diff options
Diffstat (limited to 'data-de/text/battle_strings.inc')
-rw-r--r-- | data-de/text/battle_strings.inc | 2315 |
1 files changed, 0 insertions, 2315 deletions
diff --git a/data-de/text/battle_strings.inc b/data-de/text/battle_strings.inc deleted file mode 100644 index 0df0e87b4..000000000 --- a/data-de/text/battle_strings.inc +++ /dev/null @@ -1,2315 +0,0 @@ -BattleText_UnknownString: - .string "{STRING 33}$" -BattleText_GainExpPoints: - .string "{STRING 0} erhält{PLAYER}\n" - .string "{STRING 42} E-Punkte!\p" - .string "$" -BattleText_Terminator: - .string "$" -BattleText_BoostedExp: - .string " spezielle$" -BattleText_GrewLevel: - .string "{STRING 0} erreicht\n" - .string "Lv. {PLAYER}!{UNKNOWN_A}\p" - .string "$" -BattleText_LearnedMove: - .string "{STRING 0} erlernt\n" - .string "{PLAYER}!{UNKNOWN_A}\p" - .string "$" -BattleText_TryingToLearnMove: - .string "{STRING 0} versucht,\n" - .string "{PLAYER} zu lernen.\p" - .string "$" -BattleText_CantLearnMore: - .string "Aber {STRING 0} kann nicht\n" - .string "mehr als vier Attacken erlernen.\p" - .string "$" -BattleText_DeleteMove: - .string "Soll eine Attacke zu Gunsten von\n" - .string "{PLAYER} vergessen werden?$" -BattleText_DeletedMove: - .string "{STRING 0} hat\n" - .string "{PLAYER} vergessen!\p" - .string "$" -BattleText_StopLearning: - .string "{PAUSE 32}{PLAYER}\n" - .string "nicht erlernen?$" -BattleText_DidNotLearn: - .string "{STRING 0} hat {PLAYER}\n" - .string "nicht erlernt.\p" - .string "$" -BattleText_UseNext: - .string "Nächstes POKéMON einsetzen?$" -BattleText_AttackMissed: - .string "Attacke von {EVIL_LEGENDARY}\n" - .string "ging daneben!$" -BattleText_ProtectedItself: - .string "{GOOD_LEGENDARY}\n" - .string "schützt sich selbst!$" -BattleText_AvoidedDamage: - .string "{GOOD_LEGENDARY} vermeidet\n" - .string "Schaden mit {STRING 22}!$" -BattleText_GroundMoveNegate: - .string "{GOOD_LEGENDARY} wehrt BODEN-\n" - .string "Attacken mit {STRING 22} ab!$" -BattleText_AvoidedAttack: - .string "{GOOD_LEGENDARY} wehrt die\n" - .string "Attacke ab!$" -BattleText_DoesntAffect: - .string "Es hat keine Wirkung auf\n" - .string "{GOOD_LEGENDARY}...$" -BattleText_AttackingFainted: - .string "{EVIL_LEGENDARY}\n" - .string "wurde besiegt!\p" - .string "$" -BattleText_DefendingFainted: - .string "{GOOD_LEGENDARY}\n" - .string "wurde besiegt!\p" - .string "$" -BattleText_WinningPrize: - .string "{STRING 32} gewinnt ¥{STRING 0}!\p" - .string "$" -BattleText_OutOfUsablePoke: - .string "{STRING 32} hat kein\n" - .string "kampffähiges POKéMON mehr!\p" - .string "$" -BattleText_WhitedOut: - .string "{STRING 32} fällt in Ohnmacht!{PAUSE_UNTIL_PRESS}$" -BattleText_PreventEscape: - .string "{STRING 16} verhindert\n" - .string "eine Flucht mit {STRING 23}!\p" - .string "$" -BattleText_CantEscape: - .string "Flucht unmöglich!\p" - .string "$" -BattleText_AttackingCantEscape: - .string "{EVIL_LEGENDARY}\n" - .string "kann nicht fliehen!$" -BattleText_HitMulti: - .string "{STRING 0}-mal getroffen!$" -BattleText_FellAsleep: - .string "{STRING 14}\n" - .string "ist eingeschlafen!$" -BattleText_MadeAsleep: - .string "{STRING 23} von\n" - .string "{STRING 16} lässt\l" - .string "{STRING 14} einschlafen!$" -BattleText_DefendingAsleep: - .string "{GOOD_LEGENDARY} schläft\n" - .string "bereits!$" -BattleText_AttackingAsleep: - .string "{EVIL_LEGENDARY} schläft\n" - .string "bereits!$" -BattleText_WasntAffected: - .string "{GOOD_LEGENDARY}\n" - .string "ist unversehrt!$" -BattleText_Poisoned: - .string "{STRING 14}\n" - .string "wurde vergiftet!$" -BattleText_Poisoned2: - .string "{STRING 23} von\n" - .string "{STRING 16} vergiftete\l" - .string "{STRING 14}!$" -BattleText_PoisonHurt: - .string "{EVIL_LEGENDARY} wurde durch\n" - .string "Gift verletzt!$" -BattleText_AlreadyPoisoned: - .string "{GOOD_LEGENDARY} ist bereits\n" - .string "vergiftet.$" -BattleText_BadlyPoisoned: - .string "{STRING 14} wurde schwer\n" - .string "vergiftet!$" -BattleText_EnergyDrained: - .string "{GOOD_LEGENDARY} wurde\n" - .string "Energie abgesaugt!$" -BattleText_Burned: - .string "{STRING 14} brennt!$" -BattleText_Burned2: - .string "{STRING 23} von\n" - .string "{STRING 16} verbrennt\l" - .string "{STRING 14}!$" -BattleText_BurnHurt: - .string "Die Verbrennung schadet\n" - .string "{EVIL_LEGENDARY}!$" -BattleText_AlreadyBurned: - .string "{GOOD_LEGENDARY} brennt\n" - .string "bereits.$" -BattleText_Frozen: - .string "{STRING 14} erstarrt\n" - .string "zu Eis!$" -BattleText_Frozen2: - .string "{STRING 14} wurde durch\n" - .string "{STRING 23} von\l" - .string "{STRING 16} eingefroren!$" -BattleText_FrozenSolid: - .string "{EVIL_LEGENDARY} ist\n" - .string "eingefroren!$" -BattleText_DefendingDefrosted: - .string "{GOOD_LEGENDARY} wurde\n" - .string "aufgetaut!$" -BattleText_AttackingDefrosted: - .string "{EVIL_LEGENDARY} wurde\n" - .string "aufgetaut!$" -BattleText_Defrosted: - .string "{EVIL_LEGENDARY} wurde\n" - .string "durch {STRING 17} aufgetaut!$" -BattleText_Paralyzed: - .string "{STRING 14} ist\n" - .string "paralysiert! Es greift\l" - .string "eventuell nicht an!$" -BattleText_Paralyzed2: - .string "{STRING 23} von\n" - .string "{STRING 16} paralysierte\p" - .string "{STRING 14}!\n" - .string "Es greift eventuell nicht an!$" -BattleText_Paralyzed3: - .string "{EVIL_LEGENDARY} ist\n" - .string "paralysiert! Es kann\l" - .string "nicht angreifen!$" -BattleText_AlreadyParalyzed: - .string "{GOOD_LEGENDARY} ist\n" - .string "bereits paralysiert!$" -BattleText_ParalysisHealed: - .string "{GOOD_LEGENDARY} wurde von der\n" - .string "Paralyse geheilt!$" -BattleText_DreamEaten: - .string "Der Traum von {GOOD_LEGENDARY}\n" - .string "wurde gefressen!