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-rwxr-xr-xasm/fight.s1750
1 files changed, 1750 insertions, 0 deletions
diff --git a/asm/fight.s b/asm/fight.s
new file mode 100755
index 000000000..cb1783b77
--- /dev/null
+++ b/asm/fight.s
@@ -0,0 +1,1750 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ fight
+
+ thumb_func_start unc_080B08A0
+unc_080B08A0: @ 80D8FF0
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080D9020 @ =gBattleAnimArgs
+ movs r0, 0
+ ldrsh r1, [r5, r0]
+ adds r0, r4, 0
+ bl sub_807867C
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ movs r0, 0xF
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D9024 @ =sub_80782D8
+ str r0, [r4, 0x1C]
+ ldr r1, _080D9028 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9020: .4byte gBattleAnimArgs
+_080D9024: .4byte sub_80782D8
+_080D9028: .4byte move_anim_8072740
+ thumb_func_end unc_080B08A0
+
+ thumb_func_start sub_80D902C
+sub_80D902C: @ 80D902C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080D9070 @ =gBattleAnimArgs
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080D9054
+ ldr r0, _080D9074 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9054
+ ldrh r0, [r4, 0x2]
+ negs r0, r0
+ strh r0, [r4, 0x2]
+ ldrh r0, [r4, 0x6]
+ negs r0, r0
+ strh r0, [r4, 0x6]
+_080D9054:
+ ldr r4, _080D9070 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0xC]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ movs r0, 0
+ strh r0, [r4, 0xC]
+ adds r0, r5, 0
+ bl sub_8079534
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9070: .4byte gBattleAnimArgs
+_080D9074: .4byte gBattleAnimBankAttacker
+ thumb_func_end sub_80D902C
+
+ thumb_func_start sub_80D9078
+sub_80D9078: @ 80D9078
+ push {r4,lr}
+ adds r4, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9094
+ ldr r0, _080D90A0 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x2]
+ negs r1, r1
+ strh r1, [r0, 0x2]
+ ldrh r1, [r0, 0x6]
+ negs r1, r1
+ strh r1, [r0, 0x6]
+_080D9094:
+ adds r0, r4, 0
+ bl sub_80D902C
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D90A0: .4byte gBattleAnimArgs
+ thumb_func_end sub_80D9078
+
+ thumb_func_start sub_80D90A4
+sub_80D90A4: @ 80D90A4
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080D90C4 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x8]
+ bl StartSpriteAnim
+ movs r1, 0x6
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D90C8
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ b _080D90D0
+ .align 2, 0
+_080D90C4: .4byte gBattleAnimArgs
+_080D90C8:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8078764
+_080D90D0:
+ ldr r0, _080D90E8 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080D90EC @ =sub_80782D8
+ str r0, [r5, 0x1C]
+ ldr r1, _080D90F0 @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D90E8: .4byte gBattleAnimArgs
+_080D90EC: .4byte sub_80782D8
+_080D90F0: .4byte move_anim_8072740
+ thumb_func_end sub_80D90A4
+
+ thumb_func_start sub_80D90F4
+sub_80D90F4: @ 80D90F4
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ adds r5, r0, 0
+ ldr r0, _080D9110 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ mov r9, r0
+ cmp r1, 0
+ bne _080D9118
+ ldr r0, _080D9114 @ =gBattleAnimBankAttacker
+ b _080D911A
+ .align 2, 0
+_080D9110: .4byte gBattleAnimArgs
+_080D9114: .4byte gBattleAnimBankAttacker
+_080D9118:
+ ldr r0, _080D9260 @ =gBattleAnimBankTarget
+_080D911A:
+ ldrb r0, [r0]
+ mov r8, r0
+ mov r4, r9
+ movs r3, 0x4
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ bge _080D9138
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x5
+ bl __umodsi3
+ strh r0, [r4, 0x4]
+_080D9138:
+ ldrb r1, [r4, 0x4]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ mov r0, r8
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ mov r0, r8
