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-rw-r--r--asm/battle_6.s5484
-rw-r--r--include/battle.h11
-rw-r--r--include/pokemon.h252
-rw-r--r--include/rom3.h40
-rwxr-xr-xld_script.txt2
-rw-r--r--src/battle_6.c1465
-rw-r--r--src/battle_811DA74.c10
7 files changed, 1634 insertions, 5630 deletions
diff --git a/asm/battle_6.s b/asm/battle_6.s
deleted file mode 100644
index 90c100c73..000000000
--- a/asm/battle_6.s
+++ /dev/null
@@ -1,5484 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "constants/species_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start PlayerHandleGetAttributes
-PlayerHandleGetAttributes: @ 802E4D0
- push {r4-r6,lr}
- sub sp, 0x100
- movs r6, 0
- ldr r1, _0802E4FC @ =gBattleBufferA
- ldr r0, _0802E500 @ =gActiveBank
- ldrb r2, [r0]
- lsls r0, r2, 9
- adds r1, 0x2
- adds r1, r0, r1
- ldrb r0, [r1]
- cmp r0, 0
- bne _0802E508
- ldr r0, _0802E504 @ =gBattlePartyID
- lsls r1, r2, 1
- adds r1, r0
- ldrb r0, [r1]
- mov r1, sp
- bl dp01_getattr_by_ch1_for_player_pokemon_
- adds r6, r0, 0
- b _0802E52A
- .align 2, 0
-_0802E4FC: .4byte gBattleBufferA
-_0802E500: .4byte gActiveBank
-_0802E504: .4byte gBattlePartyID
-_0802E508:
- ldrb r4, [r1]
- movs r5, 0
-_0802E50C:
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _0802E522
- lsls r0, r5, 24
- lsrs r0, 24
- mov r2, sp
- adds r1, r2, r6
- bl dp01_getattr_by_ch1_for_player_pokemon_
- adds r6, r0
-_0802E522:
- lsrs r4, 1
- adds r5, 0x1
- cmp r5, 0x5
- ble _0802E50C
-_0802E52A:
- lsls r1, r6, 16
- lsrs r1, 16
- movs r0, 0x1
- mov r2, sp
- bl dp01_build_cmdbuf_x1D_1D_numargs_varargs
- bl PlayerBufferExecCompleted
- add sp, 0x100
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end PlayerHandleGetAttributes
-
- thumb_func_start dp01_getattr_by_ch1_for_player_pokemon_
-dp01_getattr_by_ch1_for_player_pokemon_: @ 802E544
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x90
- adds r7, r1, 0
- lsls r0, 24
- lsrs r5, r0, 24
- movs r6, 0
- ldr r2, _0802E578 @ =gBattleBufferA
- ldr r3, _0802E57C @ =gActiveBank
- ldrb r0, [r3]
- lsls r0, 9
- adds r1, r2, 0x1
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0x3B
- bls _0802E56E
- bl _0802ECDA
-_0802E56E:
- lsls r0, 2
- ldr r1, _0802E580 @ =_0802E584
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0802E578: .4byte gBattleBufferA
-_0802E57C: .4byte gActiveBank
-_0802E580: .4byte _0802E584
- .align 2, 0
-_0802E584:
- .4byte _0802E674
- .4byte _0802E898
- .4byte _0802E8A8
- .4byte _0802E8B8
- .4byte _0802E920
- .4byte _0802E920
- .4byte _0802E920
- .4byte _0802E920
- .4byte _0802E93C
- .4byte _0802E978
- .4byte _0802E978
- .4byte _0802E978
- .4byte _0802E978
- .4byte _0802ECDA
- .4byte _0802ECDA
- .4byte _0802ECDA
- .4byte _0802ECDA
- .4byte _0802E994
- .4byte _0802E9A4
- .4byte _0802E9D4
- .4byte _0802E9E4
- .4byte _0802E9F4
- .4byte _0802EA04
- .4byte _0802EA14
- .4byte _0802EA24
- .4byte _0802EA34
- .4byte _0802EA44
- .4byte _0802EA54
- .4byte _0802EA64
- .4byte _0802EA74
- .4byte _0802EA84
- .4byte _0802EA94
- .4byte _0802EAE4
- .4byte _0802EAF4
- .4byte _0802EB04
- .4byte _0802EB14
- .4byte _0802EB24
- .4byte _0802EB34
- .4byte _0802EB44
- .4byte _0802EB54
- .4byte _0802EB64
- .4byte _0802EB98
- .4byte _0802EBA8
- .4byte _0802EBB8
- .4byte _0802EBC8
- .4byte _0802EBD8
- .4byte _0802EBE8
- .4byte _0802EBF8
- .4byte _0802EC08
- .4byte _0802EC28
- .4byte _0802EC38
- .4byte _0802EC48
- .4byte _0802EC58
- .4byte _0802EC68
- .4byte _0802EC78
- .4byte _0802EC88
- .4byte _0802EC98
- .4byte _0802ECA8
- .4byte _0802ECB8
- .4byte _0802ECC8
-_0802E674:
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, _0802E888 @ =gPlayerParty
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0xB
- bl GetMonData
- mov r1, sp
- strh r0, [r1]
- adds r0, r4, 0
- movs r1, 0xC
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x2E]
- movs r6, 0
- add r0, sp, 0x24
- mov r9, r0
- movs r1, 0x3B
- add r1, sp
- mov r10, r1
- mov r2, sp
- adds r2, 0x2B
- str r2, [sp, 0x80]
- mov r0, sp
- adds r0, 0x2A
- str r0, [sp, 0x7C]
- mov r1, sp
- adds r1, 0x68
- str r1, [sp, 0x8C]
- adds r2, 0x5
- str r2, [sp, 0x84]
- adds r0, 0x12
- str r0, [sp, 0x88]
- mov r8, r4
- add r4, sp, 0xC
-_0802E6C0:
- adds r1, r6, 0
- adds r1, 0xD
- mov r0, r8
- bl GetMonData
- strh r0, [r4]
- adds r1, r6, 0
- adds r1, 0x11
- mov r0, r8
- bl GetMonData
- mov r2, r9
- adds r1, r2, r6
- strb r0, [r1]
- adds r4, 0x2
- adds r6, 0x1
- cmp r6, 0x3
- ble _0802E6C0
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, _0802E888 @ =gPlayerParty
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0x15
- bl GetMonData
- mov r1, r10
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x20
- bl GetMonData
- ldr r2, [sp, 0x80]
- strb r0, [r2]
- adds r0, r4, 0
- movs r1, 0x19
- bl GetMonData
- str r0, [sp, 0x44]
- adds r0, r4, 0
- movs r1, 0x27
- bl GetMonData
- mov r3, sp
- movs r5, 0x1F
- ands r0, r5
- ldrb r2, [r3, 0x14]
- movs r1, 0x20
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0x14]
- adds r0, r4, 0
- movs r1, 0x28
- bl GetMonData
- mov r3, sp
- movs r6, 0x1F
- ands r0, r6
- lsls r0, 5
- ldrh r2, [r3, 0x14]
- ldr r1, _0802E88C @ =0xfffffc1f
- ands r1, r2
- orrs r1, r0
- strh r1, [r3, 0x14]
- adds r0, r4, 0
- movs r1, 0x29
- bl GetMonData
- mov r3, sp
- ands r0, r5
- lsls r0, 2
- ldrb r2, [r3, 0x15]
- movs r1, 0x7D
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0x15]
- adds r0, r4, 0
- movs r1, 0x2A
- bl GetMonData
- movs r1, 0x1F
- ands r1, r0
- lsls r1, 15
- ldr r0, [sp, 0x14]
- ldr r2, _0802E890 @ =0xfff07fff
- ands r0, r2
- orrs r0, r1
- str r0, [sp, 0x14]
- adds r0, r4, 0
- movs r1, 0x2B
- bl GetMonData
- mov r3, sp
- ands r0, r6
- lsls r0, 4
- ldrh r2, [r3, 0x16]
- ldr r1, _0802E894 @ =0xfffffe0f
- ands r1, r2
- orrs r1, r0
- strh r1, [r3, 0x16]
- adds r0, r4, 0
- movs r1, 0x2C
- bl GetMonData
- mov r3, sp
- ands r0, r5
- lsls r0, 1
- ldrb r2, [r3, 0x17]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0x17]
- adds r0, r4, 0
- movs r1, 0
- bl GetMonData
- str r0, [sp, 0x48]
- adds r0, r4, 0
- movs r1, 0x37
- bl GetMonData
- str r0, [sp, 0x4C]
- adds r0, r4, 0
- movs r1, 0x38
- bl GetMonData
- ldr r1, [sp, 0x7C]
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x39
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x28]
- adds r0, r4, 0
- movs r1, 0x3A
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x2C]
- adds r0, r4, 0
- movs r1, 0x3B
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x2]
- adds r0, r4, 0
- movs r1, 0x3C
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x4]
- adds r0, r4, 0
- movs r1, 0x3D
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x6]
- adds r0, r4, 0
- movs r1, 0x3E
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0x8]
- adds r0, r4, 0
- movs r1, 0x3F
- bl GetMonData
- mov r1, sp
- strh r0, [r1, 0xA]
- adds r0, r4, 0
- movs r1, 0x2D
- bl GetMonData
- mov r3, sp
- movs r1, 0x1
- ands r0, r1
- lsls r0, 6
- ldrb r2, [r3, 0x17]
- movs r1, 0x41
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0x17]
- adds r0, r4, 0
- movs r1, 0x2E
- bl GetMonData
- mov r3, sp
- lsls r0, 7
- ldrb r2, [r3, 0x17]
- movs r1, 0x7F
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0x17]
- adds r0, r4, 0
- movs r1, 0x1
- bl GetMonData
- str r0, [sp, 0x54]
- adds r0, r4, 0
- movs r1, 0x2
- ldr r2, [sp, 0x8C]
- bl GetMonData
- ldr r0, [sp, 0x84]
- ldr r1, [sp, 0x8C]
- bl StringCopy10
- adds r0, r4, 0
- movs r1, 0x7
- ldr r2, [sp, 0x88]
- bl GetMonData
- mov r2, sp
- movs r6, 0
-_0802E878:
- adds r0, r7, r6
- adds r1, r2, r6
- ldrb r1, [r1]
- strb r1, [r0]
- adds r6, 0x1
- cmp r6, 0x57
- bls _0802E878
- b _0802ECDA
- .align 2, 0
-_0802E888: .4byte gPlayerParty
-_0802E88C: .4byte 0xfffffc1f
-_0802E890: .4byte 0xfff07fff
-_0802E894: .4byte 0xfffffe0f
-_0802E898:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802E8A4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0xB
- b _0802EC12
- .align 2, 0
-_0802E8A4: .4byte gPlayerParty
-_0802E8A8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802E8B4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0xC
- b _0802EC12
- .align 2, 0
-_0802E8B4: .4byte gPlayerParty
-_0802E8B8:
- movs r6, 0
- add r2, sp, 0x58
- mov r9, r2
- add r0, sp, 0x60
- mov r10, r0
- movs r0, 0x64
- adds r1, r5, 0
- muls r1, r0
- ldr r0, _0802E91C @ =gPlayerParty
- adds r4, r1, r0
- mov r8, r9
-_0802E8CE:
- adds r1, r6, 0
- adds r1, 0xD
- adds r0, r4, 0
- bl GetMonData
- mov r1, r8
- strh r0, [r1]
- adds r1, r6, 0
- adds r1, 0x11
- adds r0, r4, 0
- bl GetMonData
- mov r2, r10
- adds r1, r2, r6
- strb r0, [r1]
- movs r0, 0x2
- add r8, r0
- adds r6, 0x1
- cmp r6, 0x3
- ble _0802E8CE
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802E91C @ =gPlayerParty
- adds r0, r1
- movs r1, 0x15
- bl GetMonData
- mov r1, r9
- strb r0, [r1, 0xC]
- mov r2, r9
- movs r6, 0
-_0802E90C:
- adds r0, r7, r6
- adds r1, r2, r6
- ldrb r1, [r1]
- strb r1, [r0]
- adds r6, 0x1
- cmp r6, 0xF
- bls _0802E90C
- b _0802ECDA
- .align 2, 0
-_0802E91C: .4byte gPlayerParty
-_0802E920:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802E938 @ =gPlayerParty
- adds r0, r1
- ldrb r1, [r3]
- lsls r1, 9
- adds r2, 0x1
- adds r1, r2
- ldrb r1, [r1]
- adds r1, 0x9
- b _0802EC12
- .align 2, 0
-_0802E938: .4byte gPlayerParty
-_0802E93C:
- movs r6, 0
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r2, _0802E974 @ =gPlayerParty
- mov r8, r2
-_0802E948:
- adds r1, r6, 0
- adds r1, 0x11
- mov r2, r8
- adds r0, r4, r2
- bl GetMonData
- adds r1, r7, r6
- strb r0, [r1]
- adds r6, 0x1
- cmp r6, 0x3
- ble _0802E948
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802E974 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x15
- bl GetMonData
- adds r1, r7, r6
- strb r0, [r1]
- adds r6, 0x1
- b _0802ECDA
- .align 2, 0
-_0802E974: .4byte gPlayerParty
-_0802E978:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802E990 @ =gPlayerParty
- adds r0, r1
- ldrb r1, [r3]
- lsls r1, 9
- adds r2, 0x1
- adds r1, r2
- ldrb r1, [r1]
- adds r1, 0x8
- b _0802ECD2
- .align 2, 0
-_0802E990: .4byte gPlayerParty
-_0802E994:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802E9A0 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x1
- b _0802E9AE
- .align 2, 0
-_0802E9A0: .4byte gPlayerParty
-_0802E9A4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802E9D0 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x19
-_0802E9AE:
- bl GetMonData
- adds r1, r0, 0
- strb r1, [r7]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- lsrs r0, 8
- strb r0, [r7, 0x1]
- movs r0, 0xFF
- lsls r0, 16
- ands r0, r1
- lsrs r0, 16
- strb r0, [r7, 0x2]
- movs r6, 0x3
- b _0802ECDA
- .align 2, 0
-_0802E9D0: .4byte gPlayerParty
-_0802E9D4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802E9E0 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x1A
- b _0802ECD2
- .align 2, 0
-_0802E9E0: .4byte gPlayerParty
-_0802E9E4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802E9F0 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x1B
- b _0802ECD2
- .align 2, 0
-_0802E9F0: .4byte gPlayerParty
-_0802E9F4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EA00 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x1C
- b _0802ECD2
- .align 2, 0
-_0802EA00: .4byte gPlayerParty
-_0802EA04:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EA10 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x1D
- b _0802ECD2
- .align 2, 0
-_0802EA10: .4byte gPlayerParty
-_0802EA14:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EA20 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x1E
- b _0802ECD2
- .align 2, 0
-_0802EA20: .4byte gPlayerParty
-_0802EA24:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EA30 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x1F
- b _0802ECD2
- .align 2, 0
-_0802EA30: .4byte gPlayerParty
-_0802EA34:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EA40 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x20
- b _0802ECD2
- .align 2, 0
-_0802EA40: .4byte gPlayerParty
-_0802EA44:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EA50 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x22
- b _0802ECD2
- .align 2, 0
-_0802EA50: .4byte gPlayerParty
-_0802EA54:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EA60 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x23
- b _0802ECD2
- .align 2, 0
-_0802EA60: .4byte gPlayerParty
-_0802EA64:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EA70 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x24
- b _0802ECD2
- .align 2, 0
-_0802EA70: .4byte gPlayerParty
-_0802EA74:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EA80 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x25
- b _0802ECD2
- .align 2, 0
-_0802EA80: .4byte gPlayerParty
-_0802EA84:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EA90 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x26
- b _0802ECD2
- .align 2, 0
-_0802EA90: .4byte gPlayerParty
-_0802EA94:
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, _0802EAE0 @ =gPlayerParty
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0x27
- bl GetMonData
- strb r0, [r7]
- adds r0, r4, 0
- movs r1, 0x28
- bl GetMonData
- strb r0, [r7, 0x1]
- adds r0, r4, 0
- movs r1, 0x29
- bl GetMonData
- strb r0, [r7, 0x2]
- adds r0, r4, 0
- movs r1, 0x2A
- bl GetMonData
- strb r0, [r7, 0x3]
- adds r0, r4, 0
- movs r1, 0x2B
- bl GetMonData
- strb r0, [r7, 0x4]
- adds r0, r4, 0
- movs r1, 0x2C
- bl GetMonData
- strb r0, [r7, 0x5]
- movs r6, 0x6
- b _0802ECDA
- .align 2, 0
-_0802EAE0: .4byte gPlayerParty
-_0802EAE4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EAF0 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x27
- b _0802ECD2
- .align 2, 0
-_0802EAF0: .4byte gPlayerParty
-_0802EAF4:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EB00 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x28
- b _0802ECD2
- .align 2, 0
-_0802EB00: .4byte gPlayerParty
-_0802EB04:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EB10 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x29
- b _0802ECD2
- .align 2, 0
-_0802EB10: .4byte gPlayerParty
-_0802EB14:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EB20 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x2A
- b _0802ECD2
- .align 2, 0
-_0802EB20: .4byte gPlayerParty
-_0802EB24:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EB30 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x2B
- b _0802ECD2
- .align 2, 0
-_0802EB30: .4byte gPlayerParty
-_0802EB34:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EB40 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x2C
- b _0802ECD2
- .align 2, 0
-_0802EB40: .4byte gPlayerParty
-_0802EB44:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EB50 @ =gPlayerParty
- adds r0, r1
- movs r1, 0
- b _0802EB6E
- .align 2, 0
-_0802EB50: .4byte gPlayerParty
-_0802EB54:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EB60 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x9
- b _0802EC12
- .align 2, 0
-_0802EB60: .4byte gPlayerParty
-_0802EB64:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EB94 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x37
-_0802EB6E:
- bl GetMonData
- adds r1, r0, 0
- strb r1, [r7]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- lsrs r0, 8
- strb r0, [r7, 0x1]
- movs r0, 0xFF
- lsls r0, 16
- ands r0, r1
- lsrs r0, 16
- strb r0, [r7, 0x2]
- lsrs r0, r1, 24
- strb r0, [r7, 0x3]
- movs r6, 0x4
- b _0802ECDA
- .align 2, 0
-_0802EB94: .4byte gPlayerParty
-_0802EB98:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EBA4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x38
- b _0802ECD2
- .align 2, 0
-_0802EBA4: .4byte gPlayerParty
-_0802EBA8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EBB4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x39
- b _0802EC12
- .align 2, 0
-_0802EBB4: .4byte gPlayerParty
-_0802EBB8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EBC4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x3A
- b _0802EC12
- .align 2, 0
-_0802EBC4: .4byte gPlayerParty
-_0802EBC8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EBD4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x3B
- b _0802EC12
- .align 2, 0
-_0802EBD4: .4byte gPlayerParty
-_0802EBD8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EBE4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x3C
- b _0802EC12
- .align 2, 0
-_0802EBE4: .4byte gPlayerParty
-_0802EBE8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EBF4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x3D
- b _0802EC12
- .align 2, 0
-_0802EBF4: .4byte gPlayerParty
-_0802EBF8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EC04 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x3E
- b _0802EC12
- .align 2, 0
-_0802EC04: .4byte gPlayerParty
-_0802EC08:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EC24 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x3F
-_0802EC12:
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- strb r0, [r7]
- lsrs r0, 8
- strb r0, [r7, 0x1]
- movs r6, 0x2
- b _0802ECDA
- .align 2, 0
-_0802EC24: .4byte gPlayerParty
-_0802EC28:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EC34 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x16
- b _0802ECD2
- .align 2, 0
-_0802EC34: .4byte gPlayerParty
-_0802EC38:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EC44 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x17
- b _0802ECD2
- .align 2, 0
-_0802EC44: .4byte gPlayerParty
-_0802EC48:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EC54 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x18
- b _0802ECD2
- .align 2, 0
-_0802EC54: .4byte gPlayerParty
-_0802EC58:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EC64 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x21
- b _0802ECD2
- .align 2, 0
-_0802EC64: .4byte gPlayerParty
-_0802EC68:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EC74 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x2F
- b _0802ECD2
- .align 2, 0
-_0802EC74: .4byte gPlayerParty
-_0802EC78:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EC84 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x30
- b _0802ECD2
- .align 2, 0
-_0802EC84: .4byte gPlayerParty
-_0802EC88:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802EC94 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x32
- b _0802ECD2
- .align 2, 0
-_0802EC94: .4byte gPlayerParty
-_0802EC98:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802ECA4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x33
- b _0802ECD2
- .align 2, 0
-_0802ECA4: .4byte gPlayerParty
-_0802ECA8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802ECB4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x34
- b _0802ECD2
- .align 2, 0
-_0802ECB4: .4byte gPlayerParty
-_0802ECB8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802ECC4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x35
