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-rw-r--r--asm/battle_anim_812C144.s10
-rw-r--r--asm/battle_anim_813F0F4.s5739
-rw-r--r--asm/ghost.s2278
-rw-r--r--asm/ice.s22
-rw-r--r--asm/normal.s2751
-rw-r--r--asm/water.s8
-rw-r--r--data/battle_anim_scripts.s219
-rw-r--r--include/battle.h5
-rw-r--r--include/battle_anim.h10
-rw-r--r--include/battle_anim_813F0F4.h5
-rw-r--r--include/rom_8077ABC.h12
-rw-r--r--include/util.h6
-rw-r--r--ld_script.txt4
-rw-r--r--src/battle/anim/aurora.c4
-rw-r--r--src/battle/anim/blow_kiss.c4
-rw-r--r--src/battle/anim/bubble.c4
-rw-r--r--src/battle/anim/bug.c14
-rw-r--r--src/battle/anim/bullet.c2
-rw-r--r--src/battle/anim/current.c8
-rw-r--r--src/battle/anim/dark.c4
-rw-r--r--src/battle/anim/dragon.c2
-rw-r--r--src/battle/anim/energy_wave.c6
-rw-r--r--src/battle/anim/fight.c18
-rw-r--r--src/battle/anim/fire_2.c4
-rw-r--r--src/battle/anim/flying.c10
-rw-r--r--src/battle/anim/flying_path.c28
-rw-r--r--src/battle/anim/ghost.c875
-rw-r--r--src/battle/anim/grip.c2
-rw-r--r--src/battle/anim/ground.c16
-rw-r--r--src/battle/anim/guard.c2
-rw-r--r--src/battle/anim/guillotine.c6
-rw-r--r--src/battle/anim/heal_bell.c2
-rw-r--r--src/battle/anim/leaf.c4
-rw-r--r--src/battle/anim/musical.c4
-rw-r--r--src/battle/anim/normal.c946
-rw-r--r--src/battle/anim/orbit.c8
-rw-r--r--src/battle/anim/orbs.c12
-rw-r--r--src/battle/anim/poison.c10
-rw-r--r--src/battle/anim/psychic.c4
-rw-r--r--src/battle/anim/ring.c4
-rw-r--r--src/battle/anim/rock.c6
-rw-r--r--src/battle/anim/scan.c4
-rw-r--r--src/battle/anim/seed.c4
-rw-r--r--src/battle/anim/sonic.c2
-rw-r--r--src/battle/anim/sunlight.c2
-rw-r--r--src/battle/anim/sword.c2
-rw-r--r--src/battle/anim/tile.c2
-rw-r--r--src/battle/anim/unused_8.c2
-rw-r--r--src/battle/anim/water.c2
-rw-r--r--src/battle/anim/wisp_orb.c2
-rw-r--r--src/battle/battle_7.c2
-rw-r--r--src/battle/battle_anim_812C144.c17
-rwxr-xr-xsrc/battle/battle_anim_813F0F4.c1897
-rw-r--r--src/battle/battle_controller_linkopponent.c8
-rw-r--r--src/battle/battle_controller_linkpartner.c8
-rw-r--r--src/battle/battle_controller_opponent.c6
-rw-r--r--src/battle/battle_controller_player.c8
-rw-r--r--src/battle/battle_controller_wally.c6
-rw-r--r--src/battle/pokeball.c18
-rw-r--r--src/pokemon_1.c7
-rw-r--r--src/pokemon_summary_screen.c2
-rw-r--r--src/rom_8077ABC.c36
62 files changed, 3932 insertions, 11183 deletions
diff --git a/asm/battle_anim_812C144.s b/asm/battle_anim_812C144.s
index a72117c08..4fea7049b 100644
--- a/asm/battle_anim_812C144.s
+++ b/asm/battle_anim_812C144.s
@@ -2340,7 +2340,7 @@ _081305C6:
adds r0, r1
lsls r0, 2
adds r0, r4
- bl InitAnimSpriteTranslationOverDuration
+ bl InitAnimArcTranslation
mov r1, r10
ldrb r0, [r1]
bl GetBattlerSide
@@ -2424,7 +2424,7 @@ _081306D6:
lsls r0, 2
ldr r1, _08130708 @ =gSprites
adds r0, r1
- bl TranslateAnimSpriteLinearAndSine
+ bl TranslateAnimArc
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
@@ -2443,7 +2443,7 @@ _0813070C:
lsls r0, 2
ldr r1, _0813072C @ =gSprites
adds r0, r1
- bl TranslateAnimSpriteLinearAndSine
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _081307AA
@@ -3757,11 +3757,11 @@ _081310FA:
strh r0, [r4, 0x34]
strh r1, [r4, 0x36]
adds r0, r4, 0
- bl InitAnimSpriteTranslationDeltas
+ bl InitAnimLinearTranslation
b _081311CA
_08131110:
adds r0, r4, 0
- bl TranslateAnimSpriteByDeltas
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _081311DE
diff --git a/asm/battle_anim_813F0F4.s b/asm/battle_anim_813F0F4.s
deleted file mode 100644
index df39aef31..000000000
--- a/asm/battle_anim_813F0F4.s
+++ /dev/null
@@ -1,5739 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start unref_sub_813F0F4
-unref_sub_813F0F4: @ 813F0F4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x10]
- ldr r0, _0813F2AC @ =gAnimBankAttacker
- ldrb r3, [r0]
- ldr r0, _0813F2B0 @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _0813F2B4 @ =gBattle_WIN0V
- strh r1, [r0]
- ldr r1, _0813F2B8 @ =REG_WININ
- ldr r2, _0813F2BC @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r4, _0813F2C0 @ =0x00003f3d
- adds r0, r4, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r4, 0x80
- lsls r4, 8
- adds r1, r4, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _0813F2C4 @ =REG_BLDCNT
- ldr r2, _0813F2C8 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r4, 0x80
- lsls r4, 5
- adds r0, r4, 0
- strh r0, [r1]
- ldr r2, _0813F2CC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldrb r1, [r2, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r2, 0x1]
- ldrb r0, [r2, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r2, 0x1]
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- mov r9, r0
- ands r0, r1
- movs r1, 0x4
- mov r8, r1
- mov r4, r8
- orrs r0, r4
- strb r0, [r2]
- ldr r0, _0813F2D0 @ =gHealthboxIDs
- adds r3, r0
- ldrb r0, [r3]
- ldr r1, _0813F2D4 @ =gSprites
- mov r10, r1
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- add r4, r10
- ldrb r7, [r4, 0x6]
- ldrh r6, [r4, 0x38]
- lsls r6, 24
- lsrs r6, 24
- ldr r0, _0813F2D8 @ =SpriteCallbackDummy
- bl CreateInvisibleSpriteWithCallback
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x14]
- ldr r0, _0813F2D8 @ =SpriteCallbackDummy
- bl CreateInvisibleSpriteWithCallback
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x18]
- ldrb r1, [r4, 0x5]
- mov r0, r9
- ands r0, r1
- mov r2, r8
- orrs r0, r2
- strb r0, [r4, 0x5]
- lsls r5, r7, 4
- adds r5, r7
- lsls r5, 2
- add r5, r10
- ldrb r1, [r5, 0x5]
- mov r0, r9
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- add r1, r10
- ldrb r2, [r1, 0x5]
- mov r0, r9
- ands r0, r2
- mov r2, r8
- orrs r0, r2
- strb r0, [r1, 0x5]
- ldr r0, [sp, 0x14]
- lsls r6, r0, 4
- adds r6, r0
- lsls r6, 2
- mov r1, r10
- adds r7, r6, r1
- adds r0, r7, 0
- adds r1, r4, 0
- movs r2, 0x44
- bl memcpy
- ldr r2, [sp, 0x18]
- lsls r4, r2, 4
- adds r4, r2
- lsls r4, 2
- adds r0, r4, 0
- add r0, r10
- mov r8, r0
- adds r1, r5, 0
- movs r2, 0x44
- bl memcpy
- ldrb r1, [r7, 0x1]
- mov r0, r9
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r7, 0x1]
- mov r2, r8
- ldrb r0, [r2, 0x1]
- mov r2, r9
- ands r2, r0
- orrs r2, r1
- mov r0, r8
- strb r2, [r0, 0x1]
- movs r1, 0x1C
- add r10, r1
- add r6, r10
- ldr r2, _0813F2D8 @ =SpriteCallbackDummy
- str r2, [r6]
- add r4, r10
- str r2, [r4]
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r2, _0813F2DC @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r2]
- str r1, [r2, 0x4]
- ldr r0, _0813F2E0 @ =0x85000400
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- ldr r0, _0813F2E4 @ =gUnknown_08D2EE48
- bl LZDecompressVram
- ldr r0, _0813F2E8 @ =gUnknown_08D2EDFC
- ldr r1, [sp]
- bl LZDecompressVram
- ldr r0, _0813F2EC @ =gUnknown_08D2E150
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r1, _0813F2F0 @ =gBattle_BG1_X
- ldrh r0, [r7, 0x20]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r1]
- ldr r1, _0813F2F4 @ =gBattle_BG1_Y
- ldrh r0, [r7, 0x22]
- negs r0, r0
- subs r0, 0x20
- strh r0, [r1]
- ldr r1, _0813F2F8 @ =gTasks
- ldr r4, [sp, 0x10]
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r1, 0xA0
- lsls r1, 2
- strh r1, [r0, 0xA]
- mov r1, sp
- ldrh r1, [r1, 0x14]
- strh r1, [r0, 0x8]
- mov r2, sp
- ldrh r2, [r2, 0x18]
- strh r2, [r0, 0xC]
- ldr r1, _0813F2FC @ =sub_813F300
- str r1, [r0]
- add sp, 0x1C
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0813F2AC: .4byte gAnimBankAttacker
-_0813F2B0: .4byte gBattle_WIN0H
-_0813F2B4: .4byte gBattle_WIN0V
-_0813F2B8: .4byte REG_WININ
-_0813F2BC: .4byte 0x00003f3f
-_0813F2C0: .4byte 0x00003f3d
-_0813F2C4: .4byte REG_BLDCNT
-_0813F2C8: .4byte 0x00003f42
-_0813F2CC: .4byte REG_BG1CNT
-_0813F2D0: .4byte gHealthboxIDs
-_0813F2D4: .4byte gSprites
-_0813F2D8: .4byte SpriteCallbackDummy
-_0813F2DC: .4byte 0x040000d4
-_0813F2E0: .4byte 0x85000400
-_0813F2E4: .4byte gUnknown_08D2EE48
-_0813F2E8: .4byte gUnknown_08D2EDFC
-_0813F2EC: .4byte gUnknown_08D2E150
-_0813F2F0: .4byte gBattle_BG1_X
-_0813F2F4: .4byte gBattle_BG1_Y
-_0813F2F8: .4byte gTasks
-_0813F2FC: .4byte sub_813F300
- thumb_func_end unref_sub_813F0F4
-
- thumb_func_start sub_813F300
-sub_813F300: @ 813F300
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _0813F34C @ =gAnimBankAttacker
- ldrb r0, [r0]
- mov r9, r0
- ldr r1, _0813F350 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0xA]
- ldrh r0, [r4, 0x22]
- adds r1, r0
- movs r3, 0
- strh r1, [r4, 0x22]
- ldr r2, _0813F354 @ =gBattle_BG1_Y
- lsls r0, r1, 16
- lsrs r0, 24
- ldrh r5, [r2]
- adds r0, r5
- strh r0, [r2]
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r4, 0x22]
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _0813F394
- cmp r0, 0x1
- bgt _0813F358
- cmp r0, 0
- beq _0813F35E
- b _0813F4B2
- .align 2, 0
-_0813F34C: .4byte gAnimBankAttacker
-_0813F350: .4byte gTasks
-_0813F354: .4byte gBattle_BG1_Y
-_0813F358:
- cmp r0, 0x2
- beq _0813F3AC
- b _0813F4B2
-_0813F35E:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bgt _0813F36E
- b _0813F4B2
-_0813F36E:
- strh r3, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- adds r1, 0x1
- strh r1, [r4, 0x20]
- ldr r2, _0813F390 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- beq _0813F38C
- b _0813F4B2
-_0813F38C:
- b _0813F3A4
- .align 2, 0
-_0813F390: .4byte REG_BLDALPHA
-_0813F394:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- beq _0813F3A4
- b _0813F4B2
-_0813F3A4:
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- b _0813F4B2
-_0813F3AC:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0813F4B2
- strh r3, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- subs r1, 0x1
- strh r1, [r4, 0x20]
- ldr r6, _0813F4C0 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r6]
- movs r3, 0x20
- ldrsh r5, [r4, r3]
- cmp r5, 0
- bne _0813F4B2
- movs r0, 0
- bl sub_8076464
- ldr r0, _0813F4C4 @ =gBattle_WIN0H
- strh r5, [r0]
- ldr r0, _0813F4C8 @ =gBattle_WIN0V
- strh r5, [r0]
- ldr r0, _0813F4CC @ =REG_WININ
- ldr r2, _0813F4D0 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0813F406
- ldr r2, _0813F4D4 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_0813F406:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _0813F4D8 @ =REG_BLDCNT
- strh r5, [r0]
- strh r5, [r6]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _0813F4DC @ =gSprites
- mov r8, r1
- add r0, r8
- bl DestroySprite
- movs r2, 0xC
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- bl DestroySprite
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp, 0x4]
- str r5, [sp, 0xC]
- ldr r1, _0813F4E0 @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r1]
- str r2, [r1, 0x4]
- ldr r0, _0813F4E4 @ =0x85000200
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- ldr r2, _0813F4D4 @ =REG_BG1CNT
- ldrb r1, [r2, 0x1]
- movs r0, 0x21
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x1]
- ldr r0, _0813F4E8 @ =gHealthboxIDs
- add r0, r9
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r8
- ldrb r6, [r1, 0x6]
- ldrh r4, [r1, 0x38]
- lsls r4, 24
- lsrs r4, 24
- ldrb r3, [r1, 0x5]
- movs r2, 0xD
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- movs r5, 0x4
- orrs r0, r5
- strb r0, [r1, 0x5]
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- add r1, r8
- ldrb r3, [r1, 0x5]
- adds r0, r2, 0
- ands r0, r3
- orrs r0, r5
- strb r0, [r1, 0x5]
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- add r0, r8
- ldrb r1, [r0, 0x5]
- ands r2, r1
- orrs r2, r5
- strb r2, [r0, 0x5]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_0813F4B2:
- add sp, 0x10
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0813F4C0: .4byte REG_BLDALPHA
-_0813F4C4: .4byte gBattle_WIN0H
-_0813F4C8: .4byte gBattle_WIN0V
-_0813F4CC: .4byte REG_WININ
-_0813F4D0: .4byte 0x00003f3f
-_0813F4D4: .4byte REG_BG1CNT
-_0813F4D8: .4byte REG_BLDCNT
-_0813F4DC: .4byte gSprites
-_0813F4E0: .4byte 0x040000d4
-_0813F4E4: .4byte 0x85000200
-_0813F4E8: .4byte gHealthboxIDs
- thumb_func_end sub_813F300
-
- thumb_func_start sub_813F4EC
-sub_813F4EC: @ 813F4EC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp]
- ldr r1, _0813F5D0 @ =gHealthboxIDs
- ldr r0, _0813F5D4 @ =gAnimBankAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r0, [r0]
- ldr r7, _0813F5D8 @ =gSprites
- lsls r6, r0, 4
- adds r6, r0
- lsls r6, 2
- adds r6, r7
- ldrb r0, [r6, 0x6]
- str r0, [sp, 0x4]
- ldrh r4, [r6, 0x38]
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _0813F5DC @ =0x0000d709
- bl AllocSpritePalette
- mov r8, r0
- mov r1, r8
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- ldr r0, _0813F5E0 @ =0x0000d70a
- bl AllocSpritePalette
- mov r9, r0
- mov r2, r9
- lsls r2, 24
- lsrs r2, 24
- mov r9, r2
- ldrb r0, [r6, 0x5]
- lsrs r0, 4
- lsls r0, 4
- movs r1, 0x80
- lsls r1, 1
- adds r3, r1, 0
- orrs r0, r3
- lsls r5, r4, 4
- adds r5, r4
- lsls r5, 2
- adds r5, r7
- ldrb r4, [r5, 0x5]
- lsrs r4, 4
- lsls r4, 4
- orrs r4, r3
- lsls r0, 1
- ldr r2, _0813F5E4 @ =gPlttBufferUnfaded
- mov r10, r2
- add r0, r10
- mov r1, r8
- lsls r1, 4
- mov r8, r1
- adds r1, r3, r1
- movs r2, 0x20
- str r3, [sp, 0x8]
- bl LoadPalette
- lsls r4, 1
- add r4, r10
- mov r2, r9
- lsls r2, 4
- mov r9, r2
- ldr r3, [sp, 0x8]
- add r3, r9
- adds r0, r4, 0
- adds r1, r3, 0
- movs r2, 0x20
- bl LoadPalette
- ldrb r1, [r6, 0x5]
- movs r2, 0xF
- adds r0, r2, 0
- ands r0, r1
- mov r3, r8
- orrs r0, r3
- strb r0, [r6, 0x5]
- ldr r0, [sp, 0x4]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r7
- ldrb r3, [r1, 0x5]
- adds r0, r2, 0
- ands r0, r3
- mov r3, r8
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r0, [r5, 0x5]
- ands r2, r0
- mov r0, r9
- orrs r2, r0
- strb r2, [r5, 0x5]
- ldr r0, [sp]
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0813F5D0: .4byte gHealthboxIDs
-_0813F5D4: .4byte gAnimBankAttacker
-_0813F5D8: .4byte gSprites
-_0813F5DC: .4byte 0x0000d709
-_0813F5E0: .4byte 0x0000d70a
-_0813F5E4: .4byte gPlttBufferUnfaded
- thumb_func_end sub_813F4EC
-
- thumb_func_start sub_813F5E8
-sub_813F5E8: @ 813F5E8
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- mov r8, r0
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r1, _0813F684 @ =gHealthboxIDs
- ldr r0, _0813F688 @ =gAnimBankAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r0, [r0]
- ldr r1, _0813F68C @ =gSprites
- mov r9, r1
- lsls r5, r0, 4
- adds r5, r0
- lsls r5, 2
- add r5, r9
- ldrb r0, [r5, 0x6]
- mov r10, r0
- ldrh r6, [r5, 0x38]
- lsls r6, 24
- lsrs r6, 24
- ldr r0, _0813F690 @ =0x0000d709
- bl FreeSpritePaletteByTag
- ldr r0, _0813F694 @ =0x0000d70a
- bl FreeSpritePaletteByTag
- ldr r0, _0813F698 @ =0x0000d6ff
- bl IndexOfSpritePaletteTag
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _0813F69C @ =0x0000d704
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsls r4, 4
- ldrb r2, [r5, 0x5]
- movs r3, 0xF
- adds r1, r3, 0
- ands r1, r2
- orrs r1, r4
- strb r1, [r5, 0x5]
- mov r1, r10
- lsls r2, r1, 4
- add r2, r10
- lsls r2, 2
- add r2, r9
- ldrb r5, [r2, 0x5]
- adds r1, r3, 0
- ands r1, r5
- orrs r1, r4
- strb r1, [r2, 0x5]
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- add r1, r9
- lsrs r0, 20
- ldrb r2, [r1, 0x5]
- ands r3, r2
- orrs r3, r0
- strb r3, [r1, 0x5]
- mov r0, r8
- bl DestroyAnimVisualTask
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0813F684: .4byte gHealthboxIDs
-_0813F688: .4byte gAnimBankAttacker
-_0813F68C: .4byte gSprites
-_0813F690: .4byte 0x0000d709
-_0813F694: .4byte 0x0000d70a
-_0813F698: .4byte 0x0000d6ff
-_0813F69C: .4byte 0x0000d704
- thumb_func_end sub_813F5E8
-
- thumb_func_start sub_813F6A0
-sub_813F6A0: @ 813F6A0
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _0813F6C0 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r2, _0813F6C4 @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0x1C]
- ldrh r0, [r2, 0x2]
- strh r0, [r1, 0x1E]
- ldr r0, _0813F6C8 @ =sub_813F6CC
- str r0, [r1]
- bx lr
- .align 2, 0
-_0813F6C0: .4byte gTasks
-_0813F6C4: .4byte gBattleAnimArgs
-_0813F6C8: .4byte sub_813F6CC
- thumb_func_end sub_813F6A0
-
- thumb_func_start sub_813F6CC
-sub_813F6CC: @ 813F6CC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _0813F718 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- movs r6, 0
- adds r1, r0, 0x1
- strh r1, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _0813F78C
- strh r6, [r4, 0x8]
- ldr r0, _0813F71C @ =0x0000d709
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r2, r0, 24
- movs r3, 0x1C
- ldrsh r0, [r4, r3]
- movs r1, 0x2
- cmp r0, 0
- bne _0813F70A
- movs r1, 0x6
-_0813F70A:
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _0813F720
- cmp r0, 0x1
- beq _0813F75C
- b _0813F78C
- .align 2, 0
-_0813F718: .4byte gTasks
-_0813F71C: .4byte 0x0000d709
-_0813F720:
- ldrh r0, [r4, 0xC]
- adds r0, 0x2
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _0813F732
- movs r0, 0x10
- strh r0, [r4, 0xC]
-_0813F732:
- lsls r0, r2, 4
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2
- orrs r0, r1
- ldrb r2, [r4, 0xC]
- ldr r3, _0813F758 @ =0x00007f74
- movs r1, 0x1
- bl BlendPalette
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- cmp r0, 0x10
- bne _0813F78C
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- b _0813F78C
- .align 2, 0
-_0813F758: .4byte 0x00007f74
-_0813F75C:
- ldrh r0, [r4, 0xC]
- subs r0, 0x2
- strh r0, [r4, 0xC]
- lsls r0, 16
- cmp r0, 0
- bge _0813F76A
- strh r6, [r4, 0xC]
-_0813F76A:
- lsls r0, r2, 4
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2
- orrs r0, r1
- ldrb r2, [r4, 0xC]
- ldr r3, _0813F794 @ =0x00007f74
- movs r1, 0x1
- bl BlendPalette
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _0813F78C
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0813F78C:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0813F794: .4byte 0x00007f74
- thumb_func_end sub_813F6CC
-
- thumb_func_start sub_813F798
-sub_813F798: @ 813F798
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _0813F7C4 @ =gBankSpriteIds
- ldr r0, _0813F7C8 @ =gAnimBankAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r5, [r0]
- ldr r1, _0813F7CC @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _0813F7E6
- cmp r0, 0x1
- bgt _0813F7D0
- cmp r0, 0
- beq _0813F7D6
- b _0813F838
- .align 2, 0
-_0813F7C4: .4byte gBankSpriteIds
-_0813F7C8: .4byte gAnimBankAttacker
-_0813F7CC: .4byte gTasks
-_0813F7D0:
- cmp r0, 0x2
- beq _0813F818
- b _0813F838
-_0813F7D6:
- adds r0, r5, 0
- movs r1, 0
- bl sub_8078E70
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0x1C]
- b _0813F80A
-_0813F7E6:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x30
- strh r0, [r4, 0x1C]
- movs r0, 0x1C
- ldrsh r2, [r4, r0]
- adds r0, r5, 0
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- adds r0, r5, 0
- bl sub_8079A64
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- ldr r0, _0813F814 @ =0x000002cf
- cmp r1, r0
- ble _0813F838
-_0813F80A:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0813F838
- .align 2, 0
-_0813F814: .4byte 0x000002cf
-_0813F818:
- adds r0, r5, 0
- bl sub_8078F40
- ldr r1, _0813F840 @ =gSprites
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_0813F838:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0813F840: .4byte gSprites
- thumb_func_end sub_813F798
-
- thumb_func_start sub_813F844
-sub_813F844: @ 813F844
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _0813F87C @ =gBankSpriteIds
- ldr r4, _0813F880 @ =gAnimBankAttacker
- ldrb r0, [r4]
- adds r1, r0, r1
- ldrb r1, [r1]
- mov r9, r1
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0813F88C
- ldr r1, _0813F884 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0813F888 @ =gPlayerParty
- b _0813F89C
- .align 2, 0
-_0813F87C: .4byte gBankSpriteIds
-_0813F880: .4byte gAnimBankAttacker
-_0813F884: .4byte gBattlerPartyIndexes
-_0813F888: .4byte gPlayerParty
-_0813F88C:
- ldr r1, _0813F8CC @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0813F8D0 @ =gEnemyParty
-_0813F89C:
- adds r0, r1
- movs r1, 0x26
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- bl ball_number_to_ball_processing_index
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r2, _0813F8D4 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r6, r0, r2
- movs r0, 0x8
- ldrsh r7, [r6, r0]
- cmp r7, 0
- beq _0813F8D8
- cmp r7, 0x1
- beq _0813F958
- b _0813F982
- .align 2, 0
-_0813F8CC: .4byte gBattlerPartyIndexes
-_0813F8D0: .4byte gEnemyParty
-_0813F8D4: .4byte gTasks
-_0813F8D8:
- ldr r5, _0813F950 @ =gAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- adds r1, r0, 0
- lsls r1, 24
- ldr r2, _0813F954 @ =gSprites
- mov r3, r9
- lsls r0, r3, 4
- add r0, r9
- lsls r0, 2
- adds r0, r2
- ldrb r2, [r0, 0x5]
- lsls r2, 28
- lsrs r2, 30
- adds r0, 0x43
- ldrb r3, [r0]
- movs r0, 0x80
- lsls r0, 22
- adds r1, r0
- lsrs r1, 24
- mov r0, r8
- str r0, [sp]
- adds r0, r4, 0
- bl sub_814086C
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x1C]
- str r7, [sp]
- str r7, [sp, 0x4]
- str r7, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r2, r0, 0
- ldrb r1, [r5]
- movs r0, 0
- mov r3, r8
- bl sub_8141314
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x1E]
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- strh r0, [r6, 0x8]
- b _0813F982
- .align 2, 0
-_0813F950: .4byte gAnimBankAttacker
-_0813F954: .4byte gSprites
-_0813F958:
- movs r1, 0x1C
- ldrsh r0, [r6, r1]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldrb r0, [r1, 0x4]
- cmp r0, 0
- bne _0813F982
- movs r3, 0x1E
- ldrsh r0, [r6, r3]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldrb r0, [r1, 0x4]
- cmp r0, 0
- bne _0813F982
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0813F982:
- add sp, 0xC
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_813F844
-
- thumb_func_start sub_813F990
-sub_813F990: @ 813F990
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _0813F9B4 @ =gLastUsedItem
- ldrh r0, [r0]
- bl ball_number_to_ball_processing_index
- lsls r0, 24
- lsrs r0, 24
- bl sub_80478DC
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0813F9B4: .4byte gLastUsedItem
- thumb_func_end sub_813F990
-
- thumb_func_start sub_813F9B8
-sub_813F9B8: @ 813F9B8
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _0813F9DC @ =gLastUsedItem
- ldrh r0, [r0]
- bl ball_number_to_ball_processing_index
- lsls r0, 24
- lsrs r0, 24
- bl sub_804794C
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0813F9DC: .4byte gLastUsedItem
- thumb_func_end sub_813F9B8
-
- thumb_func_start sub_813F9E0
-sub_813F9E0: @ 813F9E0
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _0813F9F4 @ =gSharedMem + 0x17840
- ldrb r0, [r0, 0x8]
- cmp r0, 0x5
- bne _0813FA00
- ldr r1, _0813F9F8 @ =gBattleAnimArgs
- ldr r0, _0813F9FC @ =0x0000ffff
- b _0813FA04
- .align 2, 0
-_0813F9F4: .4byte gSharedMem + 0x17840
-_0813F9F8: .4byte gBattleAnimArgs
-_0813F9FC: .4byte 0x0000ffff
-_0813FA00:
- ldr r1, _0813FA10 @ =gBattleAnimArgs
- movs r0, 0
-_0813FA04:
- strh r0, [r1, 0xE]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_0813FA10: .4byte gBattleAnimArgs
- thumb_func_end sub_813F9E0
-
- thumb_func_start ball_number_to_ball_processing_index
-ball_number_to_ball_processing_index: @ 813FA14
- push {lr}
- lsls r0, 16
- lsrs r0, 16
- subs r0, 0x1
- cmp r0, 0xB
- bhi _0813FA8C
- lsls r0, 2
- ldr r1, _0813FA2C @ =_0813FA30
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0813FA2C: .4byte _0813FA30
- .align 2, 0
-_0813FA30:
- .4byte _0813FA60
- .4byte _0813FA64
- .4byte _0813FA68
- .4byte _0813FA8C
- .4byte _0813FA6C
- .4byte _0813FA70
- .4byte _0813FA74
- .4byte _0813FA78
- .4byte _0813FA7C
- .4byte _0813FA80
- .4byte _0813FA84
- .4byte _0813FA88
-_0813FA60:
- movs r0, 0x4
- b _0813FA8E
-_0813FA64:
- movs r0, 0x3
- b _0813FA8E
-_0813FA68:
- movs r0, 0x1
- b _0813FA8E
-_0813FA6C:
- movs r0, 0x2
- b _0813FA8E
-_0813FA70:
- movs r0, 0x5
- b _0813FA8E
-_0813FA74:
- movs r0, 0x6
- b _0813FA8E
-_0813FA78:
- movs r0, 0x7
- b _0813FA8E
-_0813FA7C:
- movs r0, 0x8
- b _0813FA8E
-_0813FA80:
- movs r0, 0x9
- b _0813FA8E
-_0813FA84:
- movs r0, 0xA
- b _0813FA8E
-_0813FA88:
- movs r0, 0xB
- b _0813FA8E
-_0813FA8C:
- movs r0, 0
-_0813FA8E:
- pop {r1}
- bx r1
- thumb_func_end ball_number_to_ball_processing_index
-
- thumb_func_start sub_813FA94
-sub_813FA94: @ 813FA94
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- mov r10, r0
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldr r0, _0813FB58 @ =gLastUsedItem
- ldrh r0, [r0]
- bl ball_number_to_ball_processing_index
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- ldr r1, _0813FB5C @ =gBallSpriteTemplates
- adds r0, r1
- movs r1, 0x20
- movs r2, 0x50
- movs r3, 0x1D
- bl CreateSprite
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r1, _0813FB60 @ =gSprites
- mov r9, r1
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- adds r6, r4, r1
- movs r0, 0x22
- strh r0, [r6, 0x2E]
- ldr r2, _0813FB64 @ =gAnimBankTarget
- mov r8, r2
- ldrb r0, [r2]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x30]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x10
- strh r0, [r6, 0x32]
- mov r0, r9
- adds r0, 0x1C
- adds r4, r0
- ldr r0, _0813FB68 @ =sub_813FD90
- str r0, [r4]
- ldr r3, _0813FB6C @ =gSharedMem + 0x17840
- ldr r1, _0813FB70 @ =gBankSpriteIds
- mov r2, r8
- ldrb r0, [r2]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r9
- adds r0, 0x3E
- ldrb r1, [r0]
- lsls r1, 29
- lsrs r1, 31
- lsls r1, 1
- ldrb r2, [r3, 0x9]
- movs r0, 0x3
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x9]
- ldr r1, _0813FB74 @ =gTasks
- mov r2, r10
- lsls r0, r2, 2
- add r0, r10
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0x8]
- ldr r1, _0813FB78 @ =sub_813FB7C
- str r1, [r0]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0813FB58: .4byte gLastUsedItem
-_0813FB5C: .4byte gBallSpriteTemplates
-_0813FB60: .4byte gSprites
-_0813FB64: .4byte gAnimBankTarget
-_0813FB68: .4byte sub_813FD90
-_0813FB6C: .4byte gSharedMem + 0x17840
-_0813FB70: .4byte gBankSpriteIds
-_0813FB74: .4byte gTasks
-_0813FB78: .4byte sub_813FB7C
- thumb_func_end sub_813FA94
-
- thumb_func_start sub_813FB7C
-sub_813FB7C: @ 813FB7C
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r1, _0813FBAC @ =gTasks
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- adds r0, r1
- ldrb r1, [r0, 0x8]
- ldr r2, _0813FBB0 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x2E]
- ldr r0, _0813FBB4 @ =0x0000ffff
- cmp r1, r0
- bne _0813FBA6
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_0813FBA6:
- pop {r0}
- bx r0
- .align 2, 0
-_0813FBAC: .4byte gTasks
-_0813FBB0: .4byte gSprites
-_0813FBB4: .4byte 0x0000ffff
- thumb_func_end sub_813FB7C
-
- thumb_func_start sub_813FBB8
-sub_813FBB8: @ 813FBB8
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _0813FBD8 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x80
- lsls r0, 2
- ands r0, r1
- cmp r0, 0
- beq _0813FBDC
- movs r6, 0x20
- movs r5, 0xB
- b _0813FBE0
- .align 2, 0
-_0813FBD8: .4byte gBattleTypeFlags
-_0813FBDC:
- movs r6, 0x17
- movs r5, 0x5
-_0813FBE0:
- ldr r0, _0813FC9C @ =gLastUsedItem
- ldrh r0, [r0]
- bl ball_number_to_ball_processing_index
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- bl sub_8079E90
- adds r3, r0, 0
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- lsls r0, r4, 1
- adds r0, r4
- lsls r0, 3
- ldr r1, _0813FCA0 @ =gBallSpriteTemplates
- adds r0, r1
- adds r1, r6, 0
- adds r1, 0x20
- movs r2, 0x50
- orrs r5, r2
- adds r2, r5, 0
- bl CreateSprite
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r0, _0813FCA4 @ =gSprites
- mov r9, r0
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- adds r6, r4, r0
- movs r0, 0x22
- strh r0, [r6, 0x2E]
- ldr r1, _0813FCA8 @ =gAnimBankTarget
- mov r8, r1
- ldrb r0, [r1]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x30]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x10
- strh r0, [r6, 0x32]
- mov r0, r9
- adds r0, 0x1C
- adds r4, r0
- ldr r0, _0813FCAC @ =SpriteCallbackDummy
- str r0, [r4]
- movs r0, 0
- bl GetBattlerAtPosition
- ldr r1, _0813FCB0 @ =gBankSpriteIds
- lsls r0, 24
- lsrs r0, 24
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r9
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r1, _0813FCB4 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0x8]
- ldr r1, _0813FCB8 @ =sub_813FCBC
- str r1, [r0]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0813FC9C: .4byte gLastUsedItem
-_0813FCA0: .4byte gBallSpriteTemplates
-_0813FCA4: .4byte gSprites
-_0813FCA8: .4byte gAnimBankTarget
-_0813FCAC: .4byte SpriteCallbackDummy
-_0813FCB0: .4byte gBankSpriteIds
-_0813FCB4: .4byte gTasks
-_0813FCB8: .4byte sub_813FCBC
- thumb_func_end sub_813FBB8
-
- thumb_func_start sub_813FCBC
-sub_813FCBC: @ 813FCBC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r6, _0813FD1C @ =gSprites
- movs r0, 0
- bl GetBattlerAtPosition
- ldr r1, _0813FD20 @ =gBankSpriteIds
- lsls r0, 24
- lsrs r0, 24
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x2B
- ldrb r0, [r0]
- cmp r0, 0x1
- bne _0813FD16
- movs r0, 0x3D
- movs r1, 0
- bl PlaySE12WithPanning
- ldr r0, _0813FD24 @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r0
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r6, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _0813FD28 @ =sub_813FD90
- str r1, [r0]
- ldr r0, _0813FD2C @ =sub_813FD34
- movs r1, 0xA
- bl CreateTask
- ldr r0, _0813FD30 @ =sub_813FB7C
- str r0, [r4]
-_0813FD16:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0813FD1C: .4byte gSprites
-_0813FD20: .4byte gBankSpriteIds
-_0813FD24: .4byte gTasks
-_0813FD28: .4byte sub_813FD90
-_0813FD2C: .4byte sub_813FD34
-_0813FD30: .4byte sub_813FB7C
- thumb_func_end sub_813FCBC
-
- thumb_func_start sub_813FD34
-sub_813FD34: @ 813FD34
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r6, _0813FD88 @ =gSprites
- movs r0, 0
- bl GetBattlerAtPosition
- ldr r4, _0813FD8C @ =gBankSpriteIds
- lsls r0, 24
- lsrs r0, 24
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 27
- cmp r0, 0
- bge _0813FD80
- movs r0, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0
- bl StartSpriteAnim
- adds r0, r5, 0
- bl DestroyTask
-_0813FD80:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0813FD88: .4byte gSprites
-_0813FD8C: .4byte gBankSpriteIds
- thumb_func_end sub_813FD34
-
- thumb_func_start sub_813FD90
-sub_813FD90: @ 813FD90
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x30]
- ldrh r2, [r4, 0x32]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- strh r2, [r4, 0x36]
- ldr r0, _0813FDB8 @ =0x0000ffd8
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimSpriteTranslationOverDuration
- ldr r0, _0813FDBC @ =sub_813FDC0
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0813FDB8: .4byte 0x0000ffd8
-_0813FDBC: .4byte sub_813FDC0
- thumb_func_end sub_813FD90
-
- thumb_func_start sub_813FDC0
-sub_813FDC0: @ 813FDC0
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- bl TranslateAnimSpriteLinearAndSine
- lsls r0, 24
- cmp r0, 0
- beq _0813FE5A
- ldr r0, _0813FDE0 @ =gSharedMem + 0x17840
- ldrb r0, [r0, 0x8]
- cmp r0, 0x5
- bne _0813FDE8
- ldr r0, _0813FDE4 @ =sub_81407B8
- str r0, [r4, 0x1C]
- b _0813FE5A
- .align 2, 0
-_0813FDE0: .4byte gSharedMem + 0x17840
-_0813FDE4: .4byte sub_81407B8
-_0813FDE8:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x26]
- adds r1, r4, 0
- adds r1, 0x2E
- movs r2, 0
- adds r0, r4, 0
- adds r0, 0x3C
-_0813FE10:
- strh r2, [r0]
- subs r0, 0x2
- cmp r0, r1
- bge _0813FE10
- movs r0, 0
- strh r0, [r4, 0x38]
- ldr r0, _0813FE64 @ =sub_813FE70
- str r0, [r4, 0x1C]
- ldr r0, _0813FE68 @ =gLastUsedItem
- ldrh r0, [r0]
- bl ball_number_to_ball_processing_index
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0xB
- bgt _0813FE5A
- cmp r5, 0
- blt _0813FE5A
- ldrh r0, [r4, 0x20]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x22]
- subs r1, 0x5
- lsls r1, 24
- lsrs r1, 24
- str r5, [sp]
- movs r2, 0x1
- movs r3, 0x1C
- bl sub_814086C
- ldr r0, _0813FE6C @ =gAnimBankTarget
- ldrb r1, [r0]
- movs r0, 0
- movs r2, 0xE
- adds r3, r5, 0
- bl sub_8141314
-_0813FE5A:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0813FE64: .4byte sub_813FE70
-_0813FE68: .4byte gLastUsedItem
-_0813FE6C: .4byte gAnimBankTarget
- thumb_func_end sub_813FDC0
-
- thumb_func_start sub_813FE70
-sub_813FE70: @ 813FE70
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _0813FEAC
- ldr r0, _0813FEB4 @ =TaskDummy
- movs r1, 0x32
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x38]
- ldr r0, _0813FEB8 @ =sub_813FEC8
- str r0, [r4, 0x1C]
- ldr r2, _0813FEBC @ =gSprites
- ldr r1, _0813FEC0 @ =gBankSpriteIds
- ldr r0, _0813FEC4 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0x30]
-_0813FEAC:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0813FEB4: .4byte TaskDummy
-_0813FEB8: .4byte sub_813FEC8
-_0813FEBC: .4byte gSprites
-_0813FEC0: .4byte gBankSpriteIds
-_0813FEC4: .4byte gAnimBankTarget
- thumb_func_end sub_813FE70
-
- thumb_func_start sub_813FEC8
-sub_813FEC8: @ 813FEC8
- push {r4-r7,lr}
- adds r7, r0, 0
- ldr r1, _0813FF0C @ =gBankSpriteIds
- ldr r0, _0813FF10 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r4, [r0]
- ldrh r0, [r7, 0x38]
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _0813FF14 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _0813FEFA
- movs r0, 0x3C
- bl PlaySE
-_0813FEFA:
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _0813FF70
- cmp r0, 0x1
- bgt _0813FF18
- cmp r0, 0
- beq _0813FF1E
- b _0813FFDC
- .align 2, 0
-_0813FF0C: .4byte gBankSpriteIds
-_0813FF10: .4byte gAnimBankTarget
-_0813FF14: .4byte gTasks
-_0813FF18:
- cmp r0, 0x2
- beq _0813FFB4
- b _0813FFDC
-_0813FF1E:
- adds r0, r4, 0
- movs r1, 0
- bl sub_8078E70
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0x1C]
- ldr r1, _0813FF60 @ =gUnknown_03005F0C
- movs r0, 0x1C
- str r0, [r1]
- ldr r2, _0813FF64 @ =gUnknown_03005F14
- ldr r1, _0813FF68 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- ldrh r0, [r7, 0x26]
- ldrh r7, [r7, 0x22]
- adds r0, r7
- subs r1, r0
- strh r1, [r2]
- ldr r4, _0813FF6C @ =gUnknown_03005F10
- ldrh r0, [r2]
- lsls r0, 8
- movs r1, 0x1C
- bl __udivsi3
- strh r0, [r4]
- strh r0, [r5, 0xC]
- b _0813FFCE
- .align 2, 0
-_0813FF60: .4byte gUnknown_03005F0C
-_0813FF64: .4byte gUnknown_03005F14
-_0813FF68: .4byte gSprites
-_0813FF6C: .4byte gUnknown_03005F10
-_0813FF70:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x20
- strh r0, [r5, 0x1C]
- movs r0, 0x1C
- ldrsh r2, [r5, r0]
- adds r0, r4, 0
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrh r0, [r5, 0xC]
- ldrh r1, [r5, 0xE]
- adds r0, r1
- strh r0, [r5, 0xE]
- ldr r0, _0813FFAC @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- movs r2, 0xE
- ldrsh r0, [r5, r2]
- negs r0, r0
- asrs r0, 8
- strh r0, [r1, 0x26]
- movs r0, 0x1C
- ldrsh r1, [r5, r0]
- ldr r0, _0813FFB0 @ =0x0000047f
- cmp r1, r0
- ble _08140004
- b _0813FFCE
- .align 2, 0
-_0813FFAC: .4byte gSprites
-_0813FFB0: .4byte 0x0000047f
-_0813FFB4:
- adds r0, r4, 0
- bl sub_8078F40
- ldr r1, _0813FFD8 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_0813FFCE:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _08140004
- .align 2, 0
-_0813FFD8: .4byte gSprites
-_0813FFDC:
- ldr r0, _0814000C @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0xA
- ble _08140004
- adds r0, r6, 0
- bl DestroyTask
- adds r0, r7, 0
- movs r1, 0x2
- bl StartSpriteAnim
- movs r0, 0
- strh r0, [r7, 0x38]
- ldr r0, _08140010 @ =sub_8140014
- str r0, [r7, 0x1C]
-_08140004:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0814000C: .4byte gTasks
-_08140010: .4byte sub_8140014
- thumb_func_end sub_813FEC8
-
- thumb_func_start sub_8140014
-sub_8140014: @ 8140014
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0814004E
- movs r1, 0
- strh r1, [r4, 0x34]
- movs r0, 0x20
- strh r0, [r4, 0x36]
- strh r1, [r4, 0x38]
- movs r0, 0
- movs r1, 0x20
- bl Cos
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0x36
- ldrsh r1, [r4, r0]
- movs r0, 0
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldr r0, _08140054 @ =sub_8140058
- str r0, [r4, 0x1C]
-_0814004E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08140054: .4byte sub_8140058
- thumb_func_end sub_8140014
-
- thumb_func_start sub_8140058
-sub_8140058: @ 8140058
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r5, 0
- ldrh r0, [r4, 0x34]
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0
- beq _0814006E
- cmp r1, 0x1
- beq _081400E2
- b _0814010E
-_0814006E:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r1, [r4, 0x38]
- adds r1, 0x4
- ldrh r2, [r4, 0x34]
- lsls r0, r2, 16
- asrs r0, 24
- adds r1, r0
- strh r1, [r4, 0x38]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x3F
- ble _0814010E
- ldrh r0, [r4, 0x36]
- subs r0, 0xA
- strh r0, [r4, 0x36]
- ldr r1, _081400B8 @ =0x00000101
- adds r0, r2, r1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 24
- cmp r0, 0x4
- bne _081400AA
- movs r5, 0x1
-_081400AA:
- cmp r0, 0x2
- beq _081400CA
- cmp r0, 0x2
- bgt _081400BC
- cmp r0, 0x1
- beq _081400C2
- b _081400DA
- .align 2, 0
-_081400B8: .4byte 0x00000101
-_081400BC:
- cmp r0, 0x3
- beq _081400D2
- b _081400DA
-_081400C2:
- movs r0, 0x38
- bl PlaySE
- b _0814010E
-_081400CA:
- movs r0, 0x39
- bl PlaySE
- b _0814010E
-_081400D2:
- movs r0, 0x3A
- bl PlaySE
- b _0814010E
-_081400DA:
- movs r0, 0x3B
- bl PlaySE
- b _0814010E
-_081400E2:
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r1, [r4, 0x38]
- subs r1, 0x4
- ldrh r2, [r4, 0x34]
- lsls r0, r2, 16
- asrs r0, 24
- subs r1, r0
- strh r1, [r4, 0x38]
- lsls r1, 16
- cmp r1, 0
- bgt _0814010E
- strh r5, [r4, 0x38]
- ldr r0, _08140138 @ =0xffffff00
- ands r0, r2
- strh r0, [r4, 0x34]
-_0814010E:
- cmp r5, 0
- beq _0814014E
- movs r5, 0
- strh r5, [r4, 0x34]
- movs r0, 0x40
- movs r1, 0x20
- bl Cos
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x26]
- ldr r0, _0814013C @ =gSharedMem + 0x17840
- ldrb r0, [r0, 0x8]
- cmp r0, 0
- bne _08140144
- strh r5, [r4, 0x38]
- ldr r0, _08140140 @ =sub_8140410
- str r0, [r4, 0x1C]
- b _0814014E
- .align 2, 0
-_08140138: .4byte 0xffffff00
-_0814013C: .4byte gSharedMem + 0x17840
-_08140140: .4byte sub_8140410
-_08140144:
- ldr r0, _08140154 @ =sub_8140158
- str r0, [r4, 0x1C]
- movs r0, 0x1
- strh r0, [r4, 0x36]
- strh r5, [r4, 0x38]
-_0814014E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08140154: .4byte sub_8140158
- thumb_func_end sub_8140058
-
- thumb_func_start sub_8140158
-sub_8140158: @ 8140158
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _08140190
- strh r5, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r0, _08140198 @ =gSharedMem + 0x17840
- strh r5, [r0, 0xC]
- ldr r0, _0814019C @ =sub_81401A0
- str r0, [r4, 0x1C]
- movs r0, 0x17
- bl PlaySE
-_08140190:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08140198: .4byte gSharedMem + 0x17840
-_0814019C: .4byte sub_81401A0
- thumb_func_end sub_8140158
-
- thumb_func_start sub_81401A0
-sub_81401A0: @ 81401A0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x34]
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0x6
- bls _081401B0
- b _081403C4
-_081401B0:
- lsls r0, r1, 2
- ldr r1, _081401BC @ =_081401C0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_081401BC: .4byte _081401C0
- .align 2, 0
-_081401C0:
- .4byte _081401DC
- .4byte _08140226
- .4byte _0814026C
- .4byte _081402C0
- .4byte _08140310
- .4byte _08140368
- .4byte _081403C4
-_081401DC:
- ldr r0, _081401F8 @ =gSharedMem + 0x17840
- ldrh r2, [r0, 0xC]
- movs r3, 0xC
- ldrsh r1, [r0, r3]
- adds r5, r0, 0
- cmp r1, 0xFF
- ble _081401FC
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r0, 0xFF
- ands r0, r2
- b _08140200
- .align 2, 0
-_081401F8: .4byte gSharedMem + 0x17840
-_081401FC:
- adds r0, r2, 0
- adds r0, 0xB0
-_08140200:
- strh r0, [r5, 0xC]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- movs r3, 0
- strh r0, [r4, 0x38]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x38]
- adds r0, 0x7
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xE
- bhi _08140224
- b _0814040A
-_08140224:
- b _081402B4
-_08140226:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _081402CC
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x36]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- movs r3, 0x36
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bge _08140262
- adds r0, r4, 0
- movs r1, 0x2
- bl ChangeSpriteAffineAnim
- b _0814040A
-_08140262:
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
- b _0814040A
-_0814026C:
- ldr r0, _08140288 @ =gSharedMem + 0x17840
- ldrh r2, [r0, 0xC]
- movs r3, 0xC
- ldrsh r1, [r0, r3]
- adds r5, r0, 0
- cmp r1, 0xFF
- ble _0814028C
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r0, 0xFF
- ands r0, r2
- b _08140290
- .align 2, 0
-_08140288: .4byte gSharedMem + 0x17840
-_0814028C:
- adds r0, r2, 0
- adds r0, 0xB0
-_08140290:
- strh r0, [r5, 0xC]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- movs r3, 0
- strh r0, [r4, 0x38]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x38]
- adds r0, 0xC
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x18
- bhi _081402B4
- b _0814040A
-_081402B4:
- strh r3, [r5, 0xC]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- strh r3, [r4, 0x38]
- b _0814040A
-_081402C0:
- ldrh r0, [r4, 0x38]
- adds r1, r0, 0x1
- strh r1, [r4, 0x38]
- lsls r0, 16
- cmp r0, 0
- bge _081402DA
-_081402CC:
- adds r0, r4, 0
- adds r0, 0x2C
- ldrb r1, [r0]
- movs r2, 0x80
- orrs r1, r2
- strb r1, [r0]
- b _0814040A
-_081402DA:
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x36]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- movs r3, 0x36
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bge _08140308
- adds r0, r4, 0
- movs r1, 0x2
- bl ChangeSpriteAffineAnim
- b _08140310
-_08140308:
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
-_08140310:
- ldr r0, _0814032C @ =gSharedMem + 0x17840
- ldrh r2, [r0, 0xC]
- movs r3, 0xC
- ldrsh r1, [r0, r3]
- adds r5, r0, 0
- cmp r1, 0xFF
- ble _08140330
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r0, 0xFF
- ands r0, r2
- b _08140334
- .align 2, 0
-_0814032C: .4byte gSharedMem + 0x17840
-_08140330:
- adds r0, r2, 0
- adds r0, 0xB0
-_08140334:
- strh r0, [r5, 0xC]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- movs r3, 0
- strh r0, [r4, 0x38]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x38]
- adds r0, 0x4
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x8
- bls _0814040A
- strh r3, [r5, 0xC]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- strh r3, [r4, 0x38]
- ldrh r0, [r4, 0x36]
- negs r0, r0
- strh r0, [r4, 0x36]
- b _0814040A
-_08140368:
- movs r3, 0x80
- lsls r3, 1
- adds r0, r3, 0
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r1, r0, 24
- ldr r0, _08140394 @ =gSharedMem + 0x17840
- ldrb r0, [r0, 0x8]
- cmp r1, r0
- bne _0814039C
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _08140398 @ =sub_8140410
- str r0, [r4, 0x1C]
- b _0814040A
- .align 2, 0
-_08140394: .4byte gSharedMem + 0x17840
-_08140398: .4byte sub_8140410
-_0814039C:
- cmp r0, 0x4
- bne _081403B0
- cmp r1, 0x3
- bne _081403B0
- ldr r0, _081403AC @ =sub_8140434
- str r0, [r4, 0x1C]
- b _081403B6
- .align 2, 0
-_081403AC: .4byte sub_8140434
-_081403B0:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
-_081403B6:
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- b _0814040A
-_081403C4:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _0814040A
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r1, [r4, 0x34]
- ldr r0, _081403F8 @ =0xffffff00
- ands r0, r1
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- movs r1, 0x3
- bl StartSpriteAffineAnim
- movs r3, 0x36