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ mov r0, r8
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r0, 16
+ asrs r1, r0, 16
+ lsrs r0, 31
+ adds r1, r0
+ lsls r1, 15
+ lsrs r6, r1, 16
+ mov r0, r8
+ movs r1, 0
+ bl sub_807A100
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bge _080D9182
+ adds r0, 0x3
+_080D9182:
+ lsls r4, r0, 14
+ lsrs r4, 16
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ lsls r1, r6, 16
+ asrs r1, 16
+ bl __modsi3
+ lsls r0, 16
+ lsrs r6, r0, 16
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ lsls r4, 16
+ asrs r4, 16
+ adds r1, r4, 0
+ bl __modsi3
+ lsls r0, 16
+ lsrs r4, r0, 16
+ bl Random
+ movs r7, 0x1
+ adds r1, r7, 0
+ ands r1, r0
+ cmp r1, 0
+ beq _080D91C4
+ lsls r0, r6, 16
+ negs r0, r0
+ lsrs r6, r0, 16
+_080D91C4:
+ bl Random
+ adds r1, r7, 0
+ ands r1, r0
+ cmp r1, 0
+ beq _080D91D6
+ lsls r0, r4, 16
+ negs r0, r0
+ lsrs r4, r0, 16
+_080D91D6:
+ ldr r0, _080D9264 @ =gBanksBySide
+ add r0, r8
+ ldrb r1, [r0]
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ bne _080D91EC
+ lsls r0, r4, 16
+ ldr r1, _080D9268 @ =0xfff00000
+ adds r0, r1
+ lsrs r4, r0, 16
+_080D91EC:
+ lsls r0, r6, 16
+ asrs r0, 16
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+ lsls r0, r4, 16
+ asrs r0, 16
+ ldrh r3, [r5, 0x22]
+ adds r0, r3
+ strh r0, [r5, 0x22]
+ mov r1, r9
+ ldrh r0, [r1, 0x2]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080D926C @ =gBattleAnimSpriteTemplate_83DB4A8
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ movs r3, 0x22
+ ldrsh r2, [r5, r3]
+ adds r3, r5, 0
+ adds r3, 0x43
+ ldrb r3, [r3]
+ adds r3, 0x1
+ lsls r3, 24
+ lsrs r3, 24
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x3C]
+ cmp r0, 0x40
+ beq _080D9250
+ movs r0, 0x3C
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r4, _080D9270 @ =gSprites
+ adds r0, r4
+ movs r1, 0
+ bl StartSpriteAffineAnim
+ movs r2, 0x3C
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r4, 0x1C
+ adds r0, r4
+ ldr r1, _080D9274 @ =SpriteCallbackDummy
+ str r1, [r0]
+_080D9250:
+ ldr r0, _080D9278 @ =sub_80D927C
+ str r0, [r5, 0x1C]
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9260: .4byte gBattleAnimBankTarget
+_080D9264: .4byte gBanksBySide
+_080D9268: .4byte 0xfff00000
+_080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8
+_080D9270: .4byte gSprites
+_080D9274: .4byte SpriteCallbackDummy
+_080D9278: .4byte sub_80D927C
+ thumb_func_end sub_80D90F4
+
+ thumb_func_start sub_80D927C
+sub_80D927C: @ 80D927C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r1, [r5, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ bne _080D92C4
+ movs r1, 0x3C
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x40
+ beq _080D92B8
+ ldr r4, _080D92C0 @ =gSprites
+ adds r1, r0, 0
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r0, [r0, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ movs r0, 0x3C
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ bl DestroySprite
+_080D92B8:
+ adds r0, r5, 0
+ bl move_anim_8072740
+ b _080D92C8
+ .align 2, 0
+_080D92C0: .4byte gSprites
+_080D92C4:
+ subs r0, r1, 0x1
+ strh r0, [r5, 0x2E]
+_080D92C8:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D927C
+
+ thumb_func_start sub_80D92D0
+sub_80D92D0: @ 80D92D0
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ movs r0, 0x1E
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D92F0 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D92F4
+ ldrh r0, [r4, 0x20]
+ subs r0, 0x14
+ strh r0, [r4, 0x32]
+ b _080D9306
+ .align 2, 0
+_080D92F0: .4byte gBattleAnimArgs
+_080D92F4:
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x14
+ strh r0, [r4, 0x32]
+ adds r2, r4, 0
+ adds r2, 0x3F
+ ldrb r0, [r2]