- b _0802ECD2
- .align 2, 0
-_0802ECC4: .4byte gPlayerParty
-_0802ECC8:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802ECEC @ =gPlayerParty
- adds r0, r1
- movs r1, 0x36
-_0802ECD2:
- bl GetMonData
- strb r0, [r7]
- movs r6, 0x1
-_0802ECDA:
- adds r0, r6, 0
- add sp, 0x90
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_0802ECEC: .4byte gPlayerParty
- thumb_func_end dp01_getattr_by_ch1_for_player_pokemon_
-
- thumb_func_start sub_802ECF0
-sub_802ECF0: @ 802ECF0
- push {r4-r7,lr}
- sub sp, 0x58
- ldr r2, _0802ED68 @ =gBattlePartyID
- ldr r5, _0802ED6C @ =gActiveBank
- ldrb r1, [r5]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- adds r4, r2, 0
- muls r4, r0
- ldr r3, _0802ED70 @ =gBattleBufferA
- lsls r1, 9
- adds r0, r3, 0x1
- adds r0, r1, r0
- ldrb r2, [r0]
- ldr r0, _0802ED74 @ =gPlayerParty
- adds r0, r2, r0
- adds r6, r4, r0
- mov r0, sp
- adds r4, r0, r2
- movs r2, 0
- adds r0, r3, 0x2
- adds r1, r0
- adds r7, r5, 0
- mov r12, r3
- ldrb r1, [r1]
- cmp r2, r1
- bcs _0802ED46
- adds r3, r0, 0
-_0802ED2C:
- adds r1, r4, r2
- adds r0, r6, r2
- ldrb r0, [r0]
- strb r0, [r1]
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- ldrb r0, [r5]
- lsls r0, 9
- adds r0, r3
- ldrb r0, [r0]
- cmp r2, r0
- bcc _0802ED2C
-_0802ED46:
- ldrb r0, [r7]
- lsls r0, 9
- mov r1, r12
- adds r1, 0x2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- adds r2, r4, 0
- bl dp01_build_cmdbuf_x1D_1D_numargs_varargs
- bl PlayerBufferExecCompleted
- add sp, 0x58
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0802ED68: .4byte gBattlePartyID
-_0802ED6C: .4byte gActiveBank
-_0802ED70: .4byte gBattleBufferA
-_0802ED74: .4byte gPlayerParty
- thumb_func_end sub_802ECF0
-
- thumb_func_start PlayerHandleSetAttributes
-PlayerHandleSetAttributes: @ 802ED78
- push {r4,r5,lr}
- ldr r1, _0802ED9C @ =gBattleBufferA
- ldr r0, _0802EDA0 @ =gActiveBank
- ldrb r2, [r0]
- lsls r0, r2, 9
- adds r1, 0x2
- adds r1, r0, r1
- ldrb r0, [r1]
- cmp r0, 0
- bne _0802EDA8
- ldr r0, _0802EDA4 @ =gBattlePartyID
- lsls r1, r2, 1
- adds r1, r0
- ldrb r0, [r1]
- bl dp01_setattr_by_ch1_for_player_pokemon
- b _0802EDC6
- .align 2, 0
-_0802ED9C: .4byte gBattleBufferA
-_0802EDA0: .4byte gActiveBank
-_0802EDA4: .4byte gBattlePartyID
-_0802EDA8:
- ldrb r4, [r1]
- movs r5, 0
-_0802EDAC:
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _0802EDBA
- adds r0, r5, 0
- bl dp01_setattr_by_ch1_for_player_pokemon
-_0802EDBA:
- lsrs r4, 1
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x5
- bls _0802EDAC
-_0802EDC6:
- bl PlayerBufferExecCompleted
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end PlayerHandleSetAttributes
-
- thumb_func_start dp01_setattr_by_ch1_for_player_pokemon
-dp01_setattr_by_ch1_for_player_pokemon: @ 802EDD0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x34
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _0802EE08 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 9
- ldr r2, _0802EE0C @ =gUnknown_02023A63
- adds r3, r0, r2
- adds r6, r3, 0
- subs r1, r2, 0x2
- adds r0, r1
- ldrb r0, [r0]
- adds r7, r2, 0
- cmp r0, 0x3B
- bls _0802EDFC
- bl _0802F796
-_0802EDFC:
- lsls r0, 2
- ldr r1, _0802EE10 @ =_0802EE14
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0802EE08: .4byte gActiveBank
-_0802EE0C: .4byte gUnknown_02023A63
-_0802EE10: .4byte _0802EE14
- .align 2, 0
-_0802EE14:
- .4byte _0802EF04
- .4byte _0802F09C
- .4byte _0802F0BC
- .4byte _0802F0DC
- .4byte _0802F134
- .4byte _0802F134
- .4byte _0802F134
- .4byte _0802F134
- .4byte _0802F15C
- .4byte _0802F1C0
- .4byte _0802F1C0
- .4byte _0802F1C0
- .4byte _0802F1C0
- .4byte _0802F796
- .4byte _0802F796
- .4byte _0802F796
- .4byte _0802F796
- .4byte _0802F1F0
- .4byte _0802F210
- .4byte _0802F230
- .4byte _0802F250
- .4byte _0802F270
- .4byte _0802F290
- .4byte _0802F2B0
- .4byte _0802F2D0
- .4byte _0802F2F0
- .4byte _0802F310
- .4byte _0802F330
- .4byte _0802F350
- .4byte _0802F370
- .4byte _0802F390
- .4byte _0802F3B0
- .4byte _0802F420
- .4byte _0802F440
- .4byte _0802F460
- .4byte _0802F480
- .4byte _0802F4A0
- .4byte _0802F4C0
- .4byte _0802F4E0
- .4byte _0802F500
- .4byte _0802F520
- .4byte _0802F540
- .4byte _0802F560
- .4byte _0802F580
- .4byte _0802F5A0
- .4byte _0802F5C0
- .4byte _0802F5E0
- .4byte _0802F600
- .4byte _0802F620
- .4byte _0802F640
- .4byte _0802F660
- .4byte _0802F680
- .4byte _0802F6A0
- .4byte _0802F6C0
- .4byte _0802F6E0
- .4byte _0802F700
- .4byte _0802F720
- .4byte _0802F740
- .4byte _0802F760
- .4byte _0802F780
-_0802EF04:
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, _0802F098 @ =gPlayerParty
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0xB
- adds r2, r6, 0
- bl SetMonData
- adds r2, r6, 0
- adds r2, 0x2E
- adds r0, r4, 0
- movs r1, 0xC
- bl SetMonData
- movs r0, 0
- mov r8, r0
- movs r0, 0x3B
- adds r0, r6
- mov r10, r0
- adds r0, r6, 0
- adds r0, 0x2B
- str r0, [sp, 0x20]
- adds r0, 0x19
- str r0, [sp, 0x28]
- adds r0, 0x4
- str r0, [sp, 0x2C]
- adds r0, 0x4
- str r0, [sp, 0x30]
- subs r0, 0x22
- str r0, [sp, 0x1C]
- subs r0, 0x2
- str r0, [sp, 0x18]
- adds r0, 0x4
- str r0, [sp, 0x24]
- adds r0, r6, 0x2
- str r0, [sp, 0x4]
- adds r0, r6, 0x4
- str r0, [sp, 0x8]
- adds r0, r6, 0x6
- str r0, [sp, 0xC]
- adds r0, 0x2
- str r0, [sp, 0x10]
- adds r0, 0x2
- str r0, [sp, 0x14]
- mov r9, r4
- adds r7, r6, 0
- adds r7, 0x24
- adds r4, r6, 0
- adds r4, 0xC
-_0802EF6A:
- mov r1, r8
- adds r1, 0xD
- mov r0, r9
- adds r2, r4, 0
- bl SetMonData
- mov r1, r8
- adds r1, 0x11
- mov r0, r9
- adds r2, r7, 0
- bl SetMonData
- adds r7, 0x1
- adds r4, 0x2
- movs r0, 0x1
- add r8, r0
- mov r0, r8
- cmp r0, 0x3
- ble _0802EF6A
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, _0802F098 @ =gPlayerParty
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0x15
- mov r2, r10
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x20
- ldr r2, [sp, 0x20]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x19
- ldr r2, [sp, 0x28]
- bl SetMonData
- ldrb r0, [r6, 0x14]
- lsls r0, 27
- lsrs r0, 27
- mov r1, sp
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x27
- mov r2, sp
- bl SetMonData
- mov r1, sp
- ldrh r0, [r6, 0x14]
- lsls r0, 22
- lsrs r0, 27
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x28
- mov r2, sp
- bl SetMonData
- mov r1, sp
- ldrb r0, [r6, 0x15]
- lsls r0, 25
- lsrs r0, 27
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x29
- mov r2, sp
- bl SetMonData
- mov r1, sp
- ldr r0, [r6, 0x14]
- lsls r0, 12
- lsrs r0, 27
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x2A
- mov r2, sp
- bl SetMonData
- mov r1, sp
- ldrh r0, [r6, 0x16]
- lsls r0, 23
- lsrs r0, 27
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x2B
- mov r2, sp
- bl SetMonData
- mov r1, sp
- ldrb r0, [r6, 0x17]
- lsls r0, 26
- lsrs r0, 27
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x2C
- mov r2, sp
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0
- ldr r2, [sp, 0x2C]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x37
- ldr r2, [sp, 0x30]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x38
- ldr r2, [sp, 0x1C]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x39
- ldr r2, [sp, 0x18]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3A
- ldr r2, [sp, 0x24]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3B
- ldr r2, [sp, 0x4]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3C
- ldr r2, [sp, 0x8]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3D
- ldr r2, [sp, 0xC]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3E
- ldr r2, [sp, 0x10]
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x3F
- ldr r2, [sp, 0x14]
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F098: .4byte gPlayerParty
-_0802F09C:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F0B4 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F0B8 @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0xB
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F0B4: .4byte gPlayerParty
-_0802F0B8: .4byte gActiveBank
-_0802F0BC:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F0D4 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F0D8 @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0xC
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F0D4: .4byte gPlayerParty
-_0802F0D8: .4byte gActiveBank
-_0802F0DC:
- movs r0, 0
- mov r8, r0
- movs r0, 0xC
- adds r0, r3
- mov r9, r0
- movs r0, 0x64
- adds r1, r5, 0
- muls r1, r0
- ldr r0, _0802F130 @ =gPlayerParty
- adds r7, r1, r0
- adds r6, r3, 0
- adds r6, 0x8
- adds r4, r3, 0
-_0802F0F6:
- mov r1, r8
- adds r1, 0xD
- adds r0, r7, 0
- adds r2, r4, 0
- bl SetMonData
- mov r1, r8
- adds r1, 0x11
- adds r0, r7, 0
- adds r2, r6, 0
- bl SetMonData
- adds r6, 0x1
- adds r4, 0x2
- movs r0, 0x1
- add r8, r0
- mov r0, r8
- cmp r0, 0x3
- ble _0802F0F6
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F130 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x15
- mov r2, r9
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F130: .4byte gPlayerParty
-_0802F134:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F150 @ =gPlayerParty
- adds r0, r1
- ldr r3, _0802F154 @ =gBattleBufferA
- ldr r1, _0802F158 @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r1, r3, 0x1
- adds r1, r2, r1
- ldrb r1, [r1]
- adds r1, 0x9
- b _0802F1D8
- .align 2, 0
-_0802F150: .4byte gPlayerParty
-_0802F154: .4byte gBattleBufferA
-_0802F158: .4byte gActiveBank
-_0802F15C:
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, _0802F1B8 @ =gPlayerParty
- adds r4, r0
- ldr r5, _0802F1BC @ =gActiveBank
- ldrb r2, [r5]
- lsls r2, 9
- adds r2, r7
- adds r0, r4, 0
- movs r1, 0x11
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x1
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x12
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x2
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x13
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x3
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x14
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x4
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x15
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F1B8: .4byte gPlayerParty
-_0802F1BC: .4byte gActiveBank
-_0802F1C0:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F1E4 @ =gPlayerParty
- adds r0, r1
- ldr r3, _0802F1E8 @ =gBattleBufferA
- ldr r1, _0802F1EC @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r1, r3, 0x1
- adds r1, r2, r1
- ldrb r1, [r1]
- adds r1, 0x8
-_0802F1D8:
- adds r3, 0x3
- adds r2, r3
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F1E4: .4byte gPlayerParty
-_0802F1E8: .4byte gBattleBufferA
-_0802F1EC: .4byte gActiveBank
-_0802F1F0:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F208 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F20C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F208: .4byte gPlayerParty
-_0802F20C: .4byte gActiveBank
-_0802F210:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F228 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F22C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x19
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F228: .4byte gPlayerParty
-_0802F22C: .4byte gActiveBank
-_0802F230:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F248 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F24C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1A
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F248: .4byte gPlayerParty
-_0802F24C: .4byte gActiveBank
-_0802F250:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F268 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F26C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1B
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F268: .4byte gPlayerParty
-_0802F26C: .4byte gActiveBank
-_0802F270:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F288 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F28C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1C
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F288: .4byte gPlayerParty
-_0802F28C: .4byte gActiveBank
-_0802F290:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F2A8 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F2AC @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1D
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F2A8: .4byte gPlayerParty
-_0802F2AC: .4byte gActiveBank
-_0802F2B0:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F2C8 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F2CC @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1E
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F2C8: .4byte gPlayerParty
-_0802F2CC: .4byte gActiveBank
-_0802F2D0:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F2E8 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F2EC @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x1F
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F2E8: .4byte gPlayerParty
-_0802F2EC: .4byte gActiveBank
-_0802F2F0:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F308 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F30C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x20
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F308: .4byte gPlayerParty
-_0802F30C: .4byte gActiveBank
-_0802F310:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F328 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F32C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x22
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F328: .4byte gPlayerParty
-_0802F32C: .4byte gActiveBank
-_0802F330:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F348 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F34C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x23
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F348: .4byte gPlayerParty
-_0802F34C: .4byte gActiveBank
-_0802F350:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F368 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F36C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x24
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F368: .4byte gPlayerParty
-_0802F36C: .4byte gActiveBank
-_0802F370:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F388 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F38C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x25
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F388: .4byte gPlayerParty
-_0802F38C: .4byte gActiveBank
-_0802F390:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F3A8 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F3AC @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x26
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F3A8: .4byte gPlayerParty
-_0802F3AC: .4byte gActiveBank
-_0802F3B0:
- movs r0, 0x64
- adds r4, r5, 0
- muls r4, r0
- ldr r0, _0802F418 @ =gPlayerParty
- adds r4, r0
- ldr r5, _0802F41C @ =gActiveBank
- ldrb r2, [r5]
- lsls r2, 9
- adds r2, r7
- adds r0, r4, 0
- movs r1, 0x27
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x1
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x28
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x2
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x29
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x3
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x2A
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x4
- adds r2, r0
- adds r0, r4, 0
- movs r1, 0x2B
- bl SetMonData
- ldrb r2, [r5]
- lsls r2, 9
- adds r0, r7, 0x5
- adds r2, r0
- adds r0, r4, 0
- b _0802F4D0
- .align 2, 0
-_0802F418: .4byte gPlayerParty
-_0802F41C: .4byte gActiveBank
-_0802F420:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F438 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F43C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x27
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F438: .4byte gPlayerParty
-_0802F43C: .4byte gActiveBank
-_0802F440:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F458 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F45C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x28
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F458: .4byte gPlayerParty
-_0802F45C: .4byte gActiveBank
-_0802F460:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F478 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F47C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x29
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F478: .4byte gPlayerParty
-_0802F47C: .4byte gActiveBank
-_0802F480:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F498 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F49C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x2A
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F498: .4byte gPlayerParty
-_0802F49C: .4byte gActiveBank
-_0802F4A0:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F4B8 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F4BC @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x2B
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F4B8: .4byte gPlayerParty
-_0802F4BC: .4byte gActiveBank
-_0802F4C0:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F4D8 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F4DC @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
-_0802F4D0:
- movs r1, 0x2C
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F4D8: .4byte gPlayerParty
-_0802F4DC: .4byte gActiveBank
-_0802F4E0:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F4F8 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F4FC @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F4F8: .4byte gPlayerParty
-_0802F4FC: .4byte gActiveBank
-_0802F500:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F518 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F51C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x9
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F518: .4byte gPlayerParty
-_0802F51C: .4byte gActiveBank
-_0802F520:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F538 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F53C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x37
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F538: .4byte gPlayerParty
-_0802F53C: .4byte gActiveBank
-_0802F540:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F558 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F55C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x38
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F558: .4byte gPlayerParty
-_0802F55C: .4byte gActiveBank
-_0802F560:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F578 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F57C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x39
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F578: .4byte gPlayerParty
-_0802F57C: .4byte gActiveBank
