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-rw-r--r--asm/battle_anim_80CA710.s14462
1 files changed, 0 insertions, 14462 deletions
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s
index fd5b9fb88..363234319 100644
--- a/asm/battle_anim_80CA710.s
+++ b/asm/battle_anim_80CA710.s
@@ -6,14468 +6,6 @@
.text
- thumb_func_start sub_80CA710
-sub_80CA710: @ 80CA710
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080CA744 @ =gBattleAnimArgs
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, _080CA748 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CA74C
- ldrh r0, [r5, 0x8]
- negs r0, r0
- b _080CA74E
- .align 2, 0
-_080CA744: .4byte gBattleAnimArgs
-_080CA748: .4byte gBattleAnimPlayerMonIndex
-_080CA74C:
- ldrh r0, [r5, 0x8]
-_080CA74E:
- strh r0, [r4, 0x34]
- ldr r0, _080CA760 @ =gBattleAnimArgs
- ldrh r0, [r0, 0xA]
- strh r0, [r4, 0x36]
- ldr r0, _080CA764 @ =sub_80CA768
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CA760: .4byte gBattleAnimArgs
-_080CA764: .4byte sub_80CA768
- thumb_func_end sub_80CA710
-
- thumb_func_start sub_80CA768
-sub_80CA768: @ 80CA768
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080CA7A4
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x32]
- lsls r0, r1, 16
- asrs r0, 24
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r1, r0
- strh r1, [r4, 0x32]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080CA7AA
-_080CA7A4:
- adds r0, r4, 0
- bl move_anim_8072740
-_080CA7AA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CA768
-
- thumb_func_start sub_80CA7B0
-sub_80CA7B0: @ 80CA7B0
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080CA7F0 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r5, _080CA7F4 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, _080CA7F8 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080CA7FC @ =move_anim_8074EE0
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CA7F0: .4byte gBattleAnimArgs
-_080CA7F4: .4byte gBattleAnimPlayerMonIndex
-_080CA7F8: .4byte sub_8078B34
-_080CA7FC: .4byte move_anim_8074EE0
- thumb_func_end sub_80CA7B0
-
- thumb_func_start sub_80CA800
-sub_80CA800: @ 80CA800
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r5, _080CA848 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x6]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldr r5, _080CA84C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, _080CA850 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080CA854 @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CA848: .4byte gBattleAnimArgs
-_080CA84C: .4byte gBattleAnimEnemyMonIndex
-_080CA850: .4byte sub_8078B34
-_080CA854: .4byte move_anim_8072740
- thumb_func_end sub_80CA800
-
- thumb_func_start sub_80CA858
-sub_80CA858: @ 80CA858
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r6, _080CA8A8 @ =gBattleAnimArgs
- ldrh r0, [r6, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r5, _080CA8AC @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldrh r0, [r6, 0x6]
- strh r0, [r4, 0x38]
- ldr r1, _080CA8B0 @ =sub_80CA8B4
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CA8A8: .4byte gBattleAnimArgs
-_080CA8AC: .4byte gBattleAnimEnemyMonIndex
-_080CA8B0: .4byte sub_80CA8B4
- thumb_func_end sub_80CA858
-
- thumb_func_start sub_80CA8B4
-sub_80CA8B4: @ 80CA8B4
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080CA8CA
- adds r0, r4, 0
- bl DestroySprite
- b _080CA91E
-_080CA8CA:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x7F
- ble _080CA8E4
- ldr r0, _080CA8E0 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- adds r0, 0x1
- b _080CA8EE
- .align 2, 0
-_080CA8E0: .4byte gBattleAnimEnemyMonIndex
-_080CA8E4:
- ldr r0, _080CA924 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- adds r0, 0x6
-_080CA8EE:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x5
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xE
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0xF
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
-_080CA91E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CA924: .4byte gBattleAnimEnemyMonIndex
- thumb_func_end sub_80CA8B4
-
- thumb_func_start sub_80CA928
-sub_80CA928: @ 80CA928
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080CA998 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0x8]
- subs r0, 0x1
- movs r2, 0
- strh r0, [r5, 0x8]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080CA982
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- movs r0, 0x6
- strh r0, [r5, 0x8]
- ldr r1, _080CA99C @ =gBattleAnimArgs
- movs r0, 0xF
- strh r0, [r1]
- strh r2, [r1, 0x2]
- movs r0, 0x50
- strh r0, [r1, 0x4]
- strh r2, [r1, 0x6]
- ldr r4, _080CA9A0 @ =gSpriteTemplate_83D631C
- ldr r0, _080CA9A4 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- adds r3, r0, 0
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- movs r1, 0
- movs r2, 0
- bl CreateSpriteAndAnimate
-_080CA982:
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- cmp r0, 0xF
- bne _080CA990
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080CA990:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CA998: .4byte gTasks
-_080CA99C: .4byte gBattleAnimArgs
-_080CA9A0: .4byte gSpriteTemplate_83D631C
-_080CA9A4: .4byte gBattleAnimEnemyMonIndex
- thumb_func_end sub_80CA928
-
- thumb_func_start sub_80CA9A8
-sub_80CA9A8: @ 80CA9A8
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r6, _080CA9EC @ =gBattleAnimArgs
- ldrh r0, [r6, 0x6]
- strh r0, [r4, 0x2E]
- ldr r5, _080CA9F0 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldrh r0, [r6, 0x4]
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80786EC
- ldr r0, _080CA9F4 @ =sub_80CA9F8
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CA9EC: .4byte gBattleAnimArgs
-_080CA9F0: .4byte gBattleAnimPlayerMonIndex
-_080CA9F4: .4byte sub_80CA9F8
- thumb_func_end sub_80CA9A8
-
- thumb_func_start sub_80CA9F8
-sub_80CA9F8: @ 80CA9F8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080CAA0C
- adds r0, r4, 0
- bl move_anim_8072740
-_080CAA0C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CA9F8
-
- thumb_func_start sub_80CAA14
-sub_80CAA14: @ 80CAA14
- push {r4,r5,lr}
- adds r5, r0, 0
- bl Random
- adds r1, r0, 0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x7
- ands r1, r0
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r4, _080CAA5C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CAA60
- ldrh r0, [r5, 0x20]
- subs r0, 0x14
- b _080CAA64
- .align 2, 0
-_080CAA5C: .4byte gBattleAnimPlayerMonIndex
-_080CAA60:
- ldrh r0, [r5, 0x20]
- adds r0, 0x14
-_080CAA64:
- strh r0, [r5, 0x20]
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x1F
- ands r0, r1
- adds r0, 0x40
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080CAAC4 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078D60
- bl Random
- movs r1, 0xFF
- ands r1, r0
- strh r1, [r5, 0x38]
- adds r0, r5, 0
- adds r0, 0x43
- ldrb r0, [r0]
- strh r0, [r5, 0x3A]
- ldr r1, _080CAAC8 @ =sub_80CAACC
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CAAC4: .4byte gBattleAnimEnemyMonIndex
-_080CAAC8: .4byte sub_80CAACC
- thumb_func_end sub_80CAA14
-
- thumb_func_start sub_80CAACC
-sub_80CAACC: @ 80CAACC
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078CE8
- lsls r0, 24
- cmp r0, 0
- beq _080CAAE2
- adds r0, r4, 0
- bl move_anim_8072740
- b _080CAB12
-_080CAAE2:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xC
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x7E
- bgt _080CAAFE
- ldrh r0, [r4, 0x3A]
- b _080CAB02
-_080CAAFE:
- ldrh r0, [r4, 0x3A]
- adds r0, 0x1
-_080CAB02:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrh r0, [r4, 0x38]
- adds r0, 0x18
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
-_080CAB12:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CAACC
-
- thumb_func_start sub_80CAB18
-sub_80CAB18: @ 80CAB18
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080CAB78 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CAB38
- ldr r1, _080CAB7C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080CAB38:
- ldr r4, _080CAB7C @ =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldr r5, _080CAB80 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r5]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- adds r0, r1
- strh r0, [r6, 0x36]
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- adds r0, r6, 0
- bl sub_80786EC
- ldr r0, _080CAB84 @ =sub_80CAB88
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CAB78: .4byte gBattleAnimPlayerMonIndex
-_080CAB7C: .4byte gBattleAnimArgs
-_080CAB80: .4byte gBattleAnimEnemyMonIndex
-_080CAB84: .4byte sub_80CAB88
- thumb_func_end sub_80CAB18
-
- thumb_func_start sub_80CAB88
-sub_80CAB88: @ 80CAB88
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080CABB2
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0xA
- strh r0, [r4, 0x2E]
- ldr r0, _080CABB8 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080CABBC @ =sub_80CABC0
- adds r0, r4, 0
- bl oamt_set_x3A_32
-_080CABB2:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CABB8: .4byte sub_80782D8
-_080CABBC: .4byte sub_80CABC0
- thumb_func_end sub_80CAB88
-
- thumb_func_start sub_80CABC0
-sub_80CABC0: @ 80CABC0
- push {r4,lr}
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- movs r0, 0x3C
- strh r0, [r4, 0x2E]
- ldr r0, _080CABF0 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080CABF4 @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CABF0: .4byte sub_80782D8
-_080CABF4: .4byte move_anim_8072740
- thumb_func_end sub_80CABC0
-
- thumb_func_start sub_80CABF8
-sub_80CABF8: @ 80CABF8
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r5, _080CAC3C @ =gBattleAnimArgs
- ldrb r1, [r5, 0x8]
- adds r0, r4, 0
- bl StartSpriteAnim
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080CAC22
- ldrb r0, [r4, 0x1]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4, 0x1]
-_080CAC22:
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x30]
- ldr r1, _080CAC40 @ =sub_80CAC44
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CAC3C: .4byte gBattleAnimArgs
-_080CAC40: .4byte sub_80CAC44
- thumb_func_end sub_80CABF8
-
- thumb_func_start sub_80CAC44
-sub_80CAC44: @ 80CAC44
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- negs r1, r1
- bl Cos
- ldrh r1, [r4, 0x32]
- adds r1, 0x18
- strh r1, [r4, 0x32]
- lsls r1, 16
- asrs r1, 24
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080CAC98
- ldr r0, _080CAC94 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- b _080CACBC
- .align 2, 0
-_080CAC94: .4byte gBattleAnimEnemyMonIndex
-_080CAC98:
- ldr r0, _080CACE8 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079ED4
- adds r0, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x3
- bls _080CACAC
- movs r2, 0x3
-_080CACAC:
- movs r0, 0x3
- ands r2, r0
- lsls r2, 2
- ldrb r1, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- orrs r0, r2
-_080CACBC:
- strb r0, [r4, 0x5]
- ldrh r0, [r4, 0x30]
- adds r0, 0x2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080CACE0
- adds r0, r4, 0
- bl move_anim_8072740
-_080CACE0:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CACE8: .4byte gBattleAnimEnemyMonIndex
- thumb_func_end sub_80CAC44
-
- thumb_func_start sub_80CACEC
-sub_80CACEC: @ 80CACEC
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080CAD06
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- bne _080CAD0E
-_080CAD06:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080CAD4A
-_080CAD0E:
- ldr r0, _080CAD2C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080CAD34
- ldr r0, _080CAD30 @ =REG_BG2CNT
- ldrb r1, [r0]
- movs r2, 0x3
- orrs r1, r2
- strb r1, [r0]
- b _080CAD44
- .align 2, 0
-_080CAD2C: .4byte gBattleAnimEnemyMonIndex
-_080CAD30: .4byte REG_BG2CNT
-_080CAD34:
- ldr r2, _080CAD50 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_080CAD44:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080CAD4A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CAD50: .4byte REG_BG1CNT
- thumb_func_end sub_80CACEC
-
- thumb_func_start sub_80CAD54
-sub_80CAD54: @ 80CAD54
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_80787B0
- ldr r5, _080CAD9C @ =gBattleAnimArgs
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldr r0, _080CADA0 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x4]
- adds r0, r5
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- movs r0, 0x40
- strh r0, [r4, 0x38]
- ldr r1, _080CADA4 @ =sub_80CADA8
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CAD9C: .4byte gBattleAnimArgs
-_080CADA0: .4byte gBattleAnimPlayerMonIndex
-_080CADA4: .4byte sub_80CADA8
- thumb_func_end sub_80CAD54
-
- thumb_func_start sub_80CADA8
-sub_80CADA8: @ 80CADA8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080CAE14
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x5
- negs r1, r1
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080CADF4
- ldr r0, _080CADF0 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- subs r0, 0x1
- b _080CADFE
- .align 2, 0
-_080CADF0: .4byte gBattleAnimPlayerMonIndex
-_080CADF4:
- ldr r0, _080CAE10 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- adds r0, 0x1
-_080CADFE:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrh r0, [r4, 0x38]
- adds r0, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080CAE1A
- .align 2, 0
-_080CAE10: .4byte gBattleAnimPlayerMonIndex
-_080CAE14:
- adds r0, r4, 0
- bl move_anim_8072740
-_080CAE1A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CADA8
-
- thumb_func_start sub_80CAE20
-sub_80CAE20: @ 80CAE20
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r5, _080CAE68 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldr r0, _080CAE6C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x4]
- adds r0, r5
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- movs r0, 0x40
- strh r0, [r4, 0x38]
- ldr r1, _080CAE70 @ =sub_80CAE74
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CAE68: .4byte gBattleAnimArgs
-_080CAE6C: .4byte gBattleAnimPlayerMonIndex
-_080CAE70: .4byte sub_80CAE74
- thumb_func_end sub_80CAE20
-
- thumb_func_start sub_80CAE74
-sub_80CAE74: @ 80CAE74
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080CAECC
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldrh r1, [r4, 0x38]
- adds r0, r1, 0
- subs r0, 0x3B
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x4
- bls _080CAEAC
- adds r0, r1, 0
- subs r0, 0xBB
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x4
- bhi _080CAEC0
-_080CAEAC:
- ldrb r2, [r4, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- eors r1, r0
- lsls r1, 1
- subs r0, 0x47
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x3]
-_080CAEC0:
- ldrh r0, [r4, 0x38]
- adds r0, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080CAED2
-_080CAECC:
- adds r0, r4, 0
- bl move_anim_8072740
-_080CAED2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CAE74
-
- thumb_func_start sub_80CAED8
-sub_80CAED8: @ 80CAED8
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080CAF14 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r1, _080CAF18 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x32]
- ldr r0, _080CAF1C @ =sub_80CAF20
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CAF14: .4byte gBattleAnimPlayerMonIndex
-_080CAF18: .4byte gBattleAnimArgs
-_080CAF1C: .4byte sub_80CAF20
- thumb_func_end sub_80CAED8
-
- thumb_func_start sub_80CAF20
-sub_80CAF20: @ 80CAF20
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x32]
- movs r2, 0x32
- ldrsh r3, [r1, r2]
- cmp r3, 0
- bne _080CAF54
- ldrh r0, [r1, 0x30]
- movs r2, 0x1
- ands r2, r0
- cmp r2, 0
- beq _080CAF42
- movs r0, 0x80
- strh r0, [r1, 0x2E]
- strh r3, [r1, 0x30]
- strh r3, [r1, 0x32]
- b _080CAF48
-_080CAF42:
- strh r2, [r1, 0x2E]
- strh r2, [r1, 0x30]
- strh r2, [r1, 0x32]
-_080CAF48:
- ldr r0, _080CAF50 @ =sub_80CAF6C
- str r0, [r1, 0x1C]
- b _080CAF68
- .align 2, 0
-_080CAF50: .4byte sub_80CAF6C
-_080CAF54:
- subs r0, 0x1
- strh r0, [r1, 0x32]
- ldrh r0, [r1, 0x2E]
- ldrh r2, [r1, 0x20]
- adds r0, r2
- strh r0, [r1, 0x20]
- ldrh r0, [r1, 0x30]
- ldrh r2, [r1, 0x22]
- adds r0, r2
- strh r0, [r1, 0x22]
-_080CAF68:
- pop {r0}
- bx r0
- thumb_func_end sub_80CAF20
-
- thumb_func_start sub_80CAF6C
-sub_80CAF6C: @ 80CAF6C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080CAF8C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CAF90
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x19
- bl Sin
- negs r0, r0
- b _080CAF9A
- .align 2, 0
-_080CAF8C: .4byte gBattleAnimPlayerMonIndex
-_080CAF90:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x19
- bl Sin
-_080CAF9A:
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080CAFBA
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
-_080CAFBA:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x50
- ble _080CAFC8
- adds r0, r4, 0
- bl move_anim_8072740
-_080CAFC8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CAF6C
-
- thumb_func_start sub_80CAFD0
-sub_80CAFD0: @ 80CAFD0
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080CB024 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CAFF0
- ldr r1, _080CB028 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080CAFF0:
- ldr r6, _080CB028 @ =gBattleAnimArgs
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- movs r1, 0xC
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080CB030
- ldr r4, _080CB02C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- b _080CB050
- .align 2, 0
-_080CB024: .4byte gBattleAnimPlayerMonIndex
-_080CB028: .4byte gBattleAnimArgs
-_080CB02C: .4byte gBattleAnimEnemyMonIndex
-_080CB030:
- ldr r0, _080CB07C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl sub_807A3FC
- ldrh r0, [r6, 0x4]
- ldrh r1, [r5, 0x32]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r6, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
-_080CB050:
- strh r0, [r5, 0x36]
- ldr r0, _080CB080 @ =gBattleAnimArgs
- ldrh r0, [r0, 0xA]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80786EC
- ldr r0, _080CB084 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- adds r4, r0, 0
- ldr r0, _080CB07C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080CB088
- movs r0, 0x1
- b _080CB08A
- .align 2, 0
-_080CB07C: .4byte gBattleAnimEnemyMonIndex
-_080CB080: .4byte gBattleAnimArgs
-_080CB084: .4byte gBattleAnimPlayerMonIndex
-_080CB088:
- movs r0, 0
-_080CB08A:
- strh r0, [r5, 0x2E]
- ldr r0, _080CB098 @ =sub_80CB09C
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB098: .4byte sub_80CB09C
- thumb_func_end sub_80CAFD0
-
- thumb_func_start sub_80CB09C
-sub_80CB09C: @ 80CB09C
- push {r4-r7,lr}
- adds r6, r0, 0
- movs r7, 0
- ldrh r5, [r6, 0x2E]
- ldrh r4, [r6, 0x3C]
- movs r0, 0x1
- strh r0, [r6, 0x2E]
- adds r0, r6, 0
- bl sub_8078718
- ldrh r0, [r6, 0x3C]
- strh r5, [r6, 0x2E]
- lsls r4, 16
- asrs r4, 16
- cmp r4, 0xC8
- ble _080CB0CE
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x37
- bgt _080CB0CE
- ldrh r0, [r6, 0x6]
- cmp r0, 0
- bne _080CB0D4
- adds r0, 0x1
- strh r0, [r6, 0x6]
-_080CB0CE:
- ldrh r0, [r6, 0x6]
- cmp r0, 0
- beq _080CB106
-_080CB0D4:
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _080CB106
- adds r3, r6, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r6, 0x6]
- adds r0, 0x1
- strh r0, [r6, 0x6]
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x1E
- bne _080CB106
- movs r7, 0x1
-_080CB106:
- movs r2, 0x20
- ldrsh r0, [r6, r2]
- movs r2, 0x24
- ldrsh r1, [r6, r2]
- adds r0, r1
- adds r0, 0x10
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- bhi _080CB130
- movs r0, 0x22
- ldrsh r1, [r6, r0]
- movs r2, 0x26
- ldrsh r0, [r6, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080CB130
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080CB132
-_080CB130:
- movs r7, 0x1
-_080CB132:
- cmp r7, 0
- beq _080CB13C
- adds r0, r6, 0
- bl move_anim_8072740
-_080CB13C:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80CB09C
-
- thumb_func_start sub_80CB144
-sub_80CB144: @ 80CB144
- push {r4,lr}
- adds r4, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080CB170
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080CB170
- ldr r0, _080CB198 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl sub_807A3FC
-_080CB170:
- ldrh r0, [r4, 0x22]
- adds r0, 0x20
- strh r0, [r4, 0x22]
- ldr r1, _080CB19C @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x36]
- ldr r0, _080CB1A0 @ =sub_80CB1A4
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB198: .4byte gBattleAnimEnemyMonIndex
-_080CB19C: .4byte gBattleAnimArgs
-_080CB1A0: .4byte sub_80CB1A4
- thumb_func_end sub_80CB144
-
- thumb_func_start sub_80CB1A4
-sub_80CB1A4: @ 80CB1A4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x30]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- cmp r0, 0xFF
- bne _080CB1BA
- ldrh r0, [r4, 0x22]
- subs r0, 0x2
- strh r0, [r4, 0x22]
- b _080CB1C8
-_080CB1BA:
- cmp r0, 0
- ble _080CB1C8
- ldrh r0, [r4, 0x22]
- subs r0, 0x2
- strh r0, [r4, 0x22]
- subs r0, r1, 0x2
- strh r0, [r4, 0x30]
-_080CB1C8:
- ldrh r3, [r4, 0x32]
- ldrh r5, [r4, 0x38]
- adds r2, r3, r5
- strh r2, [r4, 0x38]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r5, 0x36
- ldrsh r0, [r4, r5]
- cmp r1, r0
- bge _080CB1E0
- adds r0, r2, r3
- strh r0, [r4, 0x38]
-_080CB1E0:
- ldrh r1, [r4, 0x38]
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r5, 0x38
- ldrsh r0, [r4, r5]
- movs r1, 0x5
- bl Sin
- strh r0, [r4, 0x26]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x7F
- bgt _080CB220
- ldr r0, _080CB21C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x1
- b _080CB22E
- .align 2, 0
-_080CB21C: .4byte gBattleAnimEnemyMonIndex
-_080CB220:
- ldr r0, _080CB258 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
-_080CB22E:
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080CB252
- adds r0, r4, 0
- bl move_anim_8072740
-_080CB252:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB258: .4byte gBattleAnimEnemyMonIndex
- thumb_func_end sub_80CB1A4
-
- thumb_func_start sub_80CB25C
-sub_80CB25C: @ 80CB25C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0
- bl sub_8078764
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r4, _080CB290 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x4]
- adds r0, r5, 0
- bl StartSpriteAffineAnim
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x3A]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x3C]
- ldr r0, _080CB294 @ =sub_80CB298
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB290: .4byte gBattleAnimArgs
-_080CB294: .4byte sub_80CB298
- thumb_func_end sub_80CB25C
-
- thumb_func_start sub_80CB298
-sub_80CB298: @ 80CB298
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080CB2C8 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080CB2CC @ =0x0000ffff
- cmp r1, r0
- bne _080CB2C2
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x1
- bl obj_id_for_side_relative_to_move
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0x2E]
- ldr r0, _080CB2D0 @ =sub_80CB2D4
- str r0, [r4, 0x1C]
-_080CB2C2:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB2C8: .4byte gBattleAnimArgs
-_080CB2CC: .4byte 0x0000ffff
-_080CB2D0: .4byte sub_80CB2D4
- thumb_func_end sub_80CB298
-
- thumb_func_start sub_80CB2D4
-sub_80CB2D4: @ 80CB2D4
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- bl obj_id_for_side_relative_to_move
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080CB2EC
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- b _080CB2F0
-_080CB2EC:
- ldrh r0, [r4, 0x2E]
- subs r0, 0xB
-_080CB2F0:
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080CB30C
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x32]
-_080CB30C:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080CB33A
- ldrh r0, [r4, 0x3C]
- subs r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- cmp r0, 0
- ble _080CB334
- ldrh r1, [r4, 0x3A]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- b _080CB33A
-_080CB334:
- adds r0, r4, 0
- bl move_anim_8072740
-_080CB33A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CB2D4
-
- thumb_func_start sub_80CB340
-sub_80CB340: @ 80CB340
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- movs r0, 0x1
- bl obj_id_for_side_relative_to_move
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080CB36C @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r0, [r0]
- lsls r0, 29
- cmp r0, 0
- bge _080CB370
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080CB396
- .align 2, 0
-_080CB36C: .4byte gSprites
-_080CB370:
- adds r0, r2, 0
- movs r1, 0x1
- bl sub_8078E70
- ldr r1, _080CB39C @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r2, _080CB3A0 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x8]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0xA]
- movs r1, 0x80
- lsls r1, 1
- strh r1, [r0, 0x1E]
- ldr r1, _080CB3A4 @ =sub_80CB3A8
- str r1, [r0]
-_080CB396:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB39C: .4byte gTasks
-_080CB3A0: .4byte gBattleAnimArgs
-_080CB3A4: .4byte sub_80CB3A8
- thumb_func_end sub_80CB340
-
- thumb_func_start sub_80CB3A8
-sub_80CB3A8: @ 80CB3A8
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x1
- bl obj_id_for_side_relative_to_move
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080CB428 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0x8]
- ldrh r0, [r4, 0x1C]
- adds r1, r0
- strh r1, [r4, 0x1C]
- ldr r2, _080CB42C @ =gSprites
- lsls r0, r6, 4
- adds r0, r6
- lsls r0, 2
- adds r5, r0, r2
- lsls r1, 16
- asrs r1, 24
- strh r1, [r5, 0x24]
- ldr r0, _080CB430 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CB3F2
- ldrh r0, [r5, 0x24]
- negs r0, r0
- strh r0, [r5, 0x24]
-_080CB3F2:
- ldrh r0, [r4, 0x1E]
- adds r0, 0x10
- strh r0, [r4, 0x1E]
- movs r0, 0x1E
- ldrsh r2, [r4, r0]
- adds r0, r6, 0
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- adds r0, r6, 0
- bl sub_8079A64
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _080CB420
- strh r0, [r4, 0x8]
- ldr r0, _080CB434 @ =sub_80CB438
- str r0, [r4]
-_080CB420:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB428: .4byte gTasks
-_080CB42C: .4byte gSprites
-_080CB430: .4byte gBattleAnimEnemyMonIndex
-_080CB434: .4byte sub_80CB438
- thumb_func_end sub_80CB3A8
-
- thumb_func_start sub_80CB438
-sub_80CB438: @ 80CB438
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r0, _080CB484 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080CB488 @ =0x0000ffff
- cmp r1, r0
- bne _080CB494
- ldr r0, _080CB48C @ =gTasks
- lsls r2, r3, 2
- adds r1, r2, r3
- lsls r1, 3
- adds r6, r1, r0
- movs r1, 0x8
- ldrsh r5, [r6, r1]
- adds r4, r0, 0
- cmp r5, 0
- bne _080CB4A8
- movs r0, 0x1
- bl obj_id_for_side_relative_to_move
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- bl sub_8078F40
- ldr r1, _080CB490 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- strh r5, [r0, 0x24]
- strh r5, [r0, 0x26]
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- strh r0, [r6, 0x8]
- b _080CB4C2
- .align 2, 0
-_080CB484: .4byte gBattleAnimArgs
-_080CB488: .4byte 0x0000ffff
-_080CB48C: .4byte gTasks
-_080CB490: .4byte gSprites
-_080CB494:
- ldr r1, _080CB4C8 @ =gTasks
- lsls r2, r3, 2
- adds r0, r2, r3
- lsls r0, 3
- adds r0, r1
- movs r4, 0x8
- ldrsh r0, [r0, r4]
- adds r4, r1, 0
- cmp r0, 0
- beq _080CB4C2
-_080CB4A8:
- adds r1, r2, r3
- lsls r1, 3
- adds r1, r4
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080CB4C2
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080CB4C2:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB4C8: .4byte gTasks
- thumb_func_end sub_80CB438
-
- thumb_func_start sub_80CB4CC
-sub_80CB4CC: @ 80CB4CC
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080CB4DE
- cmp r0, 0x1
- beq _080CB538
- b _080CB58A
-_080CB4DE:
- ldr r6, _080CB530 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r6]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CB4F6
- ldr r1, _080CB534 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1]
-_080CB4F6:
- ldrb r0, [r6]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080CB534 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r6]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
- strh r0, [r5, 0x22]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080CB58A
- .align 2, 0
-_080CB530: .4byte gBattleAnimEnemyMonIndex
-_080CB534: .4byte gBattleAnimArgs
-_080CB538:
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080CB58A
- adds r0, r5, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
- movs r0, 0x19
- strh r0, [r5, 0x2E]
- ldr r4, _080CB590 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080CB594 @ =sub_8078CC0
- str r0, [r5, 0x1C]
- ldr r1, _080CB598 @ =move_anim_8072740
- adds r0, r5, 0
- bl oamt_set_x3A_32
-_080CB58A:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB590: .4byte gBattleAnimPlayerMonIndex
-_080CB594: .4byte sub_8078CC0
-_080CB598: .4byte move_anim_8072740
- thumb_func_end sub_80CB4CC
-
- thumb_func_start sub_80CB59C
-sub_80CB59C: @ 80CB59C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080CB608
- ldr r4, _080CB614 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r4, _080CB618 @ =gBattleAnimArgs
- ldrh r0, [r4]
- strh r0, [r5, 0x24]
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x26]
- ldrb r0, [r4, 0x4]
- adds r0, 0x1E
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrb r1, [r4, 0x6]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- movs r2, 0x22
