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-rwxr-xr-xasm/liquid_ball.s354
1 files changed, 354 insertions, 0 deletions
diff --git a/asm/liquid_ball.s b/asm/liquid_ball.s
new file mode 100755
index 000000000..abe629bfc
--- /dev/null
+++ b/asm/liquid_ball.s
@@ -0,0 +1,354 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ liquid_ball
+
+ thumb_func_start sub_80D3554
+sub_80D3554: @ 80D3554
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ movs r0, 0x1E
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldr r4, _080D35BC @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ movs r0, 0x2E
+ ldrsh r1, [r5, r0]
+ movs r0, 0xD2
+ lsls r0, 8
+ bl __divsi3
+ strh r0, [r5, 0x38]
+ ldr r0, _080D35C0 @ =gBattleAnimArgs
+ ldrh r2, [r0, 0x6]
+ strh r2, [r5, 0x3C]
+ ldrh r1, [r0, 0xE]
+ movs r3, 0xE
+ ldrsh r0, [r0, r3]
+ cmp r0, 0x7F
+ ble _080D35C4
+ adds r0, r1, 0
+ subs r0, 0x7F
+ lsls r0, 8
+ strh r0, [r5, 0x3A]
+ negs r0, r2
+ strh r0, [r5, 0x3C]
+ b _080D35C8
+ .align 2, 0
+_080D35BC: .4byte gBattleAnimBankTarget
+_080D35C0: .4byte gBattleAnimArgs
+_080D35C4:
+ lsls r0, r1, 8
+ strh r0, [r5, 0x3A]
+_080D35C8:
+ ldr r1, _080D35D8 @ =sub_80D35DC
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D35D8: .4byte sub_80D35DC
+ thumb_func_end sub_80D3554
+
+ thumb_func_start sub_80D35DC
+sub_80D35DC: @ 80D35DC
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D35F0
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D35F0:
+ ldrh r0, [r4, 0x3A]
+ lsls r0, 16
+ asrs r0, 24
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ adds r0, r1
+ asrs r0, 8
+ cmp r0, 0x7F
+ ble _080D3620
+ movs r0, 0
+ strh r0, [r4, 0x3A]
+ ldrh r0, [r4, 0x3C]
+ negs r0, r0
+ strh r0, [r4, 0x3C]
+ b _080D3628
+_080D3620:
+ ldrh r0, [r4, 0x38]
+ ldrh r1, [r4, 0x3A]
+ adds r0, r1
+ strh r0, [r4, 0x3A]
+_080D3628:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D35DC
+
+ thumb_func_start sub_80D3630
+sub_80D3630: @ 80D3630
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080D3650 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r1, r2
+ ldr r3, _080D3654 @ =gBattleAnimArgs
+ ldrh r0, [r3]
+ movs r2, 0
+ strh r0, [r1, 0x8]
+ strh r2, [r3, 0xE]
+ ldr r0, _080D3658 @ =sub_80D365C
+ str r0, [r1]
+ bx lr
+ .align 2, 0
+_080D3650: .4byte gTasks
+_080D3654: .4byte gBattleAnimArgs
+_080D3658: .4byte sub_80D365C
+ thumb_func_end sub_80D3630
+
+ thumb_func_start sub_80D365C
+sub_80D365C: @ 80D365C
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r2, _080D3690 @ =gBattleAnimArgs
+ ldrh r0, [r2, 0xE]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r2, 0xE]
+ ldr r1, _080D3694 @ =gTasks
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ adds r0, r1
+ ldrh r1, [r0, 0x8]
+ subs r1, 0x1
+ strh r1, [r0, 0x8]
+ lsls r1, 16
+ cmp r1, 0
+ bne _080D368A
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080D368A:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3690: .4byte gBattleAnimArgs
+_080D3694: .4byte gTasks
+ thumb_func_end sub_80D365C
+
+ thumb_func_start sub_80D3698
+sub_80D3698: @ 80D3698
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldr r7, _080D36E4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r7]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r7]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ ldr r6, _080D36E8 @ =0x0000fff6
+ strh r6, [r4, 0x26]
+ ldrb r0, [r7]
+ bl sub_8079E90
+ lsls r0, 24
+ lsrs r5, r0, 24
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D36F2
+ ldrb r0, [r7]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D36EC
+ movs r0, 0xA
+ strh r0, [r4, 0x24]
+ b _080D36F4
+ .align 2, 0
+_080D36E4: .4byte gBattleAnimBankAttacker
+_080D36E8: .4byte 0x0000fff6
+_080D36EC:
+ strh r6, [r4, 0x24]
+ subs r0, r5, 0x2
+ b _080D36F6
+_080D36F2:
+ strh r6, [r4, 0x24]
+_080D36F4:
+ adds r0, r5, 0x2
+_080D36F6:
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ ldr r0, _080D3708 @ =sub_80D370C
+ str r0, [r4, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3708: .4byte sub_80D370C
+ thumb_func_end sub_80D3698
+
+ thumb_func_start sub_80D370C
+sub_80D370C: @ 80D370C
+ push {lr}
+ adds r2, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080D3722
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D3722:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D370C
+
+ thumb_func_start sub_80D3728
+sub_80D3728: @ 80D3728
+ push {r4-r7,lr}
+ adds r6, r0, 0
+ ldr r5, _080D37E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ bl GetBankSide
+ adds r4, r0, 0
+ ldr r0, _080D37EC @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bne _080D3772
+ ldr r4, _080D37F0 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ negs r0, r0
+ strh r0, [r4]
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D376A
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080D3772
+_080D376A:
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ negs r0, r0
+ strh r0, [r4]
+_080D3772:
+ ldr r5, _080D37F0 @ =gBattleAnimArgs
+ movs r1, 0xA
+ ldrsh r0, [r5, r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0
+ cmp r0, 0
+ bne _080D3786
+ movs r1, 0x1
+_080D3786:
+ ldrb r0, [r5, 0xA]
+ movs r7, 0x1
+ cmp r0, 0
+ bne _080D3790
+ movs r7, 0x3
+_080D3790:
+ adds r0, r6, 0
+ bl sub_80787B0
+ ldr r0, _080D37E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D37AA
+ ldrh r0, [r5, 0x4]
+ negs r0, r0
+ strh r0, [r5, 0x4]
+_080D37AA:
+ ldrh r0, [r5, 0x8]
+ strh r0, [r6, 0x2E]
+ ldr r4, _080D37EC @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r5, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r4]
+ adds r1, r7, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r5, [r5, 0x6]
+ adds r0, r5
+ strh r0, [r6, 0x36]
+ ldr r0, _080D37F4 @ =sub_8078B34
+ str r0, [r6, 0x1C]
+ ldr r1, _080D37F8 @ =move_anim_8072740
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D37E8: .4byte gBattleAnimBankAttacker
+_080D37EC: .4byte gBattleAnimBankTarget
+_080D37F0: .4byte gBattleAnimArgs
+_080D37F4: .4byte sub_8078B34
+_080D37F8: .4byte move_anim_8072740
+ thumb_func_end sub_80D3728
+
+ .align 2, 0 @ Don't pad with nop.