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-rw-r--r--asm/battle_7.s610
-rw-r--r--ld_script.txt1
-rw-r--r--src/battle_7.c244
3 files changed, 245 insertions, 610 deletions
diff --git a/asm/battle_7.s b/asm/battle_7.s
index 593a5bbb1..95a85aa6a 100644
--- a/asm/battle_7.s
+++ b/asm/battle_7.s
@@ -6,616 +6,6 @@
.text
- thumb_func_start sub_80312F0
-sub_80312F0: @ 80312F0
- push {r4-r7,lr}
- adds r6, r0, 0
- ldrh r0, [r6, 0x30]
- lsls r0, 24
- lsrs r0, 24
- ldr r7, _08031334 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r5, r1, 2
- adds r3, r5, r7
- adds r0, r3, 0
- adds r0, 0x3F
- ldrb r4, [r0]
- lsls r0, r4, 26
- cmp r0, 0
- bge _08031354
- adds r0, r3, 0
- adds r0, 0x3E
- ldrb r0, [r0]
- lsls r0, 29
- cmp r0, 0
- blt _08031354
- adds r1, r3, 0
- adds r1, 0x2C
- ldrb r2, [r1]
- lsls r0, r2, 25
- cmp r0, 0
- bge _08031338
- movs r0, 0x41
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- b _08031354
- .align 2, 0
-_08031334: .4byte gSprites
-_08031338:
- lsls r0, r4, 27
- cmp r0, 0
- bge _08031354
- adds r0, r7, 0
- adds r0, 0x1C
- adds r0, r5, r0
- ldr r1, _0803135C @ =sub_80105DC
- str r1, [r0]
- adds r0, r3, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- ldr r0, _08031360 @ =SpriteCallbackDummy
- str r0, [r6, 0x1C]
-_08031354:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0803135C: .4byte sub_80105DC
-_08031360: .4byte SpriteCallbackDummy
- thumb_func_end sub_80312F0
-
- thumb_func_start unref_sub_8031364
-unref_sub_8031364: @ 8031364
- push {r4,lr}
- adds r4, r0, 0
- lsls r1, 24
- adds r3, r4, 0
- adds r3, 0x2C
- ldrb r0, [r3]
- movs r2, 0x40
- orrs r0, r2
- strb r0, [r3]
- ldr r0, _08031388 @ =SpriteCallbackDummy
- str r0, [r4, 0x1C]
- cmp r1, 0
- bne _0803138C
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _08031394
- .align 2, 0
-_08031388: .4byte SpriteCallbackDummy
-_0803138C:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_08031394:
- adds r0, r4, 0
- bl AnimateSprite
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end unref_sub_8031364
-
- thumb_func_start sub_80313A0
-sub_80313A0: @ 80313A0
- push {lr}
- adds r2, r0, 0
- ldr r0, _080313C8 @ =gUnknown_02024DE8
- ldrh r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080313C2
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _080313C2
- ldr r0, _080313CC @ =SpriteCallbackDummy
- str r0, [r2, 0x1C]
-_080313C2:
- pop {r0}
- bx r0
- .align 2, 0
-_080313C8: .4byte gUnknown_02024DE8
-_080313CC: .4byte SpriteCallbackDummy
- thumb_func_end sub_80313A0
-
- thumb_func_start move_anim_start_t2_for_situation
-move_anim_start_t2_for_situation: @ 80313D0
- push {r4-r6,lr}
- adds r4, r1, 0
- lsls r0, 24
- ldr r5, _08031400 @ =gUnknown_02024A60
- ldrb r2, [r5]
- lsls r1, r2, 1
- adds r1, r2
- lsls r1, 2
- ldr r6, _08031404 @ =0x02017810
- adds r1, r6