- ldrsh r0, [r5, r2]
- movs r2, 0x26
- ldrsh r1, [r5, r2]
- adds r0, r1
- cmp r0, 0x78
- ble _080CB608
- ldrh r0, [r5, 0x22]
- adds r1, r0, 0
- subs r1, 0x78
- ldrh r2, [r5, 0x26]
- adds r0, r2
- adds r1, r0
- strh r1, [r5, 0x22]
-_080CB608:
- ldr r0, _080CB61C @ =sub_80CB710
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB614: .4byte gBattleAnimPlayerMonIndex
-_080CB618: .4byte gBattleAnimArgs
-_080CB61C: .4byte sub_80CB710
- thumb_func_end sub_80CB59C
-
- thumb_func_start sub_80CB620
-sub_80CB620: @ 80CB620
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- sub sp, 0x4
- mov r9, r0
- ldr r4, _080CB6FC @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- mov r8, r0
- mov r0, r8
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r6, _080CB700 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r6]
- movs r1, 0x2
- bl sub_8077ABC
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r6]
- movs r1, 0x3
- bl sub_8077ABC
- adds r2, r0, 0
- lsls r2, 24
- subs r4, r5
- lsls r4, 16
- lsrs r2, 24
- mov r1, r8
- subs r2, r1
- lsls r2, 16
- lsrs r2, 16
- lsrs r3, r4, 16
- mov r10, r3
- asrs r4, 16
- ldr r6, _080CB704 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- muls r0, r4
- movs r1, 0x64
- str r2, [sp]
- bl __divsi3
- adds r5, r0
- mov r3, r9
- strh r5, [r3, 0x20]
- ldr r2, [sp]
- lsls r0, r2, 16
- asrs r0, 16
- movs r3, 0
- ldrsh r1, [r6, r3]
- muls r0, r1
- movs r1, 0x64
- bl __divsi3
- add r8, r0
- mov r1, r8
- mov r0, r9
- strh r1, [r0, 0x22]
- ldrh r0, [r6, 0x2]
- mov r3, r9
- strh r0, [r3, 0x24]
- ldrh r0, [r6, 0x4]
- strh r0, [r3, 0x26]
- ldrb r0, [r6, 0x6]
- adds r0, 0x1E
- mov r1, r9
- adds r1, 0x43
- strb r0, [r1]
- ldrb r1, [r6, 0x8]
- mov r0, r9
- bl StartSpriteAnim
- ldrh r0, [r6, 0xA]
- mov r1, r9
- strh r0, [r1, 0x32]
- ldr r0, _080CB708 @ =sub_80CB710
- str r0, [r1, 0x1C]
- ldr r1, _080CB70C @ =gUnknown_03000728
- mov r3, r9
- ldrh r0, [r3, 0x20]
- strh r0, [r1]
- ldrh r0, [r3, 0x22]
- strh r0, [r1, 0x2]
- mov r0, r10
- strh r0, [r1, 0x4]
- ldr r2, [sp]
- strh r2, [r1, 0x6]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB6FC: .4byte gBattleAnimPlayerMonIndex
-_080CB700: .4byte gBattleAnimEnemyMonIndex
-_080CB704: .4byte gBattleAnimArgs
-_080CB708: .4byte sub_80CB710
-_080CB70C: .4byte gUnknown_03000728
- thumb_func_end sub_80CB620
-
- thumb_func_start sub_80CB710
-sub_80CB710: @ 80CB710
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x2E]
- adds r1, 0x1
- strh r1, [r3, 0x2E]
- lsls r1, 16
- asrs r1, 16
- movs r2, 0x32
- ldrsh r0, [r3, r2]
- subs r0, 0xA
- cmp r1, r0
- ble _080CB750
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- movs r2, 0x3E
- adds r2, r3
- mov r12, r2
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_080CB750:
- movs r2, 0x2E
- ldrsh r1, [r3, r2]
- movs r2, 0x32
- ldrsh r0, [r3, r2]
- cmp r1, r0
- ble _080CB762
- adds r0, r3, 0
- bl move_anim_8072740
-_080CB762:
- pop {r0}
- bx r0
- thumb_func_end sub_80CB710
-
- thumb_func_start sub_80CB768
-sub_80CB768: @ 80CB768
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080CB7A8
- ldr r5, _080CB7E4 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080CB7E8 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r2, [r4]
- adds r0, r2
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x30]
- ldrh r0, [r4, 0x6]
- strh r0, [r6, 0x32]
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x34]
-_080CB7A8:
- ldrh r0, [r6, 0x2E]
- adds r0, 0x1
- strh r0, [r6, 0x2E]
- ldrh r1, [r6, 0x30]
- muls r0, r1
- strh r0, [r6, 0x24]
- movs r2, 0x2E
- ldrsh r1, [r6, r2]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- movs r1, 0xFF
- ands r0, r1
- movs r2, 0x32
- ldrsh r1, [r6, r2]
- bl Sin
- strh r0, [r6, 0x26]
- movs r0, 0x2E
- ldrsh r1, [r6, r0]
- movs r2, 0x34
- ldrsh r0, [r6, r2]
- cmp r1, r0
- ble _080CB7DE
- adds r0, r6, 0
- bl move_anim_8072740
-_080CB7DE:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB7E4: .4byte gBattleAnimPlayerMonIndex
-_080CB7E8: .4byte gBattleAnimArgs
- thumb_func_end sub_80CB768
-
- thumb_func_start sub_80CB7EC
-sub_80CB7EC: @ 80CB7EC
- push {r4,r5,lr}
- movs r2, 0x20
- ldrsh r4, [r0, r2]
- lsls r4, 8
- movs r3, 0x22
- ldrsh r2, [r0, r3]
- orrs r4, r2
- movs r5, 0x3A
- ldrsh r2, [r0, r5]
- lsls r2, 8
- movs r5, 0x3C
- ldrsh r3, [r0, r5]
- orrs r2, r3
- lsls r1, 8
- strh r4, [r0, 0x38]
- strh r2, [r0, 0x3A]
- strh r1, [r0, 0x3C]
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80CB7EC
-
- thumb_func_start sub_80CB814
-sub_80CB814: @ 80CB814
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- mov r8, r0
- ldrh r0, [r0, 0x38]
- lsrs r1, r0, 8
- mov r10, r1
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- mov r1, r8
- ldrh r0, [r1, 0x3A]
- lsrs r2, r0, 8
- lsls r0, 24
- lsrs r4, r0, 24
- ldrh r1, [r1, 0x3C]
- lsls r0, r1, 16
- asrs r0, 24
- lsls r0, 16
- lsrs r6, r0, 16
- movs r3, 0xFF
- ands r3, r1
- cmp r2, 0
- bne _080CB84E
- movs r2, 0x20
- negs r2, r2
- b _080CB856
-_080CB84E:
- cmp r2, 0xFF
- bne _080CB856
- movs r2, 0x88
- lsls r2, 1
-_080CB856:
- mov r0, r9
- subs r4, r0
- lsls r4, 16
- lsrs r4, 16
- mov r1, r10
- subs r0, r2, r1
- lsls r5, r3, 16
- asrs r5, 16
- muls r0, r5
- lsls r1, r6, 16
- asrs r7, r1, 16
- adds r1, r7, 0
- bl __divsi3
- adds r6, r0, 0
- lsls r4, 16
- asrs r4, 16
- adds r0, r4, 0
- muls r0, r5
- adds r1, r7, 0
- bl __divsi3
- add r6, r10
- mov r1, r8
- strh r6, [r1, 0x20]
- add r0, r9
- strh r0, [r1, 0x22]
- adds r5, 0x1
- lsls r5, 16
- lsrs r3, r5, 16
- asrs r5, 16
- cmp r5, r7
- beq _080CB8A8
- lsls r1, r7, 8
- lsls r0, r3, 16
- asrs r0, 16
- orrs r0, r1
- mov r1, r8
- strh r0, [r1, 0x3C]
- movs r0, 0
- b _080CB8AA
-_080CB8A8:
- movs r0, 0x1
-_080CB8AA:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_80CB814
-
- thumb_func_start sub_80CB8B8
-sub_80CB8B8: @ 80CB8B8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0xA
- bne _080CB8CC
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080CB8CC:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x32
- ble _080CB8E0
- adds r0, r4, 0
- bl move_anim_8072740
-_080CB8E0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CB8B8
-
- thumb_func_start sub_80CB8E8
-sub_80CB8E8: @ 80CB8E8
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- lsls r0, 7
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- ldrh r1, [r4, 0x2E]
- adds r1, r0
- movs r5, 0
- strh r1, [r4, 0x2E]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _080CB912
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- strh r5, [r4, 0x2E]
-_080CB912:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x80
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x30
- ldrsh r2, [r4, r1]
- lsls r2, 3
- movs r1, 0x1E
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- bl sub_80CB814
- lsls r0, 24
- cmp r0, 0
- beq _080CB942
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x2E]
- ldr r0, _080CB948 @ =sub_80CB8B8
- str r0, [r4, 0x1C]
-_080CB942:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB948: .4byte sub_80CB8B8
- thumb_func_end sub_80CB8E8
-
- thumb_func_start sub_80CB94C
-sub_80CB94C: @ 80CB94C
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0
- bl sub_80787B0
- ldr r4, _080CB994 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080CB998 @ =gBattleAnimPlayerMonIndex
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- ldrb r4, [r4]
- cmp r0, r4
- bne _080CB99C
- strh r6, [r5, 0x3A]
- adds r0, r2, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- adds r0, r5, 0
- movs r1, 0x3C
- bl sub_80CB7EC
- movs r0, 0x1
- b _080CB9AE
- .align 2, 0
-_080CB994: .4byte gBattleAnimEnemyMonIndex
-_080CB998: .4byte gBattleAnimPlayerMonIndex
-_080CB99C:
- strh r6, [r5, 0x3A]
- adds r0, r2, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- adds r0, r5, 0
- movs r1, 0x3C
- bl sub_80CB7EC
- movs r0, 0x3
-_080CB9AE:
- strh r0, [r5, 0x34]
- movs r0, 0x3C
- strh r0, [r5, 0x36]
- ldr r0, _080CB9C0 @ =sub_80CB8E8
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB9C0: .4byte sub_80CB8E8
- thumb_func_end sub_80CB94C
-
- thumb_func_start sub_80CB9C4
-sub_80CB9C4: @ 80CB9C4
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- lsls r0, 7
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- ldrh r1, [r4, 0x2E]
- adds r1, r0
- movs r5, 0
- strh r1, [r4, 0x2E]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _080CB9EE
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- strh r5, [r4, 0x2E]
-_080CB9EE:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x80
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x30
- ldrsh r2, [r4, r1]
- lsls r2, 3
- movs r1, 0x1E
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- bl sub_80CB814
- lsls r0, 24
- cmp r0, 0
- beq _080CBA20
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x2E]
- adds r0, r4, 0
- bl move_anim_8072740
-_080CBA20:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80CB9C4
-
- thumb_func_start sub_80CBA28
-sub_80CBA28: @ 80CBA28
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r4, _080CBA64 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _080CBA6C
- strh r0, [r5, 0x3A]
- adds r0, r6, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- adds r0, r5, 0
- movs r1, 0x28
- bl sub_80CB7EC
- movs r0, 0x3
- strh r0, [r5, 0x34]
- movs r0, 0x3C
- strh r0, [r5, 0x36]
- ldr r0, _080CBA68 @ =sub_80CB8E8
- b _080CBA96
- .align 2, 0
-_080CBA64: .4byte gBattleAnimEnemyMonIndex
-_080CBA68: .4byte sub_80CB8E8
-_080CBA6C:
- movs r0, 0xFF
- strh r0, [r5, 0x3A]
- adds r0, r6, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CBA84
- movs r0, 0
- strh r0, [r5, 0x3A]
-_080CBA84:
- adds r0, r5, 0
- movs r1, 0x28
- bl sub_80CB7EC
- movs r0, 0x3
- strh r0, [r5, 0x34]
- movs r0, 0x3C
- strh r0, [r5, 0x36]
- ldr r0, _080CBAA0 @ =sub_80CB9C4
-_080CBA96:
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CBAA0: .4byte sub_80CB9C4
- thumb_func_end sub_80CBA28
-
- thumb_func_start sub_80CBAA4
-sub_80CBAA4: @ 80CBAA4
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080CBABE
- adds r0, r4, 0
- movs r1, 0
- bl sub_8078764
- ldr r0, _080CBAE4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x30]
-_080CBABE:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x30]
- muls r0, r1
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080CBADE
- adds r0, r4, 0
- bl move_anim_8072740
-_080CBADE:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CBAE4: .4byte gBattleAnimArgs
- thumb_func_end sub_80CBAA4
-
- thumb_func_start sub_80CBAE8
-sub_80CBAE8: @ 80CBAE8
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0
- bl sub_8078764
- ldr r4, _080CBB30 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080CBB34 @ =gBattleAnimEnemyMonIndex
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- ldrb r4, [r4]
- cmp r0, r4
- bne _080CBB38
- strh r6, [r5, 0x3A]
- adds r0, r2, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- adds r0, r5, 0
- movs r1, 0x3C
- bl sub_80CB7EC
- movs r0, 0x1
- b _080CBB4A
- .align 2, 0
-_080CBB30: .4byte gBattleAnimPlayerMonIndex
-_080CBB34: .4byte gBattleAnimEnemyMonIndex
-_080CBB38:
- strh r6, [r5, 0x3A]
- adds r0, r2, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- adds r0, r5, 0
- movs r1, 0x3C
- bl sub_80CB7EC
- movs r0, 0x3
-_080CBB4A:
- strh r0, [r5, 0x34]
- movs r0, 0x3C
- strh r0, [r5, 0x36]
- ldr r0, _080CBB5C @ =sub_80CBB60
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CBB5C: .4byte sub_80CBB60
- thumb_func_end sub_80CBAE8
-
- thumb_func_start sub_80CBB60
-sub_80CBB60: @ 80CBB60
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- lsls r0, 7
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- ldrh r1, [r4, 0x2E]
- adds r1, r0
- movs r5, 0
- strh r1, [r4, 0x2E]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _080CBB8A
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- strh r5, [r4, 0x2E]
-_080CBB8A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x80
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x30
- ldrsh r2, [r4, r1]
- lsls r2, 3
- movs r1, 0x1E
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x26]
- lsls r0, 16
- cmp r0, 0
- bne _080CBBBE
- movs r0, 0x3F
- bl sub_8076F98
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x7D
- bl PlaySE12WithPanning
-_080CBBBE:
- adds r0, r4, 0
- bl sub_80CB814
- lsls r0, 24
- cmp r0, 0
- beq _080CBBE6
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x2E]
- ldr r0, _080CBBEC @ =sub_80CB8B8
- str r0, [r4, 0x1C]
- movs r0, 0x40
- negs r0, r0
- bl sub_8076F98
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x7D
- bl PlaySE12WithPanning
-_080CBBE6:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CBBEC: .4byte sub_80CB8B8
- thumb_func_end sub_80CBB60
-
- thumb_func_start sub_80CBBF0
-sub_80CBBF0: @ 80CBBF0
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080CBC84
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080CBC18
- ldr r0, _080CBC14 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- strh r1, [r4, 0x30]
- movs r1, 0x78
- strh r1, [r4, 0x20]
- adds r5, r0, 0
- b _080CBC3A
- .align 2, 0
-_080CBC14: .4byte gBattleAnimArgs
-_080CBC18:
- ldr r0, _080CBC74 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r3, [r0, r1]
- adds r1, r3, 0
- subs r1, 0x20
- adds r2, r1, 0
- adds r5, r0, 0
- cmp r1, 0
- bge _080CBC2E
- adds r2, r3, 0
- adds r2, 0xDF
-_080CBC2E:
- asrs r0, r2, 8
- lsls r0, 8
- subs r0, r1, r0
- strh r0, [r4, 0x30]
- movs r0, 0x46
- strh r0, [r4, 0x20]
-_080CBC3A:
- ldrh r0, [r5]
- strh r0, [r4, 0x22]
- strh r0, [r4, 0x32]
- movs r0, 0x14
- strh r0, [r4, 0x36]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x3C
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x14
- bl Sin
- strh r0, [r4, 0x26]
- ldr r0, _080CBC78 @ =sub_80CBC8C
- str r0, [r4, 0x1C]
- ldrh r0, [r4, 0x30]
- subs r0, 0x1
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xBE
- bhi _080CBC7C
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1F
- b _080CBC82
- .align 2, 0
-_080CBC74: .4byte gBattleAnimArgs
-_080CBC78: .4byte sub_80CBC8C
-_080CBC7C:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1D
-_080CBC82:
- strb r0, [r1]
-_080CBC84:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80CBBF0
-
- thumb_func_start sub_80CBC8C
-sub_80CBC8C: @ 80CBC8C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080CBC9E
- cmp r0, 0x1
- beq _080CBCCE
- b _080CBCEE
-_080CBC9E:
- ldrh r5, [r4, 0x32]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0x4E
- ble _080CBCB6
- movs r0, 0x1
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _080CBCEE
-_080CBCB6:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __divsi3
- adds r0, r5, r0
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x36]
- adds r1, 0x3
- strh r1, [r4, 0x36]
- strh r0, [r4, 0x22]
- b _080CBCEE
-_080CBCCE:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080CBCEE
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080CBCEE
- movs r0, 0
- strh r0, [r4, 0x2E]
- strh r0, [r4, 0x32]
- ldr r0, _080CBCF4 @ =sub_80CBCF8
- str r0, [r4, 0x1C]
-_080CBCEE:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CBCF4: .4byte sub_80CBCF8
- thumb_func_end sub_80CBC8C
-
- thumb_func_start sub_80CBCF8
-sub_80CBCF8: @ 80CBCF8
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r5, _080CBD3C @ =gUnknown_083D680C
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 1
- adds r3, r0, r1
- adds r0, r5, 0x1
- adds r0, r3, r0
- ldrh r2, [r4, 0x32]
- movs r6, 0x32
- ldrsh r1, [r4, r6]
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- cmp r1, r0
- bne _080CBD44
- adds r0, r5, 0x2
- adds r0, r3, r0
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- cmp r0, 0x7F
- bne _080CBD30
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldr r0, _080CBD40 @ =sub_80CBDB0
- str r0, [r4, 0x1C]
-_080CBD30:
- movs r0, 0
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080CBDAA
- .align 2, 0
-_080CBD3C: .4byte gUnknown_083D680C
-_080CBD40: .4byte sub_80CBDB0
-_080CBD44:
- adds r0, r2, 0x1
- strh r0, [r4, 0x32]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 1
- adds r0, r1
- adds r1, r0, r5
- movs r2, 0
- ldrsb r2, [r1, r2]
- adds r1, r5, 0x2
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- muls r0, r2
- ldrh r1, [r4, 0x30]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080CBD92
- ldrh r0, [r4, 0x30]
- subs r0, 0x1
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xBE
- bhi _080CBD8A
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1F
- b _080CBD90
-_080CBD8A:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1D
-_080CBD90:
- strb r0, [r1]
-_080CBD92:
- movs r6, 0x30
- ldrsh r0, [r4, r6]
- movs r1, 0x3C
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x14
- bl Sin
- strh r0, [r4, 0x26]
-_080CBDAA:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80CBCF8
-
- thumb_func_start sub_80CBDB0
-sub_80CBDB0: @ 80CBDB0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x14
- ble _080CBDC2
- adds r0, r4, 0
- bl move_anim_8072740
-_080CBDC2:
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CBDB0
-
- thumb_func_start sub_80CBDF4
-sub_80CBDF4: @ 80CBDF4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080CBF48 @ =gTasks
- adds r5, r0, r1
- ldr r4, _080CBF4C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x1
- strh r0, [r5, 0x10]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x14]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x16]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_807A100
- strh r0, [r5, 0x1C]
- ldrb r0, [r4]
- movs r1, 0
- bl sub_807A100
- strh r0, [r5, 0x1E]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0x1
- bne _080CBE5C
- movs r1, 0x1
-_080CBE5C:
- strh r1, [r5, 0x12]
- movs r3, 0x12
- ldrsh r0, [r5, r3]
- lsls r0, 6
- movs r1, 0x38
- subs r1, r0
- strh r1, [r5, 0x1A]
- ldrh r0, [r5, 0x16]
- subs r0, r1
- ldrh r1, [r5, 0x14]
- adds r0, r1
- strh r0, [r5, 0x18]
- ldr r0, _080CBF50 @ =gSpriteTemplate_83D6884
- movs r2, 0x18
- ldrsh r1, [r5, r2]
- movs r3, 0x1A
- ldrsh r2, [r5, r3]
- ldrb r3, [r5, 0x10]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xC]
- cmp r0, 0x40
- bne _080CBE94
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080CBE94:
- ldr r4, _080CBF54 @ =gSprites
- movs r0, 0xC
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0xA
- strh r1, [r0, 0x2E]
- movs r2, 0xC
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r5, 0x18]
- strh r1, [r0, 0x30]
- movs r3, 0xC
- ldrsh r0, [r5, r3]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- movs r1, 0x1C
- ldrsh r0, [r5, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- adds r0, 0xA
- movs r3, 0x12
- ldrsh r1, [r5, r3]
- muls r1, r0
- ldrh r0, [r5, 0x14]
- subs r0, r1
- strh r0, [r2, 0x32]
- movs r0, 0xC
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r5, 0x1A]
- strh r1, [r0, 0x34]
- movs r1, 0xC
- ldrsh r0, [r5, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- lsrs r2, r0, 31
- adds r0, r2
- asrs r0, 1
- adds r0, 0xA
- movs r3, 0x12
- ldrsh r2, [r5, r3]
- muls r0, r2
- ldrh r2, [r5, 0x16]
- adds r0, r2
- strh r0, [r1, 0x36]
- movs r3, 0xC
- ldrsh r1, [r5, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl sub_80CC338
- movs r1, 0xC
- ldrsh r2, [r5, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r0, [r1, 0x38]
- movs r2, 0xC
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl sub_80786EC
- ldr r0, _080CBF58 @ =sub_80CBF5C
- str r0, [r5]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CBF48: .4byte gTasks
-_080CBF4C: .4byte gBattleAnimEnemyMonIndex
-_080CBF50: .4byte gSpriteTemplate_83D6884
-_080CBF54: .4byte gSprites
-_080CBF58: .4byte sub_80CBF5C
- thumb_func_end sub_80CBDF4
-
- thumb_func_start sub_80CBF5C
-sub_80CBF5C: @ 80CBF5C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080CBFA0 @ =gTasks
- adds r6, r0, r1
- movs r0, 0xC
- ldrsh r1, [r6, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080CBFA4 @ =gSprites
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r5, [r6, r1]
- cmp r5, 0x7
- bne _080CBF84
- b _080CC1B4
-_080CBF84:
- cmp r5, 0x7
- bgt _080CBFD2
- cmp r5, 0x3
- bne _080CBF8E
- b _080CC0A6
-_080CBF8E:
- cmp r5, 0x3
- bgt _080CBFA8
- cmp r5, 0x1
- beq _080CC038
- cmp r5, 0x1
- bgt _080CC088
- cmp r5, 0
- beq _080CC01A
- b _080CC330
- .align 2, 0
-_080CBFA0: .4byte gTasks
-_080CBFA4: .4byte gSprites
-_080CBFA8:
- cmp r5, 0x5
- bne _080CBFAE
- b _080CC11C
-_080CBFAE:
- cmp r5, 0x5
- ble _080CBFB4
- b _080CC196
-_080CBFB4:
- adds r0, r6, 0
- adds r1, r2, 0
- bl sub_80CC358
- adds r0, r4, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- bne _080CBFCA
- b _080CC330
-_080CBFCA:
- movs r0, 0x5
- strh r0, [r6, 0x26]
- movs r0, 0xFF
- b _080CC32E
-_080CBFD2:
- cmp r5, 0xB
- bne _080CBFD8
- b _080CC298
-_080CBFD8:
- cmp r5, 0xB
- bgt _080CC006
- cmp r5, 0x9
- bne _080CBFE2
- b _080CC206
-_080CBFE2:
- cmp r5, 0x9
- ble _080CBFE8
- b _080CC27C
-_080CBFE8:
- adds r0, r6, 0
- adds r1, r2, 0
- bl sub_80CC358
- adds r0, r4, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- bne _080CBFFE
- b _080CC330
-_080CBFFE:
- movs r0, 0x9
- strh r0, [r6, 0x26]
- movs r0, 0xFF
- b _080CC32E
-_080CC006:
- cmp r5, 0xD
- bne _080CC00C
- b _080CC30A
-_080CC00C:
- cmp r5, 0xD
- bge _080CC012
- b _080CC2EA
-_080CC012:
- cmp r5, 0xFF
- bne _080CC018
- b _080CC31A
-_080CC018:
- b _080CC330
-_080CC01A:
- adds r0, r6, 0
- adds r1, r2, 0
- bl sub_80CC358
- adds r0, r4, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- bne _080CC030
- b _080CC330
-_080CC030:
- movs r0, 0x1
- strh r0, [r6, 0x26]
- movs r0, 0xFF
- b _080CC32E
-_080CC038:
- ldrh r2, [r4, 0x24]
- ldrh r3, [r4, 0x20]
- adds r2, r3
- movs r0, 0
- strh r2, [r4, 0x20]
- ldrh r1, [r4, 0x26]
- ldrh r3, [r4, 0x22]
- adds r1, r3
- strh r1, [r4, 0x22]
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r0, 0xA
- strh r0, [r4, 0x2E]
- strh r2, [r4, 0x30]
- ldrh r0, [r6, 0x14]
- strh r0, [r4, 0x32]
- strh r1, [r4, 0x34]
- ldrh r0, [r6, 0x16]
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_80CC338
- strh r0, [r4, 0x38]
- ldrh r0, [r6, 0x10]
- adds r0, 0x2
- strh r0, [r6, 0x10]
- strh r5, [r6, 0xE]
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrb r1, [r6, 0xE]
- adds r0, r4, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- bl sub_80786EC
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- b _080CC32E
-_080CC088:
- adds r0, r6, 0
- adds r1, r2, 0
- bl sub_80CC358
- adds r0, r4, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- bne _080CC09E
- b _080CC330
-_080CC09E:
- movs r0, 0x3
- strh r0, [r6, 0x26]
- movs r0, 0xFF
- b _080CC32E
-_080CC0A6:
- ldrh r1, [r4, 0x24]
- ldrh r0, [r4, 0x20]
- adds r1, r0
- movs r0, 0
- strh r1, [r4, 0x20]
- ldrh r2, [r4, 0x26]
- ldrh r3, [r4, 0x22]
- adds r2, r3
- strh r2, [r4, 0x22]
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r0, 0xA
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- movs r1, 0x1C
- ldrsh r0, [r6, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- adds r0, 0xA
- movs r3, 0x12
- ldrsh r1, [r6, r3]
- muls r1, r0
- ldrh r0, [r6, 0x14]
- subs r0, r1
- strh r0, [r4, 0x32]
- strh r2, [r4, 0x34]
- movs r1, 0x1E
- ldrsh r0, [r6, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- adds r0, 0xA
- movs r2, 0x12
- ldrsh r1, [r6, r2]
- muls r1, r0
- ldrh r0, [r6, 0x16]
- subs r0, r1
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_80CC338
- strh r0, [r4, 0x38]
- movs r0, 0x2
- strh r0, [r6, 0xE]
- ldrh r0, [r6, 0x10]
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrb r1, [r6, 0xE]
- adds r0, r4, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- bl sub_80786EC
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- b _080CC32E
-_080CC11C:
- ldrh r1, [r4, 0x24]
- ldrh r3, [r4, 0x20]
- adds r1, r3
- movs r0, 0
- strh r1, [r4, 0x20]
- ldrh r2, [r4, 0x26]
- ldrh r3, [r4, 0x22]
- adds r2, r3
- strh r2, [r4, 0x22]
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r0, 0xA
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- movs r1, 0x1C
- ldrsh r0, [r6, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- adds r0, 0xA
- movs r3, 0x12
- ldrsh r1, [r6, r3]
- muls r0, r1
- ldrh r1, [r6, 0x14]
- adds r0, r1
- strh r0, [r4, 0x32]
- strh r2, [r4, 0x34]
- movs r2, 0x1E
- ldrsh r0, [r6, r2]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- adds r0, 0xA
- movs r3, 0x12
- ldrsh r1, [r6, r3]
- muls r0, r1
- ldrh r1, [r6, 0x16]
- adds r0, r1
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_80CC338
- strh r0, [r4, 0x38]
- ldrh r1, [r6, 0x10]
- subs r1, 0x2
- strh r1, [r6, 0x10]
- movs r0, 0x3
- strh r0, [r6, 0xE]
- adds r0, r4, 0
- adds r0, 0x43
- strb r1, [r0]
- ldrb r1, [r6, 0xE]
- adds r0, r4, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- bl sub_80786EC
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- b _080CC32E
-_080CC196:
- adds r0, r6, 0
- adds r1, r2, 0
- bl sub_80CC358
- adds r0, r4, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- bne _080CC1AC
- b _080CC330
-_080CC1AC:
- movs r0, 0x7
- strh r0, [r6, 0x26]
- movs r0, 0xFF
- b _080CC32E
-_080CC1B4:
- ldrh r2, [r4, 0x24]
- ldrh r3, [r4, 0x20]
- adds r2, r3
- movs r0, 0
- strh r2, [r4, 0x20]
- ldrh r1, [r4, 0x26]
- ldrh r3, [r4, 0x22]
- adds r1, r3
- strh r1, [r4, 0x22]
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r0, 0xA
- strh r0, [r4, 0x2E]
- strh r2, [r4, 0x30]
- ldrh r0, [r6, 0x14]
- strh r0, [r4, 0x32]
- strh r1, [r4, 0x34]
- ldrh r0, [r6, 0x16]
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_80CC338
- strh r0, [r4, 0x38]
- ldrh r1, [r6, 0x10]
- adds r1, 0x2
- strh r1, [r6, 0x10]
- movs r0, 0x4
- strh r0, [r6, 0xE]
- adds r0, r4, 0
- adds r0, 0x43
- strb r1, [r0]
- ldrb r1, [r6, 0xE]
- adds r0, r4, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- bl sub_80786EC
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- b _080CC32E
-_080CC206:
- ldrh r1, [r4, 0x24]
- ldrh r0, [r4, 0x20]
- adds r1, r0
- movs r0, 0
- strh r1, [r4, 0x20]
- ldrh r2, [r4, 0x26]
- ldrh r3, [r4, 0x22]
- adds r2, r3
- strh r2, [r4, 0x22]
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r0, 0xA
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- movs r1, 0x1C
- ldrsh r0, [r6, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- adds r0, 0xA
- movs r3, 0x12
- ldrsh r1, [r6, r3]
- muls r1, r0
- ldrh r0, [r6, 0x14]
- subs r0, r1
- strh r0, [r4, 0x32]
- strh r2, [r4, 0x34]
- movs r1, 0x1E
- ldrsh r0, [r6, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- adds r0, 0xA
- movs r2, 0x12
- ldrsh r1, [r6, r2]
- muls r0, r1
- ldrh r3, [r6, 0x16]
- adds r0, r3
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_80CC338
- strh r0, [r4, 0x38]
- movs r0, 0x5
- strh r0, [r6, 0xE]
- ldrh r0, [r6, 0x10]
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrb r1, [r6, 0xE]
- adds r0, r4, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- bl sub_80786EC
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- b _080CC32E
-_080CC27C:
- adds r0, r6, 0
- adds r1, r2, 0
- bl sub_80CC358
- adds r0, r4, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080CC330
- movs r0, 0xB
- strh r0, [r6, 0x26]
- movs r0, 0xFF
- b _080CC32E
-_080CC298:
- ldrh r2, [r4, 0x24]
- ldrh r0, [r4, 0x20]
- adds r2, r0
- movs r0, 0
- strh r2, [r4, 0x20]
- ldrh r1, [r4, 0x26]
- ldrh r3, [r4, 0x22]
- adds r1, r3
- strh r1, [r4, 0x22]
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r0, 0xA
- strh r0, [r4, 0x2E]
- strh r2, [r4, 0x30]
- ldrh r0, [r6, 0x18]
- strh r0, [r4, 0x32]
- strh r1, [r4, 0x34]
- ldrh r0, [r6, 0x1A]
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_80CC338
- strh r0, [r4, 0x38]
- ldrh r1, [r6, 0x10]
- subs r1, 0x2
- strh r1, [r6, 0x10]
- movs r0, 0x6
- strh r0, [r6, 0xE]
- adds r0, r4, 0
- adds r0, 0x43
- strb r1, [r0]
- ldrb r1, [r6, 0xE]
- adds r0, r4, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- bl sub_80786EC
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- b _080CC32E
-_080CC2EA:
- adds r0, r6, 0
- adds r1, r2, 0
- bl sub_80CC358
- adds r0, r4, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080CC330
- adds r0, r4, 0
- bl DestroySprite
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- b _080CC32E
-_080CC30A:
- movs r1, 0x20
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080CC330
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _080CC330
-_080CC31A:
- ldrh r0, [r6, 0xA]
- adds r0, 0x1
- strh r0, [r6, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080CC330
- movs r0, 0
- strh r0, [r6, 0xA]
- ldrh r0, [r6, 0x26]
-_080CC32E:
- strh r0, [r6, 0x8]
-_080CC330:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80CBF5C
-
- thumb_func_start sub_80CC338
-sub_80CC338: @ 80CC338
- push {lr}
- movs r2, 0x8
- movs r3, 0x36
- ldrsh r1, [r0, r3]
- movs r3, 0x22
- ldrsh r0, [r0, r3]
- cmp r1, r0
- bge _080CC34E
- negs r0, r2
- lsls r0, 16
- lsrs r2, r0, 16
-_080CC34E:
- lsls r0, r2, 16
- asrs r0, 16
- pop {r1}
- bx r1
- thumb_func_end sub_80CC338
-
- thumb_func_start sub_80CC358
-sub_80CC358: @ 80CC358
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- lsls r1, 24
- lsrs r7, r1, 24
- ldrh r0, [r6, 0x24]
- adds r0, 0x1
- strh r0, [r6, 0x24]
- lsls r0, 16
- cmp r0, 0
- ble _080CC3EE
- movs r0, 0
- strh r0, [r6, 0x24]
- ldr r0, _080CC3F8 @ =gSprites
- mov r8, r0
- movs r2, 0xC
- ldrsh r1, [r6, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- ldrh r1, [r0, 0x24]
- ldrh r2, [r0, 0x20]
- adds r1, r2
- ldrh r2, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r2, r0
- ldr r0, _080CC3FC @ =gSpriteTemplate_83D6884
- lsls r1, 16
