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-rw-r--r--asm/battle_anim_80CA710.s647
1 files changed, 0 insertions, 647 deletions
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s
index ddfce03a8..3b42023eb 100644
--- a/asm/battle_anim_80CA710.s
+++ b/asm/battle_anim_80CA710.s
@@ -6,655 +6,8 @@
.text
- thumb_func_start sub_80CB814
-sub_80CB814: @ 80CB814
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- mov r8, r0
- ldrh r0, [r0, 0x38]
- lsrs r1, r0, 8
- mov r10, r1
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- mov r1, r8
- ldrh r0, [r1, 0x3A]
- lsrs r2, r0, 8
- lsls r0, 24
- lsrs r4, r0, 24
- ldrh r1, [r1, 0x3C]
- lsls r0, r1, 16
- asrs r0, 24
- lsls r0, 16
- lsrs r6, r0, 16
- movs r3, 0xFF
- ands r3, r1
- cmp r2, 0
- bne _080CB84E
- movs r2, 0x20
- negs r2, r2
- b _080CB856
-_080CB84E:
- cmp r2, 0xFF
- bne _080CB856
- movs r2, 0x88
- lsls r2, 1
-_080CB856:
- mov r0, r9
- subs r4, r0
- lsls r4, 16
- lsrs r4, 16
- mov r1, r10
- subs r0, r2, r1
- lsls r5, r3, 16
- asrs r5, 16
- muls r0, r5
- lsls r1, r6, 16
- asrs r7, r1, 16
- adds r1, r7, 0
- bl __divsi3
- adds r6, r0, 0
- lsls r4, 16
- asrs r4, 16
- adds r0, r4, 0
- muls r0, r5
- adds r1, r7, 0
- bl __divsi3
- add r6, r10
- mov r1, r8
- strh r6, [r1, 0x20]
- add r0, r9
- strh r0, [r1, 0x22]
- adds r5, 0x1
- lsls r5, 16
- lsrs r3, r5, 16
- asrs r5, 16
- cmp r5, r7
- beq _080CB8A8
- lsls r1, r7, 8
- lsls r0, r3, 16
- asrs r0, 16
- orrs r0, r1
- mov r1, r8
- strh r0, [r1, 0x3C]
- movs r0, 0
- b _080CB8AA
-_080CB8A8:
- movs r0, 0x1
-_080CB8AA:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_80CB814
-
- thumb_func_start sub_80CB8B8
-sub_80CB8B8: @ 80CB8B8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0xA
- bne _080CB8CC
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080CB8CC:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x32
- ble _080CB8E0
- adds r0, r4, 0
- bl move_anim_8072740
-_080CB8E0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CB8B8
-
- thumb_func_start sub_80CB8E8
-sub_80CB8E8: @ 80CB8E8
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- lsls r0, 7
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- ldrh r1, [r4, 0x2E]
- adds r1, r0
- movs r5, 0
- strh r1, [r4, 0x2E]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _080CB912
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- strh r5, [r4, 0x2E]
-_080CB912:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x80
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x30
- ldrsh r2, [r4, r1]
- lsls r2, 3
- movs r1, 0x1E
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- bl sub_80CB814
- lsls r0, 24
- cmp r0, 0
- beq _080CB942
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x2E]
- ldr r0, _080CB948 @ =sub_80CB8B8
- str r0, [r4, 0x1C]
-_080CB942:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB948: .4byte sub_80CB8B8
- thumb_func_end sub_80CB8E8
-
- thumb_func_start sub_80CB94C
-sub_80CB94C: @ 80CB94C
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0
- bl sub_80787B0
- ldr r4, _080CB994 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080CB998 @ =gBattleAnimPlayerMonIndex
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- ldrb r4, [r4]
- cmp r0, r4
- bne _080CB99C
- strh r6, [r5, 0x3A]
- adds r0, r2, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- adds r0, r5, 0
- movs r1, 0x3C
- bl sub_80CB7EC
- movs r0, 0x1
- b _080CB9AE
- .align 2, 0
-_080CB994: .4byte gBattleAnimEnemyMonIndex
-_080CB998: .4byte gBattleAnimPlayerMonIndex
-_080CB99C:
- strh r6, [r5, 0x3A]
- adds r0, r2, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- adds r0, r5, 0
- movs r1, 0x3C
- bl sub_80CB7EC