- ldrb r2, [r1]
- movs r3, 0x10
- orrs r2, r3
- strb r2, [r1]
- cmp r0, 0
- bne _0803144C
- cmp r4, 0x20
- bne _08031408
- ldrb r0, [r5]
- movs r1, 0x6
- bl move_anim_start_t2
- b _080314C2
- .align 2, 0
-_08031400: .4byte gUnknown_02024A60
-_08031404: .4byte 0x02017810
-_08031408:
- cmp r4, 0x8
- beq _08031414
- movs r0, 0x80
- ands r0, r4
- cmp r0, 0
- beq _0803141E
-_08031414:
- ldrb r0, [r5]
- movs r1, 0
- bl move_anim_start_t2
- b _080314C2
-_0803141E:
- cmp r4, 0x10
- bne _0803142C
- ldrb r0, [r5]
- movs r1, 0x2
- bl move_anim_start_t2
- b _080314C2
-_0803142C:
- movs r0, 0x7
- ands r0, r4
- cmp r0, 0
- beq _0803143E
- ldrb r0, [r5]
- movs r1, 0x4
- bl move_anim_start_t2
- b _080314C2
-_0803143E:
- cmp r4, 0x40
- bne _080314AE
- ldrb r0, [r5]
- movs r1, 0x5
- bl move_anim_start_t2
- b _080314C2
-_0803144C:
- movs r0, 0xF0
- lsls r0, 12
- ands r0, r4
- cmp r0, 0
- beq _08031460
- ldrb r0, [r5]
- movs r1, 0x3
- bl move_anim_start_t2
- b _080314C2
-_08031460:
- movs r0, 0x7
- ands r0, r4
- cmp r0, 0
- beq _08031472
- ldrb r0, [r5]
- movs r1, 0x1
- bl move_anim_start_t2
- b _080314C2
-_08031472:
- movs r0, 0x80
- lsls r0, 21
- ands r0, r4
- cmp r0, 0
- beq _08031486
- ldrb r0, [r5]
- movs r1, 0x7
- bl move_anim_start_t2
- b _080314C2
-_08031486:
- movs r0, 0x80
- lsls r0, 20
- ands r0, r4
- cmp r0, 0
- beq _0803149A
- ldrb r0, [r5]
- movs r1, 0x8
- bl move_anim_start_t2
- b _080314C2
-_0803149A:
- movs r0, 0xE0
- lsls r0, 8
- ands r0, r4
- cmp r0, 0
- beq _080314AE
- ldrb r0, [r5]
- movs r1, 0x9
- bl move_anim_start_t2
- b _080314C2
-_080314AE:
- ldrb r0, [r5]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- ldrb r2, [r1]
- movs r0, 0x11
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
-_080314C2:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end move_anim_start_t2_for_situation
-
- thumb_func_start move_anim_start_t3
-move_anim_start_t3: @ 80314C8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- ldr r4, [sp, 0x20]
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- lsls r2, 24
- lsrs r2, 24
- mov r10, r2
- lsls r3, 24
- lsrs r5, r3, 24
- lsls r4, 16
- lsrs r7, r4, 16
- cmp r5, 0
- bne _0803150C
- movs r0, 0x80
- ands r0, r7
- cmp r0, 0
- beq _0803150C
- ldr r0, _08031508 @ =gBattleMonForms
- adds r0, r6, r0
- movs r2, 0x7F
- adds r1, r7, 0
- ands r1, r2
- strb r1, [r0]
- movs r0, 0x1
- b _080315C2
- .align 2, 0
-_08031508: .4byte gBattleMonForms
-_0803150C:
- lsls r1, r6, 2
- ldr r0, _08031530 @ =0x02017800
- adds r4, r1, r0
- ldrb r1, [r4]
- movs r0, 0x4
- mov r8, r0
- ands r0, r1
- cmp r0, 0
- beq _08031578
- adds r0, r5, 0
- bl sub_803163C
- lsls r0, 24
- cmp r0, 0
- bne _08031534
- movs r0, 0x1
- b _080315C2
- .align 2, 0
-_08031530: .4byte 0x02017800
-_08031534:
- ldrb r1, [r4]
- mov r0, r8
- ands r0, r1
