diff options
Diffstat (limited to 'constants/battle_move_effects.inc')
-rw-r--r-- | constants/battle_move_effects.inc | 215 |
1 files changed, 215 insertions, 0 deletions
diff --git a/constants/battle_move_effects.inc b/constants/battle_move_effects.inc new file mode 100644 index 000000000..bd801083b --- /dev/null +++ b/constants/battle_move_effects.inc @@ -0,0 +1,215 @@ + enum_start + enum EFFECT_HIT + enum EFFECT_SLEEP + enum EFFECT_POISON_HIT + enum EFFECT_ABSORB + enum EFFECT_BURN_HIT + enum EFFECT_FREEZE_HIT + enum EFFECT_PARALYZE_HIT + enum EFFECT_EXPLOSION + enum EFFECT_DREAM_EATER + enum EFFECT_MIRROR_MOVE + enum EFFECT_ATTACK_UP + enum EFFECT_DEFENSE_UP + enum EFFECT_SPEED_UP + enum EFFECT_SPECIAL_ATTACK_UP + enum EFFECT_SPECIAL_DEFENSE_UP + enum EFFECT_ACCURACY_UP + enum EFFECT_EVASION_UP + enum EFFECT_ALWAYS_HIT + enum EFFECT_ATTACK_DOWN + enum EFFECT_DEFENSE_DOWN + enum EFFECT_SPEED_DOWN + enum EFFECT_SPECIAL_ATTACK_DOWN @ unused + enum EFFECT_SPECIAL_DEFENSE_DOWN @ unused + enum EFFECT_ACCURACY_DOWN + enum EFFECT_EVASION_DOWN + enum EFFECT_HAZE + enum EFFECT_BIDE + enum EFFECT_RAMPAGE + enum EFFECT_ROAR + enum EFFECT_MULTI_HIT + enum EFFECT_CONVERSION + enum EFFECT_FLINCH_HIT + enum EFFECT_RESTORE_HP + enum EFFECT_TOXIC + enum EFFECT_PAY_DAY + enum EFFECT_LIGHT_SCREEN + enum EFFECT_TRI_ATTACK + enum EFFECT_REST + enum EFFECT_OHKO + enum EFFECT_RAZOR_WIND + enum EFFECT_SUPER_FANG + enum EFFECT_DRAGON_RAGE + enum EFFECT_TRAP + enum EFFECT_HIGH_CRITICAL + enum EFFECT_DOUBLE_HIT + enum EFFECT_RECOIL_IF_MISS + enum EFFECT_MIST + enum EFFECT_FOCUS_ENERGY + enum EFFECT_RECOIL + enum EFFECT_CONFUSE + enum EFFECT_ATTACK_UP_2 + enum EFFECT_DEFENSE_UP_2 + enum EFFECT_SPEED_UP_2 + enum EFFECT_SPECIAL_ATTACK_UP_2 + enum EFFECT_SPECIAL_DEFENSE_UP_2 + enum EFFECT_ACCURACY_UP_2 + enum EFFECT_EVASION_UP_2 + enum EFFECT_TRANSFORM + enum EFFECT_ATTACK_DOWN_2 + enum EFFECT_DEFENSE_DOWN_2 + enum EFFECT_SPEED_DOWN_2 + enum EFFECT_SPECIAL_ATTACK_DOWN_2 + enum EFFECT_SPECIAL_DEFENSE_DOWN_2 + enum EFFECT_ACCURACY_DOWN_2 + enum EFFECT_EVASION_DOWN_2 + enum EFFECT_REFLECT + enum EFFECT_POISON + enum EFFECT_PARALYZE + enum EFFECT_ATTACK_DOWN_HIT + enum EFFECT_DEFENSE_DOWN_HIT + enum EFFECT_SPEED_DOWN_HIT + enum EFFECT_SPECIAL_ATTACK_DOWN_HIT + enum EFFECT_SPECIAL_DEFENSE_DOWN_HIT + enum EFFECT_ACCURACY_DOWN_HIT + enum EFFECT_EVASION_DOWN_HIT + enum EFFECT_SKY_ATTACK + enum EFFECT_CONFUSE_HIT + enum EFFECT_TWINEEDLE + enum EFFECT_VITAL_THROW + enum EFFECT_SUBSTITUTE + enum EFFECT_RECHARGE + enum EFFECT_RAGE + enum EFFECT_MIMIC + enum EFFECT_METRONOME + enum EFFECT_LEECH_SEED + enum EFFECT_SPLASH + enum EFFECT_DISABLE + enum EFFECT_LEVEL_DAMAGE + enum EFFECT_PSYWAVE + enum EFFECT_COUNTER + enum EFFECT_ENCORE + enum EFFECT_PAIN_SPLIT + enum EFFECT_SNORE + enum EFFECT_CONVERSION_2 + enum EFFECT_LOCK_ON + enum EFFECT_SKETCH + enum