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-rw-r--r--asm/flying.s2462
-rw-r--r--asm/ice.s3186
-rw-r--r--asm/rom_header.inc77
3 files changed, 0 insertions, 5725 deletions
diff --git a/asm/flying.s b/asm/flying.s
deleted file mode 100644
index 126f18206..000000000
--- a/asm/flying.s
+++ /dev/null
@@ -1,2462 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ flying
-
- thumb_func_start sub_80DA4D8
-sub_80DA4D8: @ 80DA4D8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- adds r5, r7, 0
- adds r5, 0x2E
- ldr r0, _080DA4F8 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080DA500
- ldr r0, _080DA4FC @ =gAnimBankAttacker
- b _080DA502
- .align 2, 0
-_080DA4F8: .4byte gBattleAnimArgs
-_080DA4FC: .4byte gAnimBankAttacker
-_080DA500:
- ldr r0, _080DA5B0 @ =gAnimBankTarget
-_080DA502:
- ldrb r6, [r0]
- adds r0, r6, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080DA518
- ldr r1, _080DA5B4 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080DA518:
- adds r0, r6, 0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _080DA5B4 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r7, 0x20]
- adds r0, r6, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldrh r1, [r4, 0x2]
- lsrs r0, 24
- adds r1, r0, r1
- strh r1, [r7, 0x22]
- lsls r1, 8
- strh r1, [r5, 0x8]
- ldrh r1, [r4, 0xC]
- adds r0, r1
- lsls r0, 1
- ldrh r2, [r5, 0xE]
- movs r1, 0x1
- ands r1, r2
- orrs r1, r0
- strh r1, [r5, 0xE]
- ldrb r0, [r5]
- movs r2, 0x4
- mov r8, r2
- mov r1, r8
- orrs r0, r1
- strb r0, [r5]
- ldrh r0, [r4, 0x4]
- ldrb r1, [r4, 0x4]
- strh r1, [r5, 0x2]
- lsls r0, 16
- lsrs r0, 24
- strh r0, [r5, 0xA]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x4]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x6]
- ldrh r0, [r4, 0xA]
- strh r0, [r5, 0xC]
- subs r1, 0x40
- lsls r1, 16
- lsrs r1, 16
- cmp r1, 0x7F
- bhi _080DA618
- ldr r0, _080DA5B8 @ =gMain
- ldr r2, _080DA5BC @ =0x0000043d
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080DA5C0
- adds r0, r6, 0
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r7, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r7, 0x5]
- b _080DA5D8
- .align 2, 0
-_080DA5B0: .4byte gAnimBankTarget
-_080DA5B4: .4byte gBattleAnimArgs
-_080DA5B8: .4byte gMain
-_080DA5BC: .4byte 0x0000043d
-_080DA5C0:
- adds r0, r6, 0
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r7, 0x5]
-_080DA5D8:
- ldrb r1, [r5, 0xE]
- movs r4, 0x2
- negs r4, r4
- adds r0, r4, 0
- ands r0, r1
- strb r0, [r5, 0xE]
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- bne _080DA678
- adds r3, r7, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r0, r2, 31
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- adds r0, r4, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r7, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- b _080DA66E
-_080DA618:
- adds r0, r6, 0
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r7, 0x5]
- ldrb r0, [r5, 0xE]
- movs r4, 0x1
- orrs r0, r4
- strb r0, [r5, 0xE]
- movs r2, 0x4
- ldrsh r0, [r5, r2]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080DA678
- adds r3, r7, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r0, 0x1
- eors r1, r0
- ands r1, r4
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r7, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- mov r1, r8
-_080DA66E:
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
-_080DA678:
- ldrh r1, [r5, 0x2]
- lsrs r1, 6
- lsls r1, 4
- ldrb r2, [r5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r1
- strb r0, [r5]
- ldr r3, _080DA6E4 @ =gSineTable
- ldrh r0, [r5, 0x2]
- lsls r0, 1
- adds r0, r3
- movs r2, 0
- ldrsh r1, [r0, r2]
- ldrb r0, [r5, 0xC]
- muls r0, r1
- asrs r0, 8
- strh r0, [r7, 0x24]
- ldrb r2, [r7, 0x3]
- lsls r2, 26
- lsrs r2, 27
- movs r1, 0x24
- ldrsh r0, [r7, r1]
- negs r0, r0
- asrs r0, 1
- ldrb r5, [r5, 0xA]
- adds r0, r5
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 1
- adds r1, r3
- ldrh r4, [r1]
- ldr r1, _080DA6E8 @ =gOamMatrices
- lsls r2, 3
- adds r2, r1
- adds r0, 0x40
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r2, 0x6]
- strh r0, [r2]
- strh r4, [r2, 0x2]
- lsls r0, r4, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- ldr r0, _080DA6EC @ =sub_80DA6F0
- str r0, [r7, 0x1C]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA6E4: .4byte gSineTable
-_080DA6E8: .4byte gOamMatrices
-_080DA6EC: .4byte sub_80DA6F0
- thumb_func_end sub_80DA4D8
-
- thumb_func_start sub_80DA6F0
-sub_80DA6F0: @ 80DA6F0
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- movs r6, 0
- movs r0, 0x2E
- adds r0, r5
- mov r12, r0
- ldrb r2, [r0]
- movs r7, 0x1
- movs r1, 0x1
- mov r9, r1
- mov r0, r9
- ands r0, r2
- cmp r0, 0
- beq _080DA730
- mov r3, r12
- ldrb r0, [r3, 0x1]
- adds r1, r0, 0
- adds r1, 0xFF
- strb r1, [r3, 0x1]
- lsls r0, 24
- cmp r0, 0
- beq _080DA724
- b _080DAD1A
-_080DA724:
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- strb r0, [r3]
- strb r6, [r3, 0x1]
- b _080DAD1A
-_080DA730:
- mov r4, r12
- ldrh r0, [r4, 0x2]
- lsrs r4, r0, 6
- mov r8, r0
- cmp r4, 0x1
- bne _080DA73E
- b _080DA896
-_080DA73E:
- cmp r4, 0x1
- bgt _080DA748
- cmp r4, 0
- beq _080DA756
- b _080DAC52
-_080DA748:
- cmp r4, 0x2
- bne _080DA74E
- b _080DA9C8
-_080DA74E:
- cmp r4, 0x3
- bne _080DA754
- b _080DAB0E
-_080DA754:
- b _080DAC52
-_080DA756:
- lsls r1, r2, 24
- lsrs r0, r1, 28
- cmp r0, 0x1
- bne _080DA76C
- movs r0, 0x8
- orrs r0, r2
- orrs r0, r7
- mov r1, r12
- strb r0, [r1]
- strb r6, [r1, 0x1]
- b _080DA88A
-_080DA76C:
- lsrs r0, r1, 28
- cmp r0, 0x3
- bne _080DA790
- lsls r0, r2, 30
- lsrs r0, 31
- movs r1, 0x1
- eors r0, r1
- ands r0, r7
- lsls r0, 1
- movs r1, 0x3
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- orrs r1, r7
- mov r2, r12
- strb r1, [r2]
- strb r6, [r2, 0x1]
- b _080DA88A
-_080DA790:
- movs r0, 0x8
- ands r0, r2
- cmp r0, 0
- beq _080DA88A
- adds r3, r5, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r4, 0x1
- eors r1, r4
- ands r1, r7
- movs r6, 0x2
- negs r6, r6
- adds r0, r6, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r5, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- mov r3, r12
- ldrb r1, [r3]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080DA87A
- ldr r0, _080DA80C @ =gMain
- ldr r1, _080DA810 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080DA82E
- ldrb r1, [r3, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DA814
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080DA868
- .align 2, 0
-_080DA80C: .4byte gMain
-_080DA810: .4byte 0x0000043d
-_080DA814:
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080DA866
-_080DA82E:
- mov r0, r12
- ldrb r1, [r0, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DA85C
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0xC
- strb r0, [r1]
- mov r1, r12
- ldrb r2, [r1, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- mov r2, r12
- strb r1, [r2, 0xE]
- b _080DA87A
-_080DA85C:
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0xC
- strb r0, [r1]
-_080DA866:
- mov r3, r12
-_080DA868:
- ldrb r2, [r3, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0xE]
-_080DA87A:
- mov r4, r12
- ldrb r1, [r4]
- movs r0, 0x9
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- ldrh r0, [r4, 0x2]
- mov r8, r0
-_080DA88A:
- mov r2, r12
- ldrb r1, [r2]
- movs r0, 0xF
- ands r0, r1
- strb r0, [r2]
- b _080DAC52
-_080DA896:
- lsls r1, r2, 24
- lsrs r0, r1, 28
- cmp r0, 0
- bne _080DA8AC
- movs r0, 0x8
- orrs r0, r2
- orrs r0, r7
- mov r3, r12
- strb r0, [r3]
- strb r6, [r3, 0x1]
- b _080DA9BC
-_080DA8AC:
- lsrs r0, r1, 28
- cmp r0, 0x2
- bne _080DA8BE
- adds r0, r2, 0
- orrs r0, r7
- mov r4, r12
- strb r0, [r4]
- strb r6, [r4, 0x1]
- b _080DA9BC
-_080DA8BE:
- movs r0, 0x8
- ands r0, r2
- cmp r0, 0
- beq _080DA9BC
- adds r3, r5, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r4, 0x1
- eors r1, r4
- ands r1, r7
- movs r6, 0x2
- negs r6, r6
- adds r0, r6, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r5, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- mov r0, r12
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080DA9AC
- ldr r0, _080DA940 @ =gMain
- ldr r1, _080DA944 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080DA962
- mov r2, r12
- ldrb r1, [r2, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DA948
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- mov r3, r12
- b _080DA978
- .align 2, 0
-_080DA940: .4byte gMain
-_080DA944: .4byte 0x0000043d
-_080DA948:
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080DA996
-_080DA962:
- mov r3, r12
- ldrb r1, [r3, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DA98C
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0xC
- strb r0, [r1]
-_080DA978:
- ldrb r2, [r3, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0xE]
- b _080DA9AC
-_080DA98C:
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0xC
- strb r0, [r1]
-_080DA996:
- mov r0, r12
- ldrb r2, [r0, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- mov r2, r12
- strb r1, [r2, 0xE]
-_080DA9AC:
- mov r3, r12
- ldrb r1, [r3]
- movs r0, 0x9
- negs r0, r0
- ands r0, r1
- strb r0, [r3]
- ldrh r4, [r3, 0x2]
- mov r8, r4
-_080DA9BC:
- mov r1, r12
- ldrb r0, [r1]
- movs r1, 0xF
- ands r1, r0
- movs r0, 0x10
- b _080DAC4C
-_080DA9C8:
- lsls r1, r2, 24
- lsrs r0, r1, 28
- cmp r0, 0x3
- bne _080DA9DE
- movs r0, 0x8
- orrs r0, r2
- orrs r0, r7
- mov r3, r12
- strb r0, [r3]
- strb r6, [r3, 0x1]
- b _080DAAFE
-_080DA9DE:
- lsrs r0, r1, 28
- cmp r0, 0x1
- bne _080DA9F0
- adds r0, r2, 0
- orrs r0, r7
- mov r4, r12
- strb r0, [r4]
- strb r6, [r4, 0x1]
- b _080DAAFE
-_080DA9F0:
- movs r0, 0x8
- ands r0, r2
- cmp r0, 0
- bne _080DA9FA
- b _080DAAFE
-_080DA9FA:
- adds r3, r5, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r6, 0x1
- eors r1, r6
- ands r1, r7
- movs r0, 0x2
- negs r0, r0
- mov r8, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r5, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- mov r2, r12
- ldrb r1, [r2]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080DAAEC
- ldr r0, _080DAA6C @ =gMain
- ldr r3, _080DAA70 @ =0x0000043d
- adds r0, r3
- ldrb r0, [r0]
- ands r4, r0
- cmp r4, 0
- beq _080DAAA4
- ldrb r1, [r2, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DAA74
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080DAAD8
- .align 2, 0
-_080DAA6C: .4byte gMain
-_080DAA70: .4byte 0x0000043d
-_080DAA74:
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- mov r0, r12
- ldrb r2, [r0, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r6
- ands r0, r7
- mov r1, r8
- ands r1, r2
- orrs r1, r0
- mov r2, r12