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r2]
+_080D9306:
+ ldrh r0, [r4, 0x22]
+ subs r0, 0x14
+ strh r0, [r4, 0x36]
+ ldr r0, _080D9320 @ =sub_8078B34
+ str r0, [r4, 0x1C]
+ ldr r1, _080D9324 @ =sub_80D9328
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9320: .4byte sub_8078B34
+_080D9324: .4byte sub_80D9328
+ thumb_func_end sub_80D92D0
+
+ thumb_func_start sub_80D9328
+sub_80D9328: @ 80D9328
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x38]
+ adds r0, 0x1
+ movs r6, 0
+ strh r0, [r5, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xB
+ bne _080D9368
+ ldrh r2, [r5, 0x20]
+ ldrh r4, [r5, 0x24]
+ subs r0, r2, r4
+ strh r0, [r5, 0x32]
+ ldrh r1, [r5, 0x22]
+ ldrh r3, [r5, 0x26]
+ subs r0, r1, r3
+ strh r0, [r5, 0x36]
+ movs r0, 0x8
+ strh r0, [r5, 0x2E]
+ adds r2, r4
+ strh r2, [r5, 0x20]
+ adds r1, r3
+ strh r1, [r5, 0x22]
+ strh r6, [r5, 0x26]
+ strh r6, [r5, 0x24]
+ ldr r0, _080D9370 @ =sub_8078B34
+ str r0, [r5, 0x1C]
+ ldr r1, _080D9374 @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+_080D9368:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9370: .4byte sub_8078B34
+_080D9374: .4byte move_anim_8072740
+ thumb_func_end sub_80D9328
+
+ thumb_func_start sub_80D9378
+sub_80D9378: @ 80D9378
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r0, _080D93F4 @ =gBattleAnimBankAttacker
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ldr r2, _080D93F8 @ =gBattleAnimBankTarget
+ eors r0, r1
+ ldrb r1, [r2]
+ cmp r0, r1
+ bne _080D93A4
+ ldrb r0, [r2]
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bhi _080D93A4
+ ldr r1, _080D93FC @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ negs r0, r0
+ strh r0, [r1]
+_080D93A4:
+ adds r0, r6, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r0, _080D93F4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D93C2
+ ldr r1, _080D93FC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080D93C2:
+ ldr r4, _080D93FC @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x6]
+ movs r5, 0
+ strh r0, [r6, 0x2E]
+ ldrh r0, [r6, 0x20]
+ strh r0, [r6, 0x30]
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrh r0, [r6, 0x22]
+ strh r0, [r6, 0x34]
+ strh r0, [r6, 0x36]
+ adds r0, r6, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldrh r0, [r4, 0xA]
+ strh r0, [r6, 0x38]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x3A]
+ strh r5, [r6, 0x3C]
+ ldr r0, _080D9400 @ =sub_80D9404
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D93F4: .4byte gBattleAnimBankAttacker
+_080D93F8: .4byte gBattleAnimBankTarget
+_080D93FC: .4byte gBattleAnimArgs
+_080D9400: .4byte sub_80D9404
+ thumb_func_end sub_80D9378
+
+ thumb_func_start sub_80D9404
+sub_80D9404: @ 80D9404
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D9430
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 24
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3A]
+ ldrh r2, [r4, 0x3C]
+ adds r0, r2
+ strh r0, [r4, 0x3C]
+ b _080D9436
+_080D9430:
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D9436:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9404
+
+ thumb_func_start sub_80D943C
+sub_80D943C: @ 80D943C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r5, _080D9468 @ =gBattleAnimArgs
+ ldrb r1, [r5, 0x4]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D946C @ =sub_80782D8
+ str r0, [r4, 0x1C]
+ ldr r1, _080D9470 @ =sub_80D9474
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9468: .4byte gBattleAnimArgs
+_080D946C: .4byte sub_80782D8
+_080D9470: .4byte sub_80D9474
+ thumb_func_end sub_80D943C
+
+ thumb_func_start sub_80D9474
+sub_80D9474: @ 80D9474
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0
+ bl StartSpriteAffineAnim
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r2]
