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-rw-r--r--asm/battle_anim_80CA710.s1251
1 files changed, 0 insertions, 1251 deletions
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s
index ebfb4f120..bc41f1d34 100644
--- a/asm/battle_anim_80CA710.s
+++ b/asm/battle_anim_80CA710.s
@@ -6,1257 +6,6 @@
.text
- thumb_func_start sub_80CC474
-sub_80CC474: @ 80CC474
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r0, _080CC488 @ =gBattleAnimArgs
- movs r1, 0xC
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CC490
- ldr r0, _080CC48C @ =gBattleAnimPlayerMonIndex
- b _080CC492
- .align 2, 0
-_080CC488: .4byte gBattleAnimArgs
-_080CC48C: .4byte gBattleAnimPlayerMonIndex
-_080CC490:
- ldr r0, _080CC4B0 @ =gBattleAnimEnemyMonIndex
-_080CC492:
- ldrb r6, [r0]
- adds r0, r6, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CC4BC
- movs r0, 0
- strh r0, [r4, 0x36]
- ldr r1, _080CC4B4 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x32]
- ldr r0, _080CC4B8 @ =0x0000fff0
- b _080CC4CC
- .align 2, 0
-_080CC4B0: .4byte gBattleAnimEnemyMonIndex
-_080CC4B4: .4byte gBattleAnimArgs
-_080CC4B8: .4byte 0x0000fff0
-_080CC4BC:
- movs r0, 0x1
- strh r0, [r4, 0x36]
- ldr r1, _080CC4F0 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r4, 0x32]
- movs r0, 0x80
- lsls r0, 1
-_080CC4CC:
- strh r0, [r4, 0x20]
- adds r7, r1, 0
- adds r5, r7, 0
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x34]
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080CC502
- cmp r0, 0x1
- bgt _080CC4F4
- cmp r0, 0
- beq _080CC4FE
- b _080CC56C
- .align 2, 0
-_080CC4F0: .4byte gBattleAnimArgs
-_080CC4F4:
- cmp r0, 0x2
- beq _080CC508
- cmp r0, 0x3
- beq _080CC534
- b _080CC56C
-_080CC4FE:
- ldrh r0, [r5]
- b _080CC518
-_080CC502:
- ldrh r0, [r5]
- strh r0, [r4, 0x22]
- b _080CC54E
-_080CC508:
- adds r0, r6, 0
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5]
- adds r0, r5
-_080CC518:
- strh r0, [r4, 0x22]
- adds r0, r6, 0
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080CC56C
-_080CC534:
- ldr r0, _080CC578 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r7, [r7]
- adds r0, r7
- strh r0, [r4, 0x22]
- movs r0, 0x1
- bl obj_id_for_side_relative_to_move
-_080CC54E:
- adds r0, r6, 0
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
-_080CC56C:
- ldr r0, _080CC57C @ =sub_80CC580
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CC578: .4byte gBattleAnimEnemyMonIndex
-_080CC57C: .4byte sub_80CC580
- thumb_func_end sub_80CC474
-
- thumb_func_start sub_80CC580
-sub_80CC580: @ 80CC580
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x3C
- ldrsh r3, [r4, r0]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- movs r1, 0x30
- ldrsh r2, [r4, r1]
- ldr r1, _080CC5D4 @ =gSineTable
- movs r5, 0x2E
- ldrsh r0, [r4, r5]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- muls r0, r2
- asrs r0, 8
- strh r0, [r4, 0x26]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- muls r0, r3
- strh r0, [r4, 0x24]
- movs r5, 0x34
- ldrsh r0, [r4, r5]
- muls r0, r3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080CC5D8
- movs r2, 0x24
- ldrsh r0, [r4, r2]
- movs r5, 0x20
- ldrsh r1, [r4, r5]
- adds r0, r1
- cmp r0, 0xF7
- ble _080CC5F0
- b _080CC5EA
- .align 2, 0
-_080CC5D4: .4byte gSineTable
-_080CC5D8:
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- movs r2, 0x20
- ldrsh r1, [r4, r2]
- adds r0, r1
- movs r1, 0x10
- negs r1, r1
- cmp r0, r1