$" -BattleText_AttackingStatNoHigher: - .string "{STRING 0} von\n" - .string "{EVIL_LEGENDARY} kann nicht\l" - .string "mehr erhöht werden!$" -BattleText_DefendingStatNoHigher: - .string "{STRING 0} von\n" - .string "{GOOD_LEGENDARY} kann nicht\l" - .string "weiter gesenkt werden!$" -BattleText_StoppedWorking: - .string "{STRING 0} in deinem Team\n" - .string "funktioniert nicht mehr!$" -BattleText_StoppedWorking2: - .string "{STRING 0} des Gegners\n" - .string "funktioniert nicht mehr!$" -BattleText_Confused: - .string "{EVIL_LEGENDARY} ist\n" - .string "verwirrt!$" -BattleText_ConfusionSnapOut: - .string "{EVIL_LEGENDARY} ist nicht\n" - .string "mehr verwirrt!$" -BattleText_BecameConfused: - .string "{STRING 14} wurde\n" - .string "verwirrt!$" -BattleText_AlreadyConfused: - .string "{GOOD_LEGENDARY} ist\n" - .string "bereits verwirrt!$" -BattleText_FellLove: - .string "{GOOD_LEGENDARY}\n" - .string "hat sich verliebt!$" -BattleText_InLoveWith: - .string "{EVIL_LEGENDARY} hat sich in\n" - .string "{STRING 16} verliebt!$" -BattleText_ImmobilizedBy: - .string "{EVIL_LEGENDARY} ist starr\n" - .string "vor Liebe!$" -BattleText_BlownAway: - .string "{GOOD_LEGENDARY} wurde\n" - .string "weggeweht!$" -BattleText_TypeTransform: - .string "{EVIL_LEGENDARY} verwandelt\n" - .string "sich zu Typ {STRING 0}!$" -BattleText_Flinched: - .string "{EVIL_LEGENDARY} schreckt\n" - .string "zurück!$" -BattleText_RegainedHealth: - .string "{GOOD_LEGENDARY} erholt sich!$" -BattleText_HPFull: - .string "{GOOD_LEGENDARY} hat alle KP!$" -BattleText_RaisedSpDef: - .string "{STRING 17} von\n" - .string "{STRING 38} erhöht\l" - .string "die SP. VER.$" -BattleText_RaisedSpDefLittle: - .string "Die SP. VER. wird etwas durch\n" - .string "{STRING 17} von\l" - .string "{STRING 38} erhöht.$" -BattleText_RaisedDefense: - .string "{STRING 17} von\n" - .string "{STRING 38}\l" - .string "erhöht die VERTEIDIGUNG!$" -BattleText_RaisedDefenseLittle: - .string "{STRING 17} von\n" - .string "{STRING 38}\l" - .string "erhöht etwas die VERTEIDIGUNG!$" -BattleText_CoveredVeil: - .string "{STRING 38} wird von\n" - .string "einem Schleier umhüllt!$" -BattleText_SafeguardActive: - .string "{GOOD_LEGENDARY} wird durch\n" - .string "BODYGUARD geschützt!$" -BattleText_SafeguardFaded: - .string "BODYGUARD von\n" - .string "{STRING 40} lässt nach!$" -BattleText_WentToSleep: - .string "{EVIL_LEGENDARY} ist\n" - .string "eingeschlafen!$" -BattleText_SpeltHealthy: - .string "{EVIL_LEGENDARY} schläft und\n" - .string "erholt sich!$" -BattleText_WhipWhirlwind: - .string "{EVIL_LEGENDARY} entfacht\n" - .string "einen Wirbelwind!$" -BattleText_TookSunlight: - .string "{EVIL_LEGENDARY} absorbiert\n" - .string "Sonnenlicht!$" -BattleText_LoweredHead: - .string "{EVIL_LEGENDARY} zieht seinen\n" - .string "Kopf ein!$" -BattleText_IsGlowing: - .string "{EVIL_LEGENDARY} leuchtet!$" -BattleText_FlewHigh: - .string "{EVIL_LEGENDARY} fliegt\n" - .string "hoch empor!$" -BattleText_DugHole: - .string "{EVIL_LEGENDARY} gräbt sich\n" - .string "ein!$" -BattleText_HidUnderwater: - .string "{EVIL_LEGENDARY} taucht\n" - .string "unter!$" -BattleText_SprangUp: - .string "{EVIL_LEGENDARY} springt auf!$" -BattleText_SqueezedBind: - .string "{EVIL_LEGENDARY} setzt bei\n" - .string "{GOOD_LEGENDARY}\l" - .string "KLAMMERGRIFF ein!$" -BattleText_TrappedVortex: - .string "{GOOD_LEGENDARY} wurde in\n" - .string "einem Strudel gefangen!$" -BattleText_SandTombTrapped: - .string "{GOOD_LEGENDARY} wurde durch\n" - .string "SANDGRAB gefangen!$" -BattleText_Wrapped: - .string "{GOOD_LEGENDARY} wurde von\n" - .string "{EVIL_LEGENDARY} umWICKELt!$" -BattleText_Clamped: - .string "{GOOD_LEGENDARY} wurde von\n" - .string "{EVIL_LEGENDARY} geSCHNAPPT!$" -BattleText_HurtBy: - .string "{EVIL_LEGENDARY} wurde durch\n" - .string "{STRING 0} verletzt!$" -BattleText_FreedFrom: - .string "{EVIL_LEGENDARY} wurde von\n" - .string "{STRING 0} befreit!$" -BattleText_KeptGoingCrash: - .string "{EVIL_LEGENDARY} macht weiter\n" - .string "und bricht zusammen!$" - -gUnknown_083FEE5D:: @ 83FEE5D -BattleText_MistShroud: - .string "{STRING 38} wird in\n" - .string "WEISSNEBEL gehüllt!$" -BattleText_MistProtect: - .string "{STRING 16} wird durch\n" - .string "WEISSNEBEL geschützt!$" - -gUnknown_083FEE92:: @ 83FEE92 -BattleText_GetPumped: - .string "{EVIL_LEGENDARY} pumpt\n" - .string "sich auf!$" -BattleText_HitRecoil: - .string "{EVIL_LEGENDARY} wurde vom\n" - .string "Rückstoß getroffen!$" -BattleText_ProtectedItself2: - .string "{EVIL_LEGENDARY} schützt\n" - .string "sich selbst!$" -BattleText_SandBuffeted: - .string "{EVIL_LEGENDARY} wird vom\n" - .string "Sandsturm getroffen!$" -BattleText_HailStricken: - .string "{EVIL_LEGENDARY} wird vom\n" - .string "HAGELSTURM getroffen!$" -BattleText_WoreOff: - .string "{STRING 0} von\n" - .string "{STRING 36} lässt nach!$" -BattleText_WasSeeded: - .string "{GOOD_LEGENDARY} wurde\n" - .string "bepflanzt!$" -BattleText_EvadedAttack: - .string "{GOOD_LEGENDARY} ist\n" - .string "ausgewichen!$" -BattleText_HealthSapped: - .string "EGELSAMEN schadet\n" - .string "{EVIL_LEGENDARY}!$" -BattleText_FastAsleep: - .string "{EVIL_LEGENDARY} schläft tief\n" - .string "und fest.$" -BattleText_WokeUp: - .string "{EVIL_LEGENDARY} ist\n" - .string "aufgewacht!$" -BattleText_UproarAwake: - .string "AUFRUHR von {STRING 16}\n" - .string "hält es wach!$" -BattleText_UproarWoke: - .string "{EVIL_LEGENDARY} wird durch\n" - .string "AUFRUHR wach!$" -BattleText_UproarCaused: - .string "{EVIL_LEGENDARY} verursacht\n" - .string "AUFRUHR!$" -BattleText_UproarMaking: - .string "{EVIL_LEGENDARY} macht\n" - .string "einen AUFRUHR!$" -BattleText_CalmedDown: - .string "{EVIL_LEGENDARY}\n" - .string "beruhigt sich.