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-rw-r--r--constants/hold_effects.inc67
1 files changed, 67 insertions, 0 deletions
diff --git a/constants/hold_effects.inc b/constants/hold_effects.inc
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+ .equiv HOLD_EFFECT_NONE, 0
+ .equiv HOLD_EFFECT_RESTORE_HP, 1
+ .equiv HOLD_EFFECT_CURE_PAR, 2
+ .equiv HOLD_EFFECT_CURE_SLP, 3
+ .equiv HOLD_EFFECT_CURE_PSN, 4
+ .equiv HOLD_EFFECT_CURE_BRN, 5
+ .equiv HOLD_EFFECT_CURE_FRZ, 6
+ .equiv HOLD_EFFECT_RESTORE_PP, 7
+ .equiv HOLD_EFFECT_CURE_CONFUSION, 8
+ .equiv HOLD_EFFECT_CURE_STATUS, 9
+ .equiv HOLD_EFFECT_CONFUSE_SPICY, 10
+ .equiv HOLD_EFFECT_CONFUSE_DRY, 11
+ .equiv HOLD_EFFECT_CONFUSE_SWEET, 12
+ .equiv HOLD_EFFECT_CONFUSE_BITTER, 13
+ .equiv HOLD_EFFECT_CONFUSE_SOUR, 14
+ .equiv HOLD_EFFECT_ATTACK_UP, 15
+ .equiv HOLD_EFFECT_DEFENSE_UP, 16
+ .equiv HOLD_EFFECT_SPEED_UP, 17
+ .equiv HOLD_EFFECT_SP_ATTACK_UP, 18
+ .equiv HOLD_EFFECT_SP_DEFENSE_UP, 19
+ .equiv HOLD_EFFECT_CRITICAL_UP, 20
+ .equiv HOLD_EFFECT_RANDOM_STAT_UP, 21
+ .equiv HOLD_EFFECT_EVASION_UP, 22
+ .equiv HOLD_EFFECT_RESTORE_STATS, 23
+ .equiv HOLD_EFFECT_MACHO_BRACE, 24
+ .equiv HOLD_EFFECT_EXP_SHARE, 25
+ .equiv HOLD_EFFECT_QUICK_CLAW, 26
+ .equiv HOLD_EFFECT_HAPPINESS_UP, 27
+ .equiv HOLD_EFFECT_CURE_ATTRACT, 28
+ .equiv HOLD_EFFECT_CHOICE_BAND, 29
+ .equiv HOLD_EFFECT_FLINCH, 30
+ .equiv HOLD_EFFECT_BUG_POWER, 31
+ .equiv HOLD_EFFECT_DOUBLE_PRIZE, 32
+ .equiv HOLD_EFFECT_REPEL, 33
+ .equiv HOLD_EFFECT_SOUL_DEW, 34
+ .equiv HOLD_EFFECT_DEEP_SEA_TOOTH, 35
+ .equiv HOLD_EFFECT_DEEP_SEA_SCALE, 36
+ .equiv HOLD_EFFECT_CAN_ALWAYS_RUN, 37
+ .equiv HOLD_EFFECT_PREVENT_EVOLVE, 38
+ .equiv HOLD_EFFECT_FOCUS_BAND, 39
+ .equiv HOLD_EFFECT_LUCKY_EGG, 40
+ .equiv HOLD_EFFECT_SCOPE_LENS, 41
+ .equiv HOLD_EFFECT_STEEL_POWER, 42
+ .equiv HOLD_EFFECT_LEFTOVERS, 43
+ .equiv HOLD_EFFECT_DRAGON_SCALE, 44
+ .equiv HOLD_EFFECT_LIGHT_BALL, 45
+ .equiv HOLD_EFFECT_GROUND_POWER, 46
+ .equiv HOLD_EFFECT_ROCK_POWER, 47
+ .equiv HOLD_EFFECT_GRASS_POWER, 48
+ .equiv HOLD_EFFECT_DARK_POWER, 49
+ .equiv HOLD_EFFECT_FIGHTING_POWER, 50
+ .equiv HOLD_EFFECT_ELECTRIC_POWER, 51
+ .equiv HOLD_EFFECT_WATER_POWER, 52
+ .equiv HOLD_EFFECT_FLYING_POWER, 53
+ .equiv HOLD_EFFECT_POISON_POWER, 54
+ .equiv HOLD_EFFECT_ICE_POWER, 55
+ .equiv HOLD_EFFECT_GHOST_POWER, 56
+ .equiv HOLD_EFFECT_PSYCHIC_POWER, 57
+ .equiv HOLD_EFFECT_FIRE_POWER, 58
+ .equiv HOLD_EFFECT_DRAGON_POWER, 59
+ .equiv HOLD_EFFECT_NORMAL_POWER, 60
+ .equiv HOLD_EFFECT_UP_GRADE, 61
+ .equiv HOLD_EFFECT_SHELL_BELL, 62
+ .equiv HOLD_EFFECT_LUCKY_PUNCH, 63
+ .equiv HOLD_EFFECT_METAL_POWDER, 64
+ .equiv HOLD_EFFECT_THICK_CLUB, 65
+ .equiv HOLD_EFFECT_STICK, 66