- strb r1, [r2, 0xE]
- b _080DAAEC
-_080DAAA4:
- mov r3, r12
- ldrb r1, [r3, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DAACE
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0xC
- strb r0, [r1]
- ldrb r2, [r3, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r6
- ands r0, r7
- mov r1, r8
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0xE]
- b _080DAAEC
-_080DAACE:
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0xC
- strb r0, [r1]
-_080DAAD8:
- mov r4, r12
- ldrb r2, [r4, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r6
- ands r0, r7
- mov r1, r8
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0xE]
-_080DAAEC:
- mov r0, r12
- ldrb r1, [r0]
- movs r0, 0x9
- negs r0, r0
- ands r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r2, [r1, 0x2]
- mov r8, r2
-_080DAAFE:
- mov r3, r12
- ldrb r0, [r3]
- movs r1, 0xF
- ands r1, r0
- movs r0, 0x20
- orrs r1, r0
- strb r1, [r3]
- b _080DAC52
-_080DAB0E:
- lsls r1, r2, 24
- lsrs r0, r1, 28
- cmp r0, 0x2
- bne _080DAB20
- movs r0, 0x8
- orrs r0, r2
- mov r4, r12
- strb r0, [r4]
- b _080DAC42
-_080DAB20:
- lsrs r0, r1, 28
- cmp r0, 0
- bne _080DAB44
- lsls r0, r2, 30
- lsrs r0, 31
- movs r1, 0x1
- eors r0, r1
- ands r0, r7
- lsls r0, 1
- movs r1, 0x3
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- orrs r1, r7
- mov r0, r12
- strb r1, [r0]
- strb r6, [r0, 0x1]
- b _080DAC42
-_080DAB44:
- movs r0, 0x8
- ands r0, r2
- cmp r0, 0
- beq _080DAC42
- adds r3, r5, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r4, 0x1
- eors r1, r4
- ands r1, r7
- movs r6, 0x2
- negs r6, r6
- adds r0, r6, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r5, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- mov r2, r12
- ldrb r1, [r2]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080DAC32
- ldr r0, _080DABC4 @ =gMain
- ldr r3, _080DABC8 @ =0x0000043d
- adds r0, r3
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080DABE6
- ldrb r1, [r2, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DABCC
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- mov r0, r12
- ldrb r2, [r0, 0xE]
- b _080DAC00
- .align 2, 0
-_080DABC4: .4byte gMain
-_080DABC8: .4byte 0x0000043d
-_080DABCC:
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080DAC1E
-_080DABE6:
- mov r0, r12
- ldrb r1, [r0, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DAC14
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0xC
- strb r0, [r1]
- mov r1, r12
- ldrb r2, [r1, 0xE]
-_080DAC00:
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- mov r2, r12
- strb r1, [r2, 0xE]
- b _080DAC32
-_080DAC14:
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0xC
- strb r0, [r1]
-_080DAC1E:
- mov r3, r12
- ldrb r2, [r3, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0xE]
-_080DAC32:
- mov r4, r12
- ldrb r1, [r4]
- movs r0, 0x9
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- ldrh r0, [r4, 0x2]
- mov r8, r0
-_080DAC42:
- mov r1, r12
- ldrb r0, [r1]
- movs r1, 0xF
- ands r1, r0
- movs r0, 0x30
-_080DAC4C:
- orrs r1, r0
- mov r2, r12
- strb r1, [r2]
-_080DAC52:
- mov r3, r12
- ldrb r1, [r3]
- lsls r1, 30
- lsrs r1, 31
- mov r0, r12
- adds r0, 0xC
- adds r0, r1
- ldrb r1, [r0]
- ldr r3, _080DACE0 @ =gSineTable
- mov r4, r8
- lsls r0, r4, 1
- adds r0, r3
- movs r2, 0
- ldrsh r0, [r0, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x24]
- ldrb r2, [r5, 0x3]
- lsls r2, 26
- lsrs r2, 27
- movs r4, 0x24
- ldrsh r0, [r5, r4]
- negs r0, r0
- asrs r0, 1
- mov r1, r12
- ldrb r1, [r1, 0xA]
- adds r0, r1
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 1
- adds r1, r3
- ldrh r6, [r1]
- ldr r1, _080DACE4 @ =gOamMatrices
- lsls r2, 3
- adds r2, r1
- adds r0, 0x40
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r2, 0x6]
- strh r0, [r2]
- strh r6, [r2, 0x2]
- lsls r0, r6, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- mov r2, r12
- ldrh r0, [r2, 0x6]
- ldrh r3, [r2, 0x8]
- adds r0, r3
- strh r0, [r2, 0x8]
- lsls r0, 16
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r4, 0x4
- ldrsh r0, [r2, r4]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080DACE8
- ldrh r0, [r2, 0x4]
- subs r1, 0x1
- ands r1, r0
- ldrh r0, [r2, 0x2]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r2, 0x2]
- b _080DACFE
- .align 2, 0
-_080DACE0: .4byte gSineTable
-_080DACE4: .4byte gOamMatrices
-_080DACE8:
- mov r1, r12
- ldrh r0, [r1, 0x4]
- ldr r1, _080DAD28 @ =0x00007fff
- ands r1, r0
- mov r2, r12
- ldrh r2, [r2, 0x2]
- adds r1, r2
- movs r0, 0xFF
- ands r1, r0
- mov r3, r12
- strh r1, [r3, 0x2]
-_080DACFE:
- movs r4, 0x22
- ldrsh r1, [r5, r4]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- adds r1, r0
- mov r3, r12
- ldrh r0, [r3, 0xE]
- lsrs r0, 1
- cmp r1, r0
- blt _080DAD1A
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldr r0, _080DAD2C @ =sub_80DA48C
- str r0, [r5, 0x1C]
-_080DAD1A:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DAD28: .4byte 0x00007fff
-_080DAD2C: .4byte sub_80DA48C
- thumb_func_end sub_80DA6F0
-
- thumb_func_start sub_80DAD30
-sub_80DAD30: @ 80DAD30
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r0, _080DAD78 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- ldr r5, _080DAD7C @ =gAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r0, _080DAD80 @ =TranslateAnimSpriteToTargetMonLocation
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DAD78: .4byte gAnimBankTarget
-_080DAD7C: .4byte gAnimBankAttacker
-_080DAD80: .4byte TranslateAnimSpriteToTargetMonLocation
- thumb_func_end sub_80DAD30
-
- thumb_func_start sub_80DAD84
-sub_80DAD84: @ 80DAD84
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r5, _080DADCC @ =gBattleAnimArgs
- ldrh r0, [r5]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x34]
- ldr r0, _080DADD0 @ =gMain
- ldr r1, _080DADD4 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080DAE44
- ldr r0, _080DADD8 @ =gBanksBySide
- ldr r1, _080DADDC @ =gAnimBankTarget
- ldrb r2, [r1]
- adds r0, r2, r0
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DADE0
- adds r0, r2, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- b _080DADEE
- .align 2, 0
-_080DADCC: .4byte gBattleAnimArgs
-_080DADD0: .4byte gMain
-_080DADD4: .4byte 0x0000043d
-_080DADD8: .4byte gBanksBySide
-_080DADDC: .4byte gAnimBankTarget
-_080DADE0:
- adds r0, r2, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x28
-_080DADEE:
- strh r0, [r4, 0x3C]
- ldr r0, _080DAE1C @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080DAE24
- ldr r0, _080DAE20 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
- b _080DAE58
- .align 2, 0
-_080DAE1C: .4byte gBattleAnimArgs
-_080DAE20: .4byte gAnimBankTarget
-_080DAE24:
- ldr r0, _080DAE40 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080DAE58
- .align 2, 0
-_080DAE40: .4byte gAnimBankTarget
-_080DAE44:
- ldr r0, _080DAEFC @ =gAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- strh r0, [r4, 0x3C]
-_080DAE58:
- ldr r5, _080DAF00 @ =gSineTable
- ldrh r3, [r4, 0x30]
- movs r1, 0xFF
- ands r1, r3
- lsls r0, r1, 1
- adds r0, r5
- ldrh r0, [r0]
- movs r2, 0
- strh r0, [r4, 0x36]
- adds r1, 0x40
- lsls r1, 1
- adds r1, r5
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r4, 0x38]
- strh r2, [r4, 0x3A]
- strh r2, [r4, 0x26]
- strh r2, [r4, 0x24]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r6, r0, 27
- lsls r3, 16
- lsrs r3, 24
- strh r3, [r4, 0x30]
- bl Random
- lsls r0, 16
- asrs r7, r0, 16
- movs r0, 0x80
- lsls r0, 8
- ands r0, r7
- cmp r0, 0
- beq _080DAEA2
- ldrh r1, [r4, 0x30]
- movs r0, 0xFF
- subs r0, r1
- strh r0, [r4, 0x30]
-_080DAEA2:
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 1
- adds r0, r5
- ldrh r0, [r0]
- ldr r3, _080DAF04 @ =gOamMatrices
- lsls r2, r6, 3
- adds r2, r3
- adds r1, 0x40
- lsls r1, 1
- adds r1, r5
- ldrh r1, [r1]
- strh r1, [r2, 0x6]
- strh r1, [r2]
- strh r0, [r2, 0x2]
- lsls r0, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- adds r3, r4, 0
- adds r3, 0x3F
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- movs r0, 0x1
- ands r0, r7
- cmp r0, 0
- beq _080DAEF2
- adds r2, r4, 0
- adds r2, 0x2A
- movs r1, 0x1
- movs r0, 0x1
- strb r0, [r2]
- ldrb r0, [r3]
- orrs r0, r1
- strb r0, [r3]
-_080DAEF2:
- ldr r0, _080DAF08 @ =sub_80DAF0C
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DAEFC: .4byte gAnimBankTarget
-_080DAF00: .4byte gSineTable
-_080DAF04: .4byte gOamMatrices
-_080DAF08: .4byte sub_80DAF0C
- thumb_func_end sub_80DAD84
-
- thumb_func_start sub_80DAF0C
-sub_80DAF0C: @ 80DAF0C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x10
- adds r4, r0, 0
- adds r5, r4, 0
- adds r5, 0x2E
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- movs r1, 0
- mov r8, r1
- movs r7, 0
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080DAFF0
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- muls r0, r1
- asrs r6, r0, 8
- strh r6, [r4, 0x24]
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- muls r0, r1
- asrs r3, r0, 8
- strh r3, [r4, 0x26]
- ldrh r2, [r4, 0x34]
- movs r1, 0xFF
- adds r0, r1, 0
- ands r0, r2
- ldrh r2, [r4, 0x3A]
- adds r0, r2
- strh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- ands r1, r2
- cmp r0, r1
- blt _080DAFF0
- ldrh r0, [r4, 0x20]
- adds r0, r6
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x22]
- adds r0, r3
- strh r0, [r4, 0x22]
- strh r7, [r4, 0x24]
- strh r7, [r4, 0x26]
- mov r0, sp
- adds r1, r5, 0
- movs r2, 0x10
- bl memcpy
- adds r0, r5, 0
- movs r1, 0
- movs r2, 0x10
- bl memset
- ldrh r0, [r4, 0x22]
- lsls r0, 8
- strh r0, [r5, 0x8]
- mov r0, sp
- ldrh r0, [r0, 0x6]
- lsrs r1, r0, 8
- strh r1, [r5, 0x6]
- strh r7, [r5, 0x2]
- mov r0, sp
- ldrh r0, [r0, 0x2]
- strh r0, [r5, 0xA]
- adds r0, r4, 0
- adds r0, 0x2A
- ldrb r0, [r0]
- cmp r0, 0
- beq _080DAFC0
- movs r0, 0x8
- ands r1, r0
- cmp r1, 0
- beq _080DAFB8
- ldr r0, _080DAFB4 @ =0x00008001
- b _080DAFCE
- .align 2, 0
-_080DAFB4: .4byte 0x00008001
-_080DAFB8:
- ldr r0, _080DAFBC @ =0x00008002
- b _080DAFCE
- .align 2, 0
-_080DAFBC: .4byte 0x00008002
-_080DAFC0:
- movs r0, 0x8
- ands r1, r0
- cmp r1, 0
- beq _080DAFCC
- movs r0, 0x1
- b _080DAFCE
-_080DAFCC:
- movs r0, 0x2
-_080DAFCE:
- strh r0, [r5, 0x4]
- mov r0, sp
- ldrh r0, [r0, 0x4]
- lsrs r0, 8
- strb r0, [r5, 0xC]
- subs r0, 0x2
- strb r0, [r5, 0xD]
- mov r0, sp
- ldrh r1, [r0, 0xE]
- lsls r1, 1
- ldrh r2, [r5, 0xE]
- movs r0, 0x1
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0xE]
- ldr r0, _080DAFFC @ =sub_80DA6F0
- str r0, [r4, 0x1C]
-_080DAFF0:
- add sp, 0x10
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DAFFC: .4byte sub_80DA6F0
- thumb_func_end sub_80DAF0C
-