$" -BattleText_UproarCantSleep: - .string "{GOOD_LEGENDARY} kann bei dem\n" - .string "AUFRUHR nicht schlafen!$" -BattleText_Stockpiled: - .string "{EVIL_LEGENDARY} HORTET\n" - .string "{STRING 0}!$" -BattleText_StockpiledCant: - .string "{EVIL_LEGENDARY} kann nicht\n" - .string "weiter HORTEN!$" -BattleText_UproarCantSleep2: - .string "{GOOD_LEGENDARY} kann bei dem\n" - .string "AUFRUHR nicht schlafen!$" -BattleText_UproarKeptAwake: - .string "Aber der AUFRUHR hält\n" - .string "{GOOD_LEGENDARY} wach!$" -BattleText_StayedAwake: - .string "{GOOD_LEGENDARY} hält sich mit\n" - .string "{STRING 22} wach!$" -BattleText_StoringEnergy: - .string "{EVIL_LEGENDARY} speichert\n" - .string "Energie!$" -BattleText_UnleashedEnergy: - .string "{EVIL_LEGENDARY} erzeugt\n" - .string "Energie!$" -BattleText_FatigueConfuse: - .string "{EVIL_LEGENDARY} ist vor\n" - .string "Erschöpfung verwirrt!$" -BattleText_PickedUpYen: - .string "{STRING 32} hebt\n" - .string "¥{STRING 0} auf!\p" - .string "$" -BattleText_Unaffected: - .string "{GOOD_LEGENDARY} ist\n" - .string "unversehrt!$" -BattleText_Transformed: - .string "{EVIL_LEGENDARY} verwandelt\n" - .string "sich in {STRING 0}!$" -BattleText_SubMade: - .string "{EVIL_LEGENDARY} setzt einen\n" - .string "DELEGATOR ein!$" -BattleText_SubAlready: - .string "{EVIL_LEGENDARY} hat bereits\n" - .string "einen DELEGATOR!$" -BattleText_SubTookDamage: - .string "Der DELEGATOR steckt den\n" - .string "Schlag für {GOOD_LEGENDARY}\l" - .string "ein!\p" - .string "$" -BattleText_SubFaded: - .string "DELEGATOR von\n" - .string "{GOOD_LEGENDARY} lässt nach!\p" - .string "$" -BattleText_MustRecharge: - .string "{EVIL_LEGENDARY} muss sich\n" - .string "wieder aufladen!$" -BattleText_RageBuilding: - .string "{GOOD_LEGENDARY} verfällt in\n" - .string "RASEREI!$" -BattleText_MoveWasDisabled: - .string "{STRING 0} von\n" - .string "{GOOD_LEGENDARY}\l" - .string "wurde blockiert!$" -BattleText_DisabledNoMore: - .string "{EVIL_LEGENDARY} ist nicht\n" - .string "mehr blockiert!$" -BattleText_EncoreGot: - .string "{GOOD_LEGENDARY} gibt\n" - .string "eine ZUGABE!$" -BattleText_EncoreEnded: - .string "ZUGABE von {EVIL_LEGENDARY}\n" - .string "ist beendet!$" -BattleText_TookAim: - .string "{EVIL_LEGENDARY} zielt\n" - .string "auf {GOOD_LEGENDARY}!$" -BattleText_SketchedMove: - .string "{EVIL_LEGENDARY} setzt\n" - .string "NACHAHMER bei {STRING 0} ein!$" -BattleText_DestinyBondTake: - .string "{EVIL_LEGENDARY} versucht den\n" - .string "Gegner mit sich zu nehmen!$" -BattleText_DestinyBondTaken: - .string "{GOOD_LEGENDARY} nimmt\n" - .string "{EVIL_LEGENDARY} mit sich!$" -BattleText_ReducedBy: - .string "{STRING 0} von\n" - .string "{GOOD_LEGENDARY} wird um\l" - .string "{PLAYER} reduziert!$" -BattleText_StoleSomething: - .string "{EVIL_LEGENDARY} stiehlt\n" - .string "{STRING 19} von\l" - .string "{GOOD_LEGENDARY}!$" -BattleText_CantEscapeNow: - .string "{GOOD_LEGENDARY} kann\n" - .string "nicht fliehen!$" -BattleText_NightmareStart: - .string "{GOOD_LEGENDARY} bekommt\n" - .string "NACHTMAHR!$" -BattleText_NightmareLock: - .string "{EVIL_LEGENDARY} ist in\n" - .string "NACHTMAHR gefangen!$" -BattleText_CurseLay: - .string "{EVIL_LEGENDARY} nimmt einen\n" - .string "Teil seiner KP und legt einen\l" - .string "FLUCH auf {GOOD_LEGENDARY}!$" -BattleText_CurseAfflict: - .string "{EVIL_LEGENDARY} wurde durch\n" - .string "FLUCH verletzt!$" -BattleText_SpikesScattered: - .string "POKéMON-Team von {STRING 37}\n" - .string "verteilt STACHELN um sich!$" -BattleText_SpikesHurt: - .string "{STRING 16} wurde durch\n" - .string "STACHLER verletzt!$" -BattleText_IdentifiedPoke: - .string "{EVIL_LEGENDARY} erkennt\n" - .string "{GOOD_LEGENDARY}!$" -BattleText_PerishSongFell: - .string "ABGESANG von {EVIL_LEGENDARY}\n" - .string "steht bei {STRING 0}!$" -BattleText_BracedItself: - .string "{EVIL_LEGENDARY} macht sich\n" - .string "bereit!$" -BattleText_EnduredHit: - .string "{GOOD_LEGENDARY} setzt\n" - .string "AUSDAUER ein!$" -BattleText_MagnitudeCount: - .string "INTENSITÄT {STRING 0}!$" -BattleText_CutHPMaxATK: - .string "{EVIL_LEGENDARY} nutzt seine\n" - .string "KP und hebt den ANGR-Wert!$" -BattleText_CopyStatChanges: - .string "{EVIL_LEGENDARY} kopiert die\n" - .string "Statusveränderungen\l" - .string "von {GOOD_LEGENDARY}!$" -BattleText_GotFreeFrom: - .string "{EVIL_LEGENDARY} befreit\n" - .string "sich von {STRING 0}\l" - .string "von {GOOD_LEGENDARY}!$" -BattleText_LeechShed: - .string "{EVIL_LEGENDARY} befreit sich\n" - .string "von EGELSAMEN!$" -BattleText_SpikesBlownAway: - .string "{EVIL_LEGENDARY} blies den\n" - .string "STACHLER weg!$" -BattleText_FledBattle: - .string "{EVIL_LEGENDARY} ist\n" - .string "geflüchtet!$" -BattleText_ForesawAttack: - .string "{EVIL_LEGENDARY} sah eine\n" - .string "Attacke voraus!$" -BattleText_TookAttack: - .string "{GOOD_LEGENDARY} wurde von\n" - .string "der Attacke {STRING 0} getroffen!$" -BattleText_ChoseDestiny: - .string "{EVIL_LEGENDARY} wählte\n" - .string "{STRING 17} als Vorhersehung aus!$" -BattleText_PokeAttack: - .string "Angriff von {STRING 0}!$" -BattleText_CenterAttention: - .string "{EVIL_LEGENDARY} zieht alle\n" - .string "Aufmerksamkeit auf sich!$" -BattleText_ChargingPower: - .string "{EVIL_LEGENDARY} lädt\n" - .string "sich auf!$" -BattleText_NaturePower: - .string "NATUR-KRAFT wurde zu\n" - .string "{STRING 17}!$" -BattleText_StatusNormal: - .string "Status von {EVIL_LEGENDARY}\n" - .string "wird normal!$" -BattleText_TormentSubject: - .string "{GOOD_LEGENDARY} wird von\n" - .string "FOLTERKNECHT unterworfen!$" -BattleText_TightenFocus: - .string "{EVIL_LEGENDARY} verstärkt\n" - .string "seinen Fokus!$" -BattleText_TauntFell: - .string "{GOOD_LEGENDARY} fällt auf\n" - .string "VERHÖHNER herein!