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D94A0 @ =sub_80782D8
+ str r0, [r4, 0x1C]
+ ldr r1, _080D94A4 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D94A0: .4byte sub_80782D8
+_080D94A4: .4byte move_anim_8072740
+ thumb_func_end sub_80D9474
+
+ thumb_func_start sub_80D94A8
+sub_80D94A8: @ 80D94A8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r0, _080D94C4 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D94C8 @ =sub_80D94CC
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D94C4: .4byte gBattleAnimArgs
+_080D94C8: .4byte sub_80D94CC
+ thumb_func_end sub_80D94A8
+
+ thumb_func_start sub_80D94CC
+sub_80D94CC: @ 80D94CC
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x2E]
+ subs r0, 0x1
+ strh r0, [r5, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080D9510
+ movs r0, 0x6
+ strh r0, [r5, 0x2E]
+ ldr r4, _080D9518 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ ldr r0, _080D951C @ =sub_8078B34
+ str r0, [r5, 0x1C]
+ ldr r1, _080D9520 @ =sub_80D9524
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+_080D9510:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9518: .4byte gBattleAnimBankTarget
+_080D951C: .4byte sub_8078B34
+_080D9520: .4byte sub_80D9524
+ thumb_func_end sub_80D94CC
+
+ thumb_func_start sub_80D9524
+sub_80D9524: @ 80D9524
+ push {lr}
+ movs r1, 0xF
+ strh r1, [r0, 0x2E]
+ ldr r1, _080D9538 @ =sub_80782D8
+ str r1, [r0, 0x1C]
+ ldr r1, _080D953C @ =move_anim_8072740
+ bl StoreSpriteCallbackInData
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9538: .4byte sub_80782D8
+_080D953C: .4byte move_anim_8072740
+ thumb_func_end sub_80D9524
+
+ thumb_func_start sub_80D9540
+sub_80D9540: @ 80D9540
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D956C
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r1, _080D9568 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080D95C8
+ .align 2, 0
+_080D9568: .4byte gBattleAnimArgs
+_080D956C:
+ ldrh r0, [r4, 0x30]
+ ldrh r2, [r4, 0x36]
+ adds r0, r2
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ movs r2, 0x32
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x34]
+ cmp r0, 0x64
+ ble _080D95BA
+ movs r0, 0x34
+ ldrsh r1, [r4, r0]
+ lsrs r0, r1, 31
+ adds r0, r1, r0
+ asrs r0, 1
+ lsls r0, 1
+ subs r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ movs r0, 0x1
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_080D95BA:
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x78
+ ble _080D95C8
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D95C8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9540
+
+ thumb_func_start sub_80D95D0
+sub_80D95D0: @ 80D95D0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080D95E4 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D95EC
+ ldr r4, _080D95E8 @ =gBattleAnimBankAttacker
+ b _080D95EE
+ .align 2, 0
+_080D95E4: .4byte gBattleAnimArgs
+_080D95E8: .4byte gBattleAnimBankAttacker
+_080D95EC:
+ ldr r4, _080D9634 @ =gBattleAnimBankTarget
+_080D95EE:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, _080D9638 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ movs r2, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r1, 0x4]
+ ldrh r3, [r5, 0x22]
+ adds r0, r3
+ strh r0, [r5, 0x22]
+ strh r2, [r5, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r5, 0x32]
+ strh r2, [r5, 0x34]
+ ldr r0, _080D963C @ =sub_80D9640
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9634: .4byte gBattleAnimBankTarget
+_080D9638: .4byte gBattleAnimArgs
+_080D963C: .4byte sub_80D9640
+ thumb_func_end sub_80D95D0
+
+ thumb_func_start sub_80D9640
+sub_80D9640: @ 80D9640
+ push {lr}
+ adds r1, r0, 0
+ movs r0, 0x2E
+ ldrsh r2, [r1, r0]
+ cmp r2, 0
+ beq _080D9652
+ cmp r2, 0x1
+ beq _080D9676
+ b _080D96B0
