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-rw-r--r--asm/battle_1.s1858
1 files changed, 0 insertions, 1858 deletions
diff --git a/asm/battle_1.s b/asm/battle_1.s
index cd925e10d..99e449d8f 100644
--- a/asm/battle_1.s
+++ b/asm/battle_1.s
@@ -347,1862 +347,4 @@ _0800D674:
bx r0
thumb_func_end unref_sub_800D42C
- thumb_func_start unref_sub_800D684
-unref_sub_800D684: @ 800D684
- push {lr}
- bl ResetSpriteData
- ldr r0, _0800D6B8 @ =gSpriteTemplate_81F96D0
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _0800D6BC @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- ldr r0, _0800D6C0 @ =sub_800D6C4
- bl SetMainCallback2
- pop {r0}
- bx r0
- .align 2, 0
-_0800D6B8: .4byte gSpriteTemplate_81F96D0
-_0800D6BC: .4byte gSprites
-_0800D6C0: .4byte sub_800D6C4
- thumb_func_end unref_sub_800D684
-
- thumb_func_start sub_800D6C4
-sub_800D6C4: @ 800D6C4
- push {lr}
- bl AnimateSprites
- bl BuildOamBuffer
- pop {r0}
- bx r0
- thumb_func_end sub_800D6C4
-
- thumb_func_start sub_800D6D4
-sub_800D6D4: @ 800D6D4
- push {r4,r5,lr}
- ldr r3, _0800D72C @ =0x04000208
- ldrh r2, [r3]
- movs r5, 0
- strh r5, [r3]
- ldr r4, _0800D730 @ =0x04000200
- ldrh r0, [r4]
- movs r1, 0x1
- orrs r0, r1
- strh r0, [r4]
- strh r2, [r3]
- ldr r1, _0800D734 @ =REG_DISPSTAT
- movs r0, 0x8
- strh r0, [r1]
- adds r1, 0x4
- movs r2, 0x98
- lsls r2, 8
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _0800D738 @ =0x00009c04
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _0800D73C @ =0x00005e05
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _0800D740 @ =0x00005a0b
- adds r0, r2, 0
- strh r0, [r1]
- ldr r0, _0800D744 @ =REG_BLDCNT
- strh r5, [r0]
- adds r0, 0x2
- strh r5, [r0]
- adds r0, 0x2
- strh r5, [r0]
- subs r1, 0xE
- ldr r2, _0800D748 @ =0x0000bf40
- adds r0, r2, 0
- strh r0, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0800D72C: .4byte 0x04000208
-_0800D730: .4byte 0x04000200
-_0800D734: .4byte REG_DISPSTAT
-_0800D738: .4byte 0x00009c04
-_0800D73C: .4byte 0x00005e05
-_0800D740: .4byte 0x00005a0b
-_0800D744: .4byte REG_BLDCNT
-_0800D748: .4byte 0x0000bf40
- thumb_func_end sub_800D6D4
-
- thumb_func_start sub_800D74C
-sub_800D74C: @ 800D74C
- push {r4,lr}
- movs r0, 0x12
- bl TextWindow_SetBaseTileNum
- ldr r4, _0800D79C @ =gUnknown_03004210
- adds r0, r4, 0
- movs r1, 0x1
- bl TextWindow_LoadStdFrameGraphicsOverridePal
- movs r0, 0x22
- bl TextWindow_SetBaseTileNum
- adds r0, r4, 0
- movs r1, 0x1
- bl TextWindow_LoadStdFrameGraphicsOverridePal
- ldr r3, _0800D7A0 @ =gPlttBufferUnfaded
- adds r0, r3, 0
- adds r0, 0xB8
- ldr r1, _0800D7A4 @ =0x00007fe0
- strh r1, [r0]
- adds r2, r3, 0
- adds r2, 0xBA
- ldr r1, _0800D7A8 @ =0x00002529
- strh r1, [r2]
- adds r2, 0x2
- ldr r1, _0800D7AC @ =0x00007fff
- strh r1, [r2]
- adds r2, 0x2
- ldr r1, _0800D7B0 @ =0x0000675a
- strh r1, [r2]
- ldr r1, _0800D7B4 @ =gPlttBufferFaded + 0xB8
- movs r2, 0x4
- bl CpuSet
- bl sub_8032A38
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0800D79C: .4byte gUnknown_03004210
-_0800D7A0: .4byte gPlttBufferUnfaded
-_0800D7A4: .4byte 0x00007fe0
-_0800D7A8: .4byte 0x00002529
-_0800D7AC: .4byte 0x00007fff
-_0800D7B0: .4byte 0x0000675a
-_0800D7B4: .4byte gPlttBufferFaded + 0xB8
- thumb_func_end sub_800D74C
-
- thumb_func_start DrawMainBattleBackground
-DrawMainBattleBackground: @ 800D7B8
- push {r4,r5,lr}
- ldr r0, _0800D7DC @ =gBattleTypeFlags
- ldrh r1, [r0]
- ldr r0, _0800D7E0 @ =0x00000902
- ands r0, r1
- cmp r0, 0
- beq _0800D7F8
- ldr r0, _0800D7E4 @ =gBattleTerrainTiles_Building
- ldr r1, _0800D7E8 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D7EC @ =gBattleTerrainTilemap_Building
- ldr r1, _0800D7F0 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800D7F4 @ =gBattleTerrainPalette_BattleTower
- b _0800DA66
- .align 2, 0
-_0800D7DC: .4byte gBattleTypeFlags
-_0800D7E0: .4byte 0x00000902
-_0800D7E4: .4byte gBattleTerrainTiles_Building
-_0800D7E8: .4byte 0x06008000
-_0800D7EC: .4byte gBattleTerrainTilemap_Building
-_0800D7F0: .4byte 0x0600d000
-_0800D7F4: .4byte gBattleTerrainPalette_BattleTower
-_0800D7F8:
- movs r0, 0x80
- lsls r0, 5
- ands r0, r1
- cmp r0, 0
- beq _0800D860
- ldr r0, _0800D820 @ =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x2
- bne _0800D838
- ldr r0, _0800D824 @ =gBattleTerrainTiles_Cave
- ldr r1, _0800D828 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D82C @ =gBattleTerrainTilemap_Cave
- ldr r1, _0800D830 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800D834 @ =gBattleTerrainPalette_Groudon
- b _0800DA66
- .align 2, 0
-_0800D820: .4byte gGameVersion
-_0800D824: .4byte gBattleTerrainTiles_Cave
-_0800D828: .4byte 0x06008000
-_0800D82C: .4byte gBattleTerrainTilemap_Cave
-_0800D830: .4byte 0x0600d000
-_0800D834: .4byte gBattleTerrainPalette_Groudon
-_0800D838:
- ldr r0, _0800D84C @ =gBattleTerrainTiles_Water
- ldr r1, _0800D850 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D854 @ =gBattleTerrainTilemap_Water
- ldr r1, _0800D858 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800D85C @ =gBattleTerrainPalette_Kyogre
- b _0800DA66
- .align 2, 0
-_0800D84C: .4byte gBattleTerrainTiles_Water
-_0800D850: .4byte 0x06008000