-_0802F580:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F598 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F59C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3A
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F598: .4byte gPlayerParty
-_0802F59C: .4byte gActiveBank
-_0802F5A0:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F5B8 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F5BC @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3B
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F5B8: .4byte gPlayerParty
-_0802F5BC: .4byte gActiveBank
-_0802F5C0:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F5D8 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F5DC @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3C
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F5D8: .4byte gPlayerParty
-_0802F5DC: .4byte gActiveBank
-_0802F5E0:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F5F8 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F5FC @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3D
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F5F8: .4byte gPlayerParty
-_0802F5FC: .4byte gActiveBank
-_0802F600:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F618 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F61C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3E
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F618: .4byte gPlayerParty
-_0802F61C: .4byte gActiveBank
-_0802F620:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F638 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F63C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x3F
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F638: .4byte gPlayerParty
-_0802F63C: .4byte gActiveBank
-_0802F640:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F658 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F65C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x16
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F658: .4byte gPlayerParty
-_0802F65C: .4byte gActiveBank
-_0802F660:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F678 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F67C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x17
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F678: .4byte gPlayerParty
-_0802F67C: .4byte gActiveBank
-_0802F680:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F698 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F69C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x18
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F698: .4byte gPlayerParty
-_0802F69C: .4byte gActiveBank
-_0802F6A0:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F6B8 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F6BC @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x21
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F6B8: .4byte gPlayerParty
-_0802F6BC: .4byte gActiveBank
-_0802F6C0:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F6D8 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F6DC @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x2F
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F6D8: .4byte gPlayerParty
-_0802F6DC: .4byte gActiveBank
-_0802F6E0:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F6F8 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F6FC @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x30
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F6F8: .4byte gPlayerParty
-_0802F6FC: .4byte gActiveBank
-_0802F700:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F718 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F71C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x32
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F718: .4byte gPlayerParty
-_0802F71C: .4byte gActiveBank
-_0802F720:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F738 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F73C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x33
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F738: .4byte gPlayerParty
-_0802F73C: .4byte gActiveBank
-_0802F740:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F758 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F75C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x34
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F758: .4byte gPlayerParty
-_0802F75C: .4byte gActiveBank
-_0802F760:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F778 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F77C @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x35
- bl SetMonData
- b _0802F796
- .align 2, 0
-_0802F778: .4byte gPlayerParty
-_0802F77C: .4byte gActiveBank
-_0802F780:
- movs r0, 0x64
- muls r0, r5
- ldr r1, _0802F7C0 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802F7C4 @ =gActiveBank
- ldrb r2, [r1]
- lsls r2, 9
- adds r2, r7
- movs r1, 0x36
- bl SetMonData
-_0802F796:
- ldr r2, _0802F7C8 @ =gBattlePartyID
- ldr r0, _0802F7C4 @ =gActiveBank
- ldrb r1, [r0]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, _0802F7C0 @ =gPlayerParty
- adds r0, r2
- bl sub_80324F8
- add sp, 0x34
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0802F7C0: .4byte gPlayerParty
-_0802F7C4: .4byte gActiveBank
-_0802F7C8: .4byte gBattlePartyID
- thumb_func_end dp01_setattr_by_ch1_for_player_pokemon
-
- thumb_func_start sub_802F7CC
-sub_802F7CC: @ 802F7CC
- push {r4-r7,lr}
- ldr r1, _0802F830 @ =gBattlePartyID
- ldr r7, _0802F834 @ =gActiveBank
- ldrb r2, [r7]
- lsls r0, r2, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- adds r3, r1, 0
- muls r3, r0
- ldr r4, _0802F838 @ =gBattleBufferA
- lsls r2, 9
- adds r0, r4, 0x1
- adds r0, r2, r0
- ldrb r0, [r0]
- ldr r1, _0802F83C @ =gPlayerParty
- adds r0, r1
- adds r5, r3, r0
- movs r3, 0
- adds r0, r4, 0x2
- adds r2, r0
- ldrb r2, [r2]
- cmp r3, r2
- bcs _0802F824
- adds r6, r4, 0
- adds r2, r7, 0
- adds r4, r0, 0
-_0802F802:
- adds r1, r5, r3
- ldrb r0, [r2]
- lsls r0, 9
- adds r0, 0x3
- adds r0, r3, r0
- adds r0, r6
- ldrb r0, [r0]
- strb r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
- ldrb r0, [r2]
- lsls r0, 9
- adds r0, r4
- ldrb r0, [r0]
- cmp r3, r0
- bcc _0802F802
-_0802F824:
- bl PlayerBufferExecCompleted
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0802F830: .4byte gBattlePartyID
-_0802F834: .4byte gActiveBank
-_0802F838: .4byte gBattleBufferA
-_0802F83C: .4byte gPlayerParty
- thumb_func_end sub_802F7CC
-
- thumb_func_start PlayerHandleLoadPokeSprite
-PlayerHandleLoadPokeSprite: @ 802F840
- push {r4,lr}
- ldr r2, _0802F88C @ =gBattlePartyID
- ldr r4, _0802F890 @ =gActiveBank
- ldrb r1, [r4]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, _0802F894 @ =gPlayerParty
- adds r0, r2
- bl sub_80318FC
- ldr r2, _0802F898 @ =gSprites
- ldr r0, _0802F89C @ =gObjectBankIDs
- ldrb r3, [r4]
- adds r0, r3, r0
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsls r3, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldr r1, _0802F8A0 @ =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802F8A4 @ =bx_0802E404
- str r1, [r0]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0802F88C: .4byte gBattlePartyID
-_0802F890: .4byte gActiveBank
-_0802F894: .4byte gPlayerParty
-_0802F898: .4byte gSprites
-_0802F89C: .4byte gObjectBankIDs
-_0802F8A0: .4byte gBattleBankFunc
-_0802F8A4: .4byte bx_0802E404
- thumb_func_end PlayerHandleLoadPokeSprite
-
- thumb_func_start PlayerHandleSendOutPoke
-PlayerHandleSendOutPoke: @ 802F8A8
- push {r4-r6,lr}
- ldr r5, _0802F914 @ =gActiveBank
- ldrb r0, [r5]
- ldr r4, _0802F918 @ =gBattleBufferA
- lsls r1, r0, 9
- adds r6, r4, 0x2
- adds r1, r6
- ldrb r1, [r1]
- bl sub_8032AA8
- ldr r2, _0802F91C @ =gBattlePartyID
- ldrb r0, [r5]
- lsls r1, r0, 1
- adds r1, r2
- lsls r0, 9
- adds r4, 0x1
- adds r0, r4
- ldrb r0, [r0]
- movs r4, 0
- strh r0, [r1]
- ldrb r1, [r5]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, _0802F920 @ =gPlayerParty
- adds r0, r2
- bl sub_80318FC
- ldr r1, _0802F924 @ =gActionSelectionCursor
- ldrb r0, [r5]
- adds r0, r1
- strb r4, [r0]
- ldr r1, _0802F928 @ =gMoveSelectionCursor
- ldrb r0, [r5]
- adds r0, r1
- strb r4, [r0]
- ldrb r0, [r5]
- lsls r1, r0, 9
- adds r1, r6
- ldrb r1, [r1]
- bl sub_802F934
- ldr r1, _0802F92C @ =gBattleBankFunc
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802F930 @ =sub_802D798
- str r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802F914: .4byte gActiveBank
-_0802F918: .4byte gBattleBufferA
-_0802F91C: .4byte gBattlePartyID
-_0802F920: .4byte gPlayerParty
-_0802F924: .4byte gActionSelectionCursor
-_0802F928: .4byte gMoveSelectionCursor
-_0802F92C: .4byte gBattleBankFunc
-_0802F930: .4byte sub_802D798
- thumb_func_end PlayerHandleSendOutPoke
-
- thumb_func_start sub_802F934
-sub_802F934: @ 802F934
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- lsls r1, 24
- lsrs r1, 24
- adds r0, r6, 0
- bl sub_8032AA8
- ldr r0, _0802FA78 @ =gBattlePartyID
- lsls r2, r6, 1
- adds r2, r0
- ldr r0, _0802FA7C @ =gBattleBufferA
- lsls r1, r6, 9
- adds r0, 0x1
- adds r1, r0
- ldrb r0, [r1]
- strh r0, [r2]
- ldrh r1, [r2]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0802FA80 @ =gPlayerParty
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- mov r8, r0
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldr r0, _0802FA84 @ =sub_80312F0
- bl CreateInvisibleSpriteWithCallback
- ldr r1, _0802FA88 @ =gUnknown_0300434C
- mov r9, r1
- add r9, r6
- mov r1, r9
- strb r0, [r1]
- adds r0, r6, 0
- bl GetBankIdentity
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- mov r0, r8
- bl GetMonSpriteTemplate_803C56C
- ldr r0, _0802FA8C @ =gUnknown_02024E8C
- mov r10, r0
- adds r0, r6, 0
- movs r1, 0x2
- bl sub_8077ABC
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- adds r0, r6, 0
- bl sub_8077F68
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r6, 0
- bl sub_8079E90
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- mov r0, r10
- adds r1, r5, 0
- adds r2, r4, 0
- bl CreateSprite
- ldr r4, _0802FA90 @ =gObjectBankIDs
- adds r4, r6, r4
- strb r0, [r4]
- ldr r5, _0802FA94 @ =gSprites
- mov r0, r9
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r4]
- strh r1, [r0, 0x30]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r6, [r0, 0x2E]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- mov r1, r8
- strh r1, [r0, 0x32]
- ldrb r0, [r4]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- lsls r3, r6, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, _0802FA98 @ =gBattleMonForms
- adds r6, r1
- ldrb r1, [r6]
- bl StartSpriteAnim
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r5, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _0802FA9C @ =SpriteCallbackDummy
- str r1, [r0]
- movs r0, 0
- movs r1, 0xFF
- bl sub_8046400
- mov r1, r9
- ldrb r2, [r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r5
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0x2E]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802FA78: .4byte gBattlePartyID
-_0802FA7C: .4byte gBattleBufferA
-_0802FA80: .4byte gPlayerParty
-_0802FA84: .4byte sub_80312F0
-_0802FA88: .4byte gUnknown_0300434C
-_0802FA8C: .4byte gUnknown_02024E8C
-_0802FA90: .4byte gObjectBankIDs
-_0802FA94: .4byte gSprites
-_0802FA98: .4byte gBattleMonForms
-_0802FA9C: .4byte SpriteCallbackDummy
- thumb_func_end sub_802F934
-
- thumb_func_start PlayerHandleReturnPokeToBall
-PlayerHandleReturnPokeToBall: @ 802FAA0
- push {r4-r6,lr}
- ldr r1, _0802FAD0 @ =gBattleBufferA
- ldr r6, _0802FAD4 @ =gActiveBank
- ldrb r2, [r6]
- lsls r0, r2, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r3, [r0]
- cmp r3, 0
- bne _0802FAE4
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- ldr r1, _0802FAD8 @ =0x02017810
- adds r0, r1
- strb r3, [r0, 0x4]
- ldr r1, _0802FADC @ =gBattleBankFunc
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802FAE0 @ =sub_802FB2C
- str r1, [r0]
- b _0802FB1A
- .align 2, 0
-_0802FAD0: .4byte gBattleBufferA
-_0802FAD4: .4byte gActiveBank
-_0802FAD8: .4byte 0x02017810
-_0802FADC: .4byte gBattleBankFunc
-_0802FAE0: .4byte sub_802FB2C
-_0802FAE4:
- ldr r5, _0802FB20 @ =gObjectBankIDs
- adds r0, r2, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _0802FB24 @ =gSprites
- adds r0, r4
- bl FreeSpriteOamMatrix
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
- ldr r1, _0802FB28 @ =gHealthboxIDs
- ldrb r0, [r6]
- adds r0, r1
- ldrb r0, [r0]
- bl sub_8043DB0
- bl PlayerBufferExecCompleted
-_0802FB1A:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802FB20: .4byte gObjectBankIDs
-_0802FB24: .4byte gSprites
-_0802FB28: .4byte gHealthboxIDs
- thumb_func_end PlayerHandleReturnPokeToBall
-
- thumb_func_start sub_802FB2C
-sub_802FB2C: @ 802FB2C
- push {r4,r5,lr}
- ldr r5, _0802FB48 @ =gActiveBank
- ldrb r2, [r5]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- ldr r4, _0802FB4C @ =0x02017810
- adds r3, r0, r4
- ldrb r0, [r3, 0x4]
- cmp r0, 0
- beq _0802FB50
- cmp r0, 0x1
- beq _0802FB7C
- b _0802FBA4
- .align 2, 0
-_0802FB48: .4byte gActiveBank
-_0802FB4C: .4byte 0x02017810
-_0802FB50:
- lsls r0, r2, 2
- adds r1, r4, 0
- subs r1, 0x10
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _0802FB6C
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x5
- bl move_anim_start_t4
-_0802FB6C:
- ldrb r0, [r5]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- movs r0, 0x1
- strb r0, [r1, 0x4]
- b _0802FBA4
-_0802FB7C:
- ldrb r1, [r3]
- movs r0, 0x40
- ands r0, r1
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _0802FBA4
- strb r0, [r3, 0x4]
- ldrb r2, [r5]
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x1
- bl move_anim_start_t4
- ldr r1, _0802FBAC @ =gBattleBankFunc
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802FBB0 @ =sub_802DEAC
- str r1, [r0]
-_0802FBA4:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0802FBAC: .4byte gBattleBankFunc
-_0802FBB0: .4byte sub_802DEAC
- thumb_func_end sub_802FB2C
-
- thumb_func_start PlayerHandleTrainerThrow
-PlayerHandleTrainerThrow: @ 802FBB4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- ldr r0, _0802FBDC @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0802FBE8
- ldr r0, _0802FBE0 @ =gActiveBank
- ldrb r0, [r0]
- bl GetBankIdentity
- movs r1, 0x2
- ands r1, r0
- ldr r7, _0802FBE4 @ =0x0000fff0
- cmp r1, 0
- beq _0802FBEA
- movs r7, 0x10
- b _0802FBEA
- .align 2, 0
-_0802FBDC: .4byte gBattleTypeFlags
-_0802FBE0: .4byte gActiveBank
-_0802FBE4: .4byte 0x0000fff0
-_0802FBE8:
- movs r7, 0
-_0802FBEA:
- ldr r4, _0802FCB8 @ =gSaveBlock2
- ldrb r0, [r4, 0x8]
- ldr r6, _0802FCBC @ =gActiveBank
- ldrb r1, [r6]
- bl sub_8031AF4
- ldrb r5, [r4, 0x8]
- ldrb r0, [r6]
- bl GetBankIdentity
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl GetMonSpriteTemplate_803C5A0
- ldr r0, _0802FCC0 @ =gUnknown_02024E8C
- mov r8, r0
- lsls r5, r7, 16
- movs r0, 0xA0
- lsls r0, 15
- adds r5, r0
- asrs r5, 16
- ldr r1, _0802FCC4 @ =gTrainerBackPicCoords
- ldrb r0, [r4, 0x8]
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0]
- movs r4, 0x8
- subs r4, r0
- lsls r4, 18
- movs r0, 0xA0
- lsls r0, 15
- adds r4, r0
- asrs r4, 16
- ldrb r0, [r6]
- bl sub_8079E90
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- mov r0, r8
- adds r1, r5, 0
- adds r2, r4, 0
- bl CreateSprite
- ldr r5, _0802FCC8 @ =gObjectBankIDs
- ldrb r1, [r6]
- adds r1, r5
- strb r0, [r1]
- ldr r4, _0802FCCC @ =gSprites
- ldrb r3, [r6]
- adds r0, r3, r5
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- lsls r3, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0xF0
- strh r1, [r0, 0x24]
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _0802FCD0 @ =0x0000fffe
- strh r1, [r0, 0x2E]
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _0802FCD4 @ =sub_80313A0
- str r1, [r0]
- ldr r1, _0802FCD8 @ =gBattleBankFunc
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802FCDC @ =sub_802D204
- str r1, [r0]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0802FCB8: .4byte gSaveBlock2
-_0802FCBC: .4byte gActiveBank
-_0802FCC0: .4byte gUnknown_02024E8C
-_0802FCC4: .4byte gTrainerBackPicCoords
-_0802FCC8: .4byte gObjectBankIDs
-_0802FCCC: .4byte gSprites
-_0802FCD0: .4byte 0x0000fffe
-_0802FCD4: .4byte sub_80313A0
-_0802FCD8: .4byte gBattleBankFunc
-_0802FCDC: .4byte sub_802D204
- thumb_func_end PlayerHandleTrainerThrow
-
- thumb_func_start PlayerHandleTrainerSlide
-PlayerHandleTrainerSlide: @ 802FCE0
- push {r4-r6,lr}
- ldr r4, _0802FD94 @ =gSaveBlock2
- ldrb r0, [r4, 0x8]
- ldr r5, _0802FD98 @ =gActiveBank
- ldrb r1, [r5]
- bl sub_8031AF4
- ldrb r6, [r4, 0x8]
- ldrb r0, [r5]
- bl GetBankIdentity
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r6, 0
- bl GetMonSpriteTemplate_803C5A0
- ldr r0, _0802FD9C @ =gUnknown_02024E8C
- ldr r2, _0802FDA0 @ =gTrainerBackPicCoords
- ldrb r1, [r4, 0x8]
- lsls r1, 2
- adds r1, r2
- ldrb r1, [r1]
- movs r2, 0x8
- subs r2, r1
- lsls r2, 18
- movs r1, 0xA0
- lsls r1, 15
- adds r2, r1
- asrs r2, 16
- movs r1, 0x50
- movs r3, 0x1E
- bl CreateSprite
- ldr r6, _0802FDA4 @ =gObjectBankIDs
- ldrb r1, [r5]
- adds r1, r6
- strb r0, [r1]
- ldr r4, _0802FDA8 @ =gSprites
- ldrb r3, [r5]
- adds r0, r3, r6
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- lsls r3, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r0, [r5]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _0802FDAC @ =0x0000ffa0
- strh r1, [r0, 0x24]
- ldrb r0, [r5]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x2
- strh r1, [r0, 0x2E]
- ldrb r0, [r5]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _0802FDB0 @ =sub_80313A0
- str r1, [r0]
- ldr r1, _0802FDB4 @ =gBattleBankFunc
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802FDB8 @ =sub_802D23C
- str r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802FD94: .4byte gSaveBlock2
-_0802FD98: .4byte gActiveBank
-_0802FD9C: .4byte gUnknown_02024E8C
-_0802FDA0: .4byte gTrainerBackPicCoords
-_0802FDA4: .4byte gObjectBankIDs
-_0802FDA8: .4byte gSprites
-_0802FDAC: .4byte 0x0000ffa0
-_0802FDB0: .4byte sub_80313A0
-_0802FDB4: .4byte gBattleBankFunc
-_0802FDB8: .4byte sub_802D23C
- thumb_func_end PlayerHandleTrainerSlide
-
- thumb_func_start PlayerHandleTrainerSlideBack
-PlayerHandleTrainerSlideBack: @ 802FDBC
- push {r4-r6,lr}
- ldr r5, _0802FE5C @ =gObjectBankIDs
- ldr r6, _0802FE60 @ =gActiveBank
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _0802FE64 @ =gSprites
- adds r0, r4
- bl oamt_add_pos2_onto_pos1
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x32
- strh r1, [r0, 0x2E]
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _0802FE68 @ =0x0000ffd8
- strh r1, [r0, 0x32]
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r0, 0x22]
- strh r1, [r0, 0x36]
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r4, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _0802FE6C @ =sub_8078B34
- str r1, [r0]
