diff options
Diffstat (limited to 'asm/fight.s')
-rwxr-xr-x | asm/fight.s | 200 |
1 files changed, 100 insertions, 100 deletions
diff --git a/asm/fight.s b/asm/fight.s index c6ef33840..d0d042113 100755 --- a/asm/fight.s +++ b/asm/fight.s @@ -24,7 +24,7 @@ unc_080B08A0: @ 80D8FF0 strh r0, [r4, 0x2E] ldr r0, _080D9024 @ =sub_80782D8 str r0, [r4, 0x1C] - ldr r1, _080D9028 @ =move_anim_8072740 + ldr r1, _080D9028 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4,r5} @@ -33,7 +33,7 @@ unc_080B08A0: @ 80D8FF0 .align 2, 0 _080D9020: .4byte gBattleAnimArgs _080D9024: .4byte sub_80782D8 -_080D9028: .4byte move_anim_8072740 +_080D9028: .4byte DestroyAnimSprite thumb_func_end unc_080B08A0 thumb_func_start sub_80D902C @@ -45,7 +45,7 @@ sub_80D902C: @ 80D902C ldrsh r0, [r4, r1] cmp r0, 0x1 bne _080D9054 - ldr r0, _080D9074 @ =gBattleAnimBankAttacker + ldr r0, _080D9074 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -71,14 +71,14 @@ _080D9054: bx r0 .align 2, 0 _080D9070: .4byte gBattleAnimArgs -_080D9074: .4byte gBattleAnimBankAttacker +_080D9074: .4byte gAnimBankAttacker thumb_func_end sub_80D902C thumb_func_start sub_80D9078 sub_80D9078: @ 80D9078 push {r4,lr} adds r4, r0, 0 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080D9094 @@ -126,7 +126,7 @@ _080D90D0: strh r0, [r5, 0x2E] ldr r0, _080D90EC @ =sub_80782D8 str r0, [r5, 0x1C] - ldr r1, _080D90F0 @ =move_anim_8072740 + ldr r1, _080D90F0 @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData pop {r4,r5} @@ -135,7 +135,7 @@ _080D90D0: .align 2, 0 _080D90E8: .4byte gBattleAnimArgs _080D90EC: .4byte sub_80782D8 -_080D90F0: .4byte move_anim_8072740 +_080D90F0: .4byte DestroyAnimSprite thumb_func_end sub_80D90A4 thumb_func_start sub_80D90F4 @@ -151,13 +151,13 @@ sub_80D90F4: @ 80D90F4 mov r9, r0 cmp r1, 0 bne _080D9118 - ldr r0, _080D9114 @ =gBattleAnimBankAttacker + ldr r0, _080D9114 @ =gAnimBankAttacker b _080D911A .align 2, 0 _080D9110: .4byte gBattleAnimArgs -_080D9114: .4byte gBattleAnimBankAttacker +_080D9114: .4byte gAnimBankAttacker _080D9118: - ldr r0, _080D9260 @ =gBattleAnimBankTarget + ldr r0, _080D9260 @ =gAnimBankTarget _080D911A: ldrb r0, [r0] mov r8, r0 @@ -178,13 +178,13 @@ _080D9138: bl StartSpriteAnim mov r0, r8 movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] mov r0, r8 movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -314,7 +314,7 @@ _080D9250: pop {r0} bx r0 .align 2, 0 -_080D9260: .4byte gBattleAnimBankTarget +_080D9260: .4byte gAnimBankTarget _080D9264: .4byte gBanksBySide _080D9268: .4byte 0xfff00000 _080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8 @@ -355,7 +355,7 @@ sub_80D927C: @ 80D927C bl DestroySprite _080D92B8: adds r0, r5, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _080D92C8 .align 2, 0 _080D92C0: .4byte gSprites @@ -444,7 +444,7 @@ sub_80D9328: @ 80D9328 strh r6, [r5, 0x24] ldr r0, _080D9370 @ =sub_8078B34 str r0, [r5, 0x1C] - ldr