- cmp r0, 0
- beq _08031578
- cmp r5, 0x2
- bne _08031578
- ldr r1, _08031570 @ =gSprites
- ldr r0, _08031574 @ =gUnknown_02024BE0
- adds r0, r6, r0
- ldrb r2, [r0]
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r0, [r0]
- lsls r0, 29
- cmp r0, 0
- bge _08031578
- adds r0, r6, 0
- movs r1, 0x1
- bl refresh_graphics_maybe
- adds r0, r6, 0
- bl sub_80324E0
- movs r0, 0x1
- b _080315C2
- .align 2, 0
-_08031570: .4byte gSprites
-_08031574: .4byte gUnknown_02024BE0
-_08031578:
- ldr r0, _080315D0 @ =gBattleAnimPlayerMonIndex
- mov r1, r9
- strb r1, [r0]
- ldr r0, _080315D4 @ =gBattleAnimEnemyMonIndex
- mov r1, r10
- strb r1, [r0]
- ldr r4, _080315D8 @ =0x02017840
- strh r7, [r4]
- ldr r0, _080315DC @ =gBattleAnims_Unknown1
- adds r1, r5, 0
- movs r2, 0
- bl DoMoveAnim
- ldr r0, _080315E0 @ =sub_80315E8
- movs r1, 0xA
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080315E4 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r6, [r1, 0x8]
- movs r0, 0x8
- ldrsh r1, [r1, r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- subs r4, 0x30
- adds r0, r4
- ldrb r1, [r0]
- movs r2, 0x20
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0
-_080315C2:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_080315D0: .4byte gBattleAnimPlayerMonIndex
-_080315D4: .4byte gBattleAnimEnemyMonIndex
-_080315D8: .4byte 0x02017840
-_080315DC: .4byte gBattleAnims_Unknown1
-_080315E0: .4byte sub_80315E8
-_080315E4: .4byte gTasks
- thumb_func_end move_anim_start_t3
-
- thumb_func_start sub_80315E8
-sub_80315E8: @ 80315E8
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _0803162C @ =gAnimScriptCallback
- ldr r0, [r0]
- bl _call_via_r0
- ldr r0, _08031630 @ =gAnimScriptActive
- ldrb r0, [r0]
- cmp r0, 0
- bne _08031626
- ldr r1, _08031634 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- ldr r0, _08031638 @ =0x02017810
- adds r1, r0
- ldrb r2, [r1]
- movs r0, 0x21
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0
- bl DestroyTask
-_08031626:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0803162C: .4byte gAnimScriptCallback
-_08031630: .4byte gAnimScriptActive
-_08031634: .4byte gTasks
-_08031638: .4byte 0x02017810
- thumb_func_end sub_80315E8
-
- thumb_func_start sub_803163C
-sub_803163C: @ 803163C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xD
- bgt _08031650
- cmp r0, 0xA
- bge _08031654
- cmp r0, 0x2
- beq _08031654
- b _08031658
-_08031650:
- cmp r0, 0x11
- bne _08031658
-_08031654:
- movs r0, 0x1
- b _0803165A
-_08031658:
- movs r0, 0
-_0803165A:
- pop {r1}
- bx r1
- thumb_func_end sub_803163C
-
- thumb_func_start move_anim_start_t4
-move_anim_start_t4: @ 8031660
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r3, 24
- lsrs r3, 24
- ldr r0, _080316B4 @ =gBattleAnimPlayerMonIndex
- strb r1, [r0]
- ldr r0, _080316B8 @ =gBattleAnimEnemyMonIndex
