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-rw-r--r--asm/current.s2389
1 files changed, 0 insertions, 2389 deletions
diff --git a/asm/current.s b/asm/current.s
deleted file mode 100644
index 2010b0336..000000000
--- a/asm/current.s
+++ /dev/null
@@ -1,2389 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ current
-
- thumb_func_start sub_80D648C
-sub_80D648C: @ 80D648C
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r5, _080D6500 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r6, _080D6504 @ =gAnimBankTarget
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimSpriteTranslationDeltas
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x38]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x3A]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x3C]
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0xC
- ldrsh r0, [r5, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, _080D6508 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D650C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- ldr r1, _080D6510 @ =sub_80D6514
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6500: .4byte gBattleAnimArgs
-_080D6504: .4byte gAnimBankTarget
-_080D6508: .4byte 0x000003ff
-_080D650C: .4byte 0xfffffc00
-_080D6510: .4byte sub_80D6514
- thumb_func_end sub_80D648C
-
- thumb_func_start sub_80D6514
-sub_80D6514: @ 80D6514
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimSpriteByDeltas
- lsls r0, 24
- cmp r0, 0
- bne _080D657E
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _080D6584
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- b _080D6584
-_080D657E:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D6584:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D6514
-
- thumb_func_start sub_80D658C
-sub_80D658C: @ 80D658C
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x38]
- subs r0, 0x1
- strh r0, [r3, 0x38]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D65C4
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x36]
- strh r0, [r3, 0x38]
-_080D65C4:
- ldrh r0, [r3, 0x34]
- subs r1, r0, 0x1
- strh r1, [r3, 0x34]
- lsls r0, 16
- cmp r0, 0
- bgt _080D65D6
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080D65D6:
- pop {r0}
- bx r0
- thumb_func_end sub_80D658C
-
- thumb_func_start sub_80D65DC
-sub_80D65DC: @ 80D65DC
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, _080D6644 @ =gMain
- ldr r1, _080D6648 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D65FE
- ldr r0, _080D664C @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080D6606
-_080D65FE:
- ldr r1, _080D6650 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080D6606:
- ldr r5, _080D664C @ =gAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _080D6650 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4]
- strh r0, [r6, 0x34]
- ldrh r0, [r4, 0x6]
- strh r0, [r6, 0x36]
- strh r0, [r6, 0x38]
- ldr r0, _080D6654 @ =sub_80D658C
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6644: .4byte gMain
-_080D6648: .4byte 0x0000043d
-_080D664C: .4byte gAnimBankTarget
-_080D6650: .4byte gBattleAnimArgs
-_080D6654: .4byte sub_80D658C
- thumb_func_end sub_80D65DC
-
- thumb_func_start sub_80D6658
-sub_80D6658: @ 80D6658
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r1, _080D6674 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x2E]
- movs r2, 0xE
- ldrsh r0, [r1, r2]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080D667C
- ldr r0, _080D6678 @ =gAnimBankTarget
- b _080D667E
- .align 2, 0
-_080D6674: .4byte gBattleAnimArgs
-_080D6678: .4byte gAnimBankTarget
-_080D667C:
- ldr r0, _080D670C @ =gAnimBankAttacker
-_080D667E:
- ldrb r6, [r0]
- ldr r0, _080D6710 @ =gMain
- ldr r3, _080D6714 @ =0x0000043d
- adds r0, r3
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D669C
- adds r0, r6, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080D66A4
-_080D669C:
- ldr r1, _080D6718 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080D66A4:
- adds r0, r6, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _080D6718 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r4, 0x2]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r1, [r4, 0xE]
- ldr r0, _080D671C @ =0x00007fff
- ands r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0xA]
- strh r0, [r5, 0x3A]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x3C]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, _080D6720 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D6724 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r1, _080D6728 @ =sub_80D672C