-_0800D854: .4byte gBattleTerrainTilemap_Water
-_0800D858: .4byte 0x0600d000
-_0800D85C: .4byte gBattleTerrainPalette_Kyogre
-_0800D860:
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- beq _0800D8D8
- ldr r2, _0800D890 @ =gTrainers
- ldr r0, _0800D894 @ =gTrainerBattleOpponent
- ldrh r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x1]
- cmp r0, 0x19
- bne _0800D8AC
- ldr r0, _0800D898 @ =gBattleTerrainTiles_Building
- ldr r1, _0800D89C @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D8A0 @ =gBattleTerrainTilemap_Building
- ldr r1, _0800D8A4 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800D8A8 @ =gBattleTerrainPalette_BuildingLeader
- b _0800DA66
- .align 2, 0
-_0800D890: .4byte gTrainers
-_0800D894: .4byte gTrainerBattleOpponent
-_0800D898: .4byte gBattleTerrainTiles_Building
-_0800D89C: .4byte 0x06008000
-_0800D8A0: .4byte gBattleTerrainTilemap_Building
-_0800D8A4: .4byte 0x0600d000
-_0800D8A8: .4byte gBattleTerrainPalette_BuildingLeader
-_0800D8AC:
- cmp r0, 0x20
- bne _0800D8D8
- ldr r0, _0800D8C4 @ =gBattleTerrainTiles_Stadium
- ldr r1, _0800D8C8 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D8CC @ =gBattleTerrainTilemap_Stadium
- ldr r1, _0800D8D0 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800D8D4 @ =gBattleTerrainPalette_StadiumSteven
- b _0800DA66
- .align 2, 0
-_0800D8C4: .4byte gBattleTerrainTiles_Stadium
-_0800D8C8: .4byte 0x06008000
-_0800D8CC: .4byte gBattleTerrainTilemap_Stadium
-_0800D8D0: .4byte 0x0600d000
-_0800D8D4: .4byte gBattleTerrainPalette_StadiumSteven
-_0800D8D8:
- bl sav1_map_get_battletype
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x8
- bls _0800D8E6
- b _0800DA9E
-_0800D8E6:
- lsls r0, 2
- ldr r1, _0800D8F0 @ =_0800D8F4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0800D8F0: .4byte _0800D8F4
- .align 2, 0
-_0800D8F4:
- .4byte _0800D918
- .4byte _0800D964
- .4byte _0800D98C
- .4byte _0800D9B4
- .4byte _0800D9DC
- .4byte _0800DA04
- .4byte _0800DA2C
- .4byte _0800DA54
- .4byte _0800DA84
-_0800D918:
- ldr r4, _0800D954 @ =gBattleTerrainTable
- ldr r5, _0800D958 @ =gBattleTerrain
- ldrb r1, [r5]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r0, [r0]
- ldr r1, _0800D95C @ =0x06008000
- bl LZDecompressVram
- ldrb r1, [r5]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r1, r4, 0x4
- adds r0, r1
- ldr r0, [r0]
- ldr r1, _0800D960 @ =0x0600d000
- bl LZDecompressVram
- ldrb r1, [r5]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r4, 0x10
- adds r0, r4
- ldr r0, [r0]
- b _0800DA66
- .align 2, 0
-_0800D954: .4byte gBattleTerrainTable
-_0800D958: .4byte gBattleTerrain
-_0800D95C: .4byte 0x06008000
-_0800D960: .4byte 0x0600d000
-_0800D964:
- ldr r0, _0800D978 @ =gBattleTerrainTiles_Building
- ldr r1, _0800D97C @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D980 @ =gBattleTerrainTilemap_Building
- ldr r1, _0800D984 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800D988 @ =gBattleTerrainPalette_BuildingGym
- b _0800DA66
- .align 2, 0
-_0800D978: .4byte gBattleTerrainTiles_Building
-_0800D97C: .4byte 0x06008000
-_0800D980: .4byte gBattleTerrainTilemap_Building
-_0800D984: .4byte 0x0600d000
-_0800D988: .4byte gBattleTerrainPalette_BuildingGym
-_0800D98C:
- ldr r0, _0800D9A0 @ =gBattleTerrainTiles_Stadium
- ldr r1, _0800D9A4 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D9A8 @ =gBattleTerrainTilemap_Stadium
- ldr r1, _0800D9AC @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800D9B0 @ =gBattleTerrainPalette_StadiumMagma
- b _0800DA66
- .align 2, 0
-_0800D9A0: .4byte gBattleTerrainTiles_Stadium
-_0800D9A4: .4byte 0x06008000
-_0800D9A8: .4byte gBattleTerrainTilemap_Stadium
-_0800D9AC: .4byte 0x0600d000
-_0800D9B0: .4byte gBattleTerrainPalette_StadiumMagma
-_0800D9B4:
- ldr r0, _0800D9C8 @ =gBattleTerrainTiles_Stadium
- ldr r1, _0800D9CC @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D9D0 @ =gBattleTerrainTilemap_Stadium
- ldr r1, _0800D9D4 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800D9D8 @ =gBattleTerrainPalette_StadiumAqua
- b _0800DA66
- .align 2, 0
-_0800D9C8: .4byte gBattleTerrainTiles_Stadium
-_0800D9CC: .4byte 0x06008000
-_0800D9D0: .4byte gBattleTerrainTilemap_Stadium
-_0800D9D4: .4byte 0x0600d000
-_0800D9D8: .4byte gBattleTerrainPalette_StadiumAqua
-_0800D9DC:
- ldr r0, _0800D9F0 @ =gBattleTerrainTiles_Stadium
- ldr r1, _0800D9F4 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D9F8 @ =gBattleTerrainTilemap_Stadium
- ldr r1, _0800D9FC @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800DA00 @ =gBattleTerrainPalette_StadiumSidney
- b _0800DA66
- .align 2, 0
-_0800D9F0: .4byte gBattleTerrainTiles_Stadium
-_0800D9F4: .4byte 0x06008000
-_0800D9F8: .4byte gBattleTerrainTilemap_Stadium
-_0800D9FC: .4byte 0x0600d000
-_0800DA00: .4byte gBattleTerrainPalette_StadiumSidney
-_0800DA04:
- ldr r0, _0800DA18 @ =gBattleTerrainTiles_Stadium
- ldr r1, _0800DA1C @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800DA20 @ =gBattleTerrainTilemap_Stadium
- ldr r1, _0800DA24 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800DA28 @ =gBattleTerrainPalette_StadiumPhoebe
- b _0800DA66
- .align 2, 0
-_0800DA18: .4byte gBattleTerrainTiles_Stadium
