diff options
Diffstat (limited to 'asm/battle_anim_812C144.s')
-rw-r--r-- | asm/battle_anim_812C144.s | 13097 |
1 files changed, 13097 insertions, 0 deletions
diff --git a/asm/battle_anim_812C144.s b/asm/battle_anim_812C144.s new file mode 100644 index 000000000..bae3d9bc2 --- /dev/null +++ b/asm/battle_anim_812C144.s @@ -0,0 +1,13097 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + thumb_func_start sub_812C144 +sub_812C144: @ 812C144 + push {lr} + adds r2, r0, 0 + ldr r1, _0812C168 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r3, [r2, 0x20] + adds r0, r3 + strh r0, [r2, 0x20] + ldrh r0, [r1, 0x2] + ldrh r3, [r2, 0x22] + adds r0, r3 + strh r0, [r2, 0x22] + movs r3, 0x6 + ldrsh r0, [r1, r3] + cmp r0, 0 + bne _0812C16C + ldrh r0, [r1, 0x4] + b _0812C170 + .align 2, 0 +_0812C168: .4byte gBattleAnimArgs +_0812C16C: + ldrh r0, [r1, 0x4] + negs r0, r0 +_0812C170: + strh r0, [r2, 0x2E] + ldrh r0, [r1, 0x8] + strh r0, [r2, 0x30] + ldr r0, _0812C180 @ =sub_812C184 + str r0, [r2, 0x1C] + pop {r0} + bx r0 + .align 2, 0 +_0812C180: .4byte sub_812C184 + thumb_func_end sub_812C144 + + thumb_func_start sub_812C184 +sub_812C184: @ 812C184 + push {lr} + adds r3, r0, 0 + movs r1, 0x30 + ldrsh r0, [r3, r1] + cmp r0, 0 + ble _0812C1C4 + ldrh r1, [r3, 0x32] + lsls r0, r1, 16 + asrs r0, 24 + strh r0, [r3, 0x24] + ldrh r0, [r3, 0x2E] + adds r1, r0 + strh r1, [r3, 0x32] + movs r0, 0x3E + adds r0, r3 + mov r12, r0 + ldrb r2, [r0] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + ldrh r0, [r3, 0x30] + subs r0, 0x1 + strh r0, [r3, 0x30] + b _0812C1CA +_0812C1C4: + adds r0, r3, 0 + bl move_anim_8072740 +_0812C1CA: + pop {r0} + bx r0 + thumb_func_end sub_812C184 + + thumb_func_start sub_812C1D0 +sub_812C1D0: @ 812C1D0 + push {r4-r6,lr} + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + ldr r6, _0812C21C @ =gBattleAnimEnemyMonIndex + ldrb r0, [r6] + movs r1, 0x2 + bl sub_8077ABC + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 8 + movs r0, 0x80 + lsls r0, 12 + adds r4, r0 + asrs r4, 16 + ldrb r0, [r6] + movs r1, 0x3 + bl sub_8077ABC + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 8 + movs r0, 0x80 + lsls r0, 12 + adds r1, r0 + asrs r1, 16 + adds r0, r4, 0 + movs r2, 0 + bl sub_8046234 + adds r0, r5, 0 + bl DestroyAnimVisualTask + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_0812C21C: .4byte gBattleAnimEnemyMonIndex + thumb_func_end sub_812C1D0 + + thumb_func_start sub_812C220 +sub_812C220: @ 812C220 + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x5A + strh r0, [r4, 0x2E] + ldr r0, _0812C258 @ =sub_80782D8 + str r0, [r4, 0x1C] + movs r0, 0x7 + strh r0, [r4, 0x30] + ldr r1, _0812C25C @ =sub_812C268 + adds r0, r4, 0 + bl oamt_set_x3A_32 + ldr r1, _0812C260 @ =REG_BLDCNT + movs r2, 0xFD + lsls r2, 6 + adds r0, r2, 0 + strh r0, [r1] + ldr r2, _0812C264 @ =REG_BLDALPHA + ldrh r1, [r4, 0x30] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r0, r1 + strh r0, [r2] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812C258: .4byte sub_80782D8 +_0812C25C: .4byte sub_812C268 +_0812C260: .4byte REG_BLDCNT +_0812C264: .4byte REG_BLDALPHA + thumb_func_end sub_812C220 + + thumb_func_start sub_812C268 +sub_812C268: @ 812C268 + push {lr} + adds r3, r0, 0 + ldr r2, _0812C29C @ =REG_BLDALPHA + ldrh r1, [r3, 0x30] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r0, r1 + strh r0, [r2] + ldrh r0, [r3, 0x30] + subs r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + cmp r0, 0 + bge _0812C296 + adds r2, r3, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, _0812C2A0 @ =sub_812C2A4 + str r0, [r3, 0x1C] +_0812C296: + pop {r0} + bx r0 + .align 2, 0 +_0812C29C: .4byte REG_BLDALPHA +_0812C2A0: .4byte sub_812C2A4 + thumb_func_end sub_812C268 + + thumb_func_start sub_812C2A4 +sub_812C2A4: @ 812C2A4 + push {lr} + ldr r1, _0812C2B8 @ =REG_BLDCNT + movs r2, 0 + strh r2, [r1] + adds r1, 0x2 + strh r2, [r1] + bl move_anim_8072740 + pop {r0} + bx r0 + .align 2, 0 +_0812C2B8: .4byte REG_BLDCNT + thumb_func_end sub_812C2A4 + + thumb_func_start sub_812C2BC +sub_812C2BC: @ 812C2BC + push {r4-r7,lr} + sub sp, 0x4 + adds r5, r0, 0 + ldr r4, _0812C348 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r7, r0, 0 + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r6, r0, 0 + adds r0, r5, 0 + movs r1, 0x1 + bl sub_8078764 + ldrh r0, [r5, 0x20] + subs r0, r7 + lsls r0, 16 + asrs r0, 16 + ldrh r1, [r5, 0x22] + subs r1, r6 + lsls r1, 16 + asrs r1, 16 + bl sub_80790F0 + lsls r0, 16 + movs r1, 0xC0 + lsls r1, 23 + adds r0, r1 + lsrs r4, r0, 16 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0812C31A + movs r1, 0x80 + lsls r1, 7 + adds r0, r4, r1 + lsls r0, 16 + lsrs r4, r0, 16 +_0812C31A: + movs r3, 0x80 + lsls r3, 1 + str r4, [sp] + adds r0, r5, 0 + movs r1, 0 + adds r2, r3, 0 + bl sub_8078FDC + ldr r0, _0812C34C @ =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r5, 0x2E] + strh r7, [r5, 0x32] + strh r6, [r5, 0x36] + ldr r0, _0812C350 @ =sub_8078B34 + str r0, [r5, 0x1C] + ldr r1, _0812C354 @ =move_anim_8072740 + adds r0, r5, 0 + bl oamt_set_x3A_32 + add sp, 0x4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_0812C348: .4byte gBattleAnimEnemyMonIndex +_0812C34C: .4byte gBattleAnimArgs +_0812C350: .4byte sub_8078B34 +_0812C354: .4byte move_anim_8072740 + thumb_func_end sub_812C2BC + + thumb_func_start sub_812C358 +sub_812C358: @ 812C358 + ldr r2, _0812C378 @ =REG_BLDCNT + movs r3, 0xFD + lsls r3, 6 + adds r1, r3, 0 + strh r1, [r2] + adds r2, 0x2 + movs r3, 0x80 + lsls r3, 5 + adds r1, r3, 0 + strh r1, [r2] + movs r1, 0x4 + strh r1, [r0, 0x2E] + ldr r1, _0812C37C @ =sub_812C380 + str r1, [r0, 0x1C] + bx lr + .align 2, 0 +_0812C378: .4byte REG_BLDCNT +_0812C37C: .4byte sub_812C380 + thumb_func_end sub_812C358 + + thumb_func_start sub_812C380 +sub_812C380: @ 812C380 + push {r4,lr} + adds r4, r0, 0 + ldr r2, _0812C3A0 @ =REG_BLDALPHA + ldrh r1, [r4, 0x2E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r0, r1 + strh r0, [r2] + movs r1, 0x30 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0812C3A4 + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + b _0812C3A8 + .align 2, 0 +_0812C3A0: .4byte REG_BLDALPHA +_0812C3A4: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 +_0812C3A8: + strh r0, [r4, 0x2E] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0xF + beq _0812C3B6 + cmp r0, 0x4 + bne _0812C3BE +_0812C3B6: + ldrh r0, [r4, 0x30] + movs r1, 0x1 + eors r0, r1 + strh r0, [r4, 0x30] +_0812C3BE: + ldrh r0, [r4, 0x32] + adds r1, r0, 0x1 + strh r1, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x46 + ble _0812C3FC + ldr r0, _0812C404 @ =REG_BLDCNT + movs r1, 0 + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + movs r0, 0 + strh r0, [r4, 0x32] + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + subs r2, 0x12 + ldrb r0, [r2] + movs r1, 0x80 + orrs r0, r1 + strb r0, [r2] + ldr r0, _0812C408 @ =sub_812C40C + str r0, [r4, 0x1C] +_0812C3FC: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812C404: .4byte REG_BLDCNT +_0812C408: .4byte sub_812C40C + thumb_func_end sub_812C380 + + thumb_func_start sub_812C40C +sub_812C40C: @ 812C40C + push {lr} + adds r3, r0, 0 + ldrh r0, [r3, 0x32] + adds r1, r0, 0x1 + strh r1, [r3, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x9 + ble _0812C448 + adds r2, r3, 0 + adds r2, 0x3E + ldrb r1, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r2] + subs r2, 0x12 + ldrb r1, [r2] + movs r0, 0x7F + ands r0, r1 + strb r0, [r2] + adds r0, r3, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _0812C448 + ldr r0, _0812C44C @ =sub_812C450 + str r0, [r3, 0x1C] +_0812C448: + pop {r0} + bx r0 + .align 2, 0 +_0812C44C: .4byte sub_812C450 + thumb_func_end sub_812C40C + + thumb_func_start sub_812C450 +sub_812C450: @ 812C450 + push {lr} + adds r2, r0, 0 + movs r1, 0x34 + ldrsh r0, [r2, r1] + cmp r0, 0x6 + bhi _0812C4A8 + lsls r0, 2 + ldr r1, _0812C468 @ =_0812C46C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_0812C468: .4byte _0812C46C + .align 2, 0 +_0812C46C: + .4byte _0812C488 + .4byte _0812C488 + .4byte _0812C492 + .4byte _0812C492 + .4byte _0812C4A0 + .4byte _0812C4A0 + .4byte _0812C4A8 +_0812C488: + movs r1, 0 + movs r0, 0x1 + strh r0, [r2, 0x24] + strh r1, [r2, 0x26] + b _0812C4B0 +_0812C492: + ldr r0, _0812C49C @ =0x0000ffff + strh r0, [r2, 0x24] + movs r0, 0 + b _0812C4AE + .align 2, 0 +_0812C49C: .4byte 0x0000ffff +_0812C4A0: + movs r0, 0 + strh r0, [r2, 0x24] + movs r0, 0x1 + b _0812C4AE +_0812C4A8: + movs r0, 0 + strh r0, [r2, 0x24] + ldr r0, _0812C4F0 @ =0x0000ffff +_0812C4AE: + strh r0, [r2, 0x26] +_0812C4B0: + ldrh r0, [r2, 0x34] + adds r0, 0x1 + movs r3, 0 + strh r0, [r2, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7 + ble _0812C4C2 + strh r3, [r2, 0x34] +_0812C4C2: + ldrh r0, [r2, 0x36] + adds r1, r0, 0x1 + strh r1, [r2, 0x36] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + ble _0812C4EA + movs r0, 0x10 + strh r0, [r2, 0x2E] + strh r3, [r2, 0x30] + ldr r1, _0812C4F4 @ =REG_BLDCNT + movs r3, 0xFD + lsls r3, 6 + adds r0, r3, 0 + strh r0, [r1] + adds r1, 0x2 + ldrh r0, [r2, 0x2E] + strh r0, [r1] + ldr r0, _0812C4F8 @ =sub_812C4FC + str r0, [r2, 0x1C] +_0812C4EA: + pop {r0} + bx r0 + .align 2, 0 +_0812C4F0: .4byte 0x0000ffff +_0812C4F4: .4byte REG_BLDCNT +_0812C4F8: .4byte sub_812C4FC + thumb_func_end sub_812C450 + + thumb_func_start sub_812C4FC +sub_812C4FC: @ 812C4FC + push {r4,lr} + adds r2, r0, 0 + ldr r4, _0812C558 @ =REG_BLDALPHA + ldrh r1, [r2, 0x2E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r0, r1 + strh r0, [r4] + ldrh r0, [r2, 0x30] + adds r1, r0, 0x1 + strh r1, [r2, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0812C526 + ldrh r0, [r2, 0x2E] + subs r0, 0x1 + movs r1, 0 + strh r0, [r2, 0x2E] + strh r1, [r2, 0x30] +_0812C526: + movs r1, 0x2E + ldrsh r0, [r2, r1] + cmp r0, 0 + bne _0812C53A + adds r3, r2, 0 + adds r3, 0x3E + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r3] +_0812C53A: + movs r1, 0x2E + ldrsh r0, [r2, r1] + cmp r0, 0 + bge _0812C550 + ldr r1, _0812C55C @ =REG_BLDCNT + movs r0, 0 + strh r0, [r1] + strh r0, [r4] + adds r0, r2, 0 + bl move_anim_8072740 +_0812C550: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812C558: .4byte REG_BLDALPHA +_0812C55C: .4byte REG_BLDCNT + thumb_func_end sub_812C4FC + + thumb_func_start sub_812C560 +sub_812C560: @ 812C560 + lsls r0, 24 + lsrs r0, 24 + ldr r2, _0812C57C @ =gTasks + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r1, r2 + ldr r0, _0812C580 @ =sub_812C588 + str r0, [r1] + ldr r1, _0812C584 @ =gAnimVisualTaskCount + ldrb r0, [r1] + subs r0, 0x1 + strb r0, [r1] + bx lr + .align 2, 0 +_0812C57C: .4byte gTasks +_0812C580: .4byte sub_812C588 +_0812C584: .4byte gAnimVisualTaskCount + thumb_func_end sub_812C560 + + thumb_func_start sub_812C588 +sub_812C588: @ 812C588 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + lsls r0, 24 + lsrs r4, r0, 24 + bl sub_80789BC + lsls r0, 24 + lsrs r6, r0, 24 + ldr r7, _0812C614 @ =gTasks + lsls r5, r4, 2 + adds r1, r5, r4 + lsls r1, 3 + adds r1, r7 + ldrh r0, [r1, 0x12] + adds r0, 0x1 + strh r0, [r1, 0x12] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _0812C5F8 + ldr r0, _0812C618 @ =gPlttBufferFaded + lsls r2, r6, 4 + adds r1, r2, 0 + adds r1, 0xB + lsls r1, 1 + adds r1, r0 + ldrh r3, [r1] + mov r8, r3 + movs r3, 0xA + mov r9, r7 + adds r7, r5, 0 + mov r12, r0 + adds r5, r2, 0 + lsls r0, r6, 5 + add r0, r12 + adds r2, r0, 0 + adds r2, 0x14 +_0812C5D6: + ldrh r0, [r2] + strh r0, [r1] + subs r2, 0x2 + subs r1, 0x2 + subs r3, 0x1 + cmp r3, 0 + bgt _0812C5D6 + adds r0, r5, 0x1 + lsls r0, 1 + add r0, r12 + movs r1, 0 + mov r2, r8 + strh r2, [r0] + adds r0, r7, r4 + lsls r0, 3 + add r0, r9 + strh r1, [r0, 0x12] +_0812C5F8: + ldr r0, _0812C61C @ =gBattleAnimArgs + ldrh r1, [r0, 0xE] + ldr r0, _0812C620 @ =0x0000ffff + cmp r1, r0 + bne _0812C608 + adds r0, r4, 0 + bl DestroyTask +_0812C608: + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_0812C614: .4byte gTasks +_0812C618: .4byte gPlttBufferFaded +_0812C61C: .4byte gBattleAnimArgs +_0812C620: .4byte 0x0000ffff + thumb_func_end sub_812C588 + + thumb_func_start sub_812C624 +sub_812C624: @ 812C624 + lsls r0, 24 + lsrs r0, 24 + ldr r2, _0812C640 @ =gTasks + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r1, r2 + ldr r0, _0812C644 @ =sub_812C64C + str r0, [r1] + ldr r1, _0812C648 @ =gAnimVisualTaskCount + ldrb r0, [r1] + subs r0, 0x1 + strb r0, [r1] + bx lr + .align 2, 0 +_0812C640: .4byte gTasks +_0812C644: .4byte sub_812C64C +_0812C648: .4byte gAnimVisualTaskCount + thumb_func_end sub_812C624 + + thumb_func_start sub_812C64C +sub_812C64C: @ 812C64C + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + bl sub_80789BC + lsls r0, 24 + lsrs r7, r0, 24 + ldr r5, _0812C70C @ =gTasks + mov r0, r8 + lsls r3, r0, 2 + adds r1, r3, r0 + lsls r1, 3 + adds r1, r5 + ldrh r0, [r1, 0x12] + adds r0, 0x1 + strh r0, [r1, 0x12] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _0812C6EE + ldr r0, _0812C710 @ =gPlttBufferFaded + lsls r2, r7, 4 + adds r1, r2, 0 + adds r1, 0xB + lsls r1, 1 + adds r1, r0 + ldrh r6, [r1] + movs r4, 0xA + mov r10, r3 + mov r9, r0 + adds r5, r2, 0 + ldr r2, _0812C714 @ =gPlttBufferUnfaded + mov r12, r2 + lsls r0, r7, 5 + add r0, r9 + adds r3, r0, 0 + adds r3, 0x14 +_0812C6A0: + ldrh r0, [r3] + strh r0, [r1] + subs r3, 0x2 + subs r1, 0x2 + subs r4, 0x1 + cmp r4, 0 + bgt _0812C6A0 + adds r0, r5, 0x1 + lsls r0, 1 + add r0, r9 + strh r6, [r0] + adds r1, r5, 0 + adds r1, 0xB + lsls r1, 1 + add r1, r12 + ldrh r6, [r1] + movs r4, 0xA + lsls r0, r7, 5 + add r0, r12 + adds r2, r0, 0 + adds r2, 0x14 +_0812C6CA: + ldrh r0, [r2] + strh r0, [r1] + subs r2, 0x2 + subs r1, 0x2 + subs r4, 0x1 + cmp r4, 0 + bgt _0812C6CA + adds r0, r5, 0x1 + lsls r0, 1 + add r0, r12 + movs r1, 0 + strh r6, [r0] + mov r0, r10 + add r0, r8 + lsls r0, 3 + ldr r2, _0812C70C @ =gTasks + adds r0, r2 + strh r1, [r0, 0x12] +_0812C6EE: + ldr r0, _0812C718 @ =gBattleAnimArgs + ldrh r1, [r0, 0xE] + ldr r0, _0812C71C @ =0x0000ffff + cmp r1, r0 + bne _0812C6FE + mov r0, r8 + bl DestroyTask +_0812C6FE: + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_0812C70C: .4byte gTasks +_0812C710: .4byte gPlttBufferFaded +_0812C714: .4byte gPlttBufferUnfaded +_0812C718: .4byte gBattleAnimArgs +_0812C71C: .4byte 0x0000ffff + thumb_func_end sub_812C64C + + thumb_func_start sub_812C720 +sub_812C720: @ 812C720 + push {r4,r5,lr} + sub sp, 0x4 + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r0, _0812C784 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r0] + mov r5, sp + adds r5, 0x2 + movs r1, 0 + mov r2, sp + adds r3, r5, 0 + bl sub_807A3FC + ldr r0, _0812C788 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _0812C754 + ldr r1, _0812C78C @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_0812C754: + ldr r1, _0812C78C @ =gBattleAnimArgs + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x2E] + mov r2, sp + ldrh r0, [r1, 0x4] + ldrh r2, [r2] + adds r0, r2 + strh r0, [r4, 0x32] + ldrh r0, [r1, 0x6] + ldrh r5, [r5] + adds r0, r5 + strh r0, [r4, 0x36] + ldr r0, _0812C790 @ =0x0000ffce + strh r0, [r4, 0x38] + adds r0, r4, 0 + bl sub_80786EC + ldr r0, _0812C794 @ =sub_812C798 + str r0, [r4, 0x1C] + add sp, 0x4 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_0812C784: .4byte gBattleAnimEnemyMonIndex +_0812C788: .4byte gBattleAnimPlayerMonIndex +_0812C78C: .4byte gBattleAnimArgs +_0812C790: .4byte 0x0000ffce +_0812C794: .4byte sub_812C798 + thumb_func_end sub_812C720 + + thumb_func_start sub_812C798 +sub_812C798: @ 812C798 + push {r4,lr} + adds r4, r0, 0 + bl sub_8078718 + lsls r0, 24 + cmp r0, 0 + beq _0812C7BA + movs r1, 0 + movs r0, 0x1E + strh r0, [r4, 0x2E] + strh r1, [r4, 0x30] + ldr r0, _0812C7C0 @ =sub_80782D8 + str r0, [r4, 0x1C] + ldr r1, _0812C7C4 @ =sub_812C7C8 + adds r0, r4, 0 + bl oamt_set_x3A_32 +_0812C7BA: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812C7C0: .4byte sub_80782D8 +_0812C7C4: .4byte sub_812C7C8 + thumb_func_end sub_812C798 + + thumb_func_start sub_812C7C8 +sub_812C7C8: @ 812C7C8 + push {lr} + adds r3, r0, 0 + ldrh r1, [r3, 0x30] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _0812C7F4 + movs r0, 0x3E + adds r0, r3 + mov r12, r0 + ldrb r2, [r0] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] +_0812C7F4: + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + bne _0812C808 + adds r0, r3, 0 + bl move_anim_8072740 +_0812C808: + pop {r0} + bx r0 + thumb_func_end sub_812C7C8 + + thumb_func_start sub_812C80C +sub_812C80C: @ 812C80C + push {r4,r5,lr} + adds r4, r0, 0 + bl sub_8078650 + ldr r5, _0812C83C @ =gBattleAnimArgs + movs r0, 0 + ldrsh r1, [r5, r0] + adds r0, r4, 0 + bl sub_807867C + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldr r0, _0812C840 @ =sub_8078600 + str r0, [r4, 0x1C] + ldr r1, _0812C844 @ =move_anim_8072740 + adds r0, r4, 0 + bl oamt_set_x3A_32 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_0812C83C: .4byte gBattleAnimArgs +_0812C840: .4byte sub_8078600 +_0812C844: .4byte move_anim_8072740 + thumb_func_end sub_812C80C + + thumb_func_start sub_812C848 +sub_812C848: @ 812C848 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0812C8A8 + adds r0, r4, 0 + bl sub_8078650 + ldr r5, _0812C884 @ =gBattleAnimArgs + movs r2, 0 + ldrsh r1, [r5, r2] + adds r0, r4, 0 + bl sub_807867C + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0812C89C + ldr r0, _0812C888 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _0812C88C + ldrh r0, [r5, 0x4] + b _0812C8A2 + .align 2, 0 +_0812C884: .4byte gBattleAnimArgs +_0812C888: .4byte gBattleAnimPlayerMonIndex +_0812C88C: + movs r1, 0x4 + ldrsh r0, [r5, r1] + negs r0, r0 + strh r0, [r4, 0x30] + movs r2, 0x6 + ldrsh r0, [r5, r2] + negs r0, r0 + b _0812C8A6 +_0812C89C: + movs r1, 0x4 + ldrsh r0, [r5, r1] + negs r0, r0 +_0812C8A2: + strh r0, [r4, 0x30] + ldrh r0, [r5, 0x6] +_0812C8A6: + strh r0, [r4, 0x32] +_0812C8A8: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + movs r2, 0x2E + ldrsh r1, [r4, r2] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 2 + movs r3, 0xFF + ldrh r1, [r4, 0x30] + ldrh r2, [r4, 0x34] + adds r1, r2 + strh r1, [r4, 0x34] + ldrh r1, [r4, 0x32] + ldrh r2, [r4, 0x36] + adds r1, r2 + strh r1, [r4, 0x36] + movs r2, 0x34 + ldrsh r1, [r4, r2] + lsrs r2, r1, 31 + adds r1, r2 + asrs r1, 1 + strh r1, [r4, 0x24] + ands r0, r3 + movs r1, 0x5 + bl Sin + movs r2, 0x36 + ldrsh r1, [r4, r2] + lsrs r2, r1, 31 + adds r1, r2 + asrs r1, 1 + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x20] + adds r0, r1 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0xF0 + bls _0812C900 + adds r0, r4, 0 + bl move_anim_8072740 +_0812C900: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_812C848 + + thumb_func_start sub_812C908 +sub_812C908: @ 812C908 + push {lr} + adds r2, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _0812C91E + adds r0, r2, 0 + bl move_anim_8072740 +_0812C91E: + pop {r0} + bx r0 + thumb_func_end sub_812C908 + + thumb_func_start sub_812C924 +sub_812C924: @ 812C924 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r0, _0812C940 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0812C948 + ldr r1, _0812C944 @ =gBattleAnimArgs + movs r0, 0 + b _0812C94C + .align 2, 0 +_0812C940: .4byte gBattleAnimEnemyMonIndex +_0812C944: .4byte gBattleAnimArgs +_0812C948: + ldr r1, _0812C95C @ =gBattleAnimArgs + movs r0, 0x1 +_0812C94C: + strh r0, [r1, 0xE] + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812C95C: .4byte gBattleAnimArgs + thumb_func_end sub_812C924 + + thumb_func_start sub_812C960 +sub_812C960: @ 812C960 + push {lr} + lsls r0, 24 + lsrs r2, r0, 24 + ldr r0, _0812C974 @ =gMoveDmgMoveAnim + ldr r0, [r0] + cmp r0, 0 + ble _0812C97C + ldr r1, _0812C978 @ =gBattleAnimArgs + movs r0, 0 + b _0812C980 + .align 2, 0 +_0812C974: .4byte gMoveDmgMoveAnim +_0812C978: .4byte gBattleAnimArgs +_0812C97C: + ldr r1, _0812C98C @ =gBattleAnimArgs + movs r0, 0x1 +_0812C980: + strh r0, [r1, 0xE] + adds r0, r2, 0 + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .align 2, 0 +_0812C98C: .4byte gBattleAnimArgs + thumb_func_end sub_812C960 + + thumb_func_start sub_812C990 +sub_812C990: @ 812C990 + push {r4,lr} + adds r4, r0, 0 + ldr r1, _0812C9EC @ =REG_WINOUT + ldr r2, _0812C9F0 @ =0x00001f3f + adds r0, r2, 0 + strh r0, [r1] + movs r2, 0x80 + lsls r2, 19 + ldrh r0, [r2] + movs r3, 0x80 + lsls r3, 8 + adds r1, r3, 0 + orrs r0, r1 + strh r0, [r2] + ldr r0, _0812C9F4 @ =gUnknown_030042C4 + movs r1, 0 + strh r1, [r0] + ldr r0, _0812C9F8 @ =gUnknown_03004240 + strh r1, [r0] + ldr r0, _0812C9FC @ =REG_WIN0H + strh r1, [r0] + adds r0, 0x4 + strh r1, [r0] + adds r0, r4, 0 + movs r1, 0 + bl sub_8078764 + ldrb r1, [r4, 0x1] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + movs r1, 0x8 + orrs r0, r1 + strb r0, [r4, 0x1] + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, _0812CA00 @ =sub_812CA04 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812C9EC: .4byte REG_WINOUT +_0812C9F0: .4byte 0x00001f3f +_0812C9F4: .4byte gUnknown_030042C4 +_0812C9F8: .4byte gUnknown_03004240 +_0812C9FC: .4byte REG_WIN0H +_0812CA00: .4byte sub_812CA04 + thumb_func_end sub_812C990 + + thumb_func_start sub_812CA04 +sub_812CA04: @ 812CA04 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x5 + bhi _0812CAC4 + lsls r0, 2 + ldr r1, _0812CA1C @ =_0812CA20 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_0812CA1C: .4byte _0812CA20 + .align 2, 0 +_0812CA20: + .4byte _0812CA38 + .4byte _0812CA56 + .4byte _0812CA76 + .4byte _0812CA56 + .4byte _0812CA96 + .4byte _0812CAA6 +_0812CA38: + adds r2, r4, 0 + adds r2, 0x3E + ldrb r1, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r2] + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _0812CAC4 + b _0812CA9E +_0812CA56: + ldrh r0, [r4, 0x30] + adds r0, 0x75 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x15 + bne _0812CAC4 + movs r0, 0 + strh r0, [r4, 0x32] + b _0812CA9E +_0812CA76: + ldrh r0, [r4, 0x30] + subs r0, 0x75 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x29 + bne _0812CAC4 + movs r0, 0 + strh r0, [r4, 0x32] + b _0812CA9E +_0812CA96: + adds r0, r4, 0 + movs r1, 0x1 + bl ChangeSpriteAffineAnim +_0812CA9E: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _0812CAC4 +_0812CAA6: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _0812CAC4 + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, _0812CACC @ =sub_812CAD0 + str r0, [r4, 0x1C] +_0812CAC4: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812CACC: .4byte sub_812CAD0 + thumb_func_end sub_812CA04 + + thumb_func_start sub_812CAD0 +sub_812CAD0: @ 812CAD0 + push {r4,lr} + ldr r2, _0812CAF4 @ =REG_WINOUT + ldr r3, _0812CAF8 @ =0x00003f3f + adds r1, r3, 0 + strh r1, [r2] + movs r3, 0x80 + lsls r3, 19 + ldrh r1, [r3] + movs r4, 0x80 + lsls r4, 8 + adds r2, r4, 0 + eors r1, r2 + strh r1, [r3] + bl move_anim_8072740 + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812CAF4: .4byte REG_WINOUT +_0812CAF8: .4byte 0x00003f3f + thumb_func_end sub_812CAD0 + + thumb_func_start sub_812CAFC +sub_812CAFC: @ 812CAFC + push {r4-r6,lr} + adds r5, r0, 0 + ldr r6, _0812CB70 @ =gBattleAnimArgs + movs r1, 0x6 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _0812CB28 + ldr r4, _0812CB74 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] +_0812CB28: + ldrh r0, [r6] + ldrh r2, [r5, 0x20] + adds r0, r2 + movs r3, 0 + strh r0, [r5, 0x20] + ldrh r0, [r6, 0x2] + ldrh r4, [r5, 0x22] + adds r0, r4 + strh r0, [r5, 0x22] + ldrh r2, [r5, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x10 + ldr r4, _0812CB78 @ =0x000003ff + adds r0, r4, 0 + ands r1, r0 + ldr r0, _0812CB7C @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r5, 0x4] + movs r1, 0x4 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _0812CB84 + ldrb r1, [r5, 0x3] + movs r0, 0x3F + negs r0, r0 + ands r0, r1 + movs r1, 0x10 + orrs r0, r1 + strb r0, [r5, 0x3] + ldr r0, _0812CB80 @ =0x0000fff4 + strh r0, [r5, 0x24] + movs r0, 0x2 + b _0812CB8A + .align 2, 0 +_0812CB70: .4byte gBattleAnimArgs +_0812CB74: .4byte gBattleAnimPlayerMonIndex +_0812CB78: .4byte 0x000003ff +_0812CB7C: .4byte 0xfffffc00 +_0812CB80: .4byte 0x0000fff4 +_0812CB84: + movs r0, 0xC + strh r0, [r5, 0x24] + ldr r0, _0812CBA8 @ =0x0000fffe +_0812CB8A: + strh r0, [r5, 0x30] + ldr r1, _0812CBAC @ =gBattleAnimArgs + ldrh r0, [r1, 0x8] + strh r0, [r5, 0x2E] + movs r2, 0x34 + ldrsh r0, [r5, r2] + cmp r0, 0xFF + beq _0812CB9E + ldrh r0, [r1, 0x4] + strh r0, [r5, 0x34] +_0812CB9E: + ldr r0, _0812CBB0 @ =sub_812CBB4 + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_0812CBA8: .4byte 0x0000fffe +_0812CBAC: .4byte gBattleAnimArgs +_0812CBB0: .4byte sub_812CBB4 + thumb_func_end sub_812CAFC + + thumb_func_start sub_812CBB4 +sub_812CBB4: @ 812CBB4 + push {r4,lr} + adds r4, r0, 0 + ldrh r2, [r4, 0x32] + movs r1, 0x32 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0812CBF2 + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + lsls r0, 16 + cmp r0, 0 + bne _0812CC12 + adds r0, r2, 0x1 + strh r0, [r4, 0x32] + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0812CC12 + movs r0, 0x40 + negs r0, r0 + bl sub_8076F98 + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0xDE + bl PlaySE1WithPanning + b _0812CC12 +_0812CBF2: + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x30] + subs r0, r1 + strh r0, [r4, 0x24] + movs r1, 0x24 + ldrsh r0, [r4, r1] + cmp r0, 0 + bge _0812CC04 + negs r0, r0 +_0812CC04: + cmp r0, 0xC + bne _0812CC12 + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + subs r0, r2, 0x1 + strh r0, [r4, 0x32] +_0812CC12: + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0812CC20 + adds r0, r4, 0 + bl move_anim_8072740 +_0812CC20: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_812CBB4 + + thumb_func_start sub_812CC28 +sub_812CC28: @ 812CC28 + push {lr} + ldrb r2, [r0, 0x1] + movs r1, 0xD + negs r1, r1 + ands r1, r2 + movs r2, 0x8 + orrs r1, r2 + strb r1, [r0, 0x1] + movs r1, 0xFF + strh r1, [r0, 0x34] + bl sub_812CAFC + pop {r0} + bx r0 + thumb_func_end sub_812CC28 + + thumb_func_start sub_812CC44 +sub_812CC44: @ 812CC44 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0812CC7A + ldr r1, _0812CC88 @ =REG_WININ + ldr r2, _0812CC8C @ =0x00001f3f + adds r0, r2, 0 + strh r0, [r1] + ldr r1, _0812CC90 @ =gUnknown_03004200 + ldr r2, _0812CC94 @ =0x000098f0 + adds r0, r2, 0 + strh r0, [r1] + ldr r1, _0812CC98 @ =gUnknown_03004244 + movs r0, 0xA0 + strh r0, [r1] + ldr r1, _0812CC9C @ =REG_WIN1H + ldr r0, _0812CCA0 @ =gUnknown_030042C4 + ldrh r0, [r0] + strh r0, [r1] + adds r1, 0x4 + ldr r0, _0812CCA4 @ =gUnknown_03004240 + ldrh r0, [r0] + strh r0, [r1] +_0812CC7A: + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812CC88: .4byte REG_WININ +_0812CC8C: .4byte 0x00001f3f +_0812CC90: .4byte gUnknown_03004200 +_0812CC94: .4byte 0x000098f0 +_0812CC98: .4byte gUnknown_03004244 +_0812CC9C: .4byte REG_WIN1H +_0812CCA0: .4byte gUnknown_030042C4 +_0812CCA4: .4byte gUnknown_03004240 + thumb_func_end sub_812CC44 + + thumb_func_start sub_812CCA8 +sub_812CCA8: @ 812CCA8 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0812CCCA + ldr r1, _0812CCD8 @ =REG_WININ + ldr r2, _0812CCDC @ =0x00003f3f + adds r0, r2, 0 + strh r0, [r1] + ldr r0, _0812CCE0 @ =gUnknown_03004200 + movs r1, 0 + strh r1, [r0] + ldr r0, _0812CCE4 @ =gUnknown_03004244 + strh r1, [r0] +_0812CCCA: + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812CCD8: .4byte REG_WININ +_0812CCDC: .4byte 0x00003f3f +_0812CCE0: .4byte gUnknown_03004200 +_0812CCE4: .4byte gUnknown_03004244 + thumb_func_end sub_812CCA8 + + thumb_func_start sub_812CCE8 +sub_812CCE8: @ 812CCE8 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r6, _0812CCFC @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _0812CD04 + ldr r4, _0812CD00 @ =gBattleAnimPlayerMonIndex + b _0812CD06 + .align 2, 0 +_0812CCFC: .4byte gBattleAnimArgs +_0812CD00: .4byte gBattleAnimPlayerMonIndex +_0812CD04: + ldr r4, _0812CD58 @ =gBattleAnimEnemyMonIndex +_0812CD06: + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r6, [r6, 0x2] + adds r0, r6 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r2, _0812CD5C @ =gBattleAnimArgs + ldrh r0, [r2, 0x4] + strh r0, [r5, 0x26] + movs r3, 0 + lsls r0, 16 + asrs r0, 16 + ldrh r4, [r2, 0x6] + movs r6, 0x6 + ldrsh r1, [r2, r6] + cmp r0, r1 + ble _0812CD3E + movs r3, 0x1 +_0812CD3E: + strh r3, [r5, 0x2E] + movs r0, 0 + strh r0, [r5, 0x30] + ldrh r0, [r2, 0x8] + strh r0, [r5, 0x32] + ldrh r0, [r2, 0xA] + strh r0, [r5, 