$" -BattleText_ReadyToHelp: - .string "{EVIL_LEGENDARY} will\n" - .string "{GOOD_LEGENDARY} helfen!$" -BattleText_SwitchedItems: - .string "{EVIL_LEGENDARY} tauscht\n" - .string "Items mit anderem PKMN!$" -BattleText_Obtained1: - .string "{EVIL_LEGENDARY} erhält\n" - .string "{STRING 0}.$" -BattleText_Obtained2: - .string "{GOOD_LEGENDARY} erhält\n" - .string "{PLAYER}.$" -BattleText_Obtained3: - .string "{EVIL_LEGENDARY} erhält\n" - .string "{STRING 0}.\p" - .string "{GOOD_LEGENDARY} erhält\n" - .string "{PLAYER}.$" -BattleText_CopiedObject: - .string "{EVIL_LEGENDARY}\n" - .string "kopiert {STRING 22} von\l" - .string "{GOOD_LEGENDARY}!$" -BattleText_WishMade: - .string "{EVIL_LEGENDARY} spricht einen\n" - .string "WUNSCHTRAUM aus!$" -BattleText_WishTrue: - .string "WUNSCHTRAUM von\n" - .string "{STRING 0} erfüllt sich!$" -BattleText_PlantedRoots: - .string "{EVIL_LEGENDARY} pflanzt seine\n" - .string "Wurzeln!$" -BattleText_AbsorbNutrients: - .string "{EVIL_LEGENDARY} nimmt über\n" - .string "seine Wurzeln Nährstoffe auf!$" -BattleText_AnchoredItself: - .string "{GOOD_LEGENDARY}\n" - .string "verankert sich mit seinen Wurzeln!$" -BattleText_DrowsyMade: - .string "{EVIL_LEGENDARY} macht\n" - .string "{GOOD_LEGENDARY} schläfrig!$" -BattleText_KnockedOffItem: - .string "{EVIL_LEGENDARY}\n" - .string "entreißt {STRING 19} von\l" - .string "{GOOD_LEGENDARY}!$" -BattleText_AbilitySwap: - .string "{EVIL_LEGENDARY} tauscht die\n" - .string "Fähigkeiten mit einem PKMN!$" -BattleText_SealedMove: - .string "{EVIL_LEGENDARY} versiegelt\n" - .string "die Attacke/n des Gegners!$" -BattleText_GrudgeBear: - .string "{EVIL_LEGENDARY} möchte, dass\n" - .string "der Gegner ein NACHSPIEL erträgt!$" -BattleText_GrudgeLosePP: - .string "{STRING 0} von\n" - .string "{EVIL_LEGENDARY} hat aufgrund\l" - .string "von NACHSPIEL alle AP verloren!$" -BattleText_ShroudedItself: - .string "{EVIL_LEGENDARY} verhüllt sich\n" - .string "selbst in {STRING 17}!$" -BattleText_MagicCoatBounce: - .string "{STRING 17} von\n" - .string "{EVIL_LEGENDARY} prallte am\l" - .string "MAGIEMANTEL ab!$" -BattleText_AwaitMove: - .string "{EVIL_LEGENDARY} wartet auf\n" - .string "eine gegnerische Attacke!$" -BattleText_SnatchedMove: - .string "{GOOD_LEGENDARY} ÜBERNAHM\n" - .string "Attacke von {STRING 16}!$" -BattleText_ElecWeakened: - .string "Die Stärke der Elektrizität\n" - .string "wurde geschwächt!$" -BattleText_FireWeakened: - .string "Die Stärke des Feuers\n" - .string "wurde geschwächt!$" -BattleText_FoundOne: - .string "{EVIL_LEGENDARY} hat 1\n" - .string "{STRING 19} gefunden!$" -BattleText_SoothingAroma: - .string "Ein wohltuendes Aroma\n" - .string "breitet sich aus!$" -BattleText_CantUseItems: - .string "Hier können Items nicht eingesetzt\n" - .string "werden.{PAUSE 64}$" -BattleText_UnknownString2: - .string "Für {STRING 16} war\n" - .string "{STRING 19} {STRING 0}$" -BattleText_HustleUse: - .string "{STRING 16} setzt\n" - .string "{STRING 19} ein, um zu drängeln!$" -BattleText_LostFocus: - .string "{EVIL_LEGENDARY} hat seinen\n" - .string "Fokus verloren und kann\l" - .string "nicht angreifen!$" -BattleText_DraggedOut: - .string "{GOOD_LEGENDARY} wurde\n" - .string "auserwählt!\p" - .string "$" -BattleText_BrokeWall: - .string "Die Mauer brach zusammen!$" -BattleText_NoEffect: - .string "Es ist wirkungslos!$" -BattleText_NoMovesLeft: - .string "{STRING 15} hat keine\n" - .string "Attacken mehr übrig!\p" - .string "$" -BattleText_MoveIsDisabled: - .string "{STRING 17} von\n" - .string "{STRING 15} ist blockiert!\p" - .string "$" -BattleText_TormentNoUse: - .string "{STRING 15} kann\n" - .string "aufgrund von FOLTERKNECHT\p" - .string "die Attacke nicht 2-mal\n" - .string "hintereinander einsetzen!$" -BattleText_TauntNoUse: - .string "{STRING 15} kann\n" - .string "{STRING 17} nach VERHÖHNER\l" - .string "nicht einsetzen!\p" - .string "$" -BattleText_SealedNoUse: - .string "{STRING 15} kann die ver-\n" - .string "siegelte Attacke {STRING 17}\l" - .string "nicht einsetzen!\p" - .string "$" -BattleText_RainMade: - .string "{STRING 23} von\n" - .string "{STRING 16} lässt\l" - .string "es regnen!$" -BattleText_SpeedRisen: - .string "{STRING 23} von\n" - .string "{STRING 16} erhöht\l" - .string "seine INIT.!$" -BattleText_ProtectedBy: - .string "{GOOD_LEGENDARY} wurde durch\n" - .string "{STRING 22} geschützt!$" -BattleText_PreventedBy: - .string "{STRING 22} von\n" - .string "{GOOD_LEGENDARY} hindert\p" - .string "{EVIL_LEGENDARY} daran,\n" - .string "{STRING 17} einzusetzen!$" -BattleText_HPRestoredUsing: - .string "{GOOD_LEGENDARY} füllt KP mit\n" - .string "Hilfe von {STRING 22} auf!$" -BattleText_MadeUseless: - .string "{STRING 22} von\n" - .string "{GOOD_LEGENDARY} hebt die\l" - .string "Wirkung von {STRING 17} auf!$" -BattleText_MadeType: - .string "{STRING 22} von\n" - .string "{GOOD_LEGENDARY} macht es zu\l" - .string "einem {STRING 0}-Typ!$" -BattleText_PreventedPara: - .string "{STRING 22} von\n" - .string "{STRING 14} verhindert\l" - .string "eine Paralyse!$" -BattleText_PreventedRomance: - .string "{STRING 22} von\n" - .string "{GOOD_LEGENDARY} verhindert\l" - .string "eine Romanze!$" -BattleText_PreventedPoison: - .string "{STRING 22} von\n" - .string "{STRING 14} verhindert\l" - .string "eine Vergiftung!$" -BattleText_PreventedConfusion: - .string "{STRING 22} von\n" - .string "{GOOD_LEGENDARY} verhindert\l" - .string "Verwirrung!$" -BattleText_RaisedFirePower: - .string "{STRING 22} von\n" - .string "{GOOD_LEGENDARY} erhöht die\l" - .string "FEUER-Kraft!$" -BattleText_AnchorsItself: - .string "{GOOD_LEGENDARY} verankert\n" - .string "sich mit Hilfe von {STRING 22}!$" -BattleText_CutsAttack: - .string "{STRING 23} von\n" - .string "{STRING 16} vermindert\l" - .string "ANGRIFF von {GOOD_LEGENDARY}!