- asrs r1, 16
- lsls r2, 16
- asrs r2, 16
- ldrb r3, [r6, 0x10]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x40
- beq _080CC3EE
- lsls r5, r0, 4
- adds r5, r0
- lsls r5, 2
- mov r0, r8
- adds r4, r5, r0
- strh r7, [r4, 0x3A]
- movs r0, 0xC
- strh r0, [r4, 0x3C]
- ldr r0, _080CC400 @ =gTasks
- lsls r1, r7, 2
- adds r1, r7
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- ldrh r2, [r6, 0x22]
- movs r0, 0x1
- ands r0, r2
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x22]
- adds r0, 0x1
- strh r0, [r1, 0x22]
- ldrb r1, [r6, 0xE]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r6, 0x10]
- adds r4, 0x43
- strb r0, [r4]
- mov r0, r8
- adds r0, 0x1C
- adds r5, r0
- ldr r0, _080CC404 @ =sub_80CC408
- str r0, [r5]
-_080CC3EE:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CC3F8: .4byte gSprites
-_080CC3FC: .4byte gSpriteTemplate_83D6884
-_080CC400: .4byte gTasks
-_080CC404: .4byte sub_80CC408
- thumb_func_end sub_80CC358
-
- thumb_func_start sub_80CC408
-sub_80CC408: @ 80CC408
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080CC46A
- movs r0, 0
- strh r0, [r4, 0x2E]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080CC46A
- ldr r3, _080CC470 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080CC46A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CC470: .4byte gTasks
- thumb_func_end sub_80CC408
-
- thumb_func_start sub_80CC474
-sub_80CC474: @ 80CC474
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r0, _080CC488 @ =gBattleAnimArgs
- movs r1, 0xC
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CC490
- ldr r0, _080CC48C @ =gBattleAnimPlayerMonIndex
- b _080CC492
- .align 2, 0
-_080CC488: .4byte gBattleAnimArgs
-_080CC48C: .4byte gBattleAnimPlayerMonIndex
-_080CC490:
- ldr r0, _080CC4B0 @ =gBattleAnimEnemyMonIndex
-_080CC492:
- ldrb r6, [r0]
- adds r0, r6, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CC4BC
- movs r0, 0
- strh r0, [r4, 0x36]
- ldr r1, _080CC4B4 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x32]
- ldr r0, _080CC4B8 @ =0x0000fff0
- b _080CC4CC
- .align 2, 0
-_080CC4B0: .4byte gBattleAnimEnemyMonIndex
-_080CC4B4: .4byte gBattleAnimArgs
-_080CC4B8: .4byte 0x0000fff0
-_080CC4BC:
- movs r0, 0x1
- strh r0, [r4, 0x36]
- ldr r1, _080CC4F0 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r4, 0x32]
- movs r0, 0x80
- lsls r0, 1
-_080CC4CC:
- strh r0, [r4, 0x20]
- adds r7, r1, 0
- adds r5, r7, 0
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x34]
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080CC502
- cmp r0, 0x1
- bgt _080CC4F4
- cmp r0, 0
- beq _080CC4FE
- b _080CC56C
- .align 2, 0
-_080CC4F0: .4byte gBattleAnimArgs
-_080CC4F4:
- cmp r0, 0x2
- beq _080CC508
- cmp r0, 0x3
- beq _080CC534
- b _080CC56C
-_080CC4FE:
- ldrh r0, [r5]
- b _080CC518
-_080CC502:
- ldrh r0, [r5]
- strh r0, [r4, 0x22]
- b _080CC54E
-_080CC508:
- adds r0, r6, 0
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5]
- adds r0, r5
-_080CC518:
- strh r0, [r4, 0x22]
- adds r0, r6, 0
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080CC56C
-_080CC534:
- ldr r0, _080CC578 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r7, [r7]
- adds r0, r7
- strh r0, [r4, 0x22]
- movs r0, 0x1
- bl obj_id_for_side_relative_to_move
-_080CC54E:
- adds r0, r6, 0
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
-_080CC56C:
- ldr r0, _080CC57C @ =sub_80CC580
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CC578: .4byte gBattleAnimEnemyMonIndex
-_080CC57C: .4byte sub_80CC580
- thumb_func_end sub_80CC474
-
- thumb_func_start sub_80CC580
-sub_80CC580: @ 80CC580
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x3C
- ldrsh r3, [r4, r0]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- movs r1, 0x30
- ldrsh r2, [r4, r1]
- ldr r1, _080CC5D4 @ =gSineTable
- movs r5, 0x2E
- ldrsh r0, [r4, r5]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- muls r0, r2
- asrs r0, 8
- strh r0, [r4, 0x26]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- muls r0, r3
- strh r0, [r4, 0x24]
- movs r5, 0x34
- ldrsh r0, [r4, r5]
- muls r0, r3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080CC5D8
- movs r2, 0x24
- ldrsh r0, [r4, r2]
- movs r5, 0x20
- ldrsh r1, [r4, r5]
- adds r0, r1
- cmp r0, 0xF7
- ble _080CC5F0
- b _080CC5EA
- .align 2, 0
-_080CC5D4: .4byte gSineTable
-_080CC5D8:
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- movs r2, 0x20
- ldrsh r1, [r4, r2]
- adds r0, r1
- movs r1, 0x10
- negs r1, r1
- cmp r0, r1
- bgt _080CC5F0
-_080CC5EA:
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080CC5F0:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80CC580
-
- thumb_func_start sub_80CC5F8
-sub_80CC5F8: @ 80CC5F8
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080CC618 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080CC61C
- cmp r0, 0x1
- beq _080CC650
- b _080CC6AA
- .align 2, 0
-_080CC618: .4byte gTasks
-_080CC61C:
- ldr r0, _080CC648 @ =0x0000274f
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r2, 0x80
- lsls r2, 1
- adds r4, r2, 0
- adds r0, r4
- strh r0, [r5, 0x18]
- ldr r0, _080CC64C @ =0x000027b0
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- adds r0, r4
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080CC6AA
- .align 2, 0
-_080CC648: .4byte 0x0000274f
-_080CC64C: .4byte 0x000027b0
-_080CC650:
- ldrh r0, [r5, 0x1A]
- adds r0, 0x1
- movs r7, 0
- strh r0, [r5, 0x1A]
- lsls r0, 16
- cmp r0, 0
- blt _080CC6AA
- strh r7, [r5, 0x1A]
- ldrh r0, [r5, 0x18]
- ldrb r2, [r5, 0x1C]
- ldr r4, _080CC6C4 @ =gUnknown_083D6984
- movs r3, 0x1E
- ldrsh r1, [r5, r3]
- lsls r1, 1
- adds r1, r4
- ldrh r3, [r1]
- movs r1, 0x10
- bl BlendPalette
- ldrh r0, [r5, 0x20]
- ldrb r2, [r5, 0x1C]
- movs r3, 0x1E
- ldrsh r1, [r5, r3]
- lsls r1, 1
- adds r1, r4
- ldrh r3, [r1]
- movs r1, 0x10
- bl BlendPalette
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x11
- bne _080CC6AA
- strh r7, [r5, 0x1C]
- ldrh r0, [r5, 0x1E]
- adds r0, 0x1
- strh r0, [r5, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- bne _080CC6AA
- strh r7, [r5, 0x1E]
-_080CC6AA:
- ldr r0, _080CC6C8 @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080CC6BE
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080CC6BE:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CC6C4: .4byte gUnknown_083D6984
-_080CC6C8: .4byte gBattleAnimArgs
- thumb_func_end sub_80CC5F8
-
- thumb_func_start sub_80CC6CC
-sub_80CC6CC: @ 80CC6CC
- push {r4-r7,lr}
- sub sp, 0x4
- adds r6, r0, 0
- ldr r1, _080CC6E4 @ =gBattleAnimArgs
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080CC6E8
- adds r0, r6, 0
- bl move_anim_8072740
- b _080CC7C2
- .align 2, 0
-_080CC6E4: .4byte gBattleAnimArgs
-_080CC6E8:
- movs r3, 0
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _080CC6F8
- ldr r4, _080CC6F4 @ =gBattleAnimPlayerMonIndex
- b _080CC6FA
- .align 2, 0
-_080CC6F4: .4byte gBattleAnimPlayerMonIndex
-_080CC6F8:
- ldr r4, _080CC734 @ =gBattleAnimEnemyMonIndex
-_080CC6FA:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r5, r0, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080CC738 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x8]
- strh r1, [r6, 0x2E]
- movs r3, 0x2
- ldrsh r1, [r0, r3]
- adds r7, r0, 0
- cmp r1, 0
- bne _080CC73C
- ldrh r0, [r7, 0x4]
- adds r0, r5
- strh r0, [r6, 0x20]
- ldrh r0, [r7, 0x6]
- adds r0, r2
- strh r0, [r6, 0x22]
- strh r5, [r6, 0x38]
- strh r2, [r6, 0x3A]
- b _080CC74C
- .align 2, 0
-_080CC734: .4byte gBattleAnimEnemyMonIndex
-_080CC738: .4byte gBattleAnimArgs
-_080CC73C:
- strh r5, [r6, 0x20]
- strh r2, [r6, 0x22]
- ldrh r0, [r7, 0x4]
- adds r0, r5
- strh r0, [r6, 0x38]
- ldrh r0, [r7, 0x6]
- adds r0, r2
- strh r0, [r6, 0x3A]
-_080CC74C:
- ldrh r4, [r6, 0x20]
- lsls r0, r4, 4
- strh r0, [r6, 0x30]
- ldrh r5, [r6, 0x22]
- lsls r0, r5, 4
- strh r0, [r6, 0x32]
- movs r1, 0x38
- ldrsh r0, [r6, r1]
- movs r2, 0x20
- ldrsh r1, [r6, r2]
- subs r0, r1
- lsls r0, 4
- movs r3, 0x8
- ldrsh r1, [r7, r3]
- bl __divsi3
- strh r0, [r6, 0x34]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x22
- ldrsh r1, [r6, r2]
- subs r0, r1
- lsls r0, 4
- movs r3, 0x8
- ldrsh r1, [r7, r3]
- bl __divsi3
- strh r0, [r6, 0x36]
- ldrh r0, [r6, 0x38]
- subs r0, r4
- lsls r0, 16
- asrs r0, 16
- ldrh r1, [r6, 0x3A]
- subs r1, r5
- lsls r1, 16
- asrs r1, 16
- bl sub_80790F0
- lsls r0, 16
- lsrs r4, r0, 16
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CC7AE
- ldr r1, _080CC7CC @ =0xffff8000
- adds r0, r4, r1
- lsls r0, 16
- lsrs r4, r0, 16
-_080CC7AE:
- movs r3, 0x80
- lsls r3, 1
- str r4, [sp]
- adds r0, r6, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_8078FDC
- ldr r0, _080CC7D0 @ =sub_80CC7D4
- str r0, [r6, 0x1C]
-_080CC7C2:
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CC7CC: .4byte 0xffff8000
-_080CC7D0: .4byte sub_80CC7D4
- thumb_func_end sub_80CC6CC
-
- thumb_func_start sub_80CC7D4
-sub_80CC7D4: @ 80CC7D4
- push {r4,lr}
- adds r2, r0, 0
- ldrh r3, [r2, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r2, r1]
- cmp r0, 0
- beq _080CC804
- ldrh r0, [r2, 0x34]
- ldrh r4, [r2, 0x30]
- adds r0, r4
- strh r0, [r2, 0x30]
- ldrh r1, [r2, 0x36]
- ldrh r4, [r2, 0x32]
- adds r1, r4
- strh r1, [r2, 0x32]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r2, 0x22]
- subs r0, r3, 0x1
- strh r0, [r2, 0x2E]
- b _080CC80A
-_080CC804:
- adds r0, r2, 0
- bl move_anim_8074EE0
-_080CC80A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CC7D4
-
- thumb_func_start sub_80CC810
-sub_80CC810: @ 80CC810
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080CC826
- adds r0, r2, 0
- bl move_anim_8072740
-_080CC826:
- pop {r0}
- bx r0
- thumb_func_end sub_80CC810
-
- thumb_func_start sub_80CC82C
-sub_80CC82C: @ 80CC82C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080CC84C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CC854
- ldr r2, _080CC850 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- b _080CC860
- .align 2, 0
-_080CC84C: .4byte gBattleAnimPlayerMonIndex
-_080CC850: .4byte gBattleAnimArgs
-_080CC854:
- ldr r0, _080CC878 @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- ldrh r0, [r0, 0x2]
-_080CC860:
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080CC87C @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080CC880 @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CC878: .4byte gBattleAnimArgs
-_080CC87C: .4byte sub_8078600
-_080CC880: .4byte move_anim_8072740
- thumb_func_end sub_80CC82C
-
- thumb_func_start sub_80CC884
-sub_80CC884: @ 80CC884
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080CC8BC @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CC89E
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080CC89E:
- ldr r0, _080CC8C0 @ =sub_80CC810
- str r0, [r5, 0x1C]
- ldr r4, _080CC8C4 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r4, r0]
- adds r0, r5, 0
- bl sub_807867C
- ldrh r0, [r4, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CC8BC: .4byte gBattleAnimPlayerMonIndex
-_080CC8C0: .4byte sub_80CC810
-_080CC8C4: .4byte gBattleAnimArgs
- thumb_func_end sub_80CC884
-
- thumb_func_start sub_80CC8C8
-sub_80CC8C8: @ 80CC8C8
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080CC908 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x38]
- ldrb r1, [r1, 0xC]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- ldr r1, _080CC90C @ =move_anim_8074EE0
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CC910 @ =sub_8078504
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CC908: .4byte gBattleAnimArgs
-_080CC90C: .4byte move_anim_8074EE0
-_080CC910: .4byte sub_8078504
- thumb_func_end sub_80CC8C8
-
- thumb_func_start sub_80CC914
-sub_80CC914: @ 80CC914
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080CC964 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CC948
- ldrh r0, [r5, 0x22]
- adds r0, 0x8
- strh r0, [r5, 0x22]
-_080CC948:
- ldr r0, _080CC968 @ =sub_80CCB00
- str r0, [r5, 0x1C]
- ldr r0, _080CC96C @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- adds r3, r0, 0
- cmp r1, 0
- bne _080CC970
- ldrh r0, [r3]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x20]
- b _080CC984
- .align 2, 0
-_080CC964: .4byte gBattleAnimEnemyMonIndex
-_080CC968: .4byte sub_80CCB00
-_080CC96C: .4byte gBattleAnimArgs
-_080CC970:
- ldrh r0, [r5, 0x20]
- ldrh r1, [r3]
- subs r0, r1
- strh r0, [r5, 0x20]
- adds r2, r5, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_080CC984:
- ldrh r0, [r3, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldr r1, _080CC9B8 @ =0xfffffc00
- adds r0, r1, 0
- ldrh r2, [r5, 0x30]
- adds r1, r0, r2
- strh r1, [r5, 0x30]
- movs r2, 0x80
- lsls r2, 3
- adds r0, r2, 0
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
- ldrh r0, [r3, 0x4]
- strh r0, [r5, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080CC9B2
- negs r0, r1
- strh r0, [r5, 0x30]
-_080CC9B2:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CC9B8: .4byte 0xfffffc00
- thumb_func_end sub_80CC914
-
- thumb_func_start sub_80CC9BC
-sub_80CC9BC: @ 80CC9BC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- ldr r0, _080CC9D8 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- beq _080CC9DC
- cmp r0, 0x1
- ble _080CCA58
- cmp r0, 0x2
- beq _080CC9FC
- b _080CCA58
- .align 2, 0
-_080CC9D8: .4byte gBattleAnimArgs
-_080CC9DC:
- ldr r5, _080CC9F8 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r5]
- movs r4, 0x2
- eors r0, r4
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r7, r0, 24
- ldrb r0, [r5]
- eors r4, r0
- adds r0, r4, 0
- b _080CCA68
- .align 2, 0
-_080CC9F8: .4byte gBattleAnimEnemyMonIndex
-_080CC9FC:
- ldr r5, _080CCA54 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r5]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r7, r0, 24
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r4, r0, 24
- ldrb r0, [r5]
- movs r2, 0x2
- mov r8, r2
- mov r1, r8
- eors r0, r1
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080CCA72
- ldrb r0, [r5]
- mov r2, r8
- eors r0, r2
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r7
- lsrs r7, r0, 1
- ldrb r0, [r5]
- mov r1, r8
- eors r0, r1
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r4
- lsrs r4, r0, 1
- b _080CCA72
- .align 2, 0
-_080CCA54: .4byte gBattleAnimEnemyMonIndex
-_080CCA58:
- ldr r4, _080CCAA4 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r7, r0, 24
- ldrb r0, [r4]
-_080CCA68:
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r4, r0, 24
-_080CCA72:
- strh r7, [r6, 0x20]
- strh r4, [r6, 0x22]
- ldr r0, _080CCAA4 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CCA8A
- ldrh r0, [r6, 0x22]
- adds r0, 0x8
- strh r0, [r6, 0x22]
-_080CCA8A:
- ldr r0, _080CCAA8 @ =sub_80CCB00
- str r0, [r6, 0x1C]
- ldr r0, _080CCAAC @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- adds r3, r0, 0
- cmp r1, 0
- bne _080CCAB0
- ldrh r0, [r3]
- ldrh r1, [r6, 0x20]
- adds r0, r1
- strh r0, [r6, 0x20]
- b _080CCAC4
- .align 2, 0
-_080CCAA4: .4byte gBattleAnimEnemyMonIndex
-_080CCAA8: .4byte sub_80CCB00
-_080CCAAC: .4byte gBattleAnimArgs
-_080CCAB0:
- ldrh r0, [r6, 0x20]
- ldrh r1, [r3]
- subs r0, r1
- strh r0, [r6, 0x20]
- adds r2, r6, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_080CCAC4:
- ldrh r0, [r3, 0x2]
- ldrh r2, [r6, 0x22]
- adds r0, r2
- strh r0, [r6, 0x22]
- ldr r1, _080CCAFC @ =0xfffffc00
- adds r0, r1, 0
- ldrh r2, [r6, 0x30]
- adds r1, r0, r2
- strh r1, [r6, 0x30]
- movs r2, 0x80
- lsls r2, 3
- adds r0, r2, 0
- ldrh r2, [r6, 0x32]
- adds r0, r2
- strh r0, [r6, 0x32]
- ldrh r0, [r3, 0x4]
- strh r0, [r6, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080CCAF2
- negs r0, r1
- strh r0, [r6, 0x30]
-_080CCAF2:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CCAFC: .4byte 0xfffffc00
- thumb_func_end sub_80CC9BC
-
- thumb_func_start sub_80CCB00
-sub_80CCB00: @ 80CCB00
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x30]
- ldrh r2, [r4, 0x34]
- adds r0, r1, r2
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080CCB22
- adds r0, r1, 0
- adds r0, 0x18
- b _080CCB26
-_080CCB22:
- adds r0, r1, 0
- subs r0, 0x18
-_080CCB26:
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- subs r0, 0x18
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- bne _080CCB5C
- ldr r1, _080CCB64 @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- movs r0, 0x3
- strh r0, [r4, 0x2E]
- ldr r0, _080CCB68 @ =sub_80782D8
- str r0, [r4, 0x1C]
-_080CCB5C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CCB64: .4byte move_anim_8072740
-_080CCB68: .4byte sub_80782D8
- thumb_func_end sub_80CCB00
-
- thumb_func_start unref_sub_80CCB6C
-unref_sub_80CCB6C: @ 80CCB6C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x32]
- movs r2, 0x32
- ldrsh r0, [r5, r2]
- cmp r0, 0x1
- ble _080CCC10
- ldrh r1, [r5, 0x34]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080CCBC8
- adds r3, r5, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r2, 0x5
- negs r2, r2
- adds r0, r2, 0
- ands r0, r1
- strb r0, [r3]
- ldr r4, _080CCBC4 @ =gSprites
- movs r0, 0x2E
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r3, [r0]
- adds r1, r2, 0
- ands r1, r3
- strb r1, [r0]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r1, [r0]
- ands r2, r1
- strb r2, [r0]
- b _080CCBFE
- .align 2, 0
-_080CCBC4: .4byte gSprites
-_080CCBC8:
- adds r1, r5, 0
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- ldr r3, _080CCC0C @ =gSprites
- movs r0, 0x2E
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- orrs r1, r2
- strb r1, [r0]
-_080CCBFE:
- movs r0, 0
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- b _080CCC14
- .align 2, 0
-_080CCC0C: .4byte gSprites
-_080CCC10:
- adds r0, r1, 0x1
- strh r0, [r5, 0x32]
-_080CCC14:
- movs r1, 0x34
- ldrsh r0, [r5, r1]
- cmp r0, 0xA
- bne _080CCC44
- movs r2, 0x2E
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080CCC4C @ =gSprites
- adds r0, r4
- bl DestroySprite
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
- adds r0, r5, 0
- bl move_anim_8072740
-_080CCC44:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CCC4C: .4byte gSprites
- thumb_func_end unref_sub_80CCB6C
-
- thumb_func_start sub_80CCC50
-sub_80CCC50: @ 80CCC50
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080CCC70 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x2E]
- ldr r0, _080CCC74 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CCC78
- ldrh r0, [r5, 0x20]
- ldrh r1, [r4]
- subs r0, r1
- b _080CCC7E
- .align 2, 0
-_080CCC70: .4byte gBattleAnimArgs
-_080CCC74: .4byte gBattleAnimPlayerMonIndex
-_080CCC78:
- ldrh r0, [r4]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_080CCC7E:
- strh r0, [r5, 0x20]
- ldr r4, _080CCCAC @ =gBattleAnimArgs
- ldrb r1, [r4, 0xA]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r4, 0x6]
- negs r0, r0
- strh r0, [r5, 0x30]
- ldrh r0, [r4, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x34]
- ldr r1, _080CCCB0 @ =sub_80CCCB4
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CCCAC: .4byte gBattleAnimArgs
-_080CCCB0: .4byte sub_80CCCB4
- thumb_func_end sub_80CCC50
-
- thumb_func_start sub_80CCCB4
-sub_80CCCB4: @ 80CCCB4
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x64
- bl Cos
- strh r0, [r4, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r1, 0x14
- bl Sin
- strh r0, [r4, 0x26]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x7F
- bgt _080CCCE0
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0
- b _080CCCE6
-_080CCCE0:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0xE
-_080CCCE6:
- strb r0, [r1]
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x2E]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x38]
- adds r0, 0x82
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080CCD1C
- adds r0, r4, 0
- bl move_anim_8072740
-_080CCD1C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CCCB4
-
- thumb_func_start sub_80CCD24
-sub_80CCD24: @ 80CCD24
- push {r4-r6,lr}
- adds r5, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CCD3A
- ldr r1, _080CCD98 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- adds r0, 0x8
- strh r0, [r1, 0x2]
-_080CCD3A:
- ldr r6, _080CCD9C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r6]
- movs r1, 0
- bl sub_8077EE4
- lsls r0, 24
- ldr r4, _080CCD98 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r6]
- movs r1, 0x1
- bl sub_8077EE4
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
- strh r0, [r5, 0x22]
- ldrb r0, [r6]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CCD78
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CCDA0
-_080CCD78:
- ldrb r0, [r6]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r5, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r5, 0x5]
- b _080CCDB8
- .align 2, 0
-_080CCD98: .4byte gBattleAnimArgs
-_080CCD9C: .4byte gBattleAnimPlayerMonIndex
-_080CCDA0:
- ldrb r0, [r6]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
-_080CCDB8:
- ldr r0, _080CCDF8 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- ldr r0, _080CCDFC @ =0x00002828
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r3, 0x80
- lsls r3, 1
- adds r0, r3
- strh r0, [r5, 0x32]
- movs r2, 0x10
- movs r0, 0x10
- strh r0, [r5, 0x3C]
- ldr r1, _080CCE00 @ =REG_BLDCNT
- movs r3, 0xFD
- lsls r3, 6
- adds r0, r3, 0
- strh r0, [r1]
- ldr r3, _080CCE04 @ =REG_BLDALPHA
- ldrh r1, [r5, 0x3C]
- lsls r0, r1, 8
- subs r2, r1
- orrs r0, r2
- strh r0, [r3]
- ldr r0, _080CCE08 @ =sub_80CCE0C
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CCDF8: .4byte gBattleAnimArgs
-_080CCDFC: .4byte 0x00002828
-_080CCE00: .4byte REG_BLDCNT
-_080CCE04: .4byte REG_BLDALPHA
-_080CCE08: .4byte sub_80CCE0C
- thumb_func_end sub_80CCD24
-
- thumb_func_start sub_80CCE0C
-sub_80CCE0C: @ 80CCE0C
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x38]
- adds r0, 0x60
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080CCE6A
- movs r0, 0
- strh r0, [r4, 0x30]
- ldr r1, _080CCEB0 @ =gPlttBufferFaded
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- adds r0, 0x1
- lsls r0, 1
- adds r0, r1
- ldrh r5, [r0]
- movs r2, 0
- adds r6, r1, 0
- adds r3, r6, 0
-_080CCE44:
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- adds r2, 0x1
- adds r0, r2
- lsls r1, r0, 1
- adds r1, r3
- adds r0, 0x1
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r1]
- cmp r2, 0x5
- ble _080CCE44
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- adds r0, 0x7
- lsls r0, 1
- adds r0, r6
- strh r5, [r0]
-_080CCE6A:
- ldrh r2, [r4, 0x3C]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0x6
- ble _080CCE9E
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- ble _080CCEB8
- ldrh r0, [r4, 0x3A]
- adds r0, 0x1
- strh r0, [r4, 0x3A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080CCE9E
- movs r0, 0
- strh r0, [r4, 0x3A]
- subs r2, 0x1
- strh r2, [r4, 0x3C]
- ldr r3, _080CCEB4 @ =REG_BLDALPHA
- lsls r1, r2, 8
- movs r0, 0x10
- subs r0, r2
- orrs r1, r0
- strh r1, [r3]
-_080CCE9E:
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080CCEB8
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- b _080CCEF4
- .align 2, 0
-_080CCEB0: .4byte gPlttBufferFaded
-_080CCEB4: .4byte REG_BLDALPHA
-_080CCEB8:
- ldrh r0, [r4, 0x3A]
- adds r0, 0x1
- strh r0, [r4, 0x3A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080CCEF4
- movs r0, 0
- strh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- adds r1, 0x1
- strh r1, [r4, 0x3C]
- ldr r3, _080CCEFC @ =REG_BLDALPHA
- lsls r2, r1, 8
- movs r0, 0x10
- subs r0, r1
- orrs r2, r0
- strh r2, [r3]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _080CCEF4
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080CCF00 @ =sub_807861C
- str r0, [r4, 0x1C]
-_080CCEF4:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CCEFC: .4byte REG_BLDALPHA
-_080CCF00: .4byte sub_807861C
- thumb_func_end sub_80CCE0C
-
- thumb_func_start sub_80CCF04
-sub_80CCF04: @ 80CCF04
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r6, _080CCF5C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r6]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0x20]
- ldrb r0, [r6]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080CCF60 @ =0x0000ffe8
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x2E]
- strh r5, [r4, 0x30]
- strh r5, [r4, 0x32]
- strh r5, [r4, 0x34]
- strh r5, [r4, 0x36]
- strh r5, [r4, 0x3A]
- movs r0, 0x10
- strh r0, [r4, 0x3C]
- ldr r1, _080CCF64 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- ldr r2, _080CCF68 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x3C]
- lsls r0, 8
- ldrh r1, [r4, 0x3A]
- orrs r0, r1
- strh r0, [r2]
- ldr r0, _080CCF6C @ =sub_80CCF70
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CCF5C: .4byte gBattleAnimEnemyMonIndex
-_080CCF60: .4byte 0x0000ffe8
-_080CCF64: .4byte REG_BLDCNT
-_080CCF68: .4byte REG_BLDALPHA
-_080CCF6C: .4byte sub_80CCF70
- thumb_func_end sub_80CCF04
-
- thumb_func_start sub_80CCF70
-sub_80CCF70: @ 80CCF70
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080CCF7E
- b _080CD0C0
-_080CCF7E:
- lsls r0, 2
- ldr r1, _080CCF88 @ =_080CCF8C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080CCF88: .4byte _080CCF8C
- .align 2, 0
-_080CCF8C:
- .4byte _080CCFA0
- .4byte _080CD004
- .4byte _080CD020
- .4byte _080CD09C
- .4byte _080CD0B0
-_080CCFA0:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- cmp r0, 0
- bgt _080CCFAE
- b _080CD0C0
-_080CCFAE:
- movs r0, 0
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080CCFD0
- ldrh r1, [r4, 0x3A]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080CCFDE
- adds r0, r1, 0x1
- strh r0, [r4, 0x3A]
- b _080CCFDE
-_080CCFD0:
- ldrh r1, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080CCFDE
- subs r0, r1, 0x1
- strh r0, [r4, 0x3C]
-_080CCFDE:
- ldr r2, _080CD000 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x3C]
- lsls r0, 8
- ldrh r1, [r4, 0x3A]
- orrs r0, r1
- strh r0, [r2]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _080CD0C0
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080CD0C0
- strh r0, [r4, 0x30]
- b _080CD0A8
- .align 2, 0
-_080CD000: .4byte REG_BLDALPHA
-_080CD004:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080CD0C0
- movs r0, 0
- strh r0, [r4, 0x30]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _080CD0A8
-_080CD020:
- adds r0, r4, 0
- movs r1, 0x10
- movs r2, 0x4
- bl sub_80CD0CC
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080CD042
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x22]
- adds r0, 0x1
- strh r0, [r4, 0x22]
-_080CD042:
- ldrh r0, [r4, 0x32]
- adds r1, r0, 0x1
- strh r1, [r4, 0x32]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x1D
- ble _080CD0C0
- movs r0, 0x1
- ands r1, r0
- cmp r1, 0
- beq _080CD068
- ldrh r1, [r4, 0x3A]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080CD076
- subs r0, r1, 0x1
- strh r0, [r4, 0x3A]
- b _080CD076
-_080CD068:
- ldrh r1, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080CD076
- adds r0, r1, 0x1
- strh r0, [r4, 0x3C]
-_080CD076:
- ldr r0, _080CD098 @ =REG_BLDALPHA
- ldrh r1, [r4, 0x3C]
- lsls r1, 8
- ldrh r2, [r4, 0x3A]
- orrs r1, r2
- strh r1, [r0]
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- cmp r1, 0
- bne _080CD0C0
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0x10
- bne _080CD0C0
- strh r1, [r4, 0x30]
- strh r1, [r4, 0x32]
- b _080CD0A8
- .align 2, 0
-_080CD098: .4byte REG_BLDALPHA
-_080CD09C:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080CD0A8:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080CD0C0
-_080CD0B0:
- ldr r0, _080CD0C8 @ =REG_BLDCNT
- movs r1, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r4, 0
- bl move_anim_8072740
-_080CD0C0:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD0C8: .4byte REG_BLDCNT
- thumb_func_end sub_80CCF70
-
- thumb_func_start sub_80CD0CC
-sub_80CD0CC: @ 80CD0CC
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0xB
- bgt _080CD0DE
- ldrh r0, [r4, 0x36]
- adds r0, 0x2
- strh r0, [r4, 0x36]
-_080CD0DE:
- ldrh r5, [r4, 0x34]
- adds r0, r5, 0
- subs r0, 0x12
- lsls r0, 16
- lsrs r0, 16
- adds r1, r5, 0
- cmp r0, 0x17
- bhi _080CD0F4
- ldrh r0, [r4, 0x36]
- subs r0, 0x2
- strh r0, [r4, 0x36]
-_080CD0F4:
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x2F
- ble _080CD102
- ldrh r0, [r4, 0x36]
- adds r0, 0x2
- strh r0, [r4, 0x36]
-_080CD102:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0x9
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xE
- bl __divsi3
- strh r0, [r4, 0x26]
- lsls r0, 16
- cmp r0, 0
- bge _080CD128
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x26]
-_080CD128:
- adds r0, r5, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3B
- ble _080CD138
- movs r0, 0
- strh r0, [r4, 0x34]
-_080CD138:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80CD0CC
-
- thumb_func_start sub_80CD140
-sub_80CD140: @ 80CD140
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080CD184 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080CD154
- adds r0, r4, 0
- bl sub_8078650
-_080CD154:
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_807867C
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x32]
- ldr r1, _080CD188 @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CD18C @ =sub_8078394
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD184: .4byte gBattleAnimArgs
-_080CD188: .4byte move_anim_8072740
-_080CD18C: .4byte sub_8078394
- thumb_func_end sub_80CD140
-
- thumb_func_start sub_80CD190
-sub_80CD190: @ 80CD190
