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-rwxr-xr-xasm/dragon.s1215
1 files changed, 1215 insertions, 0 deletions
diff --git a/asm/dragon.s b/asm/dragon.s
new file mode 100755
index 000000000..9bf606993
--- /dev/null
+++ b/asm/dragon.s
@@ -0,0 +1,1215 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ dragon
+
+ thumb_func_start sub_80DF5A0
+sub_80DF5A0: @ 80DF5A0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080DF5E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DF5F0
+ ldr r2, _080DF5EC @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r5, 0x20]
+ ldrh r0, [r2, 0x6]
+ negs r0, r0
+ strh r0, [r2, 0x6]
+ ldrh r0, [r2, 0x8]
+ negs r0, r0
+ strh r0, [r2, 0x8]
+ adds r1, r2, 0
+ b _080DF5FA
+ .align 2, 0
+_080DF5E8: .4byte gBattleAnimBankAttacker
+_080DF5EC: .4byte gBattleAnimArgs
+_080DF5F0:
+ ldr r1, _080DF630 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+_080DF5FA:
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r5, 0x34]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r5, 0x38]
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r1, _080DF634 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080DF638 @ =sub_8078504
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF630: .4byte gBattleAnimArgs
+_080DF634: .4byte move_anim_8074EE0
+_080DF638: .4byte sub_8078504
+ thumb_func_end sub_80DF5A0
+
+ thumb_func_start sub_80DF63C
+sub_80DF63C: @ 80DF63C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl sub_8078650
+ ldr r4, _080DF694 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ ldr r0, _080DF698 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DF6A0
+ ldr r2, _080DF69C @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r2, 0x2]
+ subs r0, r1
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ adds r1, r0
+ strh r1, [r5, 0x22]
+ ldrh r0, [r5, 0x32]
+ ldrh r1, [r2, 0x4]
+ subs r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r2, 0x6]
+ ldrh r1, [r5, 0x36]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ b _080DF6CA
+ .align 2, 0
+_080DF694: .4byte gBattleAnimBankTarget
+_080DF698: .4byte gBattleAnimBankAttacker
+_080DF69C: .4byte gBattleAnimArgs
+_080DF6A0:
+ ldr r1, _080DF6E4 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ ldrh r0, [r1, 0x4]
+ ldrh r2, [r5, 0x32]
+ adds r0, r2
+ strh r0, [r5, 0x32]
+ ldrh r0, [r1, 0x6]
+ ldrh r1, [r5, 0x36]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+_080DF6CA:
+ ldr r0, _080DF6E4 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x8]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080DF6E8 @ =sub_8078B34
+ str r0, [r5, 0x1C]
+ ldr r1, _080DF6EC @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF6E4: .4byte gBattleAnimArgs
+_080DF6E8: .4byte sub_8078B34
+_080DF6EC: .4byte move_anim_8074EE0
+ thumb_func_end sub_80DF63C
+
+ thumb_func_start sub_80DF6F0
+sub_80DF6F0: @ 80DF6F0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080DF704 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DF70C
+ ldr r4, _080DF708 @ =gBattleAnimBankAttacker
+ b _080DF70E
+ .align 2, 0
+_080DF704: .4byte gBattleAnimArgs
+_080DF708: .4byte gBattleAnimBankAttacker
+_080DF70C:
+ ldr r4, _080DF750 @ =gBattleAnimBankTarget
+_080DF70E:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r4, _080DF754 @ =gBattleAnimArgs
+ movs r0, 0x2
+ ldrsh r1, [r4, r0]
+ adds r0, r5, 0
+ bl sub_807867C
+ ldrh r0, [r4, 0x4]
+ ldrh r1, [r5, 0x22]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+ ldr r0, _080DF758 @ =sub_8078600