- movs r0, 0x3
-_080CB9AE:
- strh r0, [r5, 0x34]
- movs r0, 0x3C
- strh r0, [r5, 0x36]
- ldr r0, _080CB9C0 @ =sub_80CB8E8
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB9C0: .4byte sub_80CB8E8
- thumb_func_end sub_80CB94C
-
- thumb_func_start sub_80CB9C4
-sub_80CB9C4: @ 80CB9C4
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- lsls r0, 7
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- ldrh r1, [r4, 0x2E]
- adds r1, r0
- movs r5, 0
- strh r1, [r4, 0x2E]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _080CB9EE
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- strh r5, [r4, 0x2E]
-_080CB9EE:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x80
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x30
- ldrsh r2, [r4, r1]
- lsls r2, 3
- movs r1, 0x1E
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- bl sub_80CB814
- lsls r0, 24
- cmp r0, 0
- beq _080CBA20
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x2E]
- adds r0, r4, 0
- bl move_anim_8072740
-_080CBA20:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80CB9C4
-
- thumb_func_start sub_80CBA28
-sub_80CBA28: @ 80CBA28
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r4, _080CBA64 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _080CBA6C
- strh r0, [r5, 0x3A]
- adds r0, r6, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- adds r0, r5, 0
- movs r1, 0x28
- bl sub_80CB7EC
- movs r0, 0x3
- strh r0, [r5, 0x34]
- movs r0, 0x3C
- strh r0, [r5, 0x36]
- ldr r0, _080CBA68 @ =sub_80CB8E8
- b _080CBA96
- .align 2, 0
-_080CBA64: .4byte gBattleAnimEnemyMonIndex
-_080CBA68: .4byte sub_80CB8E8
-_080CBA6C:
- movs r0, 0xFF
- strh r0, [r5, 0x3A]
- adds r0, r6, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CBA84
- movs r0, 0
- strh r0, [r5, 0x3A]
-_080CBA84:
- adds r0, r5, 0
- movs r1, 0x28
- bl sub_80CB7EC
- movs r0, 0x3
- strh r0, [r5, 0x34]
- movs r0, 0x3C
- strh r0, [r5, 0x36]
- ldr r0, _080CBAA0 @ =sub_80CB9C4
-_080CBA96:
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CBAA0: .4byte sub_80CB9C4
- thumb_func_end sub_80CBA28
-
- thumb_func_start sub_80CBAA4
-sub_80CBAA4: @ 80CBAA4
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080CBABE
- adds r0, r4, 0
- movs r1, 0
- bl sub_8078764
- ldr r0, _080CBAE4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x30]
-_080CBABE:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x30]
- muls r0, r1
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080CBADE
- adds r0, r4, 0
- bl move_anim_8072740
-_080CBADE:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CBAE4: .4byte gBattleAnimArgs
- thumb_func_end sub_80CBAA4
- thumb_func_start sub_80CBAE8
-sub_80CBAE8: @ 80CBAE8
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0
- bl sub_8078764
- ldr r4, _080CBB30 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080CBB34 @ =gBattleAnimEnemyMonIndex
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- ldrb r4, [r4]
- cmp r0, r4
- bne _080CBB38
- strh r6, [r5, 0x3A]
- adds r0, r2, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- adds r0, r5, 0
- movs r1, 0x3C
- bl sub_80CB7EC
- movs r0, 0x1
- b _080CBB4A
- .align 2, 0
-_080CBB30: .4byte gBattleAnimPlayerMonIndex
-_080CBB34: .4byte gBattleAnimEnemyMonIndex
-_080CBB38:
- strh r6, [r5, 0x3A]
- adds r0, r2, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- adds r0, r5, 0
- movs r1, 0x3C
- bl sub_80CB7EC
- movs r0, 0x3
-_080CBB4A:
- strh r0, [r5, 0x34]
- movs r0, 0x3C
- strh r0, [r5, 0x36]
- ldr r0, _080CBB5C @ =sub_80CBB60
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CBB5C: .4byte sub_80CBB60
- thumb_func_end sub_80CBAE8
- thumb_func_start sub_80CBB60
-sub_80CBB60: @ 80CBB60