- strb r2, [r0]
- ldr r0, _080316BC @ =gBattleAnims_Unknown2
- adds r1, r3, 0
- movs r2, 0
- bl DoMoveAnim
- ldr r0, _080316C0 @ =sub_80316CC
- movs r1, 0xA
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080316C4 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r4, [r1, 0x8]
- movs r0, 0x8
- ldrsh r1, [r1, r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- ldr r1, _080316C8 @ =0x02017810
- adds r0, r1
- ldrb r1, [r0]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r0]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080316B4: .4byte gBattleAnimPlayerMonIndex
-_080316B8: .4byte gBattleAnimEnemyMonIndex
-_080316BC: .4byte gBattleAnims_Unknown2
-_080316C0: .4byte sub_80316CC
-_080316C4: .4byte gTasks
-_080316C8: .4byte 0x02017810
- thumb_func_end move_anim_start_t4
-
- thumb_func_start sub_80316CC
-sub_80316CC: @ 80316CC
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _08031710 @ =gAnimScriptCallback
- ldr r0, [r0]
- bl _call_via_r0
- ldr r0, _08031714 @ =gAnimScriptActive
- ldrb r0, [r0]
- cmp r0, 0
- bne _0803170A
- ldr r1, _08031718 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- ldr r0, _0803171C @ =0x02017810
- adds r1, r0
- ldrb r2, [r1]
- movs r0, 0x41
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0
- bl DestroyTask
-_0803170A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08031710: .4byte gAnimScriptCallback
-_08031714: .4byte gAnimScriptActive
-_08031718: .4byte gTasks
-_0803171C: .4byte 0x02017810
- thumb_func_end sub_80316CC
-
- thumb_func_start sub_8031720
-sub_8031720: @ 8031720
- movs r0, 0
- bx lr
- thumb_func_end sub_8031720
-
- thumb_func_start mplay_80342A4
-mplay_80342A4: @ 8031724
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- movs r5, 0
- bl IsSEPlaying
- lsls r0, 24
- cmp r0, 0
- beq _08031764
- lsls r1, r4, 1
- adds r1, r4
- lsls r1, 2
- ldr r2, _0803176C @ =0x02017810
- adds r1, r2
- ldrb r0, [r1, 0x8]
- adds r0, 0x1
- strb r0, [r1, 0x8]
- ldr r0, _08031770 @ =gUnknown_02024A60
- ldrb r1, [r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x8]
- cmp r0, 0x1D
- bls _08031768
- ldr r0, _08031774 @ =gMPlay_SE1
- bl m4aMPlayStop
- ldr r0, _08031778 @ =gMPlay_SE2
- bl m4aMPlayStop
-_08031764:
- cmp r5, 0
- beq _0803177C
-_08031768:
- movs r0, 0x1
- b _0803178A
- .align 2, 0
-_0803176C: .4byte 0x02017810
-_08031770: .4byte gUnknown_02024A60
-_08031774: .4byte gMPlay_SE1
-_08031778: .4byte gMPlay_SE2
-_0803177C:
- lsls r0, r4, 1
- adds r0, r4
- lsls r0, 2
- ldr r1, _08031790 @ =0x02017810
- adds r0, r1
- strb r5, [r0, 0x8]
- movs r0, 0
-_0803178A:
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08031790: .4byte 0x02017810
- thumb_func_end mplay_80342A4
-
thumb_func_start sub_8031794
sub_8031794: @ 8031794
push {r4-r7,lr}
diff --git a/ld_script.txt b/ld_script.txt