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bge _081403FC
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- b _08140404
- .align 2, 0
-_081403F8: .4byte 0xffffff00
-_081403FC:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_08140404:
- movs r0, 0x17
- bl PlaySE
-_0814040A:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_81401A0
-
- thumb_func_start sub_8140410
-sub_8140410: @ 8140410
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x38]
- adds r0, 0x1
- strh r0, [r1, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _0814042A
- movs r0, 0
- strh r0, [r1, 0x38]
- ldr r0, _08140430 @ =sub_81405F4
- str r0, [r1, 0x1C]
-_0814042A:
- pop {r0}
- bx r0
- .align 2, 0
-_08140430: .4byte sub_81405F4
- thumb_func_end sub_8140410
-
- thumb_func_start sub_8140434
-sub_8140434: @ 8140434
- adds r3, r0, 0
- adds r3, 0x2C
- ldrb r1, [r3]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r3]
- ldr r1, _08140450 @ =sub_8140454
- str r1, [r0, 0x1C]
- movs r1, 0
- strh r1, [r0, 0x34]
- strh r1, [r0, 0x36]
- strh r1, [r0, 0x38]
- bx lr
- .align 2, 0
-_08140450: .4byte sub_8140454
- thumb_func_end sub_8140434
-
- thumb_func_start sub_8140454
-sub_8140454: @ 8140454
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r7, _08140484 @ =gAnimBankTarget
- ldrh r0, [r6, 0x36]
- adds r0, 0x1
- strh r0, [r6, 0x36]
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0x28
- beq _081404CC
- cmp r1, 0x5F
- bne _08140490
- ldr r0, _08140488 @ =gDoingBattleAnim
- movs r1, 0
- strb r1, [r0]
- movs r0, 0x1
- bl UpdateOamPriorityInAllHealthboxes
- bl m4aMPlayAllStop
- ldr r0, _0814048C @ =0x00000173
- bl PlaySE
- b _081404CC
- .align 2, 0
-_08140484: .4byte gAnimBankTarget
-_08140488: .4byte gDoingBattleAnim
-_0814048C: .4byte 0x00000173
-_08140490:
- ldr r0, _081404D4 @ =0x0000013b
- cmp r1, r0
- bne _081404CC
- ldr r5, _081404D8 @ =gSprites
- ldr r4, _081404DC @ =gBankSpriteIds
- ldrb r0, [r7]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r0, [r7]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
- movs r0, 0
- strh r0, [r6, 0x2E]
- ldr r0, _081404E0 @ =sub_81404E4
- str r0, [r6, 0x1C]
-_081404CC:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_081404D4: .4byte 0x0000013b
-_081404D8: .4byte gSprites
-_081404DC: .4byte gBankSpriteIds
-_081404E0: .4byte sub_81404E4
- thumb_func_end sub_8140454
-
- thumb_func_start sub_81404E4
-sub_81404E4: @ 81404E4
- push {r4,lr}
- sub sp, 0x4
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _08140550
- cmp r0, 0x1
- bgt _081404FC
- cmp r0, 0
- beq _08140502
- b _08140594
-_081404FC:
- cmp r0, 0x2
- beq _08140580
- b _08140594
-_08140502:
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrb r1, [r4, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r4, 0x1]
- ldr r1, _08140548 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r0, 0x10
- strh r0, [r1]
- ldr r0, [r4, 0x14]
- ldrh r0, [r0, 0x2]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- ldr r0, _0814054C @ =0x00007fff
- str r0, [sp]
- adds r0, r1, 0
- movs r1, 0
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- b _0814058C
- .align 2, 0
-_08140548: .4byte REG_BLDCNT
-_0814054C: .4byte 0x00007fff
-_08140550:
- ldrh r0, [r4, 0x30]
- adds r1, r0, 0x1
- strh r1, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- ble _081405B2
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x32]
- adds r1, 0x1
- strh r1, [r4, 0x32]
- ldr r3, _0814057C @ =REG_BLDALPHA
- lsls r2, r1, 8
- movs r0, 0x10
- subs r0, r1
- orrs r2, r0
- strh r2, [r3]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _081405B2
- b _0814058C
- .align 2, 0
-_0814057C: .4byte REG_BLDALPHA
-_08140580:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_0814058C:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _081405B2
-_08140594:
- ldr r0, _081405BC @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _081405B2
- ldr r0, _081405C0 @ =REG_BLDCNT
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- strh r1, [r4, 0x2E]
- ldr r0, _081405C4 @ =sub_81405C8
- str r0, [r4, 0x1C]
-_081405B2:
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_081405BC: .4byte gPaletteFade
-_081405C0: .4byte REG_BLDCNT
-_081405C4: .4byte sub_81405C8
- thumb_func_end sub_81404E4
-
- thumb_func_start sub_81405C8
-sub_81405C8: @ 81405C8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _081405E0
- ldr r0, _081405DC @ =0x0000ffff
- strh r0, [r4, 0x2E]
- b _081405EC
- .align 2, 0
-_081405DC: .4byte 0x0000ffff
-_081405E0:
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_081405EC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81405C8
-
- thumb_func_start sub_81405F4
-sub_81405F4: @ 81405F4
- push {r4-r6,lr}
- sub sp, 0x4
- adds r4, r0, 0
- movs r1, 0x1
- bl StartSpriteAnim
- adds r0, r4, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- ldr r0, _081406A8 @ =sub_81406BC
- str r0, [r4, 0x1C]
- ldr r0, _081406AC @ =gLastUsedItem
- ldrh r0, [r0]
- bl ball_number_to_ball_processing_index
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0xB
- bgt _08140646
- cmp r5, 0
- blt _08140646
- ldrh r0, [r4, 0x20]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x22]
- subs r1, 0x5
- lsls r1, 24
- lsrs r1, 24
- str r5, [sp]
- movs r2, 0x1
- movs r3, 0x1C
- bl sub_814086C
- ldr r0, _081406B0 @ =gAnimBankTarget
- ldrb r1, [r0]
- movs r0, 0x1
- movs r2, 0xE
- adds r3, r5, 0
- bl sub_8141314
-_08140646:
- ldr r6, _081406B4 @ =gSprites
- ldr r5, _081406B8 @ =gBankSpriteIds
- ldr r4, _081406B0 @ =gAnimBankTarget
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- bl AnimateSprite
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x80
- lsls r1, 5
- strh r1, [r0, 0x30]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_081406A8: .4byte sub_81406BC
-_081406AC: .4byte gLastUsedItem
-_081406B0: .4byte gAnimBankTarget
-_081406B4: .4byte gSprites
-_081406B8: .4byte gBankSpriteIds
- thumb_func_end sub_81405F4
-
- thumb_func_start sub_81406BC
-sub_81406BC: @ 81406BC
- push {r4-r7,lr}
- adds r7, r0, 0
- movs r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _081406DA
- adds r2, r7, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_081406DA:
- ldr r4, _08140708 @ =gSprites
- ldr r3, _0814070C @ =gBankSpriteIds
- ldr r2, _08140710 @ =gAnimBankTarget
- ldrb r0, [r2]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r4
- adds r0, r1, 0
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 26
- cmp r0, 0
- bge _08140714
- adds r0, r1, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r5, 0x1
- b _08140734
- .align 2, 0
-_08140708: .4byte gSprites
-_0814070C: .4byte gBankSpriteIds
-_08140710: .4byte gAnimBankTarget
-_08140714:
- ldr r6, _0814079C @ =0xfffffee0
- adds r0, r6, 0
- ldrh r6, [r1, 0x30]
- adds r0, r6
- strh r0, [r1, 0x30]
- ldrb r0, [r2]
- adds r0, r3
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r1, 0x26]
-_08140734:
- adds r0, r7, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _08140796
- cmp r5, 0
- beq _08140796
- ldr r4, _081407A0 @ =gSprites
- ldr r3, _081407A4 @ =gBankSpriteIds
- ldr r2, _081407A8 @ =gAnimBankTarget
- ldrb r0, [r2]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r6, 0
- movs r5, 0
- strh r5, [r0, 0x26]
- ldrb r0, [r2]
- adds r0, r3
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- ldr r0, _081407AC @ =gSharedMem + 0x17840
- ldrb r1, [r0, 0x9]
- lsls r1, 30
- adds r2, 0x3E
- lsrs r1, 31
- lsls r1, 2
- ldrb r3, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- strh r5, [r7, 0x2E]
- ldr r0, _081407B0 @ =sub_81405C8
- str r0, [r7, 0x1C]
- ldr r0, _081407B4 @ =gDoingBattleAnim
- strb r6, [r0]
- movs r0, 0x1
- bl UpdateOamPriorityInAllHealthboxes
-_08140796:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0814079C: .4byte 0xfffffee0
-_081407A0: .4byte gSprites
-_081407A4: .4byte gBankSpriteIds
-_081407A8: .4byte gAnimBankTarget
-_081407AC: .4byte gSharedMem + 0x17840
-_081407B0: .4byte sub_81405C8
-_081407B4: .4byte gDoingBattleAnim
- thumb_func_end sub_81406BC
-
- thumb_func_start sub_81407B8
-sub_81407B8: @ 81407B8
- push {r4,lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x24]
- ldrh r1, [r2, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r2, 0x20]
- ldrh r0, [r2, 0x26]
- ldrh r3, [r2, 0x22]
- adds r0, r3
- strh r0, [r2, 0x22]
- strh r1, [r2, 0x26]
- strh r1, [r2, 0x24]
- ldr r4, _081407F0 @ =sub_81407F4
- movs r3, 0
- movs r1, 0x5
- adds r0, r2, 0
- adds r0, 0x38
-_081407DC:
- strh r3, [r0]
- subs r0, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _081407DC
- str r4, [r2, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_081407F0: .4byte sub_81407F4
- thumb_func_end sub_81407B8
-
- thumb_func_start sub_81407F4
-sub_81407F4: @ 81407F4
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x80
- lsls r0, 4
- adds r2, r0, 0
- ldrh r1, [r4, 0x2E]
- adds r2, r1
- movs r0, 0xD0
- lsls r0, 3
- adds r3, r0, 0
- ldrh r1, [r4, 0x30]
- adds r3, r1
- lsls r1, r3, 16
- asrs r1, 24
- ldrh r0, [r4, 0x24]
- subs r0, r1
- strh r0, [r4, 0x24]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r4, 0x2E]
- ands r3, r0
- strh r3, [r4, 0x30]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- cmp r0, 0xA0
- bgt _0814084A
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- movs r1, 0x8
- negs r1, r1
- cmp r0, r1
- bge _0814085E
-_0814084A:
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldr r0, _08140864 @ =sub_81405C8
- str r0, [r4, 0x1C]
- ldr r1, _08140868 @ =gDoingBattleAnim
- movs r0, 0
- strb r0, [r1]
- movs r0, 0x1
- bl UpdateOamPriorityInAllHealthboxes
-_0814085E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08140864: .4byte sub_81405C8
-_08140868: .4byte gDoingBattleAnim
- thumb_func_end sub_81407F4
-
- thumb_func_start sub_814086C
-sub_814086C: @ 814086C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- ldr r4, [sp, 0x20]
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- lsls r2, 24
- lsrs r2, 24
- mov r8, r2
- lsls r3, 24
- lsrs r7, r3, 24
- lsls r4, 24
- lsrs r4, 24
- adds r5, r4, 0
- ldr r0, _08140910 @ =gUnknown_0840B258
- lsls r6, r5, 3
- adds r4, r6, r0
- ldrh r0, [r4, 0x6]
- bl GetSpriteTileStartByTag
- lsls r0, 16
- ldr r1, _08140914 @ =0xffff0000
- cmp r0, r1
- bne _081408B6
- adds r0, r4, 0
- bl LoadCompressedObjectPic
- ldr r0, _08140918 @ =gUnknown_0840B2B8
- adds r0, r6, r0
- bl LoadCompressedObjectPalette
-_081408B6:
- ldr r1, _0814091C @ =gUnknown_0840B384
- lsls r0, r5, 2
- adds r0, r1
- ldr r0, [r0]
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08140920 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- mov r1, r10
- strh r1, [r0, 0xA]
- mov r1, r9
- strh r1, [r0, 0xC]
- mov r1, r8
- strh r1, [r0, 0xE]
- strh r7, [r0, 0x10]
- strh r5, [r0, 0x26]
- movs r0, 0xF
- bl PlaySE
- ldr r0, _08140924 @ =gMain
- ldr r1, _08140928 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _08140900
- ldr r1, _0814092C @ =gSharedMem + 0x17840
- ldrb r0, [r1, 0xA]
- adds r0, 0x1
- strb r0, [r1, 0xA]
-_08140900:
- adds r0, r4, 0
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08140910: .4byte gUnknown_0840B258
-_08140914: .4byte 0xffff0000
-_08140918: .4byte gUnknown_0840B2B8
-_0814091C: .4byte gUnknown_0840B384
-_08140920: .4byte gTasks
-_08140924: .4byte gMain
-_08140928: .4byte 0x0000043d
-_0814092C: .4byte gSharedMem + 0x17840
- thumb_func_end sub_814086C
-
- thumb_func_start sub_8140930
-sub_8140930: @ 8140930
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r1, _081409D0 @ =gTasks
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- adds r7, r0, r1
- ldrh r0, [r7, 0x26]
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- cmp r0, 0xF
- bgt _081409E4
- ldrb r1, [r7, 0xA]
- ldrb r2, [r7, 0xC]
- ldrb r6, [r7, 0xE]
- ldrb r3, [r7, 0x10]
- mov r4, r8
- lsls r0, r4, 1
- add r0, r8
- lsls r0, 3
- ldr r4, _081409D4 @ =gSpriteTemplate_840B3B4
- adds r0, r4
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r5, _081409D8 @ =gSprites
- adds r2, r4, r5
- ldr r0, _081409DC @ =gUnknown_0840B378
- add r0, r8
- ldrb r1, [r0]
- adds r0, r2, 0
- str r2, [sp]
- bl StartSpriteAnim
- adds r5, 0x1C
- adds r4, r5
- ldr r0, _081409E0 @ =sub_8140A08
- str r0, [r4]
- movs r0, 0x3
- ands r6, r0
- lsls r6, 2
- ldr r2, [sp]
- ldrb r1, [r2, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- orrs r0, r6
- strb r0, [r2, 0x5]
- ldrb r0, [r7, 0x8]
- cmp r0, 0x7
- bls _081409B6
- subs r0, 0x8
- lsls r0, 24
- lsrs r0, 24
-_081409B6:
- lsls r0, 5
- strh r0, [r2, 0x2E]
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- cmp r0, 0xF
- bne _081409E4
- movs r0, 0x1
- strh r0, [r2, 0x3C]
- mov r0, r9
- bl DestroyTask
- b _081409F6
- .align 2, 0
-_081409D0: .4byte gTasks
-_081409D4: .4byte gSpriteTemplate_840B3B4
-_081409D8: .4byte gSprites
-_081409DC: .4byte gUnknown_0840B378
-_081409E0: .4byte sub_8140A08
-_081409E4:
- ldr r0, _08140A04 @ =gTasks
- mov r2, r9
- lsls r1, r2, 2
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
-_081409F6:
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08140A04: .4byte gTasks
- thumb_func_end sub_8140930
-
- thumb_func_start sub_8140A08
-sub_8140A08: @ 8140A08
- push {lr}
- adds r1, r0, 0
- ldrh r2, [r1, 0x30]
- movs r3, 0x30
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _08140A20
- ldr r0, _08140A1C @ =sub_8140A28
- str r0, [r1, 0x1C]
- b _08140A24
- .align 2, 0
-_08140A1C: .4byte sub_8140A28
-_08140A20:
- subs r0, r2, 0x1
- strh r0, [r1, 0x30]
-_08140A24:
- pop {r0}
- bx r0
- thumb_func_end sub_8140A08
-
- thumb_func_start sub_8140A28
-sub_8140A28: @ 8140A28
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x2
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x32
- bne _08140A5C
- adds r0, r4, 0
- bl sub_8141294
-_08140A5C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8140A28
-
- thumb_func_start sub_8140A64
-sub_8140A64: @ 8140A64
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _08140B24 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r0, 0xA]
- str r2, [sp]
- ldrb r3, [r0, 0xC]
- str r3, [sp, 0x4]
- ldrb r2, [r0, 0xE]
- str r2, [sp, 0x8]
- ldrb r0, [r0, 0x10]
- str r0, [sp, 0xC]
- movs r6, 0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- mov r10, r0
- ldr r3, _08140B28 @ =gSprites
- mov r8, r3
- ldr r0, _08140B2C @ =gUnknown_0840B378
- adds r1, r0
- mov r9, r1
-_08140AA8:
- ldr r0, _08140B30 @ =gSpriteTemplate_840B3B4
- add r0, r10
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r5, r1, 2
- mov r0, r8
- adds r4, r5, r0
- mov r2, r9
- ldrb r1, [r2]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r3, _08140B34 @ =gSprites + 0x1C
- adds r1, r5, r3
- ldr r0, _08140B38 @ =sub_8140ECC
- str r0, [r1]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r4, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x5]
- lsls r0, r6, 5
- strh r0, [r4, 0x2E]
- movs r0, 0xA
- strh r0, [r4, 0x36]
- movs r0, 0x2
- strh r0, [r4, 0x38]
- movs r2, 0x1
- strh r2, [r4, 0x3A]
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x7
- bls _08140AA8
- ldr r0, _08140B28 @ =gSprites
- adds r0, r5, r0
- strh r2, [r0, 0x3C]
- adds r0, r7, 0
- bl DestroyTask
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08140B24: .4byte gTasks
-_08140B28: .4byte gSprites
-_08140B2C: .4byte gUnknown_0840B378
-_08140B30: .4byte gSpriteTemplate_840B3B4
-_08140B34: .4byte gSprites + 0x1C
-_08140B38: .4byte sub_8140ECC
- thumb_func_end sub_8140A64
-
- thumb_func_start sub_8140B3C
-sub_8140B3C: @ 8140B3C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _08140BFC @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r0, 0xA]
- str r2, [sp]
- ldrb r3, [r0, 0xC]
- str r3, [sp, 0x4]
- ldrb r2, [r0, 0xE]
- str r2, [sp, 0x8]
- ldrb r0, [r0, 0x10]
- str r0, [sp, 0xC]
- movs r6, 0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- mov r10, r0
- ldr r3, _08140C00 @ =gSprites
- mov r8, r3
- ldr r0, _08140C04 @ =gUnknown_0840B378
- adds r1, r0
- mov r9, r1
-_08140B80:
- ldr r0, _08140C08 @ =gSpriteTemplate_840B3B4
- add r0, r10
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r5, r1, 2
- mov r0, r8
- adds r4, r5, r0
- mov r2, r9
- ldrb r1, [r2]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r3, _08140C0C @ =gSprites + 0x1C
- adds r1, r5, r3
- ldr r0, _08140C10 @ =sub_8140ECC
- str r0, [r1]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r4, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x5]
- lsls r0, r6, 5
- strh r0, [r4, 0x2E]
- movs r0, 0xA
- strh r0, [r4, 0x36]
- movs r1, 0x1
- strh r1, [r4, 0x38]
- movs r0, 0x2
- strh r0, [r4, 0x3A]
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x7
- bls _08140B80
- ldr r0, _08140C00 @ =gSprites
- adds r0, r5, r0
- strh r1, [r0, 0x3C]
- adds r0, r7, 0
- bl DestroyTask
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08140BFC: .4byte gTasks
-_08140C00: .4byte gSprites
-_08140C04: .4byte gUnknown_0840B378
-_08140C08: .4byte gSpriteTemplate_840B3B4
-_08140C0C: .4byte gSprites + 0x1C
-_08140C10: .4byte sub_8140ECC
- thumb_func_end sub_8140B3C
-
- thumb_func_start sub_8140C14
-sub_8140C14: @ 8140C14
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _08140CD0 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r0, 0xA]
- str r2, [sp]
- ldrb r3, [r0, 0xC]
- str r3, [sp, 0x4]
- ldrb r2, [r0, 0xE]
- str r2, [sp, 0x8]
- ldrb r0, [r0, 0x10]
- str r0, [sp, 0xC]
- movs r6, 0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- mov r10, r0
- ldr r3, _08140CD4 @ =gSprites
- mov r8, r3
- ldr r0, _08140CD8 @ =gUnknown_0840B378
- adds r1, r0
- mov r9, r1
-_08140C58:
- ldr r0, _08140CDC @ =gSpriteTemplate_840B3B4
- add r0, r10
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r5, r1, 2
- mov r0, r8
- adds r4, r5, r0
- mov r2, r9
- ldrb r1, [r2]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r3, _08140CE0 @ =gSprites + 0x1C
- adds r1, r5, r3
- ldr r0, _08140CE4 @ =sub_8140ECC
- str r0, [r1]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r4, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x5]
- lsls r0, r6, 5
- strh r0, [r4, 0x2E]
- movs r0, 0x4
- strh r0, [r4, 0x36]
- movs r2, 0x1
- strh r2, [r4, 0x38]
- strh r2, [r4, 0x3A]
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x7
- bls _08140C58
- ldr r0, _08140CD4 @ =gSprites
- adds r0, r5, r0
- strh r2, [r0, 0x3C]
- adds r0, r7, 0
- bl DestroyTask
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08140CD0: .4byte gTasks
-_08140CD4: .4byte gSprites
-_08140CD8: .4byte gUnknown_0840B378
-_08140CDC: .4byte gSpriteTemplate_840B3B4
-_08140CE0: .4byte gSprites + 0x1C
-_08140CE4: .4byte sub_8140ECC
- thumb_func_end sub_8140C14
-
- thumb_func_start sub_8140CE8
-sub_8140CE8: @ 8140CE8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _08140DAC @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r0, 0xA]
- str r2, [sp]
- ldrb r3, [r0, 0xC]
- str r3, [sp, 0x4]
- ldrb r2, [r0, 0xE]
- str r2, [sp, 0x8]
- ldrb r0, [r0, 0x10]
- str r0, [sp, 0xC]
- movs r6, 0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- mov r10, r0
- ldr r3, _08140DB0 @ =gSprites
- mov r8, r3
- ldr r0, _08140DB4 @ =gUnknown_0840B378
- adds r1, r0
- mov r9, r1
-_08140D2C:
- ldr r0, _08140DB8 @ =gSpriteTemplate_840B3B4
- add r0, r10
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r5, r1, 2
- mov r0, r8
- adds r4, r5, r0
- mov r2, r9
- ldrb r1, [r2]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r3, _08140DBC @ =gSprites + 0x1C
- adds r1, r5, r3
- ldr r0, _08140DC0 @ =sub_8140ECC
- str r0, [r1]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r4, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x5]
- lsls r0, r6, 1
- adds r0, r6
- lsls r0, 3
- adds r0, r6
- strh r0, [r4, 0x2E]
- movs r0, 0x5
- strh r0, [r4, 0x36]
- movs r2, 0x1
- strh r2, [r4, 0x38]
- strh r2, [r4, 0x3A]
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x9
- bls _08140D2C
- ldr r0, _08140DB0 @ =gSprites
- adds r0, r5, r0
- strh r2, [r0, 0x3C]
- adds r0, r7, 0
- bl DestroyTask
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08140DAC: .4byte gTasks
-_08140DB0: .4byte gSprites
-_08140DB4: .4byte gUnknown_0840B378
-_08140DB8: .4byte gSpriteTemplate_840B3B4
-_08140DBC: .4byte gSprites + 0x1C
-_08140DC0: .4byte sub_8140ECC
- thumb_func_end sub_8140CE8
-
- thumb_func_start sub_8140DC4
-sub_8140DC4: @ 8140DC4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _08140DF0 @ =gTasks
- lsls r2, r7, 2
- adds r0, r2, r7
- lsls r0, 3
- adds r3, r0, r1
- ldrh r1, [r3, 0x16]
- movs r4, 0x16
- ldrsh r0, [r3, r4]
- cmp r0, 0
- beq _08140DF4
- subs r0, r1, 0x1
- strh r0, [r3, 0x16]
- b _08140EA4
- .align 2, 0
-_08140DF0: .4byte gTasks
-_08140DF4:
- ldrh r0, [r3, 0x26]
- lsls r0, 24
- lsrs r0, 24
- ldrb r1, [r3, 0xA]
- str r1, [sp]
- ldrb r4, [r3, 0xC]
- str r4, [sp, 0x4]
- ldrb r1, [r3, 0xE]
- str r1, [sp, 0x8]
- ldrb r3, [r3, 0x10]
- str r3, [sp, 0xC]
- movs r6, 0
- str r2, [sp, 0x10]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 3
- mov r10, r1
- ldr r3, _08140EB4 @ =gSprites
- mov r8, r3
- ldr r1, _08140EB8 @ =gUnknown_0840B378
- adds r0, r1
- mov r9, r0
-_08140E20:
- ldr r0, _08140EBC @ =gSpriteTemplate_840B3B4
- add r0, r10
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r5, r1, 2
- mov r0, r8
- adds r4, r5, r0
- mov r3, r9
- ldrb r1, [r3]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _08140EC0 @ =gSprites + 0x1C
- adds r1, r5, r0
- ldr r0, _08140EC4 @ =sub_8140ECC
- str r0, [r1]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r4, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x5]
- lsls r0, r6, 5
- strh r0, [r4, 0x2E]
- movs r2, 0x8
- strh r2, [r4, 0x36]
- movs r0, 0x2
- strh r0, [r4, 0x38]
- strh r0, [r4, 0x3A]
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x7
- bls _08140E20
- ldr r0, _08140EC8 @ =gTasks
- ldr r4, [sp, 0x10]
- adds r1, r4, r7
- lsls r1, 3
- adds r1, r0
- strh r2, [r1, 0x16]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _08140EA4
- ldr r0, _08140EB4 @ =gSprites
- adds r0, r5, r0
- movs r1, 0x1
- strh r1, [r0, 0x3C]
- adds r0, r7, 0
- bl DestroyTask
-_08140EA4:
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08140EB4: .4byte gSprites
-_08140EB8: .4byte gUnknown_0840B378
-_08140EBC: .4byte gSpriteTemplate_840B3B4
-_08140EC0: .4byte gSprites + 0x1C
-_08140EC4: .4byte sub_8140ECC
-_08140EC8: .4byte gTasks
- thumb_func_end sub_8140DC4
-
- thumb_func_start sub_8140ECC
-sub_8140ECC: @ 8140ECC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x2E]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x38]
- ldrh r2, [r4, 0x30]
- adds r0, r2
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _08140F1C
- adds r0, r4, 0
- bl sub_8141294
-_08140F1C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8140ECC
-
- thumb_func_start sub_8140F24
-sub_8140F24: @ 8140F24
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _08140FE0 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r0, 0xA]
- str r2, [sp]
- ldrb r3, [r0, 0xC]
- str r3, [sp, 0x4]
- ldrb r2, [r0, 0xE]
- str r2, [sp, 0x8]
- ldrb r0, [r0, 0x10]
- str r0, [sp, 0xC]
- movs r6, 0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- mov r10, r0
- ldr r3, _08140FE4 @ =gSprites
- mov r8, r3
- ldr r0, _08140FE8 @ =gUnknown_0840B378
- adds r1, r0
- mov r9, r1
-_08140F68:
- ldr r0, _08140FEC @ =gSpriteTemplate_840B3B4
- add r0, r10
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r5, r1, 2
- mov r0, r8
- adds r4, r5, r0
- mov r2, r9
- ldrb r1, [r2]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r3, _08140FF0 @ =gSprites + 0x1C
- adds r1, r5, r3
- ldr r0, _08140FF4 @ =sub_8140FF8
- str r0, [r1]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r4, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x5]
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 2
- adds r0, r6
- strh r0, [r4, 0x2E]
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0xB
- bls _08140F68
- ldr r0, _08140FE4 @ =gSprites
- adds r0, r5, r0
- movs r1, 0x1
- strh r1, [r0, 0x3C]
- adds r0, r7, 0
- bl DestroyTask
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08140FE0: .4byte gTasks
-_08140FE4: .4byte gSprites
-_08140FE8: .4byte gUnknown_0840B378
-_08140FEC: .4byte gSpriteTemplate_840B3B4
-_08140FF0: .4byte gSprites + 0x1C
-_08140FF4: .4byte sub_8140FF8
- thumb_func_end sub_8140F24
-
- thumb_func_start sub_8140FF8
-sub_8140FF8: @ 8140FF8
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Sin
- strh r0, [r5, 0x24]
- movs r0, 0x2E
- ldrsh r4, [r5, r0]
- movs r2, 0x32
- ldrsh r1, [r5, r2]
- adds r0, r4, 0
- bl Sin
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl Cos
- strh r0, [r5, 0x26]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x1
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _08141050
- adds r0, r5, 0
- bl sub_8141294
-_08141050:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8140FF8
-
- thumb_func_start sub_8141058
-sub_8141058: @ 8141058
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x18
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp]
- ldr r1, _08141104 @ =gTasks
- lsls r0, 2
- ldr r2, [sp]
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldrb r3, [r0, 0xA]
- str r3, [sp, 0x4]
- ldrb r2, [r0, 0xC]
- str r2, [sp, 0x8]
- ldrb r3, [r0, 0xE]
- str r3, [sp, 0xC]
- ldrb r0, [r0, 0x10]
- str r0, [sp, 0x10]
- movs r0, 0
- mov r8, r0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- str r0, [sp, 0x14]
- ldr r0, _08141108 @ =gUnknown_0840B378
- adds r1, r0
- mov r10, r1
-_0814109E:
- movs r7, 0
- movs r1, 0x1
- add r1, r8
- mov r9, r1
-_081410A6:
- ldr r0, _0814110C @ =gSpriteTemplate_840B3B4
- ldr r2, [sp, 0x14]
- adds r0, r2, r0
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- ldr r3, [sp, 0x10]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- ldr r3, _08141110 @ =gSprites
- adds r5, r4, r3
- mov r0, r10
- ldrb r1, [r0]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r1, _08141114 @ =gSprites + 0x1C
- adds r4, r1
- ldr r0, _08141118 @ =sub_8140ECC
- str r0, [r4]
- movs r0, 0x3
- ldr r1, [sp, 0xC]
- ands r1, r0
- lsls r1, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r2, r3, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- lsls r0, r7, 5
- strh r0, [r5, 0x2E]
- movs r0, 0x8
- strh r0, [r5, 0x36]
- mov r0, r8
- cmp r0, 0
- bne _0814111C
- movs r0, 0x2
- strh r0, [r5, 0x38]
- movs r0, 0x1
- b _08141122
- .align 2, 0
-_08141104: .4byte gTasks
-_08141108: .4byte gUnknown_0840B378
-_0814110C: .4byte gSpriteTemplate_840B3B4
-_08141110: .4byte gSprites
-_08141114: .4byte gSprites + 0x1C
-_08141118: .4byte sub_8140ECC
-_0814111C:
- movs r0, 0x1
- strh r0, [r5, 0x38]
- movs r0, 0x2
-_08141122:
- strh r0, [r5, 0x3A]
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x7
- bls _081410A6
- mov r1, r9
- lsls r0, r1, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x1
- bls _0814109E
- ldr r0, _08141160 @ =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
- ldr r0, [sp]
- bl DestroyTask
- add sp, 0x18
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08141160: .4byte gSprites
- thumb_func_end sub_8141058
-
- thumb_func_start sub_8141164
-sub_8141164: @ 8141164
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _08141218 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r0, 0xA]
- str r2, [sp]
- ldrb r3, [r0, 0xC]
- str r3, [sp, 0x4]
- ldrb r2, [r0, 0xE]
- str r2, [sp, 0x8]
- ldrb r0, [r0, 0x10]
- str r0, [sp, 0xC]
- movs r6, 0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- mov r10, r0
- ldr r3, _0814121C @ =gSprites
- mov r8, r3
- ldr r0, _08141220 @ =gUnknown_0840B378
- adds r1, r0
- mov r9, r1
-_081411A8:
- ldr r0, _08141224 @ =gSpriteTemplate_840B3B4
- add r0, r10
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r5, r1, 2
- mov r0, r8
- adds r4, r5, r0
- mov r2, r9
- ldrb r1, [r2]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r3, _08141228 @ =gSprites + 0x1C
- adds r1, r5, r3
- ldr r0, _0814122C @ =sub_8141230
- str r0, [r1]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r4, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x5]
- lsls r0, r6, 5
- strh r0, [r4, 0x2E]
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x7
- bls _081411A8
- ldr r0, _0814121C @ =gSprites
- adds r0, r5, r0
- movs r1, 0x1
- strh r1, [r0, 0x3C]
- adds r0, r7, 0
- bl DestroyTask
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08141218: .4byte gTasks
-_0814121C: .4byte gSprites
-_08141220: .4byte gUnknown_0840B378
-_08141224: .4byte gSpriteTemplate_840B3B4
-_08141228: .4byte gSprites + 0x1C
-_0814122C: .4byte sub_8141230
- thumb_func_end sub_8141164
-
- thumb_func_start sub_8141230
-sub_8141230: @ 8141230
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Sin
- strh r0, [r5, 0x24]
- movs r0, 0x2E
- ldrsh r4, [r5, r0]
- ldrh r1, [r5, 0x2E]
- movs r0, 0x3F
- ands r0, r1
- movs r2, 0x32
- ldrsh r1, [r5, r2]
- bl Sin
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl Cos
- strh r0, [r5, 0x26]
- ldrh r0, [r5, 0x2E]
- adds r0, 0xA
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x1
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _0814128C
- adds r0, r5, 0
- bl sub_8141294
-_0814128C:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8141230
-
- thumb_func_start sub_8141294
-sub_8141294: @ 8141294
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, _081412B8 @ =gMain
- ldr r1, _081412BC @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _081412C0
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _081412F2
- adds r0, r5, 0
- bl DestroySpriteAndFreeResources
- b _0814130E
- .align 2, 0
-_081412B8: .4byte gMain
-_081412BC: .4byte 0x0000043d
-_081412C0:
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _08141308
- ldr r1, _081412FC @ =gSharedMem + 0x17840
- ldrb r0, [r1, 0xA]
- subs r0, 0x1
- strb r0, [r1, 0xA]
- lsls r0, 24
- cmp r0, 0
- bne _081412F2
- movs r7, 0
- ldr r6, _08141300 @ =gUnknown_0840B258
- ldr r4, _08141304 @ =gUnknown_0840B2B8
-_081412DC:
- ldrh r0, [r6, 0x6]
- bl FreeSpriteTilesByTag
- ldrh r0, [r4, 0x4]
- bl FreeSpritePaletteByTag
- adds r6, 0x8
- adds r4, 0x8
- adds r7, 0x1
- cmp r7, 0xB
- ble _081412DC
-_081412F2:
- adds r0, r5, 0
- bl DestroySprite
- b _0814130E
- .align 2, 0
-_081412FC: .4byte gSharedMem + 0x17840
-_08141300: .4byte gUnknown_0840B258
-_08141304: .4byte gUnknown_0840B2B8
-_08141308:
- adds r0, r5, 0
- bl DestroySprite
-_0814130E:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_8141294
-
- thumb_func_start sub_8141314
-sub_8141314: @ 8141314
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- adds r4, r0, 0
- mov r9, r2
- lsls r4, 24
- lsrs r4, 24
- lsls r1, 24
- lsrs r6, r1, 24
- lsls r3, 24
- lsrs r7, r3, 24
- ldr r0, _08141378 @ =sub_81413DC
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r1, _0814137C @ =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r5, r0, r1
- strh r7, [r5, 0x26]
- strh r6, [r5, 0xE]
- mov r0, r9
- strh r0, [r5, 0x1C]
- mov r1, r9
- lsrs r0, r1, 16
- strh r0, [r5, 0x1E]
- cmp r4, 0
- bne _08141384
- lsls r0, r6, 20
- movs r2, 0x80
- lsls r2, 17
- adds r0, r2
- lsrs r0, 16
- ldr r2, _08141380 @ =gUnknown_0840B4D4
- lsls r1, r7, 1
- adds r1, r2
- ldrh r3, [r1]
- movs r1, 0x10
- movs r2, 0
- bl BlendPalette
- movs r0, 0x1
- strh r0, [r5, 0xA]
- b _081413AA
- .align 2, 0
-_08141378: .4byte sub_81413DC
-_0814137C: .4byte gTasks
-_08141380: .4byte gUnknown_0840B4D4
-_08141384:
- lsls r0, r6, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r0, 16
- ldr r2, _081413CC @ =gUnknown_0840B4D4
- lsls r1, r7, 1
- adds r1, r2
- ldrh r3, [r1]
- movs r1, 0x10
- movs r2, 0x10
- bl BlendPalette
- movs r0, 0x10
- strh r0, [r5, 0x8]
- ldr r0, _081413D0 @ =0x0000ffff
- strh r0, [r5, 0xA]
- ldr r0, _081413D4 @ =sub_814146C
- str r0, [r5]
-_081413AA:
- ldr r0, _081413D8 @ =0x00007fff
- str r0, [sp]
- mov r0, r9
- movs r1, 0
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- mov r0, r8
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_081413CC: .4byte gUnknown_0840B4D4
-_081413D0: .4byte 0x0000ffff
-_081413D4: .4byte sub_814146C
-_081413D8: .4byte 0x00007fff
- thumb_func_end sub_8141314
-
- thumb_func_start sub_81413DC
-sub_81413DC: @ 81413DC
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _0814142C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r1, r0, 24
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0x10
- bgt _08141434
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- lsls r0, 20
- movs r2, 0x80
- lsls r2, 17
- adds r0, r2
- lsrs r0, 16
- ldrb r2, [r4, 0x8]
- ldr r3, _08141430 @ =gUnknown_0840B4D4
- lsls r1, 1
- adds r1, r3
- ldrh r3, [r1]
- movs r1, 0x10
- bl BlendPalette
- ldrh r0, [r4, 0xA]
- ldrh r1, [r4, 0x8]
- adds r0, r1
- strh r0, [r4, 0x8]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- b _0814145C
- .align 2, 0
-_0814142C: .4byte gTasks
-_08141430: .4byte gUnknown_0840B4D4
-_08141434:
- ldr r0, _08141464 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _0814145C
- ldrh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- lsls r1, 16
- orrs r0, r1
- ldr r1, _08141468 @ =0x00007fff
- str r1, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- adds r0, r5, 0
- bl DestroyTask
-_0814145C:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08141464: .4byte gPaletteFade
-_08141468: .4byte 0x00007fff
- thumb_func_end sub_81413DC
-
- thumb_func_start sub_814146C
-sub_814146C: @ 814146C
- push {r4,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _081414AC @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _081414A4
- ldr r0, _081414B0 @ =gTasks
- lsls r4, r2, 2
- adds r4, r2
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- lsls r1, 16
- orrs r0, r1
- ldr r1, _081414B4 @ =0x00007fff
- str r1, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- ldr r0, _081414B8 @ =sub_81414BC
- str r0, [r4]
-_081414A4:
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_081414AC: .4byte gPaletteFade
-_081414B0: .4byte gTasks
-_081414B4: .4byte 0x00007fff
-_081414B8: .4byte sub_81414BC
- thumb_func_end sub_814146C
-
- thumb_func_start sub_81414BC
-sub_81414BC: @ 81414BC
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _08141508 @ =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r1, r0, 24
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- cmp r0, 0x10
- bgt _08141510
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- lsls r0, 20
- movs r3, 0x80
- lsls r3, 17
- adds r0, r3
- lsrs r0, 16
- ldrb r2, [r4, 0x8]
- ldr r3, _0814150C @ =gUnknown_0840B4D4
- lsls r1, 1
- adds r1, r3
- ldrh r3, [r1]
- movs r1, 0x10
- bl BlendPalette
- ldrh r0, [r4, 0xA]
- ldrh r1, [r4, 0x8]
- adds r0, r1
- strh r0, [r4, 0x8]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- b _08141516
- .align 2, 0
-_08141508: .4byte gTasks
-_0814150C: .4byte gUnknown_0840B4D4
-_08141510:
- adds r0, r2, 0
- bl DestroyTask
-_08141516:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81414BC
-
- thumb_func_start sub_814151C
-sub_814151C: @ 814151C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r7, r0, 24
- movs r0, 0
- mov r8, r0
- ldr r0, _08141550 @ =gBankSpriteIds
- ldr r3, _08141554 @ =gAnimBankAttacker
- ldrb r2, [r3]
- adds r0, r2, r0
- ldrb r6, [r0]
- ldr r1, _08141558 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r5, r0, r1
- movs r1, 0x1C
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _081415F4
- cmp r0, 0x1
- bgt _0814155C
- cmp r0, 0
- beq _08141562
- b _081416B6
- .align 2, 0
-_08141550: .4byte gBankSpriteIds
-_08141554: .4byte gAnimBankAttacker
-_08141558: .4byte gTasks
-_0814155C:
- cmp r0, 0x2
- beq _08141606
- b _081416B6
-_08141562:
- ldr r0, _0814159C @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r5, 0x1E]
- movs r2, 0xA0
- lsls r2, 3
- adds r0, r2, 0
- ldrh r4, [r5, 0x8]
- adds r0, r4
- strh r0, [r5, 0x8]
- ldrb r0, [r3]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _081415A4
- ldr r2, _081415A0 @ =gSprites
- lsls r3, r6, 4
- adds r1, r3, r6
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r5, 0x8]
- lsls r0, 16
- asrs r0, 24
- ldrh r4, [r1, 0x24]
- adds r0, r4
- strh r0, [r1, 0x24]
- adds r4, r3, 0
- b _081415BC
- .align 2, 0
-_0814159C: .4byte gBattleAnimArgs
-_081415A0: .4byte gSprites
-_081415A4:
- ldr r3, _081415EC @ =gSprites
- lsls r4, r6, 4
- adds r2, r4, r6
- lsls r2, 2
- adds r2, r3
- ldrh r1, [r5, 0x8]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- adds r2, r3, 0
-_081415BC:
- ldr r1, _081415F0 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r3, r0, r1
- ldrb r0, [r3, 0x8]
- strh r0, [r3, 0x8]
- adds r0, r4, r6
- lsls r0, 2
- adds r0, r2
- movs r2, 0x20
- ldrsh r1, [r0, r2]
- movs r4, 0x24
- ldrsh r0, [r0, r4]
- adds r1, r0
- adds r1, 0x20
- movs r0, 0x98
- lsls r0, 1
- cmp r1, r0
- bls _081416B6
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- strh r0, [r3, 0x1C]
- b _081416B6
- .align 2, 0
-_081415EC: .4byte gSprites
-_081415F0: .4byte gTasks
-_081415F4:
- ldrb r1, [r5, 0x1E]
- adds r0, r2, 0
- adds r2, r6, 0
- bl refresh_graphics_maybe
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- b _081416B6
-_08141606:
- movs r1, 0xA0
- lsls r1, 3
- adds r0, r1, 0
- ldrh r2, [r5, 0x8]
- adds r0, r2
- strh r0, [r5, 0x8]
- ldrb r0, [r3]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0814163C
- ldr r0, _08141638 @ =gSprites
- lsls r3, r6, 4
- adds r2, r3, r6
- lsls r2, 2
- adds r2, r0
- ldrh r1, [r5, 0x8]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- adds r4, r3, 0
- b _08141654
- .align 2, 0
-_08141638: .4byte gSprites
-_0814163C:
- ldr r0, _08141688 @ =gSprites
- lsls r2, r6, 4
- adds r1, r2, r6
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r5, 0x8]
- lsls r0, 16
- asrs r0, 24
- ldrh r3, [r1, 0x24]
- adds r0, r3
- strh r0, [r1, 0x24]
- adds r4, r2, 0
-_08141654:
- ldr r1, _0814168C @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- ldrb r1, [r0, 0x8]
- strh r1, [r0, 0x8]
- ldr r0, _08141690 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0
- beq _08141694
- ldr r0, _08141688 @ =gSprites
- adds r1, r4, r6
- lsls r1, 2
- adds r1, r0
- movs r4, 0x24
- ldrsh r0, [r1, r4]
- cmp r0, 0
- bgt _081416AA
- movs r0, 0
- strh r0, [r1, 0x24]
- b _081416B0
- .align 2, 0
-_08141688: .4byte gSprites
-_0814168C: .4byte gTasks
-_08141690: .4byte gAnimBankAttacker
-_08141694:
- ldr r0, _081416C0 @ =gSprites
- adds r1, r4, r6
- lsls r1, 2
- adds r1, r0
- movs r3, 0x24
- ldrsh r0, [r1, r3]
- cmp r0, 0
- blt _081416AA
- strh r2, [r1, 0x24]
- movs r4, 0x1
- mov r8, r4
-_081416AA:
- mov r0, r8
- cmp r0, 0
- beq _081416B6
-_081416B0:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_081416B6:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_081416C0: .4byte gSprites
- thumb_func_end sub_814151C
-
- thumb_func_start sub_81416C4
-sub_81416C4: @ 81416C4
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _081416E8 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _08141744
- cmp r0, 0x1
- bgt _081416EC
- cmp r0, 0
- beq _081416F2
- b _081417B8
- .align 2, 0
-_081416E8: .4byte gTasks
-_081416EC:
- cmp r0, 0x2
- beq _0814177C
- b _081417B8
-_081416F2:
- ldr r0, _08141708 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerPosition_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08141714
- ldr r1, _0814170C @ =REG_BLDCNT
- ldr r2, _08141710 @ =0x00003f42
- b _08141718
- .align 2, 0
-_08141708: .4byte gAnimBankAttacker
-_0814170C: .4byte REG_BLDCNT
-_08141710: .4byte 0x00003f42
-_08141714:
- ldr r1, _08141734 @ =REG_BLDCNT
- ldr r2, _08141738 @ =0x00003f44
-_08141718:
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _0814173C @ =REG_BLDALPHA
- movs r0, 0x10
- strh r0, [r1]
- ldr r1, _08141740 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x26]
- adds r1, 0x1
- strh r1, [r0, 0x26]
- b _081417B8
- .align 2, 0
-_08141734: .4byte REG_BLDCNT
-_08141738: .4byte 0x00003f44
-_0814173C: .4byte REG_BLDALPHA
-_08141740: .4byte gTasks
-_08141744:
- ldrh r0, [r4, 0xA]
- adds r1, r0, 0x1
- strh r1, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _081417B8
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r1, [r4, 0x8]
- adds r1, 0x1
- strh r1, [r4, 0x8]
- ldr r3, _08141778 @ =REG_BLDALPHA
- lsls r2, r1, 8
- movs r0, 0x10
- subs r0, r1
- orrs r2, r0
- strh r2, [r3]
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _081417B8
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- b _081417B8
- .align 2, 0
-_08141778: .4byte REG_BLDALPHA
-_0814177C:
- ldr r1, _081417C0 @ =gBankSpriteIds
- ldr r3, _081417C4 @ =gAnimBankAttacker
- ldrb r0, [r3]
- adds r0, r1
- ldrb r1, [r0]
- ldr r2, _081417C8 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x4]
- lsls r0, 22
- lsrs r0, 17
- ldr r1, _081417CC @ =0x06010000
- adds r0, r1
- movs r1, 0
- str r1, [sp]
- ldr r1, _081417D0 @ =0x040000d4
- mov r2, sp
- str r2, [r1]
- str r0, [r1, 0x4]
- ldr r0, _081417D4 @ =0x85000200
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- ldrb r0, [r3]
- bl sub_80324E0
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_081417B8:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_081417C0: .4byte gBankSpriteIds
-_081417C4: .4byte gAnimBankAttacker
-_081417C8: .4byte gSprites
-_081417CC: .4byte 0x06010000
-_081417D0: .4byte 0x040000d4
-_081417D4: .4byte 0x85000200
- thumb_func_end sub_81416C4
-
- thumb_func_start sub_81417D8
-sub_81417D8: @ 81417D8
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _081417FC @ =gBattleAnimArgs
- ldr r1, _08141800 @ =gAnimBankAttacker
- ldrb r1, [r1]
- lsls r1, 2
- ldr r2, _08141804 @ =gSharedMem + 0x17800
- adds r1, r2
- ldr r1, [r1]
- lsls r1, 29
- lsrs r1, 31
- strh r1, [r3, 0xE]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_081417FC: .4byte gBattleAnimArgs
-_08141800: .4byte gAnimBankAttacker
-_08141804: .4byte gSharedMem + 0x17800
- thumb_func_end sub_81417D8
-
- thumb_func_start sub_8141808
-sub_8141808: @ 8141808
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _08141820 @ =gAnimBankTarget
- ldr r1, _08141824 @ =gEffectBank
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_08141820: .4byte gAnimBankTarget
-_08141824: .4byte gEffectBank
- thumb_func_end sub_8141808
-
- thumb_func_start sub_8141828
-sub_8141828: @ 8141828
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r4, r1, 0
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- mov r8, r0
- lsls r0, r6, 1
- adds r0, r6
- lsls r0, 2
- ldr r1, _081418E0 @ =gSharedMem + 0x17810
- adds r0, r1
- ldrb r1, [r0]
- movs r2, 0x80
- orrs r1, r2
- strb r1, [r0]
- adds r0, r4, 0
- movs r1, 0x1
- bl GetMonData
- adds r5, r0, 0
- adds r0, r4, 0
- movs r1, 0
- bl GetMonData
- adds r4, r0, 0
- adds r0, r6, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _081418FC
- lsrs r0, r5, 16
- ldr r7, _081418E4 @ =0x0000ffff
- ands r5, r7
- eors r0, r5
- lsrs r1, r4, 16
- eors r0, r1
- ands r4, r7
- eors r0, r4
- cmp r0, 0x7
- bhi _08141882
- movs r0, 0x1
- mov r8, r0
-_08141882:
- mov r0, r8
- cmp r0, 0
- beq _081418FC
- ldr r0, _081418E8 @ =0x000027f9
- bl GetSpriteTileStartByTag
- lsls r0, 16
- lsrs r0, 16
- cmp r0, r7
- bne _081418A2
- ldr r0, _081418EC @ =gBattleAnimPicTable + (233 * 8)
- bl LoadCompressedObjectPic
- ldr r0, _081418F0 @ =gBattleAnimPaletteTable + (233 * 8)
- bl LoadCompressedObjectPalette
-_081418A2:
- ldr r5, _081418F4 @ =sub_814191C
- adds r0, r5, 0
- movs r1, 0xA
- bl CreateTask
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0xA
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _081418F8 @ =gTasks
- lsls r2, r4, 2
- adds r2, r4
- lsls r2, 3
- adds r2, r3
- movs r4, 0
- strh r6, [r2, 0x8]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r3
- strh r6, [r1, 0x8]
- strh r4, [r2, 0xA]
- movs r0, 0x1
- strh r0, [r1, 0xA]
- b _0814190E
- .align 2, 0
-_081418E0: .4byte gSharedMem + 0x17810
-_081418E4: .4byte 0x0000ffff