$" -BattleText_PreventedStatLoss: - .string "{STRING 23} von\n" - .string "{STRING 16} verhindert\l" - .string "Statusveränderungen!$" -BattleText_HurtOther: - .string "{STRING 22} von\n" - .string "{GOOD_LEGENDARY} verletzt\l" - .string "{EVIL_LEGENDARY}!$" -BattleText_Traced: - .string "FÄHRTE von\n" - .string "{STRING 16}\p" - .string "erkennt {PLAYER}\n" - .string "von {STRING 0}!$" -BattleText_PreventedBurn: - .string "{STRING 24} von\n" - .string "{STRING 14} verhindert\l" - .string "Verbrennung!$" -BattleText_BlocksOther: - .string "{STRING 22} von\n" - .string "{GOOD_LEGENDARY} blockiert\l" - .string "{STRING 17}!$" -BattleText_BlocksOther2: - .string "{STRING 23} von\n" - .string "{STRING 16} blockiert\l" - .string "{STRING 17}!$" -BattleText_RestoredHPByItem: - .string "{STRING 21} von\n" - .string "{EVIL_LEGENDARY} füllt\l" - .string "einige KP auf!$" -BattleText_WhipSandstorm: - .string "{STRING 23} von\n" - .string "{STRING 16} entfacht\l" - .string "einen Sandsturm!$" -BattleText_SunIntensified: - .string "{STRING 23} von\n" - .string "{STRING 16} intensiviert\l" - .string "die Sonnenstrahlen!$" -BattleText_PreventedLoss: - .string "{STRING 23} von\n" - .string "{STRING 16} verhindert \l" - .string "den Verlust von {STRING 0}!$" -BattleText_InfatuatedPoke: - .string "{EVIL_LEGENDARY} ist vernarrt\n" - .string "in {STRING 22} von\l" - .string "{GOOD_LEGENDARY}!$" -BattleText_MadeIneffective: - .string "{STRING 22} von\n" - .string "{GOOD_LEGENDARY} macht\l" - .string "{STRING 17} wirkungslos!$" -BattleText_CuredProblem: - .string "{STRING 23} von\n" - .string "{STRING 16} heilte sein\l" - .string "Problem mit {STRING 0}!$" -BattleText_OozeSuckup: - .string "Es saugte\n" - .string "KLOAKENSOSSE auf!$" -BattleText_Transformed2: - .string "{STRING 16}\n" - .string "verwandelte sich!$" -BattleText_TookAttack2: - .string "{STRING 22} von\n" - .string "{GOOD_LEGENDARY} übernahm\l" - .string "den Angriff!$" - -gUnknown_083FFCCA:: @ 83FFCCA -BattleText_PreventedSwitch:: - .string "{STRING 20} von\n" - .string "{STRING 0} verhindert\p" - .string "Wechsel!\p" - .string "$" -BattleText_PreventedOther: - .string "{STRING 22} von\n" - .string "{GOOD_LEGENDARY} macht\p" - .string "{STRING 0} von\n" - .string "{STRING 16} wirkungslos!$" -BattleText_MadeIneffective2: - .string "{STRING 23} von\n" - .string "{STRING 16} machte\l" - .string "es wirkungslos!$" -BattleText_PreventedFlinching: - .string "{STRING 24} von\n" - .string "{STRING 14} verhindert\l" - .string "ein Zurückschrecken!$" -BattleText_PreventedOther2: - .string "{STRING 21} von\n" - .string "{EVIL_LEGENDARY} macht\p" - .string "{STRING 22} von\n" - .string "{GOOD_LEGENDARY} wirkungslos!$" -BattleText_CuredOfProblem: - .string "{STRING 23} von\n" - .string "{STRING 16} heilte sein\l" - .string "Problem mit {STRING 0}!$" -BattleText_NoEffectOn: - .string "{STRING 23} von\n" - .string "{STRING 16} hat keine\l" - .string "Wirkung auf {STRING 14}!$" -BattleText_Sharply: - .string "steigt stark!$" - -gUnknown_083FFDB3:: @ 83FFDB3 -BattleText_Rose: - .string "steigt.$" -BattleText_Harshly: - .string "sinkt stark!$" -BattleText_Fell: - .string "sinkt.$" -BattleText_UnknownString7: - .string "{STRING 0} von\n" - .string "{EVIL_LEGENDARY} {PLAYER}$" - -gUnknown_083FFDD3:: @ 83FFDD3 -BattleText_UnknownString3: - .string "{STRING 0} von\n" - .string "{GOOD_LEGENDARY} {PLAYER}$" -BattleText_UnknownString4: - .string "{STRING 19}: {STRING 0} von\n" - .string "{STRING 16} {PLAYER}$" -BattleText_UnknownString5: - .string "{STRING 0} von\n" - .string "{EVIL_LEGENDARY} {PLAYER}$" -BattleText_UnknownString6: - .string "{STRING 0} von\n" - .string "{GOOD_LEGENDARY} {PLAYER}$" -BattleText_StatNoHigher: - .string "Status von {EVIL_LEGENDARY}\n" - .string "kann nicht weiter erhöht werden!$" -BattleText_StatNoLower: - .string "Status von {GOOD_LEGENDARY}\n" - .string "kann nicht weiter sinken!$" -BattleText_Critical: - .string "Ein Volltreffer!$" -BattleText_GrandSlam: - .string "Ein K.O.-Treffer!$" -BattleText_MoveForget123: - .string "{PAUSE 32}1, {PAUSE 15}2 und...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n" - .string "{PAUSE 15}{PLAY_SE 0x38 0x00}Schwupp!\p" - .string "$" -BattleText_MoveForgetAnd: - .string "Und...\p" - .string "$" -BattleText_CantForgetHM: - .string "VM-Attacken können jetzt \n" - .string "nicht vergessen werden.\p" - .string "$" -BattleText_NotEffective: - .string "Das ist nicht sehr effektiv...$" -BattleText_SuperEffective: - .string "Das ist sehr effektiv!$" - -gUnknown_083FFEFC:: @ 83FFEFC -BattleText_GotAwaySafely: - .string "{PLAY_SE 0x11 0x00}Du bist entkommen!\p" - .string "$" -BattleText_FledUsingItem: - .string "{PLAY_SE 0x11 0x00}{EVIL_LEGENDARY} floh\n" - .string "durch Einsatz von {STRING 19}!\p" - .string "$" -BattleText_FledUsingOther: - .string "{PLAY_SE 0x11 0x00}{EVIL_LEGENDARY} floh\n" - .string "durch Einsatz von {STRING 21}!\p" - .string "$" -BattleText_FledWild: - .string "{PLAY_SE 0x11 0x00}Wildes {STRING 0} floh!$" - -gUnknown_083FFF56:: @ 83FFF56 -BattleText_PlayerDefeatedTrainer: - .string "Spieler besiegte\n" - .string "{STRING 29}!$" - -gUnknown_083FFF6A:: @ 83FFF6A -BattleText_PlayerDefeatedTrainers: - .string "Spieler besiegte\n" - .string "{STRING 30} und {STRING 29}!$" - -gUnknown_083FFF81:: @ 83FFF81 -BattleText_PlayerLostTrainer: - .string "Spieler verlor gegen\n" - .string "{STRING 29}!$" - -gUnknown_083FFF99:: @ 83FFF99 -BattleText_PlayerLostTrainers: - .string "Spieler verlor gegen\n" - .string "{STRING 30} und {STRING 29}!$" - -gUnknown_083FFFB3:: @ 83FFFB3 -BattleText_PlayerTiedTrainer: - .string "Patt zwischen Spieler und\n" - .string "{STRING 29}!