index b67fdfc73..00aa6b3ac 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -59,6 +59,7 @@ SECTIONS {
asm/battle_6.o(.text);
src/battle_6.o(.text);
asm/battle_6.o(.text_8030464);
+ src/battle_7.o(.text);
asm/battle_7.o(.text);
asm/battle_8.o(.text);
asm/battle_9.o(.text);
diff --git a/src/battle_7.c b/src/battle_7.c
new file mode 100644
index 000000000..07bb1d99e
--- /dev/null
+++ b/src/battle_7.c
@@ -0,0 +1,244 @@
+#include "global.h"
+#include "asm.h"
+// Include this when my other PR gets merged
+//#include "battle.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+#include "gba/m4a_internal.h"
+
+// Probably the same one from battle_811DA74.c
+struct UnknownStruct2_
+{
+ u8 unk0_0:1;
+ u8 unk0_1:2;
+ u8 unk0_3:1;
+ u8 unk0_4:1;
+ u8 unk0_5:1;
+ u8 unk0_6:1;
+ u8 unk0_7:1;
+ u8 unk1_0:1;
+ u8 filler2[2];
+ u8 unk4;
+ u8 unk5;
+ u8 filler6[2];
+ u8 unk8;
+ u8 unk9;
+ u8 fillerA[2];
+};
+
+struct UnknownStruct4
+{
+ u8 unk0_0:2;
+ u8 unk0_2:1;
+ u8 unk0_3:1;
+};
+
+struct UnknownStruct6
+{
+ u16 unk0;
+ u8 filler2[7];
+ u8 unk9;
+};
+
+extern u8 ewram[];
+
+#define ewram17800 ((struct UnknownStruct4 *)(ewram + 0x17800))
+#define ewram17810 ((struct UnknownStruct2_ *)(ewram + 0x17810))
+#define ewram17840 (*(struct UnknownStruct6 *)(ewram + 0x17840))
+
+extern struct MusicPlayerInfo gMPlay_SE1;
+extern struct MusicPlayerInfo gMPlay_SE2;
+extern u8 gUnknown_02024A60;
+extern u8 gUnknown_02024BE0[];
+extern u16 gUnknown_02024DE8;
+extern u8 gBattleMonForms[];
+extern u8 gBattleAnimPlayerMonIndex;
+extern u8 gBattleAnimEnemyMonIndex;
+extern void (*gAnimScriptCallback)(void);
+extern u8 gAnimScriptActive;
+extern const u8 *const gBattleAnims_Unknown1[];
+extern const u8 *const gBattleAnims_Unknown2[];
+
+extern void sub_80105DC(struct Sprite *);
+extern void move_anim_start_t2();
+extern void refresh_graphics_maybe();
+extern void sub_80324E0();
+
+void sub_80315E8(u8);
+u8 sub_803163C(u8);
+void sub_80316CC(u8);
+
+void sub_80312F0(struct Sprite *sprite)
+{
+ u8 spriteId = sprite->data1;
+
+ if (gSprites[spriteId].affineAnimEnded && !gSprites[spriteId].invisible)
+ {
+ if (gSprites[spriteId].animPaused)
+ gSprites[spriteId].animPaused = FALSE;
+ else if (gSprites[spriteId].animEnded)
+ {
+ gSprites[spriteId].callback = sub_80105DC;
+ StartSpriteAffineAnim(&gSprites[spriteId], 0);
+ sprite->callback = SpriteCallbackDummy;
+ }
+ }
+}
+
+void unref_sub_8031364(struct Sprite *sprite, bool8 stupid)
+{
+ sprite->animPaused = TRUE;
+ sprite->callback = SpriteCallbackDummy;
+ if (!stupid)
+ StartSpriteAffineAnim(sprite, 1);
+ else
+ StartSpriteAffineAnim(sprite, 1);
+ AnimateSprite(sprite);
+}
+
+void sub_80313A0(struct Sprite *sprite)
+{
+ if (!(gUnknown_02024DE8 & 1))
+ {
+ sprite->pos2.x += sprite->data0;
+ if (sprite->pos2.x == 0)