-_0800DA1C: .4byte 0x06008000
-_0800DA20: .4byte gBattleTerrainTilemap_Stadium
-_0800DA24: .4byte 0x0600d000
-_0800DA28: .4byte gBattleTerrainPalette_StadiumPhoebe
-_0800DA2C:
- ldr r0, _0800DA40 @ =gBattleTerrainTiles_Stadium
- ldr r1, _0800DA44 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800DA48 @ =gBattleTerrainTilemap_Stadium
- ldr r1, _0800DA4C @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800DA50 @ =gBattleTerrainPalette_StadiumGlacia
- b _0800DA66
- .align 2, 0
-_0800DA40: .4byte gBattleTerrainTiles_Stadium
-_0800DA44: .4byte 0x06008000
-_0800DA48: .4byte gBattleTerrainTilemap_Stadium
-_0800DA4C: .4byte 0x0600d000
-_0800DA50: .4byte gBattleTerrainPalette_StadiumGlacia
-_0800DA54:
- ldr r0, _0800DA70 @ =gBattleTerrainTiles_Stadium
- ldr r1, _0800DA74 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800DA78 @ =gBattleTerrainTilemap_Stadium
- ldr r1, _0800DA7C @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800DA80 @ =gBattleTerrainPalette_StadiumDrake
-_0800DA66:
- movs r1, 0x20
- movs r2, 0x60
- bl LoadCompressedPalette
- b _0800DA9E
- .align 2, 0
-_0800DA70: .4byte gBattleTerrainTiles_Stadium
-_0800DA74: .4byte 0x06008000
-_0800DA78: .4byte gBattleTerrainTilemap_Stadium
-_0800DA7C: .4byte 0x0600d000
-_0800DA80: .4byte gBattleTerrainPalette_StadiumDrake
-_0800DA84:
- ldr r0, _0800DAA4 @ =gBattleTerrainTiles_Building
- ldr r1, _0800DAA8 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800DAAC @ =gBattleTerrainTilemap_Building
- ldr r1, _0800DAB0 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800DAB4 @ =gBattleTerrainPalette_BattleTower
- movs r1, 0x20
- movs r2, 0x60
- bl LoadCompressedPalette
-_0800DA9E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0800DAA4: .4byte gBattleTerrainTiles_Building
-_0800DAA8: .4byte 0x06008000
-_0800DAAC: .4byte gBattleTerrainTilemap_Building
-_0800DAB0: .4byte 0x0600d000
-_0800DAB4: .4byte gBattleTerrainPalette_BattleTower
- thumb_func_end DrawMainBattleBackground
-
-.if DEBUG
- thumb_func_start sub_800DAB8
-sub_800DAB8:
-.syntax divided
- push {r4, r5, lr}
- add sp, sp, #0xfffffffc
- ldr r0, ._113 @ gUnknown_08D00000
- mov r1, #0xc0
- lsl r1, r1, #0x13
- bl LZDecompressVram
- ldr r0, ._113 + 4 @ gUnknown_08D00524
- ldr r4, ._113 + 8 @ 0x600c000
- mov r2, #0x80
- lsl r2, r2, #0x4
- add r1, r4, #0
- bl CpuSet
- ldr r0, ._113 + 12 @ gUnknown_08D004E0
- mov r1, #0x0
- mov r2, #0x40
- bl LoadCompressedPalette
- bl sub_800D74C
- bl DrawMainBattleBackground
- ldr r0, ._113 + 16 @ gBattleTypeFlags
- ldrh r1, [r0]
- mov r0, #0x2
- and r0, r0, r1
- cmp r0, #0
- beq ._112 @cond_branch
- ldr r0, ._113 + 20 @ 0x6000600
- mov r1, #0x0
- add r2, r4, #0
- mov r3, #0x1
- bl debug_sub_8008218
- ldr r5, ._113 + 24 @ 0x101
- mov r4, #0x1
- str r4, [sp]
- add r0, r5, #0
- mov r1, #0x3
- mov r2, #0x1
- mov r3, #0x3
- bl debug_sub_8008264
- str r4, [sp]
- add r0, r5, #0
- mov r1, #0x3
- mov r2, #0x15
- mov r3, #0x3
- bl debug_sub_8008264
- str r4, [sp]
- add r0, r5, #0
- mov r1, #0x3
- mov r2, #0x29
- mov r3, #0x3
- bl debug_sub_8008264
-._112:
- add sp, sp, #0x4
- pop {r4, r5}
- pop {r0}
- bx r0
-._114:
- .align 2, 0
-._113:
- .word gUnknown_08D00000
- .word gUnknown_08D00524
- .word 0x600c000
- .word gUnknown_08D004E0
- .word gBattleTypeFlags
- .word 0x6000600
- .word 0x101
-.syntax unified
- thumb_func_end sub_800DAB8
-.else
- thumb_func_start sub_800DAB8
-sub_800DAB8: @ 800DAB8
- push {lr}
- ldr r0, _0800DAE8 @ =gUnknown_08D00000
- movs r1, 0xC0
- lsls r1, 19
- bl LZDecompressVram
- ldr r0, _0800DAEC @ =gUnknown_08D00524
- ldr r1, _0800DAF0 @ =0x0600c000
- movs r2, 0x80
- lsls r2, 4
- bl CpuSet
- ldr r0, _0800DAF4 @ =gUnknown_08D004E0
- movs r1, 0
- movs r2, 0x40
- bl LoadCompressedPalette
- bl sub_800D74C
- bl DrawMainBattleBackground
- pop {r0}
- bx r0
- .align 2, 0
-_0800DAE8: .4byte gUnknown_08D00000
-_0800DAEC: .4byte gUnknown_08D00524
-_0800DAF0: .4byte 0x0600c000
-_0800DAF4: .4byte gUnknown_08D004E0
- thumb_func_end sub_800DAB8
-.endif
-
- thumb_func_start sub_800DAF8
-sub_800DAF8: @ 800DAF8
- push {r4-r7,lr}
- sub sp, 0xC
- adds r7, r2, 0
- lsls r0, 24
- lsrs r2, r0, 24
- adds r5, r2, 0
- lsls r1, 24
- lsrs r3, r1, 24
- movs r4, 0
- ldr r0, _0800DB38 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0800DBB4
- ldr r0, _0800DB3C @ =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- movs r2, 0x12
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _0800DB52
- cmp r3, 0x1
- beq _0800DB7A
- cmp r3, 0x1
- bgt _0800DB40
- cmp r3, 0
- beq _0800DB4A
- b _0800DB84
- .align 2, 0
-_0800DB38: .4byte gBattleTypeFlags
-_0800DB3C: .4byte gTasks
-_0800DB40:
- cmp r3, 0x2
- beq _0800DB4E
- cmp r3, 0x3
- beq _0800DB6E
- b _0800DB84
-_0800DB4A:
- ldrh r0, [r1, 0xE]
- b _0800DB70
-_0800DB4E:
- ldrh r1, [r1, 0xE]
- b _0800DB7C
-_0800DB52:
- cmp r3, 0x1
- beq _0800DB6E
- cmp r3, 0x1
- bgt _0800DB60
- cmp r3, 0
- beq _0800DB6A
- b _0800DB84
-_0800DB60:
- cmp r3, 0x2
- beq _0800DB76
- cmp r3, 0x3
- beq _0800DB7A
- b _0800DB84
-_0800DB6A:
- ldrh r0, [r1, 0xE]
- b _0800DB70
-_0800DB6E:
- ldrh r0, [r1, 0x10]
-_0800DB70:
- movs r4, 0x3F
- ands r4, r0
- b _0800DB84
-_0800DB76:
- ldrh r1, [r1, 0xE]
- b _0800DB7C
