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-rw-r--r--asm/post_battle_event_funcs.s131
1 files changed, 131 insertions, 0 deletions
diff --git a/asm/post_battle_event_funcs.s b/asm/post_battle_event_funcs.s
new file mode 100644
index 000000000..8161203bb
--- /dev/null
+++ b/asm/post_battle_event_funcs.s
@@ -0,0 +1,131 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_810D180
+sub_810D180: @ 810D180
+ push {r4-r7,lr}
+ sub sp, 0x4
+ bl HealPlayerParty
+ ldr r4, _0810D1A0 @ =0x00000804
+ adds r0, r4, 0
+ bl FlagGet
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0x1
+ bne _0810D1A8
+ ldr r0, _0810D1A4 @ =gUnknown_02039324
+ strb r1, [r0]
+ b _0810D1B4
+ .align 2, 0
+_0810D1A0: .4byte 0x00000804
+_0810D1A4: .4byte gUnknown_02039324
+_0810D1A8:
+ ldr r1, _0810D1E8 @ =gUnknown_02039324
+ movs r0, 0
+ strb r0, [r1]
+ adds r0, r4, 0
+ bl FlagSet
+_0810D1B4:
+ movs r0, 0x1
+ bl GetGameStat
+ cmp r0, 0
+ bne _0810D1D4
+ ldr r2, _0810D1EC @ =gSaveBlock2
+ ldrh r1, [r2, 0xE]
+ lsls r1, 16
+ ldrb r0, [r2, 0x10]
+ lsls r0, 8
+ orrs r1, r0
+ ldrb r0, [r2, 0x11]
+ orrs r1, r0
+ movs r0, 0x1
+ bl SetGameStat
+_0810D1D4:
+ bl SetSecretBase2Field_9
+ ldr r0, _0810D1EC @ =gSaveBlock2
+ ldrb r0, [r0, 0x8]
+ cmp r0, 0
+ bne _0810D1F0
+ movs r0, 0x1
+ bl sub_80537CC
+ b _0810D1F6
+ .align 2, 0
+_0810D1E8: .4byte gUnknown_02039324
+_0810D1EC: .4byte gSaveBlock2
+_0810D1F0:
+ movs r0, 0x2
+ bl sub_80537CC
+_0810D1F6:
+ movs r6, 0
+ movs r5, 0
+ mov r7, sp
+_0810D1FC:
+ movs r0, 0x64
+ adds r1, r5, 0
+ muls r1, r0
+ ldr r0, _0810D260 @ =gPlayerParty
+ adds r4, r1, r0
+ adds r0, r4, 0
+ movs r1, 0x5
+ bl GetMonData
+ cmp r0, 0
+ beq _0810D23A
+ adds r0, r4, 0
+ movs r1, 0x6
+ bl GetMonData
+ cmp r0, 0
+ bne _0810D23A
+ adds r0, r4, 0
+ movs r1, 0x43
+ bl GetMonData
+ cmp r0, 0
+ bne _0810D23A
+ movs r0, 0x1
+ strb r0, [r7]
+ adds r0, r4, 0
+ movs r1, 0x43
+ mov r2, sp
+ bl SetMonData
+ movs r6, 0x1
+_0810D23A:
+ adds r5, 0x1
+ cmp r5, 0x5
+ ble _0810D1FC
+ cmp r6, 0x1
+ bne _0810D250
+ movs r0, 0x2A
+ bl IncrementGameStat
+ ldr r0, _0810D264 @ =0x0000083b
+ bl FlagSet
+_0810D250:
+ ldr r0, _0810D268 @ =sub_8141F90
+ bl SetMainCallback2
+ movs r0, 0
+ add sp, 0x4
+ pop {r4-r7}
+ pop {r1}
+ bx r1
+ .align 2, 0
+_0810D260: .4byte gPlayerParty
+_0810D264: .4byte 0x0000083b
+_0810D268: .4byte sub_8141F90
+ thumb_func_end sub_810D180
+
+ thumb_func_start sp0C8_whiteout_maybe
+sp0C8_whiteout_maybe: @ 810D26C
+ push {lr}
+ ldr r0, _0810D27C @ =CB2_WhiteOut
+ bl SetMainCallback2
+ movs r0, 0
+ pop {r1}
+ bx r1
+ .align 2, 0
+_0810D27C: .4byte CB2_WhiteOut
+ thumb_func_end sp0C8_whiteout_maybe
+
+ .align 2, 0 @ Don't pad with nop.