-_081418E8: .4byte 0x000027f9
-_081418EC: .4byte gBattleAnimPicTable + (233 * 8)
-_081418F0: .4byte gBattleAnimPaletteTable + (233 * 8)
-_081418F4: .4byte sub_814191C
-_081418F8: .4byte gTasks
-_081418FC:
- lsls r0, r6, 1
- adds r0, r6
- lsls r0, 2
- ldr r1, _08141918 @ =gSharedMem + 0x17810
- adds r0, r1
- ldrb r1, [r0, 0x1]
- movs r2, 0x1
- orrs r1, r2
- strb r1, [r0, 0x1]
-_0814190E:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08141918: .4byte gSharedMem + 0x17810
- thumb_func_end sub_8141828
-
- thumb_func_start sub_814191C
-sub_814191C: @ 814191C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _08141944 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0x22]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- cmp r0, 0x3B
- bgt _08141948
- adds r0, r1, 0x1
- strh r0, [r4, 0x22]
- b _08141AB8
- .align 2, 0
-_08141944: .4byte gTasks
-_08141948:
- ldr r0, _08141998 @ =gSharedMem + 0x17840
- ldrb r0, [r0, 0xA]
- cmp r0, 0
- beq _08141952
- b _08141AB8
-_08141952:
- ldrh r0, [r4, 0x1C]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1C]
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 10
- ands r1, r0
- cmp r1, 0
- beq _08141966
- b _08141AB8
-_08141966:
- ldrb r0, [r4, 0x8]
- mov r8, r0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r5, r0, 24
- mov r0, r8
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r2, r0, 24
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081419A0
- ldr r0, _0814199C @ =gBattleAnimSpriteTemplate_84024E8
- adds r1, r5, 0
- movs r3, 0x5
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- b _08141A02
- .align 2, 0
-_08141998: .4byte gSharedMem + 0x17840
-_0814199C: .4byte gBattleAnimSpriteTemplate_84024E8
-_081419A0:
- cmp r0, 0
- blt _081419D4
- cmp r0, 0x3
- bgt _081419D4
- ldr r0, _081419CC @ =gSpriteTemplate_8402500
- adds r1, r5, 0
- movs r3, 0x5
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _081419D0 @ =gSprites
- lsls r2, r5, 4
- adds r2, r5
- lsls r2, 2
- adds r2, r0
- ldrh r3, [r2, 0x4]
- lsls r1, r3, 22
- lsrs r1, 22
- adds r1, 0x4
- b _081419F4
- .align 2, 0
-_081419CC: .4byte gSpriteTemplate_8402500
-_081419D0: .4byte gSprites
-_081419D4:
- ldr r0, _08141A2C @ =gSpriteTemplate_8402500
- adds r1, r5, 0
- movs r3, 0x5
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _08141A30 @ =gSprites
- lsls r2, r5, 4
- adds r2, r5
- lsls r2, 2
- adds r2, r0
- ldrh r3, [r2, 0x4]
- lsls r1, r3, 22
- lsrs r1, 22
- adds r1, 0x5
-_081419F4:
- ldr r4, _08141A34 @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _08141A38 @ =0xfffffc00
- ands r0, r3
- orrs r0, r1
- strh r0, [r2, 0x4]
-_08141A02:
- ldr r2, _08141A3C @ =gTasks
- lsls r1, r7, 2
- adds r0, r1, r7
- lsls r0, 3
- adds r6, r0, r2
- movs r2, 0xA
- ldrsh r0, [r6, r2]
- mov r9, r1
- cmp r0, 0
- bne _08141A44
- ldr r1, _08141A30 @ =gSprites
- lsls r2, r5, 4
- adds r0, r2, r5
- lsls r0, 2
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _08141A40 @ =sub_8141B20
- str r1, [r0]
- adds r4, r2, 0
- b _08141A8C
- .align 2, 0
-_08141A2C: .4byte gSpriteTemplate_8402500
-_08141A30: .4byte gSprites
-_08141A34: .4byte 0x000003ff
-_08141A38: .4byte 0xfffffc00
-_08141A3C: .4byte gTasks
-_08141A40: .4byte sub_8141B20
-_08141A44:
- ldr r3, _08141AC4 @ =gSprites
- lsls r4, r5, 4
- adds r1, r4, r5
- lsls r1, 2
- adds r0, r3, 0
- adds r0, 0x1C
- adds r0, r1, r0
- ldr r2, _08141AC8 @ =sub_8141B74
- str r2, [r0]
- adds r1, r3
- ldr r0, _08141ACC @ =0x0000ffe0
- strh r0, [r1, 0x24]
- movs r0, 0x20
- strh r0, [r1, 0x26]
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- movs r1, 0x1E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _08141A8C
- mov r0, r8
- bl GetBattlerSide
- lsls r0, 24
- movs r1, 0x3F
- cmp r0, 0
- bne _08141A82
- movs r1, 0xC0
-_08141A82:
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x66
- bl PlaySE12WithPanning
-_08141A8C:
- ldr r1, _08141AC4 @ =gSprites
- adds r0, r4, r5
- lsls r0, 2
- adds r0, r1
- strh r7, [r0, 0x2E]
- ldr r1, _08141AD0 @ =gTasks
- mov r2, r9
- adds r0, r2, r7
- lsls r0, 3
- adds r2, r0, r1
- ldrh r1, [r2, 0x1E]
- adds r1, 0x1
- strh r1, [r2, 0x1E]
- ldrh r0, [r2, 0x20]
- adds r0, 0x1
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x5
- bne _08141AB8
- ldr r0, _08141AD4 @ =sub_8141AD8
- str r0, [r2]
-_08141AB8:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08141AC4: .4byte gSprites
-_08141AC8: .4byte sub_8141B74
-_08141ACC: .4byte 0x0000ffe0
-_08141AD0: .4byte gTasks
-_08141AD4: .4byte sub_8141AD8
- thumb_func_end sub_814191C
-
- thumb_func_start sub_8141AD8
-sub_8141AD8: @ 8141AD8
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- adds r3, r0, 0
- ldr r1, _08141B18 @ =gTasks
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- adds r1, r0, r1
- movs r2, 0x20
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _08141B14
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- bne _08141B0E
- ldrb r1, [r1, 0x8]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- ldr r1, _08141B1C @ =gSharedMem + 0x17810
- adds r0, r1
- ldrb r1, [r0, 0x1]
- movs r2, 0x1
- orrs r1, r2
- strb r1, [r0, 0x1]
-_08141B0E:
- adds r0, r3, 0
- bl DestroyTask
-_08141B14:
- pop {r0}
- bx r0
- .align 2, 0
-_08141B18: .4byte gTasks
-_08141B1C: .4byte gSharedMem + 0x17810
- thumb_func_end sub_8141AD8
-
- thumb_func_start sub_8141B20
-sub_8141B20: @ 8141B20
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x18
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x18
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0xC
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _08141B6A
- ldr r2, _08141B70 @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_08141B6A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08141B70: .4byte gTasks
- thumb_func_end sub_8141B20
-
- thumb_func_start sub_8141B74
-sub_8141B74: @ 8141B74
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x30]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- cmp r0, 0x3
- bgt _08141B88
- adds r0, r1, 0x1
- strh r0, [r4, 0x30]
- b _08141BCA
-_08141B88:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldrh r1, [r4, 0x24]
- adds r1, 0x5
- strh r1, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- subs r0, 0x5
- strh r0, [r4, 0x26]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x20
- ble _08141BCA
- ldr r2, _08141BD0 @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_08141BCA:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08141BD0: .4byte gTasks
- thumb_func_end sub_8141B74
-
- thumb_func_start sub_8141BD4
-sub_8141BD4: @ 8141BD4
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _08141BFC @ =gBattleAnimPicTable + (269 * 8)
- bl LoadCompressedObjectPic
- ldr r0, _08141C00 @ =gBattleAnimPaletteTable + (269 * 8)
- bl LoadCompressedObjectPalette
- ldr r0, _08141C04 @ =0x0000281d
- bl IndexOfSpritePaletteTag
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08141BFC: .4byte gBattleAnimPicTable + (269 * 8)
-_08141C00: .4byte gBattleAnimPaletteTable + (269 * 8)
-_08141C04: .4byte 0x0000281d
- thumb_func_end sub_8141BD4
-
- thumb_func_start sub_8141C08
-sub_8141C08: @ 8141C08
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r5, _08141C2C @ =0x0000281d
- adds r0, r5, 0
- bl FreeSpriteTilesByTag
- adds r0, r5, 0
- bl FreeSpritePaletteByTag
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08141C2C: .4byte 0x0000281d
- thumb_func_end sub_8141C08
-
- thumb_func_start sub_8141C30
-sub_8141C30: @ 8141C30
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0
- bl InitAnimSpritePos
- movs r0, 0x1E
- strh r0, [r4, 0x2E]
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r5, _08141CA4 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r5, 0x4]
- adds r0, r1
- strh r0, [r4, 0x32]
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- strh r0, [r4, 0x36]
- ldr r0, _08141CA8 @ =0x0000ffe0
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimSpriteTranslationOverDuration
- ldr r1, _08141CAC @ =gBankSpriteIds
- ldr r0, _08141CB0 @ =gAnimBankAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _08141CB4 @ =gSprites
- adds r0, r1
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, _08141CB8 @ =sub_8141CBC
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08141CA4: .4byte gBattleAnimArgs
-_08141CA8: .4byte 0x0000ffe0
-_08141CAC: .4byte gBankSpriteIds
-_08141CB0: .4byte gAnimBankAttacker
-_08141CB4: .4byte gSprites
-_08141CB8: .4byte sub_8141CBC
- thumb_func_end sub_8141C30
-
- thumb_func_start sub_8141CBC
-sub_8141CBC: @ 8141CBC
- push {lr}
- adds r3, r0, 0
- ldr r2, _08141CE4 @ =gSprites
- ldr r1, _08141CE8 @ =gBankSpriteIds
- ldr r0, _08141CEC @ =gAnimBankAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x2B
- ldrb r0, [r0]
- cmp r0, 0x1
- bne _08141CE0
- ldr r0, _08141CF0 @ =sub_8141CF4
- str r0, [r3, 0x1C]
-_08141CE0:
- pop {r0}
- bx r0
- .align 2, 0
-_08141CE4: .4byte gSprites
-_08141CE8: .4byte gBankSpriteIds
-_08141CEC: .4byte gAnimBankAttacker
-_08141CF0: .4byte sub_8141CF4
- thumb_func_end sub_8141CBC
-
- thumb_func_start sub_8141CF4
-sub_8141CF4: @ 8141CF4
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimSpriteLinearAndSine
- lsls r0, 24
- cmp r0, 0
- beq _08141D16
- movs r0, 0
- strh r0, [r4, 0x2E]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _08141D1C @ =sub_8141D20
- str r0, [r4, 0x1C]
-_08141D16:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08141D1C: .4byte sub_8141D20
- thumb_func_end sub_8141CF4
-
- thumb_func_start sub_8141D20
-sub_8141D20: @ 8141D20
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _08141D70 @ =gSprites
- ldr r3, _08141D74 @ =gBankSpriteIds
- ldr r2, _08141D78 @ =gAnimBankAttacker
- ldrb r0, [r2]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 27
- cmp r0, 0
- bge _08141D68
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- ble _08141D68
- ldrb r0, [r2]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08141D68:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08141D70: .4byte gSprites
-_08141D74: .4byte gBankSpriteIds
-_08141D78: .4byte gAnimBankAttacker
- thumb_func_end sub_8141D20
-
- thumb_func_start sub_8141D7C
-sub_8141D7C: @ 8141D7C
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0
- bl GetBattlerAtPosition
- ldr r1, _08141DA4 @ =gAnimBankAttacker
- strb r0, [r1]
- movs r0, 0x1
- bl GetBattlerAtPosition
- ldr r1, _08141DA8 @ =gAnimBankTarget
- strb r0, [r1]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08141DA4: .4byte gAnimBankAttacker
-_08141DA8: .4byte gAnimBankTarget
- thumb_func_end sub_8141D7C
-
- thumb_func_start sub_8141DAC
-sub_8141DAC: @ 8141DAC
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _08141DC0 @ =gSharedMem + 0x17840
- ldrh r1, [r0]
- cmp r1, 0x53
- bne _08141DC8
- ldr r1, _08141DC4 @ =gBattleAnimArgs
- movs r0, 0x1
- b _08141E00
- .align 2, 0
-_08141DC0: .4byte gSharedMem + 0x17840
-_08141DC4: .4byte gBattleAnimArgs
-_08141DC8:
- cmp r1, 0xFA
- bne _08141DD8
- ldr r1, _08141DD4 @ =gBattleAnimArgs
- movs r0, 0x2
- b _08141E00
- .align 2, 0
-_08141DD4: .4byte gBattleAnimArgs
-_08141DD8:
- cmp r1, 0x80
- bne _08141DE8
- ldr r1, _08141DE4 @ =gBattleAnimArgs
- movs r0, 0x3
- b _08141E00
- .align 2, 0
-_08141DE4: .4byte gBattleAnimArgs
-_08141DE8:
- movs r0, 0xA4
- lsls r0, 1
- cmp r1, r0
- bne _08141DFC
- ldr r1, _08141DF8 @ =gBattleAnimArgs
- movs r0, 0x4
- b _08141E00
- .align 2, 0
-_08141DF8: .4byte gBattleAnimArgs
-_08141DFC:
- ldr r1, _08141E0C @ =gBattleAnimArgs
- movs r0, 0
-_08141E00:
- strh r0, [r1]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_08141E0C: .4byte gBattleAnimArgs
- thumb_func_end sub_8141DAC
-
- thumb_func_start sub_8141E10
-sub_8141E10: @ 8141E10
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _08141E2C @ =gAnimBankAttacker
- ldr r1, _08141E30 @ =gSharedMem + 0x17840
- ldrh r1, [r1]
- strb r1, [r2]
- ldr r2, _08141E34 @ =gAnimBankTarget
- lsrs r1, 8
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_08141E2C: .4byte gAnimBankAttacker
-_08141E30: .4byte gSharedMem + 0x17840
-_08141E34: .4byte gAnimBankTarget
- thumb_func_end sub_8141E10
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/ghost.s b/asm/ghost.s
deleted file mode 100644
index 36487210d..000000000
--- a/asm/ghost.s
+++ /dev/null
@@ -1,2278 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ ghost
-
- thumb_func_start sub_80DE3D4
-sub_80DE3D4: @ 80DE3D4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080DE40C @ =gTasks
- adds r5, r0, r1
- ldr r0, _080DE410 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBattlerPosition_permutated
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080DE400
- b _080DE604
-_080DE400:
- lsls r0, 2
- ldr r1, _080DE414 @ =_080DE418
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DE40C: .4byte gTasks
-_080DE410: .4byte gAnimBankTarget
-_080DE414: .4byte _080DE418
- .align 2, 0
-_080DE418:
- .4byte _080DE42C
- .4byte _080DE500
- .4byte _080DE544
- .4byte _080DE5AC
- .4byte _080DE5E0
-_080DE42C:
- ldr r7, _080DE460 @ =0x00002771
- adds r0, r7, 0
- bl AllocSpritePalette
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0
- mov r8, r2
- strh r0, [r5, 0x24]
- cmp r0, 0xFF
- beq _080DE456
- movs r0, 0x1
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- strh r0, [r5, 0x8]
- lsls r0, 16
- cmp r0, 0
- bge _080DE464
- adds r0, r7, 0
- bl FreeSpritePaletteByTag
-_080DE456:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080DE60A
- .align 2, 0
-_080DE460: .4byte 0x00002771
-_080DE464:
- ldr r4, _080DE4E4 @ =gSprites
- movs r3, 0x8
- ldrsh r0, [r5, r3]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r2, [r5, 0x24]
- lsls r2, 4
- ldrb r3, [r1, 0x5]
- movs r0, 0xF
- ands r0, r3
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r2, [r1, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- strb r0, [r1, 0x1]
- movs r2, 0x8
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0, 0x5]
- movs r2, 0xC
- orrs r1, r2
- strb r1, [r0, 0x5]
- mov r3, r8
- strh r3, [r5, 0xA]
- strh r3, [r5, 0xC]
- movs r0, 0x10
- strh r0, [r5, 0xE]
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- lsls r0, 4
- strh r0, [r5, 0x10]
- cmp r6, 0x1
- bne _080DE4EC
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080DE4E8 @ =0x0000fdff
- b _080DE4F4
- .align 2, 0
-_080DE4E4: .4byte gSprites
-_080DE4E8: .4byte 0x0000fdff
-_080DE4EC:
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080DE4FC @ =0x0000fbff
-_080DE4F4:
- ands r0, r1
- strh r0, [r2]
- b _080DE604
- .align 2, 0
-_080DE4FC: .4byte 0x0000fbff
-_080DE500:
- movs r1, 0x24
- ldrsh r0, [r5, r1]
- adds r0, 0x10
- lsls r0, 4
- strh r0, [r5, 0x24]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- lsls r0, 1
- ldr r1, _080DE534 @ =gPlttBufferUnfaded
- adds r0, r1
- movs r3, 0x24
- ldrsh r1, [r5, r3]
- lsls r1, 1
- ldr r2, _080DE538 @ =gPlttBufferFaded
- adds r1, r2
- ldr r2, _080DE53C @ =REG_BG0CNT
- bl CpuSet
- ldrh r0, [r5, 0x10]
- ldr r3, _080DE540 @ =0x00003c0d
- movs r1, 0x10
- movs r2, 0xA
- bl BlendPalette
- b _080DE604
- .align 2, 0
-_080DE534: .4byte gPlttBufferUnfaded
-_080DE538: .4byte gPlttBufferFaded
-_080DE53C: .4byte REG_BG0CNT
-_080DE540: .4byte 0x00003c0d
-_080DE544:
- ldr r2, _080DE580 @ =gSprites
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- subs r1, 0x20
- lsls r1, 16
- lsrs r2, r1, 16
- cmp r1, 0
- bge _080DE564
- movs r2, 0
-_080DE564:
- cmp r6, 0x1
- bne _080DE584
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x4
- str r2, [sp, 0x4]
- str r6, [sp, 0x8]
- b _080DE59C
- .align 2, 0
-_080DE580: .4byte gSprites
-_080DE584:
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x8
- str r2, [sp, 0x4]
- movs r2, 0x1
- str r2, [sp, 0x8]
-_080DE59C:
- movs r2, 0x2
- movs r3, 0x6
- bl ScanlineEffect_InitWave
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x1C]
- b _080DE604
-_080DE5AC:
- cmp r6, 0x1
- bne _080DE5C0
- ldr r1, _080DE5B8 @ =REG_BLDCNT
- ldr r2, _080DE5BC @ =0x00003f42
- adds r0, r2, 0
- b _080DE5C6
- .align 2, 0
-_080DE5B8: .4byte REG_BLDCNT
-_080DE5BC: .4byte 0x00003f42
-_080DE5C0:
- ldr r1, _080DE5D4 @ =REG_BLDCNT
- ldr r3, _080DE5D8 @ =0x00003f44
- adds r0, r3, 0
-_080DE5C6:
- strh r0, [r1]
- ldr r1, _080DE5DC @ =REG_BLDALPHA
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- b _080DE604
- .align 2, 0
-_080DE5D4: .4byte REG_BLDCNT
-_080DE5D8: .4byte 0x00003f44
-_080DE5DC: .4byte REG_BLDALPHA
-_080DE5E0:
- cmp r6, 0x1
- bne _080DE5F0
- movs r0, 0x80
- lsls r0, 19
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 2
- b _080DE5FA
-_080DE5F0:
- movs r0, 0x80
- lsls r0, 19
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 3
-_080DE5FA:
- adds r2, r3, 0
- orrs r1, r2
- strh r1, [r0]
- ldr r0, _080DE618 @ =sub_80DE61C
- str r0, [r5]
-_080DE604:
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
-_080DE60A:
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE618: .4byte sub_80DE61C
- thumb_func_end sub_80DE3D4
-
- thumb_func_start sub_80DE61C
-sub_80DE61C: @ 80DE61C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080DE6A0 @ =gTasks
- adds r4, r0, r1
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x1
- ands r0, r1
- strh r0, [r4, 0x12]
- cmp r0, 0
- bne _080DE654
- ldr r1, _080DE6A4 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- strh r0, [r4, 0xC]
-_080DE654:
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- cmp r0, 0x1
- bne _080DE676
- ldr r1, _080DE6A4 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- movs r1, 0x10
- subs r1, r0
- strh r1, [r4, 0xE]
-_080DE676:
- ldr r2, _080DE6A8 @ =REG_BLDALPHA
- ldrh r0, [r4, 0xE]
- lsls r0, 8
- ldrh r1, [r4, 0xC]
- orrs r0, r1
- strh r0, [r2]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0x80
- bne _080DE698
- movs r0, 0
- strh r0, [r4, 0x26]
- ldr r1, _080DE6AC @ =sub_80DE6B0
- str r1, [r4]
- adds r0, r5, 0
- bl _call_via_r1
-_080DE698:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE6A0: .4byte gTasks
-_080DE6A4: .4byte gSineTable
-_080DE6A8: .4byte REG_BLDALPHA
-_080DE6AC: .4byte sub_80DE6B0
- thumb_func_end sub_80DE61C
-
- thumb_func_start sub_80DE6B0
-sub_80DE6B0: @ 80DE6B0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080DE6E0 @ =gTasks
- adds r4, r0, r1
- ldr r0, _080DE6E4 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBattlerPosition_permutated
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080DE72C
- cmp r0, 0x1
- bgt _080DE6E8
- cmp r0, 0
- beq _080DE6EE
- b _080DE7AA
- .align 2, 0
-_080DE6E0: .4byte gTasks
-_080DE6E4: .4byte gAnimBankTarget
-_080DE6E8:
- cmp r0, 0x2
- beq _080DE740
- b _080DE7AA
-_080DE6EE:
- ldr r1, _080DE710 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x24]
- cmp r6, 0x1
- bne _080DE718
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080DE714 @ =0x0000fdff
- b _080DE720
- .align 2, 0
-_080DE710: .4byte gScanlineEffect
-_080DE714: .4byte 0x0000fdff
-_080DE718:
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080DE728 @ =0x0000fbff
-_080DE720:
- ands r0, r1
- strh r0, [r2]
- b _080DE7AA
- .align 2, 0
-_080DE728: .4byte 0x0000fbff
-_080DE72C:
- ldrh r0, [r4, 0x10]
- ldr r3, _080DE73C @ =0x00003c0d
- movs r1, 0x10
- movs r2, 0
- bl BlendPalette
- b _080DE7AA
- .align 2, 0
-_080DE73C: .4byte 0x00003c0d
-_080DE740:
- ldr r3, _080DE788 @ =gSprites
- movs r0, 0x24
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- bl obj_delete_but_dont_free_vram
- ldr r0, _080DE78C @ =0x00002771
- bl FreeSpritePaletteByTag
- ldr r0, _080DE790 @ =REG_BLDCNT
- movs r1, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- cmp r6, 0x1
- bne _080DE794
- subs r0, 0x52
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 2
- b _080DE79E
- .align 2, 0
-_080DE788: .4byte gSprites
-_080DE78C: .4byte 0x00002771
-_080DE790: .4byte REG_BLDCNT
-_080DE794:
- movs r0, 0x80
- lsls r0, 19
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 3
-_080DE79E:
- adds r2, r3, 0
- orrs r1, r2
- strh r1, [r0]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DE7AA:
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE6B0
-
- thumb_func_start sub_80DE7B8
-sub_80DE7B8: @ 80DE7B8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- adds r7, r0, 0
- ldr r0, _080DE7F4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DE800
- ldr r4, _080DE7F8 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xE0
- lsls r2, 13
- adds r0, r2
- lsrs r5, r0, 16
- ldr r4, _080DE7FC @ =gAnimBankTarget
- b _080DE824
- .align 2, 0
-_080DE7F4: .4byte gBattleAnimArgs
-_080DE7F8: .4byte gAnimBankAttacker
-_080DE7FC: .4byte gAnimBankTarget
-_080DE800:
- ldr r4, _080DE8C8 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xE0
- lsls r2, 13
- adds r0, r2
- lsrs r5, r0, 16
- ldr r4, _080DE8CC @ =gAnimBankAttacker
-_080DE824:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r1, 0xE0
- lsls r1, 13
- adds r0, r1
- lsrs r0, 16
- mov r9, r0
- mov r8, r5
- mov r2, r9
- subs r4, r2, r5
- lsls r4, 16
- lsrs r4, 16
- lsls r0, r6, 4
- strh r0, [r7, 0x2E]
- lsls r0, r5, 4
- strh r0, [r7, 0x30]
- mov r1, r10
- subs r0, r1, r6
- lsls r0, 4
- ldr r5, _080DE8D0 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r7, 0x32]
- lsls r4, 16
- asrs r4, 12
- movs r0, 0x2
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl __divsi3
- strh r0, [r7, 0x34]
- ldrh r0, [r5, 0x2]
- strh r0, [r7, 0x36]
- mov r1, r10
- strh r1, [r7, 0x38]
- mov r2, r9
- strh r2, [r7, 0x3A]
- movs r1, 0x36
- ldrsh r0, [r7, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r7, 0x3C]
- ldrb r1, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r7, 0x5]
- strh r6, [r7, 0x20]
- mov r2, r8
- strh r2, [r7, 0x22]
- ldr r0, _080DE8D4 @ =sub_80DE8D8
- str r0, [r7, 0x1C]
- adds r2, r7, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE8C8: .4byte gAnimBankTarget
-_080DE8CC: .4byte gAnimBankAttacker
-_080DE8D0: .4byte gBattleAnimArgs
-_080DE8D4: .4byte sub_80DE8D8
- thumb_func_end sub_80DE7B8
-
- thumb_func_start sub_80DE8D8
-sub_80DE8D8: @ 80DE8D8
- push {r4,lr}
- adds r2, r0, 0
- ldrh r3, [r2, 0x36]
- movs r1, 0x36
- ldrsh r0, [r2, r1]
- cmp r0, 0
- beq _080DE910
- ldrh r0, [r2, 0x32]
- ldrh r4, [r2, 0x2E]
- adds r0, r4
- strh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x34]
- ldrh r4, [r2, 0x30]
- adds r1, r4
- strh r1, [r2, 0x30]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r2, 0x22]
- subs r0, r3, 0x1
- strh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _080DE910
- strh r0, [r2, 0x2E]
-_080DE910:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE8D8
-
- thumb_func_start sub_80DE918
-sub_80DE918: @ 80DE918
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DEA68 @ =gTasks
- adds r1, r0
- str r1, [sp]
- ldr r1, _080DEA6C @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0x80
- lsls r3, 5
- adds r0, r3, 0
- strh r0, [r1]
- movs r0, 0
- ldr r1, [sp]
- strh r0, [r1, 0x12]
- strh r0, [r1, 0x14]
- strh r0, [r1, 0x16]
- strh r0, [r1, 0x18]
- movs r0, 0x10
- strh r0, [r1, 0x1A]
- ldr r2, _080DEA70 @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0x1C]
- ldr r4, _080DEA74 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x4]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_807A100
- lsls r0, 16
- lsrs r0, 16
- str r0, [sp, 0x8]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DE988
- b _080DEA88
-_080DE988:
- movs r4, 0
-_080DE98A:
- lsls r1, r4, 16
- asrs r3, r1, 16
- ldr r0, _080DEA74 @ =gAnimBankAttacker
- ldrb r2, [r0]
- str r1, [sp, 0x10]
- cmp r3, r2
- beq _080DEA56
- movs r0, 0x2
- eors r2, r0
- cmp r3, r2
- beq _080DEA56
- lsls r0, r4, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080DEA56
- ldr r6, [sp, 0x4]
- ldr r3, [sp, 0x8]
- lsls r0, r3, 16
- asrs r7, r0, 16
- ldr r0, _080DEA78 @ =gSpriteTemplate_83DAF08
- adds r1, r6, 0
- adds r2, r7, 0
- movs r3, 0x37
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x40
- beq _080DEA56
- adds r0, r4, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- adds r0, r4, 0
- movs r1, 0x3
- bl sub_807A100
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- mov r0, r8
- lsls r5, r0, 4
- add r5, r8
- lsls r5, 2
- ldr r1, _080DEA7C @ =gSprites
- adds r4, r5, r1
- lsls r0, r6, 4
- strh r0, [r4, 0x2E]
- lsls r0, r7, 4
- strh r0, [r4, 0x30]
- mov r2, r10
- subs r0, r2, r6
- lsls r0, 4
- ldr r3, _080DEA70 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r3, r2]
- bl __divsi3
- strh r0, [r4, 0x32]
- mov r3, r9
- lsls r0, r3, 16
- asrs r0, 16
- subs r0, r7
- lsls r0, 4
- ldr r2, _080DEA70 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r2, r3]
- bl __divsi3
- strh r0, [r4, 0x34]
- ldr r1, _080DEA70 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x36]
- mov r2, r10
- strh r2, [r4, 0x38]
- mov r3, r9
- strh r3, [r4, 0x3A]
- ldr r0, _080DEA80 @ =gSprites + 0x1C
- adds r5, r0
- ldr r0, _080DEA84 @ =sub_80DE8D8
- str r0, [r5]
- ldr r2, [sp]
- movs r3, 0x20
- ldrsh r1, [r2, r3]
- adds r1, 0xD
- lsls r1, 1
- adds r0, r2, 0
- adds r0, 0x8
- adds r0, r1
- mov r1, r8
- strh r1, [r0]
- ldrh r0, [r2, 0x20]
- adds r0, 0x1
- strh r0, [r2, 0x20]
-_080DEA56:
- ldr r2, [sp, 0x10]
- movs r3, 0x80
- lsls r3, 9
- adds r0, r2, r3
- lsrs r4, r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080DE98A
- b _080DEB0C
- .align 2, 0
-_080DEA68: .4byte gTasks
-_080DEA6C: .4byte REG_BLDCNT
-_080DEA70: .4byte gBattleAnimArgs
-_080DEA74: .4byte gAnimBankAttacker
-_080DEA78: .4byte gSpriteTemplate_83DAF08
-_080DEA7C: .4byte gSprites
-_080DEA80: .4byte gSprites + 0x1C
-_080DEA84: .4byte sub_80DE8D8
-_080DEA88:
- ldr r0, _080DEB24 @ =gSpriteTemplate_83DAF08
- ldr r7, [sp, 0x4]
- ldr r2, [sp, 0x8]
- lsls r1, r2, 16
- asrs r1, 16
- str r1, [sp, 0xC]
- adds r1, r7, 0
- ldr r2, [sp, 0xC]
- movs r3, 0x37
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x40
- beq _080DEB0C
- movs r3, 0x30
- mov r10, r3
- movs r0, 0x28
- mov r9, r0
- ldr r6, _080DEB28 @ =gSprites
- mov r1, r8
- lsls r5, r1, 4
- add r5, r8
- lsls r5, 2
- adds r4, r5, r6
- lsls r0, r7, 4
- strh r0, [r4, 0x2E]
- ldr r2, [sp, 0xC]
- lsls r0, r2, 4
- strh r0, [r4, 0x30]
- subs r0, r3, r7
- lsls r0, 4
- ldr r3, _080DEB2C @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r3, r2]
- bl __divsi3
- strh r0, [r4, 0x32]
- mov r3, r9
- ldr r1, [sp, 0xC]
- subs r0, r3, r1
- lsls r0, 4
- ldr r2, _080DEB2C @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r2, r3]
- bl __divsi3
- strh r0, [r4, 0x34]
- ldr r1, _080DEB2C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x36]
- mov r2, r10
- strh r2, [r4, 0x38]
- mov r3, r9
- strh r3, [r4, 0x3A]
- adds r6, 0x1C
- adds r5, r6
- ldr r0, _080DEB30 @ =sub_80DE8D8
- str r0, [r5]
- mov r1, r8
- ldr r0, [sp]
- strh r1, [r0, 0x22]
- movs r0, 0x1
- ldr r2, [sp]
- strh r0, [r2, 0x20]
-_080DEB0C:
- ldr r0, _080DEB34 @ =sub_80DEB38
- ldr r3, [sp]
- str r0, [r3]
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEB24: .4byte gSpriteTemplate_83DAF08
-_080DEB28: .4byte gSprites
-_080DEB2C: .4byte gBattleAnimArgs
-_080DEB30: .4byte sub_80DE8D8
-_080DEB34: .4byte sub_80DEB38
- thumb_func_end sub_80DE918
-
- thumb_func_start sub_80DEB38
-sub_80DEB38: @ 80DEB38
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DEB5C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080DEBEE
- cmp r1, 0x1
- bgt _080DEB60
- cmp r1, 0
- beq _080DEB6E
- b _080DECA4
- .align 2, 0
-_080DEB5C: .4byte gTasks
-_080DEB60:
- cmp r1, 0x2
- bne _080DEB66
- b _080DEC80
-_080DEB66:
- cmp r1, 0x3
- bne _080DEB6C
- b _080DEC94
-_080DEB6C:
- b _080DECA4
-_080DEB6E:
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DEBCE
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DEBCE
- strh r1, [r4, 0x12]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DEBA4
- ldrh r1, [r4, 0x18]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DEBB2
- adds r0, r1, 0x1
- strh r0, [r4, 0x18]
- b _080DEBB2
-_080DEBA4:
- ldrh r1, [r4, 0x1A]
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080DEBB2
- subs r0, r1, 0x1
- strh r0, [r4, 0x1A]
-_080DEBB2:
- ldr r2, _080DEBE0 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x1A]
- lsls r0, 8
- ldrh r1, [r4, 0x18]
- orrs r0, r1
- strh r0, [r2]
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- cmp r0, 0x17
- ble _080DEBCE
- movs r0, 0
- strh r0, [r4, 0x16]
- movs r0, 0x1
- strh r0, [r4, 0x14]
-_080DEBCE:
- ldrh r1, [r4, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080DEBE4
- subs r0, r1, 0x1
- strh r0, [r4, 0x1C]
- b _080DECA4
- .align 2, 0
-_080DEBE0: .4byte REG_BLDALPHA
-_080DEBE4:
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DECA4
- b _080DEC8C
-_080DEBEE:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DECA4
- movs r0, 0
- strh r0, [r4, 0x12]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
- ands r0, r1
- lsls r0, 16
- cmp r0, 0
- beq _080DEC1E
- ldrh r1, [r4, 0x18]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080DEC2C
- subs r0, r1, 0x1
- strh r0, [r4, 0x18]
- b _080DEC2C
-_080DEC1E:
- ldrh r1, [r4, 0x1A]
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DEC2C
- adds r0, r1, 0x1
- strh r0, [r4, 0x1A]
-_080DEC2C:
- ldr r2, _080DEC48 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x1A]
- lsls r0, 8
- ldrh r1, [r4, 0x18]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, [r4, 0x18]
- movs r0, 0x80
- lsls r0, 13
- cmp r1, r0
- bne _080DECA4
- movs r5, 0
- b _080DEC70
- .align 2, 0
-_080DEC48: .4byte REG_BLDALPHA
-_080DEC4C:
- adds r1, r5, 0
- adds r1, 0xD
- lsls r1, 1
- adds r0, r4, 0
- adds r0, 0x8
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080DEC7C @ =gSprites
- adds r0, r1
- bl DestroySprite
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
-_080DEC70:
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- cmp r5, r0
- blt _080DEC4C
- b _080DEC8C
- .align 2, 0
-_080DEC7C: .4byte gSprites
-_080DEC80:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- cmp r0, 0
- ble _080DECA4
-_080DEC8C:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DECA4
-_080DEC94:
- ldr r0, _080DECAC @ =REG_BLDCNT
- movs r1, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DECA4:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DECAC: .4byte REG_BLDCNT
- thumb_func_end sub_80DEB38
-
- thumb_func_start sub_80DECB0
-sub_80DECB0: @ 80DECB0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _080DECF8 @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080DECFC @ =gBattle_WIN0V
- strh r1, [r0]
- ldr r1, _080DED00 @ =REG_WININ
- ldr r2, _080DED04 @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- subs r2, 0x20
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x6
- movs r0, 0xC8
- strh r0, [r1]
- adds r1, 0x4
- movs r0, 0x10
- strh r0, [r1]
- ldr r0, _080DED08 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080DECF4
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DED0C
-_080DECF4:
- movs r6, 0x28
- b _080DED0E
- .align 2, 0
-_080DECF8: .4byte gBattle_WIN0H
-_080DECFC: .4byte gBattle_WIN0V
-_080DED00: .4byte REG_WININ
-_080DED04: .4byte 0x00003f3f
-_080DED08: .4byte gAnimBankAttacker
-_080DED0C:
- movs r6, 0xC8
-_080DED0E:
- ldr r1, _080DED4C @ =gBattle_WIN0H
- lsls r3, r6, 16
- asrs r2, r3, 16
- lsls r0, r2, 8
- orrs r0, r2
- strh r0, [r1]
- ldr r1, _080DED50 @ =gBattle_WIN0V
- movs r5, 0x28
- ldr r0, _080DED54 @ =0x00002828
- strh r0, [r1]
- lsrs r3, 16
- movs r1, 0xF0
- subs r1, r2
- movs r4, 0x48
- ldr r2, _080DED58 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r2
- strh r3, [r0, 0xA]
- strh r1, [r0, 0xC]
- strh r5, [r0, 0xE]
- strh r4, [r0, 0x10]
- strh r6, [r0, 0x12]
- strh r5, [r0, 0x14]
- ldr r1, _080DED5C @ =sub_80DED60
- str r1, [r0]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DED4C: .4byte gBattle_WIN0H
-_080DED50: .4byte gBattle_WIN0V
-_080DED54: .4byte 0x00002828
-_080DED58: .4byte gTasks
-_080DED5C: .4byte sub_80DED60
- thumb_func_end sub_80DECB0
-
- thumb_func_start sub_80DED60
-sub_80DED60: @ 80DED60
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x20
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DEE80 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
- ldrh r1, [r4, 0x8]
- adds r0, r1, 0x1
- strh r0, [r4, 0x8]
- ldrh r5, [r4, 0xA]
- ldrh r7, [r4, 0xC]
- ldrh r0, [r4, 0xE]
- mov r10, r0
- ldrh r2, [r4, 0x10]
- str r2, [sp, 0xC]
- ldrh r0, [r4, 0x12]
- ldrh r2, [r4, 0x14]
- mov r8, r2
- lsls r1, 16
- asrs r6, r1, 16
- cmp r6, 0xF
- ble _080DED9C
- b _080DEE8C
-_080DED9C:
- lsls r0, 16
- asrs r0, 16
- bl __floatsidf
- str r0, [sp, 0x10]
- str r1, [sp, 0x14]
- lsls r0, r5, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080DEE84 @ =0x3fb00000
- ldr r3, _080DEE88 @ =0x00000000
- bl __muldf3
- adds r5, r1, 0
- adds r4, r0, 0
- adds r0, r6, 0
- bl __floatsidf
- str r0, [sp, 0x18]
- str r1, [sp, 0x1C]
- adds r1, r5, 0
- adds r0, r4, 0
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- ldr r0, [sp, 0x10]
- ldr r1, [sp, 0x14]
- bl __subdf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- lsls r0, r7, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080DEE84 @ =0x3fb00000
- ldr r3, _080DEE88 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- ldr r0, [sp, 0x10]
- ldr r1, [sp, 0x14]
- bl __adddf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r7, r0, 16
- mov r1, r8
- lsls r0, r1, 16
- asrs r0, 16
- bl __floatsidf
- adds r5, r1, 0
- adds r4, r0, 0
- mov r2, r10
- lsls r0, r2, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080DEE84 @ =0x3fb00000
- ldr r3, _080DEE88 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- adds r1, r5, 0
- adds r0, r4, 0
- bl __subdf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r6, r0, 16
- ldr r1, [sp, 0xC]
- lsls r0, r1, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080DEE84 @ =0x3fb00000
- ldr r3, _080DEE88 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- adds r1, r5, 0
- adds r0, r4, 0
- bl __adddf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r5, r0, 16
- b _080DEEBA
- .align 2, 0
-_080DEE80: .4byte gTasks
-_080DEE84: .4byte 0x3fb00000
-_080DEE88: .4byte 0x00000000
-_080DEE8C:
- movs r2, 0
- mov r9, r2
- movs r7, 0xF0
- movs r6, 0
- movs r5, 0x70
- str r6, [sp]
- str r6, [sp, 0x4]
- str r6, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r3, 0
- bl sub_80791A8
- lsls r0, 16
- lsrs r0, 16
- str r6, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r0, _080DEEDC @ =sub_80DEEE8
- str r0, [r4]
-_080DEEBA:
- ldr r1, _080DEEE0 @ =gBattle_WIN0H
- mov r2, r9
- lsls r0, r2, 8
- orrs r7, r0
- strh r7, [r1]
- ldr r1, _080DEEE4 @ =gBattle_WIN0V
- lsls r0, r6, 8
- orrs r5, r0
- strh r5, [r1]
- add sp, 0x20
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEEDC: .4byte sub_80DEEE8
-_080DEEE0: .4byte gBattle_WIN0H
-_080DEEE4: .4byte gBattle_WIN0V
- thumb_func_end sub_80DED60
-
- thumb_func_start sub_80DEEE8
-sub_80DEEE8: @ 80DEEE8
- push {r4,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r0, _080DEF28 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0
- bne _080DEF20
- ldr r0, _080DEF2C @ =gBattle_WIN0H
- strh r2, [r0]
- ldr r0, _080DEF30 @ =gBattle_WIN0V
- strh r2, [r0]
- ldr r0, _080DEF34 @ =REG_WININ
- ldr r4, _080DEF38 @ =0x00003f3f
- adds r1, r4, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, 0x6
- strh r2, [r0]
- adds r0, 0x4
- strh r2, [r0]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080DEF20:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEF28: .4byte gPaletteFade
-_080DEF2C: .4byte gBattle_WIN0H
-_080DEF30: .4byte gBattle_WIN0V
-_080DEF34: .4byte REG_WININ
-_080DEF38: .4byte 0x00003f3f
- thumb_func_end sub_80DEEE8
-
- thumb_func_start sub_80DEF3C
-sub_80DEF3C: @ 80DEF3C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r0, _080DEF68 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080DEF70
- movs r2, 0x18
- ldr r3, _080DEF6C @ =0x0000fffe
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r4, 0x3]
- b _080DEF74
- .align 2, 0
-_080DEF68: .4byte gAnimBankAttacker
-_080DEF6C: .4byte 0x0000fffe
-_080DEF70:
- ldr r2, _080DEF90 @ =0x0000ffe8
- movs r3, 0x2
-_080DEF74:
- lsls r0, r2, 16
- asrs r0, 16
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- strh r3, [r4, 0x30]
- movs r0, 0x3C
- strh r0, [r4, 0x2E]
- ldr r0, _080DEF94 @ =sub_80DEF98
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEF90: .4byte 0x0000ffe8
-_080DEF94: .4byte sub_80DEF98
- thumb_func_end sub_80DEF3C
-
- thumb_func_start sub_80DEF98
-sub_80DEF98: @ 80DEF98
- push {r4,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080DEFAA
- subs r0, r1, 0x1
- b _080DF00E
-_080DEFAA:
- ldrh r0, [r3, 0x30]
- ldrh r4, [r3, 0x24]
- adds r1, r0, r4
- strh r1, [r3, 0x24]
- adds r0, r1, 0x7
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xE
- bls _080DF010
- ldrh r0, [r3, 0x20]
- adds r0, r1
- strh r0, [r3, 0x20]
- movs r0, 0
- strh r0, [r3, 0x24]
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r4, _080DEFFC @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _080DF000 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080DF00C
- movs r0, 0x1E
- strh r0, [r3, 0x2E]
- ldr r0, _080DF004 @ =WaitAnimForDuration
- str r0, [r3, 0x1C]
- ldr r1, _080DF008 @ =sub_80DF018
- adds r0, r3, 0
- bl StoreSpriteCallbackInData
- b _080DF010
- .align 2, 0
-_080DEFFC: .4byte 0x000003ff
-_080DF000: .4byte 0xfffffc00
-_080DF004: .4byte WaitAnimForDuration
-_080DF008: .4byte sub_80DF018
-_080DF00C:
- movs r0, 0x28
-_080DF00E:
- strh r0, [r3, 0x2E]
-_080DF010:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DEF98
-
- thumb_func_start sub_80DF018
-sub_80DF018: @ 80DF018
- push {r4,lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r3, r0]
- cmp r2, 0
- bne _080DF044
- ldr r1, _080DF040 @ =REG_BLDCNT
- movs r4, 0xFD
- lsls r4, 6
- adds r0, r4, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r0, 0x10
- strh r0, [r1]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- strh r2, [r3, 0x30]
- strh r2, [r3, 0x32]
- b _080DF082
- .align 2, 0
-_080DF040: .4byte REG_BLDCNT
-_080DF044:
- ldrh r1, [r3, 0x30]
- movs r2, 0x30
- ldrsh r0, [r3, r2]
- cmp r0, 0x1
- bgt _080DF054
- adds r0, r1, 0x1
- strh r0, [r3, 0x30]
- b _080DF082
-_080DF054:
- movs r0, 0
- strh r0, [r3, 0x30]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- ldr r2, _080DF088 @ =REG_BLDALPHA
- movs r1, 0x10
- subs r1, r0
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r4, 0x32
- ldrsh r0, [r3, r4]
- cmp r0, 0x10
- bne _080DF082
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DF08C @ =sub_80DF090
- str r0, [r3, 0x1C]
-_080DF082:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF088: .4byte REG_BLDALPHA
-_080DF08C: .4byte sub_80DF090
- thumb_func_end sub_80DF018
-
- thumb_func_start sub_80DF090
-sub_80DF090: @ 80DF090
- push {lr}
- ldr r1, _080DF0AC @ =REG_BLDCNT
- movs r2, 0
- strh r2, [r1]
- adds r1, 0x2
- strh r2, [r1]
- ldr r1, _080DF0B0 @ =gBattle_WIN0H
- strh r2, [r1]
- ldr r1, _080DF0B4 @ =gBattle_WIN0V
- strh r2, [r1]
- bl DestroyAnimSprite
- pop {r0}
- bx r0
- .align 2, 0
-_080DF0AC: .4byte REG_BLDCNT
-_080DF0B0: .4byte gBattle_WIN0H
-_080DF0B4: .4byte gBattle_WIN0V
- thumb_func_end sub_80DF090
-
- thumb_func_start sub_80DF0B8
-sub_80DF0B8: @ 80DF0B8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0xC
- bl Sin
- strh r0, [r4, 0x24]
- ldr r0, _080DF120 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DF0DC
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
-_080DF0DC:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- ldrh r1, [r4, 0x30]
- adds r0, r1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080DF12C
- ldr r0, _080DF124 @ =0x0000050b
- strh r0, [r4, 0x3A]
- ldr r1, _080DF128 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldrh r0, [r4, 0x3A]
- strh r0, [r1]
- b _080DF17E
- .align 2, 0
-_080DF120: .4byte gAnimBankAttacker
-_080DF124: .4byte 0x0000050b
-_080DF128: .4byte REG_BLDCNT
-_080DF12C:
- cmp r0, 0x1E
- ble _080DF17E
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x3A]
- lsls r0, r1, 16
- asrs r0, 24
- lsls r0, 16
- movs r2, 0xFF
- ands r2, r1
- movs r1, 0x80
- lsls r1, 9
- adds r0, r1
- lsrs r3, r0, 16
- cmp r3, 0x10
- bls _080DF150
- movs r3, 0x10
-_080DF150:
- subs r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r0, 0
- bge _080DF15C
- movs r2, 0
-_080DF15C:
- ldr r1, _080DF184 @ =REG_BLDALPHA
- lsls r0, r3, 8
- orrs r0, r2
- strh r0, [r1]
- strh r0, [r4, 0x3A]
- cmp r3, 0x10
- bne _080DF17E
- cmp r2, 0
- bne _080DF17E
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DF188 @ =sub_80DF18C
- str r0, [r4, 0x1C]
-_080DF17E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF184: .4byte REG_BLDALPHA
-_080DF188: .4byte sub_80DF18C
- thumb_func_end sub_80DF0B8
-
- thumb_func_start sub_80DF18C
-sub_80DF18C: @ 80DF18C
- push {lr}
- ldr r1, _080DF1A0 @ =REG_BLDCNT
- movs r2, 0
- strh r2, [r1]
- adds r1, 0x2
- strh r2, [r1]
- bl DestroyAnimSprite
- pop {r0}
- bx r0
- .align 2, 0
-_080DF1A0: .4byte REG_BLDCNT
- thumb_func_end sub_80DF18C
-
- thumb_func_start sub_80DF1A4
-sub_80DF1A4: @ 80DF1A4
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080DF23C @ =gTasks
- adds r4, r0
- movs r6, 0
- strh r6, [r4, 0x8]
- movs r0, 0x10
- mov r8, r0
- mov r2, r8
- strh r2, [r4, 0xA]
- ldr r5, _080DF240 @ =gAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- ldrb r0, [r5]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- asrs r1, 1
- adds r1, 0x8
- strh r1, [r4, 0x1E]
- strh r6, [r4, 0x16]
- ldrb r0, [r5]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x12]
- ldrb r0, [r5]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x2
- strh r0, [r4, 0x14]
- strh r6, [r4, 0xE]
- mov r0, r8
- strh r0, [r4, 0x10]
- ldr r1, _080DF244 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- strh r6, [r4, 0x18]
- ldr r0, _080DF248 @ =sub_80DF24C
- str r0, [r4]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF23C: .4byte gTasks
-_080DF240: .4byte gAnimBankAttacker
-_080DF244: .4byte REG_BLDCNT
-_080DF248: .4byte sub_80DF24C
- thumb_func_end sub_80DF1A4
-
- thumb_func_start sub_80DF24C
-sub_80DF24C: @ 80DF24C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080DF270 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bls _080DF266
- b _080DF3CC
-_080DF266:
- lsls r0, 2
- ldr r1, _080DF274 @ =_080DF278
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DF270: .4byte gTasks
-_080DF274: .4byte _080DF278
- .align 2, 0
-_080DF278:
- .4byte _080DF290
- .4byte _080DF300
- .4byte _080DF342
- .4byte _080DF356
- .4byte _080DF3AC
- .4byte _080DF3BC
-_080DF290:
- movs r6, 0
-_080DF292:
- movs r2, 0x1A
- ldrsh r1, [r4, r2]
- movs r0, 0x1C
- ldrsh r2, [r4, r0]
- ldrb r3, [r4, 0x14]
- ldr r0, _080DF2F4 @ =gSpriteTemplate_83DAF80
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080DF2E6
- ldr r1, _080DF2F8 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r5, r0, r1
- strh r7, [r5, 0x2E]
- ldr r0, _080DF2FC @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- movs r1, 0
- lsls r0, 24
- cmp r0, 0
- bne _080DF2C8
- movs r1, 0x1
-_080DF2C8:
- strh r1, [r5, 0x30]
- movs r0, 0x2A
- muls r0, r6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r4, 0x1E]
- strh r0, [r5, 0x34]
- lsls r0, r6, 1
- adds r0, r6
- lsls r0, 1
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
-_080DF2E6:
- adds r0, r6, 0x1
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r6, 0x5
- bls _080DF292
- b _080DF3B4
- .align 2, 0
-_080DF2F4: .4byte gSpriteTemplate_83DAF80
-_080DF2F8: .4byte gSprites
-_080DF2FC: .4byte gAnimBankAttacker
-_080DF300:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DF31E
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0xD
- bgt _080DF32C
- adds r0, r1, 0x1
- strh r0, [r4, 0xE]
- b _080DF32C
-_080DF31E:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0x4
- ble _080DF32C
- subs r0, r1, 0x1
- strh r0, [r4, 0x10]
