diff options
Diffstat (limited to 'asm/water.s')
-rw-r--r-- | asm/water.s | 2541 |
1 files changed, 0 insertions, 2541 deletions
diff --git a/asm/water.s b/asm/water.s deleted file mode 100644 index ef7a469f0..000000000 --- a/asm/water.s +++ /dev/null @@ -1,2541 +0,0 @@ - .include "constants/gba_constants.inc" - .include "include/macros.inc" - - .syntax unified - - .text - - @ water - - thumb_func_start sub_80D3B60 -sub_80D3B60: @ 80D3B60 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x18 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _080D3D44 @ =gTasks - lsls r4, r7, 2 - adds r4, r7 - lsls r4, 3 - adds r4, r0 - ldrh r0, [r4, 0x8] - ldr r1, _080D3D48 @ =gBattle_BG1_X - ldrh r1, [r1] - adds r0, r1 - ldr r2, _080D3D48 @ =gBattle_BG1_X - strh r0, [r2] - ldrh r0, [r4, 0xA] - ldr r3, _080D3D4C @ =gBattle_BG1_Y - ldrh r3, [r3] - adds r0, r3 - ldr r1, _080D3D4C @ =gBattle_BG1_Y - strh r0, [r1] - add r5, sp, 0x4 - adds r0, r5, 0 - bl sub_8078914 - ldrh r0, [r4, 0xA] - ldrh r2, [r4, 0xC] - adds r0, r2 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - mov r10, r5 - cmp r0, 0x4 - bne _080D3C02 - ldr r1, _080D3D50 @ =gPlttBufferFaded - ldrb r0, [r5, 0x8] - lsls r0, 4 - adds r0, 0x7 - lsls r0, 1 - adds r0, r1 - ldrh r6, [r0] - movs r2, 0x6 - adds r5, r1, 0 - adds r3, r5, 0 - mov r4, r10 -_080D3BC8: - ldrb r0, [r4, 0x8] - lsls r0, 4 - adds r1, r2, 0x1 - adds r0, r1 - lsls r1, r0, 1 - adds r1, r3 - subs r0, 0x1 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r1] - subs r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - bne _080D3BC8 - mov r3, r10 - ldrb r0, [r3, 0x8] - lsls r0, 4 - adds r0, 0x1 - lsls r0, 1 - adds r0, r5 - strh r6, [r0] - ldr r1, _080D3D44 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - strh r2, [r0, 0x12] -_080D3C02: - ldr r1, _080D3D44 @ =gTasks - lsls r2, r7, 2 - adds r0, r2, r7 - lsls r0, 3 - adds r3, r0, r1 - ldrh r0, [r3, 0x14] - adds r0, 0x1 - strh r0, [r3, 0x14] - lsls r0, 16 - asrs r0, 16 - adds r4, r1, 0 - str r2, [sp, 0x14] - cmp r0, 0x1 - ble _080D3C70 - movs r0, 0 - strh r0, [r3, 0x14] - ldrh r0, [r3, 0xE] - adds r2, r0, 0x1 - strh r2, [r3, 0xE] - lsls r0, r2, 16 - asrs r0, 16 - cmp r0, 0xD - bgt _080D3C4C - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - movs r0, 0x10 - subs r0, r2 - lsls r0, 8 - orrs r2, r0 - strh r2, [r1, 0xA] - ldrh r0, [r3, 0x10] - adds r0, 0x1 - strh r0, [r3, 0x10] -_080D3C4C: - movs r2, 0xE - ldrsh r0, [r3, r2] - cmp r0, 0x36 - ble _080D3C70 - ldrh r2, [r3, 0x10] - subs r2, 0x1 - strh r2, [r3, 0x10] - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - movs r0, 0x10 - subs r0, r2 - lsls r0, 8 - orrs r2, r0 - strh r2, [r1, 0xA] -_080D3C70: - ldr r2, [sp, 0x14] - adds r0, r2, r7 - lsls r0, 3 - adds r0, r4 - movs r3, 0x26 - ldrsh r1, [r0, r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r4 - ldrh r1, [r0, 0xA] - movs r0, 0x1F - ands r0, r1 - cmp r0, 0 - bne _080D3D32 - ldr r2, [sp, 0x4] - movs r3, 0x80 - lsls r3, 6 - add r6, sp, 0x10 - movs r5, 0 - ldr r1, _080D3D54 @ =0x040000d4 - movs r4, 0x80 - lsls r4, 5 - mov r8, r6 - ldr r0, _080D3D58 @ =0x85000400 - mov r12, r0 - movs r0, 0x85 - lsls r0, 24 - mov r9, r0 -_080D3CAA: - str r5, [sp, 0x10] - mov r0, r8 - str r0, [r1] - str r2, [r1, 0x4] - mov r0, r12 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - adds r2, r4 - subs r3, r4 - cmp r3, r4 - bhi _080D3CAA - str r5, [sp, 0x10] - str r6, [r1] - str r2, [r1, 0x4] - lsrs r0, r3, 2 - mov r2, r9 - orrs r0, r2 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - mov r0, sp - movs r1, 0 - strb r1, [r0] - strb r1, [r0] - mov r3, r10 - ldr r1, [r3, 0x4] - movs r4, 0 - str r4, [sp, 0x10] - ldr r0, _080D3D54 @ =0x040000d4 - str r6, [r0] - str r1, [r0, 0x4] - ldr r1, _080D3D58 @ =0x85000400 - str r1, [r0, 0x8] - ldr r0, [r0, 0x8] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080D3D02 - ldr r2, _080D3D5C @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080D3D02: - ldr r0, _080D3D48 @ =gBattle_BG1_X - strh r4, [r0] - ldr r1, _080D3D4C @ =gBattle_BG1_Y - strh r4, [r1] - ldr r0, _080D3D60 @ =REG_BLDCNT - strh r4, [r0] - adds r0, 0x2 - strh r4, [r0] - ldr r2, _080D3D44 @ =gTasks - ldr r3, [sp, 0x14] - adds r0, r3, r7 - lsls r0, 3 - adds r0, r2 - movs r3, 0x26 - ldrsh r1, [r0, r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldr r1, _080D3D64 @ =0x0000ffff - strh r1, [r0, 0x26] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080D3D32: - add sp, 0x18 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D3D44: .4byte gTasks -_080D3D48: .4byte gBattle_BG1_X -_080D3D4C: .4byte gBattle_BG1_Y -_080D3D50: .4byte gPlttBufferFaded -_080D3D54: .4byte 0x040000d4 -_080D3D58: .4byte 0x85000400 -_080D3D5C: .4byte REG_BG1CNT -_080D3D60: .4byte REG_BLDCNT -_080D3D64: .4byte 0x0000ffff - thumb_func_end sub_80D3B60 - - thumb_func_start sub_80D3D68 -sub_80D3D68: @ 80D3D68 - push {r4-r7,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, _080D3D90 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _080D3D84 - b _080D3EBC -_080D3D84: - cmp r0, 0x1 - bgt _080D3D94 - cmp r0, 0 - beq _080D3D9C - b _080D4032 - .align 2, 0 -_080D3D90: .4byte gTasks -_080D3D94: - cmp r0, 0x2 - bne _080D3D9A - b _080D3F88 -_080D3D9A: - b _080D4032 -_080D3D9C: - movs r3, 0 - movs r2, 0x10 - ldrsh r0, [r4, r2] - ldr r1, _080D3E6C @ =gScanlineEffectRegBuffers - mov r12, r1 - cmp r3, r0 - bge _080D3DDA - mov r7, r12 - movs r5, 0xF0 - lsls r5, 3 - add r5, r12 - ldr r6, _080D3E70 @ =0x0000ffff -_080D3DB4: - lsls r2, r3, 16 - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r7 - adds r1, r5 - ldrh r0, [r4, 0xC] - strh r0, [r1] - ldrh r1, [r4, 0xC] - adds r0, r6, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - lsrs r3, r2, 16 - asrs r2, 16 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r2, r0 - blt _080D3DB4 -_080D3DDA: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080D3E14 - ldr r5, _080D3E6C @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 - ldr r7, _080D3E70 @ =0x0000ffff -_080D3DF2: - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r5 - adds r1, r6 - ldrh r0, [r4, 0xA] - strh r0, [r1] - ldrh r1, [r4, 0xA] - adds r0, r7, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _080D3DF2 -_080D3E14: - ldrh r3, [r4, 0x12] - lsls r2, r3, 16 - asrs r0, r2, 16 - cmp r0, 0x9F - bgt _080D3E4A - ldr r5, _080D3E6C @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 - ldr r7, _080D3E70 @ =0x0000ffff -_080D3E28: - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r5 - adds r1, r6 - ldrh r0, [r4, 0xC] - strh r0, [r1] - ldrh r1, [r4, 0xC] - adds r0, r7, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - lsrs r3, r2, 16 - lsls r2, r3, 16 - asrs r0, r2, 16 - cmp r0, 0x9F - ble _080D3E28 -_080D3E4A: - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D3E74 - lsls r0, r3, 16 - asrs r0, 15 - mov r3, r12 - adds r2, r0, r3 - movs r1, 0xF0 - lsls r1, 3 - add r1, r12 - adds r0, r1 - ldrh r1, [r4, 0xA] - strh r1, [r0] - ldrh r0, [r4, 0xA] - b _080D3E8A - .align 2, 0 -_080D3E6C: .4byte gScanlineEffectRegBuffers -_080D3E70: .4byte 0x0000ffff -_080D3E74: - lsls r0, r3, 16 - asrs r0, 15 - mov r1, r12 - adds r2, r0, r1 - movs r1, 0xF0 - lsls r1, 3 - add r1, r12 - adds r0, r1 - ldrh r1, [r4, 0xC] - strh r1, [r0] - ldrh r0, [r4, 0xC] -_080D3E8A: - strh r0, [r2] - ldr r0, _080D3EB4 @ =REG_BLDALPHA - str r0, [sp] - ldr r0, _080D3EB8 @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D4032 - .align 2, 0 -_080D3EB4: .4byte REG_BLDALPHA -_080D3EB8: .4byte 0xa2600001 -_080D3EBC: - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _080D3ED4 - ldrh r0, [r4, 0x10] - subs r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bgt _080D3EE8 - strh r1, [r4, 0x10] - b _080D3EE2 -_080D3ED4: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6F - ble _080D3EE8 -_080D3EE2: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080D3EE8: - movs r3, 0 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bge _080D3F1C - ldr r6, _080D3F80 @ =gScanlineEffectRegBuffers - ldr r5, _080D3F84 @ =gScanlineEffect -_080D3EF6: - lsls r1, r3, 16 - asrs r1, 16 - lsls r3, r1, 1 - ldrb r2, [r5, 0x14] - lsls r0, r2, 4 - subs r0, r2 - lsls r0, 7 - adds r3, r0 - adds r3, r6 - ldrh r0, [r4, 0xC] - strh r0, [r3] - adds r1, 0x1 - lsls r1, 16 - lsrs r3, r1, 16 - asrs r1, 16 - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _080D3EF6 -_080D3F1C: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080D3F50 - ldr r6, _080D3F80 @ =gScanlineEffectRegBuffers - ldr r5, _080D3F84 @ =gScanlineEffect -_080D3F2E: - asrs r3, r2, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xA] - strh r0, [r2] - adds r3, 0x1 - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _080D3F2E -_080D3F50: - ldrh r3, [r4, 0x12] - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - bgt _080D4032 - ldr r6, _080D3F80 @ =gScanlineEffectRegBuffers - ldr r5, _080D3F84 @ =gScanlineEffect -_080D3F5E: - asrs r3, r1, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - ble _080D3F5E - b _080D4032 - .align 2, 0 -_080D3F80: .4byte gScanlineEffectRegBuffers -_080D3F84: .4byte gScanlineEffect -_080D3F88: - movs r3, 0 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bge _080D3FBC - ldr r6, _080D403C @ =gScanlineEffectRegBuffers - ldr r5, _080D4040 @ =gScanlineEffect -_080D3F96: - lsls r1, r3, 16 - asrs r1, 16 - lsls r3, r1, 1 - ldrb r2, [r5, 0x14] - lsls r0, r2, 4 - subs r0, r2 - lsls r0, 7 - adds r3, r0 - adds r3, r6 - ldrh r0, [r4, 0xC] - strh r0, [r3] - adds r1, 0x1 - lsls r1, 16 - lsrs r3, r1, 16 - asrs r1, 16 - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _080D3F96 -_080D3FBC: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080D3FF0 - ldr r6, _080D403C @ =gScanlineEffectRegBuffers - ldr r5, _080D4040 @ =gScanlineEffect -_080D3FCE: - asrs