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r0, _080CD1A4 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CD1AC
- ldr r0, _080CD1A8 @ =gBattleAnimPlayerMonIndex
- b _080CD1AE
- .align 2, 0
-_080CD1A4: .4byte gBattleAnimArgs
-_080CD1A8: .4byte gBattleAnimPlayerMonIndex
-_080CD1AC:
- ldr r0, _080CD1F0 @ =gBattleAnimEnemyMonIndex
-_080CD1AE:
- ldrb r6, [r0]
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080CD1F8
- movs r1, 0x2
- adds r0, r6, 0
- eors r0, r1
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080CD1F8
- ldr r4, _080CD1F4 @ =gBattleAnimArgs
- ldrb r1, [r4, 0xC]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- adds r0, r6, 0
- bl sub_807A3FC
- movs r2, 0
- ldrsh r1, [r4, r2]
- adds r0, r5, 0
- bl sub_807867C
- ldrh r0, [r4, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- b _080CD248
- .align 2, 0
-_080CD1F0: .4byte gBattleAnimEnemyMonIndex
-_080CD1F4: .4byte gBattleAnimArgs
-_080CD1F8:
- ldr r4, _080CD218 @ =gBattleAnimArgs
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080CD21C
- adds r0, r6, 0
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x1
- b _080CD22E
- .align 2, 0
-_080CD218: .4byte gBattleAnimArgs
-_080CD21C:
- adds r0, r6, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x3
-_080CD22E:
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
- strh r0, [r5, 0x22]
- ldr r0, _080CD268 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r0, r5, 0
- bl sub_807867C
-_080CD248:
- ldr r1, _080CD268 @ =gBattleAnimArgs
- ldrh r0, [r1, 0xA]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x32]
- ldr r1, _080CD26C @ =move_anim_8072740
- adds r0, r5, 0
- bl oamt_set_x3A_32
- ldr r0, _080CD270 @ =sub_8078394
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD268: .4byte gBattleAnimArgs
-_080CD26C: .4byte move_anim_8072740
-_080CD270: .4byte sub_8078394
- thumb_func_end sub_80CD190
-
- thumb_func_start sub_80CD274
-sub_80CD274: @ 80CD274
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldr r0, _080CD2A0 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CD2A8
- ldr r0, _080CD2A4 @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- b _080CD2C2
- .align 2, 0
-_080CD2A0: .4byte gBattleAnimPlayerMonIndex
-_080CD2A4: .4byte gBattleAnimArgs
-_080CD2A8:
- ldr r2, _080CD2CC @ =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080CD2C2:
- ldr r0, _080CD2D0 @ =sub_80CD2D4
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD2CC: .4byte gBattleAnimArgs
-_080CD2D0: .4byte sub_80CD2D4
- thumb_func_end sub_80CD274
-
- thumb_func_start sub_80CD2D4
-sub_80CD2D4: @ 80CD2D4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- ble _080CD30C
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r0, 0x1E
- subs r0, r1
- movs r1, 0x3
- bl __divsi3
- strh r0, [r4, 0x26]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- lsls r0, 18
- asrs r0, 16
- movs r1, 0x3
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
-_080CD30C:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080CD320
- adds r0, r4, 0
- bl move_anim_8072740
-_080CD320:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CD2D4
-
- thumb_func_start sub_80CD328
-sub_80CD328: @ 80CD328
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldr r0, _080CD358 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CD360
- ldr r1, _080CD35C @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0x1
- strh r0, [r4, 0x34]
- b _080CD37E
- .align 2, 0
-_080CD358: .4byte gBattleAnimPlayerMonIndex
-_080CD35C: .4byte gBattleAnimArgs
-_080CD360:
- ldr r2, _080CD388 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldr r0, _080CD38C @ =0x0000ffff
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080CD37E:
- ldr r0, _080CD390 @ =sub_80CD394
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD388: .4byte gBattleAnimArgs
-_080CD38C: .4byte 0x0000ffff
-_080CD390: .4byte sub_80CD394
- thumb_func_end sub_80CD328
-
- thumb_func_start sub_80CD394
-sub_80CD394: @ 80CD394
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x28
- bl __divsi3
- negs r0, r0
- strh r0, [r4, 0x26]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- lsls r0, 1
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x2E]
- adds r1, r0, r2
- strh r1, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _080CD3D8
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080CD3D8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CD394
-
- thumb_func_start sub_80CD3E0
-sub_80CD3E0: @ 80CD3E0
- push {lr}
- ldrh r1, [r0, 0x20]
- subs r1, 0x20
- strh r1, [r0, 0x20]
- ldrh r1, [r0, 0x22]
- subs r1, 0x20
- strh r1, [r0, 0x22]
- movs r1, 0x14
- strh r1, [r0, 0x2E]
- ldr r1, _080CD400 @ =sub_80782D8
- str r1, [r0, 0x1C]
- ldr r1, _080CD404 @ =sub_80CD408
- bl oamt_set_x3A_32
- pop {r0}
- bx r0
- .align 2, 0
-_080CD400: .4byte sub_80782D8
-_080CD404: .4byte sub_80CD408
- thumb_func_end sub_80CD3E0
-
- thumb_func_start sub_80CD408
-sub_80CD408: @ 80CD408
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r6, [r5, 0x38]
- movs r1, 0x1
- adds r0, r1, 0
- ands r0, r6
- cmp r0, 0
- beq _080CD41E
- cmp r0, 0x1
- beq _080CD438
- b _080CD49E
-_080CD41E:
- strh r1, [r5, 0x2E]
- ldr r0, _080CD430 @ =sub_80782D8
- str r0, [r5, 0x1C]
- ldr r1, _080CD434 @ =sub_80CD408
- adds r0, r5, 0
- bl oamt_set_x3A_32
- b _080CD49E
- .align 2, 0
-_080CD430: .4byte sub_80782D8
-_080CD434: .4byte sub_80CD408
-_080CD438:
- ldrh r3, [r5, 0x24]
- ldrh r0, [r5, 0x20]
- adds r3, r0
- movs r0, 0
- strh r3, [r5, 0x20]
- ldrh r4, [r5, 0x26]
- ldrh r1, [r5, 0x22]
- adds r4, r1
- strh r4, [r5, 0x22]
- strh r0, [r5, 0x26]
- strh r0, [r5, 0x24]
- movs r0, 0x8
- strh r0, [r5, 0x2E]
- ldr r2, _080CD4AC @ =gUnknown_083D6DDC
- lsls r0, r6, 16
- asrs r0, 24
- lsls r0, 1
- adds r1, r0, r2
- ldrb r1, [r1]
- lsls r1, 24
- asrs r1, 24
- adds r3, r1
- strh r3, [r5, 0x32]
- adds r2, 0x1
- adds r0, r2
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- adds r4, r0
- strh r4, [r5, 0x36]
- ldr r0, _080CD4B0 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080CD4B4 @ =sub_80CD4B8
- adds r0, r5, 0
- bl oamt_set_x3A_32
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r5, 0x38]
- adds r0, r1
- strh r0, [r5, 0x38]
- movs r0, 0x3F
- bl sub_8076F98
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xD2
- bl PlaySE12WithPanning
-_080CD49E:
- ldrh r0, [r5, 0x38]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r5, 0x38]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD4AC: .4byte gUnknown_083D6DDC
-_080CD4B0: .4byte sub_8078B34
-_080CD4B4: .4byte sub_80CD4B8
- thumb_func_end sub_80CD408
-
- thumb_func_start sub_80CD4B8
-sub_80CD4B8: @ 80CD4B8
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x38]
- lsls r0, 16
- asrs r0, 24
- cmp r0, 0x4
- bne _080CD4E0
- movs r0, 0xA
- strh r0, [r2, 0x2E]
- ldr r0, _080CD4D8 @ =sub_80782D8
- str r0, [r2, 0x1C]
- ldr r1, _080CD4DC @ =sub_80CD4EC
- adds r0, r2, 0
- bl oamt_set_x3A_32
- b _080CD4E4
- .align 2, 0
-_080CD4D8: .4byte sub_80782D8
-_080CD4DC: .4byte sub_80CD4EC
-_080CD4E0:
- ldr r0, _080CD4E8 @ =sub_80CD408
- str r0, [r2, 0x1C]
-_080CD4E4:
- pop {r0}
- bx r0
- .align 2, 0
-_080CD4E8: .4byte sub_80CD408
- thumb_func_end sub_80CD4B8
-
- thumb_func_start sub_80CD4EC
-sub_80CD4EC: @ 80CD4EC
- push {r4-r7,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x6]
- cmp r1, 0
- bne _080CD514
- movs r0, 0x3
- strh r0, [r5, 0x2E]
- strh r1, [r5, 0x30]
- strh r1, [r5, 0x32]
- ldr r0, _080CD50C @ =sub_80782D8
- str r0, [r5, 0x1C]
- ldr r1, _080CD510 @ =sub_80CD5A8
- adds r0, r5, 0
- bl oamt_set_x3A_32
- b _080CD594
- .align 2, 0
-_080CD50C: .4byte sub_80782D8
-_080CD510: .4byte sub_80CD5A8
-_080CD514:
- ldrh r0, [r5, 0x6]
- cmp r0, 0x2
- beq _080CD534
- cmp r0, 0x2
- bgt _080CD524
- cmp r0, 0x1
- beq _080CD52A
- b _080CD548
-_080CD524:
- cmp r0, 0x3
- beq _080CD53C
- b _080CD548
-_080CD52A:
- ldr r6, _080CD530 @ =0x0000fff8
- adds r7, r6, 0
- b _080CD54C
- .align 2, 0
-_080CD530: .4byte 0x0000fff8
-_080CD534:
- ldr r7, _080CD538 @ =0x0000fff8
- b _080CD54A
- .align 2, 0
-_080CD538: .4byte 0x0000fff8
-_080CD53C:
- movs r7, 0x8
- ldr r6, _080CD544 @ =0x0000fff8
- b _080CD54C
- .align 2, 0
-_080CD544: .4byte 0x0000fff8
-_080CD548:
- movs r7, 0x8
-_080CD54A:
- movs r6, 0x8
-_080CD54C:
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- ldr r4, _080CD59C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r7
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x36]
- ldr r0, _080CD5A0 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080CD5A4 @ =sub_80CD654
- adds r0, r5, 0
- bl oamt_set_x3A_32
-_080CD594:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD59C: .4byte gBattleAnimEnemyMonIndex
-_080CD5A0: .4byte sub_8078B34
-_080CD5A4: .4byte sub_80CD654
- thumb_func_end sub_80CD4EC
-
- thumb_func_start sub_80CD5A8
-sub_80CD5A8: @ 80CD5A8
- push {r4,lr}
- sub sp, 0xC
- adds r4, r0, 0
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080CD5C8
- ldrh r0, [r4, 0x30]
- adds r0, 0x3
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080CD5D8
- movs r0, 0x10
- b _080CD5D6
-_080CD5C8:
- ldrh r0, [r4, 0x30]
- subs r0, 0x3
- strh r0, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- bge _080CD5D8
- movs r0, 0
-_080CD5D6:
- strh r0, [r4, 0x30]
-_080CD5D8:
- movs r0, 0x1
- str r0, [sp]
- movs r0, 0
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0x1
- movs r3, 0x1
- bl sub_80791A8
- ldrh r1, [r4, 0x30]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080CD634 @ =0x00007fff
- bl BlendPalettes
- movs r3, 0x30
- ldrsh r0, [r4, r3]
- cmp r0, 0x10
- bne _080CD640
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- ldrb r1, [r4, 0x5]
- lsrs r1, 4
- lsls r0, r1, 5
- ldr r2, _080CD638 @ =gPlttBufferUnfaded + 0x210
- adds r0, r2
- lsls r1, 4
- ldr r3, _080CD63C @ =0x00000101
- adds r2, r3, 0
- orrs r1, r2
- movs r2, 0x4
- bl LoadPalette
- movs r0, 0x3F
- bl sub_8076F98
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xC0
- bl PlaySE12WithPanning
- b _080CD648
- .align 2, 0
-_080CD634: .4byte 0x00007fff
-_080CD638: .4byte gPlttBufferUnfaded + 0x210
-_080CD63C: .4byte 0x00000101
-_080CD640:
- cmp r0, 0
- bne _080CD648
- ldr r0, _080CD650 @ =sub_80CD654
- str r0, [r4, 0x1C]
-_080CD648:
- add sp, 0xC
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD650: .4byte sub_80CD654
- thumb_func_end sub_80CD5A8
-
- thumb_func_start sub_80CD654
-sub_80CD654: @ 80CD654
- push {lr}
- adds r2, r0, 0
- ldr r0, _080CD670 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080CD674 @ =0x0000ffff
- cmp r1, r0
- bne _080CD66C
- movs r0, 0
- strh r0, [r2, 0x30]
- strh r0, [r2, 0x2E]
- ldr r0, _080CD678 @ =sub_80CD67C
- str r0, [r2, 0x1C]
-_080CD66C:
- pop {r0}
- bx r0
- .align 2, 0
-_080CD670: .4byte gBattleAnimArgs
-_080CD674: .4byte 0x0000ffff
-_080CD678: .4byte sub_80CD67C
- thumb_func_end sub_80CD654
-
- thumb_func_start sub_80CD67C
-sub_80CD67C: @ 80CD67C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _080CD6B0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080CD6B0:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x8
- bne _080CD6C4
- adds r0, r4, 0
- bl move_anim_8072740
-_080CD6C4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CD67C
-
- thumb_func_start sub_80CD6CC
-sub_80CD6CC: @ 80CD6CC
- push {r4,lr}
- adds r3, r0, 0
- ldr r0, _080CD6EC @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r3, 0x6]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080CD6F0
- ldrh r0, [r3, 0x20]
- subs r0, 0x18
- strh r0, [r3, 0x20]
- ldrh r0, [r3, 0x22]
- subs r0, 0x18
- strh r0, [r3, 0x22]
- b _080CD742
- .align 2, 0
-_080CD6EC: .4byte gBattleAnimArgs
-_080CD6F0:
- cmp r0, 0x2
- bne _080CD70C
- ldrh r0, [r3, 0x20]
- subs r0, 0x18
- strh r0, [r3, 0x20]
- ldrh r0, [r3, 0x22]
- adds r0, 0x18
- strh r0, [r3, 0x22]
- ldrb r1, [r3, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x20
- b _080CD73E
-_080CD70C:
- cmp r0, 0x3
- bne _080CD728
- ldrh r0, [r3, 0x20]
- adds r0, 0x18
- strh r0, [r3, 0x20]
- ldrh r0, [r3, 0x22]
- subs r0, 0x18
- strh r0, [r3, 0x22]
- ldrb r1, [r3, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x10
- b _080CD73E
-_080CD728:
- ldrh r0, [r3, 0x20]
- adds r0, 0x18
- strh r0, [r3, 0x20]
- ldrh r0, [r3, 0x22]
- adds r0, 0x18
- strh r0, [r3, 0x22]
- ldrb r1, [r3, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x30
-_080CD73E:
- orrs r0, r1
- strb r0, [r3, 0x3]
-_080CD742:
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r4, _080CD768 @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _080CD76C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldr r1, _080CD770 @ =sub_80CD3E0
- str r1, [r3, 0x1C]
- adds r0, r3, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD768: .4byte 0x000003ff
-_080CD76C: .4byte 0xfffffc00
-_080CD770: .4byte sub_80CD3E0
- thumb_func_end sub_80CD6CC
-
- thumb_func_start sub_80CD774
-sub_80CD774: @ 80CD774
- push {lr}
- adds r3, r0, 0
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0
- strh r0, [r3, 0x2E]
- ldr r0, _080CD79C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- beq _080CD7B0
- cmp r0, 0x1
- bgt _080CD7A0
- cmp r0, 0
- beq _080CD7A6
- b _080CD7C0
- .align 2, 0
-_080CD79C: .4byte gBattleAnimArgs
-_080CD7A0:
- cmp r0, 0x2
- beq _080CD7B8
- b _080CD7C0
-_080CD7A6:
- ldr r0, _080CD7AC @ =sub_80CD7CC
- b _080CD7C2
- .align 2, 0
-_080CD7AC: .4byte sub_80CD7CC
-_080CD7B0:
- ldr r0, _080CD7B4 @ =sub_80CD8A8
- b _080CD7C2
- .align 2, 0
-_080CD7B4: .4byte sub_80CD8A8
-_080CD7B8:
- ldr r0, _080CD7BC @ =sub_80CD8F8
- b _080CD7C2
- .align 2, 0
-_080CD7BC: .4byte sub_80CD8F8
-_080CD7C0:
- ldr r0, _080CD7C8 @ =sub_80CD9B8
-_080CD7C2:
- str r0, [r3, 0x1C]
- pop {r0}
- bx r0
- .align 2, 0
-_080CD7C8: .4byte sub_80CD9B8
- thumb_func_end sub_80CD774
-
- thumb_func_start sub_80CD7CC
-sub_80CD7CC: @ 80CD7CC
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x6
- strh r0, [r4, 0x2E]
- ldr r5, _080CD80C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r5]
- bl GetBankSide
- lsls r0, 24
- movs r2, 0x2
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- beq _080CD7EA
- movs r1, 0x2
-_080CD7EA:
- strh r1, [r4, 0x30]
- movs r0, 0
- strh r0, [r4, 0x32]
- ldr r1, _080CD810 @ =gObjectBankIDs
- ldrb r0, [r5]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r4, 0x34]
- ldr r1, _080CD814 @ =sub_80CD81C
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CD818 @ =sub_8078458
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD80C: .4byte gBattleAnimPlayerMonIndex
-_080CD810: .4byte gObjectBankIDs
-_080CD814: .4byte sub_80CD81C
-_080CD818: .4byte sub_8078458
- thumb_func_end sub_80CD7CC
-
- thumb_func_start sub_80CD81C
-sub_80CD81C: @ 80CD81C
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r0, 0x2E
- ldrsh r6, [r5, r0]
- cmp r6, 0
- bne _080CD858
- ldr r1, _080CD898 @ =gObjectBankIDs
- ldr r4, _080CD89C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r5, 0x34]
- movs r1, 0
- bl sub_8078E70
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3A]
- ldr r2, _080CD8A0 @ =0xfffffd00
- adds r1, r2, 0
- cmp r0, 0
- beq _080CD854
- movs r0, 0xC0
- lsls r0, 2
- adds r1, r0, 0
-_080CD854:
- strh r1, [r5, 0x36]
- strh r6, [r5, 0x38]
-_080CD858:
- ldrh r0, [r5, 0x36]
- ldrh r1, [r5, 0x38]
- adds r0, r1
- strh r0, [r5, 0x38]
- ldrh r0, [r5, 0x34]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r5, 0x38]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldrh r0, [r5, 0x34]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F9C
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080CD892
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldr r0, _080CD8A4 @ =sub_80CD9B8
- str r0, [r5, 0x1C]
-_080CD892:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD898: .4byte gObjectBankIDs
-_080CD89C: .4byte gBattleAnimPlayerMonIndex
-_080CD8A0: .4byte 0xfffffd00
-_080CD8A4: .4byte sub_80CD9B8
- thumb_func_end sub_80CD81C
-
- thumb_func_start sub_80CD8A8
-sub_80CD8A8: @ 80CD8A8
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x4
- strh r0, [r4, 0x2E]
- ldr r5, _080CD8E8 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r5]
- bl GetBankSide
- lsls r0, 24
- movs r1, 0x3
- cmp r0, 0
- beq _080CD8C6
- movs r0, 0x3
- negs r0, r0
- adds r1, r0, 0
-_080CD8C6:
- strh r1, [r4, 0x30]
- movs r0, 0
- strh r0, [r4, 0x32]
- ldr r1, _080CD8EC @ =gObjectBankIDs
- ldrb r0, [r5]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r4, 0x34]
- ldr r1, _080CD8F0 @ =sub_80CD9B8
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CD8F4 @ =sub_8078458
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD8E8: .4byte gBattleAnimPlayerMonIndex
-_080CD8EC: .4byte gObjectBankIDs
-_080CD8F0: .4byte sub_80CD9B8
-_080CD8F4: .4byte sub_8078458
- thumb_func_end sub_80CD8A8
-
- thumb_func_start sub_80CD8F8
-sub_80CD8F8: @ 80CD8F8
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080CD912
- movs r0, 0
- strh r0, [r1, 0x2E]
- ldr r0, _080CD918 @ =sub_80CD91C
- str r0, [r1, 0x1C]
-_080CD912:
- pop {r0}
- bx r0
- .align 2, 0
-_080CD918: .4byte sub_80CD91C
- thumb_func_end sub_80CD8F8
-
- thumb_func_start sub_80CD91C
-sub_80CD91C: @ 80CD91C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080CD96C
- ldr r1, _080CD958 @ =gObjectBankIDs
- ldr r4, _080CD95C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3A]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CD960
- movs r0, 0xFC
- lsls r0, 8
- strh r0, [r5, 0x36]
- movs r0, 0xC0
- lsls r0, 4
- b _080CD96A
- .align 2, 0
-_080CD958: .4byte gObjectBankIDs
-_080CD95C: .4byte gBattleAnimPlayerMonIndex
-_080CD960:
- movs r0, 0x80
- lsls r0, 3
- strh r0, [r5, 0x36]
- movs r0, 0xF4
- lsls r0, 8
-_080CD96A:
- strh r0, [r5, 0x38]
-_080CD96C:
- ldrh r0, [r5, 0x36]
- ldrh r1, [r5, 0x38]
- adds r0, r1
- strh r0, [r5, 0x38]
- ldrh r0, [r5, 0x34]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r5, 0x38]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldrh r0, [r5, 0x34]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F9C
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080CD9AC
- ldrh r0, [r5, 0x34]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F40
- ldr r0, _080CD9B4 @ =sub_80CD9B8
- str r0, [r5, 0x1C]
-_080CD9AC:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD9B4: .4byte sub_80CD9B8
- thumb_func_end sub_80CD91C
-
- thumb_func_start sub_80CD9B8
-sub_80CD9B8: @ 80CD9B8
- push {lr}
- bl move_anim_8072740
- pop {r0}
- bx r0
- thumb_func_end sub_80CD9B8
-
- thumb_func_start sub_80CD9C4
-sub_80CD9C4: @ 80CD9C4
- movs r1, 0
- strh r1, [r0, 0x2E]
- ldr r1, _080CD9D0 @ =sub_80CD9D4
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080CD9D0: .4byte sub_80CD9D4
- thumb_func_end sub_80CD9C4
-
- thumb_func_start sub_80CD9D4
-sub_80CD9D4: @ 80CD9D4
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _080CDA2E
- cmp r5, 0x1
- bgt _080CD9EA
- cmp r5, 0
- beq _080CD9F0
- b _080CDAC2
-_080CD9EA:
- cmp r5, 0x2
- beq _080CDA80
- b _080CDAC2
-_080CD9F0:
- strh r5, [r4, 0x30]
- ldr r1, _080CDA74 @ =gObjectBankIDs
- ldr r2, _080CDA78 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r2]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r4, 0x32]
- ldrb r0, [r2]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x34]
- ldr r2, _080CDA7C @ =0xfffffe00
- adds r1, r2, 0
- cmp r0, 0
- beq _080CDA18
- movs r0, 0x80
- lsls r0, 2
- adds r1, r0, 0
-_080CDA18:
- strh r1, [r4, 0x36]
- strh r5, [r4, 0x38]
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl sub_8078E70
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
-_080CDA2E:
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0x38]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F9C
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080CDAC2
- movs r0, 0
- strh r0, [r4, 0x30]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080CDAC2
- .align 2, 0
-_080CDA74: .4byte gObjectBankIDs
-_080CDA78: .4byte gBattleAnimPlayerMonIndex
-_080CDA7C: .4byte 0xfffffe00
-_080CDA80:
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0x38]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F9C
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080CDAC2
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F40
- adds r0, r4, 0
- bl move_anim_8072740
-_080CDAC2:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80CD9D4
-
- thumb_func_start sub_80CDAC8
-sub_80CDAC8: @ 80CDAC8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080CDB0C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldr r1, _080CDB10 @ =gObjectBankIDs
- ldr r2, _080CDB14 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r2]
- adds r0, r1
- ldrb r0, [r0]
- movs r4, 0
- strh r0, [r5, 0x8]
- ldrb r0, [r2]
- bl GetBankSide
- lsls r0, 24
- lsrs r2, r0, 24
- strh r2, [r5, 0xA]
- strh r4, [r5, 0xC]
- ldr r0, _080CDB18 @ =gBattleAnimArgs
- movs r3, 0
- ldrsh r1, [r0, r3]
- cmp r1, 0
- beq _080CDB1C
- cmp r1, 0x1
- beq _080CDB38
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- b _080CDB56
- .align 2, 0
-_080CDB0C: .4byte gTasks
-_080CDB10: .4byte gObjectBankIDs
-_080CDB14: .4byte gBattleAnimPlayerMonIndex
-_080CDB18: .4byte gBattleAnimArgs
-_080CDB1C:
- strh r1, [r5, 0xC]
- movs r0, 0x8
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
- movs r0, 0x3
- strh r0, [r5, 0x12]
- cmp r2, 0
- bne _080CDB30
- negs r0, r0
- strh r0, [r5, 0x12]
-_080CDB30:
- ldr r0, _080CDB34 @ =sub_80CDB60
- b _080CDB54
- .align 2, 0
-_080CDB34: .4byte sub_80CDB60
-_080CDB38:
- movs r0, 0x8
- strh r0, [r5, 0xE]
- movs r0, 0xC0
- lsls r0, 3
- strh r0, [r5, 0x10]
- movs r1, 0xC0
- strh r1, [r5, 0x12]
- cmp r2, 0
- bne _080CDB52
- negs r0, r0
- strh r0, [r5, 0x10]
- negs r0, r1
- strh r0, [r5, 0x12]
-_080CDB52:
- ldr r0, _080CDB5C @ =sub_80CDD20
-_080CDB54:
- str r0, [r5]
-_080CDB56:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CDB5C: .4byte sub_80CDD20
- thumb_func_end sub_80CDAC8
-
- thumb_func_start sub_80CDB60
-sub_80CDB60: @ 80CDB60
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080CDB84 @ =gTasks
- adds r4, r0, r1
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080CDB7A
- b _080CDD1A
-_080CDB7A:
- lsls r0, 2
- ldr r1, _080CDB88 @ =_080CDB8C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080CDB84: .4byte gTasks
-_080CDB88: .4byte _080CDB8C
- .align 2, 0
-_080CDB8C:
- .4byte _080CDBA0
- .4byte _080CDBD2
- .4byte _080CDC2C
- .4byte _080CDCA4
- .4byte _080CDCE8
-_080CDBA0:
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r1, 0
- beq _080CDBB0
- ldrh r2, [r4, 0x12]
- ldrh r3, [r4, 0x10]
- adds r2, r3
- b _080CDCF6
-_080CDBB0:
- movs r0, 0x8
- strh r0, [r4, 0xE]
- strh r1, [r4, 0x10]
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- movs r1, 0xC0
- cmp r0, 0
- bne _080CDBC6
- movs r2, 0xC0
- negs r2, r2
- adds r1, r2, 0
-_080CDBC6:
- strh r1, [r4, 0x12]
- ldrb r0, [r4, 0x8]
- movs r1, 0
- bl sub_8078E70
- b _080CDCDC
-_080CDBD2:
- movs r3, 0xE
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080CDBF8
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x10]
- adds r0, r1
- strh r0, [r4, 0x10]
- ldrb r0, [r4, 0x8]
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0x10]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldrb r0, [r4, 0x8]
- bl sub_8078F9C
- b _080CDD08
-_080CDBF8:
- movs r0, 0x8
- strh r0, [r4, 0xE]
- ldr r2, _080CDC28 @ =gSprites
- movs r3, 0x8
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x24]
- strh r0, [r4, 0x10]
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- movs r2, 0x2
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080CDC1E
- movs r1, 0x2
-_080CDC1E:
- strh r1, [r4, 0x12]
- movs r0, 0x1
- strh r0, [r4, 0x14]
- b _080CDCDC
- .align 2, 0
-_080CDC28: .4byte gSprites
-_080CDC2C:
- ldrh r2, [r4, 0xE]
- movs r3, 0xE
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080CDC88
- ldrh r1, [r4, 0x14]
- movs r3, 0x14
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080CDC46
- subs r0, r1, 0x1
- strh r0, [r4, 0x14]
- b _080CDD1A
-_080CDC46:
- movs r0, 0x1
- ands r0, r2
- cmp r0, 0
- beq _080CDC68
- ldr r2, _080CDC64 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x12]
- ldrh r2, [r4, 0x10]
- adds r1, r2
- b _080CDC7C
- .align 2, 0
-_080CDC64: .4byte gSprites
-_080CDC68:
- ldr r2, _080CDC84 @ =gSprites
- movs r3, 0x8
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x10]
- ldrh r2, [r4, 0x12]
- subs r1, r2
-_080CDC7C:
- strh r1, [r0, 0x24]
- movs r0, 0x1
- strh r0, [r4, 0x14]
- b _080CDD08
- .align 2, 0
-_080CDC84: .4byte gSprites
-_080CDC88:
- ldr r2, _080CDCA0 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x10]
- strh r1, [r0, 0x24]
- movs r0, 0xC
- strh r0, [r4, 0xE]
- b _080CDCDC
- .align 2, 0
-_080CDCA0: .4byte gSprites
-_080CDCA4:
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080CDCB4
- subs r0, r1, 0x1
- strh r0, [r4, 0xE]
- b _080CDD1A
-_080CDCB4:
- movs r0, 0x3
- strh r0, [r4, 0xE]
- ldr r2, _080CDCE4 @ =gSprites
- movs r3, 0x8
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x24]
- strh r0, [r4, 0x10]
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- movs r2, 0x8
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080CDCDA
- movs r1, 0x8
-_080CDCDA:
- strh r1, [r4, 0x12]
-_080CDCDC:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- b _080CDD1A
- .align 2, 0
-_080CDCE4: .4byte gSprites
-_080CDCE8:
- movs r3, 0xE
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080CDD14
- ldrh r2, [r4, 0x12]
- ldrh r0, [r4, 0x10]
- adds r2, r0
-_080CDCF6:
- strh r2, [r4, 0x10]
- ldr r3, _080CDD10 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r2, [r0, 0x24]
-_080CDD08:
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- b _080CDD1A
- .align 2, 0
-_080CDD10: .4byte gSprites
-_080CDD14:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080CDD1A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CDB60
-
- thumb_func_start sub_80CDD20
-sub_80CDD20: @ 80CDD20
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080CDD5C @ =gTasks
- adds r4, r0, r1
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080CDD60
- ldrh r0, [r4, 0x10]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x10]
- ldrb r0, [r4, 0x8]
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0x10]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldrb r0, [r4, 0x8]
- bl sub_8078F9C
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- b _080CDD6C
- .align 2, 0
-_080CDD5C: .4byte gTasks
-_080CDD60:
- ldrb r0, [r4, 0x8]
- bl sub_8078F40
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080CDD6C:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80CDD20
-
- thumb_func_start sub_80CDD74
-sub_80CDD74: @ 80CDD74
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080CDD88 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080CDD90
- ldr r4, _080CDD8C @ =gBattleAnimPlayerMonIndex
- b _080CDD92
- .align 2, 0
-_080CDD88: .4byte gBattleAnimArgs
-_080CDD8C: .4byte gBattleAnimPlayerMonIndex
-_080CDD90:
- ldr r4, _080CDDD0 @ =gBattleAnimEnemyMonIndex
-_080CDD92:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x2]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x4]
- adds r0, r6
- strh r0, [r5, 0x22]
- movs r0, 0
- strh r0, [r5, 0x2E]
- strh r0, [r5, 0x30]
- ldr r1, _080CDDD4 @ =sub_80CDEC0
- adds r0, r5, 0
- bl oamt_set_x3A_32
- ldr r0, _080CDDD8 @ =sub_8078600
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CDDD0: .4byte gBattleAnimEnemyMonIndex
-_080CDDD4: .4byte sub_80CDEC0
-_080CDDD8: .4byte sub_8078600
- thumb_func_end sub_80CDD74
-
- thumb_func_start sub_80CDDDC
-sub_80CDDDC: @ 80CDDDC
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080CDE14 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080CDE18 @ =0x0000ffd0
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r1, _080CDE1C @ =sub_80CDE78
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CDE20 @ =sub_8078600
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CDE14: .4byte gBattleAnimEnemyMonIndex
-_080CDE18: .4byte 0x0000ffd0
-_080CDE1C: .4byte sub_80CDE78
-_080CDE20: .4byte sub_8078600
- thumb_func_end sub_80CDDDC
-
- thumb_func_start sub_80CDE24
-sub_80CDE24: @ 80CDE24
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r5, _080CDE68 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080CDE6C @ =gBattleAnimArgs
- ldr r2, _080CDE70 @ =0x0000ffd0
- adds r0, r2
- ldrh r1, [r1]
- adds r0, r1
- movs r6, 0
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- strh r6, [r4, 0x2E]
- strh r6, [r4, 0x30]
- ldr r0, _080CDE74 @ =sub_80CDEC0
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CDE68: .4byte gBattleAnimEnemyMonIndex
-_080CDE6C: .4byte gBattleAnimArgs
-_080CDE70: .4byte 0x0000ffd0
-_080CDE74: .4byte sub_80CDEC0
- thumb_func_end sub_80CDE24
-
- thumb_func_start sub_80CDE78
-sub_80CDE78: @ 80CDE78
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080CDEA2
- movs r0, 0xC
- strh r0, [r4, 0x2E]
- movs r0, 0x8
- strh r0, [r4, 0x30]
- movs r0, 0
- strh r0, [r4, 0x32]
- ldr r1, _080CDEA8 @ =sub_80CDEB0
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CDEAC @ =sub_8078364
- str r0, [r4, 0x1C]
-_080CDEA2:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CDEA8: .4byte sub_80CDEB0
-_080CDEAC: .4byte sub_8078364
- thumb_func_end sub_80CDE78
-
- thumb_func_start sub_80CDEB0
-sub_80CDEB0: @ 80CDEB0
- movs r1, 0
- strh r1, [r0, 0x2E]
- strh r1, [r0, 0x30]
- ldr r1, _080CDEBC @ =sub_80CDEC0
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080CDEBC: .4byte sub_80CDEC0
- thumb_func_end sub_80CDEB0
-
- thumb_func_start sub_80CDEC0
-sub_80CDEC0: @ 80CDEC0