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D670C: .4byte gAnimBankAttacker
-_080D6710: .4byte gMain
-_080D6714: .4byte 0x0000043d
-_080D6718: .4byte gBattleAnimArgs
-_080D671C: .4byte 0x00007fff
-_080D6720: .4byte 0x000003ff
-_080D6724: .4byte 0xfffffc00
-_080D6728: .4byte sub_80D672C
- thumb_func_end sub_80D6658
-
- thumb_func_start sub_80D672C
-sub_80D672C: @ 80D672C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __modsi3
- cmp r0, 0
- bne _080D6782
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D6782:
- ldrh r0, [r4, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080D6794
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D6794:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D672C
-
- thumb_func_start sub_80D679C
-sub_80D679C: @ 80D679C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_8078764
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldr r3, _080D67D8 @ =gBattleAnimArgs
- movs r5, 0x6
- ldrsh r0, [r3, r5]
- lsls r0, 2
- adds r1, r0
- ldr r5, _080D67DC @ =0x000003ff
- adds r0, r5, 0
- ands r1, r0
- ldr r0, _080D67E0 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- movs r1, 0x6
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- bne _080D67E4
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- b _080D67F2
- .align 2, 0
-_080D67D8: .4byte gBattleAnimArgs
-_080D67DC: .4byte 0x000003ff
-_080D67E0: .4byte 0xfffffc00
-_080D67E4:
- cmp r0, 0x2
- bne _080D67F6
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x20
-_080D67F2:
- orrs r1, r0
- strb r1, [r4, 0x3]
-_080D67F6:
- ldr r0, _080D6810 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080D6814 @ =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, _080D6818 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6810: .4byte gBattleAnimArgs
-_080D6814: .4byte WaitAnimForDuration
-_080D6818: .4byte DestroyAnimSprite
- thumb_func_end sub_80D679C
-
- thumb_func_start sub_80D681C
-sub_80D681C: @ 80D681C
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r6, _080D6864 @ =gAnimBankTarget
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- ldr r1, _080D6868 @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r1
- lsls r0, 24
- ldr r5, _080D686C @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r4, 0x8]
- ldrb r0, [r6]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r4, 0xA]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xC]
- ldr r0, _080D6870 @ =sub_80D6874
- str r0, [r4]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6864: .4byte gAnimBankTarget
-_080D6868: .4byte gTasks
-_080D686C: .4byte gBattleAnimArgs
-_080D6870: .4byte sub_80D6874
- thumb_func_end sub_80D681C
-
- thumb_func_start sub_80D6874
-sub_80D6874: @ 80D6874
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r5, 0
- movs r7, 0
- ldr r1, _080D68B4 @ =gTasks
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- ldrb r2, [r0, 0xC]
- str r2, [sp]
- ldrh r4, [r0, 0x8]
- ldrh r6, [r0, 0xA]
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- mov r10, r1
- cmp r0, 0
- bne _080D68B8
- movs r0, 0
- mov r8, r0
- movs r2, 0x1
- movs r1, 0x10
- mov r12, r1
- b _080D68C2
- .align 2, 0
-_080D68B4: .4byte gTasks
-_080D68B8:
- movs r2, 0x10
- mov r12, r2
- movs r3, 0x8
- mov r8, r3
- movs r2, 0x4
-_080D68C2:
- mov r0, r9
- lsls r1, r0, 2
- adds r0, r1, r0
- lsls r0, 3
- add r0, r10
- movs r3, 0x1C
- ldrsh r0, [r0, r3]
- mov r10, r1
- cmp r0, 0xA
- bhi _080D69B8
- lsls r0, 2
- ldr r1, _080D68E0 @ =_080D68E4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D68E0: .4byte _080D68E4
- .align 2, 0
-_080D68E4:
- .4byte _080D6910
- .4byte _080D69B8
- .4byte _080D6924
- .4byte _080D69B8
- .4byte _080D6944
- .4byte _080D69B8
- .4byte _080D695A
- .4byte _080D69B8
- .4byte _080D697C
- .4byte _080D69B8
- .4byte _080D69B0
-_080D6910:
- ldr r0, _080D6920 @ =gSpriteTemplate_83D9938
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- mov r4, r12
- lsls r3, r4, 16
- b _080D6992
- .align 2, 0
-_080D6920: .4byte gSpriteTemplate_83D9938
-_080D6924:
- mov r0, r12
- lsls r3, r0, 17
- mov r1, r8
- adds r0, r1, r2
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldr r0, _080D6940 @ =gSpriteTemplate_83D9938
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- b _080D6992
- .align 2, 0
-_080D6940: .4byte gSpriteTemplate_83D9938
-_080D6944:
- mov r3, r12
- lsls r0, r3, 16
- asrs r0, 16
- lsls r3, r0, 1
- adds r3, r0
- lsls r0, r2, 1
- add r0, r8
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- b _080D6986
-_080D695A:
- mov r0, r12
- lsls r3, r0, 18
- lsls r0, r2, 1
- adds r0, r2
- add r0, r8
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldr r0, _080D6978 @ =gSpriteTemplate_83D9938
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- b _080D6992
- .align 2, 0
-_080D6978: .4byte gSpriteTemplate_83D9938
-_080D697C:
- mov r1, r12
- lsls r0, r1, 16
- asrs r0, 16
- lsls r3, r0, 2
- adds r3, r0
-_080D6986:
- ldr r0, _080D69AC @ =gSpriteTemplate_83D9938
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- lsls r3, 16
-_080D6992:
- asrs r3, 16
- adds r2, r3
- lsls r2, 16
- asrs r2, 16
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- b _080D69B8
- .align 2, 0
-_080D69AC: .4byte gSpriteTemplate_83D9938
-_080D69B0:
- mov r0, r9
- bl DestroyAnimVisualTask
- b _080D69FC
-_080D69B8:
- cmp r7, 0
- beq _080D69EC
- ldr r4, _080D6A0C @ =gSprites
- lsls r3, r5, 4
- adds r3, r5
- lsls r3, 2
- adds r0, r3, r4
- ldrh r5, [r0, 0x4]
- lsls r2, r5, 22
- lsrs r2, 22
- add r2, r8
- ldr r6, _080D6A10 @ =0x000003ff
- adds r1, r6, 0
- ands r2, r1
- ldr r1, _080D6A14 @ =0xfffffc00
- ands r1, r5
- orrs r1, r2
- strh r1, [r0, 0x4]
- mov r1, sp
- ldrh r1, [r1]
- strh r1, [r0, 0x2E]
- adds r4, 0x1C
- adds r3, r4
- ldr r1, [r3]
- bl _call_via_r1
-_080D69EC:
- ldr r0, _080D6A18 @ =gTasks
- mov r1, r10
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x1C]
- adds r0, 0x1
- strh r0, [r1, 0x1C]
-_080D69FC:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6A0C: .4byte gSprites
-_080D6A10: .4byte 0x000003ff
-_080D6A14: .4byte 0xfffffc00
-_080D6A18: .4byte gTasks
- thumb_func_end sub_80D6874
-
- thumb_func_start sub_80D6A1C
-sub_80D6A1C: @ 80D6A1C
- push {lr}
- adds r3, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080D6A3E
- ldrb r1, [r3, 0x1]
- movs r2, 0x3F
- adds r0, r2, 0
- ands r0, r1
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r3, 0x1]
- ldrb r0, [r3, 0x3]
- ands r2, r0
- strb r2, [r3, 0x3]
- b _080D6A52
-_080D6A3E:
- ldrb r2, [r3, 0x1]
- movs r1, 0x3F
- adds r0, r1, 0
- ands r0, r2
- strb r0, [r3, 0x1]
- ldrb r0, [r3, 0x3]
- ands r1, r0
- movs r0, 0x40
- orrs r1, r0
- strb r1, [r3, 0x3]
-_080D6A52:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bne _080D6A66
- adds r0, r3, 0
- bl DestroySprite
-_080D6A66:
- pop {r0}
- bx r0
- thumb_func_end sub_80D6A1C
-
- thumb_func_start sub_80D6A6C
-sub_80D6A6C: @ 80D6A6C
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r0, _080D6AD4 @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- ldrh r0, [r0, 0x2]
- ldrh r3, [r4, 0x22]
- adds r0, r3
- strh r0, [r4, 0x22]
- ldr r0, _080D6AD8 @ =gBattleAnimSpriteTemplate_83D9950
- adds r1, 0x20
- lsls r1, 16
- asrs r1, 16
- movs r7, 0x22
- ldrsh r2, [r4, r7]
- adds r3, r4, 0
- adds r3, 0x43
- ldrb r3, [r3]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080D6ADC @ =gSprites
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r6, r2, r3
- ldrh r5, [r6, 0x4]
- lsls r1, r5, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r7, _080D6AE0 @ =0x000003ff
- adds r0, r7, 0
- ands r1, r0
- ldr r0, _080D6AE4 @ =0xfffffc00
- ands r0, r5
- orrs r0, r1
- strh r0, [r6, 0x4]
- ldr r1, _080D6AE8 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- adds r3, 0x1C
- adds r2, r3
- ldr r0, _080D6AEC @ =sub_80D6AF0
- str r0, [r2]
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6AD4: .4byte gBattleAnimArgs
-_080D6AD8: .4byte gBattleAnimSpriteTemplate_83D9950
-_080D6ADC: .4byte gSprites
-_080D6AE0: .4byte 0x000003ff
-_080D6AE4: .4byte 0xfffffc00
-_080D6AE8: .4byte gAnimVisualTaskCount
-_080D6AEC: .4byte sub_80D6AF0
- thumb_func_end sub_80D6A6C
-
- thumb_func_start sub_80D6AF0
-sub_80D6AF0: @ 80D6AF0
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080D6B24
- movs r0, 0
- strh r0, [r3, 0x2E]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_080D6B24:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _080D6B38
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080D6B38:
- pop {r0}
- bx r0
- thumb_func_end sub_80D6AF0
-
- thumb_func_start sub_80D6B3C
-sub_80D6B3C: @ 80D6B3C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D6B5C @ =gTasks
- adds r5, r1, r0
- ldr r0, _080D6B60 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D6B68
- ldr r4, _080D6B64 @ =gAnimBankAttacker
- b _080D6B6A
- .align 2, 0
-_080D6B5C: .4byte gTasks
-_080D6B60: .4byte gBattleAnimArgs
-_080D6B64: .4byte gAnimBankAttacker
-_080D6B68:
- ldr r4, _080D6BAC @ =gAnimBankTarget
-_080D6B6A:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x24]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x26]
