diff options
Diffstat (limited to 'asm')
-rw-r--r-- | asm/psychic.s | 695 |
1 files changed, 0 insertions, 695 deletions
diff --git a/asm/psychic.s b/asm/psychic.s index 1f3e92e20..e04832858 100644 --- a/asm/psychic.s +++ b/asm/psychic.s @@ -7,701 +7,6 @@ @ psychic - thumb_func_start sub_80DBE98 -sub_80DBE98: @ 80DBE98 - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080DBEBC @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080DBF98 - cmp r1, 0x1 - bgt _080DBEC0 - cmp r1, 0 - beq _080DBECE - b _080DC014 - .align 2, 0 -_080DBEBC: .4byte gTasks -_080DBEC0: - cmp r1, 0x2 - bne _080DBEC6 - b _080DBFF4 -_080DBEC6: - cmp r1, 0x3 - bne _080DBECC - b _080DC004 -_080DBECC: - b _080DC014 -_080DBECE: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bgt _080DBEDE - b _080DC014 -_080DBEDE: - strh r1, [r4, 0xA] - ldr r0, _080DBF1C @ =gSpriteTemplate_83DA8DC - movs r2, 0x22 - ldrsh r1, [r4, r2] - movs r3, 0x24 - ldrsh r2, [r4, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - movs r0, 0xC - ldrsh r1, [r4, r0] - adds r1, 0x8 - lsls r1, 1 - adds r0, r4, 0 - adds r0, 0x8 - adds r0, r1 - strh r2, [r0] - cmp r2, 0x40 - beq _080DBF82 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080DBF3C - cmp r0, 0x1 - bgt _080DBF20 - cmp r0, 0 - beq _080DBF2A - b _080DBF82 - .align 2, 0 -_080DBF1C: .4byte gSpriteTemplate_83DA8DC -_080DBF20: - cmp r0, 0x2 - beq _080DBF54 - cmp r0, 0x3 - beq _080DBF6C - b _080DBF82 -_080DBF2A: - ldr r0, _080DBF38 @ =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - b _080DBF7A - .align 2, 0 -_080DBF38: .4byte gSprites -_080DBF3C: - ldr r0, _080DBF50 @ =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - negs r0, r0 - strh r0, [r1, 0x24] - ldrh r0, [r4, 0x20] - b _080DBF80 - .align 2, 0 -_080DBF50: .4byte gSprites -_080DBF54: - ldr r1, _080DBF68 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r4, 0x20] - strh r1, [r0, 0x24] - ldrh r1, [r4, 0x20] - strh r1, [r0, 0x26] - b _080DBF82 - .align 2, 0 -_080DBF68: .4byte gSprites -_080DBF6C: - ldr r0, _080DBF94 @ =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - negs r0, r0 -_080DBF7A: - strh r0, [r1, 0x24] - ldrh r0, [r4, 0x20] - negs r0, r0 -_080DBF80: - strh r0, [r1, 0x26] -_080DBF82: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _080DC014 - b _080DBFF4 - .align 2, 0 -_080DBF94: .4byte gSprites -_080DBF98: - ldrh r0, [r4, 0xA] - ands r1, r0 - cmp r1, 0 - beq _080DBFA8 - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _080DBFAE -_080DBFA8: - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] -_080DBFAE: - ldr r2, _080DBFFC @ =REG_BLDALPHA - ldrh r0, [r4, 0x10] - lsls r0, 8 - ldrh r1, [r4, 0xE] - orrs r0, r1 - strh r0, [r2] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x20 - bne _080DC014 - movs r5, 0x8 - adds r6, r4, 0 - adds r6, 0x8 -_080DBFCE: - lsls r0, r5, 1 - adds r1, r6, r0 - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0x40 - beq _080DBFEA - adds r1, r0, 0 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080DC000 @ =gSprites - adds r0, r1 - bl DestroySprite -_080DBFEA: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xC - bls _080DBFCE -_080DBFF4: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DC014 - .align 2, 0 -_080DBFFC: .4byte REG_BLDALPHA -_080DC000: .4byte gSprites -_080DC004: - ldr r0, _080DC01C @ =REG_BLDALPHA - movs r1, 0 - strh r1, [r0] - subs r0, 0x2 - strh r1, [r0] - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080DC014: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DC01C: .4byte REG_BLDALPHA - thumb_func_end sub_80DBE98 - - thumb_func_start sub_80DC020 -sub_80DC020: @ 80DC020 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - subs r0, 0xA - cmp r1, r0 - ble _080DC04A - ldrh r0, [r4, 0x30] - movs r1, 0x1 - ands r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080DC04A: - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080DC05C - adds r0, r4, 0 - bl DestroyAnimSprite -_080DC05C: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DC020 - - thumb_func_start sub_80DC068 -sub_80DC068: @ 80DC068 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080DC0A4 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080DC094 - ldr r4, _080DC0A8 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] -_080DC094: - ldrh r0, [r6, 0x2] - strh r0, [r5, 0x2E] - ldr r0, _080DC0AC @ =sub_80DC020 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DC0A4: .4byte gBattleAnimArgs -_080DC0A8: .4byte gAnimBankAttacker -_080DC0AC: .4byte sub_80DC020 - thumb_func_end sub_80DC068 - - thumb_func_start sub_80DC0B0 -sub_80DC0B0: @ 80DC0B0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080DC10C @ =gTasks - adds r5, r1, r0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DC154 - ldr r0, _080DC110 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _080DC120 - ldr r0, _080DC114 @ =0x0000fff6 - strh r0, [r5, 0x1C] - ldr r4, _080DC118 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x5 - bl sub_807A100 - subs r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_807A100 - adds r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, _080DC11C @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x5 - bl sub_807A100 - subs r0, 0x8 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_807A100 - adds r0, 0x8 - b _080DC1DE - .align 2, 0 -_080DC10C: .4byte gTasks -_080DC110: .4byte gBattleAnimArgs -_080DC114: .4byte 0x0000fff6 -_080DC118: .4byte gAnimBankTarget -_080DC11C: .4byte gAnimBankAttacker -_080DC120: - movs r0, 0xA - strh r0, [r5, 0x1C] - ldr r4, _080DC14C @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x4 - bl sub_807A100 - adds r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_807A100 - subs r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, _080DC150 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x4 - bl sub_807A100 - adds r0, 0x8 - b _080DC1D2 - .align 2, 0 -_080DC14C: .4byte gAnimBankAttacker -_080DC150: .4byte gAnimBankTarget -_080DC154: - ldr r0, _080DC198 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _080DC1A8 - ldr r0, _080DC19C @ =0x0000fff6 - strh r0, [r5, 0x1C] - ldr r4, _080DC1A0 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x4 - bl sub_807A100 - adds r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_807A100 - adds r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, _080DC1A4 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x4 - bl sub_807A100 - adds r0, 0x8 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_807A100 - adds r0, 0x8 - b _080DC1DE - .align 2, 0 -_080DC198: .4byte gBattleAnimArgs -_080DC19C: .4byte 0x0000fff6 -_080DC1A0: .4byte gAnimBankTarget -_080DC1A4: .4byte gAnimBankAttacker -_080DC1A8: - movs r0, 0xA - strh r0, [r5, 0x1C] - ldr r4, _080DC1F0 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x5 - bl sub_807A100 - subs r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_807A100 - subs r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, _080DC1F4 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x5 - bl sub_807A100 - subs r0, 0x8 -_080DC1D2: - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_807A100 - subs r0, 0x8 -_080DC1DE: - strh r0, [r5, 0x24] - movs r0, 0x6 - strh r0, [r5, 0xA] - ldr r0, _080DC1F8 @ =sub_80DC1FC - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DC1F0: .4byte gAnimBankAttacker -_080DC1F4: .4byte gAnimBankTarget -_080DC1F8: .4byte sub_80DC1FC - thumb_func_end sub_80DC0B0 - - thumb_func_start sub_80DC1FC -sub_80DC1FC: @ 80DC1FC - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080DC21C @ =gTasks - adds r5, r0, r1 - movs r0, 0x8 - ldrsh r1, [r5, r0] - cmp r1, 0 - beq _080DC220 - cmp r1, 0x1 - beq _080DC294 - b _080DC2A8 - .align 2, 0 -_080DC21C: .4byte gTasks -_080DC220: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - ble _080DC2A8 - strh r1, [r5, 0xA] - ldr r0, _080DC28C @ =gSpriteTemplate_83DA9AC - movs r2, 0x1E - ldrsh r1, [r5, r2] - movs r3, 0x20 - ldrsh r2, [r5, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _080DC274 - ldr r0, _080DC290 @ =gSprites - lsls r4, r1, 4 - adds r4, r1 - lsls r4, 2 - adds r4, r0 - movs r0, 0x10 - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x22] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0x24] - strh r0, [r4, 0x36] - ldrh r0, [r5, 0x1C] - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80786EC - ldrb r0, [r5, 0xC] - movs r1, 0x3 - ands r1, r0 - adds r0, r4, 0 - bl StartSpriteAffineAnim -_080DC274: - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - bne _080DC2A8 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080DC2A8 - .align 2, 0 -_080DC28C: .4byte gSpriteTemplate_83DA9AC -_080DC290: .4byte gSprites -_080DC294: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x11 - ble _080DC2A8 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080DC2A8: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DC1FC - - thumb_func_start sub_80DC2B0 -sub_80DC2B0: @ 80DC2B0 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080DC2CE - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080DC2CE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DC2B0 - - thumb_func_start sub_80DC2D4 -sub_80DC2D4: @ 80DC2D4 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080DC30C @ =gTasks - adds r4, r1, r0 - ldr r0, _080DC310 @ =gAnimBankTarget - ldrb r0, [r0] - bl sub_8077FC0 - lsls r0, 24 - lsrs r1, r0, 24 - adds r0, r1, 0 - subs r0, 0x20 - strh r0, [r4, 0x24] - ldr r0, _080DC314 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r0, r2] - cmp r0, 0x1 - beq _080DC32A - cmp r0, 0x1 - bgt _080DC318 - cmp r0, 0 - beq _080DC31E - b _080DC346 - .align 2, 0 -_080DC30C: .4byte gTasks -_080DC310: .4byte gAnimBankTarget -_080DC314: .4byte gBattleAnimArgs -_080DC318: - cmp r0, 0x2 - beq _080DC336 - b _080DC346 -_080DC31E: - movs r0, 0x2 - strh r0, [r4, 0x1E] - movs r0, 0x5 - strh r0, [r4, 0x20] - movs r0, 0x40 - b _080DC33E -_080DC32A: - movs r0, 0x2 - strh r0, [r4, 0x1E] - movs r0, 0x5 - strh r0, [r4, 0x20] - movs r0, 0xC0 - b _080DC33E -_080DC336: - movs r0, 0x4 - strh r0, [r4, 0x1E] - strh r0, [r4, 0x20] - movs r0, 0 -_080DC33E: - strh r0, [r4, 0x22] - adds r0, r1, 0 - adds r0, 0x20 - strh r0, [r4, 0x26] -_080DC346: - movs r1, 0x24 - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _080DC352 - movs r0, 0 - strh r0, [r4, 0x24] -_080DC352: - ldr r0, _080DC36C @ =gAnimBankTarget - ldrb r0, [r0] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DC378 - ldr r0, _080DC370 @ =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r4, 0x1C] - ldr r0, _080DC374 @ =REG_BG1HOFS - b _080DC380 - .align 2, 0 -_080DC36C: .4byte gAnimBankTarget -_080DC370: .4byte gBattle_BG1_X -_080DC374: .4byte REG_BG1HOFS -_080DC378: - ldr r0, _080DC3E0 @ =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r4, 0x1C] - ldr r0, _080DC3E4 @ =REG_BG2HOFS -_080DC380: - str r0, [sp] - ldrh r1, [r4, 0x24] - lsls r3, r1, 16 - asrs r1, r3, 16 - movs r2, 0x24 - ldrsh r0, [r4, r2] - adds r0, 0x40 - cmp r1, r0 - bgt _080DC3BA - ldr r5, _080DC3E8 @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_080DC39A: - asrs r3, 16 - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0x1C] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0x1C] - strh r0, [r1] - adds r3, 0x1 - lsls r3, 16 - asrs r1, r3, 16 - movs r2, 0x24 - ldrsh r0, [r4, r2] - adds r0, 0x40 - cmp r1, r0 - ble _080DC39A -_080DC3BA: - ldr r0, _080DC3EC @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, _080DC3F0 @ =sub_80DC3F4 - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DC3E0: .4byte gBattle_BG2_X -_080DC3E4: .4byte REG_BG2HOFS -_080DC3E8: .4byte gScanlineEffectRegBuffers -_080DC3EC: .4byte 0xa2600001 -_080DC3F0: .4byte sub_80DC3F4 - thumb_func_end sub_80DC2D4 - thumb_func_start sub_80DC3F4 sub_80DC3F4: @ 80DC3F4 push {r4-r7,lr} |