0x34] + strh r4, [r5, 0x36] + ldr r0, _0812CD60 @ =sub_812CD64 + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_0812CD58: .4byte gBattleAnimEnemyMonIndex +_0812CD5C: .4byte gBattleAnimArgs +_0812CD60: .4byte sub_812CD64 + thumb_func_end sub_812CCE8 + + thumb_func_start sub_812CD64 +sub_812CD64: @ 812CD64 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x32] + ldrh r1, [r2, 0x30] + adds r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r2, 0x30] + ldr r1, _0812CDAC @ =gSineTable + movs r3, 0x30 + ldrsh r0, [r2, r3] + lsls r0, 1 + adds r0, r1 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 20 + strh r0, [r2, 0x24] + ldrh r0, [r2, 0x34] + ldrh r3, [r2, 0x26] + adds r1, r0, r3 + strh r1, [r2, 0x26] + movs r3, 0x2E + ldrsh r0, [r2, r3] + cmp r0, 0 + beq _0812CDB0 + lsls r0, r1, 16 + asrs r0, 16 + movs r3, 0x36 + ldrsh r1, [r2, r3] + cmp r0, r1 + bge _0812CDC2 + adds r0, r2, 0 + bl move_anim_8072740 + b _0812CDC2 + .align 2, 0 +_0812CDAC: .4byte gSineTable +_0812CDB0: + lsls r0, r1, 16 + asrs r0, 16 + movs r3, 0x36 + ldrsh r1, [r2, r3] + cmp r0, r1 + ble _0812CDC2 + adds r0, r2, 0 + bl move_anim_8072740 +_0812CDC2: + pop {r0} + bx r0 + thumb_func_end sub_812CD64 + + thumb_func_start sub_812CDC8 +sub_812CDC8: @ 812CDC8 + push {r4-r7,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _0812CDE8 @ =gTasks + adds r5, r1, r0 + ldr r0, _0812CDEC @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0812CDF4 + ldr r4, _0812CDF0 @ =gBattleAnimPlayerMonIndex + b _0812CDF6 + .align 2, 0 +_0812CDE8: .4byte gTasks +_0812CDEC: .4byte gBattleAnimArgs +_0812CDF0: .4byte gBattleAnimPlayerMonIndex +_0812CDF4: + ldr r4, _0812CE3C @ =gBattleAnimEnemyMonIndex +_0812CDF6: + ldrb r0, [r4] + bl sub_8077FC0 + lsls r0, 24 + lsrs r6, r0, 24 + ldrb r0, [r4] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r7, r0, 24 + adds r0, r6, 0 + adds r1, r0, 0 + adds r1, 0x24 + movs r2, 0 + strh r1, [r5, 0x8] + strh r1, [r5, 0xA] + subs r0, 0x21 + strh r0, [r5, 0xC] + cmp r0, 0 + bge _0812CE20 + strh r2, [r5, 0xC] +_0812CE20: + ldrh r0, [r5, 0x8] + strh r0, [r5, 0xE] + movs r0, 0x8 + strh r0, [r5, 0x10] + ldr r1, _0812CE40 @ =gBattleAnimArgs + ldrh r0, [r1, 0x2] + strh r0, [r5, 0x12] + strh r2, [r5, 0x14] + strh r2, [r5, 0x16] + cmp r7, 0x1 + bne _0812CE48 + ldr r0, _0812CE44 @ =gUnknown_030042C0 + b _0812CE4A + .align 2, 0 +_0812CE3C: .4byte gBattleAnimEnemyMonIndex +_0812CE40: .4byte gBattleAnimArgs +_0812CE44: .4byte gUnknown_030042C0 +_0812CE48: + ldr r0, _0812CE68 @ =gUnknown_03004288 +_0812CE4A: + ldrh r2, [r0] + strh r2, [r5, 0x18] + adds r3, r2, 0 + adds r3, 0xF0 + strh r3, [r5, 0x1A] + ldrh r0, [r1, 0x4] + strh r0, [r5, 0x1C] + movs r4, 0x4 + ldrsh r0, [r1, r4] + cmp r0, 0 + bne _0812CE6C + strh r3, [r5, 0x1E] + ldrh r3, [r5, 0x18] + b _0812CE70 + .align 2, 0 +_0812CE68: .4byte gUnknown_03004288 +_0812CE6C: + strh r2, [r5, 0x1E] + ldrh r3, [r5, 0x1A] +_0812CE70: + movs r0, 0 + strh r0, [r5, 0x26] + ldrh r1, [r5, 0xC] + lsls r2, r1, 16 + asrs r1, r2, 16 + movs r6, 0xE + ldrsh r0, [r5, r6] + cmp r1, r0 + bgt _0812CEA6 + ldr r4, _0812CEB0 @ =gUnknown_03004DE0 + movs r0, 0xF0 + lsls r0, 3 + adds r0, r4 + mov r12, r0 +_0812CE8C: + asrs r2, 16 + lsls r1, r2, 1 + adds r0, r1, r4 + strh r3, [r0] + add r1, r12 + strh r3, [r1] + adds r2, 0x1 + lsls r2, 16 + asrs r1, r2, 16 + movs r6, 0xE + ldrsh r0, [r5, r6] + cmp r1, r0 + ble _0812CE8C +_0812CEA6: + cmp r7, 0x1 + bne _0812CEB8 + ldr r0, _0812CEB4 @ =REG_BG1HOFS + b _0812CEBA + .align 2, 0 +_0812CEB0: .4byte gUnknown_03004DE0 +_0812CEB4: .4byte REG_BG1HOFS +_0812CEB8: + ldr r0, _0812CEE4 @ =REG_BG2HOFS +_0812CEBA: + str r0, [sp] + ldr r0, _0812CEE8 @ =0xa2600001 + str r0, [sp, 0x4] + mov r1, sp + movs r2, 0 + movs r0, 0x1 + strb r0, [r1, 0x8] + mov r0, sp + strb r2, [r0, 0x9] + ldr r0, [sp] + ldr r1, [sp, 0x4] + ldr r2, [sp, 0x8] + bl sub_80895F8 + ldr r0, _0812CEEC @ =sub_812CEF0 + str r0, [r5] + add sp, 0xC + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_0812CEE4: .4byte REG_BG2HOFS +_0812CEE8: .4byte 0xa2600001 +_0812CEEC: .4byte sub_812CEF0 + thumb_func_end sub_812CDC8 + + thumb_func_start sub_812CEF0 +sub_812CEF0: @ 812CEF0 + push {r4-r7,lr} + lsls r0, 24 + lsrs r7, r0, 24 + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + ldr r1, _0812CF40 @ =gTasks + adds r4, r0, r1 + ldrh r0, [r4, 0x8] + ldrh r1, [r4, 0x12] + subs r0, r1 + strh r0, [r4, 0x8] + lsls r0, 16 + asrs r0, 16 + ldrh r2, [r4, 0xC] + movs r3, 0xC + ldrsh r1, [r4, r3] + cmp r0, r1 + bge _0812CF18 + strh r2, [r4, 0x8] +_0812CF18: + ldrh r1, [r4, 0x10] + movs r2, 0x10 + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _0812CF44 + ldrh r0, [r4, 0xA] + ldrh r1, [r4, 0x12] + subs r0, r1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + ldrh r2, [r4, 0xC] + movs r3, 0xC + ldrsh r1, [r4, r3] + cmp r0, r1 + bge _0812CF48 + strh r2, [r4, 0xA] + movs r0, 0x1 + strh r0, [r4, 0x26] + b _0812CF48 + .align 2, 0 +_0812CF40: .4byte gTasks +_0812CF44: + subs r0, r1, 0x1 + strh r0, [r4, 0x10] +_0812CF48: + ldrh r0, [r4, 0x14] + adds r0, 0x1 + strh r0, [r4, 0x14] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0812CF74 + movs r0, 0 + strh r0, [r4, 0x14] + movs r1, 0 + movs r2, 0x16 + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _0812CF66 + movs r1, 0x1 +_0812CF66: + strh r1, [r4, 0x16] + cmp r1, 0 + beq _0812CF70 + ldrh r0, [r4, 0x18] + b _0812CF72 +_0812CF70: + ldrh r0, [r4, 0x1A] +_0812CF72: + strh r0, [r4, 0x20] +_0812CF74: + ldrh r1, [r4, 0x8] + lsls r3, r1, 16 + asrs r1, r3, 16 + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r1, r0 + bge _0812CFA8 + ldr r5, _0812D000 @ =gUnknown_03004DE0 + movs r0, 0xF0 + lsls r0, 3 + adds r6, r5, r0 +_0812CF8A: + asrs r3, 16 + lsls r1, r3, 1 + adds r2, r1, r5 + ldrh r0, [r4, 0x20] + strh r0, [r2] + adds r1, r6 + ldrh r0, [r4, 0x20] + strh r0, [r1] + adds r3, 0x1 + lsls r3, 16 + asrs r1, r3, 16 + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r1, r0 + blt _0812CF8A +_0812CFA8: + ldrh r1, [r4, 0xA] + lsls r3, r1, 16 + asrs r1, r3, 16 + movs r2, 0xE + ldrsh r0, [r4, r2] + cmp r1, r0 + bgt _0812CFDC + ldr r5, _0812D000 @ =gUnknown_03004DE0 + movs r0, 0xF0 + lsls r0, 3 + adds r6, r5, r0 +_0812CFBE: + asrs r3, 16 + lsls r1, r3, 1 + adds r2, r1, r5 + ldrh r0, [r4, 0x1E] + strh r0, [r2] + adds r1, r6 + ldrh r0, [r4, 0x1E] + strh r0, [r1] + adds r3, 0x1 + lsls r3, 16 + asrs r1, r3, 16 + movs r2, 0xE + ldrsh r0, [r4, r2] + cmp r1, r0 + ble _0812CFBE +_0812CFDC: + movs r3, 0x26 + ldrsh r0, [r4, r3] + cmp r0, 0 + beq _0812CFF8 + movs r1, 0x1C + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0812CFF2 + ldr r1, _0812D004 @ =gUnknown_03004DC0 + movs r0, 0x3 + strb r0, [r1, 0x15] +_0812CFF2: + adds r0, r7, 0 + bl DestroyAnimVisualTask +_0812CFF8: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_0812D000: .4byte gUnknown_03004DE0 +_0812D004: .4byte gUnknown_03004DC0 + thumb_func_end sub_812CEF0 + + thumb_func_start sub_812D008 +sub_812D008: @ 812D008 + push {r4-r6,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, _0812D05C @ =gTasks + adds r4, r0 + movs r5, 0 + strh r5, [r4, 0x8] + strh r5, [r4, 0xA] + ldr r6, _0812D060 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r6] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0xC] + ldrb r0, [r6] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0xE] + movs r0, 0x20 + strh r0, [r4, 0x10] + ldr r0, _0812D064 @ =0x0000ffec + strh r0, [r4, 0x12] + strh r5, [r4, 0x14] + movs r0, 0 + bl obj_id_for_side_relative_to_move + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x26] + ldr r0, _0812D068 @ =sub_812D06C + str r0, [r4] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_0812D05C: .4byte gTasks +_0812D060: .4byte gBattleAnimPlayerMonIndex +_0812D064: .4byte 0x0000ffec +_0812D068: .4byte sub_812D06C + thumb_func_end sub_812D008 + + thumb_func_start sub_812D06C +sub_812D06C: @ 812D06C + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x8 + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _0812D098 @ =gTasks + adds r6, r0, r1 + movs r1, 0x8 + ldrsh r0, [r6, r1] + cmp r0, 0x5 + bls _0812D08C + b _0812D246 +_0812D08C: + lsls r0, 2 + ldr r1, _0812D09C @ =_0812D0A0 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_0812D098: .4byte gTasks +_0812D09C: .4byte _0812D0A0 + .align 2, 0 +_0812D0A0: + .4byte _0812D0B8 + .4byte _0812D178 + .4byte _0812D1A6 + .4byte _0812D1BA + .4byte _0812D1D0 + .4byte _0812D238 +_0812D0B8: + movs r0, 0xC + ldrsh r2, [r6, r0] + ldrh r1, [r6, 0xA] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _0812D0CE + movs r1, 0x10 + ldrsh r0, [r6, r1] + subs r0, r2, r0 + b _0812D0D4 +_0812D0CE: + movs r1, 0x10 + ldrsh r0, [r6, r1] + adds r0, r2, r0 +_0812D0D4: + lsls r0, 16 + lsrs r1, r0, 16 + ldrh r2, [r6, 0x12] + ldrh r0, [r6, 0xE] + adds r2, r0 + ldr r0, _0812D168 @ =gBattleAnimSpriteTemplate_83D7220 + lsls r1, 16 + asrs r1, 16 + lsls r2, 16 + asrs r2, 16 + ldrb r4, [r6, 0xA] + movs r3, 0x6 + subs r3, r4 + lsls r3, 24 + lsrs r3, 24 + bl CreateSprite + lsls r0, 24 + lsrs r4, r0, 24 + movs r0, 0x40 + negs r0, r0 + bl sub_8076F98 + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0xBA + bl PlaySE12WithPanning + cmp r4, 0x40 + beq _0812D138 + ldr r5, _0812D16C @ =gSprites + lsls r1, r4, 4 + adds r1, r4 + lsls r1, 2 + adds r3, r1, r5 + ldrh r0, [r6, 0xA] + movs r2, 0x1 + ands r2, r0 + adds r3, 0x3F + ldrb r4, [r3] + movs r0, 0x2 + negs r0, r0 + ands r0, r4 + orrs r0, r2 + strb r0, [r3] + adds r5, 0x1C + adds r1, r5 + ldr r0, _0812D170 @ =SpriteCallbackDummy + str r0, [r1] +_0812D138: + ldrh r1, [r6, 0xA] + movs r4, 0x1 + adds r0, r4, 0 + ands r0, r1 + cmp r0, 0 + beq _0812D150 + ldrh r0, [r6, 0x10] + subs r0, 0x6 + strh r0, [r6, 0x10] + ldrh r0, [r6, 0x12] + subs r0, 0x6 + strh r0, [r6, 0x12] +_0812D150: + ldrh r1, [r6, 0x26] + lsls r1, 24 + lsrs r1, 24 + ldr r2, _0812D174 @ =gUnknown_08402400 + adds r0, r6, 0 + bl sub_80798F4 + ldrh r0, [r6, 0xA] + adds r0, 0x1 + strh r0, [r6, 0xA] + strh r4, [r6, 0x8] + b _0812D246 + .align 2, 0 +_0812D168: .4byte gBattleAnimSpriteTemplate_83D7220 +_0812D16C: .4byte gSprites +_0812D170: .4byte SpriteCallbackDummy +_0812D174: .4byte gUnknown_08402400 +_0812D178: + adds r0, r6, 0 + bl sub_807992C + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0 + bne _0812D246 + movs r2, 0xA + ldrsh r1, [r6, r2] + cmp r1, 0x6 + bne _0812D198 + movs r0, 0x8 + strh r0, [r6, 0x14] + movs r0, 0x3 + strh r0, [r6, 0x8] + b _0812D246 +_0812D198: + cmp r1, 0x2 + bgt _0812D19E + movs r0, 0xA +_0812D19E: + strh r0, [r6, 0x14] + movs r0, 0x2 + strh r0, [r6, 0x8] + b _0812D246 +_0812D1A6: + ldrh r0, [r6, 0x14] + movs r2, 0x14 + ldrsh r1, [r6, r2] + cmp r1, 0 + beq _0812D1B6 + subs r0, 0x1 + strh r0, [r6, 0x14] + b _0812D246 +_0812D1B6: + strh r1, [r6, 0x8] + b _0812D246 +_0812D1BA: + ldrh r1, [r6, 0x14] + movs r2, 0x14 + ldrsh r0, [r6, r2] + cmp r0, 0 + beq _0812D1CA + subs r0, r1, 0x1 + strh r0, [r6, 0x14] + b _0812D246 +_0812D1CA: + movs r0, 0x4 + strh r0, [r6, 0x8] + b _0812D246 +_0812D1D0: + movs r5, 0 + movs r7, 0 + ldr r3, _0812D22C @ =gSprites + movs r0, 0x1C + adds r0, r3 + mov r8, r0 +_0812D1DC: + lsls r0, r5, 4 + adds r0, r5 + lsls r4, r0, 2 + adds r0, r3, 0 + adds r0, 0x14 + adds r0, r4, r0 + ldr r1, [r0] + ldr r0, _0812D230 @ =gBattleAnimSpriteTemplate_83D7220 + cmp r1, r0 + bne _0812D218 + adds r0, r4, r3 + strh r2, [r0, 0x2E] + movs r1, 0x6 + strh r1, [r0, 0x30] + movs r1, 0x2 + str r2, [sp] + str r3, [sp, 0x4] + bl StartSpriteAnim + mov r0, r8 + adds r1, r4, r0 + ldr r0, _0812D234 @ =sub_812D254 + str r0, [r1] + adds r0, r7, 0x1 + lsls r0, 16 + lsrs r7, r0, 16 + ldr r2, [sp] + ldr r3, [sp, 0x4] + cmp r7, 0x6 + beq _0812D222 +_0812D218: + adds r0, r5, 0x1 + lsls r0, 16 + lsrs r5, r0, 16 + cmp r5, 0x3F + bls _0812D1DC +_0812D222: + strh r7, [r6, 0x14] + movs r0, 0x5 + strh r0, [r6, 0x8] + b _0812D246 + .align 2, 0 +_0812D22C: .4byte gSprites +_0812D230: .4byte gBattleAnimSpriteTemplate_83D7220 +_0812D234: .4byte sub_812D254 +_0812D238: + movs r1, 0x14 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _0812D246 + adds r0, r2, 0 + bl DestroyAnimVisualTask +_0812D246: + add sp, 0x8 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_812D06C + + thumb_func_start sub_812D254 +sub_812D254: @ 812D254 + push {r4,lr} + adds r4, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _0812D288 + ldr r3, _0812D290 @ =gTasks + movs r0, 0x30 + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x2E + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r4, 0 + bl DestroySprite +_0812D288: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812D290: .4byte gTasks + thumb_func_end sub_812D254 + + thumb_func_start sub_812D294 +sub_812D294: @ 812D294 + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _0812D2A8 + adds r0, r5, 0 + movs r1, 0 + bl sub_80787B0 +_0812D2A8: + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x27 + bgt _0812D2DA + ldrh r0, [r5, 0x2E] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + bne _0812D2CC + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + b _0812D2D8 +_0812D2CC: + adds r2, r5, 0 + adds r2, 0x3E + ldrb r1, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 +_0812D2D8: + strb r0, [r2] +_0812D2DA: + movs r2, 0x2E + ldrsh r0, [r5, r2] + cmp r0, 0x1E + ble _0812D2F0 + adds r2, r5, 0 + adds r2, 0x3E + ldrb r1, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r2] +_0812D2F0: + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0x3D + bne _0812D33C + ldr r1, _0812D344 @ =move_anim_8072740 + adds r0, r5, 0 + bl oamt_set_x3A_32 + ldrh r0, [r5, 0x24] + ldrh r2, [r5, 0x20] + adds r0, r2 + movs r1, 0 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x26] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + strh r1, [r5, 0x24] + strh r1, [r5, 0x26] + movs r0, 0x14 + strh r0, [r5, 0x2E] + ldr r4, _0812D348 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + ldr r0, _0812D34C @ =sub_8078B34 + str r0, [r5, 0x1C] +_0812D33C: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_0812D344: .4byte move_anim_8072740 +_0812D348: .4byte gBattleAnimEnemyMonIndex +_0812D34C: .4byte sub_8078B34 + thumb_func_end sub_812D294 + + thumb_func_start sub_812D350 +sub_812D350: @ 812D350 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, _0812D370 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0812D374 + cmp r0, 0x1 + beq _0812D394 + b _0812D3A6 + .align 2, 0 +_0812D370: .4byte gTasks +_0812D374: + movs r0, 0 + bl obj_id_for_side_relative_to_move + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + ldr r2, _0812D390 @ =gUnknown_084024B0 + adds r0, r4, 0 + bl sub_80798F4 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0812D3A6 + .align 2, 0 +_0812D390: .4byte gUnknown_084024B0 +_0812D394: + adds r0, r4, 0 + bl sub_807992C + lsls r0, 24 + cmp r0, 0 + bne _0812D3A6 + adds r0, r5, 0 + bl DestroyAnimVisualTask +_0812D3A6: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_812D350 + + thumb_func_start sub_812D3AC +sub_812D3AC: @ 812D3AC + push {r4-r6,lr} + adds r5, r0, 0 + movs r0, 0 + bl obj_id_for_side_relative_to_move + lsls r0, 24 + lsrs r6, r0, 24 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _0812D40C + cmp r0, 0x1 + bgt _0812D3CC + cmp r0, 0 + beq _0812D3D6 + b _0812D4AE +_0812D3CC: + cmp r0, 0x2 + beq _0812D43C + cmp r0, 0x3 + beq _0812D490 + b _0812D4AE +_0812D3D6: + ldr r4, _0812D408 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + adds r0, r6, 0 + movs r1, 0 + bl sub_8078E70 + movs r0, 0x80 + lsls r0, 1 + strh r0, [r5, 0x30] + strh r0, [r5, 0x32] + b _0812D484 + .align 2, 0 +_0812D408: .4byte gBattleAnimPlayerMonIndex +_0812D40C: + ldrh r0, [r5, 0x30] + adds r0, 0x60 + strh r0, [r5, 0x30] + ldrh r0, [r5, 0x32] + subs r0, 0x1A + strh r0, [r5, 0x32] + movs r2, 0x30 + ldrsh r1, [r5, r2] + movs r0, 0x32 + ldrsh r2, [r5, r0] + adds r0, r6, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrh r0, [r5, 0x34] + adds r0, 0x1 + strh r0, [r5, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + bne _0812D43C + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] +_0812D43C: + ldrh r0, [r5, 0x30] + adds r0, 0x60 + strh r0, [r5, 0x30] + ldrh r0, [r5, 0x32] + adds r0, 0x30 + strh r0, [r5, 0x32] + movs r2, 0x30 + ldrsh r1, [r5, r2] + movs r0, 0x32 + ldrsh r2, [r5, r0] + adds r0, r6, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrh r0, [r5, 0x34] + adds r0, 0x1 + strh r0, [r5, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x9 + bne _0812D4AE + movs r0, 0 + strh r0, [r5, 0x34] + ldr r1, _0812D48C @ =gSprites + lsls r0, r6, 4 + adds r0, r6 + lsls r0, 2 + adds r0, r1 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] + adds r0, r6, 0 + bl sub_8078F40 +_0812D484: + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _0812D4AE + .align 2, 0 +_0812D48C: .4byte gSprites +_0812D490: + ldrh r0, [r5, 0x26] + subs r0, 0x6 + strh r0, [r5, 0x26] + movs r1, 0x22 + ldrsh r0, [r5, r1] + movs r2, 0x26 + ldrsh r1, [r5, r2] + adds r0, r1 + movs r1, 0x20 + negs r1, r1 + cmp r0, r1 + bge _0812D4AE + adds r0, r5, 0 + bl move_anim_8072740 +_0812D4AE: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_812D3AC + + thumb_func_start sub_812D4B4 +sub_812D4B4: @ 812D4B4 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _0812D4CC @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _0812D4D4 + ldr r0, _0812D4D0 @ =0x0000fff0 + b _0812D4D8 + .align 2, 0 +_0812D4CC: .4byte gBattleAnimPlayerMonIndex +_0812D4D0: .4byte 0x0000fff0 +_0812D4D4: + movs r0, 0x80 + lsls r0, 1 +_0812D4D8: + strh r0, [r4, 0x20] + movs r0, 0 + strh r0, [r4, 0x22] + ldr r0, _0812D4E8 @ =sub_812D4EC + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812D4E8: .4byte sub_812D4EC + thumb_func_end sub_812D4B4 + + thumb_func_start sub_812D4EC +sub_812D4EC: @ 812D4EC + push {r4,r5,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x48 + strh r0, [r4, 0x2E] + ldr r0, _0812D50C @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _0812D510 + ldrh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 20 + b _0812D518 + .align 2, 0 +_0812D50C: .4byte gBattleAnimPlayerMonIndex +_0812D510: + ldrh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 20 + negs r0, r0 +_0812D518: + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x30] + adds r0, 0x10 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r4, 0x26] + adds r5, r0, r1 + strh r5, [r4, 0x26] + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x3 + bl __modsi3 + lsls r0, 16 + cmp r0, 0 + bne _0812D564 + ldr r0, _0812D584 @ =gSpriteTemplate_8402500 + ldrh r1, [r4, 0x24] + ldrh r2, [r4, 0x20] + adds r1, r2 + lsls r1, 16 + asrs r1, 16 + ldrh r2, [r4, 0x22] + adds r2, r5 + lsls r2, 16 + asrs r2, 16 + adds r3, r4, 0 + adds r3, 0x43 + ldrb r3, [r3] + adds r3, 0x1 + lsls r3, 24 + lsrs r3, 24 + bl CreateSpriteAndAnimate +_0812D564: + movs r1, 0x20 + ldrsh r0, [r4, r1] + movs r2, 0x24 + ldrsh r1, [r4, r2] + adds r0, r1 + adds r0, 0x20 + movs r1, 0x98 + lsls r1, 1 + cmp r0, r1 + bls _0812D57E + adds r0, r4, 0 + bl move_anim_8072740 +_0812D57E: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_0812D584: .4byte gSpriteTemplate_8402500 + thumb_func_end sub_812D4EC + + thumb_func_start sub_812D588 +sub_812D588: @ 812D588 + push {r4,lr} + adds r4, r0, 0 + bl Random + movs r1, 0x3 + ands r0, r1 + cmp r0, 0 + bne _0812D5A2 + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x4 + b _0812D5AA +_0812D5A2: + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x5 +_0812D5AA: + ldr r3, _0812D5DC @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, _0812D5E0 @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + bl Random + movs r1, 0x7 + ands r0, r1 + adds r1, r0, 0 + cmp r1, 0x3 + ble _0812D5CC + negs r0, r1 + lsls r0, 24 + lsrs r0, 24 +_0812D5CC: + lsls r0, 24 + asrs r0, 24 + strh r0, [r4, 0x26] + ldr r0, _0812D5E4 @ =sub_812D5E8 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812D5DC: .4byte 0x000003ff +_0812D5E0: .4byte 0xfffffc00 +_0812D5E4: .4byte sub_812D5E8 + thumb_func_end sub_812D588 + + thumb_func_start sub_812D5E8 +sub_812D5E8: @ 812D5E8 + push {lr} + adds r3, r0, 0 + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1D + bgt _0812D62A + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + bne _0812D65E + movs r0, 0x3E + adds r0, r3 + mov r12, r0 + ldrb r2, [r0] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + movs r0, 0 + b _0812D65C +_0812D62A: + movs r1, 0x30 + ldrsh r0, [r3, r1] + cmp r0, 0x2 + bne _0812D640 + adds r2, r3, 0 + adds r2, 0x3E + ldrb r1, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r2] +_0812D640: + movs r1, 0x30 + ldrsh r0, [r3, r1] + cmp r0, 0x3 + bne _0812D658 + adds r2, r3, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, _0812D670 @ =0x0000ffff + strh r0, [r3, 0x30] +_0812D658: + ldrh r0, [r3, 0x30] + adds r0, 0x1 +_0812D65C: + strh r0, [r3, 0x30] +_0812D65E: + movs r1, 0x2E + ldrsh r0, [r3, r1] + cmp r0, 0x3C + ble _0812D66C + adds r0, r3, 0 + bl DestroySprite +_0812D66C: + pop {r0} + bx r0 + .align 2, 0 +_0812D670: .4byte 0x0000ffff + thumb_func_end sub_812D5E8 + + thumb_func_start sub_812D674 +sub_812D674: @ 812D674 + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + ldr r1, _0812D6AC @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0812D6B4 + movs r0, 0 + bl obj_id_for_side_relative_to_move + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + ldr r2, _0812D6B0 @ =gUnknown_08402518 + adds r0, r4, 0 + bl sub_80798F4 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0812D6C6 + .align 2, 0 +_0812D6AC: .4byte gTasks +_0812D6B0: .4byte gUnknown_08402518 +_0812D6B4: + adds r0, r4, 0 + bl sub_807992C + lsls r0, 24 + cmp r0, 0 + bne _0812D6C6 + adds r0, r5, 0 + bl DestroyAnimVisualTask +_0812D6C6: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_812D674 + + thumb_func_start sub_812D6CC +sub_812D6CC: @ 812D6CC + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + ldr r1, _0812D704 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0812D70C + movs r0, 0 + bl obj_id_for_side_relative_to_move + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + ldr r2, _0812D708 @ =gUnknown_08402540 + adds r0, r4, 0 + bl sub_80798F4 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0812D71E + .align 2, 0 +_0812D704: .4byte gTasks +_0812D708: .4byte gUnknown_08402540 +_0812D70C: + adds r0, r4, 0 + bl sub_807992C + lsls r0, 24 + cmp r0, 0 + bne _0812D71E + adds r0, r5, 0 + bl DestroyAnimVisualTask +_0812D71E: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_812D6CC + + thumb_func_start sub_812D724 +sub_812D724: @ 812D724 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0812D736 + cmp r0, 0x1 + beq _0812D760 + b _0812D788 +_0812D736: + adds r0, r4, 0 + movs r1, 0 + bl sub_80787B0 + movs r0, 0x90 + lsls r0, 4 + strh r0, [r4, 0x30] + ldr r0, _0812D75C @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _0812D788 + .align 2, 0 +_0812D75C: .4byte gBattleAnimPlayerMonIndex +_0812D760: + ldrh r2, [r4, 0x30] + lsls r1, r2, 16 + asrs r1, 24 + ldrh r0, [r4, 0x26] + subs r0, r1 + strh r0, [r4, 0x26] + subs r2, 0x60 + strh r2, [r4, 0x30] + movs r2, 0x22 + ldrsh r0, [r4, r2] + movs r2, 0x26 + ldrsh r1, [r4, r2] + adds r0, r1 + movs r2, 0x32 + ldrsh r1, [r4, r2] + cmp r0, r1 + ble _0812D788 + adds r0, r4, 0 + bl move_anim_8072740 +_0812D788: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_812D724 + + thumb_func_start sub_812D790 +sub_812D790: @ 812D790 + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + ldr r1, _0812D7C8 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0812D7D0 + movs r0, 0 + bl obj_id_for_side_relative_to_move + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + ldr r2, _0812D7CC @ =gUnknown_08402590 + adds r0, r4, 0 + bl sub_80798F4 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0812D7E2 + .align 2, 0 +_0812D7C8: .4byte gTasks +_0812D7CC: .4byte gUnknown_08402590 +_0812D7D0: + adds r0, r4, 0 + bl sub_807992C + lsls r0, 24 + cmp r0, 0 + bne _0812D7E2 + adds r0, r5, 0 + bl DestroyAnimVisualTask +_0812D7E2: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_812D790 + + thumb_func_start sub_812D7E8 +sub_812D7E8: @ 812D7E8 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + ldr r1, _0812D818 @ =gTasks + lsls r0, 2 + add r0, r8 + lsls r0, 3 + adds r0, r1 + movs r2, 0x8 + ldrsh r0, [r0, r2] + adds r3, r1, 0 + cmp r0, 0x4 + bls _0812D80E + b _0812DAFA +_0812D80E: + lsls r0, 2 + ldr r1, _0812D81C @ =_0812D820 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_0812D818: .4byte gTasks +_0812D81C: .4byte _0812D820 + .align 2, 0 +_0812D820: + .4byte _0812D834 + .4byte _0812D888 + .4byte _0812D8C4 + .4byte _0812DA48 + .4byte _0812DA84 +_0812D834: + ldr r1, _0812D850 @ =REG_MOSAIC + movs r0, 0 + strh r0, [r1] + ldr r0, _0812D854 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0812D85C + ldr r0, _0812D858 @ =REG_BG1CNT + b _0812D85E + .align 2, 0 +_0812D850: .4byte REG_MOSAIC +_0812D854: .4byte gBattleAnimPlayerMonIndex +_0812D858: .4byte REG_BG1CNT +_0812D85C: + ldr r0, _0812D87C @ =REG_BG2CNT +_0812D85E: + ldrb r1, [r0] + movs r2, 0x40 + orrs r1, r2 + strb r1, [r0] + ldr r0, _0812D880 @ =gTasks + mov r6, r8 + lsls r1, r6, 2 + add r1, r8 + lsls r1, 3 + adds r1, r0 + ldr r0, _0812D884 @ =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r1, 0x1C] + b _0812DA2A + .align 2, 0 +_0812D87C: .4byte REG_BG2CNT +_0812D880: .4byte gTasks +_0812D884: .4byte gBattleAnimArgs +_0812D888: + mov r1, r8 + lsls r0, r1, 2 + add r0, r8 + lsls r0, 3 + adds r4, r0, r3 + ldrh r0, [r4, 0xC] + adds r1, r0, 0x1 + strh r1, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bgt _0812D8A2 + b _0812DAFA +_0812D8A2: + movs r0, 0 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + ldrh r2, [r4, 0xA] + ldr r1, _0812D8C0 @ =REG_MOSAIC + lsls r0, r2, 4 + orrs r0, r2 + strh r0, [r1] + cmp r2, 0xF + beq _0812D8BC + b _0812DAFA +_0812D8BC: + b _0812DA78 + .align 2, 0 +_0812D8C0: .4byte REG_MOSAIC +_0812D8C4: + ldr r5, _0812D8F4 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r5] + ldr r1, _0812D8F8 @ =gBattleAnimEnemyMonIndex + ldrb r1, [r1] + mov r2, r8 + lsls r4, r2, 2 + adds r2, r4, r2 + lsls r2, 3 + adds r2, r3 + ldrb r2, [r2, 0x1C] + bl sub_8031FC4 + ldrb r1, [r5] + mov r0, sp + bl sub_8078954 + bl IsContest + lsls r0, 24 + mov r9, r4 + cmp r0, 0 + beq _0812D8FC + movs r1, 0 + b _0812D906 + .align 2, 0 +_0812D8F4: .4byte gBattleAnimPlayerMonIndex +_0812D8F8: .4byte gBattleAnimEnemyMonIndex +_0812D8FC: + ldrb r0, [r5] + bl GetBankIdentity + lsls r0, 24 + lsrs r1, r0, 24 +_0812D906: + ldr r0, _0812D9CC @ =gUnknown_081FAF4C + lsls r1, 2 + adds r1, r0 + ldr r2, _0812D9D0 @ =gBattleMonForms + ldr r0, _0812D9D4 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + adds r0, r2 + ldrb r0, [r0] + lsls r0, 11 + ldr r1, [r1] + adds r1, r0 + ldr r2, [sp] + ldr r0, _0812D9D8 @ =0x040000d4 + str r1, [r0] + str r2, [r0, 0x4] + ldr r1, _0812D9DC @ =0x84000200 + str r1, [r0, 0x8] + ldr r0, [r0, 0x8] + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0812DA20 + ldr r5, _0812D9E0 @ =0x02019348 + ldrh r0, [r5] + bl sub_80AEB1C + adds r4, r0, 0 + ldrh r0, [r5, 0x2] + bl sub_80AEB1C + lsls r4, 24 + lsls r0, 24 + cmp r4, r0 + beq _0812D9A2 + ldr r6, [sp, 0x4] + movs r5, 0 + movs r0, 0x7 + mov r12, r0 + movs r7, 0 +_0812D956: + movs r4, 0 + adds r3, r7, r6 + mov r1, r12 + lsls r0, r1, 1 + adds r2, r0, r6 +_0812D960: + ldrh r1, [r3] + ldrh r0, [r2] + strh r0, [r3] + strh r1, [r2] + adds r3, 0x2 + subs r2, 0x2 + adds r4, 0x1 + cmp r4, 0x3 + ble _0812D960 + movs r2, 0x20 + add r12, r2 + adds r7, 0x40 + adds r5, 0x1 + cmp r5, 0x7 + ble _0812D956 + movs r5, 0 + movs r0, 0x80 + lsls r0, 3 + adds r3, r0, 0 +_0812D986: + adds r2, r5, 0x1 + lsls r0, r5, 6 + adds r1, r0, r6 + movs r4, 0x7 +_0812D98E: + ldrh r0, [r1] + eors r0, r3 + strh r0, [r1] + adds r1, 0x2 + subs r4, 0x1 + cmp r4, 0 + bge _0812D98E + adds r5, r2, 0 + cmp r5, 0x7 + ble _0812D986 +_0812D9A2: + ldr r0, _0812D9E0 @ =0x02019348 + ldrh r0, [r0, 0x2] + bl sub_80AEB1C + lsls r0, 24 + cmp r0, 0 + beq _0812D9F0 + ldr r3, _0812D9E4 @ =gSprites + ldr r4, _0812D9E8 @ =gObjectBankIDs + ldr r2, _0812D9D4 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r2] + adds r0, r4 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r1, r3, 0 + adds r1, 0x10 + adds r0, r1 + ldr r1, _0812D9EC @ =gSpriteAffineAnimTable_81E7C18 + b _0812DA0A + .align 2, 0 +_0812D9CC: .4byte gUnknown_081FAF4C +_0812D9D0: .4byte gBattleMonForms +_0812D9D4: .4byte gBattleAnimPlayerMonIndex +_0812D9D8: .4byte 0x040000d4 +_0812D9DC: .4byte 0x84000200 +_0812D9E0: .4byte 0x02019348 +_0812D9E4: .4byte gSprites +_0812D9E8: .4byte gObjectBankIDs +_0812D9EC: .4byte gSpriteAffineAnimTable_81E7C18 +_0812D9F0: + ldr r3, _0812DA34 @ =gSprites + ldr r4, _0812DA38 @ =gObjectBankIDs + ldr r2, _0812DA3C @ =gBattleAnimPlayerMonIndex + ldrb r0, [r2] + adds r0, r4 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r1, r3, 0 + adds r1, 0x10 + adds r0, r1 + ldr r1, _0812DA40 @ =gSpriteAffineAnimTable_81E7BEC +_0812DA0A: + str r1, [r0] + ldrb r0, [r2] + adds r0, r4 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + movs r1, 0 + bl StartSpriteAffineAnim +_0812DA20: + ldr r0, _0812DA44 @ =gTasks + mov r1, r9 + add r1, r8 + lsls r1, 3 + adds r1, r0 +_0812DA2A: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + b _0812DAFA + .align 2, 0 +_0812DA34: .4byte gSprites +_0812DA38: .4byte gObjectBankIDs +_0812DA3C: .4byte gBattleAnimPlayerMonIndex +_0812DA40: .4byte gSpriteAffineAnimTable_81E7BEC +_0812DA44: .4byte gTasks +_0812DA48: + mov r1, r8 + lsls r0, r1, 2 + add r0, r8 + lsls r0, 3 + adds r4, r0, r3 + ldrh r0, [r4, 0xC] + adds r1, r0, 0x1 + strh r1, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0812DAFA + movs r0, 0 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0xA] + subs r0, 0x1 + strh r0, [r4, 0xA] + ldrh r2, [r4, 0xA] + ldr r1, _0812DA80 @ =REG_MOSAIC + lsls r0, r2, 4 + orrs r0, r2 + strh r0, [r1] + cmp r2, 0 + bne _0812DAFA +_0812DA78: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0812DAFA + .align 2, 0 +_0812DA80: .4byte REG_MOSAIC +_0812DA84: + ldr r1, _0812DAA0 @ =REG_MOSAIC + movs r0, 0 + strh r0, [r1] + ldr r0, _0812DAA4 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0812DAAC + ldr r2, _0812DAA8 @ =REG_BG1CNT + b _0812DAAE + .align 2, 0 +_0812DAA0: .4byte REG_MOSAIC +_0812DAA4: .4byte gBattleAnimPlayerMonIndex +_0812DAA8: .4byte REG_BG1CNT +_0812DAAC: + ldr r2, _0812DB08 @ =REG_BG2CNT +_0812DAAE: + ldrb r1, [r2] + movs r0, 0x41 + negs r0, r0 + ands r0, r1 + strb r0, [r2] + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0812DAF4 + ldr r4, _0812DB0C @ =gBattleAnimPlayerMonIndex + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0812DAF4 + ldr r0, _0812DB10 @ =gTasks + mov r2, r8 + lsls r1, r2, 2 + add r1, r8 + lsls r1, 3 + adds r1, r0 + movs r6, 0x1C + ldrsh r0, [r1, r6] + cmp r0, 0 + bne _0812DAF4 + ldrb r0, [r4] + lsls r1, r0, 2 + ldr r2, _0812DB14 @ =0x02017800 + adds r1, r2 + ldrh r1, [r1, 0x2] + bl sub_8032984 +_0812DAF4: + mov r0, r8 + bl DestroyAnimVisualTask +_0812DAFA: + add sp, 0xC + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_0812DB08: .4byte REG_BG2CNT +_0812DB0C: .4byte gBattleAnimPlayerMonIndex +_0812DB10: .4byte gTasks +_0812DB14: .4byte 0x02017800 + thumb_func_end sub_812D7E8 + + thumb_func_start c3_80DFBE4 +c3_80DFBE4: @ 812DB18 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r4, _0812DB48 @ =gBattleAnimArgs + ldr r3, _0812DB4C @ =gSprites + ldr r2, _0812DB50 @ =gObjectBankIDs + ldr r1, _0812DB54 @ =gBattleAnimPlayerMonIndex + ldrb r1, [r1] + adds r1, r2 + ldrb r2, [r1] + lsls r1, r2, 4 + adds r1, r2 + lsls r1, 2 + adds r1, r3 + adds r1, 0x3E + ldrb r1, [r1] + lsls r1, 29 + lsrs r1, 31 + strh r1, [r4, 0xE] + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812DB48: .4byte gBattleAnimArgs +_0812DB4C: .4byte gSprites +_0812DB50: .4byte gObjectBankIDs +_0812DB54: .4byte gBattleAnimPlayerMonIndex + thumb_func_end c3_80DFBE4 + + thumb_func_start sub_812DB58 +sub_812DB58: @ 812DB58 + push {r4,lr} + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldr r0, _0812DB7C @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + ldr r1, _0812DB80 @ =gBattleAnimEnemyMonIndex + ldrb r1, [r1] + movs r2, 0x1 + bl sub_8031FC4 + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812DB7C: .4byte gBattleAnimPlayerMonIndex +_0812DB80: .4byte gBattleAnimEnemyMonIndex + thumb_func_end sub_812DB58 + + thumb_func_start sub_812DB84 +sub_812DB84: @ 812DB84 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + sub sp, 0x10 + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, _0812DBB4 @ =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r0, r1 + movs r2, 0x8 + ldrsh r0, [r0, r2] + adds r2, r1, 0 + cmp r0, 0x4 + bls _0812DBA8 + b _0812DE80 +_0812DBA8: + lsls r0, 2 + ldr r1, _0812DBB8 @ =_0812DBBC + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_0812DBB4: .4byte gTasks +_0812DBB8: .4byte _0812DBBC + .align 2, 0 +_0812DBBC: + .4byte _0812DBD0 + .4byte _0812DCFC + .4byte _0812DD4C + .4byte _0812DDB6 + .4byte _0812DDEA +_0812DBD0: + ldr r1, _0812DC70 @ =REG_BLDCNT + ldr r4, _0812DC74 @ =0x00003f42 + adds r0, r4, 0 + strh r0, [r1] + adds r1, 0x2 + movs r2, 0x80 + lsls r2, 5 + adds r0, r2, 0 + strh r0, [r1] + ldr r4, _0812DC78 @ =REG_BG1CNT + ldrb r1, [r4, 0x1] + movs r0, 0x3F + ands r0, r1 + strb r0, [r4, 0x1] + ldrb r1, [r4] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r4] + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0812DC12 + ldrb r0, [r4] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x4 + orrs r1, r0 + strb r1, [r4] +_0812DC12: + mov r0, sp + bl sub_8078914 + ldr r1, [sp, 0x4] + movs r4, 0 + str r4, [sp, 0xC] + ldr r2, _0812DC7C @ =0x040000d4 + add r0, sp, 0xC + str r0, [r2] + str r1, [r2, 0x4] + ldr r0, _0812DC80 @ =0x85000400 + str r0, [r2, 0x8] + ldr r0, [r2, 0x8] + ldr r0, _0812DC84 @ =gUnknown_08D2AA98 + bl LZDecompressVram + ldr r0, _0812DC88 @ =gUnknown_08D2A9E0 + ldr r1, [sp] + bl LZDecompressVram + ldr r0, _0812DC8C @ =gUnknown_08D2AA80 + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0812DC9C + mov r0, sp + ldrb r0, [r0, 0x8] + ldr r1, [sp, 0x4] + movs r2, 0 + movs r3, 0 + bl sub_80763FC + ldr r1, _0812DC90 @ =gUnknown_030042C0 + ldr r2, _0812DC94 @ =0x0000ffc8 + adds r0, r2, 0 + strh r0, [r1] + ldr r0, _0812DC98 @ =gUnknown_030041B4 + strh r4, [r0] + b _0812DCCE + .align 2, 0 +_0812DC70: .4byte REG_BLDCNT +_0812DC74: .4byte 0x00003f42 +_0812DC78: .4byte REG_BG1CNT +_0812DC7C: .4byte 0x040000d4 +_0812DC80: .4byte 0x85000400 +_0812DC84: .4byte gUnknown_08D2AA98 +_0812DC88: .4byte gUnknown_08D2A9E0 +_0812DC8C: .4byte gUnknown_08D2AA80 +_0812DC90: .4byte gUnknown_030042C0 +_0812DC94: .4byte 0x0000ffc8 +_0812DC98: .4byte gUnknown_030041B4 +_0812DC9C: + ldr r0, _0812DCB4 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _0812DCC0 + ldr r1, _0812DCB8 @ =gUnknown_030042C0 + ldr r4, _0812DCBC @ =0x0000ff79 + adds r0, r4, 0 + b _0812DCC6 + .align 2, 0 +_0812DCB4: .4byte gBattleAnimPlayerMonIndex +_0812DCB8: .4byte gUnknown_030042C0 +_0812DCBC: .4byte 0x0000ff79 +_0812DCC0: + ldr r1, _0812DCEC @ =gUnknown_030042C0 + ldr r2, _0812DCF0 @ =0x0000fff6 + adds r0, r2, 0 +_0812DCC6: + strh r0, [r1] + ldr r1, _0812DCF4 @ =gUnknown_030041B4 + movs r0, 0 + strh r0, [r1] +_0812DCCE: + ldr r0, _0812DCF8 @ =gTasks + lsls r1, r7, 2 + adds r1, r7 + lsls r1, 3 + adds r1, r0 + ldr r0, _0812DCEC @ =gUnknown_030042C0 + ldrh r0, [r0] + strh r0, [r1, 0x1C] + ldr r0, _0812DCF4 @ =gUnknown_030041B4 + ldrh r0, [r0] + strh r0, [r1, 0x1E] + ldrh r0, [r1, 0x8] + adds r0, 0x1 + b _0812DDD2 + .align 2, 0 +_0812DCEC: .4byte gUnknown_030042C0 +_0812DCF0: .4byte 0x0000fff6 +_0812DCF4: .4byte gUnknown_030041B4 +_0812DCF8: .4byte gTasks +_0812DCFC: + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r3, r0, r2 + ldrh r0, [r3, 0x10] + adds r1, r0, 0x1 + strh r1, [r3, 0x10] + lsls r0, 16 + cmp r0, 0 + bgt _0812DD12 + b _0812DE80 +_0812DD12: + movs r0, 0 + strh r0, [r3, 0x10] + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xC + ble _0812DD28 + movs r0, 0xC + strh r0, [r3, 0xA] +_0812DD28: + ldr r2, _0812DD48 @ =REG_BLDALPHA + ldrh r1, [r3, 0xA] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r0, r1 + strh r0, [r2] + movs r4, 0xA + ldrsh r0, [r3, r4] + cmp r0, 0xC + beq _0812DD40 + b _0812DE80 +_0812DD40: + ldrh r0, [r3, 0x8] + adds r0, 0x1 + strh r0, [r3, 0x8] + b _0812DE80 + .align 2, 0 +_0812DD48: .4byte REG_BLDALPHA +_0812DD4C: + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r3, r0, r2 + ldrh r0, [r3, 0xA] + subs r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + cmp r0, 0 + bge _0812DD64 + movs r0, 0 + strh r0, [r3, 0xA] +_0812DD64: + ldr r2, _0812DDA4 @ =REG_BLDALPHA + ldrh r1, [r3, 0xA] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r0, r1 + strh r0, [r2] + movs r1, 0xA + ldrsh r0, [r3, r1] + cmp r0, 0 + beq _0812DD7C + b _0812DE80 +_0812DD7C: + ldr r2, _0812DDA8 @ =gUnknown_030042C0 + ldr r1, _0812DDAC @ =gUnknown_084025C0 + movs r4, 0xC + ldrsh r0, [r3, r4] + adds r0, r1 + ldrb r0, [r0] + lsls r0, 24 + asrs r0, 24 + ldrh r1, [r3, 0x1C] + adds r0, r1 + strh r0, [r2] + ldrh r0, [r3, 0xC] + adds r0, 0x1 + strh r0, [r3, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _0812DDB0 + strh r0, [r3, 0x8] + b _0812DE80 + .align 2, 0 +_0812DDA4: .4byte REG_BLDALPHA +_0812DDA8: .4byte gUnknown_030042C0 +_0812DDAC: .4byte gUnknown_084025C0 +_0812DDB0: + movs r0, 0x3 + strh r0, [r3, 0x8] + b _0812DE80 +_0812DDB6: + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r1, r0, r2 + ldrh r0, [r1, 0xE] + adds r0, 0x1 + strh r0, [r1, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _0812DE80 + movs r0, 0 + strh r0, [r1, 0xE] + movs r0, 0x1 +_0812DDD2: + strh r0, [r1, 0x8] + movs r0, 0x40 + negs r0, r0 + bl sub_8076F98 + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0xE4 + bl PlaySE12WithPanning + b _0812DE80 +_0812DDEA: + mov r0, sp + bl sub_8078914 + ldr r2, [sp] + movs r3, 0x80 + lsls r3, 6 + add r5, sp, 0xC + movs r6, 0 + ldr r1, _0812DE90 @ =0x040000d4 + movs r4, 0x80 + lsls r4, 5 + mov r8, r5 + ldr r0, _0812DE94 @ =0x85000400 + mov r12, r0 + movs r0, 0x85 + lsls r0, 24 + mov r9, r0 +_0812DE0C: + str r6, [sp, 0xC] + mov r0, r8 + str r0, [r1] + str r2, [r1, 0x4] + mov r0, r12 + str r0, [r1, 0x8] + ldr r0, [r1, 0x8] + adds r2, r4 + subs r3, r4 + cmp r3, r4 + bhi _0812DE0C + str r6, [sp, 0xC] + str r5, [r1] + str r2, [r1, 0x4] + lsrs r0, r3, 2 + mov r2, r9 + orrs r0, r2 + str r0, [r1, 0x8] + ldr r0, [r1, 0x8] + ldr r1, [sp, 0x4] + movs r4, 0 + str r4, [sp, 0xC] + ldr r0, _0812DE90 @ =0x040000d4 + str r5, [r0] + str r1, [r0, 0x4] + ldr r1, _0812DE98 @ =0x85000200 + str r1, [r0, 0x8] + ldr r0, [r0, 0x8] + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0812DE5A + ldr r2, _0812DE9C @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + strb r0, [r2] +_0812DE5A: + ldr r2, _0812DE9C @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r2] + ldr r0, _0812DEA0 @ =gUnknown_030042C0 + strh r4, [r0] + ldr r0, _0812DEA4 @ =gUnknown_030041B4 + strh r4, [r0] + ldr r0, _0812DEA8 @ =REG_BLDCNT + strh r4, [r0] + adds r0, 0x2 + strh r4, [r0] + adds r0, r7, 0 + bl DestroyAnimVisualTask +_0812DE80: + add sp, 0x10 + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_0812DE90: .4byte 0x040000d4 +_0812DE94: .4byte 0x85000400 +_0812DE98: .4byte 0x85000200 +_0812DE9C: .4byte REG_BG1CNT +_0812DEA0: .4byte gUnknown_030042C0 +_0812DEA4: .4byte gUnknown_030041B4 +_0812DEA8: .4byte REG_BLDCNT + thumb_func_end sub_812DB84 + + thumb_func_start sub_812DEAC +sub_812DEAC: @ 812DEAC + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x4 + adds r7, r0, 0 + bl Random + lsls r0, 16 + movs r1, 0xFC + lsls r1, 14 + ands r1, r0 + lsrs r5, r1, 16 + adds r1, r5, 0 + cmp r1, 0x1F + ble _0812DED6 + movs r0, 0x20 + subs r0, r1 + lsls r0, 16 + lsrs r5, r0, 16 +_0812DED6: + ldr r4, _0812DFD0 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r0, r5 + strh r0, [r7, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x20 + strh r0, [r7, 0x22] + ldr r1, _0812DFD4 @ =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r7, 0x30] + ldrh r0, [r1, 0x2] + strh r0, [r7, 0x32] + ldr r4, _0812DFD8 @ =gBattleAnimSpriteTemplate_84025EC + movs r0, 0x20 + ldrsh r1, [r7, r0] + movs r0, 0x22 + ldrsh r2, [r7, r0] + adds r5, r7, 0 + adds r5, 0x43 + ldrb r3, [r5] + adds r3, 0x1 + lsls r3, 24 + lsrs r3, 24 + adds r0, r4, 0 + bl CreateSprite + mov r9, r0 + mov r1, r9 + lsls r1, 24 + lsrs r1, 24 + mov r9, r1 + movs r0, 0x20 + ldrsh r1, [r7, r0] + movs r0, 0x22 + ldrsh r2, [r7, r0] + ldrb r3, [r5] + adds r3, 0x1 + lsls r3, 24 + lsrs r3, 24 + adds r0, r4, 0 + bl CreateSprite + mov r8, r0 + mov r1, r8 + lsls r1, 24 + lsrs r1, 24 + mov r8, r1 + mov r0, r9 + lsls r2, r0, 4 + add r2, r9 + lsls r2, 2 + ldr r1, _0812DFDC @ =gSprites + mov r10, r1 + adds r5, r2, r1 + adds r0, r5, 0 + movs r1, 0x1 + str r2, [sp] + bl StartSpriteAnim + mov r0, r8 + lsls r6, r0, 4 + add r6, r8 + lsls r6, 2 + mov r1, r10 + adds r4, r6, r1 + adds r0, r4, 0 + movs r1, 0x2 + bl StartSpriteAnim + ldr r1, _0812DFD4 @ =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r5, 0x30] + ldrh r0, [r1, 0x2] + strh r0, [r5, 0x32] + ldrh r0, [r1] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x32] + ldr r0, _0812DFE0 @ =0x0000ffff + strh r0, [r5, 0x3C] + movs r0, 0x1 + negs r0, r0 + strh r0, [r4, 0x3C] + adds r5, 0x3E + ldrb r0, [r5] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r5] + adds r4, 0x3E + ldrb r0, [r4] + orrs r0, r1 + strb r0, [r4] + movs r0, 0x1C + add r10, r0 + ldr r2, [sp] + add r2, r10 + ldr r0, _0812DFE4 @ =sub_812E0F8 + str r0, [r2] + add r6, r10 + str r0, [r6] + mov r1, r9 + strh r1, [r7, 0x3A] + mov r0, r8 + strh r0, [r7, 0x3C] + ldr r0, _0812DFE8 @ =sub_812DFEC + str r0, [r7, 0x1C] + add sp, 0x4 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_0812DFD0: .4byte gBattleAnimPlayerMonIndex +_0812DFD4: .4byte gBattleAnimArgs +_0812DFD8: .4byte gBattleAnimSpriteTemplate_84025EC +_0812DFDC: .4byte gSprites +_0812DFE0: .4byte 0x0000ffff +_0812DFE4: .4byte sub_812E0F8 +_0812DFE8: .4byte sub_812DFEC + thumb_func_end sub_812DEAC + + thumb_func_start sub_812DFEC +sub_812DFEC: @ 812DFEC + push {lr} + adds r3, r0, 0 + ldrh r2, [r3, 0x32] + ldrh r0, [r3, 0x34] + adds r2, r0 + lsls r0, r2, 16 + asrs r0, 24 + ldrh r1, [r3, 0x26] + subs r1, r0 + strh r1, [r3, 0x26] + movs r0, 0xFF + ands r2, r0 + strh r2, [r3, 0x34] + movs r2, 0x36 + ldrsh r0, [r3, r2] + cmp r0, 0 + bne _0812E03A + lsls r0, r1, 16 + asrs r0, 16 + movs r1, 0x8 + negs r1, r1 + cmp r0, r1 + bge _0812E03A + ldr r2, _0812E094 @ =gSprites + movs r0, 0x3A + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r0] + ldrh r0, [r3, 0x36] + adds r0, 0x1 + strh r0, [r3, 0x36] +_0812E03A: + movs r1, 0x36 + ldrsh r0, [r3, r1] + cmp r0, 0x1 + bne _0812E06E + movs r2, 0x26 + ldrsh r1, [r3, r2] + movs r0, 0x10 + negs r0, r0 + cmp r1, r0 + bge _0812E06E + ldr r2, _0812E094 @ =gSprites + movs r0, 0x3C + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r0] + ldrh r0, [r3, 0x36] + adds r0, 0x1 + strh r0, [r3, 0x36] +_0812E06E: + ldrh r0, [r3, 0x30] + subs r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _0812E090 + adds r2, r3, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, _0812E098 @ =sub_812E09C + str r0, [r3, 0x1C] +_0812E090: + pop {r0} + bx r0 + .align 2, 0 +_0812E094: .4byte gSprites +_0812E098: .4byte sub_812E09C + thumb_func_end sub_812DFEC + + thumb_func_start sub_812E09C +sub_812E09C: @ 812E09C + push {r4-r6,lr} + adds r4, r0, 0 + ldr r5, _0812E0F0 @ =gSprites + movs r0, 0x3A + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r3, r0, 2 + adds r6, r5, 0 + adds r6, 0x1C + adds r0, r3, r6 + ldr r2, [r0] + ldr r0, _0812E0F4 @ =SpriteCallbackDummy + cmp r2, r0 + bne _0812E0E8 + movs r1, 0x3C + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r6 + ldr r0, [r1] + cmp r0, r2 + bne _0812E0E8 + adds r0, r3, r5 + bl DestroySprite + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r5 + bl DestroySprite + adds r0, r4, 0 + bl move_anim_8072740 +_0812E0E8: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_0812E0F0: .4byte gSprites +_0812E0F4: .4byte SpriteCallbackDummy + thumb_func_end sub_812E09C + + thumb_func_start sub_812E0F8 +sub_812E0F8: @ 812E0F8 + push {lr} + adds r3, r0, 0 + movs r0, 0x3E + adds r0, r3 + mov r12, r0 + ldrb r1, [r0] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + bne _0812E144 + ldrh r2, [r3, 0x32] + ldrh r1, [r3, 0x34] + adds r2, r1 + lsls r1, r2, 16 + asrs r1, 24 + ldrh r0, [r3, 0x26] + subs r0, r1 + strh r0, [r3, 0x26] + movs r0, 0xFF + ands r2, r0 + strh r2, [r3, 0x34] + ldrh r0, [r3, 0x30] + subs r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _0812E144 + mov r1, r12 + ldrb r0, [r1] + movs r1, 0x4 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + ldr r0, _0812E148 @ =SpriteCallbackDummy + str r0, [r3, 0x1C] +_0812E144: + pop {r0} + bx r0 + .align 2, 0 +_0812E148: .4byte SpriteCallbackDummy + thumb_func_end sub_812E0F8 + + thumb_func_start sub_812E14C +sub_812E14C: @ 812E14C + push {r4-r6,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r6, r0, 24 + ldr r1, _0812E174 @ =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r0, r1 + movs r2, 0x8 + ldrsh r0, [r0, r2] + adds r4, r1, 0 + cmp r0, 0x5 + bls _0812E16A + b _0812E476 +_0812E16A: + lsls r0, 2 + ldr r1, _0812E178 @ =_0812E17C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_0812E174: .4byte gTasks +_0812E178: .4byte _0812E17C + .align 2, 0 +_0812E17C: + .4byte _0812E194 + .4byte _0812E300 + .4byte _0812E388 + .4byte _0812E3BC + .4byte _0812E3E8 + .4byte _0812E420 +_0812E194: + ldr r1, _0812E230 @ =REG_BLDCNT + ldr r3, _0812E234 @ =0x00003f42 + adds r0, r3, 0 + strh r0, [r1] + adds r1, 0x2 + ldr r2, _0812E238 @ =0x00000d03 + adds r0, r2, 0 + strh r0, [r1] + ldr r4, _0812E23C @ =REG_BG1CNT + ldrb r1, [r4, 0x1] + movs r0, 0x3F + ands r0, r1 + strb r0, [r4, 0x1] + ldrb r1, [r4] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r4] + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0812E1D4 + ldrb r0, [r4] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x4 + orrs r1, r0 + strb r1, [r4] +_0812E1D4: + mov r0, sp + bl sub_8078914 + ldr r1, [sp, 0x4] + movs r4, 0 + str r4, [sp, 0xC] + ldr r2, _0812E240 @ =0x040000d4 + add r0, sp, 0xC + str r0, [r2] + str r1, [r2, 0x4] + ldr r0, _0812E244 @ =0x85000400 + str r0, [r2, 0x8] + ldr r0, [r2, 0x8] + ldr r0, _0812E248 @ =gUnknown_08D2AA98 + bl LZDecompressVram + ldr r0, _0812E24C @ =gUnknown_08D2A9E0 + ldr r1, [sp] + bl LZDecompressVram + ldr r0, _0812E250 @ =gUnknown_08D2AA80 + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0812E260 + mov r0, sp + ldrb r0, [r0, 0x8] + ldr r1, [sp, 0x4] + movs r2, 0 + movs r3, 0 + bl sub_80763FC + ldr r1, _0812E254 @ =gUnknown_030042C0 + ldr r3, _0812E258 @ =0x0000ffc8 + adds r0, r3, 0 + strh r0, [r1] + ldr r0, _0812E25C @ =gUnknown_030041B4 + strh r4, [r0] + b _0812E2D2 + .align 2, 0 +_0812E230: .4byte REG_BLDCNT +_0812E234: .4byte 0x00003f42 +_0812E238: .4byte 0x00000d03 +_0812E23C: .4byte REG_BG1CNT +_0812E240: .4byte 0x040000d4 +_0812E244: .4byte 0x85000400 +_0812E248: .4byte gUnknown_08D2AA98 +_0812E24C: .4byte gUnknown_08D2A9E0 +_0812E250: .4byte gUnknown_08D2AA80 +_0812E254: .4byte gUnknown_030042C0 +_0812E258: .4byte 0x0000ffc8 +_0812E25C: .4byte gUnknown_030041B4 +_0812E260: + ldr r0, _0812E2A0 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r0] + bl GetBankIdentity + lsls r0, 24 + lsrs r4, r0, 24 + bl IsDoubleBattle + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0812E2B4 + ldr r1, _0812E2A4 @ =gUnknown_030042C0 + cmp r4, 0x1 + bne _0812E284 + ldr r2, _0812E2A8 @ =0x0000ff65 + adds r0, r2, 0 + strh r0, [r1] +_0812E284: + cmp r4, 0x3 + bne _0812E28E + ldr r3, _0812E2AC @ =0x0000ff8d + adds r0, r3, 0 + strh r0, [r1] +_0812E28E: + cmp r4, 0 + bne _0812E296 + movs r0, 0xE + strh r0, [r1] +_0812E296: + cmp r4, 0x2 + bne _0812E2CC + ldr r1, _0812E2A4 @ =gUnknown_030042C0 + ldr r2, _0812E2B0 @ =0x0000ffec + b _0812E2C8 + .align 2, 0 +_0812E2A0: .4byte gBattleAnimEnemyMonIndex +_0812E2A4: .4byte gUnknown_030042C0 +_0812E2A8: .4byte 0x0000ff65 +_0812E2AC: .4byte 0x0000ff8d +_0812E2B0: .4byte 0x0000ffec +_0812E2B4: + cmp r4, 0x1 + bne _0812E2C0 + ldr r1, _0812E2EC @ =gUnknown_030042C0 + ldr r3, _0812E2F0 @ =0x0000ff79 + adds r0, r3, 0 + strh r0, [r1] +_0812E2C0: + cmp r4, 0 + bne _0812E2CC + ldr r1, _0812E2EC @ =gUnknown_030042C0 + ldr r2, _0812E2F4 @ =0x0000fff6 +_0812E2C8: + adds r0, r2, 0 + strh r0, [r1] +_0812E2CC: + ldr r1, _0812E2F8 @ =gUnknown_030041B4 + movs r0, 0 + strh r0, [r1] +_0812E2D2: + ldr r0, _0812E2FC @ =gTasks + lsls r1, r6, 2 + adds r1, r6 + lsls r1, 3 + adds r1, r0 + ldr r0, _0812E2EC @ =gUnknown_030042C0 + ldrh r0, [r0] + strh r0, [r1, 0x1C] + ldr r0, _0812E2F8 @ =gUnknown_030041B4 + ldrh r0, [r0] + strh r0, [r1, 0x1E] + b _0812E380 + .align 2, 0 +_0812E2EC: .4byte gUnknown_030042C0 +_0812E2F0: .4byte 0x0000ff79 +_0812E2F4: .4byte 0x0000fff6 +_0812E2F8: .4byte gUnknown_030041B4 +_0812E2FC: .4byte gTasks +_0812E300: + ldr r1, _0812E334 @ =gTasks + lsls r4, r6, 2 + adds r0, r4, r6 + lsls r0, 3 + adds r5, r0, r1 + movs r0, 0 + strh r0, [r5, 0xE] + ldr r0, _0812E338 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0812E344 + ldr r2, _0812E33C @ =gUnknown_030042C0 + ldr r1, _0812E340 @ =gUnknown_08402604 + movs r3, 0xC + ldrsh r0, [r5, r3] + adds r0, r1 + ldrb r0, [r0] + lsls r0, 24 + asrs r0, 24 + ldrh r5, [r5, 0x1C] + adds r0, r5 + b _0812E356 + .align 2, 0 +_0812E334: .4byte gTasks +_0812E338: .4byte gBattleAnimEnemyMonIndex +_0812E33C: .4byte gUnknown_030042C0 +_0812E340: .4byte gUnknown_08402604 +_0812E344: + ldr r2, _0812E374 @ =gUnknown_030042C0 + ldr r1, _0812E378 @ =gUnknown_08402604 + movs r3, 0xC + ldrsh r0, [r5, r3] + adds r0, r1 + movs r1, 0 + ldrsb r1, [r0, r1] + ldrh r0, [r5, 0x1C] + subs r0, r1 +_0812E356: + strh r0, [r2] + ldr r0, _0812E37C @ =gTasks + adds r1, r4, r6 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0xC] + adds r0, 0x1 + strh r0, [r1, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + bne _0812E380 + strh r0, [r1, 0x8] + b _0812E476 + .align 2, 0 +_0812E374: .4byte gUnknown_030042C0 +_0812E378: .4byte gUnknown_08402604 +_0812E37C: .4byte gTasks +_0812E380: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + b _0812E476 +_0812E388: + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r4, r0, r4 + ldrh r0, [r4, 0xA] + subs r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bgt _0812E3A2 + movs r0, 0x5 + strh r0, [r4, 0xA] +_0812E3A2: + ldr r2, _0812E3B8 @ =REG_BLDALPHA + ldrh r0, [r4, 0xA] + lsls r0, 8 + movs r1, 0x3 + orrs r0, r1 + strh r0, [r2] + movs r1, 0xA + ldrsh r0, [r4, r1] + cmp r0, 0x5 + bne _0812E476 + b _0812E3DC + .align 2, 0 +_0812E3B8: .4byte REG_BLDALPHA +_0812E3BC: + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r4, r0, r4 + ldrh r1, [r4, 0xE] + adds r1, 0x1 + strh r1, [r4, 0xE] + lsls r1, 16 + asrs r1, 16 + ldr r2, _0812E3E4 @ =gUnknown_08402608 + movs r3, 0xC + ldrsh r0, [r4, r3] + adds r0, r2 + ldrb r0, [r0] + cmp r1, r0 + ble _0812E476 +_0812E3DC: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0812E476 + .align 2, 0 +_0812E3E4: .4byte gUnknown_08402608 +_0812E3E8: + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r4, r0, r4 + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xD + ble _0812E402 + movs r0, 0xD + strh r0, [r4, 0xA] +_0812E402: + ldr r2, _0812E41C @ =REG_BLDALPHA + ldrh r0, [r4, 0xA] + lsls r0, 8 + movs r1, 0x3 + orrs r0, r1 + strh r0, [r2] + movs r1, 0xA + ldrsh r0, [r4, r1] + cmp r0, 0xD + bne _0812E476 + movs r0, 0x1 + strh r0, [r4, 0x8] + b _0812E476 + .align 2, 0 +_0812E41C: .4byte REG_BLDALPHA +_0812E420: + mov r0, sp + bl sub_8078914 + ldr r2, [sp, 0x4] + movs r4, 0 + str r4, [sp, 0xC] + ldr r1, _0812E480 @ =0x040000d4 + add r0, sp, 0xC + str r0, [r1] + str r2, [r1, 0x4] + ldr r0, _0812E484 @ =0x85000200 + str r0, [r1, 0x8] + ldr r0, [r1, 0x8] + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0812E450 + ldr r2, _0812E488 @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + strb r0, [r2] +_0812E450: + ldr r2, _0812E488 @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r2] + ldr r0, _0812E48C @ =gUnknown_030042C0 + strh r4, [r0] + ldr r0, _0812E490 @ =gUnknown_030041B4 + strh r4, [r0] + ldr r0, _0812E494 @ =REG_BLDCNT + strh r4, [r0] + adds r0, 0x2 + strh r4, [r0] + adds r0, r6, 0 + bl DestroyAnimVisualTask +_0812E476: + add sp, 0x10 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_0812E480: .4byte 0x040000d4 +_0812E484: .4byte 0x85000200 +_0812E488: .4byte REG_BG1CNT +_0812E48C: .4byte gUnknown_030042C0 +_0812E490: .4byte gUnknown_030041B4 +_0812E494: .4byte REG_BLDCNT + thumb_func_end sub_812E14C + + thumb_func_start sub_812E498 +sub_812E498: @ 812E498 + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + ldr r1, _0812E4D0 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0812E4D8 + movs r0, 0 + bl obj_id_for_side_relative_to_move + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + ldr r2, _0812E4D4 @ =gUnknown_08402610 + adds r0, r4, 0 + bl sub_80798F4 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0812E4EA + .align 2, 0 +_0812E4D0: .4byte gTasks +_0812E4D4: .4byte gUnknown_08402610 +_0812E4D8: + adds r0, r4, 0 + bl sub_807992C + lsls r0, 24 + cmp r0, 0 + bne _0812E4EA + adds r0, r5, 0 + bl DestroyAnimVisualTask +_0812E4EA: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_812E498 + + thumb_func_start sub_812E4F0 +sub_812E4F0: @ 812E4F0 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + movs r2, 0x2E + ldrsh r1, [r4, r2] + cmp r1, 0 + bne _0812E50E + adds r0, r4, 0 + movs r1, 0 + bl sub_80787B0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _0812E562 +_0812E50E: + adds r0, 0x1 + strh r0, [r4, 0x2E] + cmp r1, 0x14 + ble _0812E562 + ldrh r0, [r4, 0x30] + adds r0, 0xA0 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x32] + adds r0, 0x80 + strh r0, [r4, 0x32] + ldr r0, _0812E53C @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _0812E540 + ldrh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 24 + negs r0, r0 + b _0812E546 + .align 2, 0 +_0812E53C: .4byte gBattleAnimPlayerMonIndex +_0812E540: + ldrh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 24 +_0812E546: + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x40 + ble _0812E562 + adds r0, r4, 0 + bl move_anim_8072740 +_0812E562: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_812E4F0 + + thumb_func_start sub_812E568 +sub_812E568: @ 812E568 + push {r4,r5,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _0812E58C @ =gTasks + adds r4, r0, r1 + ldr r5, _0812E590 @ =gBattleAnimArgs + movs r1, 0x2 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _0812E594 + adds r0, r2, 0 + bl DestroyAnimVisualTask + b _0812E628 + .align 2, 0 +_0812E58C: .4byte gTasks +_0812E590: .4byte gBattleAnimArgs +_0812E594: + movs r1, 0x4 + ldrsh r0, [r5, r1] + cmp r0, 0 + bge _0812E5A0 + movs r0, 0 + strh r0, [r5, 0x4] +_0812E5A0: + movs r1, 0x4 + ldrsh r0, [r5, r1] + cmp r0, 0x2 + ble _0812E5AC + movs r0, 0x2 + strh r0, [r5, 0x4] +_0812E5AC: + movs r0, 0 + strh r0, [r4, 0x8] + strh r0, [r4, 0xA] + strh r0, [r4, 0xC] + movs r0, 0x4 + ldrsh r1, [r5, r0] + lsls r1, 1 + movs r0, 0x8 + subs r0, r1 + strh r0, [r4, 0xE] + movs r1, 0x4 + ldrsh r0, [r5, r1] + lsls r0, 7 + movs r1, 0x80 + lsls r1, 1 + adds r0, r1 + strh r0, [r4, 0x10] + ldrh r0, [r5, 0x4] + adds r0, 0x2 + strh r0, [r4, 0x12] + ldrh r0, [r5, 0x2] + subs r0, 0x1 + strh r0, [r4, 0x14] + ldrb r0, [r5] + bl obj_id_for_side_relative_to_move + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x26] + movs r1, 0 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _0812E5F8 + ldr r0, _0812E5F4 @ =gBattleAnimPlayerMonIndex + b _0812E5FA + .align 2, 0 +_0812E5F4: .4byte gBattleAnimPlayerMonIndex +_0812E5F8: + ldr r0, _0812E630 @ =gBattleAnimEnemyMonIndex +_0812E5FA: + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0812E618 + movs r1, 0x10 + ldrsh r0, [r4, r1] + negs r0, r0 + strh r0, [r4, 0x10] + movs r1, 0x12 + ldrsh r0, [r4, r1] + negs r0, r0 + strh r0, [r4, 0x12] +_0812E618: + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0 + bl sub_8078E70 + ldr r0, _0812E634 @ =sub_812E638 + str r0, [r4] +_0812E628: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_0812E630: .4byte gBattleAnimEnemyMonIndex +_0812E634: .4byte sub_812E638 + thumb_func_end sub_812E568 + + thumb_func_start sub_812E638 +sub_812E638: @ 812E638 + push {r4-r6,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, _0812E65C @ =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r6, [r4, r0] + cmp r6, 0x1 + beq _0812E6C0 + cmp r6, 0x1 + bgt _0812E660 + cmp r6, 0 + beq _0812E66C + b _0812E798 + .align 2, 0 +_0812E65C: .4byte gTasks +_0812E660: + cmp r6, 0x2 + beq _0812E718 + cmp r6, 0x3 + bne _0812E66A + b _0812E788 +_0812E66A: + b _0812E798 +_0812E66C: + ldr r2, _0812E6BC @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r4, 0x12] + ldrh r2, [r0, 0x24] + adds r1, r2 + strh r1, [r0, 0x24] + ldrh r0, [r4, 0xC] + ldrh r1, [r4, 0x10] + subs r0, r1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + movs r2, 0x80 + lsls r2, 1 + ldrh r3, [r4, 0xC] + adds r1, r2, 0 + bl obj_id_set_rotscale + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + bl sub_8078F9C + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + movs r2, 0xE + ldrsh r1, [r4, r2] + cmp r0, r1 + blt _0812E798 + strh r6, [r4, 0xA] + b _0812E780 + .align 2, 0 +_0812E6BC: .4byte gSprites +_0812E6C0: + ldr r2, _0812E714 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x24] + ldrh r2, [r4, 0x12] + subs r1, r2 + strh r1, [r0, 0x24] + ldrh r0, [r4, 0x10] + ldrh r1, [r4, 0xC] + adds r0, r1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + movs r2, 0x80 + lsls r2, 1 + ldrh r3, [r4, 0xC] + adds r1, r2, 0 + bl obj_id_set_rotscale + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + bl sub_8078F9C + ldrh r1, [r4, 0xA] + adds r1, 0x1 + strh r1, [r4, 0xA] + lsls r1, 16 + asrs r1, 16 + movs r2, 0xE + ldrsh r0, [r4, r2] + lsls r0, 1 + cmp r1, r0 + blt _0812E798 + movs r0, 0 + strh r0, [r4, 0xA] + b _0812E780 + .align 2, 0 +_0812E714: .4byte gSprites +_0812E718: + ldr r2, _0812E77C @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r4, 0x12] + ldrh r2, [r0, 0x24] + adds r1, r2 + movs r5, 0 + strh r1, [r0, 0x24] + ldrh r0, [r4, 0xC] + ldrh r1, [r4, 0x10] + subs r0, r1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + movs r2, 0x80 + lsls r2, 1 + ldrh r3, [r4, 0xC] + adds r1, r2, 0 + bl obj_id_set_rotscale + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + bl sub_8078F9C + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + movs r2, 0xE + ldrsh r1, [r4, r2] + cmp r0, r1 + blt _0812E798 + ldrh r1, [r4, 0x14] + movs r2, 0x14 + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _0812E780 + subs r0, r1, 0x1 + strh r0, [r4, 0x14] + strh r5, [r4, 0xA] + strh r5, [r4, 0x8] + b _0812E798 + .align 2, 0 +_0812E77C: .4byte gSprites +_0812E780: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0812E798 +_0812E788: + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + bl sub_8078F40 + adds r0, r5, 0 + bl DestroyAnimVisualTask +_0812E798: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_812E638 + + thumb_func_start sub_812E7A0 +sub_812E7A0: @ 812E7A0 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _0812E7BC @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0 + bne _0812E7C4 + strh r0, [r4, 0x20] + ldr r1, _0812E7C0 @ =gBattleAnimArgs + ldrh r0, [r1] + b _0812E7CE + .align 2, 0 +_0812E7BC: .4byte gBattleAnimPlayerMonIndex +_0812E7C0: .4byte gBattleAnimArgs +_0812E7C4: + movs r0, 0xF0 + strh r0, [r4, 0x20] + ldr r1, _0812E7E8 @ =gBattleAnimArgs + ldrh r0, [r1] + subs r0, 0x1E +_0812E7CE: + strh r0, [r4, 0x22] + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x32] + ldrb r1, [r1, 0x2] + adds r0, r4, 0 + bl StartSpriteAnim + ldr r0, _0812E7EC @ =sub_812E7F0 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812E7E8: .4byte gBattleAnimArgs +_0812E7EC: .4byte sub_812E7F0 + thumb_func_end sub_812E7A0 + + thumb_func_start sub_812E7F0 +sub_812E7F0: @ 812E7F0 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x3 + strh r0, [r4, 0x2E] + ldr r0, _0812E830 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _0812E834 + ldrh r1, [r4, 0x20] + adds r1, 0x5 + strh r1, [r4, 0x20] + ldrh r0, [r4, 0x22] + subs r0, 0x1 + strh r0, [r4, 0x22] + lsls r1, 16 + asrs r1, 16 + cmp r1, 0xF0 + ble _0812E822 + adds r0, r4, 0 + bl move_anim_8072740 +_0812E822: + ldrh r1, [r4, 0x2E] + movs r0, 0xFF + ands r0, r1 + movs r1, 0x10 + bl Sin + b _0812E858 + .align 2, 0 +_0812E830: .4byte gBattleAnimPlayerMonIndex +_0812E834: + ldrh r1, [r4, 0x20] + subs r1, 0x5 + strh r1, [r4, 0x20] + ldrh r0, [r4, 0x22] + adds r0, 0x1 + strh r0, [r4, 0x22] + lsls r1, 16 + cmp r1, 0 + bge _0812E84C + adds r0, r4, 0 + bl move_anim_8072740 +_0812E84C: + ldrh r1, [r4, 0x2E] + movs r0, 0xFF + ands r0, r1 + movs r1, 0x10 + bl Cos +_0812E858: + strh r0, [r4, 0x26] + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_812E7F0 + + thumb_func_start sub_812E860 +sub_812E860: @ 812E860 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, _0812E8A8 @ =gTasks + adds r4, r0 + movs r0, 0 + strh r0, [r4, 0x8] + strh r0, [r4, 0xA] + strh r0, [r4, 0xC] + strh r0, [r4, 0xE] + movs r0, 0x20 + strh r0, [r4, 0x20] + movs r0, 0x40 + strh r0, [r4, 0x22] + movs r0, 0x80 + lsls r0, 4 + strh r0, [r4, 0x24] + ldr r0, _0812E8AC @ =gBattleAnimArgs + ldrb r0, [r0] + bl obj_id_for_side_relative_to_move + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x26] + movs r1, 0 + bl sub_8078E70 + ldr r0, _0812E8B0 @ =sub_812E8B4 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812E8A8: .4byte gTasks +_0812E8AC: .4byte gBattleAnimArgs +_0812E8B0: .4byte sub_812E8B4 + thumb_func_end sub_812E860 + + thumb_func_start sub_812E8B4 +sub_812E8B4: @ 812E8B4 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, _0812E8E0 @ =gTasks + adds r7, r0, r1 + movs r1, 0x8 + ldrsh r0, [r7, r1] + mov r8, r0 + cmp r0, 0x1 + beq _0812E950 + cmp r0, 0x1 + bgt _0812E8E4 + cmp r0, 0 + beq _0812E8EC + b _0812E9CA + .align 2, 0 +_0812E8E0: .4byte gTasks +_0812E8E4: + mov r2, r8 + cmp r2, 0x2 + beq _0812E9B8 + b _0812E9CA +_0812E8EC: + movs r3, 0x80 + lsls r3, 2 + adds r0, r3, 0 + ldrh r1, [r7, 0xC] + adds r2, r0, r1 + strh r2, [r7, 0xC] + lsls r0, r2, 16 + asrs r0, 16 + ldrh r3, [r7, 0x24] + mov r8, r3 + movs r3, 0x24 + ldrsh r1, [r7, r3] + cmp r0, r1 + blt _0812E9CA + mov r0, r8 + subs r5, r0, r2 + lsls r5, 16 + asrs r5, 16 + adds r6, r1, 0 + lsls r6, 1 + adds r0, r5, 0 + adds r1, r6, 0 + bl __divsi3 + adds r4, r0, 0 + lsls r4, 16 + lsrs r4, 16 + adds r0, r5, 0 + adds r1, r6, 0 + bl __modsi3 + lsls r0, 16 + lsrs r0, 16 + lsls r4, 16 + asrs r4, 16 + movs r1, 0x1 + ands r4, r1 + cmp r4, 0 + bne _0812E944 + lsls r0, 16 + asrs r0, 16 + mov r2, r8 + subs r0, r2, r0 + b _0812E9A2 +_0812E944: + lsls r0, 16 + asrs r0, 16 + mov r3, r8 + subs r0, r3 + strh r0, [r7, 0xC] + b _0812E9CA +_0812E950: + ldr r1, _0812E9A8 @ =0xfffffe00 + adds r0, r1, 0 + ldrh r2, [r7, 0xC] + adds r1, r0, r2 + strh r1, [r7, 0xC] + movs r3, 0xC + ldrsh r0, [r7, r3] + movs r2, 0x24 + ldrsh r6, [r7, r2] + cmn r0, r6 + bgt _0812E9CA + ldrh r3, [r7, 0x24] + mov r9, r3 + mov r0, r9 + subs r4, r0, r1 + lsls r4, 16 + asrs r4, 16 + lsls r6, 1 + adds r0, r4, 0 + adds r1, r6, 0 + bl __divsi3 + adds r5, r0, 0 + lsls r5, 16 + lsrs r5, 16 + adds r0, r4, 0 + adds r1, r6, 0 + bl __modsi3 + lsls r0, 16 + lsrs r2, r0, 16 + mov r1, r8 + ands r1, r5 + lsls r0, r1, 16 + asrs r1, r0, 16 + cmp r1, 0 + bne _0812E9AC + lsls r0, r2, 16 + asrs r0, 16 + mov r2, r9 + subs r0, r2 +_0812E9A2: + strh r0, [r7, 0xC] + strh r1, [r7, 0x8] + b _0812E9CA + .align 2, 0 +_0812E9A8: .4byte 0xfffffe00 +_0812E9AC: + lsls r0, r2, 16 + asrs r0, 16 + mov r3, r9 + subs r0, r3, r0 + strh r0, [r7, 0xC] + b _0812E9CA +_0812E9B8: + ldrh r0, [r7, 0x26] + lsls r0, 24 + lsrs r0, 24 + bl sub_8078F40 + adds r0, r4, 0 + bl DestroyAnimVisualTask + b _0812EA40 +_0812E9CA: + ldrh r0, [r7, 0x26] + lsls r0, 24 + lsrs r0, 24 + movs r2, 0x80 + lsls r2, 1 + ldrh r3, [r7, 0xC] + adds r1, r2, 0 + bl obj_id_set_rotscale + ldrh r0, [r7, 0x26] + lsls r0, 24 + lsrs r0, 24 + bl sub_8078F9C + ldr r2, _0812EA38 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r7, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r1, r0, r2 + movs r2, 0xC + ldrsh r0, [r7, r2] + cmp r0, 0 + bge _0812E9FE + adds r0, 0x3F +_0812E9FE: + asrs r0, 6 + negs r0, r0 + strh r0, [r1, 0x24] + ldrh r0, [r7, 0xA] + adds r0, 0x1 + strh r0, [r7, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + ble _0812EA40 + ldrh r1, [r7, 0x20] + movs r3, 0x20 + ldrsh r0, [r7, r3] + cmp r0, 0 + beq _0812EA3C + subs r0, r1, 0x1 + strh r0, [r7, 0x20] + ldrh r0, [r7, 0x24] + ldrh r1, [r7, 0x22] + subs r0, r1 + strh r0, [r7, 0x24] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + bgt _0812EA40 + movs r0, 0x10 + strh r0, [r7, 0x24] + b _0812EA40 + .align 2, 0 +_0812EA38: .4byte gSprites +_0812EA3C: + movs r0, 0x2 + strh r0, [r7, 0x8] +_0812EA40: + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_812E8B4 + + thumb_func_start sub_812EA4C +sub_812EA4C: @ 812EA4C + push {r4-r6,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _0812EAAC + ldr r6, _0812EAA4 @ =gBattleAnimArgs + movs r2, 0x4 + ldrsh r0, [r6, r2] + cmp r0, 0 + bne _0812EA80 + ldr r4, _0812EAA8 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] +_0812EA80: + ldrh r0, [r6] + ldrh r1, [r5, 0x20] + adds r0, r1 + strh r0, [r5, 0x20] + ldrh r1, [r6, 0x2] + ldrh r2, [r5, 0x22] + adds r0, r1, r2 + strh r0, [r5, 0x22] + movs r0, 0x80 + strh r0, [r5, 0x30] + movs r0, 0xC0 + lsls r0, 2 + strh r0, [r5, 0x32] + strh r1, [r5, 0x34] + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _0812EB0A + .align 2, 0 +_0812EAA4: .4byte gBattleAnimArgs +_0812EAA8: .4byte gBattleAnimPlayerMonIndex +_0812EAAC: + ldrh r1, [r5, 0x30] + lsls r0, r1, 16 + asrs r0, 24 + strh r0, [r5, 0x24] + ldrh r0, [r5, 0x32] + lsls r0, 16 + asrs r0, 24 + ldrh r2, [r5, 0x26] + adds r0, r2 + strh r0, [r5, 0x26] + movs r2, 0x36 + ldrsh r0, [r5, r2] + adds r4, r1, 0 + cmp r0, 0 + bne _0812EAEA + movs r0, 0x26 + ldrsh r1, [r5, r0] + movs r2, 0x34 + ldrsh r0, [r5, r2] + cmn r1, r0 + ble _0812EAEA + movs r0, 0x1 + strh r0, [r5, 0x36] + movs r1, 0x32 + ldrsh r0, [r5, r1] + negs r0, r0 + movs r1, 0x3 + bl __divsi3 + lsls r0, 1 + strh r0, [r5, 0x32] +_0812EAEA: + adds r0, r4, 0 + adds r0, 0xC0 + strh r0, [r5, 0x30] + ldrh r0, [r5, 0x32] + adds r0, 0x80 + strh r0, [r5, 0x32] + adds r0, r5, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _0812EB0A + adds r0, r5, 0 + bl move_anim_8072740 +_0812EB0A: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_812EA4C + + thumb_func_start sub_812EB10 +sub_812EB10: @ 812EB10 + push {r4-r7,lr} + mov r7, r8 + push {r7} + lsls r0, 24 + lsrs r0, 24 + adds r7, r0, 0 + ldr r1, _0812EB40 @ =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r2, r0, r1 + movs r1, 0x8 + ldrsh r0, [r2, r1] + cmp r0, 0 + bne _0812EC1C + ldr r0, _0812EB44 @ =gBattleAnimArgs + movs r3, 0 + ldrsh r1, [r0, r3] + mov r8, r0 + cmp r1, 0 + bne _0812EB4C + ldr r0, _0812EB48 @ =gBattleAnimPlayerMonIndex + b _0812EB4E + .align 2, 0 +_0812EB40: .4byte gTasks +_0812EB44: .4byte gBattleAnimArgs +_0812EB48: .4byte gBattleAnimPlayerMonIndex +_0812EB4C: + ldr r0, _0812EB88 @ =gBattleAnimEnemyMonIndex +_0812EB4E: + ldrb r0, [r0] + strh r0, [r2, 0x1E] + mov r1, r8 + ldrb r0, [r1] + bl obj_id_for_side_relative_to_move + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, _0812EB8C @ =gTasks + lsls r4, r7, 2 + adds r0, r4, r7 + lsls r0, 3 + adds r6, r0, r1 + strh r5, [r6, 0x1C] + adds r0, r5, 0 + movs r1, 0 + bl sub_8078E70 + mov r2, r8 + movs r3, 0x2 + ldrsh r0, [r2, r3] + cmp r0, 0x1 + beq _0812EBB0 + cmp r0, 0x1 + bgt _0812EB90 + cmp r0, 0 + beq _0812EB98 + lsls r2, r5, 4 + b _0812EBF8 + .align 2, 0 +_0812EB88: .4byte gBattleAnimEnemyMonIndex +_0812EB8C: .4byte gTasks +_0812EB90: + cmp r0, 0x2 + beq _0812EBBA + lsls r2, r5, 4 + b _0812EBF8 +_0812EB98: + movs r2, 0xA0 + lsls r2, 1 + adds r0, r5, 0 + movs r1, 0xE0 + movs r3, 0 + bl obj_id_set_rotscale + adds r0, r5, 0 + bl sub_8079A64 + lsls r2, r5, 4 + b _0812EBF8 +_0812EBB0: + movs r2, 0x98 + lsls r2, 1 + movs r3, 0xF0 + lsls r3, 4 + b _0812EBC2 +_0812EBBA: + movs r2, 0x98 + lsls r2, 1 + movs r3, 0xF1 + lsls r3, 8 +_0812EBC2: + adds r0, r5, 0 + movs r1, 0xD0 + bl obj_id_set_rotscale + adds r0, r5, 0 + bl sub_8079A64 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0812EBE8 + ldrb r0, [r6, 0x1E] + bl GetBankSide + lsls r0, 24 + lsls r2, r5, 4 + cmp r0, 0 + bne _0812EBF8 +_0812EBE8: + ldr r0, _0812EC14 @ =gSprites + lsls r2, r5, 4 + adds r1, r2, r5 + lsls r1, 2 + adds r1, r0 + ldrh r0, [r1, 0x26] + adds r0, 0x10 + strh r0, [r1, 0x26] +_0812EBF8: + ldr r1, _0812EC14 @ =gSprites + adds r0, r2, r5 + lsls r0, 2 + adds r0, r1 + movs r1, 0x2 + strh r1, [r0, 0x24] + ldr r0, _0812EC18 @ =gTasks + adds r1, r4, r7 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + b _0812EC68 + .align 2, 0 +_0812EC14: .4byte gSprites +_0812EC18: .4byte gTasks +_0812EC1C: + ldrb r5, [r2, 0x1C] + ldrh r0, [r2, 0xC] + adds r0, 0x1 + movs r4, 0 + strh r0, [r2, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _0812EC40 + strh r4, [r2, 0xC] + ldr r0, _0812EC74 @ =gSprites + lsls r1, r5, 4 + adds r1, r5 + lsls r1, 2 + adds r1, r0 + ldrh r0, [r1, 0x24] + negs r0, r0 + strh r0, [r1, 0x24] +_0812EC40: + ldrh r0, [r2, 0xA] + adds r0, 0x1 + strh r0, [r2, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xD + bne _0812EC68 + adds r0, r5, 0 + bl sub_8078F40 + ldr r1, _0812EC74 @ =gSprites + lsls r0, r5, 4 + adds r0, r5 + lsls r0, 2 + adds r0, r1 + strh r4, [r0, 0x24] + strh r4, [r0, 0x26] + adds r0, r7, 0 + bl DestroyAnimVisualTask +_0812EC68: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_0812EC74: .4byte gSprites + thumb_func_end sub_812EB10 + + thumb_func_start sub_812EC78 +sub_812EC78: @ 812EC78 + push {r4,r5,lr} + adds r4, r0, 0 + bl Random + lsls r0, 16 + lsrs r0, 16 + movs r1, 0xC + bl __umodsi3 + lsls r0, 24 + lsrs r0, 24 + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, r0 + ldr r3, _0812ECC4 @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, _0812ECC8 @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + bl Random + ldr r5, _0812ECCC @ =0x000001ff + ands r5, r0 + bl Random + movs r1, 0xFF + ands r1, r0 + movs r0, 0x1 + ands r0, r5 + cmp r0, 0 + beq _0812ECD0 + movs r2, 0xBC + lsls r2, 3 + adds r0, r5, r2 + b _0812ECD8 + .align 2, 0 +_0812ECC4: .4byte 0x000003ff +_0812ECC8: .4byte 0xfffffc00 +_0812ECCC: .4byte 0x000001ff +_0812ECD0: + movs r3, 0xBC + lsls r3, 3 + adds r0, r3, 0 + subs r0, r5 +_0812ECD8: + strh r0, [r4, 0x2E] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _0812ECEA + movs r2, 0x90 + lsls r2, 3 + adds r0, r1, r2 + b _0812ECF2 +_0812ECEA: + movs r3, 0x90 + lsls r3, 3 + adds r0, r3, 0 + subs r0, r1 +_0812ECF2: + strh r0, [r4, 0x30] + ldr r0, _0812ED04 @ =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r4, 0x32] + lsls r0, 16 + cmp r0, 0 + bne _0812ED0C + ldr r0, _0812ED08 @ =0x0000fff8 + b _0812ED0E + .align 2, 0 +_0812ED04: .4byte gBattleAnimArgs +_0812ED08: .4byte 0x0000fff8 +_0812ED0C: + movs r0, 0xF8 +_0812ED0E: + strh r0, [r4, 0x20] + movs r0, 0x68 + strh r0, [r4, 0x22] + ldr r0, _0812ED20 @ =sub_812ED24 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_0812ED20: .4byte sub_812ED24 + thumb_func_end sub_812EC78 + + thumb_func_start sub_812ED24 +sub_812ED24: @ 812ED24 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x32 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0812ED3C + ldrh r3, [r4, 0x2E] + lsls r0, r3, 16 + asrs r0, 24 + ldrh r1, [r4, 0x24] + adds r0, r1 + b _0812ED46 +_0812ED3C: + ldrh r3, [r4, 0x2E] + lsls r1, r3, 16 + asrs r1, 24 + ldrh r0, [r4, 0x24] + subs r0, r1 +_0812ED46: + strh r0, [r4, 0x24] + ldrh r2, [r4, 0x30] + lsls r1, r2, 16 + asrs r1, 24 + ldrh r0, [r4, 0x26] + subs r0, r1 + strh r0, [r4, 0x26] + adds r0, r3, 0 + subs r0, 0x16 + strh r0, [r4, 0x2E] + adds r1, r2, 0 + subs r1, 0x30 + strh r1, [r4, 0x30] + lsls r0, 16 + cmp r0, 0 + bge _0812ED6A + movs r0, 0 + strh r0, [r4, 0x2E] +_0812ED6A: + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1F + bne _0812ED7E + adds r0, r4, 0 + bl move_anim_8072740 +_0812ED7E: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_812ED24 + + thumb_func_start sub_812ED84 +sub_812ED84: @ 812ED84 + push {r4,lr} + adds r4, r0, 0 + ldr r1, _0812EDE4 @ =REG_WINOUT + ldr r2, _0812EDE8 @ =0x00001f3f + adds r0, r2, 0 + strh r0, [r1] + movs r2, 0x80 + lsls r2, 19 + ldrh r0, [r2] + movs r3, 0x80 + lsls r3, 8 + adds r1, r3, 0 + orrs r0, r1 + strh r0, [r2] + ldr r0, _0812EDEC @ =gUnknown_030042C4 + movs r1, 0 + strh r1, [r0] + ldr r0, _0812EDF0 @ =gUnknown_03004240 + strh r1, [r0] + ldr r0, _0812EDF4 @ =REG_WIN0H + strh r1, [r0] + adds r0, 0x4 + strh r1, [r0] + ldr r0, _0812EDF8 @ =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x2E] + adds r0, r4, 0 + movs r1, 0 + bl sub_8078764 + ldrb r1, [r4, 0x1] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + movs r1, 0x8 + orrs r0, r1 + strb r0, [r4, 0x1] + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, _0812EDFC @ =sub_812EE00 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812EDE4: .4byte REG_WINOUT +_0812EDE8: .4byte 0x00001f3f +_0812EDEC: .4byte gUnknown_030042C4 +_0812EDF0: .4byte gUnknown_03004240 +_0812EDF4: .4byte REG_WIN0H +_0812EDF8: .4byte gBattleAnimArgs +_0812EDFC: .4byte sub_812EE00 + thumb_func_end sub_812ED84 + + thumb_func_start sub_812EE00 +sub_812EE00: @ 812EE00 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x30 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _0812EE3E + cmp r0, 0x1 + bgt _0812EE16 + cmp r0, 0 + beq _0812EE20 + b _0812EE94 +_0812EE16: + cmp r0, 0x2 + beq _0812EE54 + cmp r0, 0x3 + beq _0812EE76 + b _0812EE94 +_0812EE20: + adds r2, r4, 0 + adds r2, 0x3E + ldrb r1, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r2] + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _0812EE94 + b _0812EE6E +_0812EE3E: + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + cmp r0, 0 + bne _0812EE94 + adds r0, r4, 0 + movs r1, 0x1 + bl ChangeSpriteAffineAnim + b _0812EE6E +_0812EE54: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _0812EE94 + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] +_0812EE6E: + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + b _0812EE94 +_0812EE76: + ldr r1, _0812EE9C @ =REG_WINOUT + ldr r2, _0812EEA0 @ =0x00003f3f + adds r0, r2, 0 + strh r0, [r1] + movs r2, 0x80 + lsls r2, 19 + ldrh r0, [r2] + movs r3, 0x80 + lsls r3, 8 + adds r1, r3, 0 + eors r0, r1 + strh r0, [r2] + adds r0, r4, 0 + bl move_anim_8072740 +_0812EE94: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812EE9C: .4byte REG_WINOUT +_0812EEA0: .4byte 0x00003f3f + thumb_func_end sub_812EE00 + + thumb_func_start sub_812EEA4 +sub_812EEA4: @ 812EEA4 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _0812EEE0 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + ldr r1, _0812EEE4 @ =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x30] + ldr r1, _0812EEE8 @ =sub_812EEEC + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_0812EEE0: .4byte gBattleAnimPlayerMonIndex +_0812EEE4: .4byte gBattleAnimArgs +_0812EEE8: .4byte sub_812EEEC + thumb_func_end sub_812EEA4 + + thumb_func_start sub_812EEEC +sub_812EEEC: @ 812EEEC + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x30 + ldrsh r0, [r4, r1] + ldrh r1, [r4, 0x32] + lsls r1, 16 + asrs r1, 24 + bl Sin + strh r0, [r4, 0x24] + movs r2, 0x30 + ldrsh r0, [r4, r2] + ldrh r1, [r4, 0x34] + lsls r1, 16 + asrs r1, 24 + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r0, 0x9 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + lsls r1, r0, 16 + cmp r0, 0x3F + bls _0812EF26 + asrs r0, r1, 16 + cmp r0, 0xC3 + ble _0812EF38 +_0812EF26: + ldr r0, _0812EF34 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl sub_8079E90 + subs r0, 0x1 + b _0812EF42 + .align 2, 0 +_0812EF34: .4byte gBattleAnimPlayerMonIndex +_0812EF38: + ldr r0, _0812EF84 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl sub_8079E90 + adds r0, 0x1 +_0812EF42: + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + movs r3, 0x38 + ldrsh r2, [r4, r3] + cmp r2, 0 + bne _0812EF88 + movs r1, 0x80 + lsls r1, 3 + adds r0, r1, 0 + ldrh r3, [r4, 0x32] + adds r0, r3 + strh r0, [r4, 0x32] + movs r1, 0x80 + lsls r1, 1 + adds r0, r1, 0 + ldrh r3, [r4, 0x34] + adds r0, r3 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x36] + adds r0, 0x1 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x2E + ldrsh r1, [r4, r3] + cmp r0, r1 + bne _0812EFB8 + strh r2, [r4, 0x36] + movs r0, 0x1 + strh r0, [r4, 0x38] + b _0812EFB8 + .align 2, 0 +_0812EF84: .4byte gBattleAnimPlayerMonIndex +_0812EF88: + cmp r2, 0x1 + bne _0812EFB8 + ldr r1, _0812EFC0 @ =0xfffffc00 + adds r0, r1, 0 + ldrh r2, [r4, 0x32] + adds r0, r2 + strh r0, [r4, 0x32] + ldr r3, _0812EFC4 @ =0xffffff00 + adds r0, r3, 0 + ldrh r1, [r4, 0x34] + adds r0, r1 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x36] + adds r0, 0x1 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x2E + ldrsh r1, [r4, r2] + cmp r0, r1 + bne _0812EFB8 + adds r0, r4, 0 + bl move_anim_8072740 +_0812EFB8: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812EFC0: .4byte 0xfffffc00 +_0812EFC4: .4byte 0xffffff00 + thumb_func_end sub_812EEEC + + thumb_func_start sub_812EFC8 +sub_812EFC8: @ 812EFC8 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x18 + lsls r0, 24 + lsrs r0, 24 + str r0, [sp, 0x10] + movs r0, 0 + bl obj_id_for_side_relative_to_move + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0812F004 + movs r0, 0x1 + str r0, [sp, 0x14] + ldr r0, _0812F000 @ =0x02019348 + ldr r1, [r0, 0x10] + mov r9, r1 + ldr r2, [r0, 0xC] + mov r8, r2 + ldrh r6, [r0, 0x2] + movs r3, 0x14 + b _0812F13C + .align 2, 0 +_0812F000: .4byte 0x02019348 +_0812F004: + ldr r0, _0812F070 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _0812F0AC + movs r0, 0 + str r0, [sp, 0x14] + ldr r6, _0812F074 @ =gBattlePartyID + ldr r4, _0812F078 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r4] + lsls r0, 1 + adds r0, r6 + ldrh r0, [r0] + movs r5, 0x64 + muls r0, r5 + ldr r7, _0812F07C @ =gPlayerParty + adds r0, r7 + movs r1, 0 + bl GetMonData + mov r9, r0 + ldrb r0, [r4] + lsls r0, 1 + adds r0, r6 + ldrh r0, [r0] + muls r0, r5 + adds r0, r7 + movs r1, 0x1 + bl GetMonData + mov r8, r0 + ldrb r2, [r4] + lsls r1, r2, 2 + ldr r0, _0812F080 @ =0x02017800 + adds r1, r0 + ldrh r0, [r1, 0x2] + cmp r0, 0 + bne _0812F0A4 + adds r0, r2, 0 + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _0812F084 + ldrb r0, [r4] + lsls r0, 1 + adds r0, r6 + ldrh r0, [r0] + muls r0, r5 + adds r0, r7 + b _0812F092 + .align 2, 0 +_0812F070: .4byte gBattleAnimPlayerMonIndex +_0812F074: .4byte gBattlePartyID +_0812F078: .4byte gBattleAnimEnemyMonIndex +_0812F07C: .4byte gPlayerParty +_0812F080: .4byte 0x02017800 +_0812F084: + ldrb r0, [r4] + lsls r0, 1 + adds r0, r6 + ldrh r0, [r0] + muls r0, r5 + ldr r1, _0812F0A0 @ =gEnemyParty + adds r0, r1 +_0812F092: + movs r1, 0xB + bl GetMonData + lsls r0, 16 + lsrs r6, r0, 16 + b _0812F0A6 + .align 2, 0 +_0812F0A0: .4byte gEnemyParty +_0812F0A4: + ldrh r6, [r1, 0x2] +_0812F0A6: + movs r1, 0x14 + mov r10, r1 + b _0812F13E +_0812F0AC: + movs r2, 0x1 + str r2, [sp, 0x14] + ldr r6, _0812F10C @ =gBattlePartyID + ldr r4, _0812F110 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r4] + lsls r0, 1 + adds r0, r6 + ldrh r0, [r0] + movs r5, 0x64 + muls r0, r5 + ldr r7, _0812F114 @ =gEnemyParty + adds r0, r7 + movs r1, 0 + bl GetMonData + mov r9, r0 + ldrb r0, [r4] + lsls r0, 1 + adds r0, r6 + ldrh r0, [r0] + muls r0, r5 + adds r0, r7 + movs r1, 0x1 + bl GetMonData + mov r8, r0 + ldrb r2, [r4] + lsls r1, r2, 2 + ldr r0, _0812F118 @ =0x02017800 + adds r1, r0 + ldrh r0, [r1, 0x2] + cmp r0, 0 + bne _0812F138 + adds r0, r2, 0 + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _0812F120 + ldrb r0, [r4] + lsls r0, 1 + adds r0, r6 + ldrh r0, [r0] + muls r0, r5 + ldr r1, _0812F11C @ =gPlayerParty + adds r0, r1 + b _0812F12C + .align 2, 0 +_0812F10C: .4byte gBattlePartyID +_0812F110: .4byte gBattleAnimEnemyMonIndex +_0812F114: .4byte gEnemyParty +_0812F118: .4byte 0x02017800 +_0812F11C: .4byte gPlayerParty +_0812F120: + ldrb r0, [r4] + lsls r0, 1 + adds r0, r6 + ldrh r0, [r0] + muls r0, r5 + adds r0, r7 +_0812F12C: + movs r1, 0xB + bl GetMonData + lsls r0, 16 + lsrs r6, r0, 16 + b _0812F13A +_0812F138: + ldrh r6, [r1, 0x2] +_0812F13A: + ldr r3, _0812F218 @ =0x0000ffec +_0812F13C: + mov r10, r3 +_0812F13E: + ldr r0, _0812F21C @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl sub_8079ED4 + lsls r0, 24 + lsrs r7, r0, 24 + ldr r5, _0812F21C @ =gBattleAnimPlayerMonIndex + ldrb r0, [r5] + movs r1, 0 + bl sub_8077ABC + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldrb r0, [r5] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + mov r2, r10 + lsls r1, r2, 16 + asrs r1, 16 + adds r4, r1 + lsls r4, 16 + asrs r4, 16 + lsrs r0, 24 + str r0, [sp] + movs r0, 0x5 + str r0, [sp, 0x4] + mov r3, r9 + str r3, [sp, 0x8] + mov r0, r8 + str r0, [sp, 0xC] + adds r0, r6, 0 + ldr r1, [sp, 0x14] + movs r2, 0 + adds r3, r4, 0 + bl sub_8079F44 + adds r6, r0, 0 + lsls r6, 24 + lsrs r6, 24 + ldr r0, _0812F220 @ =gSprites + lsls r5, r6, 4 + adds r5, r6 + lsls r5, 2 + adds r5, r0 + movs r0, 0x3 + ands r7, r0 + lsls r7, 2 + mov r8, r7 + ldrb r0, [r5, 0x5] + movs r4, 0xD + negs r4, r4 + adds r1, r4, 0 + ands r1, r0 + mov r2, r8 + orrs r1, r2 + strb r1, [r5, 0x5] + ldrb r2, [r5, 0x1] + adds r0, r4, 0 + ands r0, r2 + movs r2, 0x4 + orrs r0, r2 + strb r0, [r5, 0x1] + ldr r0, _0812F224 @ =0x00007fff + lsrs r1, 4 + lsls r1, 4 + movs r3, 0x80 + lsls r3, 1 + adds r2, r3, 0 + orrs r1, r2 + movs r2, 0x20 + bl FillPalette + ldrb r0, [r5, 0x5] + ands r4, r0 + mov r0, r8 + orrs r4, r0 + strb r4, [r5, 0x5] + ldr r1, _0812F228 @ =REG_BLDCNT + movs r2, 0xFD + lsls r2, 6 + adds r0, r2, 0 + strh r0, [r1] + ldr r3, _0812F22C @ =REG_BLDALPHA + ldr r0, _0812F230 @ =gTasks + ldr r2, [sp, 0x10] + lsls r1, r2, 2 + adds r1, r2 + lsls r1, 3 + adds r1, r0 + ldrh r2, [r1, 0xA] + movs r0, 0x10 + subs r0, r2 + lsls r0, 8 + orrs r0, r2 + strh r0, [r3] + strh r6, [r1, 0x8] + ldr r0, _0812F234 @ =sub_812F238 + str r0, [r1] + add sp, 0x18 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_0812F218: .4byte 0x0000ffec +_0812F21C: .4byte gBattleAnimPlayerMonIndex +_0812F220: .4byte gSprites +_0812F224: .4byte 0x00007fff +_0812F228: .4byte REG_BLDCNT +_0812F22C: .4byte REG_BLDALPHA +_0812F230: .4byte gTasks +_0812F234: .4byte sub_812F238 + thumb_func_end sub_812EFC8 + + thumb_func_start sub_812F238 +sub_812F238: @ 812F238 + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, _0812F284 @ =gTasks + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r3, r1, r2 + ldrh r0, [r3, 0x1C] + adds r1, r0, 0x1 + strh r1, [r3, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0812F280 + movs r0, 0 + strh r0, [r3, 0x1C] + ldrh r1, [r3, 0xA] + adds r1, 0x1 + strh r1, [r3, 0xA] + ldr r2, _0812F288 @ =REG_BLDALPHA + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + strh r1, [r2] + movs r1, 0xA + ldrsh r0, [r3, r1] + cmp r0, 0xA + bne _0812F280 + movs r0, 0x80 + lsls r0, 1 + strh r0, [r3, 0x1C] + strh r0, [r3, 0x1E] + ldr r0, _0812F28C @ =sub_812F290 + str r0, [r3] +_0812F280: + pop {r0} + bx r0 + .align 2, 0 +_0812F284: .4byte gTasks +_0812F288: .4byte REG_BLDALPHA +_0812F28C: .4byte sub_812F290 + thumb_func_end sub_812F238 + + thumb_func_start sub_812F290 +sub_812F290: @ 812F290 + push {r4-r6,lr} + sub sp, 0x4 + lsls r0, 24 + lsrs r0, 24 + ldr r2, _0812F308 @ =gTasks + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r5, r1, r2 + ldrb r2, [r5, 0x8] + ldrh r0, [r5, 0x1C] + subs r0, 0x10 + movs r4, 0 + strh r0, [r5, 0x1C] + ldrh r0, [r5, 0x1E] + adds r0, 0x80 + strh r0, [r5, 0x1E] + ldr r1, _0812F30C @ =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r6, r0, r1 + ldrb r2, [r6, 0x1] + lsls r1, r2, 30 + lsrs r1, 30 + movs r0, 0x2 + orrs r1, r0 + subs r0, 0x6 + ands r0, r2 + orrs r0, r1 + strb r0, [r6, 0x1] + movs r0, 0x1C + ldrsh r2, [r5, r0] + movs r0, 0x1E + ldrsh r3, [r5, r0] + str r4, [sp] + adds r0, r6, 0 + movs r1, 0x1 + bl sub_8078FDC + ldrh r0, [r5, 0x20] + adds r0, 0x1 + strh r0, [r5, 0x20] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x9 + bne _0812F2FE + adds r0, r6, 0 + bl sub_8079098 + adds r0, r6, 0 + bl sub_807A0F4 + ldr r0, _0812F310 @ =sub_8078634 + str r0, [r5] +_0812F2FE: + add sp, 0x4 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_0812F308: .4byte gTasks +_0812F30C: .4byte gSprites +_0812F310: .4byte sub_8078634 + thumb_func_end sub_812F290 + + thumb_func_start sub_812F314 +sub_812F314: @ 812F314 + push {r4-r7,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _0812F334 @ =gTasks + adds r4, r1, r0 + ldr r0, _0812F338 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0812F340 + ldr r0, _0812F33C @ =gBattleAnimPlayerMonIndex + b _0812F342 + .align 2, 0 +_0812F334: .4byte gTasks +_0812F338: .4byte gBattleAnimArgs +_0812F33C: .4byte gBattleAnimPlayerMonIndex +_0812F340: + ldr r0, _0812F3C0 @ =gBattleAnimEnemyMonIndex +_0812F342: + ldrb r5, [r0] + movs