- ldr r2, _080D6BB0 @ =gBattleAnimArgs
- ldrh r0, [r2, 0x2]
- movs r1, 0
- strh r0, [r5, 0x14]
- strh r1, [r5, 0x16]
- strh r1, [r5, 0x18]
- strh r1, [r5, 0x1A]
- strh r1, [r5, 0x1C]
- ldrh r0, [r2, 0x6]
- strh r0, [r5, 0x1E]
- strh r1, [r5, 0x20]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x22]
- ldr r0, _080D6BB4 @ =sub_80D6BB8
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6BAC: .4byte gAnimBankTarget
-_080D6BB0: .4byte gBattleAnimArgs
-_080D6BB4: .4byte sub_80D6BB8
- thumb_func_end sub_80D6B3C
-
- thumb_func_start sub_80D6BB8
-sub_80D6BB8: @ 80D6BB8
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- adds r2, r6, 0
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080D6CA0 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x14
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080D6CB8
- ldrh r0, [r5, 0x20]
- adds r0, 0x1
- movs r7, 0
- strh r0, [r5, 0x20]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x22
- ldrsh r1, [r5, r2]
- cmp r0, r1
- ble _080D6CC6
- strh r7, [r5, 0x20]
- ldr r0, _080D6CA4 @ =gSpriteTemplate_83D99B8
- movs r3, 0x24
- ldrsh r1, [r5, r3]
- movs r3, 0x26
- ldrsh r2, [r5, r3]
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x40
- beq _080D6CC6
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r0, _080D6CA8 @ =gSprites
- adds r4, r0
- ldr r1, _080D6CAC @ =gUnknown_083D9968
- movs r2, 0x1A
- ldrsh r0, [r5, r2]
- lsls r0, 1
- adds r0, r1
- movs r3, 0
- ldrsb r3, [r0, r3]
- ldrh r0, [r4, 0x20]
- adds r3, r0
- strh r3, [r4, 0x20]
- movs r2, 0x1A
- ldrsh r0, [r5, r2]
- lsls r0, 1
- adds r1, 0x1
- adds r0, r1
- movs r2, 0
- ldrsb r2, [r0, r2]
- ldrh r0, [r4, 0x22]
- adds r2, r0
- strh r2, [r4, 0x22]
- movs r1, 0x18
- ldrsh r0, [r5, r1]
- lsls r1, r0, 2
- adds r1, r0
- movs r0, 0x28
- subs r0, r1
- strh r0, [r4, 0x2E]
- strh r3, [r4, 0x30]
- ldrh r0, [r5, 0x24]
- strh r0, [r4, 0x32]
- strh r2, [r4, 0x34]
- ldrh r0, [r5, 0x26]
- strh r0, [r4, 0x36]
- strh r6, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimSpriteTranslationDeltas
- ldr r1, _080D6CB0 @ =sub_80D6D00
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6CB4 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldrh r0, [r5, 0x1A]
- adds r0, 0x1
- strh r0, [r5, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080D6C70
- strh r7, [r5, 0x1A]
-_080D6C70:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x1E
- ldrsh r1, [r5, r2]
- cmp r0, r1
- blt _080D6C92
- strh r7, [r5, 0x1C]
- ldrh r1, [r5, 0x18]
- movs r3, 0x18
- ldrsh r0, [r5, r3]
- cmp r0, 0x5
- bgt _080D6C92
- adds r0, r1, 0x1
- strh r0, [r5, 0x18]
-_080D6C92:
- ldrh r0, [r5, 0x16]
- adds r0, 0x1
- strh r0, [r5, 0x16]
- ldrh r0, [r5, 0x14]
- subs r0, 0x1
- strh r0, [r5, 0x14]
- b _080D6CC6
- .align 2, 0
-_080D6CA0: .4byte gTasks
-_080D6CA4: .4byte gSpriteTemplate_83D99B8
-_080D6CA8: .4byte gSprites
-_080D6CAC: .4byte gUnknown_083D9968
-_080D6CB0: .4byte sub_80D6D00
-_080D6CB4: .4byte sub_8078600
-_080D6CB8:
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D6CC6
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D6CC6:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80D6BB8
-
- thumb_func_start sub_80D6CCC
-sub_80D6CCC: @ 80D6CCC
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimSpriteByDeltas
- lsls r0, 24
- cmp r0, 0
- beq _080D6CF4
- ldr r2, _080D6CFC @ =gTasks
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x16]
- subs r1, 0x1
- strh r1, [r0, 0x16]
- adds r0, r4, 0
- bl DestroySprite
-_080D6CF4:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6CFC: .4byte gTasks
- thumb_func_end sub_80D6CCC
-
- thumb_func_start sub_80D6D00
-sub_80D6D00: @ 80D6D00
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, _080D6D14 @ =sub_80D6CCC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6D14: .4byte sub_80D6CCC
- thumb_func_end sub_80D6D00
-
- thumb_func_start sub_80D6D18
-sub_80D6D18: @ 80D6D18
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D6D2C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D6D34
- ldr r4, _080D6D30 @ =gAnimBankAttacker
- b _080D6D36
- .align 2, 0
-_080D6D2C: .4byte gBattleAnimArgs
-_080D6D30: .4byte gAnimBankAttacker
-_080D6D34:
- ldr r4, _080D6D64 @ =gAnimBankTarget
-_080D6D36:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080D6D68 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6D6C @ =sub_80785E4
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6D64: .4byte gAnimBankTarget
-_080D6D68: .4byte move_anim_8074EE0
-_080D6D6C: .4byte sub_80785E4
