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-rwxr-xr-xasm/liquid_ball.s353
1 files changed, 0 insertions, 353 deletions
diff --git a/asm/liquid_ball.s b/asm/liquid_ball.s
deleted file mode 100755
index 6af030ecf..000000000
--- a/asm/liquid_ball.s
+++ /dev/null
@@ -1,353 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ liquid_ball
-
- thumb_func_start sub_80D3554
-sub_80D3554: @ 80D3554
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- movs r0, 0x1E
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080D35BC @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- movs r0, 0x2E
- ldrsh r1, [r5, r0]
- movs r0, 0xD2
- lsls r0, 8
- bl __divsi3
- strh r0, [r5, 0x38]
- ldr r0, _080D35C0 @ =gBattleAnimArgs
- ldrh r2, [r0, 0x6]
- strh r2, [r5, 0x3C]
- ldrh r1, [r0, 0xE]
- movs r3, 0xE
- ldrsh r0, [r0, r3]
- cmp r0, 0x7F
- ble _080D35C4
- adds r0, r1, 0
- subs r0, 0x7F
- lsls r0, 8
- strh r0, [r5, 0x3A]
- negs r0, r2
- strh r0, [r5, 0x3C]
- b _080D35C8
- .align 2, 0
-_080D35BC: .4byte gBattleAnimBankTarget
-_080D35C0: .4byte gBattleAnimArgs
-_080D35C4:
- lsls r0, r1, 8
- strh r0, [r5, 0x3A]
-_080D35C8:
- ldr r1, _080D35D8 @ =sub_80D35DC
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D35D8: .4byte sub_80D35DC
- thumb_func_end sub_80D3554
-
- thumb_func_start sub_80D35DC
-sub_80D35DC: @ 80D35DC
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D35F0
- adds r0, r4, 0
- bl move_anim_8072740
-_080D35F0:
- ldrh r0, [r4, 0x3A]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- adds r0, r1
- asrs r0, 8
- cmp r0, 0x7F
- ble _080D3620
- movs r0, 0
- strh r0, [r4, 0x3A]
- ldrh r0, [r4, 0x3C]
- negs r0, r0
- strh r0, [r4, 0x3C]
- b _080D3628
-_080D3620:
- ldrh r0, [r4, 0x38]
- ldrh r1, [r4, 0x3A]
- adds r0, r1
- strh r0, [r4, 0x3A]
-_080D3628:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D35DC
-
- thumb_func_start sub_80D3630
-sub_80D3630: @ 80D3630
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080D3650 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r3, _080D3654 @ =gBattleAnimArgs
- ldrh r0, [r3]
- movs r2, 0
- strh r0, [r1, 0x8]
- strh r2, [r3, 0xE]
- ldr r0, _080D3658 @ =sub_80D365C
- str r0, [r1]
- bx lr
- .align 2, 0
-_080D3650: .4byte gTasks
-_080D3654: .4byte gBattleAnimArgs
-_080D3658: .4byte sub_80D365C
- thumb_func_end sub_80D3630
-
- thumb_func_start sub_80D365C
-sub_80D365C: @ 80D365C
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080D3690 @ =gBattleAnimArgs
- ldrh r0, [r2, 0xE]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r2, 0xE]
- ldr r1, _080D3694 @ =gTasks
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x8]
- subs r1, 0x1
- strh r1, [r0, 0x8]
- lsls r1, 16
- cmp r1, 0
- bne _080D368A
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080D368A:
- pop {r0}
- bx r0
- .align 2, 0
-_080D3690: .4byte gBattleAnimArgs
-_080D3694: .4byte gTasks
- thumb_func_end sub_80D365C
-
- thumb_func_start sub_80D3698
-sub_80D3698: @ 80D3698
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r7, _080D36E4 @ =gBattleAnimBankAttacker
- ldrb r0, [r7]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r7]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r6, _080D36E8 @ =0x0000fff6
- strh r6, [r4, 0x26]
- ldrb r0, [r7]
- bl sub_8079E90
- lsls r0, 24
- lsrs r5, r0, 24
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D36F2
- ldrb r0, [r7]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D36EC
- movs r0, 0xA
- strh r0, [r4, 0x24]
- b _080D36F4
- .align 2, 0
-_080D36E4: .4byte gBattleAnimBankAttacker
-_080D36E8: .4byte 0x0000fff6
-_080D36EC:
- strh r6, [r4, 0x24]
- subs r0, r5, 0x2
- b _080D36F6
-_080D36F2:
- strh r6, [r4, 0x24]
-_080D36F4:
- adds r0, r5, 0x2
-_080D36F6:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldr r0, _080D3708 @ =sub_80D370C
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3708: .4byte sub_80D370C
- thumb_func_end sub_80D3698
-
- thumb_func_start sub_80D370C
-sub_80D370C: @ 80D370C
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D3722
- adds r0, r2, 0
- bl move_anim_8072740
-_080D3722:
- pop {r0}
- bx r0
- thumb_func_end sub_80D370C
-
- thumb_func_start sub_80D3728
-sub_80D3728: @ 80D3728
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r5, _080D37E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- bl GetBankSide
- adds r4, r0, 0
- ldr r0, _080D37EC @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080D3772
- ldr r4, _080D37F0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4]
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- beq _080D376A
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D3772
-_080D376A:
- movs r1, 0
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4]
-_080D3772:
- ldr r5, _080D37F0 @ =gBattleAnimArgs
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0
- cmp r0, 0
- bne _080D3786
- movs r1, 0x1
-_080D3786:
- ldrb r0, [r5, 0xA]
- movs r7, 0x1
- cmp r0, 0
- bne _080D3790
- movs r7, 0x3
-_080D3790:
- adds r0, r6, 0
- bl sub_80787B0
- ldr r0, _080D37E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D37AA
- ldrh r0, [r5, 0x4]
- negs r0, r0
- strh r0, [r5, 0x4]
-_080D37AA:
- ldrh r0, [r5, 0x8]
- strh r0, [r6, 0x2E]
- ldr r4, _080D37EC @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r5, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r4]
- adds r1, r7, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- strh r0, [r6, 0x36]
- ldr r0, _080D37F4 @ =sub_8078B34
- str r0, [r6, 0x1C]
- ldr r1, _080D37F8 @ =move_anim_8072740
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D37E8: .4byte gBattleAnimBankAttacker
-_080D37EC: .4byte gBattleAnimBankTarget
-_080D37F0: .4byte gBattleAnimArgs
-_080D37F4: .4byte sub_8078B34
-_080D37F8: .4byte move_anim_8072740
- thumb_func_end sub_80D3728
-
- .align 2, 0 @ Don't pad with nop.