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-rw-r--r--asm/post_battle_event_funcs.s131
1 files changed, 0 insertions, 131 deletions
diff --git a/asm/post_battle_event_funcs.s b/asm/post_battle_event_funcs.s
deleted file mode 100644
index 8161203bb..000000000
--- a/asm/post_battle_event_funcs.s
+++ /dev/null
@@ -1,131 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "constants/species_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_810D180
-sub_810D180: @ 810D180
- push {r4-r7,lr}
- sub sp, 0x4
- bl HealPlayerParty
- ldr r4, _0810D1A0 @ =0x00000804
- adds r0, r4, 0
- bl FlagGet
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x1
- bne _0810D1A8
- ldr r0, _0810D1A4 @ =gUnknown_02039324
- strb r1, [r0]
- b _0810D1B4
- .align 2, 0
-_0810D1A0: .4byte 0x00000804
-_0810D1A4: .4byte gUnknown_02039324
-_0810D1A8:
- ldr r1, _0810D1E8 @ =gUnknown_02039324
- movs r0, 0
- strb r0, [r1]
- adds r0, r4, 0
- bl FlagSet
-_0810D1B4:
- movs r0, 0x1
- bl GetGameStat
- cmp r0, 0
- bne _0810D1D4
- ldr r2, _0810D1EC @ =gSaveBlock2
- ldrh r1, [r2, 0xE]
- lsls r1, 16
- ldrb r0, [r2, 0x10]
- lsls r0, 8
- orrs r1, r0
- ldrb r0, [r2, 0x11]
- orrs r1, r0
- movs r0, 0x1
- bl SetGameStat
-_0810D1D4:
- bl SetSecretBase2Field_9
- ldr r0, _0810D1EC @ =gSaveBlock2
- ldrb r0, [r0, 0x8]
- cmp r0, 0
- bne _0810D1F0
- movs r0, 0x1
- bl sub_80537CC
- b _0810D1F6
- .align 2, 0
-_0810D1E8: .4byte gUnknown_02039324
-_0810D1EC: .4byte gSaveBlock2
-_0810D1F0:
- movs r0, 0x2
- bl sub_80537CC
-_0810D1F6:
- movs r6, 0
- movs r5, 0
- mov r7, sp
-_0810D1FC:
- movs r0, 0x64
- adds r1, r5, 0
- muls r1, r0
- ldr r0, _0810D260 @ =gPlayerParty
- adds r4, r1, r0
- adds r0, r4, 0
- movs r1, 0x5
- bl GetMonData
- cmp r0, 0
- beq _0810D23A
- adds r0, r4, 0
- movs r1, 0x6
- bl GetMonData
- cmp r0, 0
- bne _0810D23A
- adds r0, r4, 0
- movs r1, 0x43
- bl GetMonData
- cmp r0, 0
- bne _0810D23A
- movs r0, 0x1
- strb r0, [r7]
- adds r0, r4, 0
- movs r1, 0x43
- mov r2, sp
- bl SetMonData
- movs r6, 0x1
-_0810D23A:
- adds r5, 0x1
- cmp r5, 0x5
- ble _0810D1FC
- cmp r6, 0x1
- bne _0810D250
- movs r0, 0x2A
- bl IncrementGameStat
- ldr r0, _0810D264 @ =0x0000083b
- bl FlagSet
-_0810D250:
- ldr r0, _0810D268 @ =sub_8141F90
- bl SetMainCallback2
- movs r0, 0
- add sp, 0x4
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_0810D260: .4byte gPlayerParty
-_0810D264: .4byte 0x0000083b
-_0810D268: .4byte sub_8141F90
- thumb_func_end sub_810D180
-
- thumb_func_start sp0C8_whiteout_maybe
-sp0C8_whiteout_maybe: @ 810D26C
- push {lr}
- ldr r0, _0810D27C @ =CB2_WhiteOut
- bl SetMainCallback2
- movs r0, 0
- pop {r1}
- bx r1
- .align 2, 0
-_0810D27C: .4byte CB2_WhiteOut
- thumb_func_end sp0C8_whiteout_maybe
-
- .align 2, 0 @ Don't pad with nop.