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-rw-r--r--asm/flying.s1351
1 files changed, 0 insertions, 1351 deletions
diff --git a/asm/flying.s b/asm/flying.s
deleted file mode 100644
index aa9833f7e..000000000
--- a/asm/flying.s
+++ /dev/null
@@ -1,1351 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ flying
-
-
- thumb_func_start sub_80DAD30
-sub_80DAD30: @ 80DAD30
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r0, _080DAD78 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- ldr r5, _080DAD7C @ =gAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r0, _080DAD80 @ =TranslateAnimSpriteToTargetMonLocation
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DAD78: .4byte gAnimBankTarget
-_080DAD7C: .4byte gAnimBankAttacker
-_080DAD80: .4byte TranslateAnimSpriteToTargetMonLocation
- thumb_func_end sub_80DAD30
-
- thumb_func_start sub_80DAD84
-sub_80DAD84: @ 80DAD84
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r5, _080DADCC @ =gBattleAnimArgs
- ldrh r0, [r5]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x34]
- ldr r0, _080DADD0 @ =gMain
- ldr r1, _080DADD4 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080DAE44
- ldr r0, _080DADD8 @ =gBanksBySide
- ldr r1, _080DADDC @ =gAnimBankTarget
- ldrb r2, [r1]
- adds r0, r2, r0
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DADE0
- adds r0, r2, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- b _080DADEE
- .align 2, 0
-_080DADCC: .4byte gBattleAnimArgs
-_080DADD0: .4byte gMain
-_080DADD4: .4byte 0x0000043d
-_080DADD8: .4byte gBanksBySide
-_080DADDC: .4byte gAnimBankTarget
-_080DADE0:
- adds r0, r2, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x28
-_080DADEE:
- strh r0, [r4, 0x3C]
- ldr r0, _080DAE1C @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080DAE24
- ldr r0, _080DAE20 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
- b _080DAE58
- .align 2, 0
-_080DAE1C: .4byte gBattleAnimArgs
-_080DAE20: .4byte gAnimBankTarget
-_080DAE24:
- ldr r0, _080DAE40 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080DAE58
- .align 2, 0
-_080DAE40: .4byte gAnimBankTarget
-_080DAE44:
- ldr r0, _080DAEFC @ =gAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- strh r0, [r4, 0x3C]
-_080DAE58:
- ldr r5, _080DAF00 @ =gSineTable
- ldrh r3, [r4, 0x30]
- movs r1, 0xFF
- ands r1, r3
- lsls r0, r1, 1
- adds r0, r5
- ldrh r0, [r0]
- movs r2, 0
- strh r0, [r4, 0x36]
- adds r1, 0x40
- lsls r1, 1
- adds r1, r5
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r4, 0x38]
- strh r2, [r4, 0x3A]
- strh r2, [r4, 0x26]
- strh r2, [r4, 0x24]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r6, r0, 27
- lsls r3, 16
- lsrs r3, 24
- strh r3, [r4, 0x30]
- bl Random
- lsls r0, 16
- asrs r7, r0, 16
- movs r0, 0x80
- lsls r0, 8
- ands r0, r7
- cmp r0, 0
- beq _080DAEA2
- ldrh r1, [r4, 0x30]
- movs r0, 0xFF
- subs r0, r1
- strh r0, [r4, 0x30]
-_080DAEA2:
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 1
- adds r0, r5
- ldrh r0, [r0]
- ldr r3, _080DAF04 @ =gOamMatrices
- lsls r2, r6, 3
- adds r2, r3
- adds r1, 0x40
- lsls r1, 1
- adds r1, r5
- ldrh r1, [r1]
- strh r1, [r2, 0x6]
- strh r1, [r2]
- strh r0, [r2, 0x2]
- lsls r0, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- adds r3, r4, 0
- adds r3, 0x3F
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- movs r0, 0x1
- ands r0, r7
- cmp r0, 0