-_080DF32C:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- ldrh r3, [r4, 0xE]
- ldrh r2, [r4, 0x10]
- cmp r0, 0xE
- bne _080DF39C
- cmp r2, 0x4
- bne _080DF39C
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080DF396
-_080DF342:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- ble _080DF3CC
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080DF3B4
-_080DF356:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DF374
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080DF382
- subs r0, r1, 0x1
- strh r0, [r4, 0xE]
- b _080DF382
-_080DF374:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DF382
- adds r0, r1, 0x1
- strh r0, [r4, 0x10]
-_080DF382:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- ldrh r3, [r4, 0xE]
- ldrh r2, [r4, 0x10]
- cmp r0, 0
- bne _080DF39C
- cmp r2, 0x10
- bne _080DF39C
- movs r0, 0x1
- strh r0, [r4, 0x18]
-_080DF396:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080DF39C:
- ldr r1, _080DF3A8 @ =REG_BLDALPHA
- lsls r0, r2, 8
- orrs r0, r3
- strh r0, [r1]
- b _080DF3CC
- .align 2, 0
-_080DF3A8: .4byte REG_BLDALPHA
-_080DF3AC:
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DF3CC
-_080DF3B4:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DF3CC
-_080DF3BC:
- ldr r0, _080DF3D4 @ =REG_BLDCNT
- movs r1, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080DF3CC:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF3D4: .4byte REG_BLDCNT
- thumb_func_end sub_80DF24C
-
- thumb_func_start sub_80DF3D8
-sub_80DF3D8: @ 80DF3D8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DF3EA
- ldrh r0, [r4, 0x32]
- adds r0, 0x2
- b _080DF3EE
-_080DF3EA:
- ldrh r0, [r4, 0x32]
- subs r0, 0x2
-_080DF3EE:
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x32]
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x32]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- subs r0, 0x41
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7E
- bhi _080DF430
- ldr r2, _080DF42C @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x12]
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- b _080DF444
- .align 2, 0
-_080DF42C: .4byte gTasks
-_080DF430:
- ldr r2, _080DF498 @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- movs r2, 0x3
- ldrb r1, [r0, 0x12]
- ands r1, r2
-_080DF444:
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- lsls r0, 3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- movs r1, 0x7
- bl Sin
- strh r0, [r4, 0x26]
- ldr r2, _080DF498 @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r1, r0, r2
- movs r2, 0x18
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _080DF492
- ldrh r0, [r1, 0x16]
- subs r0, 0x1
- strh r0, [r1, 0x16]
- adds r0, r4, 0
- bl DestroySprite
-_080DF492:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF498: .4byte gTasks
- thumb_func_end sub_80DF3D8
-
- thumb_func_start sub_80DF49C
-sub_80DF49C: @ 80DF49C
- adds r3, r0, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r3]
- ldr r2, _080DF4E0 @ =gBankSpriteIds
- ldr r1, _080DF4E4 @ =gAnimBankAttacker
- ldrb r1, [r1]
- adds r1, r2
- ldrb r1, [r1]
- strh r1, [r0, 0x38]
- movs r1, 0x80
- strh r1, [r0, 0x2E]
- movs r1, 0xA
- strh r1, [r0, 0x30]
- ldr r2, _080DF4E8 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x32]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x34]
- ldr r1, _080DF4EC @ =sub_80DF4F4
- str r1, [r0, 0x1C]
- ldr r2, _080DF4F0 @ =gSprites
- movs r3, 0x38
- ldrsh r1, [r0, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- bx lr
- .align 2, 0
-_080DF4E0: .4byte gBankSpriteIds
-_080DF4E4: .4byte gAnimBankAttacker
-_080DF4E8: .4byte gBattleAnimArgs
-_080DF4EC: .4byte sub_80DF4F4
-_080DF4F0: .4byte gSprites
- thumb_func_end sub_80DF49C
-
- thumb_func_start sub_80DF4F4
-sub_80DF4F4: @ 80DF4F4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x34]
- movs r1, 0x34
- ldrsh r3, [r5, r1]
- cmp r3, 0
- beq _080DF55C
- subs r0, 0x1
- strh r0, [r5, 0x34]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Sin
- ldr r4, _080DF554 @ =gSprites
- movs r1, 0x38
- ldrsh r2, [r5, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r0, [r1, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Cos
- movs r1, 0x38
- ldrsh r2, [r5, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r0, [r1, 0x26]
- ldrh r0, [r5, 0x32]
- ldrh r2, [r5, 0x2E]
- adds r1, r0, r2
- strh r1, [r5, 0x2E]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080DF590
- ldr r2, _080DF558 @ =0xffffff00
- adds r0, r1, r2
- strh r0, [r5, 0x2E]
- b _080DF590
- .align 2, 0
-_080DF554: .4byte gSprites
-_080DF558: .4byte 0xffffff00
-_080DF55C:
- ldr r2, _080DF598 @ =gSprites
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- subs r1, 0x8
- strh r1, [r0, 0x22]
- ldr r0, _080DF59C @ =move_anim_8074EE0
- str r0, [r5, 0x1C]
-_080DF590:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF598: .4byte gSprites
-_080DF59C: .4byte move_anim_8074EE0
- thumb_func_end sub_80DF4F4
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/ice.s b/asm/ice.s
index a824a53ea..22381fa16 100644
--- a/asm/ice.s
+++ b/asm/ice.s
@@ -336,7 +336,7 @@ _080D7976:
ldr r1, _080D79AC @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
- ldr r0, _080D79B0 @ =StartTranslateAnimSpriteByDeltas
+ ldr r0, _080D79B0 @ =StartAnimLinearTranslation
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
@@ -345,7 +345,7 @@ _080D7976:
_080D79A4: .4byte gBattleAnimArgs
_080D79A8: .4byte gAnimBankTarget
_080D79AC: .4byte DestroyAnimSprite
-_080D79B0: .4byte StartTranslateAnimSpriteByDeltas
+_080D79B0: .4byte StartAnimLinearTranslation
thumb_func_end sub_80D792C
thumb_func_start sub_80D79B4
@@ -1186,7 +1186,7 @@ _080D800C:
adds r0, r1
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl InitAnimSpriteTranslationDeltas
+ bl InitAnimLinearTranslation
movs r0, 0x40
strh r0, [r5, 0x38]
ldr r1, _080D8044 @ =sub_80D8048
@@ -1206,7 +1206,7 @@ _080D8044: .4byte sub_80D8048
sub_80D8048: @ 80D8048
push {r4,lr}
adds r4, r0, 0
- bl TranslateAnimSpriteByDeltas
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
bne _080D80D2
@@ -2192,7 +2192,7 @@ _080D8824:
strb r0, [r1]
_080D8858:
adds r0, r5, 0
- bl InitAnimSpriteTranslationDeltas
+ bl InitAnimLinearTranslation
ldr r0, _080D8870 @ =sub_80D8874
str r0, [r5, 0x1C]
pop {r3}
@@ -2228,7 +2228,7 @@ _080D8894:
b _080D8AD0
_080D8896:
adds r0, r4, 0
- bl TranslateAnimSpriteByDeltas
+ bl TranslateAnimLinear
ldr r1, _080D88C0 @ =gSineTable
movs r2, 0x38
ldrsh r0, [r4, r2]
@@ -2326,13 +2326,13 @@ _080D893A:
ands r0, r1
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl InitAnimSpriteTranslationDeltas
+ bl InitAnimLinearTranslation
b _080D8AD0
.align 2, 0
_080D8964: .4byte gSineTable
_080D8968:
adds r0, r4, 0
- bl TranslateAnimSpriteByDeltas
+ bl TranslateAnimLinear
ldr r1, _080D89C8 @ =gSineTable
movs r2, 0x38
ldrsh r0, [r4, r2]
@@ -2484,7 +2484,7 @@ _080D8A7A:
_080D8A90: .4byte 0x0000fff0
_080D8A94:
adds r0, r4, 0
- bl TranslateAnimSpriteByDeltas
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _080D8AD0
@@ -3025,7 +3025,7 @@ _080D8E92:
ldrh r0, [r6, 0xA]
strh r0, [r5, 0x38]
adds r0, r5, 0
- bl InitAnimSpriteTranslationOverDuration
+ bl InitAnimArcTranslation
ldr r0, _080D8EDC @ =sub_80D8EE0
str r0, [r5, 0x1C]
pop {r4-r6}
@@ -3043,7 +3043,7 @@ _080D8EDC: .4byte sub_80D8EE0
sub_80D8EE0: @ 80D8EE0
push {r4,lr}
adds r4, r0, 0
- bl TranslateAnimSpriteLinearAndSine
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _080D8F02
diff --git a/asm/normal.s b/asm/normal.s
deleted file mode 100644
index fb2fdfdf7..000000000
--- a/asm/normal.s
+++ /dev/null
@@ -1,2751 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ normal
-
- thumb_func_start sub_80E2E10
-sub_80E2E10: @ 80E2E10
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- adds r2, r5, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080E2E3C @ =gTasks
- adds r4, r0, r1
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E2ED4
- ldrh r1, [r4, 0xA]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080E2E40
- subs r0, r1, 0x1
- strh r0, [r4, 0xA]
- b _080E2EE2
- .align 2, 0
-_080E2E3C: .4byte gTasks
-_080E2E40:
- ldrb r0, [r4, 0x8]
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- strh r0, [r4, 0x14]
- lsls r0, 16
- cmp r0, 0
- blt _080E2EBE
- ldr r6, _080E2ECC @ =gSprites
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r3, r1, r6
- movs r2, 0x8
- ldrsh r0, [r4, r2]
- movs r2, 0x2
- cmp r0, 0
- beq _080E2E68
- movs r2, 0x1
-_080E2E68:
- lsls r2, 2
- ldrb r1, [r3, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r3, 0x5]
- movs r0, 0x14
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r4, 0xE]
- strh r1, [r0, 0x2E]
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r5, [r0, 0x30]
- movs r0, 0x14
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x5
- strh r1, [r0, 0x32]
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r6, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080E2ED0 @ =sub_80E2EE8
- str r1, [r0]
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
-_080E2EBE:
- ldrh r0, [r4, 0x10]
- subs r0, 0x1
- strh r0, [r4, 0x10]
- ldrh r0, [r4, 0xC]
- strh r0, [r4, 0xA]
- b _080E2EE2
- .align 2, 0
-_080E2ECC: .4byte gSprites
-_080E2ED0: .4byte sub_80E2EE8
-_080E2ED4:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E2EE2
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E2EE2:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2E10
-
- thumb_func_start sub_80E2EE8
-sub_80E2EE8: @ 80E2EE8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080E2EFC
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- b _080E2F20
-_080E2EFC:
- ldr r3, _080E2F28 @ =gTasks
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl obj_delete_but_dont_free_vram
-_080E2F20:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2F28: .4byte gTasks
- thumb_func_end sub_80E2EE8
-
- thumb_func_start sub_80E2F2C
-sub_80E2F2C: @ 80E2F2C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r7, 0
- ldr r0, _080E3038 @ =gBattle_WIN0H
- strh r7, [r0]
- ldr r0, _080E303C @ =gBattle_WIN0V
- strh r7, [r0]
- ldr r1, _080E3040 @ =REG_WININ
- ldr r2, _080E3044 @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E3048 @ =0x00003f3d
- adds r0, r3, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E304C @ =REG_BLDCNT
- ldr r2, _080E3050 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E3054 @ =0x00000c08
- adds r0, r3, 0
- strh r0, [r1]
- ldr r4, _080E3058 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- mov r8, r0
- ands r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- ldrb r0, [r4, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r4, 0x1]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E2FAC
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080E2FAC:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E3028
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E3028
- ldr r5, _080E305C @ =gAnimBankAttacker
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080E2FDC
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- bne _080E3028
-_080E2FDC:
- ldrb r0, [r5]
- movs r6, 0x2
- eors r0, r6
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E3028
- ldr r3, _080E3060 @ =gSprites
- ldr r1, _080E3064 @ =gBankSpriteIds
- ldrb r0, [r5]
- eors r0, r6
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- ldrb r1, [r4]
- mov r0, r8
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- movs r7, 0x1
-_080E3028:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E306C
- ldr r0, _080E3068 @ =gSharedMem + 0x19348
- ldrh r4, [r0]
- b _080E30B4
- .align 2, 0
-_080E3038: .4byte gBattle_WIN0H
-_080E303C: .4byte gBattle_WIN0V
-_080E3040: .4byte REG_WININ
-_080E3044: .4byte 0x00003f3f
-_080E3048: .4byte 0x00003f3d
-_080E304C: .4byte REG_BLDCNT
-_080E3050: .4byte 0x00003f42
-_080E3054: .4byte 0x00000c08
-_080E3058: .4byte REG_BG1CNT
-_080E305C: .4byte gAnimBankAttacker
-_080E3060: .4byte gSprites
-_080E3064: .4byte gBankSpriteIds
-_080E3068: .4byte gSharedMem + 0x19348
-_080E306C:
- ldr r4, _080E308C @ =gAnimBankAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E3098
- ldr r1, _080E3090 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3094 @ =gEnemyParty
- b _080E30A8
- .align 2, 0
-_080E308C: .4byte gAnimBankAttacker
-_080E3090: .4byte gBattlerPartyIndexes
-_080E3094: .4byte gEnemyParty
-_080E3098:
- ldr r1, _080E3160 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3164 @ =gPlayerParty
-_080E30A8:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
-_080E30B4:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080E3168 @ =gAnimBankAttacker
- ldrb r0, [r0]
- adds r1, r5, 0
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r4, r0, 24
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r2, _080E316C @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r2]
- str r1, [r2, 0x4]
- ldr r0, _080E3170 @ =0x85000400
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- ldr r0, _080E3174 @ =gUnknown_08D20A30
- bl LZDecompressVram
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E3106
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080E3106:
- ldr r0, _080E3178 @ =gUnknown_08D20A14
- ldr r1, [sp]
- bl LZDecompressVram
- ldr r0, _080E317C @ =gUnknown_083DB568
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- adds r1, 0x1
- movs r2, 0x2
- bl LoadPalette
- ldr r2, _080E3180 @ =gBattle_BG1_X
- ldr r0, _080E3184 @ =gSprites
- lsls r1, r5, 4
- adds r1, r5
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x20]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldr r2, _080E3188 @ =gBattle_BG1_Y
- ldrh r0, [r1, 0x22]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldr r1, _080E318C @ =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- strh r4, [r0, 0x8]
- strh r7, [r0, 0x14]
- ldr r1, _080E3190 @ =sub_80E3194
- str r1, [r0]
- add sp, 0x10
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3160: .4byte gBattlerPartyIndexes
-_080E3164: .4byte gPlayerParty
-_080E3168: .4byte gAnimBankAttacker
-_080E316C: .4byte 0x040000d4
-_080E3170: .4byte 0x85000400
-_080E3174: .4byte gUnknown_08D20A30
-_080E3178: .4byte gUnknown_08D20A14
-_080E317C: .4byte gUnknown_083DB568
-_080E3180: .4byte gBattle_BG1_X
-_080E3184: .4byte gSprites
-_080E3188: .4byte gBattle_BG1_Y
-_080E318C: .4byte gTasks
-_080E3190: .4byte sub_80E3194
- thumb_func_end sub_80E2F2C
-
- thumb_func_start sub_80E3194
-sub_80E3194: @ 80E3194
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080E32AC @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x1C]
- adds r0, 0x4
- movs r5, 0
- strh r0, [r4, 0x1C]
- ldr r7, _080E32B0 @ =gBattle_BG1_Y
- ldrh r2, [r7]
- subs r1, r2, 0x4
- strh r1, [r7]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x40
- bne _080E329E
- strh r5, [r4, 0x1C]
- adds r0, r2, 0
- adds r0, 0x3C
- strh r0, [r7]
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080E329E
- movs r0, 0
- bl sub_8076464
- ldr r0, _080E32B4 @ =gBattle_WIN0H
- strh r5, [r0]
- ldr r0, _080E32B8 @ =gBattle_WIN0V
- strh r5, [r0]
- ldr r0, _080E32BC @ =REG_WININ
- ldr r2, _080E32C0 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E3208
- ldr r2, _080E32C4 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080E3208:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _080E32C8 @ =REG_BLDCNT
- strh r5, [r0]
- adds r0, 0x2
- strh r5, [r0]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r0, _080E32CC @ =gSprites
- mov r8, r0
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- bl DestroySprite
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp, 0x4]
- str r5, [sp, 0xC]
- ldr r1, _080E32D0 @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r1]
- str r2, [r1, 0x4]
- ldr r0, _080E32D4 @ =0x85000200
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- movs r3, 0x14
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080E3288
- ldr r2, _080E32D8 @ =gBankSpriteIds
- ldr r0, _080E32DC @ =gAnimBankAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- adds r0, r2
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- add r2, r8
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080E3288:
- ldr r2, _080E32C4 @ =REG_BG1CNT
- ldrb r1, [r2, 0x1]
- movs r0, 0x21
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x1]
- movs r0, 0
- strh r0, [r7]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E329E:
- add sp, 0x10
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E32AC: .4byte gTasks
-_080E32B0: .4byte gBattle_BG1_Y
-_080E32B4: .4byte gBattle_WIN0H
-_080E32B8: .4byte gBattle_WIN0V
-_080E32BC: .4byte REG_WININ
-_080E32C0: .4byte 0x00003f3f
-_080E32C4: .4byte REG_BG1CNT
-_080E32C8: .4byte REG_BLDCNT
-_080E32CC: .4byte gSprites
-_080E32D0: .4byte 0x040000d4
-_080E32D4: .4byte 0x85000200
-_080E32D8: .4byte gBankSpriteIds
-_080E32DC: .4byte gAnimBankAttacker
- thumb_func_end sub_80E3194
-
- thumb_func_start sub_80E32E0
-sub_80E32E0: @ 80E32E0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r3, r0, 24
- movs r2, 0
- ldr r0, _080E332C @ =gTasks
- mov r12, r0
- ldr r1, _080E3330 @ =sub_80E3338
- mov r8, r1
- lsls r1, r3, 2
- adds r0, r1, r3
- lsls r4, r0, 3
- mov r7, r12
- adds r7, 0x8
- adds r5, r1, 0
- ldr r6, _080E3334 @ =gBattleAnimArgs
-_080E3302:
- lsls r0, r2, 1
- adds r1, r0, r4
- adds r1, r7
- adds r0, r6
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x7
- bls _080E3302
- adds r0, r5, r3
- lsls r0, 3
- add r0, r12
- mov r1, r8
- str r1, [r0]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E332C: .4byte gTasks
-_080E3330: .4byte sub_80E3338
-_080E3334: .4byte gBattleAnimArgs
- thumb_func_end sub_80E32E0
-
- thumb_func_start sub_80E3338
-sub_80E3338: @ 80E3338
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x24
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r0, 0
- str r0, [sp, 0x1C]
- movs r1, 0
- str r1, [sp, 0x20]
- add r7, sp, 0xC
- ldr r2, _080E3388 @ =gTasks
- mov r3, r9
- lsls r1, r3, 2
- adds r0, r1, r3
- lsls r0, 3
- mov r10, r1
- adds r1, r2, 0
- adds r1, 0x8
- adds r1, r0, r1
- adds r3, r7, 0
- movs r4, 0
- movs r2, 0x7
-_080E336C:
- ldrh r0, [r1]
- strh r0, [r3]
- strh r4, [r1]
- adds r1, 0x2
- adds r3, 0x2
- subs r2, 0x1
- cmp r2, 0
- bge _080E336C
- movs r1, 0x4
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bne _080E3390
- ldr r0, _080E338C @ =gAnimBankAttacker
- b _080E3392
- .align 2, 0
-_080E3388: .4byte gTasks
-_080E338C: .4byte gAnimBankAttacker
-_080E3390:
- ldr r0, _080E34B4 @ =gAnimBankTarget
-_080E3392:
- ldrb r5, [r0]
- movs r0, 0x2
- mov r8, r5
- mov r2, r8
- eors r2, r0
- mov r8, r2
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E33BC
- movs r3, 0x6
- ldrsh r0, [r7, r3]
- cmp r0, 0
- beq _080E33C0
- mov r0, r8
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080E33C0
-_080E33BC:
- movs r0, 0
- strh r0, [r7, 0x6]
-_080E33C0:
- ldr r0, _080E34B8 @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E34BC @ =gBattle_WIN0V
- strh r1, [r0]
- ldr r1, _080E34C0 @ =REG_WININ
- ldr r2, _080E34C4 @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E34C8 @ =0x00003f3d
- adds r0, r3, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E34CC @ =REG_BLDCNT
- ldr r2, _080E34D0 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0x80
- lsls r3, 5
- adds r0, r3, 0
- strh r0, [r1]
- ldr r4, _080E34D4 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r6, 0x4
- negs r6, r6
- adds r0, r6, 0
- ands r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- ldrb r0, [r4, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r4, 0x1]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E3432
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080E3432:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E34A4
- movs r1, 0x6
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bne _080E34A4
- adds r0, r5, 0
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080E345E
- adds r0, r5, 0
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- bne _080E34A4
-_080E345E:
- mov r0, r8
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E34A4
- ldr r1, _080E34D8 @ =gSprites
- ldr r0, _080E34DC @ =gBankSpriteIds
- add r0, r8
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r1
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- ldrb r1, [r4]
- adds r0, r6, 0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- movs r2, 0x1
- str r2, [sp, 0x20]
-_080E34A4:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E34E4
- ldr r0, _080E34E0 @ =gSharedMem + 0x19348
- ldrh r4, [r0]
- b _080E3522
- .align 2, 0
-_080E34B4: .4byte gAnimBankTarget
-_080E34B8: .4byte gBattle_WIN0H
-_080E34BC: .4byte gBattle_WIN0V
-_080E34C0: .4byte REG_WININ
-_080E34C4: .4byte 0x00003f3f
-_080E34C8: .4byte 0x00003f3d
-_080E34CC: .4byte REG_BLDCNT
-_080E34D0: .4byte 0x00003f42
-_080E34D4: .4byte REG_BG1CNT
-_080E34D8: .4byte gSprites
-_080E34DC: .4byte gBankSpriteIds
-_080E34E0: .4byte gSharedMem + 0x19348
-_080E34E4:
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E3508
- ldr r1, _080E3500 @ =gBattlerPartyIndexes
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3504 @ =gEnemyParty
- b _080E3516
- .align 2, 0
-_080E3500: .4byte gBattlerPartyIndexes
-_080E3504: .4byte gEnemyParty
-_080E3508:
- ldr r1, _080E3568 @ =gBattlerPartyIndexes
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E356C @ =gPlayerParty
-_080E3516:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
-_080E3522:
- ldr r6, _080E3570 @ =gBankSpriteIds
- adds r0, r5, r6
- ldrb r1, [r0]
- adds r0, r5, 0
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r5, r0, 24
- movs r3, 0x6
- ldrsh r0, [r7, r3]
- cmp r0, 0
- beq _080E3550
- mov r1, r8
- adds r0, r1, r6
- ldrb r1, [r0]
- mov r0, r8
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x1C]
-_080E3550:
- mov r0, sp
- bl sub_8078914
- movs r2, 0
- ldrsh r0, [r7, r2]
- cmp r0, 0
- bne _080E3578
- ldr r0, _080E3574 @ =gBattleStatMask1_Tilemap
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
- b _080E3580
- .align 2, 0
-_080E3568: .4byte gBattlerPartyIndexes
-_080E356C: .4byte gPlayerParty
-_080E3570: .4byte gBankSpriteIds
-_080E3574: .4byte gBattleStatMask1_Tilemap
-_080E3578:
- ldr r0, _080E35B0 @ =gBattleStatMask2_Tilemap
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
-_080E3580:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E3598
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080E3598:
- ldr r0, _080E35B4 @ =gBattleStatMask_Gfx
- ldr r1, [sp]
- bl LZDecompressVram
- ldrh r0, [r7, 0x2]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _080E35BC
- ldr r0, _080E35B8 @ =gBattleStatMask2_Pal
- b _080E35FE
- .align 2, 0
-_080E35B0: .4byte gBattleStatMask2_Tilemap
-_080E35B4: .4byte gBattleStatMask_Gfx
-_080E35B8: .4byte gBattleStatMask2_Pal
-_080E35BC:
- cmp r0, 0x1
- bne _080E35C8
- ldr r0, _080E35C4 @ =gBattleStatMask1_Pal
- b _080E35FE
- .align 2, 0
-_080E35C4: .4byte gBattleStatMask1_Pal
-_080E35C8:
- cmp r0, 0x2
- bne _080E35D4
- ldr r0, _080E35D0 @ =gBattleStatMask3_Pal
- b _080E35FE
- .align 2, 0
-_080E35D0: .4byte gBattleStatMask3_Pal
-_080E35D4:
- cmp r0, 0x3
- bne _080E35E0
- ldr r0, _080E35DC @ =gBattleStatMask4_Pal
- b _080E35FE
- .align 2, 0
-_080E35DC: .4byte gBattleStatMask4_Pal
-_080E35E0:
- cmp r0, 0x4
- bne _080E35EC
- ldr r0, _080E35E8 @ =gBattleStatMask6_Pal
- b _080E35FE
- .align 2, 0
-_080E35E8: .4byte gBattleStatMask6_Pal
-_080E35EC:
- cmp r0, 0x5
- bne _080E35F8
- ldr r0, _080E35F4 @ =gBattleStatMask7_Pal
- b _080E35FE
- .align 2, 0
-_080E35F4: .4byte gBattleStatMask7_Pal
-_080E35F8:
- cmp r0, 0x6
- bne _080E3610
- ldr r0, _080E360C @ =gBattleStatMask8_Pal
-_080E35FE:
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- b _080E361E
- .align 2, 0
-_080E360C: .4byte gBattleStatMask8_Pal
-_080E3610:
- ldr r0, _080E3644 @ =gBattleStatMask5_Pal
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
-_080E361E:
- ldr r2, _080E3648 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r2]
- ldr r0, _080E364C @ =gBattle_BG1_Y
- strh r1, [r0]
- movs r3, 0
- ldrsh r0, [r7, r3]
- cmp r0, 0x1
- bne _080E3658
- movs r0, 0x40
- strh r0, [r2]
- ldr r2, _080E3650 @ =gTasks
- mov r0, r10
- add r0, r9
- lsls r0, 3
- adds r0, r2
- ldr r1, _080E3654 @ =0x0000fffd
- strh r1, [r0, 0xA]
- b _080E3668
- .align 2, 0
-_080E3644: .4byte gBattleStatMask5_Pal
-_080E3648: .4byte gBattle_BG1_X
-_080E364C: .4byte gBattle_BG1_Y
-_080E3650: .4byte gTasks
-_080E3654: .4byte 0x0000fffd
-_080E3658:
- ldr r0, _080E3680 @ =gTasks
- mov r1, r10
- add r1, r9
- lsls r1, 3
- adds r1, r0
- movs r2, 0x3
- strh r2, [r1, 0xA]
- adds r2, r0, 0
-_080E3668:
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bne _080E3684
- mov r0, r10
- add r0, r9
- lsls r0, 3
- adds r0, r2
- movs r1, 0xA
- strh r1, [r0, 0x10]
- movs r1, 0x14
- b _080E3692
- .align 2, 0
-_080E3680: .4byte gTasks
-_080E3684:
- mov r0, r10
- add r0, r9
- lsls r0, 3
- adds r0, r2
- movs r1, 0xD
- strh r1, [r0, 0x10]
- movs r1, 0x1E
-_080E3692:
- strh r1, [r0, 0x12]
- mov r1, r10
- add r1, r9
- lsls r1, 3
- adds r1, r2
- strh r5, [r1, 0x8]
- ldrh r0, [r7, 0x6]
- strh r0, [r1, 0xC]
- mov r2, sp
- ldrh r2, [r2, 0x1C]
- strh r2, [r1, 0xE]
- mov r3, sp
- ldrh r3, [r3, 0x20]
- strh r3, [r1, 0x14]
- ldr r0, _080E36D8 @ =gBankSpriteIds
- add r0, r8
- ldrb r0, [r0]
- strh r0, [r1, 0x16]
- ldr r0, _080E36DC @ =sub_80E3704
- str r0, [r1]
- movs r1, 0
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bne _080E36E0
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning2
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xEF
- bl PlaySE12WithPanning
- b _080E36F4
- .align 2, 0
-_080E36D8: .4byte gBankSpriteIds
-_080E36DC: .4byte sub_80E3704
-_080E36E0:
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning2
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xF5
- bl PlaySE12WithPanning
-_080E36F4:
- add sp, 0x24
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E3338
-
- thumb_func_start sub_80E3704
-sub_80E3704: @ 80E3704
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r2, _080E3730 @ =gBattle_BG1_Y
- ldr r1, _080E3734 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0xA]
- ldrh r1, [r2]
- adds r0, r1
- strh r0, [r2]
- movs r3, 0x26
- ldrsh r2, [r4, r3]
- cmp r2, 0x1
- beq _080E3774
- cmp r2, 0x1
- bgt _080E3738
- cmp r2, 0
- beq _080E373E
- b _080E3866
- .align 2, 0
-_080E3730: .4byte gBattle_BG1_Y
-_080E3734: .4byte gTasks
-_080E3738:
- cmp r2, 0x2
- beq _080E378E
- b _080E3866
-_080E373E:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- cmp r0, 0
- bgt _080E374C
- b _080E3866
-_080E374C:
- strh r2, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- adds r1, 0x1
- strh r1, [r4, 0x20]
- ldr r2, _080E3770 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r0, 0x20
- ldrsh r1, [r4, r0]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080E3866
- b _080E3786
- .align 2, 0
-_080E3770: .4byte REG_BLDALPHA
-_080E3774:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x12
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bne _080E3866
-_080E3786:
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- b _080E3866
-_080E378E:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- cmp r0, 0
- ble _080E3866
- movs r0, 0
- strh r0, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- subs r1, 0x1
- strh r1, [r4, 0x20]
- ldr r7, _080E386C @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r7]
- movs r0, 0x20
- ldrsh r5, [r4, r0]
- cmp r5, 0
- bne _080E3866
- movs r0, 0
- bl sub_8076464
- ldr r0, _080E3870 @ =gBattle_WIN0H
- strh r5, [r0]
- ldr r0, _080E3874 @ =gBattle_WIN0V
- strh r5, [r0]
- ldr r0, _080E3878 @ =REG_WININ
- ldr r2, _080E387C @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E37E8
- ldr r2, _080E3880 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080E37E8:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _080E3884 @ =REG_BLDCNT
- strh r5, [r0]
- strh r5, [r7]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, _080E3888 @ =gSprites
- adds r0, r5
- bl DestroySprite
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E3828
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
-_080E3828:
- movs r3, 0x14
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080E3854
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r5
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080E3854:
- ldr r2, _080E3880 @ =REG_BG1CNT
- ldrb r1, [r2, 0x1]
- movs r0, 0x21
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x1]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E3866:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E386C: .4byte REG_BLDALPHA
-_080E3870: .4byte gBattle_WIN0H
-_080E3874: .4byte gBattle_WIN0V
-_080E3878: .4byte REG_WININ
-_080E387C: .4byte 0x00003f3f
-_080E3880: .4byte REG_BG1CNT
-_080E3884: .4byte REG_BLDCNT
-_080E3888: .4byte gSprites
- thumb_func_end sub_80E3704
-
- thumb_func_start sub_80E388C
-sub_80E388C: @ 80E388C
- push {r4-r6,lr}
- sub sp, 0xC
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0x1
- movs r3, 0x1
- bl sub_80792C0
- adds r6, r0, 0
- movs r1, 0
- bl sub_80E39BC
- ldr r0, _080E38EC @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r0
- lsrs r0, r6, 16
- movs r5, 0
- strh r0, [r4, 0x24]
- str r5, [sp]
- str r5, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r6, r0, 0
- ldr r1, _080E38F0 @ =0x0000ffff
- ands r6, r1
- adds r0, r6, 0
- bl sub_80E39BC
- strh r6, [r4, 0x26]
- strh r5, [r4, 0x8]
- strh r5, [r4, 0xA]
- ldr r0, _080E38F4 @ =sub_80E38F8
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E38EC: .4byte gTasks
-_080E38F0: .4byte 0x0000ffff
-_080E38F4: .4byte sub_80E38F8
- thumb_func_end sub_80E388C
-
- thumb_func_start sub_80E38F8
-sub_80E38F8: @ 80E38F8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E391C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080E393C
- cmp r1, 0x1
- bgt _080E3920
- cmp r1, 0
- beq _080E3926
- b _080E39B6
- .align 2, 0
-_080E391C: .4byte gTasks
-_080E3920:
- cmp r1, 0x2
- beq _080E39B0
- b _080E39B6
-_080E3926:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- ble _080E39B6
- strh r1, [r4, 0xA]
- movs r0, 0x10
- strh r0, [r4, 0xC]
- b _080E39A4
-_080E393C:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E39B6
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- movs r5, 0
- movs r6, 0x1
-_080E3958:
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- asrs r0, r5
- ands r0, r6
- cmp r0, 0
- beq _080E3972
- lsls r0, r5, 20
- lsrs r0, 16
- ldrb r2, [r4, 0xC]
- movs r1, 0x10
- ldr r3, _080E39AC @ =0x0000ffff
- bl BlendPalette
-_080E3972:
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- asrs r0, r5
- ands r0, r6
- cmp r0, 0
- beq _080E3992
- lsls r0, r5, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r0, 16
- ldrb r2, [r4, 0xC]
- movs r1, 0x10
- movs r3, 0
- bl BlendPalette
-_080E3992:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0xF
- bls _080E3958
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E39B6
-_080E39A4:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E39B6
- .align 2, 0
-_080E39AC: .4byte 0x0000ffff
-_080E39B0:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E39B6:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E38F8
-
- thumb_func_start sub_80E39BC
-sub_80E39BC: @ 80E39BC
- push {r4-r6,lr}
- adds r3, r0, 0
- lsls r1, 16
- lsrs r6, r1, 16
- movs r2, 0
-_080E39C6:
- movs r0, 0x1
- ands r0, r3
- lsrs r4, r3, 1
- adds r5, r2, 0x1
- cmp r0, 0
- beq _080E39F2
- lsls r0, r2, 20
- lsrs r2, r0, 16
- adds r0, r2, 0
- adds r0, 0x10
- cmp r2, r0
- bge _080E39F2
- ldr r1, _080E3A04 @ =gPlttBufferFaded
- adds r3, r0, 0
-_080E39E2:
- lsls r0, r2, 1
- adds r0, r1
- strh r6, [r0]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, r3
- blt _080E39E2
-_080E39F2:
- adds r3, r4, 0
- lsls r0, r5, 16
- lsrs r2, r0, 16
- cmp r2, 0x1F
- bls _080E39C6
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3A04: .4byte gPlttBufferFaded
- thumb_func_end sub_80E39BC
-
- thumb_func_start sub_80E3A08
-sub_80E3A08: @ 80E3A08
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r4, 0
- movs r2, 0
- ldr r0, _080E3A50 @ =gAnimBankAttacker
- ldrb r3, [r0]
- movs r5, 0x1
-_080E3A18:
- cmp r3, r2
- beq _080E3A26
- adds r1, r2, 0
- adds r1, 0x10
- adds r0, r5, 0
- lsls r0, r1
- orrs r4, r0
-_080E3A26:
- adds r2, 0x1
- cmp r2, 0x3
- bls _080E3A18
- movs r2, 0x5
- ldr r0, _080E3A54 @ =gBattleAnimArgs
- adds r1, r0, 0
- adds r1, 0x8
-_080E3A34:
- ldrh r0, [r1]
- strh r0, [r1, 0x2]
- subs r1, 0x2
- subs r2, 0x1
- cmp r2, 0
- bne _080E3A34
- adds r0, r6, 0
- adds r1, r4, 0
- bl sub_80E2C8C
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3A50: .4byte gAnimBankAttacker
-_080E3A54: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3A08
-
- thumb_func_start sub_80E3A58
-sub_80E3A58: @ 80E3A58
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- bl sub_80789D4
- ldr r0, _080E3AC0 @ =sub_80E3AD0
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, _080E3AC4 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E3A94
- ldr r0, _080E3AC8 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E3A94
- ldrh r0, [r4]
- negs r0, r0
- strh r0, [r4]
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
-_080E3A94:
- ldr r0, _080E3ACC @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r2, _080E3AC4 @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0xA]
- ldrh r0, [r2, 0x2]
- strh r0, [r1, 0xC]
- ldrh r0, [r2, 0x6]
- strh r0, [r1, 0xE]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3AC0: .4byte sub_80E3AD0
-_080E3AC4: .4byte gBattleAnimArgs
-_080E3AC8: .4byte gAnimBankAttacker
-_080E3ACC: .4byte gTasks
- thumb_func_end sub_80E3A58
-
- thumb_func_start sub_80E3AD0
-sub_80E3AD0: @ 80E3AD0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080E3B3C @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r3, [r1, 0xA]
- ldrh r0, [r1, 0x1C]
- adds r3, r0
- movs r4, 0
- mov r12, r4
- strh r3, [r1, 0x1C]
- ldrh r2, [r1, 0xC]
- ldrh r7, [r1, 0x1E]
- adds r2, r7
- strh r2, [r1, 0x1E]
- ldr r6, _080E3B40 @ =gBattle_BG3_X
- lsls r0, r3, 16
- asrs r0, 24
- ldrh r4, [r6]
- adds r0, r4
- strh r0, [r6]
- ldr r4, _080E3B44 @ =gBattle_BG3_Y
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r7, [r4]
- adds r0, r7
- strh r0, [r4]
- movs r0, 0xFF
- ands r3, r0
- strh r3, [r1, 0x1C]
- ands r2, r0
- strh r2, [r1, 0x1E]
- ldr r0, _080E3B48 @ =gBattleAnimArgs
- movs r3, 0xE
- ldrsh r2, [r0, r3]
- movs r7, 0xE
- ldrsh r0, [r1, r7]
- cmp r2, r0
- bne _080E3B36
- mov r0, r12
- strh r0, [r6]
- strh r0, [r4]
- movs r0, 0x1
- bl sub_80789D4
- adds r0, r5, 0
- bl DestroyTask
-_080E3B36:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3B3C: .4byte gTasks
-_080E3B40: .4byte gBattle_BG3_X
-_080E3B44: .4byte gBattle_BG3_Y
-_080E3B48: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3AD0
-
- thumb_func_start sub_80E3B4C
-sub_80E3B4C: @ 80E3B4C
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080E3B70 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- ldr r1, _080E3B74 @ =gBattleAnimArgs
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3B70: .4byte gAnimBankAttacker
-_080E3B74: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3B4C
-
- thumb_func_start sub_80E3B78
-sub_80E3B78: @ 80E3B78
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080E3B9C @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- ldr r1, _080E3BA0 @ =gBattleAnimArgs
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3B9C: .4byte gAnimBankTarget
-_080E3BA0: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3B78
-
- thumb_func_start sub_80E3BA4
-sub_80E3BA4: @ 80E3BA4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r5, _080E3BD0 @ =gBattleAnimArgs
- movs r4, 0
- ldr r0, _080E3BD4 @ =gAnimBankAttacker
- ldrb r2, [r0]
- movs r0, 0x2
- ldr r1, _080E3BD8 @ =gAnimBankTarget
- eors r0, r2
- ldrb r1, [r1]
- cmp r0, r1
- bne _080E3BC0
- movs r4, 0x1
-_080E3BC0:
- strh r4, [r5, 0xE]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3BD0: .4byte gBattleAnimArgs
-_080E3BD4: .4byte gAnimBankAttacker
-_080E3BD8: .4byte gAnimBankTarget
- thumb_func_end sub_80E3BA4
-
- thumb_func_start sub_80E3BDC
-sub_80E3BDC: @ 80E3BDC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r6, _080E3C3C @ =gSprites
-_080E3BE6:
- ldr r0, _080E3C40 @ =gAnimBankAttacker
- ldrb r0, [r0]
- cmp r4, r0
- beq _080E3C24
- lsls r0, r4, 24
- lsrs r0, 24
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E3C24
- ldr r0, _080E3C44 @ =gBankSpriteIds
- adds r0, r4, r0
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r6
- ldr r1, _080E3C48 @ =gBattleAnimArgs
- adds r2, 0x3E
- movs r0, 0x1
- ldrb r3, [r1]
- ands r3, r0
- lsls r3, 2
- ldrb r0, [r2]
- movs r7, 0x5
- negs r7, r7
- adds r1, r7, 0
- ands r0, r1
- orrs r0, r3
- strb r0, [r2]
-_080E3C24:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080E3BE6
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3C3C: .4byte gSprites
-_080E3C40: .4byte gAnimBankAttacker
-_080E3C44: .4byte gBankSpriteIds
-_080E3C48: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3BDC
-
- thumb_func_start sub_80E3C4C
-sub_80E3C4C: @ 80E3C4C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x1C
- ldr r1, [sp, 0x3C]
- ldr r4, [sp, 0x40]
- ldr r5, [sp, 0x44]
- ldr r6, [sp, 0x48]
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- lsls r2, 16
- lsrs r2, 16
- str r2, [sp, 0xC]
- lsls r3, 24
- lsrs r7, r3, 24
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- lsls r4, 24
- lsrs r4, 24
- str r4, [sp, 0x10]
- lsls r5, 24
- lsrs r5, 24
- str r5, [sp, 0x14]
- lsls r6, 24
- lsrs r6, 24
- mov r10, r6
- movs r0, 0
- str r0, [sp, 0x18]
- movs r0, 0x2
- adds r6, r7, 0
- eors r6, r0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E3CAE
- mov r1, r8
- cmp r1, 0
- beq _080E3CB2
- adds r0, r6, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080E3CB2
-_080E3CAE:
- movs r2, 0
- mov r8, r2
-_080E3CB2:
- ldr r0, _080E3D34 @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E3D38 @ =gBattle_WIN0V
- strh r1, [r0]
- ldr r1, _080E3D3C @ =REG_WININ
- ldr r3, _080E3D40 @ =0x00003f3f
- adds r0, r3, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _080E3D44 @ =0x00003f3d
- adds r0, r2, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E3D48 @ =REG_BLDCNT
- ldr r2, _080E3D4C @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0x80
- lsls r3, 5
- adds r0, r3, 0
- strh r0, [r1]
- ldr r4, _080E3D50 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- ldrb r0, [r4, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r4, 0x1]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E3D22
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080E3D22:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E3D58
- ldr r0, _080E3D54 @ =gSharedMem + 0x19348
- ldrh r4, [r0]
- b _080E3D96
- .align 2, 0
-_080E3D34: .4byte gBattle_WIN0H
-_080E3D38: .4byte gBattle_WIN0V
-_080E3D3C: .4byte REG_WININ
-_080E3D40: .4byte 0x00003f3f
-_080E3D44: .4byte 0x00003f3d
-_080E3D48: .4byte REG_BLDCNT
-_080E3D4C: .4byte 0x00003f42
-_080E3D50: .4byte REG_BG1CNT
-_080E3D54: .4byte gSharedMem + 0x19348
-_080E3D58:
- adds r0, r7, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E3D7C
- ldr r1, _080E3D74 @ =gBattlerPartyIndexes
- lsls r0, r7, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3D78 @ =gEnemyParty
- b _080E3D8A
- .align 2, 0
-_080E3D74: .4byte gBattlerPartyIndexes
-_080E3D78: .4byte gEnemyParty
-_080E3D7C:
- ldr r1, _080E3E48 @ =gBattlerPartyIndexes
- lsls r0, r7, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3E4C @ =gPlayerParty
-_080E3D8A:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
-_080E3D96:
- ldr r5, _080E3E50 @ =gBankSpriteIds
- adds r0, r7, r5
- ldrb r1, [r0]
- adds r0, r7, 0
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r7, r0, 24
- mov r0, r8
- cmp r0, 0
- beq _080E3DC0
- adds r0, r6, r5
- ldrb r1, [r0]
- adds r0, r6, 0
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x18]
-_080E3DC0:
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- ldr r0, [sp, 0x50]
- bl LZDecompressVram
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E3DE6
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080E3DE6:
- ldr r1, [sp]
- ldr r0, [sp, 0x4C]
- bl LZDecompressVram
- mov r0, sp
- ldrb r1, [r0, 0x8]
- lsls r1, 4
- ldr r0, [sp, 0x54]
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r0, _080E3E54 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E3E58 @ =gBattle_BG1_Y
- strh r1, [r0]
- ldr r1, _080E3E5C @ =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- mov r3, sp
- ldrh r3, [r3, 0xC]
- strh r3, [r0, 0xA]
- mov r1, sp
- ldrh r1, [r1, 0x10]
- strh r1, [r0, 0x10]
- mov r2, r10
- strh r2, [r0, 0x12]
- mov r3, sp
- ldrh r3, [r3, 0x14]
- strh r3, [r0, 0x14]
- strh r7, [r0, 0x8]
- mov r1, r8
- strh r1, [r0, 0xC]
- mov r2, sp
- ldrh r2, [r2, 0x18]
- strh r2, [r0, 0xE]
- ldr r1, _080E3E60 @ =sub_80E3E64
- str r1, [r0]
- add sp, 0x1C
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3E48: .4byte gBattlerPartyIndexes
-_080E3E4C: .4byte gPlayerParty
-_080E3E50: .4byte gBankSpriteIds
-_080E3E54: .4byte gBattle_BG1_X
-_080E3E58: .4byte gBattle_BG1_Y
-_080E3E5C: .4byte gTasks
-_080E3E60: .4byte sub_80E3E64
- thumb_func_end sub_80E3C4C
-
- thumb_func_start sub_80E3E64
-sub_80E3E64: @ 80E3E64
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080E3E9C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r1
- movs r0, 0xA
- ldrsh r2, [r3, r0]
- adds r5, r1, 0
- cmp r2, 0
- bge _080E3E80
- negs r2, r2
-_080E3E80:
- ldrh r0, [r3, 0x22]
- adds r4, r0, r2
- strh r4, [r3, 0x22]
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bge _080E3EA4
- ldr r2, _080E3EA0 @ =gBattle_BG1_Y
- lsls r1, r4, 16
- asrs r1, 24
- ldrh r0, [r2]
- subs r0, r1
- strh r0, [r2]
- b _080E3EB0
- .align 2, 0
-_080E3E9C: .4byte gTasks
-_080E3EA0: .4byte gBattle_BG1_Y
-_080E3EA4:
- ldr r1, _080E3ED4 @ =gBattle_BG1_Y
- lsls r0, r4, 16
- asrs r0, 24
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
-_080E3EB0:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r5
- ldrh r1, [r4, 0x22]
- movs r0, 0xFF
- ands r0, r1
- movs r2, 0
- strh r0, [r4, 0x22]
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- beq _080E3F18
- cmp r0, 0x1
- bgt _080E3ED8
- cmp r0, 0
- beq _080E3EDE
- b _080E3FE2
- .align 2, 0
-_080E3ED4: .4byte gBattle_BG1_Y
-_080E3ED8:
- cmp r0, 0x2
- beq _080E3F32
- b _080E3FE2
-_080E3EDE:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x14
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080E3FE2
- strh r2, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- adds r1, 0x1
- strh r1, [r4, 0x20]
- ldr r2, _080E3F14 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r0, 0x20
- ldrsh r1, [r4, r0]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080E3FE2
- b _080E3F2A
- .align 2, 0
-_080E3F14: .4byte REG_BLDALPHA
-_080E3F18:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x12
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bne _080E3FE2
-_080E3F2A:
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- b _080E3FE2
-_080E3F32:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x14
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080E3FE2
- strh r2, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- subs r1, 0x1
- strh r1, [r4, 0x20]
- ldr r7, _080E3FE8 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r7]
- movs r0, 0x20
- ldrsh r5, [r4, r0]
- cmp r5, 0
- bne _080E3FE2
- movs r0, 0
- bl sub_8076464
- ldr r0, _080E3FEC @ =gBattle_WIN0H
- strh r5, [r0]
- ldr r0, _080E3FF0 @ =gBattle_WIN0V
- strh r5, [r0]
- ldr r0, _080E3FF4 @ =REG_WININ
- ldr r2, _080E3FF8 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E3F90