-_0800DB7A:
- ldrh r1, [r1, 0x10]
-_0800DB7C:
- movs r0, 0xFC
- lsls r0, 4
- ands r0, r1
- lsrs r4, r0, 6
-_0800DB84:
- movs r3, 0
- movs r6, 0x3
- ldr r0, _0800DBB0 @ =0x00006001
- adds r5, r0, 0
- mov r2, sp
-_0800DB8E:
- lsls r1, r3, 1
- adds r0, r6, 0
- lsls r0, r1
- ands r0, r4
- asrs r0, r1
- adds r0, r5
- strh r0, [r2]
- adds r2, 0x2
- adds r3, 0x1
- cmp r3, 0x2
- ble _0800DB8E
- mov r0, sp
- adds r1, r7, 0
- movs r2, 0x3
- bl CpuSet
- b _0800DC12
- .align 2, 0
-_0800DBB0: .4byte 0x00006001
-_0800DBB4:
- ldr r0, _0800DBD0 @ =gSharedMem
- ldr r1, _0800DBD4 @ =0x000160cb
- adds r0, r1
- ldrb r0, [r0]
- cmp r3, r0
- bne _0800DBDC
- ldr r1, _0800DBD8 @ =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- ldrh r4, [r0, 0xE]
- b _0800DBE8
- .align 2, 0
-_0800DBD0: .4byte gSharedMem
-_0800DBD4: .4byte 0x000160cb
-_0800DBD8: .4byte gTasks
-_0800DBDC:
- ldr r1, _0800DC1C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldrh r4, [r0, 0x10]
-_0800DBE8:
- movs r3, 0
- movs r6, 0x3
- ldr r2, _0800DC20 @ =0x00006001
- adds r5, r2, 0
- mov r2, sp
-_0800DBF2:
- lsls r1, r3, 1
- adds r0, r6, 0
- lsls r0, r1
- ands r0, r4
- asrs r0, r1
- adds r0, r5
- strh r0, [r2]
- adds r2, 0x2
- adds r3, 0x1
- cmp r3, 0x5
- ble _0800DBF2
- mov r0, sp
- adds r1, r7, 0
- movs r2, 0x6
- bl CpuSet
-_0800DC12:
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0800DC1C: .4byte gTasks
-_0800DC20: .4byte 0x00006001
- thumb_func_end sub_800DAF8
-
- .section .text_800DC24
-
- thumb_func_start sub_800DE30
-sub_800DE30: @ 800DE30
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r1, _0800DE64 @ =gTasks
- lsls r0, 2
- mov r10, r0
- add r0, r9
- lsls r0, 3
- adds r6, r0, r1
- movs r1, 0x8
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- bne _0800DE58
- b _0800DF9C
-_0800DE58:
- cmp r0, 0x1
- bgt _0800DE68
- cmp r0, 0
- beq _0800DE70
- b _0800E212
- .align 2, 0
-_0800DE64: .4byte gTasks
-_0800DE68:
- cmp r0, 0x2
- bne _0800DE6E
- b _0800E03C
-_0800DE6E:
- b _0800E212
-_0800DE70:
- ldr r0, _0800DED0 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0800DEE0
- ldr r0, _0800DED4 @ =gLinkPlayers
- ldr r2, _0800DED8 @ =gUnknown_081F9680
- mov r8, r2
- adds r7, r0, 0
- adds r7, 0x8
- movs r5, 0x3
-_0800DE88:
- ldrb r0, [r7, 0x10]
- movs r1, 0x3
- ands r1, r0
- str r1, [sp, 0x8]
- lsls r4, r1, 1
- adds r4, r1
- lsls r4, 2
- mov r2, r8
- adds r0, r4, r2
- ldr r1, [r0]
- str r1, [sp, 0xC]
- ldrh r2, [r0, 0x4]
- ldrb r3, [r0, 0x6]
- ldrb r0, [r0, 0x7]
- str r0, [sp]
- movs r0, 0x1
- str r0, [sp, 0x4]
- adds r0, r1, 0
- adds r1, r7, 0
- bl Text_InitWindow8002E4C
- ldr r0, [sp, 0xC]
- bl Text_PrintWindow8002F44
- ldr r2, _0800DEDC @ =gUnknown_081F9680 + 0x8
- adds r4, r2
- ldr r2, [r4]
- mov r0, r9
- ldr r1, [sp, 0x8]
- bl sub_800DAF8
- adds r7, 0x1C
- subs r5, 0x1
- cmp r5, 0
- bge _0800DE88
- b _0800DF70
- .align 2, 0
-_0800DED0: .4byte gBattleTypeFlags
-_0800DED4: .4byte gLinkPlayers
-_0800DED8: .4byte gUnknown_081F9680
-_0800DEDC: .4byte gUnknown_081F9680 + 0x8
-_0800DEE0:
- ldr r0, _0800DF84 @ =gSharedMem
- ldr r5, _0800DF88 @ =0x000160cb
- adds r0, r5
- ldrb r7, [r0]
- movs r0, 0x1
- adds r6, r7, 0
- eors r6, r0
- adds r1, r6, 0
- ldr r2, _0800DF8C @ =gLinkPlayers
- lsls r0, r7, 3
- subs r0, r7
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x18]
- cmp r0, 0
- beq _0800DF04
- adds r6, r7, 0
- adds r7, r1, 0
-_0800DF04:
- ldr r0, _0800DF90 @ =gUnknown_081F9680
- mov r8, r0
- adds r0, 0x30
- mov r1, r8
- ldr r4, [r1, 0x30]
- lsls r1, r7, 3
- subs r1, r7
- lsls r1, 2
- ldr r2, _0800DF94 @ =gLinkPlayers + 0x8
- adds r1, r2
- ldrh r2, [r0, 0x4]
- ldrb r3, [r0, 0x6]
- ldrb r0, [r0, 0x7]
- str r0, [sp]
- movs r5, 0x1
- str r5, [sp, 0x4]
- adds r0, r4, 0
- bl Text_InitWindow8002E4C
- adds r0, r4, 0
- bl Text_PrintWindow8002F44
- mov r0, r8
- ldr r2, [r0, 0x38]
- mov r0, r9
- adds r1, r7, 0
- bl sub_800DAF8
- mov r0, r8
- adds r0, 0x3C
- mov r1, r8
- ldr r4, [r1, 0x3C]
- lsls r1, r6, 3
- subs r1, r6
- lsls r1, 2
- ldr r2, _0800DF94 @ =gLinkPlayers + 0x8
- adds r1, r2
- ldrh r2, [r0, 0x4]
- ldrb r3, [r0, 0x6]
- ldrb r0, [r0, 0x7]
- str r0, [sp]
- str r5, [sp, 0x4]
- adds r0, r4, 0
- bl Text_InitWindow8002E4C
- adds r0, r4, 0
- bl Text_PrintWindow8002F44
- mov r5, r8
- ldr r2, [r5, 0x44]
- mov r0, r9
- adds r1, r6, 0
- bl sub_800DAF8
-_0800DF70:
- ldr r0, _0800DF98 @ =gTasks
- mov r1, r10
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- b _0800E212
- .align 2, 0
-_0800DF84: .4byte gSharedMem
-_0800DF88: .4byte 0x000160cb
-_0800DF8C: .4byte gLinkPlayers
-_0800DF90: .4byte gUnknown_081F9680
-_0800DF94: .4byte gLinkPlayers + 0x8
-_0800DF98: .4byte gTasks
-_0800DF9C:
- ldr r0, _0800E010 @ =0x00002710
- bl AllocSpritePalette
- lsls r0, 24
- ldr r2, _0800E014 @ =gPlttBufferUnfaded
- lsrs r0, 19
- ldr r1, _0800E018 @ =0x0000021e
- adds r0, r1
- adds r2, r0, r2
- ldr r1, _0800E01C @ =gPlttBufferFaded
- adds r0, r1
- ldr r1, _0800E020 @ =0x00007fff
- strh r1, [r0]
- strh r1, [r2]
- ldr r0, _0800E024 @ =gSpriteTemplate_81F9574
- movs r1, 0x6C
- movs r2, 0x50
- movs r3, 0
- bl CreateSprite
- ldr r4, _0800E028 @ =gSharedMem
- ldr r2, _0800E02C @ =0x0001608a
- adds r7, r4, r2
- strb r0, [r7]