- beq _080DAEF2
- adds r2, r4, 0
- adds r2, 0x2A
- movs r1, 0x1
- movs r0, 0x1
- strb r0, [r2]
- ldrb r0, [r3]
- orrs r0, r1
- strb r0, [r3]
-_080DAEF2:
- ldr r0, _080DAF08 @ =sub_80DAF0C
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DAEFC: .4byte gAnimBankTarget
-_080DAF00: .4byte gSineTable
-_080DAF04: .4byte gOamMatrices
-_080DAF08: .4byte sub_80DAF0C
- thumb_func_end sub_80DAD84
-
- thumb_func_start sub_80DAF0C
-sub_80DAF0C: @ 80DAF0C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x10
- adds r4, r0, 0
- adds r5, r4, 0
- adds r5, 0x2E
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- movs r1, 0
- mov r8, r1
- movs r7, 0
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080DAFF0
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- muls r0, r1
- asrs r6, r0, 8
- strh r6, [r4, 0x24]
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- muls r0, r1
- asrs r3, r0, 8
- strh r3, [r4, 0x26]
- ldrh r2, [r4, 0x34]
- movs r1, 0xFF
- adds r0, r1, 0
- ands r0, r2
- ldrh r2, [r4, 0x3A]
- adds r0, r2
- strh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- ands r1, r2
- cmp r0, r1
- blt _080DAFF0
- ldrh r0, [r4, 0x20]
- adds r0, r6
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x22]
- adds r0, r3
- strh r0, [r4, 0x22]
- strh r7, [r4, 0x24]
- strh r7, [r4, 0x26]
- mov r0, sp
- adds r1, r5, 0
- movs r2, 0x10
- bl memcpy
- adds r0, r5, 0
- movs r1, 0
- movs r2, 0x10
- bl memset
- ldrh r0, [r4, 0x22]
- lsls r0, 8
- strh r0, [r5, 0x8]
- mov r0, sp
- ldrh r0, [r0, 0x6]
- lsrs r1, r0, 8
- strh r1, [r5, 0x6]
- strh r7, [r5, 0x2]
- mov r0, sp
- ldrh r0, [r0, 0x2]
- strh r0, [r5, 0xA]
- adds r0, r4, 0
- adds r0, 0x2A
- ldrb r0, [r0]
- cmp r0, 0
- beq _080DAFC0
- movs r0, 0x8
- ands r1, r0
- cmp r1, 0
- beq _080DAFB8
- ldr r0, _080DAFB4 @ =0x00008001
- b _080DAFCE
- .align 2, 0
-_080DAFB4: .4byte 0x00008001
-_080DAFB8:
- ldr r0, _080DAFBC @ =0x00008002
- b _080DAFCE
- .align 2, 0
-_080DAFBC: .4byte 0x00008002
-_080DAFC0:
- movs r0, 0x8
- ands r1, r0
- cmp r1, 0
- beq _080DAFCC
- movs r0, 0x1
- b _080DAFCE
-_080DAFCC:
- movs r0, 0x2
-_080DAFCE:
- strh r0, [r5, 0x4]
- mov r0, sp
- ldrh r0, [r0, 0x4]
- lsrs r0, 8
- strb r0, [r5, 0xC]
- subs r0, 0x2
- strb r0, [r5, 0xD]
- mov r0, sp
- ldrh r1, [r0, 0xE]
- lsls r1, 1
- ldrh r2, [r5, 0xE]
- movs r0, 0x1
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0xE]
- ldr r0, _080DAFFC @ =sub_80DA6F0
- str r0, [r4, 0x1C]
-_080DAFF0:
- add sp, 0x10
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DAFFC: .4byte sub_80DA6F0
- thumb_func_end sub_80DAF0C
-
- thumb_func_start sub_80DB000
-sub_80DB000: @ 80DB000
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080DB018 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DB01C
- adds r0, r5, 0
- movs r1, 0
- bl InitAnimSpritePos
- b _080DB024
- .align 2, 0
-_080DB018: .4byte gBattleAnimArgs
-_080DB01C:
- adds r0, r5, 0
- movs r1, 0
- bl sub_8078764
-_080DB024:
- ldr r4, _080DB08C @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DB03C
- ldr r0, _080DB090 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DB052
-_080DB03C:
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080DB058
- ldr r0, _080DB094 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080DB058
-_080DB052:
- ldrh r0, [r5, 0x20]
- adds r0, 0x8
- strh r0, [r5, 0x20]
-_080DB058:
- ldr r4, _080DB08C @ =gBattleAnimArgs