- ldr r2, _080E3FFC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080E3F90:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _080E4000 @ =REG_BLDCNT
- strh r5, [r0]
- strh r5, [r7]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, _080E4004 @ =gSprites
- adds r0, r5
- bl DestroySprite
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E3FD0
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
-_080E3FD0:
- ldr r2, _080E3FFC @ =REG_BG1CNT
- ldrb r1, [r2, 0x1]
- movs r0, 0x21
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x1]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E3FE2:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3FE8: .4byte REG_BLDALPHA
-_080E3FEC: .4byte gBattle_WIN0H
-_080E3FF0: .4byte gBattle_WIN0V
-_080E3FF4: .4byte REG_WININ
-_080E3FF8: .4byte 0x00003f3f
-_080E3FFC: .4byte REG_BG1CNT
-_080E4000: .4byte REG_BLDCNT
-_080E4004: .4byte gSprites
- thumb_func_end sub_80E3E64
-
- thumb_func_start sub_80E4008
-sub_80E4008: @ 80E4008
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E4020 @ =gBattleAnimArgs
- ldr r1, _080E4024 @ =gBattleTerrain
- ldrb r1, [r1]
- strh r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E4020: .4byte gBattleAnimArgs
-_080E4024: .4byte gBattleTerrain
- thumb_func_end sub_80E4008
-
- thumb_func_start sub_80E4028
-sub_80E4028: @ 80E4028
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r6, r0, 24
- movs r4, 0
- ldr r0, _080E4068 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E406C
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E4084
- movs r2, 0x1
-_080E405A:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080E405A
- b _080E4084
- .align 2, 0
-_080E4068: .4byte gBattleAnimArgs
-_080E406C:
- cmp r0, 0x1
- bne _080E4078
- ldr r0, _080E4074 @ =gAnimBankAttacker
- b _080E407E
- .align 2, 0
-_080E4074: .4byte gAnimBankAttacker
-_080E4078:
- cmp r0, 0x2
- bne _080E4084
- ldr r0, _080E409C @ =gAnimBankTarget
-_080E407E:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080E4084:
- ldr r0, _080E40A0 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r0, r1]
- lsls r5, r0, 5
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E40A8
- ldr r0, _080E40A4 @ =gSharedMem + 0x14800
- b _080E40AA
- .align 2, 0
-_080E409C: .4byte gAnimBankTarget
-_080E40A0: .4byte gBattleAnimArgs
-_080E40A4: .4byte gSharedMem + 0x14800
-_080E40A8:
- ldr r0, _080E40C8 @ =gSharedMem + 0x18000
-_080E40AA:
- adds r2, r5, r0
- lsls r1, r4, 5
- ldr r0, _080E40CC @ =gPlttBufferUnfaded
- adds r1, r0
- adds r0, r2, 0
- movs r2, 0x20
- bl memcpy
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E40C8: .4byte gSharedMem + 0x18000
-_080E40CC: .4byte gPlttBufferUnfaded
- thumb_func_end sub_80E4028
-
- thumb_func_start sub_80E40D0
-sub_80E40D0: @ 80E40D0
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r6, r0, 24
- movs r4, 0
- ldr r0, _080E4110 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E4114
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E412C
- movs r2, 0x1
-_080E4102:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080E4102
- b _080E412C
- .align 2, 0
-_080E4110: .4byte gBattleAnimArgs
-_080E4114:
- cmp r0, 0x1
- bne _080E4120
- ldr r0, _080E411C @ =gAnimBankAttacker
- b _080E4126
- .align 2, 0
-_080E411C: .4byte gAnimBankAttacker
-_080E4120:
- cmp r0, 0x2
- bne _080E412C
- ldr r0, _080E4148 @ =gAnimBankTarget
-_080E4126:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080E412C:
- lsls r1, r4, 5
- ldr r0, _080E414C @ =gPlttBufferUnfaded
- adds r5, r1, r0
- ldr r0, _080E4150 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r0, r1]
- lsls r4, r0, 5
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E4158
- ldr r0, _080E4154 @ =gSharedMem + 0x14800
- b _080E415A
- .align 2, 0
-_080E4148: .4byte gAnimBankTarget
-_080E414C: .4byte gPlttBufferUnfaded
-_080E4150: .4byte gBattleAnimArgs
-_080E4154: .4byte gSharedMem + 0x14800
-_080E4158:
- ldr r0, _080E4174 @ =gSharedMem + 0x18000
-_080E415A:
- adds r1, r4, r0
- adds r0, r5, 0
- movs r2, 0x20
- bl memcpy
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4174: .4byte gSharedMem + 0x18000
- thumb_func_end sub_80E40D0
-
- thumb_func_start sub_80E4178
-sub_80E4178: @ 80E4178
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080E41B8 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E41BC
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E41D4
- movs r2, 0x1
-_080E41AA:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080E41AA
- b _080E41D4
- .align 2, 0
-_080E41B8: .4byte gBattleAnimArgs
-_080E41BC:
- cmp r0, 0x1
- bne _080E41C8
- ldr r0, _080E41C4 @ =gAnimBankAttacker
- b _080E41CE
- .align 2, 0
-_080E41C4: .4byte gAnimBankAttacker
-_080E41C8:
- cmp r0, 0x2
- bne _080E41D4
- ldr r0, _080E41F4 @ =gAnimBankTarget
-_080E41CE:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080E41D4:
- lsls r1, r4, 5
- ldr r0, _080E41F8 @ =gPlttBufferUnfaded
- adds r0, r1, r0
- ldr r2, _080E41FC @ =gPlttBufferFaded
- adds r1, r2
- movs r2, 0x20
- bl memcpy
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E41F4: .4byte gAnimBankTarget
-_080E41F8: .4byte gPlttBufferUnfaded
-_080E41FC: .4byte gPlttBufferFaded
- thumb_func_end sub_80E4178
-
- thumb_func_start sub_80E4200
-sub_80E4200: @ 80E4200
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _080E4220
- ldr r1, _080E421C @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
- b _080E4224
- .align 2, 0
-_080E421C: .4byte gBattleAnimArgs
-_080E4220:
- ldr r0, _080E4230 @ =gBattleAnimArgs
- strh r1, [r0, 0xE]
-_080E4224:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4230: .4byte gBattleAnimArgs
- thumb_func_end sub_80E4200
-
- thumb_func_start sub_80E4234
-sub_80E4234: @ 80E4234
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E4254 @ =gAnimBankAttacker
- ldr r1, _080E4258 @ =gBankTarget
- ldrb r1, [r1]
- strb r1, [r2]
- ldr r2, _080E425C @ =gAnimBankTarget
- ldr r1, _080E4260 @ =gEffectBank
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E4254: .4byte gAnimBankAttacker
-_080E4258: .4byte gBankTarget
-_080E425C: .4byte gAnimBankTarget
-_080E4260: .4byte gEffectBank
- thumb_func_end sub_80E4234
-
- thumb_func_start sub_80E4264
-sub_80E4264: @ 80E4264
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080E428C @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- adds r4, r0, 0
- ldr r0, _080E4290 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080E4298
- ldr r1, _080E4294 @ =gBattleAnimArgs
- movs r0, 0x1
- b _080E429C
- .align 2, 0
-_080E428C: .4byte gAnimBankAttacker
-_080E4290: .4byte gAnimBankTarget
-_080E4294: .4byte gBattleAnimArgs
-_080E4298:
- ldr r1, _080E42AC @ =gBattleAnimArgs
- movs r0, 0
-_080E429C:
- strh r0, [r1, 0xE]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E42AC: .4byte gBattleAnimArgs
- thumb_func_end sub_80E4264
-
- thumb_func_start sub_80E42B0
-sub_80E42B0: @ 80E42B0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E42C8 @ =gAnimBankTarget
- ldr r1, _080E42CC @ =gBankTarget
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E42C8: .4byte gAnimBankTarget
-_080E42CC: .4byte gBankTarget
- thumb_func_end sub_80E42B0
-
- thumb_func_start sub_80E42D0
-sub_80E42D0: @ 80E42D0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E42F0 @ =gAnimBankAttacker
- ldr r1, _080E42F4 @ =gBankAttacker
- ldrb r1, [r1]
- strb r1, [r2]
- ldr r2, _080E42F8 @ =gAnimBankTarget
- ldr r1, _080E42FC @ =gEffectBank
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E42F0: .4byte gAnimBankAttacker
-_080E42F4: .4byte gBankAttacker
-_080E42F8: .4byte gAnimBankTarget
-_080E42FC: .4byte gEffectBank
- thumb_func_end sub_80E42D0
-
- thumb_func_start sub_80E4300
-sub_80E4300: @ 80E4300
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E4318
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080E434E
-_080E4318:
- ldr r0, _080E4354 @ =gTasks
- lsls r3, r4, 2
- adds r3, r4
- lsls r3, 3
- adds r3, r0
- ldr r1, _080E4358 @ =gAnimBankAttacker
- ldrb r0, [r1]
- lsls r0, 2
- ldr r2, _080E435C @ =gSharedMem + 0x17800
- adds r0, r2
- ldr r0, [r0]
- lsls r0, 31
- lsrs r0, 31
- strh r0, [r3, 0x8]
- ldrb r1, [r1]
- lsls r1, 2
- adds r1, r2
- ldrb r0, [r1]
- movs r2, 0x1
- orrs r0, r2
- strb r0, [r1]
- ldr r0, _080E4360 @ =sub_80E4368
- str r0, [r3]
- ldr r1, _080E4364 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080E434E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4354: .4byte gTasks
-_080E4358: .4byte gAnimBankAttacker
-_080E435C: .4byte gSharedMem + 0x17800
-_080E4360: .4byte sub_80E4368
-_080E4364: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80E4300
-
- thumb_func_start sub_80E4368
-sub_80E4368: @ 80E4368
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080E43B0 @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x80
- lsls r0, 5
- cmp r1, r0
- bne _080E43A8
- ldr r0, _080E43B4 @ =gAnimBankAttacker
- ldrb r3, [r0]
- lsls r3, 2
- ldr r0, _080E43B8 @ =gSharedMem + 0x17800
- adds r3, r0
- ldr r1, _080E43BC @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrb r0, [r0, 0x8]
- movs r1, 0x1
- ands r1, r0
- ldrb r2, [r3]
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- adds r0, r4, 0
- bl DestroyTask
-_080E43A8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E43B0: .4byte gBattleAnimArgs
-_080E43B4: .4byte gAnimBankAttacker
-_080E43B8: .4byte gSharedMem + 0x17800
-_080E43BC: .4byte gTasks
- thumb_func_end sub_80E4368
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/water.s b/asm/water.s
index 6f9c5cb9d..20bba76c6 100644
--- a/asm/water.s
+++ b/asm/water.s
@@ -2053,7 +2053,7 @@ sub_80D4AD0: @ 80D4AD0
strh r1, [r0, 0x36]
ldrh r1, [r6, 0x1A]
strh r1, [r0, 0x38]
- bl InitAnimSpriteTranslationOverDuration
+ bl InitAnimArcTranslation
adds r5, 0x1C
adds r4, r5
ldr r0, _080D4B38 @ =sub_80D4B3C
@@ -2075,7 +2075,7 @@ _080D4B38: .4byte sub_80D4B3C
sub_80D4B3C: @ 80D4B3C
push {r4-r6,lr}
adds r6, r0, 0
- bl TranslateAnimSpriteLinearAndSine
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _080D4B96
@@ -2110,7 +2110,7 @@ sub_80D4B3C: @ 80D4B3C
mvns r1, r1
strh r1, [r6, 0x38]
adds r0, r6, 0
- bl InitAnimSpriteTranslationOverDuration
+ bl InitAnimArcTranslation
ldr r0, _080D4BA0 @ =sub_80D4BA4
str r0, [r6, 0x1C]
_080D4B96:
@@ -2126,7 +2126,7 @@ _080D4BA0: .4byte sub_80D4BA4
sub_80D4BA4: @ 80D4BA4
push {r4-r6,lr}
adds r5, r0, 0
- bl TranslateAnimSpriteLinearAndSine
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _080D4BE0
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 185f85f33..c5c6eb144 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -1,3 +1,5 @@
+#define rgb(red, green, blue) (((blue)<<10)|((green)<<5)|(red))
+
#include "constants/battle_anim.h"
#include "constants/moves.h"
#include "constants/songs.h"
@@ -5,6 +7,7 @@
.include "include/macros/battle_anim.inc"
.include "constants/constants.inc"
+
.section script_data, "aw", %progbits
gSingingMoves:: @ 81C7160
@@ -788,7 +791,7 @@ Move_DOUBLE_EDGE: @ 81C817A
waitplaysewithpan SE_W207, 192, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 2, 4
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 16, 16, 32767
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 16, 16, rgb(31, 31, 31)
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
delay 3
waitforvisualfinish
@@ -800,7 +803,7 @@ Move_DOUBLE_EDGE: @ 81C817A
createvisualtask sub_80A8E04, 2, 8, -256, 1, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 4, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 32767
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(31, 31, 31)
waitforvisualfinish
createvisualtask sub_80A8E04, 2, 8, -256, 0, 1
createvisualtask sub_80A8E04, 2, 8, -256, 1, 1
@@ -938,7 +941,7 @@ Move_MEGA_PUNCH: @ 81C854D
loadspritegfx 10143
monbg ANIM_BANK_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0)
setalpha 12, 8
playsewithpan SE_W025, 63
createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 0, 50
@@ -981,7 +984,7 @@ Move_MEGA_KICK: @ 81C8627
loadspritegfx 10143
monbg ANIM_BANK_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0)
setalpha 12, 8
playsewithpan SE_W025, 63
createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 1, 50
@@ -1673,7 +1676,7 @@ Move_PROTECT: @ 81C97B5
Move_DETECT: @ 81C97D2
loadspritegfx 10071
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 9, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767
delay 18
@@ -1681,7 +1684,7 @@ Move_DETECT: @ 81C97D2
createsprite gBattleAnimSpriteTemplate_83930F4, 13, 20, -20
waitforvisualfinish
delay 10
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 9, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 9, 0, rgb(0, 0, 0)
createvisualtask sub_80E2A38, 10, 2, 2, 9, 0, 32767
waitforvisualfinish
end
@@ -2079,12 +2082,12 @@ Move_MEAN_LOOK: @ 81CA31A
loadspritegfx 10187
monbg ANIM_BANK_DEF_PARTNER
playsewithpan SE_W060, 192
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0)
loopsewithpan SE_W109, 63, 15, 4
waitplaysewithpan SE_W043, 63, 85
createsprite gBattleAnimSpriteTemplate_8402264, 2
delay 120
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0)
delay 30
clearmonbg ANIM_BANK_DEF_PARTNER
waitforvisualfinish
@@ -3350,7 +3353,7 @@ Move_MOONLIGHT: @ 81CBDAE
loadspritegfx 10195
loadspritegfx 10031
setalpha 0, 16
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D6FC8, 2, 120, 56
createvisualtask sub_8079670, 3, 0, 16, 16, 0, 1
@@ -3555,7 +3558,7 @@ Move_CHARGE: @ 81CC1D0
loadspritegfx 10213
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80D6B3C, 2, 0, 60, 2, 12
playsewithpan SE_W268, 192
@@ -3579,7 +3582,7 @@ Move_CHARGE: @ 81CC1D0
createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
playsewithpan SE_W085B, 192
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0)
clearmonbg ANIM_BANK_ATTACKER
blendoff
end
@@ -3711,13 +3714,13 @@ _81CC4A7:
playsewithpan SE_W233, 63
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0)
delay 37
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0
playsewithpan SE_W233B, 63
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
end
@@ -3739,7 +3742,7 @@ _81CC576:
playsewithpan SE_W233, 63
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0)
delay 37
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0
@@ -3751,7 +3754,7 @@ _81CC576:
createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 3, 8, 12
playsewithpan SE_W280, 63
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
end
@@ -3790,7 +3793,7 @@ Move_ENDEAVOR: @ 81CC6DA
Move_ERUPTION: @ 81CC74F
loadspritegfx 10201
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 2, 0, 4, 31
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 2, 0, 4, rgb(31, 0, 0)
waitforvisualfinish
createvisualtask sub_80D5470, 2
waitplaysewithpan SE_W153, 192, 60
@@ -3810,7 +3813,7 @@ Move_ERUPTION: @ 81CC74F
createvisualtask sub_80E1864, 5, 4, 8, 60
loopsewithpan SE_W088, 63, 16, 12
delay 80
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 40, 31, 4, 4, 0, 31
+ createsprite gSimplePaletteBlendSpriteTemplate, 40, 31, 4, 4, 0, rgb(31, 0, 0)
end
Move_SKILL_SWAP: @ 81CC81C
@@ -3883,13 +3886,13 @@ Move_TAIL_GLOW: @ 81CC918
loadspritegfx 10212
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DAC10, 66, 0
delay 18
loopsewithpan SE_W234, 192, 16, 6
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0)
clearmonbg ANIM_BANK_ATTACKER
blendoff
delay 1
@@ -4126,7 +4129,7 @@ Move_AROMATHERAPY: @ 81CCFAB
loadspritegfx 10159
loadspritegfx 10203
loadspritegfx 10049
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 0, 7, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 0, 7, rgb(13, 31, 12)
delay 1
monbg ANIM_BANK_ATTACKER
delay 1
@@ -4144,7 +4147,7 @@ Move_AROMATHERAPY: @ 81CCFAB
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 7, 0, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 7, 0, rgb(13, 31, 12)
delay 1
playsewithpan SE_W287, 192
createvisualtask sub_81300A4, 2, 1
@@ -4155,7 +4158,7 @@ Move_AROMATHERAPY: @ 81CCFAB
createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
playsewithpan SE_REAPOKE, 192
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 43, 3, 10, 0, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 43, 3, 10, 0, rgb(13, 31, 12)
createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
waitforvisualfinish
end
@@ -4222,7 +4225,7 @@ Move_ODOR_SLEUTH: @ 81CD1FF
Move_GRASS_WHISTLE: @ 81CD249
loadspritegfx 10072
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 13298
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(18, 31, 12)
waitforvisualfinish
createvisualtask sub_80CEA20, 2
waitforvisualfinish
@@ -4253,19 +4256,19 @@ Move_GRASS_WHISTLE: @ 81CD249
delay 4
waitforvisualfinish
createvisualtask sub_80CEAD8, 2
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 13298
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(18, 31, 12)
waitforvisualfinish
end
Move_TICKLE: @ 81CD33C
loadspritegfx 10218
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
playsewithpan SE_W197, 192
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
delay 20
createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0
@@ -4540,7 +4543,7 @@ Move_SHOCK_WAVE: @ 81CD867
loadspritegfx 10037
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80D6B3C, 2, 0, 20, 0, 2
playsewithpan SE_W268, 192
@@ -4655,7 +4658,7 @@ Move_ICE_PUNCH: @ 81CDB3E
loadspritegfx 10141
loadspritegfx 10135
loadspritegfx 10143
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0)
createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588
delay 20
playsewithpan SE_W081, 63
@@ -4680,7 +4683,7 @@ Move_ICE_PUNCH: @ 81CDB3E
delay 5
createvisualtask sub_80E2A38, 10, 4, 2, 9, 0, 32588
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 7, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -4773,7 +4776,7 @@ Move_THUNDER: @ 81CDDCE
waitbgfadeout
createvisualtask sub_80E3A58, 5, -256, 0, 1, -1
waitbgfadein
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0)
delay 16
createvisualtask sub_80E2324, 2, 257, 257, 257
playsewithpan SE_W086, 63
@@ -4817,7 +4820,7 @@ Move_THUNDER: @ 81CDDCE
delay 2
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 130, 1, 2, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 130, 1, 2, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
restorebg
waitbgfadeout
@@ -4831,7 +4834,7 @@ Move_THUNDER_PUNCH: @ 81CDF28
loadspritegfx 10037
monbg ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
playsewithpan SE_W004, 63
createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
@@ -4851,7 +4854,7 @@ Move_THUNDER_PUNCH: @ 81CDF28
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0)
delay 20
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -5349,7 +5352,7 @@ Move_ICE_BEAM: @ 81CEB4D
monbgprio_28 1
setalpha 12, 8
loadspritegfx 10141
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0)
waitforvisualfinish
createsoundtask sub_812B058, 183, -64, 63, 4, 4, 0, 10
createsprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, 12, 0, 12, 20
@@ -5358,7 +5361,7 @@ Move_ICE_BEAM: @ 81CEB4D
call _81CEC4E
call _81CEC4E
call _81CEC4E
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, -31, 0, 7, 32384
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 4, -31, 0, 7, rgb(0, 20, 31)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 25, 1
call _81CEC4E
call _81CEC4E
@@ -5374,9 +5377,9 @@ Move_ICE_BEAM: @ 81CEB4D
waitforvisualfinish
delay 20
call Unknown_81D5C36
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, 5, 7, 0, 32384
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 4, 5, 7, 0, rgb(0, 20, 31)
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 7, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -5574,7 +5577,7 @@ _81CF13F:
Move_POWDER_SNOW: @ 81CF146
loadspritegfx 10141
monbg ANIM_BANK_DEF_PARTNER
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 0, 3, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 0, 3, rgb(0, 0, 0)
waitforvisualfinish
panse_1B SE_W016, 192, 63, 2, 0
call _81CF190
@@ -5586,7 +5589,7 @@ Move_POWDER_SNOW: @ 81CF146
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
delay 20
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 3, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 3, 0, rgb(0, 0, 0)
end
_81CF190:
createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 0, 0, 0, 56, 4, 4, 1
@@ -5700,7 +5703,7 @@ Move_ABSORB: @ 81CF427
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, 63
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
@@ -5713,7 +5716,7 @@ Move_ABSORB: @ 81CF427
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, rgb(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -5752,7 +5755,7 @@ Move_MEGA_DRAIN: @ 81CF53F
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 8, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 8, rgb(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, 63
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
@@ -5765,7 +5768,7 @@ Move_MEGA_DRAIN: @ 81CF53F
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 8, 0, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 8, 0, rgb(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -5812,7 +5815,7 @@ Move_GIGA_DRAIN: @ 81CF6CF
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 12, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 12, rgb(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, 63
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
@@ -5825,7 +5828,7 @@ Move_GIGA_DRAIN: @ 81CF6CF
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 12, 0, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 12, 0, rgb(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -5890,14 +5893,14 @@ Move_LEECH_LIFE: @ 81CF8D7
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0)
waitforvisualfinish
call _81CF496
waitforvisualfinish
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6358,14 +6361,14 @@ Move_WHIRLPOOL: @ 81D038C
monbgprio_28 1
setalpha 12, 8
delay 0
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23)
playsewithpan SE_W250, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1
call _81D03E4
call _81D03E4
call _81D03E4
delay 12
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(0, 13, 23)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
@@ -7406,7 +7409,7 @@ Move_STRING_SHOT: @ 81D1C98
loadspritegfx 10180
monbg ANIM_BANK_DEF_PARTNER
delay 0
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
loopsewithpan SE_W081, 192, 9, 6
call _81D1D56
@@ -7438,7 +7441,7 @@ Move_STRING_SHOT: @ 81D1C98
clearmonbg ANIM_BANK_DEF_PARTNER
delay 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 9, 0, rgb(0, 0, 0)
end
_81D1D56:
createsprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 1
@@ -7450,7 +7453,7 @@ Move_SPIDER_WEB: @ 81D1D6A
loadspritegfx 10180
monbg ANIM_BANK_DEF_PARTNER
delay 0
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
monbgprio_28 1
loopsewithpan SE_W081, 192, 9, 6
@@ -7474,7 +7477,7 @@ Move_SPIDER_WEB: @ 81D1D6A
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 9, 0, rgb(0, 0, 0)
end
_81D1DF7:
createsprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 0
@@ -7626,7 +7629,7 @@ _81D2084:
createsprite gBattleAnimSpriteTemplate_83DAF38, 130
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
@@ -7659,7 +7662,7 @@ Move_SOFT_BOILED: @ 81D213B
delay 120
delay 7
playsewithpan SE_W030, 192
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30)
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
delay 8
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
@@ -7725,12 +7728,12 @@ Move_FAKE_OUT: @ 81D23A8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
createvisualtask sub_80D1E38, 3
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31)
end
Move_SCARY_FACE: @ 81D23E3
loadspritegfx 10218
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 0, 16, rgb(0, 0, 0)
playsewithpan SE_W060, 192
waitforvisualfinish
delay 10
@@ -7742,7 +7745,7 @@ Move_SCARY_FACE: @ 81D23E3
waitforvisualfinish
createvisualtask sub_80D60B4, 3, 20, 1, 0
playsewithpan SE_W081B, 63
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
end
@@ -7910,13 +7913,13 @@ Move_PERISH_SONG: @ 81D2784
delay 20
panse_1B SE_W195, 192, 63, 2, 0
delay 80
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(0, 0, 0)
createvisualtask sub_80E0E24, 5, 4, 0
createvisualtask sub_80E0E24, 5, 5, 0
createvisualtask sub_80E0E24, 5, 6, 0
createvisualtask sub_80E0E24, 5, 7, 0
delay 100
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(0, 0, 0)
createvisualtask sub_80E0E24, 5, 4, 1
createvisualtask sub_80E0E24, 5, 5, 1
createvisualtask sub_80E0E24, 5, 6, 1
@@ -7991,7 +7994,7 @@ Move_TRI_ATTACK: @ 81D2A0F
delay 20
createsoundtask sub_812B058, 220, -64, 63, 5, 6, 0, 7
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0)
delay 16
loadspritegfx 10033
createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
@@ -8027,7 +8030,7 @@ Move_TRI_ATTACK: @ 81D2A0F
waitforvisualfinish
loadspritegfx 10141
call Unknown_81D5C36
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
end
@@ -8113,7 +8116,7 @@ Move_TRICK: @ 81D2CE8
Move_WISH: @ 81D2D66
loadspritegfx 10233
loadspritegfx 10049
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
panse_27 SE_W115, 63, 192, 253, 0
createsprite gBattleAnimSpriteTemplate_84024E8, 40
@@ -8122,7 +8125,7 @@ Move_WISH: @ 81D2D66
loopsewithpan SE_W215, 192, 16, 3
call Unknown_81D5ECA
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, rgb(0, 0, 0)
waitforvisualfinish
end
@@ -8134,7 +8137,7 @@ Move_STOCKPILE: @ 81D2DAE
call _81D2DEC
call _81D2DEC
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 12, 0, 32767
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 12, 0, rgb(31, 31, 31)
end
_81D2DEC:
createsprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 55, 13
@@ -8319,7 +8322,7 @@ _81D3144:
Move_HYPER_BEAM: @ 81D31EA
loadspritegfx 10147
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
delay 10
playsewithpan SE_W063, 192
@@ -8359,7 +8362,7 @@ Move_HYPER_BEAM: @ 81D31EA
call _81D331B
createvisualtask sub_80E2A38, 10, 4, 2, 11, 0, 26425
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 16, 0, rgb(0, 0, 0)
end
_81D331B:
createsprite gBattleAnimSpriteTemplate_83D6394, 130
@@ -8415,7 +8418,7 @@ _81D3415:
Move_ROLE_PLAY: @ 81D3428
monbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 32767
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 10, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
playsewithpan SE_W161, 192
waitplaysewithpan SE_W197, 192, 30
@@ -8424,7 +8427,7 @@ Move_ROLE_PLAY: @ 81D3428
clearmonbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
delay 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 10, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 10, 0, rgb(0, 0, 0)
end
Move_REFRESH: @ 81D3485
@@ -8437,7 +8440,7 @@ Move_REFRESH: @ 81D3485
call Unknown_81D5ECA
waitforvisualfinish
playsewithpan SE_REAPOKE, 192
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30)
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
end
@@ -8472,7 +8475,7 @@ Move_HYPER_VOICE: @ 81D3550
end
_81D3562:
createvisualtask sub_812B2B8, 5
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 8, 0, 1023
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 8, 0, rgb(31, 31, 0)
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_BANK_ATTACKER, 0
createsprite gBattleAnimSpriteTemplate_83D798C, 0, 45, 0, 0, 0, 0, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
@@ -8482,14 +8485,14 @@ _81D3562:
Move_SAND_TOMB: @ 81D35D2
loadspritegfx 10074
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1
playsewithpan SE_W328, 63
call _81D361F
call _81D361F
call _81D361F
delay 22
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(19, 17, 0)
waitforvisualfinish
end
_81D361F:
@@ -8755,7 +8758,7 @@ Move_FRENZY_PLANT: @ 81D3C7B
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 0, 5, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 0, 5, rgb(0, 0, 0)
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D6670, 2, 10, 8, 2, 0, 0, 100
playsewithpan SE_W010, 192
@@ -8803,7 +8806,7 @@ Move_FRENZY_PLANT: @ 81D3C7B
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 10, 1, 1
playsewithpan SE_W003, 63
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 5, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 5, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -8945,7 +8948,7 @@ _81D401E:
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
goto _81D3F67
_81D4139:
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 6, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 6, rgb(0, 0, 0)
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_BANK_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
@@ -9002,7 +9005,7 @@ _81D4139:
createsprite gBasicHitSplatSpriteTemplate, 2, -5, 3, 1, 0
createvisualtask sub_812B30C, 5, 141, 63
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 6, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 6, 0, rgb(0, 0, 0)
goto _81D3F67
_81D4371:
createsprite gVerticalDipSpriteTemplate, 2, 4, 3, ANIM_BANK_ATTACKER
@@ -9246,7 +9249,7 @@ Move_OVERHEAT: @ 81D4AFC
loadspritegfx 10135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 18
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 5, 28
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 5, rgb(28, 0, 0)
waitforvisualfinish
createvisualtask sub_80E4028, 5, 0, 1
delay 1
@@ -9255,7 +9258,7 @@ Move_OVERHEAT: @ 81D4AFC
playsewithpan SE_W082, 192
createvisualtask sub_80E4028, 5, 1, 0
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 1, 0, 13, 28
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 1, 0, 13, rgb(28, 0, 0)
createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
waitforvisualfinish
playsewithpan SE_W172B, 192
@@ -9301,12 +9304,12 @@ Move_OVERHEAT: @ 81D4AFC
playsewithpan SE_W007, 63
createvisualtask sub_80E4178, 5, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, -1, 0, 13, 19026
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, -1, 0, 13, rgb(18, 18, 18)
createvisualtask AnimTask_ShakeMon, 5, 0, 3, 0, 15, 1
waitforvisualfinish
createvisualtask sub_80E40D0, 5, 0, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 5, 0, 28
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 5, 0, rgb(28, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -9314,7 +9317,7 @@ Move_OVERHEAT: @ 81D4AFC
delay 15
createvisualtask sub_80E40D0, 5, 1, 0
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 13, 0, 19026
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 13, 0, rgb(18, 18, 18)
waitforvisualfinish
end
@@ -9456,7 +9459,7 @@ Move_WATER_PULSE: @ 81D50D2
monbg ANIM_BANK_TARGET
monbgprio_28 1
playsewithpan SE_W145C, 192
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 7, 29472
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 7, rgb(0, 25, 28)
delay 10
createsprite gBattleAnimSpriteTemplate_83D9408, 66, 100, 100, 8, 1, 20, 40, 0
createsprite gBattleAnimSpriteTemplate_83D9408, 66, 20, 100, 16, 2, 10, 35, 1
@@ -9476,7 +9479,7 @@ Move_WATER_PULSE: @ 81D50D2
delay 13
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 8, 18, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 29472
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, rgb(0, 25, 28)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
@@ -9534,7 +9537,7 @@ Move_DOOM_DESIRE: @ 81D52CB
delay 1
monbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80E0E24, 5, 1, 0
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_W060, 192
@@ -9542,7 +9545,7 @@ Move_DOOM_DESIRE: @ 81D52CB
waitforvisualfinish
delay 20
createvisualtask sub_80E0E24, 5, 1, 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
@@ -9550,7 +9553,7 @@ Move_DOOM_DESIRE: @ 81D52CB
Unknown_81D532F: @ 81D532F
loadspritegfx 10198
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31)
waitforvisualfinish
delay 10
createvisualtask sub_812E14C, 5
@@ -9577,7 +9580,7 @@ Unknown_81D532F: @ 81D532F
playsewithpan SE_W120, 63
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31)
waitforvisualfinish
end
@@ -10138,13 +10141,13 @@ ElectricityEffect: @ 81D6100
createsprite gElectricitySpriteTemplate, 130, -20, 15, 5, 1
return
-Unknown_81D618B: @ 81D618B
+ConfusionEffect: @ 81D618B
loopsewithpan SE_W146, 63, 13, 6
- createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 0, 3, 90
- createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 51, 3, 90
- createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 102, 3, 90
- createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 153, 3, 90
- createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 204, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 0, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 51, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 102, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 153, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 204, 3, 90
return
Unknown_81D61E7: @ 81D61E7
@@ -10218,7 +10221,7 @@ StatusCondition_Poison: @ 81D6270
StatusCondition_Confusion: @ 81D629B
loadspritegfx 10073
- call Unknown_81D618B
+ call ConfusionEffect
end
StatusCondition_Burn: @ 81D62A4
@@ -10382,13 +10385,13 @@ _81D6522:
monbgprio_28 1
setalpha 12, 8
delay 0
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23)
playsewithpan SE_W250, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
call _81D03E4
call _81D03E4
delay 12
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(0, 13, 23)
waitforvisualfinish
stopsound
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -10411,13 +10414,13 @@ _81D6576:
end
_81D65D3:
loadspritegfx 10074
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
playsewithpan SE_W328, 63
call _81D361F
call _81D361F
delay 22
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(19, 17, 0)
waitforvisualfinish
stopsound
end
@@ -10439,7 +10442,7 @@ General_ItemEffect: @ 81D661C
call Unknown_81D5ECA
waitforvisualfinish
playsewithpan SE_REAPOKE, 192
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 3, 7, 0, 26609
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 3, 7, 0, rgb(17, 31, 25)
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
waitforvisualfinish
end
@@ -10484,11 +10487,11 @@ General_SmokeballEscape: @ 81D6690
end
General_HangedOn: @ 81D676E
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 7, 0, 9, 31
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 7, 0, 9, rgb(31, 0, 0)
playsewithpan SE_W082, 192
createvisualtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 4, 9, 0, 31
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 4, 9, 0, rgb(31, 0, 0)
waitforvisualfinish
delay 6
createsprite gSlideMonToOriginalPosSpriteTemplate, 0, 0, 0, 15
@@ -10587,7 +10590,7 @@ General_FutureSightHit: @ 81D68D5
General_DoomDesireHit: @ 81D6934
createvisualtask sub_80E42B0, 2
loadspritegfx 10198
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31)
waitforvisualfinish
delay 10
createvisualtask sub_812E14C, 5
@@ -10614,7 +10617,7 @@ General_DoomDesireHit: @ 81D6934
playsewithpan SE_W120, 63
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31)
waitforvisualfinish
end
@@ -10636,7 +10639,7 @@ General_IngrainHeal: @ 81D6A39
loadspritegfx 10031
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12)
waitforvisualfinish
delay 3
call _81CF496
@@ -10644,7 +10647,7 @@ General_IngrainHeal: @ 81D6A39
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, rgb(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -10653,14 +10656,14 @@ General_IngrainHeal: @ 81D6A39
General_WishHeal: @ 81D6A7C
loadspritegfx 10031
loadspritegfx 10049
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
playsewithpan SE_W025, 192
call Unknown_81D5ECA
waitforvisualfinish
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, rgb(0, 0, 0)
end
Unknown_81D6AB6: @ 81D6AB6
diff --git a/include/battle.h b/include/battle.h
index c9bbb56eb..06a390cdf 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -458,6 +458,9 @@ struct Struct2017840
u8 filler2[6];
u8 unk8;
u8 unk9_0:1;
+ u8 unk9_1:1;
+ u8 unkA;
+ u16 unkC;
};
struct Struct20238C8
@@ -840,6 +843,8 @@ void SetBankFuncToOpponentBufferRunCommand(void);
void BattleStopLowHpSound(void);
void sub_8031FC4(u8, u8, bool8);
void sub_8032984(u8, u16);
+void refresh_graphics_maybe(u8, u8, u8);
+void sub_80324E0(u8 a);
void SetBankFuncToLinkOpponentBufferRunCommand(void);
diff --git a/include/battle_anim.h b/include/battle_anim.h
index b5b85625e..e3a3bd7b1 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -34,6 +34,15 @@ struct UnknownStruct3
u8 filler1[0xB];
};
+struct EWRAM_19348_Struct
+{
+ /*0x00*/ u16 species2;
+ /*0x02*/ u16 species;
+ /*0x04*/ u8 filler4[0x8];
+ /*0x0C*/ u32 otId;
+ /*0x10*/ u32 personality;
+};
+
extern void (*gAnimScriptCallback)(void);
extern u8 gAnimScriptActive;
extern u8 gAnimFriendship;
@@ -129,5 +138,6 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
s16 sub_8077104(s16 newPan, int oldPan);
void DestroyAnimSoundTask(u8 taskId);
void sub_8076464(u8 a);
+s8 BattleAnimAdjustPanning2(s8);
#endif
diff --git a/include/battle_anim_813F0F4.h b/include/battle_anim_813F0F4.h
index 230a04dbb..9916f2fe6 100644
--- a/include/battle_anim_813F0F4.h
+++ b/include/battle_anim_813F0F4.h
@@ -1,6 +1,9 @@
#ifndef GUARD_BATTLE_ANIM_813F0F4_H
#define GUARD_BATTLE_ANIM_813F0F4_H
-void sub_8141828();
+void sub_8141828(u8, struct Pokemon *);
+u8 ball_number_to_ball_processing_index(u16);
+u8 sub_814086C(u8, u8, u8, u8, u8);
+u8 sub_8141314(u8, u8, u32, u8);
#endif // GUARD_BATTLE_ANIM_813F0F4_H
diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h
index 7cfdff2d4..5be158c54 100644
--- a/include/rom_8077ABC.h
+++ b/include/rom_8077ABC.h
@@ -41,9 +41,9 @@ bool8 IsDoubleBattle(void);
void sub_8078914();
u8 sub_80789BC();
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
-void InitAnimSpriteTranslationDeltas(struct Sprite *sprite);
-bool8 TranslateAnimSpriteByDeltas(struct Sprite *sprite);
-void TranslateAnimSpriteByDeltasUntil(struct Sprite *sprite);
+void InitAnimLinearTranslation(struct Sprite *sprite);
+bool8 TranslateAnimLinear(struct Sprite *sprite);
+void TranslateAnimLinearUntil(struct Sprite *sprite);
void sub_8078D44(struct Sprite *sprite);
void obj_id_set_rotscale(u8 sprite, s16, s16, u16);
bool8 sub_8078E38();
@@ -72,9 +72,9 @@ void sub_807A960(struct Sprite *sprite);
void sub_8078A34(struct Sprite *sprite);
void InitAnimSpritePos(struct Sprite *sprite, u8);
void sub_8078764(struct Sprite *sprite, u8);
-void StartTranslateAnimSpriteByDeltas(struct Sprite *sprite);
+void StartAnimLinearTranslation(struct Sprite *sprite);
void sub_8078D60(struct Sprite *sprite);
-void InitAnimSpriteTranslationOverDuration(struct Sprite *sprite);
+void InitAnimArcTranslation(struct Sprite *sprite);
void WaitAnimForDuration(struct Sprite *sprite);
void sub_8078CC0(struct Sprite *sprite);
void sub_8078600(struct Sprite *sprite);
@@ -104,7 +104,7 @@ void sub_80798F4(struct Task *task, u8 a2, const void *a3);
bool8 sub_807992C(struct Task *task);
u8 sub_8077FC0(u8 slot);
void move_anim_8074EE0(struct Sprite *sprite);
-bool8 TranslateAnimSpriteLinearAndSine(struct Sprite *sprite);
+bool8 TranslateAnimArc(struct Sprite *sprite);
bool8 sub_8078CE8(struct Sprite *sprite);
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
void sub_8078BD4(struct Sprite *sprite);
diff --git a/include/util.h b/include/util.h
index 02c503f75..1a3bd5f1a 100644
--- a/include/util.h
+++ b/include/util.h
@@ -3,6 +3,12 @@
#include "sprite.h"
+//Extracts the upper 16 bits of a 32-bit number
+#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
+
+//Extracts the lower 16 bits of a 32-bit number
+#define LOHALF(n) ((n) & 0xFFFF)
+
extern const u8 gMiscBlank_Gfx[];
extern const u32 gBitTable[];
diff --git a/ld_script.txt b/ld_script.txt
index 9ccf09013..cf238d12c 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -290,12 +290,10 @@ SECTIONS {
src/battle/anim/bug.o(.text);
src/battle/anim/rock.o(.text);
src/battle/anim/ghost.o(.text);
- asm/ghost.o(.text);
src/battle/anim/dragon.o(.text);
src/battle/anim/dark.o(.text);
src/battle/anim/ground.o(.text);
src/battle/anim/normal.o(.text);
- asm/normal.o(.text);
src/battle/anim/battle_intro.o(.text);
src/bike.o(.text);
src/easy_chat_1.o(.text);
@@ -366,7 +364,7 @@ SECTIONS {
src/player_pc.o(.text);
src/intro.o(.text);
src/field_region_map.o(.text);
- asm/battle_anim_813F0F4.o(.text);
+ src/battle/battle_anim_813F0F4.o(.text);
src/hall_of_fame.o(.text);
src/credits.o(.text);
src/lottery_corner.o(.text);
diff --git a/src/battle/anim/aurora.c b/src/battle/anim/aurora.c
index 5aff17f48..c17748440 100644
--- a/src/battle/anim/aurora.c
+++ b/src/battle/anim/aurora.c
@@ -68,7 +68,7 @@ void sub_80D33B4(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + r6;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
sprite->callback = sub_80D344C;
sprite->affineAnimPaused = TRUE;
sprite->callback(sprite);
@@ -81,7 +81,7 @@ static void sub_80D344C(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
sprite->affineAnimPaused = FALSE;
}
- if (TranslateAnimSpriteByDeltas(sprite) != 0)
+ if (TranslateAnimLinear(sprite) != 0)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/blow_kiss.c b/src/battle/anim/blow_kiss.c
index 0235794c2..80056614f 100644
--- a/src/battle/anim/blow_kiss.c
+++ b/src/battle/anim/blow_kiss.c
@@ -33,13 +33,13 @@ void sub_80D1F58(struct Sprite* sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
sprite->callback = sub_80D1FA4;
}
static void sub_80D1FA4(struct Sprite* sprite)
{
- if (TranslateAnimSpriteByDeltas(sprite) == 0)
+ if (TranslateAnimLinear(sprite) == 0)
{
sprite->pos2.y += Sin(sprite->data[5], 14);
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c
index e024091d7..ceefd82cf 100644
--- a/src/battle/anim/bubble.c
+++ b/src/battle/anim/bubble.c
@@ -80,7 +80,7 @@ void sub_80D31C8(struct Sprite* sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
sprite->data[5] = newSpriteId;
@@ -106,7 +106,7 @@ static void sub_80D32E8(struct Sprite *sprite)
u16 index = gSprites[spriteId].data[3];
sprite->data[0] = 1;
- TranslateAnimSpriteByDeltas(sprite);
+ TranslateAnimLinear(sprite);
sprite->pos2.x += Sin(index / 256, gSprites[spriteId].data[0]);
sprite->pos2.y += Cos(index / 256, gSprites[spriteId].data[1]);
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index c4c7fe937..e4ea01f5c 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -224,7 +224,7 @@ void sub_80DC824(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -249,7 +249,7 @@ void sub_80DC8F4(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -282,7 +282,7 @@ void sub_80DC9A0(struct Sprite *sprite)
static void sub_80DCA38(struct Sprite *sprite)
{
- if (TranslateAnimSpriteByDeltas(sprite))
+ if (TranslateAnimLinear(sprite))
{
DestroyAnimSprite(sprite);
return;
@@ -414,7 +414,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
sprite->data[2] = lVarX;
sprite->data[4] = lVarY;
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -438,7 +438,7 @@ void AnimMissileArc(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
sprite->callback = AnimMissileArcStep;
sprite->invisible = TRUE;
@@ -448,7 +448,7 @@ static void AnimMissileArcStep(struct Sprite *sprite)
{
sprite->invisible = FALSE;
- if (TranslateAnimSpriteLinearAndSine(sprite))
+ if (TranslateAnimArc(sprite))
{
DestroyAnimSprite(sprite);
}
@@ -468,7 +468,7 @@ static void AnimMissileArcStep(struct Sprite *sprite)
x2 += x1;
y2 += y1;
- if (!TranslateAnimSpriteLinearAndSine(sprite))
+ if (!TranslateAnimArc(sprite))
{
u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