+_080D9652:
+ ldrh r0, [r1, 0x30]
+ subs r0, 0x1
+ strh r0, [r1, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080D96B0
+ movs r2, 0x32
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080D966E
+ adds r0, r1, 0
+ bl move_anim_8072740
+ b _080D96B0
+_080D966E:
+ ldrh r0, [r1, 0x2E]
+ adds r0, 0x1
+ strh r0, [r1, 0x2E]
+ b _080D96B0
+_080D9676:
+ ldrh r0, [r1, 0x30]
+ adds r0, 0x1
+ strh r0, [r1, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D969E
+ movs r0, 0
+ strh r0, [r1, 0x30]
+ ldrh r0, [r1, 0x34]
+ adds r0, 0x1
+ strh r0, [r1, 0x34]
+ ands r0, r2
+ lsls r0, 16
+ cmp r0, 0
+ beq _080D969A
+ movs r0, 0x2
+ b _080D969C
+_080D969A:
+ ldr r0, _080D96B4 @ =0x0000fffe
+_080D969C:
+ strh r0, [r1, 0x24]
+_080D969E:
+ ldrh r0, [r1, 0x32]
+ subs r0, 0x1
+ strh r0, [r1, 0x32]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080D96B0
+ adds r0, r1, 0
+ bl move_anim_8072740
+_080D96B0:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D96B4: .4byte 0x0000fffe
+ thumb_func_end sub_80D9640
+
+ thumb_func_start sub_80D96B8
+sub_80D96B8: @ 80D96B8
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, _080D96DC @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080D96E4
+ ldr r4, _080D96E0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r2, [r6, 0x4]
+ adds r0, r2
+ b _080D96F6
+ .align 2, 0
+_080D96DC: .4byte gBattleAnimArgs
+_080D96E0: .4byte gBattleAnimBankAttacker
+_080D96E4:
+ ldr r4, _080D9740 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6, 0x4]
+ adds r0, r1
+_080D96F6:
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r6, [r6, 0x6]
+ adds r0, r6
+ strh r0, [r5, 0x22]
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ ldr r3, _080D9744 @ =gBattleAnimArgs
+ movs r4, 0x2
+ ldrsh r0, [r3, r4]
+ lsls r0, 4
+ adds r1, r0
+ ldr r4, _080D9748 @ =0x000003ff
+ adds r0, r4, 0
+ ands r1, r0
+ ldr r0, _080D974C @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ movs r1, 0
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ movs r2, 0x2
+ ldrsh r0, [r3, r2]
+ cmp r0, 0x1
+ beq _080D9764
+ cmp r0, 0x1
+ bgt _080D9750
+ cmp r0, 0
+ beq _080D975A
+ b _080D978A
+ .align 2, 0
+_080D9740: .4byte gBattleAnimBankTarget
+_080D9744: .4byte gBattleAnimArgs
+_080D9748: .4byte 0x000003ff
+_080D974C: .4byte 0xfffffc00
+_080D9750:
+ cmp r0, 0x2
+ beq _080D9774
+ cmp r0, 0x3
+ beq _080D9784
+ b _080D978A
+_080D975A:
+ ldr r0, _080D9760 @ =0x0000fffd
+ b _080D9784
+ .align 2, 0
+_080D9760: .4byte 0x0000fffd
+_080D9764:
+ movs r0, 0x3
+ strh r0, [r5, 0x3A]
+ ldr r0, _080D9770 @ =0x0000fffd
+ strh r0, [r5, 0x3C]
+ b _080D9792
+ .align 2, 0
+_080D9770: .4byte 0x0000fffd
+_080D9774:
+ ldr r0, _080D9780 @ =0x0000fffd
+ strh r0, [r5, 0x3A]
+ movs r0, 0x3
+ strh r0, [r5, 0x3C]
+ b _080D9792
+ .align 2, 0
+_080D9780: .4byte 0x0000fffd
+_080D9784:
+ strh r0, [r5, 0x3A]
+ strh r0, [r5, 0x3C]
+ b _080D9792
+_080D978A:
+ adds r0, r5, 0
+ bl move_anim_8072740
+ b _080D9796
+_080D9792:
+ ldr r0, _080D979C @ =sub_80D97A0
+ str r0, [r5, 0x1C]
+_080D9796:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D979C: .4byte sub_80D97A0
+ thumb_func_end sub_80D96B8
+
+ thumb_func_start sub_80D97A0
+sub_80D97A0: @ 80D97A0
+ push {lr}
+ adds r1, r0, 0
+ ldrh r0, [r1, 0x3A]
+ ldrh r2, [r1, 0x20]
+ adds r0, r2
+ strh r0, [r1, 0x20]
+ ldrh r0, [r1, 0x3C]
+ ldrh r2, [r1, 0x22]
+ adds r0, r2
+ strh r0, [r1, 0x22]
+ ldrh r0, [r1, 0x2E]
+ adds r0, 0x1
+ strh r0, [r1, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x28
+ ble _080D97C8
+ adds r0, r1, 0
+ bl move_anim_8072740
+_080D97C8:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D97A0
+
+ thumb_func_start sub_80D97CC
+sub_80D97CC: @ 80D97CC
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080D9818 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D9828