- ldrb r1, [r4, 0x8]
- adds r0, r5, 0
- bl SeekSpriteAnim
- ldrh r0, [r5, 0x20]
- subs r0, 0x20
- strh r0, [r5, 0x20]
- ldr r0, _080DB098 @ =0x00000ccc
- strh r0, [r5, 0x30]
- ldrh r1, [r4, 0x8]
- movs r0, 0xC
- adds r2, r0, 0
- muls r2, r1
- adds r0, r2, 0
- ldrh r2, [r5, 0x24]
- adds r0, r2
- strh r0, [r5, 0x24]
- strh r1, [r5, 0x2E]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x3C]
- ldr r0, _080DB09C @ =sub_80DB0A0
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB08C: .4byte gBattleAnimArgs
-_080DB090: .4byte gAnimBankAttacker
-_080DB094: .4byte gAnimBankTarget
-_080DB098: .4byte 0x00000ccc
-_080DB09C: .4byte sub_80DB0A0
- thumb_func_end sub_80DB000
-
- thumb_func_start sub_80DB0A0
-sub_80DB0A0: @ 80DB0A0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x24]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080DB0CA
- strh r1, [r4, 0x2E]
- strh r1, [r4, 0x24]
- adds r0, r4, 0
- bl StartSpriteAnim
-_080DB0CA:
- ldrh r0, [r4, 0x3C]
- subs r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080DB0E2
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DB0E2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DB0A0
-
- thumb_func_start sub_80DB0E8
-sub_80DB0E8: @ 80DB0E8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080DB180 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r7, r0, r1
- ldrh r0, [r7, 0x8]
- movs r1, 0x1F
- ands r0, r1
- cmp r0, 0
- bne _080DB162
- ldr r1, _080DB184 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- movs r5, 0xD
- negs r5, r5
- adds r1, r5, 0
- bl Sin
- ldr r4, _080DB188 @ =gBattleAnimArgs
- strh r0, [r4]
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- adds r1, r5, 0
- bl Cos
- strh r0, [r4, 0x2]
- movs r0, 0x1
- strh r0, [r4, 0x4]
- movs r0, 0x3
- strh r0, [r4, 0x6]
- ldr r0, _080DB18C @ =gBattleAnimSpriteTemplate_83DB538
- mov r8, r0
- ldr r5, _080DB190 @ =gAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- mov r0, r8
- adds r1, r4, 0
- movs r3, 0x3
- bl CreateSpriteAndAnimate
-_080DB162:
- ldrh r0, [r7, 0x8]
- adds r0, 0x8
- strh r0, [r7, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080DB176
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080DB176:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB180: .4byte gTasks
-_080DB184: .4byte gAnimVisualTaskCount
-_080DB188: .4byte gBattleAnimArgs
-_080DB18C: .4byte gBattleAnimSpriteTemplate_83DB538
-_080DB190: .4byte gAnimBankTarget
- thumb_func_end sub_80DB0E8
-
- thumb_func_start sub_80DB194
-sub_80DB194: @ 80DB194
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DB1A6
- cmp r0, 0x1
- beq _080DB1D8
- b _080DB1EC
-_080DB1A6:
- adds r0, r4, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r2, _080DB1D4 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DB1EC
- .align 2, 0
-_080DB1D4: .4byte gSprites
-_080DB1D8:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DB1EC
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DB1EC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DB194
-
- thumb_func_start sub_80DB1F4
-sub_80DB1F4: @ 80DB1F4
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080DB22C
- cmp r0, 0x1
- bgt _080DB20A
- cmp r0, 0
- beq _080DB210
- b _080DB27E
-_080DB20A:
- cmp r0, 0x2
- beq _080DB240
- b _080DB27E
-_080DB210:
- ldr r0, _080DB228 @ =gAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- negs r0, r0
- subs r0, 0x20