+ sprite->callback = SpriteCallbackDummy;
+ }
+}
+
+void move_anim_start_t2_for_situation(u8 a, u32 b)
+{
+ ewram17810[gUnknown_02024A60].unk0_4 = 1;
+ if (a == 0)
+ {
+ if (b == 0x20)
+ move_anim_start_t2(gUnknown_02024A60, 6);
+ else if (b == 8 || (b & 0x80))
+ move_anim_start_t2(gUnknown_02024A60, 0);
+ else if (b == 0x10)
+ move_anim_start_t2(gUnknown_02024A60, 2);
+ else if (b & 7)
+ move_anim_start_t2(gUnknown_02024A60, 4);
+ else if (b == 0x40)
+ move_anim_start_t2(gUnknown_02024A60, 5);
+ else
+ ewram17810[gUnknown_02024A60].unk0_4 = 0;
+ }
+ else
+ {
+ if (b & 0x000F0000)
+ move_anim_start_t2(gUnknown_02024A60, 3);
+ else if (b & 7)
+ move_anim_start_t2(gUnknown_02024A60, 1);
+ else if (b & 0x10000000)
+ move_anim_start_t2(gUnknown_02024A60, 7);
+ else if (b & 0x08000000)
+ move_anim_start_t2(gUnknown_02024A60, 8);
+ else if (b & 0x0000E000)
+ move_anim_start_t2(gUnknown_02024A60, 9);
+ else
+ ewram17810[gUnknown_02024A60].unk0_4 = 0;
+ }
+}
+
+bool8 move_anim_start_t3(u8 a, u8 b, u8 c, u8 d, u16 e)
+{
+ u8 taskId;
+
+ if (d == 0 && (e & 0x80))
+ {
+ gBattleMonForms[a] = e & 0x7F;
+ return TRUE;
+ }
+ if (ewram17800[a].unk0_2 && sub_803163C(d) == 0)
+ return TRUE;
+ if (ewram17800[a].unk0_2 && d == 2 && gSprites[gUnknown_02024BE0[a]].invisible)
+ {
+ refresh_graphics_maybe(a, 1, gUnknown_02024BE0[a]);
+ sub_80324E0(a);
+ return TRUE;
+ }
+ gBattleAnimPlayerMonIndex = b;
+ gBattleAnimEnemyMonIndex = c;
+ ewram17840.unk0 = e;
+ DoMoveAnim(gBattleAnims_Unknown1, d, 0);
+ taskId = CreateTask(sub_80315E8, 10);
+ gTasks[taskId].data[0] = a;
+ ewram17810[gTasks[taskId].data[0]].unk0_5 = 1;
+ return FALSE;
+}
+
+void sub_80315E8(u8 taskId)
+{
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ ewram17810[gTasks[taskId].data[0]].unk0_5 = 0;
+ DestroyTask(taskId);
+ }
+}
+
+u8 sub_803163C(u8 a)
+{
+ switch (a)
+ {
+ case 2:
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 17:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+void move_anim_start_t4(u8 a, u8 b, u8 c, u8 d)
+{
+ u8 taskId;
+
+ gBattleAnimPlayerMonIndex = b;
+ gBattleAnimEnemyMonIndex = c;
+ DoMoveAnim(gBattleAnims_Unknown2, d, 0);
+ taskId = CreateTask(sub_80316CC, 10);
+ gTasks[taskId].data[0] = a;
+ ewram17810[gTasks[taskId].data[0]].unk0_6 = 1;
+}
+
+void sub_80316CC(u8 taskId)
+{
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ ewram17810[gTasks[taskId].data[0]].unk0_6 = 0;
+ DestroyTask(taskId);
+ }
+}
+
+u8 sub_8031720(int unused1, int unused2)
+{
+ return 0;
+}
+
+bool8 mplay_80342A4(u8 a)
+{
+ u8 zero = 0;
+
+ if (IsSEPlaying())
+ {
+ ewram17810[a].unk8++;
+ if (ewram17810[gUnknown_02024A60].unk8 < 30)
+ return TRUE;
+ m4aMPlayStop(&gMPlay_SE1);
+ m4aMPlayStop(&gMPlay_SE2);
+ }
+ if (zero == 0)
+ {
+ ewram17810[a].unk8 = 0;
+ return FALSE;
+ }
+ return TRUE;
+}