+ ldr r4, _080D981C @ =gBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r0, _080D9820 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ ldr r0, _080D9824 @ =gBattleAnimBankTarget
+ b _080D9844
+ .align 2, 0
+_080D9818: .4byte gBattleAnimArgs
+_080D981C: .4byte gBankAttacker
+_080D9820: .4byte gBattleAnimBankAttacker
+_080D9824: .4byte gBattleAnimBankTarget
+_080D9828:
+ ldr r0, _080D9860 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ ldr r0, _080D9864 @ =gBattleAnimBankAttacker
+_080D9844:
+ ldrb r0, [r0]
+ strh r0, [r5, 0x3C]
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ movs r0, 0xC
+ strh r0, [r5, 0x30]
+ movs r0, 0x8
+ strh r0, [r5, 0x32]
+ ldr r0, _080D9868 @ =sub_80D986C
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9860: .4byte gBattleAnimBankTarget
+_080D9864: .4byte gBattleAnimBankAttacker
+_080D9868: .4byte sub_80D986C
+ thumb_func_end sub_80D97CC
+
+ thumb_func_start sub_80D986C
+sub_80D986C: @ 80D986C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xB4
+ bne _080D98C6
+ ldr r1, _080D98CC @ =REG_BLDCNT
+ movs r0, 0
+ strh r0, [r1]
+ movs r0, 0x10
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r1, _080D98D0 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D98D4 @ =sub_8078BB8
+ str r0, [r4, 0x1C]
+_080D98C6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D98CC: .4byte REG_BLDCNT
+_080D98D0: .4byte move_anim_8074EE0
+_080D98D4: .4byte sub_8078BB8
+ thumb_func_end sub_80D986C
+
+ thumb_func_start sub_80D98D8
+sub_80D98D8: @ 80D98D8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080D9924 @ =gBattleAnimArgs
+ ldrh r0, [r4]
+ strh r0, [r5, 0x20]
+ movs r2, 0x78
+ strh r2, [r5, 0x22]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r5, 0x2E]
+ adds r0, r5, 0
+ adds r0, 0x36
+ adds r1, r5, 0
+ adds r1, 0x38
+ lsls r2, 8
+ bl sub_8079BF4
+ ldrh r0, [r4, 0x2]
+ strh r0, [r5, 0x3A]
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0x4
+ ldrsh r0, [r4, r3]
+ lsls r0, 2
+ adds r1, r0
+ ldr r3, _080D9928 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080D992C @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r0, _080D9930 @ =sub_80D9934
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9924: .4byte gBattleAnimArgs
+_080D9928: .4byte 0x000003ff
+_080D992C: .4byte 0xfffffc00
+_080D9930: .4byte sub_80D9934
+ thumb_func_end sub_80D98D8
+
+ thumb_func_start sub_80D9934
+sub_80D9934: @ 80D9934
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r7, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ beq _080D9986
+ movs r2, 0x36
+ ldrsh r0, [r7, r2]
+ movs r2, 0x38
+ ldrsh r1, [r7, r2]
+ bl sub_8079BFC
+ adds r4, r0, 0
+ movs r1, 0x3A
+ ldrsh r0, [r7, r1]
+ subs r4, r0
+ adds r0, r7, 0
+ adds r0, 0x36
+ adds r1, r7, 0
+ adds r1, 0x38
+ adds r2, r4, 0
+ bl sub_8079BF4
+ asrs r4, 8
+ strh r4, [r7, 0x22]
+ lsls r4, 16
+ asrs r4, 16
+ movs r0, 0x8
+ negs r0, r0
+ cmp r4, r0
+ bge _080D997E
+ adds r0, r7, 0
+ bl move_anim_8072740
+ b _080D99DC
+_080D997E:
+ ldrh r0, [r7, 0x2E]
+ subs r0, 0x1
+ strh r0, [r7, 0x2E]
+ b _080D99DC
+_080D9986:
+ ldr r4, _080D99E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ adds r6, r0, 0
+ lsls r6, 24
+ lsrs r6, 24
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r2, _080D99EC @ =gBattleAnimBankTarget
+ mov r8, r2
+ ldrb r0, [r2]
+ movs r1, 0x2
+ bl sub_8077ABC
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ mov r1, r8
+ ldrb r0, [r1]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ subs r4, r6
+ strh r4, [r7, 0x2E]
+ lsrs r0, 24
+ subs r0, r5
+ strh r0, [r7, 0x30]
+ ldrh r0, [r7, 0x20]
+ lsls r0, 4
+ strh r0, [r7, 0x32]
+ ldrh r0, [r7, 0x22]
+ lsls r0, 4
+ strh r0, [r7, 0x34]
+ ldr r0, _080D99F0 @ =sub_80D99F4