EFFECT_UNUSED_60 @ thaw + enum EFFECT_SLEEP_TALK + enum EFFECT_DESTINY_BOND + enum EFFECT_FLAIL + enum EFFECT_SPITE + enum EFFECT_FALSE_SWIPE + enum EFFECT_HEAL_BELL + enum EFFECT_QUICK_ATTACK + enum EFFECT_TRIPLE_KICK + enum EFFECT_THIEF + enum EFFECT_MEAN_LOOK + enum EFFECT_NIGHTMARE + enum EFFECT_MINIMIZE + enum EFFECT_CURSE + enum EFFECT_UNUSED_6E + enum EFFECT_PROTECT + enum EFFECT_SPIKES + enum EFFECT_FORESIGHT + enum EFFECT_PERISH_SONG + enum EFFECT_SANDSTORM + enum EFFECT_ENDURE + enum EFFECT_ROLLOUT + enum EFFECT_SWAGGER + enum EFFECT_FURY_CUTTER + enum EFFECT_ATTRACT + enum EFFECT_RETURN + enum EFFECT_PRESENT + enum EFFECT_FRUSTRATION + enum EFFECT_SAFEGUARD + enum EFFECT_THAW_HIT + enum EFFECT_MAGNITUDE + enum EFFECT_BATON_PASS + enum EFFECT_PURSUIT + enum EFFECT_RAPID_SPIN + enum EFFECT_SONICBOOM + enum EFFECT_UNUSED_83 + enum EFFECT_MORNING_SUN + enum EFFECT_SYNTHESIS + enum EFFECT_MOONLIGHT + enum EFFECT_HIDDEN_POWER + enum EFFECT_RAIN_DANCE + enum EFFECT_SUNNY_DAY + enum EFFECT_DEFENSE_UP_HIT + enum EFFECT_ATTACK_UP_HIT + enum EFFECT_ALL_STATS_UP_HIT + enum EFFECT_UNUSED_8D @ incomplete fake out in gen 2 + enum EFFECT_BELLY_DRUM + enum EFFECT_PSYCH_UP + enum EFFECT_MIRROR_COAT + enum EFFECT_SKULL_BASH + enum EFFECT_TWISTER + enum EFFECT_EARTHQUAKE + enum EFFECT_FUTURE_SIGHT + enum EFFECT_GUST + enum EFFECT_FLINCH_HIT_2 @ STOMP ASTONISH EXTRASENSORY NEEDLE_ARM + enum EFFECT_SOLARBEAM + enum EFFECT_THUNDER + enum EFFECT_TELEPORT + enum EFFECT_BEAT_UP + enum EFFECT_FLY + enum EFFECT_DEFENSE_CURL + enum EFFECT_SOFTBOILED + enum EFFECT_FAKE_OUT + enum EFFECT_UPROAR + enum EFFECT_STOCKPILE + enum EFFECT_SPIT_UP + enum EFFECT_SWALLOW + enum EFFECT_UNUSED_A3 + enum EFFECT_HAIL + enum EFFECT_TORMENT + enum EFFECT_FLATTER + enum EFFECT_WILL_O_WISP + enum EFFECT_MEMENTO + enum EFFECT_FACADE + enum EFFECT_FOCUS_PUNCH + enum EFFECT_SMELLINGSALT + enum EFFECT_FOLLOW_ME + enum EFFECT_NATURE_POWER + enum EFFECT_CHARGE + enum EFFECT_TAUNT + enum EFFECT_HELPING_HAND + enum EFFECT_TRICK + enum EFFECT_ROLE_PLAY + enum EFFECT_WISH + enum EFFECT_ASSIST + enum EFFECT_INGRAIN + enum EFFECT_SUPERPOWER + enum EFFECT_MAGIC_COAT + enum EFFECT_RECYCLE + enum EFFECT_REVENGE + enum EFFECT_BRICK_BREAK + enum EFFECT_YAWN + enum EFFECT_KNOCK_OFF + enum EFFECT_ENDEAVOR + enum EFFECT_ERUPTION + enum EFFECT_SKILL_SWAP + enum EFFECT_IMPRISON + enum EFFECT_REFRESH + enum EFFECT_GRUDGE + enum EFFECT_SNATCH + enum EFFECT_LOW_KICK + enum EFFECT_SECRET_POWER + enum EFFECT_DOUBLE_EDGE + enum EFFECT_TEETER_DANCE + enum EFFECT_BLAZE_KICK + enum EFFECT_MUD_SPORT + enum EFFECT_POISON_FANG + enum EFFECT_WEATHER_BALL + enum EFFECT_OVERHEAT + enum EFFECT_TICKLE + enum EFFECT_COSMIC_POWER + enum EFFECT_SKY_UPPERCUT + enum EFFECT_BULK_UP + enum EFFECT_POISON_TAIL + enum EFFECT_WATER_SPORT + enum EFFECT_CALM_MIND + enum EFFECT_DRAGON_DANCE + enum EFFECT_CAMOUFLAGE |