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-rwxr-xr-xasm/shock.s259
1 files changed, 0 insertions, 259 deletions
diff --git a/asm/shock.s b/asm/shock.s
deleted file mode 100755
index 743aefe8a..000000000
--- a/asm/shock.s
+++ /dev/null
@@ -1,259 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ shock
-
- thumb_func_start sub_80D6294
-sub_80D6294: @ 80D6294
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D62D8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080D62DC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D62E4
- ldr r2, _080D62E0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- ldrh r1, [r2, 0x2]
- subs r0, r1
- strh r0, [r5, 0x22]
- b _080D62F8
- .align 2, 0
-_080D62D8: .4byte gBattleAnimBankTarget
-_080D62DC: .4byte gBattleAnimBankAttacker
-_080D62E0: .4byte gBattleAnimArgs
-_080D62E4:
- ldr r0, _080D631C @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x20]
- ldrh r1, [r0, 0x2]
- ldrh r2, [r5, 0x22]
- adds r1, r2
- strh r1, [r5, 0x22]
- adds r2, r0, 0
-_080D62F8:
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x30]
- ldrh r0, [r2, 0x6]
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0x8]
- strh r0, [r5, 0x34]
- ldr r1, _080D6320 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6324 @ =sub_8078114
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D631C: .4byte gBattleAnimArgs
-_080D6320: .4byte move_anim_8074EE0
-_080D6324: .4byte sub_8078114
- thumb_func_end sub_80D6294
-
- thumb_func_start sub_80D6328
-sub_80D6328: @ 80D6328
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, _080D6340 @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- beq _080D63A0
- cmp r0, 0x1
- bgt _080D6344
- cmp r0, 0
- beq _080D634E
- b _080D63A0
- .align 2, 0
-_080D6340: .4byte gBattleAnimArgs
-_080D6344:
- cmp r0, 0x2
- beq _080D6358
- cmp r0, 0x3
- beq _080D637C
- b _080D63A0
-_080D634E:
- ldr r0, _080D6354 @ =gBattleAnimBankAttacker
- b _080D63A2
- .align 2, 0
-_080D6354: .4byte gBattleAnimBankAttacker
-_080D6358:
- ldr r4, _080D6370 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r6, 0x2
- eors r0, r6
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080D6374
- ldrb r4, [r4]
- b _080D63A4
- .align 2, 0
-_080D6370: .4byte gBattleAnimBankAttacker
-_080D6374:
- ldrb r0, [r4]
- adds r4, r6, 0
- eors r4, r0
- b _080D63A4
-_080D637C:
- ldr r0, _080D6398 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- movs r4, 0x2
- eors r0, r4
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080D63A0
- ldr r0, _080D639C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- eors r4, r0
- b _080D63A4
- .align 2, 0
-_080D6398: .4byte gBattleAnimBankAttacker
-_080D639C: .4byte gBattleAnimBankTarget
-_080D63A0:
- ldr r0, _080D63C4 @ =gBattleAnimBankTarget
-_080D63A2:
- ldrb r4, [r0]
-_080D63A4:
- ldr r0, _080D63C8 @ =gBattleAnimArgs
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- cmp r0, 0
- bne _080D63CC
- adds r0, r4, 0
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- movs r1, 0x1
- b _080D63DE
- .align 2, 0
-_080D63C4: .4byte gBattleAnimBankTarget
-_080D63C8: .4byte gBattleAnimArgs
-_080D63CC:
- adds r0, r4, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- movs r1, 0x3
-_080D63DE:
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r7, _080D647C @ =gSineTable
- ldr r6, _080D6480 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- lsls r0, 1
- adds r0, r7
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r2, 0x2
- ldrsh r0, [r6, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x24]
- movs r1, 0
- ldrsh r0, [r6, r1]
- adds r0, 0x40
- lsls r0, 1
- adds r0, r7
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r2, 0x2
- ldrsh r0, [r6, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x26]
- ldrh r1, [r6, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D6442
- adds r0, r4, 0
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r5, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r5, 0x5]
-_080D6442:
- ldrb r2, [r5, 0x3]
- lsls r2, 26
- lsrs r2, 27
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 1
- adds r0, r7
- ldrh r0, [r0]
- ldr r3, _080D6484 @ =gOamMatrices
- lsls r2, 3
- adds r2, r3
- adds r1, 0x40
- lsls r1, 1
- adds r1, r7
- ldrh r1, [r1]
- strh r1, [r2, 0x6]
- strh r1, [r2]
- strh r0, [r2, 0x2]
- lsls r0, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- ldrh r0, [r6, 0x6]
- strh r0, [r5, 0x2E]
- ldr r0, _080D6488 @ =sub_80DA48C
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D647C: .4byte gSineTable
-_080D6480: .4byte gBattleAnimArgs
-_080D6484: .4byte gOamMatrices
-_080D6488: .4byte sub_80DA48C
- thumb_func_end sub_80D6328
-
- .align 2, 0 @ Don't pad with nop.