diff options
Diffstat (limited to 'asm/shock.s')
-rwxr-xr-x | asm/shock.s | 259 |
1 files changed, 0 insertions, 259 deletions
diff --git a/asm/shock.s b/asm/shock.s deleted file mode 100755 index 743aefe8a..000000000 --- a/asm/shock.s +++ /dev/null @@ -1,259 +0,0 @@ - .include "constants/gba_constants.inc" - .include "asm/macros.inc" - - .syntax unified - - .text - - @ shock - - thumb_func_start sub_80D6294 -sub_80D6294: @ 80D6294 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080D62D8 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, _080D62DC @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D62E4 - ldr r2, _080D62E0 @ =gBattleAnimArgs - ldrh r0, [r5, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - ldrh r1, [r2, 0x2] - subs r0, r1 - strh r0, [r5, 0x22] - b _080D62F8 - .align 2, 0 -_080D62D8: .4byte gBattleAnimBankTarget -_080D62DC: .4byte gBattleAnimBankAttacker -_080D62E0: .4byte gBattleAnimArgs -_080D62E4: - ldr r0, _080D631C @ =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r5, 0x20] - adds r1, r2 - strh r1, [r5, 0x20] - ldrh r1, [r0, 0x2] - ldrh r2, [r5, 0x22] - adds r1, r2 - strh r1, [r5, 0x22] - adds r2, r0, 0 -_080D62F8: - movs r0, 0 - strh r0, [r5, 0x2E] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x30] - ldrh r0, [r2, 0x6] - strh r0, [r5, 0x32] - ldrh r0, [r2, 0x8] - strh r0, [r5, 0x34] - ldr r1, _080D6320 @ =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D6324 @ =sub_8078114 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D631C: .4byte gBattleAnimArgs -_080D6320: .4byte move_anim_8074EE0 -_080D6324: .4byte sub_8078114 - thumb_func_end sub_80D6294 - - thumb_func_start sub_80D6328 -sub_80D6328: @ 80D6328 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, _080D6340 @ =gBattleAnimArgs - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - beq _080D63A0 - cmp r0, 0x1 - bgt _080D6344 - cmp r0, 0 - beq _080D634E - b _080D63A0 - .align 2, 0 -_080D6340: .4byte gBattleAnimArgs -_080D6344: - cmp r0, 0x2 - beq _080D6358 - cmp r0, 0x3 - beq _080D637C - b _080D63A0 -_080D634E: - ldr r0, _080D6354 @ =gBattleAnimBankAttacker - b _080D63A2 - .align 2, 0 -_080D6354: .4byte gBattleAnimBankAttacker -_080D6358: - ldr r4, _080D6370 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r6, 0x2 - eors r0, r6 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _080D6374 - ldrb r4, [r4] - b _080D63A4 - .align 2, 0 -_080D6370: .4byte gBattleAnimBankAttacker -_080D6374: - ldrb r0, [r4] - adds r4, r6, 0 - eors r4, r0 - b _080D63A4 -_080D637C: - ldr r0, _080D6398 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - movs r4, 0x2 - eors r0, r4 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080D63A0 - ldr r0, _080D639C @ =gBattleAnimBankTarget - ldrb r0, [r0] - eors r4, r0 - b _080D63A4 - .align 2, 0 -_080D6398: .4byte gBattleAnimBankAttacker -_080D639C: .4byte gBattleAnimBankTarget -_080D63A0: - ldr r0, _080D63C4 @ =gBattleAnimBankTarget -_080D63A2: - ldrb r4, [r0] -_080D63A4: - ldr r0, _080D63C8 @ =gBattleAnimArgs - movs r2, 0xA - ldrsh r0, [r0, r2] - cmp r0, 0 - bne _080D63CC - adds r0, r4, 0 - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r4, 0 - movs r1, 0x1 - b _080D63DE - .align 2, 0 -_080D63C4: .4byte gBattleAnimBankTarget -_080D63C8: .4byte gBattleAnimArgs -_080D63CC: - adds r0, r4, 0 - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r4, 0 - movs r1, 0x3 -_080D63DE: - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r7, _080D647C @ =gSineTable - ldr r6, _080D6480 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - lsls r0, 1 - adds r0, r7 - movs r2, 0 - ldrsh r1, [r0, r2] - movs r2, 0x2 - ldrsh r0, [r6, r2] - muls r0, r1 - asrs r0, 8 - strh r0, [r5, 0x24] - movs r1, 0 - ldrsh r0, [r6, r1] - adds r0, 0x40 - lsls r0, 1 - adds r0, r7 - movs r2, 0 - ldrsh r1, [r0, r2] - movs r2, 0x2 - ldrsh r0, [r6, r2] - muls r0, r1 - asrs r0, 8 - strh r0, [r5, 0x26] - ldrh r1, [r6, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D6442 - adds r0, r4, 0 - bl sub_8079ED4 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r5, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] -_080D6442: - ldrb r2, [r5, 0x3] - lsls r2, 26 - lsrs r2, 27 - movs r0, 0x4 - ldrsh r1, [r6, r0] - lsls r0, r1, 1 - adds r0, r7 - ldrh r0, [r0] - ldr r3, _080D6484 @ =gOamMatrices - lsls r2, 3 - adds r2, r3 - adds r1, 0x40 - lsls r1, 1 - adds r1, r7 - ldrh r1, [r1] - strh r1, [r2, 0x6] - strh r1, [r2] - strh r0, [r2, 0x2] - lsls r0, 16 - asrs r0, 16 - negs r0, r0 - strh r0, [r2, 0x4] - ldrh r0, [r6, 0x6] - strh r0, [r5, 0x2E] - ldr r0, _080D6488 @ =sub_80DA48C - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D647C: .4byte gSineTable -_080D6480: .4byte gBattleAnimArgs -_080D6484: .4byte gOamMatrices -_080D6488: .4byte sub_80DA48C - thumb_func_end sub_80D6328 - - .align 2, 0 @ Don't pad with nop. |