diff options
Diffstat (limited to 'asm/noise.s')
-rwxr-xr-x | asm/noise.s | 139 |
1 files changed, 0 insertions, 139 deletions
diff --git a/asm/noise.s b/asm/noise.s deleted file mode 100755 index 930b77309..000000000 --- a/asm/noise.s +++ /dev/null @@ -1,139 +0,0 @@ - .include "constants/gba_constants.inc" - .include "asm/macros.inc" - - .syntax unified - - .text - - thumb_func_start sub_80D2D68 -sub_80D2D68: @ 80D2D68 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, _080D2D7C @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D2D84 - ldr r0, _080D2D80 @ =gBattleAnimBankAttacker - b _080D2D86 - .align 2, 0 -_080D2D7C: .4byte gBattleAnimArgs -_080D2D80: .4byte gBattleAnimBankAttacker -_080D2D84: - ldr r0, _080D2E1C @ =gBattleAnimBankTarget -_080D2D86: - ldrb r6, [r0] - adds r0, r6, 0 - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080D2DA0 - ldr r1, _080D2E20 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_080D2DA0: - adds r0, r6, 0 - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - ldr r7, _080D2E20 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r3, [r7, 0x2] - adds r0, r3 - movs r4, 0 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r7, 0x4] - adds r0, r1 - strh r0, [r5, 0x22] - strh r4, [r5, 0x2E] - ldrh r1, [r5, 0x20] - lsls r1, 3 - strh r1, [r5, 0x30] - lsls r0, 3 - strh r0, [r5, 0x32] - movs r2, 0x2 - ldrsh r0, [r7, r2] - lsls r0, 3 - cmp r0, 0 - bge _080D2DE0 - adds r0, 0x7 -_080D2DE0: - asrs r0, 3 - strh r0, [r5, 0x34] - movs r3, 0x4 - ldrsh r0, [r7, r3] - lsls r0, 3 - cmp r0, 0 - bge _080D2DF0 - adds r0, 0x7 -_080D2DF0: - asrs r0, 3 - strh r0, [r5, 0x36] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0x6 - ldrsh r0, [r7, r3] - lsls r0, 4 - adds r1, r0 - ldr r3, _080D2E24 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080D2E28 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r0, _080D2E2C @ =sub_80D2E30 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D2E1C: .4byte gBattleAnimBankTarget -_080D2E20: .4byte gBattleAnimArgs -_080D2E24: .4byte 0x000003ff -_080D2E28: .4byte 0xfffffc00 -_080D2E2C: .4byte sub_80D2E30 - thumb_func_end sub_80D2D68 - - thumb_func_start sub_80D2E30 -sub_80D2E30: @ 80D2E30 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x30] - adds r0, r1 - strh r0, [r2, 0x30] - ldrh r1, [r2, 0x36] - ldrh r3, [r2, 0x32] - adds r1, r3 - strh r1, [r2, 0x32] - lsls r0, 16 - asrs r0, 19 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 19 - strh r1, [r2, 0x22] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080D2E64 - adds r0, r2, 0 - bl move_anim_8072740 -_080D2E64: - pop {r0} - bx r0 - thumb_func_end sub_80D2E30 - - .align 2, 0 @ Don't pad with nop. |