r1, _080D9374 @ =move_anim_8072740 + ldr r1, _080D9374 @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData _080D9368: @@ -453,17 +453,17 @@ _080D9368: bx r0 .align 2, 0 _080D9370: .4byte sub_8078B34 -_080D9374: .4byte move_anim_8072740 +_080D9374: .4byte DestroyAnimSprite thumb_func_end sub_80D9328 thumb_func_start sub_80D9378 sub_80D9378: @ 80D9378 push {r4-r6,lr} adds r6, r0, 0 - ldr r0, _080D93F4 @ =gBattleAnimBankAttacker + ldr r0, _080D93F4 @ =gAnimBankAttacker ldrb r1, [r0] movs r0, 0x2 - ldr r2, _080D93F8 @ =gBattleAnimBankTarget + ldr r2, _080D93F8 @ =gAnimBankTarget eors r0, r1 ldrb r1, [r2] cmp r0, r1 @@ -483,7 +483,7 @@ _080D93A4: adds r0, r6, 0 movs r1, 0x1 bl sub_8078764 - ldr r0, _080D93F4 @ =gBattleAnimBankAttacker + ldr r0, _080D93F4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -519,8 +519,8 @@ _080D93C2: pop {r0} bx r0 .align 2, 0 -_080D93F4: .4byte gBattleAnimBankAttacker -_080D93F8: .4byte gBattleAnimBankTarget +_080D93F4: .4byte gAnimBankAttacker +_080D93F8: .4byte gAnimBankTarget _080D93FC: .4byte gBattleAnimArgs _080D9400: .4byte sub_80D9404 thumb_func_end sub_80D9378 @@ -549,7 +549,7 @@ sub_80D9404: @ 80D9404 b _080D9436 _080D9430: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D9436: pop {r4} pop {r0} @@ -598,7 +598,7 @@ sub_80D9474: @ 80D9474 strh r0, [r4, 0x2E] ldr r0, _080D94A0 @ =sub_80782D8 str r0, [r4, 0x1C] - ldr r1, _080D94A4 @ =move_anim_8072740 + ldr r1, _080D94A4 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4} @@ -606,7 +606,7 @@ sub_80D9474: @ 80D9474 bx r0 .align 2, 0 _080D94A0: .4byte sub_80782D8 -_080D94A4: .4byte move_anim_8072740 +_080D94A4: .4byte DestroyAnimSprite thumb_func_end sub_80D9474 thumb_func_start sub_80D94A8 @@ -643,16 +643,16 @@ sub_80D94CC: @ 80D94CC bne _080D9510 movs r0, 0x6 strh r0, [r5, 0x2E] - ldr r4, _080D9518 @ =gBattleAnimBankTarget + ldr r4, _080D9518 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -666,7 +666,7 @@ _080D9510: pop {r0} bx r0 .align 2, 0 -_080D9518: .4byte gBattleAnimBankTarget +_080D9518: .4byte gAnimBankTarget _080D951C: .4byte sub_8078B34 _080D9520: .4byte sub_80D9524 thumb_func_end sub_80D94CC @@ -678,13 +678,13 @@ sub_80D9524: @ 80D9524 strh r1, [r0, 0x2E] ldr r1, _080D9538 @ =sub_80782D8 str r1, [r0, 0x1C] - ldr r1, _080D953C @ =move_anim_8072740 + ldr r1, _080D953C @ =DestroyAnimSprite bl StoreSpriteCallbackInData pop {r0} bx r0 .align 2, 0 _080D9538: .4byte sub_80782D8 -_080D953C: .4byte move_anim_8072740 +_080D953C: .4byte DestroyAnimSprite thumb_func_end sub_80D9524 thumb_func_start sub_80D9540 @@ -754,7 +754,7 @@ _080D95BA: cmp r0, 0x78 ble _080D95C8 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D95C8: pop {r4} pop {r0} @@ -770,23 +770,23 @@ sub_80D95D0: @ 80D95D0 ldrsh r0, [r0, r1] cmp r0, 0 bne _080D95EC - ldr r4, _080D95E8 @ =gBattleAnimBankAttacker + ldr r4, _080D95E8 @ =gAnimBankAttacker b _080D95EE .align 2, 0 _080D95E4: .4byte gBattleAnimArgs -_080D95E8: .4byte gBattleAnimBankAttacker +_080D95E8: .4byte gAnimBankAttacker _080D95EC: - ldr r4, _080D9634 @ =gBattleAnimBankTarget + ldr r4, _080D9634 @ =gAnimBankTarget _080D95EE: ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -812,7 +812,7 @@ _080D95EE: pop {r0} bx r0 .align 2, 0 -_080D9634: .4byte gBattleAnimBankTarget +_080D9634: .4byte gAnimBankTarget _080D9638: .4byte gBattleAnimArgs _080D963C: .4byte sub_80D9640 thumb_func_end sub_80D95D0 @@ -840,7 +840,7 @@ _080D9652: cmp r0, 0 bne _080D966E adds r0, r1, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _080D96B0 _080D966E: ldrh r0, [r1, 0x2E] @@ -878,7 +878,7 @@ _080D969E: cmp r0, 0 bne _080D96B0 adds r0, r1, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D96B0: pop {r0} bx r0 @@ -895,10 +895,10 @@ sub_80D96B8: @ 80D96B8 ldrsh r0, [r6, r1] cmp r0, 0 bne _080D96E4 - ldr r4, _080D96E0 @ =gBattleAnimBankAttacker + ldr r4, _080D96E0 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r2, [r6, 0x4] @@ -906,12 +906,12 @@ sub_80D96B8: @ 80D96B8 b _080D96F6 .align 2, 0 _080D96DC: .4byte gBattleAnimArgs -_080D96E0: .4byte gBattleAnimBankAttacker +_080D96E0: .4byte gAnimBankAttacker _080D96E4: - ldr r4, _080D9740 @ =gBattleAnimBankTarget + ldr r4, _080D9740 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x4] @@ -920,7 +920,7 @@ _080D96F6: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x6] @@ -954,7 +954,7 @@ _080D96F6: beq _080D975A b _080D978A .align 2, 0 -_080D9740: .4byte gBattleAnimBankTarget +_080D9740: .4byte gAnimBankTarget _080D9744: .4byte gBattleAnimArgs _080D9748: .4byte 0x000003ff _080D974C: .4byte 0xfffffc00 @@ -991,7 +991,7 @@ _080D9784: b _080D9792 _080D978A: adds r0, r5, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _080D9796 _080D9792: ldr r0, _080D979C @ =sub_80D97A0 @@ -1024,7 +1024,7 @@ sub_80D97A0: @ 80D97A0 cmp r0, 0x28 ble _080D97C8 adds r0, r1, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D97C8: pop {r0} bx r0 @@ -1042,17 +1042,17 @@ sub_80D97CC: @ 80D97CC ldr r4, _080D981C @ =gBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] - ldr r0, _080D9820 @ =gBattleAnimBankAttacker + ldr r0, _080D9820 @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8079ED4 movs r1, 0x3 @@ -1064,15 +1064,15 @@ sub_80D97CC: @ 80D97CC ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] - ldr r0, _080D9824 @ =gBattleAnimBankTarget + ldr r0, _080D9824 @ =gAnimBankTarget b _080D9844 .align 2, 0 _080D9818: .4byte gBattleAnimArgs _080D981C: .4byte gBankAttacker -_080D9820: .4byte gBattleAnimBankAttacker -_080D9824: .4byte gBattleAnimBankTarget +_080D9820: .4byte gAnimBankAttacker +_080D9824: .4byte gAnimBankTarget _080D9828: - ldr r0, _080D9860 @ =gBattleAnimBankTarget + ldr r0, _080D9860 @ =gAnimBankTarget ldrb r0, [r0] bl sub_8079ED4 movs r1, 0x3 @@ -1084,7 +1084,7 @@ _080D9828: ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] - ldr