r6, 0 + strh r6, [r4, 0x8] + strh r6, [r4, 0xA] + strh r6, [r4, 0xC] + movs r0, 0x10 + strh r0, [r4, 0xE] + strh r6, [r4, 0x10] + strh r5, [r4, 0x12] + movs r0, 0x20 + strh r0, [r4, 0x14] + strh r6, [r4, 0x16] + movs r0, 0x18 + strh r0, [r4, 0x18] + adds r0, r5, 0 + bl GetBankSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0812F374 + movs r2, 0x18 + ldrsh r0, [r4, r2] + negs r0, r0 + strh r0, [r4, 0x18] +_0812F374: + adds r0, r5, 0 + bl sub_8077FC0 + lsls r0, 24 + lsrs r0, 24 + subs r0, 0x22 + strh r0, [r4, 0x22] + cmp r0, 0 + bge _0812F388 + strh r6, [r4, 0x22] +_0812F388: + ldrh r0, [r4, 0x22] + adds r0, 0x42 + strh r0, [r4, 0x24] + ldr r0, _0812F3C4 @ =gBattleAnimArgs + ldrb r0, [r0] + bl obj_id_for_side_relative_to_move + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x26] + adds r0, r5, 0 + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0812F3DC + ldr r0, _0812F3C8 @ =REG_BG1HOFS + str r0, [sp] + ldr r1, _0812F3CC @ =REG_BLDCNT + ldr r2, _0812F3D0 @ =0x00003f42 + adds r0, r2, 0 + strh r0, [r1] + ldr r0, _0812F3D4 @ =gUnknown_030042C0 + ldrh r5, [r0] + ldr r0, _0812F3D8 @ =gUnknown_030041B4 + b _0812F3EE + .align 2, 0 +_0812F3C0: .4byte gBattleAnimEnemyMonIndex +_0812F3C4: .4byte gBattleAnimArgs +_0812F3C8: .4byte REG_BG1HOFS +_0812F3CC: .4byte REG_BLDCNT +_0812F3D0: .4byte 0x00003f42 +_0812F3D4: .4byte gUnknown_030042C0 +_0812F3D8: .4byte gUnknown_030041B4 +_0812F3DC: + ldr r0, _0812F454 @ =REG_BG2HOFS + str r0, [sp] + ldr r1, _0812F458 @ =REG_BLDCNT + ldr r2, _0812F45C @ =0x00003f44 + adds r0, r2, 0 + strh r0, [r1] + ldr r0, _0812F460 @ =gUnknown_03004288 + ldrh r5, [r0] + ldr r0, _0812F464 @ =gUnknown_03004280 +_0812F3EE: + ldrh r3, [r0] + movs r7, 0 + movs r2, 0 + ldr r6, _0812F468 @ =gUnknown_03004DE0 + movs r0, 0xF0 + lsls r0, 3 + adds r0, r6 + mov r12, r0 +_0812F3FE: + lsls r2, 16 + asrs r2, 16 + lsls r1, r2, 1 + adds r0, r1, r6 + strh r5, [r0] + add r1, r12 + strh r5, [r1] + adds r0, r2, 0x1 + lsls r0, 1 + adds r1, r0, r6 + strh r3, [r1] + add r0, r12 + strh r3, [r0] + lsls r0, r7, 16 + movs r1, 0x80 + lsls r1, 9 + adds r0, r1 + adds r2, 0x2 + lsls r2, 16 + lsrs r2, 16 + lsrs r7, r0, 16 + asrs r0, 16 + cmp r0, 0x9F + ble _0812F3FE + ldr r0, _0812F46C @ =0xa6600001 + str r0, [sp, 0x4] + mov r1, sp + movs r2, 0 + movs r0, 0x1 + strb r0, [r1, 0x8] + mov r0, sp + strb r2, [r0, 0x9] + ldr r0, [sp] + ldr r1, [sp, 0x4] + ldr r2, [sp, 0x8] + bl sub_80895F8 + ldr r0, _0812F470 @ =sub_812F474 + str r0, [r4] + add sp, 0xC + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_0812F454: .4byte REG_BG2HOFS +_0812F458: .4byte REG_BLDCNT +_0812F45C: .4byte 0x00003f44 +_0812F460: .4byte gUnknown_03004288 +_0812F464: .4byte gUnknown_03004280 +_0812F468: .4byte gUnknown_03004DE0 +_0812F46C: .4byte 0xa6600001 +_0812F470: .4byte sub_812F474 + thumb_func_end sub_812F314 + + thumb_func_start sub_812F474 +sub_812F474: @ 812F474 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x14 + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, _0812F4A8 @ =gTasks + adds r6, r0, r1 + ldrb r0, [r6, 0x12] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0812F4B4 + ldr r0, _0812F4AC @ =gUnknown_030042C0 + ldrh r0, [r0] + str r0, [sp, 0x4] + ldr r0, _0812F4B0 @ =gUnknown_030041B4 + b _0812F4BC + .align 2, 0 +_0812F4A8: .4byte gTasks +_0812F4AC: .4byte gUnknown_030042C0 +_0812F4B0: .4byte gUnknown_030041B4 +_0812F4B4: + ldr r0, _0812F4D4 @ =gUnknown_03004288 + ldrh r0, [r0] + str r0, [sp, 0x4] + ldr r0, _0812F4D8 @ =gUnknown_03004280 +_0812F4BC: + ldrh r0, [r0] + str r0, [sp, 0x8] + movs r1, 0x8 + ldrsh r0, [r6, r1] + cmp r0, 0x1 + bne _0812F4CA + b _0812F6A6 +_0812F4CA: + cmp r0, 0x1 + bgt _0812F4DC + cmp r0, 0 + beq _0812F4EA + b _0812F712 + .align 2, 0 +_0812F4D4: .4byte gUnknown_03004288 +_0812F4D8: .4byte gUnknown_03004280 +_0812F4DC: + cmp r0, 0x2 + bne _0812F4E2 + b _0812F6C4 +_0812F4E2: + cmp r0, 0x3 + bne _0812F4E8 + b _0812F70C +_0812F4E8: + b _0812F712 +_0812F4EA: + movs r2, 0x24 + ldrsh r0, [r6, r2] + lsls r0, 17 + lsrs r5, r0, 16 + movs r3, 0 + str r3, [sp] + mov r9, r3 + movs r4, 0 + ldrh r0, [r6, 0xA] + adds r0, 0x2 + movs r1, 0xFF + ands r0, r1 + strh r0, [r6, 0xA] + ldrh r7, [r6, 0xA] + mov r8, r7 + movs r0, 0x14 + ldrsh r1, [r6, r0] + movs r0, 0xFC + lsls r0, 3 + bl __divsi3 + strh r0, [r6, 0x1A] + movs r1, 0x16 + ldrsh r0, [r6, r1] + lsls r0, 1 + movs r2, 0x1A + ldrsh r1, [r6, r2] + bl __divsi3 + negs r0, r0 + strh r0, [r6, 0x1C] + ldrh r0, [r6, 0x16] + strh r0, [r6, 0x1E] + lsls r0, 16 + asrs r0, 21 + lsls r0, 16 + lsrs r7, r0, 16 + strh r7, [r6, 0x20] + ldrh r2, [r6, 0x24] + lsls r3, r2, 16 + mov r12, r3 + asrs r1, r3, 16 + movs r3, 0x22 + ldrsh r0, [r6, r3] + cmp r1, r0 + ble _0812F60A + ldr r0, _0812F660 @ =gUnknown_03004DC0 + mov r10, r0 + ldr r1, [sp, 0x4] + lsls r0, r1, 16 + asrs r0, 16 + str r0, [sp, 0x10] + ldr r2, [sp, 0x8] + lsls r0, r2, 16 + asrs r0, 16 + str r0, [sp, 0xC] +_0812F55A: + lsls r5, 16 + asrs r5, 16 + adds r2, r5, 0x1 + lsls r2, 1 + mov r3, r10 + ldrb r1, [r3, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + ldr r0, _0812F664 @ =gUnknown_03004DE0 + adds r2, r0 + lsls r4, 16 + asrs r4, 16 + mov r1, r9 + lsls r0, r1, 16 + asrs r0, 16 + subs r0, r4, r0 + ldr r3, [sp, 0xC] + adds r0, r3, r0 + strh r0, [r2] + lsls r3, r5, 1 + mov r0, r10 + ldrb r1, [r0, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r3, r0 + ldr r1, _0812F664 @ =gUnknown_03004DE0 + adds r3, r1 + lsls r1, r7, 16 + asrs r1, 16 + ldr r2, [sp, 0x10] + adds r1, r2, r1 + mov r7, r8 + lsls r2, r7, 16 + asrs r2, 16 + lsls r0, r2, 1 + ldr r7, _0812F668 @ =gSineTable + adds r0, r7 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 21 + adds r1, r0 + strh r1, [r3] + adds r2, 0xA + mov r8, r2 + movs r0, 0xFF + mov r1, r8 + ands r1, r0 + mov r8, r1 + ldrh r0, [r6, 0x1C] + ldrh r2, [r6, 0x1E] + adds r0, r2 + strh r0, [r6, 0x1E] + lsls r0, 16 + asrs r0, 21 + lsls r0, 16 + lsrs r7, r0, 16 + strh r7, [r6, 0x20] + adds r4, 0x1 + lsls r4, 16 + lsrs r4, 16 + subs r5, 0x2 + lsls r5, 16 + lsrs r5, 16 + ldr r3, [sp] + lsls r0, r3, 16 + asrs r0, 16 + ldrh r1, [r6, 0x14] + adds r0, r1 + lsls r0, 16 + lsrs r2, r0, 16 + str r2, [sp] + asrs r0, 21 + lsls r0, 16 + lsrs r0, 16 + mov r9, r0 + ldr r0, _0812F66C @ =0xffff0000 + add r0, r12 + lsrs r2, r0, 16 + lsls r3, r2, 16 + mov r12, r3 + asrs r1, r3, 16 + movs r3, 0x22 + ldrsh r0, [r6, r3] + cmp r1, r0 + bgt _0812F55A +_0812F60A: + lsls r1, r2, 17 + cmp r1, 0 + blt _0812F636 + ldr r4, _0812F664 @ =gUnknown_03004DE0 + ldr r7, [sp, 0x4] + lsls r0, r7, 16 + asrs r0, 16 + adds r3, r0, 0 + adds r3, 0xF0 + movs r0, 0xF0 + lsls r0, 3 + adds r5, r4, r0 +_0812F622: + asrs r2, r1, 16 + lsls r1, r2, 1 + adds r0, r1, r4 + strh r3, [r0] + adds r1, r5 + strh r3, [r1] + subs r2, 0x2 + lsls r1, r2, 16 + cmp r1, 0 + bge _0812F622 +_0812F636: + ldrh r0, [r6, 0x14] + adds r0, 0x1 + strh r0, [r6, 0x14] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3F + ble _0812F69C + movs r0, 0x40 + strh r0, [r6, 0x14] + ldrh r0, [r6, 0xC] + adds r0, 0x1 + strh r0, [r6, 0xC] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _0812F670 + ldrh r0, [r6, 0xE] + subs r0, 0x1 + strh r0, [r6, 0xE] + b _0812F676 + .align 2, 0 +_0812F660: .4byte gUnknown_03004DC0 +_0812F664: .4byte gUnknown_03004DE0 +_0812F668: .4byte gSineTable +_0812F66C: .4byte 0xffff0000 +_0812F670: + ldrh r0, [r6, 0x10] + adds r0, 0x1 + strh r0, [r6, 0x10] +_0812F676: + ldr r0, _0812F698 @ =REG_BLDALPHA + ldrh r1, [r6, 0x10] + lsls r1, 8 + ldrh r2, [r6, 0xE] + orrs r1, r2 + strh r1, [r0] + movs r2, 0xE + ldrsh r1, [r6, r2] + cmp r1, 0 + bne _0812F712 + movs r3, 0x10 + ldrsh r0, [r6, r3] + cmp r0, 0x10 + bne _0812F712 + strh r1, [r6, 0xC] + strh r1, [r6, 0xE] + b _0812F700 + .align 2, 0 +_0812F698: .4byte REG_BLDALPHA +_0812F69C: + ldrh r0, [r6, 0x18] + ldrh r7, [r6, 0x16] + adds r0, r7 + strh r0, [r6, 0x16] + b _0812F712 +_0812F6A6: + ldrh r0, [r6, 0xC] + adds r0, 0x1 + strh r0, [r6, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xC + ble _0812F712 + ldr r1, _0812F6C0 @ =gUnknown_03004DC0 + movs r0, 0x3 + strb r0, [r1, 0x15] + movs r0, 0 + strh r0, [r6, 0xC] + b _0812F700 + .align 2, 0 +_0812F6C0: .4byte gUnknown_03004DC0 +_0812F6C4: + ldrh r0, [r6, 0xC] + adds r0, 0x1 + strh r0, [r6, 0xC] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _0812F6DA + ldrh r0, [r6, 0xE] + adds r0, 0x1 + strh r0, [r6, 0xE] + b _0812F6E0 +_0812F6DA: + ldrh r0, [r6, 0x10] + subs r0, 0x1 + strh r0, [r6, 0x10] +_0812F6E0: + ldr r2, _0812F708 @ =REG_BLDALPHA + ldrh r0, [r6, 0x10] + lsls r0, 8 + ldrh r1, [r6, 0xE] + orrs r0, r1 + strh r0, [r2] + movs r1, 0xE + ldrsh r0, [r6, r1] + cmp r0, 0x10 + bne _0812F712 + movs r2, 0x10 + ldrsh r0, [r6, r2] + cmp r0, 0 + bne _0812F712 + strh r0, [r6, 0xC] + strh r0, [r6, 0xE] +_0812F700: + ldrh r0, [r6, 0x8] + adds r0, 0x1 + strh r0, [r6, 0x8] + b _0812F712 + .align 2, 0 +_0812F708: .4byte REG_BLDALPHA +_0812F70C: + adds r0, r4, 0 + bl DestroyAnimVisualTask +_0812F712: + add sp, 0x14 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_812F474 + + thumb_func_start sub_812F724 +sub_812F724: @ 812F724 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, _0812F75C @ =gTasks + adds r4, r0 + movs r0, 0 + strh r0, [r4, 0x8] + ldr r0, _0812F760 @ =gBattleAnimArgs + ldrb r0, [r0] + bl obj_id_for_side_relative_to_move + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + strh r1, [r4, 0x26] + ldr r2, _0812F764 @ =gUnknown_08402750 + adds r0, r4, 0 + bl sub_80798F4 + ldr r0, _0812F768 @ =sub_812F76C + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812F75C: .4byte gTasks +_0812F760: .4byte gBattleAnimArgs +_0812F764: .4byte gUnknown_08402750 +_0812F768: .4byte sub_812F76C + thumb_func_end sub_812F724 + + thumb_func_start sub_812F76C +sub_812F76C: @ 812F76C + push {r4-r6,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r2, _0812F7C4 @ =gTasks + adds r3, r0, r2 + ldrh r0, [r3, 0x8] + adds r1, r0, 0x1 + movs r5, 0 + strh r1, [r3, 0x8] + subs r0, 0x14 + lsls r0, 16 + lsrs r0, 16 + adds r6, r2, 0 + cmp r0, 0x16 + bhi _0812F7D0 + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0812F7E0 + strh r5, [r3, 0xA] + ldrh r0, [r3, 0xC] + adds r0, 0x1 + strh r0, [r3, 0xC] + movs r5, 0x1 + ands r0, r5 + cmp r0, 0 + bne _0812F7D0 + ldr r2, _0812F7C8 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldr r1, _0812F7CC @ =0x0000ffff + strh r1, [r0, 0x24] + b _0812F7E0 + .align 2, 0 +_0812F7C4: .4byte gTasks +_0812F7C8: .4byte gSprites +_0812F7CC: .4byte 0x0000ffff +_0812F7D0: + ldr r2, _0812F800 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r5, [r0, 0x24] +_0812F7E0: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r6 + bl sub_807992C + lsls r0, 24 + cmp r0, 0 + bne _0812F7F8 + adds r0, r4, 0 + bl DestroyAnimVisualTask +_0812F7F8: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_0812F800: .4byte gSprites + thumb_func_end sub_812F76C + + thumb_func_start sub_812F804 +sub_812F804: @ 812F804 + push {r4-r6,lr} + mov r6, r8 + push {r6} + mov r8, r0 + adds r5, r2, 0 + adds r0, r3, 0 + ldr r4, [sp, 0x14] + ldr r6, [sp, 0x18] + lsls r1, 16 + lsrs r1, 16 + lsls r5, 16 + lsrs r5, 16 + lsls r4, 16 + lsrs r4, 16 + lsls r6, 16 + lsrs r6, 16 + mov r2, r8 + strh r1, [r2, 0x20] + strh r5, [r2, 0x22] + lsls r1, 16 + asrs r1, 16 + lsls r2, r1, 4 + mov r3, r8 + strh r2, [r3, 0x36] + lsls r5, 16 + asrs r5, 16 + lsls r2, r5, 4 + strh r2, [r3, 0x38] + lsls r0, 16 + asrs r0, 16 + subs r0, r1 + lsls r0, 4 + adds r1, r6, 0 + bl __divsi3 + mov r1, r8 + strh r0, [r1, 0x3A] + lsls r4, 16 + asrs r4, 16 + subs r4, r5 + lsls r4, 4 + adds r0, r4, 0 + adds r1, r6, 0 + bl __divsi3 + mov r2, r8 + strh r0, [r2, 0x3C] + pop {r3} + mov r8, r3 + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_812F804 + + thumb_func_start sub_812F86C +sub_812F86C: @ 812F86C + ldrh r1, [r0, 0x3A] + ldrh r2, [r0, 0x36] + adds r1, r2 + strh r1, [r0, 0x36] + ldrh r2, [r0, 0x3C] + ldrh r3, [r0, 0x38] + adds r2, r3 + strh r2, [r0, 0x38] + lsls r1, 16 + asrs r1, 20 + strh r1, [r0, 0x20] + lsls r2, 16 + asrs r2, 20 + strh r2, [r0, 0x22] + bx lr + thumb_func_end sub_812F86C + + thumb_func_start sub_812F88C +sub_812F88C: @ 812F88C + push {r4-r6,lr} + sub sp, 0x8 + adds r4, r0, 0 + ldrh r6, [r4, 0x20] + ldrh r5, [r4, 0x22] + bl sub_8078650 + ldr r0, _0812F8D4 @ =gBattleAnimArgs + ldrb r1, [r0] + adds r0, r4, 0 + bl StartSpriteAffineAnim + movs r0, 0x20 + ldrsh r1, [r4, r0] + movs r0, 0x22 + ldrsh r2, [r4, r0] + lsls r6, 16 + asrs r6, 16 + lsls r5, 16 + asrs r5, 16 + str r5, [sp] + movs r0, 0x40 + str r0, [sp, 0x4] + adds r0, r4, 0 + adds r3, r6, 0 + bl sub_812F804 + movs r0, 0 + strh r0, [r4, 0x2E] + ldr r0, _0812F8D8 @ =sub_812F8DC + str r0, [r4, 0x1C] + add sp, 0x8 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_0812F8D4: .4byte gBattleAnimArgs +_0812F8D8: .4byte sub_812F8DC + thumb_func_end sub_812F88C + + thumb_func_start sub_812F8DC +sub_812F8DC: @ 812F8DC + push {r4,r5,lr} + adds r5, r0, 0 + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + movs r0, 0x2E + ldrsh r4, [r5, r0] + lsls r4, 3 + movs r0, 0xFF + ands r4, r0 + adds r0, r5, 0 + bl sub_812F86C + adds r0, r4, 0 + movs r1, 0x8 + bl Sin + strh r0, [r5, 0x26] + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0x3A + ble _0812F942 + ldrh r0, [r5, 0x30] + adds r0, 0x1 + strh r0, [r5, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0812F942 + movs r0, 0 + strh r0, [r5, 0x30] + ldrh r1, [r5, 0x32] + adds r1, 0x1 + strh r1, [r5, 0x32] + movs r0, 0x1 + ands r1, r0 + adds r3, r5, 0 + adds r3, 0x3E + lsls r1, 2 + ldrb r2, [r3] + subs r0, 0x6 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + movs r1, 0x32 + ldrsh r0, [r5, r1] + cmp r0, 0x3 + ble _0812F942 + adds r0, r5, 0 + bl move_anim_8074EE0 +_0812F942: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_812F8DC + + thumb_func_start sub_812F948 +sub_812F948: @ 812F948 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r6, _0812F9A0 @ =gBattleAnimArgs + ldrh r0, [r6, 0x6] + strh r0, [r5, 0x2E] + ldrb r1, [r6] + adds r0, r5, 0 + bl StartSpriteAffineAnim + ldr r0, _0812F9A4 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _0812F96E + ldrh r0, [r6, 0x2] + negs r0, r0 + strh r0, [r6, 0x2] +_0812F96E: + ldr r4, _0812F9A8 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r6, 0x2] + adds r0, r1 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r6, [r6, 0x4] + adds r0, r6 + strh r0, [r5, 0x22] + ldr r0, _0812F9AC @ =sub_80DA48C + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_0812F9A0: .4byte gBattleAnimArgs +_0812F9A4: .4byte gBattleAnimEnemyMonIndex +_0812F9A8: .4byte gBattleAnimPlayerMonIndex +_0812F9AC: .4byte sub_80DA48C + thumb_func_end sub_812F948 + + thumb_func_start sub_812F9B0 +sub_812F9B0: @ 812F9B0 + push {r4-r7,lr} + mov r7, r8 + push {r7} + lsls r0, 24 + lsrs r5, r0, 24 + movs r7, 0 + ldr r2, _0812FA00 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r3, r0, r2 + ldrh r0, [r3, 0x8] + subs r0, 0x1 + strh r0, [r3, 0x8] + movs r1, 0x14 + ldrsh r0, [r3, r1] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + mov r8, r2 + cmp r0, 0 + beq _0812FA32 + ldrh r0, [r3, 0xA] + subs r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _0812FA32 + movs r2, 0x1A + ldrsh r0, [r3, r2] + cmp r0, 0 + bne _0812FA04 + ldrh r0, [r3, 0x10] + strh r0, [r3, 0x1A] + negs r0, r0 + strh r0, [r3, 0x10] + b _0812FA06 + .align 2, 0 +_0812FA00: .4byte gTasks +_0812FA04: + strh r7, [r3, 0x1A] +_0812FA06: + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + mov r2, r8 + adds r1, r0, r2 + movs r2, 0x1C + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _0812FA22 + ldrh r0, [r1, 0x12] + strh r0, [r1, 0x1C] + negs r0, r0 + strh r0, [r1, 0x12] + b _0812FA26 +_0812FA22: + movs r0, 0 + strh r0, [r1, 0x1C] +_0812FA26: + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + add r0, r8 + ldrh r1, [r0, 0x22] + strh r1, [r0, 0xA] +_0812FA32: + lsls r2, r5, 2 + adds r0, r2, r5 + lsls r0, 3 + mov r1, r8 + adds r4, r0, r1 + ldrh r6, [r4, 0x16] + ldrh r7, [r4, 0x18] + movs r1, 0xC + ldrsh r0, [r4, r1] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + mov r12, r2 + cmp r0, 0 + beq _0812FA70 + ldr r3, _0812FA6C @ =gSprites + movs r2, 0x26 + ldrsh r0, [r4, r2] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r3 + lsrs r2, r6, 8 + ldrh r0, [r4, 0x1A] + subs r0, r2 + strh r0, [r1, 0x24] + adds r2, r3, 0 + b _0812FA86 + .align 2, 0 +_0812FA6C: .4byte gSprites +_0812FA70: + ldr r2, _0812FAB4 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + lsrs r1, r6, 8 + ldrh r4, [r4, 0x1A] + adds r1, r4 + strh r1, [r0, 0x24] +_0812FA86: + mov r1, r12 + adds r0, r1, r5 + lsls r0, 3 + mov r1, r8 + adds r4, r0, r1 + movs r1, 0xE + ldrsh r0, [r4, r1] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + cmp r0, 0 + beq _0812FAB8 + movs r1, 0x26 + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + lsrs r2, r7, 8 + ldrh r0, [r4, 0x1C] + subs r0, r2 + b _0812FACA + .align 2, 0 +_0812FAB4: .4byte gSprites +_0812FAB8: + movs r1, 0x26 + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + lsrs r0, r7, 8 + ldrh r4, [r4, 0x1C] + adds r0, r4 +_0812FACA: + strh r0, [r1, 0x26] + mov r2, r12 + adds r0, r2, r5 + lsls r0, 3 + add r0, r8 + movs r1, 0x8 + ldrsh r0, [r0, r1] + cmp r0, 0 + bgt _0812FAEA + adds r0, r5, 0 + bl DestroyTask + ldr r1, _0812FAF4 @ =gAnimVisualTaskCount + ldrb r0, [r1] + subs r0, 0x1 + strb r0, [r1] +_0812FAEA: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_0812FAF4: .4byte gAnimVisualTaskCount + thumb_func_end sub_812F9B0 + + thumb_func_start sub_812FAF8 +sub_812FAF8: @ 812FAF8 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + lsls r0, 24 + lsrs r6, r0, 24 + movs r7, 0 + ldr r2, _0812FB4C @ =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r3, r0, r2 + ldrh r0, [r3, 0x8] + subs r0, 0x1 + strh r0, [r3, 0x8] + movs r1, 0x14 + ldrsh r0, [r3, r1] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + mov r8, r2 + cmp r0, 0 + beq _0812FB7E + ldrh r0, [r3, 0xA] + subs r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _0812FB7E + movs r2, 0x1A + ldrsh r0, [r3, r2] + cmp r0, 0 + bne _0812FB50 + ldrh r0, [r3, 0x10] + strh r0, [r3, 0x1A] + negs r0, r0 + strh r0, [r3, 0x10] + b _0812FB52 + .align 2, 0 +_0812FB4C: .4byte gTasks +_0812FB50: + strh r7, [r3, 0x1A] +_0812FB52: + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + mov r2, r8 + adds r1, r0, r2 + movs r2, 0x1C + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _0812FB6E + ldrh r0, [r1, 0x12] + strh r0, [r1, 0x1C] + negs r0, r0 + strh r0, [r1, 0x12] + b _0812FB72 +_0812FB6E: + movs r0, 0 + strh r0, [r1, 0x1C] +_0812FB72: + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + add r0, r8 + ldrh r1, [r0, 0x22] + strh r1, [r0, 0xA] +_0812FB7E: + lsls r3, r6, 2 + adds r0, r3, r6 + lsls r0, 3 + mov r1, r8 + adds r4, r0, r1 + ldrh r2, [r4, 0xC] + ldr r1, _0812FBD0 @ =0x00007fff + adds r0, r1, 0 + ands r0, r2 + ldrh r2, [r4, 0x16] + adds r0, r2 + lsls r5, r0, 16 + lsrs r0, r5, 16 + mov r9, r0 + ldrh r0, [r4, 0xE] + ands r1, r0 + ldrh r2, [r4, 0x18] + adds r1, r2 + lsls r1, 16 + lsrs r7, r1, 16 + movs r1, 0xC + ldrsh r0, [r4, r1] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + mov r12, r3 + cmp r0, 0 + beq _0812FBD8 + ldr r3, _0812FBD4 @ =gSprites + movs r2, 0x26 + ldrsh r0, [r4, r2] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r3 + lsrs r2, r5, 24 + ldrh r0, [r4, 0x1A] + subs r0, r2 + strh r0, [r1, 0x24] + adds r2, r3, 0 + b _0812FBEE + .align 2, 0 +_0812FBD0: .4byte 0x00007fff +_0812FBD4: .4byte gSprites +_0812FBD8: + ldr r2, _0812FC1C @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + lsrs r1, r5, 24 + ldrh r4, [r4, 0x1A] + adds r1, r4 + strh r1, [r0, 0x24] +_0812FBEE: + mov r1, r12 + adds r0, r1, r6 + lsls r0, 3 + mov r1, r8 + adds r4, r0, r1 + movs r1, 0xE + ldrsh r0, [r4, r1] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + cmp r0, 0 + beq _0812FC20 + movs r1, 0x26 + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + lsrs r2, r7, 8 + ldrh r0, [r4, 0x1C] + subs r0, r2 + b _0812FC32 + .align 2, 0 +_0812FC1C: .4byte gSprites +_0812FC20: + movs r1, 0x26 + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + lsrs r0, r7, 8 + ldrh r4, [r4, 0x1C] + adds r0, r4 +_0812FC32: + strh r0, [r1, 0x26] + mov r2, r12 + adds r0, r2, r6 + lsls r0, 3 + mov r1, r8 + adds r2, r0, r1 + mov r0, r9 + strh r0, [r2, 0x16] + strh r7, [r2, 0x18] + movs r1, 0x8 + ldrsh r0, [r2, r1] + cmp r0, 0 + bgt _0812FC58 + movs r0, 0x1E + strh r0, [r2, 0x8] + movs r0, 0 + strh r0, [r2, 0x22] + ldr r0, _0812FC64 @ =sub_812F9B0 + str r0, [r2] +_0812FC58: + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_0812FC64: .4byte sub_812F9B0 + thumb_func_end sub_812FAF8 + + thumb_func_start sub_812FC68 +sub_812FC68: @ 812FC68 + push {r4-r7,lr} + mov r7, r8 + push {r7} + lsls r0, 24 + lsrs r6, r0, 24 + ldr r0, _0812FCC8 @ =gTasks + mov r8, r0 + lsls r7, r6, 2 + adds r0, r7, r6 + lsls r0, 3 + mov r1, r8 + adds r4, r0, r1 + ldr r1, _0812FCCC @ =gObjectBankIDs + ldr r2, _0812FCD0 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r2] + adds r0, r1 + ldrb r0, [r0] + strh r0, [r4, 0x26] + ldr r5, _0812FCD4 @ =gBattleAnimArgs + ldrh r0, [r5] + strh r0, [r4, 0x24] + ldrh r0, [r5] + strh r0, [r4, 0x8] + ldrh r0, [r5, 0xC] + strh r0, [r4, 0x22] + movs r3, 0x6 + ldrsh r0, [r5, r3] + cmp r0, 0 + beq _0812FCAC + ldrh r0, [r4, 0x14] + ldr r3, _0812FCD8 @ =0xffff8000 + adds r1, r3, 0 + orrs r0, r1 + strh r0, [r4, 0x14] +_0812FCAC: + ldrb r0, [r2] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _0812FCDC + ldrh r0, [r5, 0x2] + strh r0, [r4, 0xC] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0xE] + mov r3, r8 + adds r4, r7, 0 + b _0812FD4C + .align 2, 0 +_0812FCC8: .4byte gTasks +_0812FCCC: .4byte gObjectBankIDs +_0812FCD0: .4byte gBattleAnimPlayerMonIndex +_0812FCD4: .4byte gBattleAnimArgs +_0812FCD8: .4byte 0xffff8000 +_0812FCDC: + movs r7, 0x2 + ldrsh r0, [r5, r7] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + cmp r0, 0 + beq _0812FCF8 + ldrh r1, [r5, 0x2] + ldr r0, _0812FCF4 @ =0x00007fff + ands r0, r1 + b _0812FD00 + .align 2, 0 +_0812FCF4: .4byte 0x00007fff +_0812FCF8: + ldrh r0, [r5, 0x2] + ldr r2, _0812FD28 @ =0xffff8000 + adds r1, r2, 0 + orrs r0, r1 +_0812FD00: + strh r0, [r4, 0xC] + ldr r0, _0812FD2C @ =gBattleAnimArgs + movs r3, 0x4 + ldrsh r1, [r0, r3] + movs r2, 0x80 + lsls r2, 8 + ands r1, r2 + adds r5, r0, 0 + cmp r1, 0 + beq _0812FD38 + ldr r3, _0812FD30 @ =gTasks + lsls r4, r6, 2 + adds r1, r4, r6 + lsls r1, 3 + adds r1, r3 + ldrh r2, [r5, 0x4] + ldr r0, _0812FD34 @ =0x00007fff + ands r0, r2 + b _0812FD4A + .align 2, 0 +_0812FD28: .4byte 0xffff8000 +_0812FD2C: .4byte gBattleAnimArgs +_0812FD30: .4byte gTasks +_0812FD34: .4byte 0x00007fff +_0812FD38: + ldr r3, _0812FD70 @ =gTasks + lsls r4, r6, 2 + adds r1, r4, r6 + lsls r1, 3 + adds r1, r3 + ldrh r2, [r5, 0x4] + ldr r7, _0812FD74 @ =0xffff8000 + adds r0, r7, 0 + orrs r0, r2 +_0812FD4A: + strh r0, [r1, 0xE] +_0812FD4C: + adds r0, r4, r6 + lsls r0, 3 + adds r0, r3 + movs r1, 0 + strh r1, [r0, 0x18] + strh r1, [r0, 0x16] + ldrh r1, [r5, 0x8] + strh r1, [r0, 0x10] + ldrh r1, [r5, 0xA] + strh r1, [r0, 0x12] + ldr r1, _0812FD78 @ =sub_812FAF8 + str r1, [r0] + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_0812FD70: .4byte gTasks +_0812FD74: .4byte 0xffff8000 +_0812FD78: .4byte sub_812FAF8 + thumb_func_end sub_812FC68 + + thumb_func_start sub_812FD7C +sub_812FD7C: @ 812FD7C + push {r4,r5,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _0812FDB4 @ =gTasks + adds r5, r0, r1 + ldr r4, _0812FDB8 @ =gBattleAnimArgs + movs r1, 0x2 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0812FD9C + adds r0, r2, 0 + bl DestroyAnimVisualTask +_0812FD9C: + movs r0, 0 + strh r0, [r5, 0x8] + strh r0, [r5, 0xA] + strh r0, [r5, 0xC] + ldrh r0, [r4, 0x2] + strh r0, [r5, 0xE] + movs r1, 0 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0812FDC0 + ldr r0, _0812FDBC @ =gBattleAnimPlayerMonIndex + b _0812FDC2 + .align 2, 0 +_0812FDB4: .4byte gTasks +_0812FDB8: .4byte gBattleAnimArgs +_0812FDBC: .4byte gBattleAnimPlayerMonIndex +_0812FDC0: + ldr r0, _0812FE10 @ =gBattleAnimEnemyMonIndex +_0812FDC2: + ldrb r4, [r0] + adds r0, r4, 0 + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x10] + adds r0, r4, 0 + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x12] + adds r0, r4, 0 + bl sub_8079E90 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x14] + ldr r0, _0812FE14 @ =gBattleAnimArgs + ldrb r0, [r0] + bl obj_id_for_side_relative_to_move + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + strh r1, [r5, 0x26] + ldr r2, _0812FE18 @ =gUnknown_084028AC + adds r0, r5, 0 + bl sub_80798F4 + ldr r0, _0812FE1C @ =sub_812FE20 + str r0, [r5] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_0812FE10: .4byte gBattleAnimEnemyMonIndex +_0812FE14: .4byte gBattleAnimArgs +_0812FE18: .4byte gUnknown_084028AC +_0812FE1C: .4byte sub_812FE20 + thumb_func_end sub_812FD7C + + thumb_func_start sub_812FE20 +sub_812FE20: @ 812FE20 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, _0812FE40 @ =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0812FE44 + cmp r0, 0x1 + beq _0812FEA4 + b _0812FEB2 + .align 2, 0 +_0812FE40: .4byte gTasks +_0812FE44: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6 + bne _0812FE5A + adds r0, r5, 0 + movs r1, 0x1 + bl sub_812FEB8 +_0812FE5A: + movs r1, 0xA + ldrsh r0, [r4, r1] + cmp r0, 0x12 + bne _0812FE6A + adds r0, r5, 0 + movs r1, 0 + bl sub_812FEB8 +_0812FE6A: + adds r0, r4, 0 + bl sub_807992C + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0 + bne _0812FEB2 + ldrh r0, [r4, 0xE] + subs r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + cmp r0, 0 + bne _0812FE8C + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0812FEB2 +_0812FE8C: + strh r1, [r4, 0xA] + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + ldr r2, _0812FEA0 @ =gUnknown_084028AC + adds r0, r4, 0 + bl sub_80798F4 + b _0812FEB2 + .align 2, 0 +_0812FEA0: .4byte gUnknown_084028AC +_0812FEA4: + movs r1, 0xC + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0812FEB2 + adds r0, r5, 0 + bl DestroyAnimVisualTask +_0812FEB2: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_812FE20 + + thumb_func_start sub_812FEB8 +sub_812FEB8: @ 812FEB8 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0xC + lsls r0, 24 + lsrs r6, r0, 24 + lsls r1, 24 + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + ldr r2, _0812FEDC @ =gTasks + adds r4, r0, r2 + cmp r1, 0 + bne _0812FEE0 + movs r1, 0x12 + movs r3, 0xEC + b _0812FEE4 + .align 2, 0 +_0812FEDC: .4byte gTasks +_0812FEE0: + movs r1, 0x1E + movs r3, 0x14 +_0812FEE4: + mov r2, sp + ldrh r0, [r4, 0x10] + subs r0, r1 + strh r0, [r2] + ldrh r0, [r4, 0x10] + subs r0, r1 + subs r0, 0x4 + strh r0, [r2, 0x2] + ldrh r0, [r4, 0x10] + adds r0, r1 + strh r0, [r2, 0x4] + ldrh r0, [r4, 0x10] + adds r0, r1 + adds r0, 0x4 + strh r0, [r2, 0x6] + add r2, sp, 0x8 + lsls r1, r3, 24 + asrs r1, 24 + ldrh r0, [r4, 0x12] + adds r0, r1 + strh r0, [r2] + ldrh r0, [r4, 0x12] + adds r0, r1 + adds r0, 0x6 + strh r0, [r2, 0x2] + movs r5, 0 + mov r8, r2 + ldr r7, _0812FF88 @ =gSprites +_0812FF1C: + lsls r0, r5, 1 + add r0, sp + movs r2, 0 + ldrsh r1, [r0, r2] + movs r0, 0x1 + ands r0, r5 + lsls r0, 1 + add r0, r8 + movs r3, 0 + ldrsh r2, [r0, r3] + ldrb r3, [r4, 0x14] + subs r3, 0x5 + lsls r3, 24 + lsrs r3, 24 + ldr r0, _0812FF8C @ =gSpriteTemplate_84028CC + bl CreateSprite + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0x40 + beq _0812FF70 + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r1, r0, r7 + movs r0, 0 + strh r0, [r1, 0x2E] + movs r0, 0x2 + cmp r5, 0x1 + bhi _0812FF5E + movs r2, 0x2 + negs r2, r2 + adds r0, r2, 0 +_0812FF5E: + strh r0, [r1, 0x30] + ldr r0, _0812FF90 @ =0x0000ffff + strh r0, [r1, 0x32] + strh r6, [r1, 0x34] + movs r0, 0x2 + strh r0, [r1, 0x36] + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] +_0812FF70: + adds r0, r5, 0x1 + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0x3 + bls _0812FF1C + add sp, 0xC + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_0812FF88: .4byte gSprites +_0812FF8C: .4byte gSpriteTemplate_84028CC +_0812FF90: .4byte 0x0000ffff + thumb_func_end sub_812FEB8 + + thumb_func_start sub_812FF94 +sub_812FF94: @ 812FF94 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r4, 0x32] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6 + ble _0812FFDA + ldr r3, _0812FFE0 @ =gTasks + movs r0, 0x36 + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x34 + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r4, 0 + bl DestroySprite +_0812FFDA: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0812FFE0: .4byte gTasks + thumb_func_end sub_812FF94 + + thumb_func_start sub_812FFE4 +sub_812FFE4: @ 812FFE4 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r1, _0813002C @ =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + movs r0, 0 + strh r0, [r4, 0x8] + ldr r1, _08130030 @ =gBattleAnimArgs + ldrh r0, [r1, 0x2] + strh r0, [r4, 0xA] + ldrb r0, [r1] + bl obj_id_for_side_relative_to_move + lsls r0, 24 + lsrs r0, 24 + ldr r2, _08130034 @ =gSprites + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + ldrb r0, [r1, 0x5] + lsrs r0, 4 + lsls r0, 4 + movs r2, 0x80 + lsls r2, 1 + adds r1, r2, 0 + adds r0, r1 + strh r0, [r4, 0xC] + ldr r0, _08130038 @ =sub_813003C + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0813002C: .4byte gTasks +_08130030: .4byte gBattleAnimArgs +_08130034: .4byte gSprites +_08130038: .4byte sub_813003C + thumb_func_end sub_812FFE4 + + thumb_func_start sub_813003C +sub_813003C: @ 813003C + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, _08130084 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r4, r0, r1 + movs r1, 0xA + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0813008C + ldrh r0, [r4, 0xC] + ldr r2, _08130088 @ =gUnknown_084028E4 + movs r3, 0x8 + ldrsh r1, [r4, r3] + lsls r1, 1 + adds r1, r2 + ldrh r3, [r1] + movs r1, 0x10 + movs r2, 0x8 + bl BlendPalette + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x17 + ble _0813007C + movs r0, 0 + strh r0, [r4, 0x8] +_0813007C: + ldrh r0, [r4, 0xA] + subs r0, 0x1 + strh r0, [r4, 0xA] + b _0813009E + .align 2, 0 +_08130084: .4byte gTasks +_08130088: .4byte gUnknown_084028E4 +_0813008C: + ldrh r0, [r4, 0xC] + movs r1, 0x10 + movs r2, 0 + movs r3, 0 + bl BlendPalette + adds r0, r5, 0 + bl DestroyAnimVisualTask +_0813009E: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_813003C + + thumb_func_start sub_81300A4 +sub_81300A4: @ 81300A4 + push {lr} + sub sp, 0x1C + lsls r0, 24 + lsrs r0, 24 + movs r2, 0xD0 + lsls r2, 1 + ldr r1, _081300E0 @ =gBattleAnimPlayerMonIndex + ldrb r3, [r1] + ldr r1, _081300E4 @ =gBattleAnimArgs + ldrb r1, [r1] + str r1, [sp] + movs r1, 0xA + str r1, [sp, 0x4] + movs r1, 0x2 + str r1, [sp, 0x8] + movs r1, 0x1E + str r1, [sp, 0xC] + ldr r1, _081300E8 @ =gUnknown_08D2E014 + str r1, [sp, 0x10] + ldr r1, _081300EC @ =gUnknown_08D2E170 + str r1, [sp, 0x14] + ldr r1, _081300F0 @ =gUnknown_08D2E150 + str r1, [sp, 0x18] + movs r1, 0 + bl sub_80E3C4C + add sp, 0x1C + pop {r0} + bx r0 + .align 2, 0 +_081300E0: .4byte gBattleAnimPlayerMonIndex +_081300E4: .4byte gBattleAnimArgs +_081300E8: .4byte gUnknown_08D2E014 +_081300EC: .4byte gUnknown_08D2E170 +_081300F0: .4byte gUnknown_08D2E150 + thumb_func_end sub_81300A4 + + thumb_func_start sub_81300F4 +sub_81300F4: @ 81300F4 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r6, _0813014C @ =gBattleAnimPlayerMonIndex + ldrb r0, [r6] + bl GetBankSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08130110 + ldr r1, _08130150 @ =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] +_08130110: + ldrb r0, [r6] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + ldr r4, _08130150 @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4] + adds r0, r1 + strh r0, [r5, 0x20] + ldrb r0, [r6] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x2] + adds r0, r1 + strh r0, [r5, 0x22] + movs r1, 0x4 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08130158 + movs r0, 0xA0 + lsls r0, 2 + strh r0, [r5, 0x2E] + ldr r0, _08130154 @ =0x0000fd80 + strh r0, [r5, 0x30] + b _08130180 + .align 2, 0 +_0813014C: .4byte gBattleAnimPlayerMonIndex +_08130150: .4byte gBattleAnimArgs +_08130154: .4byte 0x0000fd80 +_08130158: + cmp r0, 0x1 + bne _08130172 + adds r2, r5, 0 + adds r2, 0x3F + ldrb r0, [r2] + movs r1, 0x2 + orrs r0, r1 + strb r0, [r2] + movs r0, 0xA0 + lsls r0, 2 + strh r0, [r5, 0x2E] + strh r0, [r5, 0x30] + b _08130180 +_08130172: + adds r0, r5, 0 + movs r1, 0x1 + bl StartSpriteAnim + movs r0, 0xA0 + lsls r0, 2 + strh r0, [r5, 0x2E] +_08130180: + ldr r0, _081301AC @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _081301A0 + ldrh r0, [r5, 0x2E] + negs r0, r0 + strh r0, [r5, 0x2E] + adds r2, r5, 0 + adds r2, 0x3F + ldrb r0, [r2] + movs r1, 0x1 + orrs r0, r1 + strb r0, [r2] +_081301A0: + ldr r0, _081301B0 @ =sub_81301B4 + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_081301AC: .4byte gBattleAnimPlayerMonIndex +_081301B0: .4byte sub_81301B4 + thumb_func_end sub_81300F4 + + thumb_func_start sub_81301B4 +sub_81301B4: @ 81301B4 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x2E] + ldrh r1, [r2, 0x3A] + adds r0, r1 + strh r0, [r2, 0x3A] + ldrh r1, [r2, 0x30] + ldrh r3, [r2, 0x3C] + adds r1, r3 + strh r1, [r2, 0x3C] + lsls r0, 16 + asrs r0, 24 + strh r0, [r2, 0x24] + lsls r1, 16 + asrs r1, 24 + strh r1, [r2, 0x26] + ldrh r0, [r2, 0x38] + adds r0, 0x1 + strh r0, [r2, 0x38] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xE + bne _081301E8 + adds r0, r2, 0 + bl move_anim_8072740 +_081301E8: + pop {r0} + bx r0 + thumb_func_end sub_81301B4 + + thumb_func_start sub_81301EC +sub_81301EC: @ 81301EC + push {r4-r6,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _08130218 @ =gTasks + adds r6, r1, r0 + bl IsContest + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0 + beq _0813021C + movs r0, 0x8 + strh r0, [r6, 0x12] + movs r0, 0x3 + strh r0, [r6, 0x14] + movs r0, 0x1 + strh r0, [r6, 0x16] + b _08130226 + .align 2, 0 +_08130218: .4byte gTasks +_0813021C: + movs r0, 0xC + strh r0, [r6, 0x12] + movs r0, 0x3 + strh r0, [r6, 0x14] + strh r1, [r6, 0x16] +_08130226: + ldr r5, _0813025C @ =gBattleAnimPlayerMonIndex + ldrb r0, [r5] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _08130260 + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + adds r4, r0, 0 + ldrb r0, [r5] + movs r1, 0 + bl sub_807A100 + lsls r4, 24 + lsrs r4, 24 + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bge _08130254 + adds r0, 0x3 +_08130254: + asrs r0, 2 + adds r0, r4, r0 + b _08130284 + .align 2, 0 +_0813025C: .4byte gBattleAnimPlayerMonIndex +_08130260: + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + adds r4, r0, 0 + ldrb r0, [r5] + movs r1, 0 + bl sub_807A100 + lsls r4, 24 + lsrs r4, 24 + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bge _08130280 + adds r0, 0x3 +_08130280: + asrs r0, 2 + subs r0, r4, r0 +_08130284: + strh r0, [r6, 0x1E] + ldr r5, _081302D8 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + adds r4, r0, 0 + ldrb r0, [r5] + movs r1, 0 + bl sub_807A100 + lsls r4, 24 + lsrs r4, 24 + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bge _081302A8 + adds r0, 0x3 +_081302A8: + asrs r0, 2 + subs r0, r4, r0 + strh r0, [r6, 0x20] + ldr r4, _081302DC @ =gBattleAnimEnemyMonIndex + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x22] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x24] + ldr r0, _081302E0 @ =sub_81302E4 + str r0, [r6] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_081302D8: .4byte gBattleAnimPlayerMonIndex +_081302DC: .4byte gBattleAnimEnemyMonIndex +_081302E0: .4byte sub_81302E4 + thumb_func_end sub_81301EC + + thumb_func_start sub_81302E4 +sub_81302E4: @ 81302E4 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x14 + lsls r0, 24 + lsrs r7, r0, 24 + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + ldr r1, _0813030C @ =gTasks + adds r5, r0, r1 + movs r0, 0x8 + ldrsh r1, [r5, r0] + cmp r1, 0 + beq _08130310 + cmp r1, 0x1 + bne _08130308 + b _08130408 +_08130308: + b _08130416 + .align 2, 0 +_0813030C: .4byte gTasks +_08130310: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + strh r0, [r5, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + ble _08130416 + strh r1, [r5, 0xA] + movs r1, 0x1E + ldrsh r0, [r5, r1] + movs r2, 0x20 + ldrsh r1, [r5, r2] + movs r3, 0x22 + ldrsh r2, [r5, r3] + movs r4, 0x24 + ldrsh r3, [r5, r4] + ldrb r4, [r5, 0x12] + str r4, [sp] + ldrb r4, [r5, 0xC] + str r4, [sp, 0x4] + add r4, sp, 0x10 + str r4, [sp, 0x8] + adds r4, 0x2 + str r4, [sp, 0xC] + bl sub_8130424 + movs r6, 0 + mov r8, r4 + ldr r4, _08130384 @ =gSprites +_0813034A: + add r0, sp, 0x10 + movs r2, 0 + ldrsh r1, [r0, r2] + mov r3, r8 + movs r0, 0 + ldrsh r2, [r3, r0] + ldr r0, _08130388 @ =gSpriteTemplate_840294C + movs r3, 0x23 + bl CreateSprite + lsls r0, 24 + lsrs r3, r0, 24 + cmp r3, 0x40 + beq _081303DE + movs r1, 0x16 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _0813039E + cmp r6, 0 + bne _0813038C + lsls r2, r3, 4 + adds r1, r2, r3 + lsls r1, 2 + adds r1, r4 + ldrh r0, [r5, 0x14] + negs r0, r0 + strh r0, [r1, 0x26] + strh r0, [r1, 0x24] + b _081303C6 + .align 2, 0 +_08130384: .4byte gSprites +_08130388: .4byte gSpriteTemplate_840294C +_0813038C: + lsls r2, r3, 4 + adds r1, r2, r3 + lsls r1, 2 + adds r1, r4 + ldrh r0, [r5, 0x14] + strh r0, [r1, 0x26] + ldrh r0, [r5, 0x14] + strh r0, [r1, 0x24] + b _081303C6 +_0813039E: + cmp r6, 0 + bne _081303B4 + lsls r2, r3, 4 + adds r1, r2, r3 + lsls r1, 2 + adds r1, r4 + ldrh r0, [r5, 0x14] + negs r0, r0 + strh r0, [r1, 0x24] + ldrh r0, [r5, 0x14] + b _081303C4 +_081303B4: + lsls r2, r3, 4 + adds r1, r2, r3 + lsls r1, 2 + adds r1, r4 + ldrh r0, [r5, 0x14] + strh r0, [r1, 0x24] + ldrh r0, [r5, 0x14] + negs r0, r0 +_081303C4: + strh r0, [r1, 0x26] +_081303C6: + ldr r1, _08130404 @ =gSprites + adds r0, r2, r3 + lsls r0, 2 + adds r0, r1 + movs r1, 0 + strh r1, [r0, 0x2E] + strh r7, [r0, 0x30] + movs r1, 0xA + strh r1, [r0, 0x32] + ldrh r0, [r5, 0x1C] + adds r0, 0x1 + strh r0, [r5, 0x1C] +_081303DE: + adds r0, r6, 0x1 + lsls r0, 24 + lsrs r6, r0, 24 + cmp r6, 0x1 + bls _0813034A + ldrh r2, [r5, 0xC] + movs r3, 0xC + ldrsh r1, [r5, r3] + movs r4, 0x12 + ldrsh r0, [r5, r4] + cmp r1, r0 + bne _081303FC + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] +_081303FC: + adds r0, r2, 0x1 + strh r0, [r5, 0xC] + b _08130416 + .align 2, 0 +_08130404: .4byte gSprites +_08130408: + movs r1, 0x1C + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _08130416 + adds r0, r7, 0 + bl DestroyAnimVisualTask +_08130416: + add sp, 0x14 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_81302E4 + + thumb_func_start sub_8130424 +sub_8130424: @ 8130424 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x8 + ldr r4, [sp, 0x28] + ldr r5, [sp, 0x2C] + ldr r6, [sp, 0x30] + mov r9, r6 + ldr r6, [sp, 0x34] + mov r10, r6 + lsls r0, 16 + lsrs r0, 16 + mov r12, r0 + lsls r1, 16 + lsrs r1, 16 + str r1, [sp] + lsls r2, 16 + lsrs r2, 16 + adds r7, r2, 0 + lsls r3, 16 + lsrs r3, 16 + str r3, [sp, 0x4] + lsls r4, 24 + lsrs r6, r4, 24 + lsls r5, 24 + lsrs r5, 24 + mov r8, r5 + cmp r5, 0 + bne _0813046C + mov r2, r9 + strh r0, [r2] + mov r6, r10 + strh r1, [r6] + b _081304CA +_0813046C: + cmp r5, r6 + bcc _0813047A + mov r0, r9 + strh r2, [r0] + mov r1, r10 + strh r3, [r1] + b _081304CA +_0813047A: + subs r0, r6, 0x1 + lsls r0, 24 + lsrs r6, r0, 24 + mov r2, r12 + lsls r1, r2, 16 + asrs r1, 16 + lsls r5, r1, 8 + lsls r0, r7, 16 + asrs r0, 16 + subs r0, r1 + lsls r0, 8 + adds r1, r6, 0 + bl __divsi3 + mov r1, r8 + muls r1, r0 + adds r0, r1, 0 + adds r5, r0 + ldr r2, [sp] + lsls r1, r2, 16 + asrs r1, 16 + lsls r4, r1, 8 + ldr r2, [sp, 0x4] + lsls r0, r2, 16 + asrs r0, 16 + subs r0, r1 + lsls r0, 8 + adds r1, r6, 0 + bl __divsi3 + mov r6, r8 + muls r6, r0 + adds r0, r6, 0 + adds r4, r0 + asrs r5, 8 + mov r0, r9 + strh r5, [r0] + asrs r4, 8 + mov r1, r10 + strh r4, [r1] +_081304CA: + add sp, 0x8 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_8130424 + + thumb_func_start sub_81304DC +sub_81304DC: @ 81304DC + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x24 + ble _08130512 + ldr r3, _08130518 @ =gTasks + movs r0, 0x32 + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x30 + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r4, 0 + bl DestroySprite +_08130512: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_08130518: .4byte gTasks + thumb_func_end sub_81304DC + + thumb_func_start sub_813051C +sub_813051C: @ 813051C + push {r4,lr} + adds r4, r0, 0 + ldr r1, _08130548 @ =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x22] + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x32] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x36] + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x2E] + ldr r1, _0813054C @ =move_anim_8072740 + adds r0, r4, 0 + bl oamt_set_x3A_32 + ldr r0, _08130550 @ =sub_8078CC0 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_08130548: .4byte gBattleAnimArgs +_0813054C: .4byte move_anim_8072740 +_08130550: .4byte sub_8078CC0 + thumb_func_end sub_813051C + + thumb_func_start sub_8130554 +sub_8130554: @ 8130554 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + lsls r0, 24 + lsrs r0, 24 + mov r9, r0 + lsls r0, 2 + add r0, r9 + lsls r0, 3 + ldr r1, _08130674 @ =gTasks + adds r7, r0, r1 + ldr r0, _08130678 @ =gBattleAnimPlayerMonIndex + mov r10, r0 + ldrb r0, [r0] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r7, 0x1E] + mov r1, r10 + ldrb r0, [r1] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r7, 0x20] + ldr r0, _0813067C @ =gBattleAnimEnemyMonIndex + mov r8, r0 + ldrb r0, [r0] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r7, 0x22] + mov r1, r8 + ldrb r0, [r1] + movs r1, 0x3 + bl sub_8077ABC + adds r4, r0, 0 + mov r1, r8 + ldrb r0, [r1] + movs r1, 0 + bl sub_807A100 + lsls r4, 24 + lsrs r4, 24 + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bge _081305C6 + adds r0, 0x3 +_081305C6: + asrs r0, 2 + adds r0, r4, r0 + strh r0, [r7, 0x24] + ldr r4, _08130680 @ =gSpriteTemplate_84029AC + movs r0, 0x1E + ldrsh r5, [r7, r0] + movs r1, 0x20 + ldrsh r6, [r7, r1] + mov r1, r8 + ldrb r0, [r1] + bl sub_8079E90 + adds r3, r0, 0 + subs r3, 0x5 + lsls r3, 24 + lsrs r3, 24 + adds r0, r4, 0 + adds r1, r5, 0 + adds r2, r6, 0 + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + strh r0, [r7, 0x26] + cmp r0, 0x40 + beq _08130690 + ldr r4, _08130684 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r7, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + movs r1, 0x10 + strh r1, [r0, 0x2E] + movs r0, 0x26 + ldrsh r1, [r7, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrh r1, [r7, 0x22] + strh r1, [r0, 0x32] + movs r0, 0x26 + ldrsh r1, [r7, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrh r1, [r7, 0x24] + strh r1, [r0, 0x36] + movs r0, 0x26 + ldrsh r1, [r7, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldr r1, _08130688 @ =0x0000ffe0 + strh r1, [r0, 0x38] + movs r0, 0x26 + ldrsh r1, [r7, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + bl sub_80786EC + mov r1, r10 + ldrb r0, [r1] + bl GetBankSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0813066E + movs r0, 0x26 + ldrsh r1, [r7, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + movs r1, 0x1 + bl StartSpriteAffineAnim +_0813066E: + ldr r0, _0813068C @ =sub_81306A4 + str r0, [r7] + b _08130696 + .align 2, 0 +_08130674: .4byte gTasks +_08130678: .4byte gBattleAnimPlayerMonIndex +_0813067C: .4byte gBattleAnimEnemyMonIndex +_08130680: .4byte gSpriteTemplate_84029AC +_08130684: .4byte gSprites +_08130688: .4byte 0x0000ffe0 +_0813068C: .4byte sub_81306A4 +_08130690: + mov r0, r9 + bl DestroyAnimVisualTask +_08130696: + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_8130554 + + thumb_func_start sub_81306A4 +sub_81306A4: @ 81306A4 + push {r4,r5,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _081306C8 @ =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r1, [r4, r0] + cmp r1, 0x1 + beq _0813070C + cmp r1, 0x1 + bgt _081306CC + cmp r1, 0 + beq _081306D6 + b _081307AA + .align 2, 0 +_081306C8: .4byte gTasks +_081306CC: + cmp r1, 0x2 + beq _08130730 + cmp r1, 0x3 + beq _081307A4 + b _081307AA +_081306D6: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _081307AA + strh r1, [r4, 0xA] + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r1, _08130708 @ =gSprites + adds r0, r1 + bl sub_8078718 + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7 + ble _081307AA + b _08130796 + .align 2, 0 +_08130708: .4byte gSprites +_0813070C: + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r1, _0813072C @ =gSprites + adds r0, r1 + bl sub_8078718 + lsls r0, 24 + cmp r0, 0 + beq _081307AA + movs r0, 0 + strh r0, [r4, 0xA] + strh r0, [r4, 0xC] + b _08130796 + .align 2, 0 +_0813072C: .4byte gSprites +_08130730: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _081307AA + movs r0, 0 + strh r0, [r4, 0xA] + ldrh r2, [r4, 0xC] + adds r2, 0x1 + strh r2, [r4, 0xC] + ldr r5, _081307A0 @ =gSprites + movs r1, 0x26 + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r5 + movs r0, 0x1 + ands r2, r0 + adds r1, 0x3E + lsls r2, 2 + ldrb r3, [r1] + subs r0, 0x6 + ands r0, r3 + orrs r0, r2 + strb r0, [r1] + movs r1, 0xC + ldrsh r0, [r4, r1] + cmp r0, 0x10 + bne _081307AA + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r5 + ldrb r0, [r0, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r5 + bl DestroySprite +_08130796: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _081307AA + .align 2, 0 +_081307A0: .4byte gSprites +_081307A4: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_081307AA: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_81306A4 + + thumb_func_start sub_81307B0 +sub_81307B0: @ 81307B0 + push {r4-r6,lr} + adds r4, r0, 0 + ldr r0, _081307C4 @ =gBattleAnimArgs + movs r2, 0 + ldrsh r1, [r0, r2] + adds r6, r0, 0 + cmp r1, 0 + bne _081307CC + ldr r0, _081307C8 @ =gBattleAnimPlayerMonIndex + b _081307CE + .align 2, 0 +_081307C4: .4byte gBattleAnimArgs +_081307C8: .4byte gBattleAnimPlayerMonIndex +_081307CC: + ldr r0, _08130834 @ =gBattleAnimEnemyMonIndex +_081307CE: + ldrb r5, [r0] + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x10 + ldr r3, _08130838 @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, _0813083C @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + adds r1, r6, 0 + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x3A] + movs r2, 0x2 + ldrsh r0, [r1, r2] + movs r1, 0x1 + cmp r0, 0 + bne _081307FC + movs r3, 0x1 + negs r3, r3 + adds r1, r3, 0 +_081307FC: + strh r1, [r4, 0x3C] + adds r0, r5, 0 + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + movs r1, 0x2 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _08130840 + ldrb r2, [r4, 0x3] + lsls r1, r2, 26 + lsrs r1, 27 + movs r0, 0x8 + orrs r1, r0 + lsls r1, 1 + subs r0, 0x47 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x3] + adds r0, r5, 0 + movs r1, 0x4 + bl sub_807A100 + subs r0, 0x8 + b _0813084A + .align 2, 0 +_08130834: .4byte gBattleAnimEnemyMonIndex +_08130838: .4byte 0x000003ff +_0813083C: .4byte 0xfffffc00 +_08130840: + adds r0, r5, 0 + movs r1, 0x5 + bl sub_807A100 + adds r0, 0x8 +_0813084A: + strh r0, [r4, 0x20] + ldr r0, _08130858 @ =sub_813085C + str r0, [r4, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_08130858: .4byte sub_813085C + thumb_func_end sub_81307B0 + + thumb_func_start sub_813085C +sub_813085C: @ 813085C + push {lr} + adds r2, r0, 0 + movs r0, 0x2E + ldrsh r1, [r2, r0] + cmp r1, 0x1 + beq _081308A4 + cmp r1, 0x1 + bgt _08130872 + cmp r1, 0 + beq _0813087C + b _08130914 +_08130872: + cmp r1, 0x2 + beq _081308B4 + cmp r1, 0x3 + beq _081308DA + b _08130914 +_0813087C: + ldrh r0, [r2, 0x30] + adds r0, 0x1 + strh r0, [r2, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08130914 + strh r1, [r2, 0x30] + ldrh r0, [r2, 0x3C] + ldrh r1, [r2, 0x24] + adds r0, r1 + strh r0, [r2, 0x24] + ldrh r0, [r2, 0x32] + adds r0, 0x1 + strh r0, [r2, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xC + bne _08130914 + b _081308D2 +_081308A4: + ldrh r0, [r2, 0x30] + adds r0, 0x1 + strh r0, [r2, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + bne _08130914 + b _081308CE +_081308B4: + movs r0, 0x3C + ldrsh r1, [r2, r0] + lsls r1, 2 + ldrh r0, [r2, 0x24] + subs r0, r1 + strh r0, [r2, 0x24] + ldrh r0, [r2, 0x30] + adds r0, 0x1 + strh r0, [r2, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6 + bne _08130914 +_081308CE: + movs r0, 0 + strh r0, [r2, 0x30] +_081308D2: + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + b _08130914 +_081308DA: + movs r0, 0x3C + ldrsh r1, [r2, r0] + lsls r0, r1, 1 + adds r0, r1 + ldrh r1, [r2, 0x24] + adds r0, r1 + strh r0, [r2, 0x24] + ldrh r0, [r2, 0x30] + adds r0, 0x1 + strh r0, [r2, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + bne _08130914 + ldrh r0, [r2, 0x3A] + subs r0, 0x1 + strh r0, [r2, 0x3A] + lsls r0, 16 + cmp r0, 0 + beq _0813090E + movs r0, 0 + strh r0, [r2, 0x30] + ldrh r0, [r2, 0x2E] + subs r0, 0x1 + strh r0, [r2, 0x2E] + b _08130914 +_0813090E: + adds r0, r2, 0 + bl move_anim_8072740 +_08130914: + pop {r0} + bx r0 + thumb_func_end sub_813085C + + thumb_func_start sub_8130918 +sub_8130918: @ 8130918 + push {r4,lr} + lsls r0, 24 + lsrs r1, r0, 24 + ldr r2, _08130930 @ =gBattleAnimArgs + movs r3, 0 + ldrsh r0, [r2, r3] + cmp r0, 0 + bne _08130934 + adds r0, r1, 0 + bl DestroyAnimVisualTask + b _0813095C + .align 2, 0 +_08130930: .4byte gBattleAnimArgs +_08130934: + ldr r0, _08130964 @ =gTasks + lsls r4, r1, 2 + adds r4, r1 + lsls r4, 3 + adds r4, r0 + ldrh r0, [r2, 0x2] + strh r0, [r4, 0x8] + ldrb r0, [r2] + bl obj_id_for_side_relative_to_move + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + strh r1, [r4, 0x26] + ldr r2, _08130968 @ =gUnknown_084029DC + adds r0, r4, 0 + bl sub_80798F4 + ldr r0, _0813096C @ =sub_8130970 + str r0, [r4] +_0813095C: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_08130964: .4byte gTasks +_08130968: .4byte gUnknown_084029DC +_0813096C: .4byte sub_8130970 + thumb_func_end sub_8130918 + + thumb_func_start sub_8130970 +sub_8130970: @ 8130970 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + ldr r1, _081309B0 @ =gTasks + adds r4, r0, r1 + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _081309CA + movs r0, 0 + strh r0, [r4, 0xA] + ldrh r1, [r4, 0xC] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _081309B8 + ldr r2, _081309B4 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + movs r1, 0x2 + b _081309C8 + .align 2, 0 +_081309B0: .4byte gTasks +_081309B4: .4byte gSprites +_081309B8: + ldr r2, _08130A10 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldr r1, _08130A14 @ =0x0000fffe +_081309C8: + strh r1, [r0, 0x24] +_081309CA: + adds r0, r4, 0 + bl sub_807992C + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0 + bne _08130A26 + ldr r2, _08130A10 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r5, [r0, 0x24] + ldrh r0, [r4, 0x8] + subs r0, 0x1 + strh r0, [r4, 0x8] + lsls r0, 16 + cmp r0, 0 + beq _08130A20 + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + ldr r1, _08130A18 @ =gTasks + adds r0, r1 + ldrh r1, [r0, 0x26] + lsls r1, 24 + lsrs r1, 24 + ldr r2, _08130A1C @ =gUnknown_084029DC + bl sub_80798F4 + strh r5, [r4, 0xA] + strh r5, [r4, 0xC] + b _08130A26 + .align 2, 0 +_08130A10: .4byte gSprites +_08130A14: .4byte 0x0000fffe +_08130A18: .4byte gTasks +_08130A1C: .4byte gUnknown_084029DC +_08130A20: + adds r0, r6, 0 + bl DestroyAnimVisualTask +_08130A26: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_8130970 + + thumb_func_start sub_8130A2C +sub_8130A2C: @ 8130A2C + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, _08130A40 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08130A48 + ldr r4, _08130A44 @ =gBattleAnimPlayerMonIndex + b _08130A4A + .align 2, 0 +_08130A40: .4byte gBattleAnimArgs +_08130A44: .4byte gBattleAnimPlayerMonIndex +_08130A48: + ldr r4, _08130A88 @ =gBattleAnimEnemyMonIndex +_08130A4A: + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_807A100 + strh r0, [r5, 0x22] + movs r1, 0x22 + ldrsh r0, [r5, r1] + cmp r0, 0x7 + bgt _08130A6E + movs r0, 0x8 + strh r0, [r5, 0x22] +_08130A6E: + movs r2, 0 + strh r2, [r5, 0x2E] + ldr r1, _08130A8C @ =gBattleAnimArgs + ldrh r0, [r1, 0x2] + strh r0, [r5, 0x30] + strh r2, [r5, 0x32] + ldrh r0, [r1, 0x4] + strh r0, [r5, 0x34] + ldr r0, _08130A90 @ =sub_8130A94 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_08130A88: .4byte gBattleAnimEnemyMonIndex +_08130A8C: .4byte gBattleAnimArgs +_08130A90: .4byte sub_8130A94 + thumb_func_end sub_8130A2C + + thumb_func_start sub_8130A94 +sub_8130A94: @ 8130A94 + push {lr} + adds r3, r0, 0 + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x30 + ldrsh r1, [r3, r2] + cmp r0, r1 + blt _08130AE8 + movs r0, 0 + strh r0, [r3, 0x2E] + ldrh r1, [r3, 0x32] + adds r1, 0x1 + movs r0, 0x1 + ands r1, r0 + strh r1, [r3, 0x32] + movs r0, 0x3E + adds r0, r3 + mov r12, r0 + lsls r1, 2 + ldrb r2, [r0] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + movs r2, 0x32 + ldrsh r0, [r3, r2] + cmp r0, 0 + beq _08130AE8 + ldrh r0, [r3, 0x34] + subs r0, 0x1 + strh r0, [r3, 0x34] + lsls r0, 16 + cmp r0, 0 + bne _08130AE8 + adds r0, r3, 0 + bl move_anim_8072740 +_08130AE8: + pop {r0} + bx r0 + thumb_func_end sub_8130A94 + + thumb_func_start sub_8130AEC +sub_8130AEC: @ 8130AEC + push {lr} + adds r3, r0, 0 + ldr r0, _08130B18 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08130B1C + ldrb r2, [r3, 0x3] + lsls r1, r2, 26 + lsrs r1, 27 + movs r0, 0x8 + orrs r1, r0 + lsls r1, 1 + subs r0, 0x47 + ands r0, r2 + orrs r0, r1 + strb r0, [r3, 0x3] + movs r0, 0x64 + strh r0, [r3, 0x20] + movs r0, 0x1 + b _08130B22 + .align 2, 0 +_08130B18: .4byte gBattleAnimArgs +_08130B1C: + movs r0, 0x8C + strh r0, [r3, 0x20] + ldr r0, _08130B30 @ =0x0000ffff +_08130B22: + strh r0, [r3, 0x3C] + movs r0, 0x38 + strh r0, [r3, 0x22] + ldr r0, _08130B34 @ =sub_8130B38 + str r0, [r3, 0x1C] + pop {r0} + bx r0 + .align 2, 0 +_08130B30: .4byte 0x0000ffff +_08130B34: .4byte sub_8130B38 + thumb_func_end sub_8130AEC + + thumb_func_start sub_8130B38 +sub_8130B38: @ 8130B38 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x8 + bls _08130B46 + b _08130D18 +_08130B46: + lsls r0, 2 + ldr r1, _08130B50 @ =_08130B54 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_08130B50: .4byte _08130B54 + .align 2, 0 +_08130B54: + .4byte _08130B78 + .4byte _08130BAA + .4byte _08130BBC + .4byte _08130BFC + .4byte _08130C0E + .4byte _08130C4C + .4byte _08130CB0 + .4byte _08130CD0 + .4byte _08130CF6 +_08130B78: + movs r3, 0x3C + ldrsh r0, [r4, r3] + lsls r0, 1 + ldrh r1, [r4, 0x22] + subs r1, r0 + strh r1, [r4, 0x22] + ldrh r2, [r4, 0x30] + movs r0, 0x1 + ands r0, r2 + cmp r0, 0 + beq _08130B9A + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r1, 1 + ldrh r0, [r4, 0x20] + subs r0, r1 + strh r0, [r4, 0x20] +_08130B9A: + adds r0, r2, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x9 + beq _08130BA8 + b _08130D18 +_08130BA8: + b _08130CEA +_08130BAA: + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + beq _08130BBA + b _08130D18 +_08130BBA: + b _08130CEA +_08130BBC: + ldrh r2, [r4, 0x30] + adds r2, 0x1 + strh r2, [r4, 0x30] + movs r3, 0x3C + ldrsh r1, [r4, r3] + lsls r0, r1, 1 + adds r0, r1 + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldr r3, _08130BF8 @ =gSineTable + movs r0, 0x30 + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 19 + ldrh r1, [r4, 0x3C] + muls r0, r1 + strh r0, [r4, 0x24] + lsls r2, 16 + asrs r2, 16 + cmp r2, 0xC + beq _08130BF4 + b _08130D18 +_08130BF4: + b _08130CEA + .align 2, 0 +_08130BF8: .4byte gSineTable +_08130BFC: + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + beq _08130C0C + b _08130D18 +_08130C0C: + b _08130CEA +_08130C0E: + ldrh r2, [r4, 0x30] + adds r2, 0x1 + strh r2, [r4, 0x30] + movs r1, 0x3C + ldrsh r0, [r4, r1] + lsls r1, r0, 1 + adds r1, r0 + ldrh r0, [r4, 0x22] + subs r0, r1 + strh r0, [r4, 0x22] + ldr r3, _08130C48 @ =gSineTable + movs r0, 0x30 + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 19 + ldrh r1, [r4, 0x3C] + muls r0, r1 + strh r0, [r4, 0x24] + lsls r2, 16 + asrs r2, 16 + cmp r2, 0xC + bne _08130D18 + b _08130CEE + .align 2, 0 +_08130C48: .4byte gSineTable +_08130C4C: + ldrh r2, [r4, 0x30] + adds r2, 0x1 + strh r2, [r4, 0x30] + movs r3, 0x3C + ldrsh r1, [r4, r3] + lsls r0, r1, 1 + adds r0, r1 + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldr r3, _08130CA4 @ =gSineTable + movs r0, 0x30 + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 19 + ldrh r1, [r4, 0x3C] + muls r0, r1 + strh r0, [r4, 0x24] + lsls r2, 16 + asrs r2, 16 + cmp r2, 0xF + bne _08130C98 + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x10 + ldr r3, _08130CA8 @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, _08130CAC @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] +_08130C98: + movs r1, 0x30 + ldrsh r0, [r4, r1] + cmp r0, 0x12 + bne _08130D18 + b _08130CEA + .align 2, 0 +_08130CA4: .4byte gSineTable +_08130CA8: .4byte 0x000003ff +_08130CAC: .4byte 0xfffffc00 +_08130CB0: + movs r3, 0x3C + ldrsh r0, [r4, r3] + lsls r1, r0, 1 + adds r1, r0 + lsls r1, 1 + ldrh r0, [r4, 0x20] + adds r1, r0 + strh r1, [r4, 0x20] + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x9 + bne _08130D18 + b _08130CEA +_08130CD0: + movs r1, 0x3C + ldrsh r0, [r4, r1] + lsls r0, 1 + ldrh r3, [r4, 0x20] + adds r0, r3 + strh r0, [r4, 0x20] + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _08130D18 +_08130CEA: + movs r0, 0 + strh r0, [r4, 0x30] +_08130CEE: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _08130D18 +_08130CF6: + movs r1, 0x3C + ldrsh r0, [r4, r1] + lsls r1, r0, 1 + adds r1, r0 + ldrh r0, [r4, 0x20] + subs r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + bne _08130D18 + adds r0, r4, 0 + bl move_anim_8072740 +_08130D18: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8130B38 + + thumb_func_start sub_8130D20 +sub_8130D20: @ 8130D20 + push {r4-r7,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _08130D7C @ =gTasks + adds r6, r1, r0 + movs r0, 0 + bl obj_id_for_side_relative_to_move + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x26] + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08130DA8 + bl IsDoubleBattle + lsls r0, 24 + lsrs r7, r0, 24 + cmp r7, 0x1 + bne _08130D8C + ldr r5, _08130D80 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r5] + movs r1, 0 + bl sub_8077ABC + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldrb r1, [r5] + movs r0, 0x2 + eors r0, r1 + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + cmp r4, r0 + ble _08130D84 + strh r7, [r6, 0x24] + b _08130DAC + .align 2, 0 +_08130D7C: .4byte gTasks +_08130D80: .4byte gBattleAnimPlayerMonIndex +_08130D84: + ldr r0, _08130D88 @ =0x0000ffff + b _08130DAA + .align 2, 0 +_08130D88: .4byte 0x0000ffff +_08130D8C: + ldr r0, _08130DA0 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _08130DA8 + ldr r0, _08130DA4 @ =0x0000ffff + b _08130DAA + .align 2, 0 +_08130DA0: .4byte gBattleAnimPlayerMonIndex +_08130DA4: .4byte 0x0000ffff +_08130DA8: + movs r0, 0x1 +_08130DAA: + strh r0, [r6, 0x24] +_08130DAC: + ldr r0, _08130DB8 @ =sub_8130DBC + str r0, [r6] + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_08130DB8: .4byte sub_8130DBC + thumb_func_end sub_8130D20 + + thumb_func_start sub_8130DBC +sub_8130DBC: @ 8130DBC + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, _08130DE0 @ =gTasks + adds r3, r0, r1 + movs r1, 0x8 + ldrsh r0, [r3, r1] + cmp r0, 0x8 + bls _08130DD6 + b _08130F50 +_08130DD6: + lsls r0, 2 + ldr r1, _08130DE4 @ =_08130DE8 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_08130DE0: .4byte gTasks +_08130DE4: .4byte _08130DE8 + .align 2, 0 +_08130DE8: + .4byte _08130E0C + .4byte _08130E1E + .4byte _08130E50 + .4byte _08130E80 + .4byte _08130EA6 + .4byte _08130ED0 + .4byte _08130EE0 + .4byte _08130F00 + .4byte _08130F38 +_08130E0C: + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xD + beq _08130E1C + b _08130F50 +_08130E1C: + b _08130F28 +_08130E1E: + ldr r2, _08130E4C @ =gSprites + movs r1, 0x26 + ldrsh r0, [r3, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + movs r2, 0x24 + ldrsh r0, [r3, r2] + lsls r2, r0, 1 + adds r2, r0 + ldrh r0, [r1, 0x24] + subs r0, r2 + strh r0, [r1, 0x24] + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6 + beq _08130E4A + b _08130F50 +_08130E4A: + b _08130F28 + .align 2, 0 +_08130E4C: .4byte gSprites +_08130E50: + ldr r2, _08130E7C @ =gSprites + movs r1, 0x26 + ldrsh r0, [r3, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + movs r0, 0x24 + ldrsh r2, [r3, r0] + lsls r0, r2, 1 + adds r0, r2 + ldrh r2, [r1, 0x24] + adds r0, r2 + strh r0, [r1, 0x24] + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6 + bne _08130F50 + b _08130F28 + .align 2, 0 +_08130E7C: .4byte gSprites +_08130E80: + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + bne _08130F50 + movs r0, 0 + strh r0, [r3, 0xA] + ldrh r1, [r3, 0xC] + movs r2, 0xC + ldrsh r0, [r3, r2] + cmp r0, 0 + bne _08130F2C + adds r0, r1, 0x1 + strh r0, [r3, 0xC] + movs r0, 0x1 + strh r0, [r3, 0x8] + b _08130F50 +_08130EA6: + ldr r2, _08130ECC @ =gSprites + movs r0, 0x26 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r3, 0x24] + ldrh r2, [r0, 0x24] + adds r1, r2 + strh r1, [r0, 0x24] + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _08130F50 + b _08130F28 + .align 2, 0 +_08130ECC: .4byte gSprites +_08130ED0: + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6 + bne _08130F50 + b _08130F28 +_08130EE0: + ldr r2, _08130EFC @ =gSprites + movs r1, 0x26 + ldrsh r0, [r3, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + movs r0, 0x24 + ldrsh r2, [r3, r0] + lsls r2, 2 + ldrh r0, [r1, 0x24] + subs r0, r2 + b _08130F18 + .align 2, 0 +_08130EFC: .4byte gSprites +_08130F00: + ldr r2, _08130F34 @ =gSprites + movs r1, 0x26 + ldrsh r0, [r3, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + movs r2, 0x24 + ldrsh r0, [r3, r2] + lsls r0, 2 + ldrh r2, [r1, 0x24] + adds r0, r2 +_08130F18: + strh r0, [r1, 0x24] + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + bne _08130F50 +_08130F28: + movs r0, 0 + strh r0, [r3, 0xA] +_08130F2C: + ldrh r0, [r3, 0x8] + adds r0, 0x1 + strh r0, [r3, 0x8] + b _08130F50 + .align 2, 0 +_08130F34: .4byte gSprites +_08130F38: + ldr r2, _08130F58 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + movs r1, 0 + strh r1, [r0, 0x24] + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08130F50: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_08130F58: .4byte gSprites + thumb_func_end sub_8130DBC + + thumb_func_start sub_8130F5C +sub_8130F5C: @ 8130F5C + push {r4,lr} + adds r4, r0, 0 + ldr r0, _08130F78 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08130F80 + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r0, _08130F7C @ =gBattleAnimPlayerMonIndex + b _08130F82 + .align 2, 0 +_08130F78: .4byte gBattleAnimArgs +_08130F7C: .4byte gBattleAnimPlayerMonIndex +_08130F80: + ldr r0, _08130FD8 @ =gBattleAnimEnemyMonIndex +_08130F82: + ldrb r0, [r0] + strh r0, [r4, 0x3C] + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + bl GetBankSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08130FA6 + ldrb r0, [r4, 0x3] + movs r1, 0x3F + negs r1, r1 + ands r1, r0 + movs r0, 0x10 + orrs r1, r0 + strb r1, [r4, 0x3] +_08130FA6: + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + bl sub_8079ED4 + movs r2, 0x3 + ands r2, r0 + lsls r2, 2 + ldrb r3, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + adds r0, r1, 0 + ands r0, r3 + orrs r0, r2 + strb r0, [r4, 0x5] + ldrb r0, [r4, 0x1] + ands r1, r0 + movs r0, 0x4 + orrs r1, r0 + strb r1, [r4, 0x1] + ldr r0, _08130FDC @ =sub_8130FE0 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_08130FD8: .4byte gBattleAnimEnemyMonIndex +_08130FDC: .4byte sub_8130FE0 + thumb_func_end sub_8130F5C + + thumb_func_start sub_8130FE0 +sub_8130FE0: @ 8130FE0 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x38 + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bls _08130FEE + b _081311DE +_08130FEE: + lsls r0, 2 + ldr r1, _08130FF8 @ =_08130FFC + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_08130FF8: .4byte _08130FFC + .align 2, 0 +_08130FFC: + .4byte _08131010 + .4byte _08131110 + .4byte _08131178 + .4byte _0813118C + .4byte _081311D8 +_08131010: + movs r2, 0x3A + ldrsh r0, [r4, r2] + cmp r0, 0x5 + bhi _08131040 + lsls r0, 2 + ldr r1, _08131024 @ =_08131028 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_08131024: .4byte _08131028 + .align 2, 0 +_08131028: + .4byte _08131044 + .4byte _08131060 + .4byte _08131082 + .4byte _0813109E + .4byte _08131044 + .4byte _081310C4 +_08131040: + movs r0, 0 + strh r0, [r4, 0x3A] +_08131044: + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x5 + bl sub_807A100 + subs r0, 0x4 + lsls r0, 16 + lsrs r5, r0, 16 + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x3 + b _081310B8 +_08131060: + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x5 + bl sub_807A100 + subs r0, 0x4 + lsls r0, 16 + lsrs r5, r0, 16 + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x2 + bl sub_807A100 + adds r0, 0x4 + b _081310BE +_08131082: + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x4 + bl sub_807A100 + adds r0, 0x4 + lsls r0, 16 + lsrs r5, r0, 16 + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x3 + b _081310B8 +_0813109E: + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x4 + bl sub_807A100 + adds r0, 0x4 + lsls r0, 16 + lsrs r5, r0, 16 + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x2 +_081310B8: + bl sub_807A100 + subs r0, 0x4 +_081310BE: + lsls r0, 16 + lsrs r1, r0, 16 + b _081310E4 +_081310C4: + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r5, r0, 24 + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r1, r0, 24 +_081310E4: + movs r2, 0x3A + ldrsh r0, [r4, r2] + cmp r0, 0x4 + bne _081310F0 + movs r0, 0x18 + b _081310FA +_081310F0: + cmp r0, 0x5 + bne _081310F8 + movs r0, 0x6 + b _081310FA +_081310F8: + movs r0, 0xC +_081310FA: + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x30] + strh r5, [r4, 0x32] + ldrh r0, [r4, 0x22] + strh r0, [r4, 0x34] + strh r1, [r4, 0x36] + adds r0, r4, 0 + bl obj_translate_based_on_private_1_2_3_4 + b _081311CA +_08131110: + adds r0, r4, 0 + bl sub_8078B5C + lsls r0, 24 + cmp r0, 0 + beq _081311DE + movs r1, 0x3A + ldrsh r0, [r4, r1] + cmp r0, 0x4 + beq _08131148 + cmp r0, 0x5 + beq _08131168 + ldrh r0, [r4, 0x24] + ldrh r2, [r4, 0x20] + adds r0, r2 + movs r1, 0 + strh r0, [r4, 0x20] + ldrh r0, [r4, 0x26] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + strh r1, [r4, 0x26] + strh r1, [r4, 0x24] + strh r1, [r4, 0x2E] + ldrh r0, [r4, 0x38] + adds r0, 0x1 + strh r0, [r4, 0x38] + b _08131160 +_08131148: + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x20] + adds r0, r1 + movs r1, 0 + strh r0, [r4, 0x20] + ldrh r0, [r4, 0x26] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + strh r1, [r4, 0x26] + strh r1, [r4, 0x24] + strh r1, [r4, 0x38] +_08131160: + ldrh r0, [r4, 0x3A] + adds r0, 0x1 + strh r0, [r4, 0x3A] + b _081311DE +_08131168: + movs r0, 0 + strh r0, [r4, 0x2E] + movs r1, 0x10 + strh r1, [r4, 0x30] + strh r0, [r4, 0x32] + movs r0, 0x3 + strh r0, [r4, 0x38] + b _081311DE +_08131178: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _081311DE + movs r0, 0 + strh r0, [r4, 0x38] + b _081311DE +_0813118C: + ldrh r1, [r4, 0x2E] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _0813119E + ldrh r0, [r4, 0x30] + subs r0, 0x1 + strh r0, [r4, 0x30] + b _081311A4 +_0813119E: + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] +_081311A4: + ldr r2, _081311D4 @ =REG_BLDALPHA + ldrh r0, [r4, 0x32] + lsls r0, 8 + ldrh r1, [r4, 0x30] + orrs r0, r1 + strh r0, [r2] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x20 + bne _081311DE + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] +_081311CA: + ldrh r0, [r4, 0x38] + adds r0, 0x1 + strh r0, [r4, 0x38] + b _081311DE + .align 2, 0 +_081311D4: .4byte REG_BLDALPHA +_081311D8: + adds r0, r4, 0 + bl move_anim_8072740 +_081311DE: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_8130FE0 + + thumb_func_start sub_81311E4 +sub_81311E4: @ 81311E4 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x32 + ldrsh r0, [r4, r1] + movs r2, 0x2E + ldrsh r1, [r4, r2] + subs r0, r1 + movs r2, 0x38 + ldrsh r1, [r4, r2] + muls r0, r1 + movs r2, 0x36 + ldrsh r1, [r4, r2] + bl __divsi3 + adds r5, r0, 0 + strh r5, [r4, 0x24] + movs r1, 0x34 + ldrsh r0, [r4, r1] + movs r2, 0x30 + ldrsh r1, [r4, r2] + subs r0, r1 + movs r2, 0x38 + ldrsh r1, [r4, r2] + muls r0, r1 + movs r2, 0x36 + ldrsh r1, [r4, r2] + bl __divsi3 + adds r3, r0, 0 + strh r3, [r4, 0x26] + ldrh r1, [r4, 0x38] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _08131242 + ldr r0, _08131260 @ =gSpriteTemplate_8402500 + ldrh r1, [r4, 0x20] + adds r1, r5 + lsls r1, 16 + asrs r1, 16 + ldrh r2, [r4, 0x22] + adds r2, r3 + lsls r2, 16 + asrs r2, 16 + movs r3, 0x5 + bl CreateSprite +_08131242: + movs r0, 0x38 + ldrsh r1, [r4, r0] + movs r2, 0x36 + ldrsh r0, [r4, r2] + cmp r1, r0 + bne _08131254 + adds r0, r4, 0 + bl move_anim_8072740 +_08131254: + ldrh r0, [r4, 0x38] + adds r0, 0x1 + strh r0, [r4, 0x38] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_08131260: .4byte gSpriteTemplate_8402500 + thumb_func_end sub_81311E4 + + thumb_func_start sub_8131264 +sub_8131264: @ 8131264 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _081312A0 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _08131290 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _081312A8 +_08131290: + ldr r2, _081312A4 @ =gBattleAnimArgs + ldrh r1, [r5, 0x20] + ldrh r0, [r2] + subs r0, r1, r0 + strh r0, [r5, 0x2E] + ldrh r0, [r2, 0x4] + subs r1, r0 + b _081312B6 + .align 2, 0 +_081312A0: .4byte gBattleAnimEnemyMonIndex +_081312A4: .4byte gBattleAnimArgs +_081312A8: + ldr r2, _081312DC @ =gBattleAnimArgs + ldrh r1, [r5, 0x20] + ldrh r0, [r2] + adds r0, r1, r0 + strh r0, [r5, 0x2E] + ldrh r0, [r2, 0x4] + adds r1, r0 +_081312B6: + strh r1, [r5, 0x32] + adds r3, r2, 0 + ldrh r1, [r5, 0x22] + ldrh r2, [r3, 0x2] + adds r2, r1, r2 + strh r2, [r5, 0x30] + ldrh r0, [r3, 0x6] + adds r1, r0 + strh r1, [r5, 0x34] + ldrh r0, [r3, 0x8] + strh r0, [r5, 0x36] + ldrh r0, [r5, 0x2E] + strh r0, [r5, 0x20] + strh r2, [r5, 0x22] + ldr r0, _081312E0 @ =sub_81311E4 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_081312DC: .4byte gBattleAnimArgs +_081312E0: .4byte sub_81311E4 + thumb_func_end sub_8131264 + + thumb_func_start sub_81312E4 +sub_81312E4: @ 81312E4 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + lsls r0, 24 + lsrs r6, r0, 24 + movs r0, 0 + bl obj_id_for_side_relative_to_move + lsls r0, 24 + lsrs r5, r0, 24 + adds r2, r5, 0 + ldr r0, _08131328 @ =gTasks + mov r9, r0 + lsls r7, r6, 2 + adds r0, r7, r6 + lsls r0, 3 + mov r8, r0 + mov r4, r8 + add r4, r9 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0813132C + adds r0, r5, 0 + movs r1, 0 + bl sub_8078E70 + movs r0, 0x80 + lsls r0, 1 + strh r0, [r4, 0xA] + strh r0, [r4, 0xC] + b _08131378 + .align 2, 0 +_08131328: .4byte gTasks +_0813132C: + cmp r0, 0x1 + bne _08131384 + ldrh r0, [r4, 0xA] + adds r0, 0x60 + strh r0, [r4, 0xA] + ldrh r0, [r4, 0xC] + subs r0, 0xD + strh r0, [r4, 0xC] + movs r2, 0xA + ldrsh r1, [r4, r2] + movs r0, 0xC + ldrsh r2, [r4, r0] + adds r0, r5, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x9 + bne _081313E8 + movs r0, 0 + strh r0, [r4, 0xE] + adds r0, r5, 0 + bl sub_8078F40 + ldr r1, _08131380 @ =gSprites + lsls r0, r5, 4 + adds r0, r5 + lsls r0, 2 + adds r0, r1 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] +_08131378: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _081313E8 + .align 2, 0 +_08131380: .4byte gSprites +_08131384: + ldr r4, _081313F4 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r4] + movs r1, 0 + bl refresh_graphics_maybe + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _081313C6 + ldr r3, _081313F8 @ =gSprites + ldr r2, _081313FC @ =gObjectBankIDs + ldrb r0, [r4] + adds r0, r2 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r1, r3, 0 + adds r1, 0x10 + adds r0, r1 + ldr r1, _08131400 @ =gSpriteAffineAnimTable_81E7C18 + str r1, [r0] + ldrb r0, [r4] + adds r0, r2 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + movs r1, 0 + bl StartSpriteAffineAnim +_081313C6: + mov r4, r9 + adds r3, r7, 0 + ldr r5, _08131404 @ =sub_8131408 + movs r1, 0xF + mov r2, r8 + adds r0, r4, r2 + adds r0, 0x26 + movs r2, 0 +_081313D6: + strh r2, [r0] + subs r0, 0x2 + subs r1, 0x1 + cmp r1, 0 + bge _081313D6 + adds r0, r3, r6 + lsls r0, 3 + adds r0, r4 + str r5, [r0] +_081313E8: + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_081313F4: .4byte gBattleAnimPlayerMonIndex +_081313F8: .4byte gSprites +_081313FC: .4byte gObjectBankIDs +_08131400: .4byte gSpriteAffineAnimTable_81E7C18 +_08131404: .4byte sub_8131408 + thumb_func_end sub_81312E4 + + thumb_func_start sub_8131408 +sub_8131408: @ 8131408 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + movs r0, 0 + bl obj_id_for_side_relative_to_move + lsls r0, 24 + lsrs r3, r0, 24 + ldr r1, _08131434 @ =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r5, [r4, r0] + cmp r5, 0x1 + beq _0813146C + cmp r5, 0x1 + bgt _08131438 + cmp r5, 0 + beq _08131442 + b _0813155A + .align 2, 0 +_08131434: .4byte gTasks +_08131438: + cmp r5, 0x2 + beq _081314D8 + cmp r5, 0x3 + beq _08131514 + b _0813155A +_08131442: + ldr r0, _08131464 @ =gSprites + lsls r1, r3, 4 + adds r1, r3 + lsls r1, 2 + adds r1, r0 + ldr r0, _08131468 @ =0x0000ff38 + strh r0, [r1, 0x26] + movs r0, 0xC8 + strh r0, [r1, 0x24] + adds r1, 0x3E + ldrb r2, [r1] + subs r0, 0xCD + ands r0, r2 + strb r0, [r1] + strh r5, [r4, 0x1C] + b _08131506 + .align 2, 0 +_08131464: .4byte gSprites +_08131468: .4byte 0x0000ff38 +_0813146C: + ldrh r1, [r4, 0x1C] + adds r1, 0x70 + movs r5, 0 + strh r1, [r4, 0x1C] + ldr r2, _081314D0 @ =gSprites + lsls r0, r3, 4 + adds r0, r3 + lsls r0, 2 + adds r2, r0, r2 + lsls r1, 16 + asrs r1, 24 + ldrh r3, [r2, 0x26] + adds r1, r3 + strh r1, [r2, 0x26] + movs r1, 0x22 + ldrsh r0, [r2, r1] + movs r3, 0x26 + ldrsh r1, [r2, r3] + adds r0, r1 + movs r1, 0x20 + negs r1, r1 + cmp r0, r1 + blt _0813149C + strh r5, [r2, 0x24] +_0813149C: + movs r1, 0x26 + ldrsh r0, [r2, r1] + cmp r0, 0 + ble _081314A6 + strh r5, [r2, 0x26] +_081314A6: + movs r3, 0x26 + ldrsh r0, [r2, r3] + cmp r0, 0 + bne _0813155A + movs r0, 0x40 + negs r0, r0 + bl sub_8076F98 + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0x7D + bl PlaySE12WithPanning + ldr r1, _081314D4 @ =0xfffff800 + adds r0, r1, 0 + ldrh r2, [r4, 0x1C] + adds r0, r2 + strh r0, [r4, 0x1C] + b _08131506 + .align 2, 0 +_081314D0: .4byte gSprites +_081314D4: .4byte 0xfffff800 +_081314D8: + ldrh r0, [r4, 0x1C] + subs r0, 0x70 + strh r0, [r4, 0x1C] + lsls r0, 16 + cmp r0, 0 + bge _081314E8 + movs r0, 0 + strh r0, [r4, 0x1C] +_081314E8: + ldr r0, _08131510 @ =gSprites + lsls r1, r3, 4 + adds r1, r3 + lsls r1, 2 + adds r1, r0 + ldrh r2, [r4, 0x1C] + lsls r2, 16 + asrs r2, 24 + ldrh r0, [r1, 0x26] + subs r0, r2 + strh r0, [r1, 0x26] + movs r3, 0x1C + ldrsh r0, [r4, r3] + cmp r0, 0 + bne _0813155A +_08131506: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0813155A + .align 2, 0 +_08131510: .4byte gSprites +_08131514: + ldrh r0, [r4, 0x1C] + adds r0, 0x70 + strh r0, [r4, 0x1C] + ldr r2, _08131560 @ =gSprites + lsls r1, r3, 4 + adds r1, r3 + lsls r1, 2 + adds r1, r2 + lsls r0, 16 + asrs r0, 24 + ldrh r2, [r1, 0x26] + adds r0, r2 + strh r0, [r1, 0x26] + lsls r0, 16 + cmp r0, 0 + ble _08131538 + movs r0, 0 + strh r0, [r1, 0x26] +_08131538: + movs r3, 0x26 + ldrsh r0, [r1, r3] + cmp r0, 0 + bne _0813155A + movs r0, 0x40 + negs r0, r0 + bl sub_8076F98 + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0x7D + bl PlaySE12WithPanning + adds r0, r6, 0 + bl DestroyAnimVisualTask +_0813155A: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_08131560: .4byte gSprites + thumb_func_end sub_8131408 + + thumb_func_start sub_8131564 +sub_8131564: @ 8131564 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _08131588 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _08131590 + ldrb r0, [r4] + bl sub_8079E90 + subs r0, 0x2 + adds r1, r5, 0 + adds r1, 0x43 + strb r0, [r1] + ldr r4, _0813158C @ =0x0000ff70 + b _081315A0 + .align 2, 0 +_08131588: .4byte gBattleAnimEnemyMonIndex +_0813158C: .4byte 0x0000ff70 +_08131590: + ldrb r0, [r4] + bl sub_8079E90 + adds r0, 0x2 + adds r1, r5, 0 + adds r1, 0x43 + strb r0, [r1] + ldr r4, _081315BC @ =0x0000ffa0 +_081315A0: + ldr r0, _081315C0 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r0] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + strh r4, [r5, 0x26] + ldr r0, _081315C4 @ =sub_81315C8 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_081315BC: .4byte 0x0000ffa0 +_081315C0: .4byte gBattleAnimEnemyMonIndex +_081315C4: .4byte sub_81315C8 + thumb_func_end sub_8131564 + + thumb_func_start sub_81315C8 +sub_81315C8: @ 81315C8 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bls _081315D6 + b _081316F2 +_081315D6: + lsls r0, 2 + ldr r1, _081315E0 @ =_081315E4 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_081315E0: .4byte _081315E4 + .align 2, 0 +_081315E4: + .4byte _081315F8 + .4byte _0813161C + .4byte _0813165C + .4byte _0813168C + .4byte _081316B8 +_081315F8: + ldrh r0, [r4, 0x26] + adds r0, 0xA + strh r0, [r4, 0x26] + lsls r0, 16 + cmp r0, 0 + blt _081316F2 + movs r0, 0x3F + bl sub_8076F98 + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0xCD + bl PlaySE12WithPanning + movs r0, 0 + strh r0, [r4, 0x26] + b _081316B0 +_0813161C: + ldrh r1, [r4, 0x30] + adds r1, 0x4 + movs r5, 0 + strh r1, [r4, 0x30] + ldr r2, _08131658 @ =gSineTable + movs r3, 0x30 + ldrsh r0, [r4, r3] + lsls r0, 1 + adds r0, r2 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 19 + negs r0, r0 + strh r0, [r4, 0x26] + lsls r1, 16 + asrs r1, 16 + cmp r1, 0x7F + ble _081316F2 + movs r0, 0x3F + bl sub_8076F98 + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0xCD + bl PlaySE12WithPanning + strh r5, [r4, 0x30] + strh r5, [r4, 0x26] + b _081316B0 + .align 2, 0 +_08131658: .4byte gSineTable +_0813165C: + ldrh r1, [r4, 0x30] + adds r1, 0x6 + movs r3, 0 + strh r1, [r4, 0x30] + ldr r2, _08131688 @ =gSineTable + movs r5, 0x30 + ldrsh r0, [r4, r5] + lsls r0, 1 + adds r0, r2 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 20 + negs r0, r0 + strh r0, [r4, 0x26] + lsls r1, 16 + asrs r1, 16 + cmp r1, 0x7F + ble _081316F2 + strh r3, [r4, 0x30] + strh r3, [r4, 0x26] + b _081316B0 + .align 2, 0 +_08131688: .4byte gSineTable +_0813168C: + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + ble _081316F2 + movs r0, 0x3F + bl sub_8076F98 + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0xC0 + bl PlaySE12WithPanning + movs r0, 0 + strh r0, [r4, 0x30] +_081316B0: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _081316F2 +_081316B8: + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + ble _081316F2 + movs r0, 0 + strh r0, [r4, 0x30] + ldrh r1, [r4, 0x32] + adds r1, 0x1 + strh r1, [r4, 0x32] + movs r0, 0x1 + ands r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + lsls r1, 2 + ldrb r2, [r3] + subs r0, 0x6 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + movs r1, 0x32 + ldrsh r0, [r4, r1] + cmp r0, 0x7 + bne _081316F2 + adds r0, r4, 0 + bl move_anim_8072740 +_081316F2: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_81315C8 + + thumb_func_start sub_81316F8 +sub_81316F8: @ 81316F8 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + lsls r0, 24 + lsrs r4, r0, 24 + mov r10, r4 + bl IsContest + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0 + bne _0813173E + movs r0, 0x1 + bl duplicate_obj_of_side_rel2move_in_transparent_mode + lsls r0, 16 + asrs r7, r0, 16 + cmp r7, 0 + blt _0813173E + movs r0, 0x1 + bl duplicate_obj_of_side_rel2move_in_transparent_mode + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bge _0813174C + lsls r0, r7, 4 + adds r0, r7 + lsls r0, 2 + ldr r1, _08131748 @ =gSprites + adds r0, r1 + bl obj_delete_but_dont_free_vram +_0813173E: + adds r0, r4, 0 + bl DestroyAnimVisualTask + b _081317EE + .align 2, 0 +_08131748: .4byte gSprites +_0813174C: + ldr r1, _081317FC @ =gSprites + mov r9, r1 + lsls r1, r0, 4 + mov r8, r1 + add r8, r0 + mov r0, r8 + lsls r0, 2 + mov r8, r0 + mov r4, r8 + add r4, r9 + ldrh r0, [r4, 0x24] + adds r0, 0x18 + strh r0, [r4, 0x24] + lsls r6, r7, 4 + adds r6, r7 + lsls r6, 2 + mov r1, r9 + adds r2, r6, r1 + ldrh r0, [r2, 0x24] + subs r0, 0x18 + strh r0, [r2, 0x24] + strh r5, [r4, 0x2E] + strh r5, [r2, 0x2E] + strh r5, [r4, 0x30] + strh r5, [r2, 0x30] + strh r5, [r4, 0x32] + strh r5, [r2, 0x32] + movs r0, 0x10 + strh r0, [r4, 0x34] + ldr r0, _08131800 @ =0x0000fff0 + strh r0, [r2, 0x34] + strh r5, [r4, 0x36] + movs r0, 0x80 + strh r0, [r2, 0x36] + movs r0, 0x18 + strh r0, [r4, 0x38] + strh r0, [r2, 0x38] + mov r0, r10 + strh r0, [r4, 0x3A] + strh r0, [r2, 0x3A] + strh r5, [r4, 0x3C] + strh r5, [r2, 0x3C] + ldr r0, _08131804 @ =gTasks + mov r1, r10 + lsls r3, r1, 2 + add r3, r10 + lsls r3, 3 + adds r3, r0 + movs r0, 0x2 + strh r0, [r3, 0x8] + adds r5, r4, 0 + adds r5, 0x3E + ldrb r1, [r5] + subs r0, 0x7 + ands r0, r1 + strb r0, [r5] + adds r5, r2, 0 + adds r5, 0x3E + ldrb r0, [r5] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r5] + ldrb r5, [r4, 0x1] + movs r1, 0xD + negs r1, r1 + adds r0, r1, 0 + ands r0, r5 + strb r0, [r4, 0x1] + ldrb r0, [r2, 0x1] + ands r1, r0 + strb r1, [r2, 0x1] + movs r0, 0x1C + add r9, r0 + add r8, r9 + ldr r0, _08131808 @ =sub_8131838 + mov r1, r8 + str r0, [r1] + add r6, r9 + str r0, [r6] + ldr r0, _0813180C @ =sub_8131810 + str r0, [r3] +_081317EE: + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_081317FC: .4byte gSprites +_08131800: .4byte 0x0000fff0 +_08131804: .4byte gTasks +_08131808: .4byte sub_8131838 +_0813180C: .4byte sub_8131810 + thumb_func_end sub_81316F8 + + thumb_func_start sub_8131810 +sub_8131810: @ 8131810 + push {lr} + lsls r0, 24 + lsrs r2, r0, 24 + ldr r1, _08131834 @ =gTasks + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r0, r1 + movs r1, 0x8 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0813182E + adds r0, r2, 0 + bl DestroyAnimVisualTask +_0813182E: + pop {r0} + bx r0 + .align 2, 0 +_08131834: .4byte gTasks + thumb_func_end sub_8131810 + + thumb_func_start sub_8131838 +sub_8131838: @ 8131838 + push {r4,r5,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + adds r0, 0x1 + movs r5, 0 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08131868 + strh r5, [r4, 0x30] + adds r3, r4, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_08131868: + ldrh r0, [r4, 0x34] + ldrh r1, [r4, 0x36] + adds r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x36] + movs r2, 0x36 + ldrsh r0, [r4, r2] + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Cos + strh r0, [r4, 0x24] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _08131890 + cmp r0, 0x1 + beq _081318A8 + b _081318E6 +_08131890: + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3C + bne _081318E6 + strh r5, [r4, 0x32] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _081318E6 +_081318A8: + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + cmp r0, 0 + ble _081318E6 + strh r5, [r4, 0x32] + ldrh r0, [r4, 0x38] + subs r0, 0x2 + strh r0, [r4, 0x38] + lsls r0, 16 + cmp r0, 0 + bge _081318E6 + ldr r3, _081318EC @ =gTasks + movs r2, 0x3C + ldrsh r1, [r4, r2] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r4, 0 + bl obj_delete_but_dont_free_vram +_081318E6: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_081318EC: .4byte gTasks + thumb_func_end sub_8131838 + + thumb_func_start sub_81318F0 +sub_81318F0: @ 81318F0 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r3, _0813193C @ =gBattleAnimArgs + movs r2, 0 + strh r2, [r3, 0xE] + ldr r1, _08131940 @ =gHappinessMoveAnim + ldrb r0, [r1] + ldrb r1, [r1] + adds r0, r1, 0 + subs r0, 0x3D + lsls r0, 24 + lsrs r0, 24 + adds r2, r1, 0 + cmp r0, 0x1E + bhi _08131914 + movs r0, 0x1 + strh r0, [r3, 0xE] +_08131914: + adds r0, r2, 0 + subs r0, 0x5C + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x6C + bhi _08131924 + movs r0, 0x2 + strh r0, [r3, 0xE] +_08131924: + lsls r0, r1, 24 + lsrs r0, 24 + cmp r0, 0xC8 + bls _08131930 + movs r0, 0x3 + strh r0, [r3, 0xE] +_08131930: + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0813193C: .4byte gBattleAnimArgs +_08131940: .4byte gHappinessMoveAnim + thumb_func_end sub_81318F0 + + thumb_func_start sub_8131944 +sub_8131944: @ 8131944 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x14 + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + ldr r1, _08131974 @ =gTasks + lsls r0, 2 + add r0, r8 + lsls r0, 3 + adds r0, r1 + movs r1, 0x8 + ldrsh r0, [r0, r1] + cmp r0, 0x4 + bls _0813196A + b _08131EA0 +_0813196A: + lsls r0, 2 + ldr r1, _08131978 @ =_0813197C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_08131974: .4byte gTasks +_08131978: .4byte _0813197C + .align 2, 0 +_0813197C: + .4byte _08131990 + .4byte _08131A44 + .4byte _08131C20 + .4byte _08131D40 + .4byte _08131DC4 +_08131990: + movs r0, 0 + bl obj_id_for_side_relative_to_move + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, _081319DC @ =gTasks + mov r2, r8 + lsls r4, r2, 2 + adds r0, r4, r2 + lsls r0, 3 + adds r6, r0, r1 + movs r3, 0x80 + lsls r3, 4 + adds r0, r3, 0 + ldrh r1, [r6, 0xA] + adds r0, r1 + strh r0, [r6, 0xA] + ldr r0, _081319E0 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + mov r9, r4 + cmp r0, 0 + bne _081319E8 + ldr r2, _081319E4 @ =gSprites + lsls r3, r7, 4 + adds r1, r3, r7 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r6, 0xA] + lsls r0, 16 + asrs r0, 24 + ldrh r4, [r1, 0x24] + adds r0, r4 + strh r0, [r1, 0x24] + b _08131A02 + .align 2, 0 +_081319DC: .4byte gTasks +_081319E0: .4byte gBattleAnimPlayerMonIndex +_081319E4: .4byte gSprites +_081319E8: + ldr r3, _08131A3C @ =gSprites + lsls r4, r7, 4 + adds r2, r4, r7 + lsls r2, 2 + adds r2, r3 + ldrh r1, [r6, 0xA] + lsls r1, 16 + asrs r1, 24 + ldrh r0, [r2, 0x24] + subs r0, r1 + strh r0, [r2, 0x24] + adds r2, r3, 0 + adds r3, r4, 0 +_08131A02: + ldr r1, _08131A40 @ =gTasks + mov r0, r9 + add r0, r8 + lsls r0, 3 + adds r4, r0, r1 + ldrb r0, [r4, 0xA] + strh r0, [r4, 0xA] + adds r1, r3, r7 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r1, 0x24] + ldrh r1, [r1, 0x20] + adds r0, r1 + lsls r0, 16 + movs r1, 0x80 + lsls r1, 14 + adds r0, r1 + movs r1, 0x98 + lsls r1, 17 + cmp r0, r1 + bhi _08131A2E + b _08131EA0 +_08131A2E: + movs r0, 0 + strh r0, [r4, 0xA] + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08131EA0 + .align 2, 0 +_08131A3C: .4byte gSprites +_08131A40: .4byte gTasks +_08131A44: + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _08131A74 + ldr r0, _08131A6C @ =0x02019348 + ldr r2, [r0, 0x8] + mov r10, r2 + ldr r3, [r0, 0xC] + mov r9, r3 + ldrh r5, [r0] + ldr r0, _08131A70 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl sub_8079E90 + lsls r0, 24 + lsrs r4, r0, 24 + movs r7, 0 + b _08131B92 + .align 2, 0 +_08131A6C: .4byte 0x02019348 +_08131A70: .4byte gBattleAnimPlayerMonIndex +_08131A74: + ldr r4, _08131AD4 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _08131B10 + ldr r7, _08131AD8 @ =gBattlePartyID + ldrb r0, [r4] + lsls r0, 1 + adds r0, r7 + ldrh r0, [r0] + movs r6, 0x64 + muls r0, r6 + ldr r5, _08131ADC @ =gPlayerParty + adds r0, r5 + movs r1, 0 + bl GetMonData + mov r10, r0 + ldrb r0, [r4] + lsls r0, 1 + adds r0, r7 + ldrh r0, [r0] + muls r0, r6 + adds r0, r5 + movs r1, 0x1 + bl GetMonData + mov r9, r0 + ldrb r2, [r4] + lsls r1, r2, 2 + ldr r0, _08131AE0 @ =0x02017800 + adds r1, r0 + ldrh r0, [r1, 0x2] + cmp r0, 0 + bne _08131AE4 + lsls r0, r2, 1 + adds r0, r7 + ldrh r0, [r0] + muls r0, r6 + adds r0, r5 + movs r1, 0xB + bl GetMonData + lsls r0, 16 + lsrs r5, r0, 16 + b _08131AE6 + .align 2, 0 +_08131AD4: .4byte gBattleAnimPlayerMonIndex +_08131AD8: .4byte gBattlePartyID +_08131ADC: .4byte gPlayerParty +_08131AE0: .4byte 0x02017800 +_08131AE4: + ldrh r5, [r1, 0x2] +_08131AE6: + movs r0, 0x1 + bl obj_id_for_side_relative_to_move + ldr r2, _08131B0C @ =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0x1 + lsls r0, 24 + lsrs r4, r0, 24 + movs r7, 0 + movs r6, 0x88 + lsls r6, 1 + b _08131B94 + .align 2, 0 +_08131B0C: .4byte gSprites +_08131B10: + ldr r7, _08131B64 @ =gBattlePartyID + ldrb r0, [r4] + lsls r0, 1 + adds r0, r7 + ldrh r0, [r0] + movs r6, 0x64 + muls r0, r6 + ldr r5, _08131B68 @ =gEnemyParty + adds r0, r5 + movs r1, 0 + bl GetMonData + mov r10, r0 + ldrb r0, [r4] + lsls r0, 1 + adds r0, r7 + ldrh r0, [r0] + muls r0, r6 + adds r0, r5 + movs r1, 0x1 + bl GetMonData + mov r9, r0 + ldrb r2, [r4] + lsls r1, r2, 2 + ldr r0, _08131B6C @ =0x02017800 + adds r1, r0 + ldrh r0, [r1, 0x2] + cmp r0, 0 + bne _08131B70 + lsls r0, r2, 1 + adds r0, r7 + ldrh r0, [r0] + muls r0, r6 + adds r0, r5 + movs r1, 0xB + bl GetMonData + lsls r0, 16 + lsrs r5, r0, 16 + b _08131B72 + .align 2, 0 +_08131B64: .4byte gBattlePartyID +_08131B68: .4byte gEnemyParty +_08131B6C: .4byte 0x02017800 +_08131B70: + ldrh r5, [r1, 0x2] +_08131B72: + movs r0, 0x1 + bl obj_id_for_side_relative_to_move + ldr r2, _08131C04 @ =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0x1 + lsls r0, 24 + lsrs r4, r0, 24 + movs r7, 0x1 +_08131B92: + ldr r6, _08131C08 @ =0x0000ffe0 +_08131B94: + ldr r0, _08131C0C @ =gBattleAnimEnemyMonIndex + ldrb r0, [r0] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + lsls r3, r6, 16 + asrs r3, 16 + str r0, [sp] + str r4, [sp, 0x4] + mov r4, r10 + str r4, [sp, 0x8] + mov r0, r9 + str r0, [sp, 0xC] + adds r0, r5, 0 + adds r1, r7, 0 + movs r2, 0 + bl sub_8079F44 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r0, _08131C10 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + lsls r0, 2 + ldr r1, _08131C14 @ =0x02017800 + adds r0, r1 + ldrh r0, [r0, 0x2] + cmp r0, 0 + beq _08131BF2 + ldr r1, _08131C04 @ =gSprites + lsls r0, r5, 4 + adds r0, r5 + lsls r0, 2 + adds r0, r1 + ldrb r0, [r0, 0x5] + lsrs r0, 4 + lsls r0, 4 + movs r2, 0x80 + lsls r2, 1 + adds r1, r2, 0 + orrs r0, r1 + ldr r3, _08131C18 @ =0x00007fff + movs r1, 0x10 + movs r2, 0x6 + bl BlendPalette +_08131BF2: + ldr r0, _08131C1C @ =gTasks + mov r3, r8 + lsls r1, r3, 2 + add r1, r8 + lsls r1, 3 + adds r1, r0 + strh r5, [r1, 0x26] + b _08131DB6 + .align 2, 0 +_08131C04: .4byte gSprites +_08131C08: .4byte 0x0000ffe0 +_08131C0C: .4byte gBattleAnimEnemyMonIndex +_08131C10: .4byte gBattleAnimPlayerMonIndex +_08131C14: .4byte 0x02017800 +_08131C18: .4byte 0x00007fff +_08131C1C: .4byte gTasks +_08131C20: + ldr r1, _08131C6C @ =gTasks + mov r0, r8 + lsls r4, r0, 2 + adds r0, r4, r0 + lsls r0, 3 + adds r6, r0, r1 + ldrh r0, [r6, 0x26] + lsls r0, 24 + lsrs r5, r0, 24 + movs r1, 0x80 + lsls r1, 4 + adds r0, r1, 0 + ldrh r2, [r6, 0xA] + adds r0, r2 + strh r0, [r6, 0xA] + ldr r0, _08131C70 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + mov r9, r4 + cmp r0, 0 + bne _08131C78 + ldr r3, _08131C74 @ =gSprites + lsls r4, r5, 4 + adds r2, r4, r5 + lsls r2, 2 + adds r2, r3 + ldrh r1, [r6, 0xA] + lsls r1, 16 + asrs r1, 24 + ldrh r0, [r2, 0x24] + subs r0, r1 + strh r0, [r2, 0x24] + adds r2, r3, 0 + adds r3, r4, 0 + b _08131C8E + .align 2, 0 +_08131C6C: .4byte gTasks +_08131C70: .4byte gBattleAnimPlayerMonIndex +_08131C74: .4byte gSprites +_08131C78: + ldr r2, _08131CDC @ =gSprites + lsls r3, r5, 4 + adds r1, r3, r5 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r6, 0xA] + lsls r0, 16 + asrs r0, 24 + ldrh r4, [r1, 0x24] + adds r0, r4 + strh r0, [r1, 0x24] +_08131C8E: + ldr r1, _08131CE0 @ =gTasks + mov r0, r9 + add r0, r8 + lsls r0, 3 + adds r6, r0, r1 + ldrb r0, [r6, 0xA] + strh r0, [r6, 0xA] + adds r1, r3, r5 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r1, 0x24] + ldrh r1, [r1, 0x20] + adds r0, r1 + lsls r0, 16 + lsrs r5, r0, 16 + movs r1, 0x24 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _08131D0E + ldr r0, _08131CE4 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _08131CEC + lsls r4, r5, 16 + asrs r4, 16 + ldr r0, _08131CE8 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r0] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + cmp r4, r0 + bge _08131D0E + b _08131D02 + .align 2, 0 +_08131CDC: .4byte gSprites +_08131CE0: .4byte gTasks +_08131CE4: .4byte gBattleAnimPlayerMonIndex +_08131CE8: .4byte gBattleAnimEnemyMonIndex +_08131CEC: + lsls r4, r5, 16 + asrs r4, 16 + ldr r0, _08131D30 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r0] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + cmp r4, r0 + ble _08131D0E +_08131D02: + ldrh r0, [r6, 0x24] + adds r0, 0x1 + strh r0, [r6, 0x24] + ldr r1, _08131D34 @ =gBattleAnimArgs + ldr r0, _08131D38 @ =0x0000ffff + strh r0, [r1, 0xE] +_08131D0E: + lsls r0, r5, 16 + movs r2, 0x80 + lsls r2, 14 + adds r0, r2 + movs r1, 0x98 + lsls r1, 17 + cmp r0, r1 + bhi _08131D20 + b _08131EA0 +_08131D20: + ldr r0, _08131D3C @ =gTasks + mov r1, r9 + add r1, r8 + lsls r1, 3 + adds r1, r0 + movs r0, 0 + strh r0, [r1, 0xA] + b _08131DB6 + .align 2, 0 +_08131D30: .4byte gBattleAnimEnemyMonIndex +_08131D34: .4byte gBattleAnimArgs +_08131D38: .4byte 0x0000ffff +_08131D3C: .4byte gTasks +_08131D40: + movs r0, 0 + bl obj_id_for_side_relative_to_move + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, _08131D8C @ =gTasks + mov r3, r8 + lsls r4, r3, 2 + adds r0, r4, r3 + lsls r0, 3 + adds r0, r1 + ldrh r0, [r0, 0x26] + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 4 + adds r0, r5 + lsls r0, 2 + ldr r5, _08131D90 @ =gSprites + adds r0, r5 + bl sub_807A0F4 + ldr r0, _08131D94 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + mov r9, r4 + cmp r0, 0 + bne _08131D98 + lsls r1, r7, 4 + adds r1, r7 + lsls r1, 2 + adds r1, r5 + ldrh r0, [r1, 0x20] + negs r0, r0 + subs r0, 0x20 + strh r0, [r1, 0x24] + b _08131DAC + .align 2, 0 +_08131D8C: .4byte gTasks +_08131D90: .4byte gSprites +_08131D94: .4byte gBattleAnimPlayerMonIndex +_08131D98: + lsls r0, r7, 4 + adds r0, r7 + lsls r0, 2 + adds r0, r5 + ldrh r2, [r0, 0x20] + movs r4, 0x88 + lsls r4, 1 + adds r1, r4, 0 + subs r1, r2 + strh r1, [r0, 0x24] +_08131DAC: + ldr r0, _08131DC0 @ =gTasks + mov r1, r9 + add r1, r8 + lsls r1, 3 + adds r1, r0 +_08131DB6: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + b _08131EA0 + .align 2, 0 +_08131DC0: .4byte gTasks +_08131DC4: + movs r0, 0 + bl obj_id_for_side_relative_to_move + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, _08131E38 @ =gTasks + mov r0, r8 + lsls r4, r0, 2 + adds r0, r4, r0 + lsls r0, 3 + adds r2, r0, r1 + movs r1, 0x80 + lsls r1, 4 + adds r0, r1, 0 + ldrh r3, [r2, 0xA] + adds r0, r3 + strh r0, [r2, 0xA] + ldr r0, _08131E3C @ =gBattleAnimPlayerMonIndex + mov r10, r0 + ldrb r0, [r0] + str r2, [sp, 0x10] + bl GetBankSide + lsls r0, 24 + mov r9, r4 + ldr r2, [sp, 0x10] + cmp r0, 0 + bne _08131E44 + ldr r1, _08131E40 @ =gSprites + lsls r5, r7, 4 + adds r0, r5, r7 + lsls r0, 2 + adds r6, r0, r1 + ldrh r0, [r2, 0xA] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r6, 0x24] + adds r0, r1 + strh r0, [r6, 0x24] + movs r2, 0x24 + ldrsh r4, [r6, r2] + movs r3, 0x20 + ldrsh r0, [r6, r3] + adds r4, r0 + mov r1, r10 + ldrb r0, [r1] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r3, r5, 0 + cmp r4, r0 + blt _08131E7C + movs r2, 0 + strh r2, [r6, 0x24] + b _08131E7C + .align 2, 0 +_08131E38: .4byte gTasks +_08131E3C: .4byte gBattleAnimPlayerMonIndex +_08131E40: .4byte gSprites +_08131E44: + ldr r1, _08131EB0 @ =gSprites + lsls r5, r7, 4 + adds r0, r5, r7 + lsls r0, 2 + adds r6, r0, r1 + ldrh r1, [r2, 0xA] + lsls r1, 16 + asrs r1, 24 + ldrh r0, [r6, 0x24] + subs r0, r1 + strh r0, [r6, 0x24] + movs r3, 0x24 + ldrsh r4, [r6, r3] + movs r1, 0x20 + ldrsh r0, [r6, r1] + adds r4, r0 + mov r2, r10 + ldrb r0, [r2] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r3, r5, 0 + cmp r4, r0 + bgt _08131E7C + movs r4, 0 + strh r4, [r6, 0x24] +_08131E7C: + ldr r1, _08131EB4 @ =gTasks + mov r0, r9 + add r0, r8 + lsls r0, 3 + adds r0, r1 + ldrb r1, [r0, 0xA] + strh r1, [r0, 0xA] + ldr r1, _08131EB0 @ =gSprites + adds r0, r3, r7 + lsls r0, 2 + adds r0, r1 + movs r1, 0x24 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08131EA0 + mov r0, r8 + bl DestroyAnimVisualTask +_08131EA0: + add sp, 0x14 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_08131EB0: .4byte gSprites +_08131EB4: .4byte gTasks + thumb_func_end sub_8131944 + + thumb_func_start sub_8131EB8 +sub_8131EB8: @ 8131EB8 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x3C + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _08131ECA + cmp r0, 0x1 + beq _08131F72 + b _08131FF4 +_08131ECA: + ldr r0, _08131F50 @ =gBattleAnimArgs + movs r2, 0xE + ldrsh r1, [r0, r2] + movs r0, 0x1 + negs r0, r0 + cmp r1, r0 + bne _08131F64 + movs r0, 0x3F + bl sub_8076F98 + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0x7A + bl PlaySE12WithPanning + ldr r0, _08131F54 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r0] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x10 + strh r0, [r4, 0x22] + ldr r0, _08131F58 @ =0x0000ffe0 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x3C] + adds r0, 0x1 + strh r0, [r4, 0x3C] + adds r2, r4, 0 + adds r2, 0x3E + ldrb r1, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r2] + ldr r0, _08131F5C @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08131FF4 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08131FF4 + movs r0, 0x1 + bl obj_id_for_side_relative_to_move + ldr r2, _08131F60 @ =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0x1 + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + b _08131FF4 + .align 2, 0 +_08131F50: .4byte gBattleAnimArgs +_08131F54: .4byte gBattleAnimEnemyMonIndex +_08131F58: .4byte 0x0000ffe0 +_08131F5C: .4byte gBattleAnimPlayerMonIndex +_08131F60: .4byte gSprites +_08131F64: + adds r0, r4, 0 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] + b _08131FF4 +_08131F72: + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r2, 0x2E + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r2, [r4, 0x30] + adds r0, r2, 0x5 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7F + ble _08131FA6 + movs r1, 0x2E + ldrsh r0, [r4, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + adds r0, r2, 0 + subs r0, 0x7A + strh r0, [r4, 0x30] +_08131FA6: + movs r2, 0x80 + lsls r2, 1 + adds r0, r2, 0 + ldrh r1, [r4, 0x32] + adds r0, r1 + strh r0, [r4, 0x32] + ldr r0, _08131FD0 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _08131FD4 + ldrh r2, [r4, 0x32] + lsls r1, r2, 16 + asrs r1, 24 + ldrh r0, [r4, 0x24] + subs r0, r1 + strh r0, [r4, 0x24] + adds r1, r2, 0 + b _08131FE0 + .align 2, 0 +_08131FD0: .4byte gBattleAnimPlayerMonIndex +_08131FD4: + ldrh r1, [r4, 0x32] + lsls r0, r1, 16 + asrs r0, 24 + ldrh r2, [r4, 0x24] + adds r0, r2 + strh r0, [r4, 0x24] +_08131FE0: + movs r0, 0xFF + ands r0, r1 + strh r0, [r4, 0x32] + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0x2 + bne _08131FF4 + adds r0, r4, 0 + bl move_anim_8072740 +_08131FF4: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8131EB8 + + thumb_func_start sub_8131FFC +sub_8131FFC: @ 8131FFC + push {r4,r5,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, _08132024 @ =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + movs r2, 0x26 + ldrsh r0, [r0, r2] + adds r3, r1, 0 + cmp r0, 0x4 + bls _08132018 + b _0813216A +_08132018: + lsls r0, 2 + ldr r1, _08132028 @ =_0813202C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_08132024: .4byte gTasks +_08132028: .4byte _0813202C + .align 2, 0 +_0813202C: + .4byte _08132040 + .4byte _08132090 + .4byte _081320EC + .4byte _08132104 + .4byte _0813216A +_08132040: + ldr r0, _08132084 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + ldr r0, _08132088 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r0] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r2, r0, 0 + ldr r1, _0813208C @ =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r1, r0, r1 + movs r0, 0x6 + strh r0, [r1, 0x8] + cmp r5, r2 + ble _08132076 + negs r0, r0 + strh r0, [r1, 0x8] +_08132076: + strh r5, [r1, 0xA] + strh r2, [r1, 0xC] + ldrh r0, [r1, 0x26] + adds r0, 0x1 + strh r0, [r1, 0x26] + b _08132188 + .align 2, 0 +_08132084: .4byte gBattleAnimPlayerMonIndex +_08132088: .4byte gBattleAnimEnemyMonIndex +_0813208C: .4byte gTasks +_08132090: + ldr r1, _081320CC @ =gObjectBankIDs + ldr r0, _081320D0 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + adds r0, r1 + ldrb r2, [r0] + ldr r1, _081320D4 @ =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r1, r0, r1 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r2, r0, r3 + ldrh r0, [r2, 0x8] + ldrh r3, [r1, 0x24] + adds r0, r3 + strh r0, [r1, 0x24] + movs r3, 0x8 + ldrsh r0, [r2, r3] + cmp r0, 0 + ble _081320D8 + movs r3, 0x20 + ldrsh r0, [r1, r3] + movs r3, 0x24 + ldrsh r1, [r1, r3] + adds r0, r1 + movs r3, 0xC + ldrsh r1, [r2, r3] + b _0813215E + .align 2, 0 +_081320CC: .4byte gObjectBankIDs +_081320D0: .4byte gBattleAnimPlayerMonIndex +_081320D4: .4byte gSprites +_081320D8: + movs r3, 0x20 + ldrsh r0, [r1, r3] + movs r3, 0x24 + ldrsh r1, [r1, r3] + adds r0, r1 + movs r3, 0xC + ldrsh r1, [r2, r3] + cmp r0, r1 + bgt _08132188 + b _08132162 +_081320EC: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r3 + movs r2, 0x8 + ldrsh r1, [r0, r2] + negs r1, r1 + strh r1, [r0, 0x8] + ldrh r1, [r0, 0x26] + adds r1, 0x1 + strh r1, [r0, 0x26] + b _08132188 +_08132104: + ldr r1, _08132144 @ =gObjectBankIDs + ldr r0, _08132148 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + adds r0, r1 + ldrb r2, [r0] + ldr r1, _0813214C @ =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r1, r0, r1 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r2, r0, r3 + ldrh r0, [r2, 0x8] + ldrh r3, [r1, 0x24] + adds r0, r3 + strh r0, [r1, 0x24] + movs r3, 0x8 + ldrsh r0, [r2, r3] + cmp r0, 0 + bge _08132150 + movs r3, 0x20 + ldrsh r0, [r1, r3] + movs r3, 0x24 + ldrsh r1, [r1, r3] + adds r0, r1 + movs r3, 0xA + ldrsh r1, [r2, r3] + cmp r0, r1 + bgt _08132188 + b _08132162 + .align 2, 0 +_08132144: .4byte gObjectBankIDs +_08132148: .4byte gBattleAnimPlayerMonIndex +_0813214C: .4byte gSprites +_08132150: + movs r3, 0x20 + ldrsh r0, [r1, r3] + movs r3, 0x24 + ldrsh r1, [r1, r3] + adds r0, r1 + movs r3, 0xA + ldrsh r1, [r2, r3] +_0813215E: + cmp r0, r1 + blt _08132188 +_08132162: + ldrh r0, [r2, 0x26] + adds r0, 0x1 + strh r0, [r2, 0x26] + b _08132188 +_0813216A: + ldr r1, _08132190 @ =gObjectBankIDs + ldr r0, _08132194 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + adds r0, r1 + ldrb r2, [r0] + ldr r1, _08132198 @ =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r0, r1 + movs r1, 0 + strh r1, [r0, 0x24] + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08132188: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_08132190: .4byte gObjectBankIDs +_08132194: .4byte gBattleAnimPlayerMonIndex +_08132198: .4byte gSprites + thumb_func_end sub_8131FFC + + thumb_func_start sub_813219C +sub_813219C: @ 813219C + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _08132204 @ =gTasks + adds r4, r1, r0 + movs r0, 0 + bl obj_id_for_side_relative_to_move + lsls r0, 24 + lsrs r0, 24 + movs r5, 0 + strh r0, [r4, 0xE] + ldr r0, _08132208 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + movs r2, 0x1 + negs r2, r2 + adds r1, r2, 0 + cmp r0, 0 + bne _081321D0 + movs r1, 0x1 +_081321D0: + strh r1, [r4, 0x10] + ldr r2, _0813220C @ =gSprites + movs r0, 0xE + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r0, [r0, 0x22] + strh r0, [r4, 0x14] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r0, [r0, 0x20] + strh r0, [r4, 0x12] + strh r5, [r4, 0x1A] + strh r5, [r4, 0x1E] + movs r0, 0x1 + strh r0, [r4, 0x1C] + strh r5, [r4, 0x20] + ldr r0, _08132210 @ =sub_8132214 + str r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_08132204: .4byte gTasks +_08132208: .4byte gBattleAnimPlayerMonIndex +_0813220C: .4byte gSprites +_08132210: .4byte sub_8132214 + thumb_func_end sub_813219C + + thumb_func_start sub_8132214 +sub_8132214: @ 8132214 + push {r4-r6,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _08132238 @ =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _081322BC + cmp r0, 0x1 + bgt _0813223C + cmp r0, 0 + beq _08132242 + b _08132312 + .align 2, 0 +_08132238: .4byte gTasks +_0813223C: + cmp r0, 0x2 + beq _0813230C + b _08132312 +_08132242: + ldrh r0, [r4, 0x1E] + adds r0, 0x8 + movs r2, 0xFF + ands r0, r2 + strh r0, [r4, 0x1E] + ldr r5, _081322B4 @ =gSprites + movs r6, 0xE + ldrsh r0, [r4, r6] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r5 + ldr r3, _081322B8 @ =gSineTable + movs r6, 0x1E + ldrsh r0, [r4, r6] + lsls r0, 1 + adds r0, r3 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 21 + strh r0, [r1, 0x24] + ldrh r0, [r4, 0x1A] + adds r0, 0x2 + ands r0, r2 + strh r0, [r4, 0x1A] + movs r1, 0xE + ldrsh r0, [r4, r1] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r5 + movs r6, 0x1A + ldrsh r0, [r4, r6] + lsls r0, 1 + adds r0, r3 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 19 + ldrh r1, [r4, 0x10] + muls r0, r1 + ldrh r1, [r4, 0x12] + adds r0, r1 + strh r0, [r2, 0x20] + movs r6, 0x1A + ldrsh r0, [r4, r6] + cmp r0, 0 + bne _08132312 + movs r0, 0xE + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r5 + ldrh r1, [r4, 0x12] + strh r1, [r0, 0x20] + b _081322FC + .align 2, 0 +_081322B4: .4byte gSprites +_081322B8: .4byte gSineTable +_081322BC: + ldrh r0, [r4, 0x1E] + adds r0, 0x8 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x1E] + ldr r3, _08132304 @ =gSprites + movs r1, 0xE + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r3 + ldr r2, _08132308 @ =gSineTable + movs r5, 0x1E + ldrsh r0, [r4, r5] + lsls r0, 1 + adds r0, r2 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 21 + strh r0, [r1, 0x24] + movs r6, 0x1E + ldrsh r2, [r4, r6] + cmp r2, 0 + bne _08132312 + movs r1, 0xE + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r3 + strh r2, [r1, 0x24] +_081322FC: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08132312 + .align 2, 0 +_08132304: .4byte gSprites +_08132308: .4byte gSineTable +_0813230C: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_08132312: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_8132214 + + thumb_func_start sub_8132318 +sub_8132318: @ 8132318 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _0813236C @ =gBattleAnimEnemyMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + ldrh r0, [r4, 0x2E] + ldrh r1, [r4, 0x30] + adds r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x14 + bl Cos + strh r0, [r4, 0x24] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x14 + bl Sin + strh r0, [r4, 0x26] + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _0813235E + adds r0, r4, 0 + bl move_anim_8072740 +_0813235E: + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_0813236C: .4byte gBattleAnimEnemyMonIndex + thumb_func_end sub_8132318 + + thumb_func_start sub_8132370 +sub_8132370: @ 8132370 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _081323A8 @ =gBattleAnimEnemyMonIndex + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _081323B4 + ldr r2, _081323AC @ =gBattleAnimArgs + ldrh r0, [r4, 0x20] + ldrh r1, [r2] + subs r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r2, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldr r0, _081323B0 @ =0x0000fff5 + strh r0, [r4, 0x2E] + movs r0, 0xC0 + strh r0, [r4, 0x30] + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + b _081323CE + .align 2, 0 +_081323A8: .4byte gBattleAnimEnemyMonIndex +_081323AC: .4byte gBattleAnimArgs +_081323B0: .4byte 0x0000fff5 +_081323B4: + movs r0, 0xB + strh r0, [r4, 0x2E] + movs r0, 0xC0 + strh r0, [r4, 0x30] + ldr r1, _081323D8 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] +_081323CE: + ldr r0, _081323DC @ =sub_8132318 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_081323D8: .4byte gBattleAnimArgs +_081323DC: .4byte sub_8132318 + thumb_func_end sub_8132370 + + thumb_func_start sub_81323E0 +sub_81323E0: @ 81323E0 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _08132424 @ =gBattleAnimPlayerMonIndex + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_807A100 + strh r0, [r5, 0x22] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + bgt _0813240A + movs r0, 0x10 + strh r0, [r5, 0x22] +_0813240A: + movs r0, 0 + strh r0, [r5, 0x3A] + movs r1, 0x10 + strh r1, [r5, 0x3C] + ldr r0, _08132428 @ =sub_8132430 + str r0, [r5, 0x1C] + ldr r0, _0813242C @ =REG_BLDALPHA + lsls r1, 8 + strh r1, [r0] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_08132424: .4byte gBattleAnimPlayerMonIndex +_08132428: .4byte sub_8132430 +_0813242C: .4byte REG_BLDALPHA + thumb_func_end sub_81323E0 + + thumb_func_start sub_8132430 +sub_8132430: @ 8132430 + push {r4,lr} + adds r3, r0, 0 + movs r0, 0x32 + ldrsh r1, [r3, r0] + cmp r1, 0x1 + beq _081324A8 + cmp r1, 0x1 + bgt _08132446 + cmp r1, 0 + beq _08132450 + b _08132522 +_08132446: + cmp r1, 0x2 + beq _081324BE + cmp r1, 0x3 + beq _0813251C + b _08132522 +_08132450: + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08132522 + strh r1, [r3, 0x2E] + ldrh r1, [r3, 0x30] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _0813247A + ldrh r2, [r3, 0x3A] + movs r4, 0x3A + ldrsh r0, [r3, r4] + cmp r0, 0xF + bgt _08132488 + adds r0, r2, 0x1 + strh r0, [r3, 0x3A] + b _08132488 +_0813247A: + ldrh r2, [r3, 0x3C] + movs r4, 0x3C + ldrsh r0, [r3, r4] + cmp r0, 0 + beq _08132488 + subs r0, r2, 0x1 + strh r0, [r3, 0x3C] +_08132488: + adds r0, r1, 0x1 + strh r0, [r3, 0x30] + ldr r2, _081324A4 @ =REG_BLDALPHA + ldrh r0, [r3, 0x3C] + lsls r0, 8 + ldrh r1, [r3, 0x3A] + orrs r0, r1 + strh r0, [r2] + movs r1, 0x3C + ldrsh r0, [r3, r1] + cmp r0, 0 + bne _08132522 + b _08132510 + .align 2, 0 +_081324A4: .4byte REG_BLDALPHA +_081324A8: + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + movs r1, 0 + strh r0, [r3, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xA + bne _08132522 + strh r1, [r3, 0x2E] + strh r1, [r3, 0x30] + b _08132510 +_081324BE: + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08132522 + movs r0, 0 + strh r0, [r3, 0x2E] + ldrh r1, [r3, 0x30] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _081324EA + ldrh r2, [r3, 0x3A] + movs r4, 0x3A + ldrsh r0, [r3, r4] + cmp r0, 0 + beq _081324F8 + subs r0, r2, 0x1 + strh r0, [r3, 0x3A] + b _081324F8 +_081324EA: + ldrh r2, [r3, 0x3C] + movs r4, 0x3C + ldrsh r0, [r3, r4] + cmp r0, 0xF + bgt _081324F8 + adds r0, r2, 0x1 + strh r0, [r3, 0x3C] +_081324F8: + adds r0, r1, 0x1 + strh r0, [r3, 0x30] + ldr r2, _08132518 @ =REG_BLDALPHA + ldrh r0, [r3, 0x3C] + lsls r0, 8 + ldrh r1, [r3, 0x3A] + orrs r0, r1 + strh r0, [r2] + movs r1, 0x3C + ldrsh r0, [r3, r1] + cmp r0, 0x10 + bne _08132522 +_08132510: + ldrh r0, [r3, 0x32] + adds r0, 0x1 + strh r0, [r3, 0x32] + b _08132522 + .align 2, 0 +_08132518: .4byte REG_BLDALPHA +_0813251C: + adds r0, r3, 0 + bl move_anim_8074EE0 +_08132522: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8132430 + + thumb_func_start sub_8132528 +sub_8132528: @ 8132528 + push {lr} + lsls r0, 24 + lsrs r3, r0, 24 + ldr r2, _08132544 @ =gBattleAnimArgs + movs r0, 0 + strh r0, [r2, 0xE] + ldr r0, _08132548 @ =gWeatherMoveAnim + ldrh r1, [r0] + movs r0, 0x60 + ands r0, r1 + cmp r0, 0 + beq _0813254C + movs r0, 0x1 + b _0813256E + .align 2, 0 +_08132544: .4byte gBattleAnimArgs +_08132548: .4byte gWeatherMoveAnim +_0813254C: + movs r0, 0x7 + ands r0, r1 + cmp r0, 0 + beq _08132558 + movs r0, 0x2 + b _0813256E +_08132558: + movs r0, 0x18 + ands r0, r1 + cmp r0, 0 + beq _08132564 + movs r0, 0x3 + b _0813256E +_08132564: + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + beq _08132570 + movs r0, 0x4 +_0813256E: + strh r0, [r2, 0xE] +_08132570: + adds r0, r3, 0 + bl DestroyAnimVisualTask + pop {r0} + bx r0 + thumb_func_end sub_8132528 + + thumb_func_start sub_813257C +sub_813257C: @ 813257C + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, _081325B4 @ =gTasks + adds r4, r0 + movs r0, 0 + strh r0, [r4, 0x8] + ldr r0, _081325B8 @ =gBattleAnimArgs + ldrb r0, [r0] + bl obj_id_for_side_relative_to_move + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + strh r1, [r4, 0x26] + ldr r2, _081325BC @ =gUnknown_08402B28 + adds r0, r4, 0 + bl sub_80798F4 + ldr r0, _081325C0 @ =sub_81325C4 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_081325B4: .4byte gTasks +_081325B8: .4byte gBattleAnimArgs +_081325BC: .4byte gUnknown_08402B28 +_081325C0: .4byte sub_81325C4 + thumb_func_end sub_813257C + + thumb_func_start sub_81325C4 +sub_81325C4: @ 81325C4 + push {r4-r6,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r2, _0813261C @ =gTasks + adds r3, r0, r2 + ldrh r0, [r3, 0x8] + adds r1, r0, 0x1 + movs r5, 0 + strh r1, [r3, 0x8] + subs r0, 0x10 + lsls r0, 16 + lsrs r0, 16 + adds r6, r2, 0 + cmp r0, 0x16 + bhi _08132628 + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _08132638 + strh r5, [r3, 0xA] + ldrh r0, [r3, 0xC] + adds r0, 0x1 + strh r0, [r3, 0xC] + movs r5, 0x1 + ands r0, r5 + cmp r0, 0 + bne _08132628 + ldr r2, _08132620 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldr r1, _08132624 @ =0x0000ffff + strh r1, [r0, 0x24] + b _08132638 + .align 2, 0 +_0813261C: .4byte gTasks +_08132620: .4byte gSprites +_08132624: .4byte 0x0000ffff +_08132628: + ldr r2, _08132658 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r5, [r0, 0x24] +_08132638: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r6 + bl sub_807992C + lsls r0, 24 + cmp r0, 0 + bne _08132650 + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08132650: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_08132658: .4byte gSprites + thumb_func_end sub_81325C4 + + .align 2, 0 @ Don't pad with nop. |