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _0802FE70 @ =SpriteCallbackDummy
- bl oamt_set_x3A_32
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r1, _0802FE74 @ =gBattleBankFunc
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802FE78 @ =sub_802D274
- str r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802FE5C: .4byte gObjectBankIDs
-_0802FE60: .4byte gActiveBank
-_0802FE64: .4byte gSprites
-_0802FE68: .4byte 0x0000ffd8
-_0802FE6C: .4byte sub_8078B34
-_0802FE70: .4byte SpriteCallbackDummy
-_0802FE74: .4byte gBattleBankFunc
-_0802FE78: .4byte sub_802D274
- thumb_func_end PlayerHandleTrainerSlideBack
-
- thumb_func_start sub_802FE7C
-sub_802FE7C: @ 802FE7C
- push {r4,r5,lr}
- ldr r5, _0802FEC0 @ =gActiveBank
- ldrb r2, [r5]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- ldr r4, _0802FEC4 @ =0x02017810
- adds r3, r0, r4
- ldrb r0, [r3, 0x4]
- cmp r0, 0
- bne _0802FEC8
- lsls r0, r2, 2
- adds r1, r4, 0
- subs r1, 0x10
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _0802FEAE
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x5
- bl move_anim_start_t4
-_0802FEAE:
- ldrb r0, [r5]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r0, [r1, 0x4]
- adds r0, 0x1
- strb r0, [r1, 0x4]
- b _0802FF3E
- .align 2, 0
-_0802FEC0: .4byte gActiveBank
-_0802FEC4: .4byte 0x02017810
-_0802FEC8:
- ldrb r1, [r3]
- movs r0, 0x40
- ands r0, r1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- bne _0802FF3E
- strb r4, [r3, 0x4]
- ldr r2, _0802FF44 @ =gBattlePartyID
- ldrb r1, [r5]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, _0802FF48 @ =gPlayerParty
- adds r0, r2
- bl sub_80324F8
- movs r1, 0x40
- negs r1, r1
- movs r0, 0x10
- bl PlaySE12WithPanning
- ldr r2, _0802FF4C @ =gSprites
- ldr r3, _0802FF50 @ =gObjectBankIDs
- ldrb r0, [r5]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r4, [r0, 0x30]
- ldrb r0, [r5]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x5
- strh r1, [r0, 0x32]
- ldrb r0, [r5]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, _0802FF54 @ =sub_80105EC
- str r1, [r0]
- ldr r1, _0802FF58 @ =gBattleBankFunc
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802FF5C @ =sub_802DE10
- str r1, [r0]
-_0802FF3E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0802FF44: .4byte gBattlePartyID
-_0802FF48: .4byte gPlayerParty
-_0802FF4C: .4byte gSprites
-_0802FF50: .4byte gObjectBankIDs
-_0802FF54: .4byte sub_80105EC
-_0802FF58: .4byte gBattleBankFunc
-_0802FF5C: .4byte sub_802DE10
- thumb_func_end sub_802FE7C
-
- thumb_func_start sub_802FF60
-sub_802FF60: @ 802FF60
- push {lr}
- sub sp, 0x4
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r1, 0x2
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- bl PlayerBufferExecCompleted
- add sp, 0x4
- pop {r0}
- bx r0
- thumb_func_end sub_802FF60
-
- thumb_func_start sub_802FF80
-sub_802FF80: @ 802FF80
- push {r4,r5,lr}
- ldr r1, _0802FFBC @ =0x02017840
- movs r0, 0x4
- strb r0, [r1, 0x8]
- ldr r1, _0802FFC0 @ =gDoingBattleAnim
- movs r0, 0x1
- strb r0, [r1]
- ldr r5, _0802FFC4 @ =gActiveBank
- ldrb r4, [r5]
- movs r0, 0x1
- bl GetBankByPlayerAI
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r4, 0
- movs r3, 0x3
- bl move_anim_start_t4
- ldr r1, _0802FFC8 @ =gBattleBankFunc
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802FFCC @ =bx_wait_t1
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0802FFBC: .4byte 0x02017840
-_0802FFC0: .4byte gDoingBattleAnim
-_0802FFC4: .4byte gActiveBank
-_0802FFC8: .4byte gBattleBankFunc
-_0802FFCC: .4byte bx_wait_t1
- thumb_func_end sub_802FF80
-
- thumb_func_start PlayerHandleBallThrow
-PlayerHandleBallThrow: @ 802FFD0
- push {r4,r5,lr}
- ldr r1, _08030014 @ =gBattleBufferA
- ldr r5, _08030018 @ =gActiveBank
- ldrb r0, [r5]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r1, [r0]
- ldr r0, _0803001C @ =0x02017840
- strb r1, [r0, 0x8]
- ldr r1, _08030020 @ =gDoingBattleAnim
- movs r0, 0x1
- strb r0, [r1]
- ldrb r4, [r5]
- movs r0, 0x1
- bl GetBankByPlayerAI
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r4, 0
- movs r3, 0x3
- bl move_anim_start_t4
- ldr r1, _08030024 @ =gBattleBankFunc
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08030028 @ =bx_wait_t1
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08030014: .4byte gBattleBufferA
-_08030018: .4byte gActiveBank
-_0803001C: .4byte 0x02017840
-_08030020: .4byte gDoingBattleAnim
-_08030024: .4byte gBattleBankFunc
-_08030028: .4byte bx_wait_t1
- thumb_func_end PlayerHandleBallThrow
-
- thumb_func_start PlayerHandlePuase
-PlayerHandlePuase: @ 803002C
- push {lr}
- ldr r1, _08030054 @ =gBattleBufferA
- ldr r0, _08030058 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0
- beq _0803004A
-_08030040:
- subs r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _08030040
-_0803004A:
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_08030054: .4byte gBattleBufferA
-_08030058: .4byte gActiveBank
- thumb_func_end PlayerHandlePuase
-
- thumb_func_start PlayerHandleMoveAnimation
-PlayerHandleMoveAnimation: @ 803005C
- push {r4-r6,lr}
- ldr r6, _08030140 @ =gActiveBank
- ldrb r0, [r6]
- bl mplay_80342A4
- lsls r0, 24
- cmp r0, 0
- beq _0803006E
- b _0803017E
-_0803006E:
- ldr r0, _08030144 @ =gBattleBufferA
- mov r12, r0
- ldrb r2, [r6]
- lsls r2, 9
- adds r0, 0x1
- adds r0, r2, r0
- ldrb r0, [r0]
- mov r1, r12
- adds r1, 0x2
- adds r1, r2, r1
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- ldr r5, _08030148 @ =gUnknown_0202F7C4
- mov r1, r12
- adds r1, 0x3
- adds r2, r1
- ldrb r1, [r2]
- strb r1, [r5]
- ldr r4, _0803014C @ =gMovePowerMoveAnim
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0x4
- adds r1, r2, r1
- ldrb r3, [r1]
- mov r1, r12
- adds r1, 0x5
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 8
- orrs r3, r1
- strh r3, [r4]
- ldr r4, _08030150 @ =gMoveDmgMoveAnim
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0x6
- adds r1, r2, r1
- ldrb r3, [r1]
- mov r1, r12
- adds r1, 0x7
- adds r1, r2, r1
- ldrb r1, [r1]
- lsls r1, 8
- orrs r3, r1
- mov r1, r12
- adds r1, 0x8
- adds r1, r2, r1
- ldrb r1, [r1]
- lsls r1, 16
- orrs r3, r1
- mov r1, r12
- adds r1, 0x9
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 24
- orrs r3, r1
- str r3, [r4]
- ldr r3, _08030154 @ =gHappinessMoveAnim
- ldrb r1, [r6]
- lsls r1, 9
- mov r2, r12
- adds r2, 0xA
- adds r1, r2
- ldrb r1, [r1]
- strb r1, [r3]
- ldr r4, _08030158 @ =gWeatherMoveAnim
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0xC
- adds r1, r2, r1
- ldrb r3, [r1]
- mov r1, r12
- adds r1, 0xD
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 8
- orrs r3, r1
- strh r3, [r4]
- ldr r3, _0803015C @ =gDisableStructMoveAnim
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0x10
- adds r2, r1
- str r2, [r3]
- ldr r3, _08030160 @ =gPID_perBank
- ldrb r1, [r6]
- lsls r1, 2
- adds r1, r3
- ldr r2, [r2]
- str r2, [r1]
- ldrb r1, [r5]
- bl sub_8031720
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0
- beq _08030164
- bl PlayerBufferExecCompleted
- b _0803017E
- .align 2, 0
-_08030140: .4byte gActiveBank
-_08030144: .4byte gBattleBufferA
-_08030148: .4byte gUnknown_0202F7C4
-_0803014C: .4byte gMovePowerMoveAnim
-_08030150: .4byte gMoveDmgMoveAnim
-_08030154: .4byte gHappinessMoveAnim
-_08030158: .4byte gWeatherMoveAnim
-_0803015C: .4byte gDisableStructMoveAnim
-_08030160: .4byte gPID_perBank
-_08030164:
- ldrb r1, [r6]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- ldr r1, _08030184 @ =0x02017810
- adds r0, r1
- strb r2, [r0, 0x4]
- ldr r1, _08030188 @ =gBattleBankFunc
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0803018C @ =sub_8030190
- str r1, [r0]
-_0803017E:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08030184: .4byte 0x02017810
-_08030188: .4byte gBattleBankFunc
-_0803018C: .4byte sub_8030190
- thumb_func_end PlayerHandleMoveAnimation
-
- thumb_func_start sub_8030190
-sub_8030190: @ 8030190
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- ldr r2, _080301D4 @ =gBattleBufferA
- ldr r5, _080301D8 @ =gActiveBank
- ldrb r3, [r5]
- lsls r1, r3, 9
- adds r0, r2, 0x1
- mov r9, r0
- adds r0, r1, r0
- ldrb r4, [r0]
- adds r6, r2, 0x2
- mov r8, r6
- adds r0, r1, r6
- ldrb r0, [r0]
- lsls r0, 8
- orrs r4, r0
- adds r2, 0xB
- adds r1, r2
- ldrb r7, [r1]
- lsls r0, r3, 1
- adds r0, r3
- lsls r0, 2
- ldr r6, _080301DC @ =0x02017810
- adds r0, r6
- ldrb r2, [r0, 0x4]
- cmp r2, 0x1
- beq _0803021E
- cmp r2, 0x1
- bgt _080301E0
- cmp r2, 0
- beq _080301EA
- b _080302E8
- .align 2, 0
-_080301D4: .4byte gBattleBufferA
-_080301D8: .4byte gActiveBank
-_080301DC: .4byte 0x02017810
-_080301E0:
- cmp r2, 0x2
- beq _08030244
- cmp r2, 0x3
- beq _080302B0
- b _080302E8
-_080301EA:
- lsls r1, r3, 2
- adds r0, r6, 0
- subs r0, 0x10
- adds r1, r0
- ldrb r2, [r1]
- movs r0, 0xC
- ands r0, r2
- cmp r0, 0x4
- bne _0803020E
- movs r0, 0x8
- orrs r0, r2
- strb r0, [r1]
- ldrb r2, [r5]
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x5
- bl move_anim_start_t4
-_0803020E:
- ldrb r0, [r5]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- movs r0, 0x1
- strb r0, [r1, 0x4]
- b _080302E8
-_0803021E:
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- bne _080302E8
- movs r0, 0
- bl sub_80326EC
- adds r0, r4, 0
- bl ExecuteMoveAnim
- ldrb r0, [r5]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- movs r0, 0x2
- strb r0, [r1, 0x4]
- b _080302E8
-_08030244:
- ldr r0, _080302A0 @ =gAnimScriptCallback
- ldr r0, [r0]
- bl _call_via_r0
- ldr r0, _080302A4 @ =gAnimScriptActive
- ldrb r0, [r0]
- cmp r0, 0
- bne _080302E8
- movs r0, 0x1
- bl sub_80326EC
- ldrb r2, [r5]
- lsls r0, r2, 2
- adds r4, r6, 0
- subs r4, 0x10
- adds r0, r4
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _0803028C
- cmp r7, 0x1
- bhi _0803028C
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x6
- bl move_anim_start_t4
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r4
- ldrb r2, [r0]
- movs r1, 0x9
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
-_0803028C:
- ldr r0, _080302A8 @ =gActiveBank
- ldrb r1, [r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- ldr r1, _080302AC @ =0x02017810
- adds r0, r1
- movs r1, 0x3
- strb r1, [r0, 0x4]
- b _080302E8
- .align 2, 0
-_080302A0: .4byte gAnimScriptCallback
-_080302A4: .4byte gAnimScriptActive
-_080302A8: .4byte gActiveBank
-_080302AC: .4byte 0x02017810
-_080302B0:
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- bne _080302E8
- bl sub_8031F24
- ldrb r0, [r5]
- lsls r2, r0, 9
- mov r3, r9
- adds r1, r2, r3
- ldrb r1, [r1]
- add r2, r8
- ldrb r2, [r2]
- lsls r2, 8
- orrs r1, r2
- bl sub_80324BC
- ldrb r1, [r5]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strb r4, [r0, 0x4]
- bl PlayerBufferExecCompleted
-_080302E8:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_8030190
-
- thumb_func_start PlayerHandlePrintString
-PlayerHandlePrintString: @ 80302F4
- push {r4,lr}
- sub sp, 0x4
- ldr r0, _08030338 @ =gUnknown_030042A4
- movs r1, 0
- strh r1, [r0]
- ldr r0, _0803033C @ =gUnknown_030042A0
- strh r1, [r0]
- ldr r4, _08030340 @ =gActiveBank
- ldrb r0, [r4]
- lsls r0, 9
- ldr r1, _08030344 @ =gUnknown_02023A62
- adds r0, r1
- ldrh r0, [r0]
- bl BufferStringBattle
- ldr r0, _08030348 @ =gUnknown_03004210
- ldr r1, _0803034C @ =gDisplayedStringBattle
- movs r2, 0xF
- str r2, [sp]
- movs r2, 0x90
- movs r3, 0x2
- bl sub_8002EB0
- ldr r1, _08030350 @ =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08030354 @ =sub_802DF18
- str r1, [r0]
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08030338: .4byte gUnknown_030042A4
-_0803033C: .4byte gUnknown_030042A0
-_08030340: .4byte gActiveBank
-_08030344: .4byte gUnknown_02023A62
-_08030348: .4byte gUnknown_03004210
-_0803034C: .4byte gDisplayedStringBattle
-_08030350: .4byte gBattleBankFunc
-_08030354: .4byte sub_802DF18
- thumb_func_end PlayerHandlePrintString
-
- thumb_func_start PlayerHandlePrintStringPlayerOnly
-PlayerHandlePrintStringPlayerOnly: @ 8030358
- push {lr}
- ldr r0, _08030370 @ =gActiveBank
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _08030374
- bl PlayerHandlePrintString
- b _08030378
- .align 2, 0
-_08030370: .4byte gActiveBank
-_08030374:
- bl PlayerBufferExecCompleted
-_08030378:
- pop {r0}
- bx r0
- thumb_func_end PlayerHandlePrintStringPlayerOnly
-
-.section .text_8030464
-
- thumb_func_start nullsub_42
-nullsub_42: @ 8030464
- bx lr
- thumb_func_end nullsub_42
-
- thumb_func_start sub_8030468
-sub_8030468: @ 8030468
- push {lr}
- sub sp, 0x4
- ldr r1, _08030494 @ =0x0000ffff
- ldr r3, _08030498 @ =0x00002d9f
- movs r0, 0
- str r0, [sp]
- movs r2, 0xC
- bl sub_814A5C0
- bl sub_80304A8
- ldr r1, _0803049C @ =gBattleBankFunc
- ldr r0, _080304A0 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080304A4 @ =sub_802C68C
- str r1, [r0]
- add sp, 0x4
- pop {r0}
- bx r0
- .align 2, 0
-_08030494: .4byte 0x0000ffff
-_08030498: .4byte 0x00002d9f
-_0803049C: .4byte gBattleBankFunc
-_080304A0: .4byte gActiveBank
-_080304A4: .4byte sub_802C68C
- thumb_func_end sub_8030468
-
- thumb_func_start sub_80304A8
-sub_80304A8: @ 80304A8
- push {r4,lr}
- sub sp, 0x4
- ldr r1, _08030510 @ =gUnknown_030042A4
- movs r0, 0
- strh r0, [r1]
- ldr r1, _08030514 @ =gUnknown_030042A0
- movs r2, 0xA0
- lsls r2, 1
- adds r0, r2, 0
- strh r0, [r1]
- bl sub_802E1B0
- ldr r1, _08030518 @ =gUnknown_03004344
- movs r0, 0xFF
- strb r0, [r1]
- ldr r1, _0803051C @ =gMoveSelectionCursor
- ldr r4, _08030520 @ =gActiveBank
- ldrb r0, [r4]
- adds r0, r1
- ldrb r0, [r0]
- movs r1, 0
- bl sub_802E3B4
- ldr r1, _08030524 @ =gBattleBufferA
- ldrb r0, [r4]
- lsls r0, 9
- adds r1, 0x2
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0x1
- beq _08030500
- ldr r4, _08030528 @ =gUnknown_03004210
- ldr r1, _0803052C @ =gUnknown_08400D38
- movs r2, 0xA4
- lsls r2, 2
- movs r0, 0x37
- str r0, [sp]
- adds r0, r4, 0
- movs r3, 0x17
- bl InitWindow
- adds r0, r4, 0
- bl sub_8002F44
-_08030500:
- bl sub_802E220
- bl sub_802E2D4
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08030510: .4byte gUnknown_030042A4
-_08030514: .4byte gUnknown_030042A0
-_08030518: .4byte gUnknown_03004344
-_0803051C: .4byte gMoveSelectionCursor
-_08030520: .4byte gActiveBank
-_08030524: .4byte gBattleBufferA
-_08030528: .4byte gUnknown_03004210
-_0803052C: .4byte gUnknown_08400D38
- thumb_func_end sub_80304A8
-
- thumb_func_start PlayerHandleOpenBag
-PlayerHandleOpenBag: @ 8030530
- push {r4,r5,lr}
- sub sp, 0x4
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, _0803057C @ =gBattleBankFunc
- ldr r2, _08030580 @ =gActiveBank
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08030584 @ =sub_802E004
- str r1, [r0]
- ldr r1, _08030588 @ =gBankInMenu
- ldrb r0, [r2]
- strb r0, [r1]
- movs r3, 0
- ldr r5, _0803058C @ =gUnknown_02038470
- ldr r4, _08030590 @ =gBattleBufferA
-_0803055E:
- adds r0, r3, r5
- ldrb r1, [r2]
- lsls r1, 9
- adds r1, 0x1
- adds r1, r3, r1
- adds r1, r4
- ldrb r1, [r1]
- strb r1, [r0]
- adds r3, 0x1
- cmp r3, 0x2
- ble _0803055E
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0803057C: .4byte gBattleBankFunc
-_08030580: .4byte gActiveBank
-_08030584: .4byte sub_802E004
-_08030588: .4byte gBankInMenu
-_0803058C: .4byte gUnknown_02038470
-_08030590: .4byte gBattleBufferA
- thumb_func_end PlayerHandleOpenBag
-
- thumb_func_start sub_8030594
-sub_8030594: @ 8030594
- push {r4,r5,lr}
- sub sp, 0x4
- ldr r0, _08030644 @ =TaskDummy
- movs r1, 0xFF
- bl CreateTask
- ldr r3, _08030648 @ =gUnknown_0300434C
- ldr r5, _0803064C @ =gActiveBank
- ldrb r1, [r5]
- adds r1, r3
- strb r0, [r1]
- ldr r4, _08030650 @ =gTasks
- ldrb r2, [r5]
- adds r3, r2, r3
- ldrb r0, [r3]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r4
- ldr r4, _08030654 @ =gBattleBufferA
- lsls r2, 9
- adds r3, r4, 0x1
- adds r2, r3
- ldrb r2, [r2]
- movs r0, 0xF
- ands r0, r2
- strh r0, [r1, 0x8]
- ldr r2, _08030658 @ =0x02000000
- ldrb r0, [r5]
- lsls r0, 9
- adds r0, r3
- ldrb r0, [r0]
- lsrs r0, 4
- ldr r3, _0803065C @ =0x00016054
- adds r1, r2, r3
- strb r0, [r1]
- ldrb r0, [r5]
- lsls r0, 9
- adds r1, r4, 0x2
- adds r0, r1
- ldrb r1, [r0]
- adds r3, 0x49
- adds r0, r2, r3
- strb r1, [r0]
- ldrb r0, [r5]
- lsls r0, 9
- adds r1, r4, 0x3
- adds r0, r1
- ldrb r0, [r0]
- ldr r1, _08030660 @ =0x000160c0
- adds r2, r1
- strb r0, [r2]
- movs r2, 0
- ldr r3, _08030664 @ =gUnknown_02038470
-_08030600:
- adds r0, r2, r3
- ldrb r1, [r5]
- lsls r1, 9
- adds r1, 0x4
- adds r1, r2, r1
- adds r1, r4
- ldrb r1, [r1]
- strb r1, [r0]
- adds r2, 0x1
- cmp r2, 0x2
- ble _08030600
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, _08030668 @ =gBattleBankFunc
- ldr r2, _0803064C @ =gActiveBank
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0803066C @ =sub_802DF30
- str r1, [r0]
- ldr r1, _08030670 @ =gBankInMenu
- ldrb r0, [r2]
- strb r0, [r1]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08030644: .4byte TaskDummy
-_08030648: .4byte gUnknown_0300434C
-_0803064C: .4byte gActiveBank
-_08030650: .4byte gTasks
-_08030654: .4byte gBattleBufferA
-_08030658: .4byte 0x02000000
-_0803065C: .4byte 0x00016054
-_08030660: .4byte 0x000160c0
-_08030664: .4byte gUnknown_02038470
-_08030668: .4byte gBattleBankFunc
-_0803066C: .4byte sub_802DF30
-_08030670: .4byte gBankInMenu
- thumb_func_end sub_8030594
-
- thumb_func_start sub_8030674
-sub_8030674: @ 8030674
- push {lr}
- sub sp, 0x4
- bl sub_80325B8
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r1, 0x2
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- bl PlayerBufferExecCompleted
- add sp, 0x4
- pop {r0}
- bx r0
- thumb_func_end sub_8030674
-
- thumb_func_start PlayerHandleHealthBarUpdate
-PlayerHandleHealthBarUpdate: @ 8030698
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- movs r0, 0
- bl load_gfxc_health_bar
- ldr r3, _08030710 @ =gBattleBufferA
- ldr r0, _08030714 @ =gActiveBank
- mov r9, r0
- ldrb r4, [r0]
- lsls r2, r4, 9
- adds r0, r3, 0x2
- adds r0, r2, r0
- ldrb r1, [r0]
- adds r3, 0x3
- adds r2, r3
- ldrb r0, [r2]
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- asrs r7, r1, 16
- ldr r0, _08030718 @ =0x00007fff
- cmp r7, r0
- beq _08030728
- ldr r6, _0803071C @ =gBattlePartyID
- lsls r0, r4, 1
- adds r0, r6
- ldrh r0, [r0]
- movs r5, 0x64
- muls r0, r5
- ldr r4, _08030720 @ =gPlayerParty
- adds r0, r4
- movs r1, 0x3A
- bl GetMonData
- mov r8, r0
- mov r1, r9
- ldrb r0, [r1]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- adds r0, r4
- movs r1, 0x39
- bl GetMonData
- adds r3, r0, 0
- mov r1, r9
- ldrb r0, [r1]
- ldr r1, _08030724 @ =gHealthboxIDs
- adds r1, r0, r1
- ldrb r1, [r1]
- str r7, [sp]
- mov r2, r8
- bl sub_8043D84
- b _08030762
- .align 2, 0
-_08030710: .4byte gBattleBufferA
-_08030714: .4byte gActiveBank
-_08030718: .4byte 0x00007fff
-_0803071C: .4byte gBattlePartyID
-_08030720: .4byte gPlayerParty
-_08030724: .4byte gHealthboxIDs
-_08030728:
- ldr r1, _08030780 @ =gBattlePartyID