- ldr r0, _0800E030 @ =gSpriteTemplate_81F958C
- movs r1, 0x84
- movs r2, 0x50
- movs r3, 0
- bl CreateSprite
- ldr r5, _0800E034 @ =0x0001608b
- adds r4, r5
- strb r0, [r4]
- ldr r3, _0800E038 @ =gSprites
- ldrb r1, [r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- orrs r1, r2
- strb r1, [r0]
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- strh r0, [r6, 0x8]
- b _0800E212
- .align 2, 0
-_0800E010: .4byte 0x00002710
-_0800E014: .4byte gPlttBufferUnfaded
-_0800E018: .4byte 0x0000021e
-_0800E01C: .4byte gPlttBufferFaded
-_0800E020: .4byte 0x00007fff
-_0800E024: .4byte gSpriteTemplate_81F9574
-_0800E028: .4byte gSharedMem
-_0800E02C: .4byte 0x0001608a
-_0800E030: .4byte gSpriteTemplate_81F958C
-_0800E034: .4byte 0x0001608b
-_0800E038: .4byte gSprites
-_0800E03C:
- movs r1, 0x12
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _0800E0A4
- ldr r4, _0800E090 @ =gBattle_BG1_X
- ldrh r0, [r6, 0xA]
- bl Sin2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800E056
- adds r0, 0x1F
-_0800E056:
- asrs r1, r0, 5
- movs r2, 0x14
- negs r2, r2
- adds r0, r2, 0
- subs r0, r1
- strh r0, [r4]
- ldr r4, _0800E094 @ =gBattle_BG2_X
- ldrh r0, [r6, 0xC]
- bl Sin2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800E074
- adds r0, 0x1F
-_0800E074:
- asrs r1, r0, 5
- movs r5, 0x8C
- negs r5, r5
- adds r0, r5, 0
- subs r0, r1
- strh r0, [r4]
- ldr r0, _0800E098 @ =gBattle_BG1_Y
- ldr r2, _0800E09C @ =0x0000ffdc
- adds r1, r2, 0
- strh r1, [r0]
- ldr r0, _0800E0A0 @ =gBattle_BG2_Y
- strh r1, [r0]
- b _0800E110
- .align 2, 0
-_0800E090: .4byte gBattle_BG1_X
-_0800E094: .4byte gBattle_BG2_X
-_0800E098: .4byte gBattle_BG1_Y
-_0800E09C: .4byte 0x0000ffdc
-_0800E0A0: .4byte gBattle_BG2_Y
-_0800E0A4:
- ldr r4, _0800E134 @ =gBattle_BG1_X
- ldrh r0, [r6, 0xA]
- bl Sin2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800E0B6
- adds r0, 0x1F
-_0800E0B6:
- asrs r1, r0, 5
- movs r5, 0x14
- negs r5, r5
- adds r0, r5, 0
- subs r0, r1
- strh r0, [r4]
- ldr r4, _0800E138 @ =gBattle_BG1_Y
- ldrh r0, [r6, 0xA]
- bl Cos2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800E0D4
- adds r0, 0x1F
-_0800E0D4:
- asrs r0, 5
- subs r0, 0xA4
- strh r0, [r4]
- ldr r4, _0800E13C @ =gBattle_BG2_X
- ldrh r0, [r6, 0xC]
- bl Sin2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800E0EC
- adds r0, 0x1F
-_0800E0EC:
- asrs r1, r0, 5
- movs r2, 0x8C
- negs r2, r2
- adds r0, r2, 0
- subs r0, r1
- strh r0, [r4]
- ldr r4, _0800E140 @ =gBattle_BG2_Y
- ldrh r0, [r6, 0xC]
- bl Cos2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800E10A
- adds r0, 0x1F
-_0800E10A:
- asrs r0, 5
- subs r0, 0xA4
- strh r0, [r4]
-_0800E110:
- ldr r1, _0800E144 @ =gTasks
- mov r5, r9
- lsls r0, r5, 2
- add r0, r9
- lsls r0, 3
- adds r1, r0, r1
- ldrh r0, [r1, 0xC]
- movs r2, 0xC
- ldrsh r7, [r1, r2]
- cmp r7, 0
- beq _0800E148
- subs r0, 0x2
- strh r0, [r1, 0xC]
- ldrh r0, [r1, 0xA]
- adds r0, 0x2
- strh r0, [r1, 0xA]
- b _0800E212
- .align 2, 0
-_0800E134: .4byte gBattle_BG1_X
-_0800E138: .4byte gBattle_BG1_Y
-_0800E13C: .4byte gBattle_BG2_X
-_0800E140: .4byte gBattle_BG2_Y
-_0800E144: .4byte gTasks
-_0800E148:
- movs r5, 0x12
- ldrsh r0, [r1, r5]
- cmp r0, 0
- beq _0800E154
- bl PrintLinkBattleWinLossTie
-_0800E154:
- movs r0, 0x78
- bl PlaySE
- mov r0, r9
- bl DestroyTask
- ldr r4, _0800E224 @ =gSprites
- ldr r0, _0800E228 @ =gSharedMem
- mov r8, r0
- ldr r1, _0800E22C @ =0x0001608a
- add r1, r8
- mov r9, r1
- ldrb r0, [r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- adds r1, 0x3E
- ldrb r3, [r1]
- movs r2, 0x5
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- strb r0, [r1]
- ldr r5, _0800E230 @ =0x0001608b
- add r8, r5
- mov r0, r8
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r1, [r0]
- ands r2, r1
- strb r2, [r0]
- mov r1, r8
- ldrb r0, [r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- ldrh r3, [r2, 0x4]
- lsls r1, r3, 22
- lsrs r1, 22
- adds r1, 0x40
- ldr r5, _0800E234 @ =0x000003ff
- adds r0, r5, 0
- ands r1, r0
- ldr r0, _0800E238 @ =0xfffffc00
- ands r0, r3
- orrs r0, r1
- strh r0, [r2, 0x4]
- mov r0, r9
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r7, [r0, 0x2E]
- mov r2, r8
- ldrb r1, [r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x1
- strh r1, [r0, 0x2E]
- mov r5, r9
- ldrb r1, [r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r0, 0x20]
- strh r1, [r0, 0x30]
- ldrb r1, [r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r0, 0x20]
- strh r1, [r0, 0x30]
- ldrb r1, [r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r7, [r0, 0x32]
- ldrb r1, [r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r7, [r0, 0x32]
-_0800E212:
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0800E224: .4byte gSprites
-_0800E228: .4byte gSharedMem
-_0800E22C: .4byte 0x0001608a
-_0800E230: .4byte 0x0001608b
-_0800E234: .4byte 0x000003ff
-_0800E238: .4byte 0xfffffc00
- thumb_func_end sub_800DE30
-
- thumb_func_start sub_800E23C
-sub_800E23C: @ 800E23C
- push {r4,r5,lr}
- ldr r0, _0800E29C @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0800E2DC
- ldr r0, _0800E2A0 @ =gVersusFrameGfx
- ldr r1, _0800E2A4 @ =0x06004000
- bl LZDecompressVram
- ldr r4, _0800E2A8 @ =gVersusFrameTilemap