+ str r0, [r7, 0x1C]
+_080D99DC:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D99E8: .4byte gBattleAnimBankAttacker
+_080D99EC: .4byte gBattleAnimBankTarget
+_080D99F0: .4byte sub_80D99F4
+ thumb_func_end sub_80D9934
+
+ thumb_func_start sub_80D99F4
+sub_80D99F4: @ 80D99F4
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x32]
+ adds r0, r1
+ strh r0, [r2, 0x32]
+ ldrh r1, [r2, 0x30]
+ ldrh r3, [r2, 0x34]
+ adds r1, r3
+ strh r1, [r2, 0x34]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r3, r1, 20
+ strh r3, [r2, 0x22]
+ adds r0, 0x8
+ lsls r0, 16
+ movs r1, 0x80
+ lsls r1, 17
+ cmp r0, r1
+ bhi _080D9A2E
+ adds r1, r3, 0
+ movs r0, 0x8
+ negs r0, r0
+ cmp r1, r0
+ blt _080D9A2E
+ cmp r1, 0x78
+ ble _080D9A34
+_080D9A2E:
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D9A34:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D99F4
+
+ thumb_func_start sub_80D9A38
+sub_80D9A38: @ 80D9A38
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080D9A6C @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D9A7C
+ ldr r4, _080D9A70 @ =gBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r0, _080D9A74 @ =gBattleAnimBankTarget
+ ldrb r4, [r0]
+ ldr r0, _080D9A78 @ =gBattleAnimBankAttacker
+ b _080D9A82
+ .align 2, 0
+_080D9A6C: .4byte gBattleAnimArgs
+_080D9A70: .4byte gBankAttacker
+_080D9A74: .4byte gBattleAnimBankTarget
+_080D9A78: .4byte gBattleAnimBankAttacker
+_080D9A7C:
+ ldr r0, _080D9AB4 @ =gBattleAnimBankAttacker
+ ldrb r4, [r0]
+ ldr r0, _080D9AB8 @ =gBattleAnimBankTarget
+_080D9A82:
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9ABC
+ ldrb r2, [r5, 0x3]
+ lsls r1, r2, 26
+ lsrs r1, 27
+ movs r0, 0x8
+ orrs r1, r0
+ lsls r1, 1
+ subs r0, 0x47
+ b _080D9AD6
+ .align 2, 0
+_080D9AB4: .4byte gBattleAnimBankAttacker
+_080D9AB8: .4byte gBattleAnimBankTarget
+_080D9ABC:
+ adds r0, r4, 0
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D9ADC
+ ldrb r2, [r5, 0x3]
+ lsls r1, r2, 26
+ lsrs r1, 27
+ movs r0, 0x18
+ orrs r1, r0
+ lsls r1, 1
+ subs r0, 0x57
+_080D9AD6:
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x3]
+_080D9ADC:
+ movs r0, 0x10
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ adds r0, r4, 0
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r1, _080D9B1C @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D9B20 @ =sub_8078BB8
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9B1C: .4byte move_anim_8072740
+_080D9B20: .4byte sub_8078BB8
+ thumb_func_end sub_80D9A38
+
+ thumb_func_start sub_80D9B24
+sub_80D9B24: @ 80D9B24
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ movs r2, 0x36
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080D9B3A
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D9B3A:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9B24
+
+ thumb_func_start sub_80D9B48
+sub_80D9B48: @ 80D9B48
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r4, _080D9BC4 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, _080D9BC8 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r5, 0x34]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x36]
+ ldr r0, _080D9BCC @ =gUnknown_0202F7C4
+ ldrb r6, [r0]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D9B92
+ adds r0, r6, 0x1
+ lsls r0, 24
+ lsrs r6, r0, 24
+_080D9B92:
+ movs r0, 0x1
+ ands r6, r0
+ cmp r6, 0
+ beq _080D9BA6
+ ldrh r0, [r5, 0x32]
+ negs r0, r0
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x30]
+ adds r0, 0x1
+ strh r0, [r5, 0x30]
+_080D9BA6:
+ ldrh r1, [r5, 0x30]
+ lsls r1, 24
+ lsrs r1, 24
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ ldrh r0, [r5, 0x32]
+ strh r0, [r5, 0x24]
+ ldrh r0, [r5, 0x34]
+ strh r0, [r5, 0x26]
+ ldr r0, _080D9BD0 @ =sub_80D9B24