sprite->pos1.y + sprite->pos2.y - y2);
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
index 764903247..60c001853 100644
--- a/src/battle/anim/bullet.c
+++ b/src/battle/anim/bullet.c
@@ -44,7 +44,7 @@ void sub_80CFFD8(struct Sprite* sprite)
sprite->data[0] = 20;
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
sprite->affineAnimPaused = 1;
StoreSpriteCallbackInData(sprite, sub_80D0030);
}
diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c
index af72edef0..fb7bc4e1c 100644
--- a/src/battle/anim/current.c
+++ b/src/battle/anim/current.c
@@ -366,7 +366,7 @@ void sub_80D648C(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[2];
sprite->data[6] = gBattleAnimArgs[5];
sprite->data[7] = gBattleAnimArgs[4];
@@ -378,7 +378,7 @@ void sub_80D648C(struct Sprite *sprite)
static void sub_80D6514(struct Sprite *sprite)
{
- if (!TranslateAnimSpriteByDeltas(sprite))
+ if (!TranslateAnimLinear(sprite))
{
sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]);
sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]);
@@ -857,7 +857,7 @@ static void sub_80D6BB8(u8 taskId)
sprite->data[4] = task->data[15];
sprite->data[5] = taskId;
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
StoreSpriteCallbackInData(sprite, sub_80D6D00);
sprite->callback = sub_8078600;
@@ -887,7 +887,7 @@ static void sub_80D6BB8(u8 taskId)
static void sub_80D6CCC(struct Sprite *sprite)
{
- if (TranslateAnimSpriteByDeltas(sprite))
+ if (TranslateAnimLinear(sprite))
{
gTasks[sprite->data[5]].data[7]--;
DestroySprite(sprite);
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index 59db85342..09e16b8fe 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -402,13 +402,13 @@ void sub_80DFFD0(struct Sprite *sprite)
sprite->data[4] = sprite->pos1.y + 12;
sprite->data[5] = -12;
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
sprite->callback = sub_80E00D0;
}
static void sub_80E00D0(struct Sprite *sprite)
{
- if (TranslateAnimSpriteLinearAndSine(sprite))
+ if (TranslateAnimArc(sprite))
move_anim_8074EE0(sprite);
}
diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c
index 163529ecb..0b5b1b88b 100644
--- a/src/battle/anim/dragon.c
+++ b/src/battle/anim/dragon.c
@@ -242,7 +242,7 @@ void sub_80DF63C(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
diff --git a/src/battle/anim/energy_wave.c b/src/battle/anim/energy_wave.c
index 9ac362b57..cbca5338c 100644
--- a/src/battle/anim/energy_wave.c
+++ b/src/battle/anim/energy_wave.c
@@ -170,7 +170,7 @@ void sub_80D3554(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
sprite->data[5] = 0xD200 / sprite->data[0];
sprite->data[7] = gBattleAnimArgs[3];
@@ -191,7 +191,7 @@ void sub_80D3554(struct Sprite *sprite)
static void sub_80D35DC(struct Sprite *sprite)
{
- if (TranslateAnimSpriteByDeltas(sprite))
+ if (TranslateAnimLinear(sprite))
{
DestroyAnimSprite(sprite);
}
@@ -299,6 +299,6 @@ void sub_80D3728(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, var2) + gBattleAnimArgs[3];
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
index af2af1981..1a534aec7 100644
--- a/src/battle/anim/fight.c
+++ b/src/battle/anim/fight.c
@@ -567,7 +567,7 @@ void sub_80D92D0(struct Sprite *sprite)
}
sprite->data[4] = sprite->pos1.y - 20;
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, sub_80D9328);
}
@@ -583,7 +583,7 @@ static void sub_80D9328(struct Sprite *sprite)
sprite->pos2.y = 0;
sprite->pos2.x = 0;
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
}
@@ -604,7 +604,7 @@ void sub_80D9378(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y;
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[5];
sprite->data[6] = gBattleAnimArgs[4];
@@ -615,7 +615,7 @@ void sub_80D9378(struct Sprite *sprite)
static void sub_80D9404(struct Sprite *sprite)
{
- if (!TranslateAnimSpriteByDeltas(sprite))
+ if (!TranslateAnimLinear(sprite))
{
sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
sprite->data[7] += sprite->data[6];
@@ -672,7 +672,7 @@ static void AnimStompFootStep(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, AnimStompFootEnd);
}
}
@@ -846,9 +846,9 @@ static void sub_80D986C(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
- sprite->callback = TranslateAnimSpriteByDeltasUntil;
+ sprite->callback = TranslateAnimLinearUntil;
}
}
@@ -941,9 +941,9 @@ void sub_80D9A38(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(bank, 3);
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
- sprite->callback = TranslateAnimSpriteByDeltasUntil;
+ sprite->callback = TranslateAnimLinearUntil;
}
static void sub_80D9B24(struct Sprite *sprite)
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c
index b055d7c80..68e13e1c1 100644
--- a/src/battle/anim/fire_2.c
+++ b/src/battle/anim/fire_2.c
@@ -241,7 +241,7 @@ static void AnimFireRingStep1(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
sprite->callback = AnimFireRingStep2;
}
@@ -249,7 +249,7 @@ static void AnimFireRingStep1(struct Sprite *sprite)
static void AnimFireRingStep2(struct Sprite *sprite)
{
- if (TranslateAnimSpriteByDeltas(sprite))
+ if (TranslateAnimLinear(sprite))
{
sprite->data[0] = 0;
diff --git a/src/battle/anim/flying.c b/src/battle/anim/flying.c
index e8c50816c..35022db1f 100644
--- a/src/battle/anim/flying.c
+++ b/src/battle/anim/flying.c
@@ -496,14 +496,14 @@ void sub_80DA16C(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
sprite->callback = sub_80785E4;
StoreSpriteCallbackInData(sprite, sub_80DA1EC);
}
void sub_80DA1EC(struct Sprite *sprite)
{
- if (TranslateAnimSpriteByDeltas(sprite) != 0)
+ if (TranslateAnimLinear(sprite) != 0)
{
DestroyAnimSprite(sprite);
}
@@ -543,7 +543,7 @@ void sub_80DA208(struct Sprite *sprite)
sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
@@ -596,14 +596,14 @@ void sub_80DA38C(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
sprite->callback = sub_80DA410;
}
void sub_80DA410(struct Sprite *sprite)
{
sprite->data[0] = 1;
- TranslateAnimSpriteByDeltas(sprite);
+ TranslateAnimLinear(sprite);
if (((u16)sprite->data[3] >> 8) > 200)
{
diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c
index b190e9e8c..d2f85ad35 100644
--- a/src/battle/anim/flying_path.c
+++ b/src/battle/anim/flying_path.c
@@ -102,7 +102,7 @@ void sub_80CBDF4(u8 taskId)
gSprites[task->data[2]].data[3] = task->data[9];
gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5];
gSprites[task->data[2]].data[5] = sub_80CC338(&gSprites[task->data[2]]);
- InitAnimSpriteTranslationOverDuration(&gSprites[task->data[2]]);
+ InitAnimArcTranslation(&gSprites[task->data[2]]);
task->func = sub_80CBF5C;
}
@@ -115,7 +115,7 @@ static void sub_80CBF5C(u8 taskId)
{
case 4:
sub_80CC358(task, taskId);
- if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
+ if (TranslateAnimArc(sprite) == 0)
{
break;
}
@@ -127,7 +127,7 @@ static void sub_80CBF5C(u8 taskId)
break;
case 8:
sub_80CC358(task, taskId);
- if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
+ if (TranslateAnimArc(sprite) == 0)
{
break;
}
@@ -139,7 +139,7 @@ static void sub_80CBF5C(u8 taskId)
break;
case 0:
sub_80CC358(task, taskId);
- if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
+ if (TranslateAnimArc(sprite) == 0)
break;
task->data[15] = 1;
@@ -160,12 +160,12 @@ static void sub_80CBF5C(u8 taskId)
task->data[3] = a;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
task->data[0]++;
break;
case 2:
sub_80CC358(task, taskId);
- if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
+ if (TranslateAnimArc(sprite) == 0)
break;
task->data[15] = 3;
@@ -185,7 +185,7 @@ static void sub_80CBF5C(u8 taskId)
task->data[3] = 2;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
task->data[0]++;
break;
case 5:
@@ -203,12 +203,12 @@ static void sub_80CBF5C(u8 taskId)
task->data[3] = 3;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
task->data[0]++;
break;
case 6:
sub_80CC358(task, taskId);
- if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
+ if (TranslateAnimArc(sprite) == 0)
break;
task->data[15] = 7;
@@ -229,7 +229,7 @@ static void sub_80CBF5C(u8 taskId)
task->data[3] = 4;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
task->data[0]++;
break;
case 9:
@@ -246,12 +246,12 @@ static void sub_80CBF5C(u8 taskId)
task->data[3] = 5;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
task->data[0]++;
break;
case 10:
sub_80CC358(task, taskId);
- if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
+ if (TranslateAnimArc(sprite) == 0)
{
break;
}
@@ -277,13 +277,13 @@ static void sub_80CBF5C(u8 taskId)
task->data[3] = 6;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
task->data[0]++;
break;
}
case 12:
sub_80CC358(task, taskId);
- if (TranslateAnimSpriteLinearAndSine(sprite) != 0)
+ if (TranslateAnimArc(sprite) != 0)
{
DestroySprite(sprite);
task->data[0]++;
diff --git a/src/battle/anim/ghost.c b/src/battle/anim/ghost.c
index 85879c86c..c11cea5a0 100644
--- a/src/battle/anim/ghost.c
+++ b/src/battle/anim/ghost.c
@@ -1,35 +1,53 @@
#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "blend_palette.h"
+#include "palette.h"
+#include "rom_8077ABC.h"
+#include "scanline_effect.h"
#include "sound.h"
-#include "constants/songs.h"
#include "trig.h"
-#include "rom_8077ABC.h"
-#include "battle_anim.h"
+#include "constants/battle_constants.h"
+#include "constants/songs.h"
extern s16 gBattleAnimArgs[];
+extern u8 gBankSpriteIds[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u8 gUnknown_0202F7D2;
-void sub_80DDB6C(struct Sprite *sprite);
-void sub_80DDBD8(struct Sprite *);
-void sub_80DDC4C(struct Sprite *);
-void sub_80DDCC8(struct Sprite *);
-void sub_80DDD58(struct Sprite *sprite);
-void sub_80DDD78(struct Sprite *);
-void sub_80DDE7C(u8 taskId);
-void sub_80DDED0(u8 taskId);
-void sub_80DDF40(struct Sprite *sprite);
-void sub_80DDFE8(struct Sprite *);
-void sub_80DE0FC(struct Sprite *sprite);
-void sub_80DE114(struct Sprite *);
-void sub_80DE2DC(u8 taskId);
-void sub_80DE3D4(u8 taskId);
-void sub_80DE7B8(struct Sprite *sprite);
-void sub_80DEF3C(struct Sprite *sprite);
-void sub_80DF0B8(struct Sprite *sprite);
-void sub_80DF0B8(struct Sprite *sprite);
-void sub_80DF3D8(struct Sprite *sprite);
-void sub_80DF49C(struct Sprite *sprite);
+static void sub_80DDB6C(struct Sprite *sprite);
+static void sub_80DDBD8(struct Sprite *);
+static void sub_80DDC4C(struct Sprite *);
+static void sub_80DDCC8(struct Sprite *);
+static void sub_80DDD58(struct Sprite *sprite);
+static void sub_80DDD78(struct Sprite *);
+static void sub_80DDE7C(u8 taskId);
+static void sub_80DDED0(u8 taskId);
+static void sub_80DDF40(struct Sprite *sprite);
+static void sub_80DDFE8(struct Sprite *);
+static void sub_80DE0FC(struct Sprite *sprite);
+static void sub_80DE114(struct Sprite *);
+static void sub_80DE2DC(u8 taskId);
+static void sub_80DE3D4(u8 taskId);
+static void sub_80DE7B8(struct Sprite *sprite);
+static void sub_80DEF3C(struct Sprite *sprite);
+static void sub_80DF0B8(struct Sprite *sprite);
+static void sub_80DF3D8(struct Sprite *sprite);
+static void sub_80DF49C(struct Sprite *sprite);
+static void sub_80DE61C(u8 taskId);
+static void sub_80DE6B0(u8 taskId);
+static void sub_80DE8D8(struct Sprite *sprite);
+static void sub_80DEB38(u8 taskId);
+static void sub_80DED60(u8 taskId);
+static void sub_80DEEE8(u8 taskId);
+static void sub_80DEF98(struct Sprite *sprite);
+static void sub_80DF018(struct Sprite *sprite);
+static void sub_80DF090(struct Sprite *sprite);
+static void sub_80DF18C(struct Sprite *sprite);
+static void sub_80DF24C(u8 taskId);
+static void sub_80DF4F4(struct Sprite *sprite);
+
const union AffineAnimCmd gSpriteAffineAnim_83DAE48[] =
{
@@ -204,7 +222,7 @@ const struct SpriteTemplate gSpriteTemplate_83DAF98 =
.callback = sub_80DF49C,
};
-void sub_80DDB6C(struct Sprite *sprite)
+static void sub_80DDB6C(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
@@ -219,16 +237,17 @@ void sub_80DDB6C(struct Sprite *sprite)
REG_BLDALPHA = sprite->data[6];
}
-void sub_80DDBD8(struct Sprite *sprite)
+static void sub_80DDBD8(struct Sprite *sprite)
{
s16 r0;
s16 r2;
sub_80DDCC8(sprite);
- if (TranslateAnimSpriteByDeltas(sprite))
+ if (TranslateAnimLinear(sprite))
{
sprite->callback = sub_80DDC4C;
return;
}
+
sprite->pos2.x += Sin(sprite->data[5], 10);
sprite->pos2.y += Cos(sprite->data[5], 15);
r2 = sprite->data[5];
@@ -241,24 +260,26 @@ void sub_80DDBD8(struct Sprite *sprite)
PlaySE12WithPanning(SE_W109, gUnknown_0202F7D2);
}
-void sub_80DDC4C(struct Sprite *sprite)
+static void sub_80DDC4C(struct Sprite *sprite)
{
s16 r2;
s16 r0;
sprite->data[0] = 1;
- TranslateAnimSpriteByDeltas(sprite);
- sprite->pos2.x += Sin(sprite->data[5],10);
- sprite->pos2.y += Cos(sprite->data[5],15);
+ TranslateAnimLinear(sprite);
+ sprite->pos2.x += Sin(sprite->data[5], 10);
+ sprite->pos2.y += Cos(sprite->data[5], 15);
r2 = sprite->data[5];
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
r0 = sprite->data[5];
- if(r2 == 0 || r2 > 196)
- if(r0 > 0)
+ if (r2 == 0 || r2 > 196)
+ {
+ if (r0 > 0)
PlaySE(SE_W109);
+ }
- if(sprite->data[6] == 0)
+ if (sprite->data[6] == 0)
{
sprite->invisible = TRUE;
sprite->callback = sub_807861C;
@@ -267,13 +288,13 @@ void sub_80DDC4C(struct Sprite *sprite)
sub_80DDCC8(sprite);
}
-void sub_80DDCC8(struct Sprite *sprite)
+static void sub_80DDCC8(struct Sprite *sprite)
{
s16 r0;
- if(sprite->data[6] > 0xFF)
+ if (sprite->data[6] > 0xFF)
{
- if(++sprite->data[6] == 0x10d)
+ if (++sprite->data[6] == 0x10d)
sprite->data[6] = 0;
return;
}
@@ -281,32 +302,30 @@ void sub_80DDCC8(struct Sprite *sprite)
r0 = sprite->data[7];
sprite->data[7]++;
- if((r0 & 0xFF) == 0)
+ if ((r0 & 0xFF) == 0)
{
sprite->data[7] &= 0xff00;
- if((sprite->data[7] & 0x100) != 0)
+ if ((sprite->data[7] & 0x100) != 0)
sprite->data[6]++;
else
sprite->data[6]--;
+
+ REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6]);
+ if (sprite->data[6] == 0 || sprite->data[6] == 16)
+ sprite->data[7] ^= 0x100;
+ if (sprite->data[6] == 0)
+ sprite->data[6] = 0x100;
}
- else
- return;
-
- REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6]);
- if(sprite->data[6] == 0 || sprite->data[6] == 16)
- sprite->data[7] ^= 0x100;
- if(sprite->data[6] == 0)
- sprite->data[6] = 0x100;
}
-void sub_80DDD58(struct Sprite *sprite)
+static void sub_80DDD58(struct Sprite *sprite)
{
sub_8078764(sprite, 1);
sprite->callback = sub_80DDD78;
sub_80DDD78(sprite);
}
-void sub_80DDD78(struct Sprite *sprite)
+static void sub_80DDD78(struct Sprite *sprite)
{
u16 temp1;
sprite->pos2.x = Sin(sprite->data[0], 32);
@@ -340,7 +359,7 @@ void sub_80DDDF0(u8 taskId)
gTasks[taskId].func = sub_80DDE7C;
}
-void sub_80DDE7C(u8 taskId)
+static void sub_80DDE7C(u8 taskId)
{
gTasks[taskId].data[10] += 1;
if (gTasks[taskId].data[10] == 3)
@@ -351,11 +370,12 @@ void sub_80DDE7C(u8 taskId)
REG_BLDALPHA = gTasks[taskId].data[3] << 8 | gTasks[taskId].data[2];
if (gTasks[taskId].data[2] != 9)
return;
+
gTasks[taskId].func = sub_80DDED0;
}
}
-void sub_80DDED0(u8 taskId)
+static void sub_80DDED0(u8 taskId)
{
u8 spriteId;
if (gTasks[taskId].data[1] > 0)
@@ -363,20 +383,23 @@ void sub_80DDED0(u8 taskId)
gTasks[taskId].data[1] -= 1;
return;
}
+
spriteId = GetAnimBattlerSpriteId(0);
gTasks[taskId].data[0] += 8;
if (gTasks[taskId].data[0] <= 0xFF)
{
obj_id_set_rotscale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0);
- return;
}
- sub_8078F40(spriteId);
- DestroyAnimVisualTask(taskId);
- REG_BLDCNT = 0;
- REG_BLDALPHA = 0;
+ else
+ {
+ sub_8078F40(spriteId);
+ DestroyAnimVisualTask(taskId);
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ }
}
-void sub_80DDF40(struct Sprite *sprite)
+static void sub_80DDF40(struct Sprite *sprite)
{
u16 r5, r6;
r5 = sprite->pos1.x;
@@ -394,7 +417,7 @@ void sub_80DDF40(struct Sprite *sprite)
sprite->callback = sub_80DDFE8;
}
-void sub_80DDFE8(struct Sprite *sprite)
+static void sub_80DDFE8(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -438,7 +461,7 @@ void sub_80DDFE8(struct Sprite *sprite)
}
}
-void sub_80DE0FC(struct Sprite *sprite)
+static void sub_80DE0FC(struct Sprite *sprite)
{
sub_8078764(sprite, 1);
sprite->callback = sub_80DE114;
@@ -446,7 +469,7 @@ void sub_80DE0FC(struct Sprite *sprite)
/* NONMATCHING */
NAKED
-void sub_80DE114(struct Sprite *sprite)
+static void sub_80DE114(struct Sprite *sprite)
{
asm_unified("\tpush {r4-r6,lr}\n"
"\tadds r3, r0, 0\n"
@@ -570,7 +593,7 @@ void sub_80DE1B0(u8 taskId)
task->func = sub_80DE2DC;
}
-void sub_80DE2DC(u8 taskId)
+static void sub_80DE2DC(u8 taskId)
{
struct Task *task;
@@ -613,5 +636,735 @@ void sub_80DE3AC(u8 taskId)
task = &gTasks[taskId];
task->data[15] = 0;
task->func = sub_80DE3D4;
- sub_80DE3D4(taskId);
+ task->func(taskId);
+}
+
+static void sub_80DE3D4(u8 taskId)
+{
+ s16 startLine;
+ struct Task *task = &gTasks[taskId];
+ u8 position = GetBattlerPosition_permutated(gAnimBankTarget);
+
+ switch (task->data[15])
+ {
+ case 0:
+ task->data[14] = AllocSpritePalette(0x2771);
+ if (task->data[14] == 0xFF)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
+ if (task->data[0] < 0)
+ {
+ FreeSpritePaletteByTag(0x2771);
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gSprites[task->data[0]].oam.paletteNum = task->data[14];
+ gSprites[task->data[0]].oam.objMode = ST_OAM_OBJ_NORMAL;
+ gSprites[task->data[0]].oam.priority = 3;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 16;
+ task->data[13] = GetAnimBattlerSpriteId(1);
+ task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16;
+ if (position == 1)
+ REG_DISPCNT &= 0xFDFF;
+ else
+ REG_DISPCNT &= 0xFBFF;
+
+ task->data[15]++;
+ }
+ }
+ break;
+ case 1:
+ task->data[14] = (task->data[14] + 16) * 16;
+ CpuSet(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x4000008);
+ BlendPalette(task->data[4], 16, 10, RGB(13, 0, 15));
+ task->data[15]++;
+ break;
+ case 2:
+ startLine = gSprites[task->data[13]].pos1.y + gSprites[task->data[13]].pos2.y - 32;
+ if (startLine < 0)
+ startLine = 0;
+
+ if (position == 1)
+ task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 4, 1);
+ else
+ task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 8, 1);
+
+ task->data[15]++;
+ break;
+ case 3:
+ if (position == 1)
+ REG_BLDCNT = 0x3F42;
+ else
+ REG_BLDCNT = 0x3F44;
+
+ REG_BLDALPHA = 0x1000;
+ task->data[15]++;
+ break;
+ case 4:
+ if (position == 1)
+ REG_DISPCNT |= DISPCNT_BG1_ON;
+ else
+ REG_DISPCNT |= DISPCNT_BG2_ON;
+
+ task->func = sub_80DE61C;
+ task->data[15]++;
+ break;
+ default:
+ task->data[15]++;
+ break;
+ }
+}
+
+static void sub_80DE61C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ task->data[1]++;
+ task->data[5] = task->data[1] & 1;
+ if (task->data[5] == 0)
+ task->data[2] = gSineTable[task->data[1]] / 18;
+
+ if (task->data[5] == 1)
+ task->data[3] = 16 - (gSineTable[task->data[1]] / 18);
+
+ REG_BLDALPHA = (task->data[3] << 8) | task->data[2];
+ if (task->data[1] == 128)
+ {
+ task->data[15] = 0;
+ task->func = sub_80DE6B0;
+ task->func(taskId);
+ }
+}
+
+static void sub_80DE6B0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 position = GetBattlerPosition_permutated(gAnimBankTarget);
+
+ switch (task->data[15])
+ {
+ case 0:
+ gScanlineEffect.state = 3;
+ task->data[14] = GetAnimBattlerSpriteId(1);
+ if (position == 1)
+ REG_DISPCNT &= 0xFDFF;
+ else
+ REG_DISPCNT &= 0xFBFF;
+ break;
+ case 1:
+ BlendPalette(task->data[4], 16, 0, RGB(13, 0, 15));
+ break;
+ case 2:
+ gSprites[task->data[14]].invisible = 1;
+ obj_delete_but_dont_free_vram(&gSprites[task->data[0]]);
+ FreeSpritePaletteByTag(0x2771);
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ if (position == 1)
+ REG_DISPCNT |= DISPCNT_BG1_ON;
+ else
+ REG_DISPCNT |= DISPCNT_BG2_ON;
+
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+
+ task->data[15]++;
+}
+
+static void sub_80DE7B8(struct Sprite *sprite)
+{
+ s16 battler1X, battler1Y;
+ s16 battler2X, battler2Y;
+ s16 yDiff;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ battler1X = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ battler1Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28;
+ battler2X = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ battler2Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28;
+ }
+ else
+ {
+ battler1X = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ battler1Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28;
+ battler2X = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ battler2Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28;
+ }
+
+ yDiff = battler2Y - battler1Y;
+ sprite->data[0] = battler1X * 16;
+ sprite->data[1] = battler1Y * 16;
+ sprite->data[2] = ((battler2X - battler1X) * 16) / gBattleAnimArgs[1];
+ sprite->data[3] = (yDiff * 16) / gBattleAnimArgs[1];
+ sprite->data[4] = gBattleAnimArgs[1];
+ sprite->data[5] = battler2X;
+ sprite->data[6] = battler2Y;
+ sprite->data[7] = sprite->data[4] / 2;
+ sprite->oam.priority = 2;
+ sprite->pos1.x = battler1X;
+ sprite->pos1.y = battler1Y;
+ sprite->callback = sub_80DE8D8;
+ sprite->invisible = 1;
+}
+
+static void sub_80DE8D8(struct Sprite *sprite)
+{
+ if (sprite->data[4])
+ {
+ sprite->data[0] += sprite->data[2];
+ sprite->data[1] += sprite->data[3];
+ sprite->pos1.x = sprite->data[0] >> 4;
+ sprite->pos1.y = sprite->data[1] >> 4;
+ if (--sprite->data[4] == 0)
+ sprite->data[0] = 0;
+ }
+}
+
+void sub_80DE918(u8 taskId)
+{
+ struct Task *task;
+ s16 battler;
+ u8 spriteId;
+ s16 baseX, baseY;
+ s16 x, y;
+
+ task = &gTasks[taskId];
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = 0x1000;
+ task->data[5] = 0;
+ task->data[6] = 0;
+ task->data[7] = 0;
+ task->data[8] = 0;
+ task->data[9] = 16;
+ task->data[10] = gBattleAnimArgs[0];
+
+ baseX = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ baseY = sub_807A100(gAnimBankAttacker, 3);
+ if (!IsContest())
+ {
+ for (battler = 0; battler < 4; battler++)
+ {
+ if (battler != gAnimBankAttacker
+ && battler != (gAnimBankAttacker ^ 2)
+ && IsAnimBankSpriteVisible(battler))
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55);
+ if (spriteId != MAX_SPRITES)
+ {
+ x = GetBattlerSpriteCoord(battler, 2);
+ y = sub_807A100(battler, 3);
+ gSprites[spriteId].data[0] = baseX << 4;
+ gSprites[spriteId].data[1] = baseY << 4;
+ gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1];
+ gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1];
+ gSprites[spriteId].data[4] = gBattleAnimArgs[1];
+ gSprites[spriteId].data[5] = x;
+ gSprites[spriteId].data[6] = y;
+ gSprites[spriteId].callback = sub_80DE8D8;
+
+ task->data[task->data[12] + 13] = spriteId;
+ task->data[12]++;
+ }
+ }
+ }
+ }
+ else
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55);
+ if (spriteId != MAX_SPRITES)
+ {
+ x = 48;
+ y = 40;
+ gSprites[spriteId].data[0] = baseX << 4;
+ gSprites[spriteId].data[1] = baseY << 4;
+ gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1];
+ gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1];
+ gSprites[spriteId].data[4] = gBattleAnimArgs[1];
+ gSprites[spriteId].data[5] = x;
+ gSprites[spriteId].data[6] = y;
+ gSprites[spriteId].callback = sub_80DE8D8;
+
+ task->data[13] = spriteId;
+ task->data[12] = 1;
+ }
+ }
+
+ task->func = sub_80DEB38;
+}
+
+static void sub_80DEB38(u8 taskId)
+{
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (task->data[6] == 0)
+ {
+ if (++task->data[5] > 1)
+ {
+ task->data[5] = 0;
+ task->data[7]++;
+ if (task->data[7] & 1)
+ {
+ if (task->data[8] < 16)
+ task->data[8]++;
+ }
+ else
+ {
+ if (task->data[9])
+ task->data[9]--;
+ }
+
+ REG_BLDALPHA = (task->data[9] << 8) | task->data[8];
+ if (task->data[7] >= 24)
+ {
+ task->data[7] = 0;
+ task->data[6] = 1;
+ }
+ }
+ }
+
+ if (task->data[10])
+ task->data[10]--;
+ else if (task->data[6])
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[5] > 1)
+ {
+ task->data[5] = 0;
+ task->data[7]++;
+ if (task->data[7] & 1)
+ {
+ if (task->data[8])
+ task->data[8]--;
+ }
+ else
+ {
+ if (task->data[9] < 16)
+ task->data[9]++;
+ }
+
+ REG_BLDALPHA = (task->data[9] << 8) | task->data[8];
+ if (task->data[8] == 0 && task->data[9] == 16)
+ {
+ for (i = 0; i < task->data[12]; i++)
+ DestroySprite(&gSprites[task->data[i + 13]]);
+
+ task->data[0]++;
+ }
+ }
+ break;
+ case 2:
+ if (++task->data[5] > 0)
+ task->data[0]++;
+ break;
+ case 3:
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80DECB0(u8 taskId)
+{
+ s16 startX, startY;
+ s16 leftDistance, topDistance, bottomDistance, rightDistance;
+
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F1F;
+ REG_BLDCNT = 0xC8;
+ REG_BLDY = 0x10;
+
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER || IsContest())
+ startX = 40;
+ else
+ startX = 200;
+
+ gBattle_WIN0H = (startX << 8) | startX;
+ startY = 40;
+ gBattle_WIN0V = (startY << 8) | startY;
+
+ leftDistance = startX;
+ rightDistance = 240 - startX;
+ topDistance = startY;
+ bottomDistance = 72;
+ gTasks[taskId].data[1] = leftDistance;
+ gTasks[taskId].data[2] = rightDistance;
+ gTasks[taskId].data[3] = topDistance;
+ gTasks[taskId].data[4] = bottomDistance;
+ gTasks[taskId].data[5] = startX;
+ gTasks[taskId].data[6] = startY;
+ gTasks[taskId].func = sub_80DED60;
+}
+
+static void sub_80DED60(u8 taskId)
+{
+ s16 step;
+ s16 leftDistance, rightDistance, topDistance, bottomDistance;
+ s16 startX, startY;
+ u16 left, right, top, bottom;
+ u16 selectedPalettes;
+
+ step = gTasks[taskId].data[0];
+ gTasks[taskId].data[0]++;
+ leftDistance = gTasks[taskId].data[1];
+ rightDistance = gTasks[taskId].data[2];
+ topDistance = gTasks[taskId].data[3];
+ bottomDistance = gTasks[taskId].data[4];
+ startX = gTasks[taskId].data[5];
+ startY = gTasks[taskId].data[6];
+
+ if (step < 16)
+ {
+ left = startX - (leftDistance * 0.0625) * step;
+ right = startX + (rightDistance * 0.0625) * step;
+ top = startY - (topDistance * 0.0625) * step;
+ bottom = startY + (bottomDistance * 0.0625) * step;
+ }
+ else
+ {
+ left = 0;
+ right = 240;
+ top = 0;
+ bottom = 112;
+ selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0);
+ BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0));
+ gTasks[taskId].func = sub_80DEEE8;
+ }
+
+ gBattle_WIN0H = (left << 8) | right;
+ gBattle_WIN0V = (top << 8) | bottom;
+}
+
+static void sub_80DEEE8(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+ REG_BLDCNT = 0;
+ REG_BLDY = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_80DEF3C(struct Sprite *sprite)
+{
+ s16 xDelta;
+ s16 xDelta2;
+
+ InitAnimSpritePos(sprite, 1);
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ {
+ xDelta = 24;
+ xDelta2 = -2;
+ sprite->oam.matrixNum = 8;
+ }
+ else
+ {
+ xDelta = -24;
+ xDelta2 = 2;
+ }
+
+ sprite->pos1.x += xDelta;
+ sprite->data[1] = xDelta2;
+ sprite->data[0] = 60;
+ sprite->callback = sub_80DEF98;
+}
+
+static void sub_80DEF98(struct Sprite *sprite)
+{
+ u16 var0;
+
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ }
+ else
+ {
+ sprite->pos2.x += sprite->data[1];
+ var0 = sprite->pos2.x + 7;
+ if (var0 > 14)
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos2.x = 0;
+ sprite->oam.tileNum += 8;
+ if (++sprite->data[2] == 3)
+ {
+ sprite->data[0] = 30;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData(sprite, sub_80DF018);
+ }
+ else
+ {
+ sprite->data[0] = 40;
+ }
+ }
+ }
+}
+
+static void sub_80DF018(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = 0x0010;
+ sprite->data[0]++;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ }
+ else if (sprite->data[1] < 2)
+ {
+ sprite->data[1]++;
+ }
+ else
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ REG_BLDALPHA = (16 - sprite->data[2]) | (sprite->data[2] << 8);
+ if (sprite->data[2] == 16)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_80DF090;
+ }
+ }
+}
+
+static void sub_80DF090(struct Sprite *sprite)
+{
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80DF0B8(struct Sprite *sprite)
+{
+ u16 coeffB;
+ u16 coeffA;
+
+ sprite->pos2.x = Sin(sprite->data[0], 12);
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ sprite->pos2.x = -sprite->pos2.x;
+
+ sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
+ sprite->data[1] += 0x100;
+ sprite->pos2.y = -(sprite->data[1] >> 8);
+
+ sprite->data[7]++;
+ if (sprite->data[7] == 1)
+ {
+ sprite->data[6] = 0x050B;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = sprite->data[6];
+ }
+ else if (sprite->data[7] > 30)
+ {
+ sprite->data[2]++;
+ coeffB = sprite->data[6] >> 8;
+ coeffA = sprite->data[6] & 0xFF;
+
+ if (++coeffB > 16)
+ coeffB = 16;
+ if (--(s16)coeffA < 0)
+ coeffA = 0;
+
+ REG_BLDALPHA = (coeffB << 8) | coeffA;
+ sprite->data[6] = (coeffB << 8) | coeffA;
+ if (coeffB == 16 && coeffA == 0)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_80DF18C;
+ }
+ }
+}
+
+static void sub_80DF18C(struct Sprite *sprite)
+{
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80DF1A4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = 0;
+ task->data[1] = 16;
+ task->data[9] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ task->data[10] = sub_8077FC0(gAnimBankAttacker);
+ task->data[11] = (sub_807A100(gAnimBankAttacker, 1) / 2) + 8;
+ task->data[7] = 0;
+ task->data[5] = sub_8079ED4(gAnimBankAttacker);
+ task->data[6] = sub_8079E90(gAnimBankAttacker) - 2;
+ task->data[3] = 0;
+ task->data[4] = 16;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = 0x1000;
+ task->data[8] = 0;
+ task->func = sub_80DF24C;
+}
+
+static void sub_80DF24C(u8 taskId)
+{
+ u16 i;
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ for (i = 0; i < 6; i++)
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_83DAF80, task->data[9], task->data[10], task->data[6]);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER;
+
+ gSprites[spriteId].data[2] = (i * 42) & 0xFF;
+ gSprites[spriteId].data[3] = task->data[11];
+ gSprites[spriteId].data[5] = i * 6;
+ task->data[7]++;
+ }
+ }
+
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] & 1)
+ {
+ if (task->data[3] < 14)
+ task->data[3]++;
+ }
+ else
+ {
+ if (task->data[4] > 4)
+ task->data[4]--;
+ }
+
+ if (task->data[3] == 14 && task->data[4] == 4)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+
+ REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
+ break;
+ case 2:
+ if (++task->data[1] > 30)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (++task->data[1] & 1)
+ {
+ if (task->data[3] > 0)
+ task->data[3]--;
+ }
+ else
+ {
+ if (task->data[4] < 16)
+ task->data[4]++;
+ }
+
+ if (task->data[3] == 0 && task->data[4] == 16)
+ {
+ task->data[8] = 1;
+ task->data[0]++;
+ }
+
+ REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
+ break;
+ case 4:
+ if (task->data[7] == 0)
+ task->data[0]++;
+ break;
+ case 5:
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80DF3D8(struct Sprite *sprite)
+{
+ u16 index;
+
+ if (sprite->data[1] == 0)
+ sprite->data[2] += 2;
+ else
+ sprite->data[2] -= 2;
+
+ sprite->data[2] &= 0xFF;
+ sprite->pos2.x = Sin(sprite->data[2], sprite->data[3]);
+
+ index = sprite->data[2] - 65;
+ if (index < 127)
+ sprite->oam.priority = gTasks[sprite->data[0]].data[5] + 1;
+ else
+ sprite->oam.priority = gTasks[sprite->data[0]].data[5];
+
+ sprite->data[5]++;
+ sprite->data[6] = (sprite->data[5] * 8) & 0xFF;
+ sprite->pos2.y = Sin(sprite->data[6], 7);
+ if (gTasks[sprite->data[0]].data[8])
+ {
+ gTasks[sprite->data[0]].data[7]--;
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_80DF49C(struct Sprite *sprite)
+{
+ sprite->invisible = 1;
+ sprite->data[5] = gBankSpriteIds[gAnimBankAttacker];
+ sprite->data[0] = 128;
+ sprite->data[1] = 10;
+ sprite->data[2] = gBattleAnimArgs[0];
+ sprite->data[3] = gBattleAnimArgs[1];
+ sprite->callback = sub_80DF4F4;
+
+ gSprites[sprite->data[5]].pos1.y += 8;
+}
+
+static void sub_80DF4F4(struct Sprite *sprite)
+{
+ if (sprite->data[3])
+ {
+ sprite->data[3]--;
+ gSprites[sprite->data[5]].pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ gSprites[sprite->data[5]].pos2.y = Cos(sprite->data[0], sprite->data[1]);
+ sprite->data[0] += sprite->data[2];
+ if (sprite->data[0] > 255)
+ sprite->data[0] -= 256;
+ }
+ else
+ {
+ gSprites[sprite->data[5]].pos2.x = 0;
+ gSprites[sprite->data[5]].pos2.y = 0;
+ gSprites[sprite->data[5]].pos1.y -= 8;
+ sprite->callback = move_anim_8074EE0;
+ }
}
diff --git a/src/battle/anim/grip.c b/src/battle/anim/grip.c
index 1ec779c09..b5c191449 100644
--- a/src/battle/anim/grip.c
+++ b/src/battle/anim/grip.c
@@ -67,7 +67,7 @@ void sub_80D0178(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + r8;
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + r6;
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, sub_80D020C);
}
diff --git a/src/battle/anim/ground.c b/src/battle/anim/ground.c
index 67b4c9c9c..cf73ead2f 100644
--- a/src/battle/anim/ground.c
+++ b/src/battle/anim/ground.c
@@ -160,13 +160,13 @@ static void AnimBonemerangProjectile(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->data[5] = -40;
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
sprite->callback = AnimBonemerangProjectileStep;
}
static void AnimBonemerangProjectileStep(struct Sprite *sprite)
{
- if (TranslateAnimSpriteLinearAndSine(sprite))
+ if (TranslateAnimArc(sprite))
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
@@ -176,14 +176,14 @@ static void AnimBonemerangProjectileStep(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[5] = 40;
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
sprite->callback = AnimBonemerangProjectileEnd;
}
}
static void AnimBonemerangProjectileEnd(struct Sprite *sprite)
{
- if (TranslateAnimSpriteLinearAndSine(sprite))
+ if (TranslateAnimArc(sprite))
DestroyAnimSprite(sprite);
}
@@ -203,7 +203,7 @@ static void AnimBoneHitProjectile(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -233,7 +233,7 @@ static void AnimDirtScatter(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = targetXPos + xOffset;
sprite->data[4] = targetYPos + yOffset;
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
@@ -537,13 +537,13 @@ static void AnimFissureDirtPlumeParticle(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[4];
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
sprite->callback = AnimFissureDirtPlumeParticleStep;
}
static void AnimFissureDirtPlumeParticleStep(struct Sprite *sprite)
{
- if (TranslateAnimSpriteLinearAndSine(sprite))
+ if (TranslateAnimArc(sprite))
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/guard.c b/src/battle/anim/guard.c
index 341f74372..b1f194ef5 100644
--- a/src/battle/anim/guard.c
+++ b/src/battle/anim/guard.c
@@ -61,6 +61,6 @@ void sub_80D3014(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y - 72;
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c
index eb1bc7733..bc0fce4dd 100644
--- a/src/battle/anim/guillotine.c
+++ b/src/battle/anim/guillotine.c
@@ -71,7 +71,7 @@ void sub_80D0228(struct Sprite* sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + r9;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + r6;
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[0];
sprite->data[6] = sprite->data[0];
sprite->callback = sub_80D02D0;
@@ -79,7 +79,7 @@ void sub_80D0228(struct Sprite* sprite)
static void sub_80D02D0(struct Sprite* sprite)
{
- if (TranslateAnimSpriteByDeltas(sprite) && sprite->animEnded == 1)
+ if (TranslateAnimLinear(sprite) && sprite->animEnded == 1)
{
SeekSpriteAnim(sprite, 0);
sprite->animPaused = 1;
@@ -119,6 +119,6 @@ static void sub_80D0344(struct Sprite* sprite)
static void sub_80D03A8(struct Sprite* sprite)
{
- if (TranslateAnimSpriteByDeltas(sprite) != 0)
+ if (TranslateAnimLinear(sprite) != 0)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/heal_bell.c b/src/battle/anim/heal_bell.c
index 09029c9ff..c9f26b093 100644
--- a/src/battle/anim/heal_bell.c
+++ b/src/battle/anim/heal_bell.c
@@ -126,7 +126,7 @@ void sub_80D1C08(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sub_80D1BA8(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
}
diff --git a/src/battle/anim/leaf.c b/src/battle/anim/leaf.c
index d31e4dbd6..2d36d7360 100644
--- a/src/battle/anim/leaf.c
+++ b/src/battle/anim/leaf.c
@@ -207,7 +207,7 @@ void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
}
sprite->data[5] = gBattleAnimArgs[5];
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
{
sprite->data[0] = 1;
@@ -228,7 +228,7 @@ static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
s16 r0;
sprite->data[0] = 1;
- TranslateAnimSpriteLinearAndSine(sprite);
+ TranslateAnimArc(sprite);
r0 = sprite->data[7];
sprite->data[0] = a;
if (b > 0xC8 && r0 <= 0x37 && sprite->oam.affineParam == 0)
diff --git a/src/battle/anim/musical.c b/src/battle/anim/musical.c
index 17836ace7..b67cd17b8 100644
--- a/src/battle/anim/musical.c
+++ b/src/battle/anim/musical.c
@@ -368,14 +368,14 @@ void sub_80CEE60(struct Sprite* sprite)
sprite->data[2] = a + sprite->data[1];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->data[3] - 40;
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CEEE8;
}
static void sub_80CEEE8(struct Sprite* sprite)
{
- if (TranslateAnimSpriteByDeltas(sprite) == 0)
+ if (TranslateAnimLinear(sprite) == 0)
{
s16 a;
a = Sin(sprite->data[5], 8);
diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c
index 4d481836c..7564c529c 100644
--- a/src/battle/anim/normal.c
+++ b/src/battle/anim/normal.c
@@ -2,12 +2,16 @@
#include "battle.h"
#include "battle_anim.h"
#include "blend_palette.h"
+#include "decompress.h"
+#include "ewram.h"
#include "palette.h"
#include "random.h"
#include "rom_8077ABC.h"
+#include "sound.h"
#include "task.h"
#include "trig.h"
#include "constants/battle_constants.h"
+#include "constants/songs.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
@@ -16,24 +20,43 @@ extern u8 gHealthboxIDs[];
extern u8 gBattlersCount;
extern u8 gBankSpriteIds[];
extern u8 gBattleTerrain;
+extern u16 gBattlerPartyIndexes[];
+extern u8 gBankTarget;
+extern u8 gEffectBank;
+extern u8 gBankAttacker;
+extern u8 gAnimVisualTaskCount;
+
+extern const u8 gUnknown_08D20A14[];
+extern const u8 gUnknown_08D20A30[];
+extern const u8 gBattleStatMask1_Tilemap[];
+extern const u8 gBattleStatMask2_Tilemap[];
+extern const u8 gBattleStatMask_Gfx[];
+extern const u16 gBattleStatMask1_Pal[];
+extern const u16 gBattleStatMask2_Pal[];
+extern const u16 gBattleStatMask3_Pal[];
+extern const u16 gBattleStatMask4_Pal[];
+extern const u16 gBattleStatMask5_Pal[];
+extern const u16 gBattleStatMask6_Pal[];
+extern const u16 gBattleStatMask7_Pal[];
+extern const u16 gBattleStatMask8_Pal[];
extern void sub_80DA48C(struct Sprite *);
-static void sub_80E1CB4(struct Sprite *sprite);
-static void sub_80E1D84(struct Sprite *sprite);
+static void AnimConfusionDuck(struct Sprite *sprite);
+static void AnimSimplePaletteBlend(struct Sprite *sprite);
static void sub_80E1E2C(struct Sprite *sprite);
static void sub_80E1F3C(struct Sprite *sprite);
static void sub_80E24B8(struct Sprite *sprite);
-/*static*/ void sub_80E27A0(struct Sprite *sprite);
+static void sub_80E27A0(struct Sprite *sprite);
static void sub_80E2838(struct Sprite *sprite);
static void sub_80E2870(struct Sprite *sprite);
static void sub_80E2908(struct Sprite *sprite);
static void sub_80E2978(struct Sprite *sprite);
static void sub_80E29C0(struct Sprite *sprite);
static void sub_80E27E8(struct Sprite *sprite);
-static void sub_80E1D20(struct Sprite *sprite);
-u32 sub_80E1DC4(s16);
-static void sub_80E1E0C(struct Sprite *sprite);
+static void AnimConfusionDuckStep(struct Sprite *sprite);
+static u32 UnpackSelectedBattleAnimPalettes(s16);
+static void AnimSimplePaletteBlendStep(struct Sprite *sprite);
static void sub_80E1E80(struct Sprite *sprite);
static void sub_80E1F0C(struct Sprite *sprite);
static void sub_80E1FDC(u8, u8, u8);
@@ -46,12 +69,21 @@ static void sub_80E260C(void);
static void sub_80E255C(struct Sprite *sprite);
static void sub_80E2710(u8 taskId);
static void sub_80E29FC(struct Sprite *sprite);
-/*static*/ void sub_80E2C8C(u8 taskId, u32 selectedPalettes);
+static void sub_80E2C8C(u8 taskId, u32 selectedPalettes);
static void sub_80E2CD0(u8 taskId);
static void sub_80E2DB8(u8 taskId);
-void sub_80E2E10(u8 taskId);
-
-const union AnimCmd gSpriteAnim_83DB37C[] =
+static void sub_80E2E10(u8 taskId);
+static void sub_80E2EE8(struct Sprite *sprite);
+static void sub_80E3194(u8 taskId);
+static void sub_80E3338(u8 taskId);
+static void sub_80E3704(u8 taskId);
+static void sub_80E38F8(u8 taskId);
+static void sub_80E39BC(u32, u16);
+static void sub_80E3AD0(u8 taskId);
+static void sub_80E3E64(u8 taskId);
+static void sub_80E4368(u8 taskId);
+
+const union AnimCmd gConfusionDuckSpriteAnim1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(4, 8),
@@ -60,7 +92,7 @@ const union AnimCmd gSpriteAnim_83DB37C[] =
ANIMCMD_JUMP(0),
};
-const union AnimCmd gSpriteAnim_83DB390[] =
+const union AnimCmd gConfusionDuckSpriteAnim2[] =
{
ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
ANIMCMD_FRAME(4, 8),
@@ -69,24 +101,24 @@ const union AnimCmd gSpriteAnim_83DB390[] =
ANIMCMD_JUMP(0),
};
-const union AnimCmd *const gSpriteAnimTable_83DB3A4[] =
+const union AnimCmd *const gConfusionDuckSpriteAnimTable[] =
{
- gSpriteAnim_83DB37C,
- gSpriteAnim_83DB390,
+ gConfusionDuckSpriteAnim1,
+ gConfusionDuckSpriteAnim2,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3AC =
+const struct SpriteTemplate gConfusionDuckSpriteTemplate =
{
.tileTag = 10073,
.paletteTag = 10073,
.oam = &gOamData_837DF2C,
- .anims = gSpriteAnimTable_83DB3A4,
+ .anims = gConfusionDuckSpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80E1CB4,
+ .callback = AnimConfusionDuck,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3C4 =
+const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -94,7 +126,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3C4 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80E1D84,
+ .callback = AnimSimplePaletteBlend,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3DC =
@@ -270,7 +302,13 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB550 =
const u16 gUnknown_083DB568 = RGB(31, 31, 31);
-static void sub_80E1CB4(struct Sprite *sprite)
+// Moves a spinning duck around the mon's head.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wave offset
+// arg 3: wave period (higher means faster wave)
+// arg 4: duration
+static void AnimConfusionDuck(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -288,11 +326,11 @@ static void sub_80E1CB4(struct Sprite *sprite)
}
sprite->data[3] = gBattleAnimArgs[4];
- sprite->callback = sub_80E1D20;
+ sprite->callback = AnimConfusionDuckStep;
sprite->callback(sprite);
}
-static void sub_80E1D20(struct Sprite *sprite)
+static void AnimConfusionDuckStep(struct Sprite *sprite)
{
sprite->pos2.x = Cos(sprite->data[0], 30);
sprite->pos2.y = Sin(sprite->data[0], 10);
@@ -307,27 +345,42 @@ static void sub_80E1D20(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80E1D84(struct Sprite *sprite)
+// Performs a simple color blend on a specified sprite.
+// arg 0: palette selector
+// arg 1: delay
+// arg 2: start blend amount
+// arg 3: end blend amount
+// arg 4: blend color
+static void AnimSimplePaletteBlend(struct Sprite *sprite)
{
- u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]);
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
sprite->invisible = 1;
- sprite->callback = sub_80E1E0C;
+ sprite->callback = AnimSimplePaletteBlendStep;
}
-u32 sub_80E1DC4(s16 a)
-{
- u8 arg0 = a & 1;
- u8 arg1 = (a >> 1) & 1;
- u8 arg2 = (a >> 2) & 1;
- u8 arg3 = (a >> 3) & 1;
- u8 arg4 = (a >> 4) & 1;
- u8 arg5 = (a >> 5) & 1;
- u8 arg6 = (a >> 6) & 1;
+// Unpacks a bitfield and returns a bitmask of its selected palettes.