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080CDF08
- movs r0, 0
- strh r0, [r3, 0x2E]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsrs r1, r2, 2
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080CDF08
- adds r0, r3, 0
- bl move_anim_8072740
-_080CDF08:
- pop {r0}
- bx r0
- thumb_func_end sub_80CDEC0
-
- thumb_func_start sub_80CDF0C
-sub_80CDF0C: @ 80CDF0C
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080CDF20 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080CDF28
- ldr r4, _080CDF24 @ =gBattleAnimPlayerMonIndex
- b _080CDF2A
- .align 2, 0
-_080CDF20: .4byte gBattleAnimArgs
-_080CDF24: .4byte gBattleAnimPlayerMonIndex
-_080CDF28:
- ldr r4, _080CDF64 @ =gBattleAnimEnemyMonIndex
-_080CDF2A:
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x2]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x4]
- adds r0, r6
- strh r0, [r5, 0x22]
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldr r0, _080CDF68 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r5, 0x30]
- ldr r0, _080CDF6C @ =sub_80CDF70
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CDF64: .4byte gBattleAnimEnemyMonIndex
-_080CDF68: .4byte gBattleAnimArgs
-_080CDF6C: .4byte sub_80CDF70
- thumb_func_end sub_80CDF0C
-
- thumb_func_start sub_80CDF70
-sub_80CDF70: @ 80CDF70
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x30
- ldrsh r1, [r2, r3]
- cmp r0, r1
- ble _080CDF90
- movs r0, 0
- strh r0, [r2, 0x2E]
- ldrh r0, [r2, 0x22]
- subs r0, 0x1
- strh r0, [r2, 0x22]
-_080CDF90:
- ldrh r0, [r2, 0x22]
- ldrh r1, [r2, 0x2E]
- subs r0, r1
- strh r0, [r2, 0x22]
- adds r0, r2, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080CDFAC
- adds r0, r2, 0
- bl move_anim_8072740
-_080CDFAC:
- pop {r0}
- bx r0
- thumb_func_end sub_80CDF70
-
- thumb_func_start sub_80CDFB0
-sub_80CDFB0: @ 80CDFB0
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r6, _080CDFF8 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r6]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0x20]
- ldrb r0, [r6]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0xC
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x2E]
- movs r0, 0x2
- strh r0, [r4, 0x30]
- strh r5, [r4, 0x32]
- strh r5, [r4, 0x34]
- strh r5, [r4, 0x36]
- subs r0, 0x42
- bl sub_8076F98
- lsls r0, 24
- asrs r0, 24
- strh r0, [r4, 0x38]
- ldr r0, _080CDFFC @ =sub_80CE000
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CDFF8: .4byte gBattleAnimPlayerMonIndex
-_080CDFFC: .4byte sub_80CE000
- thumb_func_end sub_80CDFB0
-
- thumb_func_start sub_80CE000
-sub_80CE000: @ 80CE000
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080CE06C
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsrs r1, r2, 2
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- movs r1, 0x4
- ands r0, r1
- cmp r0, 0
- bne _080CE052
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080CE052
- ldrh r1, [r4, 0x38]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xC2
- bl PlaySE12WithPanning
-_080CE052:
- movs r1, 0
- strh r1, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080CE06C
- strh r1, [r4, 0x32]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
-_080CE06C:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080CE096
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- ble _080CE096
- adds r0, r4, 0
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080CE096
- adds r0, r4, 0
- bl move_anim_8072740
-_080CE096:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CE000
-
- thumb_func_start sub_80CE09C
-sub_80CE09C: @ 80CE09C
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080CE0E6
- ldr r4, _080CE0FC @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- ldr r5, _080CE100 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x2]
- adds r0, r5
- strh r0, [r6, 0x22]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CE0E0
- ldrh r0, [r6, 0x22]
- adds r0, 0xA
- strh r0, [r6, 0x22]
-_080CE0E0:
- ldrh r0, [r6, 0x2E]
- adds r0, 0x1
- strh r0, [r6, 0x2E]
-_080CE0E6:
- ldr r0, _080CE100 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080CE104 @ =0x0000ffff
- cmp r1, r0
- bne _080CE0F6
- adds r0, r6, 0
- bl move_anim_8072740
-_080CE0F6:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE0FC: .4byte gBattleAnimPlayerMonIndex
-_080CE100: .4byte gBattleAnimArgs
-_080CE104: .4byte 0x0000ffff
- thumb_func_end sub_80CE09C
-
- thumb_func_start sub_80CE108
-sub_80CE108: @ 80CE108
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080CE128 @ =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080CE134
- ldr r1, _080CE12C @ =gBattleAnimArgs
- ldr r0, _080CE130 @ =0x0000ffff
- strh r0, [r1, 0xE]
- b _080CE16C
- .align 2, 0
-_080CE128: .4byte gTasks
-_080CE12C: .4byte gBattleAnimArgs
-_080CE130: .4byte 0x0000ffff
-_080CE134:
- cmp r0, 0x2
- bne _080CE140
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _080CE172
-_080CE140:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080CE172
- movs r0, 0
- strh r0, [r4, 0x8]
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- ldr r3, _080CE178 @ =REG_BLDALPHA
- lsls r2, r1, 8
- movs r0, 0x10
- subs r0, r1
- orrs r2, r0
- strh r2, [r3]
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _080CE172
-_080CE16C:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
-_080CE172:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE178: .4byte REG_BLDALPHA
- thumb_func_end sub_80CE108
-
- thumb_func_start sub_80CE17C
-sub_80CE17C: @ 80CE17C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_8078764
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080CE1A4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080CE1A8 @ =sub_80CE1AC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE1A4: .4byte gBattleAnimArgs
-_080CE1A8: .4byte sub_80CE1AC
- thumb_func_end sub_80CE17C
-
- thumb_func_start sub_80CE1AC
-sub_80CE1AC: @ 80CE1AC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080CE1C0
- subs r0, r1, 0x1
- strh r0, [r5, 0x2E]
- b _080CE1FC
-_080CE1C0:
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x1E
- strh r0, [r5, 0x2E]
- ldr r4, _080CE204 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080CE208 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080CE20C @ =move_anim_8072740
- adds r0, r5, 0
- bl oamt_set_x3A_32
-_080CE1FC:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE204: .4byte gBattleAnimPlayerMonIndex
-_080CE208: .4byte sub_8078B34
-_080CE20C: .4byte move_anim_8072740
- thumb_func_end sub_80CE1AC
-
- thumb_func_start sub_80CE210
-sub_80CE210: @ 80CE210
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080CE258 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r3, r0, r1
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080CE252
- movs r0, 0
- strh r0, [r3, 0x8]
- ldrh r1, [r3, 0xA]
- adds r1, 0x1
- strh r1, [r3, 0xA]
- ldr r2, _080CE25C @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- cmp r0, 0x10
- bne _080CE252
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080CE252:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE258: .4byte gTasks
-_080CE25C: .4byte REG_BLDALPHA
- thumb_func_end sub_80CE210
-
- thumb_func_start unref_sub_80CE260
-unref_sub_80CE260: @ 80CE260
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- movs r4, 0
- ldr r0, _080CE2C8 @ =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r4, r0
- bcs _080CE2BC
- ldr r6, _080CE2CC @ =gBattleAnimArgs
- ldr r5, _080CE2D0 @ =gHealthboxIDs
-_080CE274:
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- bne _080CE290
- adds r0, r4, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CE290
- adds r0, r4, r5
- ldrb r0, [r0]
- bl sub_8043DB0
-_080CE290:
- movs r1, 0x2
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- bne _080CE2AE
- adds r0, r4, 0
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080CE2AE
- adds r0, r4, r5
- ldrb r0, [r0]
- bl sub_8043DB0
-_080CE2AE:
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080CE2C8 @ =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r4, r0
- bcc _080CE274
-_080CE2BC:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE2C8: .4byte gNoOfAllBanks
-_080CE2CC: .4byte gBattleAnimArgs
-_080CE2D0: .4byte gHealthboxIDs
- thumb_func_end unref_sub_80CE260
-
- thumb_func_start unref_sub_80CE2D4
-unref_sub_80CE2D4: @ 80CE2D4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- b _080CE2EE
-_080CE2DE:
- ldr r0, _080CE304 @ =gHealthboxIDs
- adds r0, r4, r0
- ldrb r0, [r0]
- bl sub_8043DFC
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
-_080CE2EE:
- ldr r0, _080CE308 @ =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r4, r0
- bcc _080CE2DE
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE304: .4byte gHealthboxIDs
-_080CE308: .4byte gNoOfAllBanks
- thumb_func_end unref_sub_80CE2D4
-
- thumb_func_start sub_80CE30C
-sub_80CE30C: @ 80CE30C
- push {r4,lr}
- adds r4, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CE322
- movs r0, 0x30
- strh r0, [r4, 0x20]
- movs r0, 0x28
- b _080CE32A
-_080CE322:
- ldr r0, _080CE34C @ =gBattleAnimArgs
- ldrh r1, [r0]
- strh r1, [r4, 0x20]
- ldrh r0, [r0, 0x2]
-_080CE32A:
- strh r0, [r4, 0x22]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- ldrb r0, [r4, 0x3]
- movs r1, 0xC0
- orrs r0, r1
- strb r0, [r4, 0x3]
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldr r0, _080CE350 @ =sub_80CE354
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE34C: .4byte gBattleAnimArgs
-_080CE350: .4byte sub_80CE354
- thumb_func_end sub_80CE30C
-
- thumb_func_start sub_80CE354
-sub_80CE354: @ 80CE354
- push {lr}
- adds r1, r0, 0
- movs r2, 0x2E
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _080CE366
- adds r0, r1, 0
- bl move_anim_8072740
-_080CE366:
- pop {r0}
- bx r0
- thumb_func_end sub_80CE354
-
- thumb_func_start sub_80CE36C
-sub_80CE36C: @ 80CE36C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080CE3A4 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r2, _080CE3A8 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r2]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x2E]
- strh r1, [r4, 0x30]
- strh r1, [r4, 0x32]
- strh r1, [r4, 0x34]
- movs r0, 0x1
- strh r0, [r4, 0x36]
- ldr r0, _080CE3AC @ =sub_80CE3B0
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE3A4: .4byte gBattleAnimPlayerMonIndex
-_080CE3A8: .4byte gBattleAnimArgs
-_080CE3AC: .4byte sub_80CE3B0
- thumb_func_end sub_80CE36C
-
- thumb_func_start sub_80CE3B0
-sub_80CE3B0: @ 80CE3B0
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080CE3DA
- movs r0, 0
- strh r0, [r1, 0x30]
- ldrh r2, [r1, 0x32]
- movs r3, 0x32
- ldrsh r0, [r1, r3]
- cmp r0, 0x77
- bgt _080CE3DA
- ldrh r0, [r1, 0x22]
- adds r0, 0x1
- strh r0, [r1, 0x22]
- adds r0, r2, 0x1
- strh r0, [r1, 0x32]
-_080CE3DA:
- movs r2, 0x2E
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _080CE3E8
- adds r0, r1, 0
- bl move_anim_8072740
-_080CE3E8:
- pop {r0}
- bx r0
- thumb_func_end sub_80CE3B0
-
- thumb_func_start sub_80CE3EC
-sub_80CE3EC: @ 80CE3EC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r7, r0, 24
- movs r4, 0
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- mov r8, r0
- ldr r0, _080CE4BC @ =0x0000ffff
- mov r1, r8
- ands r1, r0
- mov r8, r1
- ldr r0, _080CE4C0 @ =gTasks
- mov r9, r0
- lsls r5, r7, 2
- adds r5, r7
- lsls r5, 3
- adds r6, r5, r0
- strh r4, [r6, 0x8]
- strh r4, [r6, 0xA]
- strh r4, [r6, 0xC]
- strh r1, [r6, 0xE]
- strh r4, [r6, 0x10]
- strh r4, [r6, 0x12]
- strh r4, [r6, 0x14]
- movs r0, 0xD
- strh r0, [r6, 0x16]
- movs r0, 0xE
- strh r0, [r6, 0x18]
- movs r0, 0xF
- strh r0, [r6, 0x1A]
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0x1
- movs r3, 0x1
- bl sub_80792C0
- mov r10, r0
- mov r1, r8
- orrs r1, r0
- mov r8, r1
- movs r0, 0x8
- add r9, r0
- add r5, r9
- adds r0, r5, 0
- adds r0, 0x1C
- adds r5, 0x1E
- adds r1, r5, 0
- mov r2, r8
- bl sub_8079BF4
- ldr r0, _080CE4C4 @ =0x000027d2
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- movs r4, 0x80
- lsls r4, 9
- adds r1, r4, 0
- lsls r1, r0
- mov r0, r10
- orrs r0, r1
- mov r10, r0
- ldr r0, _080CE4C8 @ =0x000027d3
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0
- mov r1, r10
- orrs r4, r1
- ldr r0, _080CE4CC @ =0x00007fbb
- str r0, [sp]
- adds r0, r4, 0
- movs r1, 0
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, _080CE4D0 @ =sub_80CE4D4
- str r1, [r6]
- adds r0, r7, 0
- bl _call_via_r1
- add sp, 0xC
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE4BC: .4byte 0x0000ffff
-_080CE4C0: .4byte gTasks
-_080CE4C4: .4byte 0x000027d2
-_080CE4C8: .4byte 0x000027d3
-_080CE4CC: .4byte 0x00007fbb
-_080CE4D0: .4byte sub_80CE4D4
- thumb_func_end sub_80CE3EC
-
- thumb_func_start sub_80CE4D4
-sub_80CE4D4: @ 80CE4D4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080CE4FC @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080CE5C0
- cmp r1, 0x1
- bgt _080CE500
- cmp r1, 0
- beq _080CE50E
- b _080CE65E
- .align 2, 0
-_080CE4FC: .4byte gTasks
-_080CE500:
- cmp r1, 0x2
- bne _080CE506
- b _080CE618
-_080CE506:
- cmp r1, 0x3
- bne _080CE50C
- b _080CE64C
-_080CE50C:
- b _080CE65E
-_080CE50E:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- cmp r0, 0
- bgt _080CE51C
- b _080CE65E
-_080CE51C:
- strh r1, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bgt _080CE568
- ldrh r0, [r4, 0x16]
- ldrh r1, [r4, 0x10]
- adds r0, r1
- strh r0, [r4, 0x10]
- ldrh r2, [r4, 0x18]
- ldrh r3, [r4, 0x12]
- adds r2, r3
- strh r2, [r4, 0x12]
- ldrh r1, [r4, 0x1A]
- ldrh r5, [r4, 0x14]
- adds r1, r5
- strh r1, [r4, 0x14]
- lsls r0, 16
- asrs r0, 19
- lsls r0, 16
- lsrs r0, 16
- lsls r2, 16
- asrs r2, 19
- lsls r2, 16
- lsls r1, 16
- asrs r1, 19
- lsls r1, 16
- lsrs r2, 11
- orrs r0, r2
- lsrs r1, 6
- orrs r0, r1
- lsls r0, 16
- lsrs r0, 16
- mov r12, r0
- b _080CE572
-_080CE568:
- ldr r7, _080CE5B8 @ =0x00007fbb
- mov r12, r7
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080CE572:
- movs r2, 0x1
- movs r3, 0
- movs r1, 0
-_080CE578:
- movs r5, 0xE
- ldrsh r0, [r4, r5]
- ands r0, r2
- lsls r5, r2, 17
- adds r6, r3, 0
- adds r6, 0x10
- adds r1, 0x1
- mov r8, r1
- cmp r0, 0
- beq _080CE5A4
- movs r1, 0x1
- ldr r2, _080CE5BC @ =gPlttBufferFaded
-_080CE590:
- adds r0, r3, r1
- lsls r0, 1
- adds r0, r2
- mov r7, r12
- strh r7, [r0]
- adds r0, r1, 0x1
- lsls r0, 16
- lsrs r1, r0, 16
- cmp r1, 0xF
- bls _080CE590
-_080CE5A4:
- lsrs r2, r5, 16
- lsls r0, r6, 16
- lsrs r3, r0, 16
- mov r1, r8
- lsls r0, r1, 16
- lsrs r1, r0, 16
- cmp r1, 0xF
- bls _080CE578
- b _080CE65E
- .align 2, 0
-_080CE5B8: .4byte 0x00007fbb
-_080CE5BC: .4byte gPlttBufferFaded
-_080CE5C0:
- ldr r0, _080CE608 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080CE65E
- movs r2, 0
- ldr r3, _080CE60C @ =gSprites
- movs r5, 0x14
- adds r5, r3
- mov r12, r5
- ldr r7, _080CE610 @ =gBattleAnimSpriteTemplate_83D6FC8
- mov r8, r7
- ldr r6, _080CE614 @ =gBattleAnimSpriteTemplate_83D6FF8
- movs r5, 0x1
-_080CE5DE:
- lsls r0, r2, 4
- adds r0, r2
- lsls r1, r0, 2
- mov r7, r12
- adds r0, r1, r7
- ldr r0, [r0]
- cmp r0, r8
- beq _080CE5F2
- cmp r0, r6
- bne _080CE5F6
-_080CE5F2:
- adds r0, r1, r3
- strh r5, [r0, 0x2E]
-_080CE5F6:
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x3F
- bls _080CE5DE
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080CE640
- .align 2, 0
-_080CE608: .4byte gPaletteFade
-_080CE60C: .4byte gSprites
-_080CE610: .4byte gBattleAnimSpriteTemplate_83D6FC8
-_080CE614: .4byte gBattleAnimSpriteTemplate_83D6FF8
-_080CE618:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- ble _080CE65E
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- bl sub_8079BFC
- ldr r1, _080CE648 @ =0x00007fbb
- str r1, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
-_080CE640:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080CE65E
- .align 2, 0
-_080CE648: .4byte 0x00007fbb
-_080CE64C:
- ldr r0, _080CE66C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080CE65E
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080CE65E:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE66C: .4byte gPaletteFade
- thumb_func_end sub_80CE4D4
-
- thumb_func_start sub_80CE670
-sub_80CE670: @ 80CE670
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080CE6F4 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- bgt _080CE682
- movs r0, 0x2
- strh r0, [r6, 0x4]
-_080CE682:
- movs r1, 0x4
- ldrsh r0, [r6, r1]
- cmp r0, 0x7F
- ble _080CE68E
- movs r0, 0x7F
- strh r0, [r6, 0x4]
-_080CE68E:
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldrh r0, [r6, 0x4]
- strh r0, [r5, 0x30]
- ldr r4, _080CE6F8 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x2]
- adds r0, r6
- strh r0, [r5, 0x22]
- ldrh r1, [r5, 0x20]
- strh r1, [r5, 0x3A]
- strh r0, [r5, 0x3C]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CE700
- ldrb r1, [r5, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x10
- orrs r0, r1
- strb r0, [r5, 0x3]
- ldrh r0, [r5, 0x20]
- adds r0, 0x28
- strh r0, [r5, 0x20]
- ldrh r4, [r5, 0x22]
- adds r4, 0x14
- strh r4, [r5, 0x22]
- lsls r0, 7
- strh r0, [r5, 0x32]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- ldr r0, _080CE6FC @ =0xffffec00
- b _080CE726
- .align 2, 0
-_080CE6F4: .4byte gBattleAnimArgs
-_080CE6F8: .4byte gBattleAnimEnemyMonIndex
-_080CE6FC: .4byte 0xffffec00
-_080CE700:
- ldr r0, _080CE740 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CE748
- ldrh r0, [r5, 0x20]
- subs r0, 0x28
- strh r0, [r5, 0x20]
- ldrh r4, [r5, 0x22]
- adds r4, 0x14
- strh r4, [r5, 0x22]
- lsls r0, 7
- strh r0, [r5, 0x32]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- movs r0, 0xA0
- lsls r0, 5
-_080CE726:
- bl __divsi3
- strh r0, [r5, 0x34]
- lsls r4, 7
- strh r4, [r5, 0x36]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- ldr r0, _080CE744 @ =0xfffff600
- bl __divsi3
- strh r0, [r5, 0x38]
- b _080CE784
- .align 2, 0
-_080CE740: .4byte gBattleAnimPlayerMonIndex
-_080CE744: .4byte 0xfffff600
-_080CE748:
- ldrh r0, [r5, 0x20]
- adds r0, 0x28
- strh r0, [r5, 0x20]
- ldrh r4, [r5, 0x22]
- subs r4, 0x14
- strh r4, [r5, 0x22]
- lsls r0, 7
- strh r0, [r5, 0x32]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- ldr r0, _080CE790 @ =0xffffec00
- bl __divsi3
- strh r0, [r5, 0x34]
- lsls r4, 7
- strh r4, [r5, 0x36]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- movs r0, 0xA0
- lsls r0, 4
- bl __divsi3
- strh r0, [r5, 0x38]
- ldrb r1, [r5, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x30
- orrs r0, r1
- strb r0, [r5, 0x3]
-_080CE784:
- ldr r0, _080CE794 @ =sub_80CE798
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE790: .4byte 0xffffec00
-_080CE794: .4byte sub_80CE798
- thumb_func_end sub_80CE670
-
- thumb_func_start sub_80CE798
-sub_80CE798: @ 80CE798
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x34]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- ldrh r1, [r2, 0x38]
- ldrh r3, [r2, 0x36]
- adds r1, r3
- strh r1, [r2, 0x36]
- lsls r0, 16
- asrs r0, 23
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 23
- strh r1, [r2, 0x22]
- ldrh r0, [r2, 0x30]
- subs r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080CE7CE
- ldrh r0, [r2, 0x3A]
- strh r0, [r2, 0x20]
- ldrh r0, [r2, 0x3C]
- strh r0, [r2, 0x22]
-_080CE7CE:
- movs r1, 0x30
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bne _080CE7DC
- adds r0, r2, 0
- bl move_anim_8072740
-_080CE7DC:
- pop {r0}
- bx r0
- thumb_func_end sub_80CE798
-
- thumb_func_start sub_80CE7E0
-sub_80CE7E0: @ 80CE7E0
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- ldr r1, _080CE870 @ =gTasks
- adds r6, r0, r1
- movs r0, 0
- bl obj_id_for_side_relative_to_move
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x8]
- ldr r0, _080CE874 @ =0x00002771
- bl AllocSpritePalette
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0xA]
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- lsls r0, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r3, r0, 16
- ldr r2, _080CE878 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r6, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- lsls r4, r0, 4
- movs r5, 0x1
- ldr r2, _080CE87C @ =gPlttBufferUnfaded
-_080CE838:
- adds r1, r3, r5
- lsls r1, 1
- adds r1, r2
- adds r0, r4, r5
- lsls r0, 1
- adds r0, r2
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0xF
- bls _080CE838
- adds r0, r3, 0
- movs r1, 0x10
- movs r2, 0xB
- movs r3, 0
- bl BlendPalette
- movs r0, 0
- strh r0, [r6, 0xE]
- movs r5, 0
- ldr r7, _080CE878 @ =gSprites
- movs r1, 0x1C
- adds r1, r7
- mov r9, r1
- b _080CE8B4
- .align 2, 0
-_080CE870: .4byte gTasks
-_080CE874: .4byte 0x00002771
-_080CE878: .4byte gSprites
-_080CE87C: .4byte gPlttBufferUnfaded
-_080CE880:
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r4, r2, r7
- ldrb r1, [r6, 0xA]
- lsls r1, 4
- ldrb r3, [r4, 0x5]
- movs r0, 0xF
- ands r0, r3
- orrs r0, r1
- strb r0, [r4, 0x5]
- movs r0, 0
- strh r0, [r4, 0x2E]
- lsls r0, r5, 7
- strh r0, [r4, 0x30]
- mov r0, r8
- strh r0, [r4, 0x32]
- add r2, r9
- ldr r0, _080CE8E4 @ =sub_80CE974
- str r0, [r2]
- ldrh r0, [r6, 0xE]
- adds r0, 0x1
- strh r0, [r6, 0xE]
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
-_080CE8B4:
- cmp r5, 0x1
- bhi _080CE8C6
- movs r0, 0
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080CE880
-_080CE8C6:
- ldr r0, _080CE8E8 @ =sub_80CE910
- str r0, [r6]
- ldr r0, _080CE8EC @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080CE8F4
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080CE8F0 @ =0x0000fdff
- b _080CE8FC
- .align 2, 0
-_080CE8E4: .4byte sub_80CE974
-_080CE8E8: .4byte sub_80CE910
-_080CE8EC: .4byte gBattleAnimPlayerMonIndex
-_080CE8F0: .4byte 0x0000fdff
-_080CE8F4:
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080CE90C @ =0x0000fbff
-_080CE8FC:
- ands r0, r1
- strh r0, [r2]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE90C: .4byte 0x0000fbff
- thumb_func_end sub_80CE7E0
-
- thumb_func_start sub_80CE910
-sub_80CE910: @ 80CE910
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080CE944 @ =gTasks
- adds r0, r1
- movs r1, 0xE
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CE968
- ldr r0, _080CE948 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080CE94C
- movs r0, 0x80
- lsls r0, 19
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 2
- b _080CE956
- .align 2, 0
-_080CE944: .4byte gTasks
-_080CE948: .4byte gBattleAnimPlayerMonIndex
-_080CE94C:
- movs r0, 0x80
- lsls r0, 19
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 3
-_080CE956:
- adds r2, r3, 0
- orrs r1, r2
- strh r1, [r0]
- ldr r0, _080CE970 @ =0x00002771
- bl FreeSpritePaletteByTag
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080CE968:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE970: .4byte 0x00002771
- thumb_func_end sub_80CE910
-
- thumb_func_start sub_80CE974
-sub_80CE974: @ 80CE974
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080CE990
- movs r0, 0
- strh r0, [r5, 0x34]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
-_080CE990:
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x40
- ble _080CE9B8
- ldr r2, _080CE9B4 @ =gTasks
- movs r0, 0x32
- ldrsh r1, [r5, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0xE]
- subs r1, 0x1
- strh r1, [r0, 0xE]
- adds r0, r5, 0
- bl obj_delete_but_dont_free_vram
- b _080CE9FA
- .align 2, 0
-_080CE9B4: .4byte gTasks
-_080CE9B8:
- ldr r4, _080CEA00 @ =gSineTable
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- lsls r0, 1
- adds r0, r4
- movs r2, 0
- ldrsh r0, [r0, r2]
- movs r1, 0x6
- bl __divsi3
- strh r0, [r5, 0x36]
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- lsls r0, 1
- adds r0, r4
- movs r2, 0
- ldrsh r0, [r0, r2]
- movs r1, 0xD
- bl __divsi3
- strh r0, [r5, 0x38]
- ldrh r1, [r5, 0x30]
- adds r1, r0
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r5, 0x30]
- movs r1, 0x30
- ldrsh r0, [r5, r1]
- movs r2, 0x36
- ldrsh r1, [r5, r2]
- bl Sin
- strh r0, [r5, 0x24]
-_080CE9FA:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEA00: .4byte gSineTable
- thumb_func_end sub_80CE974
-
- thumb_func_start sub_80CEA04
-sub_80CEA04: @ 80CEA04
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080CEA18 @ =move_anim_8072740
- bl oamt_set_x3A_32
- ldr r0, _080CEA1C @ =sub_8078600
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEA18: .4byte move_anim_8072740
-_080CEA1C: .4byte sub_8078600
- thumb_func_end sub_80CEA04
-
- thumb_func_start sub_80CEA20
-sub_80CEA20: @ 80CEA20
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r4, _080CEAD0 @ =gUnknown_083D712C
- ldrh r0, [r4]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0xFF
- beq _080CEA64
- lsls r0, r3, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r3, r0, 16
- movs r2, 0x1
- ldr r5, _080CEAD4 @ =gPlttBufferFaded
-_080CEA4C:
- adds r1, r3, r2
- lsls r1, 1
- adds r1, r5
- lsls r0, r2, 1
- adds r0, r4
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, 0x5
- bls _080CEA4C
-_080CEA64:
- movs r4, 0x1
- ldr r0, _080CEAD0 @ =gUnknown_083D712C
- mov r8, r0
-_080CEA6A:
- lsls r0, r4, 1
- adds r0, r4
- lsls r5, r0, 2
- mov r1, r8
- adds r0, r5, r1
- ldrh r0, [r0]
- bl AllocSpritePalette
- lsls r0, 24
- lsrs r3, r0, 24
- adds r4, 0x1
- mov r12, r4
- cmp r3, 0xFF
- beq _080CEAB2
- lsls r0, r3, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r3, r0, 16
- movs r2, 0x1
- ldr r7, _080CEAD4 @ =gPlttBufferFaded
- ldr r6, _080CEAD0 @ =gUnknown_083D712C
- adds r4, r5, 0
-_080CEA98:
- adds r1, r3, r2
- lsls r1, 1
- adds r1, r7
- lsls r0, r2, 1
- adds r0, r4
- adds r0, r6
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, 0x5
- bls _080CEA98
-_080CEAB2:
- mov r1, r12
- lsls r0, r1, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080CEA6A
- mov r0, r9
- bl DestroyAnimVisualTask
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEAD0: .4byte gUnknown_083D712C
-_080CEAD4: .4byte gPlttBufferFaded
- thumb_func_end sub_80CEA20
-
- thumb_func_start sub_80CEAD8
-sub_80CEAD8: @ 80CEAD8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0x1
- ldr r6, _080CEB08 @ =gUnknown_083D712C
-_080CEAE2:
- lsls r0, r4, 1
- adds r0, r4
- lsls r0, 2
- adds r0, r6
- ldrh r0, [r0]
- bl FreeSpritePaletteByTag
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080CEAE2
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEB08: .4byte gUnknown_083D712C
- thumb_func_end sub_80CEAD8
-
- thumb_func_start sub_80CEB0C
-sub_80CEB0C: @ 80CEB0C
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r0, 0
- bl sub_8078650
- ldr r4, _080CEB64 @ =gBattleAnimArgs
- ldrb r1, [r4]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r2, _080CEB68 @ =gUnknown_083D712C
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080CEB48
- lsls r2, r0, 4
- ldrb r1, [r5, 0x5]
- movs r0, 0xF
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
-_080CEB48:
- ldrh r0, [r4, 0x2]
- movs r1, 0
- strh r0, [r5, 0x30]
- strh r1, [r5, 0x32]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x34]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CEB6C
- movs r6, 0x30
- movs r3, 0x28
- b _080CEB86
- .align 2, 0
-_080CEB64: .4byte gBattleAnimArgs
-_080CEB68: .4byte gUnknown_083D712C
-_080CEB6C:
- ldr r4, _080CEBBC @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r3, r0, 24
-_080CEB86:
- ldrh r0, [r5, 0x20]
- lsls r1, r0, 4
- strh r1, [r5, 0x36]
- ldrh r1, [r5, 0x22]
- lsls r2, r1, 4
- strh r2, [r5, 0x38]
- subs r0, r6, r0
- lsls r0, 16
- asrs r0, 16
- subs r1, r3, r1
- lsls r1, 16
- asrs r1, 16
- adds r2, r5, 0
- adds r2, 0x3A
- adds r3, r5, 0
- adds r3, 0x3C
- movs r4, 0x28
- str r4, [sp]
- bl sub_80CEBC4
- ldr r0, _080CEBC0 @ =sub_80CEC1C
- str r0, [r5, 0x1C]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEBBC: .4byte gBattleAnimEnemyMonIndex
-_080CEBC0: .4byte sub_80CEC1C
- thumb_func_end sub_80CEB0C
-
- thumb_func_start sub_80CEBC4
-sub_80CEBC4: @ 80CEBC4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r2, 0
- mov r8, r3
- ldr r2, [sp, 0x18]
- lsls r1, 16
- lsrs r6, r1, 16
- lsls r2, 24
- lsrs r1, r2, 24
- lsls r0, 16
- asrs r2, r0, 16
- cmp r2, 0
- bge _080CEBE6
- lsls r0, r1, 24
- negs r0, r0
- lsrs r1, r0, 24
-_080CEBE6:
- lsls r5, r2, 8
- lsls r1, 24
- asrs r1, 24
- adds r0, r5, 0
- bl __divsi3
- adds r4, r0, 0
- cmp r4, 0
- bne _080CEBFA
- movs r4, 0x1
-_080CEBFA:
- adds r0, r5, 0
- adds r1, r4, 0
- bl __divsi3
- strh r0, [r7]
- lsls r0, r6, 16
- asrs r0, 8
- adds r1, r4, 0
- bl __divsi3
- mov r1, r8
- strh r0, [r1]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80CEBC4
-
- thumb_func_start sub_80CEC1C
-sub_80CEC1C: @ 80CEC1C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x2E]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r1, r0, r1
- adds r0, r1, 0
- cmp r1, 0
- bge _080CEC38
- adds r0, 0xFF
-_080CEC38:
- asrs r0, 8
- lsls r0, 8
- subs r0, r1, r0
- ldrh r1, [r4, 0x3A]
- ldrh r2, [r4, 0x36]
- adds r1, r2
- strh r1, [r4, 0x36]
- ldrh r2, [r4, 0x3C]
- ldrh r3, [r4, 0x38]
- adds r2, r3
- strh r2, [r4, 0x38]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r4, 0x20]
- lsls r2, 16
- asrs r2, 20
- strh r2, [r4, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0xF
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- ldrh r0, [r4, 0x20]
- adds r0, 0x10
- lsls r0, 16
- movs r1, 0x88
- lsls r1, 17
- cmp r0, r1
- bhi _080CEC86
- lsls r0, r2, 16
- asrs r1, r0, 16
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- blt _080CEC86
- cmp r1, 0x80
- ble _080CEC8E
-_080CEC86:
- adds r0, r4, 0
- bl move_anim_8074EE0
- b _080CECDE
-_080CEC8E:
