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-rwxr-xr-xasm/poison.s364
1 files changed, 364 insertions, 0 deletions
diff --git a/asm/poison.s b/asm/poison.s
new file mode 100755
index 000000000..234348df2
--- /dev/null
+++ b/asm/poison.s
@@ -0,0 +1,364 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ poison
+
+ thumb_func_start sub_80D9D70
+sub_80D9D70: @ 80D9D70
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080D9DC4 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D9D86
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl StartSpriteAnim
+_080D9D86:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x2E]
+ ldr r4, _080D9DC8 @ =gAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBankPosition
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl GetBankPosition
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ ldr r0, _080D9DCC @ =0x0000ffe2
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_80786EC
+ ldr r0, _080D9DD0 @ =sub_80D9DD4
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9DC4: .4byte gBattleAnimArgs
+_080D9DC8: .4byte gAnimBankTarget
+_080D9DCC: .4byte 0x0000ffe2
+_080D9DD0: .4byte sub_80D9DD4
+ thumb_func_end sub_80D9D70
+
+ thumb_func_start sub_80D9DD4
+sub_80D9DD4: @ 80D9DD4
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9DE8
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080D9DE8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9DD4
+
+ thumb_func_start sub_80D9DF0
+sub_80D9DF0: @ 80D9DF0
+ push {r4-r6,lr}
+ sub sp, 0x4
+ adds r4, r0, 0
+ ldr r5, _080D9E64 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D9E08
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl StartSpriteAnim
+_080D9E08:
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080D9E68 @ =gAnimBankTarget
+ ldrb r0, [r0]
+ mov r6, sp
+ adds r6, 0x2
+ movs r1, 0x1
+ mov r2, sp
+ adds r3, r6, 0
+ bl sub_807A3FC
+ ldr r0, _080D9E6C @ =gAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9E36
+ ldrh r0, [r5, 0x8]
+ negs r0, r0
+ strh r0, [r5, 0x8]
+_080D9E36:
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ mov r1, sp
+ ldrh r0, [r5, 0x8]
+ ldrh r1, [r1]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ ldrh r0, [r5, 0xA]
+ ldrh r6, [r6]
+ adds r0, r6
+ strh r0, [r4, 0x36]
+ ldr r0, _080D9E70 @ =0x0000ffe2
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_80786EC
+ ldr r0, _080D9E74 @ =sub_80D9E78
+ str r0, [r4, 0x1C]
+ add sp, 0x4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9E64: .4byte gBattleAnimArgs
+_080D9E68: .4byte gAnimBankTarget
+_080D9E6C: .4byte gAnimBankAttacker
+_080D9E70: .4byte 0x0000ffe2
+_080D9E74: .4byte sub_80D9E78
+ thumb_func_end sub_80D9DF0
+
+ thumb_func_start sub_80D9E78
+sub_80D9E78: @ 80D9E78
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9E8C
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080D9E8C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9E78
+
+ thumb_func_start sub_80D9E94
+sub_80D9E94: @ 80D9E94
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080D9EE0 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldrh r1, [r5]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrh r1, [r5, 0x2]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl sub_8078A5C
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r4, 0x38]
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r4, 0x3A]
+ ldr r0, _080D9EE4 @ =sub_80D9EE8
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9EE0: .4byte gBattleAnimArgs
+_080D9EE4: .4byte sub_80D9EE8
+ thumb_func_end sub_80D9E94
+
+ thumb_func_start sub_80D9EE8
+sub_80D9EE8: @ 80D9EE8
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078394
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x38]
+ subs r0, r1
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x3A]
+ subs r0, r1
+ strh r0, [r4, 0x32]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D9F0E
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080D9F0E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9EE8
+
+ thumb_func_start sub_80D9F14
+sub_80D9F14: @ 80D9F14
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D9F74 @ =gAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0x1
+ bl sub_807A3FC
+ ldr r0, _080D9F78 @ =gAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9F40
+ ldr r1, _080D9F7C @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_080D9F40:
+ ldr r0, _080D9F7C @ =gBattleAnimArgs
+ ldrh r2, [r0]
+ ldrh r1, [r4, 0x20]
+ adds r2, r1
+ strh r2, [r4, 0x20]
+ ldrh r1, [r0, 0x2]
+ ldrh r3, [r4, 0x22]
+ adds r1, r3
+ strh r1, [r4, 0x22]
+ ldrh r3, [r0, 0x8]
+ strh r3, [r4, 0x2E]
+ ldrh r0, [r0, 0x4]
+ adds r2, r0
+ strh r2, [r4, 0x32]
+ adds r1, r3
+ strh r1, [r4, 0x36]
+ ldr r0, _080D9F80 @ =sub_8078B34
+ str r0, [r4, 0x1C]
+ ldr r1, _080D9F84 @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9F74: .4byte gAnimBankTarget
+_080D9F78: .4byte gAnimBankAttacker
+_080D9F7C: .4byte gBattleAnimArgs
+_080D9F80: .4byte sub_8078B34
+_080D9F84: .4byte DestroyAnimSprite
+ thumb_func_end sub_80D9F14
+
+ thumb_func_start sub_80D9F88
+sub_80D9F88: @ 80D9F88
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080D9FA0 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D9FA4
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+ b _080D9FDA
+ .align 2, 0
+_080D9FA0: .4byte gBattleAnimArgs
+_080D9FA4:
+ ldr r0, _080D9FE4 @ =gAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0x1
+ bl sub_807A3FC
+ ldr r0, _080D9FE8 @ =gAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9FCA
+ ldrh r0, [r5]
+ negs r0, r0
+ strh r0, [r5]
+_080D9FCA:
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+_080D9FDA:
+ ldr r0, _080D9FEC @ =sub_80D9FF0
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9FE4: .4byte gAnimBankTarget
+_080D9FE8: .4byte gAnimBankAttacker
+_080D9FEC: .4byte sub_80D9FF0
+ thumb_func_end sub_80D9F88
+
+ thumb_func_start sub_80D9FF0
+sub_80D9FF0: @ 80D9FF0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0xB
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x4
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x30
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA02C
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080DA02C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9FF0
+
+ .align 2, 0 @ Don't pad with nop.