- thumb_func_end sub_80D6D18
-
- thumb_func_start sub_80D6D70
-sub_80D6D70: @ 80D6D70
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D6D84 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D6D8C
- ldr r4, _080D6D88 @ =gAnimBankAttacker
- b _080D6D8E
- .align 2, 0
-_080D6D84: .4byte gBattleAnimArgs
-_080D6D88: .4byte gAnimBankAttacker
-_080D6D8C:
- ldr r4, _080D6DC8 @ =gAnimBankTarget
-_080D6D8E:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080D6DCC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x24]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x26]
- ldr r1, _080D6DD0 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6DD4 @ =sub_8078600
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6DC8: .4byte gAnimBankTarget
-_080D6DCC: .4byte gBattleAnimArgs
-_080D6DD0: .4byte DestroyAnimSprite
-_080D6DD4: .4byte sub_8078600
- thumb_func_end sub_80D6D70
-
- thumb_func_start sub_80D6DD8
-sub_80D6DD8: @ 80D6DD8
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r4, _080D6E30 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3A]
- movs r0, 0x10
- strh r0, [r5, 0x3C]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D6E26
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- negs r0, r0
- strh r0, [r5, 0x3C]
-_080D6E26:
- ldr r0, _080D6E34 @ =sub_80D6E38
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6E30: .4byte gAnimBankAttacker
-_080D6E34: .4byte sub_80D6E38
- thumb_func_end sub_80D6DD8
-
- thumb_func_start sub_80D6E38
-sub_80D6E38: @ 80D6E38
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D6E4A
- cmp r0, 0x1
- beq _080D6E60
- b _080D6E90
-_080D6E4A:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _080D6E90
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D6E90
-_080D6E60:
- ldrh r2, [r4, 0x3C]
- ldrh r1, [r4, 0x20]
- adds r0, r2, r1
- strh r0, [r4, 0x20]
- ldr r3, _080D6E98 @ =gSprites
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x24]
- adds r2, r1
- strh r2, [r0, 0x24]
- ldrh r0, [r4, 0x20]
- adds r0, 0x50
- lsls r0, 16
- movs r1, 0xC8
- lsls r1, 17
- cmp r0, r1
- bls _080D6E90
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080D6E90:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6E98: .4byte gSprites
- thumb_func_end sub_80D6E38
-
- thumb_func_start sub_80D6E9C
-sub_80D6E9C: @ 80D6E9C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080D6EC0 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080D6F30
- cmp r0, 0x1
- bgt _080D6EC4
- cmp r0, 0
- beq _080D6ED0
- b _080D7000
- .align 2, 0
-_080D6EC0: .4byte gTasks
-_080D6EC4:
- cmp r0, 0x2
- beq _080D6F8C
- cmp r0, 0x3
- bne _080D6ECE
- b _080D6FE0
-_080D6ECE:
- b _080D7000
-_080D6ED0:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0
- strh r0, [r5, 0x26]
- ldr r4, _080D6F04 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x24]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080D6F0C
- ldr r0, _080D6F08 @ =0x0000ffe0
- strh r0, [r5, 0x24]
- movs r0, 0x2
- b _080D6F12
- .align 2, 0
-_080D6F04: .4byte gAnimBankAttacker
-_080D6F08: .4byte 0x0000ffe0
-_080D6F0C:
- movs r0, 0x20
- strh r0, [r5, 0x24]
- ldr r0, _080D6F28 @ =0x0000fffe
-_080D6F12:
- strh r0, [r5, 0x22]
- ldr r2, _080D6F2C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r5, 0x24]
- strh r1, [r0, 0x24]
- b _080D6FD2
- .align 2, 0
-_080D6F28: .4byte 0x0000fffe
-_080D6F2C: .4byte gSprites
-_080D6F30:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D7000
- movs r0, 0
- strh r0, [r5, 0xA]
- ldr r4, _080D6F88 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- adds r2, 0x3E
- ldrb r3, [r2]
- lsls r0, r3, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- ldrh r1, [r5, 0x24]
- movs r2, 0x24
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D6FD2
- ldrh r2, [r5, 0x22]
- adds r2, r1, r2
- strh r2, [r5, 0x24]
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r2, [r0, 0x24]
- b _080D7000
- .align 2, 0
-_080D6F88: .4byte gSprites
-_080D6F8C:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D7000
- movs r0, 0
- strh r0, [r5, 0xA]
- ldr r1, _080D6FDC @ =gSprites
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r1
- adds r2, 0x3E
- ldrb r3, [r2]
- lsls r0, r3, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- strh r0, [r5, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bne _080D7000
-_080D6FD2:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080D7000
- .align 2, 0
-_080D6FDC: .4byte gSprites
-_080D6FE0:
- ldr r2, _080D7008 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080D7000:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7008: .4byte gSprites