- ldr r1, _0800E2AC @ =0x0600e000
- adds r0, r4, 0
- bl LZDecompressVram
- ldr r1, _0800E2B0 @ =0x0600f000
- adds r0, r4, 0
- bl LZDecompressVram
- ldr r0, _0800E2B4 @ =gUnknown_08E5DC2C
- ldr r1, _0800E2B8 @ =0x06010000
- bl LZDecompressVram
- ldr r0, _0800E2BC @ =gVersusFramePal
- movs r1, 0x60
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r1, _0800E2C0 @ =REG_BG1CNT
- ldr r2, _0800E2C4 @ =0x00005c04
- adds r0, r2, 0
- strh r0, [r1]
- ldr r0, _0800E2C8 @ =REG_WININ
- movs r1, 0x36
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- ldr r0, _0800E2CC @ =gBattle_BG1_Y
- ldr r2, _0800E2D0 @ =0x0000ff5c
- adds r1, r2, 0
- strh r1, [r0]
- ldr r0, _0800E2D4 @ =gBattle_BG2_Y
- strh r1, [r0]
- ldr r0, _0800E2D8 @ =gUnknown_081F95A4
- bl LoadCompressedObjectPic
- b _0800E3FC
- .align 2, 0
-_0800E29C: .4byte gBattleTypeFlags
-_0800E2A0: .4byte gVersusFrameGfx
-_0800E2A4: .4byte 0x06004000
-_0800E2A8: .4byte gVersusFrameTilemap
-_0800E2AC: .4byte 0x0600e000
-_0800E2B0: .4byte 0x0600f000
-_0800E2B4: .4byte gUnknown_08E5DC2C
-_0800E2B8: .4byte 0x06010000
-_0800E2BC: .4byte gVersusFramePal
-_0800E2C0: .4byte REG_BG1CNT
-_0800E2C4: .4byte 0x00005c04
-_0800E2C8: .4byte REG_WININ
-_0800E2CC: .4byte gBattle_BG1_Y
-_0800E2D0: .4byte 0x0000ff5c
-_0800E2D4: .4byte gBattle_BG2_Y
-_0800E2D8: .4byte gUnknown_081F95A4
-_0800E2DC:
- ldr r0, _0800E2F0 @ =0x00000902
- ands r0, r1
- cmp r0, 0
- beq _0800E300
- ldr r0, _0800E2F4 @ =gBattleTerrainAnimTiles_Building
- ldr r1, _0800E2F8 @ =0x06004000
- bl LZDecompressVram
- ldr r0, _0800E2FC @ =gBattleTerrainAnimTilemap_Building
- b _0800E3D2
- .align 2, 0
-_0800E2F0: .4byte 0x00000902
-_0800E2F4: .4byte gBattleTerrainAnimTiles_Building
-_0800E2F8: .4byte 0x06004000
-_0800E2FC: .4byte gBattleTerrainAnimTilemap_Building
-_0800E300:
- movs r0, 0x80
- lsls r0, 5
- ands r0, r1
- cmp r0, 0
- beq _0800E348
- ldr r0, _0800E320 @ =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x2
- bne _0800E330
- ldr r0, _0800E324 @ =gBattleTerrainAnimTiles_Cave
- ldr r1, _0800E328 @ =0x06004000
- bl LZDecompressVram
- ldr r0, _0800E32C @ =gBattleTerrainAnimTilemap_Cave
- b _0800E3D2
- .align 2, 0
-_0800E320: .4byte gGameVersion
-_0800E324: .4byte gBattleTerrainAnimTiles_Cave
-_0800E328: .4byte 0x06004000
-_0800E32C: .4byte gBattleTerrainAnimTilemap_Cave
-_0800E330:
- ldr r0, _0800E33C @ =gBattleTerrainAnimTiles_Underwater
- ldr r1, _0800E340 @ =0x06004000
- bl LZDecompressVram
- ldr r0, _0800E344 @ =gBattleTerrainAnimTilemap_Underwater
- b _0800E3D2
- .align 2, 0
-_0800E33C: .4byte gBattleTerrainAnimTiles_Underwater
-_0800E340: .4byte 0x06004000
-_0800E344: .4byte gBattleTerrainAnimTilemap_Underwater
-_0800E348:
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- beq _0800E3A0
- ldr r2, _0800E370 @ =gTrainers
- ldr r0, _0800E374 @ =gTrainerBattleOpponent
- ldrh r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x1]
- cmp r0, 0x19
- bne _0800E384
- ldr r0, _0800E378 @ =gBattleTerrainAnimTiles_Building
- ldr r1, _0800E37C @ =0x06004000
- bl LZDecompressVram
- ldr r0, _0800E380 @ =gBattleTerrainAnimTilemap_Building
- b _0800E3D2
- .align 2, 0
-_0800E370: .4byte gTrainers
-_0800E374: .4byte gTrainerBattleOpponent
-_0800E378: .4byte gBattleTerrainAnimTiles_Building
-_0800E37C: .4byte 0x06004000
-_0800E380: .4byte gBattleTerrainAnimTilemap_Building
-_0800E384:
- cmp r0, 0x20
- bne _0800E3A0
- ldr r0, _0800E394 @ =gBattleTerrainAnimTiles_Building
- ldr r1, _0800E398 @ =0x06004000
- bl LZDecompressVram
- ldr r0, _0800E39C @ =gBattleTerrainAnimTilemap_Building
- b _0800E3D2
- .align 2, 0
-_0800E394: .4byte gBattleTerrainAnimTiles_Building
-_0800E398: .4byte 0x06004000
-_0800E39C: .4byte gBattleTerrainAnimTilemap_Building
-_0800E3A0:
- bl sav1_map_get_battletype
- lsls r0, 24
- cmp r0, 0
- bne _0800E3EC
- ldr r4, _0800E3DC @ =gBattleTerrainTable
- ldr r5, _0800E3E0 @ =gBattleTerrain
- ldrb r1, [r5]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r1, r4, 0
- adds r1, 0x8
- adds r0, r1
- ldr r0, [r0]
- ldr r1, _0800E3E4 @ =0x06004000
- bl LZDecompressVram
- ldrb r1, [r5]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r4, 0xC
- adds r0, r4
- ldr r0, [r0]
-_0800E3D2:
- ldr r1, _0800E3E8 @ =0x0600e000
- bl LZDecompressVram
- b _0800E3FC
- .align 2, 0
-_0800E3DC: .4byte gBattleTerrainTable
-_0800E3E0: .4byte gBattleTerrain
-_0800E3E4: .4byte 0x06004000
-_0800E3E8: .4byte 0x0600e000
-_0800E3EC:
- ldr r0, _0800E404 @ =gBattleTerrainAnimTiles_Building
- ldr r1, _0800E408 @ =0x06004000
- bl LZDecompressVram
- ldr r0, _0800E40C @ =gBattleTerrainAnimTilemap_Building
- ldr r1, _0800E410 @ =0x0600e000
- bl LZDecompressVram
-_0800E3FC:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0800E404: .4byte gBattleTerrainAnimTiles_Building
-_0800E408: .4byte 0x06004000
-_0800E40C: .4byte gBattleTerrainAnimTilemap_Building
-_0800E410: .4byte 0x0600e000
- thumb_func_end sub_800E23C
-
- thumb_func_start sub_800E414
-sub_800E414: @ 800E414
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- movs r4, 0
- cmp r0, 0x6
- bls _0800E422
- b _0800E7BA
-_0800E422:
- lsls r0, 2
- ldr r1, _0800E42C @ =_0800E430
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0800E42C: .4byte _0800E430