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9BC4: .4byte gBattleAnimBankTarget
+_080D9BC8: .4byte gBattleAnimArgs
+_080D9BCC: .4byte gUnknown_0202F7C4
+_080D9BD0: .4byte sub_80D9B24
+ thumb_func_end sub_80D9B48
+
+ thumb_func_start sub_80D9BD4
+sub_80D9BD4: @ 80D9BD4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D9BEC @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D9BF0
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_80787B0
+ b _080D9BF8
+ .align 2, 0
+_080D9BEC: .4byte gBattleAnimArgs
+_080D9BF0:
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8078764
+_080D9BF8:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9C0C
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl StartSpriteAnim
+ b _080D9C22
+_080D9C0C:
+ ldr r0, _080D9C34 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9C22
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+_080D9C22:
+ ldr r0, _080D9C38 @ =sub_8078600
+ str r0, [r4, 0x1C]
+ ldr r1, _080D9C3C @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9C34: .4byte gBattleAnimBankAttacker
+_080D9C38: .4byte sub_8078600
+_080D9C3C: .4byte move_anim_8072740
+ thumb_func_end sub_80D9BD4
+
+ thumb_func_start sub_80D9C40
+sub_80D9C40: @ 80D9C40
+ push {r4,lr}
+ adds r4, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080D9C7A
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x28
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x2
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x28
+ ble _080D9C7A
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D9C7A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9C40
+
+ thumb_func_start sub_80D9C80
+sub_80D9C80: @ 80D9C80
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ ldr r1, _080D9CB0 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080D9CB8
+ cmp r0, 0x1
+ bgt _080D9CD2
+ cmp r0, 0
+ bne _080D9CD2
+ movs r0, 0
+ bl sub_80789D4
+ ldr r0, _080D9CB4 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r4, 0x18]
+ b _080D9CCA
+ .align 2, 0
+_080D9CB0: .4byte gTasks
+_080D9CB4: .4byte gBattleAnimArgs
+_080D9CB8:
+ ldrh r0, [r4, 0x18]
+ subs r0, 0x1
+ strh r0, [r4, 0x18]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080D9CDE
+_080D9CCA:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D9CDE
+_080D9CD2:
+ movs r2, 0xA0
+ lsls r2, 3
+ adds r0, r2, 0
+ ldrh r1, [r4, 0x1A]
+ adds r0, r1
+ strh r0, [r4, 0x1A]
+_080D9CDE:
+ movs r2, 0xB0
+ lsls r2, 4
+ adds r0, r2, 0
+ ldrh r1, [r4, 0x1C]
+ adds r0, r1
+ strh r0, [r4, 0x1C]
+ ldr r0, _080D9D0C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D9D14
+ ldr r1, _080D9D10 @ =gUnknown_030041B0
+ ldrh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r2, [r1]
+ adds r0, r2
+ strh r0, [r1]
+ adds r7, r1, 0
+ b _080D9D24
+ .align 2, 0
+_080D9D0C: .4byte gBattleAnimBankTarget
+_080D9D10: .4byte gUnknown_030041B0
+_080D9D14:
+ ldr r2, _080D9D64 @ =gUnknown_030041B0
+ ldrh r1, [r4, 0x1A]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r0, [r2]
+ subs r0, r1
+ strh r0, [r2]
+ adds r7, r2, 0
+_080D9D24:
+ ldr r3, _080D9D68 @ =gUnknown_030041B8
+ ldrh r2, [r4, 0x1C]
+ lsls r0, r2, 16
+ asrs r0, 24
+ ldrh r1, [r3]
+ adds r0, r1
+ strh r0, [r3]
+ movs r0, 0xFF
+ ldrb r1, [r4, 0x1A]
+ movs r5, 0
+ strh r1, [r4, 0x1A]
+ ands r0, r2
+ strh r0, [r4, 0x1C]
+ ldr r0, _080D9D6C @ =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ movs r0, 0x1
+ negs r0, r0
+ cmp r1, r0
+ bne _080D9D5C
+ strh r5, [r7]
+ strh r5, [r3]
+ movs r0, 0x1
+ bl sub_80789D4
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080D9D5C:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9D64: .4byte gUnknown_030041B0
+_080D9D68: .4byte gUnknown_030041B8
+_080D9D6C: .4byte gBattleAnimArgs
+ thumb_func_end sub_80D9C80
+
+ .align 2, 0 @ Don't pad with nop.