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-rw-r--r--Makefile9
1 files changed, 5 insertions, 4 deletions
diff --git a/Makefile b/Makefile
index 91abef07a..9e2a2366e 100644
--- a/Makefile
+++ b/Makefile
@@ -19,9 +19,9 @@ PREPROC := tools/preproc/preproc
SCANINC := tools/scaninc/scaninc
RAMSCRGEN := tools/ramscrgen/ramscrgen
-ASFLAGS := -mcpu=arm7tdmi -I include --defsym $(GAME_VERSION)=1 --defsym REVISION=$(GAME_REVISION) --defsym $(GAME_LANGUAGE)=1
+ASFLAGS := -mcpu=arm7tdmi -I include --defsym $(GAME_VERSION)=1 --defsym REVISION=$(GAME_REVISION) --defsym $(GAME_LANGUAGE)=1 --defsym DEBUG=$(DEBUG)
CC1FLAGS := -mthumb-interwork -Wimplicit -Wparentheses -Wunused -Werror -O2 -fhex-asm
-CPPFLAGS := -I tools/agbcc/include -iquote include -nostdinc -undef -Werror -Wno-trigraphs -D $(GAME_VERSION) -D REVISION=$(GAME_REVISION) -D $(GAME_LANGUAGE)
+CPPFLAGS := -I tools/agbcc/include -iquote include -nostdinc -undef -Werror -Wno-trigraphs -D $(GAME_VERSION) -D REVISION=$(GAME_REVISION) -D $(GAME_LANGUAGE) -D DEBUG=$(DEBUG)
#### Files ####
@@ -100,12 +100,12 @@ clean: tidy
$(RM) $(ALL_OBJECTS)
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' \) -exec rm {} +
-ALL_BUILDS := ruby ruby_rev1 ruby_rev1 sapphire sapphire_rev1 sapphire_rev2 ruby_de sapphire_de
+ALL_BUILDS := ruby ruby_rev1 ruby_rev1 sapphire sapphire_rev1 sapphire_rev2 ruby_de sapphire_de ruby_de_debug
tidy:
$(RM) $(ALL_BUILDS:%=poke%{.gba,.elf,.map})
$(RM) -r build
-%.gba: %.elf
+$(ROM): %.gba: %.elf
$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@
%.elf: $(LD_SCRIPT) $(ALL_OBJECTS)
@@ -138,6 +138,7 @@ sapphire_rev1: ; @$(MAKE) --no-print-directory GAME_VERSION=SAPPHIRE GAME_REVISI
sapphire_rev2: ; @$(MAKE) --no-print-directory GAME_VERSION=SAPPHIRE GAME_REVISION=2
ruby_de: ; @$(MAKE) --no-print-directory GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN
sapphire_de: ; @$(MAKE) --no-print-directory GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN
+ruby_de_debug: ; @$(MAKE) --no-print-directory GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN DEBUG=1
#### Graphics Rules ####