- .align 2, 0
-_0800E430:
- .4byte _0800E44C
- .4byte _0800E45C
- .4byte _0800E474
- .4byte _0800E484
- .4byte _0800E590
- .4byte _0800E69C
- .4byte _0800E7B4
-_0800E44C:
- ldr r0, _0800E458 @ =gUnknown_08D00000
- movs r1, 0xC0
- lsls r1, 19
- bl LZDecompressVram
- b _0800E7BC
- .align 2, 0
-_0800E458: .4byte gUnknown_08D00000
-_0800E45C:
- ldr r0, _0800E46C @ =gUnknown_08D00524
- ldr r1, _0800E470 @ =0x0600c000
- movs r2, 0x80
- lsls r2, 4
- bl CpuSet
- b _0800E7BC
- .align 2, 0
-_0800E46C: .4byte gUnknown_08D00524
-_0800E470: .4byte 0x0600c000
-_0800E474:
- ldr r0, _0800E480 @ =gUnknown_08D004E0
- movs r1, 0
- movs r2, 0x40
- bl LoadCompressedPalette
- b _0800E7BC
- .align 2, 0
-_0800E480: .4byte gUnknown_08D004E0
-_0800E484:
- ldr r0, _0800E4A8 @ =gBattleTypeFlags
- ldrh r1, [r0]
- ldr r0, _0800E4AC @ =0x00000902
- ands r0, r1
- cmp r0, 0
- beq _0800E492
- b _0800E57C
-_0800E492:
- movs r0, 0x80
- lsls r0, 5
- ands r0, r1
- cmp r0, 0
- beq _0800E4C0
- ldr r0, _0800E4B0 @ =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x2
- bne _0800E4B8
- ldr r0, _0800E4B4 @ =gBattleTerrainTiles_Cave
- b _0800E57E
.align 2, 0
-_0800E4A8: .4byte gBattleTypeFlags
-_0800E4AC: .4byte 0x00000902
-_0800E4B0: .4byte gGameVersion
-_0800E4B4: .4byte gBattleTerrainTiles_Cave
-_0800E4B8:
- ldr r0, _0800E4BC @ =gBattleTerrainTiles_Water
- b _0800E57E
- .align 2, 0
-_0800E4BC: .4byte gBattleTerrainTiles_Water
-_0800E4C0:
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- beq _0800E4F0
- ldr r2, _0800E4E4 @ =gTrainers
- ldr r0, _0800E4E8 @ =gTrainerBattleOpponent
- ldrh r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x1]
- cmp r0, 0x19
- beq _0800E57C
- cmp r0, 0x20
- bne _0800E4F0
- ldr r0, _0800E4EC @ =gBattleTerrainTiles_Stadium
- b _0800E57E
- .align 2, 0
-_0800E4E4: .4byte gTrainers
-_0800E4E8: .4byte gTrainerBattleOpponent
-_0800E4EC: .4byte gBattleTerrainTiles_Stadium
-_0800E4F0:
- bl sav1_map_get_battletype
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x8
- bls _0800E4FE
- b _0800E7BC
-_0800E4FE:
- lsls r0, 2
- ldr r1, _0800E508 @ =_0800E50C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0800E508: .4byte _0800E50C
- .align 2, 0
-_0800E50C:
- .4byte _0800E530
- .4byte _0800E57C
- .4byte _0800E54C
- .4byte _0800E554
- .4byte _0800E55C
- .4byte _0800E564
- .4byte _0800E56C
- .4byte _0800E574
- .4byte _0800E57C
-_0800E530:
- ldr r2, _0800E544 @ =gBattleTerrainTable
- ldr r0, _0800E548 @ =gBattleTerrain
- ldrb r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r0, [r0]
- b _0800E57E
- .align 2, 0
-_0800E544: .4byte gBattleTerrainTable
-_0800E548: .4byte gBattleTerrain
-_0800E54C:
- ldr r0, _0800E550 @ =gBattleTerrainTiles_Stadium
- b _0800E57E
- .align 2, 0
-_0800E550: .4byte gBattleTerrainTiles_Stadium
-_0800E554:
- ldr r0, _0800E558 @ =gBattleTerrainTiles_Stadium
- b _0800E57E
- .align 2, 0
-_0800E558: .4byte gBattleTerrainTiles_Stadium
-_0800E55C:
- ldr r0, _0800E560 @ =gBattleTerrainTiles_Stadium
- b _0800E57E
- .align 2, 0
-_0800E560: .4byte gBattleTerrainTiles_Stadium
-_0800E564:
- ldr r0, _0800E568 @ =gBattleTerrainTiles_Stadium
- b _0800E57E
- .align 2, 0
-_0800E568: .4byte gBattleTerrainTiles_Stadium
-_0800E56C:
- ldr r0, _0800E570 @ =gBattleTerrainTiles_Stadium
- b _0800E57E
- .align 2, 0
-_0800E570: .4byte gBattleTerrainTiles_Stadium
-_0800E574:
- ldr r0, _0800E578 @ =gBattleTerrainTiles_Stadium
- b _0800E57E
- .align 2, 0
-_0800E578: .4byte gBattleTerrainTiles_Stadium
-_0800E57C:
- ldr r0, _0800E588 @ =gBattleTerrainTiles_Building
-_0800E57E:
- ldr r1, _0800E58C @ =0x06008000
- bl LZDecompressVram
- b _0800E7BC
- .align 2, 0
-_0800E588: .4byte gBattleTerrainTiles_Building
-_0800E58C: .4byte 0x06008000
-_0800E590:
- ldr r0, _0800E5B4 @ =gBattleTypeFlags
- ldrh r1, [r0]
- ldr r0, _0800E5B8 @ =0x00000902
- ands r0, r1
- cmp r0, 0
- beq _0800E59E
- b _0800E688
-_0800E59E:
- movs r0, 0x80
- lsls r0, 5
- ands r0, r1
- cmp r0, 0
- beq _0800E5CC
- ldr r0, _0800E5BC @ =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x2
- bne _0800E5C4
- ldr r0, _0800E5C0 @ =gBattleTerrainTilemap_Cave
- b _0800E68A
- .align 2, 0
-_0800E5B4: .4byte gBattleTypeFlags
-_0800E5B8: .4byte 0x00000902
-_0800E5BC: .4byte gGameVersion
-_0800E5C0: .4byte gBattleTerrainTilemap_Cave
-_0800E5C4:
- ldr r0, _0800E5C8 @ =gBattleTerrainTilemap_Water
- b _0800E68A
- .align 2, 0
-_0800E5C8: .4byte gBattleTerrainTilemap_Water
-_0800E5CC:
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- beq _0800E5FC
- ldr r2, _0800E5F0 @ =gTrainers
- ldr r0, _0800E5F4 @ =gTrainerBattleOpponent
- ldrh r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x1]
- cmp r0, 0x19
- beq _0800E688
- cmp r0, 0x20
- bne _0800E5FC
- ldr r0, _0800E5F8 @ =gBattleTerrainTilemap_Stadium
- b _0800E68A
- .align 2, 0
-_0800E5F0: .4byte gTrainers
-_0800E5F4: .4byte gTrainerBattleOpponent
-_0800E5F8: .4byte gBattleTerrainTilemap_Stadium
-_0800E5FC:
- bl sav1_map_get_battletype
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x8
- bls _0800E60A
- b _0800E7BC
-_0800E60A:
- lsls r0, 2
- ldr r1, _0800E614 @ =_0800E618
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0800E614: .4byte _0800E618