- bgt _080CC5F0
-_080CC5EA:
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080CC5F0:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80CC580
-
- thumb_func_start sub_80CC5F8
-sub_80CC5F8: @ 80CC5F8
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080CC618 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080CC61C
- cmp r0, 0x1
- beq _080CC650
- b _080CC6AA
- .align 2, 0
-_080CC618: .4byte gTasks
-_080CC61C:
- ldr r0, _080CC648 @ =0x0000274f
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r2, 0x80
- lsls r2, 1
- adds r4, r2, 0
- adds r0, r4
- strh r0, [r5, 0x18]
- ldr r0, _080CC64C @ =0x000027b0
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- adds r0, r4
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080CC6AA
- .align 2, 0
-_080CC648: .4byte 0x0000274f
-_080CC64C: .4byte 0x000027b0
-_080CC650:
- ldrh r0, [r5, 0x1A]
- adds r0, 0x1
- movs r7, 0
- strh r0, [r5, 0x1A]
- lsls r0, 16
- cmp r0, 0
- blt _080CC6AA
- strh r7, [r5, 0x1A]
- ldrh r0, [r5, 0x18]
- ldrb r2, [r5, 0x1C]
- ldr r4, _080CC6C4 @ =gUnknown_083D6984
- movs r3, 0x1E
- ldrsh r1, [r5, r3]
- lsls r1, 1
- adds r1, r4
- ldrh r3, [r1]
- movs r1, 0x10
- bl BlendPalette
- ldrh r0, [r5, 0x20]
- ldrb r2, [r5, 0x1C]
- movs r3, 0x1E
- ldrsh r1, [r5, r3]
- lsls r1, 1
- adds r1, r4
- ldrh r3, [r1]
- movs r1, 0x10
- bl BlendPalette
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x11
- bne _080CC6AA
- strh r7, [r5, 0x1C]
- ldrh r0, [r5, 0x1E]
- adds r0, 0x1
- strh r0, [r5, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- bne _080CC6AA
- strh r7, [r5, 0x1E]
-_080CC6AA:
- ldr r0, _080CC6C8 @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080CC6BE
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080CC6BE:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CC6C4: .4byte gUnknown_083D6984
-_080CC6C8: .4byte gBattleAnimArgs
- thumb_func_end sub_80CC5F8
-
- thumb_func_start sub_80CC6CC
-sub_80CC6CC: @ 80CC6CC
- push {r4-r7,lr}
- sub sp, 0x4
- adds r6, r0, 0
- ldr r1, _080CC6E4 @ =gBattleAnimArgs
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080CC6E8
- adds r0, r6, 0
- bl move_anim_8072740
- b _080CC7C2
- .align 2, 0
-_080CC6E4: .4byte gBattleAnimArgs
-_080CC6E8:
- movs r3, 0
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _080CC6F8
- ldr r4, _080CC6F4 @ =gBattleAnimPlayerMonIndex
- b _080CC6FA
- .align 2, 0
-_080CC6F4: .4byte gBattleAnimPlayerMonIndex
-_080CC6F8:
- ldr r4, _080CC734 @ =gBattleAnimEnemyMonIndex
-_080CC6FA:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r5, r0, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080CC738 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x8]
- strh r1, [r6, 0x2E]
- movs r3, 0x2
- ldrsh r1, [r0, r3]
- adds r7, r0, 0
- cmp r1, 0
- bne _080CC73C
- ldrh r0, [r7, 0x4]
- adds r0, r5
- strh r0, [r6, 0x20]
- ldrh r0, [r7, 0x6]
- adds r0, r2
- strh r0, [r6, 0x22]
- strh r5, [r6, 0x38]
- strh r2, [r6, 0x3A]
- b _080CC74C
- .align 2, 0
-_080CC734: .4byte gBattleAnimEnemyMonIndex
-_080CC738: .4byte gBattleAnimArgs
-_080CC73C:
- strh r5, [r6, 0x20]
- strh r2, [r6, 0x22]
- ldrh r0, [r7, 0x4]
- adds r0, r5
- strh r0, [r6, 0x38]
- ldrh r0, [r7, 0x6]
- adds r0, r2
- strh r0, [r6, 0x3A]
-_080CC74C:
- ldrh r4, [r6, 0x20]
- lsls r0, r4, 4
- strh r0, [r6, 0x30]
- ldrh r5, [r6, 0x22]
- lsls r0, r5, 4
- strh r0, [r6, 0x32]
- movs r1, 0x38
- ldrsh r0, [r6, r1]
- movs r2, 0x20
- ldrsh r1, [r6, r2]
- subs r0, r1
- lsls r0, 4