+ str r0, [r5, 0x1C]
+ ldr r1, _080DF75C @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF750: .4byte gBattleAnimBankTarget
+_080DF754: .4byte gBattleAnimArgs
+_080DF758: .4byte sub_8078600
+_080DF75C: .4byte move_anim_8074EE0
+ thumb_func_end sub_80DF6F0
+
+ thumb_func_start sub_80DF760
+sub_80DF760: @ 80DF760
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080DF788 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DF77A
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+_080DF77A:
+ adds r0, r4, 0
+ bl sub_80DF63C
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF788: .4byte gBattleAnimBankAttacker
+ thumb_func_end sub_80DF760
+
+ thumb_func_start sub_80DF78C
+sub_80DF78C: @ 80DF78C
+ push {r4-r7,lr}
+ adds r6, r0, 0
+ ldr r4, _080DF7E0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ movs r5, 0
+ strh r0, [r6, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x22]
+ strh r5, [r6, 0x36]
+ movs r0, 0x1
+ strh r0, [r6, 0x38]
+ ldr r0, _080DF7E4 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r6, 0x3A]
+ ldr r4, _080DF7E8 @ =gBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_807A100
+ lsls r7, r0, 16
+ lsrs r5, r7, 16
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r1, r0, 16
+ lsrs r0, r1, 16
+ cmp r5, r0
+ bls _080DF7EC
+ lsrs r0, r7, 17
+ b _080DF7EE
+ .align 2, 0
+_080DF7E0: .4byte gBattleAnimBankAttacker
+_080DF7E4: .4byte gBattleAnimArgs
+_080DF7E8: .4byte gBankAttacker
+_080DF7EC:
+ lsrs r0, r1, 17
+_080DF7EE:
+ strh r0, [r6, 0x3C]
+ movs r1, 0x3A
+ ldrsh r0, [r6, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r6, r2]
+ bl Cos
+ strh r0, [r6, 0x24]
+ movs r1, 0x3A
+ ldrsh r0, [r6, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r6, r2]
+ bl Sin
+ strh r0, [r6, 0x26]
+ ldr r0, _080DF818 @ =sub_80DF81C
+ str r0, [r6, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF818: .4byte sub_80DF81C
+ thumb_func_end sub_80DF78C
+
+ thumb_func_start sub_80DF81C
+sub_80DF81C: @ 80DF81C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r0, 0x2E
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ beq _080DF82E
+ cmp r5, 0x1
+ beq _080DF89A
+ b _080DF91E
+_080DF82E:
+ ldrh r0, [r4, 0x3A]
+ ldrh r1, [r4, 0x38]
+ subs r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x36]
+ adds r0, 0x1
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ ble _080DF880
+ strh r5, [r4, 0x36]
+ ldrh r1, [r4, 0x38]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DF880
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ ble _080DF880
+ movs r0, 0x10
+ strh r0, [r4, 0x38]
+_080DF880:
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x1
+ strh r0, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3C
+ ble _080DF91E
+ movs r0, 0
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080DF91E
+_080DF89A:
+ ldrh r0, [r4, 0x3A]
+ ldrh r1, [r4, 0x38]
+ subs r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+ ldrh r1, [r4, 0x3C]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x95
+ bgt _080DF8C2
+ adds r0, r1, 0
+ adds r0, 0x8
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x95
+ ble _080DF8C2
+ movs r0, 0x96
+ strh r0, [r4, 0x3C]
+_080DF8C2:
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x36]
+ adds r0, 0x1
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ ble _080DF90A
+ movs r0, 0
+ strh r0, [r4, 0x36]
+ ldrh r1, [r4, 0x38]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DF90A
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ ble _080DF90A
+ movs r0, 0x10