- thumb_func_start sub_80DB000
-sub_80DB000: @ 80DB000
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080DB018 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DB01C
- adds r0, r5, 0
- movs r1, 0
- bl InitAnimSpritePos
- b _080DB024
- .align 2, 0
-_080DB018: .4byte gBattleAnimArgs
-_080DB01C:
- adds r0, r5, 0
- movs r1, 0
- bl sub_8078764
-_080DB024:
- ldr r4, _080DB08C @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DB03C
- ldr r0, _080DB090 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DB052
-_080DB03C:
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080DB058
- ldr r0, _080DB094 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080DB058
-_080DB052:
- ldrh r0, [r5, 0x20]
- adds r0, 0x8
- strh r0, [r5, 0x20]
-_080DB058:
- ldr r4, _080DB08C @ =gBattleAnimArgs
- ldrb r1, [r4, 0x8]
- adds r0, r5, 0
- bl SeekSpriteAnim
- ldrh r0, [r5, 0x20]
- subs r0, 0x20
- strh r0, [r5, 0x20]
- ldr r0, _080DB098 @ =0x00000ccc
- strh r0, [r5, 0x30]
- ldrh r1, [r4, 0x8]
- movs r0, 0xC
- adds r2, r0, 0
- muls r2, r1
- adds r0, r2, 0
- ldrh r2, [r5, 0x24]
- adds r0, r2
- strh r0, [r5, 0x24]
- strh r1, [r5, 0x2E]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x3C]
- ldr r0, _080DB09C @ =sub_80DB0A0
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB08C: .4byte gBattleAnimArgs
-_080DB090: .4byte gAnimBankAttacker
-_080DB094: .4byte gAnimBankTarget
-_080DB098: .4byte 0x00000ccc
-_080DB09C: .4byte sub_80DB0A0
- thumb_func_end sub_80DB000
-
- thumb_func_start sub_80DB0A0
-sub_80DB0A0: @ 80DB0A0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x24]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080DB0CA
- strh r1, [r4, 0x2E]
- strh r1, [r4, 0x24]
- adds r0, r4, 0
- bl StartSpriteAnim
-_080DB0CA:
- ldrh r0, [r4, 0x3C]
- subs r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080DB0E2
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DB0E2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DB0A0
-
- thumb_func_start sub_80DB0E8
-sub_80DB0E8: @ 80DB0E8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080DB180 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r7, r0, r1
- ldrh r0, [r7, 0x8]
- movs r1, 0x1F
- ands r0, r1
- cmp r0, 0
- bne _080DB162
- ldr r1, _080DB184 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- movs r5, 0xD
- negs r5, r5
- adds r1, r5, 0
- bl Sin
- ldr r4, _080DB188 @ =gBattleAnimArgs
- strh r0, [r4]
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- adds r1, r5, 0
- bl Cos
- strh r0, [r4, 0x2]
- movs r0, 0x1
- strh r0, [r4, 0x4]
- movs r0, 0x3
- strh r0, [r4, 0x6]
- ldr r0, _080DB18C @ =gBattleAnimSpriteTemplate_83DB538
- mov r8, r0
- ldr r5, _080DB190 @ =gAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- mov r0, r8
- adds r1, r4, 0
- movs r3, 0x3
- bl CreateSpriteAndAnimate
-_080DB162:
- ldrh r0, [r7, 0x8]
- adds r0, 0x8
- strh r0, [r7, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080DB176
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080DB176:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB180: .4byte gTasks
-_080DB184: .4byte gAnimVisualTaskCount
-_080DB188: .4byte gBattleAnimArgs
-_080DB18C: .4byte gBattleAnimSpriteTemplate_83DB538
-_080DB190: .4byte gAnimBankTarget
- thumb_func_end sub_80DB0E8
-
- thumb_func_start sub_80DB194
-sub_80DB194: @ 80DB194
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DB1A6
- cmp r0, 0x1
- beq _080DB1D8
- b _080DB1EC
-_080DB1A6:
- adds r0, r4, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r2, _080DB1D4 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DB1EC
- .align 2, 0
-_080DB1D4: .4byte gSprites
-_080DB1D8:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DB1EC
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DB1EC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DB194
-
- thumb_func_start sub_80DB1F4
-sub_80DB1F4: @ 80DB1F4
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080DB22C
- cmp r0, 0x1
- bgt _080DB20A
- cmp r0, 0
- beq _080DB210
- b _080DB27E
-_080DB20A:
- cmp r0, 0x2
- beq _080DB240
- b _080DB27E
-_080DB210:
- ldr r0, _080DB228 @ =gAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- negs r0, r0
- subs r0, 0x20
- strh r0, [r4, 0x26]
- b _080DB238
- .align 2, 0
-_080DB228: .4byte gAnimBankTarget
-_080DB22C:
- ldrh r0, [r4, 0x26]
- adds r0, 0xA
- strh r0, [r4, 0x26]
- lsls r0, 16
- cmp r0, 0
- blt _080DB27E
-_080DB238:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DB27E
-_080DB240:
- ldrh r0, [r4, 0x26]
- subs r0, 0xA
- strh r0, [r4, 0x26]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _080DB27E
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r2, _080DB284 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DB27E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB284: .4byte gSprites
- thumb_func_end sub_80DB1F4
-
- thumb_func_start sub_80DB288
-sub_80DB288: @ 80DB288
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r1, _080DB2C4 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, _080DB2C8 @ =sub_80DB2D0
- str r0, [r4, 0x1C]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r2, _080DB2CC @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB2C4: .4byte gBattleAnimArgs
-_080DB2C8: .4byte sub_80DB2D0
-_080DB2CC: .4byte gSprites
- thumb_func_end sub_80DB288
-
- thumb_func_start sub_80DB2D0
-sub_80DB2D0: @ 80DB2D0
- push {lr}
- adds r2, r0, 0
- ldrh r1, [r2, 0x2E]
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- cmp r0, 0
- ble _080DB2E4
- subs r0, r1, 0x1
- strh r0, [r2, 0x2E]
- b _080DB328
-_080DB2E4:
- movs r1, 0x22
- ldrsh r0, [r2, r1]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- ble _080DB30A
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r2, 0x26]
- subs r1, r0
- strh r1, [r2, 0x26]
- b _080DB328
-_080DB30A:
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r2, 0x34]
- adds r1, r0, 0x1
- strh r1, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080DB328
- ldr r0, _080DB32C @ =sub_80DB330
- str r0, [r2, 0x1C]
-_080DB328:
- pop {r0}
- bx r0
- .align 2, 0
-_080DB32C: .4byte sub_80DB330
- thumb_func_end sub_80DB2D0
-
- thumb_func_start sub_80DB330
-sub_80DB330: @ 80DB330
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r2, 0x26]
- adds r0, r1
- strh r0, [r2, 0x26]
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- ble _080DB360
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r3]
-_080DB360:
- movs r1, 0x26
- ldrsh r0, [r2, r1]
- cmp r0, 0
- ble _080DB36E
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080DB36E:
- pop {r0}
- bx r0
- thumb_func_end sub_80DB330
-
- thumb_func_start sub_80DB374
-sub_80DB374: @ 80DB374
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080DB388
- cmp r0, 0x1
- beq _080DB3E0
- b _080DB44C
-_080DB388:
- ldr r0, _080DB398 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r0, r2]
- cmp r0, 0
- bne _080DB3A0
- ldr r4, _080DB39C @ =gAnimBankAttacker
- b _080DB3A2
- .align 2, 0
-_080DB398: .4byte gBattleAnimArgs
-_080DB39C: .4byte gAnimBankAttacker
-_080DB3A0:
- ldr r4, _080DB3DC @ =gAnimBankTarget
-_080DB3A2:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0
- movs r3, 0x80
- lsls r3, 2
- strh r3, [r5, 0x30]
- movs r2, 0x80
- lsls r2, 1
- str r0, [sp]
- adds r0, r5, 0
- movs r1, 0
- bl sub_8078FDC
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080DB44C
- .align 2, 0
-_080DB3DC: .4byte gAnimBankTarget
-_080DB3E0:
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- cmp r0, 0xB
- bgt _080DB3EE
- ldrh r0, [r5, 0x30]
- subs r0, 0x28
- b _080DB3F2
-_080DB3EE:
- ldrh r0, [r5, 0x30]
- adds r0, 0x28
-_080DB3F2:
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r5, 0x32]
- movs r2, 0x80
- lsls r2, 1
- movs r0, 0x30
- ldrsh r3, [r5, r0]
- str r1, [sp]
- adds r0, r5, 0
- bl sub_8078FDC
- ldrb r1, [r5, 0x3]
- lsls r1, 26
- lsrs r1, 27
- movs r0, 0xF4
- lsls r0, 6
- ldr r2, _080DB454 @ =gOamMatrices
- lsls r1, 3
- adds r1, r2
- movs r2, 0x6
- ldrsh r1, [r1, r2]
- bl __divsi3
- adds r1, r0, 0x1
- cmp r1, 0x80
- ble _080DB42C
- movs r1, 0x80
-_080DB42C:
- movs r0, 0x40
- subs r0, r1
- lsrs r1, r0, 31
- adds r0, r1
- asrs r1, r0, 1
- strh r1, [r5, 0x26]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- cmp r0, 0x18
- bne _080DB44C
- adds r0, r5, 0
- bl sub_8079098
- adds r0, r5, 0
- bl DestroyAnimSprite
-_080DB44C:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB454: .4byte gOamMatrices
- thumb_func_end sub_80DB374
-
- thumb_func_start sub_80DB458
-sub_80DB458: @ 80DB458
- push {r4,r5,lr}
- adds r5, r0, 0
- bl Random
- ldr r4, _080DB47C @ =0x000001ff
- ands r4, r0
- bl Random
- movs r1, 0x7F
- ands r1, r0
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _080DB480
- movs r2, 0xB8
- lsls r2, 2
- adds r0, r4, r2
- b _080DB488
- .align 2, 0
-_080DB47C: .4byte 0x000001ff
-_080DB480:
- movs r2, 0xB8
- lsls r2, 2
- adds r0, r2, 0
- subs r0, r4
-_080DB488:
- strh r0, [r5, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DB49C
- movs r2, 0xE0
- lsls r2, 2
- adds r0, r2, 0
- adds r0, r1, r0
- b _080DB4A4
-_080DB49C:
- movs r2, 0xE0
- lsls r2, 2
- adds r0, r2, 0
- subs r0, r1
-_080DB4A4:
- strh r0, [r5, 0x30]
- ldr r2, _080DB4CC @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r5, 0x32]
- lsls r0, 16
- cmp r0, 0
- beq _080DB4C0
- ldrb r0, [r5, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r5, 0x3]
-_080DB4C0:
- movs r1, 0x2
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bne _080DB4D4
- ldr r4, _080DB4D0 @ =gAnimBankAttacker
- b _080DB4D6
- .align 2, 0
-_080DB4CC: .4byte gBattleAnimArgs
-_080DB4D0: .4byte gAnimBankAttacker
-_080DB4D4:
- ldr r4, _080DB500 @ =gAnimBankTarget
-_080DB4D6:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r5, 0x22]
- ldr r0, _080DB504 @ =sub_80DB508
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB500: .4byte gAnimBankTarget
-_080DB504: .4byte sub_80DB508
- thumb_func_end sub_80DB458
-
- thumb_func_start sub_80DB508
-sub_80DB508: @ 80DB508
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DB520
- ldrh r3, [r4, 0x2E]
- lsls r0, r3, 16
- asrs r0, 24
- ldrh r1, [r4, 0x24]
- adds r0, r1
- b _080DB52A
-_080DB520:
- ldrh r3, [r4, 0x2E]
- lsls r1, r3, 16
- asrs r1, 24
- ldrh r0, [r4, 0x24]
- subs r0, r1
-_080DB52A:
- strh r0, [r4, 0x24]
- ldrh r2, [r4, 0x30]
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r4, 0x26]
- subs r0, r1
- strh r0, [r4, 0x26]
- strh r3, [r4, 0x2E]
- adds r0, r2, 0
- subs r0, 0x20
- strh r0, [r4, 0x30]
- lsls r0, r3, 16
- cmp r0, 0
- bge _080DB54A
- movs r0, 0
- strh r0, [r4, 0x2E]
-_080DB54A:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080DB55E