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _08030784 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x3A
- bl GetMonData
- adds r2, r0, 0
- mov r1, r9
- ldrb r0, [r1]
- ldr r4, _08030788 @ =gHealthboxIDs
- adds r1, r0, r4
- ldrb r1, [r1]
- str r7, [sp]
- movs r3, 0
- bl sub_8043D84
- mov r1, r9
- ldrb r0, [r1]
- adds r0, r4
- ldrb r0, [r0]
- movs r1, 0
- movs r2, 0
- bl sub_80440EC
-_08030762:
- ldr r1, _0803078C @ =gBattleBankFunc
- ldr r0, _08030790 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08030794 @ =bx_t1_healthbar_update
- str r1, [r0]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08030780: .4byte gBattlePartyID
-_08030784: .4byte gPlayerParty
-_08030788: .4byte gHealthboxIDs
-_0803078C: .4byte gBattleBankFunc
-_08030790: .4byte gActiveBank
-_08030794: .4byte bx_t1_healthbar_update
- thumb_func_end PlayerHandleHealthBarUpdate
-
- thumb_func_start PlayerHandleExpBarUpdate
-PlayerHandleExpBarUpdate: @ 8030798
- push {r4-r7,lr}
- ldr r5, _080307C4 @ =gBattleBufferA
- ldr r6, _080307C8 @ =gActiveBank
- ldrb r0, [r6]
- lsls r0, 9
- adds r1, r5, 0x1
- adds r0, r1
- ldrb r7, [r0]
- movs r0, 0x64
- adds r1, r7, 0
- muls r1, r0
- ldr r0, _080307CC @ =gPlayerParty
- adds r4, r1, r0
- adds r0, r4, 0
- movs r1, 0x38
- bl GetMonData
- cmp r0, 0x63
- bls _080307D0
- bl PlayerBufferExecCompleted
- b _0803081C
- .align 2, 0
-_080307C4: .4byte gBattleBufferA
-_080307C8: .4byte gActiveBank
-_080307CC: .4byte gPlayerParty
-_080307D0:
- movs r0, 0x1
- bl load_gfxc_health_bar
- adds r0, r4, 0
- movs r1, 0xB
- bl GetMonData
- ldrb r1, [r6]
- lsls r1, 9
- adds r0, r5, 0x2
- adds r0, r1, r0
- ldrb r4, [r0]
- adds r0, r5, 0x3
- adds r1, r0
- ldrb r0, [r1]
- lsls r0, 8
- orrs r4, r0
- ldr r0, _08030824 @ =sub_802D924
- movs r1, 0xA
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _08030828 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r7, [r1, 0x8]
- strh r4, [r1, 0xA]
- ldrb r0, [r6]
- strh r0, [r1, 0xC]
- ldr r1, _0803082C @ =gBattleBankFunc
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08030830 @ =nullsub_91
- str r1, [r0]
-_0803081C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08030824: .4byte sub_802D924
-_08030828: .4byte gTasks
-_0803082C: .4byte gBattleBankFunc
-_08030830: .4byte nullsub_91
- thumb_func_end PlayerHandleExpBarUpdate
-
- thumb_func_start PlayerHandleStatusIconUpdate
-PlayerHandleStatusIconUpdate: @ 8030834
- push {r4,lr}
- ldr r4, _0803088C @ =gActiveBank
- ldrb r0, [r4]
- bl mplay_80342A4
- lsls r0, 24
- cmp r0, 0
- bne _08030884
- ldr r0, _08030890 @ =gHealthboxIDs
- ldrb r1, [r4]
- adds r0, r1, r0
- ldrb r0, [r0]
- ldr r2, _08030894 @ =gBattlePartyID
- lsls r1, 1
- adds r1, r2
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, _08030898 @ =gPlayerParty
- adds r1, r2
- movs r2, 0x9
- bl sub_8045A5C
- ldrb r0, [r4]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- ldr r0, _0803089C @ =0x02017810
- adds r1, r0
- ldrb r2, [r1]
- movs r0, 0x11
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- ldr r1, _080308A0 @ =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080308A4 @ =sub_802E434
- str r1, [r0]
-_08030884:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0803088C: .4byte gActiveBank
-_08030890: .4byte gHealthboxIDs
-_08030894: .4byte gBattlePartyID
-_08030898: .4byte gPlayerParty
-_0803089C: .4byte 0x02017810
-_080308A0: .4byte gBattleBankFunc
-_080308A4: .4byte sub_802E434
- thumb_func_end PlayerHandleStatusIconUpdate
-
- thumb_func_start PlayerHandleStatusAnimation
-PlayerHandleStatusAnimation: @ 80308A8
- push {r4,r5,lr}
- ldr r5, _08030900 @ =gActiveBank
- ldrb r0, [r5]
- bl mplay_80342A4
- lsls r0, 24
- cmp r0, 0
- bne _080308F8
- ldr r4, _08030904 @ =gBattleBufferA
- ldrb r3, [r5]
- lsls r3, 9
- adds r0, r4, 0x1
- adds r0, r3, r0
- ldrb r0, [r0]
- adds r1, r4, 0x2
- adds r1, r3, r1
- ldrb r1, [r1]
- adds r2, r4, 0x3
- adds r2, r3, r2
- ldrb r2, [r2]
- lsls r2, 8
- orrs r1, r2
- adds r2, r4, 0x4
- adds r2, r3, r2
- ldrb r2, [r2]
- lsls r2, 16
- orrs r1, r2
- adds r4, 0x5
- adds r3, r4
- ldrb r2, [r3]
- lsls r2, 24
- orrs r1, r2
- bl move_anim_start_t2_for_situation
- ldr r1, _08030908 @ =gBattleBankFunc
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0803090C @ =sub_802E434
- str r1, [r0]
-_080308F8:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08030900: .4byte gActiveBank
-_08030904: .4byte gBattleBufferA
-_08030908: .4byte gBattleBankFunc
-_0803090C: .4byte sub_802E434
- thumb_func_end PlayerHandleStatusAnimation
-
- thumb_func_start PlayerHandleStatusXor
-PlayerHandleStatusXor: @ 8030910
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- sub sp, 0x4
- ldr r0, _0803096C @ =gBattlePartyID
- mov r8, r0
- ldr r4, _08030970 @ =gActiveBank
- ldrb r0, [r4]
- lsls r0, 1
- add r0, r8
- ldrh r0, [r0]
- movs r6, 0x64
- muls r0, r6
- ldr r5, _08030974 @ =gPlayerParty
- adds r0, r5
- movs r1, 0x37
- bl GetMonData
- ldr r2, _08030978 @ =gBattleBufferA
- ldrb r1, [r4]
- lsls r1, 9
- adds r2, 0x1
- adds r1, r2
- ldrb r1, [r1]
- eors r0, r1
- mov r1, sp
- strb r0, [r1]
- ldrb r0, [r4]
- lsls r0, 1
- add r0, r8
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- movs r1, 0x37
- mov r2, sp
- bl SetMonData
- bl PlayerBufferExecCompleted
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0803096C: .4byte gBattlePartyID
-_08030970: .4byte gActiveBank
-_08030974: .4byte gPlayerParty
-_08030978: .4byte gBattleBufferA
- thumb_func_end PlayerHandleStatusXor
-
- thumb_func_start sub_803097C
-sub_803097C: @ 803097C
- push {lr}
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end sub_803097C
-
- thumb_func_start PlayerHandleDMATransfer
-PlayerHandleDMATransfer: @ 8030988
- push {r4,r5,lr}
- ldr r3, _080309EC @ =gBattleBufferA
- ldr r0, _080309F0 @ =gActiveBank
- ldrb r2, [r0]
- lsls r2, 9
- adds r0, r3, 0x1
- adds r0, r2, r0
- ldrb r5, [r0]
- adds r0, r3, 0x2
- adds r0, r2, r0
- ldrb r0, [r0]
- lsls r0, 8
- orrs r5, r0
- adds r0, r3, 0x3
- adds r0, r2, r0
- ldrb r0, [r0]
- lsls r0, 16
- orrs r5, r0
- adds r0, r3, 0x4
- adds r0, r2, r0
- ldrb r4, [r0]
- lsls r4, 24
- adds r0, r3, 0x5
- adds r0, r2, r0
- ldrb r1, [r0]
- adds r0, r3, 0x6
- adds r0, r2, r0
- ldrb r0, [r0]
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- adds r3, 0x7
- adds r2, r3
- orrs r5, r4
- lsrs r4, r1, 16
- movs r0, 0x80
- lsls r0, 5
- cmp r4, r0
- bhi _080309F8
- ldr r0, _080309F4 @ =0x040000d4
- str r2, [r0]
- str r5, [r0, 0x4]
- lsrs r1, 17
- movs r2, 0x80
- lsls r2, 24
- orrs r1, r2
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- b _08030A24
- .align 2, 0
-_080309EC: .4byte gBattleBufferA
-_080309F0: .4byte gActiveBank
-_080309F4: .4byte 0x040000d4
-_080309F8:
- ldr r3, _08030A30 @ =0x040000d4
- str r2, [r3]
- str r5, [r3, 0x4]
- ldr r0, _08030A34 @ =0x80000800
- str r0, [r3, 0x8]
- ldr r0, [r3, 0x8]
- movs r0, 0x80
- lsls r0, 5
- adds r2, r0
- adds r5, r0
- ldr r1, _08030A38 @ =0xfffff000
- adds r4, r1
- cmp r4, r0
- bhi _080309F8
- str r2, [r3]
- str r5, [r3, 0x4]
- lsrs r0, r4, 1
- movs r1, 0x80
- lsls r1, 24
- orrs r0, r1
- str r0, [r3, 0x8]
- ldr r0, [r3, 0x8]
-_08030A24:
- bl PlayerBufferExecCompleted
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08030A30: .4byte 0x040000d4
-_08030A34: .4byte 0x80000800
-_08030A38: .4byte 0xfffff000
- thumb_func_end PlayerHandleDMATransfer
-
- thumb_func_start sub_8030A3C
-sub_8030A3C: @ 8030A3C
- push {lr}
- ldr r2, _08030A64 @ =gBattleBufferA
- ldr r0, _08030A68 @ =gActiveBank
- ldrb r1, [r0]
- lsls r1, 9
- adds r0, r2, 0x1
- adds r0, r1, r0
- ldrb r0, [r0]
- adds r2, 0x2
- adds r1, r2
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- bl PlayBGM
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_08030A64: .4byte gBattleBufferA
-_08030A68: .4byte gActiveBank
- thumb_func_end sub_8030A3C
-
- thumb_func_start sub_8030A6C
-sub_8030A6C: @ 8030A6C
- push {lr}
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end sub_8030A6C
-
- thumb_func_start sub_8030A78
-sub_8030A78: @ 8030A78
- push {lr}
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl dp01_build_cmdbuf_x21_a_bb
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end sub_8030A78
-
- thumb_func_start sub_8030A8C
-sub_8030A8C: @ 8030A8C
- push {lr}
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl dp01_build_cmdbuf_x22_a_three_bytes
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end sub_8030A8C
-
- thumb_func_start sub_8030AA0
-sub_8030AA0: @ 8030AA0
- push {lr}
- movs r0, 0x1
- movs r1, 0
- bl dp01_build_cmdbuf_x23_aa_0
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end sub_8030AA0
-
- thumb_func_start sub_8030AB4
-sub_8030AB4: @ 8030AB4
- push {lr}
- movs r0, 0x1
- movs r1, 0
- bl dp01_build_cmdbuf_x24_aa_0
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end sub_8030AB4
-
- thumb_func_start sub_8030AC8
-sub_8030AC8: @ 8030AC8
- push {lr}
- ldr r2, _08030AE0 @ =gUnknown_020238C8
- ldrb r1, [r2]
- movs r0, 0x80
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_08030AE0: .4byte gUnknown_020238C8
- thumb_func_end sub_8030AC8
-
- thumb_func_start sub_8030AE4
-sub_8030AE4: @ 8030AE4
- push {lr}
- ldr r3, _08030B10 @ =gUnknown_020238C8
- ldr r1, _08030B14 @ =gBattleBufferA
- ldr r0, _08030B18 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- movs r1, 0x7F
- ands r1, r0
- ldrb r2, [r3]
- movs r0, 0x80
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_08030B10: .4byte gUnknown_020238C8
-_08030B14: .4byte gBattleBufferA
-_08030B18: .4byte gActiveBank
- thumb_func_end sub_8030AE4
-
- thumb_func_start sub_8030B1C
-sub_8030B1C: @ 8030B1C
- push {lr}
- ldr r2, _08030B30 @ =gUnknown_020238C8
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_08030B30: .4byte gUnknown_020238C8
- thumb_func_end sub_8030B1C
-
- thumb_func_start sub_8030B34
-sub_8030B34: @ 8030B34
- push {lr}
- ldr r3, _08030B58 @ =gUnknown_020238C8
- ldr r1, [r3]
- lsls r1, 24
- lsrs r1, 31
- movs r0, 0x1
- eors r1, r0
- lsls r1, 7
- ldrb r2, [r3]
- movs r0, 0x7F
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_08030B58: .4byte gUnknown_020238C8
- thumb_func_end sub_8030B34
-
- thumb_func_start PlayerHandleHitAnimation
-PlayerHandleHitAnimation: @ 8030B5C
- push {r4,lr}
- ldr r3, _08030B84 @ =gSprites
- ldr r2, _08030B88 @ =gObjectBankIDs
- ldr r4, _08030B8C @ =gActiveBank
- ldrb r0, [r4]
- adds r0, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r0, [r0]
- lsls r0, 29
- cmp r0, 0
- bge _08030B90
- bl PlayerBufferExecCompleted
- b _08030BBA
- .align 2, 0
-_08030B84: .4byte gSprites
-_08030B88: .4byte gObjectBankIDs
-_08030B8C: .4byte gActiveBank
-_08030B90:
- ldr r1, _08030BC0 @ =gDoingBattleAnim
- movs r0, 0x1
- strb r0, [r1]
- ldrb r0, [r4]
- adds r0, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r1, 0
- strh r1, [r0, 0x30]
- ldrb r0, [r4]
- bl sub_8047858
- ldr r1, _08030BC4 @ =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08030BC8 @ =bx_blink_t1
- str r1, [r0]
-_08030BBA:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08030BC0: .4byte gDoingBattleAnim
-_08030BC4: .4byte gBattleBankFunc
-_08030BC8: .4byte bx_blink_t1
- thumb_func_end PlayerHandleHitAnimation
-
- thumb_func_start sub_8030BCC
-sub_8030BCC: @ 8030BCC
- push {lr}
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end sub_8030BCC
-
- thumb_func_start PlayerHandleEffectivenessSound
-PlayerHandleEffectivenessSound: @ 8030BD8
- push {r4,lr}
- ldr r4, _08030C14 @ =gActiveBank
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- movs r3, 0x3F
- cmp r0, 0
- bne _08030BEC
- movs r3, 0xC0
-_08030BEC:
- ldr r2, _08030C18 @ =gBattleBufferA
- ldrb r1, [r4]
- lsls r1, 9
- adds r0, r2, 0x1
- adds r0, r1, r0
- ldrb r0, [r0]
- adds r2, 0x2
- adds r1, r2
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- lsls r1, r3, 24
- asrs r1, 24
- bl PlaySE12WithPanning
- bl PlayerBufferExecCompleted
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08030C14: .4byte gActiveBank
-_08030C18: .4byte gBattleBufferA
- thumb_func_end PlayerHandleEffectivenessSound
-
- thumb_func_start sub_8030C1C
-sub_8030C1C: @ 8030C1C
- push {lr}
- ldr r2, _08030C44 @ =gBattleBufferA
- ldr r0, _08030C48 @ =gActiveBank
- ldrb r1, [r0]
- lsls r1, 9
- adds r0, r2, 0x1
- adds r0, r1, r0
- ldrb r0, [r0]
- adds r2, 0x2
- adds r1, r2
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- bl PlayFanfare
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_08030C44: .4byte gBattleBufferA
-_08030C48: .4byte gActiveBank
- thumb_func_end sub_8030C1C
-
- thumb_func_start PlayerHandleFaintingCry
-PlayerHandleFaintingCry: @ 8030C4C
- push {lr}
- ldr r1, _08030C80 @ =gBattlePartyID
- ldr r0, _08030C84 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _08030C88 @ =gPlayerParty
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x19
- negs r1, r1
- movs r2, 0x5
- bl PlayCry3
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_08030C80: .4byte gBattlePartyID
-_08030C84: .4byte gActiveBank
-_08030C88: .4byte gPlayerParty
- thumb_func_end PlayerHandleFaintingCry
-
- thumb_func_start PlayerHandleIntroSlide
-PlayerHandleIntroSlide: @ 8030C8C
- push {lr}
- ldr r1, _08030CB4 @ =gBattleBufferA
- ldr r0, _08030CB8 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- bl sub_80E43C0
- ldr r2, _08030CBC @ =gUnknown_02024DE8
- ldrh r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strh r0, [r2]
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_08030CB4: .4byte gBattleBufferA
-_08030CB8: .4byte gActiveBank
-_08030CBC: .4byte gUnknown_02024DE8
- thumb_func_end PlayerHandleIntroSlide
-
- thumb_func_start PlayerHandleTrainerBallThrow
-PlayerHandleTrainerBallThrow: @ 8030CC0
- push {r4-r7,lr}
- ldr r6, _08030DF8 @ =gObjectBankIDs
- ldr r7, _08030DFC @ =gActiveBank
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, _08030E00 @ =gSprites
- adds r0, r5
- bl oamt_add_pos2_onto_pos1
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0x32
- strh r1, [r0, 0x2E]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, _08030E04 @ =0x0000ffd8
- strh r1, [r0, 0x32]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrh r1, [r0, 0x22]
- strh r1, [r0, 0x36]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r5, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _08030E08 @ =sub_8078B34
- str r1, [r0]
- ldrb r2, [r7]
- adds r0, r2, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r2, [r0, 0x38]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, _08030E0C @ =sub_8030E38
- bl oamt_set_x3A_32
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, _08030E10 @ =0x0000d6f8
- bl AllocSpritePalette
- adds r4, r0, 0
- lsls r4, 24
- ldr r1, _08030E14 @ =gTrainerBackPicPaletteTable
- ldr r0, _08030E18 @ =gSaveBlock2
- ldrb r0, [r0, 0x8]
- lsls r0, 3
- adds r0, r1
- ldr r0, [r0]
- lsrs r4, 20
- movs r2, 0x80
- lsls r2, 1
- adds r1, r4, r2
- movs r2, 0x20
- bl LoadCompressedPalette
- ldrb r0, [r7]
- adds r0, r6
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r4
- strb r0, [r1, 0x5]
- ldr r0, _08030E1C @ =task05_08033660
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r4, _08030E20 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r4
- ldrb r0, [r7]
- strh r0, [r1, 0x8]
- ldrb r3, [r7]
- lsls r0, r3, 1
- adds r0, r3
- lsls r0, 2
- ldr r2, _08030E24 @ =0x02017810
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08030DDC
- ldr r0, _08030E28 @ =gUnknown_02024E68
- adds r0, r3, r0
- ldrb r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r4
- ldr r1, _08030E2C @ =sub_8044CA0
- str r1, [r0]
-_08030DDC:
- adds r2, 0x30
- ldrb r0, [r2, 0x9]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2, 0x9]
- ldr r1, _08030E30 @ =gBattleBankFunc
- ldrb r0, [r7]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08030E34 @ =nullsub_91
- str r1, [r0]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08030DF8: .4byte gObjectBankIDs
-_08030DFC: .4byte gActiveBank
-_08030E00: .4byte gSprites
-_08030E04: .4byte 0x0000ffd8
-_08030E08: .4byte sub_8078B34
-_08030E0C: .4byte sub_8030E38
-_08030E10: .4byte 0x0000d6f8
-_08030E14: .4byte gTrainerBackPicPaletteTable
-_08030E18: .4byte gSaveBlock2
-_08030E1C: .4byte task05_08033660
-_08030E20: .4byte gTasks
-_08030E24: .4byte 0x02017810
-_08030E28: .4byte gUnknown_02024E68
-_08030E2C: .4byte sub_8044CA0
-_08030E30: .4byte gBattleBankFunc
-_08030E34: .4byte nullsub_91
- thumb_func_end PlayerHandleTrainerBallThrow
-
- thumb_func_start sub_8030E38
-sub_8030E38: @ 8030E38
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r4, [r5, 0x38]
- lsls r4, 24
- lsrs r4, 24
- bl FreeSpriteOamMatrix
- ldrb r0, [r5, 0x5]
- lsrs r0, 4
- bl GetSpritePaletteTagByPaletteNum
- lsls r0, 16
- lsrs r0, 16
- bl FreeSpritePaletteByTag
- adds r0, r5, 0
- bl DestroySprite
- ldr r1, _08030E90 @ =gBattlePartyID
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _08030E94 @ =gPlayerParty
- adds r0, r1
- adds r1, r4, 0
- bl sub_80318FC
- ldr r0, _08030E98 @ =gObjectBankIDs
- adds r4, r0
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _08030E9C @ =gSprites
- adds r0, r1
- movs r1, 0
- bl StartSpriteAnim
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08030E90: .4byte gBattlePartyID
-_08030E94: .4byte gPlayerParty
-_08030E98: .4byte gObjectBankIDs
-_08030E9C: .4byte gSprites
- thumb_func_end sub_8030E38
-
- thumb_func_start task05_08033660
-task05_08033660: @ 8030EA0
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r1, _08030EC8 @ =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r1, r0, r1
- ldrh r2, [r1, 0xA]
- movs r3, 0xA
- ldrsh r0, [r1, r3]
- cmp r0, 0x1E
- bgt _08030ECC
- adds r0, r2, 0x1
- strh r0, [r1, 0xA]
- b _08030F88
- .align 2, 0
-_08030EC8: .4byte gTasks
-_08030ECC:
- ldr r7, _08030F0C @ =gActiveBank
- ldrb r0, [r7]
- mov r9, r0
- ldrh r0, [r1, 0x8]
- strb r0, [r7]
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _08030EEC
- ldr r0, _08030F10 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _08030F1C
-_08030EEC:
- ldr r0, _08030F14 @ =gBattleBufferA
- ldrb r1, [r7]
- lsls r2, r1, 9
- adds r0, 0x1
- adds r2, r0
- ldr r0, _08030F18 @ =gBattlePartyID
- lsls r1, 1
- adds r1, r0
- ldrh r0, [r1]
- strb r0, [r2]
- ldrb r0, [r7]
- movs r1, 0
- bl sub_802F934
- b _08030F70
- .align 2, 0
-_08030F0C: .4byte gActiveBank
-_08030F10: .4byte gBattleTypeFlags
-_08030F14: .4byte gBattleBufferA
-_08030F18: .4byte gBattlePartyID
-_08030F1C:
- ldr r4, _08030F94 @ =gBattleBufferA
- ldrb r0, [r7]
- lsls r1, r0, 9
- adds r4, 0x1
- adds r1, r4
- ldr r5, _08030F98 @ =gBattlePartyID
- lsls r0, 1
- adds r0, r5
- ldrh r0, [r0]
- strb r0, [r1]
- ldrb r0, [r7]
- movs r1, 0
- bl sub_802F934
- ldrb r0, [r7]
- movs r6, 0x2
- eors r0, r6
- strb r0, [r7]
- ldrb r0, [r7]
- lsls r1, r0, 9
- adds r1, r4
- lsls r0, 1
- adds r0, r5
- ldrh r0, [r0]
- strb r0, [r1]
- ldrb r1, [r7]
- lsls r0, r1, 1
- adds r0, r5
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, _08030F9C @ =gPlayerParty