- thumb_func_end sub_80D6E9C
-
- thumb_func_start sub_80D700C
-sub_80D700C: @ 80D700C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080D7030 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080D7026
- b _080D714C
-_080D7026:
- cmp r0, 0x1
- bgt _080D7034
- cmp r0, 0
- beq _080D703C
- b _080D718E
- .align 2, 0
-_080D7030: .4byte gTasks
-_080D7034:
- cmp r0, 0x2
- bne _080D703A
- b _080D7180
-_080D703A:
- b _080D718E
-_080D703C:
- ldr r4, _080D707C @ =gAnimBankAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080D7052
- movs r1, 0x1
-_080D7052:
- movs r6, 0
- strh r1, [r5, 0xA]
- ldr r0, _080D7080 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r2, [r0, r1]
- adds r3, r0, 0
- cmp r2, 0
- beq _080D7088
- cmp r2, 0x4
- beq _080D70B0
- ldrh r1, [r3]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D70E8
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0xE]
- ldr r0, _080D7084 @ =0x0000fff0
- b _080D70F0
- .align 2, 0
-_080D707C: .4byte gAnimBankAttacker
-_080D7080: .4byte gBattleAnimArgs
-_080D7084: .4byte 0x0000fff0
-_080D7088:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- movs r2, 0xA
- ldrsh r0, [r5, r2]
- lsls r0, 7
- adds r0, 0x78
- strh r0, [r5, 0x10]
- b _080D7126
-_080D70B0:
- movs r0, 0xA
- ldrsh r1, [r5, r0]
- lsls r1, 7
- movs r0, 0x78
- subs r0, r1
- strh r0, [r5, 0xE]
- ldr r4, _080D70E4 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0xA
- ldrsh r1, [r5, r2]
- lsls r1, 5
- subs r0, r1
- strh r0, [r5, 0x10]
- b _080D7126
- .align 2, 0
-_080D70E4: .4byte gAnimBankTarget
-_080D70E8:
- ldr r0, _080D710C @ =0x0000fff0
- strh r0, [r5, 0xE]
- movs r0, 0x80
- lsls r0, 1
-_080D70F0:
- strh r0, [r5, 0x10]
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080D7110
- movs r2, 0
- ldrsh r0, [r3, r2]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 1
- movs r0, 0x50
- subs r0, r1
- strh r0, [r5, 0x12]
- b _080D7126
- .align 2, 0
-_080D710C: .4byte 0x0000fff0
-_080D7110:
- movs r0, 0
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 1
- adds r0, 0x28
- strh r0, [r5, 0x12]
- ldrh r1, [r5, 0xE]
- ldrh r0, [r5, 0x10]
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
-_080D7126:
- movs r2, 0xE
- ldrsh r1, [r5, r2]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bge _080D713C
- movs r1, 0
- movs r0, 0x1
- strh r0, [r5, 0xA]
- strh r1, [r5, 0x14]
- b _080D7178
-_080D713C:
- ldr r0, _080D7148 @ =0x0000ffff
- strh r0, [r5, 0xA]
- movs r0, 0x3
- strh r0, [r5, 0x14]
- b _080D7178
- .align 2, 0
-_080D7148: .4byte 0x0000ffff
-_080D714C:
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- strh r0, [r5, 0xC]
- lsls r0, 16
- cmp r0, 0
- ble _080D718E
- movs r0, 0
- strh r0, [r5, 0xC]
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80D7194
- lsls r0, 24
- cmp r0, 0
- bne _080D7178
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80D7194
- lsls r0, 24
- cmp r0, 0
- beq _080D718E
-_080D7178:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080D718E
-_080D7180:
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D718E
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D718E:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D700C
-
- thumb_func_start sub_80D7194
-sub_80D7194: @ 80D7194
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080D7220 @ =gSpriteTemplate_83D9B10
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- movs r3, 0x12
- ldrsh r2, [r4, r3]
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080D71CA
- ldr r1, _080D7224 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- strh r5, [r0, 0x3A]
- movs r1, 0x7
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
-_080D71CA:
- ldrh r1, [r4, 0xA]
- ldrh r5, [r4, 0x14]
- adds r0, r1, r5
- strh r0, [r4, 0x14]
- lsls r0, 16
- cmp r0, 0
- bge _080D71DC
- movs r0, 0x3
- strh r0, [r4, 0x14]
-_080D71DC:
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0x3
- ble _080D71E8
- movs r0, 0
- strh r0, [r4, 0x14]
-_080D71E8:
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- lsls r0, 4
- ldrh r5, [r4, 0xE]
- adds r2, r0, r5
- strh r2, [r4, 0xE]
- lsls r0, r1, 16
- asrs r3, r0, 16
- cmp r3, 0x1
- bne _080D7208
- lsls r0, r2, 16
- asrs r0, 16
- movs r5, 0x10
- ldrsh r1, [r4, r5]
- cmp r0, r1
- bge _080D721C
-_080D7208:
- movs r0, 0x1
- negs r0, r0
- cmp r3, r0
- bne _080D7228
- lsls r0, r2, 16
- asrs r0, 16
- movs r2, 0x10
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bgt _080D7228
-_080D721C:
- movs r0, 0x1
- b _080D722A
- .align 2, 0
-_080D7220: .4byte gSpriteTemplate_83D9B10