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DB55E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DB508
-
- thumb_func_start sub_80DB564
-sub_80DB564: @ 80DB564
- movs r1, 0
- strh r1, [r0, 0x3A]
- movs r1, 0x40
- strh r1, [r0, 0x3C]
- ldr r1, _080DB574 @ =sub_80DB578
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080DB574: .4byte sub_80DB578
- thumb_func_end sub_80DB564
-
- thumb_func_start sub_80DB578
-sub_80DB578: @ 80DB578
- push {lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- cmp r1, 0
- beq _080DB58A
- cmp r1, 0x1
- beq _080DB5D8
- b _080DB5DE
-_080DB58A:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080DB5DE
- strh r1, [r3, 0x30]
- movs r1, 0x3E
- adds r1, r3
- mov r12, r1
- ldrb r2, [r1]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080DB5DE
- ldrb r1, [r1]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080DB5DE
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _080DB5DE
-_080DB5D8:
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080DB5DE:
- pop {r0}
- bx r0
- thumb_func_end sub_80DB578
-
- thumb_func_start sub_80DB5E4
-sub_80DB5E4: @ 80DB5E4
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0x4
- mov r8, r0
- ldrh r4, [r0, 0x20]
- ldrh r5, [r0, 0x22]
- ldr r6, _080DB698 @ =gAnimBankAttacker
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r1, r8
- strh r0, [r1, 0x20]
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- mov r2, r8
- strh r6, [r2, 0x22]
- ldrh r0, [r2, 0x20]
- mov r9, r0
- mov r1, r9
- lsls r0, r1, 4
- strh r0, [r2, 0x36]
- lsls r0, r6, 4
- strh r0, [r2, 0x38]
- lsls r4, 16
- asrs r4, 16
- movs r1, 0x20
- ldrsh r0, [r2, r1]
- subs r0, r4, r0
- lsls r0, 4
- movs r1, 0xC
- bl __divsi3
- mov r2, r8
- strh r0, [r2, 0x3A]
- lsls r5, 16
- asrs r5, 16
- movs r1, 0x22
- ldrsh r0, [r2, r1]
- subs r0, r5, r0
- lsls r0, 4
- movs r1, 0xC
- bl __divsi3
- mov r2, r8
- strh r0, [r2, 0x3C]
- mov r0, r9
- subs r4, r0
- lsls r4, 16
- asrs r4, 16
- subs r5, r6
- lsls r5, 16
- asrs r5, 16
- adds r0, r4, 0
- adds r1, r5, 0
- bl ArcTan2Neg
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- mov r0, r8
- movs r1, 0x1
- adds r2, r3, 0
- bl sub_8078FDC
- ldr r0, _080DB69C @ =sub_80DB6A0
- mov r2, r8
- str r0, [r2, 0x1C]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB698: .4byte gAnimBankAttacker
-_080DB69C: .4byte sub_80DB6A0
- thumb_func_end sub_80DB5E4
-
- thumb_func_start sub_80DB6A0
-sub_80DB6A0: @ 80DB6A0
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x3A]
- ldrh r1, [r2, 0x36]
- adds r0, r1
- strh r0, [r2, 0x36]
- ldrh r1, [r2, 0x3C]
- ldrh r3, [r2, 0x38]
- adds r1, r3
- strh r1, [r2, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r3, r1, 20
- strh r3, [r2, 0x22]
- adds r0, 0x2D
- lsls r0, 16
- movs r1, 0xA5
- lsls r1, 17
- cmp r0, r1
- bhi _080DB6DA
- adds r1, r3, 0
- cmp r1, 0x9D
- bgt _080DB6DA
- movs r0, 0x2D
- negs r0, r0
- cmp r1, r0
- bge _080DB6E0
-_080DB6DA:
- adds r0, r2, 0
- bl move_anim_8074EE0
-_080DB6E0:
- pop {r0}
- bx r0
- thumb_func_end sub_80DB6A0
-
- thumb_func_start unref_sub_80DB6E4
-unref_sub_80DB6E4: @ 80DB6E4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080DB714 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DB71C
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DB718 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- b _080DB73A
- .align 2, 0
-_080DB714: .4byte gBattleAnimArgs
-_080DB718: .4byte gSprites
-_080DB71C:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DB748 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
-_080DB73A:
- strb r0, [r1]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB748: .4byte gSprites
- thumb_func_end unref_sub_80DB6E4
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/ice.s b/asm/ice.s
deleted file mode 100644
index 22381fa16..000000000
--- a/asm/ice.s
+++ /dev/null
@@ -1,3186 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ ice
-
- thumb_func_start sub_80D7704
-sub_80D7704: @ 80D7704
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- adds r5, r0, 0
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x7
- ldr r3, _080D780C @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D7810 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r4, _080D7814 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r4, _080D7818 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r3, r0, 24
- ldrb r0, [r4]
- movs r1, 0x3
- str r3, [sp]
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080D781C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1]
- ldr r3, [sp]
- adds r0, r3
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x4]
- mov r4, r9
- adds r0, r4, r0
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x2]
- adds r0, r6
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0x6]
- mov r7, r8
- adds r0, r7, r0
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078314
- adds r4, 0x20
- movs r0, 0x98
- lsls r0, 1
- mov r12, r0
- ldr r3, [sp]
- cmp r4, r12
- bhi _080D77DE
- adds r0, r7, 0
- adds r0, 0x20
- ldrh r1, [r5, 0x30]
- ldrh r2, [r5, 0x32]
- cmp r0, 0xE0
- bhi _080D77DE
- adds r4, r1, 0
- mov r10, r12
-_080D77AA:
- mov r7, r9
- lsls r1, r7, 16
- asrs r1, 16
- adds r1, r4
- lsls r1, 16
- mov r7, r8
- lsls r0, r7, 16
- asrs r0, 16
- adds r0, r2
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- lsrs r0, r1, 16
- mov r9, r0
- movs r7, 0x80
- lsls r7, 14
- adds r1, r7
- lsrs r1, 16
- cmp r1, r10
- bhi _080D77DE
- mov r1, r8
- lsls r0, r1, 16
- adds r0, r7
- lsrs r0, 16
- cmp r0, 0xE0
- bls _080D77AA
-_080D77DE:
- ldrh r0, [r5, 0x30]
- negs r7, r0
- strh r7, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- negs r4, r0
- strh r4, [r5, 0x32]
- lsls r0, r3, 16
- movs r1, 0x80
- lsls r1, 14
- adds r0, r1
- lsrs r0, 16
- movs r2, 0x98
- lsls r2, 1
- mov r12, r2
- ldr r1, _080D781C @ =gBattleAnimArgs
- mov r10, r1
- cmp r0, r12
- bhi _080D784A
- lsls r1, r6, 16
- movs r2, 0x80
- lsls r2, 14
- adds r0, r1, r2
- b _080D7842
- .align 2, 0
-_080D780C: .4byte 0x000003ff
-_080D7810: .4byte 0xfffffc00
-_080D7814: .4byte gAnimBankTarget
-_080D7818: .4byte gAnimBankAttacker
-_080D781C: .4byte gBattleAnimArgs
-_080D7820:
- lsls r1, r3, 16
- asrs r1, 16
- adds r1, r7
- lsls r1, 16
- asrs r0, r2, 16
- adds r0, r4
- lsls r0, 16
- lsrs r6, r0, 16
- lsrs r3, r1, 16
- movs r0, 0x80
- lsls r0, 14
- adds r1, r0
- lsrs r1, 16
- cmp r1, r12
- bhi _080D784A
- lsls r1, r6, 16
- adds r0, r1, r0
-_080D7842:
- lsrs r0, 16
- adds r2, r1, 0
- cmp r0, 0xE0
- bls _080D7820
-_080D784A:
- strh r3, [r5, 0x20]
- strh r6, [r5, 0x22]
- mov r1, r10
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- strh r3, [r5, 0x30]
- mov r2, r9
- strh r2, [r5, 0x32]
- strh r6, [r5, 0x34]
- mov r3, r8
- strh r3, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078314
- mov r7, r10
- ldrh r0, [r7, 0xA]
- strh r0, [r5, 0x34]
- ldrh r0, [r7, 0xC]
- strh r0, [r5, 0x36]
- ldr r0, _080D7884 @ =sub_80D7888
- str r0, [r5, 0x1C]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7884: .4byte sub_80D7888
- thumb_func_end sub_80D7704
-
- thumb_func_start sub_80D7888
-sub_80D7888: @ 80D7888
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D78E0
- ldrh r1, [r4, 0x30]
- ldrh r2, [r4, 0x38]
- adds r1, r2
- strh r1, [r4, 0x38]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x3A]
- adds r0, r2
- strh r0, [r4, 0x3A]
- strh r1, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D78E6
-_080D78E0:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D78E6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D7888
-
- thumb_func_start sub_80D78EC
-sub_80D78EC: @ 80D78EC
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D7920 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x2E]
- movs r0, 0x3C
- strh r0, [r4, 0x30]
- movs r0, 0x9
- strh r0, [r4, 0x32]
- movs r0, 0x1E
- strh r0, [r4, 0x34]
- movs r0, 0xFE
- lsls r0, 8
- strh r0, [r4, 0x36]
- ldr r1, _080D7924 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r1, _080D7928 @ =sub_8078174
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7920: .4byte gBattleAnimArgs
-_080D7924: .4byte DestroyAnimSprite
-_080D7928: .4byte sub_8078174
- thumb_func_end sub_80D78EC
-
- thumb_func_start sub_80D792C
-sub_80D792C: @ 80D792C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r0, _080D7960 @ =gAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldr r0, _080D7964 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D796C
- ldr r0, _080D7968 @ =gBattleAnimArgs
- ldrh r1, [r4, 0x32]
- ldrh r0, [r0, 0x4]
- subs r1, r0
- strh r1, [r4, 0x32]
- b _080D7976
- .align 2, 0
-_080D7960: .4byte gAnimBankTarget
-_080D7964: .4byte gAnimBankAttacker
-_080D7968: .4byte gBattleAnimArgs
-_080D796C:
- ldr r0, _080D79A4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
-_080D7976:
- ldr r0, _080D79A8 @ =gAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r1, _080D79A4 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r2, [r1, 0x6]
- adds r0, r2
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x2E]
- ldr r1, _080D79AC @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D79B0 @ =StartAnimLinearTranslation
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D79A4: .4byte gBattleAnimArgs
-_080D79A8: .4byte gAnimBankTarget
-_080D79AC: .4byte DestroyAnimSprite
-_080D79B0: .4byte StartAnimLinearTranslation
- thumb_func_end sub_80D792C
-
- thumb_func_start sub_80D79B4
-sub_80D79B4: @ 80D79B4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D79CC @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D79D0
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- b _080D7A06
- .align 2, 0
-_080D79CC: .4byte gBattleAnimArgs
-_080D79D0:
- ldr r0, _080D7A18 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl SetAverageBattlerPositions
- ldr r0, _080D7A1C @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D79F6
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080D79F6:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080D7A06:
- ldr r1, _080D7A20 @ =sub_80D7A28
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D7A24 @ =sub_80785E4
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7A18: .4byte gAnimBankTarget
-_080D7A1C: .4byte gAnimBankAttacker
-_080D7A20: .4byte sub_80D7A28
-_080D7A24: .4byte sub_80785E4
- thumb_func_end sub_80D79B4
-
- thumb_func_start sub_80D7A28
-sub_80D7A28: @ 80D7A28
- push {lr}
- adds r3, r0, 0
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- bne _080D7A5E
- adds r0, r3, 0
- bl move_anim_8074EE0
-_080D7A5E:
- pop {r0}
- bx r0
- thumb_func_end sub_80D7A28
-
- thumb_func_start sub_80D7A64
-sub_80D7A64: @ 80D7A64
- push {r4-r7,lr}
- sub sp, 0x10