- movs r3, 0x8
- ldrsh r1, [r7, r3]
- bl __divsi3
- strh r0, [r6, 0x34]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x22
- ldrsh r1, [r6, r2]
- subs r0, r1
- lsls r0, 4
- movs r3, 0x8
- ldrsh r1, [r7, r3]
- bl __divsi3
- strh r0, [r6, 0x36]
- ldrh r0, [r6, 0x38]
- subs r0, r4
- lsls r0, 16
- asrs r0, 16
- ldrh r1, [r6, 0x3A]
- subs r1, r5
- lsls r1, 16
- asrs r1, 16
- bl sub_80790F0
- lsls r0, 16
- lsrs r4, r0, 16
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CC7AE
- ldr r1, _080CC7CC @ =0xffff8000
- adds r0, r4, r1
- lsls r0, 16
- lsrs r4, r0, 16
-_080CC7AE:
- movs r3, 0x80
- lsls r3, 1
- str r4, [sp]
- adds r0, r6, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_8078FDC
- ldr r0, _080CC7D0 @ =sub_80CC7D4
- str r0, [r6, 0x1C]
-_080CC7C2:
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CC7CC: .4byte 0xffff8000
-_080CC7D0: .4byte sub_80CC7D4
- thumb_func_end sub_80CC6CC
-
- thumb_func_start sub_80CC7D4
-sub_80CC7D4: @ 80CC7D4
- push {r4,lr}
- adds r2, r0, 0
- ldrh r3, [r2, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r2, r1]
- cmp r0, 0
- beq _080CC804
- ldrh r0, [r2, 0x34]
- ldrh r4, [r2, 0x30]
- adds r0, r4
- strh r0, [r2, 0x30]
- ldrh r1, [r2, 0x36]
- ldrh r4, [r2, 0x32]
- adds r1, r4
- strh r1, [r2, 0x32]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r2, 0x22]
- subs r0, r3, 0x1
- strh r0, [r2, 0x2E]
- b _080CC80A
-_080CC804:
- adds r0, r2, 0
- bl move_anim_8074EE0
-_080CC80A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CC7D4
-
- thumb_func_start sub_80CC810
-sub_80CC810: @ 80CC810
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080CC826
- adds r0, r2, 0
- bl move_anim_8072740
-_080CC826:
- pop {r0}
- bx r0
- thumb_func_end sub_80CC810
-
- thumb_func_start sub_80CC82C
-sub_80CC82C: @ 80CC82C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080CC84C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CC854
- ldr r2, _080CC850 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- b _080CC860
- .align 2, 0
-_080CC84C: .4byte gBattleAnimPlayerMonIndex
-_080CC850: .4byte gBattleAnimArgs
-_080CC854:
- ldr r0, _080CC878 @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- ldrh r0, [r0, 0x2]
-_080CC860:
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080CC87C @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080CC880 @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CC878: .4byte gBattleAnimArgs
-_080CC87C: .4byte sub_8078600
-_080CC880: .4byte move_anim_8072740
- thumb_func_end sub_80CC82C
-
- thumb_func_start sub_80CC884
-sub_80CC884: @ 80CC884
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080CC8BC @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CC89E
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080CC89E:
- ldr r0, _080CC8C0 @ =sub_80CC810
- str r0, [r5, 0x1C]
- ldr r4, _080CC8C4 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r4, r0]
- adds r0, r5, 0
- bl sub_807867C
- ldrh r0, [r4, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CC8BC: .4byte gBattleAnimPlayerMonIndex
-_080CC8C0: .4byte sub_80CC810
-_080CC8C4: .4byte gBattleAnimArgs
- thumb_func_end sub_80CC884
-
- thumb_func_start sub_80CC8C8
-sub_80CC8C8: @ 80CC8C8
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080CC908 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x38]
- ldrb r1, [r1, 0xC]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- ldr r1, _080CC90C @ =move_anim_8074EE0
