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-rw-r--r--asm/ghost.s2278
1 files changed, 0 insertions, 2278 deletions
diff --git a/asm/ghost.s b/asm/ghost.s
deleted file mode 100644
index 36487210d..000000000
--- a/asm/ghost.s
+++ /dev/null
@@ -1,2278 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ ghost
-
- thumb_func_start sub_80DE3D4
-sub_80DE3D4: @ 80DE3D4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080DE40C @ =gTasks
- adds r5, r0, r1
- ldr r0, _080DE410 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBattlerPosition_permutated
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080DE400
- b _080DE604
-_080DE400:
- lsls r0, 2
- ldr r1, _080DE414 @ =_080DE418
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DE40C: .4byte gTasks
-_080DE410: .4byte gAnimBankTarget
-_080DE414: .4byte _080DE418
- .align 2, 0
-_080DE418:
- .4byte _080DE42C
- .4byte _080DE500
- .4byte _080DE544
- .4byte _080DE5AC
- .4byte _080DE5E0
-_080DE42C:
- ldr r7, _080DE460 @ =0x00002771
- adds r0, r7, 0
- bl AllocSpritePalette
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0
- mov r8, r2
- strh r0, [r5, 0x24]
- cmp r0, 0xFF
- beq _080DE456
- movs r0, 0x1
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- strh r0, [r5, 0x8]
- lsls r0, 16
- cmp r0, 0
- bge _080DE464
- adds r0, r7, 0
- bl FreeSpritePaletteByTag
-_080DE456:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080DE60A
- .align 2, 0
-_080DE460: .4byte 0x00002771
-_080DE464:
- ldr r4, _080DE4E4 @ =gSprites
- movs r3, 0x8
- ldrsh r0, [r5, r3]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r2, [r5, 0x24]
- lsls r2, 4
- ldrb r3, [r1, 0x5]
- movs r0, 0xF
- ands r0, r3
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r2, [r1, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- strb r0, [r1, 0x1]
- movs r2, 0x8
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0, 0x5]
- movs r2, 0xC
- orrs r1, r2
- strb r1, [r0, 0x5]
- mov r3, r8
- strh r3, [r5, 0xA]
- strh r3, [r5, 0xC]
- movs r0, 0x10
- strh r0, [r5, 0xE]
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- lsls r0, 4
- strh r0, [r5, 0x10]
- cmp r6, 0x1
- bne _080DE4EC
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080DE4E8 @ =0x0000fdff
- b _080DE4F4
- .align 2, 0
-_080DE4E4: .4byte gSprites
-_080DE4E8: .4byte 0x0000fdff
-_080DE4EC:
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080DE4FC @ =0x0000fbff
-_080DE4F4:
- ands r0, r1
- strh r0, [r2]
- b _080DE604
- .align 2, 0
-_080DE4FC: .4byte 0x0000fbff
-_080DE500:
- movs r1, 0x24
- ldrsh r0, [r5, r1]
- adds r0, 0x10
- lsls r0, 4
- strh r0, [r5, 0x24]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- lsls r0, 1
- ldr r1, _080DE534 @ =gPlttBufferUnfaded
- adds r0, r1
- movs r3, 0x24
- ldrsh r1, [r5, r3]
- lsls r1, 1
- ldr r2, _080DE538 @ =gPlttBufferFaded
- adds r1, r2
- ldr r2, _080DE53C @ =REG_BG0CNT
- bl CpuSet
- ldrh r0, [r5, 0x10]
- ldr r3, _080DE540 @ =0x00003c0d
- movs r1, 0x10
- movs r2, 0xA
- bl BlendPalette
- b _080DE604
- .align 2, 0
-_080DE534: .4byte gPlttBufferUnfaded
-_080DE538: .4byte gPlttBufferFaded
-_080DE53C: .4byte REG_BG0CNT
-_080DE540: .4byte 0x00003c0d
-_080DE544:
- ldr r2, _080DE580 @ =gSprites
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- subs r1, 0x20
- lsls r1, 16
- lsrs r2, r1, 16
- cmp r1, 0
- bge _080DE564
- movs r2, 0
-_080DE564:
- cmp r6, 0x1
- bne _080DE584
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x4
- str r2, [sp, 0x4]
- str r6, [sp, 0x8]
- b _080DE59C
- .align 2, 0
-_080DE580: .4byte gSprites
-_080DE584:
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x8
- str r2, [sp, 0x4]
- movs r2, 0x1
- str r2, [sp, 0x8]
-_080DE59C:
- movs r2, 0x2
- movs r3, 0x6
- bl ScanlineEffect_InitWave
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x1C]
- b _080DE604
-_080DE5AC:
- cmp r6, 0x1
- bne _080DE5C0
- ldr r1, _080DE5B8 @ =REG_BLDCNT
- ldr r2, _080DE5BC @ =0x00003f42
- adds r0, r2, 0
- b _080DE5C6
- .align 2, 0
-_080DE5B8: .4byte REG_BLDCNT
-_080DE5BC: .4byte 0x00003f42
-_080DE5C0:
- ldr r1, _080DE5D4 @ =REG_BLDCNT
- ldr r3, _080DE5D8 @ =0x00003f44
- adds r0, r3, 0
-_080DE5C6:
- strh r0, [r1]
- ldr r1, _080DE5DC @ =REG_BLDALPHA
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- b _080DE604
- .align 2, 0
-_080DE5D4: .4byte REG_BLDCNT
-_080DE5D8: .4byte 0x00003f44
-_080DE5DC: .4byte REG_BLDALPHA
-_080DE5E0:
- cmp r6, 0x1
- bne _080DE5F0
- movs r0, 0x80
- lsls r0, 19
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 2
- b _080DE5FA
-_080DE5F0:
- movs r0, 0x80
- lsls r0, 19
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 3
-_080DE5FA:
- adds r2, r3, 0
- orrs r1, r2
- strh r1, [r0]
- ldr r0, _080DE618 @ =sub_80DE61C
- str r0, [r5]
-_080DE604:
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
-_080DE60A:
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE618: .4byte sub_80DE61C
- thumb_func_end sub_80DE3D4
-
- thumb_func_start sub_80DE61C
-sub_80DE61C: @ 80DE61C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080DE6A0 @ =gTasks
- adds r4, r0, r1
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x1
- ands r0, r1
- strh r0, [r4, 0x12]
- cmp r0, 0
- bne _080DE654
- ldr r1, _080DE6A4 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- strh r0, [r4, 0xC]
-_080DE654:
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- cmp r0, 0x1
- bne _080DE676
- ldr r1, _080DE6A4 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- movs r1, 0x10
- subs r1, r0
- strh r1, [r4, 0xE]
-_080DE676:
- ldr r2, _080DE6A8 @ =REG_BLDALPHA
- ldrh r0, [r4, 0xE]
- lsls r0, 8
- ldrh r1, [r4, 0xC]
- orrs r0, r1
- strh r0, [r2]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0x80
- bne _080DE698
- movs r0, 0
- strh r0, [r4, 0x26]
- ldr r1, _080DE6AC @ =sub_80DE6B0
- str r1, [r4]
- adds r0, r5, 0
- bl _call_via_r1
-_080DE698:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE6A0: .4byte gTasks
-_080DE6A4: .4byte gSineTable
-_080DE6A8: .4byte REG_BLDALPHA
-_080DE6AC: .4byte sub_80DE6B0
- thumb_func_end sub_80DE61C
-
- thumb_func_start sub_80DE6B0
-sub_80DE6B0: @ 80DE6B0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080DE6E0 @ =gTasks
- adds r4, r0, r1
- ldr r0, _080DE6E4 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBattlerPosition_permutated
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080DE72C
- cmp r0, 0x1
- bgt _080DE6E8
- cmp r0, 0
- beq _080DE6EE
- b _080DE7AA
- .align 2, 0
-_080DE6E0: .4byte gTasks
-_080DE6E4: .4byte gAnimBankTarget
-_080DE6E8:
- cmp r0, 0x2
- beq _080DE740
- b _080DE7AA
-_080DE6EE:
- ldr r1, _080DE710 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x24]
- cmp r6, 0x1
- bne _080DE718
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080DE714 @ =0x0000fdff
- b _080DE720
- .align 2, 0
-_080DE710: .4byte gScanlineEffect
-_080DE714: .4byte 0x0000fdff
-_080DE718:
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080DE728 @ =0x0000fbff
-_080DE720:
- ands r0, r1
- strh r0, [r2]
- b _080DE7AA
- .align 2, 0
-_080DE728: .4byte 0x0000fbff
-_080DE72C:
- ldrh r0, [r4, 0x10]
- ldr r3, _080DE73C @ =0x00003c0d
- movs r1, 0x10
- movs r2, 0
- bl BlendPalette
- b _080DE7AA
- .align 2, 0
-_080DE73C: .4byte 0x00003c0d
-_080DE740:
- ldr r3, _080DE788 @ =gSprites
- movs r0, 0x24
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- bl obj_delete_but_dont_free_vram
- ldr r0, _080DE78C @ =0x00002771
- bl FreeSpritePaletteByTag
- ldr r0, _080DE790 @ =REG_BLDCNT
- movs r1, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- cmp r6, 0x1
- bne _080DE794
- subs r0, 0x52
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 2
- b _080DE79E
- .align 2, 0
-_080DE788: .4byte gSprites
-_080DE78C: .4byte 0x00002771
-_080DE790: .4byte REG_BLDCNT
-_080DE794:
- movs r0, 0x80
- lsls r0, 19
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 3
-_080DE79E:
- adds r2, r3, 0
- orrs r1, r2
- strh r1, [r0]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DE7AA:
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE6B0
-
- thumb_func_start sub_80DE7B8
-sub_80DE7B8: @ 80DE7B8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- adds r7, r0, 0
- ldr r0, _080DE7F4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DE800
- ldr r4, _080DE7F8 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xE0
- lsls r2, 13
- adds r0, r2
- lsrs r5, r0, 16
- ldr r4, _080DE7FC @ =gAnimBankTarget
- b _080DE824
- .align 2, 0
-_080DE7F4: .4byte gBattleAnimArgs
-_080DE7F8: .4byte gAnimBankAttacker
-_080DE7FC: .4byte gAnimBankTarget
-_080DE800:
- ldr r4, _080DE8C8 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xE0
- lsls r2, 13
- adds r0, r2
- lsrs r5, r0, 16
- ldr r4, _080DE8CC @ =gAnimBankAttacker
-_080DE824:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r1, 0xE0
- lsls r1, 13
- adds r0, r1
- lsrs r0, 16
- mov r9, r0
- mov r8, r5
- mov r2, r9
- subs r4, r2, r5
- lsls r4, 16
- lsrs r4, 16
- lsls r0, r6, 4
- strh r0, [r7, 0x2E]
- lsls r0, r5, 4
- strh r0, [r7, 0x30]
- mov r1, r10
- subs r0, r1, r6
- lsls r0, 4
- ldr r5, _080DE8D0 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r7, 0x32]
- lsls r4, 16
- asrs r4, 12
- movs r0, 0x2
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl __divsi3
- strh r0, [r7, 0x34]
- ldrh r0, [r5, 0x2]
- strh r0, [r7, 0x36]
- mov r1, r10
- strh r1, [r7, 0x38]
- mov r2, r9
- strh r2, [r7, 0x3A]
- movs r1, 0x36
- ldrsh r0, [r7, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r7, 0x3C]
- ldrb r1, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r7, 0x5]
- strh r6, [r7, 0x20]
- mov r2, r8
- strh r2, [r7, 0x22]
- ldr r0, _080DE8D4 @ =sub_80DE8D8
- str r0, [r7, 0x1C]
- adds r2, r7, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE8C8: .4byte gAnimBankTarget
-_080DE8CC: .4byte gAnimBankAttacker
-_080DE8D0: .4byte gBattleAnimArgs
-_080DE8D4: .4byte sub_80DE8D8
- thumb_func_end sub_80DE7B8
-
- thumb_func_start sub_80DE8D8
-sub_80DE8D8: @ 80DE8D8
- push {r4,lr}
- adds r2, r0, 0
- ldrh r3, [r2, 0x36]
- movs r1, 0x36
- ldrsh r0, [r2, r1]
- cmp r0, 0
- beq _080DE910
- ldrh r0, [r2, 0x32]
- ldrh r4, [r2, 0x2E]
- adds r0, r4
- strh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x34]
- ldrh r4, [r2, 0x30]
- adds r1, r4
- strh r1, [r2, 0x30]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r2, 0x22]
- subs r0, r3, 0x1
- strh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _080DE910
- strh r0, [r2, 0x2E]
-_080DE910:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE8D8
-
- thumb_func_start sub_80DE918
-sub_80DE918: @ 80DE918
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DEA68 @ =gTasks
- adds r1, r0
- str r1, [sp]
- ldr r1, _080DEA6C @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0x80
- lsls r3, 5
- adds r0, r3, 0
- strh r0, [r1]
- movs r0, 0
- ldr r1, [sp]
- strh r0, [r1, 0x12]
- strh r0, [r1, 0x14]
- strh r0, [r1, 0x16]
- strh r0, [r1, 0x18]
- movs r0, 0x10
- strh r0, [r1, 0x1A]
- ldr r2, _080DEA70 @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0x1C]
- ldr r4, _080DEA74 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x4]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_807A100
- lsls r0, 16
- lsrs r0, 16
- str r0, [sp, 0x8]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DE988
- b _080DEA88
-_080DE988:
- movs r4, 0
-_080DE98A:
- lsls r1, r4, 16
- asrs r3, r1, 16
- ldr r0, _080DEA74 @ =gAnimBankAttacker
- ldrb r2, [r0]
- str r1, [sp, 0x10]
- cmp r3, r2
- beq _080DEA56
- movs r0, 0x2
- eors r2, r0
- cmp r3, r2
- beq _080DEA56
- lsls r0, r4, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080DEA56
- ldr r6, [sp, 0x4]
- ldr r3, [sp, 0x8]
- lsls r0, r3, 16
- asrs r7, r0, 16
- ldr r0, _080DEA78 @ =gSpriteTemplate_83DAF08
- adds r1, r6, 0
- adds r2, r7, 0
- movs r3, 0x37
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x40
- beq _080DEA56
- adds r0, r4, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- adds r0, r4, 0
- movs r1, 0x3
- bl sub_807A100
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- mov r0, r8
- lsls r5, r0, 4
- add r5, r8
- lsls r5, 2
- ldr r1, _080DEA7C @ =gSprites
- adds r4, r5, r1
- lsls r0, r6, 4
- strh r0, [r4, 0x2E]
- lsls r0, r7, 4
- strh r0, [r4, 0x30]
- mov r2, r10
- subs r0, r2, r6
- lsls r0, 4
- ldr r3, _080DEA70 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r3, r2]
- bl __divsi3
- strh r0, [r4, 0x32]
- mov r3, r9
- lsls r0, r3, 16
- asrs r0, 16
- subs r0, r7
- lsls r0, 4
- ldr r2, _080DEA70 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r2, r3]
- bl __divsi3
- strh r0, [r4, 0x34]
- ldr r1, _080DEA70 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x36]
- mov r2, r10
- strh r2, [r4, 0x38]
- mov r3, r9
- strh r3, [r4, 0x3A]
- ldr r0, _080DEA80 @ =gSprites + 0x1C
- adds r5, r0
- ldr r0, _080DEA84 @ =sub_80DE8D8
- str r0, [r5]
- ldr r2, [sp]
- movs r3, 0x20
- ldrsh r1, [r2, r3]
- adds r1, 0xD
- lsls r1, 1
- adds r0, r2, 0
- adds r0, 0x8
- adds r0, r1
- mov r1, r8
- strh r1, [r0]
- ldrh r0, [r2, 0x20]
- adds r0, 0x1
- strh r0, [r2, 0x20]
-_080DEA56:
- ldr r2, [sp, 0x10]
- movs r3, 0x80
- lsls r3, 9
- adds r0, r2, r3
- lsrs r4, r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080DE98A
- b _080DEB0C
- .align 2, 0
-_080DEA68: .4byte gTasks
-_080DEA6C: .4byte REG_BLDCNT
-_080DEA70: .4byte gBattleAnimArgs
-_080DEA74: .4byte gAnimBankAttacker
-_080DEA78: .4byte gSpriteTemplate_83DAF08
-_080DEA7C: .4byte gSprites
-_080DEA80: .4byte gSprites + 0x1C
-_080DEA84: .4byte sub_80DE8D8
-_080DEA88:
- ldr r0, _080DEB24 @ =gSpriteTemplate_83DAF08
- ldr r7, [sp, 0x4]
- ldr r2, [sp, 0x8]
- lsls r1, r2, 16
- asrs r1, 16
- str r1, [sp, 0xC]
- adds r1, r7, 0
- ldr r2, [sp, 0xC]
- movs r3, 0x37
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x40
- beq _080DEB0C
- movs r3, 0x30
- mov r10, r3
- movs r0, 0x28
- mov r9, r0
- ldr r6, _080DEB28 @ =gSprites
- mov r1, r8
- lsls r5, r1, 4
- add r5, r8
- lsls r5, 2
- adds r4, r5, r6
- lsls r0, r7, 4
- strh r0, [r4, 0x2E]
- ldr r2, [sp, 0xC]
- lsls r0, r2, 4
- strh r0, [r4, 0x30]
- subs r0, r3, r7
- lsls r0, 4
- ldr r3, _080DEB2C @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r3, r2]
- bl __divsi3
- strh r0, [r4, 0x32]
- mov r3, r9
- ldr r1, [sp, 0xC]
- subs r0, r3, r1
- lsls r0, 4
- ldr r2, _080DEB2C @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r2, r3]
- bl __divsi3
- strh r0, [r4, 0x34]
- ldr r1, _080DEB2C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x36]
- mov r2, r10
- strh r2, [r4, 0x38]
- mov r3, r9
- strh r3, [r4, 0x3A]
- adds r6, 0x1C
- adds r5, r6
- ldr r0, _080DEB30 @ =sub_80DE8D8
- str r0, [r5]
- mov r1, r8
- ldr r0, [sp]
- strh r1, [r0, 0x22]
- movs r0, 0x1
- ldr r2, [sp]
- strh r0, [r2, 0x20]
-_080DEB0C:
- ldr r0, _080DEB34 @ =sub_80DEB38
- ldr r3, [sp]
- str r0, [r3]
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEB24: .4byte gSpriteTemplate_83DAF08
-_080DEB28: .4byte gSprites
-_080DEB2C: .4byte gBattleAnimArgs
-_080DEB30: .4byte sub_80DE8D8
-_080DEB34: .4byte sub_80DEB38
- thumb_func_end sub_80DE918
-
- thumb_func_start sub_80DEB38
-sub_80DEB38: @ 80DEB38
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DEB5C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080DEBEE
- cmp r1, 0x1
- bgt _080DEB60
- cmp r1, 0
- beq _080DEB6E
- b _080DECA4
- .align 2, 0
-_080DEB5C: .4byte gTasks
-_080DEB60:
- cmp r1, 0x2
- bne _080DEB66
- b _080DEC80
-_080DEB66:
- cmp r1, 0x3
- bne _080DEB6C
- b _080DEC94
-_080DEB6C:
- b _080DECA4
-_080DEB6E:
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DEBCE
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DEBCE
- strh r1, [r4, 0x12]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DEBA4
- ldrh r1, [r4, 0x18]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DEBB2
- adds r0, r1, 0x1
- strh r0, [r4, 0x18]
- b _080DEBB2
-_080DEBA4:
- ldrh r1, [r4, 0x1A]
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080DEBB2
- subs r0, r1, 0x1
- strh r0, [r4, 0x1A]
-_080DEBB2:
- ldr r2, _080DEBE0 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x1A]
- lsls r0, 8
- ldrh r1, [r4, 0x18]
- orrs r0, r1
- strh r0, [r2]
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- cmp r0, 0x17
- ble _080DEBCE
- movs r0, 0
- strh r0, [r4, 0x16]
- movs r0, 0x1
- strh r0, [r4, 0x14]
-_080DEBCE:
- ldrh r1, [r4, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080DEBE4
- subs r0, r1, 0x1
- strh r0, [r4, 0x1C]
- b _080DECA4
- .align 2, 0
-_080DEBE0: .4byte REG_BLDALPHA
-_080DEBE4:
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DECA4
- b _080DEC8C
-_080DEBEE:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DECA4
- movs r0, 0
- strh r0, [r4, 0x12]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
- ands r0, r1
- lsls r0, 16
- cmp r0, 0
- beq _080DEC1E
- ldrh r1, [r4, 0x18]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080DEC2C
- subs r0, r1, 0x1
- strh r0, [r4, 0x18]
- b _080DEC2C
-_080DEC1E:
- ldrh r1, [r4, 0x1A]
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DEC2C
- adds r0, r1, 0x1
- strh r0, [r4, 0x1A]
-_080DEC2C:
- ldr r2, _080DEC48 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x1A]
- lsls r0, 8
- ldrh r1, [r4, 0x18]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, [r4, 0x18]
- movs r0, 0x80
- lsls r0, 13
- cmp r1, r0
- bne _080DECA4
- movs r5, 0
- b _080DEC70
- .align 2, 0
-_080DEC48: .4byte REG_BLDALPHA
-_080DEC4C:
- adds r1, r5, 0
- adds r1, 0xD
- lsls r1, 1
- adds r0, r4, 0
- adds r0, 0x8
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080DEC7C @ =gSprites
- adds r0, r1
- bl DestroySprite
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
-_080DEC70:
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- cmp r5, r0
- blt _080DEC4C
- b _080DEC8C
- .align 2, 0
-_080DEC7C: .4byte gSprites
-_080DEC80:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- cmp r0, 0
- ble _080DECA4
-_080DEC8C:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DECA4
-_080DEC94:
- ldr r0, _080DECAC @ =REG_BLDCNT
- movs r1, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DECA4:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DECAC: .4byte REG_BLDCNT
- thumb_func_end sub_80DEB38
-
- thumb_func_start sub_80DECB0
-sub_80DECB0: @ 80DECB0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _080DECF8 @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080DECFC @ =gBattle_WIN0V
- strh r1, [r0]
- ldr r1, _080DED00 @ =REG_WININ
- ldr r2, _080DED04 @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- subs r2, 0x20
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x6
- movs r0, 0xC8
- strh r0, [r1]
- adds r1, 0x4
- movs r0, 0x10
- strh r0, [r1]
- ldr r0, _080DED08 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080DECF4
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DED0C
-_080DECF4:
- movs r6, 0x28
- b _080DED0E
- .align 2, 0
-_080DECF8: .4byte gBattle_WIN0H
-_080DECFC: .4byte gBattle_WIN0V
-_080DED00: .4byte REG_WININ
-_080DED04: .4byte 0x00003f3f
-_080DED08: .4byte gAnimBankAttacker
-_080DED0C:
- movs r6, 0xC8
-_080DED0E:
- ldr r1, _080DED4C @ =gBattle_WIN0H
- lsls r3, r6, 16
- asrs r2, r3, 16
- lsls r0, r2, 8
- orrs r0, r2
- strh r0, [r1]
- ldr r1, _080DED50 @ =gBattle_WIN0V
- movs r5, 0x28
- ldr r0, _080DED54 @ =0x00002828
- strh r0, [r1]
- lsrs r3, 16
- movs r1, 0xF0
- subs r1, r2
- movs r4, 0x48
- ldr r2, _080DED58 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r2
- strh r3, [r0, 0xA]
- strh r1, [r0, 0xC]
- strh r5, [r0, 0xE]
- strh r4, [r0, 0x10]
- strh r6, [r0, 0x12]
- strh r5, [r0, 0x14]
- ldr r1, _080DED5C @ =sub_80DED60
- str r1, [r0]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DED4C: .4byte gBattle_WIN0H
-_080DED50: .4byte gBattle_WIN0V
-_080DED54: .4byte 0x00002828
-_080DED58: .4byte gTasks
-_080DED5C: .4byte sub_80DED60
- thumb_func_end sub_80DECB0
-
- thumb_func_start sub_80DED60
-sub_80DED60: @ 80DED60
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x20
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DEE80 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
- ldrh r1, [r4, 0x8]
- adds r0, r1, 0x1
- strh r0, [r4, 0x8]
- ldrh r5, [r4, 0xA]
- ldrh r7, [r4, 0xC]
- ldrh r0, [r4, 0xE]
- mov r10, r0
- ldrh r2, [r4, 0x10]
- str r2, [sp, 0xC]
- ldrh r0, [r4, 0x12]
- ldrh r2, [r4, 0x14]
- mov r8, r2
- lsls r1, 16
- asrs r6, r1, 16
- cmp r6, 0xF
- ble _080DED9C
- b _080DEE8C
-_080DED9C:
- lsls r0, 16
- asrs r0, 16
- bl __floatsidf
- str r0, [sp, 0x10]
- str r1, [sp, 0x14]
- lsls r0, r5, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080DEE84 @ =0x3fb00000
- ldr r3, _080DEE88 @ =0x00000000
- bl __muldf3
- adds r5, r1, 0
- adds r4, r0, 0
- adds r0, r6, 0
- bl __floatsidf
- str r0, [sp, 0x18]
- str r1, [sp, 0x1C]
- adds r1, r5, 0
- adds r0, r4, 0
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- ldr r0, [sp, 0x10]
- ldr r1, [sp, 0x14]
- bl __subdf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- lsls r0, r7, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080DEE84 @ =0x3fb00000
- ldr r3, _080DEE88 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- ldr r0, [sp, 0x10]
- ldr r1, [sp, 0x14]
- bl __adddf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r7, r0, 16
- mov r1, r8
- lsls r0, r1, 16
- asrs r0, 16
- bl __floatsidf
- adds r5, r1, 0
- adds r4, r0, 0
- mov r2, r10
- lsls r0, r2, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080DEE84 @ =0x3fb00000
- ldr r3, _080DEE88 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- adds r1, r5, 0
- adds r0, r4, 0
- bl __subdf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r6, r0, 16
- ldr r1, [sp, 0xC]
- lsls r0, r1, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080DEE84 @ =0x3fb00000
- ldr r3, _080DEE88 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- adds r1, r5, 0
- adds r0, r4, 0
- bl __adddf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r5, r0, 16
- b _080DEEBA
- .align 2, 0
-_080DEE80: .4byte gTasks
-_080DEE84: .4byte 0x3fb00000
-_080DEE88: .4byte 0x00000000
-_080DEE8C:
- movs r2, 0
- mov r9, r2
- movs r7, 0xF0
- movs r6, 0
- movs r5, 0x70
- str r6, [sp]
- str r6, [sp, 0x4]
- str r6, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r3, 0
- bl sub_80791A8
- lsls r0, 16
- lsrs r0, 16
- str r6, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r0, _080DEEDC @ =sub_80DEEE8
- str r0, [r4]
-_080DEEBA:
- ldr r1, _080DEEE0 @ =gBattle_WIN0H
- mov r2, r9
- lsls r0, r2, 8
- orrs r7, r0
- strh r7, [r1]
- ldr r1, _080DEEE4 @ =gBattle_WIN0V
- lsls r0, r6, 8
- orrs r5, r0
- strh r5, [r1]
- add sp, 0x20
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEEDC: .4byte sub_80DEEE8
-_080DEEE0: .4byte gBattle_WIN0H
-_080DEEE4: .4byte gBattle_WIN0V
- thumb_func_end sub_80DED60
-
- thumb_func_start sub_80DEEE8
-sub_80DEEE8: @ 80DEEE8
- push {r4,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r0, _080DEF28 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0
- bne _080DEF20
- ldr r0, _080DEF2C @ =gBattle_WIN0H
- strh r2, [r0]
- ldr r0, _080DEF30 @ =gBattle_WIN0V
- strh r2, [r0]
- ldr r0, _080DEF34 @ =REG_WININ
- ldr r4, _080DEF38 @ =0x00003f3f
- adds r1, r4, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, 0x6
- strh r2, [r0]
- adds r0, 0x4
- strh r2, [r0]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080DEF20:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEF28: .4byte gPaletteFade
-_080DEF2C: .4byte gBattle_WIN0H
-_080DEF30: .4byte gBattle_WIN0V
-_080DEF34: .4byte REG_WININ
-_080DEF38: .4byte 0x00003f3f
- thumb_func_end sub_80DEEE8
-
- thumb_func_start sub_80DEF3C
-sub_80DEF3C: @ 80DEF3C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r0, _080DEF68 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080DEF70
- movs r2, 0x18
- ldr r3, _080DEF6C @ =0x0000fffe
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r4, 0x3]
- b _080DEF74
- .align 2, 0
-_080DEF68: .4byte gAnimBankAttacker
-_080DEF6C: .4byte 0x0000fffe
-_080DEF70:
- ldr r2, _080DEF90 @ =0x0000ffe8
- movs r3, 0x2
-_080DEF74:
- lsls r0, r2, 16
- asrs r0, 16
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- strh r3, [r4, 0x30]
- movs r0, 0x3C
- strh r0, [r4, 0x2E]
- ldr r0, _080DEF94 @ =sub_80DEF98
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEF90: .4byte 0x0000ffe8
-_080DEF94: .4byte sub_80DEF98
- thumb_func_end sub_80DEF3C
-
- thumb_func_start sub_80DEF98
-sub_80DEF98: @ 80DEF98
- push {r4,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080DEFAA
- subs r0, r1, 0x1
- b _080DF00E
-_080DEFAA:
- ldrh r0, [r3, 0x30]
- ldrh r4, [r3, 0x24]
- adds r1, r0, r4
- strh r1, [r3, 0x24]
- adds r0, r1, 0x7
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xE
- bls _080DF010
- ldrh r0, [r3, 0x20]
- adds r0, r1
- strh r0, [r3, 0x20]
- movs r0, 0
- strh r0, [r3, 0x24]
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r4, _080DEFFC @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _080DF000 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080DF00C
- movs r0, 0x1E
- strh r0, [r3, 0x2E]
- ldr r0, _080DF004 @ =WaitAnimForDuration
- str r0, [r3, 0x1C]
- ldr r1, _080DF008 @ =sub_80DF018
- adds r0, r3, 0
- bl StoreSpriteCallbackInData
- b _080DF010
- .align 2, 0
-_080DEFFC: .4byte 0x000003ff
-_080DF000: .4byte 0xfffffc00
-_080DF004: .4byte WaitAnimForDuration
-_080DF008: .4byte sub_80DF018
-_080DF00C:
- movs r0, 0x28
-_080DF00E:
- strh r0, [r3, 0x2E]
-_080DF010:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DEF98
-
- thumb_func_start sub_80DF018
-sub_80DF018: @ 80DF018
- push {r4,lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r3, r0]
- cmp r2, 0
- bne _080DF044
- ldr r1, _080DF040 @ =REG_BLDCNT
- movs r4, 0xFD
- lsls r4, 6
- adds r0, r4, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r0, 0x10
- strh r0, [r1]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- strh r2, [r3, 0x30]
- strh r2, [r3, 0x32]
- b _080DF082
- .align 2, 0
-_080DF040: .4byte REG_BLDCNT
-_080DF044:
- ldrh r1, [r3, 0x30]
- movs r2, 0x30
- ldrsh r0, [r3, r2]
- cmp r0, 0x1
- bgt _080DF054
- adds r0, r1, 0x1
- strh r0, [r3, 0x30]
- b _080DF082
-_080DF054:
- movs r0, 0
- strh r0, [r3, 0x30]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- ldr r2, _080DF088 @ =REG_BLDALPHA
- movs r1, 0x10
- subs r1, r0
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r4, 0x32
- ldrsh r0, [r3, r4]
- cmp r0, 0x10
- bne _080DF082
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DF08C @ =sub_80DF090
- str r0, [r3, 0x1C]
-_080DF082:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF088: .4byte REG_BLDALPHA
-_080DF08C: .4byte sub_80DF090
- thumb_func_end sub_80DF018
-
- thumb_func_start sub_80DF090
-sub_80DF090: @ 80DF090
- push {lr}
- ldr r1, _080DF0AC @ =REG_BLDCNT
- movs r2, 0
- strh r2, [r1]
- adds r1, 0x2
- strh r2, [r1]
- ldr r1, _080DF0B0 @ =gBattle_WIN0H
- strh r2, [r1]
- ldr r1, _080DF0B4 @ =gBattle_WIN0V
- strh r2, [r1]
- bl DestroyAnimSprite
- pop {r0}
- bx r0
- .align 2, 0
-_080DF0AC: .4byte REG_BLDCNT
-_080DF0B0: .4byte gBattle_WIN0H
-_080DF0B4: .4byte gBattle_WIN0V
- thumb_func_end sub_80DF090
-
- thumb_func_start sub_80DF0B8
-sub_80DF0B8: @ 80DF0B8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0xC
- bl Sin
- strh r0, [r4, 0x24]
- ldr r0, _080DF120 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DF0DC
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
-_080DF0DC:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- ldrh r1, [r4, 0x30]
- adds r0, r1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080DF12C
- ldr r0, _080DF124 @ =0x0000050b
- strh r0, [r4, 0x3A]
- ldr r1, _080DF128 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldrh r0, [r4, 0x3A]
- strh r0, [r1]
- b _080DF17E
- .align 2, 0
-_080DF120: .4byte gAnimBankAttacker
-_080DF124: .4byte 0x0000050b
-_080DF128: .4byte REG_BLDCNT
-_080DF12C:
- cmp r0, 0x1E
- ble _080DF17E
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x3A]
- lsls r0, r1, 16
- asrs r0, 24
- lsls r0, 16
- movs r2, 0xFF
- ands r2, r1
- movs r1, 0x80
- lsls r1, 9
- adds r0, r1
- lsrs r3, r0, 16
- cmp r3, 0x10
- bls _080DF150
- movs r3, 0x10
-_080DF150:
- subs r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r0, 0
- bge _080DF15C
- movs r2, 0
-_080DF15C:
- ldr r1, _080DF184 @ =REG_BLDALPHA
- lsls r0, r3, 8
- orrs r0, r2
- strh r0, [r1]
- strh r0, [r4, 0x3A]
- cmp r3, 0x10
- bne _080DF17E
- cmp r2, 0
- bne _080DF17E
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DF188 @ =sub_80DF18C
- str r0, [r4, 0x1C]
-_080DF17E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF184: .4byte REG_BLDALPHA
-_080DF188: .4byte sub_80DF18C
- thumb_func_end sub_80DF0B8
-
- thumb_func_start sub_80DF18C
-sub_80DF18C: @ 80DF18C
- push {lr}
- ldr r1, _080DF1A0 @ =REG_BLDCNT
- movs r2, 0
- strh r2, [r1]
- adds r1, 0x2
- strh r2, [r1]
- bl DestroyAnimSprite
- pop {r0}
- bx r0
- .align 2, 0
-_080DF1A0: .4byte REG_BLDCNT
- thumb_func_end sub_80DF18C
-
- thumb_func_start sub_80DF1A4
-sub_80DF1A4: @ 80DF1A4
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080DF23C @ =gTasks
- adds r4, r0
- movs r6, 0
- strh r6, [r4, 0x8]
- movs r0, 0x10
- mov r8, r0
- mov r2, r8
- strh r2, [r4, 0xA]
- ldr r5, _080DF240 @ =gAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- ldrb r0, [r5]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- asrs r1, 1
- adds r1, 0x8
- strh r1, [r4, 0x1E]
- strh r6, [r4, 0x16]
- ldrb r0, [r5]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x12]
- ldrb r0, [r5]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x2
- strh r0, [r4, 0x14]
- strh r6, [r4, 0xE]
- mov r0, r8
- strh r0, [r4, 0x10]
- ldr r1, _080DF244 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- strh r6, [r4, 0x18]
- ldr r0, _080DF248 @ =sub_80DF24C
- str r0, [r4]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF23C: .4byte gTasks
-_080DF240: .4byte gAnimBankAttacker
-_080DF244: .4byte REG_BLDCNT
-_080DF248: .4byte sub_80DF24C
- thumb_func_end sub_80DF1A4
-
- thumb_func_start sub_80DF24C
-sub_80DF24C: @ 80DF24C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080DF270 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bls _080DF266
- b _080DF3CC
-_080DF266:
- lsls r0, 2
- ldr r1, _080DF274 @ =_080DF278
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DF270: .4byte gTasks
-_080DF274: .4byte _080DF278
- .align 2, 0
-_080DF278:
- .4byte _080DF290
- .4byte _080DF300
- .4byte _080DF342
- .4byte _080DF356
- .4byte _080DF3AC
- .4byte _080DF3BC
-_080DF290:
- movs r6, 0
-_080DF292:
- movs r2, 0x1A
- ldrsh r1, [r4, r2]
- movs r0, 0x1C
- ldrsh r2, [r4, r0]
- ldrb r3, [r4, 0x14]
- ldr r0, _080DF2F4 @ =gSpriteTemplate_83DAF80
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080DF2E6
- ldr r1, _080DF2F8 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r5, r0, r1
- strh r7, [r5, 0x2E]
- ldr r0, _080DF2FC @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- movs r1, 0
- lsls r0, 24
- cmp r0, 0
- bne _080DF2C8
- movs r1, 0x1
-_080DF2C8:
- strh r1, [r5, 0x30]
- movs r0, 0x2A
- muls r0, r6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r4, 0x1E]
- strh r0, [r5, 0x34]
- lsls r0, r6, 1
- adds r0, r6
- lsls r0, 1
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
-_080DF2E6:
- adds r0, r6, 0x1
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r6, 0x5
- bls _080DF292
- b _080DF3B4
- .align 2, 0
-_080DF2F4: .4byte gSpriteTemplate_83DAF80
-_080DF2F8: .4byte gSprites
-_080DF2FC: .4byte gAnimBankAttacker
-_080DF300:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DF31E
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0xD
- bgt _080DF32C
- adds r0, r1, 0x1
- strh r0, [r4, 0xE]
- b _080DF32C
-_080DF31E:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0x4
- ble _080DF32C
- subs r0, r1, 0x1
- strh r0, [r4, 0x10]
-_080DF32C:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- ldrh r3, [r4, 0xE]
- ldrh r2, [r4, 0x10]
- cmp r0, 0xE
- bne _080DF39C
- cmp r2, 0x4
- bne _080DF39C
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080DF396
-_080DF342:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- ble _080DF3CC
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080DF3B4
-_080DF356:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DF374
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080DF382
- subs r0, r1, 0x1
- strh r0, [r4, 0xE]
- b _080DF382
-_080DF374:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DF382
- adds r0, r1, 0x1
- strh r0, [r4, 0x10]
-_080DF382:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- ldrh r3, [r4, 0xE]
- ldrh r2, [r4, 0x10]
- cmp r0, 0
- bne _080DF39C
- cmp r2, 0x10
- bne _080DF39C
- movs r0, 0x1
- strh r0, [r4, 0x18]
-_080DF396:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080DF39C:
- ldr r1, _080DF3A8 @ =REG_BLDALPHA
- lsls r0, r2, 8
- orrs r0, r3
- strh r0, [r1]
- b _080DF3CC
- .align 2, 0
-_080DF3A8: .4byte REG_BLDALPHA
-_080DF3AC:
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DF3CC
-_080DF3B4:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DF3CC
-_080DF3BC:
- ldr r0, _080DF3D4 @ =REG_BLDCNT
- movs r1, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080DF3CC:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF3D4: .4byte REG_BLDCNT
- thumb_func_end sub_80DF24C
-
- thumb_func_start sub_80DF3D8
-sub_80DF3D8: @ 80DF3D8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DF3EA
- ldrh r0, [r4, 0x32]
- adds r0, 0x2
- b _080DF3EE
-_080DF3EA:
- ldrh r0, [r4, 0x32]
- subs r0, 0x2
-_080DF3EE:
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x32]
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x32]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- subs r0, 0x41
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7E
- bhi _080DF430
- ldr r2, _080DF42C @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x12]
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- b _080DF444
- .align 2, 0
-_080DF42C: .4byte gTasks
-_080DF430:
- ldr r2, _080DF498 @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- movs r2, 0x3
- ldrb r1, [r0, 0x12]
- ands r1, r2
-_080DF444:
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- lsls r0, 3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- movs r1, 0x7
- bl Sin
- strh r0, [r4, 0x26]
- ldr r2, _080DF498 @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r1, r0, r2
- movs r2, 0x18
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _080DF492
- ldrh r0, [r1, 0x16]
- subs r0, 0x1
- strh r0, [r1, 0x16]
- adds r0, r4, 0
- bl DestroySprite
-_080DF492:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF498: .4byte gTasks
- thumb_func_end sub_80DF3D8
-
- thumb_func_start sub_80DF49C
-sub_80DF49C: @ 80DF49C
- adds r3, r0, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r3]
- ldr r2, _080DF4E0 @ =gBankSpriteIds
- ldr r1, _080DF4E4 @ =gAnimBankAttacker
- ldrb r1, [r1]
- adds r1, r2
- ldrb r1, [r1]
- strh r1, [r0, 0x38]
- movs r1, 0x80
- strh r1, [r0, 0x2E]
- movs r1, 0xA
- strh r1, [r0, 0x30]
- ldr r2, _080DF4E8 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x32]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x34]
- ldr r1, _080DF4EC @ =sub_80DF4F4
- str r1, [r0, 0x1C]
- ldr r2, _080DF4F0 @ =gSprites
- movs r3, 0x38
- ldrsh r1, [r0, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- bx lr
- .align 2, 0
-_080DF4E0: .4byte gBankSpriteIds
-_080DF4E4: .4byte gAnimBankAttacker
-_080DF4E8: .4byte gBattleAnimArgs
-_080DF4EC: .4byte sub_80DF4F4
-_080DF4F0: .4byte gSprites
- thumb_func_end sub_80DF49C
-
- thumb_func_start sub_80DF4F4
-sub_80DF4F4: @ 80DF4F4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x34]
- movs r1, 0x34
- ldrsh r3, [r5, r1]
- cmp r3, 0
- beq _080DF55C
- subs r0, 0x1
- strh r0, [r5, 0x34]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Sin
- ldr r4, _080DF554 @ =gSprites
- movs r1, 0x38
- ldrsh r2, [r5, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r0, [r1, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Cos
- movs r1, 0x38
- ldrsh r2, [r5, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r0, [r1, 0x26]
- ldrh r0, [r5, 0x32]
- ldrh r2, [r5, 0x2E]
- adds r1, r0, r2
- strh r1, [r5, 0x2E]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080DF590
- ldr r2, _080DF558 @ =0xffffff00
- adds r0, r1, r2
- strh r0, [r5, 0x2E]
- b _080DF590
- .align 2, 0
-_080DF554: .4byte gSprites
-_080DF558: .4byte 0xffffff00
-_080DF55C:
- ldr r2, _080DF598 @ =gSprites
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- subs r1, 0x8
- strh r1, [r0, 0x22]
- ldr r0, _080DF59C @ =move_anim_8074EE0
- str r0, [r5, 0x1C]
-_080DF590:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF598: .4byte gSprites
-_080DF59C: .4byte move_anim_8074EE0
- thumb_func_end sub_80DF4F4
-
- .align 2, 0 @ Don't pad with nop.