- adds r0, r2
- bl sub_80318FC
- ldrb r0, [r7]
- movs r1, 0
- bl sub_802F934
- ldrb r0, [r7]
- eors r0, r6
- strb r0, [r7]
-_08030F70:
- ldr r1, _08030FA0 @ =gBattleBankFunc
- ldr r2, _08030FA4 @ =gActiveBank
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08030FA8 @ =sub_802D500
- str r1, [r0]
- mov r3, r9
- strb r3, [r2]
- mov r0, r8
- bl DestroyTask
-_08030F88:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08030F94: .4byte gBattleBufferA
-_08030F98: .4byte gBattlePartyID
-_08030F9C: .4byte gPlayerParty
-_08030FA0: .4byte gBattleBankFunc
-_08030FA4: .4byte gActiveBank
-_08030FA8: .4byte sub_802D500
- thumb_func_end task05_08033660
-
- thumb_func_start sub_8030FAC
-sub_8030FAC: @ 8030FAC
- push {r4-r6,lr}
- ldr r1, _08030FD4 @ =gBattleBufferA
- ldr r0, _08030FD8 @ =gActiveBank
- ldrb r2, [r0]
- lsls r0, r2, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0
- beq _08030FDC
- adds r0, r2, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _08030FDC
- bl PlayerBufferExecCompleted
- b _08031044
- .align 2, 0
-_08030FD4: .4byte gBattleBufferA
-_08030FD8: .4byte gActiveBank
-_08030FDC:
- ldr r5, _0803104C @ =gActiveBank
- ldrb r1, [r5]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- ldr r6, _08031050 @ =0x02017810
- adds r0, r6
- ldrb r1, [r0]
- movs r2, 0x1
- orrs r1, r2
- strb r1, [r0]
- ldrb r0, [r5]
- lsls r3, r0, 9
- ldr r4, _08031054 @ =gUnknown_02023A64
- adds r1, r3, r4
- subs r2, r4, 0x3
- adds r2, r3, r2
- ldrb r2, [r2]
- subs r4, 0x2
- adds r3, r4
- ldrb r3, [r3]
- bl sub_8044804
- ldr r2, _08031058 @ =gUnknown_02024E68
- ldrb r1, [r5]
- adds r1, r2
- movs r2, 0
- strb r0, [r1]
- ldrb r1, [r5]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strb r2, [r0, 0x5]
- ldrb r1, [r5]
- lsls r0, r1, 9
- adds r0, r4
- ldrb r0, [r0]
- cmp r0, 0
- beq _08031038
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x5D
- strb r1, [r0, 0x5]
-_08031038:
- ldr r0, _0803105C @ =gBattleBankFunc
- ldrb r1, [r5]
- lsls r1, 2
- adds r1, r0
- ldr r0, _08031060 @ =sub_8031064
- str r0, [r1]
-_08031044:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0803104C: .4byte gActiveBank
-_08031050: .4byte 0x02017810
-_08031054: .4byte gUnknown_02023A64
-_08031058: .4byte gUnknown_02024E68
-_0803105C: .4byte gBattleBankFunc
-_08031060: .4byte sub_8031064
- thumb_func_end sub_8030FAC
-
- thumb_func_start sub_8031064
-sub_8031064: @ 8031064
- push {r4,lr}
- ldr r4, _0803109C @ =gActiveBank
- ldrb r1, [r4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- ldr r3, _080310A0 @ =0x02017810
- adds r0, r3
- ldrb r1, [r0, 0x5]
- adds r2, r1, 0x1
- strb r2, [r0, 0x5]
- lsls r1, 24
- lsrs r1, 24
- cmp r1, 0x5C
- bls _08031094
- ldrb r0, [r4]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- movs r0, 0
- strb r0, [r1, 0x5]
- bl PlayerBufferExecCompleted
-_08031094:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0803109C: .4byte gActiveBank
-_080310A0: .4byte 0x02017810
- thumb_func_end sub_8031064
-
- thumb_func_start sub_80310A4
-sub_80310A4: @ 80310A4
- push {lr}
- ldr r0, _080310DC @ =gActiveBank
- ldrb r3, [r0]
- lsls r0, r3, 1
- adds r0, r3
- lsls r0, 2
- ldr r1, _080310E0 @ =0x02017810
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080310D2
- ldr r2, _080310E4 @ =gTasks
- ldr r0, _080310E8 @ =gUnknown_02024E68
- adds r0, r3, r0
- ldrb r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldr r1, _080310EC @ =sub_8044CA0
- str r1, [r0]
-_080310D2:
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_080310DC: .4byte gActiveBank
-_080310E0: .4byte 0x02017810
-_080310E4: .4byte gTasks
-_080310E8: .4byte gUnknown_02024E68
-_080310EC: .4byte sub_8044CA0
- thumb_func_end sub_80310A4
-
- thumb_func_start sub_80310F0
-sub_80310F0: @ 80310F0
- push {r4,lr}
- ldr r4, _08031110 @ =gActiveBank
- ldrb r0, [r4]
- movs r1, 0x1
- bl dp11b_obj_free
- ldrb r0, [r4]
- movs r1, 0
- bl dp11b_obj_free
- bl PlayerBufferExecCompleted
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08031110: .4byte gActiveBank
- thumb_func_end sub_80310F0
-
- thumb_func_start PlayerHandleSpriteInvisibility
-PlayerHandleSpriteInvisibility: @ 8031114
- push {r4,lr}
- ldr r4, _08031164 @ =gActiveBank
- ldrb r0, [r4]
- bl sub_8078874
- lsls r0, 24
- cmp r0, 0
- beq _0803115A
- ldr r3, _08031168 @ =gSprites
- ldr r0, _0803116C @ =gObjectBankIDs
- ldrb r1, [r4]
- adds r0, r1, r0
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldr r0, _08031170 @ =gBattleBufferA
- lsls r1, 9
- adds r0, 0x1
- adds r1, r0
- adds r2, 0x3E
- movs r0, 0x1
- ldrb r1, [r1]
- ands r1, r0
- lsls r1, 2
- ldrb r3, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- ldrb r0, [r4]
- bl sub_8031F88
-_0803115A:
- bl PlayerBufferExecCompleted
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08031164: .4byte gActiveBank
-_08031168: .4byte gSprites
-_0803116C: .4byte gObjectBankIDs
-_08031170: .4byte gBattleBufferA
- thumb_func_end PlayerHandleSpriteInvisibility
-
- thumb_func_start PlayerHandleBattleAnimation
-PlayerHandleBattleAnimation: @ 8031174
- push {r4-r6,lr}
- sub sp, 0x4
- ldr r6, _080311B8 @ =gActiveBank
- ldrb r0, [r6]
- bl mplay_80342A4
- lsls r0, 24
- cmp r0, 0
- bne _080311CC
- ldr r5, _080311BC @ =gBattleBufferA
- ldrb r2, [r6]
- lsls r1, r2, 9
- adds r0, r5, 0x1
- adds r0, r1, r0
- ldrb r3, [r0]
- adds r0, r5, 0x2
- adds r0, r1, r0
- ldrb r4, [r0]
- adds r5, 0x3
- adds r1, r5
- ldrb r0, [r1]
- lsls r0, 8
- orrs r4, r0
- str r4, [sp]
- adds r0, r2, 0
- adds r1, r2, 0
- bl move_anim_start_t3
- lsls r0, 24
- cmp r0, 0
- beq _080311C0
- bl PlayerBufferExecCompleted
- b _080311CC
- .align 2, 0
-_080311B8: .4byte gActiveBank
-_080311BC: .4byte gBattleBufferA
-_080311C0:
- ldr r0, _080311D4 @ =gBattleBankFunc
- ldrb r1, [r6]
- lsls r1, 2
- adds r1, r0
- ldr r0, _080311D8 @ =sub_802E460
- str r0, [r1]
-_080311CC:
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080311D4: .4byte gBattleBankFunc
-_080311D8: .4byte sub_802E460
- thumb_func_end PlayerHandleBattleAnimation
-
- thumb_func_start PlayerHandleLinkStandbyMsg
-PlayerHandleLinkStandbyMsg: @ 80311DC
- push {r4,lr}
- ldr r1, _080311FC @ =gBattleBufferA
- ldr r0, _08031200 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0x1
- beq _0803120E
- cmp r0, 0x1
- bgt _08031204
- cmp r0, 0
- beq _0803120A
- b _0803122C
- .align 2, 0
-_080311FC: .4byte gBattleBufferA
-_08031200: .4byte gActiveBank
-_08031204:
- cmp r0, 0x2
- beq _08031228
- b _0803122C
-_0803120A:
- bl b_link_standby_message
-_0803120E:
- ldr r4, _08031224 @ =gActiveBank
- ldrb r0, [r4]
- movs r1, 0x1
- bl dp11b_obj_free
- ldrb r0, [r4]
- movs r1, 0
- bl dp11b_obj_free
- b _0803122C
- .align 2, 0
-_08031224: .4byte gActiveBank
-_08031228:
- bl b_link_standby_message
-_0803122C:
- bl PlayerBufferExecCompleted
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end PlayerHandleLinkStandbyMsg
-
- thumb_func_start PlayerHandleResetActionMoveSelection
-PlayerHandleResetActionMoveSelection: @ 8031238
- push {r4,lr}
- ldr r1, _08031258 @ =gBattleBufferA
- ldr r4, _0803125C @ =gActiveBank
- ldrb r3, [r4]
- lsls r0, r3, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r2, [r0]
- cmp r2, 0x1
- beq _08031280
- cmp r2, 0x1
- bgt _08031260
- cmp r2, 0
- beq _08031266
- b _08031290
- .align 2, 0
-_08031258: .4byte gBattleBufferA
-_0803125C: .4byte gActiveBank
-_08031260:
- cmp r2, 0x2
- beq _08031288
- b _08031290
-_08031266:
- ldr r0, _08031278 @ =gActionSelectionCursor
- adds r0, r3, r0
- strb r2, [r0]
- ldr r1, _0803127C @ =gMoveSelectionCursor
- ldrb r0, [r4]
- adds r0, r1
- strb r2, [r0]
- b _08031290
- .align 2, 0
-_08031278: .4byte gActionSelectionCursor
-_0803127C: .4byte gMoveSelectionCursor
-_08031280:
- ldr r0, _08031284 @ =gActionSelectionCursor
- b _0803128A
- .align 2, 0
-_08031284: .4byte gActionSelectionCursor
-_08031288:
- ldr r0, _0803129C @ =gMoveSelectionCursor
-_0803128A:
- adds r0, r3, r0
- movs r1, 0
- strb r1, [r0]
-_08031290:
- bl PlayerBufferExecCompleted
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0803129C: .4byte gMoveSelectionCursor
- thumb_func_end PlayerHandleResetActionMoveSelection
-
- thumb_func_start sub_80312A0
-sub_80312A0: @ 80312A0
- push {r4,lr}
- ldr r2, _080312D8 @ =gBattleOutcome
- ldr r1, _080312DC @ =gBattleBufferA
- ldr r4, _080312E0 @ =gActiveBank
- ldrb r0, [r4]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- strb r0, [r2]
- movs r0, 0x5
- bl FadeOutMapMusic
- movs r0, 0x3
- bl BeginFastPaletteFade
- bl PlayerBufferExecCompleted
- ldr r1, _080312E4 @ =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080312E8 @ =sub_802D18C
- str r1, [r0]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080312D8: .4byte gBattleOutcome
-_080312DC: .4byte gBattleBufferA
-_080312E0: .4byte gActiveBank
-_080312E4: .4byte gBattleBankFunc
-_080312E8: .4byte sub_802D18C
- thumb_func_end sub_80312A0
-
- thumb_func_start nullsub_43
-nullsub_43: @ 80312EC
- bx lr
- thumb_func_end nullsub_43
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/include/battle.h b/include/battle.h
index 395cf042a..d93860094 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -185,7 +185,6 @@ struct Struct2017810
u8 unk1_0:1;
u8 unk2;
u8 unk3;
- //u8 filler2[2];
u8 unk4;
u8 unk5;
u8 unk6;
@@ -198,13 +197,21 @@ struct Struct2017810
struct Struct2017840
{
u16 unk0;
- u8 filler2[7];
+ u8 filler2[6];
+ u8 unk8;
u8 unk9_0:1;
};
+struct Struct20238C8
+{
+ u8 unk0_0:7;
+ u8 unk0_7:1;
+};
+
extern struct UnkBattleStruct1 unk_2016A00;
extern struct UnkBattleStruct4 gDisableStructs[];
extern struct AI_ThinkingStruct gAIThinkingSpace;
+extern struct Struct20238C8 gUnknown_020238C8;
// TODO: move ewram to global.h
extern u8 ewram[];
diff --git a/include/pokemon.h b/include/pokemon.h
index 47990073b..be8e4e56d 100644
--- a/include/pokemon.h
+++ b/include/pokemon.h
@@ -182,41 +182,41 @@ struct PokemonSubstruct2
struct PokemonSubstruct3
{
- /* 0x00 */ u8 pokerus;
- /* 0x01 */ u8 metLocation;
-
- /* 0x02 */ u16 metLevel:7;
- /* 0x02 */ u16 metGame:4;
- /* 0x03 */ u16 pokeball:4;
- /* 0x03 */ u16 otGender:1;
-
- /* 0x04 */ u32 hpIV:5;
- /* 0x04 */ u32 attackIV:5;
- /* 0x05 */ u32 defenseIV:5;
- /* 0x05 */ u32 speedIV:5;
- /* 0x05 */ u32 spAttackIV:5;
- /* 0x06 */ u32 spDefenseIV:5;
- /* 0x07 */ u32 isEgg:1;
- /* 0x07 */ u32 altAbility:1;
-
- /* 0x08 */ u32 coolRibbon:3;
- /* 0x08 */ u32 beautyRibbon:3;
- /* 0x08 */ u32 cuteRibbon:3;
- /* 0x09 */ u32 smartRibbon:3;
- /* 0x09 */ u32 toughRibbon:3;
- /* 0x09 */ u32 championRibbon:1;
- /* 0x0A */ u32 winningRibbon:1;
- /* 0x0A */ u32 victoryRibbon:1;
- /* 0x0A */ u32 artistRibbon:1;
- /* 0x0A */ u32 effortRibbon:1;
- /* 0x0A */ u32 giftRibbon1:1;
- /* 0x0A */ u32 giftRibbon2:1;
- /* 0x0A */ u32 giftRibbon3:1;
- /* 0x0A */ u32 giftRibbon4:1;
- /* 0x0B */ u32 giftRibbon5:1;
- /* 0x0B */ u32 giftRibbon6:1;
- /* 0x0B */ u32 giftRibbon7:1;
- /* 0x0B */ u32 fatefulEncounter:5; // unused in Ruby/Sapphire, but the high bit must be set for Mew/Deoxys to obey in FR/LG/Emerald
+ /*0x00*/ u8 pokerus;
+ /*0x01*/ u8 metLocation;
+
+ /*0x02*/ u16 metLevel:7;
+ /*0x02*/ u16 metGame:4;
+ /*0x03*/ u16 pokeball:4;
+ /*0x03*/ u16 otGender:1;
+
+ /*0x04*/ u32 hpIV:5;
+ /*0x04*/ u32 attackIV:5;
+ /*0x05*/ u32 defenseIV:5;
+ /*0x05*/ u32 speedIV:5;
+ /*0x05*/ u32 spAttackIV:5;
+ /*0x06*/ u32 spDefenseIV:5;
+ /*0x07*/ u32 isEgg:1;
+ /*0x07*/ u32 altAbility:1;
+
+ /*0x08*/ u32 coolRibbon:3;
+ /*0x08*/ u32 beautyRibbon:3;
+ /*0x08*/ u32 cuteRibbon:3;
+ /*0x09*/ u32 smartRibbon:3;
+ /*0x09*/ u32 toughRibbon:3;
+ /*0x09*/ u32 championRibbon:1;
+ /*0x0A*/ u32 winningRibbon:1;
+ /*0x0A*/ u32 victoryRibbon:1;
+ /*0x0A*/ u32 artistRibbon:1;
+ /*0x0A*/ u32 effortRibbon:1;
+ /*0x0A*/ u32 giftRibbon1:1;
+ /*0x0A*/ u32 giftRibbon2:1;
+ /*0x0A*/ u32 giftRibbon3:1;
+ /*0x0A*/ u32 giftRibbon4:1;
+ /*0x0B*/ u32 giftRibbon5:1;
+ /*0x0B*/ u32 giftRibbon6:1;
+ /*0x0B*/ u32 giftRibbon7:1;
+ /*0x0B*/ u32 fatefulEncounter:5; // unused in Ruby/Sapphire, but the high bit must be set for Mew/Deoxys to obey in FR/LG/Emerald
};
union PokemonSubstruct
@@ -230,39 +230,39 @@ union PokemonSubstruct
struct BoxPokemon
{
- u32 personality;
- u32 otId;
- u8 nickname[POKEMON_NAME_LENGTH];
- u8 language;
- u8 isBadEgg:1;
- u8 hasSpecies:1;
- u8 isEgg:1;
- u8 unused:5;
- u8 otName[OT_NAME_LENGTH];
- u8 markings;
- u16 checksum;
- u16 unknown;
+ /*0x00*/ u32 personality;
+ /*0x04*/ u32 otId;
+ /*0x08*/ u8 nickname[POKEMON_NAME_LENGTH];
+ /*0x12*/ u8 language;
+ /*0x13*/ u8 isBadEgg:1;
+ u8 hasSpecies:1;
+ u8 isEgg:1;
+ u8 unused:5;
+ /*0x14*/ u8 otName[OT_NAME_LENGTH];
+ /*0x1B*/ u8 markings;
+ /*0x1C*/ u16 checksum;
+ /*0x1E*/ u16 unknown;
union
{
u32 raw[12];
union PokemonSubstruct substructs[4];
} secure;
-};
+}; /*size = 0x50*/
struct Pokemon
{
- struct BoxPokemon box;
- u32 status;
- u8 level;
- u8 mail;
- u16 hp;
- u16 maxHP;
- u16 attack;
- u16 defense;
- u16 speed;
- u16 spAttack;
- u16 spDefense;
+ /*0x00*/ struct BoxPokemon box;
+ /*0x50*/ u32 status;
+ /*0x54*/ u8 level;
+ /*0x55*/ u8 mail;
+ /*0x56*/ u16 hp;
+ /*0x58*/ u16 maxHP;
+ /*0x5A*/ u16 attack;
+ /*0x5C*/ u16 defense;
+ /*0x5E*/ u16 speed;
+ /*0x60*/ u16 spAttack;
+ /*0x62*/ u16 spDefense;
};
struct UnknownPokemonStruct
@@ -294,73 +294,73 @@ struct UnknownPokemonStruct
struct BattlePokemon
{
- /* 0x00 */ u16 species;
- /* 0x02 */ u16 attack;
- /* 0x04 */ u16 defense;
- /* 0x06 */ u16 speed;
- /* 0x08 */ u16 spAttack;
- /* 0x0A */ u16 spDefense;
- /* 0x0C */ u16 moves[4];
- /* 0x14 */ u32 hpIV:5;
- /* 0x14 */ u32 attackIV:5;
- /* 0x15 */ u32 defenseIV:5;
- /* 0x15 */ u32 speedIV:5;
- /* 0x16 */ u32 spAttackIV:5;
- /* 0x17 */ u32 spDefenseIV:5;
- /* 0x17 */ u32 isEgg:1;
- /* 0x17 */ u32 altAbility:1;
- /* 0x18 */ s8 statStages[8];
- /* 0x20 */ u8 ability;
- /* 0x21 */ u8 type1;
- /* 0x22 */ u8 type2;
- /* 0x23 */ u8 unknown;
- /* 0x24 */ u8 pp[4];
- /* 0x28 */ u16 hp;
- /* 0x2A */ u8 level;
- /* 0x2B */ u8 friendship;
- /* 0x2C */ u16 maxHP;
- /* 0x2E */ u16 item;
- /* 0x30 */ u8 nickname[POKEMON_NAME_LENGTH + 1];
- /* 0x3B */ u8 ppBonuses;
- /* 0x3C */ u8 otName[8];
- /* 0x44 */ u32 experience;
- /* 0x48 */ u32 personality;
- /* 0x4C */ u32 status1;
- /* 0x50 */ u32 status2;
- /* 0x54 */ u32 otId;
+ /*0x00*/ u16 species;
+ /*0x02*/ u16 attack;
+ /*0x04*/ u16 defense;
+ /*0x06*/ u16 speed;
+ /*0x08*/ u16 spAttack;
+ /*0x0A*/ u16 spDefense;
+ /*0x0C*/ u16 moves[4];
+ /*0x14*/ u32 hpIV:5;
+ /*0x14*/ u32 attackIV:5;
+ /*0x15*/ u32 defenseIV:5;
+ /*0x15*/ u32 speedIV:5;
+ /*0x16*/ u32 spAttackIV:5;
+ /*0x17*/ u32 spDefenseIV:5;
+ /*0x17*/ u32 isEgg:1;
+ /*0x17*/ u32 altAbility:1;
+ /*0x18*/ s8 statStages[8];
+ /*0x20*/ u8 ability;
+ /*0x21*/ u8 type1;
+ /*0x22*/ u8 type2;
+ /*0x23*/ u8 unknown;
+ /*0x24*/ u8 pp[4];
+ /*0x28*/ u16 hp;
+ /*0x2A*/ u8 level;
+ /*0x2B*/ u8 friendship;
+ /*0x2C*/ u16 maxHP;
+ /*0x2E*/ u16 item;
+ /*0x30*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
+ /*0x3B*/ u8 ppBonuses;
+ /*0x3C*/ u8 otName[8];
+ /*0x44*/ u32 experience;
+ /*0x48*/ u32 personality;
+ /*0x4C*/ u32 status1;
+ /*0x50*/ u32 status2;
+ /*0x54*/ u32 otId;
};
struct BaseStats
{
- /* 0x00 */ u8 baseHP;
- /* 0x01 */ u8 baseAttack;
- /* 0x02 */ u8 baseDefense;
- /* 0x03 */ u8 baseSpeed;
- /* 0x04 */ u8 baseSpAttack;
- /* 0x05 */ u8 baseSpDefense;
- /* 0x06 */ u8 type1;
- /* 0x07 */ u8 type2;
- /* 0x08 */ u8 catchRate;
- /* 0x09 */ u8 expYield;
- /* 0x0A */ u16 evYield_HP:2;
- /* 0x0A */ u16 evYield_Attack:2;
- /* 0x0A */ u16 evYield_Defense:2;
- /* 0x0A */ u16 evYield_Speed:2;
- /* 0x0B */ u16 evYield_SpAttack:2;
- /* 0x0B */ u16 evYield_SpDefense:2;
- /* 0x0C */ u16 item1;
- /* 0x0E */ u16 item2;
- /* 0x10 */ u8 genderRatio;
- /* 0x11 */ u8 eggCycles;
- /* 0x12 */ u8 friendship;
- /* 0x13 */ u8 growthRate;
- /* 0x14 */ u8 eggGroup1;
- /* 0x15 */ u8 eggGroup2;
- /* 0x16 */ u8 ability1;
- /* 0x17 */ u8 ability2;
- /* 0x18 */ u8 safariZoneFleeRate;
- /* 0x19 */ u8 bodyColor:7;
- u8 unk19_7:1;
+ /*0x00*/ u8 baseHP;
+ /*0x01*/ u8 baseAttack;
+ /*0x02*/ u8 baseDefense;
+ /*0x03*/ u8 baseSpeed;
+ /*0x04*/ u8 baseSpAttack;
+ /*0x05*/ u8 baseSpDefense;
+ /*0x06*/ u8 type1;
+ /*0x07*/ u8 type2;
+ /*0x08*/ u8 catchRate;
+ /*0x09*/ u8 expYield;
+ /*0x0A*/ u16 evYield_HP:2;
+ /*0x0A*/ u16 evYield_Attack:2;
+ /*0x0A*/ u16 evYield_Defense:2;
+ /*0x0A*/ u16 evYield_Speed:2;
+ /*0x0B*/ u16 evYield_SpAttack:2;
+ /*0x0B*/ u16 evYield_SpDefense:2;
+ /*0x0C*/ u16 item1;
+ /*0x0E*/ u16 item2;
+ /*0x10*/ u8 genderRatio;
+ /*0x11*/ u8 eggCycles;
+ /*0x12*/ u8 friendship;
+ /*0x13*/ u8 growthRate;
+ /*0x14*/ u8 eggGroup1;
+ /*0x15*/ u8 eggGroup2;
+ /*0x16*/ u8 ability1;
+ /*0x17*/ u8 ability2;
+ /*0x18*/ u8 safariZoneFleeRate;
+ /*0x19*/ u8 bodyColor:7;
+ u8 unk19_7:1;
};
struct BattleMove
@@ -378,10 +378,10 @@ struct BattleMove
struct PokemonStorage
{
- /* 0x00 */ u8 currentBox;
- /* 0x01 */ struct BoxPokemon boxes[14][30];
- u8 boxNames[14][9];
- u8 unkArray[14];
+ /*0x00*/ u8 currentBox;
+ /*0x01*/ struct BoxPokemon boxes[14][30];
+ u8 boxNames[14][9];
+ u8 unkArray[14];
};
struct Evolution
diff --git a/include/rom3.h b/include/rom3.h
index 8e99f8de4..a45ec7dc4 100644
--- a/include/rom3.h
+++ b/include/rom3.h
@@ -13,13 +13,53 @@ void sub_800C1A8(u8);
void sub_800C35C(void);
void sub_800C47C(u8);
void EmitGetAttributes(u8 a, u8 b, u8 c);
+void dp01_build_cmdbuf_x01_a_b_0(u8 a, u8 b, u8 c);
+void EmitSetAttributes(u8 a, u8 b, u8 c, u8 d, u8 *e);
void dp01_build_cmdbuf_x04_4_4_4(u8 a);
void sub_800C704(u8, u8, u8);
+void dp01_build_cmdbuf_x06_a(u8 a, u8 b);
void dp01_build_cmdbuf_x07_7_7_7(u8 a);
+void dp01_build_cmdbuf_x08_8_8_8(u8 a);
+void dp01_build_cmdbuf_x09_9_9_9(u8 a);
+void EmitFaintAnimation(u8 a);
+void dp01_build_cmdbuf_x0B_B_B_B(u8 a);
+void dp01_build_cmdbuf_x0C_C_C_C(u8 a);
+void dp01_build_cmdbuf_x0D_a(u8 a, u8 b);
+void EmitMoveAnimation(u8 a, u16 b, u8 c, u16 d, s32 e, u8 f, u8 *g);
+void EmitPrintString(u8 a, u16 b);
void dp01_build_cmdbuf_x12_a_bb(u8 a, u8 b, u16 c);
+void sub_800CBA4(u8 a, u8 b, u8 c, u8 *d);
+void sub_800CBE0(u8 a, u8 *b);
+void dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f(u8 a, u8 b, u8 c, u8 d, u8 *e);
+void dp01_build_cmdbuf_x17_17_17_17(u8 a);
+void EmitHealthBarUpdate(u8 a, s16 b);
+void EmitExpBarUpdate(u8 a, u8 b, s16 c);
+void EmitStatusIconUpdate(u8 a, u32 b, u32 c);
+void EmitStatusAnimation(u8 a, u8 b, u32 c);
+void EmitStatusXor(u8 a, u8 b);
void dp01_build_cmdbuf_x1D_1D_numargs_varargs(u8, u16, u8 *);
+void dp01_build_cmdbuf_x21_a_bb(u8 a, u8 b, u16 c);
+void dp01_build_cmdbuf_x22_a_three_bytes(u8 a, u8 b, u8 *c);
+void dp01_build_cmdbuf_x23_aa_0(u8 a, u16 b);
+void dp01_build_cmdbuf_x24_aa_0(u8 a, u16 b);
+void dp01_build_cmdbuf_x25_25_25_25(u8 a);
+void dp01_build_cmdbuf_x26_a(u8 a, u8 b);
+void dp01_build_cmdbuf_x27_27_27_27(u8 a);
+void dp01_build_cmdbuf_x28_28_28_28(u8 a);
+void EmitHitAnimation(u8 a);
+void dp01_build_cmdbuf_x2A_2A_2A_2A(u8 a);