+ strh r0, [r4, 0x38]
+_080DF90A:
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x1
+ strh r0, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ ble _080DF91E
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DF91E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DF81C
+
+ thumb_func_start sub_80DF924
+sub_80DF924: @ 80DF924
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080DF950 @ =gTasks
+ adds r4, r1, r0
+ ldr r0, _080DF954 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DF960
+ ldr r0, _080DF958 @ =REG_BG1HOFS
+ str r0, [sp]
+ ldr r0, _080DF95C @ =gUnknown_030042C0
+ b _080DF966
+ .align 2, 0
+_080DF950: .4byte gTasks
+_080DF954: .4byte gBattleAnimBankAttacker
+_080DF958: .4byte REG_BG1HOFS
+_080DF95C: .4byte gUnknown_030042C0
+_080DF960:
+ ldr r0, _080DF9DC @ =REG_BG2HOFS
+ str r0, [sp]
+ ldr r0, _080DF9E0 @ =gUnknown_03004288
+_080DF966:
+ ldrh r0, [r0]
+ strh r0, [r4, 0xC]
+ ldr r0, _080DF9E4 @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r1, sp
+ movs r5, 0
+ movs r0, 0x1
+ strb r0, [r1, 0x8]
+ mov r0, sp
+ strb r5, [r0, 0x9]
+ ldr r0, _080DF9E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl sub_8077FC0
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r4, 0xE]
+ adds r0, 0x20
+ strh r0, [r4, 0x10]
+ cmp r1, 0
+ bge _080DF996
+ strh r5, [r4, 0xE]
+_080DF996:
+ ldrh r3, [r4, 0xE]
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r3, r0
+ bgt _080DF9C4
+ ldr r5, _080DF9EC @ =gUnknown_03004DE0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+_080DF9A8:
+ lsls r1, r3, 1
+ adds r2, r1, r5
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r1, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r1]
+ adds r0, r3, 0x1
+ lsls r0, 16
+ lsrs r3, r0, 16
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r3, r0
+ ble _080DF9A8
+_080DF9C4:
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl sub_80895F8
+ ldr r0, _080DF9F0 @ =sub_80DF9F4
+ str r0, [r4]
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF9DC: .4byte REG_BG2HOFS
+_080DF9E0: .4byte gUnknown_03004288
+_080DF9E4: .4byte 0xa2600001
+_080DF9E8: .4byte gBattleAnimBankAttacker
+_080DF9EC: .4byte gUnknown_03004DE0
+_080DF9F0: .4byte sub_80DF9F4
+ thumb_func_end sub_80DF924
+
+ thumb_func_start sub_80DF9F4
+sub_80DF9F4: @ 80DF9F4
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, _080DFA18 @ =gTasks
+ adds r2, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r2, r1]
+ cmp r0, 0x4
+ bhi _080DFAAA
+ lsls r0, 2
+ ldr r1, _080DFA1C @ =_080DFA20
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080DFA18: .4byte gTasks
+_080DFA1C: .4byte _080DFA20
+ .align 2, 0
+_080DFA20:
+ .4byte _080DFA34
+ .4byte _080DFA56
+ .4byte _080DFA66
+ .4byte _080DFA92
+ .4byte _080DFAA4
+_080DFA34:
+ ldrh r0, [r2, 0x16]
+ adds r0, 0x1
+ strh r0, [r2, 0x16]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DFA8A
+ movs r0, 0
+ strh r0, [r2, 0x16]
+ ldrh r0, [r2, 0x14]
+ adds r0, 0x1
+ strh r0, [r2, 0x14]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080DFA8A
+ b _080DFA84
+_080DFA56:
+ ldrh r0, [r2, 0xA]
+ adds r0, 0x1
+ strh r0, [r2, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3C
+ ble _080DFA8A
+ b _080DFA84
+_080DFA66:
+ ldrh r0, [r2, 0x16]
+ adds r0, 0x1
+ strh r0, [r2, 0x16]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DFA8A
+ movs r0, 0
+ strh r0, [r2, 0x16]
+ ldrh r0, [r2, 0x14]
+ subs r0, 0x1
+ strh r0, [r2, 0x14]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080DFA8A
+_080DFA84:
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+_080DFA8A:
+ adds r0, r2, 0
+ bl sub_80DFAB0
+ b _080DFAAA
+_080DFA92:
+ ldr r1, _080DFAA0 @ =gUnknown_03004DC0
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+ b _080DFAAA
+ .align 2, 0
+_080DFAA0: .4byte gUnknown_03004DC0
+_080DFAA4:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080DFAAA:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DF9F4
+
+ thumb_func_start sub_80DFAB0
+sub_80DFAB0: @ 80DFAB0
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r5, r0, 0
+ ldrh r3, [r5, 0x12]
+ ldrh r4, [r5, 0xE]
+ movs r1, 0x10
+ ldrsh r0, [r5, r1]
+ cmp r4, r0
+ bgt _080DFB06
+ ldr r7, _080DFB1C @ =gUnknown_03004DE0
+ mov r12, r7
+ ldr r0, _080DFB20 @ =gSineTable
+ mov r8, r0
+ ldr r6, _080DFB24 @ =gUnknown_03004DC0
+_080DFACE:
+ lsls r2, r4, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r12
+ lsls r0, r3, 1
+ add r0, r8
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ movs r7, 0x14
+ ldrsh r0, [r5, r7]
+ muls r0, r1
+ asrs r0, 7
+ ldrh r1, [r5, 0xC]
+ adds r0, r1
+ strh r0, [r2]
+ adds r3, 0x8
+ movs r0, 0xFF
+ ands r3, r0
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ movs r7, 0x10
+ ldrsh r0, [r5, r7]
+ cmp r4, r0
+ ble _080DFACE
+_080DFB06:
+ ldrh r0, [r5, 0x12]
+ adds r0, 0x9
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x12]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFB1C: .4byte gUnknown_03004DE0
+_080DFB20: .4byte gSineTable
+_080DFB24: .4byte gUnknown_03004DC0
+ thumb_func_end sub_80DFAB0
+
+ thumb_func_start sub_80DFB28
+sub_80DFB28: @ 80DFB28
+ push {r4-r6,lr}
+ mov r6, r8
+ push {r6}
+ adds r4, r0, 0
+ ldr r5, _080DFBC8 @ =gBattleAnimArgs
+ movs r0, 0x4
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 1
+ adds r0, r1
+ movs r1, 0x5
+ bl __divsi3
+ adds r6, r0, 0
+ ldr r1, _080DFBCC @ =gBattleAnimBankAttacker
+ mov r8, r1
+ ldrb r0, [r1]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ mov r2, r8
+ ldrb r0, [r2]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r3, [r5, 0x8]
+ adds r0, r3
+ strh r0, [r4, 0x22]
+ movs r1, 0x2
+ ldrsh r0, [r5, r1]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl Cos
+ strh r0, [r4, 0x30]
+ movs r3, 0x2
+ ldrsh r0, [r5, r3]
+ lsls r6, 16
+ asrs r6, 16
+ adds r1, r6, 0
+ bl Sin
+ strh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x30]
+ ldrh r2, [r5]
+ adds r3, r2, 0
+ muls r3, r1
+ adds r1, r3, 0
+ ldrh r3, [r4, 0x20]
+ adds r1, r3
+ strh r1, [r4, 0x20]
+ adds r1, r2, 0
+ muls r1, r0
+ adds r0, r1, 0
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x34]
+ ldr r0, _080DFBD0 @ =sub_80DFBD8
+ str r0, [r4, 0x1C]
+ adds r4, 0x2E
+ ldr r2, _080DFBD4 @ =gUnknown_03000730
+ movs r1, 0x6
+_080DFBB0:
+ ldrh r0, [r4]
+ strh r0, [r2]
+ adds r4, 0x2
+ adds r2, 0x2
+ subs r1, 0x1
+ cmp r1, 0
+ bge _080DFBB0
+ pop {r3}
+ mov r8, r3
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFBC8: .4byte gBattleAnimArgs
+_080DFBCC: .4byte gBattleAnimBankAttacker
+_080DFBD0: .4byte sub_80DFBD8
+_080DFBD4: .4byte gUnknown_03000730
+ thumb_func_end sub_80DFB28
+
+ thumb_func_start sub_80DFBD8
+sub_80DFBD8: @ 80DFBD8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x36]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2
+ strh r0, [r4, 0x38]
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl __divsi3
+ strh r0, [r4, 0x24]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ movs r1, 0xA
+ bl __divsi3
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ ble _080DFC1C