- strh r0, [r4, 0x26]
- b _080DB238
- .align 2, 0
-_080DB228: .4byte gAnimBankTarget
-_080DB22C:
- ldrh r0, [r4, 0x26]
- adds r0, 0xA
- strh r0, [r4, 0x26]
- lsls r0, 16
- cmp r0, 0
- blt _080DB27E
-_080DB238:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DB27E
-_080DB240:
- ldrh r0, [r4, 0x26]
- subs r0, 0xA
- strh r0, [r4, 0x26]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _080DB27E
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r2, _080DB284 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DB27E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB284: .4byte gSprites
- thumb_func_end sub_80DB1F4
-
- thumb_func_start sub_80DB288
-sub_80DB288: @ 80DB288
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r1, _080DB2C4 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, _080DB2C8 @ =sub_80DB2D0
- str r0, [r4, 0x1C]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r2, _080DB2CC @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB2C4: .4byte gBattleAnimArgs
-_080DB2C8: .4byte sub_80DB2D0
-_080DB2CC: .4byte gSprites
- thumb_func_end sub_80DB288
-
- thumb_func_start sub_80DB2D0
-sub_80DB2D0: @ 80DB2D0
- push {lr}
- adds r2, r0, 0
- ldrh r1, [r2, 0x2E]
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- cmp r0, 0
- ble _080DB2E4
- subs r0, r1, 0x1
- strh r0, [r2, 0x2E]
- b _080DB328
-_080DB2E4:
- movs r1, 0x22
- ldrsh r0, [r2, r1]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- ble _080DB30A
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r2, 0x26]
- subs r1, r0
- strh r1, [r2, 0x26]
- b _080DB328
-_080DB30A:
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r2, 0x34]
- adds r1, r0, 0x1
- strh r1, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080DB328
- ldr r0, _080DB32C @ =sub_80DB330
- str r0, [r2, 0x1C]
-_080DB328:
- pop {r0}
- bx r0
- .align 2, 0
-_080DB32C: .4byte sub_80DB330
- thumb_func_end sub_80DB2D0
-
- thumb_func_start sub_80DB330
-sub_80DB330: @ 80DB330
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r2, 0x26]
- adds r0, r1
- strh r0, [r2, 0x26]
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- ble _080DB360
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r3]
-_080DB360:
- movs r1, 0x26
- ldrsh r0, [r2, r1]
- cmp r0, 0
- ble _080DB36E
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080DB36E:
- pop {r0}
- bx r0
- thumb_func_end sub_80DB330
-
- thumb_func_start sub_80DB374
-sub_80DB374: @ 80DB374
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080DB388
- cmp r0, 0x1
- beq _080DB3E0
- b _080DB44C
-_080DB388:
- ldr r0, _080DB398 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r0, r2]
- cmp r0, 0
- bne _080DB3A0
- ldr r4, _080DB39C @ =gAnimBankAttacker
- b _080DB3A2
- .align 2, 0
-_080DB398: .4byte gBattleAnimArgs
-_080DB39C: .4byte gAnimBankAttacker
-_080DB3A0:
- ldr r4, _080DB3DC @ =gAnimBankTarget
-_080DB3A2:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0
- movs r3, 0x80
- lsls r3, 2
- strh r3, [r5, 0x30]
- movs r2, 0x80
- lsls r2, 1
- str r0, [sp]
- adds r0, r5, 0
- movs r1, 0
- bl sub_8078FDC
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080DB44C
- .align 2, 0
-_080DB3DC: .4byte gAnimBankTarget
-_080DB3E0:
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- cmp r0, 0xB
- bgt _080DB3EE
- ldrh r0, [r5, 0x30]
- subs r0, 0x28
- b _080DB3F2
-_080DB3EE:
- ldrh r0, [r5, 0x30]
