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-rwxr-xr-xasm/poison.s364
-rwxr-xr-xasm/wisp_fire.s144
2 files changed, 0 insertions, 508 deletions
diff --git a/asm/poison.s b/asm/poison.s
deleted file mode 100755
index 234348df2..000000000
--- a/asm/poison.s
+++ /dev/null
@@ -1,364 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ poison
-
- thumb_func_start sub_80D9D70
-sub_80D9D70: @ 80D9D70
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D9DC4 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D9D86
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_080D9D86:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x2E]
- ldr r4, _080D9DC8 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080D9DCC @ =0x0000ffe2
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80786EC
- ldr r0, _080D9DD0 @ =sub_80D9DD4
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9DC4: .4byte gBattleAnimArgs
-_080D9DC8: .4byte gAnimBankTarget
-_080D9DCC: .4byte 0x0000ffe2
-_080D9DD0: .4byte sub_80D9DD4
- thumb_func_end sub_80D9D70
-
- thumb_func_start sub_80D9DD4
-sub_80D9DD4: @ 80D9DD4
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080D9DE8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D9DE8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9DD4
-
- thumb_func_start sub_80D9DF0
-sub_80D9DF0: @ 80D9DF0
- push {r4-r6,lr}
- sub sp, 0x4
- adds r4, r0, 0
- ldr r5, _080D9E64 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D9E08
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_080D9E08:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080D9E68 @ =gAnimBankTarget
- ldrb r0, [r0]
- mov r6, sp
- adds r6, 0x2
- movs r1, 0x1
- mov r2, sp
- adds r3, r6, 0
- bl sub_807A3FC
- ldr r0, _080D9E6C @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9E36
- ldrh r0, [r5, 0x8]
- negs r0, r0
- strh r0, [r5, 0x8]
-_080D9E36:
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- mov r1, sp
- ldrh r0, [r5, 0x8]
- ldrh r1, [r1]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0xA]
- ldrh r6, [r6]
- adds r0, r6
- strh r0, [r4, 0x36]
- ldr r0, _080D9E70 @ =0x0000ffe2
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80786EC
- ldr r0, _080D9E74 @ =sub_80D9E78
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9E64: .4byte gBattleAnimArgs
-_080D9E68: .4byte gAnimBankTarget
-_080D9E6C: .4byte gAnimBankAttacker
-_080D9E70: .4byte 0x0000ffe2
-_080D9E74: .4byte sub_80D9E78
- thumb_func_end sub_80D9DF0
-
- thumb_func_start sub_80D9E78
-sub_80D9E78: @ 80D9E78
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080D9E8C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D9E8C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9E78
-
- thumb_func_start sub_80D9E94
-sub_80D9E94: @ 80D9E94
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D9EE0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_8078A5C
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x38]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x3A]
- ldr r0, _080D9EE4 @ =sub_80D9EE8
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9EE0: .4byte gBattleAnimArgs
-_080D9EE4: .4byte sub_80D9EE8
- thumb_func_end sub_80D9E94
-
- thumb_func_start sub_80D9EE8
-sub_80D9EE8: @ 80D9EE8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078394
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x3A]
- subs r0, r1
- strh r0, [r4, 0x32]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D9F0E
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D9F0E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9EE8
-
- thumb_func_start sub_80D9F14
-sub_80D9F14: @ 80D9F14
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D9F74 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl sub_807A3FC
- ldr r0, _080D9F78 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9F40
- ldr r1, _080D9F7C @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080D9F40:
- ldr r0, _080D9F7C @ =gBattleAnimArgs
- ldrh r2, [r0]
- ldrh r1, [r4, 0x20]
- adds r2, r1
- strh r2, [r4, 0x20]
- ldrh r1, [r0, 0x2]
- ldrh r3, [r4, 0x22]
- adds r1, r3
- strh r1, [r4, 0x22]
- ldrh r3, [r0, 0x8]
- strh r3, [r4, 0x2E]
- ldrh r0, [r0, 0x4]
- adds r2, r0
- strh r2, [r4, 0x32]
- adds r1, r3
- strh r1, [r4, 0x36]
- ldr r0, _080D9F80 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080D9F84 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9F74: .4byte gAnimBankTarget
-_080D9F78: .4byte gAnimBankAttacker
-_080D9F7C: .4byte gBattleAnimArgs
-_080D9F80: .4byte sub_8078B34
-_080D9F84: .4byte DestroyAnimSprite
- thumb_func_end sub_80D9F14
-
- thumb_func_start sub_80D9F88
-sub_80D9F88: @ 80D9F88
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D9FA0 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D9FA4
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- b _080D9FDA
- .align 2, 0
-_080D9FA0: .4byte gBattleAnimArgs
-_080D9FA4:
- ldr r0, _080D9FE4 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl sub_807A3FC
- ldr r0, _080D9FE8 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9FCA
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080D9FCA:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080D9FDA:
- ldr r0, _080D9FEC @ =sub_80D9FF0
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9FE4: .4byte gAnimBankTarget
-_080D9FE8: .4byte gAnimBankAttacker
-_080D9FEC: .4byte sub_80D9FF0
- thumb_func_end sub_80D9F88
-
- thumb_func_start sub_80D9FF0
-sub_80D9FF0: @ 80D9FF0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x30
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DA02C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DA02C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9FF0
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/wisp_fire.s b/asm/wisp_fire.s
index a6407589f..5fc7a07ab 100755
--- a/asm/wisp_fire.s
+++ b/asm/wisp_fire.s
@@ -7,150 +7,6 @@
@ wisp_fire
- thumb_func_start sub_80D5CC0
-sub_80D5CC0: @ 80D5CC0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080D5CD8
- ldr r0, _080D5D4C @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x30]
- adds r0, r1, 0x1
- strh r0, [r4, 0x2E]
-_080D5CD8:
- movs r0, 0xC0
- lsls r0, 1
- adds r1, r0, 0
- ldrh r2, [r4, 0x34]
- adds r1, r2
- strh r1, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0xA0
- strh r0, [r4, 0x36]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- lsls r1, 16
- asrs r1, 24
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x36]
- lsls r1, 16
- asrs r1, 24
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r2, r0, 0x7
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r4, 0x30]
- ldr r0, _080D5D50 @ =gMain
- ldr r1, _080D5D54 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D5D84
- adds r0, r2, 0
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x83
- bls _080D5D5C
- ldr r0, _080D5D58 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080D5DA0
- .align 2, 0
-_080D5D4C: .4byte gBattleAnimArgs
-_080D5D50: .4byte gMain
-_080D5D54: .4byte 0x0000043d
-_080D5D58: .4byte gAnimBankTarget
-_080D5D5C:
- ldr r0, _080D5D80 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
- b _080D5DA0
- .align 2, 0
-_080D5D80: .4byte gAnimBankTarget
-_080D5D84:
- adds r0, r2, 0
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x83
- bls _080D5D98
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1D
- b _080D5D9E
-_080D5D98:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1F
-_080D5D9E:
- strb r0, [r1]
-_080D5DA0:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080D5DC8
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D5DC8:
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0x1E
- bne _080D5DD6
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D5DD6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5CC0
-
thumb_func_start sub_80D5DDC
sub_80D5DDC: @ 80D5DDC
push {r4,lr}