diff options
Diffstat (limited to 'asm/psychic.s')
-rwxr-xr-x | asm/psychic.s | 144 |
1 files changed, 72 insertions, 72 deletions
diff --git a/asm/psychic.s b/asm/psychic.s index fb024a00d..7a6000335 100755 --- a/asm/psychic.s +++ b/asm/psychic.s @@ -11,13 +11,13 @@ sub_80DB74C: @ 80DB74C push {r4-r7,lr} adds r6, r0, 0 - ldr r0, _080DB804 @ =gBattleAnimBankAttacker + ldr r0, _080DB804 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _080DB768 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DB77E @@ -34,7 +34,7 @@ _080DB768: movs r0, 0xC8 strb r0, [r1] _080DB77E: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DB7DA @@ -75,7 +75,7 @@ _080DB7BC: adds r1, r5, 0 bl sub_8076034 _080DB7DA: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DB810 @@ -83,7 +83,7 @@ _080DB7DA: lsls r0, 24 cmp r0, 0 beq _080DB810 - ldr r0, _080DB804 @ =gBattleAnimBankAttacker + ldr r0, _080DB804 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -94,14 +94,14 @@ _080DB7DA: movs r0, 0x50 b _080DB84A .align 2, 0 -_080DB804: .4byte gBattleAnimBankAttacker +_080DB804: .4byte gAnimBankAttacker _080DB808: movs r0, 0xB0 strh r0, [r6, 0x20] movs r0, 0x28 b _080DB84A _080DB810: - ldr r5, _080DB880 @ =gBattleAnimBankAttacker + ldr r5, _080DB880 @ =gAnimBankAttacker ldrb r0, [r5] bl GetBankSide lsls r0, 24 @@ -114,7 +114,7 @@ _080DB810: _080DB826: ldrb r0, [r5] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 ldr r4, _080DB884 @ =gBattleAnimArgs lsrs r0, 24 @@ -123,14 +123,14 @@ _080DB826: strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x2] adds r0, r4 _080DB84A: strh r0, [r6, 0x22] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DB85C @@ -155,7 +155,7 @@ _080DB85C: pop {r0} bx r0 .align 2, 0 -_080DB880: .4byte gBattleAnimBankAttacker +_080DB880: .4byte gAnimBankAttacker _080DB884: .4byte gBattleAnimArgs _080DB888: .4byte sub_80DB88C thumb_func_end sub_80DB74C @@ -269,7 +269,7 @@ sub_80DB92C: @ 80DB92C negs r1, r1 cmp r0, r1 bne _080DB9CC - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DB9BC @@ -344,7 +344,7 @@ _080DB9E0: .4byte sub_80DB9E4 sub_80DB9E4: @ 80DB9E4 push {r4-r6,lr} adds r6, r0, 0 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DBA3C @@ -381,13 +381,13 @@ _080DBA22: adds r0, r5, 0 bl sub_8076464 _080DBA3C: - ldr r0, _080DBA48 @ =move_anim_8072740 + ldr r0, _080DBA48 @ =DestroyAnimSprite str r0, [r6, 0x1C] pop {r4-r6} pop {r0} bx r0 .align 2, 0 -_080DBA48: .4byte move_anim_8072740 +_080DBA48: .4byte DestroyAnimSprite thumb_func_end sub_80DB9E4 thumb_func_start sub_80DBA4C @@ -406,7 +406,7 @@ sub_80DBA4C: @ 80DBA4C bne _080DBA66 movs r6, 0x1 _080DBA66: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DBAAE @@ -414,7 +414,7 @@ _080DBA66: lsls r0, 24 cmp r0, 0 beq _080DBAAE - ldr r0, _080DBA9C @ =gBattleAnimBankAttacker + ldr r0, _080DBA9C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -430,7 +430,7 @@ _080DBA66: b _080DBAD0 .align 2, 0 _080DBA98: .4byte gBattleAnimArgs -_080DBA9C: .4byte gBattleAnimBankAttacker +_080DBA9C: .4byte gAnimBankAttacker _080DBAA0: ldrh r0, [r5] adds r0, 0xB0 @@ -480,16 +480,16 @@ _080DBAEC: sub_80DBAF4: @ 80DBAF4 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, _080DBB3C @ =gBattleAnimBankAttacker + ldr r4, _080DBB3C @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -510,7 +510,7 @@ sub_80DBAF4: @ 80DBAF4 ldr r0, _080DBB40 @ =0x0000ffff b _080DBB52 .align 2, 0 -_080DBB3C: .4byte gBattleAnimBankAttacker +_080DBB3C: .4byte gAnimBankAttacker _080DBB40: .4byte 0x0000ffff _080DBB44: ldrh r0, [r5, 0x20] @@ -522,7 +522,7 @@ _080DBB44: movs r0, 0x1 _080DBB52: strh r0, [r5, 0x30] - ldr r1, _080DBB68 @ =move_anim_8072740 + ldr r1, _080DBB68 @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData ldr r0, _080DBB6C @ =sub_8078600 @@ -531,7 +531,7 @@ _080DBB52: pop {r0} bx r0 .align 2, 0 -_080DBB68: .4byte move_anim_8072740 +_080DBB68: .4byte DestroyAnimSprite _080DBB6C: .4byte sub_8078600 thumb_func_end sub_80DBAF4 @@ -539,7 +539,7 @@ _080DBB6C: .4byte sub_8078600 sub_80DBB70: @ 80DBB70 push {r4-r7,lr} adds r5, r0, 0 - ldr r6, _080DBBF4 @ =gBattleAnimBankAttacker + ldr r6, _080DBBF4 @ =gAnimBankAttacker ldrb r0, [r6] movs r1, 0x1 bl sub_807A100 @@ -572,14 +572,14 @@ sub_80DBB70: @ 80DBB70 _080DBBB6: ldrb r0, [r6] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, r4 strh r0, [r5, 0x20] ldrb r0, [r6] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, r7 @@ -600,7 +600,7 @@ _080DBBE2: pop {r0} bx r0 .align 2, 0 -_080DBBF4: .4byte gBattleAnimBankAttacker +_080DBBF4: .4byte gAnimBankAttacker _080DBBF8: .4byte sub_80DBC00 _080DBBFC: .4byte sub_8078600 thumb_func_end sub_80DBB70 @@ -677,7 +677,7 @@ _080DBC74: cmp r0, r1 bne _080DBC8C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DBC8C: pop {r4} pop {r0} @@ -756,7 +756,7 @@ sub_80DBCFC: @ 80DBCFC strh r0, [r4, 0x8] strh r1, [r4, 0xA] strh r1, [r4, 0xC] - ldr r0, _080DBD4C @ =gBattleAnimBankAttacker + ldr r0, _080DBD4C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -777,7 +777,7 @@ _080DBD30: bx r0 .align 2, 0 _080DBD48: .4byte gTasks -_080DBD4C: .4byte gBattleAnimBankAttacker +_080DBD4C: .4byte gAnimBankAttacker _080DBD50: .4byte gUnknown_083DA8C4 _080DBD54: .4byte sub_80DBD58 thumb_func_end sub_80DBCFC @@ -884,16 +884,16 @@ sub_80DBE00: @ 80DBE00 movs r7, 0x10 strh r7, [r5, 0xE] strh r0, [r5, 0x10] - ldr r4, _080DBE88 @ =gBattleAnimBankAttacker + ldr r4, _080DBE88 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x24] @@ -935,7 +935,7 @@ _080DBE6A: bx r0 .align 2, 0 _080DBE84: .4byte gTasks -_080DBE88: .4byte gBattleAnimBankAttacker +_080DBE88: .4byte gAnimBankAttacker _080DBE8C: .4byte REG_BLDCNT _080DBE90: .4byte REG_BLDALPHA _080DBE94: .4byte sub_80DBE98 @@ -1185,7 +1185,7 @@ _080DC04A: cmp r1, r0 bne _080DC05C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DC05C: ldrh r0, [r4, 0x30] adds r0, 0x1 @@ -1204,16 +1204,16 @@ sub_80DC068: @ 80DC068 ldrsh r0, [r6, r1] cmp r0, 0 bne _080DC094 - ldr r4, _080DC0A8 @ =gBattleAnimBankAttacker + ldr r4, _080DC0A8 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1227,7 +1227,7 @@ _080DC094: bx r0 .align 2, 0 _080DC0A4: .4byte gBattleAnimArgs -_080DC0A8: .4byte gBattleAnimBankAttacker +_080DC0A8: .4byte gAnimBankAttacker _080DC0AC: .4byte sub_80DC020 thumb_func_end sub_80DC068 @@ -1241,7 +1241,7 @@ sub_80DC0B0: @ 80DC0B0 lsls r1, 3 ldr r0, _080DC10C @ =gTasks adds r5, r1, r0 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DC154 @@ -1252,7 +1252,7 @@ sub_80DC0B0: @ 80DC0B0 bne _080DC120 ldr r0, _080DC114 @ =0x0000fff6 strh r0, [r5, 0x1C] - ldr r4, _080DC118 @ =gBattleAnimBankTarget + ldr r4, _080DC118 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x5 bl sub_807A100 @@ -1263,7 +1263,7 @@ sub_80DC0B0: @ 80DC0B0 bl sub_807A100 adds r0, 0x8 strh r0, [r5, 0x20] - ldr r4, _080DC11C @ =gBattleAnimBankAttacker + ldr r4, _080DC11C @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x5 bl sub_807A100 @@ -1278,12 +1278,12 @@ sub_80DC0B0: @ 80DC0B0 _080DC10C: .4byte gTasks _080DC110: .4byte gBattleAnimArgs _080DC114: .4byte 0x0000fff6 -_080DC118: .4byte gBattleAnimBankTarget -_080DC11C: .4byte gBattleAnimBankAttacker +_080DC118: .4byte gAnimBankTarget +_080DC11C: .4byte gAnimBankAttacker _080DC120: movs r0, 0xA strh r0, [r5, 0x1C] - ldr r4, _080DC14C @ =gBattleAnimBankAttacker + ldr r4, _080DC14C @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x4 bl sub_807A100 @@ -1294,15 +1294,15 @@ _080DC120: bl sub_807A100 subs r0, 0x8 strh r0, [r5, 0x20] - ldr r4, _080DC150 @ =gBattleAnimBankTarget + ldr r4, _080DC150 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x4 bl sub_807A100 adds r0, 0x8 b _080DC1D2 .align 2, 0 -_080DC14C: .4byte gBattleAnimBankAttacker -_080DC150: .4byte gBattleAnimBankTarget +_080DC14C: .4byte gAnimBankAttacker +_080DC150: .4byte gAnimBankTarget _080DC154: ldr r0, _080DC198 @ =gBattleAnimArgs movs r1, 0 @@ -1311,7 +1311,7 @@ _080DC154: bne _080DC1A8 ldr r0, _080DC19C @ =0x0000fff6 strh r0, [r5, 0x1C] - ldr r4, _080DC1A0 @ =gBattleAnimBankTarget + ldr r4, _080DC1A0 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x4 bl sub_807A100 @@ -1322,7 +1322,7 @@ _080DC154: bl sub_807A100 adds r0, 0x8 strh r0, [r5, 0x20] - ldr r4, _080DC1A4 @ =gBattleAnimBankAttacker + ldr r4, _080DC1A4 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x4 bl sub_807A100 @@ -1336,12 +1336,12 @@ _080DC154: .align 2, 0 _080DC198: .4byte gBattleAnimArgs _080DC19C: .4byte 0x0000fff6 -_080DC1A0: .4byte gBattleAnimBankTarget -_080DC1A4: .4byte gBattleAnimBankAttacker +_080DC1A0: .4byte