- adds r5, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r6, _080D7AAC @ =gBattleAnimArgs
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D7AB4
- ldr r4, _080D7AB0 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- strh r0, [r5, 0x36]
- b _080D7AC6
- .align 2, 0
-_080D7AAC: .4byte gBattleAnimArgs
-_080D7AB0: .4byte gAnimBankTarget
-_080D7AB4:
- ldr r0, _080D7AE0 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl SetAverageBattlerPositions
-_080D7AC6:
- ldr r0, _080D7AE4 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7AEC
- ldr r0, _080D7AE8 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x32]
- ldrh r0, [r0, 0x4]
- subs r1, r0
- strh r1, [r5, 0x32]
- b _080D7AF6
- .align 2, 0
-_080D7AE0: .4byte gAnimBankTarget
-_080D7AE4: .4byte gAnimBankAttacker
-_080D7AE8: .4byte gBattleAnimArgs
-_080D7AEC:
- ldr r0, _080D7B94 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
-_080D7AF6:
- adds r7, r5, 0
- adds r7, 0x2E
- adds r2, r7, 0
- mov r1, sp
- movs r4, 0x7
-_080D7B00:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080D7B00
- adds r0, r5, 0
- bl sub_8078D60
- ldrh r0, [r5, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- eors r0, r1
- strh r0, [r5, 0x32]
-_080D7B22:
- movs r0, 0x1
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl sub_8078CE8
- movs r0, 0x20
- ldrsh r1, [r5, r0]
- movs r2, 0x24
- ldrsh r0, [r5, r2]
- adds r1, r0
- adds r1, 0x10
- movs r0, 0x88
- lsls r0, 1
- cmp r1, r0
- bhi _080D7B56
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080D7B56
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080D7B22
-_080D7B56:
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- ldr r6, _080D7B98 @ =sub_8078D8C
- ldr r1, _080D7B9C @ =sub_80D7BA0
- mov r3, sp
- adds r2, r7, 0
- movs r4, 0x7
-_080D7B76:
- ldrh r0, [r3]
- strh r0, [r2]
- adds r3, 0x2
- adds r2, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080D7B76
- str r6, [r5, 0x1C]
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7B94: .4byte gBattleAnimArgs
-_080D7B98: .4byte sub_8078D8C
-_080D7B9C: .4byte sub_80D7BA0
- thumb_func_end sub_80D7A64
-
- thumb_func_start sub_80D7BA0
-sub_80D7BA0: @ 80D7BA0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r5, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x24]
- movs r0, 0x80
- strh r0, [r4, 0x2E]
- ldr r0, _080D7BFC @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- ldr r1, _080D7C00 @ =0x0000ffec
- cmp r0, 0
- beq _080D7BD0
- movs r1, 0x14
-_080D7BD0:
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x34]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- strh r0, [r4, 0x36]
- strh r5, [r4, 0x38]
- ldr r1, _080D7C04 @ =sub_80D7C08
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7BFC: .4byte gAnimBankAttacker
-_080D7C00: .4byte 0x0000ffec
-_080D7C04: .4byte sub_80D7C08
- thumb_func_end sub_80D7BA0
-
- thumb_func_start sub_80D7C08
-sub_80D7C08: @ 80D7C08
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D7C5C @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- ldr r1, _080D7C60 @ =0x0000ffec
- cmp r0, 0
- beq _080D7C1E
- movs r1, 0x14
-_080D7C1E:
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0x1F
- bgt _080D7C64
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- lsls r1, 16
- asrs r1, 16
- bl Sin
- ldrh r1, [r4, 0x34]
- subs r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x36]
- subs r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x10
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- b _080D7C82
- .align 2, 0
-_080D7C5C: .4byte gAnimBankAttacker
-_080D7C60: .4byte 0x0000ffec
-_080D7C64:
- ldrh r0, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x36]
- strh r1, [r4, 0x34]
- ldr r0, _080D7C88 @ =sub_80D7C8C
- str r0, [r4, 0x1C]
-_080D7C82:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7C88: .4byte sub_80D7C8C
- thumb_func_end sub_80D7C08
-
- thumb_func_start sub_80D7C8C
-sub_80D7C8C: @ 80D7C8C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl sub_8078CE8
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x10
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- bhi _080D7CC8
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r1, r0, r1
- movs r0, 0x80
- lsls r0, 1
- cmp r1, r0
- bgt _080D7CC8
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080D7CCE
-_080D7CC8:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D7CCE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D7C8C
-
- thumb_func_start sub_80D7CD4
-sub_80D7CD4: @ 80D7CD4
- push {r4-r7,lr}
- sub sp, 0x10
- adds r5, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r1, _080D7D18 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- movs r2, 0xE
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080D7D20
- ldr r4, _080D7D1C @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- b _080D7D32
- .align 2, 0
-_080D7D18: .4byte gBattleAnimArgs
-_080D7D1C: .4byte gAnimBankTarget
-_080D7D20:
- ldr r0, _080D7D50 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl SetAverageBattlerPositions
-_080D7D32:
- ldr r0, _080D7D54 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7D5C
- ldr r0, _080D7D58 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x32]
- ldrh r2, [r0, 0x4]
- subs r1, r2
- strh r1, [r5, 0x32]
- adds r1, r0, 0
- b _080D7D66
- .align 2, 0
-_080D7D50: .4byte gAnimBankTarget
-_080D7D54: .4byte gAnimBankAttacker
-_080D7D58: .4byte gBattleAnimArgs
-_080D7D5C:
- ldr r1, _080D7E10 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
-_080D7D66:
- ldrh r0, [r1, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078D60
- adds r7, r5, 0
- adds r7, 0x2E
- adds r2, r7, 0
- mov r1, sp
- movs r4, 0x7
-_080D7D7E:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080D7D7E
- ldrh r0, [r5, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- eors r0, r1
- strh r0, [r5, 0x32]
-_080D7D9A:
- movs r0, 0x1
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl sub_8078CE8
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r2, 0x24
- ldrsh r0, [r5, r2]
- adds r1, r0
- adds r1, 0x10
- movs r0, 0x88
- lsls r0, 1
- cmp r1, r0
- bhi _080D7DCE
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080D7DCE
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080D7D9A
-_080D7DCE:
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- ldr r1, _080D7E10 @ =gBattleAnimArgs
- ldr r6, _080D7E14 @ =sub_80D7E18
- mov r3, sp
- adds r2, r7, 0
- movs r4, 0x7
-_080D7DEE:
- ldrh r0, [r3]
- strh r0, [r2]
- adds r3, 0x2
- adds r2, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080D7DEE
- ldrh r0, [r1, 0xA]
- strh r0, [r5, 0x38]
- ldrh r0, [r1, 0xC]
- strh r0, [r5, 0x3A]
- str r6, [r5, 0x1C]
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7E10: .4byte gBattleAnimArgs
-_080D7E14: .4byte sub_80D7E18
- thumb_func_end sub_80D7CD4
-
- thumb_func_start sub_80D7E18
-sub_80D7E18: @ 80D7E18
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078CE8
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D7E2C
- movs r0, 0x1
- strh r0, [r4, 0x2E]
-_080D7E2C:
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080D7E82
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x10
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- bhi _080D7E7C
- movs r0, 0x22
- ldrsh r1, [r4, r0]
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080D7E7C
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080D7E82
-_080D7E7C:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D7E82:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D7E18
-
- thumb_func_start sub_80D7E88
-sub_80D7E88: @ 80D7E88
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D7EF4
- ldr r5, _080D7EA8 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D7EAC
- adds r0, r4, 0
- movs r1, 0
- bl sub_8078764
- b _080D7EE2
- .align 2, 0
-_080D7EA8: .4byte gBattleAnimArgs
-_080D7EAC:
- ldr r0, _080D7EEC @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0
- bl SetAverageBattlerPositions
- ldr r0, _080D7EF0 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7ED2
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080D7ED2:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080D7EE2:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D7F08
- .align 2, 0
-_080D7EEC: .4byte gAnimBankTarget
-_080D7EF0: .4byte gAnimBankAttacker
-_080D7EF4:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D7F08
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D7F08:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D7E88
-
- thumb_func_start sub_80D7F10
-sub_80D7F10: @ 80D7F10
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080D7F30 @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D7F80
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D7F34
- adds r0, r5, 0
- movs r1, 0
- bl InitAnimSpritePos
- b _080D7F72
- .align 2, 0
-_080D7F30: .4byte gBattleAnimArgs
-_080D7F34:
- ldr r4, _080D7F5C @ =gAnimBankAttacker
- ldrb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl SetAverageBattlerPositions
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7F60
- ldrh r0, [r5, 0x20]
- ldrh r1, [r6]
- subs r0, r1
- b _080D7F66
- .align 2, 0
-_080D7F5C: .4byte gAnimBankAttacker
-_080D7F60:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_080D7F66:
- strh r0, [r5, 0x20]
- ldr r0, _080D7F78 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
-_080D7F72:
- ldr r0, _080D7F7C @ =gAnimBankAttacker
- b _080D7FD0
- .align 2, 0
-_080D7F78: .4byte gBattleAnimArgs
-_080D7F7C: .4byte gAnimBankAttacker
-_080D7F80:
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D7F92
- adds r0, r5, 0
- movs r1, 0
- bl sub_8078764
- b _080D7FCE
-_080D7F92:
- ldr r4, _080D7FB8 @ =gAnimBankTarget
- ldrb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl SetAverageBattlerPositions
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7FBC
- ldrh r0, [r5, 0x20]
- ldrh r1, [r6]
- subs r0, r1
- b _080D7FC2
- .align 2, 0
-_080D7FB8: .4byte gAnimBankTarget
-_080D7FBC:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_080D7FC2:
- strh r0, [r5, 0x20]
- ldr r0, _080D7FEC @ =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
-_080D7FCE:
- ldr r0, _080D7FF0 @ =gAnimBankTarget
-_080D7FD0:
- ldrb r0, [r0]
- strh r0, [r5, 0x3C]
- ldr r0, _080D7FEC @ =gBattleAnimArgs
- movs r1, 0xA
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080D7FE8
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D7FF4
-_080D7FE8:
- movs r0, 0x20
- b _080D7FF6
- .align 2, 0
-_080D7FEC: .4byte gBattleAnimArgs
-_080D7FF0: .4byte gAnimBankTarget
-_080D7FF4:
- movs r0, 0x40
-_080D7FF6:
- strh r0, [r5, 0x3A]
- ldr r0, _080D803C @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080D800C
- ldrh r0, [r5, 0x22]
