanlineEffect -_080DE714: .4byte 0x0000fdff -_080DE718: - movs r2, 0x80 - lsls r2, 19 - ldrh r1, [r2] - ldr r0, _080DE728 @ =0x0000fbff -_080DE720: - ands r0, r1 - strh r0, [r2] - b _080DE7AA - .align 2, 0 -_080DE728: .4byte 0x0000fbff -_080DE72C: - ldrh r0, [r4, 0x10] - ldr r3, _080DE73C @ =0x00003c0d - movs r1, 0x10 - movs r2, 0 - bl BlendPalette - b _080DE7AA - .align 2, 0 -_080DE73C: .4byte 0x00003c0d -_080DE740: - ldr r3, _080DE788 @ =gSprites - movs r0, 0x24 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - bl obj_delete_but_dont_free_vram - ldr r0, _080DE78C @ =0x00002771 - bl FreeSpritePaletteByTag - ldr r0, _080DE790 @ =REG_BLDCNT - movs r1, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - cmp r6, 0x1 - bne _080DE794 - subs r0, 0x52 - ldrh r1, [r0] - movs r3, 0x80 - lsls r3, 2 - b _080DE79E - .align 2, 0 -_080DE788: .4byte gSprites -_080DE78C: .4byte 0x00002771 -_080DE790: .4byte REG_BLDCNT -_080DE794: - movs r0, 0x80 - lsls r0, 19 - ldrh r1, [r0] - movs r3, 0x80 - lsls r3, 3 -_080DE79E: - adds r2, r3, 0 - orrs r1, r2 - strh r1, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DE7AA: - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80DE6B0 - - thumb_func_start sub_80DE7B8 -sub_80DE7B8: @ 80DE7B8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - adds r7, r0, 0 - ldr r0, _080DE7F4 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080DE800 - ldr r4, _080DE7F8 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xE0 - lsls r2, 13 - adds r0, r2 - lsrs r5, r0, 16 - ldr r4, _080DE7FC @ =gAnimBankTarget - b _080DE824 - .align 2, 0 -_080DE7F4: .4byte gBattleAnimArgs -_080DE7F8: .4byte gAnimBankAttacker -_080DE7FC: .4byte gAnimBankTarget -_080DE800: - ldr r4, _080DE8C8 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xE0 - lsls r2, 13 - adds r0, r2 - lsrs r5, r0, 16 - ldr r4, _080DE8CC @ =gAnimBankAttacker -_080DE824: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r1, 0xE0 - lsls r1, 13 - adds r0, r1 - lsrs r0, 16 - mov r9, r0 - mov r8, r5 - mov r2, r9 - subs r4, r2, r5 - lsls r4, 16 - lsrs r4, 16 - lsls r0, r6, 4 - strh r0, [r7, 0x2E] - lsls r0, r5, 4 - strh r0, [r7, 0x30] - mov r1, r10 - subs r0, r1, r6 - lsls r0, 4 - ldr r5, _080DE8D0 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r7, 0x32] - lsls r4, 16 - asrs r4, 12 - movs r0, 0x2 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl __divsi3 - strh r0, [r7, 0x34] - ldrh r0, [r5, 0x2] - strh r0, [r7, 0x36] - mov r1, r10 - strh r1, [r7, 0x38] - mov r2, r9 - strh r2, [r7, 0x3A] - movs r1, 0x36 - ldrsh r0, [r7, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r7, 0x3C] - ldrb r1, [r7, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r7, 0x5] - strh r6, [r7, 0x20] - mov r2, r8 - strh r2, [r7, 0x22] - ldr r0, _080DE8D4 @ =sub_80DE8D8 - str r0, [r7, 0x1C] - adds r2, r7, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DE8C8: .4byte gAnimBankTarget -_080DE8CC: .4byte gAnimBankAttacker -_080DE8D0: .4byte gBattleAnimArgs -_080DE8D4: .4byte sub_80DE8D8 - thumb_func_end sub_80DE7B8 - - thumb_func_start sub_80DE8D8 -sub_80DE8D8: @ 80DE8D8 - push {r4,lr} - adds r2, r0, 0 - ldrh r3, [r2, 0x36] - movs r1, 0x36 - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _080DE910 - ldrh r0, [r2, 0x32] - ldrh r4, [r2, 0x2E] - adds r0, r4 - strh r0, [r2, 0x2E] - ldrh r1, [r2, 0x34] - ldrh r4, [r2, 0x30] - adds r1, r4 - strh r1, [r2, 0x30] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r2, 0x22] - subs r0, r3, 0x1 - strh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _080DE910 - strh r0, [r2, 0x2E] -_080DE910: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DE8D8 - - thumb_func_start sub_80DE918 -sub_80DE918: @ 80DE918 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080DEA68 @ =gTasks - adds r1, r0 - str r1, [sp] - ldr r1, _080DEA6C @ =REG_BLDCNT - movs r2, 0xFD - lsls r2, 6 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r3, 0x80 - lsls r3, 5 - adds r0, r3, 0 - strh r0, [r1] - movs r0, 0 - ldr r1, [sp] - strh r0, [r1, 0x12] - strh r0, [r1, 0x14] - strh r0, [r1, 0x16] - strh r0, [r1, 0x18] - movs r0, 0x10 - strh r0, [r1, 0x1A] - ldr r2, _080DEA70 @ =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r1, 0x1C] - ldr r4, _080DEA74 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x4] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_807A100 - lsls r0, 16 - lsrs r0, 16 - str r0, [sp, 0x8] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DE988 - b _080DEA88 -_080DE988: - movs r4, 0 -_080DE98A: - lsls r1, r4, 16 - asrs r3, r1, 16 - ldr r0, _080DEA74 @ =gAnimBankAttacker - ldrb r2, [r0] - str r1, [sp, 0x10] - cmp r3, r2 - beq _080DEA56 - movs r0, 0x2 - eors r2, r0 - cmp r3, r2 - beq _080DEA56 - lsls r0, r4, 24 - lsrs r4, r0, 24 - adds r0, r4, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080DEA56 - ldr r6, [sp, 0x4] - ldr r3, [sp, 0x8] - lsls r0, r3, 16 - asrs r7, r0, 16 - ldr r0, _080DEA78 @ =gSpriteTemplate_83DAF08 - adds r1, r6, 0 - adds r2, r7, 0 - movs r3, 0x37 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - cmp r0, 0x40 - beq _080DEA56 - adds r0, r4, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - adds r0, r4, 0 - movs r1, 0x3 - bl sub_807A100 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - mov r0, r8 - lsls r5, r0, 4 - add r5, r8 - lsls r5, 2 - ldr r1, _080DEA7C @ =gSprites - adds r4, r5, r1 - lsls r0, r6, 4 - strh r0, [r4, 0x2E] - lsls r0, r7, 4 - strh r0, [r4, 0x30] - mov r2, r10 - subs r0, r2, r6 - lsls r0, 4 - ldr r3, _080DEA70 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r3, r2] - bl __divsi3 - strh r0, [r4, 0x32] - mov r3, r9 - lsls r0, r3, 16 - asrs r0, 16 - subs r0, r7 - lsls r0, 4 - ldr r2, _080DEA70 @ =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r2, r3] - bl __divsi3 - strh r0, [r4, 0x34] - ldr r1, _080DEA70 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x36] - mov r2, r10 - strh r2, [r4, 0x38] - mov r3, r9 - strh r3, [r4, 0x3A] - ldr r0, _080DEA80 @ =gSprites + 0x1C - adds r5, r0 - ldr r0, _080DEA84 @ =sub_80DE8D8 - str r0, [r5] - ldr r2, [sp] - movs r3, 0x20 - ldrsh r1, [r2, r3] - adds r1, 0xD - lsls r1, 1 - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1 - mov r1, r8 - strh r1, [r0] - ldrh r0, [r2, 0x20] - adds r0, 0x1 - strh r0, [r2, 0x20] -_080DEA56: - ldr r2, [sp, 0x10] - movs r3, 0x80 - lsls r3, 9 - adds r0, r2, r3 - lsrs r4, r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080DE98A - b _080DEB0C - .align 2, 0 -_080DEA68: .4byte gTasks -_080DEA6C: .4byte REG_BLDCNT -_080DEA70: .4byte gBattleAnimArgs -_080DEA74: .4byte gAnimBankAttacker -_080DEA78: .4byte gSpriteTemplate_83DAF08 -_080DEA7C: .4byte gSprites -_080DEA80: .4byte gSprites + 0x1C -_080DEA84: .4byte sub_80DE8D8 -_080DEA88: - ldr r0, _080DEB24 @ =gSpriteTemplate_83DAF08 - ldr r7, [sp, 0x4] - ldr r2, [sp, 0x8] - lsls r1, r2, 16 - asrs r1, 16 - str r1, [sp, 0xC] - adds r1, r7, 0 - ldr r2, [sp, 0xC] - movs r3, 0x37 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - cmp r0, 0x40 - beq _080DEB0C - movs r3, 0x30 - mov r10, r3 - movs r0, 0x28 - mov r9, r0 - ldr r6, _080DEB28 @ =gSprites - mov r1, r8 - lsls r5, r1, 4 - add r5, r8 - lsls r5, 2 - adds r4, r5, r6 - lsls r0, r7, 4 - strh r0, [r4, 0x2E] - ldr r2, [sp, 0xC] - lsls r0, r2, 4 - strh r0, [r4, 0x30] - subs r0, r3, r7 - lsls r0, 4 - ldr r3, _080DEB2C @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r3, r2] - bl __divsi3 - strh r0, [r4, 0x32] - mov r3, r9 - ldr r1, [sp, 0xC] - subs r0, r3, r1 - lsls r0, 4 - ldr r2, _080DEB2C @ =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r2, r3] - bl __divsi3 - strh r0, [r4, 0x34] - ldr r1, _080DEB2C @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x36] - mov r2, r10 - strh r2, [r4, 0x38] - mov r3, r9 - strh r3, [r4, 0x3A] - adds r6, 0x1C - adds r5, r6 - ldr r0, _080DEB30 @ =sub_80DE8D8 - str r0, [r5] - mov r1, r8 - ldr r0, [sp] - strh r1, [r0, 0x22] - movs r0, 0x1 - ldr r2, [sp] - strh r0, [r2, 0x20] -_080DEB0C: - ldr r0, _080DEB34 @ =sub_80DEB38 - ldr r3, [sp] - str r0, [r3] - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DEB24: .4byte gSpriteTemplate_83DAF08 -_080DEB28: .4byte gSprites -_080DEB2C: .4byte gBattleAnimArgs -_080DEB30: .4byte sub_80DE8D8 -_080DEB34: .4byte sub_80DEB38 - thumb_func_end sub_80DE918 - - thumb_func_start sub_80DEB38 -sub_80DEB38: @ 80DEB38 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080DEB5C @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080DEBEE - cmp r1, 0x1 - bgt _080DEB60 - cmp r1, 0 - beq _080DEB6E - b _080DECA4 - .align 2, 0 -_080DEB5C: .4byte gTasks -_080DEB60: - cmp r1, 0x2 - bne _080DEB66 - b _080DEC80 -_080DEB66: - cmp r1, 0x3 - bne _080DEB6C - b _080DEC94 -_080DEB6C: - b _080DECA4 -_080DEB6E: - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080DEBCE - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DEBCE - strh r1, [r4, 0x12] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DEBA4 - ldrh r1, [r4, 0x18] - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080DEBB2 - adds r0, r1, 0x1 - strh r0, [r4, 0x18] - b _080DEBB2 -_080DEBA4: - ldrh r1, [r4, 0x1A] - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080DEBB2 - subs r0, r1, 0x1 - strh r0, [r4, 0x1A] -_080DEBB2: - ldr r2, _080DEBE0 @ =REG_BLDALPHA - ldrh r0, [r4, 0x1A] - lsls r0, 8 - ldrh r1, [r4, 0x18] - orrs r0, r1 - strh r0, [r2] - movs r1, 0x16 - ldrsh r0, [r4, r1] - cmp r0, 0x17 - ble _080DEBCE - movs r0, 0 - strh r0, [r4, 0x16] - movs r0, 0x1 - strh r0, [r4, 0x14] -_080DEBCE: - ldrh r1, [r4, 0x1C] - movs r2, 0x1C - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080DEBE4 - subs r0, r1, 0x1 - strh r0, [r4, 0x1C] - b _080DECA4 - .align 2, 0 -_080DEBE0: .4byte REG_BLDALPHA -_080DEBE4: - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080DECA4 - b _080DEC8C -_080DEBEE: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DECA4 - movs r0, 0 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] - ands r0, r1 - lsls r0, 16 - cmp r0, 0 - beq _080DEC1E - ldrh r1, [r4, 0x18] - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080DEC2C - subs r0, r1, 0x1 - strh r0, [r4, 0x18] - b _080DEC2C -_080DEC1E: - ldrh r1, [r4, 0x1A] - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080DEC2C - adds r0, r1, 0x1 - strh r0, [r4, 0x1A] -_080DEC2C: - ldr r2, _080DEC48 @ =REG_BLDALPHA - ldrh r0, [r4, 0x1A] - lsls r0, 8 - ldrh r1, [r4, 0x18] - orrs r0, r1 - strh r0, [r2] - ldr r1, [r4, 0x18] - movs r0, 0x80 - lsls r0, 13 - cmp r1, r0 - bne _080DECA4 - movs r5, 0 - b _080DEC70 - .align 2, 0 -_080DEC48: .4byte REG_BLDALPHA -_080DEC4C: - adds r1, r5, 0 - adds r1, 0xD - lsls r1, 1 - adds r0, r4, 0 - adds r0, 0x8 - adds r0, r1 - movs r2, 0 - ldrsh r1, [r0, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080DEC7C @ =gSprites - adds r0, r1 - bl DestroySprite - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 -_080DEC70: - movs r1, 0x20 - ldrsh r0, [r4, r1] - cmp r5, r0 - blt _080DEC4C - b _080DEC8C - .align 2, 0 -_080DEC7C: .4byte gSprites -_080DEC80: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - cmp r0, 0 - ble _080DECA4 -_080DEC8C: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DECA4 -_080DEC94: - ldr r0, _080DECAC @ =REG_BLDCNT - movs r1, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080DECA4: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DECAC: .4byte REG_BLDCNT - thumb_func_end sub_80DEB38 - - thumb_func_start sub_80DECB0 -sub_80DECB0: @ 80DECB0 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _080DECF8 @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, _080DECFC @ =gBattle_WIN0V - strh r1, [r0] - ldr r1, _080DED00 @ =REG_WININ - ldr r2, _080DED04 @ =0x00003f3f - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - subs r2, 0x20 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x6 - movs r0, 0xC8 - strh r0, [r1] - adds r1, 0x4 - movs r0, 0x10 - strh r0, [r1] - ldr r0, _080DED08 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080DECF4 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DED0C -_080DECF4: - movs r6, 0x28 - b _080DED0E - .align 2, 0 -_080DECF8: .4byte gBattle_WIN0H -_080DECFC: .4byte gBattle_WIN0V -_080DED00: .4byte REG_WININ -_080DED04: .4byte 0x00003f3f -_080DED08: .4byte gAnimBankAttacker -_080DED0C: - movs r6, 0xC8 -_080DED0E: - ldr r1, _080DED4C @ =gBattle_WIN0H - lsls r3, r6, 16 - asrs r2, r3, 16 - lsls r0, r2, 8 - orrs r0, r2 - strh r0, [r1] - ldr r1, _080DED50 @ =gBattle_WIN0V - movs r5, 0x28 - ldr r0, _080DED54 @ =0x00002828 - strh r0, [r1] - lsrs r3, 16 - movs r1, 0xF0 - subs r1, r2 - movs r4, 0x48 - ldr r2, _080DED58 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r2 - strh r3, [r0, 0xA] - strh r1, [r0, 0xC] - strh r5, [r0, 0xE] - strh r4, [r0, 0x10] - strh r6, [r0, 0x12] - strh r5, [r0, 0x14] - ldr r1, _080DED5C @ =sub_80DED60 - str r1, [r0] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DED4C: .4byte gBattle_WIN0H -_080DED50: .4byte gBattle_WIN0V -_080DED54: .4byte 0x00002828 -_080DED58: .4byte gTasks -_080DED5C: .4byte sub_80DED60 - thumb_func_end sub_80DECB0 - - thumb_func_start sub_80DED60 -sub_80DED60: @ 80DED60 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x20 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080DEE80 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 - ldrh r1, [r4, 0x8] - adds r0, r1, 0x1 - strh r0, [r4, 0x8] - ldrh r5, [r4, 0xA] - ldrh r7, [r4, 0xC] - ldrh r0, [r4, 0xE] - mov r10, r0 - ldrh r2, [r4, 0x10] - str r2, [sp, 0xC] - ldrh r0, [r4, 0x12] - ldrh r2, [r4, 0x14] - mov r8, r2 - lsls r1, 16 - asrs r6, r1, 16 - cmp r6, 0xF - ble _080DED9C - b _080DEE8C -_080DED9C: - lsls r0, 16 - asrs r0, 16 - bl __floatsidf - str r0, [sp, 0x10] - str r1, [sp, 0x14] - lsls r0, r5, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _080DEE84 @ =0x3fb00000 - ldr r3, _080DEE88 @ =0x00000000 - bl __muldf3 - adds r5, r1, 0 - adds r4, r0, 0 - adds r0, r6, 0 - bl __floatsidf - str r0, [sp, 0x18] - str r1, [sp, 0x1C] - adds r1, r5, 0 - adds r0, r4, 0 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - ldr r0, [sp, 0x10] - ldr r1, [sp, 0x14] - bl __subdf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - lsls r0, r7, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _080DEE84 @ =0x3fb00000 - ldr r3, _080DEE88 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - ldr r0, [sp, 0x10] - ldr r1, [sp, 0x14] - bl __adddf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r7, r0, 16 - mov r1, r8 - lsls r0, r1, 16 - asrs r0, 16 - bl __floatsidf - adds r5, r1, 0 - adds r4, r0, 0 - mov r2, r10 - lsls r0, r2, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _080DEE84 @ =0x3fb00000 - ldr r3, _080DEE88 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - adds r1, r5, 0 - adds r0, r4, 0 - bl __subdf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r6, r0, 16 - ldr r1, [sp, 0xC] - lsls r0, r1, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _080DEE84 @ =0x3fb00000 - ldr r3, _080DEE88 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - adds r1, r5, 0 - adds r0, r4, 0 - bl __adddf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r5, r0, 16 - b _080DEEBA - .align 2, 0 -_080DEE80: .4byte gTasks -_080DEE84: .4byte 0x3fb00000 -_080DEE88: .4byte 0x00000000 -_080DEE8C: - movs r2, 0 - mov r9, r2 - movs r7, 0xF0 - movs r6, 0 - movs r5, 0x70 - str r6, [sp] - str r6, [sp, 0x4] - str r6, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r3, 0 - bl sub_80791A8 - lsls r0, 16 - lsrs r0, 16 - str r6, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r0, _080DEEDC @ =sub_80DEEE8 - str r0, [r4] -_080DEEBA: - ldr r1, _080DEEE0 @ =gBattle_WIN0H - mov r2, r9 - lsls r0, r2, 8 - orrs r7, r0 - strh r7, [r1] - ldr r1, _080DEEE4 @ =gBattle_WIN0V - lsls r0, r6, 8 - orrs r5, r0 - strh r5, [r1] - add sp, 0x20 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DEEDC: .4byte sub_80DEEE8 -_080DEEE0: .4byte gBattle_WIN0H -_080DEEE4: .4byte gBattle_WIN0V - thumb_func_end sub_80DED60 - - thumb_func_start sub_80DEEE8 -sub_80DEEE8: @ 80DEEE8 - push {r4,lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r0, _080DEF28 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - bne _080DEF20 - ldr r0, _080DEF2C @ =gBattle_WIN0H - strh r2, [r0] - ldr r0, _080DEF30 @ =gBattle_WIN0V - strh r2, [r0] - ldr r0, _080DEF34 @ =REG_WININ - ldr r4, _080DEF38 @ =0x00003f3f - adds r1, r4, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - adds r0, 0x6 - strh r2, [r0] - adds r0, 0x4 - strh r2, [r0] - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080DEF20: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DEF28: .4byte gPaletteFade -_080DEF2C: .4byte gBattle_WIN0H -_080DEF30: .4byte gBattle_WIN0V -_080DEF34: .4byte REG_WININ -_080DEF38: .4byte 0x00003f3f - thumb_func_end sub_80DEEE8 - - thumb_func_start sub_80DEF3C -sub_80DEF3C: @ 80DEF3C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r0, _080DEF68 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080DEF70 - movs r2, 0x18 - ldr r3, _080DEF6C @ =0x0000fffe - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r4, 0x3] - b _080DEF74 - .align 2, 0 -_080DEF68: .4byte gAnimBankAttacker -_080DEF6C: .4byte 0x0000fffe -_080DEF70: - ldr r2, _080DEF90 @ =0x0000ffe8 - movs r3, 0x2 -_080DEF74: - lsls r0, r2, 16 - asrs r0, 16 - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - strh r3, [r4, 0x30] - movs r0, 0x3C - strh r0, [r4, 0x2E] - ldr r0, _080DEF94 @ =sub_80DEF98 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DEF90: .4byte 0x0000ffe8 -_080DEF94: .4byte sub_80DEF98 - thumb_func_end sub_80DEF3C - - thumb_func_start sub_80DEF98 -sub_80DEF98: @ 80DEF98 - push {r4,lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x2E] - movs r2, 0x2E - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _080DEFAA - subs r0, r1, 0x1 - b _080DF00E -_080DEFAA: - ldrh r0, [r3, 0x30] - ldrh r4, [r3, 0x24] - adds r1, r0, r4 - strh r1, [r3, 0x24] - adds r0, r1, 0x7 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xE - bls _080DF010 - ldrh r0, [r3, 0x20] - adds r0, r1 - strh r0, [r3, 0x20] - movs r0, 0 - strh r0, [r3, 0x24] - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r4, _080DEFFC @ =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, _080DF000 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080DF00C - movs r0, 0x1E - strh r0, [r3, 0x2E] - ldr r0, _080DF004 @ =WaitAnimForDuration - str r0, [r3, 0x1C] - ldr r1, _080DF008 @ =sub_80DF018 - adds r0, r3, 0 - bl StoreSpriteCallbackInData - b _080DF010 - .align 2, 0 -_080DEFFC: .4byte 0x000003ff -_080DF000: .4byte 0xfffffc00 -_080DF004: .4byte WaitAnimForDuration -_080DF008: .4byte sub_80DF018 -_080DF00C: - movs r0, 0x28 -_080DF00E: - strh r0, [r3, 0x2E] -_080DF010: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DEF98 - - thumb_func_start sub_80DF018 -sub_80DF018: @ 80DF018 - push {r4,lr} - adds r3, r0, 0 - movs r0, 0x2E - ldrsh r2, [r3, r0] - cmp r2, 0 - bne _080DF044 - ldr r1, _080DF040 @ =REG_BLDCNT - movs r4, 0xFD - lsls r4, 6 - adds r0, r4, 0 - strh r0, [r1] - adds r1, 0x2 - movs r0, 0x10 - strh r0, [r1] - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - strh r2, [r3, 0x30] - strh r2, [r3, 0x32] - b _080DF082 - .align 2, 0 -_080DF040: .4byte REG_BLDCNT -_080DF044: - ldrh r1, [r3, 0x30] - movs r2, 0x30 - ldrsh r0, [r3, r2] - cmp r0, 0x1 - bgt _080DF054 - adds r0, r1, 0x1 - strh r0, [r3, 0x30] - b _080DF082 -_080DF054: - movs r0, 0 - strh r0, [r3, 0x30] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - ldr r2, _080DF088 @ =REG_BLDALPHA - movs r1, 0x10 - subs r1, r0 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r4, 0x32 - ldrsh r0, [r3, r4] - cmp r0, 0x10 - bne _080DF082 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DF08C @ =sub_80DF090 - str r0, [r3, 0x1C] -_080DF082: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF088: .4byte REG_BLDALPHA -_080DF08C: .4byte sub_80DF090 - thumb_func_end sub_80DF018 - - thumb_func_start sub_80DF090 -sub_80DF090: @ 80DF090 - push {lr} - ldr r1, _080DF0AC @ =REG_BLDCNT - movs r2, 0 - strh r2, [r1] - adds r1, 0x2 - strh r2, [r1] - ldr r1, _080DF0B0 @ =gBattle_WIN0H - strh r2, [r1] - ldr r1, _080DF0B4 @ =gBattle_WIN0V - strh r2, [r1] - bl DestroyAnimSprite - pop {r0} - bx r0 - .align 2, 0 -_080DF0AC: .4byte REG_BLDCNT -_080DF0B0: .4byte gBattle_WIN0H -_080DF0B4: .4byte gBattle_WIN0V - thumb_func_end sub_80DF090 - - thumb_func_start sub_80DF0B8 -sub_80DF0B8: @ 80DF0B8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0xC - bl Sin - strh r0, [r4, 0x24] - ldr r0, _080DF120 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080DF0DC - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] -_080DF0DC: - ldrh r0, [r4, 0x2E] - adds r0, 0x6 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - ldrh r1, [r4, 0x30] - adds r0, r1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080DF12C - ldr r0, _080DF124 @ =0x0000050b - strh r0, [r4, 0x3A] - ldr r1, _080DF128 @ =REG_BLDCNT - movs r2, 0xFD - lsls r2, 6 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldrh r0, [r4, 0x3A] - strh r0, [r1] - b _080DF17E - .align 2, 0 -_080DF120: .4byte gAnimBankAttacker -_080DF124: .4byte 0x0000050b -_080DF128: .4byte REG_BLDCNT -_080DF12C: - cmp r0, 0x1E - ble _080DF17E - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x3A] - lsls r0, r1, 16 - asrs r0, 24 - lsls r0, 16 - movs r2, 0xFF - ands r2, r1 - movs r1, 0x80 - lsls r1, 9 - adds r0, r1 - lsrs r3, r0, 16 - cmp r3, 0x10 - bls _080DF150 - movs r3, 0x10 -_080DF150: - subs r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r0, 0 - bge _080DF15C - movs r2, 0 -_080DF15C: - ldr r1, _080DF184 @ =REG_BLDALPHA - lsls r0, r3, 8 - orrs r0, r2 - strh r0, [r1] - strh r0, [r4, 0x3A] - cmp r3, 0x10 - bne _080DF17E - cmp r2, 0 - bne _080DF17E - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DF188 @ =sub_80DF18C - str r0, [r4, 0x1C] -_080DF17E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF184: .4byte REG_BLDALPHA -_080DF188: .4byte sub_80DF18C - thumb_func_end sub_80DF0B8 - - thumb_func_start sub_80DF18C -sub_80DF18C: @ 80DF18C - push {lr} - ldr r1, _080DF1A0 @ =REG_BLDCNT - movs r2, 0 - strh r2, [r1] - adds r1, 0x2 - strh r2, [r1] - bl DestroyAnimSprite - pop {r0} - bx r0 - .align 2, 0 -_080DF1A0: .4byte REG_BLDCNT - thumb_func_end sub_80DF18C - - thumb_func_start sub_80DF1A4 -sub_80DF1A4: @ 80DF1A4 - push {r4-r6,lr} - mov r6, r8 - push {r6} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080DF23C @ =gTasks - adds r4, r0 - movs r6, 0 - strh r6, [r4, 0x8] - movs r0, 0x10 - mov r8, r0 - mov r2, r8 - strh r2, [r4, 0xA] - ldr r5, _080DF240 @ =gAnimBankAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1A] - ldrb r0, [r5] - bl sub_8077FC0 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldrb r0, [r5] - movs r1, 0x1 - bl sub_807A100 - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - asrs r1, 1 - adds r1, 0x8 - strh r1, [r4, 0x1E] - strh r6, [r4, 0x16] - ldrb r0, [r5] - bl sub_8079ED4 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x12] - ldrb r0, [r5] - bl sub_8079E90 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x2 - strh r0, [r4, 0x14] - strh r6, [r4, 0xE] - mov r0, r8 - strh r0, [r4, 0x10] - ldr r1, _080DF244 @ =REG_BLDCNT - movs r2, 0xFD - lsls r2, 6 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r2, 0x80 - lsls r2, 5 - adds r0, r2, 0 - strh r0, [r1] - strh r6, [r4, 0x18] - ldr r0, _080DF248 @ =sub_80DF24C - str r0, [r4] - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DF23C: .4byte gTasks -_080DF240: .4byte gAnimBankAttacker -_080DF244: .4byte REG_BLDCNT -_080DF248: .4byte sub_80DF24C - thumb_func_end sub_80DF1A4 - - thumb_func_start sub_80DF24C -sub_80DF24C: @ 80DF24C - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, _080DF270 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bls _080DF266 - b _080DF3CC -_080DF266: - lsls r0, 2 - ldr r1, _080DF274 @ =_080DF278 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DF270: .4byte gTasks -_080DF274: .4byte _080DF278 - .align 2, 0 -_080DF278: - .4byte _080DF290 - .4byte _080DF300 - .4byte _080DF342 - .4byte _080DF356 - .4byte _080DF3AC - .4byte _080DF3BC -_080DF290: - movs r6, 0 -_080DF292: - movs r2, 0x1A - ldrsh r1, [r4, r2] - movs r0, 0x1C - ldrsh r2, [r4, r0] - ldrb r3, [r4, 0x14] - ldr r0, _080DF2F4 @ =gSpriteTemplate_83DAF80 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080DF2E6 - ldr r1, _080DF2F8 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r5, r0, r1 - strh r7, [r5, 0x2E] - ldr r0, _080DF2FC @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - movs r1, 0 - lsls r0, 24 - cmp r0, 0 - bne _080DF2C8 - movs r1, 0x1 -_080DF2C8: - strh r1, [r5, 0x30] - movs r0, 0x2A - muls r0, r6 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r4, 0x1E] - strh r0, [r5, 0x34] - lsls r0, r6, 1 - adds r0, r6 - lsls r0, 1 - strh r0, [r5, 0x38] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] -_080DF2E6: - adds r0, r6, 0x1 - lsls r0, 16 - lsrs r6, r0, 16 - cmp r6, 0x5 - bls _080DF292 - b _080DF3B4 - .align 2, 0 -_080DF2F4: .4byte gSpriteTemplate_83DAF80 -_080DF2F8: .4byte gSprites -_080DF2FC: .4byte gAnimBankAttacker -_080DF300: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DF31E - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0xD - bgt _080DF32C - adds r0, r1, 0x1 - strh r0, [r4, 0xE] - b _080DF32C -_080DF31E: - ldrh r1, [r4, 0x10] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0x4 - ble _080DF32C - subs r0, r1, 0x1 - strh r0, [r4, 0x10] -_080DF32C: - movs r1, 0xE - ldrsh r0, [r4, r1] - ldrh r3, [r4, 0xE] - ldrh r2, [r4, 0x10] - cmp r0, 0xE - bne _080DF39C - cmp r2, 0x4 - bne _080DF39C - movs r0, 0 - strh r0, [r4, 0xA] - b _080DF396 -_080DF342: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _080DF3CC - movs r0, 0 - strh r0, [r4, 0xA] - b _080DF3B4 -_080DF356: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DF374 - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080DF382 - subs r0, r1, 0x1 - strh r0, [r4, 0xE] - b _080DF382 -_080DF374: - ldrh r1, [r4, 0x10] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080DF382 - adds r0, r1, 0x1 - strh r0, [r4, 0x10] -_080DF382: - movs r1, 0xE - ldrsh r0, [r4, r1] - ldrh r3, [r4, 0xE] - ldrh r2, [r4, 0x10] - cmp r0, 0 - bne _080DF39C - cmp r2, 0x10 - bne _080DF39C - movs r0, 0x1 - strh r0, [r4, 0x18] -_080DF396: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080DF39C: - ldr r1, _080DF3A8 @ =REG_BLDALPHA - lsls r0, r2, 8 - orrs r0, r3 - strh r0, [r1] - b _080DF3CC - .align 2, 0 -_080DF3A8: .4byte REG_BLDALPHA -_080DF3AC: - movs r2, 0x16 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080DF3CC -_080DF3B4: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DF3CC -_080DF3BC: - ldr r0, _080DF3D4 @ =REG_BLDCNT - movs r1, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080DF3CC: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DF3D4: .4byte REG_BLDCNT - thumb_func_end sub_80DF24C - - thumb_func_start sub_80DF3D8 -sub_80DF3D8: @ 80DF3D8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DF3EA - ldrh r0, [r4, 0x32] - adds r0, 0x2 - b _080DF3EE -_080DF3EA: - ldrh r0, [r4, 0x32] - subs r0, 0x2 -_080DF3EE: - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x32] - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x32] - movs r2, 0x32 - ldrsh r0, [r4, r2] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - subs r0, 0x41 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7E - bhi _080DF430 - ldr r2, _080DF42C @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x12] - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - b _080DF444 - .align 2, 0 -_080DF42C: .4byte gTasks -_080DF430: - ldr r2, _080DF498 @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - movs r2, 0x3 - ldrb r1, [r0, 0x12] - ands r1, r2 -_080DF444: - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - lsls r0, 3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - movs r1, 0x7 - bl Sin - strh r0, [r4, 0x26] - ldr r2, _080DF498 @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r1, r0, r2 - movs r2, 0x18 - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _080DF492 - ldrh r0, [r1, 0x16] - subs r0, 0x1 - strh r0, [r1, 0x16] - adds r0, r4, 0 - bl DestroySprite -_080DF492: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF498: .4byte gTasks - thumb_func_end sub_80DF3D8 - - thumb_func_start sub_80DF49C -sub_80DF49C: @ 80DF49C - adds r3, r0, 0 - adds r3, 0x3E - ldrb r1, [r3] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r3] - ldr r2, _080DF4E0 @ =gBankSpriteIds - ldr r1, _080DF4E4 @ =gAnimBankAttacker - ldrb r1, [r1] - adds r1, r2 - ldrb r1, [r1] - strh r1, [r0, 0x38] - movs r1, 0x80 - strh r1, [r0, 0x2E] - movs r1, 0xA - strh r1, [r0, 0x30] - ldr r2, _080DF4E8 @ =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x32] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x34] - ldr r1, _080DF4EC @ =sub_80DF4F4 - str r1, [r0, 0x1C] - ldr r2, _080DF4F0 @ =gSprites - movs r3, 0x38 - ldrsh r1, [r0, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - adds r1, 0x8 - strh r1, [r0, 0x22] - bx lr - .align 2, 0 -_080DF4E0: .4byte gBankSpriteIds -_080DF4E4: .4byte gAnimBankAttacker -_080DF4E8: .4byte gBattleAnimArgs -_080DF4EC: .4byte sub_80DF4F4 -_080DF4F0: .4byte gSprites - thumb_func_end sub_80DF49C - - thumb_func_start sub_80DF4F4 -sub_80DF4F4: @ 80DF4F4 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x34] - movs r1, 0x34 - ldrsh r3, [r5, r1] - cmp r3, 0 - beq _080DF55C - subs r0, 0x1 - strh r0, [r5, 0x34] - movs r2, 0x2E - ldrsh r0, [r5, r2] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Sin - ldr r4, _080DF554 @ =gSprites - movs r1, 0x38 - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x24] - movs r2, 0x2E - ldrsh r0, [r5, r2] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Cos - movs r1, 0x38 - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x26] - ldrh r0, [r5, 0x32] - ldrh r2, [r5, 0x2E] - adds r1, r0, r2 - strh r1, [r5, 0x2E] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0xFF - ble _080DF590 - ldr r2, _080DF558 @ =0xffffff00 - adds r0, r1, r2 - strh r0, [r5, 0x2E] - b _080DF590 - .align 2, 0 -_080DF554: .4byte gSprites -_080DF558: .4byte 0xffffff00 -_080DF55C: - ldr r2, _080DF598 @ =gSprites - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x24] - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x26] - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - subs r1, 0x8 - strh r1, [r0, 0x22] - ldr r0, _080DF59C @ =move_anim_8074EE0 - str r0, [r5, 0x1C] -_080DF590: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DF598: .4byte gSprites -_080DF59C: .4byte move_anim_8074EE0 - thumb_func_end sub_80DF4F4 - - .align 2, 0 @ Don't pad with nop. @@ -336,7 +336,7 @@ _080D7976: ldr r1, _080D79AC @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData - ldr r0, _080D79B0 @ =StartTranslateAnimSpriteByDeltas + ldr r0, _080D79B0 @ =StartAnimLinearTranslation str r0, [r4, 0x1C] pop {r4} pop {r0} @@ -345,7 +345,7 @@ _080D7976: _080D79A4: .4byte gBattleAnimArgs _080D79A8: .4byte gAnimBankTarget _080D79AC: .4byte DestroyAnimSprite -_080D79B0: .4byte StartTranslateAnimSpriteByDeltas +_080D79B0: .4byte StartAnimLinearTranslation thumb_func_end sub_80D792C thumb_func_start sub_80D79B4 @@ -1186,7 +1186,7 @@ _080D800C: adds r0, r1 strh r0, [r5, 0x36] adds r0, r5, 0 - bl InitAnimSpriteTranslationDeltas + bl InitAnimLinearTranslation movs r0, 0x40 strh r0, [r5, 0x38] ldr r1, _080D8044 @ =sub_80D8048 @@ -1206,7 +1206,7 @@ _080D8044: .4byte sub_80D8048 sub_80D8048: @ 80D8048 push {r4,lr} adds r4, r0, 0 - bl TranslateAnimSpriteByDeltas + bl TranslateAnimLinear lsls r0, 24 cmp r0, 0 bne _080D80D2 @@ -2192,7 +2192,7 @@ _080D8824: strb r0, [r1] _080D8858: adds r0, r5, 0 - bl InitAnimSpriteTranslationDeltas + bl InitAnimLinearTranslation ldr r0, _080D8870 @ =sub_80D8874 str r0, [r5, 0x1C] pop {r3} @@ -2228,7 +2228,7 @@ _080D8894: b _080D8AD0 _080D8896: adds r0, r4, 0 - bl TranslateAnimSpriteByDeltas + bl TranslateAnimLinear ldr r1, _080D88C0 @ =gSineTable movs r2, 0x38 ldrsh r0, [r4, r2] @@ -2326,13 +2326,13 @@ _080D893A: ands r0, r1 strh r0, [r4, 0x38] adds r0, r4, 0 - bl InitAnimSpriteTranslationDeltas + bl InitAnimLinearTranslation b _080D8AD0 .align 2, 0 _080D8964: .4byte gSineTable _080D8968: adds r0, r4, 0 - bl TranslateAnimSpriteByDeltas + bl TranslateAnimLinear ldr r1, _080D89C8 @ =gSineTable movs r2, 0x38 ldrsh r0, [r4, r2] @@ -2484,7 +2484,7 @@ _080D8A7A: _080D8A90: .4byte 0x0000fff0 _080D8A94: adds r0, r4, 0 - bl TranslateAnimSpriteByDeltas + bl TranslateAnimLinear lsls r0, 24 cmp r0, 0 beq _080D8AD0 @@ -3025,7 +3025,7 @@ _080D8E92: ldrh r0, [r6, 0xA] strh r0, [r5, 0x38] adds r0, r5, 0 - bl InitAnimSpriteTranslationOverDuration + bl InitAnimArcTranslation ldr r0, _080D8EDC @ =sub_80D8EE0 str r0, [r5, 0x1C] pop {r4-r6} @@ -3043,7 +3043,7 @@ _080D8EDC: .4byte sub_80D8EE0 sub_80D8EE0: @ 80D8EE0 push {r4,lr} adds r4, r0, 0 - bl TranslateAnimSpriteLinearAndSine + bl TranslateAnimArc lsls r0, 24 cmp r0, 0 beq _080D8F02 diff --git a/asm/normal.s b/asm/normal.s deleted file mode 100644 index fb2fdfdf7..000000000 --- a/asm/normal.s +++ /dev/null @@ -1,2751 +0,0 @@ - .include "constants/gba_constants.inc" - .include "include/macros.inc" - - .syntax unified - - .text - - @ normal - - thumb_func_start sub_80E2E10 -sub_80E2E10: @ 80E2E10 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - adds r2, r5, 0 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080E2E3C @ =gTasks - adds r4, r0, r1 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E2ED4 - ldrh r1, [r4, 0xA] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080E2E40 - subs r0, r1, 0x1 - strh r0, [r4, 0xA] - b _080E2EE2 - .align 2, 0 -_080E2E3C: .4byte gTasks -_080E2E40: - ldrb r0, [r4, 0x8] - bl duplicate_obj_of_side_rel2move_in_transparent_mode - strh r0, [r4, 0x14] - lsls r0, 16 - cmp r0, 0 - blt _080E2EBE - ldr r6, _080E2ECC @ =gSprites - movs r1, 0x14 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r3, r1, r6 - movs r2, 0x8 - ldrsh r0, [r4, r2] - movs r2, 0x2 - cmp r0, 0 - beq _080E2E68 - movs r2, 0x1 -_080E2E68: - lsls r2, 2 - ldrb r1, [r3, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r3, 0x5] - movs r0, 0x14 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r4, 0xE] - strh r1, [r0, 0x2E] - movs r2, 0x14 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r5, [r0, 0x30] - movs r0, 0x14 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0x5 - strh r1, [r0, 0x32] - movs r2, 0x14 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r6, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _080E2ED0 @ =sub_80E2EE8 - str r1, [r0] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] -_080E2EBE: - ldrh r0, [r4, 0x10] - subs r0, 0x1 - strh r0, [r4, 0x10] - ldrh r0, [r4, 0xC] - strh r0, [r4, 0xA] - b _080E2EE2 - .align 2, 0 -_080E2ECC: .4byte gSprites -_080E2ED0: .4byte sub_80E2EE8 -_080E2ED4: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E2EE2 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E2EE2: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E2E10 - - thumb_func_start sub_80E2EE8 -sub_80E2EE8: @ 80E2EE8 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080E2EFC - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _080E2F20 -_080E2EFC: - ldr r3, _080E2F28 @ =gTasks - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x30 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl obj_delete_but_dont_free_vram -_080E2F20: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2F28: .4byte gTasks - thumb_func_end sub_80E2EE8 - - thumb_func_start sub_80E2F2C -sub_80E2F2C: @ 80E2F2C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r7, 0 - ldr r0, _080E3038 @ =gBattle_WIN0H - strh r7, [r0] - ldr r0, _080E303C @ =gBattle_WIN0V - strh r7, [r0] - ldr r1, _080E3040 @ =REG_WININ - ldr r2, _080E3044 @ =0x00003f3f - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r3, _080E3048 @ =0x00003f3d - adds r0, r3, 0 - strh r0, [r1] - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - orrs r0, r1 - strh r0, [r2] - ldr r1, _080E304C @ =REG_BLDCNT - ldr r2, _080E3050 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r3, _080E3054 @ =0x00000c08 - adds r0, r3, 0 - strh r0, [r1] - ldr r4, _080E3058 @ =REG_BG1CNT - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - mov r8, r0 - ands r0, r1 - strb r0, [r4] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - ldrb r0, [r4, 0x1] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r4, 0x1] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E2FAC - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080E2FAC: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080E3028 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E3028 - ldr r5, _080E305C @ =gAnimBankAttacker - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _080E2FDC - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - bne _080E3028 -_080E2FDC: - ldrb r0, [r5] - movs r6, 0x2 - eors r0, r6 - bl IsAnimBankSpriteVisible - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E3028 - ldr r3, _080E3060 @ =gSprites - ldr r1, _080E3064 @ =gBankSpriteIds - ldrb r0, [r5] - eors r0, r6 - adds r0, r1 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - ldrb r1, [r4] - mov r0, r8 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4] - movs r7, 0x1 -_080E3028: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E306C - ldr r0, _080E3068 @ =gSharedMem + 0x19348 - ldrh r4, [r0] - b _080E30B4 - .align 2, 0 -_080E3038: .4byte gBattle_WIN0H -_080E303C: .4byte gBattle_WIN0V -_080E3040: .4byte REG_WININ -_080E3044: .4byte 0x00003f3f -_080E3048: .4byte 0x00003f3d -_080E304C: .4byte REG_BLDCNT -_080E3050: .4byte 0x00003f42 -_080E3054: .4byte 0x00000c08 -_080E3058: .4byte REG_BG1CNT -_080E305C: .4byte gAnimBankAttacker -_080E3060: .4byte gSprites -_080E3064: .4byte gBankSpriteIds -_080E3068: .4byte gSharedMem + 0x19348 -_080E306C: - ldr r4, _080E308C @ =gAnimBankAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E3098 - ldr r1, _080E3090 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E3094 @ =gEnemyParty - b _080E30A8 - .align 2, 0 -_080E308C: .4byte gAnimBankAttacker -_080E3090: .4byte gBattlerPartyIndexes -_080E3094: .4byte gEnemyParty -_080E3098: - ldr r1, _080E3160 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E3164 @ =gPlayerParty -_080E30A8: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 -_080E30B4: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080E3168 @ =gAnimBankAttacker - ldrb r0, [r0] - adds r1, r5, 0 - adds r2, r4, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r4, r0, 24 - mov r0, sp - bl sub_8078914 - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0xC] - ldr r2, _080E316C @ =0x040000d4 - add r0, sp, 0xC - str r0, [r2] - str r1, [r2, 0x4] - ldr r0, _080E3170 @ =0x85000400 - str r0, [r2, 0x8] - ldr r0, [r2, 0x8] - ldr r0, _080E3174 @ =gUnknown_08D20A30 - bl LZDecompressVram - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E3106 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80763FC -_080E3106: - ldr r0, _080E3178 @ =gUnknown_08D20A14 - ldr r1, [sp] - bl LZDecompressVram - ldr r0, _080E317C @ =gUnknown_083DB568 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - adds r1, 0x1 - movs r2, 0x2 - bl LoadPalette - ldr r2, _080E3180 @ =gBattle_BG1_X - ldr r0, _080E3184 @ =gSprites - lsls r1, r5, 4 - adds r1, r5 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x20] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldr r2, _080E3188 @ =gBattle_BG1_Y - ldrh r0, [r1, 0x22] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldr r1, _080E318C @ =gTasks - mov r2, r9 - lsls r0, r2, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - strh r4, [r0, 0x8] - strh r7, [r0, 0x14] - ldr r1, _080E3190 @ =sub_80E3194 - str r1, [r0] - add sp, 0x10 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3160: .4byte gBattlerPartyIndexes -_080E3164: .4byte gPlayerParty -_080E3168: .4byte gAnimBankAttacker -_080E316C: .4byte 0x040000d4 -_080E3170: .4byte 0x85000400 -_080E3174: .4byte gUnknown_08D20A30 -_080E3178: .4byte gUnknown_08D20A14 -_080E317C: .4byte gUnknown_083DB568 -_080E3180: .4byte gBattle_BG1_X -_080E3184: .4byte gSprites -_080E3188: .4byte gBattle_BG1_Y -_080E318C: .4byte gTasks -_080E3190: .4byte sub_80E3194 - thumb_func_end sub_80E2F2C - - thumb_func_start sub_80E3194 -sub_80E3194: @ 80E3194 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080E32AC @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x1C] - adds r0, 0x4 - movs r5, 0 - strh r0, [r4, 0x1C] - ldr r7, _080E32B0 @ =gBattle_BG1_Y - ldrh r2, [r7] - subs r1, r2, 0x4 - strh r1, [r7] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x40 - bne _080E329E - strh r5, [r4, 0x1C] - adds r0, r2, 0 - adds r0, 0x3C - strh r0, [r7] - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080E329E - movs r0, 0 - bl sub_8076464 - ldr r0, _080E32B4 @ =gBattle_WIN0H - strh r5, [r0] - ldr r0, _080E32B8 @ =gBattle_WIN0V - strh r5, [r0] - ldr r0, _080E32BC @ =REG_WININ - ldr r2, _080E32C0 @ =0x00003f3f - adds r1, r2, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E3208 - ldr r2, _080E32C4 @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080E3208: - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - eors r0, r1 - strh r0, [r2] - ldr r0, _080E32C8 @ =REG_BLDCNT - strh r5, [r0] - adds r0, 0x2 - strh r5, [r0] - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r0, _080E32CC @ =gSprites - mov r8, r0 - movs r2, 0x8 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r8 - bl DestroySprite - mov r0, sp - bl sub_8078914 - ldr r2, [sp, 0x4] - str r5, [sp, 0xC] - ldr r1, _080E32D0 @ =0x040000d4 - add r0, sp, 0xC - str r0, [r1] - str r2, [r1, 0x4] - ldr r0, _080E32D4 @ =0x85000200 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - movs r3, 0x14 - ldrsh r0, [r4, r3] - cmp r0, 0x1 - bne _080E3288 - ldr r2, _080E32D8 @ =gBankSpriteIds - ldr r0, _080E32DC @ =gAnimBankAttacker - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - adds r0, r2 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - add r2, r8 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] -_080E3288: - ldr r2, _080E32C4 @ =REG_BG1CNT - ldrb r1, [r2, 0x1] - movs r0, 0x21 - negs r0, r0 - ands r0, r1 - strb r0, [r2, 0x1] - movs r0, 0 - strh r0, [r7] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080E329E: - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E32AC: .4byte gTasks -_080E32B0: .4byte gBattle_BG1_Y -_080E32B4: .4byte gBattle_WIN0H -_080E32B8: .4byte gBattle_WIN0V -_080E32BC: .4byte REG_WININ -_080E32C0: .4byte 0x00003f3f -_080E32C4: .4byte REG_BG1CNT -_080E32C8: .4byte REG_BLDCNT -_080E32CC: .4byte gSprites -_080E32D0: .4byte 0x040000d4 -_080E32D4: .4byte 0x85000200 -_080E32D8: .4byte gBankSpriteIds -_080E32DC: .4byte gAnimBankAttacker - thumb_func_end sub_80E3194 - - thumb_func_start sub_80E32E0 -sub_80E32E0: @ 80E32E0 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r3, r0, 24 - movs r2, 0 - ldr r0, _080E332C @ =gTasks - mov r12, r0 - ldr r1, _080E3330 @ =sub_80E3338 - mov r8, r1 - lsls r1, r3, 2 - adds r0, r1, r3 - lsls r4, r0, 3 - mov r7, r12 - adds r7, 0x8 - adds r5, r1, 0 - ldr r6, _080E3334 @ =gBattleAnimArgs -_080E3302: - lsls r0, r2, 1 - adds r1, r0, r4 - adds r1, r7 - adds r0, r6 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x7 - bls _080E3302 - adds r0, r5, r3 - lsls r0, 3 - add r0, r12 - mov r1, r8 - str r1, [r0] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E332C: .4byte gTasks -_080E3330: .4byte sub_80E3338 -_080E3334: .4byte gBattleAnimArgs - thumb_func_end sub_80E32E0 - - thumb_func_start sub_80E3338 -sub_80E3338: @ 80E3338 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x24 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r0, 0 - str r0, [sp, 0x1C] - movs r1, 0 - str r1, [sp, 0x20] - add r7, sp, 0xC - ldr r2, _080E3388 @ =gTasks - mov r3, r9 - lsls r1, r3, 2 - adds r0, r1, r3 - lsls r0, 3 - mov r10, r1 - adds r1, r2, 0 - adds r1, 0x8 - adds r1, r0, r1 - adds r3, r7, 0 - movs r4, 0 - movs r2, 0x7 -_080E336C: - ldrh r0, [r1] - strh r0, [r3] - strh r4, [r1] - adds r1, 0x2 - adds r3, 0x2 - subs r2, 0x1 - cmp r2, 0 - bge _080E336C - movs r1, 0x4 - ldrsh r0, [r7, r1] - cmp r0, 0 - bne _080E3390 - ldr r0, _080E338C @ =gAnimBankAttacker - b _080E3392 - .align 2, 0 -_080E3388: .4byte gTasks -_080E338C: .4byte gAnimBankAttacker -_080E3390: - ldr r0, _080E34B4 @ =gAnimBankTarget -_080E3392: - ldrb r5, [r0] - movs r0, 0x2 - mov r8, r5 - mov r2, r8 - eors r2, r0 - mov r8, r2 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E33BC - movs r3, 0x6 - ldrsh r0, [r7, r3] - cmp r0, 0 - beq _080E33C0 - mov r0, r8 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _080E33C0 -_080E33BC: - movs r0, 0 - strh r0, [r7, 0x6] -_080E33C0: - ldr r0, _080E34B8 @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, _080E34BC @ =gBattle_WIN0V - strh r1, [r0] - ldr r1, _080E34C0 @ =REG_WININ - ldr r2, _080E34C4 @ =0x00003f3f - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r3, _080E34C8 @ =0x00003f3d - adds r0, r3, 0 - strh r0, [r1] - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - orrs r0, r1 - strh r0, [r2] - ldr r1, _080E34CC @ =REG_BLDCNT - ldr r2, _080E34D0 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r3, 0x80 - lsls r3, 5 - adds r0, r3, 0 - strh r0, [r1] - ldr r4, _080E34D4 @ =REG_BG1CNT - ldrb r1, [r4] - movs r6, 0x4 - negs r6, r6 - adds r0, r6, 0 - ands r0, r1 - strb r0, [r4] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - ldrb r0, [r4, 0x1] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r4, 0x1] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E3432 - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080E3432: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080E34A4 - movs r1, 0x6 - ldrsh r0, [r7, r1] - cmp r0, 0 - bne _080E34A4 - adds r0, r5, 0 - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _080E345E - adds r0, r5, 0 - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - bne _080E34A4 -_080E345E: - mov r0, r8 - bl IsAnimBankSpriteVisible - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E34A4 - ldr r1, _080E34D8 @ =gSprites - ldr r0, _080E34DC @ =gBankSpriteIds - add r0, r8 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r1 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - ldrb r1, [r4] - adds r0, r6, 0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4] - movs r2, 0x1 - str r2, [sp, 0x20] -_080E34A4: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E34E4 - ldr r0, _080E34E0 @ =gSharedMem + 0x19348 - ldrh r4, [r0] - b _080E3522 - .align 2, 0 -_080E34B4: .4byte gAnimBankTarget -_080E34B8: .4byte gBattle_WIN0H -_080E34BC: .4byte gBattle_WIN0V -_080E34C0: .4byte REG_WININ -_080E34C4: .4byte 0x00003f3f -_080E34C8: .4byte 0x00003f3d -_080E34CC: .4byte REG_BLDCNT -_080E34D0: .4byte 0x00003f42 -_080E34D4: .4byte REG_BG1CNT -_080E34D8: .4byte gSprites -_080E34DC: .4byte gBankSpriteIds -_080E34E0: .4byte gSharedMem + 0x19348 -_080E34E4: - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E3508 - ldr r1, _080E3500 @ =gBattlerPartyIndexes - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E3504 @ =gEnemyParty - b _080E3516 - .align 2, 0 -_080E3500: .4byte gBattlerPartyIndexes -_080E3504: .4byte gEnemyParty -_080E3508: - ldr r1, _080E3568 @ =gBattlerPartyIndexes - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E356C @ =gPlayerParty -_080E3516: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 -_080E3522: - ldr r6, _080E3570 @ =gBankSpriteIds - adds r0, r5, r6 - ldrb r1, [r0] - adds r0, r5, 0 - adds r2, r4, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r5, r0, 24 - movs r3, 0x6 - ldrsh r0, [r7, r3] - cmp r0, 0 - beq _080E3550 - mov r1, r8 - adds r0, r1, r6 - ldrb r1, [r0] - mov r0, r8 - adds r2, r4, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x1C] -_080E3550: - mov r0, sp - bl sub_8078914 - movs r2, 0 - ldrsh r0, [r7, r2] - cmp r0, 0 - bne _080E3578 - ldr r0, _080E3574 @ =gBattleStatMask1_Tilemap - ldr r1, [sp, 0x4] - bl LZDecompressVram - b _080E3580 - .align 2, 0 -_080E3568: .4byte gBattlerPartyIndexes -_080E356C: .4byte gPlayerParty -_080E3570: .4byte gBankSpriteIds -_080E3574: .4byte gBattleStatMask1_Tilemap -_080E3578: - ldr r0, _080E35B0 @ =gBattleStatMask2_Tilemap - ldr r1, [sp, 0x4] - bl LZDecompressVram -_080E3580: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E3598 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80763FC -_080E3598: - ldr r0, _080E35B4 @ =gBattleStatMask_Gfx - ldr r1, [sp] - bl LZDecompressVram - ldrh r0, [r7, 0x2] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _080E35BC - ldr r0, _080E35B8 @ =gBattleStatMask2_Pal - b _080E35FE - .align 2, 0 -_080E35B0: .4byte gBattleStatMask2_Tilemap -_080E35B4: .4byte gBattleStatMask_Gfx -_080E35B8: .4byte gBattleStatMask2_Pal -_080E35BC: - cmp r0, 0x1 - bne _080E35C8 - ldr r0, _080E35C4 @ =gBattleStatMask1_Pal - b _080E35FE - .align 2, 0 -_080E35C4: .4byte gBattleStatMask1_Pal -_080E35C8: - cmp r0, 0x2 - bne _080E35D4 - ldr r0, _080E35D0 @ =gBattleStatMask3_Pal - b _080E35FE - .align 2, 0 -_080E35D0: .4byte gBattleStatMask3_Pal -_080E35D4: - cmp r0, 0x3 - bne _080E35E0 - ldr r0, _080E35DC @ =gBattleStatMask4_Pal - b _080E35FE - .align 2, 0 -_080E35DC: .4byte gBattleStatMask4_Pal -_080E35E0: - cmp r0, 0x4 - bne _080E35EC - ldr r0, _080E35E8 @ =gBattleStatMask6_Pal - b _080E35FE - .align 2, 0 -_080E35E8: .4byte gBattleStatMask6_Pal -_080E35EC: - cmp r0, 0x5 - bne _080E35F8 - ldr r0, _080E35F4 @ =gBattleStatMask7_Pal - b _080E35FE - .align 2, 0 -_080E35F4: .4byte gBattleStatMask7_Pal -_080E35F8: - cmp r0, 0x6 - bne _080E3610 - ldr r0, _080E360C @ =gBattleStatMask8_Pal -_080E35FE: - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - b _080E361E - .align 2, 0 -_080E360C: .4byte gBattleStatMask8_Pal -_080E3610: - ldr r0, _080E3644 @ =gBattleStatMask5_Pal - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette -_080E361E: - ldr r2, _080E3648 @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r2] - ldr r0, _080E364C @ =gBattle_BG1_Y - strh r1, [r0] - movs r3, 0 - ldrsh r0, [r7, r3] - cmp r0, 0x1 - bne _080E3658 - movs r0, 0x40 - strh r0, [r2] - ldr r2, _080E3650 @ =gTasks - mov r0, r10 - add r0, r9 - lsls r0, 3 - adds r0, r2 - ldr r1, _080E3654 @ =0x0000fffd - strh r1, [r0, 0xA] - b _080E3668 - .align 2, 0 -_080E3644: .4byte gBattleStatMask5_Pal -_080E3648: .4byte gBattle_BG1_X -_080E364C: .4byte gBattle_BG1_Y -_080E3650: .4byte gTasks -_080E3654: .4byte 0x0000fffd -_080E3658: - ldr r0, _080E3680 @ =gTasks - mov r1, r10 - add r1, r9 - lsls r1, 3 - adds r1, r0 - movs r2, 0x3 - strh r2, [r1, 0xA] - adds r2, r0, 0 -_080E3668: - movs r1, 0x8 - ldrsh r0, [r7, r1] - cmp r0, 0 - bne _080E3684 - mov r0, r10 - add r0, r9 - lsls r0, 3 - adds r0, r2 - movs r1, 0xA - strh r1, [r0, 0x10] - movs r1, 0x14 - b _080E3692 - .align 2, 0 -_080E3680: .4byte gTasks -_080E3684: - mov r0, r10 - add r0, r9 - lsls r0, 3 - adds r0, r2 - movs r1, 0xD - strh r1, [r0, 0x10] - movs r1, 0x1E -_080E3692: - strh r1, [r0, 0x12] - mov r1, r10 - add r1, r9 - lsls r1, 3 - adds r1, r2 - strh r5, [r1, 0x8] - ldrh r0, [r7, 0x6] - strh r0, [r1, 0xC] - mov r2, sp - ldrh r2, [r2, 0x1C] - strh r2, [r1, 0xE] - mov r3, sp - ldrh r3, [r3, 0x20] - strh r3, [r1, 0x14] - ldr r0, _080E36D8 @ =gBankSpriteIds - add r0, r8 - ldrb r0, [r0] - strh r0, [r1, 0x16] - ldr r0, _080E36DC @ =sub_80E3704 - str r0, [r1] - movs r1, 0 - ldrsh r0, [r7, r1] - cmp r0, 0 - bne _080E36E0 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning2 - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xEF - bl PlaySE12WithPanning - b _080E36F4 - .align 2, 0 -_080E36D8: .4byte gBankSpriteIds -_080E36DC: .4byte sub_80E3704 -_080E36E0: - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning2 - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xF5 - bl PlaySE12WithPanning -_080E36F4: - add sp, 0x24 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E3338 - - thumb_func_start sub_80E3704 -sub_80E3704: @ 80E3704 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r2, _080E3730 @ =gBattle_BG1_Y - ldr r1, _080E3734 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0xA] - ldrh r1, [r2] - adds r0, r1 - strh r0, [r2] - movs r3, 0x26 - ldrsh r2, [r4, r3] - cmp r2, 0x1 - beq _080E3774 - cmp r2, 0x1 - bgt _080E3738 - cmp r2, 0 - beq _080E373E - b _080E3866 - .align 2, 0 -_080E3730: .4byte gBattle_BG1_Y -_080E3734: .4byte gTasks -_080E3738: - cmp r2, 0x2 - beq _080E378E - b _080E3866 -_080E373E: - ldrh r0, [r4, 0x1E] - adds r1, r0, 0x1 - strh r1, [r4, 0x1E] - lsls r0, 16 - cmp r0, 0 - bgt _080E374C - b _080E3866 -_080E374C: - strh r2, [r4, 0x1E] - ldrh r1, [r4, 0x20] - adds r1, 0x1 - strh r1, [r4, 0x20] - ldr r2, _080E3770 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r0, 0x20 - ldrsh r1, [r4, r0] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080E3866 - b _080E3786 - .align 2, 0 -_080E3770: .4byte REG_BLDALPHA -_080E3774: - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x12 - ldrsh r1, [r4, r3] - cmp r0, r1 - bne _080E3866 -_080E3786: - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] - b _080E3866 -_080E378E: - ldrh r0, [r4, 0x1E] - adds r1, r0, 0x1 - strh r1, [r4, 0x1E] - lsls r0, 16 - cmp r0, 0 - ble _080E3866 - movs r0, 0 - strh r0, [r4, 0x1E] - ldrh r1, [r4, 0x20] - subs r1, 0x1 - strh r1, [r4, 0x20] - ldr r7, _080E386C @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r7] - movs r0, 0x20 - ldrsh r5, [r4, r0] - cmp r5, 0 - bne _080E3866 - movs r0, 0 - bl sub_8076464 - ldr r0, _080E3870 @ =gBattle_WIN0H - strh r5, [r0] - ldr r0, _080E3874 @ =gBattle_WIN0V - strh r5, [r0] - ldr r0, _080E3878 @ =REG_WININ - ldr r2, _080E387C @ =0x00003f3f - adds r1, r2, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E37E8 - ldr r2, _080E3880 @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080E37E8: - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - eors r0, r1 - strh r0, [r2] - ldr r0, _080E3884 @ =REG_BLDCNT - strh r5, [r0] - strh r5, [r7] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r5, _080E3888 @ =gSprites - adds r0, r5 - bl DestroySprite - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E3828 - movs r2, 0xE - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite -_080E3828: - movs r3, 0x14 - ldrsh r0, [r4, r3] - cmp r0, 0x1 - bne _080E3854 - movs r1, 0x16 - ldrsh r0, [r4, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r5 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] -_080E3854: - ldr r2, _080E3880 @ =REG_BG1CNT - ldrb r1, [r2, 0x1] - movs r0, 0x21 - negs r0, r0 - ands r0, r1 - strb r0, [r2, 0x1] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080E3866: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E386C: .4byte REG_BLDALPHA -_080E3870: .4byte gBattle_WIN0H -_080E3874: .4byte gBattle_WIN0V -_080E3878: .4byte REG_WININ -_080E387C: .4byte 0x00003f3f -_080E3880: .4byte REG_BG1CNT -_080E3884: .4byte REG_BLDCNT -_080E3888: .4byte gSprites - thumb_func_end sub_80E3704 - - thumb_func_start sub_80E388C -sub_80E388C: @ 80E388C - push {r4-r6,lr} - sub sp, 0xC - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_80792C0 - adds r6, r0, 0 - movs r1, 0 - bl sub_80E39BC - ldr r0, _080E38EC @ =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r0 - lsrs r0, r6, 16 - movs r5, 0 - strh r0, [r4, 0x24] - str r5, [sp] - str r5, [sp, 0x4] - str r5, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80791A8 - adds r6, r0, 0 - ldr r1, _080E38F0 @ =0x0000ffff - ands r6, r1 - adds r0, r6, 0 - bl sub_80E39BC - strh r6, [r4, 0x26] - strh r5, [r4, 0x8] - strh r5, [r4, 0xA] - ldr r0, _080E38F4 @ =sub_80E38F8 - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E38EC: .4byte gTasks -_080E38F0: .4byte 0x0000ffff -_080E38F4: .4byte sub_80E38F8 - thumb_func_end sub_80E388C - - thumb_func_start sub_80E38F8 -sub_80E38F8: @ 80E38F8 - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E391C @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080E393C - cmp r1, 0x1 - bgt _080E3920 - cmp r1, 0 - beq _080E3926 - b _080E39B6 - .align 2, 0 -_080E391C: .4byte gTasks -_080E3920: - cmp r1, 0x2 - beq _080E39B0 - b _080E39B6 -_080E3926: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - ble _080E39B6 - strh r1, [r4, 0xA] - movs r0, 0x10 - strh r0, [r4, 0xC] - b _080E39A4 -_080E393C: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E39B6 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - movs r5, 0 - movs r6, 0x1 -_080E3958: - movs r1, 0x26 - ldrsh r0, [r4, r1] - asrs r0, r5 - ands r0, r6 - cmp r0, 0 - beq _080E3972 - lsls r0, r5, 20 - lsrs r0, 16 - ldrb r2, [r4, 0xC] - movs r1, 0x10 - ldr r3, _080E39AC @ =0x0000ffff - bl BlendPalette -_080E3972: - movs r1, 0x24 - ldrsh r0, [r4, r1] - asrs r0, r5 - ands r0, r6 - cmp r0, 0 - beq _080E3992 - lsls r0, r5, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r0, 16 - ldrb r2, [r4, 0xC] - movs r1, 0x10 - movs r3, 0 - bl BlendPalette -_080E3992: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xF - bls _080E3958 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E39B6 -_080E39A4: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E39B6 - .align 2, 0 -_080E39AC: .4byte 0x0000ffff -_080E39B0: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E39B6: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E38F8 - - thumb_func_start sub_80E39BC -sub_80E39BC: @ 80E39BC - push {r4-r6,lr} - adds r3, r0, 0 - lsls r1, 16 - lsrs r6, r1, 16 - movs r2, 0 -_080E39C6: - movs r0, 0x1 - ands r0, r3 - lsrs r4, r3, 1 - adds r5, r2, 0x1 - cmp r0, 0 - beq _080E39F2 - lsls r0, r2, 20 - lsrs r2, r0, 16 - adds r0, r2, 0 - adds r0, 0x10 - cmp r2, r0 - bge _080E39F2 - ldr r1, _080E3A04 @ =gPlttBufferFaded - adds r3, r0, 0 -_080E39E2: - lsls r0, r2, 1 - adds r0, r1 - strh r6, [r0] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, r3 - blt _080E39E2 -_080E39F2: - adds r3, r4, 0 - lsls r0, r5, 16 - lsrs r2, r0, 16 - cmp r2, 0x1F - bls _080E39C6 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E3A04: .4byte gPlttBufferFaded - thumb_func_end sub_80E39BC - - thumb_func_start sub_80E3A08 -sub_80E3A08: @ 80E3A08 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r4, 0 - movs r2, 0 - ldr r0, _080E3A50 @ =gAnimBankAttacker - ldrb r3, [r0] - movs r5, 0x1 -_080E3A18: - cmp r3, r2 - beq _080E3A26 - adds r1, r2, 0 - adds r1, 0x10 - adds r0, r5, 0 - lsls r0, r1 - orrs r4, r0 -_080E3A26: - adds r2, 0x1 - cmp r2, 0x3 - bls _080E3A18 - movs r2, 0x5 - ldr r0, _080E3A54 @ =gBattleAnimArgs - adds r1, r0, 0 - adds r1, 0x8 -_080E3A34: - ldrh r0, [r1] - strh r0, [r1, 0x2] - subs r1, 0x2 - subs r2, 0x1 - cmp r2, 0 - bne _080E3A34 - adds r0, r6, 0 - adds r1, r4, 0 - bl sub_80E2C8C - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E3A50: .4byte gAnimBankAttacker -_080E3A54: .4byte gBattleAnimArgs - thumb_func_end sub_80E3A08 - - thumb_func_start sub_80E3A58 -sub_80E3A58: @ 80E3A58 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0 - bl sub_80789D4 - ldr r0, _080E3AC0 @ =sub_80E3AD0 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, _080E3AC4 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E3A94 - ldr r0, _080E3AC8 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E3A94 - ldrh r0, [r4] - negs r0, r0 - strh r0, [r4] - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] -_080E3A94: - ldr r0, _080E3ACC @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r2, _080E3AC4 @ =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r1, 0xA] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0xC] - ldrh r0, [r2, 0x6] - strh r0, [r1, 0xE] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - adds r0, r6, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E3AC0: .4byte sub_80E3AD0 -_080E3AC4: .4byte gBattleAnimArgs -_080E3AC8: .4byte gAnimBankAttacker -_080E3ACC: .4byte gTasks - thumb_func_end sub_80E3A58 - - thumb_func_start sub_80E3AD0 -sub_80E3AD0: @ 80E3AD0 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080E3B3C @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r3, [r1, 0xA] - ldrh r0, [r1, 0x1C] - adds r3, r0 - movs r4, 0 - mov r12, r4 - strh r3, [r1, 0x1C] - ldrh r2, [r1, 0xC] - ldrh r7, [r1, 0x1E] - adds r2, r7 - strh r2, [r1, 0x1E] - ldr r6, _080E3B40 @ =gBattle_BG3_X - lsls r0, r3, 16 - asrs r0, 24 - ldrh r4, [r6] - adds r0, r4 - strh r0, [r6] - ldr r4, _080E3B44 @ =gBattle_BG3_Y - lsls r0, r2, 16 - asrs r0, 24 - ldrh r7, [r4] - adds r0, r7 - strh r0, [r4] - movs r0, 0xFF - ands r3, r0 - strh r3, [r1, 0x1C] - ands r2, r0 - strh r2, [r1, 0x1E] - ldr r0, _080E3B48 @ =gBattleAnimArgs - movs r3, 0xE - ldrsh r2, [r0, r3] - movs r7, 0xE - ldrsh r0, [r1, r7] - cmp r2, r0 - bne _080E3B36 - mov r0, r12 - strh r0, [r6] - strh r0, [r4] - movs r0, 0x1 - bl sub_80789D4 - adds r0, r5, 0 - bl DestroyTask -_080E3B36: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3B3C: .4byte gTasks -_080E3B40: .4byte gBattle_BG3_X -_080E3B44: .4byte gBattle_BG3_Y -_080E3B48: .4byte gBattleAnimArgs - thumb_func_end sub_80E3AD0 - - thumb_func_start sub_80E3B4C -sub_80E3B4C: @ 80E3B4C - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080E3B70 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - ldr r1, _080E3B74 @ =gBattleAnimArgs - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E3B70: .4byte gAnimBankAttacker -_080E3B74: .4byte gBattleAnimArgs - thumb_func_end sub_80E3B4C - - thumb_func_start sub_80E3B78 -sub_80E3B78: @ 80E3B78 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080E3B9C @ =gAnimBankTarget - ldrb r0, [r0] - bl GetBattlerSide - ldr r1, _080E3BA0 @ =gBattleAnimArgs - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E3B9C: .4byte gAnimBankTarget -_080E3BA0: .4byte gBattleAnimArgs - thumb_func_end sub_80E3B78 - - thumb_func_start sub_80E3BA4 -sub_80E3BA4: @ 80E3BA4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r5, _080E3BD0 @ =gBattleAnimArgs - movs r4, 0 - ldr r0, _080E3BD4 @ =gAnimBankAttacker - ldrb r2, [r0] - movs r0, 0x2 - ldr r1, _080E3BD8 @ =gAnimBankTarget - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bne _080E3BC0 - movs r4, 0x1 -_080E3BC0: - strh r4, [r5, 0xE] - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E3BD0: .4byte gBattleAnimArgs -_080E3BD4: .4byte gAnimBankAttacker -_080E3BD8: .4byte gAnimBankTarget - thumb_func_end sub_80E3BA4 - - thumb_func_start sub_80E3BDC -sub_80E3BDC: @ 80E3BDC - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r6, _080E3C3C @ =gSprites -_080E3BE6: - ldr r0, _080E3C40 @ =gAnimBankAttacker - ldrb r0, [r0] - cmp r4, r0 - beq _080E3C24 - lsls r0, r4, 24 - lsrs r0, 24 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080E3C24 - ldr r0, _080E3C44 @ =gBankSpriteIds - adds r0, r4, r0 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r6 - ldr r1, _080E3C48 @ =gBattleAnimArgs - adds r2, 0x3E - movs r0, 0x1 - ldrb r3, [r1] - ands r3, r0 - lsls r3, 2 - ldrb r0, [r2] - movs r7, 0x5 - negs r7, r7 - adds r1, r7, 0 - ands r0, r1 - orrs r0, r3 - strb r0, [r2] -_080E3C24: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _080E3BE6 - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3C3C: .4byte gSprites -_080E3C40: .4byte gAnimBankAttacker -_080E3C44: .4byte gBankSpriteIds -_080E3C48: .4byte gBattleAnimArgs - thumb_func_end sub_80E3BDC - - thumb_func_start sub_80E3C4C -sub_80E3C4C: @ 80E3C4C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x1C - ldr r1, [sp, 0x3C] - ldr r4, [sp, 0x40] - ldr r5, [sp, 0x44] - ldr r6, [sp, 0x48] - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - lsls r2, 16 - lsrs r2, 16 - str r2, [sp, 0xC] - lsls r3, 24 - lsrs r7, r3, 24 - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - lsls r4, 24 - lsrs r4, 24 - str r4, [sp, 0x10] - lsls r5, 24 - lsrs r5, 24 - str r5, [sp, 0x14] - lsls r6, 24 - lsrs r6, 24 - mov r10, r6 - movs r0, 0 - str r0, [sp, 0x18] - movs r0, 0x2 - adds r6, r7, 0 - eors r6, r0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E3CAE - mov r1, r8 - cmp r1, 0 - beq _080E3CB2 - adds r0, r6, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _080E3CB2 -_080E3CAE: - movs r2, 0 - mov r8, r2 -_080E3CB2: - ldr r0, _080E3D34 @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, _080E3D38 @ =gBattle_WIN0V - strh r1, [r0] - ldr r1, _080E3D3C @ =REG_WININ - ldr r3, _080E3D40 @ =0x00003f3f - adds r0, r3, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r2, _080E3D44 @ =0x00003f3d - adds r0, r2, 0 - strh r0, [r1] - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - orrs r0, r1 - strh r0, [r2] - ldr r1, _080E3D48 @ =REG_BLDCNT - ldr r2, _080E3D4C @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r3, 0x80 - lsls r3, 5 - adds r0, r3, 0 - strh r0, [r1] - ldr r4, _080E3D50 @ =REG_BG1CNT - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - ldrb r0, [r4, 0x1] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r4, 0x1] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E3D22 - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080E3D22: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E3D58 - ldr r0, _080E3D54 @ =gSharedMem + 0x19348 - ldrh r4, [r0] - b _080E3D96 - .align 2, 0 -_080E3D34: .4byte gBattle_WIN0H -_080E3D38: .4byte gBattle_WIN0V -_080E3D3C: .4byte REG_WININ -_080E3D40: .4byte 0x00003f3f -_080E3D44: .4byte 0x00003f3d -_080E3D48: .4byte REG_BLDCNT -_080E3D4C: .4byte 0x00003f42 -_080E3D50: .4byte REG_BG1CNT -_080E3D54: .4byte gSharedMem + 0x19348 -_080E3D58: - adds r0, r7, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E3D7C - ldr r1, _080E3D74 @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E3D78 @ =gEnemyParty - b _080E3D8A - .align 2, 0 -_080E3D74: .4byte gBattlerPartyIndexes -_080E3D78: .4byte gEnemyParty -_080E3D7C: - ldr r1, _080E3E48 @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E3E4C @ =gPlayerParty -_080E3D8A: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 -_080E3D96: - ldr r5, _080E3E50 @ =gBankSpriteIds - adds r0, r7, r5 - ldrb r1, [r0] - adds r0, r7, 0 - adds r2, r4, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r7, r0, 24 - mov r0, r8 - cmp r0, 0 - beq _080E3DC0 - adds r0, r6, r5 - ldrb r1, [r0] - adds r0, r6, 0 - adds r2, r4, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x18] -_080E3DC0: - mov r0, sp - bl sub_8078914 - ldr r1, [sp, 0x4] - ldr r0, [sp, 0x50] - bl LZDecompressVram - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E3DE6 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80763FC -_080E3DE6: - ldr r1, [sp] - ldr r0, [sp, 0x4C] - bl LZDecompressVram - mov r0, sp - ldrb r1, [r0, 0x8] - lsls r1, 4 - ldr r0, [sp, 0x54] - movs r2, 0x20 - bl LoadCompressedPalette - ldr r0, _080E3E54 @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080E3E58 @ =gBattle_BG1_Y - strh r1, [r0] - ldr r1, _080E3E5C @ =gTasks - mov r2, r9 - lsls r0, r2, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - mov r3, sp - ldrh r3, [r3, 0xC] - strh r3, [r0, 0xA] - mov r1, sp - ldrh r1, [r1, 0x10] - strh r1, [r0, 0x10] - mov r2, r10 - strh r2, [r0, 0x12] - mov r3, sp - ldrh r3, [r3, 0x14] - strh r3, [r0, 0x14] - strh r7, [r0, 0x8] - mov r1, r8 - strh r1, [r0, 0xC] - mov r2, sp - ldrh r2, [r2, 0x18] - strh r2, [r0, 0xE] - ldr r1, _080E3E60 @ =sub_80E3E64 - str r1, [r0] - add sp, 0x1C - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3E48: .4byte gBattlerPartyIndexes -_080E3E4C: .4byte gPlayerParty -_080E3E50: .4byte gBankSpriteIds -_080E3E54: .4byte gBattle_BG1_X -_080E3E58: .4byte gBattle_BG1_Y -_080E3E5C: .4byte gTasks -_080E3E60: .4byte sub_80E3E64 - thumb_func_end sub_80E3C4C - - thumb_func_start sub_80E3E64 -sub_80E3E64: @ 80E3E64 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080E3E9C @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r1 - movs r0, 0xA - ldrsh r2, [r3, r0] - adds r5, r1, 0 - cmp r2, 0 - bge _080E3E80 - negs r2, r2 -_080E3E80: - ldrh r0, [r3, 0x22] - adds r4, r0, r2 - strh r4, [r3, 0x22] - movs r1, 0xA - ldrsh r0, [r3, r1] - cmp r0, 0 - bge _080E3EA4 - ldr r2, _080E3EA0 @ =gBattle_BG1_Y - lsls r1, r4, 16 - asrs r1, 24 - ldrh r0, [r2] - subs r0, r1 - strh r0, [r2] - b _080E3EB0 - .align 2, 0 -_080E3E9C: .4byte gTasks -_080E3EA0: .4byte gBattle_BG1_Y -_080E3EA4: - ldr r1, _080E3ED4 @ =gBattle_BG1_Y - lsls r0, r4, 16 - asrs r0, 24 - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] -_080E3EB0: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r5 - ldrh r1, [r4, 0x22] - movs r0, 0xFF - ands r0, r1 - movs r2, 0 - strh r0, [r4, 0x22] - movs r3, 0x26 - ldrsh r0, [r4, r3] - cmp r0, 0x1 - beq _080E3F18 - cmp r0, 0x1 - bgt _080E3ED8 - cmp r0, 0 - beq _080E3EDE - b _080E3FE2 - .align 2, 0 -_080E3ED4: .4byte gBattle_BG1_Y -_080E3ED8: - cmp r0, 0x2 - beq _080E3F32 - b _080E3FE2 -_080E3EDE: - ldrh r0, [r4, 0x1E] - adds r1, r0, 0x1 - strh r1, [r4, 0x1E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x14 - ldrsh r1, [r4, r3] - cmp r0, r1 - blt _080E3FE2 - strh r2, [r4, 0x1E] - ldrh r1, [r4, 0x20] - adds r1, 0x1 - strh r1, [r4, 0x20] - ldr r2, _080E3F14 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r0, 0x20 - ldrsh r1, [r4, r0] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080E3FE2 - b _080E3F2A - .align 2, 0 -_080E3F14: .4byte REG_BLDALPHA -_080E3F18: - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x12 - ldrsh r1, [r4, r3] - cmp r0, r1 - bne _080E3FE2 -_080E3F2A: - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] - b _080E3FE2 -_080E3F32: - ldrh r0, [r4, 0x1E] - adds r1, r0, 0x1 - strh r1, [r4, 0x1E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x14 - ldrsh r1, [r4, r3] - cmp r0, r1 - blt _080E3FE2 - strh r2, [r4, 0x1E] - ldrh r1, [r4, 0x20] - subs r1, 0x1 - strh r1, [r4, 0x20] - ldr r7, _080E3FE8 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r7] - movs r0, 0x20 - ldrsh r5, [r4, r0] - cmp r5, 0 - bne _080E3FE2 - movs r0, 0 - bl sub_8076464 - ldr r0, _080E3FEC @ =gBattle_WIN0H - strh r5, [r0] - ldr r0, _080E3FF0 @ =gBattle_WIN0V - strh r5, [r0] - ldr r0, _080E3FF4 @ =REG_WININ - ldr r2, _080E3FF8 @ =0x00003f3f - adds r1, r2, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E3F90 - ldr r2, _080E3FFC @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080E3F90: - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - eors r0, r1 - strh r0, [r2] - ldr r0, _080E4000 @ =REG_BLDCNT - strh r5, [r0] - strh r5, [r7] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r5, _080E4004 @ =gSprites - adds r0, r5 - bl DestroySprite - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E3FD0 - movs r2, 0xE - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite -_080E3FD0: - ldr r2, _080E3FFC @ =REG_BG1CNT - ldrb r1, [r2, 0x1] - movs r0, 0x21 - negs r0, r0 - ands r0, r1 - strb r0, [r2, 0x1] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080E3FE2: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3FE8: .4byte REG_BLDALPHA -_080E3FEC: .4byte gBattle_WIN0H -_080E3FF0: .4byte gBattle_WIN0V -_080E3FF4: .4byte REG_WININ -_080E3FF8: .4byte 0x00003f3f -_080E3FFC: .4byte REG_BG1CNT -_080E4000: .4byte REG_BLDCNT -_080E4004: .4byte gSprites - thumb_func_end sub_80E3E64 - - thumb_func_start sub_80E4008 -sub_80E4008: @ 80E4008 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E4020 @ =gBattleAnimArgs - ldr r1, _080E4024 @ =gBattleTerrain - ldrb r1, [r1] - strh r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080E4020: .4byte gBattleAnimArgs -_080E4024: .4byte gBattleTerrain - thumb_func_end sub_80E4008 - - thumb_func_start sub_80E4028 -sub_80E4028: @ 80E4028 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r6, r0, 24 - movs r4, 0 - ldr r0, _080E4068 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E406C - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80791A8 - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E4084 - movs r2, 0x1 -_080E405A: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _080E405A - b _080E4084 - .align 2, 0 -_080E4068: .4byte gBattleAnimArgs -_080E406C: - cmp r0, 0x1 - bne _080E4078 - ldr r0, _080E4074 @ =gAnimBankAttacker - b _080E407E - .align 2, 0 -_080E4074: .4byte gAnimBankAttacker -_080E4078: - cmp r0, 0x2 - bne _080E4084 - ldr r0, _080E409C @ =gAnimBankTarget -_080E407E: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_080E4084: - ldr r0, _080E40A0 @ =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r0, r1] - lsls r5, r0, 5 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E40A8 - ldr r0, _080E40A4 @ =gSharedMem + 0x14800 - b _080E40AA - .align 2, 0 -_080E409C: .4byte gAnimBankTarget -_080E40A0: .4byte gBattleAnimArgs -_080E40A4: .4byte gSharedMem + 0x14800 -_080E40A8: - ldr r0, _080E40C8 @ =gSharedMem + 0x18000 -_080E40AA: - adds r2, r5, r0 - lsls r1, r4, 5 - ldr r0, _080E40CC @ =gPlttBufferUnfaded - adds r1, r0 - adds r0, r2, 0 - movs r2, 0x20 - bl memcpy - adds r0, r6, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E40C8: .4byte gSharedMem + 0x18000 -_080E40CC: .4byte gPlttBufferUnfaded - thumb_func_end sub_80E4028 - - thumb_func_start sub_80E40D0 -sub_80E40D0: @ 80E40D0 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r6, r0, 24 - movs r4, 0 - ldr r0, _080E4110 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E4114 - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80791A8 - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E412C - movs r2, 0x1 -_080E4102: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _080E4102 - b _080E412C - .align 2, 0 -_080E4110: .4byte gBattleAnimArgs -_080E4114: - cmp r0, 0x1 - bne _080E4120 - ldr r0, _080E411C @ =gAnimBankAttacker - b _080E4126 - .align 2, 0 -_080E411C: .4byte gAnimBankAttacker -_080E4120: - cmp r0, 0x2 - bne _080E412C - ldr r0, _080E4148 @ =gAnimBankTarget -_080E4126: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_080E412C: - lsls r1, r4, 5 - ldr r0, _080E414C @ =gPlttBufferUnfaded - adds r5, r1, r0 - ldr r0, _080E4150 @ =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r0, r1] - lsls r4, r0, 5 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E4158 - ldr r0, _080E4154 @ =gSharedMem + 0x14800 - b _080E415A - .align 2, 0 -_080E4148: .4byte gAnimBankTarget -_080E414C: .4byte gPlttBufferUnfaded -_080E4150: .4byte gBattleAnimArgs -_080E4154: .4byte gSharedMem + 0x14800 -_080E4158: - ldr r0, _080E4174 @ =gSharedMem + 0x18000 -_080E415A: - adds r1, r4, r0 - adds r0, r5, 0 - movs r2, 0x20 - bl memcpy - adds r0, r6, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E4174: .4byte gSharedMem + 0x18000 - thumb_func_end sub_80E40D0 - - thumb_func_start sub_80E4178 -sub_80E4178: @ 80E4178 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, _080E41B8 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E41BC - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80791A8 - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E41D4 - movs r2, 0x1 -_080E41AA: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _080E41AA - b _080E41D4 - .align 2, 0 -_080E41B8: .4byte gBattleAnimArgs -_080E41BC: - cmp r0, 0x1 - bne _080E41C8 - ldr r0, _080E41C4 @ =gAnimBankAttacker - b _080E41CE - .align 2, 0 -_080E41C4: .4byte gAnimBankAttacker -_080E41C8: - cmp r0, 0x2 - bne _080E41D4 - ldr r0, _080E41F4 @ =gAnimBankTarget -_080E41CE: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_080E41D4: - lsls r1, r4, 5 - ldr r0, _080E41F8 @ =gPlttBufferUnfaded - adds r0, r1, r0 - ldr r2, _080E41FC @ =gPlttBufferFaded - adds r1, r2 - movs r2, 0x20 - bl memcpy - adds r0, r5, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E41F4: .4byte gAnimBankTarget -_080E41F8: .4byte gPlttBufferUnfaded -_080E41FC: .4byte gPlttBufferFaded - thumb_func_end sub_80E4178 - - thumb_func_start sub_80E4200 -sub_80E4200: @ 80E4200 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - beq _080E4220 - ldr r1, _080E421C @ =gBattleAnimArgs - movs r0, 0x1 - strh r0, [r1, 0xE] - b _080E4224 - .align 2, 0 -_080E421C: .4byte gBattleAnimArgs -_080E4220: - ldr r0, _080E4230 @ =gBattleAnimArgs - strh r1, [r0, 0xE] -_080E4224: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E4230: .4byte gBattleAnimArgs - thumb_func_end sub_80E4200 - - thumb_func_start sub_80E4234 -sub_80E4234: @ 80E4234 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E4254 @ =gAnimBankAttacker - ldr r1, _080E4258 @ =gBankTarget - ldrb r1, [r1] - strb r1, [r2] - ldr r2, _080E425C @ =gAnimBankTarget - ldr r1, _080E4260 @ =gEffectBank - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080E4254: .4byte gAnimBankAttacker -_080E4258: .4byte gBankTarget -_080E425C: .4byte gAnimBankTarget -_080E4260: .4byte gEffectBank - thumb_func_end sub_80E4234 - - thumb_func_start sub_80E4264 -sub_80E4264: @ 80E4264 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080E428C @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - adds r4, r0, 0 - ldr r0, _080E4290 @ =gAnimBankTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080E4298 - ldr r1, _080E4294 @ =gBattleAnimArgs - movs r0, 0x1 - b _080E429C - .align 2, 0 -_080E428C: .4byte gAnimBankAttacker -_080E4290: .4byte gAnimBankTarget -_080E4294: .4byte gBattleAnimArgs -_080E4298: - ldr r1, _080E42AC @ =gBattleAnimArgs - movs r0, 0 -_080E429C: - strh r0, [r1, 0xE] - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E42AC: .4byte gBattleAnimArgs - thumb_func_end sub_80E4264 - - thumb_func_start sub_80E42B0 -sub_80E42B0: @ 80E42B0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E42C8 @ =gAnimBankTarget - ldr r1, _080E42CC @ =gBankTarget - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080E42C8: .4byte gAnimBankTarget -_080E42CC: .4byte gBankTarget - thumb_func_end sub_80E42B0 - - thumb_func_start sub_80E42D0 -sub_80E42D0: @ 80E42D0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E42F0 @ =gAnimBankAttacker - ldr r1, _080E42F4 @ =gBankAttacker - ldrb r1, [r1] - strb r1, [r2] - ldr r2, _080E42F8 @ =gAnimBankTarget - ldr r1, _080E42FC @ =gEffectBank - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080E42F0: .4byte gAnimBankAttacker -_080E42F4: .4byte gBankAttacker -_080E42F8: .4byte gAnimBankTarget -_080E42FC: .4byte gEffectBank - thumb_func_end sub_80E42D0 - - thumb_func_start sub_80E4300 -sub_80E4300: @ 80E4300 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E4318 - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080E434E -_080E4318: - ldr r0, _080E4354 @ =gTasks - lsls r3, r4, 2 - adds r3, r4 - lsls r3, 3 - adds r3, r0 - ldr r1, _080E4358 @ =gAnimBankAttacker - ldrb r0, [r1] - lsls r0, 2 - ldr r2, _080E435C @ =gSharedMem + 0x17800 - adds r0, r2 - ldr r0, [r0] - lsls r0, 31 - lsrs r0, 31 - strh r0, [r3, 0x8] - ldrb r1, [r1] - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1] - movs r2, 0x1 - orrs r0, r2 - strb r0, [r1] - ldr r0, _080E4360 @ =sub_80E4368 - str r0, [r3] - ldr r1, _080E4364 @ =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_080E434E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E4354: .4byte gTasks -_080E4358: .4byte gAnimBankAttacker -_080E435C: .4byte gSharedMem + 0x17800 -_080E4360: .4byte sub_80E4368 -_080E4364: .4byte gAnimVisualTaskCount - thumb_func_end sub_80E4300 - - thumb_func_start sub_80E4368 -sub_80E4368: @ 80E4368 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080E43B0 @ =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x80 - lsls r0, 5 - cmp r1, r0 - bne _080E43A8 - ldr r0, _080E43B4 @ =gAnimBankAttacker - ldrb r3, [r0] - lsls r3, 2 - ldr r0, _080E43B8 @ =gSharedMem + 0x17800 - adds r3, r0 - ldr r1, _080E43BC @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrb r0, [r0, 0x8] - movs r1, 0x1 - ands r1, r0 - ldrb r2, [r3] - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r0, r4, 0 - bl DestroyTask -_080E43A8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E43B0: .4byte gBattleAnimArgs -_080E43B4: .4byte gAnimBankAttacker -_080E43B8: .4byte gSharedMem + 0x17800 -_080E43BC: .4byte gTasks - thumb_func_end sub_80E4368 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/water.s b/asm/water.s index 6f9c5cb9d..20bba76c6 100644 --- a/asm/water.s +++ b/asm/water.s @@ -2053,7 +2053,7 @@ sub_80D4AD0: @ 80D4AD0 strh r1, [r0, 0x36] ldrh r1, [r6, 0x1A] strh r1, [r0, 0x38] - bl InitAnimSpriteTranslationOverDuration + bl InitAnimArcTranslation adds r5, 0x1C adds r4, r5 ldr r0, _080D4B38 @ =sub_80D4B3C @@ -2075,7 +2075,7 @@ _080D4B38: .4byte sub_80D4B3C sub_80D4B3C: @ 80D4B3C push {r4-r6,lr} adds r6, r0, 0 - bl TranslateAnimSpriteLinearAndSine + bl TranslateAnimArc lsls r0, 24 cmp r0, 0 beq _080D4B96 @@ -2110,7 +2110,7 @@ sub_80D4B3C: @ 80D4B3C mvns r1, r1 strh r1, [r6, 0x38] adds r0, r6, 0 - bl InitAnimSpriteTranslationOverDuration + bl InitAnimArcTranslation ldr r0, _080D4BA0 @ =sub_80D4BA4 str r0, [r6, 0x1C] _080D4B96: @@ -2126,7 +2126,7 @@ _080D4BA0: .4byte sub_80D4BA4 sub_80D4BA4: @ 80D4BA4 push {r4-r6,lr} adds r5, r0, 0 - bl TranslateAnimSpriteLinearAndSine + bl TranslateAnimArc lsls r0, 24 cmp r0, 0 beq _080D4BE0 diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 185f85f33..c5c6eb144 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -1,3 +1,5 @@ +#define rgb(red, green, blue) (((blue)<<10)|((green)<<5)|(red)) + #include "constants/battle_anim.h" #include "constants/moves.h" #include "constants/songs.h" @@ -5,6 +7,7 @@ .include "include/macros/battle_anim.inc" .include "constants/constants.inc" + .section script_data, "aw", %progbits gSingingMoves:: @ 81C7160 @@ -788,7 +791,7 @@ Move_DOUBLE_EDGE: @ 81C817A waitplaysewithpan SE_W207, 192, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 2, 4 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 16, 16, 32767 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 16, 16, rgb(31, 31, 31) createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish @@ -800,7 +803,7 @@ Move_DOUBLE_EDGE: @ 81C817A createvisualtask sub_80A8E04, 2, 8, -256, 1, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 4, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 32767 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(31, 31, 31) waitforvisualfinish createvisualtask sub_80A8E04, 2, 8, -256, 0, 1 createvisualtask sub_80A8E04, 2, 8, -256, 1, 1 @@ -938,7 +941,7 @@ Move_MEGA_PUNCH: @ 81C854D loadspritegfx 10143 monbg ANIM_BANK_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0) setalpha 12, 8 playsewithpan SE_W025, 63 createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 0, 50 @@ -981,7 +984,7 @@ Move_MEGA_KICK: @ 81C8627 loadspritegfx 10143 monbg ANIM_BANK_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0) setalpha 12, 8 playsewithpan SE_W025, 63 createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 1, 50 @@ -1673,7 +1676,7 @@ Move_PROTECT: @ 81C97B5 Move_DETECT: @ 81C97D2 loadspritegfx 10071 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 9, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767 delay 18 @@ -1681,7 +1684,7 @@ Move_DETECT: @ 81C97D2 createsprite gBattleAnimSpriteTemplate_83930F4, 13, 20, -20 waitforvisualfinish delay 10 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 9, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 9, 0, rgb(0, 0, 0) createvisualtask sub_80E2A38, 10, 2, 2, 9, 0, 32767 waitforvisualfinish end @@ -2079,12 +2082,12 @@ Move_MEAN_LOOK: @ 81CA31A loadspritegfx 10187 monbg ANIM_BANK_DEF_PARTNER playsewithpan SE_W060, 192 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0) loopsewithpan SE_W109, 63, 15, 4 waitplaysewithpan SE_W043, 63, 85 createsprite gBattleAnimSpriteTemplate_8402264, 2 delay 120 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0) delay 30 clearmonbg ANIM_BANK_DEF_PARTNER waitforvisualfinish @@ -3350,7 +3353,7 @@ Move_MOONLIGHT: @ 81CBDAE loadspritegfx 10195 loadspritegfx 10031 setalpha 0, 16 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D6FC8, 2, 120, 56 createvisualtask sub_8079670, 3, 0, 16, 16, 0, 1 @@ -3555,7 +3558,7 @@ Move_CHARGE: @ 81CC1D0 loadspritegfx 10213 monbg ANIM_BANK_ATTACKER setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80D6B3C, 2, 0, 60, 2, 12 playsewithpan SE_W268, 192 @@ -3579,7 +3582,7 @@ Move_CHARGE: @ 81CC1D0 createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16 playsewithpan SE_W085B, 192 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0) clearmonbg ANIM_BANK_ATTACKER blendoff end @@ -3711,13 +3714,13 @@ _81CC4A7: playsewithpan SE_W233, 63 delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0) delay 37 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0 playsewithpan SE_W233B, 63 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_TARGET end @@ -3739,7 +3742,7 @@ _81CC576: playsewithpan SE_W233, 63 delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0) delay 37 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0 @@ -3751,7 +3754,7 @@ _81CC576: createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 3, 8, 12 playsewithpan SE_W280, 63 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_TARGET end @@ -3790,7 +3793,7 @@ Move_ENDEAVOR: @ 81CC6DA Move_ERUPTION: @ 81CC74F loadspritegfx 10201 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 2, 0, 4, 31 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 2, 0, 4, rgb(31, 0, 0) waitforvisualfinish createvisualtask sub_80D5470, 2 waitplaysewithpan SE_W153, 192, 60 @@ -3810,7 +3813,7 @@ Move_ERUPTION: @ 81CC74F createvisualtask sub_80E1864, 5, 4, 8, 60 loopsewithpan SE_W088, 63, 16, 12 delay 80 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 40, 31, 4, 4, 0, 31 + createsprite gSimplePaletteBlendSpriteTemplate, 40, 31, 4, 4, 0, rgb(31, 0, 0) end Move_SKILL_SWAP: @ 81CC81C @@ -3883,13 +3886,13 @@ Move_TAIL_GLOW: @ 81CC918 loadspritegfx 10212 monbg ANIM_BANK_ATTACKER setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DAC10, 66, 0 delay 18 loopsewithpan SE_W234, 192, 16, 6 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0) clearmonbg ANIM_BANK_ATTACKER blendoff delay 1 @@ -4126,7 +4129,7 @@ Move_AROMATHERAPY: @ 81CCFAB loadspritegfx 10159 loadspritegfx 10203 loadspritegfx 10049 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 0, 7, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 0, 7, rgb(13, 31, 12) delay 1 monbg ANIM_BANK_ATTACKER delay 1 @@ -4144,7 +4147,7 @@ Move_AROMATHERAPY: @ 81CCFAB waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 7, 0, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 7, 0, rgb(13, 31, 12) delay 1 playsewithpan SE_W287, 192 createvisualtask sub_81300A4, 2, 1 @@ -4155,7 +4158,7 @@ Move_AROMATHERAPY: @ 81CCFAB createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish playsewithpan SE_REAPOKE, 192 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 43, 3, 10, 0, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 43, 3, 10, 0, rgb(13, 31, 12) createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1 waitforvisualfinish end @@ -4222,7 +4225,7 @@ Move_ODOR_SLEUTH: @ 81CD1FF Move_GRASS_WHISTLE: @ 81CD249 loadspritegfx 10072 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 13298 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(18, 31, 12) waitforvisualfinish createvisualtask sub_80CEA20, 2 waitforvisualfinish @@ -4253,19 +4256,19 @@ Move_GRASS_WHISTLE: @ 81CD249 delay 4 waitforvisualfinish createvisualtask sub_80CEAD8, 2 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 13298 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(18, 31, 12) waitforvisualfinish end Move_TICKLE: @ 81CD33C loadspritegfx 10218 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 0, 16, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8 createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8 playsewithpan SE_W197, 192 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 16, 0, rgb(0, 0, 0) waitforvisualfinish delay 20 createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0 @@ -4540,7 +4543,7 @@ Move_SHOCK_WAVE: @ 81CD867 loadspritegfx 10037 monbg ANIM_BANK_ATTACKER setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80D6B3C, 2, 0, 20, 0, 2 playsewithpan SE_W268, 192 @@ -4655,7 +4658,7 @@ Move_ICE_PUNCH: @ 81CDB3E loadspritegfx 10141 loadspritegfx 10135 loadspritegfx 10143 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0) createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588 delay 20 playsewithpan SE_W081, 63 @@ -4680,7 +4683,7 @@ Move_ICE_PUNCH: @ 81CDB3E delay 5 createvisualtask sub_80E2A38, 10, 4, 2, 9, 0, 32588 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 7, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -4773,7 +4776,7 @@ Move_THUNDER: @ 81CDDCE waitbgfadeout createvisualtask sub_80E3A58, 5, -256, 0, 1, -1 waitbgfadein - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0) delay 16 createvisualtask sub_80E2324, 2, 257, 257, 257 playsewithpan SE_W086, 63 @@ -4817,7 +4820,7 @@ Move_THUNDER: @ 81CDDCE delay 2 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 130, 1, 2, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 130, 1, 2, 16, 0, rgb(0, 0, 0) waitforvisualfinish restorebg waitbgfadeout @@ -4831,7 +4834,7 @@ Move_THUNDER_PUNCH: @ 81CDF28 loadspritegfx 10037 monbg ANIM_BANK_TARGET setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0) waitforvisualfinish playsewithpan SE_W004, 63 createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0 @@ -4851,7 +4854,7 @@ Move_THUNDER_PUNCH: @ 81CDF28 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0) delay 20 waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -5349,7 +5352,7 @@ Move_ICE_BEAM: @ 81CEB4D monbgprio_28 1 setalpha 12, 8 loadspritegfx 10141 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0) waitforvisualfinish createsoundtask sub_812B058, 183, -64, 63, 4, 4, 0, 10 createsprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, 12, 0, 12, 20 @@ -5358,7 +5361,7 @@ Move_ICE_BEAM: @ 81CEB4D call _81CEC4E call _81CEC4E call _81CEC4E - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, -31, 0, 7, 32384 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 4, -31, 0, 7, rgb(0, 20, 31) createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 25, 1 call _81CEC4E call _81CEC4E @@ -5374,9 +5377,9 @@ Move_ICE_BEAM: @ 81CEB4D waitforvisualfinish delay 20 call Unknown_81D5C36 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, 5, 7, 0, 32384 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 4, 5, 7, 0, rgb(0, 20, 31) waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 7, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -5574,7 +5577,7 @@ _81CF13F: Move_POWDER_SNOW: @ 81CF146 loadspritegfx 10141 monbg ANIM_BANK_DEF_PARTNER - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 0, 3, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 0, 3, rgb(0, 0, 0) waitforvisualfinish panse_1B SE_W016, 192, 63, 2, 0 call _81CF190 @@ -5586,7 +5589,7 @@ Move_POWDER_SNOW: @ 81CF146 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER delay 20 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 3, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 3, 0, rgb(0, 0, 0) end _81CF190: createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 0, 0, 0, 56, 4, 4, 1 @@ -5700,7 +5703,7 @@ Move_ABSORB: @ 81CF427 monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12) waitforvisualfinish playsewithpan SE_W071, 63 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 @@ -5713,7 +5716,7 @@ Move_ABSORB: @ 81CF427 delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, rgb(13, 31, 12) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -5752,7 +5755,7 @@ Move_MEGA_DRAIN: @ 81CF53F monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 8, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 8, rgb(13, 31, 12) waitforvisualfinish playsewithpan SE_W071, 63 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 @@ -5765,7 +5768,7 @@ Move_MEGA_DRAIN: @ 81CF53F delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 8, 0, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 8, 0, rgb(13, 31, 12) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -5812,7 +5815,7 @@ Move_GIGA_DRAIN: @ 81CF6CF monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 12, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 12, rgb(13, 31, 12) waitforvisualfinish playsewithpan SE_W071, 63 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 @@ -5825,7 +5828,7 @@ Move_GIGA_DRAIN: @ 81CF6CF delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 12, 0, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 12, 0, rgb(13, 31, 12) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -5890,14 +5893,14 @@ Move_LEECH_LIFE: @ 81CF8D7 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0) waitforvisualfinish call _81CF496 waitforvisualfinish delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6358,14 +6361,14 @@ Move_WHIRLPOOL: @ 81D038C monbgprio_28 1 setalpha 12, 8 delay 0 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23) playsewithpan SE_W250, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1 call _81D03E4 call _81D03E4 call _81D03E4 delay 12 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(0, 13, 23) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end @@ -7406,7 +7409,7 @@ Move_STRING_SHOT: @ 81D1C98 loadspritegfx 10180 monbg ANIM_BANK_DEF_PARTNER delay 0 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish loopsewithpan SE_W081, 192, 9, 6 call _81D1D56 @@ -7438,7 +7441,7 @@ Move_STRING_SHOT: @ 81D1C98 clearmonbg ANIM_BANK_DEF_PARTNER delay 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 9, 0, rgb(0, 0, 0) end _81D1D56: createsprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 1 @@ -7450,7 +7453,7 @@ Move_SPIDER_WEB: @ 81D1D6A loadspritegfx 10180 monbg ANIM_BANK_DEF_PARTNER delay 0 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish monbgprio_28 1 loopsewithpan SE_W081, 192, 9, 6 @@ -7474,7 +7477,7 @@ Move_SPIDER_WEB: @ 81D1D6A waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 9, 0, rgb(0, 0, 0) end _81D1DF7: createsprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 0 @@ -7626,7 +7629,7 @@ _81D2084: createsprite gBattleAnimSpriteTemplate_83DAF38, 130 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 16, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end @@ -7659,7 +7662,7 @@ Move_SOFT_BOILED: @ 81D213B delay 120 delay 7 playsewithpan SE_W030, 192 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30) createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1 delay 8 createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1 @@ -7725,12 +7728,12 @@ Move_FAKE_OUT: @ 81D23A8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1 createvisualtask sub_80D1E38, 3 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31) end Move_SCARY_FACE: @ 81D23E3 loadspritegfx 10218 