- .align 2, 0
-_0800E618:
- .4byte _0800E63C
- .4byte _0800E688
- .4byte _0800E658
- .4byte _0800E660
- .4byte _0800E668
- .4byte _0800E670
- .4byte _0800E678
- .4byte _0800E680
- .4byte _0800E688
-_0800E63C:
- ldr r2, _0800E650 @ =gBattleTerrainTable
- ldr r0, _0800E654 @ =gBattleTerrain
- ldrb r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r2, 0x4
- adds r0, r2
- ldr r0, [r0]
- b _0800E68A
- .align 2, 0
-_0800E650: .4byte gBattleTerrainTable
-_0800E654: .4byte gBattleTerrain
-_0800E658:
- ldr r0, _0800E65C @ =gBattleTerrainTilemap_Stadium
- b _0800E68A
- .align 2, 0
-_0800E65C: .4byte gBattleTerrainTilemap_Stadium
-_0800E660:
- ldr r0, _0800E664 @ =gBattleTerrainTilemap_Stadium
- b _0800E68A
- .align 2, 0
-_0800E664: .4byte gBattleTerrainTilemap_Stadium
-_0800E668:
- ldr r0, _0800E66C @ =gBattleTerrainTilemap_Stadium
- b _0800E68A
- .align 2, 0
-_0800E66C: .4byte gBattleTerrainTilemap_Stadium
-_0800E670:
- ldr r0, _0800E674 @ =gBattleTerrainTilemap_Stadium
- b _0800E68A
- .align 2, 0
-_0800E674: .4byte gBattleTerrainTilemap_Stadium
-_0800E678:
- ldr r0, _0800E67C @ =gBattleTerrainTilemap_Stadium
- b _0800E68A
- .align 2, 0
-_0800E67C: .4byte gBattleTerrainTilemap_Stadium
-_0800E680:
- ldr r0, _0800E684 @ =gBattleTerrainTilemap_Stadium
- b _0800E68A
- .align 2, 0
-_0800E684: .4byte gBattleTerrainTilemap_Stadium
-_0800E688:
- ldr r0, _0800E694 @ =gBattleTerrainTilemap_Building
-_0800E68A:
- ldr r1, _0800E698 @ =0x0600d000
- bl LZDecompressVram
- b _0800E7BC
- .align 2, 0
-_0800E694: .4byte gBattleTerrainTilemap_Building
-_0800E698: .4byte 0x0600d000
-_0800E69C:
- ldr r0, _0800E6C0 @ =gBattleTypeFlags
- ldrh r1, [r0]
- ldr r0, _0800E6C4 @ =0x00000902
- ands r0, r1
- cmp r0, 0
- beq _0800E6AA
- b _0800E7A4
-_0800E6AA:
- movs r0, 0x80
- lsls r0, 5
- ands r0, r1
- cmp r0, 0
- beq _0800E6D8
- ldr r0, _0800E6C8 @ =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x2
- bne _0800E6D0
- ldr r0, _0800E6CC @ =gBattleTerrainPalette_Groudon
- b _0800E7A6
- .align 2, 0
-_0800E6C0: .4byte gBattleTypeFlags
-_0800E6C4: .4byte 0x00000902
-_0800E6C8: .4byte gGameVersion
-_0800E6CC: .4byte gBattleTerrainPalette_Groudon
-_0800E6D0:
- ldr r0, _0800E6D4 @ =gBattleTerrainPalette_Kyogre
- b _0800E7A6
- .align 2, 0
-_0800E6D4: .4byte gBattleTerrainPalette_Kyogre
-_0800E6D8:
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- beq _0800E710
- ldr r2, _0800E6F8 @ =gTrainers
- ldr r0, _0800E6FC @ =gTrainerBattleOpponent
- ldrh r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x1]
- cmp r0, 0x19
- bne _0800E704
- ldr r0, _0800E700 @ =gBattleTerrainPalette_BuildingLeader
- b _0800E7A6
- .align 2, 0
-_0800E6F8: .4byte gTrainers
-_0800E6FC: .4byte gTrainerBattleOpponent
-_0800E700: .4byte gBattleTerrainPalette_BuildingLeader
-_0800E704:
- cmp r0, 0x20
- bne _0800E710
- ldr r0, _0800E70C @ =gBattleTerrainPalette_StadiumSteven
- b _0800E7A6
- .align 2, 0
-_0800E70C: .4byte gBattleTerrainPalette_StadiumSteven
-_0800E710:
- bl sav1_map_get_battletype
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x8
- bhi _0800E7BC
- lsls r0, 2
- ldr r1, _0800E728 @ =_0800E72C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0800E728: .4byte _0800E72C
- .align 2, 0
-_0800E72C:
- .4byte _0800E750
- .4byte _0800E76C
- .4byte _0800E774
- .4byte _0800E77C
- .4byte _0800E784
- .4byte _0800E78C
- .4byte _0800E794
- .4byte _0800E79C
- .4byte _0800E7A4
-_0800E750:
- ldr r2, _0800E764 @ =gBattleTerrainTable
- ldr r0, _0800E768 @ =gBattleTerrain
- ldrb r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r2, 0x10
- adds r0, r2
- ldr r0, [r0]
- b _0800E7A6
- .align 2, 0
-_0800E764: .4byte gBattleTerrainTable
-_0800E768: .4byte gBattleTerrain
-_0800E76C:
- ldr r0, _0800E770 @ =gBattleTerrainPalette_BuildingGym
- b _0800E7A6
- .align 2, 0
-_0800E770: .4byte gBattleTerrainPalette_BuildingGym
-_0800E774:
- ldr r0, _0800E778 @ =gBattleTerrainPalette_StadiumMagma
- b _0800E7A6
- .align 2, 0
-_0800E778: .4byte gBattleTerrainPalette_StadiumMagma
-_0800E77C:
- ldr r0, _0800E780 @ =gBattleTerrainPalette_StadiumAqua
- b _0800E7A6
- .align 2, 0
-_0800E780: .4byte gBattleTerrainPalette_StadiumAqua
-_0800E784:
- ldr r0, _0800E788 @ =gBattleTerrainPalette_StadiumSidney
- b _0800E7A6
- .align 2, 0
-_0800E788: .4byte gBattleTerrainPalette_StadiumSidney
-_0800E78C:
- ldr r0, _0800E790 @ =gBattleTerrainPalette_StadiumPhoebe
- b _0800E7A6
- .align 2, 0
-_0800E790: .4byte gBattleTerrainPalette_StadiumPhoebe
-_0800E794:
- ldr r0, _0800E798 @ =gBattleTerrainPalette_StadiumGlacia
- b _0800E7A6
- .align 2, 0
-_0800E798: .4byte gBattleTerrainPalette_StadiumGlacia
-_0800E79C:
- ldr r0, _0800E7A0 @ =gBattleTerrainPalette_StadiumDrake
- b _0800E7A6
- .align 2, 0
-_0800E7A0: .4byte gBattleTerrainPalette_StadiumDrake
-_0800E7A4:
- ldr r0, _0800E7B0 @ =gBattleTerrainPalette_BattleTower
-_0800E7A6:
- movs r1, 0x20
- movs r2, 0x60
- bl LoadCompressedPalette
- b _0800E7BC
- .align 2, 0
-_0800E7B0: .4byte gBattleTerrainPalette_BattleTower
-_0800E7B4:
- bl sub_800D74C
- b _0800E7BC
-_0800E7BA:
- movs r4, 0x1
-_0800E7BC:
- adds r0, r4, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_800E414
-
- .align 2, 0 @ Don't pad with nop.