+void EmitEffectivenessSound(u8 a, u16 b);
+void sub_800D074(u8 a, u16 b);
+void EmitFaintingCry(u8 a);
void EmitBattleIntroSlide(u8 a, u8 b);
void dp01_build_cmdbuf_x2F_2F_2F_2F(u8 a);
void dp01_build_cmdbuf_x30_TODO(u8 a, u8 *b, u8 c);
+void dp01_build_cmdbuf_x31_31_31_31(u8 a);
+void dp01_build_cmdbuf_x32_32_32_32(u8 a);
+void EmitSpriteInvisibility(u8 a, u8 b);
+void EmitBattleAnimation(u8 a, u8 b, u16 c);
+void EmitLinkStandbyMsg(u8 a, u8 b);
+void EmitResetActionMoveSelection(u8 a, u8 b);
+void dp01_build_cmdbuf_x37_a(u8 a, u8 b);
#endif // GUARD_ROM3_H
diff --git a/ld_script.txt b/ld_script.txt
index 20cd94a4a..bb563bd66 100755
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -56,9 +56,7 @@ SECTIONS {
asm/battle_3.o(.text);
asm/battle_4.o(.text);
asm/battle_5.o(.text);
- asm/battle_6.o(.text);
src/battle_6.o(.text);
- asm/battle_6.o(.text_8030464);
src/battle_7.o(.text);
asm/battle_8.o(.text);
asm/battle_9.o(.text);
diff --git a/src/battle_6.c b/src/battle_6.c
index df2419f70..9ea3f240a 100644
--- a/src/battle_6.c
+++ b/src/battle_6.c
@@ -1,8 +1,27 @@
#include "global.h"
#include "battle.h"
+#include "battle_interface.h"
#include "battle_message.h"
+#include "data2.h"
#include "menu_cursor.h"
+#include "palette.h"
+#include "pokemon.h"
+#include "rom3.h"
+#include "songs.h"
+#include "sound.h"
+#include "sprite.h"
+#include "string_util.h"
+#include "task.h"
#include "text.h"
+#include "util.h"
+
+//Possibly PokemonSubstruct1
+struct UnknownStruct3
+{
+ u16 moves[4];
+ u8 pp[4];
+ u8 ppBonuses;
+};
extern u16 gUnknown_030042A4;
extern u16 gUnknown_030042A0;
@@ -14,16 +33,42 @@ extern void (*gBattleBankFunc[])(void);
extern u8 gActiveBank;
extern u8 gActionSelectionCursor[];
extern u8 gDisplayedStringBattle[];
-
-extern u16 gUnknown_030042C0;
-extern u16 gUnknown_030041B4;
-extern u16 gUnknown_03004288;
-extern u16 gUnknown_03004280;
+extern u8 gMoveSelectionCursor[];
+extern u8 gBattleBufferA[][0x200];
+extern u8 gBankInMenu;
+extern u16 gBattlePartyID[];
+extern u8 gHealthboxIDs[];
+extern u8 gDoingBattleAnim;
+extern u8 gObjectBankIDs[];
+extern u16 gBattleTypeFlags;
+extern u8 gBattleOutcome;
+extern void (*gAnimScriptCallback)(void);
+extern bool8 gAnimScriptActive;
+extern u16 gMovePowerMoveAnim;
+extern u32 gMoveDmgMoveAnim;
+extern u8 gHappinessMoveAnim;
+extern u16 gWeatherMoveAnim;
+extern u32 *gDisableStructMoveAnim;
+extern u32 gPID_perBank[];
+extern u8 gBattleMonForms[];
+extern u16 gUnknown_02024DE8;
+extern u8 gUnknown_02024E68[];
+extern struct SpriteTemplate gUnknown_02024E8C;
+extern u8 gUnknown_0202F7C4;
+extern u8 gUnknown_02038470[];
extern u16 gUnknown_030041B0;
+extern u16 gUnknown_030041B4;
extern u16 gUnknown_030041B8;
+extern u16 gUnknown_03004280;
+extern u16 gUnknown_03004288;
+extern u16 gUnknown_030042A4;
+extern u16 gUnknown_030042C0;
+extern u8 gUnknown_03004344;
+extern u8 gUnknown_0300434C[];
extern const u8 gUnknown_08400CA8[];
extern const u8 gUnknown_08400CF3[];
+extern const u8 gUnknown_08400D38[];
#if ENGLISH
#define SUB_803037C_TILE_DATA_OFFSET 440
@@ -31,7 +76,952 @@ extern const u8 gUnknown_08400CF3[];
#define SUB_803037C_TILE_DATA_OFFSET 444
#endif
-void sub_803037C(void) {
+extern void sub_802C68C(void);
+extern void sub_802E1B0(void);
+extern void sub_802E3B4();
+extern void sub_802E220();
+extern void sub_802E2D4();
+extern void sub_802E004(void);
+extern void sub_802DF30(void);
+extern void sub_80325B8(void);
+extern void PlayerBufferExecCompleted(void);
+extern void bx_t1_healthbar_update(void);
+extern void nullsub_91(void);
+extern void sub_802D924(u8);
+extern void sub_802E434(void);
+extern bool8 mplay_80342A4(u8);
+extern void move_anim_start_t2_for_situation();
+extern void bx_blink_t1(void);
+extern void sub_8047858();
+extern u8 GetBankSide(u8);
+extern void sub_80E43C0();
+extern void oamt_add_pos2_onto_pos1();
+extern void sub_8078B34(struct Sprite *);
+extern void oamt_set_x3A_32();
+extern void sub_80318FC();
+extern bool8 IsDoubleBattle(void);
+extern void sub_802D500(void);
+extern void dp11b_obj_free();
+extern bool8 sub_8078874(u8);
+extern bool8 move_anim_start_t3();
+extern void sub_802E460(void);
+extern void b_link_standby_message(void);
+extern void sub_802D18C(void);
+extern void sub_802DF18(void);
+extern void BufferStringBattle();
+extern void sub_80326EC();
+extern void ExecuteMoveAnim();
+extern void sub_8031F24(void);
+extern void sub_80324BC();
+extern u8 sub_8031720();
+extern void bx_wait_t1(void);
+extern u8 GetBankByPlayerAI(u8);
+extern void sub_802DE10(void);
+extern void sub_80105EC(struct Sprite *);
+extern void sub_802D274(void);
+extern void sub_802D23C(void);
+extern u8 GetBankIdentity(u8);
+extern void sub_8031AF4();
+extern void sub_80313A0(struct Sprite *);
+extern void sub_802D204(void);
+extern u8 sub_8079E90();
+extern void sub_802DEAC(void);
+extern void sub_80312F0(struct Sprite *);
+extern u8 sub_8077ABC();
+extern u8 sub_8077F68();
+extern u8 sub_8046400();
+extern void sub_802D798(void);
+extern void bx_0802E404(void);
+
+u32 dp01_getattr_by_ch1_for_player_pokemon_(u8, u8 *);
+void dp01_setattr_by_ch1_for_player_pokemon(u8);
+void sub_802F934(u8, u8);
+void sub_802FB2C(void);
+void sub_8030190(void);
+void sub_80304A8(void);
+void sub_8030E38(struct Sprite *);
+void task05_08033660(u8);
+void sub_8031064(void);
+
+void PlayerHandleGetAttributes(void)
+{
+ u8 unkData[0x100];
+ u32 offset = 0;
+ u8 r4;
+ s32 i;
+
+ if (gBattleBufferA[gActiveBank][2] == 0)
+ {
+ offset += dp01_getattr_by_ch1_for_player_pokemon_(gBattlePartyID[gActiveBank], unkData);
+ }
+ else
+ {
+ r4 = gBattleBufferA[gActiveBank][2];
+ for (i = 0; i < 6; i++)
+ {
+ if (r4 & 1)
+ offset += dp01_getattr_by_ch1_for_player_pokemon_(i, unkData + offset);
+ r4 >>= 1;
+ }
+ }
+ dp01_build_cmdbuf_x1D_1D_numargs_varargs(1, offset, unkData);
+ PlayerBufferExecCompleted();
+}
+
+// Duplicate of dp01_getattr_by_ch1_for_player_pokemon
+u32 dp01_getattr_by_ch1_for_player_pokemon_(u8 a, u8 *buffer)
+{
+ struct BattlePokemon battlePokemon;
+ struct UnknownStruct3 moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ battlePokemon.species = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES);
+ battlePokemon.item = GetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM);
+ for (size = 0; size < 4; size++)
+ {
+ battlePokemon.moves[size] = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + size);
+ battlePokemon.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size);
+ }
+ battlePokemon.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES);
+ battlePokemon.friendship = GetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP);
+ battlePokemon.experience = GetMonData(&gPlayerParty[a], MON_DATA_EXP);
+ battlePokemon.hpIV = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV);
+ battlePokemon.attackIV = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV);
+ battlePokemon.defenseIV = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV);
+ battlePokemon.speedIV = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV);
+ battlePokemon.spAttackIV = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV);
+ battlePokemon.spDefenseIV = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV);
+ battlePokemon.personality = GetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY);
+ battlePokemon.status1 = GetMonData(&gPlayerParty[a], MON_DATA_STATUS);
+ battlePokemon.level = GetMonData(&gPlayerParty[a], MON_DATA_LEVEL);
+ battlePokemon.hp = GetMonData(&gPlayerParty[a], MON_DATA_HP);
+ battlePokemon.maxHP = GetMonData(&gPlayerParty[a], MON_DATA_MAX_HP);
+ battlePokemon.attack = GetMonData(&gPlayerParty[a], MON_DATA_ATK);
+ battlePokemon.defense = GetMonData(&gPlayerParty[a], MON_DATA_DEF);
+ battlePokemon.speed = GetMonData(&gPlayerParty[a], MON_DATA_SPD);
+ battlePokemon.spAttack = GetMonData(&gPlayerParty[a], MON_DATA_SPATK);
+ battlePokemon.spDefense = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF);
+ battlePokemon.isEgg = GetMonData(&gPlayerParty[a], MON_DATA_IS_EGG);
+ battlePokemon.altAbility = GetMonData(&gPlayerParty[a], MON_DATA_ALT_ABILITY);
+ battlePokemon.otId = GetMonData(&gPlayerParty[a], MON_DATA_OT_ID);
+ GetMonData(&gPlayerParty[a], MON_DATA_NICKNAME, nickname);
+ StringCopy10(battlePokemon.nickname, nickname);
+ GetMonData(&gPlayerParty[a], MON_DATA_OT_NAME, battlePokemon.otName);
+ src = (u8 *)&battlePokemon;
+ for (size = 0; size < sizeof(battlePokemon); size++)
+ buffer[size] = src[size];
+ break;
+ case 1:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 2:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 3:
+ for (size = 0; size < 4; size++)
+ {
+ moveData.moves[size] = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES);
+ src = (u8 *)&moveData;
+ for (size = 0; size < sizeof(moveData); size++)
+ buffer[size] = src[size];
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 8:
+ for (size = 0; size < 4; size++)
+ buffer[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size);
+ buffer[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES);
+ size++;
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9);
+ size = 1;
+ break;
+ case 17:
+ data32 = GetMonData(&gPlayerParty[a], MON_DATA_OT_ID);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case 18:
+ data32 = GetMonData(&gPlayerParty[a], MON_DATA_EXP);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case 19:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case 20:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case 21:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case 22:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_EV);
+ size = 1;
+ break;
+ case 23:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case 24:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case 25:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case 26:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case 27:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case 28:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case 29:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case 30:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case 31:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV);
+ buffer[1] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV);
+ buffer[2] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV);
+ buffer[3] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV);
+ buffer[4] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV);
+ buffer[5] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case 32:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case 33:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case 34:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case 35:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV);
+ size = 1;
+ break;
+ case 36:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case 37:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case 38:
+ data32 = GetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ buffer[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case 39:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 40:
+ data32 = GetMonData(&gPlayerParty[a], MON_DATA_STATUS);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ buffer[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case 41:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case 42:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_HP);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 43:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_MAX_HP);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 44:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_ATK);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 45:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_DEF);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 46:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPD);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 47:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPATK);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 48:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 49:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_COOL);
+ size = 1;
+ break;
+ case 50:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case 51:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_CUTE);
+ size = 1;
+ break;
+ case 52:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SMART);
+ size = 1;
+ break;
+ case 53:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case 54:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case 55:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case 56:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case 57:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case 58:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case 59:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+ return size;
+}
+
+void sub_802ECF0(void)
+{
+ struct BattlePokemon battleMon; // I think this is a BattlePokemon
+ u8 *src = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1];
+ u8 i;
+
+ for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
+ dst[i] = src[i];
+ dp01_build_cmdbuf_x1D_1D_numargs_varargs(1, gBattleBufferA[gActiveBank][2], dst);
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleSetAttributes(void)
+{
+ u8 r4;
+ u8 i;
+
+ if (gBattleBufferA[gActiveBank][2] == 0)
+ {
+ dp01_setattr_by_ch1_for_player_pokemon(gBattlePartyID[gActiveBank]);
+ }
+ else
+ {
+ r4 = gBattleBufferA[gActiveBank][2];
+ for (i = 0; i < 6; i++)
+ {
+ if (r4 & 1)
+ dp01_setattr_by_ch1_for_player_pokemon(i);
+ r4 >>= 1;
+ }
+ }
+ PlayerBufferExecCompleted();
+}
+
+// Duplicate of sub_811EC68
+void dp01_setattr_by_ch1_for_player_pokemon(u8 a)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
+ struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ s32 i;
+
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ {
+ u8 iv;
+
+ SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, (u8 *)&battlePokemon->species);
+ SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, (u8 *)&battlePokemon->item);
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&battlePokemon->moves[i]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&battlePokemon->pp[i]);
+ }
+ SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, (u8 *)&battlePokemon->ppBonuses);
+ SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, (u8 *)&battlePokemon->friendship);
+ SetMonData(&gPlayerParty[a], MON_DATA_EXP, (u8 *)&battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, (u8 *)&iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, (u8 *)&iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, (u8 *)&iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, (u8 *)&iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, (u8 *)&iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, (u8 *)&iv);
+ SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, (u8 *)&battlePokemon->personality);
+ SetMonData(&gPlayerParty[a], MON_DATA_STATUS, (u8 *)&battlePokemon->status1);
+ SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, (u8 *)&battlePokemon->level);
+ SetMonData(&gPlayerParty[a], MON_DATA_HP, (u8 *)&battlePokemon->hp);
+ SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, (u8 *)&battlePokemon->maxHP);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK, (u8 *)&battlePokemon->attack);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF, (u8 *)&battlePokemon->defense);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD, (u8 *)&battlePokemon->speed);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK, (u8 *)&battlePokemon->spAttack);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, (u8 *)&battlePokemon->spDefense);
+ }
+ break;
+ case 1:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 2:
+ SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 3:
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&moveData->moves[i]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&moveData->pp[i]);
+ }
+ SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 8:
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 17:
+ SetMonData(&gPlayerParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 18:
+ SetMonData(&gPlayerParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 19:
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 20:
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 21:
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 22:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 23:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 24:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 25:
+ SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 26:
+ SetMonData(&gPlayerParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 27:
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 28:
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 29:
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 30:
+ SetMonData(&gPlayerParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 31:
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][6]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ break;
+ case 32:
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 33:
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 34:
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 35:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 36:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 37:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 38:
+ SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 39:
+ SetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 40:
+ SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 41:
+ SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 42:
+ SetMonData(&gPlayerParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 43:
+ SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 44:
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 45:
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 46:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 47:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 48:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 49:
+ SetMonData(&gPlayerParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 50:
+ SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 51:
+ SetMonData(&gPlayerParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 52:
+ SetMonData(&gPlayerParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 53:
+ SetMonData(&gPlayerParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 54:
+ SetMonData(&gPlayerParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 55:
+ SetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 56:
+ SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 57:
+ SetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 58:
+ SetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 59:
+ SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ }
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+}
+
+void sub_802F7CC(void)
+{
+ u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 i;
+
+ for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleLoadPokeSprite(void)
+{
+ sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
+ gBattleBankFunc[gActiveBank] = bx_0802E404;
+}
+
+void PlayerHandleSendOutPoke(void)
+{
+ sub_8032AA8(gActiveBank, gBattleBufferA[gActiveBank][2]);
+ gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
+ sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ gActionSelectionCursor[gActiveBank] = 0;
+ gMoveSelectionCursor[gActiveBank] = 0;
+ sub_802F934(gActiveBank, gBattleBufferA[gActiveBank][2]);
+ gBattleBankFunc[gActiveBank] = sub_802D798;
+}
+
+void sub_802F934(u8 bank, u8 b)
+{
+ u16 species;
+
+ sub_8032AA8(bank, b);
+ gBattlePartyID[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gUnknown_0300434C[bank] = CreateInvisibleSpriteWithCallback(sub_80312F0);
+ GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
+ gObjectBankIDs[bank] = CreateSprite(
+ &gUnknown_02024E8C,
+ sub_8077ABC(bank, 2),
+ sub_8077F68(bank),
+ sub_8079E90(bank));
+ gSprites[gUnknown_0300434C[bank]].data1 = gObjectBankIDs[bank];
+ gSprites[gObjectBankIDs[bank]].data0 = bank;
+ gSprites[gObjectBankIDs[bank]].data2 = species;
+ gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
+ StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
+ gSprites[gObjectBankIDs[bank]].invisible = TRUE;
+ gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[bank]].data0 = sub_8046400(0, 0xFF);
+}
+
+void PlayerHandleReturnPokeToBall(void)
+{
+ if (gBattleBufferA[gActiveBank][1] == 0)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_802FB2C;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802FB2C(void)
+{
+ switch (ewram17810[gActiveBank].unk4)
+ {
+ case 0:
+ if (ewram17800[gActiveBank].unk0_2)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17810[gActiveBank].unk4 = 1;
+ break;
+ case 1:
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 1);
+ gBattleBankFunc[gActiveBank] = sub_802DEAC;
+ }
+ }
+}
+
+void PlayerHandleTrainerThrow(void)
+{
+ s16 r7;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (GetBankIdentity(gActiveBank) & 2)
+ r7 = 16;
+ else
+ r7 = -16;
+ }
+ else
+ {
+ r7 = 0;
+ }
+ sub_8031AF4(gSaveBlock2.playerGender, gActiveBank);
+ GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ r7 + 80,
+ (8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
+ sub_8079E90(gActiveBank));
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = -2;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBank] = sub_802D204;
+}
+
+void PlayerHandleTrainerSlide(void)
+{
+ sub_8031AF4(gSaveBlock2.playerGender, gActiveBank);
+ GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ 80,
+ (8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
+ 30);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -96;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 2;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBank] = sub_802D23C;
+}
+
+void PlayerHandleTrainerSlideBack(void)
+{
+ oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 50;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = -40;
+ gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
+ oamt_set_x3A_32(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
+ StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ gBattleBankFunc[gActiveBank] = sub_802D274;
+}
+
+void sub_802FE7C(void)
+{
+ if (ewram17810[gActiveBank].unk4 == 0)
+ {
+ if (ewram17800[gActiveBank].unk0_2)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17810[gActiveBank].unk4++;
+ }
+ else
+ {
+ if (ewram17810[gActiveBank].unk0_6 == 0)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ PlaySE12WithPanning(SE_POKE_DEAD, -64);
+ gSprites[gObjectBankIDs[gActiveBank]].data1 = 0;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = 5;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80105EC;
+ gBattleBankFunc[gActiveBank] = sub_802DE10;
+ }
+ }
+}
+
+void sub_802FF60(void)
+{
+ BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, 0);
+ PlayerBufferExecCompleted();
+}
+
+void sub_802FF80(void)
+{
+ ewram17840.unk8 = 4;
+ gDoingBattleAnim = 1;
+ move_anim_start_t4(gActiveBank, gActiveBank, GetBankByPlayerAI(1), 3);
+ gBattleBankFunc[gActiveBank] = bx_wait_t1;
+}
+
+void PlayerHandleBallThrow(void)
+{
+ u8 var = gBattleBufferA[gActiveBank][1];
+
+ ewram17840.unk8 = var;
+ gDoingBattleAnim = 1;
+ move_anim_start_t4(gActiveBank, gActiveBank, GetBankByPlayerAI(1), 3);
+ gBattleBankFunc[gActiveBank] = bx_wait_t1;
+}
+
+void PlayerHandlePuase(void)
+{
+ u8 var = gBattleBufferA[gActiveBank][1];
+
+ // WTF is this??
+ while (var != 0)
+ var--;
+
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleMoveAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBank))
+ {
+ u16 r0 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+
+ gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
+ gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
+ gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
+ gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
+ gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
+ gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
+ if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ {
+ // Dead code. sub_8031720 always returns 0.
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_8030190;
+ }
+ }
+}
+
+void sub_8030190(void)
+{
+ u16 r4 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u8 r7 = gBattleBufferA[gActiveBank][11];
+
+ switch (ewram17810[gActiveBank].unk4)
+ {
+ case 0:
+ if (ewram17800[gActiveBank].unk0_2 == 1 && ewram17800[gActiveBank].unk0_3 == 0)
+ {
+ ewram17800[gActiveBank].unk0_3 = 1;
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ }
+ ewram17810[gActiveBank].unk4 = 1;
+ break;
+ case 1:
+ if (ewram17810[gActiveBank].unk0_6 == 0)
+ {
+ sub_80326EC(0);
+ ExecuteMoveAnim(r4);
+ ewram17810[gActiveBank].unk4 = 2;
+ }
+ break;
+ case 2:
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ sub_80326EC(1);
+ if (ewram17800[gActiveBank].unk0_2 == 1 && r7 < 2)
+ {
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
+ ewram17800[gActiveBank].unk0_3 = 0;
+ }
+ ewram17810[gActiveBank].unk4 = 3;
+ }
+ break;
+ case 3:
+ if (ewram17810[gActiveBank].unk0_6 == 0)
+ {
+ sub_8031F24();
+ sub_80324BC(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ ewram17810[gActiveBank].unk4 = 0;
+ PlayerBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+void PlayerHandlePrintString(void)
+{
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 0;
+ BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]);
+ sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 0x90, 2, 15);
+ gBattleBankFunc[gActiveBank] = sub_802DF18;
+}
+
+void PlayerHandlePrintStringPlayerOnly(void)
+{
+ if (GetBankSide(gActiveBank) == 0)
+ PlayerHandlePrintString();
+ else
+ PlayerBufferExecCompleted();
+}
+
+void sub_803037C(void)
+{
int r4;
gUnknown_030042A4 = 0;
@@ -46,9 +1036,7 @@ void sub_803037C(void) {
sub_814A5C0(0, 0xFFFF, 12, 11679, 0);
for (r4 = 0; r4 < 4; r4++)
- {
nullsub_8(r4);
- }
sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
@@ -56,3 +1044,464 @@ void sub_803037C(void) {
InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_803037C_TILE_DATA_OFFSET, 2, 35);
sub_8002F44(&gUnknown_03004210);
}
+
+void nullsub_42()
+{
+}
+
+void sub_8030468(void)
+{
+ sub_814A5C0(0, 0xFFFF, 12, 0x2D9F, 0);
+ sub_80304A8();
+ gBattleBankFunc[gActiveBank] = sub_802C68C;
+}
+
+void sub_80304A8(void)
+{
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 320;
+ sub_802E1B0();
+ gUnknown_03004344 = 0xFF;
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ if (gBattleBufferA[gActiveBank][2] != 1)
+ {
+ InitWindow(&gUnknown_03004210, gUnknown_08400D38, 656, 23, 55);
+ sub_8002F44(&gUnknown_03004210);
+ }
+ sub_802E220();
+ sub_802E2D4();
+}
+
+void PlayerHandleOpenBag(void)
+{
+ s32 i;
+
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
+ gBattleBankFunc[gActiveBank] = sub_802E004;
+ gBankInMenu = gActiveBank;
+ for (i = 0; i < 3; i++)
+ gUnknown_02038470[i] = gBattleBufferA[gActiveBank][1 + i];
+}
+
+void sub_8030594(void)
+{
+ s32 i;
+
+ gUnknown_0300434C[gActiveBank] = CreateTask(TaskDummy, 0xFF);
+ gTasks[gUnknown_0300434C[gActiveBank]].data[0] = gBattleBufferA[gActiveBank][1] & 0xF;
+ ewram[0x16054] = gBattleBufferA[gActiveBank][1] >> 4;
+ ewram[0x1609D] = gBattleBufferA[gActiveBank][2];
+ ewram[0x160C0] = gBattleBufferA[gActiveBank][3];
+ for (i = 0; i < 3; i++)
+ gUnknown_02038470[i] = gBattleBufferA[gActiveBank][4 + i];
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
+ gBattleBankFunc[gActiveBank] = sub_802DF30;
+ gBankInMenu = gActiveBank;
+}
+
+void sub_8030674(void)
+{
+ sub_80325B8();
+ BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, 0);
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleHealthBarUpdate(void)
+{
+ s16 r7;
+
+ load_gfxc_health_bar(0);
+ r7 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ if (r7 != 0x7FFF)
+ {
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+
+ sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, curHP, r7);
+ }
+ else
+ {
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+
+ sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, 0, r7);
+ sub_80440EC(gHealthboxIDs[gActiveBank], 0, 0);
+ }
+ gBattleBankFunc[gActiveBank] = bx_t1_healthbar_update;
+}
+
+void PlayerHandleExpBarUpdate(void)
+{
+ u8 r7 = gBattleBufferA[gActiveBank][1];
+
+ if (GetMonData(&gPlayerParty[r7], MON_DATA_LEVEL) >= 100)
+ {
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ u16 r4;
+ u8 taskId;
+
+ load_gfxc_health_bar(1);
+ GetMonData(&gPlayerParty[r7], MON_DATA_SPECIES); // unused return value
+ r4 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ taskId = CreateTask(sub_802D924, 10);
+ gTasks[taskId].data[0] = r7;
+ gTasks[taskId].data[1] = r4;
+ gTasks[taskId].data[2] = gActiveBank;
+ gBattleBankFunc[gActiveBank] = nullsub_91;
+ }
+}
+
+void PlayerHandleStatusIconUpdate(void)
+{
+ if (!mplay_80342A4(gActiveBank))
+ {
+ sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 9);
+ ewram17810[gActiveBank].unk0_4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_802E434;
+ }
+}
+
+void PlayerHandleStatusAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBank))
+ {
+ move_anim_start_t2_for_situation(
+ gBattleBufferA[gActiveBank][1],
+ gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
+ gBattleBankFunc[gActiveBank] = sub_802E434;
+ }
+}
+
+void PlayerHandleStatusXor(void)
+{
+ u8 val = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBank][1];
+
+ SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS, &val);
+ PlayerBufferExecCompleted();
+}
+
+void sub_803097C(void)
+{
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleDMATransfer(void)
+{
+ u32 val1 = gBattleBufferA[gActiveBank][1]
+ | (gBattleBufferA[gActiveBank][2] << 8)
+ | (gBattleBufferA[gActiveBank][3] << 16)
+ | (gBattleBufferA[gActiveBank][4] << 24);
+ u16 val2 = gBattleBufferA[gActiveBank][5] | (gBattleBufferA[gActiveBank][6] << 8);
+
+ const u8 *src = &gBattleBufferA[gActiveBank][7];
+ u8 *dst = (u8 *)val1;
+ u32 size = val2;
+
+ while (1)
+ {
+ if (size <= 0x1000)
+ {
+ DmaCopy16(3, src, dst, size);
+ break;
+ }
+ DmaCopy16(3, src, dst, 0x1000);
+ src += 0x1000;
+ dst += 0x1000;
+ size -= 0x1000;
+ }
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030A3C(void)
+{
+ PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030A6C(void)
+{
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030A78(void)
+{
+ dp01_build_cmdbuf_x21_a_bb(1, 0, 0);
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030A8C(void)
+{
+ dp01_build_cmdbuf_x22_a_three_bytes(1, 0, 0);
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030AA0(void)
+{
+ dp01_build_cmdbuf_x23_aa_0(1, 0);
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030AB4(void)
+{
+ dp01_build_cmdbuf_x24_aa_0(1, 0);
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030AC8(void)
+{
+ gUnknown_020238C8.unk0_0 = 0;
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030AE4(void)
+{
+ gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBank][1];
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030B1C(void)
+{
+ gUnknown_020238C8.unk0_7 = 0;
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030B34(void)
+{
+ gUnknown_020238C8.unk0_7 ^= 1;
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleHitAnimation(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ {
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ gDoingBattleAnim = 1;
+ gSprites[gObjectBankIDs[gActiveBank]].data1 = 0;
+ sub_8047858(gActiveBank);
+ gBattleBankFunc[gActiveBank] = bx_blink_t1;
+ }
+}
+
+void sub_8030BCC(void)
+{
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleEffectivenessSound(void)
+{
+ s8 pan;
+
+ if (GetBankSide(gActiveBank) == 0)
+ pan = -64;
+ else
+ pan = 63;
+ PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030C1C(void)
+{
+ PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleFaintingCry(void)
+{
+ u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+
+ PlayCry3(species, -25, 5);
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleIntroSlide(void)
+{
+ sub_80E43C0(gBattleBufferA[gActiveBank][1]);
+ gUnknown_02024DE8 |= 1;
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleTrainerBallThrow(void)
+{
+ u8 paletteNum;
+ u8 taskId;
+
+ oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 50;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = -40;
+ gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
+ gSprites[gObjectBankIDs[gActiveBank]].data5 = gActiveBank;
+ oamt_set_x3A_32(&gSprites[gObjectBankIDs[gActiveBank]], sub_8030E38);
+ StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ paletteNum = AllocSpritePalette(0xD6F8);
+ LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2.playerGender].data, 0x100 + paletteNum * 16, 32);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = paletteNum;
+ taskId = CreateTask(task05_08033660, 5);
+ gTasks[taskId].data[0] = gActiveBank;
+ if (ewram17810[gActiveBank].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ ewram17810[4].unk9 |= 1;
+ gBattleBankFunc[gActiveBank] = nullsub_91;
+}
+
+void sub_8030E38(struct Sprite *sprite)
+{
+ u8 r4 = sprite->data5;
+
+ FreeSpriteOamMatrix(sprite);
+ FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
+ DestroySprite(sprite);
+ sub_80318FC(&gPlayerParty[gBattlePartyID[r4]], r4);
+ StartSpriteAnim(&gSprites[gObjectBankIDs[r4]], 0);
+}
+
+void task05_08033660(u8 taskId)
+{
+ if (gTasks[taskId].data[1] < 31)
+ {
+ gTasks[taskId].data[1]++;
+ }
+ else
+ {
+ u8 savedActiveBank = gActiveBank;
+
+ gActiveBank = gTasks[taskId].data[0];
+ if (!IsDoubleBattle() || (gBattleTypeFlags & 0x40))
+ {
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_802F934(gActiveBank, 0);
+ }
+ else
+ {
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_802F934(gActiveBank, 0);
+ gActiveBank ^= 2;
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ sub_802F934(gActiveBank, 0);
+ gActiveBank ^= 2;
+ }
+ gBattleBankFunc[gActiveBank] = sub_802D500;
+ gActiveBank = savedActiveBank;
+ DestroyTask(taskId);
+ }
+}
+
+void sub_8030FAC(void)
+{
+ if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == 0)
+ {
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ ewram17810[gActiveBank].unk0_0 = 1;
+ gUnknown_02024E68[gActiveBank] = sub_8044804(gActiveBank, (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
+ ewram17810[gActiveBank].unk5 = 0;
+ if (gBattleBufferA[gActiveBank][2] != 0)
+ ewram17810[gActiveBank].unk5 = 0x5D;
+ gBattleBankFunc[gActiveBank] = sub_8031064;
+ }
+}
+
+void sub_8031064(void)
+{
+ if (ewram17810[gActiveBank].unk5++ > 0x5C)
+ {
+ ewram17810[gActiveBank].unk5 = 0;
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_80310A4(void)
+{
+ if (ewram17810[gActiveBank].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ PlayerBufferExecCompleted();
+}
+
+void sub_80310F0(void)
+{
+ dp11b_obj_free(gActiveBank, 1);
+ dp11b_obj_free(gActiveBank, 0);
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleSpriteInvisibility(void)
+{
+ if (sub_8078874(gActiveBank))
+ {
+ gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ sub_8031F88(gActiveBank);
+ }
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleBattleAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBank))
+ {
+ u8 val2 = gBattleBufferA[gActiveBank][1];
+ u16 val = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+
+ if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, val2, val))
+ PlayerBufferExecCompleted();
+ else
+ gBattleBankFunc[gActiveBank] = sub_802E460;
+ }
+}
+
+void PlayerHandleLinkStandbyMsg(void)
+{
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ b_link_standby_message();
+ // fall through
+ case 1:
+ dp11b_obj_free(gActiveBank, 1);
+ dp11b_obj_free(gActiveBank, 0);
+ break;
+ case 2:
+ b_link_standby_message();
+ break;
+ }
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleResetActionMoveSelection(void)
+{
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ gActionSelectionCursor[gActiveBank] = 0;
+ gMoveSelectionCursor[gActiveBank] = 0;
+ break;
+ case 1:
+ gActionSelectionCursor[gActiveBank] = 0;
+ break;
+ case 2:
+ gMoveSelectionCursor[gActiveBank] = 0;
+ break;
+ }
+ PlayerBufferExecCompleted();
+}
+
+void sub_80312A0(void)
+{
+ gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ FadeOutMapMusic(5);
+ BeginFastPaletteFade(3);
+ PlayerBufferExecCompleted();
+ gBattleBankFunc[gActiveBank] = sub_802D18C;
+}
+
+void nullsub_43(void)
+{
+}
diff --git a/src/battle_811DA74.c b/src/battle_811DA74.c
index 743dd2554..42c700844 100644
--- a/src/battle_811DA74.c
+++ b/src/battle_811DA74.c
@@ -35,15 +35,7 @@ struct UnknownStruct3
u8 ppBonuses;
};
-struct UnknownStruct5
-{
- u8 unk0_0:7;
- u8 unk0_7:1;
-};
-
extern u16 gBattleTypeFlags;
-
-extern struct UnknownStruct5 gUnknown_020238C8;
extern u8 gDisplayedStringBattle[];
extern u8 gBattleBufferA[][0x200];
extern u8 gActiveBank;
@@ -433,6 +425,7 @@ void LinkPartnerHandleGetAttributes(void)
LinkPartnerBufferExecCompleted();
}
+// Duplicate of dp01_getattr_by_ch1_for_player_pokemon_
u32 dp01_getattr_by_ch1_for_player_pokemon(u8 a, u8 *buffer)
{
struct BattlePokemon battlePokemon;
@@ -765,6 +758,7 @@ void LinkPartnerHandleSetAttributes(void)
LinkPartnerBufferExecCompleted();
}
+// Duplicate of dp01_setattr_by_ch1_for_player_pokemon
void sub_811EC68(u8 a)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];