-_080D7224: .4byte gSprites
-_080D7228:
- movs r0, 0
-_080D722A:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80D7194
-
- thumb_func_start sub_80D7230
-sub_80D7230: @ 80D7230
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080D7270
- ldr r3, _080D7278 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D7270:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7278: .4byte gTasks
- thumb_func_end sub_80D7230
-
- thumb_func_start sub_80D727C
-sub_80D727C: @ 80D727C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080D728E
- cmp r0, 0x1
- beq _080D72C0
- b _080D72D4
-_080D728E:
- ldr r4, _080D72BC @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080D72D4
- .align 2, 0
-_080D72BC: .4byte gAnimBankAttacker
-_080D72C0:
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D72D4
- adds r0, r5, 0
- bl move_anim_8074EE0
-_080D72D4:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D727C
-
- thumb_func_start sub_80D72DC
-sub_80D72DC: @ 80D72DC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D7300 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080D72F6
- b _080D7468
-_080D72F6:
- lsls r0, 2
- ldr r1, _080D7304 @ =_080D7308
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D7300: .4byte gTasks
-_080D7304: .4byte _080D7308
- .align 2, 0
-_080D7308:
- .4byte _080D731C
- .4byte _080D73AC
- .4byte _080D73E8
- .4byte _080D7444
- .4byte _080D7454
-_080D731C:
- ldr r4, _080D73A0 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x14]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x16]
- movs r0, 0x4
- strh r0, [r5, 0x18]
- ldr r0, _080D73A4 @ =gAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r5, r2]
- movs r2, 0x14
- ldrsh r1, [r5, r2]
- subs r0, r1
- movs r1, 0x5
- bl __divsi3
- strh r0, [r5, 0x1A]
- movs r0, 0x7
- strh r0, [r5, 0x10]
- ldr r0, _080D73A8 @ =0x0000ffff
- strh r0, [r5, 0x12]
- movs r0, 0xC
- strh r0, [r5, 0x1E]
- subs r0, 0x4C
- bl BattleAnimAdjustPanning
- lsls r0, 24
- asrs r0, 24
- strh r0, [r5, 0x20]
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- lsls r0, 24
- asrs r0, 24
- strh r0, [r5, 0x22]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x24]
- movs r1, 0x22
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- subs r0, r1
- movs r1, 0x3
- bl __divsi3
- strh r0, [r5, 0x26]
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- b _080D7466
- .align 2, 0
-_080D73A0: .4byte gAnimBankAttacker
-_080D73A4: .4byte gAnimBankTarget
-_080D73A8: .4byte 0x0000ffff
-_080D73AC:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- cmp r0, 0
- ble _080D73DC
- movs r0, 0
- strh r0, [r5, 0xA]
- adds r0, r5, 0
- adds r1, r2, 0
- bl sub_80D7470
- lsls r0, 24
- cmp r0, 0
- beq _080D73DC
- movs r1, 0xC
- ldrsh r0, [r5, r1]
- cmp r0, 0x5
- bne _080D73D6
- movs r0, 0x3
- b _080D73DA
-_080D73D6:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
-_080D73DA:
- strh r0, [r5, 0x8]
-_080D73DC:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D7468
- b _080D745E
-_080D73E8:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D73F6
- subs r0, r1, 0x1
- strh r0, [r5, 0x1E]
-_080D73F6:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- movs r3, 0
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080D7468
- strh r3, [r5, 0xA]
- ldrh r1, [r5, 0xC]
- movs r2, 0x1
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- beq _080D7422
- movs r0, 0x4
- strh r0, [r5, 0x16]
- movs r0, 0x44
- strh r0, [r5, 0x18]
- strh r3, [r5, 0x10]
- strh r2, [r5, 0x12]
- b _080D7432
-_080D7422:
- movs r0, 0x44
- strh r0, [r5, 0x16]
- movs r0, 0x4
- strh r0, [r5, 0x18]
- movs r0, 0x7
- strh r0, [r5, 0x10]
- ldr r0, _080D7440 @ =0x0000ffff
- strh r0, [r5, 0x12]
-_080D7432:
- movs r1, 0x1E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080D7464
- movs r0, 0x4
- b _080D7466
- .align 2, 0
-_080D7440: .4byte 0x0000ffff
-_080D7444:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D7468
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _080D7468
-_080D7454:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D7464
-_080D745E:
- subs r0, r1, 0x1
- strh r0, [r5, 0x1E]
- b _080D7468
-_080D7464:
- movs r0, 0x1
-_080D7466:
- strh r0, [r5, 0x8]
-_080D7468:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D72DC
-
- thumb_func_start sub_80D7470
-sub_80D7470: @ 80D7470
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080D7538 @ =gSpriteTemplate_83D9B40
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- movs r3, 0x16
- ldrsh r2, [r4, r3]
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080D74DC