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 0, 16, rgb(0, 0, 0) playsewithpan SE_W060, 192 waitforvisualfinish delay 10 @@ -7742,7 +7745,7 @@ Move_SCARY_FACE: @ 81D23E3 waitforvisualfinish createvisualtask sub_80D60B4, 3, 20, 1, 0 playsewithpan SE_W081B, 63 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 16, 0, rgb(0, 0, 0) waitforvisualfinish end @@ -7910,13 +7913,13 @@ Move_PERISH_SONG: @ 81D2784 delay 20 panse_1B SE_W195, 192, 63, 2, 0 delay 80 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(0, 0, 0) createvisualtask sub_80E0E24, 5, 4, 0 createvisualtask sub_80E0E24, 5, 5, 0 createvisualtask sub_80E0E24, 5, 6, 0 createvisualtask sub_80E0E24, 5, 7, 0 delay 100 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(0, 0, 0) createvisualtask sub_80E0E24, 5, 4, 1 createvisualtask sub_80E0E24, 5, 5, 1 createvisualtask sub_80E0E24, 5, 6, 1 @@ -7991,7 +7994,7 @@ Move_TRI_ATTACK: @ 81D2A0F delay 20 createsoundtask sub_812B058, 220, -64, 63, 5, 6, 0, 7 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0) delay 16 loadspritegfx 10033 createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0 @@ -8027,7 +8030,7 @@ Move_TRI_ATTACK: @ 81D2A0F waitforvisualfinish loadspritegfx 10141 call Unknown_81D5C36 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0) waitforvisualfinish end @@ -8113,7 +8116,7 @@ Move_TRICK: @ 81D2CE8 Move_WISH: @ 81D2D66 loadspritegfx 10233 loadspritegfx 10049 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0) waitforvisualfinish panse_27 SE_W115, 63, 192, 253, 0 createsprite gBattleAnimSpriteTemplate_84024E8, 40 @@ -8122,7 +8125,7 @@ Move_WISH: @ 81D2D66 loopsewithpan SE_W215, 192, 16, 3 call Unknown_81D5ECA waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, rgb(0, 0, 0) waitforvisualfinish end @@ -8134,7 +8137,7 @@ Move_STOCKPILE: @ 81D2DAE call _81D2DEC call _81D2DEC waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 12, 0, 32767 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 12, 0, rgb(31, 31, 31) end _81D2DEC: createsprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 55, 13 @@ -8319,7 +8322,7 @@ _81D3144: Move_HYPER_BEAM: @ 81D31EA loadspritegfx 10147 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 0, 16, rgb(0, 0, 0) waitforvisualfinish delay 10 playsewithpan SE_W063, 192 @@ -8359,7 +8362,7 @@ Move_HYPER_BEAM: @ 81D31EA call _81D331B createvisualtask sub_80E2A38, 10, 4, 2, 11, 0, 26425 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 16, 0, rgb(0, 0, 0) end _81D331B: createsprite gBattleAnimSpriteTemplate_83D6394, 130 @@ -8415,7 +8418,7 @@ _81D3415: Move_ROLE_PLAY: @ 81D3428 monbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 32767 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 10, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 10, rgb(0, 0, 0) waitforvisualfinish playsewithpan SE_W161, 192 waitplaysewithpan SE_W197, 192, 30 @@ -8424,7 +8427,7 @@ Move_ROLE_PLAY: @ 81D3428 clearmonbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767 delay 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 10, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 10, 0, rgb(0, 0, 0) end Move_REFRESH: @ 81D3485 @@ -8437,7 +8440,7 @@ Move_REFRESH: @ 81D3485 call Unknown_81D5ECA waitforvisualfinish playsewithpan SE_REAPOKE, 192 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30) createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0 end @@ -8472,7 +8475,7 @@ Move_HYPER_VOICE: @ 81D3550 end _81D3562: createvisualtask sub_812B2B8, 5 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 8, 0, 1023 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 8, 0, rgb(31, 31, 0) createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_BANK_ATTACKER, 0 createsprite gBattleAnimSpriteTemplate_83D798C, 0, 45, 0, 0, 0, 0, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1 @@ -8482,14 +8485,14 @@ _81D3562: Move_SAND_TOMB: @ 81D35D2 loadspritegfx 10074 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1 playsewithpan SE_W328, 63 call _81D361F call _81D361F call _81D361F delay 22 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(19, 17, 0) waitforvisualfinish end _81D361F: @@ -8755,7 +8758,7 @@ Move_FRENZY_PLANT: @ 81D3C7B monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 0, 5, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 0, 5, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D6670, 2, 10, 8, 2, 0, 0, 100 playsewithpan SE_W010, 192 @@ -8803,7 +8806,7 @@ Move_FRENZY_PLANT: @ 81D3C7B createsprite gBasicHitSplatSpriteTemplate, 2, 0, 10, 1, 1 playsewithpan SE_W003, 63 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 5, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 5, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -8945,7 +8948,7 @@ _81D401E: createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 goto _81D3F67 _81D4139: - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 6, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 6, rgb(0, 0, 0) waitforvisualfinish createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_BANK_ATTACKER createvisualtask sub_812B340, 5, 167, -64 @@ -9002,7 +9005,7 @@ _81D4139: createsprite gBasicHitSplatSpriteTemplate, 2, -5, 3, 1, 0 createvisualtask sub_812B30C, 5, 141, 63 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 6, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 6, 0, rgb(0, 0, 0) goto _81D3F67 _81D4371: createsprite gVerticalDipSpriteTemplate, 2, 4, 3, ANIM_BANK_ATTACKER @@ -9246,7 +9249,7 @@ Move_OVERHEAT: @ 81D4AFC loadspritegfx 10135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 18 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 5, 28 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 5, rgb(28, 0, 0) waitforvisualfinish createvisualtask sub_80E4028, 5, 0, 1 delay 1 @@ -9255,7 +9258,7 @@ Move_OVERHEAT: @ 81D4AFC playsewithpan SE_W082, 192 createvisualtask sub_80E4028, 5, 1, 0 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 1, 0, 13, 28 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 1, 0, 13, rgb(28, 0, 0) createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1 waitforvisualfinish playsewithpan SE_W172B, 192 @@ -9301,12 +9304,12 @@ Move_OVERHEAT: @ 81D4AFC playsewithpan SE_W007, 63 createvisualtask sub_80E4178, 5, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, -1, 0, 13, 19026 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, -1, 0, 13, rgb(18, 18, 18) createvisualtask AnimTask_ShakeMon, 5, 0, 3, 0, 15, 1 waitforvisualfinish createvisualtask sub_80E40D0, 5, 0, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 5, 0, 28 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 5, 0, rgb(28, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -9314,7 +9317,7 @@ Move_OVERHEAT: @ 81D4AFC delay 15 createvisualtask sub_80E40D0, 5, 1, 0 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 13, 0, 19026 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 13, 0, rgb(18, 18, 18) waitforvisualfinish end @@ -9456,7 +9459,7 @@ Move_WATER_PULSE: @ 81D50D2 monbg ANIM_BANK_TARGET monbgprio_28 1 playsewithpan SE_W145C, 192 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 7, 29472 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 7, rgb(0, 25, 28) delay 10 createsprite gBattleAnimSpriteTemplate_83D9408, 66, 100, 100, 8, 1, 20, 40, 0 createsprite gBattleAnimSpriteTemplate_83D9408, 66, 20, 100, 16, 2, 10, 35, 1 @@ -9476,7 +9479,7 @@ Move_WATER_PULSE: @ 81D50D2 delay 13 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 8, 18, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 29472 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, rgb(0, 25, 28) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end @@ -9534,7 +9537,7 @@ Move_DOOM_DESIRE: @ 81D52CB delay 1 monbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80E0E24, 5, 1, 0 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(0, 0, 0) waitforvisualfinish setalpha 8, 8 playsewithpan SE_W060, 192 @@ -9542,7 +9545,7 @@ Move_DOOM_DESIRE: @ 81D52CB waitforvisualfinish delay 20 createvisualtask sub_80E0E24, 5, 1, 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER blendoff @@ -9550,7 +9553,7 @@ Move_DOOM_DESIRE: @ 81D52CB Unknown_81D532F: @ 81D532F loadspritegfx 10198 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31) waitforvisualfinish delay 10 createvisualtask sub_812E14C, 5 @@ -9577,7 +9580,7 @@ Unknown_81D532F: @ 81D532F playsewithpan SE_W120, 63 createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31) waitforvisualfinish end @@ -10138,13 +10141,13 @@ ElectricityEffect: @ 81D6100 createsprite gElectricitySpriteTemplate, 130, -20, 15, 5, 1 return -Unknown_81D618B: @ 81D618B +ConfusionEffect: @ 81D618B loopsewithpan SE_W146, 63, 13, 6 - createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 0, 3, 90 - createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 51, 3, 90 - createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 102, 3, 90 - createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 153, 3, 90 - createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 204, 3, 90 + createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 0, 3, 90 + createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 51, 3, 90 + createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 102, 3, 90 + createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 153, 3, 90 + createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 204, 3, 90 return Unknown_81D61E7: @ 81D61E7 @@ -10218,7 +10221,7 @@ StatusCondition_Poison: @ 81D6270 StatusCondition_Confusion: @ 81D629B loadspritegfx 10073 - call Unknown_81D618B + call ConfusionEffect end StatusCondition_Burn: @ 81D62A4 @@ -10382,13 +10385,13 @@ _81D6522: monbgprio_28 1 setalpha 12, 8 delay 0 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23) playsewithpan SE_W250, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 call _81D03E4 call _81D03E4 delay 12 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(0, 13, 23) waitforvisualfinish stopsound clearmonbg ANIM_BANK_DEF_PARTNER @@ -10411,13 +10414,13 @@ _81D6576: end _81D65D3: loadspritegfx 10074 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 playsewithpan SE_W328, 63 call _81D361F call _81D361F delay 22 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(19, 17, 0) waitforvisualfinish stopsound end @@ -10439,7 +10442,7 @@ General_ItemEffect: @ 81D661C call Unknown_81D5ECA waitforvisualfinish playsewithpan SE_REAPOKE, 192 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 3, 7, 0, 26609 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 3, 7, 0, rgb(17, 31, 25) createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0 waitforvisualfinish end @@ -10484,11 +10487,11 @@ General_SmokeballEscape: @ 81D6690 end General_HangedOn: @ 81D676E - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 7, 0, 9, 31 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 7, 0, 9, rgb(31, 0, 0) playsewithpan SE_W082, 192 createvisualtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 4, 9, 0, 31 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 4, 9, 0, rgb(31, 0, 0) waitforvisualfinish delay 6 createsprite gSlideMonToOriginalPosSpriteTemplate, 0, 0, 0, 15 @@ -10587,7 +10590,7 @@ General_FutureSightHit: @ 81D68D5 General_DoomDesireHit: @ 81D6934 createvisualtask sub_80E42B0, 2 loadspritegfx 10198 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31) waitforvisualfinish delay 10 createvisualtask sub_812E14C, 5 @@ -10614,7 +10617,7 @@ General_DoomDesireHit: @ 81D6934 playsewithpan SE_W120, 63 createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31) waitforvisualfinish end @@ -10636,7 +10639,7 @@ General_IngrainHeal: @ 81D6A39 loadspritegfx 10031 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12) waitforvisualfinish delay 3 call _81CF496 @@ -10644,7 +10647,7 @@ General_IngrainHeal: @ 81D6A39 delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, rgb(13, 31, 12) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -10653,14 +10656,14 @@ General_IngrainHeal: @ 81D6A39 General_WishHeal: @ 81D6A7C loadspritegfx 10031 loadspritegfx 10049 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0) waitforvisualfinish playsewithpan SE_W025, 192 call Unknown_81D5ECA waitforvisualfinish call Unknown_81D5EF5 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, rgb(0, 0, 0) end Unknown_81D6AB6: @ 81D6AB6 diff --git a/include/battle.h b/include/battle.h index c9bbb56eb..06a390cdf 100644 --- a/include/battle.h +++ b/include/battle.h @@ -458,6 +458,9 @@ struct Struct2017840 u8 filler2[6]; u8 unk8; u8 unk9_0:1; + u8 unk9_1:1; + u8 unkA; + u16 unkC; }; struct Struct20238C8 @@ -840,6 +843,8 @@ void SetBankFuncToOpponentBufferRunCommand(void); void BattleStopLowHpSound(void); void sub_8031FC4(u8, u8, bool8); void sub_8032984(u8, u16); +void refresh_graphics_maybe(u8, u8, u8); +void sub_80324E0(u8 a); void SetBankFuncToLinkOpponentBufferRunCommand(void); diff --git a/include/battle_anim.h b/include/battle_anim.h index b5b85625e..e3a3bd7b1 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -34,6 +34,15 @@ struct UnknownStruct3 u8 filler1[0xB]; }; +struct EWRAM_19348_Struct +{ + /*0x00*/ u16 species2; + /*0x02*/ u16 species; + /*0x04*/ u8 filler4[0x8]; + /*0x0C*/ u32 otId; + /*0x10*/ u32 personality; +}; + extern void (*gAnimScriptCallback)(void); extern u8 gAnimScriptActive; extern u8 gAnimFriendship; @@ -129,5 +138,6 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); s16 sub_8077104(s16 newPan, int oldPan); void DestroyAnimSoundTask(u8 taskId); void sub_8076464(u8 a); +s8 BattleAnimAdjustPanning2(s8); #endif diff --git a/include/battle_anim_813F0F4.h b/include/battle_anim_813F0F4.h index 230a04dbb..9916f2fe6 100644 --- a/include/battle_anim_813F0F4.h +++ b/include/battle_anim_813F0F4.h @@ -1,6 +1,9 @@ #ifndef GUARD_BATTLE_ANIM_813F0F4_H #define GUARD_BATTLE_ANIM_813F0F4_H -void sub_8141828(); +void sub_8141828(u8, struct Pokemon *); +u8 ball_number_to_ball_processing_index(u16); +u8 sub_814086C(u8, u8, u8, u8, u8); +u8 sub_8141314(u8, u8, u32, u8); #endif // GUARD_BATTLE_ANIM_813F0F4_H diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h index 7cfdff2d4..5be158c54 100644 --- a/include/rom_8077ABC.h +++ b/include/rom_8077ABC.h @@ -41,9 +41,9 @@ bool8 IsDoubleBattle(void); void sub_8078914(); u8 sub_80789BC(); void InitSpriteDataForLinearTranslation(struct Sprite *sprite); -void InitAnimSpriteTranslationDeltas(struct Sprite *sprite); -bool8 TranslateAnimSpriteByDeltas(struct Sprite *sprite); -void TranslateAnimSpriteByDeltasUntil(struct Sprite *sprite); +void InitAnimLinearTranslation(struct Sprite *sprite); +bool8 TranslateAnimLinear(struct Sprite *sprite); +void TranslateAnimLinearUntil(struct Sprite *sprite); void sub_8078D44(struct Sprite *sprite); void obj_id_set_rotscale(u8 sprite, s16, s16, u16); bool8 sub_8078E38(); @@ -72,9 +72,9 @@ void sub_807A960(struct Sprite *sprite); void sub_8078A34(struct Sprite *sprite); void InitAnimSpritePos(struct Sprite *sprite, u8); void sub_8078764(struct Sprite *sprite, u8); -void StartTranslateAnimSpriteByDeltas(struct Sprite *sprite); +void StartAnimLinearTranslation(struct Sprite *sprite); void sub_8078D60(struct Sprite *sprite); -void InitAnimSpriteTranslationOverDuration(struct Sprite *sprite); +void InitAnimArcTranslation(struct Sprite *sprite); void WaitAnimForDuration(struct Sprite *sprite); void sub_8078CC0(struct Sprite *sprite); void sub_8078600(struct Sprite *sprite); @@ -104,7 +104,7 @@ void sub_80798F4(struct Task *task, u8 a2, const void *a3); bool8 sub_807992C(struct Task *task); u8 sub_8077FC0(u8 slot); void move_anim_8074EE0(struct Sprite *sprite); -bool8 TranslateAnimSpriteLinearAndSine(struct Sprite *sprite); +bool8 TranslateAnimArc(struct Sprite *sprite); bool8 sub_8078CE8(struct Sprite *sprite); void oamt_add_pos2_onto_pos1(struct Sprite *sprite); void sub_8078BD4(struct Sprite *sprite); diff --git a/include/util.h b/include/util.h index 02c503f75..1a3bd5f1a 100644 --- a/include/util.h +++ b/include/util.h @@ -3,6 +3,12 @@ #include "sprite.h" +//Extracts the upper 16 bits of a 32-bit number +#define HIHALF(n) (((n) & 0xFFFF0000) >> 16) + +//Extracts the lower 16 bits of a 32-bit number +#define LOHALF(n) ((n) & 0xFFFF) + extern const u8 gMiscBlank_Gfx[]; extern const u32 gBitTable[]; diff --git a/ld_script.txt b/ld_script.txt index 9ccf09013..cf238d12c 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -290,12 +290,10 @@ SECTIONS { src/battle/anim/bug.o(.text); src/battle/anim/rock.o(.text); src/battle/anim/ghost.o(.text); - asm/ghost.o(.text); src/battle/anim/dragon.o(.text); src/battle/anim/dark.o(.text); src/battle/anim/ground.o(.text); src/battle/anim/normal.o(.text); - asm/normal.o(.text); src/battle/anim/battle_intro.o(.text); src/bike.o(.text); src/easy_chat_1.o(.text); @@ -366,7 +364,7 @@ SECTIONS { src/player_pc.o(.text); src/intro.o(.text); src/field_region_map.o(.text); - asm/battle_anim_813F0F4.o(.text); + src/battle/battle_anim_813F0F4.o(.text); src/hall_of_fame.o(.text); src/credits.o(.text); src/lottery_corner.o(.text); diff --git a/src/battle/anim/aurora.c b/src/battle/anim/aurora.c index 5aff17f48..c17748440 100644 --- a/src/battle/anim/aurora.c +++ b/src/battle/anim/aurora.c @@ -68,7 +68,7 @@ void sub_80D33B4(struct Sprite *sprite) sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + r6; sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); sprite->callback = sub_80D344C; sprite->affineAnimPaused = TRUE; sprite->callback(sprite); @@ -81,7 +81,7 @@ static void sub_80D344C(struct Sprite *sprite) StartSpriteAnim(sprite, 1); sprite->affineAnimPaused = FALSE; } - if (TranslateAnimSpriteByDeltas(sprite) != 0) + if (TranslateAnimLinear(sprite) != 0) DestroyAnimSprite(sprite); } diff --git a/src/battle/anim/blow_kiss.c b/src/battle/anim/blow_kiss.c index 0235794c2..80056614f 100644 --- a/src/battle/anim/blow_kiss.c +++ b/src/battle/anim/blow_kiss.c @@ -33,13 +33,13 @@ void sub_80D1F58(struct Sprite* sprite) sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); sprite->callback = sub_80D1FA4; } static void sub_80D1FA4(struct Sprite* sprite) { - if (TranslateAnimSpriteByDeltas(sprite) == 0) + if (TranslateAnimLinear(sprite) == 0) { sprite->pos2.y += Sin(sprite->data[5], 14); sprite->data[5] = (sprite->data[5] + 4) & 0xFF; diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c index e024091d7..ceefd82cf 100644 --- a/src/battle/anim/bubble.c +++ b/src/battle/anim/bubble.c @@ -80,7 +80,7 @@ void sub_80D31C8(struct Sprite* sprite) sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); sprite->data[5] = newSpriteId; @@ -106,7 +106,7 @@ static void sub_80D32E8(struct Sprite *sprite) u16 index = gSprites[spriteId].data[3]; sprite->data[0] = 1; - TranslateAnimSpriteByDeltas(sprite); + TranslateAnimLinear(sprite); sprite->pos2.x += Sin(index / 256, gSprites[spriteId].data[0]); sprite->pos2.y += Cos(index / 256, gSprites[spriteId].data[1]); diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c index c4c7fe937..e4ea01f5c 100644 --- a/src/battle/anim/bug.c +++ b/src/battle/anim/bug.c @@ -224,7 +224,7 @@ void sub_80DC824(struct Sprite *sprite) sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } @@ -249,7 +249,7 @@ void sub_80DC8F4(struct Sprite *sprite) sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } @@ -282,7 +282,7 @@ void sub_80DC9A0(struct Sprite *sprite) static void sub_80DCA38(struct Sprite *sprite) { - if (TranslateAnimSpriteByDeltas(sprite)) + if (TranslateAnimLinear(sprite)) { DestroyAnimSprite(sprite); return; @@ -414,7 +414,7 @@ void AnimTranslateStinger(struct Sprite *sprite) sprite->data[2] = lVarX; sprite->data[4] = lVarY; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } @@ -438,7 +438,7 @@ void AnimMissileArc(struct Sprite *sprite) sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[5]; - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); sprite->callback = AnimMissileArcStep; sprite->invisible = TRUE; @@ -448,7 +448,7 @@ static void AnimMissileArcStep(struct Sprite *sprite) { sprite->invisible = FALSE; - if (TranslateAnimSpriteLinearAndSine(sprite)) + if (TranslateAnimArc(sprite)) { DestroyAnimSprite(sprite); } @@ -468,7 +468,7 @@ static void AnimMissileArcStep(struct Sprite *sprite) x2 += x1; y2 += y1; - if (!TranslateAnimSpriteLinearAndSine(sprite)) + if (!TranslateAnimArc(sprite)) { u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2, sprite->pos1.y + sprite->pos2.y - y2); diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c index 764903247..60c001853 100644 --- a/src/battle/anim/bullet.c +++ b/src/battle/anim/bullet.c @@ -44,7 +44,7 @@ void sub_80CFFD8(struct Sprite* sprite) sprite->data[0] = 20; sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; sprite->affineAnimPaused = 1; StoreSpriteCallbackInData(sprite, sub_80D0030); } diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c index af72edef0..fb7bc4e1c 100644 --- a/src/battle/anim/current.c +++ b/src/battle/anim/current.c @@ -366,7 +366,7 @@ void sub_80D648C(struct Sprite *sprite) sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[2]; sprite->data[6] = gBattleAnimArgs[5]; sprite->data[7] = gBattleAnimArgs[4]; @@ -378,7 +378,7 @@ void sub_80D648C(struct Sprite *sprite) static void sub_80D6514(struct Sprite *sprite) { - if (!TranslateAnimSpriteByDeltas(sprite)) + if (!TranslateAnimLinear(sprite)) { sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]); sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]); @@ -857,7 +857,7 @@ static void sub_80D6BB8(u8 taskId) sprite->data[4] = task->data[15]; sprite->data[5] = taskId; - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); StoreSpriteCallbackInData(sprite, sub_80D6D00); sprite->callback = sub_8078600; @@ -887,7 +887,7 @@ static void sub_80D6BB8(u8 taskId) static void sub_80D6CCC(struct Sprite *sprite) { - if (TranslateAnimSpriteByDeltas(sprite)) + if (TranslateAnimLinear(sprite)) { gTasks[sprite->data[5]].data[7]--; DestroySprite(sprite); diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c index 59db85342..09e16b8fe 100644 --- a/src/battle/anim/dark.c +++ b/src/battle/anim/dark.c @@ -402,13 +402,13 @@ void sub_80DFFD0(struct Sprite *sprite) sprite->data[4] = sprite->pos1.y + 12; sprite->data[5] = -12; - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); sprite->callback = sub_80E00D0; } static void sub_80E00D0(struct Sprite *sprite) { - if (TranslateAnimSpriteLinearAndSine(sprite)) + if (TranslateAnimArc(sprite)) move_anim_8074EE0(sprite); } diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c index 163529ecb..0b5b1b88b 100644 --- a/src/battle/anim/dragon.c +++ b/src/battle/anim/dragon.c @@ -242,7 +242,7 @@ void sub_80DF63C(struct Sprite *sprite) StartSpriteAnim(sprite, 1); } sprite->data[0] = gBattleAnimArgs[4]; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, move_anim_8074EE0); } diff --git a/src/battle/anim/energy_wave.c b/src/battle/anim/energy_wave.c index 9ac362b57..cbca5338c 100644 --- a/src/battle/anim/energy_wave.c +++ b/src/battle/anim/energy_wave.c @@ -170,7 +170,7 @@ void sub_80D3554(struct Sprite *sprite) sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); sprite->data[5] = 0xD200 / sprite->data[0]; sprite->data[7] = gBattleAnimArgs[3]; @@ -191,7 +191,7 @@ void sub_80D3554(struct Sprite *sprite) static void sub_80D35DC(struct Sprite *sprite) { - if (TranslateAnimSpriteByDeltas(sprite)) + if (TranslateAnimLinear(sprite)) { DestroyAnimSprite(sprite); } @@ -299,6 +299,6 @@ void sub_80D3728(struct Sprite *sprite) sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, var2) + gBattleAnimArgs[3]; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c index af2af1981..1a534aec7 100644 --- a/src/battle/anim/fight.c +++ b/src/battle/anim/fight.c @@ -567,7 +567,7 @@ void sub_80D92D0(struct Sprite *sprite) } sprite->data[4] = sprite->pos1.y - 20; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, sub_80D9328); } @@ -583,7 +583,7 @@ static void sub_80D9328(struct Sprite *sprite) sprite->pos2.y = 0; sprite->pos2.x = 0; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } } @@ -604,7 +604,7 @@ void sub_80D9378(struct Sprite *sprite) sprite->data[3] = sprite->pos1.y; sprite->data[4] = sprite->pos1.y; - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[5]; sprite->data[6] = gBattleAnimArgs[4]; @@ -615,7 +615,7 @@ void sub_80D9378(struct Sprite *sprite) static void sub_80D9404(struct Sprite *sprite) { - if (!TranslateAnimSpriteByDeltas(sprite)) + if (!TranslateAnimLinear(sprite)) { sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]); sprite->data[7] += sprite->data[6]; @@ -672,7 +672,7 @@ static void AnimStompFootStep(struct Sprite *sprite) sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, AnimStompFootEnd); } } @@ -846,9 +846,9 @@ static void sub_80D986C(struct Sprite *sprite) sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3); - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); StoreSpriteCallbackInData(sprite, move_anim_8074EE0); - sprite->callback = TranslateAnimSpriteByDeltasUntil; + sprite->callback = TranslateAnimLinearUntil; } } @@ -941,9 +941,9 @@ void sub_80D9A38(struct Sprite *sprite) sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(bank, 3); - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); StoreSpriteCallbackInData(sprite, DestroyAnimSprite); - sprite->callback = TranslateAnimSpriteByDeltasUntil; + sprite->callback = TranslateAnimLinearUntil; } static void sub_80D9B24(struct Sprite *sprite) diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c index b055d7c80..68e13e1c1 100644 --- a/src/battle/anim/fire_2.c +++ b/src/battle/anim/fire_2.c @@ -241,7 +241,7 @@ static void AnimFireRingStep1(struct Sprite *sprite) sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); sprite->callback = AnimFireRingStep2; } @@ -249,7 +249,7 @@ static void AnimFireRingStep1(struct Sprite *sprite) static void AnimFireRingStep2(struct Sprite *sprite) { - if (TranslateAnimSpriteByDeltas(sprite)) + if (TranslateAnimLinear(sprite)) { sprite->data[0] = 0; diff --git a/src/battle/anim/flying.c b/src/battle/anim/flying.c index e8c50816c..35022db1f 100644 --- a/src/battle/anim/flying.c +++ b/src/battle/anim/flying.c @@ -496,14 +496,14 @@ void sub_80DA16C(struct Sprite *sprite) sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); sprite->callback = sub_80785E4; StoreSpriteCallbackInData(sprite, sub_80DA1EC); } void sub_80DA1EC(struct Sprite *sprite) { - if (TranslateAnimSpriteByDeltas(sprite) != 0) + if (TranslateAnimLinear(sprite) != 0) { DestroyAnimSprite(sprite); } @@ -543,7 +543,7 @@ void sub_80DA208(struct Sprite *sprite) sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2]; sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3]; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); SeekSpriteAnim(sprite, gBattleAnimArgs[5]); @@ -596,14 +596,14 @@ void sub_80DA38C(struct Sprite *sprite) sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); sprite->callback = sub_80DA410; } void sub_80DA410(struct Sprite *sprite) { sprite->data[0] = 1; - TranslateAnimSpriteByDeltas(sprite); + TranslateAnimLinear(sprite); if (((u16)sprite->data[3] >> 8) > 200) { diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c index b190e9e8c..d2f85ad35 100644 --- a/src/battle/anim/flying_path.c +++ b/src/battle/anim/flying_path.c @@ -102,7 +102,7 @@ void sub_80CBDF4(u8 taskId) gSprites[task->data[2]].data[3] = task->data[9]; gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5]; gSprites[task->data[2]].data[5] = sub_80CC338(&gSprites[task->data[2]]); - InitAnimSpriteTranslationOverDuration(&gSprites[task->data[2]]); + InitAnimArcTranslation(&gSprites[task->data[2]]); task->func = sub_80CBF5C; } @@ -115,7 +115,7 @@ static void sub_80CBF5C(u8 taskId) { case 4: sub_80CC358(task, taskId); - if (TranslateAnimSpriteLinearAndSine(sprite) == 0) + if (TranslateAnimArc(sprite) == 0) { break; } @@ -127,7 +127,7 @@ static void sub_80CBF5C(u8 taskId) break; case 8: sub_80CC358(task, taskId); - if (TranslateAnimSpriteLinearAndSine(sprite) == 0) + if (TranslateAnimArc(sprite) == 0) { break; } @@ -139,7 +139,7 @@ static void sub_80CBF5C(u8 taskId) break; case 0: sub_80CC358(task, taskId); - if (TranslateAnimSpriteLinearAndSine(sprite) == 0) + if (TranslateAnimArc(sprite) == 0) break; task->data[15] = 1; @@ -160,12 +160,12 @@ static void sub_80CBF5C(u8 taskId) task->data[3] = a; sprite->subpriority = task->data[4]; StartSpriteAnim(sprite, task->data[3]); - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); task->data[0]++; break; case 2: sub_80CC358(task, taskId); - if (TranslateAnimSpriteLinearAndSine(sprite) == 0) + if (TranslateAnimArc(sprite) == 0) break; task->data[15] = 3; @@ -185,7 +185,7 @@ static void sub_80CBF5C(u8 taskId) task->data[3] = 2; sprite->subpriority = task->data[4]; StartSpriteAnim(sprite, task->data[3]); - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); task->data[0]++; break; case 5: @@ -203,12 +203,12 @@ static void sub_80CBF5C(u8 taskId) task->data[3] = 3; sprite->subpriority = task->data[4]; StartSpriteAnim(sprite, task->data[3]); - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); task->data[0]++; break; case 6: sub_80CC358(task, taskId); - if (TranslateAnimSpriteLinearAndSine(sprite) == 0) + if (TranslateAnimArc(sprite) == 0) break; task->data[15] = 7; @@ -229,7 +229,7 @@ static void sub_80CBF5C(u8 taskId) task->data[3] = 4; sprite->subpriority = task->data[4]; StartSpriteAnim(sprite, task->data[3]); - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); task->data[0]++; break; case 9: @@ -246,12 +246,12 @@ static void sub_80CBF5C(u8 taskId) task->data[3] = 5; sprite->subpriority = task->data[4]; StartSpriteAnim(sprite, task->data[3]); - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); task->data[0]++; break; case 10: sub_80CC358(task, taskId); - if (TranslateAnimSpriteLinearAndSine(sprite) == 0) + if (TranslateAnimArc(sprite) == 0) { break; } @@ -277,13 +277,13 @@ static void sub_80CBF5C(u8 taskId) task->data[3] = 6; sprite->subpriority = task->data[4]; StartSpriteAnim(sprite, task->data[3]); - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); task->data[0]++; break; } case 12: sub_80CC358(task, taskId); - if (TranslateAnimSpriteLinearAndSine(sprite) != 0) + if (TranslateAnimArc(sprite) != 0) { DestroySprite(sprite); task->data[0]++; diff --git a/src/battle/anim/ghost.c b/src/battle/anim/ghost.c index 85879c86c..c11cea5a0 100644 --- a/src/battle/anim/ghost.c +++ b/src/battle/anim/ghost.c @@ -1,35 +1,53 @@ #include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "blend_palette.h" +#include "palette.h" +#include "rom_8077ABC.h" +#include "scanline_effect.h" #include "sound.h" -#include "constants/songs.h" #include "trig.h" -#include "rom_8077ABC.h" -#include "battle_anim.h" +#include "constants/battle_constants.h" +#include "constants/songs.h" extern s16 gBattleAnimArgs[]; +extern u8 gBankSpriteIds[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; extern u8 gUnknown_0202F7D2; -void sub_80DDB6C(struct Sprite *sprite); -void sub_80DDBD8(struct Sprite *); -void sub_80DDC4C(struct Sprite *); -void sub_80DDCC8(struct Sprite *); -void sub_80DDD58(struct Sprite *sprite); -void sub_80DDD78(struct Sprite *); -void sub_80DDE7C(u8 taskId); -void sub_80DDED0(u8 taskId); -void sub_80DDF40(struct Sprite *sprite); -void sub_80DDFE8(struct Sprite *); -void sub_80DE0FC(struct Sprite *sprite); -void