r0, _080D9864 @ =gBattleAnimBankAttacker + ldr r0, _080D9864 @ =gAnimBankAttacker _080D9844: ldrb r0, [r0] strh r0, [r5, 0x3C] @@ -1100,8 +1100,8 @@ _080D9844: pop {r0} bx r0 .align 2, 0 -_080D9860: .4byte gBattleAnimBankTarget -_080D9864: .4byte gBattleAnimBankAttacker +_080D9860: .4byte gAnimBankTarget +_080D9864: .4byte gAnimBankAttacker _080D9868: .4byte sub_80D986C thumb_func_end sub_80D97CC @@ -1127,7 +1127,7 @@ sub_80D986C: @ 80D986C lsls r0, 24 lsrs r0, 24 movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -1137,7 +1137,7 @@ sub_80D986C: @ 80D986C lsls r0, 24 lsrs r0, 24 movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -1237,7 +1237,7 @@ sub_80D9934: @ 80D9934 cmp r4, r0 bge _080D997E adds r0, r7, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _080D99DC _080D997E: ldrh r0, [r7, 0x2E] @@ -1245,31 +1245,31 @@ _080D997E: strh r0, [r7, 0x2E] b _080D99DC _080D9986: - ldr r4, _080D99E8 @ =gBattleAnimBankAttacker + ldr r4, _080D99E8 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 - ldr r2, _080D99EC @ =gBattleAnimBankTarget + ldr r2, _080D99EC @ =gAnimBankTarget mov r8, r2 ldrb r0, [r2] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 mov r1, r8 ldrb r0, [r1] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 subs r4, r6 strh r4, [r7, 0x2E] @@ -1291,8 +1291,8 @@ _080D99DC: pop {r0} bx r0 .align 2, 0 -_080D99E8: .4byte gBattleAnimBankAttacker -_080D99EC: .4byte gBattleAnimBankTarget +_080D99E8: .4byte gAnimBankAttacker +_080D99EC: .4byte gAnimBankTarget _080D99F0: .4byte sub_80D99F4 thumb_func_end sub_80D9934 @@ -1329,7 +1329,7 @@ sub_80D99F4: @ 80D99F4 ble _080D9A34 _080D9A2E: adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D9A34: pop {r0} bx r0 @@ -1347,29 +1347,29 @@ sub_80D9A38: @ 80D9A38 ldr r4, _080D9A70 @ =gBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] - ldr r0, _080D9A74 @ =gBattleAnimBankTarget + ldr r0, _080D9A74 @ =gAnimBankTarget ldrb r4, [r0] - ldr r0, _080D9A78 @ =gBattleAnimBankAttacker + ldr r0, _080D9A78 @ =gAnimBankAttacker b _080D9A82 .align 2, 0 _080D9A6C: .4byte gBattleAnimArgs _080D9A70: .4byte gBankAttacker -_080D9A74: .4byte gBattleAnimBankTarget -_080D9A78: .4byte gBattleAnimBankAttacker +_080D9A74: .4byte gAnimBankTarget +_080D9A78: .4byte gAnimBankAttacker _080D9A7C: - ldr r0, _080D9AB4 @ =gBattleAnimBankAttacker + ldr r0, _080D9AB4 @ =gAnimBankAttacker ldrb r4, [r0] - ldr r0, _080D9AB8 @ =gBattleAnimBankTarget + ldr r0, _080D9AB8 @ =gAnimBankTarget _080D9A82: ldrb r0, [r0] bl sub_8079ED4 @@ -1382,7 +1382,7 @@ _080D9A82: ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080D9ABC @@ -1395,8 +1395,8 @@ _080D9A82: subs r0, 0x47 b _080D9AD6 .align 2, 0 -_080D9AB4: .4byte gBattleAnimBankAttacker -_080D9AB8: .4byte gBattleAnimBankTarget +_080D9AB4: .4byte gAnimBankAttacker +_080D9AB8: .4byte gAnimBankTarget _080D9ABC: adds r0, r4, 0 bl GetBankSide @@ -1421,7 +1421,7 @@ _080D9ADC: strh r0, [r5, 0x30] adds r0, r4, 0 movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -1429,13 +1429,13 @@ _080D9ADC: strh r0, [r5, 0x34] adds r0, r4, 0 movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] adds r0, r5, 0 bl obj_translate_based_on_private_1_2_3_4 - ldr r1, _080D9B1C @ =move_anim_8072740 + ldr r1, _080D9B1C @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData ldr r0, _080D9B20 @ =sub_8078BB8 @@ -1444,7 +1444,7 @@ _080D9ADC: pop {r0} bx r0 .align 2, 0 -_080D9B1C: .4byte move_anim_8072740 +_080D9B1C: .4byte DestroyAnimSprite _080D9B20: .4byte sub_8078BB8 thumb_func_end sub_80D9A38 @@ -1459,7 +1459,7 @@ sub_80D9B24: @ 80D9B24 cmp r1, r0 bne _080D9B3A adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D9B3A: ldrh r0, [r4, 0x2E] adds r0, 0x1 @@ -1473,16 +1473,16 @@ _080D9B3A: sub_80D9B48: @ 80D9B48 push {r4-r6,lr} adds r5, r0, 0 - ldr r4, _080D9BC4 @ =gBattleAnimBankTarget + ldr r4, _080D9BC4 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1495,7 +1495,7 @@ sub_80D9B48: @ 80D9B48 strh r0, [r5, 0x34] ldrh r0, [r1, 0x4] strh r0, [r5, 0x36] - ldr r0, _080D9BCC @ =gUnknown_0202F7C4 + ldr r0, _080D9BCC @ =gAnimMoveTurn ldrb r6, [r0] ldrb r0, [r4] bl GetBankSide @@ -1532,9 +1532,9 @@ _080D9BA6: pop {r0} bx r0 .align 2, 0 -_080D9BC4: .4byte gBattleAnimBankTarget +_080D9BC4: .4byte gAnimBankTarget _080D9BC8: .4byte gBattleAnimArgs -_080D9BCC: .4byte gUnknown_0202F7C4 +_080D9BCC: .4byte gAnimMoveTurn _080D9BD0: .4byte sub_80D9B24 thumb_func_end sub_80D9B48 @@ -1558,7 +1558,7 @@ _080D9BF0: movs r1, 0 bl sub_8078764 _080D9BF8: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080D9C0C @@ -1567,7 +1567,7 @@ _080D9BF8: bl StartSpriteAnim b _080D9C22 _080D9C0C: - ldr r0, _080D9C34 @ =gBattleAnimBankAttacker + ldr r0, _080D9C34 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -1579,16 +1579,16 @@ _080D9C0C: _080D9C22: ldr r0, _080D9C38 @ =sub_8078600 str r0, [r4, 0x1C] - ldr r1, _080D9C3C @ =move_anim_8072740 + ldr r1, _080D9C3C @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4} pop {r0} bx r0 .align 2, 0 -_080D9C34: .4byte gBattleAnimBankAttacker +_080D9C34: .4byte gAnimBankAttacker _080D9C38: .4byte sub_8078600 -_080D9C3C: .4byte move_anim_8072740 +_080D9C3C: .4byte DestroyAnimSprite thumb_func_end sub_80D9BD4 thumb_func_start sub_80D9C40 @@ -1619,7 +1619,7 @@ sub_80D9C40: @ 80D9C40 cmp r0, 0x28 ble _080D9C7A adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D9C7A: pop {r4} pop {r0} @@ -1682,7 +1682,7 @@ _080D9CDE: ldrh r1, [r4, 0x1C] adds r0, r1 strh r0, [r4, 0x1C] - ldr r0, _080D9D0C @ =gBattleAnimBankTarget + ldr r0, _080D9D0C @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -1698,7 +1698,7 @@ _080D9CDE: adds r7, r1, 0 b _080D9D24 .align 2, 0 -_080D9D0C: .4byte gBattleAnimBankTarget +_080D9D0C: .4byte gAnimBankTarget _080D9D10: .4byte gUnknown_030041B0 _080D9D14: ldr r2, _080D9D64 @ =gUnknown_030041B0 |