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-rw-r--r--asm/ghost.s1105
1 files changed, 0 insertions, 1105 deletions
diff --git a/asm/ghost.s b/asm/ghost.s
index 59671ec7f..36487210d 100644
--- a/asm/ghost.s
+++ b/asm/ghost.s
@@ -7,1111 +7,6 @@
@ ghost
- thumb_func_start sub_80DDB6C
-sub_80DDB6C: @ 80DDB6C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r0, _080DDBC8 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r5, _080DDBCC @ =gAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_8078BD4
- ldr r0, _080DDBD0 @ =sub_80DDBD8
- str r0, [r4, 0x1C]
- movs r0, 0x10
- strh r0, [r4, 0x3A]
- ldr r1, _080DDBD4 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldrh r0, [r4, 0x3A]
- strh r0, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDBC8: .4byte gBattleAnimArgs
-_080DDBCC: .4byte gAnimBankTarget
-_080DDBD0: .4byte sub_80DDBD8
-_080DDBD4: .4byte REG_BLDCNT
- thumb_func_end sub_80DDB6C
-
- thumb_func_start sub_80DDBD8
-sub_80DDBD8: @ 80DDBD8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80DDCC8
- adds r0, r4, 0
- bl TranslateAnimSpriteByDeltas
- lsls r0, 24
- cmp r0, 0
- beq _080DDBF8
- ldr r0, _080DDBF4 @ =sub_80DDC4C
- str r0, [r4, 0x1C]
- b _080DDC42
- .align 2, 0
-_080DDBF4: .4byte sub_80DDC4C
-_080DDBF8:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x38]
- adds r0, r2, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x38]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0
- beq _080DDC30
- cmp r2, 0xC4
- ble _080DDC42
-_080DDC30:
- lsls r0, 16
- cmp r0, 0
- ble _080DDC42
- ldr r0, _080DDC48 @ =gUnknown_0202F7D2
- movs r1, 0
- ldrsb r1, [r0, r1]
- movs r0, 0xC4
- bl PlaySE12WithPanning
-_080DDC42:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDC48: .4byte gUnknown_0202F7D2
- thumb_func_end sub_80DDBD8
-
- thumb_func_start sub_80DDC4C
-sub_80DDC4C: @ 80DDC4C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl TranslateAnimSpriteByDeltas
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x38]
- adds r0, r2, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x38]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0
- beq _080DDC92
- cmp r2, 0xC4
- ble _080DDC9E
-_080DDC92:
- lsls r0, 16
- cmp r0, 0
- ble _080DDC9E
- movs r0, 0xC4
- bl PlaySE
-_080DDC9E:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DDCBC
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DDCB8 @ =sub_807861C
- str r0, [r4, 0x1C]
- b _080DDCC2
- .align 2, 0
-_080DDCB8: .4byte sub_807861C
-_080DDCBC:
- adds r0, r4, 0
- bl sub_80DDCC8
-_080DDCC2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DDC4C
-
- thumb_func_start sub_80DDCC8
-sub_80DDCC8: @ 80DDCC8
- push {r4,lr}
- adds r3, r0, 0
- ldrh r2, [r3, 0x3A]
- movs r1, 0x3A
- ldrsh r0, [r3, r1]
- cmp r0, 0xFF
- ble _080DDCEC
- adds r0, r2, 0x1
- strh r0, [r3, 0x3A]
- lsls r0, 16
- ldr r1, _080DDCE8 @ =0x010d0000
- cmp r0, r1
- bne _080DDD4C
- movs r0, 0
- b _080DDD4A
- .align 2, 0
-_080DDCE8: .4byte 0x010d0000
-_080DDCEC:
- ldrh r1, [r3, 0x3C]
- adds r4, r1, 0x1
- strh r4, [r3, 0x3C]
- movs r0, 0xFF
- ands r0, r1
- cmp r0, 0
- bne _080DDD4C
- ldr r1, _080DDD10 @ =0xffffff00
- ands r1, r4
- strh r1, [r3, 0x3C]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080DDD14
- adds r0, r2, 0x1
- b _080DDD16
- .align 2, 0
-_080DDD10: .4byte 0xffffff00
-_080DDD14:
- subs r0, r2, 0x1
-_080DDD16:
- strh r0, [r3, 0x3A]
- ldr r2, _080DDD54 @ =REG_BLDALPHA
- ldrh r1, [r3, 0x3A]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r0, r1
- strh r0, [r2]
- movs r2, 0x3A
- ldrsh r0, [r3, r2]
- cmp r0, 0
- beq _080DDD32
- cmp r0, 0x10
- bne _080DDD3E
-_080DDD32:
- ldrh r0, [r3, 0x3C]
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- eors r0, r1
- strh r0, [r3, 0x3C]
-_080DDD3E:
- movs r1, 0x3A
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080DDD4C
- movs r0, 0x80
- lsls r0, 1
-_080DDD4A:
- strh r0, [r3, 0x3A]
-_080DDD4C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDD54: .4byte REG_BLDALPHA
- thumb_func_end sub_80DDCC8
-
- thumb_func_start sub_80DDD58
-sub_80DDD58: @ 80DDD58
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r1, _080DDD74 @ =sub_80DDD78
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDD74: .4byte sub_80DDD78
- thumb_func_end sub_80DDD58
-
- thumb_func_start sub_80DDD78
-sub_80DDD78: @ 80DDD78
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x41
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x82
- bhi _080DDDAC
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x8
- b _080DDDB6
-_080DDDAC:
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
-_080DDDB6:
- orrs r1, r0
- strb r1, [r4, 0x5]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x13
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- adds r0, 0x50
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3D
- bne _080DDDE8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DDDE8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DDD78
-
- thumb_func_start sub_80DDDF0
-sub_80DDDF0: @ 80DDDF0
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r1, _080DDE68 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078E70
- adds r0, r4, 0
- movs r1, 0x80
- movs r2, 0x80
- movs r3, 0
- bl obj_id_set_rotscale
- ldr r1, _080DDE6C @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- ldr r1, _080DDE70 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0
- movs r1, 0x80
- strh r1, [r0, 0x8]
- ldr r1, _080DDE74 @ =gBattleAnimArgs
- ldrh r1, [r1]
- strh r1, [r0, 0xA]
- strh r2, [r0, 0xC]
- movs r1, 0x10
- strh r1, [r0, 0xE]
- ldr r1, _080DDE78 @ =sub_80DDE7C
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDE68: .4byte REG_BLDCNT
-_080DDE6C: .4byte gSprites
-_080DDE70: .4byte gTasks
-_080DDE74: .4byte gBattleAnimArgs
-_080DDE78: .4byte sub_80DDE7C
- thumb_func_end sub_80DDDF0
-
- thumb_func_start sub_80DDE7C
-sub_80DDE7C: @ 80DDE7C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DDEC4 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r3, r1, r2
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- strh r0, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080DDEBE
- movs r0, 0
- strh r0, [r3, 0x1C]
- ldrh r1, [r3, 0xC]
- adds r1, 0x1
- strh r1, [r3, 0xC]
- ldrh r0, [r3, 0xE]
- subs r0, 0x1
- strh r0, [r3, 0xE]
- ldr r2, _080DDEC8 @ =REG_BLDALPHA
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r1, 0xC
- ldrsh r0, [r3, r1]
- cmp r0, 0x9
- bne _080DDEBE
- ldr r0, _080DDECC @ =sub_80DDED0
- str r0, [r3]
-_080DDEBE:
- pop {r0}
- bx r0
- .align 2, 0
-_080DDEC4: .4byte gTasks
-_080DDEC8: .4byte REG_BLDALPHA
-_080DDECC: .4byte sub_80DDED0
- thumb_func_end sub_80DDE7C
-
- thumb_func_start sub_80DDED0
-sub_80DDED0: @ 80DDED0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080DDEF4 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0xA]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080DDEF8
- subs r0, r1, 0x1
- strh r0, [r4, 0xA]
- b _080DDF36
- .align 2, 0
-_080DDEF4: .4byte gTasks
-_080DDEF8:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r1, r0, 24
- ldrh r0, [r4, 0x8]
- adds r0, 0x8
- movs r6, 0
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xFF
- bgt _080DDF22
- movs r0, 0x8
- ldrsh r2, [r4, r0]
- adds r0, r1, 0
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- b _080DDF36
-_080DDF22:
- adds r0, r1, 0
- bl sub_8078F40
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- ldr r0, _080DDF3C @ =REG_BLDCNT
- strh r6, [r0]
- adds r0, 0x2
- strh r6, [r0]
-_080DDF36:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDF3C: .4byte REG_BLDCNT
- thumb_func_end sub_80DDED0
-
- thumb_func_start sub_80DDF40
-sub_80DDF40: @ 80DDF40
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0x4
- adds r4, r0, 0
- ldrh r5, [r4, 0x20]
- ldrh r6, [r4, 0x22]
- ldr r0, _080DDFDC @ =gAnimBankAttacker
- mov r8, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- mov r9, r1
- strh r0, [r4, 0x20]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- mov r1, r9
- strh r1, [r4, 0x2E]
- ldr r2, _080DDFE0 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r4, 0x30]
- ldrh r1, [r2, 0x2]
- strh r1, [r4, 0x32]
- ldrh r1, [r2, 0x4]
- strh r1, [r4, 0x34]
- ldrh r1, [r4, 0x20]
- lsls r1, 4
- strh r1, [r4, 0x36]
- lsls r0, 4
- strh r0, [r4, 0x38]
- lsls r5, 16
- asrs r5, 16
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- subs r5, r0
- lsls r5, 4
- movs r0, 0
- ldrsh r1, [r2, r0]
- lsls r1, 1
- adds r0, r5, 0
- str r2, [sp]
- bl __divsi3
- strh r0, [r4, 0x3A]
- lsls r6, 16
- asrs r6, 16
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- subs r6, r0
- lsls r6, 4
- ldr r2, [sp]
- movs r0, 0
- ldrsh r1, [r2, r0]
- lsls r1, 1
- adds r0, r6, 0
- bl __divsi3
- strh r0, [r4, 0x3C]
- ldr r0, _080DDFE4 @ =sub_80DDFE8
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDFDC: .4byte gAnimBankAttacker
-_080DDFE0: .4byte gBattleAnimArgs
-_080DDFE4: .4byte sub_80DDFE8
- thumb_func_end sub_80DDF40
-
- thumb_func_start sub_80DDFE8
-sub_80DDFE8: @ 80DDFE8
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080DE032
- cmp r0, 0x1
- bgt _080DDFFE
- cmp r0, 0
- beq _080DE008
- b _080DE0F6
-_080DDFFE:
- cmp r0, 0x2
- beq _080DE09C
- cmp r0, 0x3
- beq _080DE0F0
- b _080DE0F6
-_080DE008:
- ldrh r0, [r5, 0x3A]
- ldrh r2, [r5, 0x36]
- adds r0, r2
- strh r0, [r5, 0x36]
- ldrh r1, [r5, 0x3C]
- ldrh r2, [r5, 0x38]
- adds r1, r2
- strh r1, [r5, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r5, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x30]
- subs r0, 0x1
- strh r0, [r5, 0x30]
- lsls r0, 16
- cmp r0, 0
- bgt _080DE0F6
- b _080DE0E2
-_080DE032:
- ldrh r0, [r5, 0x32]
- subs r0, 0x1
- strh r0, [r5, 0x32]
- lsls r0, 16
- cmp r0, 0
- bgt _080DE0F6
- ldr r4, _080DE098 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x30]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x20]
- lsls r0, 4
- strh r0, [r5, 0x36]
- ldrh r0, [r5, 0x22]
- lsls r0, 4
- strh r0, [r5, 0x38]
- movs r1, 0x30
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- subs r0, r1
- lsls r0, 4
- movs r2, 0x34
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r5, 0x3A]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- movs r2, 0x22
- ldrsh r1, [r5, r2]
- subs r0, r1
- lsls r0, 4
- movs r2, 0x34
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r5, 0x3C]
- b _080DE0E2
- .align 2, 0
-_080DE098: .4byte gAnimBankTarget
-_080DE09C:
- ldrh r0, [r5, 0x3A]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r1, [r5, 0x3C]
- ldrh r2, [r5, 0x38]
- adds r1, r2
- strh r1, [r5, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r5, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x34]
- subs r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- cmp r0, 0
- bgt _080DE0F6
- ldr r4, _080DE0EC @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_080DE0E2:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080DE0F6
- .align 2, 0
-_080DE0EC: .4byte gAnimBankTarget
-_080DE0F0:
- adds r0, r5, 0
- bl move_anim_8074EE0
-_080DE0F6:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DDFE8
-
- thumb_func_start sub_80DE0FC
-sub_80DE0FC: @ 80DE0FC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080DE110 @ =sub_80DE114
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE110: .4byte sub_80DE114
- thumb_func_end sub_80DE0FC
-
- thumb_func_start sub_80DE114
-sub_80DE114: @ 80DE114
- push {r4-r6,lr}
- adds r3, r0, 0
- movs r5, 0
- movs r6, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080DE1AA
- adds r1, r3, 0
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x4
- ands r0, r2
- adds r4, r1, 0
- cmp r0, 0
- bne _080DE13E
- movs r0, 0x4
- orrs r0, r2
- strb r0, [r4]
-_080DE13E:
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- beq _080DE14E
- cmp r0, 0x1
- beq _080DE158
- movs r6, 0x1
- b _080DE162
-_080DE14E:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x2
- bne _080DE162
- b _080DE166
-_080DE158:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x4
- bne _080DE162
- movs r5, 0x1
-_080DE162:
- cmp r5, 0
- beq _080DE198
-_080DE166:
- ldrb r2, [r4]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r3, 0x32]
- strh r1, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080DE1AA
- strh r1, [r3, 0x32]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _080DE1AA
-_080DE198:
- cmp r6, 0
- beq _080DE1A4
- adds r0, r3, 0
- bl DestroyAnimSprite
- b _080DE1AA
-_080DE1A4:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
-_080DE1AA:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE114
-
- thumb_func_start sub_80DE1B0
-sub_80DE1B0: @ 80DE1B0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080DE1DC @ =gTasks
- adds r5, r0, r1
- movs r0, 0x1
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- movs r6, 0
- movs r1, 0
- strh r0, [r5, 0x8]
- lsls r0, 16
- cmp r0, 0
- bge _080DE1E0
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080DE2C0
- .align 2, 0
-_080DE1DC: .4byte gTasks
-_080DE1E0:
- strh r1, [r5, 0xA]
- movs r0, 0xF
- strh r0, [r5, 0xC]
- movs r0, 0x2
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
- ldr r1, _080DE244 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- ldr r2, _080DE248 @ =REG_BLDALPHA
- ldrh r0, [r5, 0xE]
- lsls r0, 8
- ldrh r1, [r5, 0xC]
- orrs r0, r1
- strh r0, [r2]
- ldr r4, _080DE24C @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x50
- strh r1, [r0, 0x2E]
- ldr r0, _080DE250 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080DE258
- movs r2, 0x8
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080DE254 @ =0x0000ff70
- strh r1, [r0, 0x30]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x70
- b _080DE276
- .align 2, 0
-_080DE244: .4byte REG_BLDCNT
-_080DE248: .4byte REG_BLDALPHA
-_080DE24C: .4byte gSprites
-_080DE250: .4byte gAnimBankTarget
-_080DE254: .4byte 0x0000ff70
-_080DE258:
- movs r2, 0x8
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x90
- strh r1, [r0, 0x30]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080DE2C8 @ =0x0000ff90
-_080DE276:
- strh r1, [r0, 0x32]
- ldr r4, _080DE2CC @ =gSprites
- movs r2, 0x8
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r2, 0
- strh r2, [r0, 0x34]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r2, [r0, 0x36]
- movs r2, 0x8
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080DE2D0 @ =SpriteCallbackDummy
- bl StoreSpriteCallbackInData
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080DE2D4 @ =sub_8078394
- str r1, [r0]
- ldr r0, _080DE2D8 @ =sub_80DE2DC
- str r0, [r5]
-_080DE2C0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE2C8: .4byte 0x0000ff90
-_080DE2CC: .4byte gSprites
-_080DE2D0: .4byte SpriteCallbackDummy
-_080DE2D4: .4byte sub_8078394
-_080DE2D8: .4byte sub_80DE2DC
- thumb_func_end sub_80DE1B0
-
- thumb_func_start sub_80DE2DC
-sub_80DE2DC: @ 80DE2DC
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DE300 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080DE37C
- cmp r0, 0x1
- bgt _080DE304
- cmp r0, 0
- beq _080DE30A
- b _080DE3A6
- .align 2, 0
-_080DE300: .4byte gTasks
-_080DE304:
- cmp r0, 0x2
- beq _080DE3A0
- b _080DE3A6
-_080DE30A:
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x3
- ands r0, r1
- strh r0, [r4, 0x12]
- cmp r0, 0x1
- bne _080DE328
- ldrh r1, [r4, 0xC]
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080DE328
- subs r0, r1, 0x1
- strh r0, [r4, 0xC]
-_080DE328:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0x3
- bne _080DE33E
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DE33E
- adds r0, r1, 0x1
- strh r0, [r4, 0xE]
-_080DE33E:
- ldr r2, _080DE374 @ =REG_BLDALPHA
- ldrh r0, [r4, 0xE]
- lsls r0, 8
- ldrh r1, [r4, 0xC]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, [r4, 0xC]
- movs r0, 0x80
- lsls r0, 13
- cmp r1, r0
- bne _080DE3A6
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x50
- ble _080DE3A6
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080DE378 @ =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
- movs r0, 0x1
- strh r0, [r4, 0x10]
- b _080DE3A6
- .align 2, 0
-_080DE374: .4byte REG_BLDALPHA
-_080DE378: .4byte gSprites
-_080DE37C:
- ldrh r0, [r4, 0x14]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DE3A6
- ldr r0, _080DE39C @ =REG_BLDCNT
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- b _080DE3A6
- .align 2, 0
-_080DE39C: .4byte REG_BLDCNT
-_080DE3A0:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DE3A6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE2DC
-
- thumb_func_start sub_80DE3AC
-sub_80DE3AC: @ 80DE3AC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r2, _080DE3CC @ =gTasks
- adds r1, r2
- movs r2, 0
- strh r2, [r1, 0x26]
- ldr r2, _080DE3D0 @ =sub_80DE3D4
- str r2, [r1]
- bl _call_via_r2
- pop {r0}
- bx r0
- .align 2, 0
-_080DE3CC: .4byte gTasks
-_080DE3D0: .4byte sub_80DE3D4
- thumb_func_end sub_80DE3AC
-
thumb_func_start sub_80DE3D4
sub_80DE3D4: @ 80DE3D4
push {r4-r7,lr}