r3, r2, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xA] - strh r0, [r2] - adds r3, 0x1 - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _080D3FCE -_080D3FF0: - ldrh r3, [r4, 0x12] - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - bgt _080D401C - ldr r6, _080D403C @ =gScanlineEffectRegBuffers - ldr r5, _080D4040 @ =gScanlineEffect -_080D3FFE: - asrs r3, r1, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - ble _080D3FFE -_080D401C: - movs r0, 0x26 - ldrsh r1, [r4, r0] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080D4032 - bl ScanlineEffect_Stop - adds r0, r7, 0 - bl DestroyTask -_080D4032: - add sp, 0xC - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D403C: .4byte gScanlineEffectRegBuffers -_080D4040: .4byte gScanlineEffect - thumb_func_end sub_80D3D68 - - thumb_func_start sub_80D4044 -sub_80D4044: @ 80D4044 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r3, _080D4098 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080D409C @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - adds r0, r4, 0 - movs r1, 0x1 - bl sub_8078764 - bl Random - movs r5, 0xFF - ands r5, r0 - movs r0, 0x80 - lsls r0, 1 - adds r6, r0, 0 - orrs r5, r6 - bl Random - ldr r1, _080D40A0 @ =0x000001ff - ands r1, r0 - adds r0, r1, 0 - cmp r0, 0xFF - ble _080D408A - subs r0, r6, r0 - lsls r0, 16 - lsrs r1, r0, 16 -_080D408A: - strh r5, [r4, 0x30] - strh r1, [r4, 0x32] - ldr r0, _080D40A4 @ =sub_80D40A8 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4098: .4byte 0x000003ff -_080D409C: .4byte 0xfffffc00 -_080D40A0: .4byte 0x000001ff -_080D40A4: .4byte sub_80D40A8 - thumb_func_end sub_80D4044 - - thumb_func_start sub_80D40A8 -sub_80D40A8: @ 80D40A8 - push {r4,lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x34] - adds r3, r0, r1 - strh r3, [r2, 0x34] - ldrh r1, [r2, 0x32] - ldrh r4, [r2, 0x36] - adds r1, r4 - strh r1, [r2, 0x36] - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - beq _080D40CC - lsls r0, r3, 16 - asrs r0, 24 - negs r0, r0 - b _080D40D0 -_080D40CC: - lsls r0, r3, 16 - asrs r0, 24 -_080D40D0: - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _080D40EE - adds r0, r2, 0 - bl DestroyAnimSprite -_080D40EE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D40A8 - - thumb_func_start sub_80D40F4 -sub_80D40F4: @ 80D40F4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080D4144 @ =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r2, _080D4148 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x12] - bl sub_80D4394 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl sub_8078E70 - ldr r0, _080D414C @ =sub_80D4150 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D4144: .4byte gTasks -_080D4148: .4byte gSprites -_080D414C: .4byte sub_80D4150 - thumb_func_end sub_80D40F4 - - thumb_func_start sub_80D4150 -sub_80D4150: @ 80D4150 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080D4178 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x7 - bls _080D416C - b _080D438A -_080D416C: - lsls r0, 2 - ldr r1, _080D417C @ =_080D4180 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D4178: .4byte gTasks -_080D417C: .4byte _080D4180 - .align 2, 0 -_080D4180: - .4byte _080D41A0 - .4byte _080D41C6 - .4byte _080D4258 - .4byte _080D428E - .4byte _080D42A2 - .4byte _080D42B0 - .4byte _080D4330 - .4byte _080D437C -_080D41A0: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 1 - movs r0, 0xE0 - str r0, [sp] - movs r0, 0x80 - lsls r0, 2 - str r0, [sp, 0x4] - movs r0, 0x20 - str r0, [sp, 0x8] - adds r0, r4, 0 - adds r2, r3, 0 - bl sub_8079C08 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080D41C6: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D4222 - movs r0, 0 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D4210 - ldr r2, _080D420C @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - strh r1, [r0, 0x24] - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - adds r1, 0x1 - strh r1, [r0, 0x22] - b _080D4222 - .align 2, 0 -_080D420C: .4byte gSprites -_080D4210: - ldr r2, _080D4250 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, _080D4254 @ =0x0000fffd - strh r1, [r0, 0x24] -_080D4222: - adds r0, r4, 0 - bl sub_8079C74 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - beq _080D4232 - b _080D438A -_080D4232: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl sub_8079A64 - ldr r2, _080D4250 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] - strh r5, [r4, 0xE] - b _080D436C - .align 2, 0 -_080D4250: .4byte gSprites -_080D4254: .4byte 0x0000fffd -_080D4258: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bgt _080D4268 - b _080D438A -_080D4268: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 2 - movs r0, 0xC0 - lsls r0, 1 - str r0, [sp] - movs r0, 0xE0 - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r2, 0xE0 - bl sub_8079C08 - movs r0, 0 - strh r0, [r4, 0xE] - b _080D436E -_080D428E: - adds r0, r4, 0 - bl sub_8079C74 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080D438A - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - b _080D436E -_080D42A2: - adds r0, r4, 0 - adds r1, r2, 0 - bl sub_80D4418 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080D42B0: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D438A - movs r0, 0 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D42E8 - ldr r2, _080D42E4 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - adds r1, 0x2 - b _080D42FA - .align 2, 0 -_080D42E4: .4byte gSprites -_080D42E8: - ldr r2, _080D432C @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x2 -_080D42FA: - strh r1, [r0, 0x26] - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0xA - bne _080D438A - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r2, 0xC0 - lsls r2, 1 - movs r0, 0x80 - lsls r0, 1 - str r0, [sp] - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r3, 0xE0 - bl sub_8079C08 - movs r0, 0 - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - b _080D436E - .align 2, 0 -_080D432C: .4byte gSprites -_080D4330: - ldr r6, _080D4378 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r0, 0x22] - subs r1, 0x1 - strh r1, [r0, 0x22] - adds r0, r4, 0 - bl sub_8079C74 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _080D438A - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl sub_8078F40 - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r4, 0x12] - strh r1, [r0, 0x22] -_080D436C: - strh r5, [r4, 0x10] -_080D436E: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D438A - .align 2, 0 -_080D4378: .4byte gSprites -_080D437C: - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D438A - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080D438A: - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80D4150 - - thumb_func_start sub_80D4394 -sub_80D4394: @ 80D4394 - push {r4,r5,lr} - ldr r4, _080D43B8 @ =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080D43C8 - ldr r1, _080D43BC @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _080D43C0 @ =gPlayerParty - b _080D43D8 - .align 2, 0 -_080D43B8: .4byte gBattleAnimAttacker -_080D43BC: .4byte gBattlerPartyIndexes -_080D43C0: .4byte gPlayerParty -_080D43C4: - adds r0, r2, 0 - b _080D440A -_080D43C8: - ldr r1, _080D4410 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _080D4414 @ =gEnemyParty -_080D43D8: - adds r5, r1, r0 - adds r0, r5, 0 - movs r1, 0x3A - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - adds r0, r5, 0 - movs r1, 0x39 - bl GetMonData - lsls r0, 16 - lsrs r3, r0, 16 - lsrs r4, 18 - movs r2, 0 -_080D43F6: - adds r1, r2, 0x1 - adds r0, r4, 0 - muls r0, r1 - cmp r3, r0 - blt _080D43C4 - lsls r0, r1, 24 - lsrs r2, r0, 24 - cmp r2, 0x2 - bls _080D43F6 - movs r0, 0x3 -_080D440A: - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_080D4410: .4byte gBattlerPartyIndexes -_080D4414: .4byte gEnemyParty - thumb_func_end sub_80D4394 - - thumb_func_start sub_80D4418 -sub_80D4418: @ 80D4418 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - adds r7, r0, 0 - lsls r1, 24 - lsrs r1, 24 - str r1, [sp] - ldr r4, _080D4520 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0xAC - ldrb r0, [r4] - bl GetBattlerSubpriority - subs r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x8] - ldrh r1, [r7, 0xA] - movs r0, 0x4 - subs r0, r1 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r0, 0 - bgt _080D4468 - movs r1, 0x1 -_080D4468: - movs r0, 0 - str r0, [sp, 0x4] - lsls r0, r1, 16 - mov r10, r8 - mov r9, r6 - mov r1, r10 - lsls r1, 4 - str r1, [sp, 0xC] - mov r1, r9 - lsls r1, 4 - str r1, [sp, 0x10] - asrs r0, 16 - mov r8, r0 -_080D4482: - ldr r0, _080D4524 @ =gSpriteTemplate_83D9378 - mov r1, r10 - mov r2, r9 - ldr r3, [sp, 0x8] - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - lsls r6, r5, 16 - cmp r2, 0x40 - beq _080D44EA - ldr r1, _080D4528 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r5, r0, r1 - mov r0, sp - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x30] - mov r1, sp - ldrh r1, [r1, 0xC] - strh r1, [r5, 0x32] - mov r0, sp - ldrh r0, [r0, 0x10] - strh r0, [r5, 0x34] - asrs r4, r6, 16 - adds r0, r4, 0 - movs r1, 0x40 - bl Cos - strh r0, [r5, 0x36] - adds r0, r4, 0 - movs r1, 0x40 - bl Sin - strh r0, [r5, 0x38] - mov r1, sp - ldrh r1, [r1] - strh r1, [r5, 0x3A] - movs r0, 0x2 - strh r0, [r5, 0x3C] - ldrh r1, [r7, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D44E4 - adds r0, r5, 0 - bl sub_80D452C -_080D44E4: - ldrh r0, [r7, 0xC] - adds r0, 0x1 - strh r0, [r7, 0xC] -_080D44EA: - mov r1, r8 - lsls r0, r1, 1 - asrs r1, r6, 16 - adds r1, r0 - lsls r1, 16 - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - lsrs r5, r0, 16 - ldr r1, [sp, 0x4] - lsls r0, r1, 16 - asrs r0, 16 - add r0, r8 - lsls r0, 16 - lsrs r1, r0, 16 - str r1, [sp, 0x4] - asrs r0, 16 - cmp r0, 0x13 - ble _080D4482 - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D4520: .4byte gBattleAnimAttacker -_080D4524: .4byte gSpriteTemplate_83D9378 -_080D4528: .4byte gSprites - thumb_func_end sub_80D4418 - - thumb_func_start sub_80D452C -sub_80D452C: @ 80D452C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D453E - cmp r0, 0x1 - beq _080D4574 - b _080D45CE -_080D453E: - movs r2, 0x30 - ldrsh r0, [r4, r2] - movs r1, 0x6 - bl __modsi3 - lsls r0, 16 - asrs r0, 16 - lsls r1, r0, 1 - adds r1, r0 - ldrh r0, [r4, 0x36] - adds r1, r0 - strh r1, [r4, 0x36] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - asrs r0, 16 - lsls r1, r0, 1 - adds r1, r0 - ldrh r2, [r4, 0x38] - adds r1, r2 - strh r1, [r4, 0x38] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] -_080D4574: - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x38] - ldrh r2, [r4, 0x34] - adds r1, r2 - strh r1, [r4, 0x34] - lsls r0, 16 - asrs r0, 20 - strh r0, [r4, 0x20] - lsls r1, 16 - asrs r2, r1, 20 - strh r2, [r4, 0x22] - adds r0, 0x8 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 17 - cmp r0, r1 - bhi _080D45AA - adds r1, r2, 0 - movs r0, 0x8 - negs r0, r0 - cmp r1, r0 - blt _080D45AA - cmp r1, 0x78 - ble _080D45CE -_080D45AA: - ldr r3, _080D45D4 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080D45CE: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D45D4: .4byte gTasks - thumb_func_end sub_80D452C - - thumb_func_start sub_80D45D8 -sub_80D45D8: @ 80D45D8 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080D4608 @ =gTasks - adds r4, r1, r0 - bl sub_80D4394 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xA] - ldr r0, _080D460C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080D4610 - movs r0, 0x88 - strh r0, [r4, 0x10] - movs r0, 0x28 - b _080D4616 - .align 2, 0 -_080D4608: .4byte gTasks -_080D460C: .4byte gBattleAnimAttacker -_080D4610: - movs r0, 0x10 - strh r0, [r4, 0x10] - movs r0, 0x50 -_080D4616: - strh r0, [r4, 0x14] - movs r0, 0x62 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x10] - adds r0, 0x31 - strh r0, [r4, 0x16] - movs r0, 0xA - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - adds r0, 0x5 - strh r0, [r4, 0x20] - ldr r0, _080D4638 @ =sub_80D463C - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D4638: .4byte sub_80D463C - thumb_func_end sub_80D45D8 - - thumb_func_start sub_80D463C -sub_80D463C: @ 80D463C - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r1, r0, 24 - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - ldr r7, _080D4660 @ =gTasks - adds r4, r0, r7 - movs r0, 0x8 - ldrsh r2, [r4, r0] - cmp r2, 0 - beq _080D4664 - cmp r2, 0x1 - beq _080D4714 - b _080D4722 - .align 2, 0 -_080D4660: .4byte gTasks -_080D4664: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080D467A - strh r2, [r4, 0xC] - adds r0, r4, 0 - bl sub_80D472C -_080D467A: - movs r1, 0x1C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D46F4 - movs r2, 0x22 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080D46F4 - ldr r5, _080D4708 @ =gBattleAnimArgs - movs r1, 0x1 - mov r8, r1 - mov r2, r8 - strh r2, [r5] - strh r0, [r5, 0x2] - movs r0, 0xC - strh r0, [r5, 0x4] - ldr r6, _080D470C @ =sub_80E1864 - adds r0, r6, 0 - movs r1, 0x50 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080D46C4 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r7 - ldr r1, [r0] - adds r0, r2, 0 - bl _call_via_r1 - ldr r1, _080D4710 @ =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_080D46C4: - movs r0, 0x3 - strh r0, [r5] - adds r0, r6, 0 - movs r1, 0x50 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080D46F0 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r7 - ldr r1, [r0] - adds r0, r2, 0 - bl _call_via_r1 - ldr r1, _080D4710 @ =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_080D46F0: - mov r0, r8 - strh r0, [r4, 0x22] -_080D46F4: - movs r2, 0x1E - ldrsh r1, [r4, r2] - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _080D4722 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D4722 - .align 2, 0 -_080D4708: .4byte gBattleAnimArgs -_080D470C: .4byte sub_80E1864 -_080D4710: .4byte gAnimVisualTaskCount -_080D4714: - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080D4722 - adds r0, r1, 0 - bl DestroyAnimVisualTask -_080D4722: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80D463C - - thumb_func_start sub_80D472C -sub_80D472C: @ 80D472C - push {r4-r6,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r6, r1, 24 - ldr r1, _080D47B8 @ =gSineTable - movs r2, 0x18 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - adds r0, 0x3 - asrs r0, 4 - ldrh r2, [r4, 0x14] - adds r0, r2 - lsls r0, 16 - lsrs r5, r0, 16 - ldr r0, _080D47BC @ =gSpriteTemplate_83D9378 - movs r2, 0x16 - ldrsh r1, [r4, r2] - movs r2, 0 - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _080D4786 - ldr r3, _080D47C0 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r3, 0 - adds r1, 0x1C - adds r1, r0, r1 - ldr r2, _080D47C4 @ =sub_80D47D0 - str r2, [r1] - adds r0, r3 - strh r5, [r0, 0x38] - strh r6, [r0, 0x3A] - movs r1, 0x9 - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] -_080D4786: - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] - ldrh r0, [r4, 0x18] - adds r0, 0x27 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x18] - movs r0, 0x16 - ldrsh r1, [r4, r0] - ldr r0, _080D47C8 @ =0x41c64e6d - muls r0, r1 - ldr r1, _080D47CC @ =0x00003039 - adds r0, r1 - movs r2, 0x12 - ldrsh r1, [r4, r2] - bl __modsi3 - ldrh r1, [r4, 0x10] - adds r1, r0 - strh r1, [r4, 0x16] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D47B8: .4byte gSineTable -_080D47BC: .4byte gSpriteTemplate_83D9378 -_080D47C0: .4byte gSprites -_080D47C4: .4byte sub_80D47D0 -_080D47C8: .4byte 0x41c64e6d -_080D47CC: .4byte 0x00003039 - thumb_func_end sub_80D472C - - thumb_func_start sub_80D47D0 -sub_80D47D0: @ 80D47D0 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D4866 - ldrh r0, [r5, 0x22] - adds r0, 0x8 - strh r0, [r5, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x38 - ldrsh r1, [r5, r2] - cmp r0, r1 - blt _080D4866 - ldr r2, _080D486C @ =gTasks - movs r3, 0x3A - ldrsh r1, [r5, r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - movs r1, 0x1 - strh r1, [r0, 0x1C] - ldr r0, _080D4870 @ =gBattleAnimSpriteTemplate_83DB4D8 - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r3, 0x22 - ldrsh r2, [r5, r3] - movs r3, 0x1 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x30] - cmp r0, 0x40 - beq _080D4860 - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080D4874 @ =gSprites - adds r0, r4 - movs r1, 0x3 - bl StartSpriteAffineAnim - movs r2, 0x30 - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x3A] - strh r1, [r0, 0x3A] - movs r3, 0x30 - ldrsh r1, [r5, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x3C] - strh r1, [r0, 0x3C] - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _080D4878 @ =sub_80D487C - str r1, [r0] -_080D4860: - adds r0, r5, 0 - bl DestroySprite -_080D4866: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D486C: .4byte gTasks -_080D4870: .4byte gBattleAnimSpriteTemplate_83DB4D8 -_080D4874: .4byte gSprites -_080D4878: .4byte sub_80D487C - thumb_func_end sub_80D47D0 - - thumb_func_start sub_80D487C -sub_80D487C: @ 80D487C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D48E8 - movs r0, 0 - strh r0, [r4, 0x30] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - bne _080D48E8 - ldr r3, _080D48F0 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080D48E8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D48F0: .4byte gTasks - thumb_func_end sub_80D487C - - thumb_func_start sub_80D48F4 -sub_80D48F4: @ 80D48F4 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080D4978 @ =gTasks - adds r5, r1, r0 - ldr r4, _080D497C @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r5, 0xE] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x10] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _080D4938 - movs r1, 0x1 -_080D4938: - strh r1, [r5, 0x16] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080D494C - movs r1, 0x16 - ldrsh r0, [r5, r1] - negs r0, r0 - strh r0, [r5, 0x16] -_080D494C: - movs r2, 0x16 - ldrsh r0, [r5, r2] - lsls r0, 3 - ldrh r1, [r5, 0xE] - adds r0, r1 - strh r0, [r5, 0x12] - movs r2, 0x16 - ldrsh r1, [r5, r2] - lsls r1, 3 - ldrh r0, [r5, 0x10] - subs r0, r1 - strh r0, [r5, 0x14] - ldr r0, _080D4980 @ =0x0000ffe0 - strh r0, [r5, 0x1A] - strh r6, [r5, 0xA] - strh r6, [r5, 0x8] - ldr r0, _080D4984 @ =sub_80D4988 - str r0, [r5] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4978: .4byte gTasks -_080D497C: .4byte gBattleAnimAttacker -_080D4980: .4byte 0x0000ffe0 -_080D4984: .4byte sub_80D4988 - thumb_func_end sub_80D48F4 - - thumb_func_start sub_80D4988 -sub_80D4988: @ 80D4988 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080D49AC @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x6 - bls _080D49A2 - b _080D4AC2 -_080D49A2: - lsls r0, 2 - ldr r1, _080D49B0 @ =_080D49B4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D49AC: .4byte gTasks -_080D49B0: .4byte _080D49B4 - .align 2, 0 -_080D49B4: - .4byte _080D49D0 - .4byte _080D49E0 - .4byte _080D49FA - .4byte _080D4A3C - .4byte _080D4A5E - .4byte _080D4A8C - .4byte _080D4AB2 -_080D49D0: - adds r0, r4, 0 - bl sub_80D4AD0 - movs r1, 0x1C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D4AC8 - b _080D4ABA -_080D49E0: - adds r0, r4, 0 - bl sub_80D4AD0 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080D4AC8 - movs r0, 0 - strh r0, [r4, 0xA] - b _080D4ABA -_080D49FA: - adds r0, r4, 0 - bl sub_80D4AD0 - movs r1, 0x16 - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 1 - ldrh r0, [r4, 0x12] - adds r1, r0 - movs r2, 0 - strh r1, [r4, 0x12] - adds r1, 0x10 - lsls r1, 16 - movs r0, 0x88 - lsls r0, 17 - cmp r1, r0 - bls _080D4AC8 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080D4A38 - movs r0, 0x1 - strh r0, [r4, 0x22] - movs r0, 0x6 - strh r0, [r4, 0x8] - strh r2, [r4, 0xA] - b _080D4AC8 -_080D4A38: - strh r2, [r4, 0xA] - b _080D4ABA -_080D4A3C: - adds r0, r4, 0 - bl sub_80D4AD0 - movs r0, 0x16 - ldrsh r1, [r4, r0] - lsls r1, 1 - ldrh r0, [r4, 0x14] - subs r0, r1 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _080D4AC8 - b _080D4ABA -_080D4A5E: - adds r0, r4, 0 - bl sub_80D4AD0 - movs r1, 0x16 - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 1 - ldrh r0, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x12] - adds r0, 0x10 - lsls r0, 16 - movs r1, 0x88 - lsls r1, 17 - cmp r0, r1 - bls _080D4AC8 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0xA] - b _080D4ABA -_080D4A8C: - adds r0, r4, 0 - bl sub_80D4AD0 - movs r0, 0x16 - ldrsh r1, [r4, r0] - lsls r1, 1 - ldrh r0, [r4, 0x14] - subs r0, r1 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _080D4AC8 - movs r0, 0x2 - strh r0, [r4, 0x8] - b _080D4AC8 -_080D4AB2: - movs r1, 0x18 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D4AC8 -_080D4ABA: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D4AC8 -_080D4AC2: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080D4AC8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D4988 - - thumb_func_start sub_80D4AD0 -sub_80D4AD0: @ 80D4AD0 - push {r4-r6,lr} - adds r6, r0, 0 - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D4B2A - movs r0, 0 - strh r0, [r6, 0xC] - ldr r0, _080D4B30 @ =gSpriteTemplate_83D9378 - movs r2, 0xE - ldrsh r1, [r6, r2] - movs r3, 0x10 - ldrsh r2, [r6, r3] - movs r3, 0xA - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _080D4B2A - ldr r5, _080D4B34 @ =gSprites - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - adds r0, r4, r5 - movs r1, 0x10 - strh r1, [r0, 0x2E] - ldrh r1, [r6, 0x12] - strh r1, [r0, 0x32] - ldrh r1, [r6, 0x14] - strh r1, [r0, 0x36] - ldrh r1, [r6, 0x1A] - strh r1, [r0, 0x38] - bl InitAnimArcTranslation - adds r5, 0x1C - adds r4, r5 - ldr r0, _080D4B38 @ =sub_80D4B3C - str r0, [r4] - ldrh r0, [r6, 0x18] - adds r0, 0x1 - strh r0, [r6, 0x18] -_080D4B2A: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4B30: .4byte gSpriteTemplate_83D9378 -_080D4B34: .4byte gSprites -_080D4B38: .4byte sub_80D4B3C - thumb_func_end sub_80D4AD0 - - thumb_func_start sub_80D4B3C -sub_80D4B3C: @ 80D4B3C - push {r4-r6,lr} - adds r6, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _080D4B96 - ldrh r0, [r6, 0x24] - ldrh r1, [r6, 0x20] - adds r0, r1 - strh r0, [r6, 0x20] - ldrh r0, [r6, 0x26] - ldrh r1, [r6, 0x22] - adds r0, r1 - strh r0, [r6, 0x22] - movs r0, 0x6 - strh r0, [r6, 0x2E] - bl Random - movs r4, 0x1F - adds r1, r4, 0 - ands r1, r0 - ldr r5, _080D4B9C @ =0x0000fff0 - adds r1, r5 - ldrh r0, [r6, 0x20] - adds r1, r0 - strh r1, [r6, 0x32] - bl Random - ands r4, r0 - adds r4, r5 - ldrh r1, [r6, 0x22] - adds r4, r1 - strh r4, [r6, 0x36] - bl Random - movs r1, 0x7 - ands r1, r0 - mvns r1, r1 - strh r1, [r6, 0x38] - adds r0, r6, 0 - bl InitAnimArcTranslation - ldr r0, _080D4BA0 @ =sub_80D4BA4 - str r0, [r6, 0x1C] -_080D4B96: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4B9C: .4byte 0x0000fff0 -_080D4BA0: .4byte sub_80D4BA4 - thumb_func_end sub_80D4B3C - - thumb_func_start sub_80D4BA4 -sub_80D4BA4: @ 80D4BA4 - push {r4-r6,lr} - adds r5, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _080D4BE0 - movs r4, 0 - ldr r6, _080D4BE8 @ =gTasks -_080D4BB6: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r6 - ldr r1, [r2] - ldr r0, _080D4BEC @ =sub_80D4988 - cmp r1, r0 - bne _080D4BD6 - movs r0, 0x1 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0x18] - subs r0, 0x1 - strh r0, [r2, 0x18] - adds r0, r5, 0 - bl DestroySprite -_080D4BD6: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0xF - bls _080D4BB6 -_080D4BE0: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4BE8: .4byte gTasks -_080D4BEC: .4byte sub_80D4988 - thumb_func_end sub_80D4BA4 - - thumb_func_start sub_80D4BF0 -sub_80D4BF0: @ 80D4BF0 - ldr r2, _080D4C10 @ =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x20] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x22] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0x2E] - ldrh r1, [r2, 0x6] - strh r1, [r0, 0x30] - ldrh r1, [r2, 0x8] - strh r1, [r0, 0x32] - ldrh r1, [r2, 0xA] - strh r1, [r0, 0x34] - ldr r1, _080D4C14 @ =sub_80D4C18 - str r1, [r0, 0x1C] - bx lr - .align 2, 0 -_080D4C10: .4byte gBattleAnimArgs -_080D4C14: .4byte sub_80D4C18 - thumb_func_end sub_80D4BF0 - - thumb_func_start sub_80D4C18 -sub_80D4C18: @ 80D4C18 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x2E] - subs r0, r1 - strh r0, [r4, 0x36] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x38] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x34] - subs r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - cmp r0, 0 - bne _080D4C5C - adds r0, r4, 0 - bl DestroyAnimSprite -_080D4C5C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D4C18 - - thumb_func_start sub_80D4C64 -sub_80D4C64: @ 80D4C64 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r1, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r1, r2 - strh r1, [r4, 0x36] - lsls r0, 16 - asrs r0, 23 - strh r0, [r4, 0x24] - lsls r1, 16 - asrs r1, 23 - strh r1, [r4, 0x26] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080D4C9C - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080D4C9C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D4C64 - - thumb_func_start sub_80D4CA4 -sub_80D4CA4: @ 80D4CA4 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r5, _080D4CE0 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x30] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldr r1, _080D4CE4 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldr r0, _080D4CE8 @ =sub_80D4CEC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D4CE0: .4byte gBattleAnimTarget -_080D4CE4: .4byte gBattleAnimArgs -_080D4CE8: .4byte sub_80D4CEC - thumb_func_end sub_80D4CA4 - - thumb_func_start sub_80D4CEC -sub_80D4CEC: @ 80D4CEC - push {r4-r6,lr} - adds r4, r0, 0 - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x20 - ldrsh r0, [r4, r2] - subs r6, r1, r0 - movs r0, 0x32 - ldrsh r1, [r4, r0] - movs r2, 0x22 - ldrsh r0, [r4, r2] - subs r5, r1, r0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - muls r0, r6 - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - muls r0, r5 - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x36 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080D4D44 - movs r0, 0 - strh r0, [r4, 0x38] - adds r0, r4, 0 - adds r1, r6, 0 - adds r2, r5, 0 - bl sub_80D4D64 -_080D4D44: - movs r0, 0x34 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080D4D56 - adds r0, r4, 0 - bl DestroyAnimSprite -_080D4D56: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80D4CEC - - thumb_func_start sub_80D4D64 -sub_80D4D64: @ 80D4D64 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x18 - adds r4, r1, 0 - adds r5, r2, 0 - movs r2, 0x2E - ldrsh r1, [r0, r2] - lsrs r2, r1, 31 - adds r1, r2 - lsls r1, 15 - lsrs r1, 16 - str r1, [sp] - ldrh r1, [r0, 0x24] - ldrh r3, [r0, 0x20] - adds r1, r3 - lsls r1, 16 - lsrs r1, 16 - mov r8, r1 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - lsls r1, 16 - lsrs r1, 16 - mov r10, r1 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - adds r0, r5, r0 - subs r0, 0x5 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - bl Random - negs r4, r4 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - adds r4, r0 - subs r4, 0x5 - lsls r4, 16 - lsrs r7, r4, 16 - movs r6, 0 - mov r0, r8 - lsls r0, 16 - mov r8, r0 - mov r1, r10 - lsls r1, 16 - str r1, [sp, 0xC] - ldr r2, [sp] - lsls r2, 16 - str r2, [sp, 0x10] - asrs r1, 16 - lsls r0, r7, 16 - asrs r5, r0, 16 - str r0, [sp, 0x14] - negs r3, r5 - str r3, [sp, 0x4] - asrs r0, r2, 16 - adds r1, r0 - lsls r1, 16 - mov r10, r1 -_080D4DF2: - ldr r0, _080D4E34 @ =gSpriteTemplate_83D9420 - mov r2, r8 - asrs r1, r2, 16 - mov r3, r10 - asrs r2, r3, 16 - movs r3, 0x82 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080D4E38 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r1 - movs r0, 0x14 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - ldr r0, _080D4E3C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSubpriority - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - cmp r5, 0 - bge _080D4E40 - mov r1, sp - ldrh r1, [r1, 0x4] - strh r1, [r4, 0x32] - b _080D4E42 - .align 2, 0 -_080D4E34: .4byte gSpriteTemplate_83D9420 -_080D4E38: .4byte gSprites -_080D4E3C: .4byte gBattleAnimAttacker -_080D4E40: - strh r7, [r4, 0x32] -_080D4E42: - lsls r0, r6, 16 - movs r2, 0x80 - lsls r2, 9 - adds r0, r2 - lsrs r6, r0, 16 - cmp r0, 0 - ble _080D4DF2 - movs r6, 0 - ldr r3, [sp, 0xC] - asrs r1, r3, 16 - ldr r0, [sp, 0x14] - asrs r5, r0, 16 - negs r2, r5 - str r2, [sp, 0x8] - ldr r3, [sp, 0x10] - asrs r0, r3, 16 - subs r1, r0 - lsls r1, 16 - mov r10, r1 -_080D4E68: - ldr r0, _080D4EAC @ =gSpriteTemplate_83D9420 - mov r2, r8 - asrs r1, r2, 16 - mov r3, r10 - asrs r2, r3, 16 - movs r3, 0x82 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080D4EB0 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r1 - movs r0, 0x14 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - ldr r0, _080D4EB4 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSubpriority - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - cmp r5, 0 - ble _080D4EB8 - mov r1, sp - ldrh r1, [r1, 0x8] - strh r1, [r4, 0x32] - b _080D4EBA - .align 2, 0 -_080D4EAC: .4byte gSpriteTemplate_83D9420 -_080D4EB0: .4byte gSprites -_080D4EB4: .4byte gBattleAnimAttacker -_080D4EB8: - strh r7, [r4, 0x32] -_080D4EBA: - lsls r0, r6, 16 - movs r2, 0x80 - lsls r2, 9 - adds r0, r2 - lsrs r6, r0, 16 - cmp r0, 0 - ble _080D4E68 - add sp, 0x18 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80D4D64 - - .align 2, 0 @ Don't pad with nop. |