gAnimBankTarget +_080DC1A4: .4byte gAnimBankAttacker _080DC1A8: movs r0, 0xA strh r0, [r5, 0x1C] - ldr r4, _080DC1F0 @ =gBattleAnimBankAttacker + ldr r4, _080DC1F0 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x5 bl sub_807A100 @@ -1352,7 +1352,7 @@ _080DC1A8: bl sub_807A100 subs r0, 0x8 strh r0, [r5, 0x20] - ldr r4, _080DC1F4 @ =gBattleAnimBankTarget + ldr r4, _080DC1F4 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x5 bl sub_807A100 @@ -1373,8 +1373,8 @@ _080DC1DE: pop {r0} bx r0 .align 2, 0 -_080DC1F0: .4byte gBattleAnimBankAttacker -_080DC1F4: .4byte gBattleAnimBankTarget +_080DC1F0: .4byte gAnimBankAttacker +_080DC1F4: .4byte gAnimBankTarget _080DC1F8: .4byte sub_80DC1FC thumb_func_end sub_80DC0B0 @@ -1499,7 +1499,7 @@ sub_80DC2D4: @ 80DC2D4 lsls r1, 3 ldr r0, _080DC30C @ =gTasks adds r4, r1, r0 - ldr r0, _080DC310 @ =gBattleAnimBankTarget + ldr r0, _080DC310 @ =gAnimBankTarget ldrb r0, [r0] bl sub_8077FC0 lsls r0, 24 @@ -1519,7 +1519,7 @@ sub_80DC2D4: @ 80DC2D4 b _080DC346 .align 2, 0 _080DC30C: .4byte gTasks -_080DC310: .4byte gBattleAnimBankTarget +_080DC310: .4byte gAnimBankTarget _080DC314: .4byte gBattleAnimArgs _080DC318: cmp r0, 0x2 @@ -1557,24 +1557,24 @@ _080DC346: movs r0, 0 strh r0, [r4, 0x24] _080DC352: - ldr r0, _080DC36C @ =gBattleAnimBankTarget + ldr r0, _080DC36C @ =gAnimBankTarget ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _080DC378 - ldr r0, _080DC370 @ =gUnknown_030042C0 + ldr r0, _080DC370 @ =gBattle_BG1_X ldrh r0, [r0] strh r0, [r4, 0x1C] ldr r0, _080DC374 @ =REG_BG1HOFS b _080DC380 .align 2, 0 -_080DC36C: .4byte gBattleAnimBankTarget -_080DC370: .4byte gUnknown_030042C0 +_080DC36C: .4byte gAnimBankTarget +_080DC370: .4byte gBattle_BG1_X _080DC374: .4byte REG_BG1HOFS _080DC378: - ldr r0, _080DC3E0 @ =gUnknown_03004288 + ldr r0, _080DC3E0 @ =gBattle_BG2_X ldrh r0, [r0] strh r0, [r4, 0x1C] ldr r0, _080DC3E4 @ =REG_BG2HOFS @@ -1629,7 +1629,7 @@ _080DC3BA: pop {r0} bx r0 .align 2, 0 -_080DC3E0: .4byte gUnknown_03004288 +_080DC3E0: .4byte gBattle_BG2_X _080DC3E4: .4byte REG_BG2HOFS _080DC3E8: .4byte gUnknown_03004DE0 _080DC3EC: .4byte 0xa2600001 @@ -2051,20 +2051,20 @@ _080DC716: beq _080DC808 b _080DC818 _080DC720: - ldr r4, _080DC76C @ =gBattleAnimBankAttacker + ldr r4, _080DC76C @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DC74E @@ -2088,7 +2088,7 @@ _080DC74E: strh r0, [r2] b _080DC7A2 .align 2, 0 -_080DC76C: .4byte gBattleAnimBankAttacker +_080DC76C: .4byte gAnimBankAttacker _080DC770: .4byte REG_BLDCNT _080DC774: .4byte REG_BLDALPHA _080DC778: @@ -2101,7 +2101,7 @@ _080DC778: beq _080DC818 movs r0, 0x40 negs r0, r0 - bl sub_8076F98 + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -2171,7 +2171,7 @@ _080DC808: adds r0, 0x2 strh r1, [r0] adds r0, r5, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DC818: pop {r4,r5} pop {r0} |