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- lsls r0, 7
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- ldrh r1, [r4, 0x2E]
- adds r1, r0
- movs r5, 0
- strh r1, [r4, 0x2E]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _080CBB8A
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- strh r5, [r4, 0x2E]
-_080CBB8A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x80
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x30
- ldrsh r2, [r4, r1]
- lsls r2, 3
- movs r1, 0x1E
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x26]
- lsls r0, 16
- cmp r0, 0
- bne _080CBBBE
- movs r0, 0x3F
- bl sub_8076F98
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x7D
- bl PlaySE12WithPanning
-_080CBBBE:
- adds r0, r4, 0
- bl sub_80CB814
- lsls r0, 24
- cmp r0, 0
- beq _080CBBE6
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x2E]
- ldr r0, _080CBBEC @ =sub_80CB8B8
- str r0, [r4, 0x1C]
- movs r0, 0x40
- negs r0, r0
- bl sub_8076F98
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x7D
- bl PlaySE12WithPanning
-_080CBBE6:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CBBEC: .4byte sub_80CB8B8
- thumb_func_end sub_80CBB60
-
- thumb_func_start sub_80CBBF0
-sub_80CBBF0: @ 80CBBF0
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080CBC84
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080CBC18
- ldr r0, _080CBC14 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- strh r1, [r4, 0x30]
- movs r1, 0x78
- strh r1, [r4, 0x20]
- adds r5, r0, 0
- b _080CBC3A
- .align 2, 0
-_080CBC14: .4byte gBattleAnimArgs
-_080CBC18:
- ldr r0, _080CBC74 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r3, [r0, r1]
- adds r1, r3, 0
- subs r1, 0x20
- adds r2, r1, 0
- adds r5, r0, 0
- cmp r1, 0
- bge _080CBC2E
- adds r2, r3, 0
- adds r2, 0xDF
-_080CBC2E:
- asrs r0, r2, 8
- lsls r0, 8
- subs r0, r1, r0
- strh r0, [r4, 0x30]
- movs r0, 0x46
- strh r0, [r4, 0x20]
-_080CBC3A:
- ldrh r0, [r5]
- strh r0, [r4, 0x22]
- strh r0, [r4, 0x32]
- movs r0, 0x14
- strh r0, [r4, 0x36]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x3C
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x14
- bl Sin
- strh r0, [r4, 0x26]
- ldr r0, _080CBC78 @ =sub_80CBC8C
- str r0, [r4, 0x1C]
- ldrh r0, [r4, 0x30]
- subs r0, 0x1
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xBE
- bhi _080CBC7C
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1F
- b _080CBC82
- .align 2, 0
-_080CBC74: .4byte gBattleAnimArgs
-_080CBC78: .4byte sub_80CBC8C
-_080CBC7C:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1D
-_080CBC82:
- strb r0, [r1]
-_080CBC84:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80CBBF0
-
- thumb_func_start sub_80CBC8C
-sub_80CBC8C: @ 80CBC8C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080CBC9E
- cmp r0, 0x1
- beq _080CBCCE
- b _080CBCEE
-_080CBC9E:
- ldrh r5, [r4, 0x32]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0x4E
- ble _080CBCB6
- movs r0, 0x1
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _080CBCEE
-_080CBCB6:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __divsi3
- adds r0, r5, r0
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x36]
- adds r1, 0x3
- strh r1, [r4, 0x36]
- strh r0, [r4, 0x22]
- b _080CBCEE
-_080CBCCE:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080CBCEE
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080CBCEE
- movs r0, 0
- strh r0, [r4, 0x2E]
- strh r0, [r4, 0x32]
- ldr r0, _080CBCF4 @ =sub_80CBCF8
- str r0, [r4, 0x1C]
-_080CBCEE:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CBCF4: .4byte sub_80CBCF8
- thumb_func_end sub_80CBC8C
thumb_func_start sub_80CBCF8
sub_80CBCF8: @ 80CBCF8