- adds r0, 0x28
-_080DB3F2:
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r5, 0x32]
- movs r2, 0x80
- lsls r2, 1
- movs r0, 0x30
- ldrsh r3, [r5, r0]
- str r1, [sp]
- adds r0, r5, 0
- bl sub_8078FDC
- ldrb r1, [r5, 0x3]
- lsls r1, 26
- lsrs r1, 27
- movs r0, 0xF4
- lsls r0, 6
- ldr r2, _080DB454 @ =gOamMatrices
- lsls r1, 3
- adds r1, r2
- movs r2, 0x6
- ldrsh r1, [r1, r2]
- bl __divsi3
- adds r1, r0, 0x1
- cmp r1, 0x80
- ble _080DB42C
- movs r1, 0x80
-_080DB42C:
- movs r0, 0x40
- subs r0, r1
- lsrs r1, r0, 31
- adds r0, r1
- asrs r1, r0, 1
- strh r1, [r5, 0x26]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- cmp r0, 0x18
- bne _080DB44C
- adds r0, r5, 0
- bl sub_8079098
- adds r0, r5, 0
- bl DestroyAnimSprite
-_080DB44C:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB454: .4byte gOamMatrices
- thumb_func_end sub_80DB374
-
- thumb_func_start sub_80DB458
-sub_80DB458: @ 80DB458
- push {r4,r5,lr}
- adds r5, r0, 0
- bl Random
- ldr r4, _080DB47C @ =0x000001ff
- ands r4, r0
- bl Random
- movs r1, 0x7F
- ands r1, r0
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _080DB480
- movs r2, 0xB8
- lsls r2, 2
- adds r0, r4, r2
- b _080DB488
- .align 2, 0
-_080DB47C: .4byte 0x000001ff
-_080DB480:
- movs r2, 0xB8
- lsls r2, 2
- adds r0, r2, 0
- subs r0, r4
-_080DB488:
- strh r0, [r5, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DB49C
- movs r2, 0xE0
- lsls r2, 2
- adds r0, r2, 0
- adds r0, r1, r0
- b _080DB4A4
-_080DB49C:
- movs r2, 0xE0
- lsls r2, 2
- adds r0, r2, 0
- subs r0, r1
-_080DB4A4:
- strh r0, [r5, 0x30]
- ldr r2, _080DB4CC @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r5, 0x32]
- lsls r0, 16
- cmp r0, 0
- beq _080DB4C0
- ldrb r0, [r5, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r5, 0x3]
-_080DB4C0:
- movs r1, 0x2
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bne _080DB4D4
- ldr r4, _080DB4D0 @ =gAnimBankAttacker
- b _080DB4D6
- .align 2, 0
-_080DB4CC: .4byte gBattleAnimArgs
-_080DB4D0: .4byte gAnimBankAttacker
-_080DB4D4:
- ldr r4, _080DB500 @ =gAnimBankTarget
-_080DB4D6:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r5, 0x22]
- ldr r0, _080DB504 @ =sub_80DB508
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB500: .4byte gAnimBankTarget
-_080DB504: .4byte sub_80DB508
- thumb_func_end sub_80DB458
-
- thumb_func_start sub_80DB508
-sub_80DB508: @ 80DB508
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DB520
- ldrh r3, [r4, 0x2E]
- lsls r0, r3, 16
- asrs r0, 24
- ldrh r1, [r4, 0x24]
- adds r0, r1
- b _080DB52A
-_080DB520:
- ldrh r3, [r4, 0x2E]
- lsls r1, r3, 16
- asrs r1, 24
- ldrh r0, [r4, 0x24]
- subs r0, r1
-_080DB52A:
- strh r0, [r4, 0x24]
- ldrh r2, [r4, 0x30]
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r4, 0x26]
- subs r0, r1
- strh r0, [r4, 0x26]
- strh r3, [r4, 0x2E]
- adds r0, r2, 0
- subs r0, 0x20
- strh r0, [r4, 0x30]
- lsls r0, r3, 16
- cmp r0, 0
- bge _080DB54A
- movs r0, 0
- strh r0, [r4, 0x2E]
-_080DB54A:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080DB55E
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DB55E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DB508
-
- thumb_func_start sub_80DB564
-sub_80DB564: @ 80DB564
- movs r1, 0
- strh r1, [r0, 0x3A]
- movs r1, 0x40
- strh r1, [r0, 0x3C]
- ldr r1, _080DB574 @ =sub_80DB578
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080DB574: .4byte sub_80DB578
- thumb_func_end sub_80DB564
-
- thumb_func_start sub_80DB578
-sub_80DB578: @ 80DB578
- push {lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- cmp r1, 0
- beq _080DB58A
- cmp r1, 0x1
- beq _080DB5D8
- b _080DB5DE
-_080DB58A:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080DB5DE
- strh r1, [r3, 0x30]
- movs r1, 0x3E
- adds r1, r3
- mov r12, r1
- ldrb r2, [r1]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080DB5DE
- ldrb r1, [r1]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080DB5DE
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _080DB5DE
-_080DB5D8:
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080DB5DE:
- pop {r0}
- bx r0
- thumb_func_end sub_80DB578
-
- thumb_func_start sub_80DB5E4
-sub_80DB5E4: @ 80DB5E4
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0x4
- mov r8, r0
- ldrh r4, [r0, 0x20]
- ldrh r5, [r0, 0x22]
- ldr r6, _080DB698 @ =gAnimBankAttacker
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r1, r8
- strh r0, [r1, 0x20]
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- mov r2, r8
- strh r6, [r2, 0x22]
- ldrh r0, [r2, 0x20]
- mov r9, r0
- mov r1, r9
- lsls r0, r1, 4
- strh r0, [r2, 0x36]
- lsls r0, r6, 4
- strh r0, [r2, 0x38]
- lsls r4, 16
- asrs r4, 16
- movs r1, 0x20
- ldrsh r0, [r2, r1]
- subs r0, r4, r0
- lsls r0, 4
- movs r1, 0xC
- bl __divsi3
- mov r2, r8
- strh r0, [r2, 0x3A]
- lsls r5, 16
- asrs r5, 16
- movs r1, 0x22
- ldrsh r0, [r2, r1]
- subs r0, r5, r0
- lsls r0, 4
- movs r1, 0xC
- bl __divsi3
- mov r2, r8
- strh r0, [r2, 0x3C]
- mov r0, r9
- subs r4, r0
- lsls r4, 16
- asrs r4, 16
- subs r5, r6
- lsls r5, 16
- asrs r5, 16
- adds r0, r4, 0
- adds r1, r5, 0
- bl ArcTan2Neg
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- mov r0, r8
- movs r1, 0x1
- adds r2, r3, 0
- bl sub_8078FDC
- ldr r0, _080DB69C @ =sub_80DB6A0
- mov r2, r8
- str r0, [r2, 0x1C]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB698: .4byte gAnimBankAttacker
-_080DB69C: .4byte sub_80DB6A0
- thumb_func_end sub_80DB5E4
-
- thumb_func_start sub_80DB6A0
-sub_80DB6A0: @ 80DB6A0
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x3A]
- ldrh r1, [r2, 0x36]
- adds r0, r1
- strh r0, [r2, 0x36]
- ldrh r1, [r2, 0x3C]
- ldrh r3, [r2, 0x38]
- adds r1, r3
- strh r1, [r2, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r3, r1, 20
- strh r3, [r2, 0x22]
- adds r0, 0x2D
- lsls r0, 16
- movs r1, 0xA5
- lsls r1, 17
- cmp r0, r1
- bhi _080DB6DA
- adds r1, r3, 0
- cmp r1, 0x9D
- bgt _080DB6DA
- movs r0, 0x2D
- negs r0, r0
- cmp r1, r0
- bge _080DB6E0
-_080DB6DA:
- adds r0, r2, 0
- bl move_anim_8074EE0
-_080DB6E0:
- pop {r0}
- bx r0
- thumb_func_end sub_80DB6A0
-
- thumb_func_start unref_sub_80DB6E4
-unref_sub_80DB6E4: @ 80DB6E4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080DB714 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DB71C
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DB718 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- b _080DB73A
- .align 2, 0
-_080DB714: .4byte gBattleAnimArgs
-_080DB718: .4byte gSprites
-_080DB71C:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DB748 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
-_080DB73A:
- strb r0, [r1]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB748: .4byte gSprites
- thumb_func_end unref_sub_80DB6E4
-
- .align 2, 0 @ Don't pad with nop.