$" - -gUnknown_083FFFCB:: @ 83FFFCB -BattleText_PlayerTiedTrainers: - .string "Patt zwischen Spieler, {STRING 30}\n" - .string "und {STRING 29}!$" - -gUnknown_083FFFEA:: @ 83FFFEA -BattleText_FledSingle: - .string "{PLAY_SE 0x11 0x00}{STRING 29} floh!$" - -gUnknown_083FFFF7:: @ 83FFFF7 -BattleText_FledDouble: - .string "{PLAY_SE 0x11 0x00}{STRING 29} und\n" - .string "{STRING 30} flohen!$" -BattleText_NoRunning: - .string "Du kannst aus TRAINER-Kämpfen\n" - .string "nicht fliehen!\p" - .string "$" -BattleText_CantEscape2: - .string "Flucht unmöglich!\p" - .string "$" -BattleText_BirchDontLeaveMe: - .string "PROF. BIRK: Du... Du kannst mich doch\n" - .string "nicht einfach im Stich lassen!\p" - .string "$" -BattleText_Nothing: - .string "Nichts geschieht!$" -BattleText_Failed: - .string "Es schlug fehl!$" -BattleText_HurtItself: - .string "Es hat sich vor Verwirrung\n" - .string "selbst verletzt!$" -BattleText_MirrorFail: - .string "Der SPIEGELTRICK schlug fehl!$" -BattleText_RainStart: - .string "Es fängt an zu regnen!$" -BattleText_PourStart: - .string "Ein Wolkenbruch!$" -BattleText_RainCont1: - .string "Es regnet weiter.$" -BattleText_PourCont: - .string "Der Wolkenbruch hält an.$" -BattleText_RainStop: - .string "Es hat aufgehört zu regnen.$" -BattleText_SandBrewed: - .string "Ein Sandsturm kommt auf!$" -BattleText_SandRages: - .string "Der Sandsturm tobt.$" -BattleText_SandSubsided: - .string "Der Sandsturm legt sich.$" -BattleText_SunBright: - .string "Das Sonnenlicht wird stärker!$" -BattleText_SunStrong: - .string "Gleißendes Sonnenlicht!$" -BattleText_SunFaded: - .string "Das Sonnenlicht lässt nach!$" -BattleText_HailStart: - .string "Es fängt an zu hageln!$" -BattleText_HailCont: - .string "Es hagelt!$" -BattleText_HailStop: - .string "Es hat aufgehört zu hageln.$" -BattleText_SpitUpFail: - .string "Aber es konnte nichts\n" - .string "ENTFESSELN!$" -BattleText_SwallowFail: - .string "Aber es konnte nichts\n" - .string "VERZEHREN!$" -BattleText_WindHeatWave: - .string "Der Wind wurde zu einer\n" - .string "HITZEWELLE!$" -BattleText_StatElim: - .string "Alle Statusveränderungen wurden\n" - .string "entfernt!$" -BattleText_CoinScatter: - .string "Es liegen überall Münzen verstreut!$" -BattleText_SubWeak: - .string "Zu schwach, um einen DELEGATOR\n" - .string "einzusetzen!$" -BattleText_PainSplit: - .string "Die Kontrahenten teilen\n" - .string "ihr Leid!$" -BattleText_BellChime: - .string "Eine Glocke läutet!$" -BattleText_PerishSong: - .string "Alle betroffenen POKéMON werden\n" - .string "in 3 Runden K.O. gehen!$" -BattleText_NoPP1: - .string "Es sind keine AP mehr für\n" - .string "diese Attacke übrig!\p" - .string "$" -BattleText_NoPP2: - .string "Aber es waren keine AP mehr\n" - .string "für diese Attacke übrig!$" -BattleText_IgnoredOrdersSLP: - .string "{EVIL_LEGENDARY} ignoriert die\n" - .string "Befehle. Es schläft!$" -BattleText_IgnoredOrders: - .string "{EVIL_LEGENDARY} ignoriert den\n" - .string "Befehl!$" -BattleText_BeganNap: - .string "{EVIL_LEGENDARY} macht\n" - .string "ein Nickerchen!$" -BattleText_LoafingAround: - .string "{EVIL_LEGENDARY} faulenzt!$" -BattleText_WontObey: - .string "{EVIL_LEGENDARY} ist\n" - .string "ungehorsam!$" -BattleText_TurnedAway: - .string "{EVIL_LEGENDARY} wendet\n" - .string "sich ab!$" -BattleText_NotNotice: - .string "{EVIL_LEGENDARY} gibt vor,\n" - .string "nichts zu bemerken!$" -BattleText_WillSwitch: - .string "Als Nächstes wird {PLAYER} von\n" - .string "{STRING 25} {STRING 26} eingesetzt.\p" - .string "Wird {STRING 32} das\n" - .string "POKéMON wechseln?$" -BattleText_LearnedMove2: - .string "{EVIL_LEGENDARY} hat\n" - .string "{STRING 0} gelernt!$" -BattleText_PlayerDefeatedTrainer2: - .string "Spieler besiegte\n" - .string "{STRING 25} {STRING 26}!\p" - .string "$" -BattleText_CreptCloser: - .string "{STRING 32} schleicht sich näher an\n" - .string "{STR_VAR_2} heran!$" -BattleText_CantGetCloser: - .string "{STRING 32} kann nicht näher herangehen!$" -BattleText_WatchingCarefully: - .string "{STR_VAR_2} beobachtet\n" - .string "alles aufmerksam!$" -BattleText_CuriousAbout: - .string "{STR_VAR_2} ist\n" - .string "neugierig auf {STRING 0}!$" -BattleText_EnthralledBy: - .string "{STR_VAR_2} ist begeistert\n" - .string "von {STRING 0}!$" -BattleText_IgnoredThing: - .string "{STR_VAR_2} ignoriert\n" - .string "{STRING 0} völlig!$" -BattleText_ThrewBlock: - .string "{STRING 32} wirft {STR_VAR_2} einen\n" - .string "{POKEBLOCK} zu!$" -BattleText_SafariOver: - .string "{PLAY_SE 0x49 0x00}ANSAGE: Du hast keine\n" - .string "SAFARIBÄLLE mehr! Game over!\p" - .string "$" - -gUnknown_08400555:: @ 8400555 -BattleText_WildAppeared1: - .string "Ein wildes {STR_VAR_2} erscheint!\p" - .string "$" - -gUnknown_08400568:: @ 8400568 -BattleText_WildAppeared2: - .string "Ein wildes {STR_VAR_2} erscheint!\p" - .string "$" - -gUnknown_0840057B:: @ 840057B -BattleText_WildAppeared3: - .string "Ein wildes {STR_VAR_2} erscheint!{PAUSE 127}$" - -gUnknown_08400590:: @ 8400590 -BattleText_WildDoubleAppeared: - .string "Ein wildes {KUN} und\n" - .string "ein wildes {STR_VAR_2} erscheinen!\p" - .string "$" - -gUnknown_084005AA:: @ 84005AA -BattleText_SingleWantToBattle1: - .string "Eine Herausforderung von\n" - .string "{STRING 25} {STRING 26}!\p" - .string "$" - -gUnknown_084005C7:: @ 84005C7 -BattleText_SingleWantToBattle2: - .string "Eine Herausforderung von\n" - .string "{STRING 29}!$" - -gUnknown_084005DB:: @ 84005DB -BattleText_DoubleWantToBattle: - .string "{STRING 29} und {STRING 30}\n" - .string "möchten kämpfen!$" - -gUnknown_084005F5:: @ 84005F5 -BattleText_SentOutSingle1: - .string "{STR_VAR_2} wird von\n" - .string "{STRING 25} {STRING 26} in den\l" - .string "Kampf geschickt!