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- cmp r1, 0
- beq _080CECDE
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, r1
- ble _080CECDE
- strh r5, [r4, 0x32]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080CECB6
- strh r5, [r4, 0x30]
-_080CECB6:
- ldr r2, _080CECE4 @ =gUnknown_083D712C
- movs r3, 0x30
- ldrsh r1, [r4, r3]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080CECDE
- lsls r2, r0, 4
- ldrb r1, [r4, 0x5]
- movs r0, 0xF
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x5]
-_080CECDE:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CECE4: .4byte gUnknown_083D712C
- thumb_func_end sub_80CEC1C
-
- thumb_func_start sub_80CECE8
-sub_80CECE8: @ 80CECE8
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r7, _080CED6C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r7]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080CED06
- ldr r1, _080CED70 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080CED06:
- ldrb r0, [r7]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080CED70 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- movs r5, 0
- strh r0, [r6, 0x20]
- ldrb r0, [r7]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r4, 0x4]
- adds r0, r2
- strh r0, [r6, 0x22]
- ldrb r1, [r4]
- adds r0, r6, 0
- bl StartSpriteAnim
- strh r5, [r6, 0x32]
- strh r5, [r6, 0x34]
- ldrh r0, [r6, 0x20]
- lsls r0, 4
- strh r0, [r6, 0x36]
- ldrh r0, [r6, 0x22]
- lsls r0, 4
- strh r0, [r6, 0x38]
- movs r1, 0x2
- ldrsh r0, [r4, r1]
- lsls r0, 4
- movs r1, 0x5
- bl __divsi3
- strh r0, [r6, 0x3A]
- movs r2, 0x4
- ldrsh r0, [r4, r2]
- lsls r0, 7
- movs r1, 0x5
- bl __divsi3
- strh r0, [r6, 0x3C]
- ldr r0, _080CED74 @ =sub_80CED78
- str r0, [r6, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CED6C: .4byte gBattleAnimPlayerMonIndex
-_080CED70: .4byte gBattleAnimArgs
-_080CED74: .4byte sub_80CED78
- thumb_func_end sub_80CECE8
-
- thumb_func_start sub_80CED78
-sub_80CED78: @ 80CED78
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldrh r1, [r4, 0x3C]
- ldrh r2, [r4, 0x38]
- adds r1, r2
- strh r1, [r4, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r4, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r4, 0x22]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- ble _080CEDD6
- movs r2, 0x34
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080CEDD6
- ldrh r0, [r4, 0x32]
- adds r0, 0x10
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x32]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r1, 0x12
- bl Cos
- strh r0, [r4, 0x24]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- movs r1, 0x12
- bl Sin
- strh r0, [r4, 0x26]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080CEDD6
- movs r0, 0x1
- strh r0, [r4, 0x34]
-_080CEDD6:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x30
- bne _080CEDEA
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080CEDEA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CED78
-
- thumb_func_start sub_80CEDF0
-sub_80CEDF0: @ 80CEDF0
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r0, _080CEE10 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- bne _080CEE14
- ldrb r0, [r5, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r5, 0x3]
- movs r6, 0x10
- b _080CEE16
- .align 2, 0
-_080CEE10: .4byte gBattleAnimArgs
-_080CEE14:
- ldr r6, _080CEE50 @ =0x0000fff0
-_080CEE16:
- ldr r4, _080CEE54 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x8
- strh r0, [r5, 0x22]
- movs r0, 0x8
- strh r0, [r5, 0x2E]
- ldr r0, _080CEE58 @ =sub_80782D8
- str r0, [r5, 0x1C]
- ldr r1, _080CEE5C @ =move_anim_8072740
- adds r0, r5, 0
- bl oamt_set_x3A_32
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEE50: .4byte 0x0000fff0
-_080CEE54: .4byte gBattleAnimPlayerMonIndex
-_080CEE58: .4byte sub_80782D8
-_080CEE5C: .4byte move_anim_8072740
- thumb_func_end sub_80CEDF0
-
- thumb_func_start sub_80CEE60
-sub_80CEE60: @ 80CEE60
- push {r4,r5,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldrh r0, [r4, 0x22]
- adds r0, 0x8
- strh r0, [r4, 0x22]
- ldr r5, _080CEED8 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x2]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r2, _080CEEDC @ =gUnknown_083D712C
- movs r0, 0x4
- ldrsh r1, [r5, r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080CEEA0
- lsls r2, r0, 4
- ldrb r1, [r4, 0x5]
- movs r0, 0xF
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x5]
-_080CEEA0:
- movs r1, 0
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- cmp r0, 0
- bne _080CEEAC
- ldr r2, _080CEEE0 @ =0x0000ffe0
-_080CEEAC:
- movs r0, 0x28
- strh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x20]
- strh r1, [r4, 0x30]
- lsls r0, r2, 16
- asrs r0, 16
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- subs r0, 0x28
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x38]
- ldr r0, _080CEEE4 @ =sub_80CEEE8
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEED8: .4byte gBattleAnimArgs
-_080CEEDC: .4byte gUnknown_083D712C
-_080CEEE0: .4byte 0x0000ffe0
-_080CEEE4: .4byte sub_80CEEE8
- thumb_func_end sub_80CEE60
-
- thumb_func_start sub_80CEEE8
-sub_80CEEE8: @ 80CEEE8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080CEF38
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Sin
- lsls r0, 16
- lsrs r1, r0, 16
- ldrh r2, [r4, 0x24]
- movs r3, 0x24
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bge _080CEF14
- lsls r0, r1, 16
- negs r0, r0
- lsrs r1, r0, 16
-_080CEF14:
- lsls r0, r1, 16
- asrs r0, 16
- adds r0, r2
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- ldrh r3, [r4, 0x26]
- adds r0, r3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0x8
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080CEF3E
-_080CEF38:
- adds r0, r4, 0
- bl move_anim_8072740
-_080CEF3E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CEEE8
-
- thumb_func_start sub_80CEF44
-sub_80CEF44: @ 80CEF44
- push {r4-r6,lr}
- adds r6, r1, 0
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r5, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CEF64
- adds r0, r5, 0
- movs r1, 0x5
- bl sub_807A100
- adds r0, 0x8
- b _080CEF6E
-_080CEF64:
- adds r0, r5, 0
- movs r1, 0x4
- bl sub_807A100
- subs r0, 0x8
-_080CEF6E:
- strh r0, [r6, 0x20]
- adds r0, r5, 0
- movs r1, 0x3
- bl sub_8077ABC
- adds r4, r0, 0
- adds r0, r5, 0
- movs r1, 0
- bl sub_807A100
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080CEF90
- adds r0, 0x3
-_080CEF90:
- asrs r0, 2
- subs r0, r4, r0
- strh r0, [r6, 0x22]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80CEF44
-
- thumb_func_start sub_80CEF9C
-sub_80CEF9C: @ 80CEF9C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080CEFB0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CEFB8
- ldr r0, _080CEFB4 @ =gBattleAnimPlayerMonIndex
- b _080CEFBA
- .align 2, 0
-_080CEFB0: .4byte gBattleAnimArgs
-_080CEFB4: .4byte gBattleAnimPlayerMonIndex
-_080CEFB8:
- ldr r0, _080CEFF8 @ =gBattleAnimEnemyMonIndex
-_080CEFBA:
- ldrb r4, [r0]
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80CEF44
- adds r0, r4, 0
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- negs r1, r0
- orrs r1, r0
- lsrs r1, 31
- ldr r0, _080CEFFC @ =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- strh r0, [r5, 0x2E]
- adds r0, r1, 0x2
- strh r0, [r5, 0x30]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r1, _080CF000 @ =sub_80CF008
- adds r0, r5, 0
- bl oamt_set_x3A_32
- ldr r0, _080CF004 @ =sub_8078600
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEFF8: .4byte gBattleAnimEnemyMonIndex
-_080CEFFC: .4byte gBattleAnimArgs
-_080CF000: .4byte sub_80CF008
-_080CF004: .4byte sub_8078600
- thumb_func_end sub_80CEF9C
-
- thumb_func_start sub_80CF008
-sub_80CF008: @ 80CF008
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080CF030
- ldr r1, _080CF038 @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldrh r1, [r4, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080CF03C @ =sub_8078600
- str r0, [r4, 0x1C]
-_080CF030:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF038: .4byte move_anim_8072740
-_080CF03C: .4byte sub_8078600
- thumb_func_end sub_80CF008
-
- thumb_func_start sub_80CF040
-sub_80CF040: @ 80CF040
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080CF054 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CF05C
- ldr r0, _080CF058 @ =gBattleAnimPlayerMonIndex
- b _080CF05E
- .align 2, 0
-_080CF054: .4byte gBattleAnimArgs
-_080CF058: .4byte gBattleAnimPlayerMonIndex
-_080CF05C:
- ldr r0, _080CF07C @ =gBattleAnimEnemyMonIndex
-_080CF05E:
- ldrb r0, [r0]
- adds r1, r4, 0
- bl sub_80CEF44
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldr r1, _080CF080 @ =sub_80CF088
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CF084 @ =sub_80785E4
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF07C: .4byte gBattleAnimEnemyMonIndex
-_080CF080: .4byte sub_80CF088
-_080CF084: .4byte sub_80785E4
- thumb_func_end sub_80CF040
-
- thumb_func_start sub_80CF088
-sub_80CF088: @ 80CF088
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080CF0AE
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r1, _080CF0B4 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CF0B8 @ =sub_80785E4
- str r0, [r4, 0x1C]
-_080CF0AE:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF0B4: .4byte move_anim_8074EE0
-_080CF0B8: .4byte sub_80785E4
- thumb_func_end sub_80CF088
-
- thumb_func_start sub_80CF0BC
-sub_80CF0BC: @ 80CF0BC
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r0, _080CF0D0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CF0D8
- ldr r0, _080CF0D4 @ =gBattleAnimPlayerMonIndex
- b _080CF0DA
- .align 2, 0
-_080CF0D0: .4byte gBattleAnimArgs
-_080CF0D4: .4byte gBattleAnimPlayerMonIndex
-_080CF0D8:
- ldr r0, _080CF12C @ =gBattleAnimEnemyMonIndex
-_080CF0DA:
- ldrb r5, [r0]
- adds r0, r5, 0
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_807A100
- strh r0, [r4, 0x22]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bgt _080CF102
- movs r0, 0xA
- strh r0, [r4, 0x22]
-_080CF102:
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- strh r6, [r4, 0x30]
- adds r1, r4, 0
- adds r1, 0x43
- ldrb r0, [r1]
- strh r0, [r4, 0x32]
- ldrb r0, [r1]
- adds r0, 0x4
- strh r0, [r4, 0x34]
- strh r6, [r4, 0x36]
- ldr r1, _080CF130 @ =sub_80CF138
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CF134 @ =sub_80785E4
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF12C: .4byte gBattleAnimEnemyMonIndex
-_080CF130: .4byte sub_80CF138
-_080CF134: .4byte sub_80785E4
- thumb_func_end sub_80CF0BC
-
- thumb_func_start sub_80CF138
-sub_80CF138: @ 80CF138
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x36]
- adds r0, 0x1
- strh r0, [r1, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080CF14E
- ldr r0, _080CF154 @ =sub_80CF158
- str r0, [r1, 0x1C]
-_080CF14E:
- pop {r0}
- bx r0
- .align 2, 0
-_080CF154: .4byte sub_80CF158
- thumb_func_end sub_80CF138
-
- thumb_func_start sub_80CF158
-sub_80CF158: @ 80CF158
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- adds r1, r0, 0x4
- strh r1, [r2, 0x30]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFE
- ble _080CF18A
- ldrh r0, [r2, 0x2E]
- subs r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _080CF184
- strh r0, [r2, 0x24]
- ldr r0, _080CF180 @ =sub_80CF088
- str r0, [r2, 0x1C]
- b _080CF1C0
- .align 2, 0
-_080CF180: .4byte sub_80CF088
-_080CF184:
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r2, 0x30]
-_080CF18A:
- movs r1, 0x30
- ldrsh r0, [r2, r1]
- cmp r0, 0x4F
- ble _080CF19A
- ldrh r0, [r2, 0x34]
- adds r1, r2, 0
- adds r1, 0x43
- strb r0, [r1]
-_080CF19A:
- movs r3, 0x30
- ldrsh r0, [r2, r3]
- cmp r0, 0x9F
- ble _080CF1AA
- ldrh r0, [r2, 0x32]
- adds r1, r2, 0
- adds r1, 0x43
- strb r0, [r1]
-_080CF1AA:
- ldr r1, _080CF1C4 @ =gSineTable
- movs r3, 0x30
- ldrsh r0, [r2, r3]
- lsls r0, 1
- adds r0, r1
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- asrs r1, r0, 1
- adds r0, r1
- strh r0, [r2, 0x24]
-_080CF1C0:
- pop {r0}
- bx r0
- .align 2, 0
-_080CF1C4: .4byte gSineTable
- thumb_func_end sub_80CF158
-
- thumb_func_start sub_80CF1C8
-sub_80CF1C8: @ 80CF1C8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080CF1DC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CF1E4
- ldr r0, _080CF1E0 @ =gBattleAnimPlayerMonIndex
- b _080CF1E6
- .align 2, 0
-_080CF1DC: .4byte gBattleAnimArgs
-_080CF1E0: .4byte gBattleAnimPlayerMonIndex
-_080CF1E4:
- ldr r0, _080CF208 @ =gBattleAnimEnemyMonIndex
-_080CF1E6:
- ldrb r4, [r0]
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80CEF44
- adds r0, r4, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CF20C
- adds r0, r5, 0
- movs r1, 0
- bl StartSpriteAnim
- movs r0, 0x2
- b _080CF216
- .align 2, 0
-_080CF208: .4byte gBattleAnimEnemyMonIndex
-_080CF20C:
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
- movs r0, 0x3
-_080CF216:
- strh r0, [r5, 0x2E]
- ldr r0, _080CF224 @ =sub_80CF228
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF224: .4byte sub_80CF228
- thumb_func_end sub_80CF1C8
-
- thumb_func_start sub_80CF228
-sub_80CF228: @ 80CF228
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- ble _080CF256
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x2E]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r1, _080CF25C @ =sub_80CF264
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CF260 @ =sub_8078600
- str r0, [r4, 0x1C]
-_080CF256:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF25C: .4byte sub_80CF264
-_080CF260: .4byte sub_8078600
- thumb_func_end sub_80CF228
-
- thumb_func_start sub_80CF264
-sub_80CF264: @ 80CF264
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080CF27C
- adds r0, r1, 0
- bl move_anim_8072740
-_080CF27C:
- pop {r0}
- bx r0
- thumb_func_end sub_80CF264
-
- thumb_func_start sub_80CF280
-sub_80CF280: @ 80CF280
- push {r4,r5,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldr r5, _080CF2C4 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_807867C
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x34]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x36]
- ldr r1, _080CF2C8 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r1, _080CF2CC @ =sub_8078278
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF2C4: .4byte gBattleAnimArgs
-_080CF2C8: .4byte move_anim_8074EE0
-_080CF2CC: .4byte sub_8078278
- thumb_func_end sub_80CF280
-
- thumb_func_start sub_80CF2D0
-sub_80CF2D0: @ 80CF2D0
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080CF2E4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CF2EC
- ldr r0, _080CF2E8 @ =gBattleAnimPlayerMonIndex
- b _080CF2EE
- .align 2, 0
-_080CF2E4: .4byte gBattleAnimArgs
-_080CF2E8: .4byte gBattleAnimPlayerMonIndex
-_080CF2EC:
- ldr r0, _080CF308 @ =gBattleAnimEnemyMonIndex
-_080CF2EE:
- ldrb r0, [r0]
- adds r1, r4, 0
- bl sub_80CEF44
- movs r0, 0
- strh r0, [r4, 0x2E]
- strh r0, [r4, 0x30]
- ldr r0, _080CF30C @ =sub_80CF310
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF308: .4byte gBattleAnimEnemyMonIndex
-_080CF30C: .4byte sub_80CF310
- thumb_func_end sub_80CF2D0
-
- thumb_func_start sub_80CF310
-sub_80CF310: @ 80CF310
- push {lr}
- adds r1, r0, 0
- movs r2, 0x2E
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- beq _080CF342
- cmp r0, 0x1
- bgt _080CF326
- cmp r0, 0
- beq _080CF32C
- b _080CF370
-_080CF326:
- cmp r0, 0x2
- beq _080CF35C
- b _080CF370
-_080CF32C:
- ldrh r0, [r1, 0x26]
- subs r0, 0x3
- strh r0, [r1, 0x26]
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080CF370
- b _080CF354
-_080CF342:
- ldrh r0, [r1, 0x26]
- adds r0, 0x3
- strh r0, [r1, 0x26]
- ldrh r0, [r1, 0x30]
- subs r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _080CF370
-_080CF354:
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- b _080CF370
-_080CF35C:
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x40
- bne _080CF370
- adds r0, r1, 0
- bl move_anim_8072740
-_080CF370:
- pop {r0}
- bx r0
- thumb_func_end sub_80CF310
-
- thumb_func_start sub_80CF374
-sub_80CF374: @ 80CF374
- push {r4,lr}
- adds r4, r0, 0
- ldr r3, _080CF3C0 @ =gSprites
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r4, 0x30]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x30]
- movs r0, 0x2E
- ldrsh r2, [r4, r0]
- cmp r2, 0
- bne _080CF3B2
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r2, [r0, 0x24]
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080CF3B2:
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF3C0: .4byte gSprites
- thumb_func_end sub_80CF374
-
- thumb_func_start sub_80CF3C4
-sub_80CF3C4: @ 80CF3C4
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r4, _080CF40C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080CF410 @ =gObjectBankIDs
- ldr r0, _080CF414 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- adds r0, r1
- ldrb r6, [r0]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CF41C
- ldr r0, _080CF418 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r5, 0x20]
- adds r1, r0, 0
- b _080CF426
- .align 2, 0
-_080CF40C: .4byte gBattleAnimPlayerMonIndex
-_080CF410: .4byte gObjectBankIDs
-_080CF414: .4byte gBattleAnimEnemyMonIndex
-_080CF418: .4byte gBattleAnimArgs
-_080CF41C:
- ldr r1, _080CF450 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
-_080CF426:
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- strh r6, [r5, 0x32]
- ldr r0, _080CF454 @ =sub_80CF374
- str r0, [r5, 0x1C]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF450: .4byte gBattleAnimArgs
-_080CF454: .4byte sub_80CF374
- thumb_func_end sub_80CF3C4
-
- thumb_func_start sub_80CF458
-sub_80CF458: @ 80CF458
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r1, _080CF484 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x38]
- ldr r0, _080CF488 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080CF48C @ =sub_80CF490
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF484: .4byte gBattleAnimArgs
-_080CF488: .4byte sub_80782D8
-_080CF48C: .4byte sub_80CF490
- thumb_func_end sub_80CF458
-
- thumb_func_start sub_80CF490
-sub_80CF490: @ 80CF490
- push {lr}
- ldrh r1, [r0, 0x30]
- strh r1, [r0, 0x2E]
- ldrh r1, [r0, 0x20]
- strh r1, [r0, 0x32]
- ldrh r1, [r0, 0x22]
- adds r1, 0xF
- strh r1, [r0, 0x36]
- ldr r1, _080CF4B0 @ =sub_8078B34
- str r1, [r0, 0x1C]
- ldr r1, _080CF4B4 @ =sub_80CF4B8
- bl oamt_set_x3A_32
- pop {r0}
- bx r0
- .align 2, 0
-_080CF4B0: .4byte sub_8078B34
-_080CF4B4: .4byte sub_80CF4B8
- thumb_func_end sub_80CF490
-
- thumb_func_start sub_80CF4B8
-sub_80CF4B8: @ 80CF4B8
- push {lr}
- adds r1, r0, 0
- ldrh r2, [r1, 0x38]
- movs r3, 0x38
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _080CF4CE
- adds r0, r1, 0
- bl move_anim_8072740
- b _080CF4D2
-_080CF4CE:
- subs r0, r2, 0x1
- strh r0, [r1, 0x38]
-_080CF4D2:
- pop {r0}
- bx r0
- thumb_func_end sub_80CF4B8
-
- thumb_func_start sub_80CF4D8
-sub_80CF4D8: @ 80CF4D8
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r1, _080CF504 @ =gObjectBankIDs
- ldr r0, _080CF508 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- adds r0, r1
- ldrb r0, [r0]
- movs r1, 0
- bl sub_8078E70
- ldr r1, _080CF50C @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r1, _080CF510 @ =sub_80CF514
- str r1, [r0]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF504: .4byte gObjectBankIDs
-_080CF508: .4byte gBattleAnimPlayerMonIndex
-_080CF50C: .4byte gTasks
-_080CF510: .4byte sub_80CF514
- thumb_func_end sub_80CF4D8
-
- thumb_func_start sub_80CF514
-sub_80CF514: @ 80CF514
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080CF544 @ =gObjectBankIDs
- ldr r0, _080CF548 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- adds r1, r0, r1
- ldrb r4, [r1]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CF550
- ldr r1, _080CF54C @ =gTasks
- lsls r2, r5, 2
- adds r0, r2, r5
- lsls r0, 3
- adds r0, r1
- ldrh r0, [r0, 0x8]
- negs r0, r0
- lsls r0, 16
- lsrs r3, r0, 16
- adds r6, r2, 0
- b _080CF55E
- .align 2, 0
-_080CF544: .4byte gObjectBankIDs
-_080CF548: .4byte gBattleAnimPlayerMonIndex
-_080CF54C: .4byte gTasks
-_080CF550:
- ldr r2, _080CF590 @ =gTasks
- lsls r1, r5, 2
- adds r0, r1, r5
- lsls r0, 3
- adds r0, r2
- ldrh r3, [r0, 0x8]
- adds r6, r1, 0
-_080CF55E:
- movs r2, 0x80
- lsls r2, 1
- adds r0, r4, 0
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldr r1, _080CF590 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r1
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080CF598
- ldrh r0, [r1, 0x8]
- adds r0, 0xB0
- strh r0, [r1, 0x8]
- ldr r1, _080CF594 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r0, 0x26]
- adds r1, 0x1
- b _080CF5C2
- .align 2, 0
-_080CF590: .4byte gTasks
-_080CF594: .4byte gSprites
-_080CF598:
- cmp r0, 0x1
- bne _080CF5AE
- ldrh r0, [r1, 0xE]
- adds r0, 0x1
- strh r0, [r1, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- bne _080CF608
- movs r0, 0x2
- b _080CF606
-_080CF5AE:
- ldrh r0, [r1, 0x8]
- subs r0, 0xB0
- strh r0, [r1, 0x8]
- ldr r1, _080CF5FC @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r0, 0x26]
- subs r1, 0x1
-_080CF5C2:
- strh r1, [r0, 0x26]
- adds r0, r4, 0
- bl sub_8078F9C
- ldr r0, _080CF600 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- movs r3, 0x8
- ldrsh r2, [r1, r3]
- movs r0, 0xF2
- lsls r0, 4
- cmp r2, r0
- beq _080CF5E2
- cmp r2, 0
- bne _080CF608
-_080CF5E2:
- ldrh r2, [r1, 0xA]
- movs r3, 0xA
- ldrsh r0, [r1, r3]
- cmp r0, 0x2
- bne _080CF604
- adds r0, r4, 0
- bl sub_8078F40
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080CF608
- .align 2, 0
-_080CF5FC: .4byte gSprites
-_080CF600: .4byte gTasks
-_080CF604:
- adds r0, r2, 0x1
-_080CF606:
- strh r0, [r1, 0xA]
-_080CF608:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80CF514
-
- thumb_func_start sub_80CF610
-sub_80CF610: @ 80CF610
- push {r4,r5,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldr r5, _080CF658 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_807867C
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080CF65C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CF660
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r1, r0
- strb r1, [r2]
- movs r3, 0x4
- ldrsh r0, [r5, r3]
- cmp r0, 0
- beq _080CF674
- movs r0, 0x2
- orrs r1, r0
- strb r1, [r2]
- b _080CF674
- .align 2, 0
-_080CF658: .4byte gBattleAnimArgs
-_080CF65C: .4byte gBattleAnimPlayerMonIndex
-_080CF660:
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080CF674
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r2]
-_080CF674:
- ldr r0, _080CF688 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080CF68C @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF688: .4byte sub_8078600
-_080CF68C: .4byte move_anim_8072740
- thumb_func_end sub_80CF610
-
- thumb_func_start sub_80CF690
-sub_80CF690: @ 80CF690
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_80787B0
- ldr r0, _080CF6AC @ =sub_80785E4
- str r0, [r4, 0x1C]
- ldr r1, _080CF6B0 @ =sub_80CF6B4
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF6AC: .4byte sub_80785E4
-_080CF6B0: .4byte sub_80CF6B4
- thumb_func_end sub_80CF690
-
- thumb_func_start sub_80CF6B4
-sub_80CF6B4: @ 80CF6B4
- push {lr}
- movs r1, 0x6
- strh r1, [r0, 0x2E]
- ldrh r1, [r0, 0x20]
- strh r1, [r0, 0x32]
- ldrh r1, [r0, 0x22]
- subs r1, 0x20
- strh r1, [r0, 0x36]
- ldr r1, _080CF6D4 @ =sub_8078B34
- str r1, [r0, 0x1C]
- ldr r1, _080CF6D8 @ =move_anim_8072740
- bl oamt_set_x3A_32
- pop {r0}
- bx r0
- .align 2, 0
-_080CF6D4: .4byte sub_8078B34
-_080CF6D8: .4byte move_anim_8072740
- thumb_func_end sub_80CF6B4
-
- thumb_func_start sub_80CF6DC
-sub_80CF6DC: @ 80CF6DC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r5, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CF700
- ldr r1, _080CF6FC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- b _080CF722
- .align 2, 0
-_080CF6FC: .4byte gBattleAnimArgs
-_080CF700:
- ldr r0, _080CF7C8 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CF722
- ldr r1, _080CF7CC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
-_080CF722:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r4, _080CF7D0 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r6, _080CF7CC @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x6]
- adds r0, r2
- lsls r0, 16
- lsrs r0, 16
- adds r7, r0, 0
- ldrh r1, [r5, 0x20]
- mov r2, r8
- lsls r0, r2, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r5, 0x22]
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl sub_80790F0
- lsls r0, 16
- movs r1, 0xF0
- lsls r1, 24
- adds r0, r1
- lsrs r4, r0, 16
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CF794
- ldr r2, _080CF7D4 @ =0xffffa000
- adds r0, r4, r2
- lsls r0, 16
- lsrs r4, r0, 16
-_080CF794:
- movs r3, 0x80
- lsls r3, 1
- str r4, [sp]
- adds r0, r5, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_8078FDC
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- mov r0, r8
- strh r0, [r5, 0x32]
- strh r7, [r5, 0x36]
- ldr r0, _080CF7D8 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080CF7DC @ =move_anim_8072740
- adds r0, r5, 0
- bl oamt_set_x3A_32
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF7C8: .4byte gBattleAnimPlayerMonIndex
-_080CF7CC: .4byte gBattleAnimArgs
-_080CF7D0: .4byte gBattleAnimEnemyMonIndex
-_080CF7D4: .4byte 0xffffa000
-_080CF7D8: .4byte sub_8078B34
-_080CF7DC: .4byte move_anim_8072740
- thumb_func_end sub_80CF6DC
-
- thumb_func_start sub_80CF7E0
-sub_80CF7E0: @ 80CF7E0
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r3, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080CF80A
- ldr r2, _080CF810 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0xA]
- subs r1, 0x1
- strh r1, [r0, 0xA]
- adds r0, r3, 0
- bl DestroySprite
-_080CF80A:
- pop {r0}
- bx r0
- .align 2, 0
-_080CF810: .4byte gTasks
- thumb_func_end sub_80CF7E0
-
- thumb_func_start sub_80CF814
-sub_80CF814: @ 80CF814
- push {r4,lr}
- adds r2, r0, 0
- movs r0, 0x3C
- ldrsh r1, [r2, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- ldr r1, _080CF844 @ =gTasks
- adds r4, r0, r1
- movs r3, 0x2E
- ldrsh r1, [r2, r3]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- ble _080CF848
- ldrh r0, [r2, 0x34]
- ldrh r1, [r2, 0x38]
- adds r0, r1
- strh r0, [r2, 0x38]
- ldrh r0, [r2, 0x36]
- ldrh r3, [r2, 0x3A]
- adds r0, r3
- b _080CF856
- .align 2, 0
-_080CF844: .4byte gTasks
-_080CF848:
- ldrh r0, [r2, 0x38]
- ldrh r1, [r2, 0x34]
- subs r0, r1
- strh r0, [r2, 0x38]
- ldrh r0, [r2, 0x3A]
- ldrh r1, [r2, 0x36]
- subs r0, r1
-_080CF856:
- strh r0, [r2, 0x3A]
- ldrh r0, [r2, 0x38]
- ldrh r1, [r2, 0x30]
- adds r3, r0, r1
- strh r3, [r2, 0x30]
- ldrh r0, [r2, 0x3A]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- ldrh r1, [r4, 0x16]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080CF87A
- lsls r0, r3, 16
- lsrs r0, 24
- negs r0, r0
- b _080CF87E
-_080CF87A:
- lsls r0, r3, 16
- lsrs r0, 24
-_080CF87E:
- strh r0, [r2, 0x24]
- ldrh r1, [r4, 0x18]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080CF892
- ldrh r0, [r2, 0x32]
- lsrs r0, 8
- negs r0, r0
- b _080CF896
-_080CF892:
- ldrh r0, [r2, 0x32]
- lsrs r0, 8
-_080CF896:
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r2, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080CF8AC
- movs r0, 0x1E
- strh r0, [r2, 0x2E]
- ldr r0, _080CF8B4 @ =sub_80CF7E0
- str r0, [r2, 0x1C]
-_080CF8AC:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF8B4: .4byte sub_80CF7E0
- thumb_func_end sub_80CF814
-
- thumb_func_start sub_80CF8B8
-sub_80CF8B8: @ 80CF8B8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- movs r0, 0x3C
- ldrsh r1, [r7, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- ldr r1, _080CF8FC @ =gTasks
- adds r6, r0, r1
- ldrh r2, [r6, 0x16]
- movs r1, 0x2
- negs r1, r1
- adds r0, r1, 0
- ands r0, r2
- ldrh r3, [r7, 0x30]
- adds r2, r0, r3
- strh r2, [r7, 0x30]
- ldrh r0, [r6, 0x18]
- ands r1, r0
- ldrh r0, [r7, 0x32]
- adds r1, r0
- strh r1, [r7, 0x32]
- ldrh r1, [r6, 0x16]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080CF900
- lsls r0, r2, 16
- lsrs r0, 24
- negs r0, r0
- b _080CF904
- .align 2, 0
-_080CF8FC: .4byte gTasks
-_080CF900:
- lsls r0, r2, 16
- lsrs r0, 24
-_080CF904:
- strh r0, [r7, 0x24]
- ldrh r1, [r6, 0x18]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080CF918
- ldrh r0, [r7, 0x32]
- lsrs r0, 8
- negs r0, r0
- b _080CF91C
-_080CF918:
- ldrh r0, [r7, 0x32]
- lsrs r0, 8
-_080CF91C:
- strh r0, [r7, 0x26]
- ldrh r0, [r7, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r7, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080CF9E8
- movs r4, 0
- movs r0, 0x8
- strh r0, [r7, 0x2E]
- movs r0, 0x4
- strh r0, [r6, 0x12]
- movs r0, 0x80
- lsls r0, 5
- bl sub_81174E0
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r7, 0x24]
- ldrh r1, [r7, 0x20]
- adds r2, r0, r1
- strh r2, [r7, 0x20]
- ldrh r0, [r7, 0x26]
- ldrh r3, [r7, 0x22]
- adds r0, r3
- strh r0, [r7, 0x22]
- strh r4, [r7, 0x26]
- strh r4, [r7, 0x24]
- ldrh r3, [r6, 0x1E]
- movs r0, 0x1E
- ldrsh r1, [r6, r0]
- lsls r0, r2, 16
- asrs r0, 16
- cmp r1, r0
- blt _080CF966
- subs r0, r3, r2
- b _080CF968
-_080CF966:
- subs r0, r2, r3
-_080CF968:
- lsls r0, 24
- lsrs r4, r0, 16
- ldrh r3, [r6, 0x20]
- movs r0, 0x20
- ldrsh r1, [r6, r0]
- ldrh r2, [r7, 0x22]
- movs r6, 0x22
- ldrsh r0, [r7, r6]
- cmp r1, r0
- blt _080CF980
- subs r0, r3, r2
- b _080CF982
-_080CF980:
- subs r0, r2, r3
-_080CF982:
- lsls r0, 24
- lsrs r0, 16
- mov r8, r0
- movs r0, 0
- strh r0, [r7, 0x32]
- strh r0, [r7, 0x30]
- strh r0, [r7, 0x3A]
- strh r0, [r7, 0x38]