- adds r0, 0x8
- strh r0, [r5, 0x22]
-_080D800C:
- ldr r1, _080D8040 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrh r1, [r1, 0x4]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- movs r0, 0x40
- strh r0, [r5, 0x38]
- ldr r1, _080D8044 @ =sub_80D8048
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D803C: .4byte gAnimBankTarget
-_080D8040: .4byte gBattleAnimArgs
-_080D8044: .4byte sub_80D8048
- thumb_func_end sub_80D7F10
-
- thumb_func_start sub_80D8048
-sub_80D8048: @ 80D8048
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- bne _080D80D2
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x3A
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r1, 0x6
- negs r1, r1
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080D80A4
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080D80C6
-_080D80A4:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
-_080D80C6:
- ldrh r0, [r4, 0x38]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080D80D8
-_080D80D2:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D80D8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D8048
-
- thumb_func_start sub_80D80E0
-sub_80D80E0: @ 80D80E0
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080D81A8 @ =REG_BLDCNT
- ldr r2, _080D81AC @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- ldr r4, _080D81B0 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080D812A
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080D812A:
- ldr r0, _080D81B4 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080D81B8 @ =gBattle_BG1_Y
- strh r1, [r0]
- ldr r0, _080D81BC @ =REG_BG1HOFS
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080D81C0 @ =0x040000d4
- add r2, sp, 0xC
- str r2, [r0]
- str r1, [r0, 0x4]
- ldr r2, _080D81C4 @ =0x85000400
- str r2, [r0, 0x8]
- ldr r2, [r0, 0x8]
- ldr r2, _080D81C8 @ =gWeatherFog1Tiles
- ldr r3, [sp]
- str r2, [r0]
- str r3, [r0, 0x4]
- ldr r2, _080D81CC @ =0x80000400
- str r2, [r0, 0x8]
- ldr r0, [r0, 0x8]
- ldr r0, _080D81D0 @ =gBattleAnimFogTilemap
- bl LZDecompressVram
- ldr r0, _080D81D4 @ =gUnknown_083970E8
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadPalette
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080D8190
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080D8190:
- ldr r0, _080D81D8 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _080D81DC @ =sub_80D81E0
- str r0, [r1]
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D81A8: .4byte REG_BLDCNT
-_080D81AC: .4byte 0x00003f42
-_080D81B0: .4byte REG_BG1CNT
-_080D81B4: .4byte gBattle_BG1_X
-_080D81B8: .4byte gBattle_BG1_Y
-_080D81BC: .4byte REG_BG1HOFS
-_080D81C0: .4byte 0x040000d4
-_080D81C4: .4byte 0x85000400
-_080D81C8: .4byte gWeatherFog1Tiles
-_080D81CC: .4byte 0x80000400
-_080D81D0: .4byte gBattleAnimFogTilemap
-_080D81D4: .4byte gUnknown_083970E8
-_080D81D8: .4byte gTasks
-_080D81DC: .4byte sub_80D81E0
- thumb_func_end sub_80D80E0
-
- thumb_func_start sub_80D81E0
-sub_80D81E0: @ 80D81E0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r2, _080D8220 @ =gBattle_BG1_X
- ldr r1, _080D8224 @ =0x0000ffff
- adds r0, r1, 0
- ldrh r4, [r2]
- adds r0, r4
- strh r0, [r2]
- ldr r1, _080D8228 @ =gBattle_BG1_Y
- ldr r3, _080D822C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r3
- movs r4, 0x20
- ldrsh r0, [r0, r4]
- adds r4, r1, 0
- cmp r0, 0x4
- bls _080D8214
- b _080D83B0
-_080D8214:
- lsls r0, 2
- ldr r1, _080D8230 @ =_080D8234
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D8220: .4byte gBattle_BG1_X
-_080D8224: .4byte 0x0000ffff
-_080D8228: .4byte gBattle_BG1_Y
-_080D822C: .4byte gTasks
-_080D8230: .4byte _080D8234
- .align 2, 0
-_080D8234:
- .4byte _080D8248
- .4byte _080D82A0
- .4byte _080D82C2
- .4byte _080D8304
- .4byte _080D838C
-_080D8248:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r3
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- movs r4, 0
- strh r0, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- beq _080D8262
- b _080D83B0
-_080D8262:
- strh r4, [r3, 0x1C]
- ldrh r0, [r3, 0x1A]
- adds r0, 0x1
- strh r0, [r3, 0x1A]
- ldr r1, _080D8298 @ =gUnknown_083D9D6C
- movs r2, 0x1A
- ldrsh r0, [r3, r2]
- adds r0, r1
- ldrb r1, [r0]
- strh r1, [r3, 0x1E]
- ldr r2, _080D829C @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r1, 0x1E
- ldrsh r0, [r3, r1]
- cmp r0, 0x9
- beq _080D828C
- b _080D83B0
-_080D828C:
- ldrh r0, [r3, 0x20]
- adds r0, 0x1
- strh r0, [r3, 0x20]
- strh r4, [r3, 0x1E]
- b _080D83B0
- .align 2, 0
-_080D8298: .4byte gUnknown_083D9D6C
-_080D829C: .4byte REG_BLDALPHA
-_080D82A0:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r3
- ldrh r0, [r3, 0x1E]
- adds r0, 0x1
- strh r0, [r3, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x51
- bne _080D83B0
- movs r0, 0x9
- strh r0, [r3, 0x1E]
- ldrh r0, [r3, 0x20]
- adds r0, 0x1
- strh r0, [r3, 0x20]
- b _080D83B0
-_080D82C2:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r3
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- strh r0, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080D83B0
- movs r0, 0
- strh r0, [r3, 0x1C]
- ldrh r1, [r3, 0x1E]
- subs r1, 0x1
- strh r1, [r3, 0x1E]
- ldr r2, _080D8300 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r2, 0x1E
- ldrsh r1, [r3, r2]
- cmp r1, 0
- bne _080D83B0
- ldrh r0, [r3, 0x20]
- adds r0, 0x1
- strh r0, [r3, 0x20]
- strh r1, [r3, 0x1E]
- b _080D83B0
- .align 2, 0
-_080D8300: .4byte REG_BLDALPHA
-_080D8304:
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp]
- movs r3, 0x80
- lsls r3, 6
- lsls r4, r6, 2
- mov r10, r4
- add r5, sp, 0xC
- movs r7, 0
- ldr r1, _080D83C0 @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- mov r8, r5
- ldr r0, _080D83C4 @ =0x85000400
- mov r12, r0
- movs r0, 0x85
- lsls r0, 24
- mov r9, r0
-_080D832A:
- str r7, [sp, 0xC]
- mov r0, r8
- str r0, [r1]
- str r2, [r1, 0x4]
- mov r0, r12
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _080D832A
- str r7, [sp, 0xC]
- str r5, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- mov r2, r9
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080D83C0 @ =0x040000d4
- str r5, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080D83C8 @ =0x85000200
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080D8378
- ldr r2, _080D83CC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080D8378:
- ldr r0, _080D83D0 @ =gTasks
- mov r4, r10
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- ldr r2, _080D83D4 @ =gBattle_BG1_X
- ldr r4, _080D83D8 @ =gBattle_BG1_Y
-_080D838C:
- movs r1, 0
- strh r1, [r2]
- strh r1, [r4]
- ldr r0, _080D83DC @ =REG_BLDCNT
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- ldr r2, _080D83CC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D83B0:
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D83C0: .4byte 0x040000d4
-_080D83C4: .4byte 0x85000400
-_080D83C8: .4byte 0x85000200
-_080D83CC: .4byte REG_BG1CNT
-_080D83D0: .4byte gTasks
-_080D83D4: .4byte gBattle_BG1_X
-_080D83D8: .4byte gBattle_BG1_Y
-_080D83DC: .4byte REG_BLDCNT
- thumb_func_end sub_80D81E0
-
- thumb_func_start sub_80D83E0
-sub_80D83E0: @ 80D83E0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D840C @ =gAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r0, _080D8410 @ =TranslateAnimSpriteToTargetMonLocation
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D840C: .4byte gAnimBankAttacker
-_080D8410: .4byte TranslateAnimSpriteToTargetMonLocation
- thumb_func_end sub_80D83E0
-
- thumb_func_start sub_80D8414
-sub_80D8414: @ 80D8414
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080D84E0 @ =REG_BLDCNT
- ldr r2, _080D84E4 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- ldr r4, _080D84E8 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080D845E
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080D845E:
- ldr r0, _080D84EC @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080D84F0 @ =gBattle_BG1_Y
- strh r1, [r0]
- ldr r0, _080D84F4 @ =REG_BG1HOFS
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080D84F8 @ =0x040000d4
- add r2, sp, 0xC
- str r2, [r0]
- str r1, [r0, 0x4]
- ldr r2, _080D84FC @ =0x85000400
- str r2, [r0, 0x8]
- ldr r2, [r0, 0x8]
- ldr r2, _080D8500 @ =gWeatherFog1Tiles
- ldr r3, [sp]
- str r2, [r0]
- str r3, [r0, 0x4]
- ldr r2, _080D8504 @ =0x80000400
- str r2, [r0, 0x8]
- ldr r0, [r0, 0x8]
- ldr r0, _080D8508 @ =gBattleAnimFogTilemap
- bl LZDecompressVram
- ldr r0, _080D850C @ =gUnknown_083970E8
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadPalette
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080D84C4
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080D84C4:
- ldr r1, _080D8510 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _080D8514 @ =0x0000ffff
- strh r1, [r0, 0x26]
- ldr r1, _080D8518 @ =sub_80D851C
- str r1, [r0]
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D84E0: .4byte REG_BLDCNT
-_080D84E4: .4byte 0x00003f42
-_080D84E8: .4byte REG_BG1CNT
-_080D84EC: .4byte gBattle_BG1_X
-_080D84F0: .4byte gBattle_BG1_Y
-_080D84F4: .4byte REG_BG1HOFS
-_080D84F8: .4byte 0x040000d4
-_080D84FC: .4byte 0x85000400
-_080D8500: .4byte gWeatherFog1Tiles
-_080D8504: .4byte 0x80000400
-_080D8508: .4byte gBattleAnimFogTilemap
-_080D850C: .4byte gUnknown_083970E8
-_080D8510: .4byte gTasks
-_080D8514: .4byte 0x0000ffff
-_080D8518: .4byte sub_80D851C
- thumb_func_end sub_80D8414
-
- thumb_func_start sub_80D851C
-sub_80D851C: @ 80D851C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r3, _080D8558 @ =gBattle_BG1_X
- ldr r4, _080D855C @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r4
- ldrh r0, [r1, 0x26]
- ldrh r2, [r3]
- adds r0, r2
- strh r0, [r3]
- ldr r2, _080D8560 @ =gBattle_BG1_Y
- movs r5, 0x20
- ldrsh r0, [r1, r5]
- cmp r0, 0x4
- bls _080D854C
- b _080D86D0
-_080D854C:
- lsls r0, 2
- ldr r1, _080D8564 @ =_080D8568
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D8558: .4byte gBattle_BG1_X
-_080D855C: .4byte gTasks
-_080D8560: .4byte gBattle_BG1_Y
-_080D8564: .4byte _080D8568
- .align 2, 0
-_080D8568:
- .4byte _080D857C
- .4byte _080D85C0
- .4byte _080D85E2
- .4byte _080D8624
- .4byte _080D86AC
-_080D857C:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- ldr r1, _080D85B8 @ =gUnknown_083D9D98
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- adds r0, r1
- ldrb r1, [r0]
- strh r1, [r4, 0x1E]
- ldr r2, _080D85BC @ =REG_BLDALPHA
- movs r0, 0x11
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r5, 0x1E
- ldrsh r0, [r4, r5]
- cmp r0, 0x5
- beq _080D85AC
- b _080D86D0
-_080D85AC:
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0x1E]
- b _080D86D0
- .align 2, 0