+// Bits 0-6 of the selector parameter result in the following palettes being selected:
+// 0: battle background palettes (BG palettes 1, 2, and 3)
+// 1: gAnimBankAttacker OBJ palette
+// 2: gAnimBankTarget OBJ palette
+// 3: gAnimBankAttacker partner OBJ palette
+// 4: gAnimBankTarget partner OBJ palette
+// 5: BG palette 4
+// 6: BG palette 5
+static u32 UnpackSelectedBattleAnimPalettes(s16 selector)
+{
+ u8 arg0 = selector & 1;
+ u8 arg1 = (selector >> 1) & 1;
+ u8 arg2 = (selector >> 2) & 1;
+ u8 arg3 = (selector >> 3) & 1;
+ u8 arg4 = (selector >> 4) & 1;
+ u8 arg5 = (selector >> 5) & 1;
+ u8 arg6 = (selector >> 6) & 1;
return sub_80791A8(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
}
-static void sub_80E1E0C(struct Sprite *sprite)
+static void AnimSimplePaletteBlendStep(struct Sprite *sprite)
{
if (!gPaletteFade.active)
DestroyAnimSprite(sprite);
@@ -346,7 +399,7 @@ static void sub_80E1E2C(struct Sprite *sprite)
sprite->data[6] = gBattleAnimArgs[6];
sprite->data[7] = gBattleAnimArgs[0];
- selectedPalettes = sub_80E1DC4(sprite->data[7]);
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
sprite->invisible = 1;
sprite->callback = sub_80E1E80;
@@ -371,7 +424,7 @@ static void sub_80E1E80(struct Sprite *sprite)
return;
}
- selectedPalettes = sub_80E1DC4(sprite->data[7]);
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
if (sprite->data[1] & 0x100)
BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
else
@@ -388,7 +441,7 @@ static void sub_80E1F0C(struct Sprite *sprite)
if (!gPaletteFade.active)
{
- selectedPalettes = sub_80E1DC4(sprite->data[7]);
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
BlendPalettes(selectedPalettes, 0, 0);
DestroyAnimSprite(sprite);
}
@@ -424,7 +477,7 @@ void sub_80E1F8C(u8 taskId)
static void sub_80E1FDC(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
{
- u32 selectedPalettes = sub_80E1DC4(gTasks[taskId].data[0]);
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].data[0]);
BeginNormalPaletteFade(
selectedPalettes,
gTasks[taskId].data[1],
@@ -795,7 +848,7 @@ static void sub_80E2710(u8 taskId)
}
}
-/*static*/ void sub_80E27A0(struct Sprite *sprite)
+static void sub_80E27A0(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == 0)
@@ -890,7 +943,7 @@ static void sub_80E29FC(struct Sprite *sprite)
void sub_80E2A38(u8 taskId)
{
- u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]);
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
selectedPalettes |= sub_80792C0(
(gBattleAnimArgs[0] >> 7) & 1,
(gBattleAnimArgs[0] >> 8) & 1,
@@ -907,7 +960,7 @@ void sub_80E2A7C(u8 taskId)
u8 sp[2];
sp[1] = 0xFF;
- selectedPalettes = sub_80E1DC4(1);
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(1);
switch (gBattleAnimArgs[0])
{
case 2:
@@ -953,7 +1006,7 @@ void sub_80E2A7C(u8 taskId)
void sub_80E2B74(u8 taskId)
{
- u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]);
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
switch (gBattleTerrain)
{
@@ -998,7 +1051,7 @@ void sub_80E2C60(u8 taskId)
sub_80E2C8C(taskId, 1 << (paletteIndex + 16));
}
-/*static*/ void sub_80E2C8C(u8 taskId, u32 selectedPalettes)
+static void sub_80E2C8C(u8 taskId, u32 selectedPalettes)
{
gTasks[taskId].data[0] = selectedPalettes;
gTasks[taskId].data[1] = selectedPalettes >> 16;
@@ -1071,3 +1124,808 @@ void sub_80E2DD8(u8 taskId)
task->data[5] = 0;
task->func = sub_80E2E10;
}
+
+static void sub_80E2E10(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (task->data[4])
+ {
+ if (task->data[1])
+ {
+ task->data[1]--;
+ }
+ else
+ {
+ task->data[6] = duplicate_obj_of_side_rel2move_in_transparent_mode(task->data[0]);
+ if (task->data[6] >= 0)
+ {
+ gSprites[task->data[6]].oam.priority = task->data[0] ? 1 : 2;
+ gSprites[task->data[6]].data[0] = task->data[3];
+ gSprites[task->data[6]].data[1] = taskId;
+ gSprites[task->data[6]].data[2] = 5;
+ gSprites[task->data[6]].callback = sub_80E2EE8;
+ task->data[5]++;
+ }
+
+ task->data[4]--;
+ task->data[1] = task->data[2];
+ }
+ }
+ else if (task->data[5] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_80E2EE8(struct Sprite *sprite)
+{
+ if (sprite->data[0])
+ {
+ sprite->data[0]--;
+ }
+ else
+ {
+ gTasks[sprite->data[1]].data[sprite->data[2]]--;
+ obj_delete_but_dont_free_vram(sprite);
+ }
+}
+
+void sub_80E2F2C(u8 taskId)
+{
+ u16 species;
+ int spriteId, newSpriteId;
+ u16 var0;
+ struct Struct_sub_8078914 subStruct;
+
+ var0 = 0;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3D;
+ REG_DISPCNT |= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x0C08;
+ REG_BG1CNT_BITFIELD.priority = 0;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+ REG_BG1CNT_BITFIELD.areaOverflowMode = 1;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ if (IsDoubleBattle() && !IsContest())
+ {
+ if (GetBattlerPosition(gAnimBankAttacker) == B_POSITION_OPPONENT_RIGHT
+ || GetBattlerPosition(gAnimBankAttacker) == B_POSITION_PLAYER_LEFT)
+ {
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE)
+ {
+ gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority -= 1;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ var0 = 1;
+ }
+ }
+ }
+
+ if (IsContest())
+ {
+ species = eWRAM_19348Struct->species2;
+ }
+ else
+ {
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
+ }
+
+ spriteId = GetAnimBattlerSpriteId(0);
+ newSpriteId = sub_807A4A0(gAnimBankAttacker, spriteId, species);
+ sub_8078914(&subStruct);
+ DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000);
+ LZDecompressVram(&gUnknown_08D20A30, subStruct.field_4);
+ if (IsContest())
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+
+ LZDecompressVram(&gUnknown_08D20A14, subStruct.field_0);
+ LoadPalette(&gUnknown_083DB568, subStruct.field_8 * 16 + 1, 2);
+
+ gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32;
+ gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
+ gTasks[taskId].data[0] = newSpriteId;
+ gTasks[taskId].data[6] = var0;
+ gTasks[taskId].func = sub_80E3194;
+}
+
+static void sub_80E3194(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+ struct Sprite *sprite;
+
+ gTasks[taskId].data[10] += 4;
+ gBattle_BG1_Y -= 4;
+ if (gTasks[taskId].data[10] == 64)
+ {
+ gTasks[taskId].data[10] = 0;
+ gBattle_BG1_Y += 64;
+ if (++gTasks[taskId].data[11] == 4)
+ {
+ sub_8076464(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ REG_DISPCNT ^= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ sprite = &gSprites[GetAnimBattlerSpriteId(0)]; // unused
+ sprite = &gSprites[gTasks[taskId].data[0]];
+ DestroySprite(sprite);
+
+ sub_8078914(&subStruct);
+ DmaFill32Defvars(3, 0, subStruct.field_4, 0x800);
+ if (gTasks[taskId].data[6] == 1)
+ gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority++;
+
+ REG_BG1CNT_BITFIELD.areaOverflowMode = 0;
+ do {} while(0); // needed to match. perhaps part of a debug macro
+ gBattle_BG1_Y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_80E32E0(u8 taskId)
+{
+ u8 i;
+
+ for (i = 0; i < 8; i++)
+ gTasks[taskId].data[i] = gBattleAnimArgs[i];
+
+ gTasks[taskId].func = sub_80E3338;
+}
+
+static void sub_80E3338(u8 taskId)
+{
+ int i;
+ u8 battler1, battler2;
+ u16 species;
+ u8 spriteId, spriteId2;
+ u16 var0;
+ struct Struct_sub_8078914 subStruct;
+ s16 taskData[8];
+
+ spriteId2 = 0;
+ var0 = 0;
+
+ for (i = 0; i < 8; i++)
+ {
+ taskData[i] = gTasks[taskId].data[i];
+ gTasks[taskId].data[i] = 0;
+ }
+
+ if (taskData[2] == 0)
+ battler1 = gAnimBankAttacker;
+ else
+ battler1 = gAnimBankTarget;
+
+ battler2 = battler1 ^ 2;
+ if (IsContest() || (taskData[3] && !IsAnimBankSpriteVisible(battler2)))
+ taskData[3] = 0;
+
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3D;
+ REG_DISPCNT |= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x1000;
+ REG_BG1CNT_BITFIELD.priority = 0;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+ REG_BG1CNT_BITFIELD.areaOverflowMode = 1;
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ if (IsDoubleBattle() && taskData[3] == 0)
+ {
+ if (GetBattlerPosition(battler1) == B_POSITION_OPPONENT_RIGHT
+ || GetBattlerPosition(battler1) == B_POSITION_PLAYER_LEFT)
+ {
+ if (IsAnimBankSpriteVisible(battler2) == TRUE)
+ {
+ gSprites[gBankSpriteIds[battler2]].oam.priority -= 1;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ var0 = 1;
+ }
+ }
+ }
+
+ if (IsContest())
+ {
+ species = eWRAM_19348Struct->species2;
+ }
+ else
+ {
+ if (GetBattlerSide(battler1) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
+ }
+
+ spriteId = sub_807A4A0(battler1, gBankSpriteIds[battler1], species);
+ if (taskData[3])
+ spriteId2 = sub_807A4A0(battler2, gBankSpriteIds[battler2], species);
+
+ sub_8078914(&subStruct);
+ if (taskData[0] == 0)
+ LZDecompressVram(&gBattleStatMask1_Tilemap, subStruct.field_4);
+ else
+ LZDecompressVram(&gBattleStatMask2_Tilemap, subStruct.field_4);
+
+ if (IsContest())
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+
+ LZDecompressVram(&gBattleStatMask_Gfx, subStruct.field_0);
+
+ if (taskData[1] == 0)
+ LoadCompressedPalette(gBattleStatMask2_Pal, subStruct.field_8 << 4, 32);
+ else if (taskData[1] == 1)
+ LoadCompressedPalette(gBattleStatMask1_Pal, subStruct.field_8 << 4, 32);
+ else if (taskData[1] == 2)
+ LoadCompressedPalette(gBattleStatMask3_Pal, subStruct.field_8 << 4, 32);
+ else if (taskData[1] == 3)
+ LoadCompressedPalette(gBattleStatMask4_Pal, subStruct.field_8 << 4, 32);
+ else if (taskData[1] == 4)
+ LoadCompressedPalette(gBattleStatMask6_Pal, subStruct.field_8 << 4, 32);
+ else if (taskData[1] == 5)
+ LoadCompressedPalette(gBattleStatMask7_Pal, subStruct.field_8 << 4, 32);
+ else if (taskData[1] == 6)
+ LoadCompressedPalette(gBattleStatMask8_Pal, subStruct.field_8 << 4, 32);
+ else
+ LoadCompressedPalette(gBattleStatMask5_Pal, subStruct.field_8 << 4, 32);
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+
+ if (taskData[0] == 1)
+ {
+ gBattle_BG1_X = 64;
+ gTasks[taskId].data[1] = -3;
+ }
+ else
+ {
+ gTasks[taskId].data[1] = 3;
+ }
+
+ if (taskData[4] == 0)
+ {
+ gTasks[taskId].data[4] = 10;
+ gTasks[taskId].data[5] = 20;
+ }
+ else
+ {
+ gTasks[taskId].data[4] = 13;
+ gTasks[taskId].data[5] = 30;
+ }
+
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[2] = taskData[3];
+ gTasks[taskId].data[3] = spriteId2;
+ gTasks[taskId].data[6] = var0;
+ gTasks[taskId].data[7] = gBankSpriteIds[battler2];
+ gTasks[taskId].func = sub_80E3704;
+
+ if (taskData[0] == 0)
+ PlaySE12WithPanning(SE_W287, BattleAnimAdjustPanning2(-64));
+ else
+ PlaySE12WithPanning(SE_W287B, BattleAnimAdjustPanning2(-64));
+}
+
+static void sub_80E3704(u8 taskId)
+{
+ gBattle_BG1_Y += gTasks[taskId].data[1];
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ if (gTasks[taskId].data[11]++ > 0)
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]++;
+ REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12];
+ if (gTasks[taskId].data[12] == gTasks[taskId].data[4])
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[10] == gTasks[taskId].data[5])
+ gTasks[taskId].data[15]++;
+ break;
+ case 2:
+ if (gTasks[taskId].data[11]++ > 0)
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]--;
+ REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12];
+ if (gTasks[taskId].data[12] == 0)
+ {
+ sub_8076464(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ REG_DISPCNT ^= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroySprite(&gSprites[gTasks[taskId].data[0]]);
+ if (gTasks[taskId].data[2])
+ DestroySprite(&gSprites[gTasks[taskId].data[3]]);
+
+ if (gTasks[taskId].data[6] == 1)
+ gSprites[gTasks[taskId].data[7]].oam.priority++;
+
+ REG_BG1CNT_BITFIELD.areaOverflowMode = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ break;
+ }
+}
+
+void sub_80E388C(u8 taskId)
+{
+ u32 selectedPalettes = sub_80792C0(1, 1, 1, 1);
+ sub_80E39BC(selectedPalettes, 0);
+ gTasks[taskId].data[14] = selectedPalettes >> 16;
+
+ selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
+ sub_80E39BC(selectedPalettes, 0xFFFF);
+ gTasks[taskId].data[15] = selectedPalettes;
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].func = sub_80E38F8;
+}
+
+static void sub_80E38F8(u8 taskId)
+{
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 6)
+ {
+ task->data[1] = 0;
+ task->data[2] = 16;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]--;
+
+ for (i = 0; i < 16; i++)
+ {
+ if ((task->data[15] >> i) & 1)
+ {
+ u16 paletteOffset = i * 16;
+ BlendPalette(paletteOffset, 16, task->data[2], 0xFFFF);
+ }
+
+ if ((task->data[14] >> i) & 1)
+ {
+ u16 paletteOffset = i * 16 + 0x100;
+ BlendPalette(paletteOffset, 16, task->data[2], 0);
+ }
+ }
+
+ if (task->data[2] == 0)
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80E39BC(u32 selectedPalettes, u16 color)
+{
+ u16 i;
+
+ for (i = 0; i < 32; i++)
+ {
+ if (selectedPalettes & 1)
+ {
+ u16 curOffset = i * 16;
+ u16 paletteOffset = curOffset;
+ while (curOffset < paletteOffset + 16)
+ {
+ gPlttBufferFaded[curOffset] = color;
+ curOffset++;
+ }
+ }
+
+ selectedPalettes >>= 1;
+ }
+}
+
+void sub_80E3A08(u8 taskId)
+{
+ u32 i;
+ int j;
+ u32 selectedPalettes = 0;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (gAnimBankAttacker != i)
+ selectedPalettes |= 1 << (i + 16);
+ }
+
+ for (j = 5; j != 0; j--)
+ gBattleAnimArgs[j] = gBattleAnimArgs[j - 1];
+
+ sub_80E2C8C(taskId, selectedPalettes);
+}
+
+void sub_80E3A58(u8 taskId)
+{
+ u8 newTaskId;
+
+ sub_80789D4(0);
+ newTaskId = CreateTask(sub_80E3AD0, 5);
+ if (gBattleAnimArgs[2] && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ }
+
+ gTasks[newTaskId].data[1] = gBattleAnimArgs[0];
+ gTasks[newTaskId].data[2] = gBattleAnimArgs[1];
+ gTasks[newTaskId].data[3] = gBattleAnimArgs[3];
+ gTasks[newTaskId].data[0]++;
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_80E3AD0(u8 taskId)
+{
+ gTasks[taskId].data[10] += gTasks[taskId].data[1];
+ gTasks[taskId].data[11] += gTasks[taskId].data[2];
+ gBattle_BG3_X += gTasks[taskId].data[10] >> 8;
+ gBattle_BG3_Y += gTasks[taskId].data[11] >> 8;
+ gTasks[taskId].data[10] &= 0xFF;
+ gTasks[taskId].data[11] &= 0xFF;
+
+ if (gBattleAnimArgs[7] == gTasks[taskId].data[3])
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ sub_80789D4(1);
+ DestroyTask(taskId);
+ }
+}
+
+void sub_80E3B4C(u8 taskId)
+{
+ gBattleAnimArgs[7] = GetBattlerSide(gAnimBankAttacker);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E3B78(u8 taskId)
+{
+ gBattleAnimArgs[7] = GetBattlerSide(gAnimBankTarget);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E3BA4(u8 taskId)
+{
+ gBattleAnimArgs[7] = (gAnimBankAttacker ^ 2) == gAnimBankTarget;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E3BDC(u8 taskId)
+{
+ u16 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (i != gAnimBankAttacker && IsAnimBankSpriteVisible(i))
+ gSprites[gBankSpriteIds[i]].invisible = gBattleAnimArgs[0];
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E3C4C(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette)
+{
+ u16 species;
+ u8 spriteId, spriteId2;
+ struct Struct_sub_8078914 subStruct;
+ u8 battler2;
+
+ spriteId2 = 0;
+ battler2 = battler1 ^ 2;
+
+ if (IsContest() || (arg4 && !IsAnimBankSpriteVisible(battler2)))
+ arg4 = 0;
+
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3D;
+ REG_DISPCNT |= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x1000;
+ REG_BG1CNT_BITFIELD.priority = 0;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+ REG_BG1CNT_BITFIELD.areaOverflowMode = 1;
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ if (IsContest())
+ {
+ species = eWRAM_19348Struct->species2;
+ }
+ else
+ {
+ if (GetBattlerSide(battler1) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
+ }
+
+ spriteId = sub_807A4A0(battler1, gBankSpriteIds[battler1], species);
+ if (arg4)
+ spriteId2 = sub_807A4A0(battler2, gBankSpriteIds[battler2], species);
+
+ sub_8078914(&subStruct);
+ LZDecompressVram(arg9, subStruct.field_4);
+ if (IsContest())
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+
+ LZDecompressVram(arg8, subStruct.field_0);
+ LoadCompressedPalette(palette, subStruct.field_8 << 4, 32);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gTasks[taskId].data[1] = arg2;
+ gTasks[taskId].data[4] = arg5;
+ gTasks[taskId].data[5] = arg7;
+ gTasks[taskId].data[6] = arg6;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[2] = arg4;
+ gTasks[taskId].data[3] = spriteId2;
+ gTasks[taskId].func = sub_80E3E64;
+}
+
+static void sub_80E3E64(u8 taskId)
+{
+ gTasks[taskId].data[13] += gTasks[taskId].data[1] < 0 ? -gTasks[taskId].data[1] : gTasks[taskId].data[1];
+ if (gTasks[taskId].data[1] < 0)
+ gBattle_BG1_Y -= gTasks[taskId].data[13] >> 8;
+ else
+ gBattle_BG1_Y += gTasks[taskId].data[13] >> 8;
+
+ gTasks[taskId].data[13] &= 0xFF;
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6])
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]++;
+ REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12];
+ if (gTasks[taskId].data[12] == gTasks[taskId].data[4])
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[10] == gTasks[taskId].data[5])
+ gTasks[taskId].data[15]++;
+ break;
+ case 2:
+ if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6])
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]--;
+ REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12];
+ if (gTasks[taskId].data[12] == 0)
+ {
+ sub_8076464(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ REG_DISPCNT ^= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroySprite(&gSprites[gTasks[taskId].data[0]]);
+ if (gTasks[taskId].data[2])
+ DestroySprite(&gSprites[gTasks[taskId].data[3]]);
+
+ REG_BG1CNT_BITFIELD.areaOverflowMode = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ break;
+ }
+}
+
+void sub_80E4008(u8 taskId)
+{
+ gBattleAnimArgs[0] = gBattleTerrain;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E4028(u8 taskId)
+{
+ u32 selectedPalettes;
+ u8 *dest;
+ int offset;
+ int i = 0;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0);
+ while ((selectedPalettes & 1) == 0)
+ {
+ selectedPalettes >>= 1;
+ i++;
+ }
+ }
+ else if (gBattleAnimArgs[0] == 1)
+ {
+ i = gAnimBankAttacker + 16;
+ }
+ else if (gBattleAnimArgs[0] == 2)
+ {
+ i = gAnimBankTarget + 16;
+ }
+
+ offset = gBattleAnimArgs[1] * 32;
+ dest = IsContest() ? &ewram14800[offset] : &ewram18000_2[offset];
+ // This doesn't match when u16* is used.
+ memcpy(dest, &((u8 *)gPlttBufferUnfaded)[i * 32], 32);
+ DestroyAnimVisualTask(taskId);
+}
+
+
+void sub_80E40D0(u8 taskId)
+{
+ u32 selectedPalettes;
+ u8 *src;
+ u8 *dest;
+ int offset;
+ int i = 0;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0);
+ while ((selectedPalettes & 1) == 0)
+ {
+ selectedPalettes >>= 1;
+ i++;
+ }
+ }
+ else if (gBattleAnimArgs[0] == 1)
+ {
+ i = gAnimBankAttacker + 16;
+ }
+ else if (gBattleAnimArgs[0] == 2)
+ {
+ i = gAnimBankTarget + 16;
+ }
+
+ dest = &((u8 *)gPlttBufferUnfaded)[i * 32];
+ offset = gBattleAnimArgs[1] * 32;
+ src = IsContest() ? &ewram14800[offset] : &ewram18000_2[offset];
+ // This doesn't match when u16* is used.
+ memcpy(dest, src, 32);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E4178(u8 taskId)
+{
+ u32 selectedPalettes;
+ int i = 0;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0);
+ while ((selectedPalettes & 1) == 0)
+ {
+ selectedPalettes >>= 1;
+ i++;
+ }
+ }
+ else if (gBattleAnimArgs[0] == 1)
+ {
+ i = gAnimBankAttacker + 16;
+ }
+ else if (gBattleAnimArgs[0] == 2)
+ {
+ i = gAnimBankTarget + 16;
+ }
+
+ memcpy(&gPlttBufferUnfaded[i * 16], &gPlttBufferFaded[i * 16], 32);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E4200(u8 taskId)
+{
+ if (IsContest())
+ gBattleAnimArgs[7] = 1;
+ else
+ gBattleAnimArgs[7] = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E4234(u8 taskId)
+{
+ gAnimBankAttacker = gBankTarget;
+ gAnimBankTarget = gEffectBank;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E4264(u8 taskId)
+{
+ if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
+ gBattleAnimArgs[7] = 1;
+ else
+ gBattleAnimArgs[7] = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E42B0(u8 taskId)
+{
+ gAnimBankTarget = gBankTarget;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E42D0(u8 taskId)
+{
+ gAnimBankAttacker = gBankAttacker;
+ gAnimBankTarget = gEffectBank;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E4300(u8 taskId)
+{
+ if (IsContest())
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[0] = ewram17800[gAnimBankAttacker].invisible;
+ ewram17800[gAnimBankAttacker].invisible = 1;
+ gTasks[taskId].func = sub_80E4368;
+ gAnimVisualTaskCount--;
+ }
+}
+
+static void sub_80E4368(u8 taskId)
+{
+ if (gBattleAnimArgs[7] == 0x1000)
+ {
+ ewram17800[gAnimBankAttacker].invisible = gTasks[taskId].data[0] & 1;
+ DestroyTask(taskId);
+ }
+}
diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c
index e76e0923e..f938a2707 100644
--- a/src/battle/anim/orbit.c
+++ b/src/battle/anim/orbit.c
@@ -158,7 +158,7 @@ void sub_80CAD54(struct Sprite* sprite)
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CADA8;
sub_80CADA8(sprite);
@@ -166,7 +166,7 @@ void sub_80CAD54(struct Sprite* sprite)
static void sub_80CADA8(struct Sprite* sprite)
{
- if (!TranslateAnimSpriteByDeltas(sprite))
+ if (!TranslateAnimLinear(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 32);
sprite->pos2.y += Cos(sprite->data[5], -5);
@@ -195,7 +195,7 @@ void sub_80CAE20(struct Sprite* sprite)
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CAE74;
sub_80CAE74(sprite);
@@ -203,7 +203,7 @@ void sub_80CAE20(struct Sprite* sprite)
static void sub_80CAE74(struct Sprite* sprite)
{
- if (!TranslateAnimSpriteByDeltas(sprite))
+ if (!TranslateAnimLinear(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 8);
if ((u16)(sprite->data[5] - 0x3B) < 5 || (u16)(sprite->data[5] - 0xBB) < 5)
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
index af6568bd8..b97f0c246 100644
--- a/src/battle/anim/orbs.c
+++ b/src/battle/anim/orbs.c
@@ -196,7 +196,7 @@ void sub_80CA7B0(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
@@ -207,7 +207,7 @@ void sub_80CA800(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -219,7 +219,7 @@ void sub_80CA858(struct Sprite* sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CA8B4;
sub_80CA8B4(sprite);
@@ -227,7 +227,7 @@ void sub_80CA858(struct Sprite* sprite)
static void sub_80CA8B4(struct Sprite* sprite)
{
- if (TranslateAnimSpriteByDeltas(sprite))
+ if (TranslateAnimLinear(sprite))
{
DestroySprite(sprite);
}
@@ -272,13 +272,13 @@ void sub_80CA9A8(struct Sprite* sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[5] = gBattleAnimArgs[2];
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
sprite->callback = sub_80CA9F8;
}
static void sub_80CA9F8(struct Sprite* sprite)
{
- if (TranslateAnimSpriteLinearAndSine(sprite))
+ if (TranslateAnimArc(sprite))
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c
index 4d6673adf..99f534e1c 100644
--- a/src/battle/anim/poison.c
+++ b/src/battle/anim/poison.c
@@ -204,14 +204,14 @@ void sub_80D9D70(struct Sprite *sprite)
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->data[5] = -30;
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
sprite->callback = sub_80D9DD4;
}
static void sub_80D9DD4(struct Sprite *sprite) // same as sub_80D9E78
{
- if (TranslateAnimSpriteLinearAndSine(sprite))
+ if (TranslateAnimArc(sprite))
DestroyAnimSprite(sprite);
}
@@ -232,14 +232,14 @@ void sub_80D9DF0(struct Sprite *sprite)
sprite->data[4] = l2 + gBattleAnimArgs[5];
sprite->data[5] = -30;
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
sprite->callback = sub_80D9E78;
}
static void sub_80D9E78(struct Sprite *sprite) // same as sub_80D9DD4
{
- if (TranslateAnimSpriteLinearAndSine(sprite))
+ if (TranslateAnimArc(sprite))
DestroyAnimSprite(sprite);
}
@@ -284,7 +284,7 @@ void sub_80D9F14(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + sprite->data[0];
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c
index a63652646..704fa0306 100644
--- a/src/battle/anim/psychic.c
+++ b/src/battle/anim/psychic.c
@@ -912,7 +912,7 @@ static void sub_80DC1FC(u8 taskId)
gSprites[spriteId].data[4] = task->data[14];
gSprites[spriteId].data[5] = task->data[10];
- InitAnimSpriteTranslationOverDuration(&gSprites[spriteId]);
+ InitAnimArcTranslation(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3);
}
@@ -929,7 +929,7 @@ static void sub_80DC1FC(u8 taskId)
void sub_80DC2B0(struct Sprite *sprite)
{
- if (TranslateAnimSpriteLinearAndSine(sprite))
+ if (TranslateAnimArc(sprite))
{
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
index 024728ecc..a2cf618a6 100644
--- a/src/battle/anim/ring.c
+++ b/src/battle/anim/ring.c
@@ -240,7 +240,7 @@ void sub_80D0FD8(struct Sprite* sprite)
void sub_80D1098(struct Sprite* sprite)
{
- if (TranslateAnimSpriteByDeltas(sprite))
+ if (TranslateAnimLinear(sprite))
{
FreeSpriteOamMatrix(sprite);
DestroyAnimSprite(sprite);
@@ -327,7 +327,7 @@ void sub_80D10B8(struct Sprite* sprite)
sprite->data[2] = sp0;
sprite->data[4] = sp1;
sprite->data[0] = gBattleAnimArgs[0];
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
sprite->callback = sub_80D1098;
sub_80D1098(sprite);
}
diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c
index 4e839d3e8..7738e4d0c 100644
--- a/src/battle/anim/rock.c
+++ b/src/battle/anim/rock.c
@@ -564,7 +564,7 @@ void sub_80DD490(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -729,7 +729,7 @@ static void sub_80DD774(struct Task *task)
gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
gSprites[spriteId].oam.tileNum += var0;
- InitAnimSpriteTranslationOverDuration(&gSprites[spriteId]);
+ InitAnimArcTranslation(&gSprites[spriteId]);
task->data[11]++;
}
@@ -738,7 +738,7 @@ static void sub_80DD774(struct Task *task)
void sub_80DD87C(struct Sprite *sprite)
{
- if (TranslateAnimSpriteLinearAndSine(sprite))
+ if (TranslateAnimArc(sprite))
{
u8 taskId = FindTaskIdByFunc(sub_80DD604);
if (taskId != 0xFF)
diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c
index 9f427a9c4..409acf549 100644
--- a/src/battle/anim/scan.c
+++ b/src/battle/anim/scan.c
@@ -77,7 +77,7 @@ static void sub_80CD408(struct Sprite* sprite)
sprite->data[0] = 8;
sprite->data[2] = sprite->pos1.x + gUnknown_083D6DDC[sprite->data[5] >> 8][0];
sprite->data[4] = sprite->pos1.y + gUnknown_083D6DDC[sprite->data[5] >> 8][1];
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, sub_80CD4B8);
sprite->data[5] += 0x100;
PlaySE12WithPanning(0xD2, BattleAnimAdjustPanning(0x3F));
@@ -142,7 +142,7 @@ static void sub_80CD4EC(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + a;
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + b;
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, sub_80CD654);
}
}
diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c
index 11eebada0..bf8142a49 100644
--- a/src/battle/anim/seed.c
+++ b/src/battle/anim/seed.c
@@ -61,13 +61,13 @@ void AnimLeechSeed(struct Sprite* sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
sprite->callback = AnimLeechSeedStep;
}
static void AnimLeechSeedStep(struct Sprite* sprite)
{
- if (TranslateAnimSpriteLinearAndSine(sprite))
+ if (TranslateAnimArc(sprite))
{
sprite->invisible = 1;
sprite->data[0] = 10;
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c
index 0494c42ed..4a9ade286 100644
--- a/src/battle/anim/sonic.c
+++ b/src/battle/anim/sonic.c
@@ -148,7 +148,7 @@ void AnimSonicBoomProjectile(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = targetXPos;
sprite->data[4] = targetYPos;
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/sunlight.c b/src/battle/anim/sunlight.c
index 7efc85b37..5edb9afea 100644
--- a/src/battle/anim/sunlight.c
+++ b/src/battle/anim/sunlight.c
@@ -37,6 +37,6 @@ void sub_80D517C(struct Sprite *sprite)
sprite->data[0] = 60;
sprite->data[2] = 140;
sprite->data[4] = 80;
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/sword.c b/src/battle/anim/sword.c
index 7fb410224..fcb85a794 100644
--- a/src/battle/anim/sword.c
+++ b/src/battle/anim/sword.c
@@ -50,6 +50,6 @@ static void sub_80CF6B4(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y - 32;
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/tile.c b/src/battle/anim/tile.c
index a10850808..12cfd53b3 100644
--- a/src/battle/anim/tile.c
+++ b/src/battle/anim/tile.c
@@ -175,7 +175,7 @@ static void sub_80CE1AC(struct Sprite* sprite)
sprite->data[0] = 30;
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
}
diff --git a/src/battle/anim/unused_8.c b/src/battle/anim/unused_8.c
index a005bee1c..92f5973db 100644
--- a/src/battle/anim/unused_8.c
+++ b/src/battle/anim/unused_8.c
@@ -78,7 +78,7 @@ static void sub_80CF490(struct Sprite* sprite)
sprite->data[0] = sprite->data[1];
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y + 15;
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, sub_80CF4B8);
}
diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c
index 0afe133f0..1c354d916 100644
--- a/src/battle/anim/water.c
+++ b/src/battle/anim/water.c
@@ -198,7 +198,7 @@ void sub_80D37FC(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4];
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/wisp_orb.c b/src/battle/anim/wisp_orb.c
index 32373ca2a..f9e21d704 100644
--- a/src/battle/anim/wisp_orb.c
+++ b/src/battle/anim/wisp_orb.c
@@ -133,7 +133,7 @@ static void sub_80D5C5C(struct Sprite *sprite)
s16 initialData5;
s16 newData5;
- if (!TranslateAnimSpriteByDeltas(sprite))
+ if (!TranslateAnimLinear(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 16);
initialData5 = sprite->data[5];
diff --git a/src/battle/battle_7.c b/src/battle/battle_7.c
index 75afc2739..87a0f0309 100644
--- a/src/battle/battle_7.c
+++ b/src/battle/battle_7.c
@@ -1,6 +1,7 @@
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
+#include "battle_anim_813F0F4.h"
#include "battle_interface.h"
#include "blend_palette.h"
#include "contest.h"
@@ -95,7 +96,6 @@ const struct SpritePalette gUnknown_0820A4D4[] =
extern void c3_0802FDF4(u8);
extern void sub_80440EC();
extern void sub_804777C();
-extern void sub_8141828();
extern u8 GetBattlerSpriteCoord();
extern u8 IsBankSpritePresent(u8);
extern u8 sub_8077F68(u8);
diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c
index 2175f7d2a..0e9c45023 100644
--- a/src/battle/battle_anim_812C144.c
+++ b/src/battle/battle_anim_812C144.c
@@ -14,15 +14,6 @@
#include "constants/songs.h"
#include "constants/species.h"
-struct EWRAM_19348_Struct
-{
- /*0x00*/ u8 filler0[0x2];
- /*0x02*/ u16 species;
- /*0x04*/ u8 filler4[0x8];
- /*0x0C*/ u32 otId;
- /*0x10*/ u32 personality;
-};
-
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
@@ -178,7 +169,7 @@ void sub_812C2BC(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = x;
sprite->data[4] = y;
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -358,13 +349,13 @@ void sub_812C720(struct Sprite *sprite)
sprite->data[4] = y + gBattleAnimArgs[3];
sprite->data[5] = -50;
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
sprite->callback = sub_812C798;
}
static void sub_812C798(struct Sprite *sprite)
{
- if (TranslateAnimSpriteLinearAndSine(sprite))
+ if (TranslateAnimArc(sprite))
{
sprite->data[0] = 30;
sprite->data[1] = 0;
@@ -959,7 +950,7 @@ void sub_812D294(struct Sprite *sprite)
sprite->data[0] = 20;
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
}
}
diff --git a/src/battle/battle_anim_813F0F4.c b/src/battle/battle_anim_813F0F4.c
new file mode 100755
index 000000000..219395baf
--- /dev/null
+++ b/src/battle/battle_anim_813F0F4.c
@@ -0,0 +1,1897 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_anim_813F0F4.h"
+#include "battle_interface.h"
+#include "blend_palette.h"
+#include "decompress.h"
+#include "ewram.h"
+#include "m4a.h"
+#include "main.h"
+#include "palette.h"
+#include "pokeball.h"
+#include "rom_8077ABC.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "util.h"
+#include "constants/items.h"
+#include "constants/songs.h"
+
+extern int gUnknown_03005F0C;
+extern u16 gUnknown_03005F10;
+extern u16 gUnknown_03005F14;
+
+extern s16 gBattleAnimArgs[];
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+extern u8 gHealthboxIDs[];
+extern u8 gBankSpriteIds[];
+extern u16 gBattlerPartyIndexes[];
+extern u16 gLastUsedItem;
+extern u8 gDoingBattleAnim;
+extern u8 gEffectBank;
+
+extern const u8 gUnknown_08D2EE48[];
+extern const u8 gUnknown_08D2EDFC[];
+extern const u16 gUnknown_08D2E150[];
+extern const struct CompressedSpritePalette gUnknown_0840B2B8[];
+extern const struct SpriteTemplate gSpriteTemplate_840B3B4[];
+extern const struct SpriteTemplate gSpriteTemplate_8402500;
+extern const struct SpriteTemplate gBattleAnimSpriteTemplate_84024E8;
+extern const u8 gUnknown_0840B378[];
+extern const struct CompressedSpriteSheet gUnknown_0840B258[];
+extern const TaskFunc gUnknown_0840B384[];
+extern const u16 gUnknown_0840B4D4[];
+extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
+extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
+
+static void sub_813F300(u8 taskId);
+static void sub_813F6CC(u8 taskId);
+static void sub_813FD34(u8 taskId);
+static void sub_813FD90(struct Sprite *sprite);
+static void sub_813FB7C(u8 taskId);
+static void sub_813FCBC(u8 taskId);
+static void sub_813FDC0(struct Sprite *sprite);
+static void sub_813FE70(struct Sprite *sprite);
+static void sub_81407B8(struct Sprite *sprite);
+static void sub_813FEC8(struct Sprite *sprite);
+static void sub_8140014(struct Sprite *sprite);
+static void sub_8140058(struct Sprite *sprite);
+static void sub_8140410(struct Sprite *sprite);
+static void sub_8140158(struct Sprite *sprite);
+static void sub_81401A0(struct Sprite *sprite);
+static void sub_8140434(struct Sprite *sprite);
+static void sub_81405F4(struct Sprite *sprite);
+static void sub_8140454(struct Sprite *sprite);
+static void sub_81404E4(struct Sprite *sprite);
+static void sub_81405C8(struct Sprite *sprite);
+static void sub_81406BC(struct Sprite *sprite);
+static void sub_81407F4(struct Sprite *sprite);
+static void sub_8140A08(struct Sprite *sprite);
+static void sub_8140A28(struct Sprite *sprite);
+static void sub_8141294(struct Sprite *sprite);
+static void sub_8140ECC(struct Sprite *sprite);
+static void sub_8140FF8(struct Sprite *sprite);
+static void sub_8141230(struct Sprite *sprite);
+static void sub_81413DC(u8 taskId);
+static void sub_814146C(u8 taskId);
+static void sub_81414BC(u8 taskId);
+static void sub_814191C(u8 taskId);
+static void sub_8141B20(struct Sprite *sprite);
+static void sub_8141B74(struct Sprite *sprite);
+static void sub_8141AD8(u8 taskId);
+static void sub_8141CBC(struct Sprite *sprite);
+static void sub_8141CF4(struct Sprite *sprite);
+static void sub_8141D20(struct Sprite *sprite);
+
+
+void unref_sub_813F0F4(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+ u8 healthBoxSpriteId;
+ u8 battler;
+ u8 spriteId1, spriteId2, spriteId3, spriteId4;
+
+ battler = gAnimBankAttacker;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3D;
+ REG_DISPCNT |= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x1000;
+ REG_BG1CNT_BITFIELD.priority = 0;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+ REG_BG1CNT_BITFIELD.areaOverflowMode = 1;
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ healthBoxSpriteId = gHealthboxIDs[battler];
+ spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
+ spriteId2 = gSprites[healthBoxSpriteId].data[5];
+ spriteId3 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
+ spriteId4 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
+ gSprites[healthBoxSpriteId].oam.priority = 1;
+ gSprites[spriteId1].oam.priority = 1;
+ gSprites[spriteId2].oam.priority = 1;
+ gSprites[spriteId3] = gSprites[healthBoxSpriteId];
+ gSprites[spriteId4] = gSprites[spriteId1];
+ gSprites[spriteId3].oam.objMode = ST_OAM_OBJ_WINDOW;
+ gSprites[spriteId4].oam.objMode = ST_OAM_OBJ_WINDOW;
+ gSprites[spriteId3].callback = SpriteCallbackDummy;
+ gSprites[spriteId4].callback = SpriteCallbackDummy;
+
+ sub_8078914(&subStruct);
+ DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000);
+ LZDecompressVram(&gUnknown_08D2EE48, subStruct.field_4);
+ LZDecompressVram(&gUnknown_08D2EDFC, subStruct.field_0);
+ LoadCompressedPalette(gUnknown_08D2E150, subStruct.field_8 << 4, 32);
+
+ gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32;
+ gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32;
+ gTasks[taskId].data[1] = 640;
+ gTasks[taskId].data[0] = spriteId3;
+ gTasks[taskId].data[2] = spriteId4;
+ gTasks[taskId].func = sub_813F300;
+}
+
+static void sub_813F300(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+ u8 spriteId1, spriteId2;
+ u8 battler;
+
+ battler = gAnimBankAttacker;
+ gTasks[taskId].data[13] += gTasks[taskId].data[1];
+ gBattle_BG1_Y += (u16)gTasks[taskId].data[13] >> 8;
+ gTasks[taskId].data[13] &= 0xFF;
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ if (gTasks[taskId].data[11]++ > 1)
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]++;
+ REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12];
+ if (gTasks[taskId].data[12] == 8)
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[10] == 30)
+ gTasks[taskId].data[15]++;
+ break;
+ case 2:
+ if (gTasks[taskId].data[11]++ > 1)
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]--;
+ REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12];
+ if (gTasks[taskId].data[12] == 0)
+ {
+ sub_8076464(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ REG_DISPCNT ^= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroySprite(&gSprites[gTasks[taskId].data[0]]);
+ DestroySprite(&gSprites[gTasks[taskId].data[2]]);
+ sub_8078914(&subStruct);
+ DmaFill32Defvars(3, 0, subStruct.field_4, 0x800);
+ REG_BG1CNT_BITFIELD.areaOverflowMode = 0;
+ spriteId1 = gSprites[gHealthboxIDs[battler]].oam.affineParam;
+ spriteId2 = gSprites[gHealthboxIDs[battler]].data[5];
+ gSprites[gHealthboxIDs[battler]].oam.priority = 1;
+ gSprites[spriteId1].oam.priority = 1;
+ gSprites[spriteId2].oam.priority = 1;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ break;
+ }
+}
+
+void sub_813F4EC(u8 taskId)
+{
+ u8 healthBoxSpriteId;
+ u8 spriteId1, spriteId2;
+ u8 paletteNum1, paletteNum2;
+ u16 offset1, offset2;
+
+ healthBoxSpriteId = gHealthboxIDs[gAnimBankAttacker];
+ spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
+ spriteId2 = gSprites[healthBoxSpriteId].data[5];
+ paletteNum1 = AllocSpritePalette(0xD709);
+ paletteNum2 = AllocSpritePalette(0xD70A);
+
+ offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100;
+ offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100;
+ LoadPalette(&gPlttBufferUnfaded[offset1], paletteNum1 * 16 + 0x100, 0x20);
+ LoadPalette(&gPlttBufferUnfaded[offset2], paletteNum2 * 16 + 0x100, 0x20);
+
+ gSprites[healthBoxSpriteId].oam.paletteNum = paletteNum1;
+ gSprites[spriteId1].oam.paletteNum = paletteNum1;
+ gSprites[spriteId2].oam.paletteNum = paletteNum2;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_813F5E8(u8 taskId)
+{
+ u8 healthBoxSpriteId;
+ u8 spriteId1, spriteId2;
+ u8 paletteIndex1, paletteIndex2;
+
+ healthBoxSpriteId = gHealthboxIDs[gAnimBankAttacker];
+ spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
+ spriteId2 = gSprites[healthBoxSpriteId].data[5];
+
+ FreeSpritePaletteByTag(0xD709);
+ FreeSpritePaletteByTag(0xD70A);
+ paletteIndex1 = IndexOfSpritePaletteTag(0xD6FF);
+ paletteIndex2 = IndexOfSpritePaletteTag(0xD704);
+ gSprites[healthBoxSpriteId].oam.paletteNum = paletteIndex1;
+ gSprites[spriteId1].oam.paletteNum = paletteIndex1;
+ gSprites[spriteId2].oam.paletteNum = paletteIndex2;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_813F6A0(u8 taskId)
+{
+ gTasks[taskId].data[10] = gBattleAnimArgs[0];
+ gTasks[taskId].data[11] = gBattleAnimArgs[1];
+ gTasks[taskId].func = sub_813F6CC;
+}
+
+static void sub_813F6CC(u8 taskId)
+{
+ u8 paletteNum;
+ int paletteOffset, colorOffset;
+
+ gTasks[taskId].data[0]++;
+ if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11])
+ {
+ gTasks[taskId].data[0] = 0;
+ paletteNum = IndexOfSpritePaletteTag(0xD709);
+ colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2;
+ switch (gTasks[taskId].data[1])
+ {
+ case 0:
+ gTasks[taskId].data[2] += 2;
+ if (gTasks[taskId].data[2] > 16)
+ gTasks[taskId].data[2] = 16;
+
+ paletteOffset = paletteNum * 16 + 0x100;
+ BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
+ if (gTasks[taskId].data[2] == 16)
+ gTasks[taskId].data[1]++;
+ break;
+ case 1:
+ gTasks[taskId].data[2] -= 2;
+ if (gTasks[taskId].data[2] < 0)
+ gTasks[taskId].data[2] = 0;
+
+ paletteOffset = paletteNum * 16 + 0x100;
+ BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
+ if (gTasks[taskId].data[2] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+ }
+}
+
+void sub_813F798(u8 taskId)
+{
+ u8 spriteId;
+
+ spriteId = gBankSpriteIds[gAnimBankAttacker];
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ sub_8078E70(spriteId, 0);
+ gTasks[taskId].data[10] = 0x100;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[10] += 0x30;
+ obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
+ sub_8079A64(spriteId);
+ if (gTasks[taskId].data[10] >= 0x2D0)
+ gTasks[taskId].data[0]++;
+ break;
+ case 2:
+ sub_8078F40(spriteId);
+ gSprites[spriteId].invisible = 1;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_813F844(u8 taskId)
+{
+ u8 spriteId;
+ u16 ball;
+ u8 ballIndex;
+ u8 x, y;
+ u8 priority, subpriority;
+ u32 selectedPalettes;
+
+ spriteId = gBankSpriteIds[gAnimBankAttacker];
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_POKEBALL);
+ else
+ ball = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_POKEBALL);
+
+ ballIndex = ball_number_to_ball_processing_index(ball);
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ priority = gSprites[spriteId].oam.priority;
+ subpriority = gSprites[spriteId].subpriority;
+ gTasks[taskId].data[10] = sub_814086C(x, y + 32, priority, subpriority, ballIndex);
+ selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0);
+ gTasks[taskId].data[11] = sub_8141314(0, gAnimBankAttacker, selectedPalettes, ballIndex);
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (!gTasks[gTasks[taskId].data[10]].isActive && !gTasks[gTasks[taskId].data[11]].isActive)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_813F990(u8 taskId)
+{
+ u8 ballIndex = ball_number_to_ball_processing_index(gLastUsedItem);
+ sub_80478DC(ballIndex);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_813F9B8(u8 taskId)
+{
+ u8 ballIndex = ball_number_to_ball_processing_index(gLastUsedItem);
+ sub_804794C(ballIndex);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_813F9E0(u8 taskId)
+{
+ if (ewram17840.unk8 == 5)
+ gBattleAnimArgs[7] = -1;
+ else
+ gBattleAnimArgs[7] = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+u8 ball_number_to_ball_processing_index(u16 ballItem)
+{
+ switch (ballItem)
+ {
+ case ITEM_MASTER_BALL:
+ return 4;
+ case ITEM_ULTRA_BALL:
+ return 3;
+ case ITEM_GREAT_BALL:
+ return 1;
+ case ITEM_SAFARI_BALL:
+ return 2;
+ case ITEM_NET_BALL:
+ return 5;
+ case ITEM_DIVE_BALL:
+ return 6;
+ case ITEM_NEST_BALL:
+ return 7;
+ case ITEM_REPEAT_BALL:
+ return 8;
+ case ITEM_TIMER_BALL:
+ return 9;
+ case ITEM_LUXURY_BALL:
+ return 10;
+ case ITEM_PREMIER_BALL:
+ return 11;
+ case ITEM_POKE_BALL:
+ default:
+ return 0;
+ }
+}
+
+void sub_813FA94(u8 taskId)
+{
+ u8 ballIndex;
+ u8 spriteId;
+
+ ballIndex = ball_number_to_ball_processing_index(gLastUsedItem);
+ spriteId = CreateSprite(&gBallSpriteTemplates[ballIndex], 32, 80, 29);
+ gSprites[spriteId].data[0] = 34;
+ gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 1) - 16;
+ gSprites[spriteId].callback = sub_813FD90;
+ ewram17840.unk9_1 = gSprites[gBankSpriteIds[gAnimBankTarget]].invisible;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].func = sub_813FB7C;
+}
+
+static void sub_813FB7C(u8 taskId)
+{
+ u8 spriteId = gTasks[taskId].data[0];
+ if ((u16)gSprites[spriteId].data[0] == 0xFFFF)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_813FBB8(u8 taskId)
+{
+ int x, y;
+ u8 ballIndex;
+ u8 subpriority;
+ u8 spriteId;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
+ {
+ x = 32;
+ y = 11;
+ }
+ else
+ {
+ x = 23;
+ y = 5;
+ }
+
+ ballIndex = ball_number_to_ball_processing_index(gLastUsedItem);
+ subpriority = sub_8079E90(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1;
+ spriteId = CreateSprite(&gBallSpriteTemplates[ballIndex], x + 32, y | 80, subpriority);
+ gSprites[spriteId].data[0] = 34;
+ gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 1) - 16;
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 1);
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].func = sub_813FCBC;
+}
+
+static void sub_813FCBC(u8 taskId)
+{
+ if (gSprites[gBankSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1)
+ {
+ PlaySE12WithPanning(SE_NAGERU, 0);
+ gSprites[gTasks[taskId].data[0]].callback = sub_813FD90;
+ CreateTask(sub_813FD34, 10);
+ gTasks[taskId].func = sub_813FB7C;
+ }
+}
+
+static void sub_813FD34(u8 taskId)
+{
+ if (gSprites[gBankSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded)
+ {
+ StartSpriteAnim(&gSprites[gBankSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0);
+ DestroyTask(taskId);
+ }
+}
+
+static void sub_813FD90(struct Sprite *sprite)
+{
+ u16 temp = sprite->data[1];
+ u16 temp2 = sprite->data[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = temp;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = temp2;
+ sprite->data[5] = -40;
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_813FDC0;
+}
+
+static void sub_813FDC0(struct Sprite *sprite)
+{
+ int i;
+ u8 ballIndex;
+ int ballIndex2; // extra var needed to match
+
+ if (TranslateAnimArc(sprite))
+ {
+ if (ewram17840.unk8 == 5)
+ {
+ sprite->callback = sub_81407B8;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+
+ for (i = 0; i < 8; i++)
+ {
+ sprite->data[i] = 0;
+ }
+
+ sprite->data[5] = 0;
+ sprite->callback = sub_813FE70;
+ ballIndex = ball_number_to_ball_processing_index(gLastUsedItem);
+ ballIndex2 = ballIndex;
+ if (ballIndex2 > 11)
+ return;
+ if (ballIndex2 < 0)
+ return;
+
+ sub_814086C(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballIndex);
+ sub_8141314(0, gAnimBankTarget, 14, ballIndex);
+ }
+ }
+}
+
+static void sub_813FE70(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 10)
+ {
+ sprite->data[5] = CreateTask(TaskDummy, 50);
+ sprite->callback = sub_813FEC8;
+ gSprites[gBankSpriteIds[gAnimBankTarget]].data[1] = 0;
+ }
+}
+
+static void sub_813FEC8(struct Sprite *sprite)
+{
+ u8 spriteId;
+ u8 taskId;
+
+ spriteId = gBankSpriteIds[gAnimBankTarget];
+ taskId = sprite->data[5];
+
+ if (++gTasks[taskId].data[1] == 11)
+ PlaySE(SE_SUIKOMU);
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ sub_8078E70(spriteId, 0);
+ gTasks[taskId].data[10] = 256;
+ gUnknown_03005F0C = 28;
+ gUnknown_03005F14 = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y);
+ gUnknown_03005F10 = (u32)(gUnknown_03005F14 * 256) / 28;
+ gTasks[taskId].data[2] = gUnknown_03005F10;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[10] += 0x20;
+ obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
+ gTasks[taskId].data[3] += gTasks[taskId].data[2];
+ gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8;
+ if (gTasks[taskId].data[10] >= 0x480)
+ gTasks[taskId].data[0]++;
+ break;
+ case 2:
+ sub_8078F40(spriteId);
+ gSprites[spriteId].invisible = 1;
+ gTasks[taskId].data[0]++;
+ break;
+ default:
+ if (gTasks[taskId].data[1] > 10)
+ {
+ DestroyTask(taskId);
+ StartSpriteAnim(sprite, 2);
+ sprite->data[5] = 0;
+ sprite->callback = sub_8140014;
+ }
+ break;
+ }
+}
+
+static void sub_8140014(struct Sprite *sprite)
+{
+ int angle;
+
+ if (sprite->animEnded)
+ {
+ sprite->data[3] = 0;
+ sprite->data[4] = 32;
+ sprite->data[5] = 0;
+ angle = 0;
+ sprite->pos1.y += Cos(angle, 32);
+ sprite->pos2.y = -Cos(angle, sprite->data[4]);
+ sprite->callback = sub_8140058;
+ }
+}
+
+static void sub_8140058(struct Sprite *sprite)
+{
+ bool8 lastBounce;
+ int bounceCount;
+
+ lastBounce = 0;
+
+ switch (sprite->data[3] & 0xFF)
+ {
+ case 0:
+ sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->data[5] += (sprite->data[3] >> 8) + 4;
+ if (sprite->data[5] >= 64)
+ {
+ sprite->data[4] -= 10;
+ sprite->data[3] += 257;
+
+ bounceCount = sprite->data[3] >> 8;
+ if (bounceCount == 4)
+ lastBounce = 1;
+
+ // Play a different sound effect for each pokeball bounce.