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DFC1C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DFBD8
+
+ thumb_func_start sub_80DFC24
+sub_80DFC24: @ 80DFC24
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080DFC58 @ =gTasks
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ adds r1, r0
+ ldr r0, _080DFC5C @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r1, 0x8]
+ ldr r0, _080DFC60 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ movs r2, 0x10
+ strh r2, [r1, 0xA]
+ ldr r1, _080DFC64 @ =REG_BLDALPHA
+ strh r2, [r1]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DFC70
+ ldr r1, _080DFC68 @ =REG_BLDCNT
+ ldr r2, _080DFC6C @ =0x00003f42
+ b _080DFC74
+ .align 2, 0
+_080DFC58: .4byte gTasks
+_080DFC5C: .4byte gBattleAnimArgs
+_080DFC60: .4byte gBattleAnimBankAttacker
+_080DFC64: .4byte REG_BLDALPHA
+_080DFC68: .4byte REG_BLDCNT
+_080DFC6C: .4byte 0x00003f42
+_080DFC70:
+ ldr r1, _080DFC8C @ =REG_BLDCNT
+ ldr r2, _080DFC90 @ =0x00003f44
+_080DFC74:
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r0, _080DFC94 @ =gTasks
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ adds r1, r0
+ ldr r0, _080DFC98 @ =sub_80DFC9C
+ str r0, [r1]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFC8C: .4byte REG_BLDCNT
+_080DFC90: .4byte 0x00003f44
+_080DFC94: .4byte gTasks
+_080DFC98: .4byte sub_80DFC9C
+ thumb_func_end sub_80DFC24
+
+ thumb_func_start sub_80DFC9C
+sub_80DFC9C: @ 80DFC9C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080DFD04 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r0, [r4, 0xA]
+ lsrs r2, r0, 8
+ lsls r0, 24
+ lsrs r1, r0, 24
+ movs r3, 0xC
+ ldrsh r0, [r4, r3]
+ ldrb r3, [r4, 0x8]
+ cmp r0, r3
+ bne _080DFD18
+ adds r2, 0x1
+ lsls r2, 24
+ lsrs r2, 24
+ subs r0, r1, 0x1
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r2, 8
+ orrs r1, r0
+ movs r3, 0
+ strh r1, [r4, 0xA]
+ ldr r0, _080DFD08 @ =REG_BLDALPHA
+ strh r1, [r0]
+ strh r3, [r4, 0xC]
+ cmp r2, 0x10
+ bne _080DFD1E
+ ldr r2, _080DFD0C @ =gSprites
+ ldr r1, _080DFD10 @ =gObjectBankIDs
+ ldr r0, _080DFD14 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ b _080DFD1E
+ .align 2, 0
+_080DFD04: .4byte gTasks
+_080DFD08: .4byte REG_BLDALPHA
+_080DFD0C: .4byte gSprites
+_080DFD10: .4byte gObjectBankIDs
+_080DFD14: .4byte gBattleAnimBankAttacker
+_080DFD18:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+_080DFD1E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DFC9C
+
+ thumb_func_start sub_80DFD24
+sub_80DFD24: @ 80DFD24
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080DFD48 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r1, r2
+ ldr r0, _080DFD4C @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r1, 0x8]
+ movs r2, 0x80
+ lsls r2, 5
+ strh r2, [r1, 0xA]
+ ldr r0, _080DFD50 @ =sub_80DFD58
+ str r0, [r1]
+ ldr r0, _080DFD54 @ =REG_BLDALPHA
+ strh r2, [r0]
+ bx lr
+ .align 2, 0
+_080DFD48: .4byte gTasks
+_080DFD4C: .4byte gBattleAnimArgs
+_080DFD50: .4byte sub_80DFD58
+_080DFD54: .4byte REG_BLDALPHA
+ thumb_func_end sub_80DFD24
+
+ thumb_func_start sub_80DFD58
+sub_80DFD58: @ 80DFD58
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080DFDA8 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r2, r0, r1
+ ldrh r0, [r2, 0xA]
+ lsrs r1, r0, 8
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r3, 0xC
+ ldrsh r0, [r2, r3]
+ ldrb r3, [r2, 0x8]
+ cmp r0, r3
+ bne _080DFDB4
+ subs r0, r1, 0x1
+ lsls r0, 24
+ lsrs r3, r0, 24
+ adds r0, r5, 0x1
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r3, 8