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CC910 @ =sub_8078504
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CC908: .4byte gBattleAnimArgs
-_080CC90C: .4byte move_anim_8074EE0
-_080CC910: .4byte sub_8078504
- thumb_func_end sub_80CC8C8
-
- thumb_func_start sub_80CC914
-sub_80CC914: @ 80CC914
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080CC964 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CC948
- ldrh r0, [r5, 0x22]
- adds r0, 0x8
- strh r0, [r5, 0x22]
-_080CC948:
- ldr r0, _080CC968 @ =sub_80CCB00
- str r0, [r5, 0x1C]
- ldr r0, _080CC96C @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- adds r3, r0, 0
- cmp r1, 0
- bne _080CC970
- ldrh r0, [r3]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x20]
- b _080CC984
- .align 2, 0
-_080CC964: .4byte gBattleAnimEnemyMonIndex
-_080CC968: .4byte sub_80CCB00
-_080CC96C: .4byte gBattleAnimArgs
-_080CC970:
- ldrh r0, [r5, 0x20]
- ldrh r1, [r3]
- subs r0, r1
- strh r0, [r5, 0x20]
- adds r2, r5, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_080CC984:
- ldrh r0, [r3, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldr r1, _080CC9B8 @ =0xfffffc00
- adds r0, r1, 0
- ldrh r2, [r5, 0x30]
- adds r1, r0, r2
- strh r1, [r5, 0x30]
- movs r2, 0x80
- lsls r2, 3
- adds r0, r2, 0
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
- ldrh r0, [r3, 0x4]
- strh r0, [r5, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080CC9B2
- negs r0, r1
- strh r0, [r5, 0x30]
-_080CC9B2:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CC9B8: .4byte 0xfffffc00
- thumb_func_end sub_80CC914
-
- thumb_func_start sub_80CC9BC
-sub_80CC9BC: @ 80CC9BC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- ldr r0, _080CC9D8 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- beq _080CC9DC
- cmp r0, 0x1
- ble _080CCA58
- cmp r0, 0x2
- beq _080CC9FC
- b _080CCA58
- .align 2, 0
-_080CC9D8: .4byte gBattleAnimArgs
-_080CC9DC:
- ldr r5, _080CC9F8 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r5]
- movs r4, 0x2
- eors r0, r4
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r7, r0, 24
- ldrb r0, [r5]
- eors r4, r0
- adds r0, r4, 0
- b _080CCA68
- .align 2, 0
-_080CC9F8: .4byte gBattleAnimEnemyMonIndex
-_080CC9FC:
- ldr r5, _080CCA54 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r5]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r7, r0, 24
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r4, r0, 24
- ldrb r0, [r5]
- movs r2, 0x2
- mov r8, r2
- mov r1, r8
- eors r0, r1
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080CCA72
- ldrb r0, [r5]
- mov r2, r8
- eors r0, r2
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r7
- lsrs r7, r0, 1
- ldrb r0, [r5]
- mov r1, r8
- eors r0, r1
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r4
- lsrs r4, r0, 1
- b _080CCA72
- .align 2, 0
-_080CCA54: .4byte gBattleAnimEnemyMonIndex
-_080CCA58:
- ldr r4, _080CCAA4 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r7, r0, 24
- ldrb r0, [r4]
-_080CCA68:
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r4, r0, 24
-_080CCA72:
- strh r7, [r6, 0x20]
- strh r4, [r6, 0x22]
- ldr r0, _080CCAA4 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CCA8A
- ldrh r0, [r6, 0x22]
- adds r0, 0x8
- strh r0, [r6, 0x22]
-_080CCA8A:
- ldr r0, _080CCAA8 @ =sub_80CCB00
- str r0, [r6, 0x1C]
- ldr r0, _080CCAAC @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- adds r3, r0, 0
- cmp r1, 0
- bne _080CCAB0
