diff options
Diffstat (limited to 'asm/normal.s')
-rw-r--r-- | asm/normal.s | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/asm/normal.s b/asm/normal.s index fffbc3870..732c049ab 100644 --- a/asm/normal.s +++ b/asm/normal.s @@ -1214,7 +1214,7 @@ _080E25A0: bcs _080E25F4 ldr r2, _080E2604 @ =gSprites mov r12, r2 - ldr r6, _080E2608 @ =gObjectBankIDs + ldr r6, _080E2608 @ =gBankSpriteIds movs r7, 0x3 negs r7, r7 _080E25D2: @@ -1245,14 +1245,14 @@ _080E25FA: .align 2, 0 _080E2600: .4byte gNoOfAllBanks _080E2604: .4byte gSprites -_080E2608: .4byte gObjectBankIDs +_080E2608: .4byte gBankSpriteIds thumb_func_end sub_80E255C thumb_func_start sub_80E260C sub_80E260C: @ 80E260C push {r4-r6,lr} ldr r6, _080E2680 @ =gSprites - ldr r4, _080E2684 @ =gObjectBankIDs + ldr r4, _080E2684 @ =gBankSpriteIds ldr r5, _080E2688 @ =gAnimBankAttacker ldrb r0, [r5] adds r0, r4 @@ -1309,7 +1309,7 @@ sub_80E260C: @ 80E260C b _080E26B0 .align 2, 0 _080E2680: .4byte gSprites -_080E2684: .4byte gObjectBankIDs +_080E2684: .4byte gBankSpriteIds _080E2688: .4byte gAnimBankAttacker _080E268C: .4byte gAnimBankTarget _080E2690: .4byte gBattleAnimArgs @@ -1471,7 +1471,7 @@ sub_80E27A0: @ 80E27A0 bne _080E27C4 adds r0, r5, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos b _080E27CC .align 2, 0 _080E27C0: .4byte gBattleAnimArgs @@ -1506,7 +1506,7 @@ sub_80E27E8: @ 80E27E8 bne _080E280C adds r0, r5, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos b _080E2814 .align 2, 0 _080E2808: .4byte gBattleAnimArgs @@ -1586,7 +1586,7 @@ _080E288C: bne _080E28AC adds r0, r4, 0 movs r1, 0 - bl sub_80787B0 + bl InitAnimSpritePos b _080E28B4 .align 2, 0 _080E28A8: .4byte gBattleAnimArgs @@ -1694,7 +1694,7 @@ sub_80E2978: @ 80E2978 bne _080E2994 adds r0, r4, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos b _080E299C .align 2, 0 _080E2990: .4byte gBattleAnimArgs @@ -1709,7 +1709,7 @@ _080E299C: ldr r1, _080E29B8 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData - ldr r0, _080E29BC @ =sub_80782D8 + ldr r0, _080E29BC @ =WaitAnimForDuration str r0, [r4, 0x1C] pop {r4} pop {r0} @@ -1717,7 +1717,7 @@ _080E299C: .align 2, 0 _080E29B4: .4byte gBattleAnimArgs _080E29B8: .4byte DestroyAnimSprite -_080E29BC: .4byte sub_80782D8 +_080E29BC: .4byte WaitAnimForDuration thumb_func_end sub_80E2978 thumb_func_start sub_80E29C0 @@ -1733,7 +1733,7 @@ sub_80E29C0: @ 80E29C0 bne _080E29E4 adds r0, r5, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos b _080E29EC .align 2, 0 _080E29E0: .4byte gBattleAnimArgs @@ -2532,7 +2532,7 @@ _080E2FDC: cmp r0, 0x1 bne _080E3028 ldr r3, _080E3060 @ =gSprites - ldr r1, _080E3064 @ =gObjectBankIDs + ldr r1, _080E3064 @ =gBankSpriteIds ldrb r0, [r5] eors r0, r6 adds r0, r1 @@ -2580,7 +2580,7 @@ _080E3054: .4byte 0x00000c08 _080E3058: .4byte REG_BG1CNT _080E305C: .4byte gAnimBankAttacker _080E3060: .4byte gSprites -_080E3064: .4byte gObjectBankIDs +_080E3064: .4byte gBankSpriteIds _080E3068: .4byte gSharedMem + 0x19348 _080E306C: ldr r4, _080E308C @ =gAnimBankAttacker @@ -2809,7 +2809,7 @@ _080E3208: ldrsh r0, [r4, r3] cmp r0, 0x1 bne _080E3288 - ldr r2, _080E32D8 @ =gObjectBankIDs + ldr r2, _080E32D8 @ =gBankSpriteIds ldr r0, _080E32DC @ =gAnimBankAttacker ldrb r1, [r0] movs r0, 0x2 @@ -2862,7 +2862,7 @@ _080E32C8: .4byte REG_BLDCNT _080E32CC: .4byte gSprites _080E32D0: .4byte 0x040000d4 _080E32D4: .4byte 0x85000200 -_080E32D8: .4byte gObjectBankIDs +_080E32D8: .4byte gBankSpriteIds _080E32DC: .4byte gAnimBankAttacker thumb_func_end sub_80E3194 @@ -3069,7 +3069,7 @@ _080E345E: cmp r0, 0x1 bne _080E34A4 ldr r1, _080E34D8 @ =gSprites - ldr r0, _080E34DC @ =gObjectBankIDs + ldr r0, _080E34DC @ =gBankSpriteIds add r0, r8 ldrb r0, [r0] lsls r2, r0, 4 @@ -3115,7 +3115,7 @@ _080E34CC: .4byte REG_BLDCNT _080E34D0: .4byte 0x00003f42 _080E34D4: .4byte REG_BG1CNT _080E34D8: .4byte gSprites -_080E34DC: .4byte gObjectBankIDs +_080E34DC: .4byte gBankSpriteIds _080E34E0: .4byte gSharedMem + 0x19348 _080E34E4: adds r0, r5, 0 @@ -3149,7 +3149,7 @@ _080E3516: lsls r0, 16 lsrs r4, r0, 16 _080E3522: - ldr r6, _080E3570 @ =gObjectBankIDs + ldr r6, _080E3570 @ =gBankSpriteIds adds r0, r5, r6 ldrb r1, [r0] adds r0, r5, 0 @@ -3184,7 +3184,7 @@ _080E3550: .align 2, 0 _080E3568: .4byte gBattlePartyID _080E356C: .4byte gPlayerParty -_080E3570: .4byte gObjectBankIDs +_080E3570: .4byte gBankSpriteIds _080E3574: .4byte gBattleStatMask1_Tilemap _080E3578: ldr r0, _080E35B0 @ =gBattleStatMask2_Tilemap @@ -3344,7 +3344,7 @@ _080E3692: mov r3, sp ldrh r3, [r3, 0x20] strh r3, [r1, 0x14] - ldr r0, _080E36D8 @ =gObjectBankIDs + ldr r0, _080E36D8 @ =gBankSpriteIds add r0, r8 ldrb r0, [r0] strh r0, [r1, 0x16] @@ -3364,7 +3364,7 @@ _080E3692: bl PlaySE12WithPanning b _080E36F4 .align 2, 0 -_080E36D8: .4byte gObjectBankIDs +_080E36D8: .4byte gBankSpriteIds _080E36DC: .4byte sub_80E3704 _080E36E0: movs r0, 0x40 @@ -4040,7 +4040,7 @@ _080E3BE6: lsls r0, 24 cmp r0, 0 beq _080E3C24 - ldr r0, _080E3C44 @ =gObjectBankIDs + ldr r0, _080E3C44 @ =gBankSpriteIds adds r0, r4, r0 ldrb r0, [r0] lsls r2, r0, 4 @@ -4074,7 +4074,7 @@ _080E3C24: .align 2, 0 _080E3C3C: .4byte gSprites _080E3C40: .4byte gAnimBankAttacker -_080E3C44: .4byte gObjectBankIDs +_080E3C44: .4byte gBankSpriteIds _080E3C48: .4byte gBattleAnimArgs thumb_func_end sub_80E3BDC @@ -4236,7 +4236,7 @@ _080E3D8A: lsls r0, 16 lsrs r4, r0, 16 _080E3D96: - ldr r5, _080E3E50 @ =gObjectBankIDs + ldr r5, _080E3E50 @ =gBankSpriteIds adds r0, r7, r5 ldrb r1, [r0] adds r0, r7, 0 @@ -4322,7 +4322,7 @@ _080E3DE6: .align 2, 0 _080E3E48: .4byte gBattlePartyID _080E3E4C: .4byte gPlayerParty -_080E3E50: .4byte gObjectBankIDs +_080E3E50: .4byte gBankSpriteIds _080E3E54: .4byte gBattle_BG1_X _080E3E58: .4byte gBattle_BG1_Y _080E3E5C: .4byte gTasks |