- ldr r1, _080D753C @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r3, r0, r1
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldrh r6, [r4, 0x10]
- adds r1, r6
- ldr r6, _080D7540 @ =0x000003ff
- adds r0, r6, 0
- ands r1, r0
- ldr r0, _080D7544 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x10]
- adds r0, r1
- strh r0, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bge _080D74C4
- movs r0, 0x7
- strh r0, [r4, 0x10]
-_080D74C4:
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0x7
- ble _080D74D0
- movs r0, 0
- strh r0, [r4, 0x10]
-_080D74D0:
- strh r5, [r3, 0x3A]
- movs r0, 0x3
- strh r0, [r3, 0x3C]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
-_080D74DC:
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080D74FE
- movs r5, 0x12
- ldrsh r0, [r4, r5]
- cmp r0, 0
- ble _080D74FE
- ldrh r1, [r4, 0x26]
- ldrh r6, [r4, 0x24]
- adds r1, r6
- strh r1, [r4, 0x24]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x76
- bl PlaySE12WithPanning
-_080D74FE:
- movs r0, 0x12
- ldrsh r3, [r4, r0]
- ldrh r2, [r4, 0x16]
- cmp r3, 0
- bge _080D7514
- lsls r0, r2, 16
- asrs r0, 16
- movs r5, 0x18
- ldrsh r1, [r4, r5]
- cmp r0, r1
- ble _080D7524
-_080D7514:
- cmp r3, 0
- ble _080D7548
- lsls r0, r2, 16
- asrs r0, 16
- movs r6, 0x18
- ldrsh r1, [r4, r6]
- cmp r0, r1
- blt _080D7548
-_080D7524:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x1A]
- ldrh r1, [r4, 0x14]
- adds r0, r1
- strh r0, [r4, 0x14]
- movs r0, 0x1
- b _080D7554
- .align 2, 0
-_080D7538: .4byte gSpriteTemplate_83D9B40
-_080D753C: .4byte gSprites
-_080D7540: .4byte 0x000003ff
-_080D7544: .4byte 0xfffffc00
-_080D7548:
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- lsls r0, 3
- adds r0, r2, r0
- strh r0, [r4, 0x16]
- movs r0, 0
-_080D7554:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80D7470
-
- thumb_func_start sub_80D755C
-sub_80D755C: @ 80D755C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080D7592
- ldr r3, _080D7598 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080D7592:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7598: .4byte gTasks
- thumb_func_end sub_80D755C
-
- thumb_func_start sub_80D759C
-sub_80D759C: @ 80D759C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D75C0 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080D7618
- cmp r0, 0x1
- bgt _080D75C4
- cmp r0, 0
- beq _080D75CA
- b _080D764E
- .align 2, 0
-_080D75C0: .4byte gTasks
-_080D75C4:
- cmp r0, 0x2
- beq _080D7640
- b _080D764E
-_080D75CA:
- ldr r0, _080D7614 @ =gAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r5, 0x26]
- strh r0, [r5, 0x24]
- cmp r0, 0x10
- ble _080D75F4
- adds r2, r0, 0
-_080D75E4:
- adds r1, r2, 0
- subs r1, 0x20
- adds r2, r1, 0
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x10
- bgt _080D75E4
- strh r1, [r5, 0x24]
-_080D75F4:
- ldr r4, _080D7614 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x2
- strh r0, [r5, 0x20]
- b _080D7638
- .align 2, 0
-_080D7614: .4byte gAnimBankTarget
-_080D7618:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D764E
- movs r0, 0
- strh r0, [r5, 0xA]
- adds r0, r5, 0
- adds r1, r2, 0
- bl sub_80D7654
- lsls r0, 24
- cmp r0, 0
- beq _080D764E
-_080D7638:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080D764E
-_080D7640:
- movs r1, 0x1C
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D764E
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D764E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D759C
-
- thumb_func_start sub_80D7654
-sub_80D7654: @ 80D7654
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080D76B0 @ =gBattleAnimSpriteTemplate_83D97D0
- movs r2, 0x22
- ldrsh r1, [r4, r2]
- movs r3, 0x24
- ldrsh r2, [r4, r3]
- ldrh r3, [r4, 0x20]
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080D7698
- ldr r3, _080D76B4 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x1C
- adds r1, r0, r1
- ldr r2, _080D76B8 @ =sub_80D76C4
- str r2, [r1]
- adds r0, r3
- strh r5, [r0, 0x3A]
- movs r1, 0xA
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
-_080D7698:
- ldrh r2, [r4, 0x24]
- movs r0, 0x24
- ldrsh r1, [r4, r0]
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080D76BC
- adds r0, r2, 0
- adds r0, 0x20
- strh r0, [r4, 0x24]
- movs r0, 0
- b _080D76BE
- .align 2, 0
-_080D76B0: .4byte gBattleAnimSpriteTemplate_83D97D0
-_080D76B4: .4byte gSprites
-_080D76B8: .4byte sub_80D76C4
-_080D76BC:
- movs r0, 0x1
-_080D76BE:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80D7654
-
- .align 2, 0 @ Don't pad with nop.