+ orrs r1, r0
+ movs r0, 0
+ strh r1, [r2, 0xA]
+ ldr r5, _080DFDAC @ =REG_BLDALPHA
+ strh r1, [r5]
+ strh r0, [r2, 0xC]
+ cmp r3, 0
+ bne _080DFDBA
+ ldr r0, _080DFDB0 @ =REG_BLDCNT
+ strh r3, [r0]
+ strh r3, [r5]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080DFDBA
+ .align 2, 0
+_080DFDA8: .4byte gTasks
+_080DFDAC: .4byte REG_BLDALPHA
+_080DFDB0: .4byte REG_BLDCNT
+_080DFDB4:
+ ldrh r0, [r2, 0xC]
+ adds r0, 0x1
+ strh r0, [r2, 0xC]
+_080DFDBA:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DFD58
+
+ thumb_func_start sub_80DFDC0
+sub_80DFDC0: @ 80DFDC0
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080DFDE8 @ =REG_BLDALPHA
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r0, _080DFDEC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DFDF8
+ ldr r1, _080DFDF0 @ =REG_BLDCNT
+ ldr r2, _080DFDF4 @ =0x00003f42
+ b _080DFDFC
+ .align 2, 0
+_080DFDE8: .4byte REG_BLDALPHA
+_080DFDEC: .4byte gBattleAnimBankAttacker
+_080DFDF0: .4byte REG_BLDCNT
+_080DFDF4: .4byte 0x00003f42
+_080DFDF8:
+ ldr r1, _080DFE0C @ =REG_BLDCNT
+ ldr r2, _080DFE10 @ =0x00003f44
+_080DFDFC:
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFE0C: .4byte REG_BLDCNT
+_080DFE10: .4byte 0x00003f44
+ thumb_func_end sub_80DFDC0
+
+ thumb_func_start sub_80DFE14
+sub_80DFE14: @ 80DFE14
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldr r6, _080DFE80 @ =gBattleAnimBankTarget
+ ldrb r0, [r6]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x30]
+ ldr r5, _080DFE84 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrb r0, [r6]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x34]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ movs r0, 0x7E
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl sub_8078A5C
+ ldrh r0, [r4, 0x30]
+ negs r0, r0
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x32]
+ negs r0, r0
+ strh r0, [r4, 0x36]
+ ldr r0, _080DFE88 @ =0x0000ffd8
+ strh r0, [r4, 0x3A]
+ ldr r1, _080DFE8C @ =sub_80DFE90
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFE80: .4byte gBattleAnimBankTarget
+_080DFE84: .4byte gBattleAnimBankAttacker
+_080DFE88: .4byte 0x0000ffd8
+_080DFE8C: .4byte sub_80DFE90
+ thumb_func_end sub_80DFE14
+
+ thumb_func_start sub_80DFE90
+sub_80DFE90: @ 80DFE90
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldrh r5, [r4, 0x30]
+ ldrh r0, [r4, 0x34]
+ adds r2, r5, r0
+ strh r2, [r4, 0x34]
+ ldrh r3, [r4, 0x32]
+ ldrh r6, [r4, 0x36]
+ adds r1, r3, r6
+ strh r1, [r4, 0x36]
+ lsls r0, r2, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ lsls r0, r1, 16
+ asrs r0, 24
+ strh r0, [r4, 0x26]
+ movs r6, 0x3C
+ ldrsh r0, [r4, r6]
+ cmp r0, 0
+ bne _080DFED2
+ adds r0, r2, r5
+ strh r0, [r4, 0x34]
+ adds r1, r3
+ strh r1, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ lsls r1, 16
+ asrs r1, 24
+ strh r1, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+_080DFED2:
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3A
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r6, [r4, 0x26]
+ adds r0, r6
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ cmp r0, 0x7F
+ ble _080DFF02
+ movs r0, 0
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x3A]
+ adds r0, 0x14
+ strh r0, [r4, 0x3A]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+_080DFF02:
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080DFF14
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DFF14:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DFE90
+
+ .align 2, 0 @ Don't pad with nop.