- lsls r0, r4, 16
- asrs r0, 16
- lsls r5, 16
- asrs r5, 16
- adds r1, r5, 0
- bl sub_81174C4
- adds r4, r0, 0
- lsls r4, 16
- asrs r4, 16
- movs r6, 0xE0
- lsls r6, 1
- adds r0, r6, 0
- bl sub_81174E0
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_81174C4
- strh r0, [r7, 0x34]
- mov r1, r8
- lsls r0, r1, 16
- asrs r0, 16
- adds r1, r5, 0
- bl sub_81174C4
- adds r4, r0, 0
- lsls r4, 16
- asrs r4, 16
- adds r0, r6, 0
- bl sub_81174E0
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_81174C4
- strh r0, [r7, 0x36]
- ldr r0, _080CF9F4 @ =sub_80CF814
- str r0, [r7, 0x1C]
-_080CF9E8:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF9F4: .4byte sub_80CF814
- thumb_func_end sub_80CF8B8
-
- thumb_func_start sub_80CF9F8
-sub_80CF9F8: @ 80CF9F8
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080CFA1C @ =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- movs r1, 0xA
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CFA16
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080CFA16:
- pop {r0}
- bx r0
- .align 2, 0
-_080CFA1C: .4byte gTasks
- thumb_func_end sub_80CF9F8
-
- thumb_func_start sub_80CFA20
-sub_80CFA20: @ 80CFA20
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080CFA74 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0x8]
- subs r1, r0, 0x1
- strh r1, [r5, 0x8]
- lsls r0, 16
- cmp r0, 0
- bgt _080CFAF4
- ldr r0, _080CFA78 @ =gSpriteTemplate_83D74BC
- movs r2, 0x1A
- ldrsh r1, [r5, r2]
- movs r3, 0x1C
- ldrsh r2, [r5, r3]
- ldrb r3, [r5, 0xC]
- ldrb r4, [r5, 0xA]
- subs r3, r4
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r12, r0
- lsls r0, 4
- add r0, r12
- lsls r0, 2
- ldr r1, _080CFA7C @ =gSprites
- adds r6, r0, r1
- movs r1, 0x10
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080CFA80
- cmp r0, 0x2
- beq _080CFA96
- b _080CFAA4
- .align 2, 0
-_080CFA74: .4byte gTasks
-_080CFA78: .4byte gSpriteTemplate_83D74BC
-_080CFA7C: .4byte gSprites
-_080CFA80:
- ldrb r2, [r6, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x18
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x57
- ands r0, r2
- orrs r0, r1
- strb r0, [r6, 0x3]
- b _080CFAA4
-_080CFA96:
- ldrb r0, [r6, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r6, 0x3]
-_080CFAA4:
- ldr r3, _080CFAFC @ =gTasks
- lsls r2, r7, 2
- adds r2, r7
- lsls r2, 3
- adds r4, r2, r3
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x14]
- subs r0, r1
- strh r0, [r6, 0x2E]
- strh r7, [r6, 0x3C]
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- adds r0, 0xD
- lsls r0, 1
- adds r0, r2
- adds r3, 0x8
- adds r0, r3
- mov r2, r12
- strh r2, [r0]
- ldrh r0, [r4, 0xE]
- strh r0, [r4, 0x8]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r0, 0x3F
- negs r0, r0
- bl sub_8076F98
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x9A
- bl PlaySE12WithPanning
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- cmp r0, 0x2
- ble _080CFAF4
- ldr r0, _080CFB00 @ =sub_80CF9F8
- str r0, [r4]
-_080CFAF4:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CFAFC: .4byte gTasks
-_080CFB00: .4byte sub_80CF9F8
- thumb_func_end sub_80CFA20
-
- thumb_func_start sub_80CFB04
-sub_80CFB04: @ 80CFB04
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r7, r0, 24
- movs r0, 0
- mov r9, r0
- movs r5, 0
- mov r0, sp
- mov r1, r9
- strh r1, [r0]
- mov r4, sp
- adds r4, 0x2
- strh r1, [r4]
- bl IsContest
- lsls r0, 24
- mov r10, r4
- cmp r0, 0
- beq _080CFB70
- ldr r1, _080CFB60 @ =gTasks
- lsls r2, r7, 2
- adds r0, r2, r7
- lsls r0, 3
- adds r0, r1
- movs r1, 0x2
- strh r1, [r0, 0x10]
- ldr r3, _080CFB64 @ =gBattleAnimArgs
- ldrh r0, [r3]
- negs r0, r0
- strh r0, [r3]
- ldrh r1, [r3, 0x4]
- movs r0, 0x1
- ands r0, r1
- mov r8, r2
- cmp r0, 0
- beq _080CFB68
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- strh r0, [r3, 0x4]
- b _080CFBCA
- .align 2, 0
-_080CFB60: .4byte gTasks
-_080CFB64: .4byte gBattleAnimArgs
-_080CFB68:
- movs r0, 0x1
- orrs r0, r1
- strh r0, [r3, 0x4]
- b _080CFBCA
-_080CFB70:
- ldr r1, _080CFBB4 @ =gBanksBySide
- ldr r0, _080CFBB8 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- movs r3, 0x1
- adds r0, r3, 0
- ands r0, r1
- lsls r2, r7, 2
- mov r8, r2
- cmp r0, 0
- bne _080CFBCA
- ldr r1, _080CFBBC @ =gTasks
- adds r0, r2, r7
- lsls r0, 3
- adds r0, r1
- strh r3, [r0, 0x10]
- ldr r2, _080CFBC0 @ =gBattleAnimArgs
- ldrh r0, [r2]
- negs r0, r0
- strh r0, [r2]
- ldrh r0, [r2, 0x2]
- negs r0, r0
- strh r0, [r2, 0x2]
- ldrh r1, [r2, 0x4]
- adds r0, r3, 0
- ands r0, r1
- cmp r0, 0
- beq _080CFBC4
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- b _080CFBC8
- .align 2, 0
-_080CFBB4: .4byte gBanksBySide
-_080CFBB8: .4byte gBattleAnimEnemyMonIndex
-_080CFBBC: .4byte gTasks
-_080CFBC0: .4byte gBattleAnimArgs
-_080CFBC4:
- movs r0, 0x1
- orrs r0, r1
-_080CFBC8:
- strh r0, [r2, 0x4]
-_080CFBCA:
- ldr r5, _080CFC24 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r5]
- movs r1, 0
- bl sub_8077ABC
- ldr r1, _080CFC28 @ =gTasks
- mov r3, r8
- adds r4, r3, r7
- lsls r4, 3
- adds r4, r1
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- adds r6, r0, 0
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- mov r9, r0
- ldr r0, _080CFC2C @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080CFC34
- ldr r4, _080CFC30 @ =gBattleAnimEnemyMonIndex
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080CFC34
- ldrb r0, [r4]
- movs r1, 0
- mov r2, sp
- mov r3, r10
- bl sub_807A3FC
- b _080CFC56
- .align 2, 0
-_080CFC24: .4byte gBattleAnimPlayerMonIndex
-_080CFC28: .4byte gTasks
-_080CFC2C: .4byte gBattleTypeFlags
-_080CFC30: .4byte gBattleAnimEnemyMonIndex
-_080CFC34:
- mov r5, sp
- ldr r4, _080CFC90 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r1, r10
- strh r0, [r1]
-_080CFC56:
- mov r4, sp
- ldr r0, _080CFC94 @ =gTasks
- mov r2, r8
- adds r1, r2, r7
- lsls r1, 3
- adds r1, r0
- mov r2, sp
- ldr r3, _080CFC98 @ =gBattleAnimArgs
- ldrh r0, [r3]
- ldrh r2, [r2]
- adds r0, r2
- strh r0, [r1, 0x1E]
- strh r0, [r4]
- ldrh r0, [r3, 0x2]
- mov r3, r10
- ldrh r3, [r3]
- adds r0, r3
- strh r0, [r1, 0x20]
- mov r1, r10
- strh r0, [r1]
- mov r0, sp
- ldrh r2, [r0]
- movs r3, 0
- ldrsh r0, [r0, r3]
- adds r1, r6, 0
- cmp r0, r1
- blt _080CFC9C
- subs r0, r2, r1
- b _080CFC9E
- .align 2, 0
-_080CFC90: .4byte gBattleAnimEnemyMonIndex
-_080CFC94: .4byte gTasks
-_080CFC98: .4byte gBattleAnimArgs
-_080CFC9C:
- subs r0, r1, r2
-_080CFC9E:
- lsls r0, 16
- lsrs r0, 16
- lsls r4, r0, 16
- asrs r4, 16
- ldr r5, _080CFD14 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x4]
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- lsls r0, 16
- asrs r0, 16
- bl sub_81174E0
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_81174C4
- ldr r2, _080CFD18 @ =gTasks
- mov r3, r8
- adds r1, r3, r7
- lsls r1, 3
- adds r6, r1, r2
- strh r0, [r6, 0x12]
- movs r1, 0x12
- ldrsh r0, [r6, r1]
- movs r1, 0x80
- bl sub_81174C4
- strh r0, [r6, 0x14]
- ldrh r0, [r5, 0x4]
- strh r0, [r6, 0x16]
- mov r2, r10
- ldrh r1, [r2]
- movs r3, 0
- ldrsh r0, [r2, r3]
- mov r4, r9
- cmp r0, r4
- blt _080CFD1C
- subs r4, r1, r4
- lsls r4, 16
- asrs r4, 16
- movs r1, 0x12
- ldrsh r0, [r6, r1]
- bl sub_81174E0
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_81174C4
- movs r1, 0x2
- negs r1, r1
- ands r1, r0
- strh r1, [r6, 0x18]
- b _080CFD3C
- .align 2, 0
-_080CFD14: .4byte gBattleAnimArgs
-_080CFD18: .4byte gTasks
-_080CFD1C:
- subs r4, r1
- lsls r4, 16
- asrs r4, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- bl sub_81174E0
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_81174C4
- movs r1, 0x1
- orrs r0, r1
- strh r0, [r6, 0x18]
-_080CFD3C:
- ldr r1, _080CFD7C @ =gTasks
- mov r3, r8
- adds r0, r3, r7
- lsls r0, 3
- adds r5, r0, r1
- ldr r4, _080CFD80 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0xE]
- ldrh r1, [r4, 0x8]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _080CFD8C
- movs r0, 0x80
- eors r0, r1
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3F
- ble _080CFDB4
- ldr r0, _080CFD84 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080CFD88 @ =0x0000ffc0
- adds r1, r2, 0
- ldrh r4, [r4, 0x8]
- adds r1, r4
- adds r0, r1
- b _080CFDC4
- .align 2, 0
-_080CFD7C: .4byte gTasks
-_080CFD80: .4byte gBattleAnimArgs
-_080CFD84: .4byte gBattleAnimEnemyMonIndex
-_080CFD88: .4byte 0x0000ffc0
-_080CFD8C:
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x3F
- ble _080CFDB4
- ldr r0, _080CFDAC @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080CFDB0 @ =0x0000ffc0
- adds r1, r3, 0
- ldrh r4, [r4, 0x8]
- adds r1, r4
- adds r0, r1
- b _080CFDC4
- .align 2, 0
-_080CFDAC: .4byte gBattleAnimEnemyMonIndex
-_080CFDB0: .4byte 0x0000ffc0
-_080CFDB4:
- ldr r0, _080CFDF0 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x8]
- subs r0, r1
-_080CFDC4:
- strh r0, [r5, 0xC]
- ldr r0, _080CFDF4 @ =gTasks
- mov r2, r8
- adds r1, r2, r7
- lsls r1, 3
- adds r1, r0
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0x2
- bgt _080CFDDC
- movs r0, 0x3
- strh r0, [r1, 0xC]
-_080CFDDC:
- ldr r0, _080CFDF8 @ =sub_80CFA20
- str r0, [r1]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CFDF0: .4byte gBattleAnimEnemyMonIndex
-_080CFDF4: .4byte gTasks
-_080CFDF8: .4byte sub_80CFA20
- thumb_func_end sub_80CFB04
-
- thumb_func_start sub_80CFDFC
-sub_80CFDFC: @ 80CFDFC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_80787B0
- ldr r0, _080CFE24 @ =gSpriteTemplate_83D75AC
- ldrh r0, [r0, 0x2]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1
- strh r0, [r4, 0x2E]
- ldr r0, _080CFE28 @ =sub_80CFE2C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CFE24: .4byte gSpriteTemplate_83D75AC
-_080CFE28: .4byte sub_80CFE2C
- thumb_func_end sub_80CFDFC
-
- thumb_func_start sub_80CFE2C
-sub_80CFE2C: @ 80CFE2C
- push {r4-r7,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080CFE90
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r5, [r4, 0x2E]
- ldr r1, _080CFE98 @ =gPlttBufferFaded
- adds r0, r5, 0
- adds r0, 0x8
- lsls r0, 1
- adds r0, r1
- ldrh r7, [r0]
- adds r6, r1, 0
- adds r1, r5, 0
- adds r1, 0x9
- lsls r0, r5, 1
- adds r0, r6
- adds r2, r0, 0
- adds r2, 0x10
- movs r3, 0x7
- lsls r1, 1
- adds r1, r6
-_080CFE64:
- ldrh r0, [r1]
- strh r0, [r2]
- adds r1, 0x2
- adds r2, 0x2
- subs r3, 0x1
- cmp r3, 0
- bge _080CFE64
- adds r0, r5, 0
- adds r0, 0xF
- lsls r0, 1
- adds r0, r6
- strh r7, [r0]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x18
- bne _080CFE90
- adds r0, r4, 0
- bl move_anim_8072740
-_080CFE90:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CFE98: .4byte gPlttBufferFaded
- thumb_func_end sub_80CFE2C
-
- thumb_func_start sub_80CFE9C
-sub_80CFE9C: @ 80CFE9C
- push {r4-r7,lr}
- sub sp, 0x4
- adds r5, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r4, _080CFF3C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080CFF40 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- adds r0, r1
- lsls r0, 16
- lsrs r7, r0, 16
- ldr r0, _080CFF44 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CFEE0
- ldrh r0, [r4, 0x4]
- negs r0, r0
- strh r0, [r4, 0x4]
-_080CFEE0:
- lsls r0, r6, 16
- asrs r0, 16
- ldrh r1, [r4, 0x4]
- adds r0, r1
- lsls r0, 16
- ldrh r1, [r5, 0x20]
- lsrs r6, r0, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r5, 0x22]
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl sub_80790F0
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- adds r0, r5, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_8078FDC
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x2E]
- strh r6, [r5, 0x32]
- strh r7, [r5, 0x36]
- ldr r0, _080CFF48 @ =sub_8078C00
- str r0, [r5, 0x1C]
- ldr r1, _080CFF4C @ =move_anim_8072740
- adds r0, r5, 0
- bl oamt_set_x3A_32
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CFF3C: .4byte gBattleAnimEnemyMonIndex
-_080CFF40: .4byte gBattleAnimArgs
-_080CFF44: .4byte gBattleAnimPlayerMonIndex
-_080CFF48: .4byte sub_8078C00
-_080CFF4C: .4byte move_anim_8072740
- thumb_func_end sub_80CFE9C
-
- thumb_func_start sub_80CFF50
-sub_80CFF50: @ 80CFF50
- ldr r1, _080CFF60 @ =0x0000fff0
- strh r1, [r0, 0x32]
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- ldr r1, _080CFF64 @ =sub_80CFF68
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080CFF60: .4byte 0x0000fff0
-_080CFF64: .4byte sub_80CFF68
- thumb_func_end sub_80CFF50
-
- thumb_func_start sub_80CFF68
-sub_80CFF68: @ 80CFF68
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x80
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldr r0, _080CFFD4 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CFF8C
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
-_080CFF8C:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x5
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7E
- ble _080CFFCC
- movs r0, 0
- strh r0, [r4, 0x30]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080CFFCC
- adds r0, r4, 0
- bl move_anim_8072740
-_080CFFCC:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CFFD4: .4byte gBattleAnimPlayerMonIndex
- thumb_func_end sub_80CFF68
-
- thumb_func_start sub_80CFFD8
-sub_80CFFD8: @ 80CFFD8
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r5, _080D0024 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, _080D0028 @ =sub_8078B34
- str r0, [r4, 0x1C]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r1, _080D002C @ =sub_80D0030
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0024: .4byte gBattleAnimEnemyMonIndex
-_080D0028: .4byte sub_8078B34
-_080D002C: .4byte sub_80D0030
- thumb_func_end sub_80CFFD8
-
- thumb_func_start sub_80D0030
-sub_80D0030: @ 80D0030
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x3F
- bl sub_8076F98
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xA6
- bl PlaySE12WithPanning
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- movs r2, 0
- movs r1, 0x7
- adds r0, r4, 0
- adds r0, 0x3C
-_080D0064:
- strh r2, [r0]
- subs r0, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _080D0064
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x7
- ands r0, r1
- ldr r2, _080D00AC @ =0x0000fff4
- adds r1, r2, 0
- subs r1, r0
- strh r1, [r4, 0x3A]
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xA0
- bl __umodsi3
- adds r0, 0xA0
- strh r0, [r4, 0x3C]
- ldr r0, _080D00B0 @ =sub_80D00B4
- str r0, [r4, 0x1C]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D00AC: .4byte 0x0000fff4
-_080D00B0: .4byte sub_80D00B4
- thumb_func_end sub_80D0030
-
- thumb_func_start sub_80D00B4
-sub_80D00B4: @ 80D00B4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x3C]
- ldrh r2, [r4, 0x2E]
- adds r0, r1, r2
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r2, r0, 24
- strh r2, [r4, 0x24]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D00D2
- negs r0, r2
- strh r0, [r4, 0x24]
-_080D00D2:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x3A
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x8
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7E
- ble _080D0112
- movs r0, 0
- strh r0, [r4, 0x30]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080D0112
- adds r0, r4, 0
- bl move_anim_8072740
-_080D0112:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D00B4
-
- thumb_func_start sub_80D0118
-sub_80D0118: @ 80D0118
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_80787B0
- ldr r0, _080D0168 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D0136
- ldrh r0, [r4, 0x22]
- adds r0, 0x10
- strh r0, [r4, 0x22]
-_080D0136:
- ldr r1, _080D016C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0xC]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldr r0, _080D0170 @ =sub_8078114
- str r0, [r4, 0x1C]
- ldr r1, _080D0174 @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0168: .4byte gBattleAnimPlayerMonIndex
-_080D016C: .4byte gBattleAnimArgs
-_080D0170: .4byte sub_8078114
-_080D0174: .4byte move_anim_8072740
- thumb_func_end sub_80D0118
-
- thumb_func_start sub_80D0178
-sub_80D0178: @ 80D0178
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- movs r7, 0x20
- ldr r4, _080D01F4 @ =0x0000ffe0
- movs r0, 0x10
- mov r8, r0
- ldr r6, _080D01F8 @ =0x0000fff0
- ldr r0, _080D01FC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080D01A4
- adds r7, r4, 0
- movs r4, 0x20
- mov r8, r6
- movs r6, 0x10
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080D01A4:
- lsls r0, r7, 16
- asrs r0, 16
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- ldr r4, _080D0200 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- add r0, r8
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x36]
- ldr r0, _080D0204 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080D0208 @ =sub_80D020C
- adds r0, r5, 0
- bl oamt_set_x3A_32
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D01F4: .4byte 0x0000ffe0
-_080D01F8: .4byte 0x0000fff0
-_080D01FC: .4byte gBattleAnimArgs
-_080D0200: .4byte gBattleAnimEnemyMonIndex
-_080D0204: .4byte sub_8078B34
-_080D0208: .4byte sub_80D020C
- thumb_func_end sub_80D0178
-
- thumb_func_start sub_80D020C
-sub_80D020C: @ 80D020C
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D0222
- adds r0, r2, 0
- bl move_anim_8072740
-_080D0222:
- pop {r0}
- bx r0
- thumb_func_end sub_80D020C
-
- thumb_func_start sub_80D0228
-sub_80D0228: @ 80D0228
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- movs r0, 0x20
- mov r8, r0
- ldr r4, _080D02BC @ =0x0000ffe0
- movs r2, 0x10
- mov r9, r2
- ldr r6, _080D02C0 @ =0x0000fff0
- ldr r7, _080D02C4 @ =gBattleAnimArgs
- ldrh r1, [r7]
- movs r2, 0
- ldrsh r0, [r7, r2]
- cmp r0, 0
- beq _080D025C
- mov r8, r4
- movs r4, 0x20
- mov r9, r6
- movs r6, 0x10
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
-_080D025C:
- mov r0, r8
- lsls r1, r0, 16
- asrs r1, 16
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- strh r1, [r5, 0x30]
- ldr r4, _080D02C8 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- add r0, r9
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldrh r0, [r7]
- strh r0, [r5, 0x38]
- ldrh r0, [r5, 0x2E]
- strh r0, [r5, 0x3A]
- ldr r0, _080D02CC @ =sub_80D02D0
- str r0, [r5, 0x1C]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D02BC: .4byte 0x0000ffe0
-_080D02C0: .4byte 0x0000fff0
-_080D02C4: .4byte gBattleAnimArgs
-_080D02C8: .4byte gBattleAnimEnemyMonIndex
-_080D02CC: .4byte sub_80D02D0
- thumb_func_end sub_80D0228
-
- thumb_func_start sub_80D02D0
-sub_80D02D0: @ 80D02D0
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D0334
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D0334
- adds r0, r4, 0
- movs r1, 0
- bl SeekSpriteAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r2, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0x2
- strh r0, [r4, 0x24]
- ldr r0, _080D033C @ =0x0000fffe
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- eors r0, r1
- strh r0, [r4, 0x32]
- strh r2, [r4, 0x36]
- strh r2, [r4, 0x34]
- ldr r0, _080D0340 @ =sub_80D0344
- str r0, [r4, 0x1C]
-_080D0334:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D033C: .4byte 0x0000fffe
-_080D0340: .4byte sub_80D0344
- thumb_func_end sub_80D02D0
-
- thumb_func_start sub_80D0344
-sub_80D0344: @ 80D0344
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D035C
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- negs r0, r0
- strh r0, [r4, 0x26]
-_080D035C:
- ldrh r0, [r4, 0x34]
- movs r1, 0x1
- eors r0, r1
- movs r1, 0
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _080D039E
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x36]
- strh r1, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x38]
- movs r1, 0x1
- eors r1, r0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080D03A4 @ =sub_80D03A8
- str r0, [r4, 0x1C]
-_080D039E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D03A4: .4byte sub_80D03A8
- thumb_func_end sub_80D0344
-
- thumb_func_start sub_80D03A8
-sub_80D03A8: @ 80D03A8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D03BC
- adds r0, r4, 0
- bl move_anim_8072740
-_080D03BC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D03A8
-
- thumb_func_start sub_80D03C4
-sub_80D03C4: @ 80D03C4
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- movs r0, 0x1
- bl obj_id_for_side_relative_to_move
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078E70
- adds r0, r4, 0
- movs r1, 0xD0
- movs r2, 0xD0
- movs r3, 0
- bl obj_id_set_rotscale
- ldr r1, _080D041C @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- movs r1, 0
- bl sub_8079108
- ldr r1, _080D0420 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r1, 0x50
- strh r1, [r0, 0x8]
- ldr r1, _080D0424 @ =sub_80D0428
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D041C: .4byte gSprites
-_080D0420: .4byte gTasks
-_080D0424: .4byte sub_80D0428
- thumb_func_end sub_80D03C4
-
- thumb_func_start sub_80D0428
-sub_80D0428: @ 80D0428
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080D0480 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x8]
- subs r1, 0x1
- strh r1, [r0, 0x8]
- lsls r1, 16
- asrs r1, 16
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080D0478
- movs r0, 0x1
- bl obj_id_for_side_relative_to_move
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- bl sub_8078F40
- ldr r1, _080D0484 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- movs r1, 0x1
- bl sub_8079108
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080D0478:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0480: .4byte gTasks
-_080D0484: .4byte gSprites
- thumb_func_end sub_80D0428
-
- thumb_func_start sub_80D0488
-sub_80D0488: @ 80D0488
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080D04D4 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl obj_id_for_side_relative_to_move
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0x8]
- movs r1, 0
- bl sub_8078E70
- strh r5, [r4, 0xA]
- strh r5, [r4, 0xC]
- strh r5, [r4, 0xE]
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0x10]
- strh r5, [r4, 0x12]
- strh r5, [r4, 0x14]
- ldr r0, _080D04D8 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x16]
- ldr r0, _080D04DC @ =sub_80D04E0
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D04D4: .4byte gTasks
-_080D04D8: .4byte gBattleAnimPlayerMonIndex
-_080D04DC: .4byte sub_80D04E0
- thumb_func_end sub_80D0488
-
- thumb_func_start sub_80D04E0
-sub_80D04E0: @ 80D04E0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080D0504 @ =gTasks
- adds r4, r0, r1
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bls _080D04FA
- b _080D060A
-_080D04FA:
- lsls r0, 2
- ldr r1, _080D0508 @ =_080D050C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D0504: .4byte gTasks
-_080D0508: .4byte _080D050C
- .align 2, 0
-_080D050C:
- .4byte _080D0524
- .4byte _080D056C
- .4byte _080D05A2
- .4byte _080D05A8
- .4byte _080D05B8
- .4byte _080D05EC
-_080D0524:
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080D0534
- cmp r0, 0x3
- beq _080D0534
- cmp r0, 0x6
- bne _080D053C
-_080D0534:
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80D0614
-_080D053C:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x10]
- adds r0, 0x28
- strh r0, [r4, 0x10]
- ldrb r0, [r4, 0x8]
- movs r1, 0x10
- ldrsh r2, [r4, r1]
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrb r0, [r4, 0x8]
- bl sub_8079A64
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0x20
- bne _080D060A
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- b _080D05E4
-_080D056C:
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D060A
- movs r2, 0x12
- ldrsh r1, [r4, r2]
- cmp r1, 0x3
- bne _080D0582
- strh r0, [r4, 0xC]
- strh r1, [r4, 0xA]
- b _080D060A
-_080D0582:
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- movs r2, 0x80
- lsls r2, 1
- strh r2, [r4, 0x10]
- ldrb r0, [r4, 0x8]
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrb r0, [r4, 0x8]
- bl sub_8079A64
- movs r0, 0x2
- strh r0, [r4, 0xA]
- b _080D060A
-_080D05A2:
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080D060A
-_080D05A8:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x20
- ble _080D060A
- b _080D05E0
-_080D05B8:
- ldrh r0, [r4, 0xC]
- adds r0, 0x2
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x10]
- subs r0, 0x50
- strh r0, [r4, 0x10]
- ldrb r0, [r4, 0x8]
- movs r1, 0x10
- ldrsh r2, [r4, r1]
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrb r0, [r4, 0x8]
- bl sub_8079A64
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0x20
- bne _080D060A
-_080D05E0:
- movs r0, 0
- strh r0, [r4, 0xC]
-_080D05E4:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- b _080D060A
-_080D05EC:
- ldrb r0, [r4, 0x8]
- bl sub_8078F40
- ldr r2, _080D0610 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0x26]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080D060A:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0610: .4byte gSprites
- thumb_func_end sub_80D04E0
-
- thumb_func_start sub_80D0614
-sub_80D0614: @ 80D0614
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r7, r0, 0
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- movs r0, 0
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- lsls r0, 16
- asrs r4, r0, 16
- cmp r4, 0
- blt _080D06EE
- bl AllocOamMatrix
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0xFF
- bne _080D0658
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- ldr r1, _080D0654 @ =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
- b _080D06EE
- .align 2, 0
-_080D0654: .4byte gSprites
-_080D0658:
- ldr r5, _080D06FC @ =gSprites
- lsls r3, r4, 4
- adds r3, r4
- lsls r3, 2
- adds r4, r3, r5
- ldrb r1, [r4, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x3
- orrs r0, r1
- strb r0, [r4, 0x1]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x1F
- ands r6, r0
- lsls r2, r6, 1
- ldrb r1, [r4, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x3]
- ldrb r0, [r7, 0x16]
- ldrb r1, [r7, 0xE]
- subs r0, r1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrh r0, [r7, 0xE]
- adds r0, 0x1
- strh r0, [r7, 0xE]
- ldrh r0, [r7, 0x14]
- adds r0, 0x1
- strh r0, [r7, 0x14]
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- mov r0, r9
- strh r0, [r4, 0x30]
- movs r0, 0x6
- strh r0, [r4, 0x32]
- adds r5, 0x1C
- adds r3, r5
- ldr r0, _080D0700 @ =sub_80D0704
- str r0, [r3]
- mov r1, r8
- lsls r0, r1, 24
- lsrs r0, 24
- movs r1, 0x10
- ldrsh r2, [r7, r1]
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrb r0, [r4, 0x1]
- movs r3, 0x4
- negs r3, r3
- ands r3, r0
- movs r0, 0x1
- orrs r3, r0
- strb r3, [r4, 0x1]
- lsrs r1, r3, 6
- ldrb r2, [r4, 0x3]
- lsrs r2, 6
- lsls r3, 30
- lsrs r3, 30
- adds r0, r4, 0
- bl CalcCenterToCornerVec
-_080D06EE:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D06FC: .4byte gSprites
-_080D0700: .4byte sub_80D0704
- thumb_func_end sub_80D0614
-
- thumb_func_start sub_80D0704
-sub_80D0704: @ 80D0704
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080D0742
- ldr r3, _080D0748 @ =gTasks
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl obj_delete_but_dont_free_vram
-_080D0742:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0748: .4byte gTasks
- thumb_func_end sub_80D0704
-
- thumb_func_start sub_80D074C
-sub_80D074C: @ 80D074C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D0770 @ =gTasks
- adds r4, r0, r1
- ldr r5, _080D0774 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D0778
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _080D079E
- .align 2, 0
-_080D0770: .4byte gTasks
-_080D0774: .4byte gBattleAnimArgs
-_080D0778:
- ldrb r0, [r5]
- bl obj_id_for_side_relative_to_move
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- strh r1, [r4, 0x8]
- strh r2, [r4, 0xA]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0xC]
- strh r2, [r4, 0xE]
- strh r2, [r4, 0x10]
- ldr r2, _080D07A4 @ =gUnknown_083D76F4
- adds r0, r4, 0
- bl sub_80798F4
- ldr r0, _080D07A8 @ =sub_80D07AC
- str r0, [r4]
-_080D079E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D07A4: .4byte gUnknown_083D76F4
-_080D07A8: .4byte sub_80D07AC
- thumb_func_end sub_80D074C
-
- thumb_func_start sub_80D07AC
-sub_80D07AC: @ 80D07AC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080D07D0 @ =gTasks
- adds r4, r0, r1
- movs r0, 0xA
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _080D0814
- cmp r5, 0x1
- bgt _080D07D4
- cmp r5, 0
- beq _080D07DE
- b _080D08BC
- .align 2, 0
-_080D07D0: .4byte gTasks
-_080D07D4:
- cmp r5, 0x2
- beq _080D0848
- cmp r5, 0x3
- beq _080D0878
- b _080D08BC
-_080D07DE:
- adds r0, r4, 0
- bl sub_807992C
- ldrh r2, [r4, 0x10]
- adds r2, 0x3
- strh r2, [r4, 0x10]
- ldr r3, _080D0810 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x26]
- adds r1, r2
- strh r1, [r0, 0x26]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080D08BC
- strh r5, [r4, 0xE]
- b _080D0870
- .align 2, 0
-_080D0810: .4byte gSprites
-_080D0814:
- adds r0, r4, 0
- bl sub_807992C
- ldr r2, _080D0844 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x10]
- ldrh r2, [r0, 0x26]
- adds r1, r2
- strh r1, [r0, 0x26]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080D08BC
- movs r0, 0
- strh r0, [r4, 0xE]
- b _080D0870
- .align 2, 0
-_080D0844: .4byte gSprites
-_080D0848:
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D0870
- ldr r2, _080D086C @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x2
- strh r1, [r0, 0x26]
- ldrh r0, [r4, 0x10]
- subs r0, 0x2
- strh r0, [r4, 0x10]
- b _080D08BC
- .align 2, 0
-_080D086C: .4byte gSprites
-_080D0870:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- b _080D08BC
-_080D0878:
- adds r0, r4, 0