-_080D85B8: .4byte gUnknown_083D9D98
-_080D85BC: .4byte REG_BLDALPHA
-_080D85C0:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r1, r0, r4
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x51
- bne _080D86D0
- movs r0, 0x5
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _080D86D0
-_080D85E2:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080D86D0
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- subs r1, 0x1
- strh r1, [r4, 0x1E]
- ldr r2, _080D8620 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r0, 0x1E
- ldrsh r1, [r4, r0]
- cmp r1, 0
- bne _080D86D0
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r1, [r4, 0x1E]
- b _080D86D0
- .align 2, 0
-_080D8620: .4byte REG_BLDALPHA
-_080D8624:
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp]
- movs r3, 0x80
- lsls r3, 6
- lsls r1, r6, 2
- mov r10, r1
- add r5, sp, 0xC
- movs r7, 0
- ldr r1, _080D86E0 @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- mov r8, r5
- ldr r0, _080D86E4 @ =0x85000400
- mov r12, r0
- movs r0, 0x85
- lsls r0, 24
- mov r9, r0
-_080D864A:
- str r7, [sp, 0xC]
- mov r0, r8
- str r0, [r1]
- str r2, [r1, 0x4]
- mov r0, r12
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _080D864A
- str r7, [sp, 0xC]
- str r5, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- mov r2, r9
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080D86E0 @ =0x040000d4
- str r5, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080D86E8 @ =0x85000200
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080D8698
- ldr r2, _080D86EC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080D8698:
- ldr r0, _080D86F0 @ =gTasks
- mov r5, r10
- adds r1, r5, r6
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- ldr r3, _080D86F4 @ =gBattle_BG1_X
- ldr r2, _080D86F8 @ =gBattle_BG1_Y
-_080D86AC:
- movs r1, 0
- strh r1, [r3]
- strh r1, [r2]
- ldr r0, _080D86FC @ =REG_BLDCNT
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- ldr r2, _080D86EC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D86D0:
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D86E0: .4byte 0x040000d4
-_080D86E4: .4byte 0x85000400
-_080D86E8: .4byte 0x85000200
-_080D86EC: .4byte REG_BG1CNT
-_080D86F0: .4byte gTasks
-_080D86F4: .4byte gBattle_BG1_X
-_080D86F8: .4byte gBattle_BG1_Y
-_080D86FC: .4byte REG_BLDCNT
- thumb_func_end sub_80D851C
-
- thumb_func_start sub_80D8700
-sub_80D8700: @ 80D8700
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- ldr r6, _080D87E8 @ =gBattleAnimArgs
- ldrh r0, [r6]
- strh r0, [r5, 0x2E]
- ldr r0, _080D87EC @ =gAnimBankAttacker
- mov r8, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- ldr r7, _080D87F0 @ =gAnimBankTarget
- ldrb r0, [r7]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bcs _080D8734
- movs r0, 0x80
- lsls r0, 8
- strh r0, [r5, 0x3C]
-_080D8734:
- ldr r3, _080D87F4 @ =gBanksBySide
- ldrb r0, [r7]
- adds r0, r3
- ldrb r1, [r0]
- movs r2, 0x1
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _080D8794
- ldrh r0, [r6, 0x2]
- negs r0, r0
- strh r0, [r6, 0x2]
- ldrh r0, [r6, 0x6]
- negs r0, r0
- strh r0, [r6, 0x6]
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080D8790
- mov r1, r8
- ldrb r0, [r1]
- adds r0, r3
- ldrb r1, [r0]
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _080D8790
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- ldr r2, _080D87F8 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0x1
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
-_080D8790:
- movs r0, 0x1
- strh r0, [r5, 0x3A]
-_080D8794:
- ldr r4, _080D87EC @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r6, _080D87E8 @ =gBattleAnimArgs
- movs r1, 0xE
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _080D87FC
- ldrh r0, [r6, 0x2]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x30]
- ldr r4, _080D87F0 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r6, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- b _080D8824
- .align 2, 0
-_080D87E8: .4byte gBattleAnimArgs
-_080D87EC: .4byte gAnimBankAttacker
-_080D87F0: .4byte gAnimBankTarget
-_080D87F4: .4byte gBanksBySide
-_080D87F8: .4byte gSprites
-_080D87FC:
- ldrh r0, [r6, 0x2]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x30]
- ldr r4, _080D886C @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r6, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x1
-_080D8824:
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x8]
- adds r0, r6
- strh r0, [r5, 0x36]
- ldrb r0, [r4]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 16
- ldrh r1, [r5, 0x3C]
- orrs r0, r1
- strh r0, [r5, 0x3C]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080D8858
- movs r0, 0x1
- strh r0, [r5, 0x3A]
- adds r1, r5, 0
- adds r1, 0x43
- movs r0, 0x80
- strb r0, [r1]
-_080D8858:
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- ldr r0, _080D8870 @ =sub_80D8874
- str r0, [r5, 0x1C]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D886C: .4byte gAnimBankTarget
-_080D8870: .4byte sub_80D8874
- thumb_func_end sub_80D8700
-
- thumb_func_start sub_80D8874
-sub_80D8874: @ 80D8874
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x3C]
- movs r5, 0xFF
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0x1
- beq _080D8968
- cmp r1, 0x1
- bgt _080D888E
- cmp r1, 0
- beq _080D8896
- b _080D8AD0
-_080D888E:
- cmp r1, 0x2
- bne _080D8894
- b _080D8A94
-_080D8894:
- b _080D8AD0
-_080D8896:
- adds r0, r4, 0
- bl TranslateAnimLinear
- ldr r1, _080D88C0 @ =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- asrs r0, 4
- ldrh r2, [r4, 0x24]
- adds r0, r2
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D88C4
- ldrh r0, [r4, 0x38]
- subs r0, 0x8
- b _080D88C8
- .align 2, 0
-_080D88C0: .4byte gSineTable
-_080D88C4:
- ldrh r0, [r4, 0x38]
- adds r0, 0x8
-_080D88C8:
- ands r0, r5
- strh r0, [r4, 0x38]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080D88D6
- b _080D8AD0
-_080D88D6:
- movs r5, 0x50
- strh r5, [r4, 0x2E]
- ldr r6, _080D8928 @ =gAnimBankTarget
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, 0x1D
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- ldr r0, _080D892C @ =gMain
- ldr r2, _080D8930 @ =0x0000043d
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D8938
- ldr r1, _080D8934 @ =gBanksBySide
- ldrb r0, [r6]
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D8938
- movs r0, 0xCC
- strh r0, [r4, 0x38]
- b _080D893A
- .align 2, 0
-_080D8928: .4byte gAnimBankTarget
-_080D892C: .4byte gMain
-_080D8930: .4byte 0x0000043d
-_080D8934: .4byte gBanksBySide
-_080D8938:
- strh r5, [r4, 0x38]
-_080D893A:
- movs r0, 0
- strh r0, [r4, 0x26]
- ldr r1, _080D8964 @ =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- asrs r0, 3
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x38]
- adds r0, 0x2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- b _080D8AD0
- .align 2, 0
-_080D8964: .4byte gSineTable
-_080D8968:
- adds r0, r4, 0
- bl TranslateAnimLinear
- ldr r1, _080D89C8 @ =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r2, 0
- ldrsh r0, [r0, r2]
- asrs r0, 3
- ldrh r2, [r4, 0x24]
- adds r0, r2
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- adds r0, 0x40
- lsls r0, 1
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- lsls r0, r1, 1
- adds r0, r1
- negs r0, r0
- asrs r0, 8
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldr r0, _080D89CC @ =gMain
- ldr r2, _080D89D0 @ =0x0000043d
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D89F2
- ldrh r1, [r4, 0x38]
- adds r0, r1, 0
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- adds r3, r1, 0
- cmp r0, 0x7F
- bhi _080D89D4
- ldrh r1, [r4, 0x3C]
- lsls r1, 16
- asrs r1, 24
- b _080D89DC
- .align 2, 0
-_080D89C8: .4byte gSineTable
-_080D89CC: .4byte gMain
-_080D89D0: .4byte 0x0000043d
-_080D89D4:
- ldrh r1, [r4, 0x3C]
- lsls r1, 16
- asrs r1, 24
- adds r1, 0x1
-_080D89DC:
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- adds r0, r3, 0x4
- b _080D8A12
-_080D89F2:
- ldrh r0, [r4, 0x38]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080D8A06
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x80
- b _080D8A0C
-_080D8A06:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x8C
-_080D8A0C:
- strb r0, [r1]
- ldrh r0, [r4, 0x38]
- subs r0, 0x4
-_080D8A12:
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bgt _080D8AD0
- movs r2, 0
- movs r0, 0xC0
- lsls r0, 2
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, 0x4
- strh r0, [r4, 0x36]
- ldr r0, _080D8A68 @ =gMain
- ldr r1, _080D8A6C @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D8A78
- ldr r1, _080D8A70 @ =gBanksBySide
- ldr r0, _080D8A74 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D8A78
- movs r0, 0x80
- lsls r0, 1
- b _080D8A7A
- .align 2, 0
-_080D8A68: .4byte gMain
-_080D8A6C: .4byte 0x0000043d
-_080D8A70: .4byte gBanksBySide
-_080D8A74: .4byte gAnimBankTarget
-_080D8A78:
- ldr r0, _080D8A90 @ =0x0000fff0
-_080D8A7A:
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x3C]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- adds r0, r4, 0
- bl sub_8078BD4
- b _080D8AD0
- .align 2, 0
-_080D8A90: .4byte 0x0000fff0
-_080D8A94:
- adds r0, r4, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- beq _080D8AD0
- ldrb r0, [r4, 0x1]
- lsls r0, 30
- lsrs r0, 30
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D8AC2
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4, 0x1]
-_080D8AC2:
- adds r0, r4, 0
- bl DestroySprite
- ldr r1, _080D8AD8 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080D8AD0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8AD8: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80D8874
-
- thumb_func_start sub_80D8ADC
-sub_80D8ADC: @ 80D8ADC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D8AF0 @ =gTasks
- adds r1, r0
- ldr r0, _080D8AF4 @ =sub_80D8AF8
- str r0, [r1]
- bx lr
- .align 2, 0
-_080D8AF0: .4byte gTasks
-_080D8AF4: .4byte sub_80D8AF8
- thumb_func_end sub_80D8ADC
-
- thumb_func_start sub_80D8AF8
-sub_80D8AF8: @ 80D8AF8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D8B1C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _080D8B3C
- cmp r5, 0x1
- bgt _080D8B20
- cmp r5, 0
- beq _080D8B26
- b _080D8BA0
- .align 2, 0
-_080D8B1C: .4byte gTasks
-_080D8B20:
- cmp r5, 0x2
- beq _080D8B92
- b _080D8BA0
-_080D8B26:
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080D8BA0
- strh r5, [r4, 0x10]
- strh r5, [r4, 0x12]
- strh r5, [r4, 0xC]
- b _080D8B78
-_080D8B3C:
- ldrh r1, [r4, 0x12]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080D8B8C
- ldrb r0, [r4, 0xE]
- ldrb r1, [r4, 0xC]
- movs r3, 0x1
- bl sub_80D8BA8
- lsls r0, 24