- ldrh r0, [r3]
- ldrh r1, [r6, 0x20]
- adds r0, r1
- strh r0, [r6, 0x20]
- b _080CCAC4
- .align 2, 0
-_080CCAA4: .4byte gBattleAnimEnemyMonIndex
-_080CCAA8: .4byte sub_80CCB00
-_080CCAAC: .4byte gBattleAnimArgs
-_080CCAB0:
- ldrh r0, [r6, 0x20]
- ldrh r1, [r3]
- subs r0, r1
- strh r0, [r6, 0x20]
- adds r2, r6, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_080CCAC4:
- ldrh r0, [r3, 0x2]
- ldrh r2, [r6, 0x22]
- adds r0, r2
- strh r0, [r6, 0x22]
- ldr r1, _080CCAFC @ =0xfffffc00
- adds r0, r1, 0
- ldrh r2, [r6, 0x30]
- adds r1, r0, r2
- strh r1, [r6, 0x30]
- movs r2, 0x80
- lsls r2, 3
- adds r0, r2, 0
- ldrh r2, [r6, 0x32]
- adds r0, r2
- strh r0, [r6, 0x32]
- ldrh r0, [r3, 0x4]
- strh r0, [r6, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080CCAF2
- negs r0, r1
- strh r0, [r6, 0x30]
-_080CCAF2:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CCAFC: .4byte 0xfffffc00
- thumb_func_end sub_80CC9BC
-
- thumb_func_start sub_80CCB00
-sub_80CCB00: @ 80CCB00
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x30]
- ldrh r2, [r4, 0x34]
- adds r0, r1, r2
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080CCB22
- adds r0, r1, 0
- adds r0, 0x18
- b _080CCB26
-_080CCB22:
- adds r0, r1, 0
- subs r0, 0x18
-_080CCB26:
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- subs r0, 0x18
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- bne _080CCB5C
- ldr r1, _080CCB64 @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- movs r0, 0x3
- strh r0, [r4, 0x2E]
- ldr r0, _080CCB68 @ =sub_80782D8
- str r0, [r4, 0x1C]
-_080CCB5C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CCB64: .4byte move_anim_8072740
-_080CCB68: .4byte sub_80782D8
- thumb_func_end sub_80CCB00
-
- thumb_func_start unref_sub_80CCB6C
-unref_sub_80CCB6C: @ 80CCB6C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x32]
- movs r2, 0x32
- ldrsh r0, [r5, r2]
- cmp r0, 0x1
- ble _080CCC10
- ldrh r1, [r5, 0x34]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080CCBC8
- adds r3, r5, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r2, 0x5
- negs r2, r2
- adds r0, r2, 0
- ands r0, r1
- strb r0, [r3]
- ldr r4, _080CCBC4 @ =gSprites
- movs r0, 0x2E
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r3, [r0]
- adds r1, r2, 0
- ands r1, r3
- strb r1, [r0]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r1, [r0]
- ands r2, r1
- strb r2, [r0]
- b _080CCBFE
- .align 2, 0
-_080CCBC4: .4byte gSprites
-_080CCBC8:
- adds r1, r5, 0
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- ldr r3, _080CCC0C @ =gSprites
- movs r0, 0x2E
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- orrs r1, r2
- strb r1, [r0]
-_080CCBFE:
- movs r0, 0
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- b _080CCC14
- .align 2, 0
-_080CCC0C: .4byte gSprites
-_080CCC10:
- adds r0, r1, 0x1
- strh r0, [r5, 0x32]
-_080CCC14:
- movs r1, 0x34
- ldrsh r0, [r5, r1]
- cmp r0, 0xA
- bne _080CCC44
- movs r2, 0x2E
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080CCC4C @ =gSprites
- adds r0, r4
- bl DestroySprite
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
- adds r0, r5, 0
- bl move_anim_8072740
-_080CCC44:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CCC4C: .4byte gSprites
- thumb_func_end unref_sub_80CCB6C
-
- thumb_func_start sub_80CCC50
-sub_80CCC50: @ 80CCC50
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080CCC70 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x2E]
- ldr r0, _080CCC74 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CCC78
- ldrh r0, [r5, 0x20]
- ldrh r1, [r4]
- subs r0, r1
- b _080CCC7E
- .align 2, 0
-_080CCC70: .4byte gBattleAnimArgs
-_080CCC74: .4byte gBattleAnimPlayerMonIndex
-_080CCC78:
- ldrh r0, [r4]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_080CCC7E:
- strh r0, [r5, 0x20]
- ldr r4, _080CCCAC @ =gBattleAnimArgs
- ldrb r1, [r4, 0xA]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r4, 0x6]
- negs r0, r0
- strh r0, [r5, 0x30]
- ldrh r0, [r4, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x34]
- ldr r1, _080CCCB0 @ =sub_80CCCB4
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CCCAC: .4byte gBattleAnimArgs
-_080CCCB0: .4byte sub_80CCCB4
- thumb_func_end sub_80CCC50
-
- thumb_func_start sub_80CCCB4
-sub_80CCCB4: @ 80CCCB4
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x64
- bl Cos
- strh r0, [r4, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r1, 0x14
- bl Sin
- strh r0, [r4, 0x26]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x7F
- bgt _080CCCE0
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0
- b _080CCCE6
-_080CCCE0:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0xE
-_080CCCE6:
- strb r0, [r1]
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x2E]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x38]
- adds r0, 0x82
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080CCD1C
- adds r0, r4, 0
- bl move_anim_8072740
-_080CCD1C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CCCB4
-
- thumb_func_start sub_80CCD24
-sub_80CCD24: @ 80CCD24
- push {r4-r6,lr}
- adds r5, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CCD3A
- ldr r1, _080CCD98 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- adds r0, 0x8
- strh r0, [r1, 0x2]
-_080CCD3A:
- ldr r6, _080CCD9C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r6]
- movs r1, 0
- bl sub_8077EE4
- lsls r0, 24
- ldr r4, _080CCD98 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r6]
- movs r1, 0x1
- bl sub_8077EE4
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
- strh r0, [r5, 0x22]
- ldrb r0, [r6]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CCD78
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CCDA0
-_080CCD78:
- ldrb r0, [r6]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r5, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r5, 0x5]
- b _080CCDB8
- .align 2, 0
-_080CCD98: .4byte gBattleAnimArgs
-_080CCD9C: .4byte gBattleAnimPlayerMonIndex
-_080CCDA0:
- ldrb r0, [r6]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
-_080CCDB8:
- ldr r0, _080CCDF8 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- ldr r0, _080CCDFC @ =0x00002828
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r3, 0x80
- lsls r3, 1
- adds r0, r3
- strh r0, [r5, 0x32]
- movs r2, 0x10
- movs r0, 0x10
- strh r0, [r5, 0x3C]
- ldr r1, _080CCE00 @ =REG_BLDCNT
- movs r3, 0xFD
- lsls r3, 6
- adds r0, r3, 0
- strh r0, [r1]
- ldr r3, _080CCE04 @ =REG_BLDALPHA
- ldrh r1, [r5, 0x3C]
- lsls r0, r1, 8
- subs r2, r1
- orrs r0, r2
- strh r0, [r3]
- ldr r0, _080CCE08 @ =sub_80CCE0C
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CCDF8: .4byte gBattleAnimArgs
-_080CCDFC: .4byte 0x00002828
-_080CCE00: .4byte REG_BLDCNT
-_080CCE04: .4byte REG_BLDALPHA
-_080CCE08: .4byte sub_80CCE0C
- thumb_func_end sub_80CCD24
-
thumb_func_start sub_80CCE0C
sub_80CCE0C: @ 80CCE0C
push {r4-r6,lr}