diff options
Diffstat (limited to 'asm/dragon.s')
-rwxr-xr-x | asm/dragon.s | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/asm/dragon.s b/asm/dragon.s index c384e3b6c..7c4ea0547 100755 --- a/asm/dragon.s +++ b/asm/dragon.s @@ -11,16 +11,16 @@ sub_80DF5A0: @ 80DF5A0 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, _080DF5E8 @ =gBattleAnimBankAttacker + ldr r4, _080DF5E8 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -43,7 +43,7 @@ sub_80DF5A0: @ 80DF5A0 adds r1, r2, 0 b _080DF5FA .align 2, 0 -_080DF5E8: .4byte gBattleAnimBankAttacker +_080DF5E8: .4byte gAnimBankAttacker _080DF5EC: .4byte gBattleAnimArgs _080DF5F0: ldr r1, _080DF630 @ =gBattleAnimArgs @@ -89,20 +89,20 @@ sub_80DF63C: @ 80DF63C push {r4,r5,lr} adds r5, r0, 0 bl sub_8078650 - ldr r4, _080DF694 @ =gBattleAnimBankTarget + ldr r4, _080DF694 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] - ldr r0, _080DF698 @ =gBattleAnimBankAttacker + ldr r0, _080DF698 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -126,8 +126,8 @@ sub_80DF63C: @ 80DF63C strh r0, [r5, 0x36] b _080DF6CA .align 2, 0 -_080DF694: .4byte gBattleAnimBankTarget -_080DF698: .4byte gBattleAnimBankAttacker +_080DF694: .4byte gAnimBankTarget +_080DF698: .4byte gAnimBankAttacker _080DF69C: .4byte gBattleAnimArgs _080DF6A0: ldr r1, _080DF6E4 @ =gBattleAnimArgs @@ -177,23 +177,23 @@ sub_80DF6F0: @ 80DF6F0 ldrsh r0, [r0, r1] cmp r0, 0 bne _080DF70C - ldr r4, _080DF708 @ =gBattleAnimBankAttacker + ldr r4, _080DF708 @ =gAnimBankAttacker b _080DF70E .align 2, 0 _080DF704: .4byte gBattleAnimArgs -_080DF708: .4byte gBattleAnimBankAttacker +_080DF708: .4byte gAnimBankAttacker _080DF70C: - ldr r4, _080DF750 @ =gBattleAnimBankTarget + ldr r4, _080DF750 @ =gAnimBankTarget _080DF70E: ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -215,7 +215,7 @@ _080DF70E: pop {r0} bx r0 .align 2, 0 -_080DF750: .4byte gBattleAnimBankTarget +_080DF750: .4byte gAnimBankTarget _080DF754: .4byte gBattleAnimArgs _080DF758: .4byte sub_8078600 _080DF75C: .4byte move_anim_8074EE0 @@ -225,7 +225,7 @@ _080DF75C: .4byte move_anim_8074EE0 sub_80DF760: @ 80DF760 push {r4,lr} adds r4, r0, 0 - ldr r0, _080DF788 @ =gBattleAnimBankAttacker + ldr r0, _080DF788 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -241,24 +241,24 @@ _080DF77A: pop {r0} bx r0 .align 2, 0 -_080DF788: .4byte gBattleAnimBankAttacker +_080DF788: .4byte gAnimBankAttacker thumb_func_end sub_80DF760 thumb_func_start sub_80DF78C sub_80DF78C: @ 80DF78C push {r4-r7,lr} adds r6, r0, 0 - ldr r4, _080DF7E0 @ =gBattleAnimBankAttacker + ldr r4, _080DF7E0 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 movs r5, 0 strh r0, [r6, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x22] @@ -284,7 +284,7 @@ sub_80DF78C: @ 80DF78C lsrs r0, r7, 17 b _080DF7EE .align 2, 0 -_080DF7E0: .4byte gBattleAnimBankAttacker +_080DF7E0: .4byte gAnimBankAttacker _080DF7E4: .4byte gBattleAnimArgs _080DF7E8: .4byte gBankAttacker _080DF7EC: @@ -442,7 +442,7 @@ _080DF90A: cmp r0, 0x14 ble _080DF91E adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DF91E: pop {r4,r5} pop {r0} @@ -460,7 +460,7 @@ sub_80DF924: @ 80DF924 lsls r1, 3 ldr r0, _080DF950 @ =gTasks adds r4, r1, r0 - ldr r0, _080DF954 @ =gBattleAnimBankAttacker + ldr r0, _080DF954 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 @@ -469,17 +469,17 @@ sub_80DF924: @ 80DF924 bne _080DF960 ldr r0, _080DF958 @ =REG_BG1HOFS str r0, [sp] - ldr r0, _080DF95C @ =gUnknown_030042C0 + ldr r0, _080DF95C @ =gBattle_BG1_X b _080DF966 .align 2, 0 _080DF950: .4byte gTasks -_080DF954: .4byte gBattleAnimBankAttacker +_080DF954: .4byte gAnimBankAttacker _080DF958: .4byte REG_BG1HOFS -_080DF95C: .4byte gUnknown_030042C0 +_080DF95C: .4byte gBattle_BG1_X _080DF960: ldr r0, _080DF9DC @ =REG_BG2HOFS str r0, [sp] - ldr r0, _080DF9E0 @ =gUnknown_03004288 + ldr r0, _080DF9E0 @ =gBattle_BG2_X _080DF966: ldrh r0, [r0] strh r0, [r4, 0xC] @@ -491,7 +491,7 @@ _080DF966: strb r0, [r1, 0x8] mov r0, sp strb r5, [r0, 0x9] - ldr r0, _080DF9E8 @ =gBattleAnimBankAttacker + ldr r0, _080DF9E8 @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8077FC0 lsls r0, 24 @@ -542,9 +542,9 @@ _080DF9C4: bx r0 .align 2, 0 _080DF9DC: .4byte REG_BG2HOFS -_080DF9E0: .4byte gUnknown_03004288 +_080DF9E0: .4byte gBattle_BG2_X _080DF9E4: .4byte 0xa2600001 -_080DF9E8: .4byte gBattleAnimBankAttacker +_080DF9E8: .4byte gAnimBankAttacker _080DF9EC: .4byte gUnknown_03004DE0 _080DF9F0: .4byte sub_80DF9F4 thumb_func_end sub_80DF924 @@ -724,18 +724,18 @@ sub_80DFB28: @ 80DFB28 movs r1, 0x5 bl __divsi3 adds r6, r0, 0 - ldr r1, _080DFBCC @ =gBattleAnimBankAttacker + ldr r1, _080DFBCC @ =gAnimBankAttacker mov r8, r1 ldrb r0, [r1] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] mov r2, r8 ldrb r0, [r2] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r3, [r5, 0x8] @@ -790,7 +790,7 @@ _080DFBB0: bx r0 .align 2, 0 _080DFBC8: .4byte gBattleAnimArgs -_080DFBCC: .4byte gBattleAnimBankAttacker +_080DFBCC: .4byte gAnimBankAttacker _080DFBD0: .4byte sub_80DFBD8 _080DFBD4: .4byte gUnknown_03000730 thumb_func_end sub_80DFB28 @@ -827,7 +827,7 @@ sub_80DFBD8: @ 80DFBD8 cmp r0, r1 ble _080DFC1C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DFC1C: pop {r4} pop {r0} @@ -847,7 +847,7 @@ sub_80DFC24: @ 80DFC24 ldr r0, _080DFC5C @ =gBattleAnimArgs ldrh r0, [r0] strh r0, [r1, 0x8] - ldr r0, _080DFC60 @ =gBattleAnimBankAttacker + ldr r0, _080DFC60 @ =gAnimBankAttacker ldrb r0, [r0] movs r2, 0x10 strh r2, [r1, 0xA] @@ -864,7 +864,7 @@ sub_80DFC24: @ 80DFC24 .align 2, 0 _080DFC58: .4byte gTasks _080DFC5C: .4byte gBattleAnimArgs -_080DFC60: .4byte gBattleAnimBankAttacker +_080DFC60: .4byte gAnimBankAttacker _080DFC64: .4byte REG_BLDALPHA _080DFC68: .4byte REG_BLDCNT _080DFC6C: .4byte 0x00003f42 @@ -927,7 +927,7 @@ sub_80DFC9C: @ 80DFC9C bne _080DFD1E ldr r2, _080DFD0C @ =gSprites ldr r1, _080DFD10 @ =gObjectBankIDs - ldr r0, _080DFD14 @ =gBattleAnimBankAttacker + ldr r0, _080DFD14 @ =gAnimBankAttacker ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -948,7 +948,7 @@ _080DFD04: .4byte gTasks _080DFD08: .4byte REG_BLDALPHA _080DFD0C: .4byte gSprites _080DFD10: .4byte gObjectBankIDs -_080DFD14: .4byte gBattleAnimBankAttacker +_080DFD14: .4byte gAnimBankAttacker _080DFD18: ldrh r0, [r4, 0xC] adds r0, 0x1 @@ -1050,7 +1050,7 @@ sub_80DFDC0: @ 80DFDC0 lsls r2, 5 adds r0, r2, 0 strh r0, [r1] - ldr r0, _080DFDEC @ =gBattleAnimBankAttacker + ldr r0, _080DFDEC @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 @@ -1062,7 +1062,7 @@ sub_80DFDC0: @ 80DFDC0 b _080DFDFC .align 2, 0 _080DFDE8: .4byte REG_BLDALPHA -_080DFDEC: .4byte gBattleAnimBankAttacker +_080DFDEC: .4byte gAnimBankAttacker _080DFDF0: .4byte REG_BLDCNT _080DFDF4: .4byte 0x00003f42 _080DFDF8: @@ -1085,29 +1085,29 @@ _080DFE10: .4byte 0x00003f44 sub_80DFE14: @ 80DFE14 push {r4-r6,lr} adds r4, r0, 0 - ldr r6, _080DFE80 @ =gBattleAnimBankTarget + ldr r6, _080DFE80 @ =gAnimBankTarget ldrb r0, [r6] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x30] - ldr r5, _080DFE84 @ =gBattleAnimBankAttacker + ldr r5, _080DFE84 @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r6] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x34] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -1131,8 +1131,8 @@ sub_80DFE14: @ 80DFE14 pop {r0} bx r0 .align 2, 0 -_080DFE80: .4byte gBattleAnimBankTarget -_080DFE84: .4byte gBattleAnimBankAttacker +_080DFE80: .4byte gAnimBankTarget +_080DFE84: .4byte gAnimBankAttacker _080DFE88: .4byte 0x0000ffd8 _080DFE8C: .4byte sub_80DFE90 thumb_func_end sub_80DFE14 @@ -1204,7 +1204,7 @@ _080DFF02: cmp r0, 0 bne _080DFF14 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DFF14: pop {r4-r6} pop {r0} |