- cmp r0, 0
- beq _080D8B5C
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
-_080D8B5C:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080D8B88
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080D8B80
-_080D8B78:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D8BA0
-_080D8B80:
- ldrh r0, [r4, 0x8]
- subs r0, 0x1
- strh r0, [r4, 0x8]
- b _080D8BA0
-_080D8B88:
- strh r5, [r4, 0x12]
- b _080D8BA0
-_080D8B8C:
- subs r0, r1, 0x1
- strh r0, [r4, 0x12]
- b _080D8BA0
-_080D8B92:
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D8BA0
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D8BA0:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D8AF8
-
- thumb_func_start sub_80D8BA8
-sub_80D8BA8: @ 80D8BA8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- lsls r0, 24
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- lsls r2, 24
- lsrs r2, 24
- str r2, [sp]
- lsls r3, 24
- lsrs r3, 24
- mov r10, r3
- movs r1, 0
- str r1, [sp, 0x4]
- ldr r1, _080D8C20 @ =gUnknown_083D9DC4
- lsrs r0, 22
- adds r4, r0, r1
- ldrb r0, [r4, 0x3]
- lsls r0, 24
- asrs r0, 28
- mov r8, r0
- cmp r0, 0x2
- beq _080D8C94
- ldrh r0, [r4, 0x2]
- lsls r0, 20
- lsrs r0, 24
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r5, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080D8C94
- movs r0, 0x1
- str r0, [sp, 0x4]
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r7, r0, 24
- adds r0, r5, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- mov r1, r8
- cmp r1, 0
- beq _080D8C24
- cmp r1, 0x1
- beq _080D8C5A
- b _080D8CA6
- .align 2, 0
-_080D8C20: .4byte gUnknown_083D9DC4
-_080D8C24:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r0
- lsls r1, 16
- lsrs r7, r1, 16
- adds r0, r5, 0
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r6, 16
- asrs r1, 16
- subs r1, r0
- b _080D8C8E
-_080D8C5A:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r7, 16
- asrs r1, 16
- adds r1, r0
- lsls r1, 16
- lsrs r7, r1, 16
- adds r0, r5, 0
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r6, 16
- asrs r1, 16
- adds r1, r0
-_080D8C8E:
- lsls r1, 16
- lsrs r6, r1, 16
- b _080D8CA6
-_080D8C94:
- ldrh r0, [r4]
- lsls r0, 22
- asrs r0, 6
- lsrs r7, r0, 16
- ldr r0, [r4]
- lsls r0, 12
- asrs r0, 22
- lsls r0, 16
- lsrs r6, r0, 16
-_080D8CA6:
- lsls r0, r6, 16
- asrs r0, 16
- adds r0, 0x8
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r0
- ldr r0, _080D8D00 @ =gSpriteTemplate_83D9E3C
- lsls r1, 16
- asrs r1, 16
- movs r2, 0x8
- negs r2, r2
- movs r3, 0x12
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x40
- beq _080D8D08
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- ldr r0, _080D8D04 @ =gSprites
- adds r4, r0
- adds r0, r4, 0
- mov r1, r9
- bl StartSpriteAffineAnim
- mov r0, sp
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- strh r7, [r4, 0x34]
- strh r6, [r4, 0x36]
- mov r1, r9
- strh r1, [r4, 0x38]
- mov r0, sp
- ldrh r0, [r0]
- strh r0, [r4, 0x3A]
- mov r1, r10
- strh r1, [r4, 0x3C]
- movs r0, 0x1
- b _080D8D0A
- .align 2, 0
-_080D8D00: .4byte gSpriteTemplate_83D9E3C
-_080D8D04: .4byte gSprites
-_080D8D08:
- movs r0, 0
-_080D8D0A:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_80D8BA8
-
- thumb_func_start sub_80D8D1C
-sub_80D8D1C: @ 80D8D1C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x20]
- adds r0, 0x4
- strh r0, [r4, 0x20]
- ldrh r1, [r4, 0x22]
- adds r2, r1, 0
- adds r2, 0x8
- strh r2, [r4, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x34
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bge _080D8D46
- lsls r0, r2, 16
- asrs r0, 16
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080D8DF6
-_080D8D46:
- movs r3, 0x2E
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080D8DC8
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D8DC8
- ldr r0, _080D8DBC @ =gBattleAnimSpriteTemplate_83D9C78
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- movs r3, 0x36
- ldrsh r2, [r4, r3]
- adds r3, r4, 0
- adds r3, 0x43
- ldrb r3, [r3]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x2E]
- cmp r0, 0x40
- beq _080D8DAA
- ldr r2, _080D8DC0 @ =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r2, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080D8DC4 @ =sub_80D8E00
- str r1, [r0]
- movs r3, 0x2E
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x3A]
- strh r1, [r0, 0x3A]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x3C]
- strh r1, [r0, 0x3C]
-_080D8DAA:
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
- b _080D8DF6
- .align 2, 0
-_080D8DBC: .4byte gBattleAnimSpriteTemplate_83D9C78
-_080D8DC0: .4byte gSprites
-_080D8DC4: .4byte sub_80D8E00
-_080D8DC8:
- ldr r3, _080D8DFC @ =gTasks
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D8DF6:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8DFC: .4byte gTasks
- thumb_func_end sub_80D8D1C
-
- thumb_func_start sub_80D8E00
-sub_80D8E00: @ 80D8E00
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- bne _080D8E40
- ldr r3, _080D8E48 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D8E40:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8E48: .4byte gTasks
- thumb_func_end sub_80D8E00
-
- thumb_func_start unc_080B06FC
-unc_080B06FC: @ 80D8E4C
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r0, _080D8ECC @ =gAnimDisableStructPtr
- ldr r0, [r0]
- ldrb r1, [r0, 0x11]
- lsrs r0, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r0, r1
- subs r0, 0x1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x4
- bls _080D8E6A
- movs r1, 0x4
-_080D8E6A:
- adds r0, r5, 0
- bl StartSpriteAffineAnim
- adds r0, r5, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r6, _080D8ED0 @ =gBattleAnimArgs
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, _080D8ED4 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D8E92
- ldrh r0, [r6, 0x4]
- negs r0, r0
- strh r0, [r6, 0x4]
-_080D8E92:
- ldr r4, _080D8ED8 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r6, 0xA]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl InitAnimArcTranslation
- ldr r0, _080D8EDC @ =sub_80D8EE0
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8ECC: .4byte gAnimDisableStructPtr
-_080D8ED0: .4byte gBattleAnimArgs
-_080D8ED4: .4byte gAnimBankAttacker
-_080D8ED8: .4byte gAnimBankTarget
-_080D8EDC: .4byte sub_80D8EE0
- thumb_func_end unc_080B06FC
-
- thumb_func_start sub_80D8EE0
-sub_80D8EE0: @ 80D8EE0
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _080D8F02
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, _080D8F08 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080D8F0C @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
-_080D8F02:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8F08: .4byte sub_8078600
-_080D8F0C: .4byte DestroyAnimSprite
- thumb_func_end sub_80D8EE0
-
- thumb_func_start sub_80D8F10
-sub_80D8F10: @ 80D8F10
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r3, _080D8F64 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D8F68 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- bl Random
- movs r5, 0xFF
- ands r5, r0
- movs r0, 0x80
- lsls r0, 1
- adds r6, r0, 0
- orrs r5, r6
- bl Random
- ldr r1, _080D8F6C @ =0x000001ff
- ands r1, r0
- adds r0, r1, 0
- cmp r0, 0xFF
- ble _080D8F56
- subs r0, r6, r0
- lsls r0, 16
- lsrs r1, r0, 16
-_080D8F56:
- strh r5, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldr r0, _080D8F70 @ =sub_80D8F74
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8F64: .4byte 0x000003ff
-_080D8F68: .4byte 0xfffffc00
-_080D8F6C: .4byte 0x000001ff
-_080D8F70: .4byte sub_80D8F74
- thumb_func_end sub_80D8F10
-
- thumb_func_start sub_80D8F74
-sub_80D8F74: @ 80D8F74
- push {r4,lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x34]
- adds r3, r0, r1
- strh r3, [r2, 0x34]
- ldrh r1, [r2, 0x32]
- ldrh r4, [r2, 0x36]
- adds r1, r4
- strh r1, [r2, 0x36]
- movs r1, 0x1
- ands r1, r0
- cmp r1, 0
- beq _080D8F98
- lsls r0, r3, 16
- asrs r0, 24
- negs r0, r0
- b _080D8F9C
-_080D8F98:
- lsls r0, r3, 16
- asrs r0, 24
-_080D8F9C:
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _080D8FBA
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080D8FBA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D8F74
-
- thumb_func_start sub_80D8FC0
-sub_80D8FC0: @ 80D8FC0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080D8FE8 @ =gBattleAnimArgs
- ldrb r3, [r1]
- lsls r3, 1
- adds r3, r1
- ldr r1, _080D8FEC @ =gAnimDisableStructPtr
- ldr r1, [r1]
- ldrb r1, [r1, 0x11]
- lsrs r2, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r2, r1
- subs r2, 0x1
- strh r2, [r3]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080D8FE8: .4byte gBattleAnimArgs
-_080D8FEC: .4byte gAnimDisableStructPtr
- thumb_func_end sub_80D8FC0
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/rom_header.inc b/asm/rom_header.inc
deleted file mode 100644
index a852a9f23..000000000
--- a/asm/rom_header.inc
+++ /dev/null
@@ -1,77 +0,0 @@
- .global RomHeaderNintendoLogo
-RomHeaderNintendoLogo:
- .byte 0x24,0xff,0xae,0x51,0x69,0x9a,0xa2,0x21
- .byte 0x3d,0x84,0x82,0x0a,0x84,0xe4,0x09,0xad
- .byte 0x11,0x24,0x8b,0x98,0xc0,0x81,0x7f,0x21
- .byte 0xa3,0x52,0xbe,0x19,0x93,0x09,0xce,0x20
- .byte 0x10,0x46,0x4a,0x4a,0xf8,0x27,0x31,0xec
- .byte 0x58,0xc7,0xe8,0x33,0x82,0xe3,0xce,0xbf
- .byte 0x85,0xf4,0xdf,0x94,0xce,0x4b,0x09,0xc1
- .byte 0x94,0x56,0x8a,0xc0,0x13,0x72,0xa7,0xfc
- .byte 0x9f,0x84,0x4d,0x73,0xa3,0xca,0x9a,0x61
- .byte 0x58,0x97,0xa3,0x27,0xfc,0x03,0x98,0x76
- .byte 0x23,0x1d,0xc7,0x61,0x03,0x04,0xae,0x56
- .byte 0xbf,0x38,0x84,0x00,0x40,0xa7,0x0e,0xfd
- .byte 0xff,0x52,0xfe,0x03,0x6f,0x95,0x30,0xf1
- .byte 0x97,0xfb,0xc0,0x85,0x60,0xd6,0x80,0x25
- .byte 0xa9,0x63,0xbe,0x03,0x01,0x4e,0x38,0xe2
- .byte 0xf9,0xa2,0x34,0xff,0xbb,0x3e,0x03,0x44
- .byte 0x78,0x00,0x90,0xcb,0x88,0x11,0x3a,0x94
- .byte 0x65,0xc0,0x7c,0x63,0x87,0xf0,0x3c,0xaf
- .byte 0xd6,0x25,0xe4,0x8b,0x38,0x0a,0xac,0x72
- .byte 0x21,0xd4,0xf8,0x07
-
-RomHeaderGameTitle:
- .ifdef SAPPHIRE
- .ascii "POKEMON SAPP"
- .else
- .ascii "POKEMON RUBY"
- .endif
-
-RomHeaderGameCode:
- .ifdef SAPPHIRE
- .ascii "AXP"
- .else
- .ascii "AXV"
- .endif
- .ifdef ENGLISH
- .ascii "E"
- .else
- .ascii "D"
- .endif
-
-RomHeaderMakerCode:
- .ascii "01"
-
-RomHeaderMagic:
- .byte 0x96
-
-RomHeaderMainUnitCode:
- .byte 0
-
-RomHeaderDeviceType:
- .byte 0
-
-RomHeaderReserved1:
- .space 7
-
-RomHeaderSoftwareVersion:
- .byte REVISION
-
-RomHeaderChecksum:
- .ifdef ENGLISH
- .ifdef SAPPHIRE
- .byte 0x55 - REVISION
- .else
- .byte 0x41 - REVISION
- .endif
- .else
- .ifdef SAPPHIRE
- .byte 0x56
- .else
- .byte 0x42
- .endif
- .endif
-
-RomHeaderReserved2:
- .space 2