sub_80DE114(struct Sprite *); -void sub_80DE2DC(u8 taskId); -void sub_80DE3D4(u8 taskId); -void sub_80DE7B8(struct Sprite *sprite); -void sub_80DEF3C(struct Sprite *sprite); -void sub_80DF0B8(struct Sprite *sprite); -void sub_80DF0B8(struct Sprite *sprite); -void sub_80DF3D8(struct Sprite *sprite); -void sub_80DF49C(struct Sprite *sprite); +static void sub_80DDB6C(struct Sprite *sprite); +static void sub_80DDBD8(struct Sprite *); +static void sub_80DDC4C(struct Sprite *); +static void sub_80DDCC8(struct Sprite *); +static void sub_80DDD58(struct Sprite *sprite); +static void sub_80DDD78(struct Sprite *); +static void sub_80DDE7C(u8 taskId); +static void sub_80DDED0(u8 taskId); +static void sub_80DDF40(struct Sprite *sprite); +static void sub_80DDFE8(struct Sprite *); +static void sub_80DE0FC(struct Sprite *sprite); +static void sub_80DE114(struct Sprite *); +static void sub_80DE2DC(u8 taskId); +static void sub_80DE3D4(u8 taskId); +static void sub_80DE7B8(struct Sprite *sprite); +static void sub_80DEF3C(struct Sprite *sprite); +static void sub_80DF0B8(struct Sprite *sprite); +static void sub_80DF3D8(struct Sprite *sprite); +static void sub_80DF49C(struct Sprite *sprite); +static void sub_80DE61C(u8 taskId); +static void sub_80DE6B0(u8 taskId); +static void sub_80DE8D8(struct Sprite *sprite); +static void sub_80DEB38(u8 taskId); +static void sub_80DED60(u8 taskId); +static void sub_80DEEE8(u8 taskId); +static void sub_80DEF98(struct Sprite *sprite); +static void sub_80DF018(struct Sprite *sprite); +static void sub_80DF090(struct Sprite *sprite); +static void sub_80DF18C(struct Sprite *sprite); +static void sub_80DF24C(u8 taskId); +static void sub_80DF4F4(struct Sprite *sprite); + const union AffineAnimCmd gSpriteAffineAnim_83DAE48[] = { @@ -204,7 +222,7 @@ const struct SpriteTemplate gSpriteTemplate_83DAF98 = .callback = sub_80DF49C, }; -void sub_80DDB6C(struct Sprite *sprite) +static void sub_80DDB6C(struct Sprite *sprite) { InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; @@ -219,16 +237,17 @@ void sub_80DDB6C(struct Sprite *sprite) REG_BLDALPHA = sprite->data[6]; } -void sub_80DDBD8(struct Sprite *sprite) +static void sub_80DDBD8(struct Sprite *sprite) { s16 r0; s16 r2; sub_80DDCC8(sprite); - if (TranslateAnimSpriteByDeltas(sprite)) + if (TranslateAnimLinear(sprite)) { sprite->callback = sub_80DDC4C; return; } + sprite->pos2.x += Sin(sprite->data[5], 10); sprite->pos2.y += Cos(sprite->data[5], 15); r2 = sprite->data[5]; @@ -241,24 +260,26 @@ void sub_80DDBD8(struct Sprite *sprite) PlaySE12WithPanning(SE_W109, gUnknown_0202F7D2); } -void sub_80DDC4C(struct Sprite *sprite) +static void sub_80DDC4C(struct Sprite *sprite) { s16 r2; s16 r0; sprite->data[0] = 1; - TranslateAnimSpriteByDeltas(sprite); - sprite->pos2.x += Sin(sprite->data[5],10); - sprite->pos2.y += Cos(sprite->data[5],15); + TranslateAnimLinear(sprite); + sprite->pos2.x += Sin(sprite->data[5], 10); + sprite->pos2.y += Cos(sprite->data[5], 15); r2 = sprite->data[5]; sprite->data[5] = (sprite->data[5] + 5) & 0xFF; r0 = sprite->data[5]; - if(r2 == 0 || r2 > 196) - if(r0 > 0) + if (r2 == 0 || r2 > 196) + { + if (r0 > 0) PlaySE(SE_W109); + } - if(sprite->data[6] == 0) + if (sprite->data[6] == 0) { sprite->invisible = TRUE; sprite->callback = sub_807861C; @@ -267,13 +288,13 @@ void sub_80DDC4C(struct Sprite *sprite) sub_80DDCC8(sprite); } -void sub_80DDCC8(struct Sprite *sprite) +static void sub_80DDCC8(struct Sprite *sprite) { s16 r0; - if(sprite->data[6] > 0xFF) + if (sprite->data[6] > 0xFF) { - if(++sprite->data[6] == 0x10d) + if (++sprite->data[6] == 0x10d) sprite->data[6] = 0; return; } @@ -281,32 +302,30 @@ void sub_80DDCC8(struct Sprite *sprite) r0 = sprite->data[7]; sprite->data[7]++; - if((r0 & 0xFF) == 0) + if ((r0 & 0xFF) == 0) { sprite->data[7] &= 0xff00; - if((sprite->data[7] & 0x100) != 0) + if ((sprite->data[7] & 0x100) != 0) sprite->data[6]++; else sprite->data[6]--; + + REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6]); + if (sprite->data[6] == 0 || sprite->data[6] == 16) + sprite->data[7] ^= 0x100; + if (sprite->data[6] == 0) + sprite->data[6] = 0x100; } - else - return; - - REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6]); - if(sprite->data[6] == 0 || sprite->data[6] == 16) - sprite->data[7] ^= 0x100; - if(sprite->data[6] == 0) - sprite->data[6] = 0x100; } -void sub_80DDD58(struct Sprite *sprite) +static void sub_80DDD58(struct Sprite *sprite) { sub_8078764(sprite, 1); sprite->callback = sub_80DDD78; sub_80DDD78(sprite); } -void sub_80DDD78(struct Sprite *sprite) +static void sub_80DDD78(struct Sprite *sprite) { u16 temp1; sprite->pos2.x = Sin(sprite->data[0], 32); @@ -340,7 +359,7 @@ void sub_80DDDF0(u8 taskId) gTasks[taskId].func = sub_80DDE7C; } -void sub_80DDE7C(u8 taskId) +static void sub_80DDE7C(u8 taskId) { gTasks[taskId].data[10] += 1; if (gTasks[taskId].data[10] == 3) @@ -351,11 +370,12 @@ void sub_80DDE7C(u8 taskId) REG_BLDALPHA = gTasks[taskId].data[3] << 8 | gTasks[taskId].data[2]; if (gTasks[taskId].data[2] != 9) return; + gTasks[taskId].func = sub_80DDED0; } } -void sub_80DDED0(u8 taskId) +static void sub_80DDED0(u8 taskId) { u8 spriteId; if (gTasks[taskId].data[1] > 0) @@ -363,20 +383,23 @@ void sub_80DDED0(u8 taskId) gTasks[taskId].data[1] -= 1; return; } + spriteId = GetAnimBattlerSpriteId(0); gTasks[taskId].data[0] += 8; if (gTasks[taskId].data[0] <= 0xFF) { obj_id_set_rotscale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0); - return; } - sub_8078F40(spriteId); - DestroyAnimVisualTask(taskId); - REG_BLDCNT = 0; - REG_BLDALPHA = 0; + else + { + sub_8078F40(spriteId); + DestroyAnimVisualTask(taskId); + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + } } -void sub_80DDF40(struct Sprite *sprite) +static void sub_80DDF40(struct Sprite *sprite) { u16 r5, r6; r5 = sprite->pos1.x; @@ -394,7 +417,7 @@ void sub_80DDF40(struct Sprite *sprite) sprite->callback = sub_80DDFE8; } -void sub_80DDFE8(struct Sprite *sprite) +static void sub_80DDFE8(struct Sprite *sprite) { switch (sprite->data[0]) { @@ -438,7 +461,7 @@ void sub_80DDFE8(struct Sprite *sprite) } } -void sub_80DE0FC(struct Sprite *sprite) +static void sub_80DE0FC(struct Sprite *sprite) { sub_8078764(sprite, 1); sprite->callback = sub_80DE114; @@ -446,7 +469,7 @@ void sub_80DE0FC(struct Sprite *sprite) /* NONMATCHING */ NAKED -void sub_80DE114(struct Sprite *sprite) +static void sub_80DE114(struct Sprite *sprite) { asm_unified("\tpush {r4-r6,lr}\n" "\tadds r3, r0, 0\n" @@ -570,7 +593,7 @@ void sub_80DE1B0(u8 taskId) task->func = sub_80DE2DC; } -void sub_80DE2DC(u8 taskId) +static void sub_80DE2DC(u8 taskId) { struct Task *task; @@ -613,5 +636,735 @@ void sub_80DE3AC(u8 taskId) task = &gTasks[taskId]; task->data[15] = 0; task->func = sub_80DE3D4; - sub_80DE3D4(taskId); + task->func(taskId); +} + +static void sub_80DE3D4(u8 taskId) +{ + s16 startLine; + struct Task *task = &gTasks[taskId]; + u8 position = GetBattlerPosition_permutated(gAnimBankTarget); + + switch (task->data[15]) + { + case 0: + task->data[14] = AllocSpritePalette(0x2771); + if (task->data[14] == 0xFF) + { + DestroyAnimVisualTask(taskId); + } + else + { + task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1); + if (task->data[0] < 0) + { + FreeSpritePaletteByTag(0x2771); + DestroyAnimVisualTask(taskId); + } + else + { + gSprites[task->data[0]].oam.paletteNum = task->data[14]; + gSprites[task->data[0]].oam.objMode = ST_OAM_OBJ_NORMAL; + gSprites[task->data[0]].oam.priority = 3; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 16; + task->data[13] = GetAnimBattlerSpriteId(1); + task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16; + if (position == 1) + REG_DISPCNT &= 0xFDFF; + else + REG_DISPCNT &= 0xFBFF; + + task->data[15]++; + } + } + break; + case 1: + task->data[14] = (task->data[14] + 16) * 16; + CpuSet(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x4000008); + BlendPalette(task->data[4], 16, 10, RGB(13, 0, 15)); + task->data[15]++; + break; + case 2: + startLine = gSprites[task->data[13]].pos1.y + gSprites[task->data[13]].pos2.y - 32; + if (startLine < 0) + startLine = 0; + + if (position == 1) + task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 4, 1); + else + task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 8, 1); + + task->data[15]++; + break; + case 3: + if (position == 1) + REG_BLDCNT = 0x3F42; + else + REG_BLDCNT = 0x3F44; + + REG_BLDALPHA = 0x1000; + task->data[15]++; + break; + case 4: + if (position == 1) + REG_DISPCNT |= DISPCNT_BG1_ON; + else + REG_DISPCNT |= DISPCNT_BG2_ON; + + task->func = sub_80DE61C; + task->data[15]++; + break; + default: + task->data[15]++; + break; + } +} + +static void sub_80DE61C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + task->data[1]++; + task->data[5] = task->data[1] & 1; + if (task->data[5] == 0) + task->data[2] = gSineTable[task->data[1]] / 18; + + if (task->data[5] == 1) + task->data[3] = 16 - (gSineTable[task->data[1]] / 18); + + REG_BLDALPHA = (task->data[3] << 8) | task->data[2]; + if (task->data[1] == 128) + { + task->data[15] = 0; + task->func = sub_80DE6B0; + task->func(taskId); + } +} + +static void sub_80DE6B0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + u8 position = GetBattlerPosition_permutated(gAnimBankTarget); + + switch (task->data[15]) + { + case 0: + gScanlineEffect.state = 3; + task->data[14] = GetAnimBattlerSpriteId(1); + if (position == 1) + REG_DISPCNT &= 0xFDFF; + else + REG_DISPCNT &= 0xFBFF; + break; + case 1: + BlendPalette(task->data[4], 16, 0, RGB(13, 0, 15)); + break; + case 2: + gSprites[task->data[14]].invisible = 1; + obj_delete_but_dont_free_vram(&gSprites[task->data[0]]); + FreeSpritePaletteByTag(0x2771); + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + if (position == 1) + REG_DISPCNT |= DISPCNT_BG1_ON; + else + REG_DISPCNT |= DISPCNT_BG2_ON; + + DestroyAnimVisualTask(taskId); + break; + } + + task->data[15]++; +} + +static void sub_80DE7B8(struct Sprite *sprite) +{ + s16 battler1X, battler1Y; + s16 battler2X, battler2Y; + s16 yDiff; + + if (gBattleAnimArgs[0] == 0) + { + battler1X = GetBattlerSpriteCoord(gAnimBankAttacker, 0); + battler1Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28; + battler2X = GetBattlerSpriteCoord(gAnimBankTarget, 0); + battler2Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28; + } + else + { + battler1X = GetBattlerSpriteCoord(gAnimBankTarget, 0); + battler1Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28; + battler2X = GetBattlerSpriteCoord(gAnimBankAttacker, 0); + battler2Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28; + } + + yDiff = battler2Y - battler1Y; + sprite->data[0] = battler1X * 16; + sprite->data[1] = battler1Y * 16; + sprite->data[2] = ((battler2X - battler1X) * 16) / gBattleAnimArgs[1]; + sprite->data[3] = (yDiff * 16) / gBattleAnimArgs[1]; + sprite->data[4] = gBattleAnimArgs[1]; + sprite->data[5] = battler2X; + sprite->data[6] = battler2Y; + sprite->data[7] = sprite->data[4] / 2; + sprite->oam.priority = 2; + sprite->pos1.x = battler1X; + sprite->pos1.y = battler1Y; + sprite->callback = sub_80DE8D8; + sprite->invisible = 1; +} + +static void sub_80DE8D8(struct Sprite *sprite) +{ + if (sprite->data[4]) + { + sprite->data[0] += sprite->data[2]; + sprite->data[1] += sprite->data[3]; + sprite->pos1.x = sprite->data[0] >> 4; + sprite->pos1.y = sprite->data[1] >> 4; + if (--sprite->data[4] == 0) + sprite->data[0] = 0; + } +} + +void sub_80DE918(u8 taskId) +{ + struct Task *task; + s16 battler; + u8 spriteId; + s16 baseX, baseY; + s16 x, y; + + task = &gTasks[taskId]; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 0x1000; + task->data[5] = 0; + task->data[6] = 0; + task->data[7] = 0; + task->data[8] = 0; + task->data[9] = 16; + task->data[10] = gBattleAnimArgs[0]; + + baseX = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + baseY = sub_807A100(gAnimBankAttacker, 3); + if (!IsContest()) + { + for (battler = 0; battler < 4; battler++) + { + if (battler != gAnimBankAttacker + && battler != (gAnimBankAttacker ^ 2) + && IsAnimBankSpriteVisible(battler)) + { + spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55); + if (spriteId != MAX_SPRITES) + { + x = GetBattlerSpriteCoord(battler, 2); + y = sub_807A100(battler, 3); + gSprites[spriteId].data[0] = baseX << 4; + gSprites[spriteId].data[1] = baseY << 4; + gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[4] = gBattleAnimArgs[1]; + gSprites[spriteId].data[5] = x; + gSprites[spriteId].data[6] = y; + gSprites[spriteId].callback = sub_80DE8D8; + + task->data[task->data[12] + 13] = spriteId; + task->data[12]++; + } + } + } + } + else + { + spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55); + if (spriteId != MAX_SPRITES) + { + x = 48; + y = 40; + gSprites[spriteId].data[0] = baseX << 4; + gSprites[spriteId].data[1] = baseY << 4; + gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[4] = gBattleAnimArgs[1]; + gSprites[spriteId].data[5] = x; + gSprites[spriteId].data[6] = y; + gSprites[spriteId].callback = sub_80DE8D8; + + task->data[13] = spriteId; + task->data[12] = 1; + } + } + + task->func = sub_80DEB38; +} + +static void sub_80DEB38(u8 taskId) +{ + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (task->data[6] == 0) + { + if (++task->data[5] > 1) + { + task->data[5] = 0; + task->data[7]++; + if (task->data[7] & 1) + { + if (task->data[8] < 16) + task->data[8]++; + } + else + { + if (task->data[9]) + task->data[9]--; + } + + REG_BLDALPHA = (task->data[9] << 8) | task->data[8]; + if (task->data[7] >= 24) + { + task->data[7] = 0; + task->data[6] = 1; + } + } + } + + if (task->data[10]) + task->data[10]--; + else if (task->data[6]) + task->data[0]++; + break; + case 1: + if (++task->data[5] > 1) + { + task->data[5] = 0; + task->data[7]++; + if (task->data[7] & 1) + { + if (task->data[8]) + task->data[8]--; + } + else + { + if (task->data[9] < 16) + task->data[9]++; + } + + REG_BLDALPHA = (task->data[9] << 8) | task->data[8]; + if (task->data[8] == 0 && task->data[9] == 16) + { + for (i = 0; i < task->data[12]; i++) + DestroySprite(&gSprites[task->data[i + 13]]); + + task->data[0]++; + } + } + break; + case 2: + if (++task->data[5] > 0) + task->data[0]++; + break; + case 3: + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80DECB0(u8 taskId) +{ + s16 startX, startY; + s16 leftDistance, topDistance, bottomDistance, rightDistance; + + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F1F; + REG_BLDCNT = 0xC8; + REG_BLDY = 0x10; + + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER || IsContest()) + startX = 40; + else + startX = 200; + + gBattle_WIN0H = (startX << 8) | startX; + startY = 40; + gBattle_WIN0V = (startY << 8) | startY; + + leftDistance = startX; + rightDistance = 240 - startX; + topDistance = startY; + bottomDistance = 72; + gTasks[taskId].data[1] = leftDistance; + gTasks[taskId].data[2] = rightDistance; + gTasks[taskId].data[3] = topDistance; + gTasks[taskId].data[4] = bottomDistance; + gTasks[taskId].data[5] = startX; + gTasks[taskId].data[6] = startY; + gTasks[taskId].func = sub_80DED60; +} + +static void sub_80DED60(u8 taskId) +{ + s16 step; + s16 leftDistance, rightDistance, topDistance, bottomDistance; + s16 startX, startY; + u16 left, right, top, bottom; + u16 selectedPalettes; + + step = gTasks[taskId].data[0]; + gTasks[taskId].data[0]++; + leftDistance = gTasks[taskId].data[1]; + rightDistance = gTasks[taskId].data[2]; + topDistance = gTasks[taskId].data[3]; + bottomDistance = gTasks[taskId].data[4]; + startX = gTasks[taskId].data[5]; + startY = gTasks[taskId].data[6]; + + if (step < 16) + { + left = startX - (leftDistance * 0.0625) * step; + right = startX + (rightDistance * 0.0625) * step; + top = startY - (topDistance * 0.0625) * step; + bottom = startY + (bottomDistance * 0.0625) * step; + } + else + { + left = 0; + right = 240; + top = 0; + bottom = 112; + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0)); + gTasks[taskId].func = sub_80DEEE8; + } + + gBattle_WIN0H = (left << 8) | right; + gBattle_WIN0V = (top << 8) | bottom; +} + +static void sub_80DEEE8(u8 taskId) +{ + if (!gPaletteFade.active) + { + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + REG_BLDCNT = 0; + REG_BLDY = 0; + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80DEF3C(struct Sprite *sprite) +{ + s16 xDelta; + s16 xDelta2; + + InitAnimSpritePos(sprite, 1); + if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + { + xDelta = 24; + xDelta2 = -2; + sprite->oam.matrixNum = 8; + } + else + { + xDelta = -24; + xDelta2 = 2; + } + + sprite->pos1.x += xDelta; + sprite->data[1] = xDelta2; + sprite->data[0] = 60; + sprite->callback = sub_80DEF98; +} + +static void sub_80DEF98(struct Sprite *sprite) +{ + u16 var0; + + if (sprite->data[0] > 0) + { + sprite->data[0]--; + } + else + { + sprite->pos2.x += sprite->data[1]; + var0 = sprite->pos2.x + 7; + if (var0 > 14) + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos2.x = 0; + sprite->oam.tileNum += 8; + if (++sprite->data[2] == 3) + { + sprite->data[0] = 30; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData(sprite, sub_80DF018); + } + else + { + sprite->data[0] = 40; + } + } + } +} + +static void sub_80DF018(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 0x0010; + sprite->data[0]++; + sprite->data[1] = 0; + sprite->data[2] = 0; + } + else if (sprite->data[1] < 2) + { + sprite->data[1]++; + } + else + { + sprite->data[1] = 0; + sprite->data[2]++; + REG_BLDALPHA = (16 - sprite->data[2]) | (sprite->data[2] << 8); + if (sprite->data[2] == 16) + { + sprite->invisible = 1; + sprite->callback = sub_80DF090; + } + } +} + +static void sub_80DF090(struct Sprite *sprite) +{ + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + DestroyAnimSprite(sprite); +} + +static void sub_80DF0B8(struct Sprite *sprite) +{ + u16 coeffB; + u16 coeffA; + + sprite->pos2.x = Sin(sprite->data[0], 12); + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + sprite->pos2.x = -sprite->pos2.x; + + sprite->data[0] = (sprite->data[0] + 6) & 0xFF; + sprite->data[1] += 0x100; + sprite->pos2.y = -(sprite->data[1] >> 8); + + sprite->data[7]++; + if (sprite->data[7] == 1) + { + sprite->data[6] = 0x050B; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = sprite->data[6]; + } + else if (sprite->data[7] > 30) + { + sprite->data[2]++; + coeffB = sprite->data[6] >> 8; + coeffA = sprite->data[6] & 0xFF; + + if (++coeffB > 16) + coeffB = 16; + if (--(s16)coeffA < 0) + coeffA = 0; + + REG_BLDALPHA = (coeffB << 8) | coeffA; + sprite->data[6] = (coeffB << 8) | coeffA; + if (coeffB == 16 && coeffA == 0) + { + sprite->invisible = 1; + sprite->callback = sub_80DF18C; + } + } +} + +static void sub_80DF18C(struct Sprite *sprite) +{ + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimSprite(sprite); +} + +void sub_80DF1A4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[0] = 0; + task->data[1] = 16; + task->data[9] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + task->data[10] = sub_8077FC0(gAnimBankAttacker); + task->data[11] = (sub_807A100(gAnimBankAttacker, 1) / 2) + 8; + task->data[7] = 0; + task->data[5] = sub_8079ED4(gAnimBankAttacker); + task->data[6] = sub_8079E90(gAnimBankAttacker) - 2; + task->data[3] = 0; + task->data[4] = 16; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 0x1000; + task->data[8] = 0; + task->func = sub_80DF24C; +} + +static void sub_80DF24C(u8 taskId) +{ + u16 i; + u8 spriteId; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + for (i = 0; i < 6; i++) + { + spriteId = CreateSprite(&gSpriteTemplate_83DAF80, task->data[9], task->data[10], task->data[6]); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[0] = taskId; + gSprites[spriteId].data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER; + + gSprites[spriteId].data[2] = (i * 42) & 0xFF; + gSprites[spriteId].data[3] = task->data[11]; + gSprites[spriteId].data[5] = i * 6; + task->data[7]++; + } + } + + task->data[0]++; + break; + case 1: + if (++task->data[1] & 1) + { + if (task->data[3] < 14) + task->data[3]++; + } + else + { + if (task->data[4] > 4) + task->data[4]--; + } + + if (task->data[3] == 14 && task->data[4] == 4) + { + task->data[1] = 0; + task->data[0]++; + } + + REG_BLDALPHA = (task->data[4] << 8) | task->data[3]; + break; + case 2: + if (++task->data[1] > 30) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 3: + if (++task->data[1] & 1) + { + if (task->data[3] > 0) + task->data[3]--; + } + else + { + if (task->data[4] < 16) + task->data[4]++; + } + + if (task->data[3] == 0 && task->data[4] == 16) + { + task->data[8] = 1; + task->data[0]++; + } + + REG_BLDALPHA = (task->data[4] << 8) | task->data[3]; + break; + case 4: + if (task->data[7] == 0) + task->data[0]++; + break; + case 5: + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80DF3D8(struct Sprite *sprite) +{ + u16 index; + + if (sprite->data[1] == 0) + sprite->data[2] += 2; + else + sprite->data[2] -= 2; + + sprite->data[2] &= 0xFF; + sprite->pos2.x = Sin(sprite->data[2], sprite->data[3]); + + index = sprite->data[2] - 65; + if (index < 127) + sprite->oam.priority = gTasks[sprite->data[0]].data[5] + 1; + else + sprite->oam.priority = gTasks[sprite->data[0]].data[5]; + + sprite->data[5]++; + sprite->data[6] = (sprite->data[5] * 8) & 0xFF; + sprite->pos2.y = Sin(sprite->data[6], 7); + if (gTasks[sprite->data[0]].data[8]) + { + gTasks[sprite->data[0]].data[7]--; + DestroySprite(sprite); + } +} + +static void sub_80DF49C(struct Sprite *sprite) +{ + sprite->invisible = 1; + sprite->data[5] = gBankSpriteIds[gAnimBankAttacker]; + sprite->data[0] = 128; + sprite->data[1] = 10; + sprite->data[2] = gBattleAnimArgs[0]; + sprite->data[3] = gBattleAnimArgs[1]; + sprite->callback = sub_80DF4F4; + + gSprites[sprite->data[5]].pos1.y += 8; +} + +static void sub_80DF4F4(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->data[3]--; + gSprites[sprite->data[5]].pos2.x = Sin(sprite->data[0], sprite->data[1]); + gSprites[sprite->data[5]].pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->data[0] += sprite->data[2]; + if (sprite->data[0] > 255) + sprite->data[0] -= 256; + } + else + { + gSprites[sprite->data[5]].pos2.x = 0; + gSprites[sprite->data[5]].pos2.y = 0; + gSprites[sprite->data[5]].pos1.y -= 8; + sprite->callback = move_anim_8074EE0; + } } diff --git a/src/battle/anim/grip.c b/src/battle/anim/grip.c index 1ec779c09..b5c191449 100644 --- a/src/battle/anim/grip.c +++ b/src/battle/anim/grip.c @@ -67,7 +67,7 @@ void sub_80D0178(struct Sprite* sprite) sprite->data[0] = 6; sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + r8; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + r6; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, sub_80D020C); } diff --git a/src/battle/anim/ground.c b/src/battle/anim/ground.c index 67b4c9c9c..cf73ead2f 100644 --- a/src/battle/anim/ground.c +++ b/src/battle/anim/ground.c @@ -160,13 +160,13 @@ static void AnimBonemerangProjectile(struct Sprite *sprite) sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); sprite->data[5] = -40; - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); sprite->callback = AnimBonemerangProjectileStep; } static void AnimBonemerangProjectileStep(struct Sprite *sprite) { - if (TranslateAnimSpriteLinearAndSine(sprite)) + if (TranslateAnimArc(sprite)) { sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; @@ -176,14 +176,14 @@ static void AnimBonemerangProjectileStep(struct Sprite *sprite) sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); sprite->data[5] = 40; - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); sprite->callback = AnimBonemerangProjectileEnd; } } static void AnimBonemerangProjectileEnd(struct Sprite *sprite) { - if (TranslateAnimSpriteLinearAndSine(sprite)) + if (TranslateAnimArc(sprite)) DestroyAnimSprite(sprite); } @@ -203,7 +203,7 @@ static void AnimBoneHitProjectile(struct Sprite *sprite) sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } @@ -233,7 +233,7 @@ static void AnimDirtScatter(struct Sprite *sprite) sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = targetXPos + xOffset; sprite->data[4] = targetYPos + yOffset; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, move_anim_8074EE0); } @@ -537,13 +537,13 @@ static void AnimFissureDirtPlumeParticle(struct Sprite *sprite) sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[4]; - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); sprite->callback = AnimFissureDirtPlumeParticleStep; } static void AnimFissureDirtPlumeParticleStep(struct Sprite *sprite) { - if (TranslateAnimSpriteLinearAndSine(sprite)) + if (TranslateAnimArc(sprite)) DestroyAnimSprite(sprite); } diff --git a/src/battle/anim/guard.c b/src/battle/anim/guard.c index 341f74372..b1f194ef5 100644 --- a/src/battle/anim/guard.c +++ b/src/battle/anim/guard.c @@ -61,6 +61,6 @@ void sub_80D3014(struct Sprite *sprite) sprite->data[2] = sprite->pos1.x; sprite->data[4] = sprite->pos1.y - 72; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c index eb1bc7733..bc0fce4dd 100644 --- a/src/battle/anim/guillotine.c +++ b/src/battle/anim/guillotine.c @@ -71,7 +71,7 @@ void sub_80D0228(struct Sprite* sprite) sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + r9; sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + r6; - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[0]; sprite->data[6] = sprite->data[0]; sprite->callback = sub_80D02D0; @@ -79,7 +79,7 @@ void sub_80D0228(struct Sprite* sprite) static void sub_80D02D0(struct Sprite* sprite) { - if (TranslateAnimSpriteByDeltas(sprite) && sprite->animEnded == 1) + if (TranslateAnimLinear(sprite) && sprite->animEnded == 1) { SeekSpriteAnim(sprite, 0); sprite->animPaused = 1; @@ -119,6 +119,6 @@ static void sub_80D0344(struct Sprite* sprite) static void sub_80D03A8(struct Sprite* sprite) { - if (TranslateAnimSpriteByDeltas(sprite) != 0) + if (TranslateAnimLinear(sprite) != 0) DestroyAnimSprite(sprite); } diff --git a/src/battle/anim/heal_bell.c b/src/battle/anim/heal_bell.c index 09029c9ff..c9f26b093 100644 --- a/src/battle/anim/heal_bell.c +++ b/src/battle/anim/heal_bell.c @@ -126,7 +126,7 @@ void sub_80D1C08(struct Sprite* sprite) sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[3]; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); sub_80D1BA8(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]); } diff --git a/src/battle/anim/leaf.c b/src/battle/anim/leaf.c index d31e4dbd6..2d36d7360 100644 --- a/src/battle/anim/leaf.c +++ b/src/battle/anim/leaf.c @@ -207,7 +207,7 @@ void AnimTranslateLinearSingleSineWave(struct Sprite* sprite) } sprite->data[5] = gBattleAnimArgs[5]; - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget)) { sprite->data[0] = 1; @@ -228,7 +228,7 @@ static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite) s16 r0; sprite->data[0] = 1; - TranslateAnimSpriteLinearAndSine(sprite); + TranslateAnimArc(sprite); r0 = sprite->data[7]; sprite->data[0] = a; if (b > 0xC8 && r0 <= 0x37 && sprite->oam.affineParam == 0) diff --git a/src/battle/anim/musical.c b/src/battle/anim/musical.c index 17836ace7..b67cd17b8 100644 --- a/src/battle/anim/musical.c +++ b/src/battle/anim/musical.c @@ -368,14 +368,14 @@ void sub_80CEE60(struct Sprite* sprite) sprite->data[2] = a + sprite->data[1]; sprite->data[3] = sprite->pos1.y; sprite->data[4] = sprite->data[3] - 40; - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[3]; sprite->callback = sub_80CEEE8; } static void sub_80CEEE8(struct Sprite* sprite) { - if (TranslateAnimSpriteByDeltas(sprite) == 0) + if (TranslateAnimLinear(sprite) == 0) { s16 a; a = Sin(sprite->data[5], 8); diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c index 4d481836c..7564c529c 100644 --- a/src/battle/anim/normal.c +++ b/src/battle/anim/normal.c @@ -2,12 +2,16 @@ #include "battle.h" #include "battle_anim.h" #include "blend_palette.h" +#include "decompress.h" +#include "ewram.h" #include "palette.h" #include "random.h" #include "rom_8077ABC.h" +#include "sound.h" #include "task.h" #include "trig.h" #include "constants/battle_constants.h" +#include "constants/songs.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; @@ -16,24 +20,43 @@ extern u8 gHealthboxIDs[]; extern u8 gBattlersCount; extern u8 gBankSpriteIds[]; extern u8 gBattleTerrain; +extern u16 gBattlerPartyIndexes[]; +extern u8 gBankTarget; +extern u8 gEffectBank; +extern u8 gBankAttacker; +extern u8 gAnimVisualTaskCount; + +extern const u8 gUnknown_08D20A14[]; +extern const u8 gUnknown_08D20A30[]; +extern const u8 gBattleStatMask1_Tilemap[]; +extern const u8 gBattleStatMask2_Tilemap[]; +extern const u8 gBattleStatMask_Gfx[]; +extern const u16 gBattleStatMask1_Pal[]; +extern const u16 gBattleStatMask2_Pal[]; +extern const u16 gBattleStatMask3_Pal[]; +extern const u16 gBattleStatMask4_Pal[]; +extern const u16 gBattleStatMask5_Pal[]; +extern const u16 gBattleStatMask6_Pal[]; +extern const u16 gBattleStatMask7_Pal[]; +extern const u16 gBattleStatMask8_Pal[]; extern void sub_80DA48C(struct Sprite *); -static void sub_80E1CB4(struct Sprite *sprite); -static void sub_80E1D84(struct Sprite *sprite); +static void AnimConfusionDuck(struct Sprite *sprite); +static void AnimSimplePaletteBlend(struct Sprite *sprite); static void sub_80E1E2C(struct Sprite *sprite); static void sub_80E1F3C(struct Sprite *sprite); static void sub_80E24B8(struct Sprite *sprite); -/*static*/ void sub_80E27A0(struct Sprite *sprite); +static void sub_80E27A0(struct Sprite *sprite); static void sub_80E2838(struct Sprite *sprite); static void sub_80E2870(struct Sprite *sprite); static void sub_80E2908(struct Sprite *sprite); static void sub_80E2978(struct Sprite *sprite); static void sub_80E29C0(struct Sprite *sprite); static void sub_80E27E8(struct Sprite *sprite); -static void sub_80E1D20(struct Sprite *sprite); -u32 sub_80E1DC4(s16); -static void sub_80E1E0C(struct Sprite *sprite); +static void AnimConfusionDuckStep(struct Sprite *sprite); +static u32 UnpackSelectedBattleAnimPalettes(s16); +static void AnimSimplePaletteBlendStep(struct Sprite *sprite); static void sub_80E1E80(struct Sprite *sprite); static void sub_80E1F0C(struct Sprite *sprite); static void sub_80E1FDC(u8, u8, u8); @@ -46,12 +69,21 @@ static void sub_80E260C(void); static void sub_80E255C(struct Sprite *sprite); static void sub_80E2710(u8 taskId); static void sub_80E29FC(struct Sprite *sprite); -/*static*/ void sub_80E2C8C(u8 taskId, u32 selectedPalettes); +static void sub_80E2C8C(u8 taskId, u32 selectedPalettes); static void sub_80E2CD0(u8 taskId); static void sub_80E2DB8(u8 taskId); -void sub_80E2E10(u8 taskId); - -const union AnimCmd gSpriteAnim_83DB37C[] = +static void sub_80E2E10(u8 taskId); +static void sub_80E2EE8(struct Sprite *sprite); +static void sub_80E3194(u8 taskId); +static void sub_80E3338(u8 taskId); +static void sub_80E3704(u8 taskId); +static void sub_80E38F8(u8 taskId); +static void sub_80E39BC(u32, u16); +static void sub_80E3AD0(u8 taskId); +static void sub_80E3E64(u8 taskId); +static void sub_80E4368(u8 taskId); + +const union AnimCmd gConfusionDuckSpriteAnim1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(4, 8), @@ -60,7 +92,7 @@ const union AnimCmd gSpriteAnim_83DB37C[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gSpriteAnim_83DB390[] = +const union AnimCmd gConfusionDuckSpriteAnim2[] = { ANIMCMD_FRAME(0, 8, .hFlip = TRUE), ANIMCMD_FRAME(4, 8), @@ -69,24 +101,24 @@ const union AnimCmd gSpriteAnim_83DB390[] = ANIMCMD_JUMP(0), }; -const union AnimCmd *const gSpriteAnimTable_83DB3A4[] = +const union AnimCmd *const gConfusionDuckSpriteAnimTable[] = { - gSpriteAnim_83DB37C, - gSpriteAnim_83DB390, + gConfusionDuckSpriteAnim1, + gConfusionDuckSpriteAnim2, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3AC = +const struct SpriteTemplate gConfusionDuckSpriteTemplate = { .tileTag = 10073, .paletteTag = 10073, .oam = &gOamData_837DF2C, - .anims = gSpriteAnimTable_83DB3A4, + .anims = gConfusionDuckSpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80E1CB4, + .callback = AnimConfusionDuck, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3C4 = +const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate = { .tileTag = 0, .paletteTag = 0, @@ -94,7 +126,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3C4 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80E1D84, + .callback = AnimSimplePaletteBlend, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3DC = @@ -270,7 +302,13 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB550 = const u16 gUnknown_083DB568 = RGB(31, 31, 31); -static void sub_80E1CB4(struct Sprite *sprite) +// Moves a spinning duck around the mon's head. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: initial wave offset +// arg 3: wave period (higher means faster wave) +// arg 4: duration +static void AnimConfusionDuck(struct Sprite *sprite) { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; @@ -288,11 +326,11 @@ static void sub_80E1CB4(struct Sprite *sprite) } sprite->data[3] = gBattleAnimArgs[4]; - sprite->callback = sub_80E1D20; + sprite->callback = AnimConfusionDuckStep; sprite->callback(sprite); } -static void sub_80E1D20(struct Sprite *sprite) +static void AnimConfusionDuckStep(struct Sprite *sprite) { sprite->pos2.x = Cos(sprite->data[0], 30); sprite->pos2.y = Sin(sprite->data[0], 10); @@ -307,27 +345,42 @@ static void sub_80E1D20(struct Sprite *sprite) DestroyAnimSprite(sprite); } -static void sub_80E1D84(struct Sprite *sprite) +// Performs a simple color blend on a specified sprite. +// arg 0: palette selector +// arg 1: delay +// arg 2: start blend amount +// arg 3: end blend amount +// arg 4: blend color +static void AnimSimplePaletteBlend(struct Sprite *sprite) { - u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]); + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]); sprite->invisible = 1; - sprite->callback = sub_80E1E0C; + sprite->callback = AnimSimplePaletteBlendStep; } -u32 sub_80E1DC4(s16 a) -{ - u8 arg0 = a & 1; - u8 arg1 = (a >> 1) & 1; - u8 arg2 = (a >> 2) & 1; - u8 arg3 = (a >> 3) & 1; - u8 arg4 = (a >> 4) & 1; - u8 arg5 = (a >> 5) & 1; - u8 arg6 = (a >> 6) & 1; +// Unpacks a bitfield and returns a bitmask of its selected palettes. +// Bits 0-6 of the selector parameter result in the following palettes being selected: +// 0: battle background palettes (BG palettes 1, 2, and 3) +// 1: gAnimBankAttacker OBJ palette +// 2: gAnimBankTarget OBJ palette +// 3: gAnimBankAttacker partner OBJ palette +// 4: gAnimBankTarget partner OBJ palette +// 5: BG palette 4 +// 6: BG palette 5 +static u32 UnpackSelectedBattleAnimPalettes(s16 selector) +{ + u8 arg0 = selector & 1; + u8 arg1 = (selector >> 1) & 1; + u8 arg2 = (selector >> 2) & 1; + u8 arg3 = (selector >> 3) & 1; + u8 arg4 = (selector >> 4) & 1; + u8 arg5 = (selector >> 5) & 1; + u8 arg6 = (selector >> 6) & 1; return sub_80791A8(arg0, arg1, arg2, arg3, arg4, arg5, arg6); } -static void sub_80E1E0C(struct Sprite *sprite) +static void AnimSimplePaletteBlendStep(struct Sprite *sprite) { if (!gPaletteFade.active) DestroyAnimSprite(sprite); @@ -346,7 +399,7 @@ static void sub_80E1E2C(struct Sprite *sprite) sprite->data[6] = gBattleAnimArgs[6]; sprite->data[7] = gBattleAnimArgs[0]; - selectedPalettes = sub_80E1DC4(sprite->data[7]); + selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]); BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]); sprite->invisible = 1; sprite->callback = sub_80E1E80; @@ -371,7 +424,7 @@ static void sub_80E1E80(struct Sprite *sprite) return; } - selectedPalettes = sub_80E1DC4(sprite->data[7]); + selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]); if (sprite->data[1] & 0x100) BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]); else @@ -388,7 +441,7 @@ static void sub_80E1F0C(struct Sprite *sprite) if (!gPaletteFade.active) { - selectedPalettes = sub_80E1DC4(sprite->data[7]); + selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]); BlendPalettes(selectedPalettes, 0, 0); DestroyAnimSprite(sprite); } @@ -424,7 +477,7 @@ void sub_80E1F8C(u8 taskId) static void sub_80E1FDC(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount) { - u32 selectedPalettes = sub_80E1DC4(gTasks[taskId].data[0]); + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].data[0]); BeginNormalPaletteFade( selectedPalettes, gTasks[taskId].data[1], @@ -795,7 +848,7 @@ static void sub_80E2710(u8 taskId) } } -/*static*/ void sub_80E27A0(struct Sprite *sprite) +static void sub_80E27A0(struct Sprite *sprite) { StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); if (gBattleAnimArgs[2] == 0) @@ -890,7 +943,7 @@ static void sub_80E29FC(struct Sprite *sprite) void sub_80E2A38(u8 taskId) { - u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]); + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); selectedPalettes |= sub_80792C0( (gBattleAnimArgs[0] >> 7) & 1, (gBattleAnimArgs[0] >> 8) & 1, @@ -907,7 +960,7 @@ void sub_80E2A7C(u8 taskId) u8 sp[2]; sp[1] = 0xFF; - selectedPalettes = sub_80E1DC4(1); + selectedPalettes = UnpackSelectedBattleAnimPalettes(1); switch (gBattleAnimArgs[0]) { case 2: @@ -953,7 +1006,7 @@ void sub_80E2A7C(u8 taskId) void sub_80E2B74(u8 taskId) { - u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]); + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); switch (gBattleTerrain) { @@ -998,7 +1051,7 @@ void sub_80E2C60(u8 taskId) sub_80E2C8C(taskId, 1 << (paletteIndex + 16)); } -/*static*/ void sub_80E2C8C(u8 taskId, u32 selectedPalettes) +static void sub_80E2C8C(u8 taskId, u32 selectedPalettes) { gTasks[taskId].data[0] = selectedPalettes; gTasks[taskId].data[1] = selectedPalettes >> 16; @@ -1071,3 +1124,808 @@ void sub_80E2DD8(u8 taskId) task->data[5] = 0; task->func = sub_80E2E10; } + +static void sub_80E2E10(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (task->data[4]) + { + if (task->data[1]) + { + task->data[1]--; + } + else + { + task->data[6] = duplicate_obj_of_side_rel2move_in_transparent_mode(task->data[0]); + if (task->data[6] >= 0) + { + gSprites[task->data[6]].oam.priority = task->data[0] ? 1 : 2; + gSprites[task->data[6]].data[0] = task->data[3]; + gSprites[task->data[6]].data[1] = taskId; + gSprites[task->data[6]].data[2] = 5; + gSprites[task->data[6]].callback = sub_80E2EE8; + task->data[5]++; + } + + task->data[4]--; + task->data[1] = task->data[2]; + } + } + else if (task->data[5] == 0) + { + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80E2EE8(struct Sprite *sprite) +{ + if (sprite->data[0]) + { + sprite->data[0]--; + } + else + { + gTasks[sprite->data[1]].data[sprite->data[2]]--; + obj_delete_but_dont_free_vram(sprite); + } +} + +void sub_80E2F2C(u8 taskId) +{ + u16 species; + int spriteId, newSpriteId; + u16 var0; + struct Struct_sub_8078914 subStruct; + + var0 = 0; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3D; + REG_DISPCNT |= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0x0C08; + REG_BG1CNT_BITFIELD.priority = 0; + REG_BG1CNT_BITFIELD.screenSize = 0; + REG_BG1CNT_BITFIELD.areaOverflowMode = 1; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + if (IsDoubleBattle() && !IsContest()) + { + if (GetBattlerPosition(gAnimBankAttacker) == B_POSITION_OPPONENT_RIGHT + || GetBattlerPosition(gAnimBankAttacker) == B_POSITION_PLAYER_LEFT) + { + if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE) + { + gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority -= 1; + REG_BG1CNT_BITFIELD.priority = 1; + var0 = 1; + } + } + } + + if (IsContest()) + { + species = eWRAM_19348Struct->species2; + } + else + { + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES); + } + + spriteId = GetAnimBattlerSpriteId(0); + newSpriteId = sub_807A4A0(gAnimBankAttacker, spriteId, species); + sub_8078914(&subStruct); + DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000); + LZDecompressVram(&gUnknown_08D20A30, subStruct.field_4); + if (IsContest()) + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + + LZDecompressVram(&gUnknown_08D20A14, subStruct.field_0); + LoadPalette(&gUnknown_083DB568, subStruct.field_8 * 16 + 1, 2); + + gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32; + gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; + gTasks[taskId].data[0] = newSpriteId; + gTasks[taskId].data[6] = var0; + gTasks[taskId].func = sub_80E3194; +} + +static void sub_80E3194(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + struct Sprite *sprite; + + gTasks[taskId].data[10] += 4; + gBattle_BG1_Y -= 4; + if (gTasks[taskId].data[10] == 64) + { + gTasks[taskId].data[10] = 0; + gBattle_BG1_Y += 64; + if (++gTasks[taskId].data[11] == 4) + { + sub_8076464(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + REG_DISPCNT ^= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + sprite = &gSprites[GetAnimBattlerSpriteId(0)]; // unused + sprite = &gSprites[gTasks[taskId].data[0]]; + DestroySprite(sprite); + + sub_8078914(&subStruct); + DmaFill32Defvars(3, 0, subStruct.field_4, 0x800); + if (gTasks[taskId].data[6] == 1) + gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority++; + + REG_BG1CNT_BITFIELD.areaOverflowMode = 0; + do {} while(0); // needed to match. perhaps part of a debug macro + gBattle_BG1_Y = 0; + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80E32E0(u8 taskId) +{ + u8 i; + + for (i = 0; i < 8; i++) + gTasks[taskId].data[i] = gBattleAnimArgs[i]; + + gTasks[taskId].func = sub_80E3338; +} + +static void sub_80E3338(u8 taskId) +{ + int i; + u8 battler1, battler2; + u16 species; + u8 spriteId, spriteId2; + u16 var0; + struct Struct_sub_8078914 subStruct; + s16 taskData[8]; + + spriteId2 = 0; + var0 = 0; + + for (i = 0; i < 8; i++) + { + taskData[i] = gTasks[taskId].data[i]; + gTasks[taskId].data[i] = 0; + } + + if (taskData[2] == 0) + battler1 = gAnimBankAttacker; + else + battler1 = gAnimBankTarget; + + battler2 = battler1 ^ 2; + if (IsContest() || (taskData[3] && !IsAnimBankSpriteVisible(battler2))) + taskData[3] = 0; + + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3D; + REG_DISPCNT |= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0x1000; + REG_BG1CNT_BITFIELD.priority = 0; + REG_BG1CNT_BITFIELD.screenSize = 0; + REG_BG1CNT_BITFIELD.areaOverflowMode = 1; + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + if (IsDoubleBattle() && taskData[3] == 0) + { + if (GetBattlerPosition(battler1) == B_POSITION_OPPONENT_RIGHT + || GetBattlerPosition(battler1) == B_POSITION_PLAYER_LEFT) + { + if (IsAnimBankSpriteVisible(battler2) == TRUE) + { + gSprites[gBankSpriteIds[battler2]].oam.priority -= 1; + REG_BG1CNT_BITFIELD.priority = 1; + var0 = 1; + } + } + } + + if (IsContest()) + { + species = eWRAM_19348Struct->species2; + } + else + { + if (GetBattlerSide(battler1) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + } + + spriteId = sub_807A4A0(battler1, gBankSpriteIds[battler1], species); + if (taskData[3]) + spriteId2 = sub_807A4A0(battler2, gBankSpriteIds[battler2], species); + + sub_8078914(&subStruct); + if (taskData[0] == 0) + LZDecompressVram(&gBattleStatMask1_Tilemap, subStruct.field_4); + else + LZDecompressVram(&gBattleStatMask2_Tilemap, subStruct.field_4); + + if (IsContest()) + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + + LZDecompressVram(&gBattleStatMask_Gfx, subStruct.field_0); + + if (taskData[1] == 0) + LoadCompressedPalette(gBattleStatMask2_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 1) + LoadCompressedPalette(gBattleStatMask1_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 2) + LoadCompressedPalette(gBattleStatMask3_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 3) + LoadCompressedPalette(gBattleStatMask4_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 4) + LoadCompressedPalette(gBattleStatMask6_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 5) + LoadCompressedPalette(gBattleStatMask7_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 6) + LoadCompressedPalette(gBattleStatMask8_Pal, subStruct.field_8 << 4, 32); + else + LoadCompressedPalette(gBattleStatMask5_Pal, subStruct.field_8 << 4, 32); + + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + + if (taskData[0] == 1) + { + gBattle_BG1_X = 64; + gTasks[taskId].data[1] = -3; + } + else + { + gTasks[taskId].data[1] = 3; + } + + if (taskData[4] == 0) + { + gTasks[taskId].data[4] = 10; + gTasks[taskId].data[5] = 20; + } + else + { + gTasks[taskId].data[4] = 13; + gTasks[taskId].data[5] = 30; + } + + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[2] = taskData[3]; + gTasks[taskId].data[3] = spriteId2; + gTasks[taskId].data[6] = var0; + gTasks[taskId].data[7] = gBankSpriteIds[battler2]; + gTasks[taskId].func = sub_80E3704; + + if (taskData[0] == 0) + PlaySE12WithPanning(SE_W287, BattleAnimAdjustPanning2(-64)); + else + PlaySE12WithPanning(SE_W287B, BattleAnimAdjustPanning2(-64)); +} + +static void sub_80E3704(u8 taskId) +{ + gBattle_BG1_Y += gTasks[taskId].data[1]; + + switch (gTasks[taskId].data[15]) + { + case 0: + if (gTasks[taskId].data[11]++ > 0) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]++; + REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12]; + if (gTasks[taskId].data[12] == gTasks[taskId].data[4]) + gTasks[taskId].data[15]++; + } + break; + case 1: + if (++gTasks[taskId].data[10] == gTasks[taskId].data[5]) + gTasks[taskId].data[15]++; + break; + case 2: + if (gTasks[taskId].data[11]++ > 0) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]--; + REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12]; + if (gTasks[taskId].data[12] == 0) + { + sub_8076464(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + REG_DISPCNT ^= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroySprite(&gSprites[gTasks[taskId].data[0]]); + if (gTasks[taskId].data[2]) + DestroySprite(&gSprites[gTasks[taskId].data[3]]); + + if (gTasks[taskId].data[6] == 1) + gSprites[gTasks[taskId].data[7]].oam.priority++; + + REG_BG1CNT_BITFIELD.areaOverflowMode = 0; + DestroyAnimVisualTask(taskId); + } + } + break; + } +} + +void sub_80E388C(u8 taskId) +{ + u32 selectedPalettes = sub_80792C0(1, 1, 1, 1); + sub_80E39BC(selectedPalettes, 0); + gTasks[taskId].data[14] = selectedPalettes >> 16; + + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0) & 0xFFFF; + sub_80E39BC(selectedPalettes, 0xFFFF); + gTasks[taskId].data[15] = selectedPalettes; + + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = 0; + gTasks[taskId].func = sub_80E38F8; +} + +static void sub_80E38F8(u8 taskId) +{ + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 6) + { + task->data[1] = 0; + task->data[2] = 16; + task->data[0]++; + } + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + task->data[2]--; + + for (i = 0; i < 16; i++) + { + if ((task->data[15] >> i) & 1) + { + u16 paletteOffset = i * 16; + BlendPalette(paletteOffset, 16, task->data[2], 0xFFFF); + } + + if ((task->data[14] >> i) & 1) + { + u16 paletteOffset = i * 16 + 0x100; + BlendPalette(paletteOffset, 16, task->data[2], 0); + } + } + + if (task->data[2] == 0) + task->data[0]++; + } + break; + case 2: + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80E39BC(u32 selectedPalettes, u16 color) +{ + u16 i; + + for (i = 0; i < 32; i++) + { + if (selectedPalettes & 1) + { + u16 curOffset = i * 16; + u16 paletteOffset = curOffset; + while (curOffset < paletteOffset + 16) + { + gPlttBufferFaded[curOffset] = color; + curOffset++; + } + } + + selectedPalettes >>= 1; + } +} + +void sub_80E3A08(u8 taskId) +{ + u32 i; + int j; + u32 selectedPalettes = 0; + + for (i = 0; i < 4; i++) + { + if (gAnimBankAttacker != i) + selectedPalettes |= 1 << (i + 16); + } + + for (j = 5; j != 0; j--) + gBattleAnimArgs[j] = gBattleAnimArgs[j - 1]; + + sub_80E2C8C(taskId, selectedPalettes); +} + +void sub_80E3A58(u8 taskId) +{ + u8 newTaskId; + + sub_80789D4(0); + newTaskId = CreateTask(sub_80E3AD0, 5); + if (gBattleAnimArgs[2] && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + { + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + } + + gTasks[newTaskId].data[1] = gBattleAnimArgs[0]; + gTasks[newTaskId].data[2] = gBattleAnimArgs[1]; + gTasks[newTaskId].data[3] = gBattleAnimArgs[3]; + gTasks[newTaskId].data[0]++; + DestroyAnimVisualTask(taskId); +} + +static void sub_80E3AD0(u8 taskId) +{ + gTasks[taskId].data[10] += gTasks[taskId].data[1]; + gTasks[taskId].data[11] += gTasks[taskId].data[2]; + gBattle_BG3_X += gTasks[taskId].data[10] >> 8; + gBattle_BG3_Y += gTasks[taskId].data[11] >> 8; + gTasks[taskId].data[10] &= 0xFF; + gTasks[taskId].data[11] &= 0xFF; + + if (gBattleAnimArgs[7] == gTasks[taskId].data[3]) + { + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + sub_80789D4(1); + DestroyTask(taskId); + } +} + +void sub_80E3B4C(u8 taskId) +{ + gBattleAnimArgs[7] = GetBattlerSide(gAnimBankAttacker); + DestroyAnimVisualTask(taskId); +} + +void sub_80E3B78(u8 taskId) +{ + gBattleAnimArgs[7] = GetBattlerSide(gAnimBankTarget); + DestroyAnimVisualTask(taskId); +} + +void sub_80E3BA4(u8 taskId) +{ + gBattleAnimArgs[7] = (gAnimBankAttacker ^ 2) == gAnimBankTarget; + DestroyAnimVisualTask(taskId); +} + +void sub_80E3BDC(u8 taskId) +{ + u16 i; + + for (i = 0; i < 4; i++) + { + if (i != gAnimBankAttacker && IsAnimBankSpriteVisible(i)) + gSprites[gBankSpriteIds[i]].invisible = gBattleAnimArgs[0]; + } + + DestroyAnimVisualTask(taskId); +} + +void sub_80E3C4C(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette) +{ + u16 species; + u8 spriteId, spriteId2; + struct Struct_sub_8078914 subStruct; + u8 battler2; + + spriteId2 = 0; + battler2 = battler1 ^ 2; + + if (IsContest() || (arg4 && !IsAnimBankSpriteVisible(battler2))) + arg4 = 0; + + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3D; + REG_DISPCNT |= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0x1000; + REG_BG1CNT_BITFIELD.priority = 0; + REG_BG1CNT_BITFIELD.screenSize = 0; + REG_BG1CNT_BITFIELD.areaOverflowMode = 1; + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + if (IsContest()) + { + species = eWRAM_19348Struct->species2; + } + else + { + if (GetBattlerSide(battler1) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + } + + spriteId = sub_807A4A0(battler1, gBankSpriteIds[battler1], species); + if (arg4) + spriteId2 = sub_807A4A0(battler2, gBankSpriteIds[battler2], species); + + sub_8078914(&subStruct); + LZDecompressVram(arg9, subStruct.field_4); + if (IsContest()) + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + + LZDecompressVram(arg8, subStruct.field_0); + LoadCompressedPalette(palette, subStruct.field_8 << 4, 32); + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gTasks[taskId].data[1] = arg2; + gTasks[taskId].data[4] = arg5; + gTasks[taskId].data[5] = arg7; + gTasks[taskId].data[6] = arg6; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[2] = arg4; + gTasks[taskId].data[3] = spriteId2; + gTasks[taskId].func = sub_80E3E64; +} + +static void sub_80E3E64(u8 taskId) +{ + gTasks[taskId].data[13] += gTasks[taskId].data[1] < 0 ? -gTasks[taskId].data[1] : gTasks[taskId].data[1]; + if (gTasks[taskId].data[1] < 0) + gBattle_BG1_Y -= gTasks[taskId].data[13] >> 8; + else + gBattle_BG1_Y += gTasks[taskId].data[13] >> 8; + + gTasks[taskId].data[13] &= 0xFF; + switch (gTasks[taskId].data[15]) + { + case 0: + if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6]) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]++; + REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12]; + if (gTasks[taskId].data[12] == gTasks[taskId].data[4]) + gTasks[taskId].data[15]++; + } + break; + case 1: + if (++gTasks[taskId].data[10] == gTasks[taskId].data[5]) + gTasks[taskId].data[15]++; + break; + case 2: + if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6]) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]--; + REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12]; + if (gTasks[taskId].data[12] == 0) + { + sub_8076464(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + REG_DISPCNT ^= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroySprite(&gSprites[gTasks[taskId].data[0]]); + if (gTasks[taskId].data[2]) + DestroySprite(&gSprites[gTasks[taskId].data[3]]); + + REG_BG1CNT_BITFIELD.areaOverflowMode = 0; + DestroyAnimVisualTask(taskId); + } + } + break; + } +} + +void sub_80E4008(u8 taskId) +{ + gBattleAnimArgs[0] = gBattleTerrain; + DestroyAnimVisualTask(taskId); +} + +void sub_80E4028(u8 taskId) +{ + u32 selectedPalettes; + u8 *dest; + int offset; + int i = 0; + + if (gBattleAnimArgs[0] == 0) + { + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + while ((selectedPalettes & 1) == 0) + { + selectedPalettes >>= 1; + i++; + } + } + else if (gBattleAnimArgs[0] == 1) + { + i = gAnimBankAttacker + 16; + } + else if (gBattleAnimArgs[0] == 2) + { + i = gAnimBankTarget + 16; + } + + offset = gBattleAnimArgs[1] * 32; + dest = IsContest() ? &ewram14800[offset] : &ewram18000_2[offset]; + // This doesn't match when u16* is used. + memcpy(dest, &((u8 *)gPlttBufferUnfaded)[i * 32], 32); + DestroyAnimVisualTask(taskId); +} + + +void sub_80E40D0(u8 taskId) +{ + u32 selectedPalettes; + u8 *src; + u8 *dest; + int offset; + int i = 0; + + if (gBattleAnimArgs[0] == 0) + { + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + while ((selectedPalettes & 1) == 0) + { + selectedPalettes >>= 1; + i++; + } + } + else if (gBattleAnimArgs[0] == 1) + { + i = gAnimBankAttacker + 16; + } + else if (gBattleAnimArgs[0] == 2) + { + i = gAnimBankTarget + 16; + } + + dest = &((u8 *)gPlttBufferUnfaded)[i * 32]; + offset = gBattleAnimArgs[1] * 32; + src = IsContest() ? &ewram14800[offset] : &ewram18000_2[offset]; + // This doesn't match when u16* is used. + memcpy(dest, src, 32); + DestroyAnimVisualTask(taskId); +} + +void sub_80E4178(u8 taskId) +{ + u32 selectedPalettes; + int i = 0; + + if (gBattleAnimArgs[0] == 0) + { + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + while ((selectedPalettes & 1) == 0) + { + selectedPalettes >>= 1; + i++; + } + } + else if (gBattleAnimArgs[0] == 1) + { + i = gAnimBankAttacker + 16; + } + else if (gBattleAnimArgs[0] == 2) + { + i = gAnimBankTarget + 16; + } + + memcpy(&gPlttBufferUnfaded[i * 16], &gPlttBufferFaded[i * 16], 32); + DestroyAnimVisualTask(taskId); +} + +void sub_80E4200(u8 taskId) +{ + if (IsContest()) + gBattleAnimArgs[7] = 1; + else + gBattleAnimArgs[7] = 0; + + DestroyAnimVisualTask(taskId); +} + +void sub_80E4234(u8 taskId) +{ + gAnimBankAttacker = gBankTarget; + gAnimBankTarget = gEffectBank; + DestroyAnimVisualTask(taskId); +} + +void sub_80E4264(u8 taskId) +{ + if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget)) + gBattleAnimArgs[7] = 1; + else + gBattleAnimArgs[7] = 0; + + DestroyAnimVisualTask(taskId); +} + +void sub_80E42B0(u8 taskId) +{ + gAnimBankTarget = gBankTarget; + DestroyAnimVisualTask(taskId); +} + +void sub_80E42D0(u8 taskId) +{ + gAnimBankAttacker = gBankAttacker; + gAnimBankTarget = gEffectBank; + DestroyAnimVisualTask(taskId); +} + +void sub_80E4300(u8 taskId) +{ + if (IsContest()) + { + DestroyAnimVisualTask(taskId); + } + else + { + gTasks[taskId].data[0] = ewram17800[gAnimBankAttacker].invisible; + ewram17800[gAnimBankAttacker].invisible = 1; + gTasks[taskId].func = sub_80E4368; + gAnimVisualTaskCount--; + } +} + +static void sub_80E4368(u8 taskId) +{ + if (gBattleAnimArgs[7] == 0x1000) + { + ewram17800[gAnimBankAttacker].invisible = gTasks[taskId].data[0] & 1; + DestroyTask(taskId); + } +} diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c index e76e0923e..f938a2707 100644 --- a/src/battle/anim/orbit.c +++ b/src/battle/anim/orbit.c @@ -158,7 +158,7 @@ void sub_80CAD54(struct Sprite* sprite) sprite->data[2] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2]; - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); sprite->data[5] = 0x40; sprite->callback = sub_80CADA8; sub_80CADA8(sprite); @@ -166,7 +166,7 @@ void sub_80CAD54(struct Sprite* sprite) static void sub_80CADA8(struct Sprite* sprite) { - if (!TranslateAnimSpriteByDeltas(sprite)) + if (!TranslateAnimLinear(sprite)) { sprite->pos2.x += Sin(sprite->data[5], 32); sprite->pos2.y += Cos(sprite->data[5], -5); @@ -195,7 +195,7 @@ void sub_80CAE20(struct Sprite* sprite) sprite->data[2] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2]; - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); sprite->data[5] = 0x40; sprite->callback = sub_80CAE74; sub_80CAE74(sprite); @@ -203,7 +203,7 @@ void sub_80CAE20(struct Sprite* sprite) static void sub_80CAE74(struct Sprite* sprite) { - if (!TranslateAnimSpriteByDeltas(sprite)) + if (!TranslateAnimLinear(sprite)) { sprite->pos2.x += Sin(sprite->data[5], 8); if ((u16)(sprite->data[5] - 0x3B) < 5 || (u16)(sprite->data[5] - 0xBB) < 5) diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c index af6568bd8..b97f0c246 100644 --- a/src/battle/anim/orbs.c +++ b/src/battle/anim/orbs.c @@ -196,7 +196,7 @@ void sub_80CA7B0(struct Sprite* sprite) sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, move_anim_8074EE0); } @@ -207,7 +207,7 @@ void sub_80CA800(struct Sprite* sprite) sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } @@ -219,7 +219,7 @@ void sub_80CA858(struct Sprite* sprite) sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[3]; sprite->callback = sub_80CA8B4; sub_80CA8B4(sprite); @@ -227,7 +227,7 @@ void sub_80CA858(struct Sprite* sprite) static void sub_80CA8B4(struct Sprite* sprite) { - if (TranslateAnimSpriteByDeltas(sprite)) + if (TranslateAnimLinear(sprite)) { DestroySprite(sprite); } @@ -272,13 +272,13 @@ void sub_80CA9A8(struct Sprite* sprite) sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); sprite->data[5] = gBattleAnimArgs[2]; - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); sprite->callback = sub_80CA9F8; } static void sub_80CA9F8(struct Sprite* sprite) { - if (TranslateAnimSpriteLinearAndSine(sprite)) + if (TranslateAnimArc(sprite)) DestroyAnimSprite(sprite); } diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c index 4d6673adf..99f534e1c 100644 --- a/src/battle/anim/poison.c +++ b/src/battle/anim/poison.c @@ -204,14 +204,14 @@ void sub_80D9D70(struct Sprite *sprite) sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); sprite->data[5] = -30; - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); sprite->callback = sub_80D9DD4; } static void sub_80D9DD4(struct Sprite *sprite) // same as sub_80D9E78 { - if (TranslateAnimSpriteLinearAndSine(sprite)) + if (TranslateAnimArc(sprite)) DestroyAnimSprite(sprite); } @@ -232,14 +232,14 @@ void sub_80D9DF0(struct Sprite *sprite) sprite->data[4] = l2 + gBattleAnimArgs[5]; sprite->data[5] = -30; - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); sprite->callback = sub_80D9E78; } static void sub_80D9E78(struct Sprite *sprite) // same as sub_80D9DD4 { - if (TranslateAnimSpriteLinearAndSine(sprite)) + if (TranslateAnimArc(sprite)) DestroyAnimSprite(sprite); } @@ -284,7 +284,7 @@ void sub_80D9F14(struct Sprite *sprite) sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; sprite->data[4] = sprite->pos1.y + sprite->data[0]; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c index a63652646..704fa0306 100644 --- a/src/battle/anim/psychic.c +++ b/src/battle/anim/psychic.c @@ -912,7 +912,7 @@ static void sub_80DC1FC(u8 taskId) gSprites[spriteId].data[4] = task->data[14]; gSprites[spriteId].data[5] = task->data[10]; - InitAnimSpriteTranslationOverDuration(&gSprites[spriteId]); + InitAnimArcTranslation(&gSprites[spriteId]); StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3); } @@ -929,7 +929,7 @@ static void sub_80DC1FC(u8 taskId) void sub_80DC2B0(struct Sprite *sprite) { - if (TranslateAnimSpriteLinearAndSine(sprite)) + if (TranslateAnimArc(sprite)) { FreeOamMatrix(sprite->oam.matrixNum); DestroySprite(sprite); diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c index 024728ecc..a2cf618a6 100644 --- a/src/battle/anim/ring.c +++ b/src/battle/anim/ring.c @@ -240,7 +240,7 @@ void sub_80D0FD8(struct Sprite* sprite) void sub_80D1098(struct Sprite* sprite) { - if (TranslateAnimSpriteByDeltas(sprite)) + if (TranslateAnimLinear(sprite)) { FreeSpriteOamMatrix(sprite); DestroyAnimSprite(sprite); @@ -327,7 +327,7 @@ void sub_80D10B8(struct Sprite* sprite) sprite->data[2] = sp0; sprite->data[4] = sp1; sprite->data[0] = gBattleAnimArgs[0]; - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); sprite->callback = sub_80D1098; sub_80D1098(sprite); } diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c index 4e839d3e8..7738e4d0c 100644 --- a/src/battle/anim/rock.c +++ b/src/battle/anim/rock.c @@ -564,7 +564,7 @@ void sub_80DD490(struct Sprite *sprite) sprite->data[2] = sprite->pos1.x; sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2]; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } @@ -729,7 +729,7 @@ static void sub_80DD774(struct Task *task) gSprites[spriteId].data[5] = -16 - (task->data[1] * 2); gSprites[spriteId].oam.tileNum += var0; - InitAnimSpriteTranslationOverDuration(&gSprites[spriteId]); + InitAnimArcTranslation(&gSprites[spriteId]); task->data[11]++; } @@ -738,7 +738,7 @@ static void sub_80DD774(struct Task *task) void sub_80DD87C(struct Sprite *sprite) { - if (TranslateAnimSpriteLinearAndSine(sprite)) + if (TranslateAnimArc(sprite)) { u8 taskId = FindTaskIdByFunc(sub_80DD604); if (taskId != 0xFF) diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c index 9f427a9c4..409acf549 100644 --- a/src/battle/anim/scan.c +++ b/src/battle/anim/scan.c @@ -77,7 +77,7 @@ static void sub_80CD408(struct Sprite* sprite) sprite->data[0] = 8; sprite->data[2] = sprite->pos1.x + gUnknown_083D6DDC[sprite->data[5] >> 8][0]; sprite->data[4] = sprite->pos1.y + gUnknown_083D6DDC[sprite->data[5] >> 8][1]; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, sub_80CD4B8); sprite->data[5] += 0x100; PlaySE12WithPanning(0xD2, BattleAnimAdjustPanning(0x3F)); @@ -142,7 +142,7 @@ static void sub_80CD4EC(struct Sprite* sprite) sprite->data[0] = 6; sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + a; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + b; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, sub_80CD654); } } diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c index 11eebada0..bf8142a49 100644 --- a/src/battle/anim/seed.c +++ b/src/battle/anim/seed.c @@ -61,13 +61,13 @@ void AnimLeechSeed(struct Sprite* sprite) sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[5]; - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); sprite->callback = AnimLeechSeedStep; } static void AnimLeechSeedStep(struct Sprite* sprite) { - if (TranslateAnimSpriteLinearAndSine(sprite)) + if (TranslateAnimArc(sprite)) { sprite->invisible = 1; sprite->data[0] = 10; diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c index 0494c42ed..4a9ade286 100644 --- a/src/battle/anim/sonic.c +++ b/src/battle/anim/sonic.c @@ -148,7 +148,7 @@ void AnimSonicBoomProjectile(struct Sprite* sprite) sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = targetXPos; sprite->data[4] = targetYPos; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } diff --git a/src/battle/anim/sunlight.c b/src/battle/anim/sunlight.c index 7efc85b37..5edb9afea 100644 --- a/src/battle/anim/sunlight.c +++ b/src/battle/anim/sunlight.c @@ -37,6 +37,6 @@ void sub_80D517C(struct Sprite *sprite) sprite->data[0] = 60; sprite->data[2] = 140; sprite->data[4] = 80; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } diff --git a/src/battle/anim/sword.c b/src/battle/anim/sword.c index 7fb410224..fcb85a794 100644 --- a/src/battle/anim/sword.c +++ b/src/battle/anim/sword.c @@ -50,6 +50,6 @@ static void sub_80CF6B4(struct Sprite* sprite) sprite->data[0] = 6; sprite->data[2] = sprite->pos1.x; sprite->data[4] = sprite->pos1.y - 32; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } diff --git a/src/battle/anim/tile.c b/src/battle/anim/tile.c index a10850808..12cfd53b3 100644 --- a/src/battle/anim/tile.c +++ b/src/battle/anim/tile.c @@ -175,7 +175,7 @@ static void sub_80CE1AC(struct Sprite* sprite) sprite->data[0] = 30; sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } } diff --git a/src/battle/anim/unused_8.c b/src/battle/anim/unused_8.c index a005bee1c..92f5973db 100644 --- a/src/battle/anim/unused_8.c +++ b/src/battle/anim/unused_8.c @@ -78,7 +78,7 @@ static void sub_80CF490(struct Sprite* sprite) sprite->data[0] = sprite->data[1]; sprite->data[2] = sprite->pos1.x; sprite->data[4] = sprite->pos1.y + 15; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, sub_80CF4B8); } diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c index 0afe133f0..1c354d916 100644 --- a/src/battle/anim/water.c +++ b/src/battle/anim/water.c @@ -198,7 +198,7 @@ void sub_80D37FC(struct Sprite *sprite) sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4]; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } diff --git a/src/battle/anim/wisp_orb.c b/src/battle/anim/wisp_orb.c index 32373ca2a..f9e21d704 100644 --- a/src/battle/anim/wisp_orb.c +++ b/src/battle/anim/wisp_orb.c @@ -133,7 +133,7 @@ static void sub_80D5C5C(struct Sprite *sprite) s16 initialData5; s16 newData5; - if (!TranslateAnimSpriteByDeltas(sprite)) + if (!TranslateAnimLinear(sprite)) { sprite->pos2.x += Sin(sprite->data[5], 16); initialData5 = sprite->data[5]; diff --git a/src/battle/battle_7.c b/src/battle/battle_7.c index 75afc2739..87a0f0309 100644 --- a/src/battle/battle_7.c +++ b/src/battle/battle_7.c @@ -1,6 +1,7 @@ #include "global.h" #include "battle.h" #include "battle_anim.h" +#include "battle_anim_813F0F4.h" #include "battle_interface.h" #include "blend_palette.h" #include "contest.h" @@ -95,7 +96,6 @@ const struct SpritePalette gUnknown_0820A4D4[] = extern void c3_0802FDF4(u8); extern void sub_80440EC(); extern void sub_804777C(); -extern void sub_8141828(); extern u8 GetBattlerSpriteCoord(); extern u8 IsBankSpritePresent(u8); extern u8 sub_8077F68(u8); diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c index 2175f7d2a..0e9c45023 100644 --- a/src/battle/battle_anim_812C144.c +++ b/src/battle/battle_anim_812C144.c @@ -14,15 +14,6 @@ #include "constants/songs.h" #include "constants/species.h" -struct EWRAM_19348_Struct -{ - /*0x00*/ u8 filler0[0x2]; - /*0x02*/ u16 species; - /*0x04*/ u8 filler4[0x8]; - /*0x0C*/ u32 otId; - /*0x10*/ u32 personality; -}; - extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; @@ -178,7 +169,7 @@ void sub_812C2BC(struct Sprite *sprite) sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = x; sprite->data[4] = y; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } @@ -358,13 +349,13 @@ void sub_812C720(struct Sprite *sprite) sprite->data[4] = y + gBattleAnimArgs[3]; sprite->data[5] = -50; - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); sprite->callback = sub_812C798; } static void sub_812C798(struct Sprite *sprite) { - if (TranslateAnimSpriteLinearAndSine(sprite)) + if (TranslateAnimArc(sprite)) { sprite->data[0] = 30; sprite->data[1] = 0; @@ -959,7 +950,7 @@ void sub_812D294(struct Sprite *sprite) sprite->data[0] = 20; sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; } } diff --git a/src/battle/battle_anim_813F0F4.c b/src/battle/battle_anim_813F0F4.c new file mode 100755 index 000000000..219395baf --- /dev/null +++ b/src/battle/battle_anim_813F0F4.c @@ -0,0 +1,1897 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_anim_813F0F4.h" +#include "battle_interface.h" +#include "blend_palette.h" +#include "decompress.h" +#include "ewram.h" +#include "m4a.h" +#include "main.h" +#include "palette.h" +#include "pokeball.h" +#include "rom_8077ABC.h" +#include "sound.h" +#include "sprite.h" +#include "task.h" +#include "trig.h" +#include "util.h" +#include "constants/items.h" +#include "constants/songs.h" + +extern int gUnknown_03005F0C; +extern u16 gUnknown_03005F10; +extern u16 gUnknown_03005F14; + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern u8 gHealthboxIDs[]; +extern u8 gBankSpriteIds[]; +extern u16 gBattlerPartyIndexes[]; +extern u16 gLastUsedItem; +extern u8 gDoingBattleAnim; +extern u8 gEffectBank; + +extern const u8 gUnknown_08D2EE48[]; +extern const u8 gUnknown_08D2EDFC[]; +extern const u16 gUnknown_08D2E150[]; +extern const struct CompressedSpritePalette gUnknown_0840B2B8[]; +extern const struct SpriteTemplate gSpriteTemplate_840B3B4[]; +extern const struct SpriteTemplate gSpriteTemplate_8402500; +extern const struct SpriteTemplate gBattleAnimSpriteTemplate_84024E8; +extern const u8 gUnknown_0840B378[]; +extern const struct CompressedSpriteSheet gUnknown_0840B258[]; +extern const TaskFunc gUnknown_0840B384[]; +extern const u16 gUnknown_0840B4D4[]; +extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; +extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; + +static void sub_813F300(u8 taskId); +static void sub_813F6CC(u8 taskId); +static void sub_813FD34(u8 taskId); +static void sub_813FD90(struct Sprite *sprite); +static void sub_813FB7C(u8 taskId); +static void sub_813FCBC(u8 taskId); +static void sub_813FDC0(struct Sprite *sprite); +static void sub_813FE70(struct Sprite *sprite); +static void sub_81407B8(struct Sprite *sprite); +static void sub_813FEC8(struct Sprite *sprite); +static void sub_8140014(struct Sprite *sprite); +static void sub_8140058(struct Sprite *sprite); +static void sub_8140410(struct Sprite *sprite); +static void sub_8140158(struct Sprite *sprite); +static void sub_81401A0(struct Sprite *sprite); +static void sub_8140434(struct Sprite *sprite); +static void sub_81405F4(struct Sprite *sprite); +static void sub_8140454(struct Sprite *sprite); +static void sub_81404E4(struct Sprite *sprite); +static void sub_81405C8(struct Sprite *sprite); +static void sub_81406BC(struct Sprite *sprite); +static void sub_81407F4(struct Sprite *sprite); +static void sub_8140A08(struct Sprite *sprite); +static void sub_8140A28(struct Sprite *sprite); +static void sub_8141294(struct Sprite *sprite); +static void sub_8140ECC(struct Sprite *sprite); +static void sub_8140FF8(struct Sprite *sprite); +static void sub_8141230(struct Sprite *sprite); +static void sub_81413DC(u8 taskId); +static void sub_814146C(u8 taskId); +static void sub_81414BC(u8 taskId); +static void sub_814191C(u8 taskId); +static void sub_8141B20(struct Sprite *sprite); +static void sub_8141B74(struct Sprite *sprite); +static void sub_8141AD8(u8 taskId); +static void sub_8141CBC(struct Sprite *sprite); +static void sub_8141CF4(struct Sprite *sprite); +static void sub_8141D20(struct Sprite *sprite); + + +void unref_sub_813F0F4(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + u8 healthBoxSpriteId; + u8 battler; + u8 spriteId1, spriteId2, spriteId3, spriteId4; + + battler = gAnimBankAttacker; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3D; + REG_DISPCNT |= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0x1000; + REG_BG1CNT_BITFIELD.priority = 0; + REG_BG1CNT_BITFIELD.screenSize = 0; + REG_BG1CNT_BITFIELD.areaOverflowMode = 1; + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + healthBoxSpriteId = gHealthboxIDs[battler]; + spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; + spriteId2 = gSprites[healthBoxSpriteId].data[5]; + spriteId3 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); + spriteId4 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); + gSprites[healthBoxSpriteId].oam.priority = 1; + gSprites[spriteId1].oam.priority = 1; + gSprites[spriteId2].oam.priority = 1; + gSprites[spriteId3] = gSprites[healthBoxSpriteId]; + gSprites[spriteId4] = gSprites[spriteId1]; + gSprites[spriteId3].oam.objMode = ST_OAM_OBJ_WINDOW; + gSprites[spriteId4].oam.objMode = ST_OAM_OBJ_WINDOW; + gSprites[spriteId3].callback = SpriteCallbackDummy; + gSprites[spriteId4].callback = SpriteCallbackDummy; + + sub_8078914(&subStruct); + DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000); + LZDecompressVram(&gUnknown_08D2EE48, subStruct.field_4); + LZDecompressVram(&gUnknown_08D2EDFC, subStruct.field_0); + LoadCompressedPalette(gUnknown_08D2E150, subStruct.field_8 << 4, 32); + + gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32; + gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32; + gTasks[taskId].data[1] = 640; + gTasks[taskId].data[0] = spriteId3; + gTasks[taskId].data[2] = spriteId4; + gTasks[taskId].func = sub_813F300; +} + +static void sub_813F300(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + u8 spriteId1, spriteId2; + u8 battler; + + battler = gAnimBankAttacker; + gTasks[taskId].data[13] += gTasks[taskId].data[1]; + gBattle_BG1_Y += (u16)gTasks[taskId].data[13] >> 8; + gTasks[taskId].data[13] &= 0xFF; + + switch (gTasks[taskId].data[15]) + { + case 0: + if (gTasks[taskId].data[11]++ > 1) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]++; + REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12]; + if (gTasks[taskId].data[12] == 8) + gTasks[taskId].data[15]++; + } + break; + case 1: + if (++gTasks[taskId].data[10] == 30) + gTasks[taskId].data[15]++; + break; + case 2: + if (gTasks[taskId].data[11]++ > 1) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]--; + REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12]; + if (gTasks[taskId].data[12] == 0) + { + sub_8076464(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + REG_DISPCNT ^= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroySprite(&gSprites[gTasks[taskId].data[0]]); + DestroySprite(&gSprites[gTasks[taskId].data[2]]); + sub_8078914(&subStruct); + DmaFill32Defvars(3, 0, subStruct.field_4, 0x800); + REG_BG1CNT_BITFIELD.areaOverflowMode = 0; + spriteId1 = gSprites[gHealthboxIDs[battler]].oam.affineParam; + spriteId2 = gSprites[gHealthboxIDs[battler]].data[5]; + gSprites[gHealthboxIDs[battler]].oam.priority = 1; + gSprites[spriteId1].oam.priority = 1; + gSprites[spriteId2].oam.priority = 1; + DestroyAnimVisualTask(taskId); + } + } + break; + } +} + +void sub_813F4EC(u8 taskId) +{ + u8 healthBoxSpriteId; + u8 spriteId1, spriteId2; + u8 paletteNum1, paletteNum2; + u16 offset1, offset2; + + healthBoxSpriteId = gHealthboxIDs[gAnimBankAttacker]; + spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; + spriteId2 = gSprites[healthBoxSpriteId].data[5]; + paletteNum1 = AllocSpritePalette(0xD709); + paletteNum2 = AllocSpritePalette(0xD70A); + + offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100; + offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100; + LoadPalette(&gPlttBufferUnfaded[offset1], paletteNum1 * 16 + 0x100, 0x20); + LoadPalette(&gPlttBufferUnfaded[offset2], paletteNum2 * 16 + 0x100, 0x20); + + gSprites[healthBoxSpriteId].oam.paletteNum = paletteNum1; + gSprites[spriteId1].oam.paletteNum = paletteNum1; + gSprites[spriteId2].oam.paletteNum = paletteNum2; + DestroyAnimVisualTask(taskId); +} + +void sub_813F5E8(u8 taskId) +{ + u8 healthBoxSpriteId; + u8 spriteId1, spriteId2; + u8 paletteIndex1, paletteIndex2; + + healthBoxSpriteId = gHealthboxIDs[gAnimBankAttacker]; + spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; + spriteId2 = gSprites[healthBoxSpriteId].data[5]; + + FreeSpritePaletteByTag(0xD709); + FreeSpritePaletteByTag(0xD70A); + paletteIndex1 = IndexOfSpritePaletteTag(0xD6FF); + paletteIndex2 = IndexOfSpritePaletteTag(0xD704); + gSprites[healthBoxSpriteId].oam.paletteNum = paletteIndex1; + gSprites[spriteId1].oam.paletteNum = paletteIndex1; + gSprites[spriteId2].oam.paletteNum = paletteIndex2; + + DestroyAnimVisualTask(taskId); +} + +void sub_813F6A0(u8 taskId) +{ + gTasks[taskId].data[10] = gBattleAnimArgs[0]; + gTasks[taskId].data[11] = gBattleAnimArgs[1]; + gTasks[taskId].func = sub_813F6CC; +} + +static void sub_813F6CC(u8 taskId) +{ + u8 paletteNum; + int paletteOffset, colorOffset; + + gTasks[taskId].data[0]++; + if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11]) + { + gTasks[taskId].data[0] = 0; + paletteNum = IndexOfSpritePaletteTag(0xD709); + colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2; + switch (gTasks[taskId].data[1]) + { + case 0: + gTasks[taskId].data[2] += 2; + if (gTasks[taskId].data[2] > 16) + gTasks[taskId].data[2] = 16; + + paletteOffset = paletteNum * 16 + 0x100; + BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31)); + if (gTasks[taskId].data[2] == 16) + gTasks[taskId].data[1]++; + break; + case 1: + gTasks[taskId].data[2] -= 2; + if (gTasks[taskId].data[2] < 0) + gTasks[taskId].data[2] = 0; + + paletteOffset = paletteNum * 16 + 0x100; + BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31)); + if (gTasks[taskId].data[2] == 0) + DestroyAnimVisualTask(taskId); + break; + } + } +} + +void sub_813F798(u8 taskId) +{ + u8 spriteId; + + spriteId = gBankSpriteIds[gAnimBankAttacker]; + switch (gTasks[taskId].data[0]) + { + case 0: + sub_8078E70(spriteId, 0); + gTasks[taskId].data[10] = 0x100; + gTasks[taskId].data[0]++; + break; + case 1: + gTasks[taskId].data[10] += 0x30; + obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); + sub_8079A64(spriteId); + if (gTasks[taskId].data[10] >= 0x2D0) + gTasks[taskId].data[0]++; + break; + case 2: + sub_8078F40(spriteId); + gSprites[spriteId].invisible = 1; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_813F844(u8 taskId) +{ + u8 spriteId; + u16 ball; + u8 ballIndex; + u8 x, y; + u8 priority, subpriority; + u32 selectedPalettes; + + spriteId = gBankSpriteIds[gAnimBankAttacker]; + if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_POKEBALL); + else + ball = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_POKEBALL); + + ballIndex = ball_number_to_ball_processing_index(ball); + switch (gTasks[taskId].data[0]) + { + case 0: + x = GetBattlerSpriteCoord(gAnimBankAttacker, 0); + y = GetBattlerSpriteCoord(gAnimBankAttacker, 1); + priority = gSprites[spriteId].oam.priority; + subpriority = gSprites[spriteId].subpriority; + gTasks[taskId].data[10] = sub_814086C(x, y + 32, priority, subpriority, ballIndex); + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + gTasks[taskId].data[11] = sub_8141314(0, gAnimBankAttacker, selectedPalettes, ballIndex); + gTasks[taskId].data[0]++; + break; + case 1: + if (!gTasks[gTasks[taskId].data[10]].isActive && !gTasks[gTasks[taskId].data[11]].isActive) + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_813F990(u8 taskId) +{ + u8 ballIndex = ball_number_to_ball_processing_index(gLastUsedItem); + sub_80478DC(ballIndex); + DestroyAnimVisualTask(taskId); +} + +void sub_813F9B8(u8 taskId) +{ + u8 ballIndex = ball_number_to_ball_processing_index(gLastUsedItem); + sub_804794C(ballIndex); + DestroyAnimVisualTask(taskId); +} + +void sub_813F9E0(u8 taskId) +{ + if (ewram17840.unk8 == 5) + gBattleAnimArgs[7] = -1; + else + gBattleAnimArgs[7] = 0; + + DestroyAnimVisualTask(taskId); +} + +u8 ball_number_to_ball_processing_index(u16 ballItem) +{ + switch (ballItem) + { + case ITEM_MASTER_BALL: + return 4; + case ITEM_ULTRA_BALL: + return 3; + case ITEM_GREAT_BALL: + return 1; + case ITEM_SAFARI_BALL: + return 2; + case ITEM_NET_BALL: + return 5; + case ITEM_DIVE_BALL: + return 6; + case ITEM_NEST_BALL: + return 7; + case ITEM_REPEAT_BALL: + return 8; + case ITEM_TIMER_BALL: + return 9; + case ITEM_LUXURY_BALL: + return 10; + case ITEM_PREMIER_BALL: + return 11; + case ITEM_POKE_BALL: + default: + return 0; + } +} + +void sub_813FA94(u8 taskId) +{ + u8 ballIndex; + u8 spriteId; + + ballIndex = ball_number_to_ball_processing_index(gLastUsedItem); + spriteId = CreateSprite(&gBallSpriteTemplates[ballIndex], 32, 80, 29); + gSprites[spriteId].data[0] = 34; + gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 0); + gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 1) - 16; + gSprites[spriteId].callback = sub_813FD90; + ewram17840.unk9_1 = gSprites[gBankSpriteIds[gAnimBankTarget]].invisible; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].func = sub_813FB7C; +} + +static void sub_813FB7C(u8 taskId) +{ + u8 spriteId = gTasks[taskId].data[0]; + if ((u16)gSprites[spriteId].data[0] == 0xFFFF) + DestroyAnimVisualTask(taskId); +} + +void sub_813FBB8(u8 taskId) +{ + int x, y; + u8 ballIndex; + u8 subpriority; + u8 spriteId; + + if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) + { + x = 32; + y = 11; + } + else + { + x = 23; + y = 5; + } + + ballIndex = ball_number_to_ball_processing_index(gLastUsedItem); + subpriority = sub_8079E90(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1; + spriteId = CreateSprite(&gBallSpriteTemplates[ballIndex], x + 32, y | 80, subpriority); + gSprites[spriteId].data[0] = 34; + gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 0); + gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 1) - 16; + gSprites[spriteId].callback = SpriteCallbackDummy; + StartSpriteAnim(&gSprites[gBankSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 1); + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].func = sub_813FCBC; +} + +static void sub_813FCBC(u8 taskId) +{ + if (gSprites[gBankSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1) + { + PlaySE12WithPanning(SE_NAGERU, 0); + gSprites[gTasks[taskId].data[0]].callback = sub_813FD90; + CreateTask(sub_813FD34, 10); + gTasks[taskId].func = sub_813FB7C; + } +} + +static void sub_813FD34(u8 taskId) +{ + if (gSprites[gBankSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded) + { + StartSpriteAnim(&gSprites[gBankSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0); + DestroyTask(taskId); + } +} + +static void sub_813FD90(struct Sprite *sprite) +{ + u16 temp = sprite->data[1]; + u16 temp2 = sprite->data[2]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = temp; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = temp2; + sprite->data[5] = -40; + InitAnimArcTranslation(sprite); + sprite->callback = sub_813FDC0; +} + +static void sub_813FDC0(struct Sprite *sprite) +{ + int i; + u8 ballIndex; + int ballIndex2; // extra var needed to match + + if (TranslateAnimArc(sprite)) + { + if (ewram17840.unk8 == 5) + { + sprite->callback = sub_81407B8; + } + else + { + StartSpriteAnim(sprite, 1); + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + + for (i = 0; i < 8; i++) + { + sprite->data[i] = 0; + } + + sprite->data[5] = 0; + sprite->callback = sub_813FE70; + ballIndex = ball_number_to_ball_processing_index(gLastUsedItem); + ballIndex2 = ballIndex; + if (ballIndex2 > 11) + return; + if (ballIndex2 < 0) + return; + + sub_814086C(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballIndex); + sub_8141314(0, gAnimBankTarget, 14, ballIndex); + } + } +} + +static void sub_813FE70(struct Sprite *sprite) +{ + if (++sprite->data[5] == 10) + { + sprite->data[5] = CreateTask(TaskDummy, 50); + sprite->callback = sub_813FEC8; + gSprites[gBankSpriteIds[gAnimBankTarget]].data[1] = 0; + } +} + +static void sub_813FEC8(struct Sprite *sprite) +{ + u8 spriteId; + u8 taskId; + + spriteId = gBankSpriteIds[gAnimBankTarget]; + taskId = sprite->data[5]; + + if (++gTasks[taskId].data[1] == 11) + PlaySE(SE_SUIKOMU); + + switch (gTasks[taskId].data[0]) + { + case 0: + sub_8078E70(spriteId, 0); + gTasks[taskId].data[10] = 256; + gUnknown_03005F0C = 28; + gUnknown_03005F14 = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y); + gUnknown_03005F10 = (u32)(gUnknown_03005F14 * 256) / 28; + gTasks[taskId].data[2] = gUnknown_03005F10; + gTasks[taskId].data[0]++; + break; + case 1: + gTasks[taskId].data[10] += 0x20; + obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); + gTasks[taskId].data[3] += gTasks[taskId].data[2]; + gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8; + if (gTasks[taskId].data[10] >= 0x480) + gTasks[taskId].data[0]++; + break; + case 2: + sub_8078F40(spriteId); + gSprites[spriteId].invisible = 1; + gTasks[taskId].data[0]++; + break; + default: + if (gTasks[taskId].data[1] > 10) + { + DestroyTask(taskId); + StartSpriteAnim(sprite, 2); + sprite->data[5] = 0; + sprite->callback = sub_8140014; + } + break; + } +} + +static void sub_8140014(struct Sprite *sprite) +{ + int angle; + + if (sprite->animEnded) + { + sprite->data[3] = 0; + sprite->data[4] = 32; + sprite->data[5] = 0; + angle = 0; + sprite->pos1.y += Cos(angle, 32); + sprite->pos2.y = -Cos(angle, sprite->data[4]); + sprite->callback = sub_8140058; + } +} + +static void sub_8140058(struct Sprite *sprite) +{ + bool8 lastBounce; + int bounceCount; + + lastBounce = 0; + + switch (sprite->data[3] & 0xFF) + { + case 0: + sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); + sprite->data[5] += (sprite->data[3] >> 8) + 4; + if (sprite->data[5] >= 64) + { + sprite->data[4] -= 10; + sprite->data[3] += 257; + + bounceCount = sprite->data[3] >> 8; + if (bounceCount == 4) + lastBounce = 1; + + // Play a different sound effect for each pokeball bounce. + switch (bounceCount) + { + case 1: + PlaySE(SE_KON); + break; + case 2: + PlaySE(SE_KON2); + break; + case 3: + PlaySE(SE_KON3); + break; + default: + PlaySE(SE_KON4); + break; + } + } + break; + case 1: + sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); + sprite->data[5] -= (sprite->data[3] >> 8) + 4; + if (sprite->data[5] <= 0) + { + sprite->data[5] = 0; + sprite->data[3] &= -0x100; + } + break; + } + + if (lastBounce) + { + sprite->data[3] = 0; + sprite->pos1.y += Cos(64, 32); + sprite->pos2.y = 0; + if (ewram17840.unk8 == 0) + { + sprite->data[5] = 0; + sprite->callback = sub_8140410; + } + else + { + sprite->callback = sub_8140158; + sprite->data[4] = 1; + sprite->data[5] = 0; + } + } +} + +static void sub_8140158(struct Sprite *sprite) +{ + if (++sprite->data[3] == 31) + { + sprite->data[3] = 0; + sprite->affineAnimPaused = 1; + StartSpriteAffineAnim(sprite, 1); + ewram17840.unkC = 0; + sprite->callback = sub_81401A0; + PlaySE(SE_BOWA); + } +} + +static void sub_81401A0(struct Sprite *sprite) +{ + s8 state; + u16 var0; + + switch (sprite->data[3] & 0xFF) + { + case 0: + if ((s16)ewram17840.unkC > 0xFF) + { + sprite->pos2.x += sprite->data[4]; + ewram17840.unkC &= 0xFF; + } + else + { + ewram17840.unkC += 0xB0; + } + + sprite->data[5]++; + sprite->affineAnimPaused = 0; + var0 = sprite->data[5] + 7; + if (var0 > 14) + { + ewram17840.unkC = 0; + sprite->data[3]++; + sprite->data[5] = 0; + } + break; + case 1: + if (++sprite->data[5] == 1) + { + sprite->data[5] = 0; + sprite->data[4] = -sprite->data[4]; + sprite->data[3]++; + sprite->affineAnimPaused = 0; + if (sprite->data[4] < 0) + ChangeSpriteAffineAnim(sprite, 2); + else + ChangeSpriteAffineAnim(sprite, 1); + } + else + { + sprite->affineAnimPaused = 1; + } + break; + case 2: + if ((s16)ewram17840.unkC > 0xFF) + { + sprite->pos2.x += sprite->data[4]; + ewram17840.unkC &= 0xFF; + } + else + { + ewram17840.unkC += 0xB0; + } + + sprite->data[5]++; + sprite->affineAnimPaused = 0; + var0 = sprite->data[5] + 12; + if (var0 > 24) + { + ewram17840.unkC = 0; + sprite->data[3]++; + sprite->data[5] = 0; + } + break; + case 3: + if (sprite->data[5]++ < 0) + { + sprite->affineAnimPaused = 1; + break; + } + + sprite->data[5] = 0; + sprite->data[4] = -sprite->data[4]; + sprite->data[3]++; + sprite->affineAnimPaused = 0; + if (sprite->data[4] < 0) + ChangeSpriteAffineAnim(sprite, 2); + else + ChangeSpriteAffineAnim(sprite, 1); + // fall through + case 4: + if ((s16)ewram17840.unkC > 0xFF) + { + sprite->pos2.x += sprite->data[4]; + ewram17840.unkC &= 0xFF; + } + else + { + ewram17840.unkC += 0xB0; + } + + sprite->data[5]++; + sprite->affineAnimPaused = 0; + var0 = sprite->data[5] + 4; + if (var0 > 8) + { + ewram17840.unkC = 0; + sprite->data[3]++; + sprite->data[5] = 0; + sprite->data[4] = -sprite->data[4]; + } + break; + case 5: + sprite->data[3] += 0x100; + state = sprite->data[3] >> 8; + if (state == ewram17840.unk8) + { + sprite->affineAnimPaused = 1; + sprite->callback = sub_8140410; + } + else + { + if (ewram17840.unk8 == 4 && state == 3) + { + sprite->callback = sub_8140434; + sprite->affineAnimPaused = 1; + } + else + { + sprite->data[3]++; + sprite->affineAnimPaused = 1; + } + } + break; + case 6: + default: + if (++sprite->data[5] == 31) + { + sprite->data[5] = 0; + sprite->data[3] &= -0x100; + StartSpriteAffineAnim(sprite, 3); + if (sprite->data[4] < 0) + StartSpriteAffineAnim(sprite, 2); + else + StartSpriteAffineAnim(sprite, 1); + + PlaySE(SE_BOWA); + } + break; + } +} + +static void sub_8140410(struct Sprite *sprite) +{ + if (++sprite->data[5] == 31) + { + sprite->data[5] = 0; + sprite->callback = sub_81405F4; + } +} + +static void sub_8140434(struct Sprite *sprite) +{ + sprite->animPaused = 1; + sprite->callback = sub_8140454; + sprite->data[3] = 0; + sprite->data[4] = 0; + sprite->data[5] = 0; +} + +static void sub_8140454(struct Sprite *sprite) +{ + u8 *battler = &gAnimBankTarget; + + sprite->data[4]++; + if (sprite->data[4] == 40) + return; + + if (sprite->data[4] == 95) + { + gDoingBattleAnim = 0; + UpdateOamPriorityInAllHealthboxes(1); + m4aMPlayAllStop(); + PlaySE(MUS_FANFA5); + } + else if (sprite->data[4] == 315) + { + FreeOamMatrix(gSprites[gBankSpriteIds[*battler]].oam.matrixNum); + DestroySprite(&gSprites[gBankSpriteIds[*battler]]); + sprite->data[0] = 0; + sprite->callback = sub_81404E4; + } +} + +static void sub_81404E4(struct Sprite *sprite) +{ + u8 paletteIndex; + + switch (sprite->data[0]) + { + case 0: + sprite->data[1] = 0; + sprite->data[2] = 0; + sprite->oam.objMode = ST_OAM_OBJ_BLEND; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 0x0010; + paletteIndex = IndexOfSpritePaletteTag(sprite->template->paletteTag); + BeginNormalPaletteFade(1 << (paletteIndex + 0x10), 0, 0, 16, RGB(31, 31, 31)); + sprite->data[0]++; + break; + case 1: + if (sprite->data[1]++ > 0) + { + sprite->data[1] = 0; + sprite->data[2]++; + REG_BLDALPHA = (sprite->data[2] << 8) | (16 - sprite->data[2]); + if (sprite->data[2] == 16) + sprite->data[0]++; + } + break; + case 2: + sprite->invisible = 1; + sprite->data[0]++; + break; + default: + if (!gPaletteFade.active) + { + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + sprite->data[0] = 0; + sprite->callback = sub_81405C8; + } + break; + } +} + +static void sub_81405C8(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sprite->data[0] = -1; + } + else + { + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } +} + +// fakematching. I think the return type of ball_number_to_ball_processing_index() +// is wrong because of the weird required casting. +static void sub_81405F4(struct Sprite *sprite) +{ + u8 ballIndex; + int ballIndex2; // extra var needed to match + + StartSpriteAnim(sprite, 1); + StartSpriteAffineAnim(sprite, 0); + sprite->callback = sub_81406BC; + + ballIndex = ball_number_to_ball_processing_index(gLastUsedItem); + ballIndex2 = ballIndex; + if (ballIndex2 > 11) + goto LABEL; + if (ballIndex2 < 0) + goto LABEL; + + sub_814086C(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballIndex); + sub_8141314(1, gAnimBankTarget, 14, ballIndex); + + LABEL: + gSprites[gBankSpriteIds[gAnimBankTarget]].invisible = 0; + StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gAnimBankTarget]], 1); + AnimateSprite(&gSprites[gBankSpriteIds[gAnimBankTarget]]); + gSprites[gBankSpriteIds[gAnimBankTarget]].data[1] = 0x1000; +} + +static void sub_81406BC(struct Sprite *sprite) +{ + int next = FALSE; + + if (sprite->animEnded) + sprite->invisible = 1; + + if (gSprites[gBankSpriteIds[gAnimBankTarget]].affineAnimEnded) + { + StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gAnimBankTarget]], 0); + next = TRUE; + } + else + { + gSprites[gBankSpriteIds[gAnimBankTarget]].data[1] -= 288; + gSprites[gBankSpriteIds[gAnimBankTarget]].pos2.y = gSprites[gBankSpriteIds[gAnimBankTarget]].data[1] >> 8; + } + + if (sprite->animEnded && next) + { + gSprites[gBankSpriteIds[gAnimBankTarget]].pos2.y = 0; + gSprites[gBankSpriteIds[gAnimBankTarget]].invisible = ewram17840.unk9_1; + sprite->data[0] = 0; + sprite->callback = sub_81405C8; + gDoingBattleAnim = 0; + UpdateOamPriorityInAllHealthboxes(1); + } +} + +static void sub_81407B8(struct Sprite *sprite) +{ + int i; + + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + for (i = 0; i < 6; i++) + sprite->data[i] = 0; + + sprite->callback = sub_81407F4; +} + +#ifdef NONMATCHING +// there is some weird typing going on with var0 and var1. +static void sub_81407F4(struct Sprite *sprite) +{ + s16 var0, var1; + + var0 = sprite->data[0] + 0x800; + var1 = sprite->data[1] + 0x680; + sprite->pos2.x -= var1 >> 8; + sprite->pos2.y += var0 >> 8; + sprite->data[0] = var0 & 0xFF; + sprite->data[1] = var1 & 0xFF; + + if (sprite->pos1.y + sprite->pos2.y > 160 + || sprite->pos1.x + sprite->pos2.x < -8) + { + sprite->data[0] = 0; + sprite->callback = sub_81405C8; + gDoingBattleAnim = 0; + UpdateOamPriorityInAllHealthboxes(1); + } +} +#else +NAKED +static void sub_81407F4(struct Sprite *sprite) +{ + asm(".syntax unified\n\ + push {r4,lr}\n\ + adds r4, r0, 0\n\ + movs r0, 0x80\n\ + lsls r0, 4\n\ + adds r2, r0, 0\n\ + ldrh r1, [r4, 0x2E]\n\ + adds r2, r1\n\ + movs r0, 0xD0\n\ + lsls r0, 3\n\ + adds r3, r0, 0\n\ + ldrh r1, [r4, 0x30]\n\ + adds r3, r1\n\ + lsls r1, r3, 16\n\ + asrs r1, 24\n\ + ldrh r0, [r4, 0x24]\n\ + subs r0, r1\n\ + strh r0, [r4, 0x24]\n\ + lsls r0, r2, 16\n\ + asrs r0, 24\n\ + ldrh r1, [r4, 0x26]\n\ + adds r0, r1\n\ + strh r0, [r4, 0x26]\n\ + movs r0, 0xFF\n\ + ands r2, r0\n\ + strh r2, [r4, 0x2E]\n\ + ands r3, r0\n\ + strh r3, [r4, 0x30]\n\ + movs r2, 0x22\n\ + ldrsh r0, [r4, r2]\n\ + movs r2, 0x26\n\ + ldrsh r1, [r4, r2]\n\ + adds r0, r1\n\ + cmp r0, 0xA0\n\ + bgt _0814084A\n\ + movs r1, 0x20\n\ + ldrsh r0, [r4, r1]\n\ + movs r2, 0x24\n\ + ldrsh r1, [r4, r2]\n\ + adds r0, r1\n\ + movs r1, 0x8\n\ + negs r1, r1\n\ + cmp r0, r1\n\ + bge _0814085E\n\ +_0814084A:\n\ + movs r0, 0\n\ + strh r0, [r4, 0x2E]\n\ + ldr r0, _08140864 @ =sub_81405C8\n\ + str r0, [r4, 0x1C]\n\ + ldr r1, _08140868 @ =gDoingBattleAnim\n\ + movs r0, 0\n\ + strb r0, [r1]\n\ + movs r0, 0x1\n\ + bl UpdateOamPriorityInAllHealthboxes\n\ +_0814085E:\n\ + pop {r4}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_08140864: .4byte sub_81405C8\n\ +_08140868: .4byte gDoingBattleAnim\n\ + .syntax divided\n"); +} +#endif // NONMATCHING + +u8 sub_814086C(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballIndex) +{ + u8 taskId; + + if (GetSpriteTileStartByTag(gUnknown_0840B258[ballIndex].tag) == 0xFFFF) + { + LoadCompressedObjectPic(&gUnknown_0840B258[ballIndex]); + LoadCompressedObjectPalette(&gUnknown_0840B2B8[ballIndex]); + } + + taskId = CreateTask(gUnknown_0840B384[ballIndex], 5); + gTasks[taskId].data[1] = x; + gTasks[taskId].data[2] = y; + gTasks[taskId].data[3] = priority; + gTasks[taskId].data[4] = subpriority; + gTasks[taskId].data[15] = ballIndex; + PlaySE(SE_BOWA2); + if (gMain.inBattle) + ewram17840.unkA++; + + return taskId; +} + +void sub_8140930(u8 taskId) +{ + u8 spriteId; + u8 x, y; + u8 priority, subpriority; + u8 ballIndex; + u8 var0; + + ballIndex = gTasks[taskId].data[15]; + if (gTasks[taskId].data[0] < 16) + { + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority); + StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]); + gSprites[spriteId].callback = sub_8140A08; + gSprites[spriteId].oam.priority = priority; + + var0 = (u8)gTasks[taskId].data[0]; + if (var0 >= 8) + var0 -= 8; + + gSprites[spriteId].data[0] = var0 * 32; + if (gTasks[taskId].data[0] == 15) + { + gSprites[spriteId].data[7] = 1; + DestroyTask(taskId); + return; + } + } + + gTasks[taskId].data[0]++; +} + +static void sub_8140A08(struct Sprite *sprite) +{ + if (sprite->data[1] == 0) + sprite->callback = sub_8140A28; + else + sprite->data[1]--; +} + +static void sub_8140A28(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->data[1] += 2; + if (sprite->data[1] == 50) + sub_8141294(sprite); +} + +void sub_8140A64(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballIndex; + u8 spriteId; + + ballIndex = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority); + StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]); + gSprites[spriteId].callback = sub_8140ECC; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + gSprites[spriteId].data[4] = 10; + gSprites[spriteId].data[5] = 2; + gSprites[spriteId].data[6] = 1; + } + + gSprites[spriteId].data[7] = 1; + DestroyTask(taskId); +} + +void sub_8140B3C(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballIndex; + u8 spriteId; + + ballIndex = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority); + StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]); + gSprites[spriteId].callback = sub_8140ECC; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + gSprites[spriteId].data[4] = 10; + gSprites[spriteId].data[5] = 1; + gSprites[spriteId].data[6] = 2; + } + + gSprites[spriteId].data[7] = 1; + DestroyTask(taskId); +} + +void sub_8140C14(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballIndex; + u8 spriteId; + + ballIndex = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority); + StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]); + gSprites[spriteId].callback = sub_8140ECC; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + gSprites[spriteId].data[4] = 4; + gSprites[spriteId].data[5] = 1; + gSprites[spriteId].data[6] = 1; + } + + gSprites[spriteId].data[7] = 1; + DestroyTask(taskId); +} + +void sub_8140CE8(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballIndex; + u8 spriteId; + + ballIndex = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 10; i++) + { + spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority); + StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]); + gSprites[spriteId].callback = sub_8140ECC; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 25; + gSprites[spriteId].data[4] = 5; + gSprites[spriteId].data[5] = 1; + gSprites[spriteId].data[6] = 1; + } + + gSprites[spriteId].data[7] = 1; + DestroyTask(taskId); +} + +void sub_8140DC4(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballIndex; + u8 spriteId; + + if (gTasks[taskId].data[7]) + { + gTasks[taskId].data[7]--; + } + else + { + ballIndex = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority); + StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]); + gSprites[spriteId].callback = sub_8140ECC; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + gSprites[spriteId].data[4] = 8; + gSprites[spriteId].data[5] = 2; + gSprites[spriteId].data[6] = 2; + } + + gTasks[taskId].data[7] = 8; + if (++gTasks[taskId].data[0] == 2) + { + gSprites[spriteId].data[7] = 1; + DestroyTask(taskId); + } + } +} + +static void sub_8140ECC(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], sprite->data[2]); + sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF; + sprite->data[1] += sprite->data[5]; + sprite->data[2] += sprite->data[6]; + if (++sprite->data[3] == 51) + sub_8141294(sprite); +} + +void sub_8140F24(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballIndex; + u8 spriteId; + + ballIndex = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 12; i++) + { + spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority); + StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]); + gSprites[spriteId].callback = sub_8140FF8; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 21; + } + + gSprites[spriteId].data[7] = 1; + DestroyTask(taskId); +} + +static void sub_8140FF8(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2])); + sprite->data[0] = (sprite->data[0] + 6) & 0xFF; + sprite->data[1]++; + sprite->data[2]++; + if (++sprite->data[3] == 51) + sub_8141294(sprite); +} + +void sub_8141058(u8 taskId) +{ + u8 i, j; + u8 x, y, priority, subpriority, ballIndex; + u8 spriteId; + + ballIndex = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (j = 0; j < 2; j++) + { + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority); + StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]); + gSprites[spriteId].callback = sub_8140ECC; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + gSprites[spriteId].data[4] = 8; + + if (j == 0) + { + gSprites[spriteId].data[5] = 2; + gSprites[spriteId].data[6] = 1; + } + else + { + gSprites[spriteId].data[5] = 1; + gSprites[spriteId].data[6] = 2; + } + } + } + + gSprites[spriteId].data[7] = 1; + DestroyTask(taskId); +} + +void sub_8141164(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballIndex; + u8 spriteId; + + ballIndex = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority); + StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]); + gSprites[spriteId].callback = sub_8141230; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + } + + gSprites[spriteId].data[7] = 1; + DestroyTask(taskId); +} + +static void sub_8141230(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2])); + sprite->data[0] = (sprite->data[0] + 10) & 0xFF; + sprite->data[1]++; + sprite->data[2]++; + if (++sprite->data[3] == 51) + sub_8141294(sprite); +} + +static void sub_8141294(struct Sprite *sprite) +{ + int i; + int temp; + + if (!gMain.inBattle) + { + temp = sprite->data[7]; // temp var needed to match + if (temp == 1) + DestroySpriteAndFreeResources(sprite); + else + DestroySprite(sprite); + } + else if (sprite->data[7] == 1) + { + if (--ewram17840.unkA == 0) + { + for (i = 0; i < 12; i++) + { + FreeSpriteTilesByTag(gUnknown_0840B258[i].tag); + FreeSpritePaletteByTag(gUnknown_0840B2B8[i].tag); + } + + DestroySprite(sprite); + } + else + DestroySprite(sprite); + } + else + DestroySprite(sprite); +} + +u8 sub_8141314(u8 arg0, u8 battler, u32 selectedPalettes, u8 ballIndex) +{ + u8 taskId; + + taskId = CreateTask(sub_81413DC, 5); + gTasks[taskId].data[15] = ballIndex; + gTasks[taskId].data[3] = battler; + gTasks[taskId].data[10] = selectedPalettes; + gTasks[taskId].data[11] = selectedPalettes >> 16; + + if (!arg0) + { + BlendPalette(battler * 16 + 0x100, 16, 0, gUnknown_0840B4D4[ballIndex]); + gTasks[taskId].data[1] = 1; + } + else + { + BlendPalette(battler * 16 + 0x100, 16, 16, gUnknown_0840B4D4[ballIndex]); + gTasks[taskId].data[0] = 16; + gTasks[taskId].data[1] = -1; + gTasks[taskId].func = sub_814146C; + } + + BeginNormalPaletteFade(selectedPalettes, 0, 0, 16, RGB(31, 31, 31)); + return taskId; +} + +static void sub_81413DC(u8 taskId) +{ + u8 ballIndex = gTasks[taskId].data[15]; + + if (gTasks[taskId].data[2] <= 16) + { + BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_0840B4D4[ballIndex]); + gTasks[taskId].data[0] += gTasks[taskId].data[1]; + gTasks[taskId].data[2]++; + } + else if (!gPaletteFade.active) + { + u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16); + BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31)); + DestroyTask(taskId); + } +} + +static void sub_814146C(u8 taskId) +{ + if (!gPaletteFade.active) + { + u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16); + BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31)); + gTasks[taskId].func = sub_81414BC; + } +} + +static void sub_81414BC(u8 taskId) +{ + u8 ballIndex = gTasks[taskId].data[15]; + + if (gTasks[taskId].data[2] <= 16) + { + BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_0840B4D4[ballIndex]); + gTasks[taskId].data[0] += gTasks[taskId].data[1]; + gTasks[taskId].data[2]++; + } + else + { + DestroyTask(taskId); + } +} + +void sub_814151C(u8 taskId) +{ + u8 spriteId; + u32 x; + u32 done; + + done = FALSE; + spriteId = gBankSpriteIds[gAnimBankAttacker]; + switch (gTasks[taskId].data[10]) + { + case 0: + gTasks[taskId].data[11] = gBattleAnimArgs[0]; + gTasks[taskId].data[0] += 0x500; + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8; + else + gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8; + + gTasks[taskId].data[0] &= 0xFF; + x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x + 32; + if (x > 304) + gTasks[taskId].data[10]++; + break; + case 1: + refresh_graphics_maybe(gAnimBankAttacker, gTasks[taskId].data[11], spriteId); + gTasks[taskId].data[10]++; + break; + case 2: + gTasks[taskId].data[0] += 0x500; + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8; + else + gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8; + + gTasks[taskId].data[0] &= 0xFF; + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + { + if (gSprites[spriteId].pos2.x <= 0) + { + gSprites[spriteId].pos2.x = 0; + // done = FALSE; // fakematching--can't get the tail merge correct + goto DONE; + } + } + else + { + if (gSprites[spriteId].pos2.x >= 0) + { + gSprites[spriteId].pos2.x = 0; + done = TRUE; + } + } + + if (done) + { + DONE: + DestroyAnimVisualTask(taskId); + } + break; + } +} + +void sub_81416C4(u8 taskId) +{ + u8 spriteId; + + switch (gTasks[taskId].data[15]) + { + case 0: + if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1) + REG_BLDCNT = 0x3F42; + else + REG_BLDCNT = 0x3F44; + + REG_BLDALPHA = 0x0010; + gTasks[taskId].data[15]++; + break; + case 1: + if (gTasks[taskId].data[1]++ > 1) + { + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[0]++; + REG_BLDALPHA = (gTasks[taskId].data[0] << 8) | (16 - gTasks[taskId].data[0]); + if (gTasks[taskId].data[0] == 16) + gTasks[taskId].data[15]++; + } + break; + case 2: + spriteId = gBankSpriteIds[gAnimBankAttacker]; + DmaClear32(3, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, 0x800); + sub_80324E0(gAnimBankAttacker); + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_81417D8(u8 taskId) +{ + gBattleAnimArgs[7] = ewram17800[gAnimBankAttacker].substituteSprite; + DestroyAnimVisualTask(taskId); +} + +void sub_8141808(u8 taskId) +{ + gAnimBankTarget = gEffectBank; + DestroyAnimVisualTask(taskId); +} + +void sub_8141828(u8 battler, struct Pokemon *mon) +{ + int isShiny; + u32 otId, personality; + u32 shinyValue; + u8 taskId1, taskId2; + + isShiny = 0; + ewram17810[battler].unk0_7 = 1; + otId = GetMonData(mon, MON_DATA_OT_ID); + personality = GetMonData(mon, MON_DATA_PERSONALITY); + + if (IsAnimBankSpriteVisible(battler)) + { + shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality); + if (shinyValue < 8) + isShiny = TRUE; + + if (isShiny) + { + if (GetSpriteTileStartByTag(0x27F9) == 0xFFFF) + { + LoadCompressedObjectPic(&gBattleAnimPicTable[233]); + LoadCompressedObjectPalette(&gBattleAnimPaletteTable[233]); + } + + taskId1 = CreateTask(sub_814191C, 10); + taskId2 = CreateTask(sub_814191C, 10); + gTasks[taskId1].data[0] = battler; + gTasks[taskId2].data[0] = battler; + gTasks[taskId1].data[1] = 0; + gTasks[taskId2].data[1] = 1; + return; + } + } + + ewram17810[battler].unk1_0 = 1; +} + +static void sub_814191C(u8 taskId) +{ + u8 battler; + u8 x, y; + u8 spriteId; + u16 counter; + s16 state; + u8 pan; + + if (gTasks[taskId].data[13] < 60) + { + gTasks[taskId].data[13]++; + return; + } + + if (ewram17840.unkA) + return; + + counter = gTasks[taskId].data[10]++; + if (counter & 3) + return; + + battler = gTasks[taskId].data[0]; + x = GetBattlerSpriteCoord(battler, 0); + y = GetBattlerSpriteCoord(battler, 1); + state = gTasks[taskId].data[11]; + if (state == 0) + { + spriteId = CreateSprite(&gBattleAnimSpriteTemplate_84024E8, x, y, 5); + } + else if (state >= 0 && gTasks[taskId].data[11] < 4) + { + spriteId = CreateSprite(&gSpriteTemplate_8402500, x, y, 5); + gSprites[spriteId].oam.tileNum += 4; + } + else + { + spriteId = CreateSprite(&gSpriteTemplate_8402500, x, y, 5); + gSprites[spriteId].oam.tileNum += 5; + } + + if (gTasks[taskId].data[1] == 0) + { + gSprites[spriteId].callback = sub_8141B20; + } + else + { + gSprites[spriteId].callback = sub_8141B74; + gSprites[spriteId].pos2.x = -32; + gSprites[spriteId].pos2.y = 32; + gSprites[spriteId].invisible = 1; + if (gTasks[taskId].data[11] == 0) + { + if (GetBattlerSide(battler) == B_SIDE_PLAYER) + pan = 192; + else + pan = 63; + + PlaySE12WithPanning(SE_REAPOKE, pan); + } + } + + gSprites[spriteId].data[0] = taskId; + gTasks[taskId].data[11]++; + gTasks[taskId].data[12]++; + if (gTasks[taskId].data[11] == 5) + gTasks[taskId].func = sub_8141AD8; +} + +static void sub_8141AD8(u8 taskId) +{ + u8 battler; + + if (gTasks[taskId].data[12] == 0) + { + if (gTasks[taskId].data[1] == 1) + { + battler = gTasks[taskId].data[0]; + ewram17810[battler].unk1_0 = 1; + } + + DestroyTask(taskId); + } +} + +static void sub_8141B20(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[1], 24); + sprite->pos2.y = Cos(sprite->data[1], 24); + sprite->data[1] += 12; + if (sprite->data[1] > 0xFF) + { + gTasks[sprite->data[0]].data[12]--; + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } +} + +static void sub_8141B74(struct Sprite *sprite) +{ + if (sprite->data[1] < 4) + { + sprite->data[1]++; + } + else + { + sprite->invisible = 0; + sprite->pos2.x += 5; + sprite->pos2.y -= 5; + if (sprite->pos2.x > 32) + { + gTasks[sprite->data[0]].data[12]--; + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } + } +} + +void sub_8141BD4(u8 taskId) +{ + u8 paletteIndex; + + LoadCompressedObjectPic(&gBattleAnimPicTable[269]); + LoadCompressedObjectPalette(&gBattleAnimPaletteTable[269]); + paletteIndex = IndexOfSpritePaletteTag(0x281D); // unused + DestroyAnimVisualTask(taskId); +} + +void sub_8141C08(u8 taskId) +{ + FreeSpriteTilesByTag(0x281D); + FreeSpritePaletteByTag(0x281D); + DestroyAnimVisualTask(taskId); +} + +void sub_8141C30(struct Sprite *sprite) +{ + InitAnimSpritePos(sprite, 0); + sprite->data[0] = 30; + sprite->data[2] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 0) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 1) + gBattleAnimArgs[3]; + sprite->data[5] = -32; + InitAnimArcTranslation(sprite); + StartSpriteAnim(&gSprites[gBankSpriteIds[gAnimBankAttacker]], 1); + sprite->callback = sub_8141CBC; +} + +static void sub_8141CBC(struct Sprite *sprite) +{ + if (gSprites[gBankSpriteIds[gAnimBankAttacker]].animCmdIndex == 1) + sprite->callback = sub_8141CF4; +} + +static void sub_8141CF4(struct Sprite *sprite) +{ + if (TranslateAnimArc(sprite)) + { + sprite->data[0] = 0; + sprite->invisible = 1; + sprite->callback = sub_8141D20; + } +} + +static void sub_8141D20(struct Sprite *sprite) +{ + if (gSprites[gBankSpriteIds[gAnimBankAttacker]].animEnded) + { + if (++sprite->data[0] > 0) + { + StartSpriteAnim(&gSprites[gBankSpriteIds[gAnimBankAttacker]], 0); + DestroyAnimSprite(sprite); + } + } +} + +void sub_8141D7C(u8 taskId) +{ + gAnimBankAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + gAnimBankTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + DestroyAnimVisualTask(taskId); +} + +void sub_8141DAC(u8 taskId) +{ + if (ewram17840.unk0 == 83) + gBattleAnimArgs[0] = 1; + else if (ewram17840.unk0 == 250) + gBattleAnimArgs[0] = 2; + else if (ewram17840.unk0 == 128) + gBattleAnimArgs[0] = 3; + else if (ewram17840.unk0 == 328) + gBattleAnimArgs[0] = 4; + else + gBattleAnimArgs[0] = 0; + + DestroyAnimVisualTask(taskId); +} + +void sub_8141E10(u8 taskId) +{ + gAnimBankAttacker = ewram17840.unk0; + gAnimBankTarget = ewram17840.unk0 >> 8; + DestroyAnimVisualTask(taskId); +} diff --git a/src/battle/battle_controller_linkopponent.c b/src/battle/battle_controller_linkopponent.c index a759822cd..8ca3d160a 100644 --- a/src/battle/battle_controller_linkopponent.c +++ b/src/battle/battle_controller_linkopponent.c @@ -1,6 +1,7 @@ #include "global.h" #include "battle.h" #include "battle_anim.h" +#include "battle_anim_813F0F4.h" #include "battle_interface.h" #include "data2.h" #include "link.h" @@ -71,7 +72,7 @@ extern void sub_80313A0(struct Sprite *); extern void sub_803757C(void); extern void oamt_add_pos2_onto_pos1(); extern void StoreSpriteCallbackInData(); -extern void StartTranslateAnimSpriteByDeltas(struct Sprite *); +extern void StartAnimLinearTranslation(struct Sprite *); extern void sub_80375B4(void); extern void sub_8010384(struct Sprite *); extern void sub_8037B78(void); @@ -103,7 +104,6 @@ extern u8 move_anim_start_t3(); extern void sub_8037FD8(void); extern void sub_8037F34(void); extern void LinkOpponentBufferExecCompleted(void); -extern void sub_8141828(); extern void sub_804777C(); // this file's functions @@ -1280,7 +1280,7 @@ void LinkOpponentHandleTrainerSlideBack(void) gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280; gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y; - gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas; + gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy); gBattleBankFunc[gActiveBattler] = sub_80375B4; } @@ -1631,7 +1631,7 @@ void LinkOpponentHandleTrainerBallThrow(void) gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280; gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y; - gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas; + gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], sub_803A3A8); taskId = CreateTask(sub_803A2C4, 5); gTasks[taskId].data[0] = gActiveBattler; diff --git a/src/battle/battle_controller_linkpartner.c b/src/battle/battle_controller_linkpartner.c index 16aef5791..dff4edfc1 100644 --- a/src/battle/battle_controller_linkpartner.c +++ b/src/battle/battle_controller_linkpartner.c @@ -1,6 +1,7 @@ #include "global.h" #include "battle.h" #include "battle_anim.h" +#include "battle_anim_813F0F4.h" #include "battle_interface.h" #include "data2.h" #include "battle_811DA74.h" @@ -73,7 +74,7 @@ extern u8 sub_8031720(); extern u8 mplay_80342A4(); extern void oamt_add_pos2_onto_pos1(); extern void StoreSpriteCallbackInData(); -extern void StartTranslateAnimSpriteByDeltas(struct Sprite *); +extern void StartAnimLinearTranslation(struct Sprite *); extern void sub_80105EC(struct Sprite *); extern s32 sub_803FC34(u16); extern void LoadPlayerTrainerBankSprite(); @@ -97,7 +98,6 @@ extern void sub_8043DB0(); extern void move_anim_start_t4(); extern void c3_0802FDF4(u8); extern void sub_8031F88(); -extern void sub_8141828(); extern void c2_8011A1C(void); // this file's functions @@ -1224,7 +1224,7 @@ void LinkPartnerHandleTrainerSlideBack(void) gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40; gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y; - gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas; + gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy); gBattleBankFunc[gActiveBattler] = sub_811DB1C; } @@ -1576,7 +1576,7 @@ void LinkPartnerHandleTrainerBallThrow(void) gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40; gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y; - gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas; + gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler; StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], sub_8030E38); StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1); diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c index d8760e21f..ee313c098 100644 --- a/src/battle/battle_controller_opponent.c +++ b/src/battle/battle_controller_opponent.c @@ -83,7 +83,7 @@ extern void sub_80313A0(struct Sprite *); extern void sub_8032B4C(void); extern void sub_8031A6C(u16, u8); extern void sub_8032B84(void); -extern void StartTranslateAnimSpriteByDeltas(struct Sprite *); +extern void StartAnimLinearTranslation(struct Sprite *); extern void sub_8032BBC(void); extern void oamt_add_pos2_onto_pos1(); extern void StoreSpriteCallbackInData(); @@ -1284,7 +1284,7 @@ void OpponentHandleTrainerSlideBack(void) gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280; gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y; - gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas; + gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy); gBattleBankFunc[gActiveBattler] = sub_8032BBC; } @@ -2223,7 +2223,7 @@ void OpponentHandleTrainerBallThrow(void) gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280; gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y; - gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas; + gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], sub_8035C10); taskId = CreateTask(sub_8035C44, 5); gTasks[taskId].data[0] = gActiveBattler; diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index a83946554..654a2c195 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -2,6 +2,7 @@ #include "data2.h" #include "battle.h" #include "battle_anim.h" +#include "battle_anim_813F0F4.h" #include "battle_interface.h" #include "battle_message.h" #include "item.h" @@ -94,7 +95,7 @@ extern void sub_8047858(); extern u8 GetBattlerSide(u8); extern void StartBattleIntroAnim(); extern void oamt_add_pos2_onto_pos1(); -extern void StartTranslateAnimSpriteByDeltas(struct Sprite *); +extern void StartAnimLinearTranslation(struct Sprite *); extern void StoreSpriteCallbackInData(); extern void BattleLoadPlayerMonSprite(); extern bool8 IsDoubleBattle(void); @@ -164,7 +165,6 @@ extern void sub_8010520(struct Sprite *); extern void sub_8010574(struct Sprite *); extern bool8 IsDoubleBattle(); extern void sub_804777C(); -extern void sub_8141828(); extern void sub_8094E20(u8); extern void nullsub_14(void); extern void sub_80A6DCC(void); @@ -2612,7 +2612,7 @@ void PlayerHandleTrainerSlideBack(void) gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40; gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y; - gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas; + gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy); StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1); gBattleBankFunc[gActiveBattler] = sub_802D274; @@ -3067,7 +3067,7 @@ void PlayerHandleTrainerBallThrow(void) gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40; gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y; - gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas; + gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler; StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], sub_8030E38); StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1); diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c index ed4eadee6..312ef9d12 100644 --- a/src/battle/battle_controller_wally.c +++ b/src/battle/battle_controller_wally.c @@ -1,6 +1,7 @@ #include "global.h" #include "battle.h" #include "battle_anim.h" +#include "battle_anim_813F0F4.h" #include "battle_interface.h" #include "battle_message.h" #include "data2.h" @@ -63,7 +64,6 @@ extern void Emitcmd35(u8, u16); extern void nullsub_14(void); extern void PrepareBagForWallyTutorial(void); -extern void sub_8141828(); extern void sub_8045A5C(); extern void sub_804777C(); extern void sub_8043DFC(); @@ -85,7 +85,7 @@ extern void sub_80304A8(void); extern void sub_8047858(); extern void StartBattleIntroAnim(); extern void oamt_add_pos2_onto_pos1(); -extern void StartTranslateAnimSpriteByDeltas(struct Sprite *); +extern void StartAnimLinearTranslation(struct Sprite *); extern void sub_8030E38(struct Sprite *); extern void StoreSpriteCallbackInData(); extern u8 sub_8046400(); @@ -1482,7 +1482,7 @@ void WallyHandleTrainerBallThrow(void) gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40; gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y; - gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas; + gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler; StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], sub_8030E38); StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1); diff --git a/src/battle/pokeball.c b/src/battle/pokeball.c index c619141a1..ac15246d6 100644 --- a/src/battle/pokeball.c +++ b/src/battle/pokeball.c @@ -1,6 +1,7 @@ #include "global.h" #include "gba/m4a_internal.h" #include "battle.h" +#include "battle_anim_813F0F4.h" #include "decompress.h" #include "graphics.h" #include "m4a.h" @@ -296,11 +297,8 @@ const struct SpriteTemplate gBallSpriteTemplates[] = }, }; -extern u32 ball_number_to_ball_processing_index(u16); // not sure of return type -extern void InitAnimSpriteTranslationOverDuration(); -extern bool8 TranslateAnimSpriteLinearAndSine(struct Sprite *); -extern u8 sub_814086C(u8, u8, int, int, u8); -extern u8 sub_8141314(u8, u8, int, u8); +extern void InitAnimArcTranslation(); +extern bool8 TranslateAnimArc(struct Sprite *); static void sub_8046464(u8); static void sub_80466E8(struct Sprite *); @@ -397,7 +395,7 @@ static void sub_8046464(u8 taskId) gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBankTarget, 0); gSprites[spriteId].data[4] = GetBattlerSpriteCoord(gBankTarget, 1) - 16; gSprites[spriteId].data[5] = -40; - InitAnimSpriteTranslationOverDuration(&gSprites[spriteId]); + InitAnimArcTranslation(&gSprites[spriteId]); gSprites[spriteId].oam.affineParam = taskId; gTasks[taskId].data[4] = gBankTarget; gTasks[taskId].func = TaskDummy; @@ -406,7 +404,7 @@ static void sub_8046464(u8 taskId) static void objc_0804ABD4(struct Sprite *sprite) { - if (TranslateAnimSpriteLinearAndSine(sprite)) + if (TranslateAnimArc(sprite)) { u8 taskId = sprite->oam.affineParam; u8 r5 = gTasks[taskId].data[4]; @@ -834,7 +832,7 @@ static void sub_8047074(struct Sprite *sprite) sprite->data[4] = GetBattlerSpriteCoord(sprite->data[6], 3) + 24; sprite->data[5] = -30; sprite->oam.affineParam = sprite->data[6]; - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); sprite->callback = sub_80470C4; } @@ -858,7 +856,7 @@ static void sub_80470C4(struct Sprite *sprite) StartSpriteAffineAnim(sprite, 4); } r4 = sprite->data[0]; - TranslateAnimSpriteByDeltas(sprite); + TranslateAnimLinear(sprite); sprite->data[7] += sprite->data[6] / 3; sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]); sprite->oam.affineParam += 0x100; @@ -876,7 +874,7 @@ static void sub_80470C4(struct Sprite *sprite) } else { - if (TranslateAnimSpriteLinearAndSine(sprite)) + if (TranslateAnimArc(sprite)) { sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; diff --git a/src/pokemon_1.c b/src/pokemon_1.c index 0622ec614..4f5094024 100644 --- a/src/pokemon_1.c +++ b/src/pokemon_1.c @@ -13,12 +13,7 @@ #include "trainer.h" #include "text.h" #include "ewram.h" - -//Extracts the upper 16 bits of a 32-bit number -#define HIHALF(n) (((n) & 0xFFFF0000) >> 16) - -//Extracts the lower 16 bits of a 32-bit number -#define LOHALF(n) ((n) & 0xFFFF) +#include "util.h" extern u16 gMoveToLearn; diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index 008d942b2..2fd7cb1ca 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -3,6 +3,7 @@ #include "constants/songs.h" #include "constants/species.h" #include "battle.h" +#include "battle_anim_813F0F4.h" #include "contest.h" #include "data2.h" #include "decompress.h" @@ -119,7 +120,6 @@ static u8 *SummaryScreen_CopyColoredString(u8 *, const u8 *, u8); static void sub_80A0A2C(struct Pokemon *, u8, u8); static void SummaryScreen_PrintColoredText(const u8 *, u8, u8, u8); -extern u8 ball_number_to_ball_processing_index(u16); extern u8 StorageSystemGetNextMonIndex(struct BoxPokemon *, u8, u8, u8); extern struct MusicPlayerInfo gMPlay_BGM; diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c index 00ce3d8df..e81d02251 100644 --- a/src/rom_8077ABC.c +++ b/src/rom_8077ABC.c @@ -760,18 +760,18 @@ void sub_807867C(struct Sprite *sprite, s16 a2) } } -void InitAnimSpriteTranslationOverDuration(struct Sprite *sprite) +void InitAnimArcTranslation(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); sprite->data[6] = 0x8000 / sprite->data[0]; sprite->data[7] = 0; } -bool8 TranslateAnimSpriteLinearAndSine(struct Sprite *sprite) +bool8 TranslateAnimArc(struct Sprite *sprite) { - if (TranslateAnimSpriteByDeltas(sprite)) + if (TranslateAnimLinear(sprite)) return TRUE; sprite->data[7] += sprite->data[6]; sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]); @@ -951,7 +951,7 @@ void InitSpriteDataForLinearTranslation(struct Sprite *sprite) sprite->data[3] = 0; } -void InitAnimSpriteTranslationDeltas(struct Sprite *sprite) +void InitAnimLinearTranslation(struct Sprite *sprite) { int x = sprite->data[2] - sprite->data[1]; int y = sprite->data[4] - sprite->data[3]; @@ -979,16 +979,16 @@ void InitAnimSpriteTranslationDeltas(struct Sprite *sprite) sprite->data[3] = 0; } -void StartTranslateAnimSpriteByDeltas(struct Sprite *sprite) +void StartAnimLinearTranslation(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; - InitAnimSpriteTranslationDeltas(sprite); - sprite->callback = TranslateAnimSpriteByDeltasUntil; + InitAnimLinearTranslation(sprite); + sprite->callback = TranslateAnimLinearUntil; sprite->callback(sprite); } -bool8 TranslateAnimSpriteByDeltas(struct Sprite *sprite) +bool8 TranslateAnimLinear(struct Sprite *sprite) { u16 v1, v2, x, y; @@ -1018,9 +1018,9 @@ bool8 TranslateAnimSpriteByDeltas(struct Sprite *sprite) return FALSE; } -void TranslateAnimSpriteByDeltasUntil(struct Sprite *sprite) +void TranslateAnimLinearUntil(struct Sprite *sprite) { - if (TranslateAnimSpriteByDeltas(sprite)) + if (TranslateAnimLinear(sprite)) SetCallbackToStoredInData(sprite); } @@ -1028,7 +1028,7 @@ void sub_8078BD4(struct Sprite *sprite) { int v1 = abs(sprite->data[2] - sprite->data[1]) << 8; sprite->data[0] = v1 / sprite->data[0]; - InitAnimSpriteTranslationDeltas(sprite); + InitAnimLinearTranslation(sprite); } void sub_8078C00(struct Sprite *sprite) @@ -1036,7 +1036,7 @@ void sub_8078C00(struct Sprite *sprite) sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; sub_8078BD4(sprite); - sprite->callback = TranslateAnimSpriteByDeltasUntil; + sprite->callback = TranslateAnimLinearUntil; sprite->callback(sprite); } @@ -1420,7 +1420,7 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite) sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, v2) + gBattleAnimArgs[3]; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } @@ -1433,13 +1433,13 @@ void sub_80794A8(struct Sprite *sprite) sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[5]; - InitAnimSpriteTranslationOverDuration(sprite); + InitAnimArcTranslation(sprite); sprite->callback = sub_8079518; } void sub_8079518(struct Sprite *sprite) { - if (TranslateAnimSpriteLinearAndSine(sprite)) + if (TranslateAnimArc(sprite)) DestroyAnimSprite(sprite); } @@ -1473,7 +1473,7 @@ void sub_8079534(struct Sprite *sprite) sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(slot, 2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(slot, r7) + gBattleAnimArgs[3]; - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } @@ -2351,6 +2351,6 @@ void sub_807A9BC(struct Sprite *sprite) sprite->pos1.x += x; sprite->pos1.y = gBattleAnimArgs[5] - 80; } - sprite->callback = StartTranslateAnimSpriteByDeltas; + sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } |