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-rw-r--r--asm/water.s2541
1 files changed, 0 insertions, 2541 deletions
diff --git a/asm/water.s b/asm/water.s
deleted file mode 100644
index ef7a469f0..000000000
--- a/asm/water.s
+++ /dev/null
@@ -1,2541 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ water
-
- thumb_func_start sub_80D3B60
-sub_80D3B60: @ 80D3B60
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x18
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _080D3D44 @ =gTasks
- lsls r4, r7, 2
- adds r4, r7
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r4, 0x8]
- ldr r1, _080D3D48 @ =gBattle_BG1_X
- ldrh r1, [r1]
- adds r0, r1
- ldr r2, _080D3D48 @ =gBattle_BG1_X
- strh r0, [r2]
- ldrh r0, [r4, 0xA]
- ldr r3, _080D3D4C @ =gBattle_BG1_Y
- ldrh r3, [r3]
- adds r0, r3
- ldr r1, _080D3D4C @ =gBattle_BG1_Y
- strh r0, [r1]
- add r5, sp, 0x4
- adds r0, r5, 0
- bl sub_8078914
- ldrh r0, [r4, 0xA]
- ldrh r2, [r4, 0xC]
- adds r0, r2
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- mov r10, r5
- cmp r0, 0x4
- bne _080D3C02
- ldr r1, _080D3D50 @ =gPlttBufferFaded
- ldrb r0, [r5, 0x8]
- lsls r0, 4
- adds r0, 0x7
- lsls r0, 1
- adds r0, r1
- ldrh r6, [r0]
- movs r2, 0x6
- adds r5, r1, 0
- adds r3, r5, 0
- mov r4, r10
-_080D3BC8:
- ldrb r0, [r4, 0x8]
- lsls r0, 4
- adds r1, r2, 0x1
- adds r0, r1
- lsls r1, r0, 1
- adds r1, r3
- subs r0, 0x1
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r1]
- subs r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0
- bne _080D3BC8
- mov r3, r10
- ldrb r0, [r3, 0x8]
- lsls r0, 4
- adds r0, 0x1
- lsls r0, 1
- adds r0, r5
- strh r6, [r0]
- ldr r1, _080D3D44 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- strh r2, [r0, 0x12]
-_080D3C02:
- ldr r1, _080D3D44 @ =gTasks
- lsls r2, r7, 2
- adds r0, r2, r7
- lsls r0, 3
- adds r3, r0, r1
- ldrh r0, [r3, 0x14]
- adds r0, 0x1
- strh r0, [r3, 0x14]
- lsls r0, 16
- asrs r0, 16
- adds r4, r1, 0
- str r2, [sp, 0x14]
- cmp r0, 0x1
- ble _080D3C70
- movs r0, 0
- strh r0, [r3, 0x14]
- ldrh r0, [r3, 0xE]
- adds r2, r0, 0x1
- strh r2, [r3, 0xE]
- lsls r0, r2, 16
- asrs r0, 16
- cmp r0, 0xD
- bgt _080D3C4C
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r4
- movs r0, 0x10
- subs r0, r2
- lsls r0, 8
- orrs r2, r0
- strh r2, [r1, 0xA]
- ldrh r0, [r3, 0x10]
- adds r0, 0x1
- strh r0, [r3, 0x10]
-_080D3C4C:
- movs r2, 0xE
- ldrsh r0, [r3, r2]
- cmp r0, 0x36
- ble _080D3C70
- ldrh r2, [r3, 0x10]
- subs r2, 0x1
- strh r2, [r3, 0x10]
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r4
- movs r0, 0x10
- subs r0, r2
- lsls r0, 8
- orrs r2, r0
- strh r2, [r1, 0xA]
-_080D3C70:
- ldr r2, [sp, 0x14]
- adds r0, r2, r7
- lsls r0, 3
- adds r0, r4
- movs r3, 0x26
- ldrsh r1, [r0, r3]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r4
- ldrh r1, [r0, 0xA]
- movs r0, 0x1F
- ands r0, r1
- cmp r0, 0
- bne _080D3D32
- ldr r2, [sp, 0x4]
- movs r3, 0x80
- lsls r3, 6
- add r6, sp, 0x10
- movs r5, 0
- ldr r1, _080D3D54 @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- mov r8, r6
- ldr r0, _080D3D58 @ =0x85000400
- mov r12, r0
- movs r0, 0x85
- lsls r0, 24
- mov r9, r0
-_080D3CAA:
- str r5, [sp, 0x10]
- mov r0, r8
- str r0, [r1]
- str r2, [r1, 0x4]
- mov r0, r12
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _080D3CAA
- str r5, [sp, 0x10]
- str r6, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- mov r2, r9
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- mov r0, sp
- movs r1, 0
- strb r1, [r0]
- strb r1, [r0]
- mov r3, r10
- ldr r1, [r3, 0x4]
- movs r4, 0
- str r4, [sp, 0x10]
- ldr r0, _080D3D54 @ =0x040000d4
- str r6, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080D3D58 @ =0x85000400
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080D3D02
- ldr r2, _080D3D5C @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080D3D02:
- ldr r0, _080D3D48 @ =gBattle_BG1_X
- strh r4, [r0]
- ldr r1, _080D3D4C @ =gBattle_BG1_Y
- strh r4, [r1]
- ldr r0, _080D3D60 @ =REG_BLDCNT
- strh r4, [r0]
- adds r0, 0x2
- strh r4, [r0]
- ldr r2, _080D3D44 @ =gTasks
- ldr r3, [sp, 0x14]
- adds r0, r3, r7
- lsls r0, 3
- adds r0, r2
- movs r3, 0x26
- ldrsh r1, [r0, r3]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldr r1, _080D3D64 @ =0x0000ffff
- strh r1, [r0, 0x26]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080D3D32:
- add sp, 0x18
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3D44: .4byte gTasks
-_080D3D48: .4byte gBattle_BG1_X
-_080D3D4C: .4byte gBattle_BG1_Y
-_080D3D50: .4byte gPlttBufferFaded
-_080D3D54: .4byte 0x040000d4
-_080D3D58: .4byte 0x85000400
-_080D3D5C: .4byte REG_BG1CNT
-_080D3D60: .4byte REG_BLDCNT
-_080D3D64: .4byte 0x0000ffff
- thumb_func_end sub_80D3B60
-
- thumb_func_start sub_80D3D68
-sub_80D3D68: @ 80D3D68
- push {r4-r7,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080D3D90 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080D3D84
- b _080D3EBC
-_080D3D84:
- cmp r0, 0x1
- bgt _080D3D94
- cmp r0, 0
- beq _080D3D9C
- b _080D4032
- .align 2, 0
-_080D3D90: .4byte gTasks
-_080D3D94:
- cmp r0, 0x2
- bne _080D3D9A
- b _080D3F88
-_080D3D9A:
- b _080D4032
-_080D3D9C:
- movs r3, 0
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- ldr r1, _080D3E6C @ =gScanlineEffectRegBuffers
- mov r12, r1
- cmp r3, r0
- bge _080D3DDA
- mov r7, r12
- movs r5, 0xF0
- lsls r5, 3
- add r5, r12
- ldr r6, _080D3E70 @ =0x0000ffff
-_080D3DB4:
- lsls r2, r3, 16
- asrs r2, 16
- lsls r1, r2, 1
- adds r3, r1, r7
- adds r1, r5
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- ldrh r1, [r4, 0xC]
- adds r0, r6, 0
- ands r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r3, r2, 16
- asrs r2, 16
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r2, r0
- blt _080D3DB4
-_080D3DDA:
- ldrh r3, [r4, 0x10]
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080D3E14
- ldr r5, _080D3E6C @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
- ldr r7, _080D3E70 @ =0x0000ffff
-_080D3DF2:
- asrs r2, 16
- lsls r1, r2, 1
- adds r3, r1, r5
- adds r1, r6
- ldrh r0, [r4, 0xA]
- strh r0, [r1]
- ldrh r1, [r4, 0xA]
- adds r0, r7, 0
- ands r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- blt _080D3DF2
-_080D3E14:
- ldrh r3, [r4, 0x12]
- lsls r2, r3, 16
- asrs r0, r2, 16
- cmp r0, 0x9F
- bgt _080D3E4A
- ldr r5, _080D3E6C @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
- ldr r7, _080D3E70 @ =0x0000ffff
-_080D3E28:
- asrs r2, 16
- lsls r1, r2, 1
- adds r3, r1, r5
- adds r1, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- ldrh r1, [r4, 0xC]
- adds r0, r7, 0
- ands r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r3, r2, 16
- lsls r2, r3, 16
- asrs r0, r2, 16
- cmp r0, 0x9F
- ble _080D3E28
-_080D3E4A:
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D3E74
- lsls r0, r3, 16
- asrs r0, 15
- mov r3, r12
- adds r2, r0, r3
- movs r1, 0xF0
- lsls r1, 3
- add r1, r12
- adds r0, r1
- ldrh r1, [r4, 0xA]
- strh r1, [r0]
- ldrh r0, [r4, 0xA]
- b _080D3E8A
- .align 2, 0
-_080D3E6C: .4byte gScanlineEffectRegBuffers
-_080D3E70: .4byte 0x0000ffff
-_080D3E74:
- lsls r0, r3, 16
- asrs r0, 15
- mov r1, r12
- adds r2, r0, r1
- movs r1, 0xF0
- lsls r1, 3
- add r1, r12
- adds r0, r1
- ldrh r1, [r4, 0xC]
- strh r1, [r0]
- ldrh r0, [r4, 0xC]
-_080D3E8A:
- strh r0, [r2]
- ldr r0, _080D3EB4 @ =REG_BLDALPHA
- str r0, [sp]
- ldr r0, _080D3EB8 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D4032
- .align 2, 0
-_080D3EB4: .4byte REG_BLDALPHA
-_080D3EB8: .4byte 0xa2600001
-_080D3EBC:
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _080D3ED4
- ldrh r0, [r4, 0x10]
- subs r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bgt _080D3EE8
- strh r1, [r4, 0x10]
- b _080D3EE2
-_080D3ED4:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6F
- ble _080D3EE8
-_080D3EE2:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080D3EE8:
- movs r3, 0
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bge _080D3F1C
- ldr r6, _080D3F80 @ =gScanlineEffectRegBuffers
- ldr r5, _080D3F84 @ =gScanlineEffect
-_080D3EF6:
- lsls r1, r3, 16
- asrs r1, 16
- lsls r3, r1, 1
- ldrb r2, [r5, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- adds r3, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r3]
- adds r1, 0x1
- lsls r1, 16
- lsrs r3, r1, 16
- asrs r1, 16
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080D3EF6
-_080D3F1C:
- ldrh r3, [r4, 0x10]
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080D3F50
- ldr r6, _080D3F80 @ =gScanlineEffectRegBuffers
- ldr r5, _080D3F84 @ =gScanlineEffect
-_080D3F2E:
- asrs r3, r2, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xA]
- strh r0, [r2]
- adds r3, 0x1
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- blt _080D3F2E
-_080D3F50:
- ldrh r3, [r4, 0x12]
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- bgt _080D4032
- ldr r6, _080D3F80 @ =gScanlineEffectRegBuffers
- ldr r5, _080D3F84 @ =gScanlineEffect
-_080D3F5E:
- asrs r3, r1, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- ble _080D3F5E
- b _080D4032
- .align 2, 0
-_080D3F80: .4byte gScanlineEffectRegBuffers
-_080D3F84: .4byte gScanlineEffect
-_080D3F88:
- movs r3, 0
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bge _080D3FBC
- ldr r6, _080D403C @ =gScanlineEffectRegBuffers
- ldr r5, _080D4040 @ =gScanlineEffect
-_080D3F96:
- lsls r1, r3, 16
- asrs r1, 16
- lsls r3, r1, 1
- ldrb r2, [r5, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- adds r3, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r3]
- adds r1, 0x1
- lsls r1, 16
- lsrs r3, r1, 16
- asrs r1, 16
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080D3F96
-_080D3FBC:
- ldrh r3, [r4, 0x10]
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080D3FF0
- ldr r6, _080D403C @ =gScanlineEffectRegBuffers
- ldr r5, _080D4040 @ =gScanlineEffect
-_080D3FCE:
- asrs r3, r2, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xA]
- strh r0, [r2]
- adds r3, 0x1
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- blt _080D3FCE
-_080D3FF0:
- ldrh r3, [r4, 0x12]
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- bgt _080D401C
- ldr r6, _080D403C @ =gScanlineEffectRegBuffers
- ldr r5, _080D4040 @ =gScanlineEffect
-_080D3FFE:
- asrs r3, r1, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- ble _080D3FFE
-_080D401C:
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080D4032
- bl ScanlineEffect_Stop
- adds r0, r7, 0
- bl DestroyTask
-_080D4032:
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D403C: .4byte gScanlineEffectRegBuffers
-_080D4040: .4byte gScanlineEffect
- thumb_func_end sub_80D3D68
-
- thumb_func_start sub_80D4044
-sub_80D4044: @ 80D4044
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r3, _080D4098 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D409C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- bl Random
- movs r5, 0xFF
- ands r5, r0
- movs r0, 0x80
- lsls r0, 1
- adds r6, r0, 0
- orrs r5, r6
- bl Random
- ldr r1, _080D40A0 @ =0x000001ff
- ands r1, r0
- adds r0, r1, 0
- cmp r0, 0xFF
- ble _080D408A
- subs r0, r6, r0
- lsls r0, 16
- lsrs r1, r0, 16
-_080D408A:
- strh r5, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldr r0, _080D40A4 @ =sub_80D40A8
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4098: .4byte 0x000003ff
-_080D409C: .4byte 0xfffffc00
-_080D40A0: .4byte 0x000001ff
-_080D40A4: .4byte sub_80D40A8
- thumb_func_end sub_80D4044
-
- thumb_func_start sub_80D40A8
-sub_80D40A8: @ 80D40A8
- push {r4,lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x34]
- adds r3, r0, r1
- strh r3, [r2, 0x34]
- ldrh r1, [r2, 0x32]
- ldrh r4, [r2, 0x36]
- adds r1, r4
- strh r1, [r2, 0x36]
- movs r1, 0x1
- ands r1, r0
- cmp r1, 0
- beq _080D40CC
- lsls r0, r3, 16
- asrs r0, 24
- negs r0, r0
- b _080D40D0
-_080D40CC:
- lsls r0, r3, 16
- asrs r0, 24
-_080D40D0:
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _080D40EE
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080D40EE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D40A8
-
- thumb_func_start sub_80D40F4
-sub_80D40F4: @ 80D40F4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080D4144 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r2, _080D4148 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x22]
- strh r0, [r4, 0x12]
- bl sub_80D4394
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl sub_8078E70
- ldr r0, _080D414C @ =sub_80D4150
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4144: .4byte gTasks
-_080D4148: .4byte gSprites
-_080D414C: .4byte sub_80D4150
- thumb_func_end sub_80D40F4
-
- thumb_func_start sub_80D4150
-sub_80D4150: @ 80D4150
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D4178 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x7
- bls _080D416C
- b _080D438A
-_080D416C:
- lsls r0, 2
- ldr r1, _080D417C @ =_080D4180
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D4178: .4byte gTasks
-_080D417C: .4byte _080D4180
- .align 2, 0
-_080D4180:
- .4byte _080D41A0
- .4byte _080D41C6
- .4byte _080D4258
- .4byte _080D428E
- .4byte _080D42A2
- .4byte _080D42B0
- .4byte _080D4330
- .4byte _080D437C
-_080D41A0:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 1
- movs r0, 0xE0
- str r0, [sp]
- movs r0, 0x80
- lsls r0, 2
- str r0, [sp, 0x4]
- movs r0, 0x20
- str r0, [sp, 0x8]
- adds r0, r4, 0
- adds r2, r3, 0
- bl sub_8079C08
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080D41C6:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D4222
- movs r0, 0
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D4210
- ldr r2, _080D420C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x3
- strh r1, [r0, 0x24]
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x1
- strh r1, [r0, 0x22]
- b _080D4222
- .align 2, 0
-_080D420C: .4byte gSprites
-_080D4210:
- ldr r2, _080D4250 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _080D4254 @ =0x0000fffd
- strh r1, [r0, 0x24]
-_080D4222:
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- beq _080D4232
- b _080D438A
-_080D4232:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8079A64
- ldr r2, _080D4250 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
- strh r5, [r4, 0xE]
- b _080D436C
- .align 2, 0
-_080D4250: .4byte gSprites
-_080D4254: .4byte 0x0000fffd
-_080D4258:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bgt _080D4268
- b _080D438A
-_080D4268:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 2
- movs r0, 0xC0
- lsls r0, 1
- str r0, [sp]
- movs r0, 0xE0
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r2, 0xE0
- bl sub_8079C08
- movs r0, 0
- strh r0, [r4, 0xE]
- b _080D436E
-_080D428E:
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _080D438A
- strh r0, [r4, 0xE]
- strh r0, [r4, 0x10]
- b _080D436E
-_080D42A2:
- adds r0, r4, 0
- adds r1, r2, 0
- bl sub_80D4418
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080D42B0:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D438A
- movs r0, 0
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D42E8
- ldr r2, _080D42E4 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- adds r1, 0x2
- b _080D42FA
- .align 2, 0
-_080D42E4: .4byte gSprites
-_080D42E8:
- ldr r2, _080D432C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x2
-_080D42FA:
- strh r1, [r0, 0x26]
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0xA
- bne _080D438A
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0xC0
- lsls r2, 1
- movs r0, 0x80
- lsls r0, 1
- str r0, [sp]
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r3, 0xE0
- bl sub_8079C08
- movs r0, 0
- strh r0, [r4, 0xE]
- strh r0, [r4, 0x10]
- b _080D436E
- .align 2, 0
-_080D432C: .4byte gSprites
-_080D4330:
- ldr r6, _080D4378 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r0, 0x22]
- subs r1, 0x1
- strh r1, [r0, 0x22]
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080D438A
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F40
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r4, 0x12]
- strh r1, [r0, 0x22]
-_080D436C:
- strh r5, [r4, 0x10]
-_080D436E:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D438A
- .align 2, 0
-_080D4378: .4byte gSprites
-_080D437C:
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D438A
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D438A:
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4150
-
- thumb_func_start sub_80D4394
-sub_80D4394: @ 80D4394
- push {r4,r5,lr}
- ldr r4, _080D43B8 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080D43C8
- ldr r1, _080D43BC @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _080D43C0 @ =gPlayerParty
- b _080D43D8
- .align 2, 0
-_080D43B8: .4byte gBattleAnimAttacker
-_080D43BC: .4byte gBattlerPartyIndexes
-_080D43C0: .4byte gPlayerParty
-_080D43C4:
- adds r0, r2, 0
- b _080D440A
-_080D43C8:
- ldr r1, _080D4410 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _080D4414 @ =gEnemyParty
-_080D43D8:
- adds r5, r1, r0
- adds r0, r5, 0
- movs r1, 0x3A
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 16
- adds r0, r5, 0
- movs r1, 0x39
- bl GetMonData
- lsls r0, 16
- lsrs r3, r0, 16
- lsrs r4, 18
- movs r2, 0
-_080D43F6:
- adds r1, r2, 0x1
- adds r0, r4, 0
- muls r0, r1
- cmp r3, r0
- blt _080D43C4
- lsls r0, r1, 24
- lsrs r2, r0, 24
- cmp r2, 0x2
- bls _080D43F6
- movs r0, 0x3
-_080D440A:
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080D4410: .4byte gBattlerPartyIndexes
-_080D4414: .4byte gEnemyParty
- thumb_func_end sub_80D4394
-
- thumb_func_start sub_80D4418
-sub_80D4418: @ 80D4418
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- adds r7, r0, 0
- lsls r1, 24
- lsrs r1, 24
- str r1, [sp]
- ldr r4, _080D4520 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- movs r5, 0xAC
- ldrb r0, [r4]
- bl GetBattlerSubpriority
- subs r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x8]
- ldrh r1, [r7, 0xA]
- movs r0, 0x4
- subs r0, r1
- lsls r0, 16
- lsrs r1, r0, 16
- cmp r0, 0
- bgt _080D4468
- movs r1, 0x1
-_080D4468:
- movs r0, 0
- str r0, [sp, 0x4]
- lsls r0, r1, 16
- mov r10, r8
- mov r9, r6
- mov r1, r10
- lsls r1, 4
- str r1, [sp, 0xC]
- mov r1, r9
- lsls r1, 4
- str r1, [sp, 0x10]
- asrs r0, 16
- mov r8, r0
-_080D4482:
- ldr r0, _080D4524 @ =gSpriteTemplate_83D9378
- mov r1, r10
- mov r2, r9
- ldr r3, [sp, 0x8]
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r6, r5, 16
- cmp r2, 0x40
- beq _080D44EA
- ldr r1, _080D4528 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r5, r0, r1
- mov r0, sp
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x30]
- mov r1, sp
- ldrh r1, [r1, 0xC]
- strh r1, [r5, 0x32]
- mov r0, sp
- ldrh r0, [r0, 0x10]
- strh r0, [r5, 0x34]
- asrs r4, r6, 16
- adds r0, r4, 0
- movs r1, 0x40
- bl Cos
- strh r0, [r5, 0x36]
- adds r0, r4, 0
- movs r1, 0x40
- bl Sin
- strh r0, [r5, 0x38]
- mov r1, sp
- ldrh r1, [r1]
- strh r1, [r5, 0x3A]
- movs r0, 0x2
- strh r0, [r5, 0x3C]
- ldrh r1, [r7, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D44E4
- adds r0, r5, 0
- bl sub_80D452C
-_080D44E4:
- ldrh r0, [r7, 0xC]
- adds r0, 0x1
- strh r0, [r7, 0xC]
-_080D44EA:
- mov r1, r8
- lsls r0, r1, 1
- asrs r1, r6, 16
- adds r1, r0
- lsls r1, 16
- movs r0, 0xFF
- lsls r0, 16
- ands r0, r1
- lsrs r5, r0, 16
- ldr r1, [sp, 0x4]
- lsls r0, r1, 16
- asrs r0, 16
- add r0, r8
- lsls r0, 16
- lsrs r1, r0, 16
- str r1, [sp, 0x4]
- asrs r0, 16
- cmp r0, 0x13
- ble _080D4482
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4520: .4byte gBattleAnimAttacker
-_080D4524: .4byte gSpriteTemplate_83D9378
-_080D4528: .4byte gSprites
- thumb_func_end sub_80D4418
-
- thumb_func_start sub_80D452C
-sub_80D452C: @ 80D452C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D453E
- cmp r0, 0x1
- beq _080D4574
- b _080D45CE
-_080D453E:
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- movs r1, 0x6
- bl __modsi3
- lsls r0, 16
- asrs r0, 16
- lsls r1, r0, 1
- adds r1, r0
- ldrh r0, [r4, 0x36]
- adds r1, r0
- strh r1, [r4, 0x36]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- asrs r0, 16
- lsls r1, r0, 1
- adds r1, r0
- ldrh r2, [r4, 0x38]
- adds r1, r2
- strh r1, [r4, 0x38]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
-_080D4574:
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x38]
- ldrh r2, [r4, 0x34]
- adds r1, r2
- strh r1, [r4, 0x34]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r4, 0x20]
- lsls r1, 16
- asrs r2, r1, 20
- strh r2, [r4, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _080D45AA
- adds r1, r2, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _080D45AA
- cmp r1, 0x78
- ble _080D45CE
-_080D45AA:
- ldr r3, _080D45D4 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080D45CE:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D45D4: .4byte gTasks
- thumb_func_end sub_80D452C
-
- thumb_func_start sub_80D45D8
-sub_80D45D8: @ 80D45D8
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D4608 @ =gTasks
- adds r4, r1, r0
- bl sub_80D4394
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xA]
- ldr r0, _080D460C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080D4610
- movs r0, 0x88
- strh r0, [r4, 0x10]
- movs r0, 0x28
- b _080D4616
- .align 2, 0
-_080D4608: .4byte gTasks
-_080D460C: .4byte gBattleAnimAttacker
-_080D4610:
- movs r0, 0x10
- strh r0, [r4, 0x10]
- movs r0, 0x50
-_080D4616:
- strh r0, [r4, 0x14]
- movs r0, 0x62
- strh r0, [r4, 0x12]
- ldrh r0, [r4, 0x10]
- adds r0, 0x31
- strh r0, [r4, 0x16]
- movs r0, 0xA
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- adds r0, 0x5
- strh r0, [r4, 0x20]
- ldr r0, _080D4638 @ =sub_80D463C
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4638: .4byte sub_80D463C
- thumb_func_end sub_80D45D8
-
- thumb_func_start sub_80D463C
-sub_80D463C: @ 80D463C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r1, r0, 24
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- ldr r7, _080D4660 @ =gTasks
- adds r4, r0, r7
- movs r0, 0x8
- ldrsh r2, [r4, r0]
- cmp r2, 0
- beq _080D4664
- cmp r2, 0x1
- beq _080D4714
- b _080D4722
- .align 2, 0
-_080D4660: .4byte gTasks
-_080D4664:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080D467A
- strh r2, [r4, 0xC]
- adds r0, r4, 0
- bl sub_80D472C
-_080D467A:
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D46F4
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080D46F4
- ldr r5, _080D4708 @ =gBattleAnimArgs
- movs r1, 0x1
- mov r8, r1
- mov r2, r8
- strh r2, [r5]
- strh r0, [r5, 0x2]
- movs r0, 0xC
- strh r0, [r5, 0x4]
- ldr r6, _080D470C @ =sub_80E1864
- adds r0, r6, 0
- movs r1, 0x50
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080D46C4
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r7
- ldr r1, [r0]
- adds r0, r2, 0
- bl _call_via_r1
- ldr r1, _080D4710 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
-_080D46C4:
- movs r0, 0x3
- strh r0, [r5]
- adds r0, r6, 0
- movs r1, 0x50
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080D46F0
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r7
- ldr r1, [r0]
- adds r0, r2, 0
- bl _call_via_r1
- ldr r1, _080D4710 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
-_080D46F0:
- mov r0, r8
- strh r0, [r4, 0x22]
-_080D46F4:
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080D4722
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D4722
- .align 2, 0
-_080D4708: .4byte gBattleAnimArgs
-_080D470C: .4byte sub_80E1864
-_080D4710: .4byte gAnimVisualTaskCount
-_080D4714:
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080D4722
- adds r0, r1, 0
- bl DestroyAnimVisualTask
-_080D4722:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80D463C
-
- thumb_func_start sub_80D472C
-sub_80D472C: @ 80D472C
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r6, r1, 24
- ldr r1, _080D47B8 @ =gSineTable
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- adds r0, 0x3
- asrs r0, 4
- ldrh r2, [r4, 0x14]
- adds r0, r2
- lsls r0, 16
- lsrs r5, r0, 16
- ldr r0, _080D47BC @ =gSpriteTemplate_83D9378
- movs r2, 0x16
- ldrsh r1, [r4, r2]
- movs r2, 0
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080D4786
- ldr r3, _080D47C0 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x1C
- adds r1, r0, r1
- ldr r2, _080D47C4 @ =sub_80D47D0
- str r2, [r1]
- adds r0, r3
- strh r5, [r0, 0x38]
- strh r6, [r0, 0x3A]
- movs r1, 0x9
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
-_080D4786:
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- ldrh r0, [r4, 0x18]
- adds r0, 0x27
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x18]
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- ldr r0, _080D47C8 @ =0x41c64e6d
- muls r0, r1
- ldr r1, _080D47CC @ =0x00003039
- adds r0, r1
- movs r2, 0x12
- ldrsh r1, [r4, r2]
- bl __modsi3
- ldrh r1, [r4, 0x10]
- adds r1, r0
- strh r1, [r4, 0x16]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D47B8: .4byte gSineTable
-_080D47BC: .4byte gSpriteTemplate_83D9378
-_080D47C0: .4byte gSprites
-_080D47C4: .4byte sub_80D47D0
-_080D47C8: .4byte 0x41c64e6d
-_080D47CC: .4byte 0x00003039
- thumb_func_end sub_80D472C
-
- thumb_func_start sub_80D47D0
-sub_80D47D0: @ 80D47D0
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D4866
- ldrh r0, [r5, 0x22]
- adds r0, 0x8
- strh r0, [r5, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x38
- ldrsh r1, [r5, r2]
- cmp r0, r1
- blt _080D4866
- ldr r2, _080D486C @ =gTasks
- movs r3, 0x3A
- ldrsh r1, [r5, r3]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- movs r1, 0x1
- strh r1, [r0, 0x1C]
- ldr r0, _080D4870 @ =gBattleAnimSpriteTemplate_83DB4D8
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x30]
- cmp r0, 0x40
- beq _080D4860
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080D4874 @ =gSprites
- adds r0, r4
- movs r1, 0x3
- bl StartSpriteAffineAnim
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r5, 0x3A]
- strh r1, [r0, 0x3A]
- movs r3, 0x30
- ldrsh r1, [r5, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r5, 0x3C]
- strh r1, [r0, 0x3C]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080D4878 @ =sub_80D487C
- str r1, [r0]
-_080D4860:
- adds r0, r5, 0
- bl DestroySprite
-_080D4866:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D486C: .4byte gTasks
-_080D4870: .4byte gBattleAnimSpriteTemplate_83DB4D8
-_080D4874: .4byte gSprites
-_080D4878: .4byte sub_80D487C
- thumb_func_end sub_80D47D0
-
- thumb_func_start sub_80D487C
-sub_80D487C: @ 80D487C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D48E8
- movs r0, 0
- strh r0, [r4, 0x30]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- bne _080D48E8
- ldr r3, _080D48F0 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D48E8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D48F0: .4byte gTasks
- thumb_func_end sub_80D487C
-
- thumb_func_start sub_80D48F4
-sub_80D48F4: @ 80D48F4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D4978 @ =gTasks
- adds r5, r1, r0
- ldr r4, _080D497C @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0
- strh r0, [r5, 0xE]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x10]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080D4938
- movs r1, 0x1
-_080D4938:
- strh r1, [r5, 0x16]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080D494C
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- negs r0, r0
- strh r0, [r5, 0x16]
-_080D494C:
- movs r2, 0x16
- ldrsh r0, [r5, r2]
- lsls r0, 3
- ldrh r1, [r5, 0xE]
- adds r0, r1
- strh r0, [r5, 0x12]
- movs r2, 0x16
- ldrsh r1, [r5, r2]
- lsls r1, 3
- ldrh r0, [r5, 0x10]
- subs r0, r1
- strh r0, [r5, 0x14]
- ldr r0, _080D4980 @ =0x0000ffe0
- strh r0, [r5, 0x1A]
- strh r6, [r5, 0xA]
- strh r6, [r5, 0x8]
- ldr r0, _080D4984 @ =sub_80D4988
- str r0, [r5]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4978: .4byte gTasks
-_080D497C: .4byte gBattleAnimAttacker
-_080D4980: .4byte 0x0000ffe0
-_080D4984: .4byte sub_80D4988
- thumb_func_end sub_80D48F4
-
- thumb_func_start sub_80D4988
-sub_80D4988: @ 80D4988
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D49AC @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x6
- bls _080D49A2
- b _080D4AC2
-_080D49A2:
- lsls r0, 2
- ldr r1, _080D49B0 @ =_080D49B4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D49AC: .4byte gTasks
-_080D49B0: .4byte _080D49B4
- .align 2, 0
-_080D49B4:
- .4byte _080D49D0
- .4byte _080D49E0
- .4byte _080D49FA
- .4byte _080D4A3C
- .4byte _080D4A5E
- .4byte _080D4A8C
- .4byte _080D4AB2
-_080D49D0:
- adds r0, r4, 0
- bl sub_80D4AD0
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D4AC8
- b _080D4ABA
-_080D49E0:
- adds r0, r4, 0
- bl sub_80D4AD0
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080D4AC8
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080D4ABA
-_080D49FA:
- adds r0, r4, 0
- bl sub_80D4AD0
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 1
- ldrh r0, [r4, 0x12]
- adds r1, r0
- movs r2, 0
- strh r1, [r4, 0x12]
- adds r1, 0x10
- lsls r1, 16
- movs r0, 0x88
- lsls r0, 17
- cmp r1, r0
- bls _080D4AC8
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080D4A38
- movs r0, 0x1
- strh r0, [r4, 0x22]
- movs r0, 0x6
- strh r0, [r4, 0x8]
- strh r2, [r4, 0xA]
- b _080D4AC8
-_080D4A38:
- strh r2, [r4, 0xA]
- b _080D4ABA
-_080D4A3C:
- adds r0, r4, 0
- bl sub_80D4AD0
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- lsls r1, 1
- ldrh r0, [r4, 0x14]
- subs r0, r1
- strh r0, [r4, 0x14]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080D4AC8
- b _080D4ABA
-_080D4A5E:
- adds r0, r4, 0
- bl sub_80D4AD0
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 1
- ldrh r0, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x12]
- adds r0, 0x10
- lsls r0, 16
- movs r1, 0x88
- lsls r1, 17
- cmp r0, r1
- bls _080D4AC8
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080D4ABA
-_080D4A8C:
- adds r0, r4, 0
- bl sub_80D4AD0
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- lsls r1, 1
- ldrh r0, [r4, 0x14]
- subs r0, r1
- strh r0, [r4, 0x14]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080D4AC8
- movs r0, 0x2
- strh r0, [r4, 0x8]
- b _080D4AC8
-_080D4AB2:
- movs r1, 0x18
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D4AC8
-_080D4ABA:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D4AC8
-_080D4AC2:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D4AC8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4988
-
- thumb_func_start sub_80D4AD0
-sub_80D4AD0: @ 80D4AD0
- push {r4-r6,lr}
- adds r6, r0, 0
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D4B2A
- movs r0, 0
- strh r0, [r6, 0xC]
- ldr r0, _080D4B30 @ =gSpriteTemplate_83D9378
- movs r2, 0xE
- ldrsh r1, [r6, r2]
- movs r3, 0x10
- ldrsh r2, [r6, r3]
- movs r3, 0xA
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x40
- beq _080D4B2A
- ldr r5, _080D4B34 @ =gSprites
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- adds r0, r4, r5
- movs r1, 0x10
- strh r1, [r0, 0x2E]
- ldrh r1, [r6, 0x12]
- strh r1, [r0, 0x32]
- ldrh r1, [r6, 0x14]
- strh r1, [r0, 0x36]
- ldrh r1, [r6, 0x1A]
- strh r1, [r0, 0x38]
- bl InitAnimArcTranslation
- adds r5, 0x1C
- adds r4, r5
- ldr r0, _080D4B38 @ =sub_80D4B3C
- str r0, [r4]
- ldrh r0, [r6, 0x18]
- adds r0, 0x1
- strh r0, [r6, 0x18]
-_080D4B2A:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4B30: .4byte gSpriteTemplate_83D9378
-_080D4B34: .4byte gSprites
-_080D4B38: .4byte sub_80D4B3C
- thumb_func_end sub_80D4AD0
-
- thumb_func_start sub_80D4B3C
-sub_80D4B3C: @ 80D4B3C
- push {r4-r6,lr}
- adds r6, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _080D4B96
- ldrh r0, [r6, 0x24]
- ldrh r1, [r6, 0x20]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrh r0, [r6, 0x26]
- ldrh r1, [r6, 0x22]
- adds r0, r1
- strh r0, [r6, 0x22]
- movs r0, 0x6
- strh r0, [r6, 0x2E]
- bl Random
- movs r4, 0x1F
- adds r1, r4, 0
- ands r1, r0
- ldr r5, _080D4B9C @ =0x0000fff0
- adds r1, r5
- ldrh r0, [r6, 0x20]
- adds r1, r0
- strh r1, [r6, 0x32]
- bl Random
- ands r4, r0
- adds r4, r5
- ldrh r1, [r6, 0x22]
- adds r4, r1
- strh r4, [r6, 0x36]
- bl Random
- movs r1, 0x7
- ands r1, r0
- mvns r1, r1
- strh r1, [r6, 0x38]
- adds r0, r6, 0
- bl InitAnimArcTranslation
- ldr r0, _080D4BA0 @ =sub_80D4BA4
- str r0, [r6, 0x1C]
-_080D4B96:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4B9C: .4byte 0x0000fff0
-_080D4BA0: .4byte sub_80D4BA4
- thumb_func_end sub_80D4B3C
-
- thumb_func_start sub_80D4BA4
-sub_80D4BA4: @ 80D4BA4
- push {r4-r6,lr}
- adds r5, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _080D4BE0
- movs r4, 0
- ldr r6, _080D4BE8 @ =gTasks
-_080D4BB6:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r6
- ldr r1, [r2]
- ldr r0, _080D4BEC @ =sub_80D4988
- cmp r1, r0
- bne _080D4BD6
- movs r0, 0x1
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0x18]
- subs r0, 0x1
- strh r0, [r2, 0x18]
- adds r0, r5, 0
- bl DestroySprite
-_080D4BD6:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0xF
- bls _080D4BB6
-_080D4BE0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4BE8: .4byte gTasks
-_080D4BEC: .4byte sub_80D4988
- thumb_func_end sub_80D4BA4
-
- thumb_func_start sub_80D4BF0
-sub_80D4BF0: @ 80D4BF0
- ldr r2, _080D4C10 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x20]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x22]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0x2E]
- ldrh r1, [r2, 0x6]
- strh r1, [r0, 0x30]
- ldrh r1, [r2, 0x8]
- strh r1, [r0, 0x32]
- ldrh r1, [r2, 0xA]
- strh r1, [r0, 0x34]
- ldr r1, _080D4C14 @ =sub_80D4C18
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080D4C10: .4byte gBattleAnimArgs
-_080D4C14: .4byte sub_80D4C18
- thumb_func_end sub_80D4BF0
-
- thumb_func_start sub_80D4C18
-sub_80D4C18: @ 80D4C18
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x2E]
- subs r0, r1
- strh r0, [r4, 0x36]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x34]
- subs r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- cmp r0, 0
- bne _080D4C5C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D4C5C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4C18
-
- thumb_func_start sub_80D4C64
-sub_80D4C64: @ 80D4C64
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r1, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r1, r2
- strh r1, [r4, 0x36]
- lsls r0, 16
- asrs r0, 23
- strh r0, [r4, 0x24]
- lsls r1, 16
- asrs r1, 23
- strh r1, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080D4C9C
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D4C9C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4C64
-
- thumb_func_start sub_80D4CA4
-sub_80D4CA4: @ 80D4CA4
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r5, _080D4CE0 @ =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x30]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldr r1, _080D4CE4 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldr r0, _080D4CE8 @ =sub_80D4CEC
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4CE0: .4byte gBattleAnimTarget
-_080D4CE4: .4byte gBattleAnimArgs
-_080D4CE8: .4byte sub_80D4CEC
- thumb_func_end sub_80D4CA4
-
- thumb_func_start sub_80D4CEC
-sub_80D4CEC: @ 80D4CEC
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- subs r6, r1, r0
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- subs r5, r1, r0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- muls r0, r6
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- muls r0, r5
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080D4D44
- movs r0, 0
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- adds r1, r6, 0
- adds r2, r5, 0
- bl sub_80D4D64
-_080D4D44:
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080D4D56
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D4D56:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4CEC
-
- thumb_func_start sub_80D4D64
-sub_80D4D64: @ 80D4D64
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x18
- adds r4, r1, 0
- adds r5, r2, 0
- movs r2, 0x2E
- ldrsh r1, [r0, r2]
- lsrs r2, r1, 31
- adds r1, r2
- lsls r1, 15
- lsrs r1, 16
- str r1, [sp]
- ldrh r1, [r0, 0x24]
- ldrh r3, [r0, 0x20]
- adds r1, r3
- lsls r1, 16
- lsrs r1, 16
- mov r8, r1
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- lsls r1, 16
- lsrs r1, 16
- mov r10, r1
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xA
- bl __umodsi3
- adds r0, r5, r0
- subs r0, 0x5
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- bl Random
- negs r4, r4
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xA
- bl __umodsi3
- adds r4, r0
- subs r4, 0x5
- lsls r4, 16
- lsrs r7, r4, 16
- movs r6, 0
- mov r0, r8
- lsls r0, 16
- mov r8, r0
- mov r1, r10
- lsls r1, 16
- str r1, [sp, 0xC]
- ldr r2, [sp]
- lsls r2, 16
- str r2, [sp, 0x10]
- asrs r1, 16
- lsls r0, r7, 16
- asrs r5, r0, 16
- str r0, [sp, 0x14]
- negs r3, r5
- str r3, [sp, 0x4]
- asrs r0, r2, 16
- adds r1, r0
- lsls r1, 16
- mov r10, r1
-_080D4DF2:
- ldr r0, _080D4E34 @ =gSpriteTemplate_83D9420
- mov r2, r8
- asrs r1, r2, 16
- mov r3, r10
- asrs r2, r3, 16
- movs r3, 0x82
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080D4E38 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r4, r0, r1
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- mov r0, r9
- strh r0, [r4, 0x30]
- ldr r0, _080D4E3C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSubpriority
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- cmp r5, 0
- bge _080D4E40
- mov r1, sp
- ldrh r1, [r1, 0x4]
- strh r1, [r4, 0x32]
- b _080D4E42
- .align 2, 0
-_080D4E34: .4byte gSpriteTemplate_83D9420
-_080D4E38: .4byte gSprites
-_080D4E3C: .4byte gBattleAnimAttacker
-_080D4E40:
- strh r7, [r4, 0x32]
-_080D4E42:
- lsls r0, r6, 16
- movs r2, 0x80
- lsls r2, 9
- adds r0, r2
- lsrs r6, r0, 16
- cmp r0, 0
- ble _080D4DF2
- movs r6, 0
- ldr r3, [sp, 0xC]
- asrs r1, r3, 16
- ldr r0, [sp, 0x14]
- asrs r5, r0, 16
- negs r2, r5
- str r2, [sp, 0x8]
- ldr r3, [sp, 0x10]
- asrs r0, r3, 16
- subs r1, r0
- lsls r1, 16
- mov r10, r1
-_080D4E68:
- ldr r0, _080D4EAC @ =gSpriteTemplate_83D9420
- mov r2, r8
- asrs r1, r2, 16
- mov r3, r10
- asrs r2, r3, 16
- movs r3, 0x82
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080D4EB0 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r4, r0, r1
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- mov r0, r9
- strh r0, [r4, 0x30]
- ldr r0, _080D4EB4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSubpriority
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- cmp r5, 0
- ble _080D4EB8
- mov r1, sp
- ldrh r1, [r1, 0x8]
- strh r1, [r4, 0x32]
- b _080D4EBA
- .align 2, 0
-_080D4EAC: .4byte gSpriteTemplate_83D9420
-_080D4EB0: .4byte gSprites
-_080D4EB4: .4byte gBattleAnimAttacker
-_080D4EB8:
- strh r7, [r4, 0x32]
-_080D4EBA:
- lsls r0, r6, 16
- movs r2, 0x80
- lsls r2, 9
- adds r0, r2
- lsrs r6, r0, 16
- cmp r0, 0
- ble _080D4E68
- add sp, 0x18
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4D64
-
- .align 2, 0 @ Don't pad with nop.