- bl sub_807992C
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080D08BC
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- cmp r0, 0
- bne _080D08B0
- ldr r2, _080D08AC @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x26]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- b _080D08BC
- .align 2, 0
-_080D08AC: .4byte gSprites
-_080D08B0:
- ldrb r1, [r4, 0x8]
- ldr r2, _080D08C4 @ =gUnknown_083D76F4
- adds r0, r4, 0
- bl sub_80798F4
- strh r5, [r4, 0xA]
-_080D08BC:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D08C4: .4byte gUnknown_083D76F4
- thumb_func_end sub_80D07AC
-
- thumb_func_start sub_80D08C8
-sub_80D08C8: @ 80D08C8
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080D08F8 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl obj_id_for_side_relative_to_move
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080D08FC @ =gUnknown_083D7714
- adds r0, r4, 0
- bl sub_80798F4
- ldr r0, _080D0900 @ =sub_80D0904
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D08F8: .4byte gTasks
-_080D08FC: .4byte gUnknown_083D7714
-_080D0900: .4byte sub_80D0904
- thumb_func_end sub_80D08C8
-
- thumb_func_start sub_80D0904
-sub_80D0904: @ 80D0904
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080D092C @ =gTasks
- adds r0, r1
- bl sub_807992C
- lsls r0, 24
- cmp r0, 0
- bne _080D0924
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D0924:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D092C: .4byte gTasks
- thumb_func_end sub_80D0904
-
- thumb_func_start sub_80D0930
-sub_80D0930: @ 80D0930
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D0960 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r5]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D0964
- adds r0, r4, 0
- movs r1, 0
- bl StartSpriteAnim
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r4, 0x20]
- movs r0, 0x40
- b _080D097E
- .align 2, 0
-_080D0960: .4byte gBattleAnimPlayerMonIndex
-_080D0964:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x20
- strh r0, [r4, 0x20]
- ldr r0, _080D09B0 @ =0x0000ffc0
-_080D097E:
- strh r0, [r4, 0x30]
- ldr r0, _080D09B4 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- strh r0, [r4, 0x22]
- movs r0, 0x34
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x32]
- strh r1, [r4, 0x34]
- strh r1, [r4, 0x36]
- ldr r1, _080D09B8 @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080D09BC @ =sub_8078394
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D09B0: .4byte 0x0000ffc0
-_080D09B4: .4byte gBattleAnimPlayerMonIndex
-_080D09B8: .4byte move_anim_8072740
-_080D09BC: .4byte sub_8078394
- thumb_func_end sub_80D0930
-
- thumb_func_start sub_80D09C0
-sub_80D09C0: @ 80D09C0
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, _080D09D4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D09DC
- ldr r0, _080D09D8 @ =gBattleAnimPlayerMonIndex
- b _080D09DE
- .align 2, 0
-_080D09D4: .4byte gBattleAnimArgs
-_080D09D8: .4byte gBattleAnimPlayerMonIndex
-_080D09DC:
- ldr r0, _080D0A3C @ =gBattleAnimEnemyMonIndex
-_080D09DE:
- ldrb r5, [r0]
- adds r0, r5, 0
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D09F8
- ldr r1, _080D0A40 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080D09F8:
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080D0A40 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x20]
- adds r0, r5, 0
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x4]
- adds r0, r4
- strh r0, [r6, 0x22]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- bgt _080D0A2A
- movs r0, 0x8
- strh r0, [r6, 0x22]
-_080D0A2A:
- ldr r1, _080D0A44 @ =move_anim_8074EE0
- adds r0, r6, 0
- bl oamt_set_x3A_32
- ldr r0, _080D0A48 @ =sub_80785E4
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0A3C: .4byte gBattleAnimEnemyMonIndex
-_080D0A40: .4byte gBattleAnimArgs
-_080D0A44: .4byte move_anim_8074EE0
-_080D0A48: .4byte sub_80785E4
- thumb_func_end sub_80D09C0
-
- thumb_func_start sub_80D0A4C
-sub_80D0A4C: @ 80D0A4C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080D0A80 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl obj_id_for_side_relative_to_move
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0
- strh r1, [r4, 0x8]
- strh r0, [r4, 0xA]
- ldr r2, _080D0A84 @ =gUnknown_083D77B0
- adds r0, r4, 0
- bl sub_80798F4
- ldr r0, _080D0A88 @ =sub_80D0A8C
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0A80: .4byte gTasks
-_080D0A84: .4byte gUnknown_083D77B0
-_080D0A88: .4byte sub_80D0A8C
- thumb_func_end sub_80D0A4C
-
- thumb_func_start sub_80D0A8C
-sub_80D0A8C: @ 80D0A8C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080D0AB4 @ =gTasks
- adds r0, r1
- bl sub_807992C
- lsls r0, 24
- cmp r0, 0
- bne _080D0AAC
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D0AAC:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0AB4: .4byte gTasks
- thumb_func_end sub_80D0A8C
-
- thumb_func_start sub_80D0AB8
-sub_80D0AB8: @ 80D0AB8
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D0B2C @ =gTasks
- adds r4, r1, r0
- movs r0, 0
- bl obj_id_for_side_relative_to_move
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0
- strh r0, [r4, 0x8]
- strh r2, [r4, 0xA]
- movs r0, 0x4
- strh r0, [r4, 0xC]
- movs r0, 0x7
- strh r0, [r4, 0xE]
- movs r0, 0x3
- strh r0, [r4, 0x10]
- ldr r3, _080D0B30 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0, 0x20]
- strh r0, [r4, 0x12]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0, 0x22]
- strh r0, [r4, 0x14]
- strh r2, [r4, 0x16]
- strh r2, [r4, 0x18]
- movs r0, 0x2
- strh r0, [r4, 0x1A]
- ldr r0, _080D0B34 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D0B22
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0xC]
-_080D0B22:
- ldr r0, _080D0B38 @ =sub_80D0B3C
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0B2C: .4byte gTasks
-_080D0B30: .4byte gSprites
-_080D0B34: .4byte gBattleAnimPlayerMonIndex
-_080D0B38: .4byte sub_80D0B3C
- thumb_func_end sub_80D0AB8
-
- thumb_func_start sub_80D0B3C
-sub_80D0B3C: @ 80D0B3C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080D0B84 @ =gTasks
- adds r3, r0, r1
- ldrh r0, [r3, 0x16]
- adds r0, 0x1
- strh r0, [r3, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080D0BA2
- movs r0, 0
- strh r0, [r3, 0x16]
- ldrh r0, [r3, 0x18]
- adds r0, 0x1
- strh r0, [r3, 0x18]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D0B8C
- ldr r2, _080D0B88 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x1A]
- ldrh r2, [r0, 0x22]
- adds r1, r2
- b _080D0BA0
- .align 2, 0
-_080D0B84: .4byte gTasks
-_080D0B88: .4byte gSprites
-_080D0B8C:
- ldr r2, _080D0BB4 @ =gSprites
- movs r5, 0x8
- ldrsh r1, [r3, r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- ldrh r2, [r3, 0x1A]
- subs r1, r2
-_080D0BA0:
- strh r1, [r0, 0x22]
-_080D0BA2:
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- beq _080D0BF0
- cmp r0, 0x1
- bgt _080D0BB8
- cmp r0, 0
- beq _080D0BBE
- b _080D0C80
- .align 2, 0
-_080D0BB4: .4byte gSprites
-_080D0BB8:
- cmp r0, 0x2
- beq _080D0C20
- b _080D0C80
-_080D0BBE:
- ldr r2, _080D0BEC @ =gSprites
- movs r5, 0x8
- ldrsh r1, [r3, r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0xC]
- ldrh r2, [r0, 0x20]
- adds r1, r2
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0xE]
- subs r0, 0x1
- strh r0, [r3, 0xE]
- lsls r0, 16
- cmp r0, 0
- bne _080D0C80
- movs r0, 0xE
- strh r0, [r3, 0xE]
- movs r0, 0x1
- strh r0, [r3, 0xA]
- b _080D0C80
- .align 2, 0
-_080D0BEC: .4byte gSprites
-_080D0BF0:
- ldr r2, _080D0C1C @ =gSprites
- movs r5, 0x8
- ldrsh r1, [r3, r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- ldrh r2, [r3, 0xC]
- subs r1, r2
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0xE]
- subs r0, 0x1
- strh r0, [r3, 0xE]
- lsls r0, 16
- cmp r0, 0
- bne _080D0C80
- movs r0, 0x7
- strh r0, [r3, 0xE]
- movs r0, 0x2
- strh r0, [r3, 0xA]
- b _080D0C80
- .align 2, 0
-_080D0C1C: .4byte gSprites
-_080D0C20:
- ldr r2, _080D0C58 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0xC]
- ldrh r5, [r0, 0x20]
- adds r1, r5
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0xE]
- subs r0, 0x1
- strh r0, [r3, 0xE]
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0
- bne _080D0C80
- ldrh r0, [r3, 0x10]
- subs r0, 0x1
- strh r0, [r3, 0x10]
- lsls r0, 16
- cmp r0, 0
- beq _080D0C5C
- movs r0, 0x7
- strh r0, [r3, 0xE]
- strh r1, [r3, 0xA]
- b _080D0C80
- .align 2, 0
-_080D0C58: .4byte gSprites
-_080D0C5C:
- ldrh r1, [r3, 0x18]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D0C7A
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- ldrh r2, [r3, 0x1A]
- subs r1, r2
- strh r1, [r0, 0x22]
-_080D0C7A:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D0C80:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D0B3C
-
- thumb_func_start sub_80D0C88
-sub_80D0C88: @ 80D0C88
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D0CD8 @ =gTasks
- adds r5, r1, r0
- ldr r4, _080D0CDC @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- movs r1, 0
- strh r0, [r5, 0x8]
- movs r0, 0x4
- strh r0, [r5, 0xA]
- strh r1, [r5, 0xC]
- strh r1, [r5, 0xE]
- strh r1, [r5, 0x10]
- strh r1, [r5, 0x12]
- ldrb r0, [r4]
- bl sub_807A100
- strh r0, [r5, 0x26]
- ldrb r0, [r4]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D0CE8
- ldr r0, _080D0CE0 @ =gUnknown_030042C0
- ldrh r0, [r0]
- strh r0, [r5, 0x14]
- ldr r0, _080D0CE4 @ =REG_BG1HOFS
- b _080D0CF0
- .align 2, 0
-_080D0CD8: .4byte gTasks
-_080D0CDC: .4byte gBattleAnimEnemyMonIndex
-_080D0CE0: .4byte gUnknown_030042C0
-_080D0CE4: .4byte REG_BG1HOFS
-_080D0CE8:
- ldr r0, _080D0D54 @ =gUnknown_03004288
- ldrh r0, [r0]
- strh r0, [r5, 0x14]
- ldr r0, _080D0D58 @ =REG_BG2HOFS
-_080D0CF0:
- str r0, [sp]
- ldrh r0, [r5, 0x8]
- adds r1, r0, 0
- subs r1, 0x40
- lsls r2, r1, 16
- lsls r0, 16
- cmp r2, r0
- bgt _080D0D2E
- ldr r4, _080D0D5C @ =gUnknown_03004DE0
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r4, r0
-_080D0D08:
- asrs r3, r2, 16
- cmp r3, 0
- blt _080D0D20
- lsls r1, r3, 1
- adds r2, r1, r4
- ldrh r0, [r5, 0x14]
- adds r0, 0xF0
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r5, 0x14]
- adds r0, 0xF0
- strh r0, [r1]
-_080D0D20:
- adds r0, r3, 0x1
- lsls r2, r0, 16
- asrs r1, r2, 16
- movs r3, 0x8
- ldrsh r0, [r5, r3]
- cmp r1, r0
- ble _080D0D08
-_080D0D2E:
- ldr r0, _080D0D60 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl sub_80895F8
- ldr r0, _080D0D64 @ =sub_80D0D68
- str r0, [r5]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0D54: .4byte gUnknown_03004288
-_080D0D58: .4byte REG_BG2HOFS
-_080D0D5C: .4byte gUnknown_03004DE0
-_080D0D60: .4byte 0xa2600001
-_080D0D64: .4byte sub_80D0D68
- thumb_func_end sub_80D0C88
-
- thumb_func_start sub_80D0D68
-sub_80D0D68: @ 80D0D68
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080D0D88 @ =gTasks
- adds r3, r0, r1
- movs r1, 0x10
- ldrsh r0, [r3, r1]
- cmp r0, 0
- beq _080D0D8C
- cmp r0, 0x1
- beq _080D0DA2
- b _080D0E22
- .align 2, 0
-_080D0D88: .4byte gTasks
-_080D0D8C:
- ldrh r0, [r3, 0x12]
- adds r0, 0x1
- strh r0, [r3, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080D0E22
- ldrh r0, [r3, 0x10]
- adds r0, 0x1
- strh r0, [r3, 0x10]
- b _080D0E22
-_080D0DA2:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080D0E22
- movs r0, 0
- strh r0, [r3, 0xA]
- ldrh r1, [r3, 0xE]
- movs r0, 0x3
- ands r0, r1
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x8]
- subs r0, r1
- strh r0, [r3, 0x12]
- movs r2, 0xC
- ldrsh r1, [r3, r2]
- cmp r1, 0x1
- beq _080D0DD8
- cmp r1, 0x1
- ble _080D0DE0
- cmp r1, 0x2
- beq _080D0DDC
- cmp r1, 0x3
- beq _080D0DDC
- b _080D0DE0
-_080D0DD8:
- subs r0, 0x2
- b _080D0DDE
-_080D0DDC:
- adds r0, 0x1
-_080D0DDE:
- strh r0, [r3, 0x12]
-_080D0DE0:
- movs r1, 0x12
- ldrsh r0, [r3, r1]
- cmp r0, 0
- blt _080D0E04
- ldr r2, _080D0E28 @ =gUnknown_03004DE0
- lsls r0, 1
- adds r0, r2
- ldrh r1, [r3, 0x14]
- strh r1, [r0]
- movs r1, 0x12
- ldrsh r0, [r3, r1]
- lsls r0, 1
- movs r1, 0xF0
- lsls r1, 3
- adds r2, r1
- adds r0, r2
- ldrh r1, [r3, 0x14]
- strh r1, [r0]
-_080D0E04:
- ldrh r0, [r3, 0xE]
- adds r0, 0x1
- strh r0, [r3, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x26
- ldrsh r1, [r3, r2]
- cmp r0, r1
- blt _080D0E22
- ldr r1, _080D0E2C @ =gUnknown_03004DC0
- movs r0, 0x3
- strb r0, [r1, 0x15]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D0E22:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0E28: .4byte gUnknown_03004DE0
-_080D0E2C: .4byte gUnknown_03004DC0
- thumb_func_end sub_80D0D68
-
- thumb_func_start sub_80D0E30
-sub_80D0E30: @ 80D0E30
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r6, _080D0E84 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r6]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x10
- movs r5, 0
- strh r0, [r4, 0x20]
- ldrb r0, [r6]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x2E]
- strh r5, [r4, 0x30]
- strh r5, [r4, 0x32]
- movs r0, 0x10
- strh r0, [r4, 0x34]
- strh r5, [r4, 0x36]
- ldrb r0, [r6]
- movs r1, 0
- bl sub_807A100
- adds r0, 0x2
- strh r0, [r4, 0x38]
- movs r0, 0x3F
- bl sub_8076F98
- lsls r0, 24
- asrs r0, 24
- strh r0, [r4, 0x3A]
- ldr r0, _080D0E88 @ =sub_80D0E8C
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0E84: .4byte gBattleAnimEnemyMonIndex
-_080D0E88: .4byte sub_80D0E8C
- thumb_func_end sub_80D0E30
-
- thumb_func_start sub_80D0E8C
-sub_80D0E8C: @ 80D0E8C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080D0EF0
- cmp r1, 0x1
- bgt _080D0EA2
- cmp r1, 0
- beq _080D0EA8
- b _080D0FD0
-_080D0EA2:
- cmp r1, 0x2
- beq _080D0F82
- b _080D0FD0
-_080D0EA8:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D0ED2
- strh r1, [r4, 0x32]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsrs r1, r2, 2
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D0ED2:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080D0FD0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r2]
- b _080D0F7A
-_080D0EF0:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080D0F36
- ldrh r2, [r4, 0x32]
- movs r3, 0x32
- ldrsh r1, [r4, r3]
- movs r3, 0x38
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080D0F36
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x22]
- subs r0, 0x1
- strh r0, [r4, 0x22]
- adds r0, r2, 0x1
- strh r0, [r4, 0x32]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _080D0F36
- ldrh r1, [r4, 0x3A]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xCD
- bl PlaySE12WithPanning
-_080D0F36:
- ldrh r0, [r4, 0x34]
- ldrh r2, [r4, 0x36]
- adds r1, r0, r2
- strh r1, [r4, 0x36]
- lsls r0, r1, 16
- asrs r2, r0, 16
- cmp r2, 0x1F
- ble _080D0F4A
- movs r0, 0x40
- b _080D0F58
-_080D0F4A:
- movs r0, 0x20
- negs r0, r0
- cmp r2, r0
- bgt _080D0F64
- movs r2, 0x40
- negs r2, r2
- adds r0, r2, 0
-_080D0F58:
- subs r0, r1
- strh r0, [r4, 0x36]
- movs r3, 0x34
- ldrsh r0, [r4, r3]
- negs r0, r0
- strh r0, [r4, 0x34]
-_080D0F64:
- ldrh r0, [r4, 0x36]
- movs r2, 0
- strh r0, [r4, 0x24]
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- movs r3, 0x32
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _080D0FD0
- strh r2, [r4, 0x30]
- strh r2, [r4, 0x32]
-_080D0F7A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D0FD0
-_080D0F82:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D0FAE
- movs r0, 0
- strh r0, [r4, 0x32]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsrs r1, r2, 2
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D0FAE:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080D0FD0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- bl move_anim_8072740
-_080D0FD0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D0E8C
-
- thumb_func_start sub_80D0FD8
-sub_80D0FD8: @ 80D0FD8
- push {r4-r7,lr}
- sub sp, 0x4
- adds r6, r0, 0
- movs r5, 0
- mov r0, sp
- strh r5, [r0]
- mov r1, sp
- adds r1, 0x2
- strh r5, [r1]
- ldr r0, _080D0FFC @ =gBattleAnimArgs
- movs r3, 0x4
- ldrsh r2, [r0, r3]
- adds r7, r1, 0
- adds r1, r0, 0
- cmp r2, 0
- bne _080D1004
- ldr r0, _080D1000 @ =gBattleAnimPlayerMonIndex
- b _080D1006
- .align 2, 0
-_080D0FFC: .4byte gBattleAnimArgs
-_080D1000: .4byte gBattleAnimPlayerMonIndex
-_080D1004:
- ldr r0, _080D1040 @ =gBattleAnimEnemyMonIndex
-_080D1006:
- ldrb r5, [r0]
- ldrb r1, [r1, 0x6]
- movs r0, 0x1
- adds r4, r0, 0
- eors r4, r1
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080D107E
- movs r1, 0x2
- adds r0, r5, 0
- eors r0, r1
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080D107E
- adds r0, r5, 0
- adds r1, r4, 0
- mov r2, sp
- adds r3, r7, 0
- bl sub_807A3FC
- cmp r4, 0
- bne _080D1044
- adds r0, r5, 0
- movs r1, 0
- b _080D1048
- .align 2, 0
-_080D1040: .4byte gBattleAnimEnemyMonIndex
-_080D1044:
- adds r0, r5, 0
- movs r1, 0x2
-_080D1048:
- bl sub_8077ABC
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r5, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D1074
- ldr r2, _080D1070 @ =gBattleAnimArgs
- mov r0, sp
- ldrh r1, [r0]
- subs r1, r4
- ldrh r0, [r2]
- subs r1, r0
- subs r0, r1
- strh r0, [r2]
- b _080D107E
- .align 2, 0
-_080D1070: .4byte gBattleAnimArgs
-_080D1074:
- ldr r1, _080D1090 @ =gBattleAnimArgs
- mov r0, sp
- ldrh r0, [r0]
- subs r0, r4
- strh r0, [r1]
-_080D107E:
- ldr r1, _080D1094 @ =sub_80793C4
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D1090: .4byte gBattleAnimArgs
-_080D1094: .4byte sub_80793C4
- thumb_func_end sub_80D0FD8
-
- thumb_func_start sub_80D1098
-sub_80D1098: @ 80D1098
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D10B2
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl move_anim_8072740
-_080D10B2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D1098
-
- thumb_func_start sub_80D10B8
-sub_80D10B8: @ 80D10B8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- adds r5, r0, 0
- movs r6, 0
- mov r0, sp
- strh r6, [r0]
- mov r1, sp
- adds r1, 0x2
- strh r6, [r1]
- ldr r0, _080D10E4 @ =gBattleAnimArgs
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- cmp r0, 0
- bne _080D10F0
- ldr r0, _080D10E8 @ =gBattleAnimPlayerMonIndex
- ldrb r7, [r0]
- ldr r0, _080D10EC @ =gBattleAnimEnemyMonIndex
- b _080D10F6
- .align 2, 0
-_080D10E4: .4byte gBattleAnimArgs
-_080D10E8: .4byte gBattleAnimPlayerMonIndex
-_080D10EC: .4byte gBattleAnimEnemyMonIndex
-_080D10F0:
- ldr r0, _080D1110 @ =gBattleAnimEnemyMonIndex
- ldrb r7, [r0]
- ldr r0, _080D1114 @ =gBattleAnimPlayerMonIndex
-_080D10F6:
- ldrb r0, [r0]
- mov r8, r0
- ldr r0, _080D1118 @ =gBattleAnimArgs
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bne _080D111C
- movs r0, 0
- mov r10, r0
- movs r1, 0x1
- str r1, [sp, 0x4]
- b _080D1124
- .align 2, 0
-_080D1110: .4byte gBattleAnimEnemyMonIndex
-_080D1114: .4byte gBattleAnimPlayerMonIndex
-_080D1118: .4byte gBattleAnimArgs
-_080D111C:
- movs r2, 0x2
- mov r10, r2
- movs r3, 0x3
- str r3, [sp, 0x4]
-_080D1124:
- adds r0, r7, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D1180
- adds r0, r7, 0
- mov r1, r10
- bl sub_8077ABC
- lsls r0, 24
- ldr r1, _080D1164 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r1]
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- movs r0, 0x2
- mov r4, r8
- eors r4, r0
- adds r0, r4, 0
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080D1170
- ldr r2, _080D1168 @ =gSprites
- ldr r0, _080D116C @ =gObjectBankIDs
- adds r0, r4, r0
- b _080D120A
- .align 2, 0
-_080D1164: .4byte gBattleAnimArgs
-_080D1168: .4byte gSprites
-_080D116C: .4byte gObjectBankIDs
-_080D1170:
- ldr r2, _080D1178 @ =gSprites
- ldr r0, _080D117C @ =gObjectBankIDs
- add r0, r8
- b _080D120A
- .align 2, 0
-_080D1178: .4byte gSprites
-_080D117C: .4byte gObjectBankIDs
-_080D1180:
- adds r0, r7, 0
- mov r1, r10
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080D11EC @ =gBattleAnimArgs
- ldrh r1, [r1]
- subs r0, r1
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- ldr r0, _080D11F0 @ =gMain
- ldr r1, _080D11F4 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D1204
- adds r4, r7, 0
- movs r0, 0x2
- eors r4, r0
- adds r0, r4, 0
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080D1204
- ldr r3, _080D11F8 @ =gSprites
- ldr r2, _080D11FC @ =gObjectBankIDs
- adds r0, r7, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r6, r0, r3
- adds r2, r4, r2
- ldrb r1, [r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, r0, r3
- movs r3, 0x20
- ldrsh r1, [r6, r3]
- movs r3, 0x20
- ldrsh r0, [r2, r3]
- cmp r1, r0
- bge _080D1200
- adds r0, r2, 0
- adds r0, 0x43
- ldrb r0, [r0]
- adds r0, 0x1
- b _080D121A
- .align 2, 0
-_080D11EC: .4byte gBattleAnimArgs
-_080D11F0: .4byte gMain
-_080D11F4: .4byte 0x0000043d
-_080D11F8: .4byte gSprites
-_080D11FC: .4byte gObjectBankIDs
-_080D1200:
- adds r0, r6, 0
- b _080D1214
-_080D1204:
- ldr r2, _080D1268 @ =gSprites
- ldr r0, _080D126C @ =gObjectBankIDs
- adds r0, r7, r0
-_080D120A:
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
-_080D1214:
- adds r0, 0x43
- ldrb r0, [r0]
- subs r0, 0x1
-_080D121A:
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
- adds r0, r7, 0
- ldr r1, [sp, 0x4]
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080D1270 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- lsls r0, 16
- lsrs r6, r0, 16
- ldr r0, _080D1274 @ =gMain
- ldr r2, _080D1278 @ =0x0000043d
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D127C
- mov r0, r8
- movs r1, 0x2
- eors r0, r1
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080D127C
- ldrb r1, [r4, 0xC]
- mov r0, r8
- mov r2, sp
- mov r3, sp
- adds r3, 0x2
- bl sub_807A3FC
- b _080D129C
- .align 2, 0
-_080D1268: .4byte gSprites
-_080D126C: .4byte gObjectBankIDs
-_080D1270: .4byte gBattleAnimArgs
-_080D1274: .4byte gMain
-_080D1278: .4byte 0x0000043d
-_080D127C:
- mov r4, sp
- mov r0, r8
- mov r1, r10
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4]
- mov r0, r8
- ldr r1, [sp, 0x4]
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r3, sp
- strh r0, [r3, 0x2]
-_080D129C:
- mov r0, r8
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D12C0
- mov r3, sp
- mov r2, sp
- ldr r1, _080D12BC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- ldrh r2, [r2]
- adds r0, r2
- strh r0, [r3]
- adds r2, r1, 0
- b _080D12CE
- .align 2, 0
-_080D12BC: .4byte gBattleAnimArgs
-_080D12C0:
- mov r3, sp
- mov r0, sp
- ldr r2, _080D1310 @ =gBattleAnimArgs
- ldrh r0, [r0]
- ldrh r1, [r2, 0x6]
- subs r0, r1
- strh r0, [r3]
-_080D12CE:
- ldrh r1, [r2, 0x8]
- mov r0, sp
- ldrh r0, [r0, 0x2]
- adds r1, r0
- mov r3, sp
- strh r1, [r3, 0x2]
- mov r0, r9
- strh r0, [r5, 0x30]
- strh r0, [r5, 0x20]
- strh r6, [r5, 0x34]
- strh r6, [r5, 0x22]
- mov r0, sp
- ldrh r0, [r0]
- strh r0, [r5, 0x32]
- strh r1, [r5, 0x36]
- ldrh r0, [r2]
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r1, _080D1314 @ =sub_80D1098
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D1310: .4byte gBattleAnimArgs
-_080D1314: .4byte sub_80D1098
- thumb_func_end sub_80D10B8
-
- thumb_func_start sub_80D1318
-sub_80D1318: @ 80D1318
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D1358 @ =0x000027db
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080D133E
- lsls r0, 20
- ldr r1, _080D135C @ =0x01010000
- adds r0, r1
- lsrs r0, 16
- ldr r1, _080D1360 @ =gBattleAnimArgs
- ldrb r2, [r1, 0xA]
- ldrh r3, [r1, 0x8]
- movs r1, 0xF
- bl BlendPalette
-_080D133E:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r1, _080D1364 @ =sub_80793C4
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D1358: .4byte 0x000027db
-_080D135C: .4byte 0x01010000
-_080D1360: .4byte gBattleAnimArgs
-_080D1364: .4byte sub_80793C4
- thumb_func_end sub_80D1318
-
- thumb_func_start sub_80D1368
-sub_80D1368: @ 80D1368
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_80787B0
- ldr r0, _080D139C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- movs r1, 0xA0
- cmp r0, 0
- beq _080D1384
- ldr r1, _080D13A0 @ =0x0000ff60
-_080D1384:
- movs r0, 0xE0
- lsls r0, 2
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- ldr r0, _080D13A4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x3C]
- ldr r0, _080D13A8 @ =sub_80D13AC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D139C: .4byte gBattleAnimPlayerMonIndex
-_080D13A0: .4byte 0x0000ff60
-_080D13A4: .4byte gBattleAnimArgs
-_080D13A8: .4byte sub_80D13AC
- thumb_func_end sub_80D1368
-
- thumb_func_start sub_80D13AC
-sub_80D13AC: @ 80D13AC
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x2E]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- subs r1, r0
- movs r5, 0
- strh r1, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- subs r2, 0x20
- strh r2, [r4, 0x2E]
- ldr r0, _080D1418 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- movs r1, 0xA0
- cmp r0, 0
- beq _080D13DC
- ldr r1, _080D141C @ =0x0000ff60
-_080D13DC:
- lsls r0, r1, 16
- asrs r0, 16
- ldrh r1, [r4, 0x30]
- adds r0, r1
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x26]
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080D1410
- ldrh r2, [r4, 0x22]
- adds r0, r1, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x24]
- strh r5, [r4, 0x2E]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r0, _080D1420 @ =sub_80D1424
- str r0, [r4, 0x1C]
-_080D1410:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D1418: .4byte gBattleAnimPlayerMonIndex
-_080D141C: .4byte 0x0000ff60
-_080D1420: .4byte sub_80D1424
- thumb_func_end sub_80D13AC
-
- thumb_func_start sub_80D1424
-sub_80D1424: @ 80D1424
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x13
- ble _080D1442
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- ldr r0, _080D1448 @ =sub_80D144C
- str r0, [r4, 0x1C]
-_080D1442:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D1448: .4byte sub_80D144C
- thumb_func_end sub_80D1424
-
- thumb_func_start sub_80D144C
-sub_80D144C: @ 80D144C
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D14B2
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- movs r0, 0
- strh r0, [r4, 0x2E]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D1498
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r3, _080D148C @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D1490 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- ldr r0, _080D1494 @ =sub_80D14C4
- b _080D14B0
- .align 2, 0
-_080D148C: .4byte 0x000003ff
-_080D1490: .4byte 0xfffffc00
-_080D1494: .4byte sub_80D14C4
-_080D1498:
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x20
- ldr r3, _080D14B8 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D14BC @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- ldr r0, _080D14C0 @ =sub_80D154C
-_080D14B0:
- str r0, [r4, 0x1C]
-_080D14B2:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D14B8: .4byte 0x000003ff
-_080D14BC: .4byte 0xfffffc00
-_080D14C0: .4byte sub_80D154C
- thumb_func_end sub_80D144C
-
- thumb_func_start sub_80D14C4
-sub_80D14C4: @ 80D14C4
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x26]
- subs r0, 0x2
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _080D14F8
- movs r0, 0x10
- strh r0, [r2, 0x2E]
- movs r0, 0
- strh r0, [r2, 0x30]
- ldr r1, _080D14FC @ =REG_BLDCNT
- movs r3, 0xFD
- lsls r3, 6
- adds r0, r3, 0
- strh r0, [r1]
- adds r1, 0x2
- ldrh r0, [r2, 0x2E]
- strh r0, [r1]
- ldr r0, _080D1500 @ =sub_80D1504
- str r0, [r2, 0x1C]
-_080D14F8:
- pop {r0}
- bx r0
- .align 2, 0
-_080D14FC: .4byte REG_BLDCNT
-_080D1500: .4byte sub_80D1504
- thumb_func_end sub_80D14C4
-
- thumb_func_start sub_80D1504
-sub_80D1504: @ 80D1504
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r1, r0, 0x1
- strh r1, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _080D153C
- ldrh r1, [r4, 0x2E]
- subs r1, 0x1
- strh r1, [r4, 0x2E]
- ldr r2, _080D1544 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D153C
- ldr r0, _080D1548 @ =sub_80D154C
- str r0, [r4, 0x1C]
-_080D153C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D1544: .4byte REG_BLDALPHA
-_080D1548: .4byte sub_80D154C
- thumb_func_end sub_80D1504
-
- thumb_func_start sub_80D154C
-sub_80D154C: @ 80D154C
- push {lr}
- adds r3, r0, 0
- ldr r0, _080D1574 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080D1578 @ =0x0000ffff
- cmp r1, r0
- bne _080D1584
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- movs r1, 0x3C
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080D1580
- ldr r0, _080D157C @ =sub_80D158C
- b _080D1582
- .align 2, 0
-_080D1574: .4byte gBattleAnimArgs
-_080D1578: .4byte 0x0000ffff
-_080D157C: .4byte sub_80D158C
-_080D1580:
- ldr r0, _080D1588 @ =move_anim_8072740
-_080D1582:
- str r0, [r3, 0x1C]
-_080D1584:
- pop {r0}
- bx r0
- .align 2, 0
-_080D1588: .4byte move_anim_8072740
- thumb_func_end sub_80D154C
-
- thumb_func_start sub_80D158C
-sub_80D158C: @ 80D158C
- push {lr}
- ldr r1, _080D15A0 @ =REG_BLDCNT
- movs r2, 0
- strh r2, [r1]
- adds r1, 0x2
- strh r2, [r1]
- bl move_anim_8072740
- pop {r0}
- bx r0
- .align 2, 0
-_080D15A0: .4byte REG_BLDCNT
- thumb_func_end sub_80D158C
-
- thumb_func_start sub_80D15A4
-sub_80D15A4: @ 80D15A4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080D15D4 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl obj_id_for_side_relative_to_move
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x8]
- ldr r2, _080D15D8 @ =gUnknown_083D79BC
- adds r0, r4, 0
- bl sub_80798F4
- ldr r0, _080D15DC @ =sub_80D15E0
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D15D4: .4byte gTasks
-_080D15D8: .4byte gUnknown_083D79BC
-_080D15DC: .4byte sub_80D15E0
- thumb_func_end sub_80D15A4
-
thumb_func_start sub_80D15E0
sub_80D15E0: @ 80D15E0
push {r4,r5,lr}