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-rw-r--r--asm/current.s492
1 files changed, 0 insertions, 492 deletions
diff --git a/asm/current.s b/asm/current.s
index 2010b0336..666e2132b 100644
--- a/asm/current.s
+++ b/asm/current.s
@@ -7,498 +7,6 @@
@ current
- thumb_func_start sub_80D648C
-sub_80D648C: @ 80D648C
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r5, _080D6500 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r6, _080D6504 @ =gAnimBankTarget
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimSpriteTranslationDeltas
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x38]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x3A]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x3C]
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0xC
- ldrsh r0, [r5, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, _080D6508 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D650C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- ldr r1, _080D6510 @ =sub_80D6514
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6500: .4byte gBattleAnimArgs
-_080D6504: .4byte gAnimBankTarget
-_080D6508: .4byte 0x000003ff
-_080D650C: .4byte 0xfffffc00
-_080D6510: .4byte sub_80D6514
- thumb_func_end sub_80D648C
-
- thumb_func_start sub_80D6514
-sub_80D6514: @ 80D6514
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimSpriteByDeltas
- lsls r0, 24
- cmp r0, 0
- bne _080D657E
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _080D6584
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- b _080D6584
-_080D657E:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D6584:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D6514
-
- thumb_func_start sub_80D658C
-sub_80D658C: @ 80D658C
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x38]
- subs r0, 0x1
- strh r0, [r3, 0x38]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D65C4
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x36]
- strh r0, [r3, 0x38]
-_080D65C4:
- ldrh r0, [r3, 0x34]
- subs r1, r0, 0x1
- strh r1, [r3, 0x34]
- lsls r0, 16
- cmp r0, 0
- bgt _080D65D6
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080D65D6:
- pop {r0}
- bx r0
- thumb_func_end sub_80D658C
-
- thumb_func_start sub_80D65DC
-sub_80D65DC: @ 80D65DC
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, _080D6644 @ =gMain
- ldr r1, _080D6648 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D65FE
- ldr r0, _080D664C @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080D6606
-_080D65FE:
- ldr r1, _080D6650 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080D6606:
- ldr r5, _080D664C @ =gAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _080D6650 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4]
- strh r0, [r6, 0x34]
- ldrh r0, [r4, 0x6]
- strh r0, [r6, 0x36]
- strh r0, [r6, 0x38]
- ldr r0, _080D6654 @ =sub_80D658C
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6644: .4byte gMain
-_080D6648: .4byte 0x0000043d
-_080D664C: .4byte gAnimBankTarget
-_080D6650: .4byte gBattleAnimArgs
-_080D6654: .4byte sub_80D658C
- thumb_func_end sub_80D65DC
-
- thumb_func_start sub_80D6658
-sub_80D6658: @ 80D6658
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r1, _080D6674 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x2E]
- movs r2, 0xE
- ldrsh r0, [r1, r2]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080D667C
- ldr r0, _080D6678 @ =gAnimBankTarget
- b _080D667E
- .align 2, 0
-_080D6674: .4byte gBattleAnimArgs
-_080D6678: .4byte gAnimBankTarget
-_080D667C:
- ldr r0, _080D670C @ =gAnimBankAttacker
-_080D667E:
- ldrb r6, [r0]
- ldr r0, _080D6710 @ =gMain
- ldr r3, _080D6714 @ =0x0000043d
- adds r0, r3
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D669C
- adds r0, r6, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080D66A4
-_080D669C:
- ldr r1, _080D6718 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080D66A4:
- adds r0, r6, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _080D6718 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r4, 0x2]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r1, [r4, 0xE]
- ldr r0, _080D671C @ =0x00007fff
- ands r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0xA]
- strh r0, [r5, 0x3A]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x3C]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, _080D6720 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D6724 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r1, _080D6728 @ =sub_80D672C
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D670C: .4byte gAnimBankAttacker
-_080D6710: .4byte gMain
-_080D6714: .4byte 0x0000043d
-_080D6718: .4byte gBattleAnimArgs
-_080D671C: .4byte 0x00007fff
-_080D6720: .4byte 0x000003ff
-_080D6724: .4byte 0xfffffc00
-_080D6728: .4byte sub_80D672C
- thumb_func_end sub_80D6658
-
- thumb_func_start sub_80D672C
-sub_80D672C: @ 80D672C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __modsi3
- cmp r0, 0
- bne _080D6782
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D6782:
- ldrh r0, [r4, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080D6794
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D6794:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D672C
-
- thumb_func_start sub_80D679C
-sub_80D679C: @ 80D679C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_8078764
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldr r3, _080D67D8 @ =gBattleAnimArgs
- movs r5, 0x6
- ldrsh r0, [r3, r5]
- lsls r0, 2
- adds r1, r0
- ldr r5, _080D67DC @ =0x000003ff
- adds r0, r5, 0
- ands r1, r0
- ldr r0, _080D67E0 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- movs r1, 0x6
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- bne _080D67E4
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- b _080D67F2
- .align 2, 0
-_080D67D8: .4byte gBattleAnimArgs
-_080D67DC: .4byte 0x000003ff
-_080D67E0: .4byte 0xfffffc00
-_080D67E4:
- cmp r0, 0x2
- bne _080D67F6
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x20
-_080D67F2:
- orrs r1, r0
- strb r1, [r4, 0x3]
-_080D67F6:
- ldr r0, _080D6810 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080D6814 @ =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, _080D6818 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6810: .4byte gBattleAnimArgs
-_080D6814: .4byte WaitAnimForDuration
-_080D6818: .4byte DestroyAnimSprite
- thumb_func_end sub_80D679C
-
- thumb_func_start sub_80D681C
-sub_80D681C: @ 80D681C
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r6, _080D6864 @ =gAnimBankTarget
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- ldr r1, _080D6868 @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r1
- lsls r0, 24
- ldr r5, _080D686C @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r4, 0x8]
- ldrb r0, [r6]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r4, 0xA]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xC]
- ldr r0, _080D6870 @ =sub_80D6874
- str r0, [r4]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6864: .4byte gAnimBankTarget
-_080D6868: .4byte gTasks
-_080D686C: .4byte gBattleAnimArgs
-_080D6870: .4byte sub_80D6874
- thumb_func_end sub_80D681C
-
thumb_func_start sub_80D6874
sub_80D6874: @ 80D6874
push {r4-r7,lr}