+ switch (bounceCount)
+ {
+ case 1:
+ PlaySE(SE_KON);
+ break;
+ case 2:
+ PlaySE(SE_KON2);
+ break;
+ case 3:
+ PlaySE(SE_KON3);
+ break;
+ default:
+ PlaySE(SE_KON4);
+ break;
+ }
+ }
+ break;
+ case 1:
+ sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->data[5] -= (sprite->data[3] >> 8) + 4;
+ if (sprite->data[5] <= 0)
+ {
+ sprite->data[5] = 0;
+ sprite->data[3] &= -0x100;
+ }
+ break;
+ }
+
+ if (lastBounce)
+ {
+ sprite->data[3] = 0;
+ sprite->pos1.y += Cos(64, 32);
+ sprite->pos2.y = 0;
+ if (ewram17840.unk8 == 0)
+ {
+ sprite->data[5] = 0;
+ sprite->callback = sub_8140410;
+ }
+ else
+ {
+ sprite->callback = sub_8140158;
+ sprite->data[4] = 1;
+ sprite->data[5] = 0;
+ }
+ }
+}
+
+static void sub_8140158(struct Sprite *sprite)
+{
+ if (++sprite->data[3] == 31)
+ {
+ sprite->data[3] = 0;
+ sprite->affineAnimPaused = 1;
+ StartSpriteAffineAnim(sprite, 1);
+ ewram17840.unkC = 0;
+ sprite->callback = sub_81401A0;
+ PlaySE(SE_BOWA);
+ }
+}
+
+static void sub_81401A0(struct Sprite *sprite)
+{
+ s8 state;
+ u16 var0;
+
+ switch (sprite->data[3] & 0xFF)
+ {
+ case 0:
+ if ((s16)ewram17840.unkC > 0xFF)
+ {
+ sprite->pos2.x += sprite->data[4];
+ ewram17840.unkC &= 0xFF;
+ }
+ else
+ {
+ ewram17840.unkC += 0xB0;
+ }
+
+ sprite->data[5]++;
+ sprite->affineAnimPaused = 0;
+ var0 = sprite->data[5] + 7;
+ if (var0 > 14)
+ {
+ ewram17840.unkC = 0;
+ sprite->data[3]++;
+ sprite->data[5] = 0;
+ }
+ break;
+ case 1:
+ if (++sprite->data[5] == 1)
+ {
+ sprite->data[5] = 0;
+ sprite->data[4] = -sprite->data[4];
+ sprite->data[3]++;
+ sprite->affineAnimPaused = 0;
+ if (sprite->data[4] < 0)
+ ChangeSpriteAffineAnim(sprite, 2);
+ else
+ ChangeSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->affineAnimPaused = 1;
+ }
+ break;
+ case 2:
+ if ((s16)ewram17840.unkC > 0xFF)
+ {
+ sprite->pos2.x += sprite->data[4];
+ ewram17840.unkC &= 0xFF;
+ }
+ else
+ {
+ ewram17840.unkC += 0xB0;
+ }
+
+ sprite->data[5]++;
+ sprite->affineAnimPaused = 0;
+ var0 = sprite->data[5] + 12;
+ if (var0 > 24)
+ {
+ ewram17840.unkC = 0;
+ sprite->data[3]++;
+ sprite->data[5] = 0;
+ }
+ break;
+ case 3:
+ if (sprite->data[5]++ < 0)
+ {
+ sprite->affineAnimPaused = 1;
+ break;
+ }
+
+ sprite->data[5] = 0;
+ sprite->data[4] = -sprite->data[4];
+ sprite->data[3]++;
+ sprite->affineAnimPaused = 0;
+ if (sprite->data[4] < 0)
+ ChangeSpriteAffineAnim(sprite, 2);
+ else
+ ChangeSpriteAffineAnim(sprite, 1);
+ // fall through
+ case 4:
+ if ((s16)ewram17840.unkC > 0xFF)
+ {
+ sprite->pos2.x += sprite->data[4];
+ ewram17840.unkC &= 0xFF;
+ }
+ else
+ {
+ ewram17840.unkC += 0xB0;
+ }
+
+ sprite->data[5]++;
+ sprite->affineAnimPaused = 0;
+ var0 = sprite->data[5] + 4;
+ if (var0 > 8)
+ {
+ ewram17840.unkC = 0;
+ sprite->data[3]++;
+ sprite->data[5] = 0;
+ sprite->data[4] = -sprite->data[4];
+ }
+ break;
+ case 5:
+ sprite->data[3] += 0x100;
+ state = sprite->data[3] >> 8;
+ if (state == ewram17840.unk8)
+ {
+ sprite->affineAnimPaused = 1;
+ sprite->callback = sub_8140410;
+ }
+ else
+ {
+ if (ewram17840.unk8 == 4 && state == 3)
+ {
+ sprite->callback = sub_8140434;
+ sprite->affineAnimPaused = 1;
+ }
+ else
+ {
+ sprite->data[3]++;
+ sprite->affineAnimPaused = 1;
+ }
+ }
+ break;
+ case 6:
+ default:
+ if (++sprite->data[5] == 31)
+ {
+ sprite->data[5] = 0;
+ sprite->data[3] &= -0x100;
+ StartSpriteAffineAnim(sprite, 3);
+ if (sprite->data[4] < 0)
+ StartSpriteAffineAnim(sprite, 2);
+ else
+ StartSpriteAffineAnim(sprite, 1);
+
+ PlaySE(SE_BOWA);
+ }
+ break;
+ }
+}
+
+static void sub_8140410(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 31)
+ {
+ sprite->data[5] = 0;
+ sprite->callback = sub_81405F4;
+ }
+}
+
+static void sub_8140434(struct Sprite *sprite)
+{
+ sprite->animPaused = 1;
+ sprite->callback = sub_8140454;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = 0;
+}
+
+static void sub_8140454(struct Sprite *sprite)
+{
+ u8 *battler = &gAnimBankTarget;
+
+ sprite->data[4]++;
+ if (sprite->data[4] == 40)
+ return;
+
+ if (sprite->data[4] == 95)
+ {
+ gDoingBattleAnim = 0;
+ UpdateOamPriorityInAllHealthboxes(1);
+ m4aMPlayAllStop();
+ PlaySE(MUS_FANFA5);
+ }
+ else if (sprite->data[4] == 315)
+ {
+ FreeOamMatrix(gSprites[gBankSpriteIds[*battler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBankSpriteIds[*battler]]);
+ sprite->data[0] = 0;
+ sprite->callback = sub_81404E4;
+ }
+}
+
+static void sub_81404E4(struct Sprite *sprite)
+{
+ u8 paletteIndex;
+
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->oam.objMode = ST_OAM_OBJ_BLEND;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = 0x0010;
+ paletteIndex = IndexOfSpritePaletteTag(sprite->template->paletteTag);
+ BeginNormalPaletteFade(1 << (paletteIndex + 0x10), 0, 0, 16, RGB(31, 31, 31));
+ sprite->data[0]++;
+ break;
+ case 1:
+ if (sprite->data[1]++ > 0)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ REG_BLDALPHA = (sprite->data[2] << 8) | (16 - sprite->data[2]);
+ if (sprite->data[2] == 16)
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->invisible = 1;
+ sprite->data[0]++;
+ break;
+ default:
+ if (!gPaletteFade.active)
+ {
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ sprite->data[0] = 0;
+ sprite->callback = sub_81405C8;
+ }
+ break;
+ }
+}
+
+static void sub_81405C8(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[0] = -1;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+}
+
+// fakematching. I think the return type of ball_number_to_ball_processing_index()
+// is wrong because of the weird required casting.
+static void sub_81405F4(struct Sprite *sprite)
+{
+ u8 ballIndex;
+ int ballIndex2; // extra var needed to match
+
+ StartSpriteAnim(sprite, 1);
+ StartSpriteAffineAnim(sprite, 0);
+ sprite->callback = sub_81406BC;
+
+ ballIndex = ball_number_to_ball_processing_index(gLastUsedItem);
+ ballIndex2 = ballIndex;
+ if (ballIndex2 > 11)
+ goto LABEL;
+ if (ballIndex2 < 0)
+ goto LABEL;
+
+ sub_814086C(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballIndex);
+ sub_8141314(1, gAnimBankTarget, 14, ballIndex);
+
+ LABEL:
+ gSprites[gBankSpriteIds[gAnimBankTarget]].invisible = 0;
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gAnimBankTarget]], 1);
+ AnimateSprite(&gSprites[gBankSpriteIds[gAnimBankTarget]]);
+ gSprites[gBankSpriteIds[gAnimBankTarget]].data[1] = 0x1000;
+}
+
+static void sub_81406BC(struct Sprite *sprite)
+{
+ int next = FALSE;
+
+ if (sprite->animEnded)
+ sprite->invisible = 1;
+
+ if (gSprites[gBankSpriteIds[gAnimBankTarget]].affineAnimEnded)
+ {
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gAnimBankTarget]], 0);
+ next = TRUE;
+ }
+ else
+ {
+ gSprites[gBankSpriteIds[gAnimBankTarget]].data[1] -= 288;
+ gSprites[gBankSpriteIds[gAnimBankTarget]].pos2.y = gSprites[gBankSpriteIds[gAnimBankTarget]].data[1] >> 8;
+ }
+
+ if (sprite->animEnded && next)
+ {
+ gSprites[gBankSpriteIds[gAnimBankTarget]].pos2.y = 0;
+ gSprites[gBankSpriteIds[gAnimBankTarget]].invisible = ewram17840.unk9_1;
+ sprite->data[0] = 0;
+ sprite->callback = sub_81405C8;
+ gDoingBattleAnim = 0;
+ UpdateOamPriorityInAllHealthboxes(1);
+ }
+}
+
+static void sub_81407B8(struct Sprite *sprite)
+{
+ int i;
+
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ for (i = 0; i < 6; i++)
+ sprite->data[i] = 0;
+
+ sprite->callback = sub_81407F4;
+}
+
+#ifdef NONMATCHING
+// there is some weird typing going on with var0 and var1.
+static void sub_81407F4(struct Sprite *sprite)
+{
+ s16 var0, var1;
+
+ var0 = sprite->data[0] + 0x800;
+ var1 = sprite->data[1] + 0x680;
+ sprite->pos2.x -= var1 >> 8;
+ sprite->pos2.y += var0 >> 8;
+ sprite->data[0] = var0 & 0xFF;
+ sprite->data[1] = var1 & 0xFF;
+
+ if (sprite->pos1.y + sprite->pos2.y > 160
+ || sprite->pos1.x + sprite->pos2.x < -8)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_81405C8;
+ gDoingBattleAnim = 0;
+ UpdateOamPriorityInAllHealthboxes(1);
+ }
+}
+#else
+NAKED
+static void sub_81407F4(struct Sprite *sprite)
+{
+ asm(".syntax unified\n\
+ push {r4,lr}\n\
+ adds r4, r0, 0\n\
+ movs r0, 0x80\n\
+ lsls r0, 4\n\
+ adds r2, r0, 0\n\
+ ldrh r1, [r4, 0x2E]\n\
+ adds r2, r1\n\
+ movs r0, 0xD0\n\
+ lsls r0, 3\n\
+ adds r3, r0, 0\n\
+ ldrh r1, [r4, 0x30]\n\
+ adds r3, r1\n\
+ lsls r1, r3, 16\n\
+ asrs r1, 24\n\
+ ldrh r0, [r4, 0x24]\n\
+ subs r0, r1\n\
+ strh r0, [r4, 0x24]\n\
+ lsls r0, r2, 16\n\
+ asrs r0, 24\n\
+ ldrh r1, [r4, 0x26]\n\
+ adds r0, r1\n\
+ strh r0, [r4, 0x26]\n\
+ movs r0, 0xFF\n\
+ ands r2, r0\n\
+ strh r2, [r4, 0x2E]\n\
+ ands r3, r0\n\
+ strh r3, [r4, 0x30]\n\
+ movs r2, 0x22\n\
+ ldrsh r0, [r4, r2]\n\
+ movs r2, 0x26\n\
+ ldrsh r1, [r4, r2]\n\
+ adds r0, r1\n\
+ cmp r0, 0xA0\n\
+ bgt _0814084A\n\
+ movs r1, 0x20\n\
+ ldrsh r0, [r4, r1]\n\
+ movs r2, 0x24\n\
+ ldrsh r1, [r4, r2]\n\
+ adds r0, r1\n\
+ movs r1, 0x8\n\
+ negs r1, r1\n\
+ cmp r0, r1\n\
+ bge _0814085E\n\
+_0814084A:\n\
+ movs r0, 0\n\
+ strh r0, [r4, 0x2E]\n\
+ ldr r0, _08140864 @ =sub_81405C8\n\
+ str r0, [r4, 0x1C]\n\
+ ldr r1, _08140868 @ =gDoingBattleAnim\n\
+ movs r0, 0\n\
+ strb r0, [r1]\n\
+ movs r0, 0x1\n\
+ bl UpdateOamPriorityInAllHealthboxes\n\
+_0814085E:\n\
+ pop {r4}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_08140864: .4byte sub_81405C8\n\
+_08140868: .4byte gDoingBattleAnim\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+u8 sub_814086C(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballIndex)
+{
+ u8 taskId;
+
+ if (GetSpriteTileStartByTag(gUnknown_0840B258[ballIndex].tag) == 0xFFFF)
+ {
+ LoadCompressedObjectPic(&gUnknown_0840B258[ballIndex]);
+ LoadCompressedObjectPalette(&gUnknown_0840B2B8[ballIndex]);
+ }
+
+ taskId = CreateTask(gUnknown_0840B384[ballIndex], 5);
+ gTasks[taskId].data[1] = x;
+ gTasks[taskId].data[2] = y;
+ gTasks[taskId].data[3] = priority;
+ gTasks[taskId].data[4] = subpriority;
+ gTasks[taskId].data[15] = ballIndex;
+ PlaySE(SE_BOWA2);
+ if (gMain.inBattle)
+ ewram17840.unkA++;
+
+ return taskId;
+}
+
+void sub_8140930(u8 taskId)
+{
+ u8 spriteId;
+ u8 x, y;
+ u8 priority, subpriority;
+ u8 ballIndex;
+ u8 var0;
+
+ ballIndex = gTasks[taskId].data[15];
+ if (gTasks[taskId].data[0] < 16)
+ {
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority);
+ StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]);
+ gSprites[spriteId].callback = sub_8140A08;
+ gSprites[spriteId].oam.priority = priority;
+
+ var0 = (u8)gTasks[taskId].data[0];
+ if (var0 >= 8)
+ var0 -= 8;
+
+ gSprites[spriteId].data[0] = var0 * 32;
+ if (gTasks[taskId].data[0] == 15)
+ {
+ gSprites[spriteId].data[7] = 1;
+ DestroyTask(taskId);
+ return;
+ }
+ }
+
+ gTasks[taskId].data[0]++;
+}
+
+static void sub_8140A08(struct Sprite *sprite)
+{
+ if (sprite->data[1] == 0)
+ sprite->callback = sub_8140A28;
+ else
+ sprite->data[1]--;
+}
+
+static void sub_8140A28(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]);
+ sprite->data[1] += 2;
+ if (sprite->data[1] == 50)
+ sub_8141294(sprite);
+}
+
+void sub_8140A64(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballIndex;
+ u8 spriteId;
+
+ ballIndex = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority);
+ StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]);
+ gSprites[spriteId].callback = sub_8140ECC;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 10;
+ gSprites[spriteId].data[5] = 2;
+ gSprites[spriteId].data[6] = 1;
+ }
+
+ gSprites[spriteId].data[7] = 1;
+ DestroyTask(taskId);
+}
+
+void sub_8140B3C(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballIndex;
+ u8 spriteId;
+
+ ballIndex = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority);
+ StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]);
+ gSprites[spriteId].callback = sub_8140ECC;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 10;
+ gSprites[spriteId].data[5] = 1;
+ gSprites[spriteId].data[6] = 2;
+ }
+
+ gSprites[spriteId].data[7] = 1;
+ DestroyTask(taskId);
+}
+
+void sub_8140C14(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballIndex;
+ u8 spriteId;
+
+ ballIndex = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority);
+ StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]);
+ gSprites[spriteId].callback = sub_8140ECC;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 4;
+ gSprites[spriteId].data[5] = 1;
+ gSprites[spriteId].data[6] = 1;
+ }
+
+ gSprites[spriteId].data[7] = 1;
+ DestroyTask(taskId);
+}
+
+void sub_8140CE8(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballIndex;
+ u8 spriteId;
+
+ ballIndex = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 10; i++)
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority);
+ StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]);
+ gSprites[spriteId].callback = sub_8140ECC;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 25;
+ gSprites[spriteId].data[4] = 5;
+ gSprites[spriteId].data[5] = 1;
+ gSprites[spriteId].data[6] = 1;
+ }
+
+ gSprites[spriteId].data[7] = 1;
+ DestroyTask(taskId);
+}
+
+void sub_8140DC4(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballIndex;
+ u8 spriteId;
+
+ if (gTasks[taskId].data[7])
+ {
+ gTasks[taskId].data[7]--;
+ }
+ else
+ {
+ ballIndex = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority);
+ StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]);
+ gSprites[spriteId].callback = sub_8140ECC;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 8;
+ gSprites[spriteId].data[5] = 2;
+ gSprites[spriteId].data[6] = 2;
+ }
+
+ gTasks[taskId].data[7] = 8;
+ if (++gTasks[taskId].data[0] == 2)
+ {
+ gSprites[spriteId].data[7] = 1;
+ DestroyTask(taskId);
+ }
+ }
+}
+
+static void sub_8140ECC(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[2]);
+ sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF;
+ sprite->data[1] += sprite->data[5];
+ sprite->data[2] += sprite->data[6];
+ if (++sprite->data[3] == 51)
+ sub_8141294(sprite);
+}
+
+void sub_8140F24(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballIndex;
+ u8 spriteId;
+
+ ballIndex = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 12; i++)
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority);
+ StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]);
+ gSprites[spriteId].callback = sub_8140FF8;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 21;
+ }
+
+ gSprites[spriteId].data[7] = 1;
+ DestroyTask(taskId);
+}
+
+static void sub_8140FF8(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2]));
+ sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
+ sprite->data[1]++;
+ sprite->data[2]++;
+ if (++sprite->data[3] == 51)
+ sub_8141294(sprite);
+}
+
+void sub_8141058(u8 taskId)
+{
+ u8 i, j;
+ u8 x, y, priority, subpriority, ballIndex;
+ u8 spriteId;
+
+ ballIndex = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (j = 0; j < 2; j++)
+ {
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority);
+ StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]);
+ gSprites[spriteId].callback = sub_8140ECC;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 8;
+
+ if (j == 0)
+ {
+ gSprites[spriteId].data[5] = 2;
+ gSprites[spriteId].data[6] = 1;
+ }
+ else
+ {
+ gSprites[spriteId].data[5] = 1;
+ gSprites[spriteId].data[6] = 2;
+ }
+ }
+ }
+
+ gSprites[spriteId].data[7] = 1;
+ DestroyTask(taskId);
+}
+
+void sub_8141164(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballIndex;
+ u8 spriteId;
+
+ ballIndex = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_840B3B4[ballIndex], x, y, subpriority);
+ StartSpriteAnim(&gSprites[spriteId], gUnknown_0840B378[ballIndex]);
+ gSprites[spriteId].callback = sub_8141230;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ }
+
+ gSprites[spriteId].data[7] = 1;
+ DestroyTask(taskId);
+}
+
+static void sub_8141230(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2]));
+ sprite->data[0] = (sprite->data[0] + 10) & 0xFF;
+ sprite->data[1]++;
+ sprite->data[2]++;
+ if (++sprite->data[3] == 51)
+ sub_8141294(sprite);
+}
+
+static void sub_8141294(struct Sprite *sprite)
+{
+ int i;
+ int temp;
+
+ if (!gMain.inBattle)
+ {
+ temp = sprite->data[7]; // temp var needed to match
+ if (temp == 1)
+ DestroySpriteAndFreeResources(sprite);
+ else
+ DestroySprite(sprite);
+ }
+ else if (sprite->data[7] == 1)
+ {
+ if (--ewram17840.unkA == 0)
+ {
+ for (i = 0; i < 12; i++)
+ {
+ FreeSpriteTilesByTag(gUnknown_0840B258[i].tag);
+ FreeSpritePaletteByTag(gUnknown_0840B2B8[i].tag);
+ }
+
+ DestroySprite(sprite);
+ }
+ else
+ DestroySprite(sprite);
+ }
+ else
+ DestroySprite(sprite);
+}
+
+u8 sub_8141314(u8 arg0, u8 battler, u32 selectedPalettes, u8 ballIndex)
+{
+ u8 taskId;
+
+ taskId = CreateTask(sub_81413DC, 5);
+ gTasks[taskId].data[15] = ballIndex;
+ gTasks[taskId].data[3] = battler;
+ gTasks[taskId].data[10] = selectedPalettes;
+ gTasks[taskId].data[11] = selectedPalettes >> 16;
+
+ if (!arg0)
+ {
+ BlendPalette(battler * 16 + 0x100, 16, 0, gUnknown_0840B4D4[ballIndex]);
+ gTasks[taskId].data[1] = 1;
+ }
+ else
+ {
+ BlendPalette(battler * 16 + 0x100, 16, 16, gUnknown_0840B4D4[ballIndex]);
+ gTasks[taskId].data[0] = 16;
+ gTasks[taskId].data[1] = -1;
+ gTasks[taskId].func = sub_814146C;
+ }
+
+ BeginNormalPaletteFade(selectedPalettes, 0, 0, 16, RGB(31, 31, 31));
+ return taskId;
+}
+
+static void sub_81413DC(u8 taskId)
+{
+ u8 ballIndex = gTasks[taskId].data[15];
+
+ if (gTasks[taskId].data[2] <= 16)
+ {
+ BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_0840B4D4[ballIndex]);
+ gTasks[taskId].data[0] += gTasks[taskId].data[1];
+ gTasks[taskId].data[2]++;
+ }
+ else if (!gPaletteFade.active)
+ {
+ u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16);
+ BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31));
+ DestroyTask(taskId);
+ }
+}
+
+static void sub_814146C(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16);
+ BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31));
+ gTasks[taskId].func = sub_81414BC;
+ }
+}
+
+static void sub_81414BC(u8 taskId)
+{
+ u8 ballIndex = gTasks[taskId].data[15];
+
+ if (gTasks[taskId].data[2] <= 16)
+ {
+ BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_0840B4D4[ballIndex]);
+ gTasks[taskId].data[0] += gTasks[taskId].data[1];
+ gTasks[taskId].data[2]++;
+ }
+ else
+ {
+ DestroyTask(taskId);
+ }
+}
+
+void sub_814151C(u8 taskId)
+{
+ u8 spriteId;
+ u32 x;
+ u32 done;
+
+ done = FALSE;
+ spriteId = gBankSpriteIds[gAnimBankAttacker];
+ switch (gTasks[taskId].data[10])
+ {
+ case 0:
+ gTasks[taskId].data[11] = gBattleAnimArgs[0];
+ gTasks[taskId].data[0] += 0x500;
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8;
+ else
+ gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8;
+
+ gTasks[taskId].data[0] &= 0xFF;
+ x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x + 32;
+ if (x > 304)
+ gTasks[taskId].data[10]++;
+ break;
+ case 1:
+ refresh_graphics_maybe(gAnimBankAttacker, gTasks[taskId].data[11], spriteId);
+ gTasks[taskId].data[10]++;
+ break;
+ case 2:
+ gTasks[taskId].data[0] += 0x500;
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8;
+ else
+ gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8;
+
+ gTasks[taskId].data[0] &= 0xFF;
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ {
+ if (gSprites[spriteId].pos2.x <= 0)
+ {
+ gSprites[spriteId].pos2.x = 0;
+ // done = FALSE; // fakematching--can't get the tail merge correct
+ goto DONE;
+ }
+ }
+ else
+ {
+ if (gSprites[spriteId].pos2.x >= 0)
+ {
+ gSprites[spriteId].pos2.x = 0;
+ done = TRUE;
+ }
+ }
+
+ if (done)
+ {
+ DONE:
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_81416C4(u8 taskId)
+{
+ u8 spriteId;
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
+ REG_BLDCNT = 0x3F42;
+ else
+ REG_BLDCNT = 0x3F44;
+
+ REG_BLDALPHA = 0x0010;
+ gTasks[taskId].data[15]++;
+ break;
+ case 1:
+ if (gTasks[taskId].data[1]++ > 1)
+ {
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[0]++;
+ REG_BLDALPHA = (gTasks[taskId].data[0] << 8) | (16 - gTasks[taskId].data[0]);
+ if (gTasks[taskId].data[0] == 16)
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 2:
+ spriteId = gBankSpriteIds[gAnimBankAttacker];
+ DmaClear32(3, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, 0x800);
+ sub_80324E0(gAnimBankAttacker);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_81417D8(u8 taskId)
+{
+ gBattleAnimArgs[7] = ewram17800[gAnimBankAttacker].substituteSprite;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8141808(u8 taskId)
+{
+ gAnimBankTarget = gEffectBank;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8141828(u8 battler, struct Pokemon *mon)
+{
+ int isShiny;
+ u32 otId, personality;
+ u32 shinyValue;
+ u8 taskId1, taskId2;
+
+ isShiny = 0;
+ ewram17810[battler].unk0_7 = 1;
+ otId = GetMonData(mon, MON_DATA_OT_ID);
+ personality = GetMonData(mon, MON_DATA_PERSONALITY);
+
+ if (IsAnimBankSpriteVisible(battler))
+ {
+ shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
+ if (shinyValue < 8)
+ isShiny = TRUE;
+
+ if (isShiny)
+ {
+ if (GetSpriteTileStartByTag(0x27F9) == 0xFFFF)
+ {
+ LoadCompressedObjectPic(&gBattleAnimPicTable[233]);
+ LoadCompressedObjectPalette(&gBattleAnimPaletteTable[233]);
+ }
+
+ taskId1 = CreateTask(sub_814191C, 10);
+ taskId2 = CreateTask(sub_814191C, 10);
+ gTasks[taskId1].data[0] = battler;
+ gTasks[taskId2].data[0] = battler;
+ gTasks[taskId1].data[1] = 0;
+ gTasks[taskId2].data[1] = 1;
+ return;
+ }
+ }
+
+ ewram17810[battler].unk1_0 = 1;
+}
+
+static void sub_814191C(u8 taskId)
+{
+ u8 battler;
+ u8 x, y;
+ u8 spriteId;
+ u16 counter;
+ s16 state;
+ u8 pan;
+
+ if (gTasks[taskId].data[13] < 60)
+ {
+ gTasks[taskId].data[13]++;
+ return;
+ }
+
+ if (ewram17840.unkA)
+ return;
+
+ counter = gTasks[taskId].data[10]++;
+ if (counter & 3)
+ return;
+
+ battler = gTasks[taskId].data[0];
+ x = GetBattlerSpriteCoord(battler, 0);
+ y = GetBattlerSpriteCoord(battler, 1);
+ state = gTasks[taskId].data[11];
+ if (state == 0)
+ {
+ spriteId = CreateSprite(&gBattleAnimSpriteTemplate_84024E8, x, y, 5);
+ }
+ else if (state >= 0 && gTasks[taskId].data[11] < 4)
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_8402500, x, y, 5);
+ gSprites[spriteId].oam.tileNum += 4;
+ }
+ else
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_8402500, x, y, 5);
+ gSprites[spriteId].oam.tileNum += 5;
+ }
+
+ if (gTasks[taskId].data[1] == 0)
+ {
+ gSprites[spriteId].callback = sub_8141B20;
+ }
+ else
+ {
+ gSprites[spriteId].callback = sub_8141B74;
+ gSprites[spriteId].pos2.x = -32;
+ gSprites[spriteId].pos2.y = 32;
+ gSprites[spriteId].invisible = 1;
+ if (gTasks[taskId].data[11] == 0)
+ {
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ pan = 192;
+ else
+ pan = 63;
+
+ PlaySE12WithPanning(SE_REAPOKE, pan);
+ }
+ }
+
+ gSprites[spriteId].data[0] = taskId;
+ gTasks[taskId].data[11]++;
+ gTasks[taskId].data[12]++;
+ if (gTasks[taskId].data[11] == 5)
+ gTasks[taskId].func = sub_8141AD8;
+}
+
+static void sub_8141AD8(u8 taskId)
+{
+ u8 battler;
+
+ if (gTasks[taskId].data[12] == 0)
+ {
+ if (gTasks[taskId].data[1] == 1)
+ {
+ battler = gTasks[taskId].data[0];
+ ewram17810[battler].unk1_0 = 1;
+ }
+
+ DestroyTask(taskId);
+ }
+}
+
+static void sub_8141B20(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], 24);
+ sprite->pos2.y = Cos(sprite->data[1], 24);
+ sprite->data[1] += 12;
+ if (sprite->data[1] > 0xFF)
+ {
+ gTasks[sprite->data[0]].data[12]--;
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_8141B74(struct Sprite *sprite)
+{
+ if (sprite->data[1] < 4)
+ {
+ sprite->data[1]++;
+ }
+ else
+ {
+ sprite->invisible = 0;
+ sprite->pos2.x += 5;
+ sprite->pos2.y -= 5;
+ if (sprite->pos2.x > 32)
+ {
+ gTasks[sprite->data[0]].data[12]--;
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+ }
+}
+
+void sub_8141BD4(u8 taskId)
+{
+ u8 paletteIndex;
+
+ LoadCompressedObjectPic(&gBattleAnimPicTable[269]);
+ LoadCompressedObjectPalette(&gBattleAnimPaletteTable[269]);
+ paletteIndex = IndexOfSpritePaletteTag(0x281D); // unused
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8141C08(u8 taskId)
+{
+ FreeSpriteTilesByTag(0x281D);
+ FreeSpritePaletteByTag(0x281D);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8141C30(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, 0);
+ sprite->data[0] = 30;
+ sprite->data[2] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 1) + gBattleAnimArgs[3];
+ sprite->data[5] = -32;
+ InitAnimArcTranslation(sprite);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gAnimBankAttacker]], 1);
+ sprite->callback = sub_8141CBC;
+}
+
+static void sub_8141CBC(struct Sprite *sprite)
+{
+ if (gSprites[gBankSpriteIds[gAnimBankAttacker]].animCmdIndex == 1)
+ sprite->callback = sub_8141CF4;
+}
+
+static void sub_8141CF4(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ {
+ sprite->data[0] = 0;
+ sprite->invisible = 1;
+ sprite->callback = sub_8141D20;
+ }
+}
+
+static void sub_8141D20(struct Sprite *sprite)
+{
+ if (gSprites[gBankSpriteIds[gAnimBankAttacker]].animEnded)
+ {
+ if (++sprite->data[0] > 0)
+ {
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gAnimBankAttacker]], 0);
+ DestroyAnimSprite(sprite);
+ }
+ }
+}
+
+void sub_8141D7C(u8 taskId)
+{
+ gAnimBankAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ gAnimBankTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8141DAC(u8 taskId)
+{
+ if (ewram17840.unk0 == 83)
+ gBattleAnimArgs[0] = 1;
+ else if (ewram17840.unk0 == 250)
+ gBattleAnimArgs[0] = 2;
+ else if (ewram17840.unk0 == 128)
+ gBattleAnimArgs[0] = 3;
+ else if (ewram17840.unk0 == 328)
+ gBattleAnimArgs[0] = 4;
+ else
+ gBattleAnimArgs[0] = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8141E10(u8 taskId)
+{
+ gAnimBankAttacker = ewram17840.unk0;
+ gAnimBankTarget = ewram17840.unk0 >> 8;
+ DestroyAnimVisualTask(taskId);
+}
diff --git a/src/battle/battle_controller_linkopponent.c b/src/battle/battle_controller_linkopponent.c
index a759822cd..8ca3d160a 100644
--- a/src/battle/battle_controller_linkopponent.c
+++ b/src/battle/battle_controller_linkopponent.c
@@ -1,6 +1,7 @@
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
+#include "battle_anim_813F0F4.h"
#include "battle_interface.h"
#include "data2.h"
#include "link.h"
@@ -71,7 +72,7 @@ extern void sub_80313A0(struct Sprite *);
extern void sub_803757C(void);
extern void oamt_add_pos2_onto_pos1();
extern void StoreSpriteCallbackInData();
-extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
+extern void StartAnimLinearTranslation(struct Sprite *);
extern void sub_80375B4(void);
extern void sub_8010384(struct Sprite *);
extern void sub_8037B78(void);
@@ -103,7 +104,6 @@ extern u8 move_anim_start_t3();
extern void sub_8037FD8(void);
extern void sub_8037F34(void);
extern void LinkOpponentBufferExecCompleted(void);
-extern void sub_8141828();
extern void sub_804777C();
// this file's functions
@@ -1280,7 +1280,7 @@ void LinkOpponentHandleTrainerSlideBack(void)
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattleBankFunc[gActiveBattler] = sub_80375B4;
}
@@ -1631,7 +1631,7 @@ void LinkOpponentHandleTrainerBallThrow(void)
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], sub_803A3A8);
taskId = CreateTask(sub_803A2C4, 5);
gTasks[taskId].data[0] = gActiveBattler;
diff --git a/src/battle/battle_controller_linkpartner.c b/src/battle/battle_controller_linkpartner.c
index 16aef5791..dff4edfc1 100644
--- a/src/battle/battle_controller_linkpartner.c
+++ b/src/battle/battle_controller_linkpartner.c
@@ -1,6 +1,7 @@
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
+#include "battle_anim_813F0F4.h"
#include "battle_interface.h"
#include "data2.h"
#include "battle_811DA74.h"
@@ -73,7 +74,7 @@ extern u8 sub_8031720();
extern u8 mplay_80342A4();
extern void oamt_add_pos2_onto_pos1();
extern void StoreSpriteCallbackInData();
-extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
+extern void StartAnimLinearTranslation(struct Sprite *);
extern void sub_80105EC(struct Sprite *);
extern s32 sub_803FC34(u16);
extern void LoadPlayerTrainerBankSprite();
@@ -97,7 +98,6 @@ extern void sub_8043DB0();
extern void move_anim_start_t4();
extern void c3_0802FDF4(u8);
extern void sub_8031F88();
-extern void sub_8141828();
extern void c2_8011A1C(void);
// this file's functions
@@ -1224,7 +1224,7 @@ void LinkPartnerHandleTrainerSlideBack(void)
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattleBankFunc[gActiveBattler] = sub_811DB1C;
}
@@ -1576,7 +1576,7 @@ void LinkPartnerHandleTrainerBallThrow(void)
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], sub_8030E38);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c
index d8760e21f..ee313c098 100644
--- a/src/battle/battle_controller_opponent.c
+++ b/src/battle/battle_controller_opponent.c
@@ -83,7 +83,7 @@ extern void sub_80313A0(struct Sprite *);
extern void sub_8032B4C(void);
extern void sub_8031A6C(u16, u8);
extern void sub_8032B84(void);
-extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
+extern void StartAnimLinearTranslation(struct Sprite *);
extern void sub_8032BBC(void);
extern void oamt_add_pos2_onto_pos1();
extern void StoreSpriteCallbackInData();
@@ -1284,7 +1284,7 @@ void OpponentHandleTrainerSlideBack(void)
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattleBankFunc[gActiveBattler] = sub_8032BBC;
}
@@ -2223,7 +2223,7 @@ void OpponentHandleTrainerBallThrow(void)
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], sub_8035C10);
taskId = CreateTask(sub_8035C44, 5);
gTasks[taskId].data[0] = gActiveBattler;
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index a83946554..654a2c195 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -2,6 +2,7 @@
#include "data2.h"
#include "battle.h"
#include "battle_anim.h"
+#include "battle_anim_813F0F4.h"
#include "battle_interface.h"
#include "battle_message.h"
#include "item.h"
@@ -94,7 +95,7 @@ extern void sub_8047858();
extern u8 GetBattlerSide(u8);
extern void StartBattleIntroAnim();
extern void oamt_add_pos2_onto_pos1();
-extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
+extern void StartAnimLinearTranslation(struct Sprite *);
extern void StoreSpriteCallbackInData();
extern void BattleLoadPlayerMonSprite();
extern bool8 IsDoubleBattle(void);
@@ -164,7 +165,6 @@ extern void sub_8010520(struct Sprite *);
extern void sub_8010574(struct Sprite *);
extern bool8 IsDoubleBattle();
extern void sub_804777C();
-extern void sub_8141828();
extern void sub_8094E20(u8);
extern void nullsub_14(void);
extern void sub_80A6DCC(void);
@@ -2612,7 +2612,7 @@ void PlayerHandleTrainerSlideBack(void)
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
gBattleBankFunc[gActiveBattler] = sub_802D274;
@@ -3067,7 +3067,7 @@ void PlayerHandleTrainerBallThrow(void)
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], sub_8030E38);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c
index ed4eadee6..312ef9d12 100644
--- a/src/battle/battle_controller_wally.c
+++ b/src/battle/battle_controller_wally.c
@@ -1,6 +1,7 @@
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
+#include "battle_anim_813F0F4.h"
#include "battle_interface.h"
#include "battle_message.h"
#include "data2.h"
@@ -63,7 +64,6 @@ extern void Emitcmd35(u8, u16);
extern void nullsub_14(void);
extern void PrepareBagForWallyTutorial(void);
-extern void sub_8141828();
extern void sub_8045A5C();
extern void sub_804777C();
extern void sub_8043DFC();
@@ -85,7 +85,7 @@ extern void sub_80304A8(void);
extern void sub_8047858();
extern void StartBattleIntroAnim();
extern void oamt_add_pos2_onto_pos1();
-extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
+extern void StartAnimLinearTranslation(struct Sprite *);
extern void sub_8030E38(struct Sprite *);
extern void StoreSpriteCallbackInData();
extern u8 sub_8046400();
@@ -1482,7 +1482,7 @@ void WallyHandleTrainerBallThrow(void)
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBattler]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], sub_8030E38);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
diff --git a/src/battle/pokeball.c b/src/battle/pokeball.c
index c619141a1..ac15246d6 100644
--- a/src/battle/pokeball.c
+++ b/src/battle/pokeball.c
@@ -1,6 +1,7 @@
#include "global.h"
#include "gba/m4a_internal.h"
#include "battle.h"
+#include "battle_anim_813F0F4.h"
#include "decompress.h"
#include "graphics.h"
#include "m4a.h"
@@ -296,11 +297,8 @@ const struct SpriteTemplate gBallSpriteTemplates[] =
},
};
-extern u32 ball_number_to_ball_processing_index(u16); // not sure of return type
-extern void InitAnimSpriteTranslationOverDuration();
-extern bool8 TranslateAnimSpriteLinearAndSine(struct Sprite *);
-extern u8 sub_814086C(u8, u8, int, int, u8);
-extern u8 sub_8141314(u8, u8, int, u8);
+extern void InitAnimArcTranslation();
+extern bool8 TranslateAnimArc(struct Sprite *);
static void sub_8046464(u8);
static void sub_80466E8(struct Sprite *);
@@ -397,7 +395,7 @@ static void sub_8046464(u8 taskId)
gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBankTarget, 0);
gSprites[spriteId].data[4] = GetBattlerSpriteCoord(gBankTarget, 1) - 16;
gSprites[spriteId].data[5] = -40;
- InitAnimSpriteTranslationOverDuration(&gSprites[spriteId]);
+ InitAnimArcTranslation(&gSprites[spriteId]);
gSprites[spriteId].oam.affineParam = taskId;
gTasks[taskId].data[4] = gBankTarget;
gTasks[taskId].func = TaskDummy;
@@ -406,7 +404,7 @@ static void sub_8046464(u8 taskId)
static void objc_0804ABD4(struct Sprite *sprite)
{
- if (TranslateAnimSpriteLinearAndSine(sprite))
+ if (TranslateAnimArc(sprite))
{
u8 taskId = sprite->oam.affineParam;
u8 r5 = gTasks[taskId].data[4];
@@ -834,7 +832,7 @@ static void sub_8047074(struct Sprite *sprite)
sprite->data[4] = GetBattlerSpriteCoord(sprite->data[6], 3) + 24;
sprite->data[5] = -30;
sprite->oam.affineParam = sprite->data[6];
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
sprite->callback = sub_80470C4;
}
@@ -858,7 +856,7 @@ static void sub_80470C4(struct Sprite *sprite)
StartSpriteAffineAnim(sprite, 4);
}
r4 = sprite->data[0];
- TranslateAnimSpriteByDeltas(sprite);
+ TranslateAnimLinear(sprite);
sprite->data[7] += sprite->data[6] / 3;
sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
sprite->oam.affineParam += 0x100;
@@ -876,7 +874,7 @@ static void sub_80470C4(struct Sprite *sprite)
}
else
{
- if (TranslateAnimSpriteLinearAndSine(sprite))
+ if (TranslateAnimArc(sprite))
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
diff --git a/src/pokemon_1.c b/src/pokemon_1.c
index 0622ec614..4f5094024 100644
--- a/src/pokemon_1.c
+++ b/src/pokemon_1.c
@@ -13,12 +13,7 @@
#include "trainer.h"
#include "text.h"
#include "ewram.h"
-
-//Extracts the upper 16 bits of a 32-bit number
-#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
-
-//Extracts the lower 16 bits of a 32-bit number
-#define LOHALF(n) ((n) & 0xFFFF)
+#include "util.h"
extern u16 gMoveToLearn;
diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c
index 008d942b2..2fd7cb1ca 100644
--- a/src/pokemon_summary_screen.c
+++ b/src/pokemon_summary_screen.c
@@ -3,6 +3,7 @@
#include "constants/songs.h"
#include "constants/species.h"
#include "battle.h"
+#include "battle_anim_813F0F4.h"
#include "contest.h"
#include "data2.h"
#include "decompress.h"
@@ -119,7 +120,6 @@ static u8 *SummaryScreen_CopyColoredString(u8 *, const u8 *, u8);
static void sub_80A0A2C(struct Pokemon *, u8, u8);
static void SummaryScreen_PrintColoredText(const u8 *, u8, u8, u8);
-extern u8 ball_number_to_ball_processing_index(u16);
extern u8 StorageSystemGetNextMonIndex(struct BoxPokemon *, u8, u8, u8);
extern struct MusicPlayerInfo gMPlay_BGM;
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index 00ce3d8df..e81d02251 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -760,18 +760,18 @@ void sub_807867C(struct Sprite *sprite, s16 a2)
}
}
-void InitAnimSpriteTranslationOverDuration(struct Sprite *sprite)
+void InitAnimArcTranslation(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
sprite->data[6] = 0x8000 / sprite->data[0];
sprite->data[7] = 0;
}
-bool8 TranslateAnimSpriteLinearAndSine(struct Sprite *sprite)
+bool8 TranslateAnimArc(struct Sprite *sprite)
{
- if (TranslateAnimSpriteByDeltas(sprite))
+ if (TranslateAnimLinear(sprite))
return TRUE;
sprite->data[7] += sprite->data[6];
sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
@@ -951,7 +951,7 @@ void InitSpriteDataForLinearTranslation(struct Sprite *sprite)
sprite->data[3] = 0;
}
-void InitAnimSpriteTranslationDeltas(struct Sprite *sprite)
+void InitAnimLinearTranslation(struct Sprite *sprite)
{
int x = sprite->data[2] - sprite->data[1];
int y = sprite->data[4] - sprite->data[3];
@@ -979,16 +979,16 @@ void InitAnimSpriteTranslationDeltas(struct Sprite *sprite)
sprite->data[3] = 0;
}
-void StartTranslateAnimSpriteByDeltas(struct Sprite *sprite)
+void StartAnimLinearTranslation(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- InitAnimSpriteTranslationDeltas(sprite);
- sprite->callback = TranslateAnimSpriteByDeltasUntil;
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = TranslateAnimLinearUntil;
sprite->callback(sprite);
}
-bool8 TranslateAnimSpriteByDeltas(struct Sprite *sprite)
+bool8 TranslateAnimLinear(struct Sprite *sprite)
{
u16 v1, v2, x, y;
@@ -1018,9 +1018,9 @@ bool8 TranslateAnimSpriteByDeltas(struct Sprite *sprite)
return FALSE;
}
-void TranslateAnimSpriteByDeltasUntil(struct Sprite *sprite)
+void TranslateAnimLinearUntil(struct Sprite *sprite)
{
- if (TranslateAnimSpriteByDeltas(sprite))
+ if (TranslateAnimLinear(sprite))
SetCallbackToStoredInData(sprite);
}
@@ -1028,7 +1028,7 @@ void sub_8078BD4(struct Sprite *sprite)
{
int v1 = abs(sprite->data[2] - sprite->data[1]) << 8;
sprite->data[0] = v1 / sprite->data[0];
- InitAnimSpriteTranslationDeltas(sprite);
+ InitAnimLinearTranslation(sprite);
}
void sub_8078C00(struct Sprite *sprite)
@@ -1036,7 +1036,7 @@ void sub_8078C00(struct Sprite *sprite)
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sub_8078BD4(sprite);
- sprite->callback = TranslateAnimSpriteByDeltasUntil;
+ sprite->callback = TranslateAnimLinearUntil;
sprite->callback(sprite);
}
@@ -1420,7 +1420,7 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, v2) + gBattleAnimArgs[3];
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -1433,13 +1433,13 @@ void sub_80794A8(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
sprite->callback = sub_8079518;
}
void sub_8079518(struct Sprite *sprite)
{
- if (TranslateAnimSpriteLinearAndSine(sprite))
+ if (TranslateAnimArc(sprite))
DestroyAnimSprite(sprite);
}
@@ -1473,7 +1473,7 @@ void sub_8079534(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(slot, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(slot, r7) + gBattleAnimArgs[3];
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -2351,6 +2351,6 @@ void sub_807A9BC(struct Sprite *sprite)
sprite->pos1.x += x;
sprite->pos1.y = gBattleAnimArgs[5] - 80;
}
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}