$" - -gUnknown_08400608:: @ 8400608 -BattleText_SentOutDouble1: - .string "{STR_VAR_2} und {KUN}\n" - .string "werden von\p" - .string "{STRING 25} {STRING 26}\n" - .string "in den Kampf geschickt!$" - -gUnknown_08400622:: @ 8400622 -BattleText_SentOutSingle2: - .string "{STRING 0} wird von\n" - .string "{STRING 25} {STRING 26}\l" - .string "in den Kampf geschickt!$" - -gUnknown_08400635:: @ 8400635 -BattleText_SentOutSingle3: - .string "{STRING 29} schickt\n" - .string "{STR_VAR_2} in den Kampf!$" - -gUnknown_08400645:: @ 8400645 -BattleText_SentOutDouble2: - .string "{STRING 29} schickt\n" - .string "{STR_VAR_2} und {KUN}!$" - -gUnknown_0840065C:: @ 840065C -BattleText_SentOutDouble3: - .string "{STRING 29} schickt\n" - .string "{VERSION}!\p" - .string "{STRING 30} schickt\n" - .string "{GOOD_TEAM}!$" - -gUnknown_0840067C:: @ 840067C -BattleText_SentOutSingle4: - .string "{STRING 29} schickt\n" - .string "{STRING 0}!$" - -gUnknown_0840068C:: @ 840068C -BattleText_SentOutSingle5: - .string "{STRING 31} schickt\n" - .string "{STRING 0}!$" - -gUnknown_0840069C:: @ 840069C -BattleText_SentOutSingle6: - .string "Los! {STR_VAR_1}!$" - -gUnknown_084006A4:: @ 84006A4 -BattleText_SentOutDouble4: - .string "Los! {STR_VAR_1} und\n" - .string "{STR_VAR_3}!$" - -gUnknown_084006B3:: @ 84006B3 -BattleText_SentOutSingle7: - .string "Los! {STRING 0}!$" - -gUnknown_084006BB:: @ 84006BB -BattleText_SentOutSingle8: - .string "Du schaffst es! {STRING 0}!$" - -gUnknown_084006C6:: @ 84006C6 -BattleText_SentOutSingle9: - .string "Streng dich an, {STRING 0}!$" - -gUnknown_084006D5:: @ 84006D5 -BattleText_SentOutSingle10: - .string "Mach es fertig!\n" - .string "Los, {STRING 0}!$" - -gUnknown_084006F1:: @ 84006F1 -BattleText_SentOutSingle11: - .string "{STRING 28} schickt\n" - .string "{EVIL_TEAM}!\p" - .string "Los! {RIVAL}!$" - -gUnknown_08400709:: @ 8400709 -BattleText_ComeBackSingle1: - .string "{STRING 0}, genug!\n" - .string "Komm zurück!$" - -gUnknown_08400727:: @ 8400727 -BattleText_ComeBackSingle2: - .string "{STRING 0}, komm zurück!$" - -gUnknown_08400736:: @ 8400736 -BattleText_ComeBackSingle3: - .string "{STRING 0}, O.K.!\n" - .string "Komm zurück!$" - -gUnknown_08400749:: @ 8400749 -BattleText_ComeBackSingle4: - .string "{STRING 0}, gut!\n" - .string "Komm zurück!$" - -gUnknown_0840075E:: @ 840075E -BattleText_WithdrewPoke1: - .string "{STRING 0} wurde\n" - .string "von {STRING 25} {STRING 26}\l" - .string "zurückgerufen!$" - -gUnknown_08400771:: @ 8400771 -BattleText_WithdrewPoke2: - .string "{STRING 29} ruft\n" - .string "{STRING 0} zurück!$" - -gUnknown_08400781:: @ 8400781 -BattleText_WithdrewPoke3: - .string "{STRING 31} ruft\n" - .string "{STRING 0} zurück!$" - -gUnknown_08400791:: @ 8400791 -BattleText_Wild: - .string " (Wild)$" - -gUnknown_08400797:: @ 8400797 -BattleText_Foe: - .string " (Gegner)$" - -gUnknown_0840079C:: @ 840079C -BattleText_Foe2: - .string "Gegner$" - -gUnknown_084007A1:: @ 84007A1 -BattleText_Ally: - .string "Anwender$" - -gUnknown_084007A7:: @ 84007A7 -BattleText_Foe3: - .string "Gegner$" - -gUnknown_084007AC:: @ 84007AC -BattleText_Ally2: - .string "Anwender$" - -gUnknown_084007B2:: @ 84007B2 -BattleText_Foe4: - .string "Gegner$" - -gUnknown_084007B7:: @ 84007B7 -BattleText_Ally3: - .string "Anwender$" - -gUnknown_084007BD:: @ 84007BD -BattleText_OpponentUsedMove: - .string "{EVIL_LEGENDARY} setzt\n" - .string "{PLAYER} ein!$" - -gUnknown_084007C8:: @ 84007C8 -BattleText_Exclamation2: - .string "$" - -gUnknown_084007CA:: @ 84007CA -BattleText_Exclamation3: - .string "$" - -gUnknown_084007CC:: @ 84007CC -BattleText_Exclamation4: - .string "$" - -gUnknown_084007CE:: @ 84007CE -BattleText_Exclamation5: - .string "$" - -gUnknown_084007D0:: @ 84007D0 -BattleText_Exclamation: - .string "$" - -BattleStatText_HP: @ 84007D2 - .string "KP$" - -BattleStatText_Attack: @ 84007D5 - .string "ANGRIFF$" - -BattleStatText_Defense: @ 84007DC - .string "VERT.$" - -BattleStatText_Speed: @ 84007E4 - .string "INIT.$" - -BattleStatText_SpAtk: @ 84007EA - .string "SP.ANG.$" - -BattleStatText_SpDef: @ 84007F2 - .string "SP.VER.$" - -BattleStatText_Accuracy: @ 84007FA - .string "GENAUIGKEIT$" - -BattleStatText_Evasion: @ 8400803 - .string "FLUCHTWERT$" - -ContestStatText_TooSpicy: @ 840080F - .string "zu scharf!$" - -ContestStatText_TooDry: @ 840081E - .string "zu trocken!$" - -ContestStatText_TooSweet: @ 840082B - .string "zu süß!$" - -ContestStatText_TooBitter: @ 840083A - .string "zu bitter!$" - -ContestStatText_TooSour: @ 840084A - .string "zu sauer!$" -BattleText_Used1: - .string "{STRING 32} setzt\n" - .string "{STRING 19} ein!$" -BattleText_TutorialUsed: - .string "HEIKO setzt\n" - .string "{STRING 19} ein!$" -BattleText_Used2: - .string "{STRING 19} wird von\n" - .string "{STRING 25} {STRING 26} eingesetzt!$" -BattleText_BlockBall: - .string "Der TRAINER hat den BALL abgeblockt!$" -BattleText_DontBeAThief: - .string "Sei kein Dieb!$" -BattleText_DodgeBall: - .string "Es ist dem BALL ausgewichen! Dieses\n" - .string "POKéMON kann nicht gefangen werden!$" -BattleText_MissPoke: - .string "Du hast das POKéMON verfehlt!$" -BattleText_BallBrokeOhNo: - .string "Mist!\n" - .string "Das POKéMON hat sich befreit!$" -BattleText_BallBrokeAppeared: - .string "Oh!\n" - .string "Fast hätte es geklappt!$" -BattleText_BallBrokeAlmost: - .string "Mist!\n" - .string "Das war knapp!$" -BattleText_BallBrokeSoClose: - .string "Verflixt!\n" - .string "Es hätte beinahe geklappt!$" -BattleText_BallCaught1: - .string "Toll!\n" - .string "{STR_VAR_2} wurde gefangen!{UNKNOWN_A}{PLAY_BGM 0x60 0x01}\p" - .string "$" -BattleText_BallCaught2: - .string "Toll!\n" - .string "{STR_VAR_2} wurde gefangen!{UNKNOWN_A}{PLAY_BGM 0x60 0x01}{PAUSE 127}$" -BattleText_GiveNickname: - .string "Möchtest du dem {STR_VAR_2}\n" - .string "einen Spitznamen geben?$" -BattleText_SentToPC: - .string "{STR_VAR_2} wurde auf\n" - .string "{STRING 35} PC übertragen.$" - -gUnknown_084009ED:: @ 84009ED -BattleText_Someone: - .string "einen$" - -gUnknown_084009F7:: @ 84009F7 -BattleText_Lanette: - .string "LANETTES$" -BattleText_AddedToDex: - .string "Für {STR_VAR_2} wurde ein Eintrag\n" - .string "im POKéDEX angelegt.\p" - .string "$" -BattleText_Raining: - .string "Es regnet.$" -BattleText_Sandstorm: - .string "Ein Sandsturm tobt.$" -BattleText_BoxFull: - .string "Die BOXEN sind voll!\n" - .string "Du kannst keines mehr fangen!\p" - .string "$" - -gUnknown_08400A78:: @ 8400A78 -BattleText_EnigmaBerry: - .string "ENIGMABEERE$" - -gUnknown_08400A85:: @ 8400A85 -BattleText_Berry: - .string "{STR_VAR_1}BEERE$" -BattleText_CuredParalysis: - .string "{STRING 19} von\n" - .string "{STRING 16}\l" - .string "heilte die Paralyse!$" -BattleText_CuredPoison: - .string "{STRING 19} von\n" - .string "{STRING 16}\l" - .string "heilte die Vergiftung!$" -BattleText_CuredBurn: - .string "{STRING 19} von\n" - .string "{STRING 16}\l" - .string "heilte die Verbrennung!$" -BattleText_CuredFreeze: - .string "{STRING 19} von\n" - .string "{STRING 16} taute es auf!$" -BattleText_CuredSleep: - .string "{STRING 19} von\n" - .string "{STRING 16} \l" - .string "weckte es auf!$" -BattleText_CuredConfusion: - .string "{STRING 19} von\n" - .string "{STRING 16}\l" - .string "hebt die Verwirrung auf!$" -BattleText_CuredStatus: - .string "{STRING 19} von\n" - .string "{STRING 16} \l" - .string "heilte sein {STRING 0}-Problem!$" -BattleText_NormalizedStatus: - .string "{STRING 19} von\n" - .string "{STRING 16} normalisierte\l" - .string "seine Statuswerte!$" -BattleText_RestoredHealth: - .string "{STRING 19} füllte\n" - .string "KP von {STRING 16} auf!$" -BattleText_RestoredPP: - .string "{STRING 19} von\n" - .string "{STRING 16} füllte AP von\l" - .string "{STRING 0} auf!$" -BattleText_RestoredStatus: - .string "{STRING 19} von\n" - .string "{STRING 16}\p" - .string "stellte seine\n" - .string "Statuswerte wieder her!$" -BattleText_RestoredHPLittle: - .string "{STRING 19} von\n" - .string "{STRING 16}\l" - .string "füllte einige KP auf!$" -BattleText_ChoiceBand: - .string "{STRING 19} erlaubt\n" - .string "nur den Einsatz von {STRING 17}!\p" - .string "$" -BattleText_FocusSash: - .string "{GOOD_LEGENDARY} hält\n" - .string "mit Hilfe von\l" - .string "{STRING 19} durch!$" -BattleText_Terminator2: - .string "$" -BattleText_WallyBall: - .string "Nun muss man einen BALL werfen, oder?\n" - .string "Ich... Ich werde mein Bestes geben!$" - -gUnknown_08400C4A:: @ 8400C4A -BattleText_StartEvo: - .string "Hey?\n" - .string "{STR_VAR_1} entwickelt sich!$" - -gUnknown_08400C60:: @ 8400C60 -BattleText_FinishEvo: - .string "Glückwunsch! Dein {STR_VAR_1}\n" - .string "wurde zu {STR_VAR_2}!{UNKNOWN_A}\p" - .string "$" - -gUnknown_08400C8D:: @ 8400C8D -BattleText_StopEvo: - .string "Hm? Die Entwicklung\n" - .string "wurde abgebrochen!\p" - .string "$" - -gUnknown_08400CA8:: @ 8400CA8 -BattleText_OtherMenu: - .string "Was soll\n" - .string "{STRING 15} tun?$" - -gUnknown_08400CBB:: @ 8400CBB -BattleText_PlayerMenu: - .string "Was wird {STRING 32}\n" - .string "tun?$" - -gUnknown_08400CCC:: @ 8400CCC -BattleText_WallyMenu: - .string "Was wird\n" - .string "HEIKO tun?$" - -gUnknown_08400CE0:: @ 8400CE0 -BattleText_LinkStandby: - .string "{PAUSE 16}Verbindung...$" - -gUnknown_08400CF3:: @ 8400CF3 -BattleText_MenuOptions: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}KAMPF{CLEAR_TO 46}BEUTEL\n" - .string "POKéMON{CLEAR_TO 46}FLUCHT$" - -gUnknown_08400D15:: @ 8400D15 -BattleText_MenuOptionsSafari: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}BALL{CLEAR_TO 46}{POKEBLOCK}\n" - .string "NÄHER{CLEAR_TO 46}FLUCHT$" - -gUnknown_08400D38:: @ 8400D38 -BattleText_PP: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}AP\n" - .string "TYP/$" - -gUnknown_08400D49:: @ 8400D49 -BattleText_Format: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$" - -gUnknown_08400D52:: @ 8400D52 -BattleText_ForgetMove: - .string "{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}{PALETTE 5}Welche Attacke soll vergessen werden?$" - -gUnknown_08400D7A:: @ 8400D7A -BattleText_YesNo: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Ja\n" - .string "Nein$" - -gUnknown_08400D89:: @ 8400D89 -BattleText_SwitchWhich: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}\n" - .string "Wohin?$" - -gUnknown_08400D9F:: @ 8400D9F -BattleText_Format2: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$" -BattleText_RightArrow: - .string "{RIGHT_ARROW}$" - -gUnknown_08400DAA:: @ 8400DAA -BattleText_Plus: - .string "+$" - -gUnknown_08400DAC:: @ 8400DAC -BattleText_Dash: - .string "-$" -BattleText_HP: - .string "KP $" -BattleText_Attack: - .string "ANGR. $" -BattleText_Defense: - .string "VERT.$" -BattleText_SpAtk: - .string "SP.ANG.$" -BattleText_SpDef: - .string "SP.VER.$" - -gUnknown_08400DD6:: @ 8400DD6 -BattleText_SafariBalls:: - .string "{HIGHLIGHT RED}SAFARIBÄLLE$" - -gUnknown_08400DE6:: @ 8400DE6 -BattleText_SafariBallsLeft:: - .string "{HIGHLIGHT RED}Übrig: $" - -gUnknown_08400DF0:: @ 8400DF0 -BattleText_HighlightRed:: - .string "{HIGHLIGHT RED}$" - -BattleText_Sleep:: - .string "Schlaf$" -BattleText_PoisonStatus:: - .string "Gift$" -BattleText_Burn:: - .string "Verbrennung$" -BattleText_Paralysis:: - .string "Paralyse$" -BattleText_IceStatus:: - .string "Eis$" -BattleText_Confusion:: - .string "Verwirrung$" -BattleText_Love:: - .string "Liebe$" - -gUnknown_08400E23:: @ 8400E23 -BattleText_Format3: - .string " und $" - -gUnknown_08400E29:: @ 8400E29 -BattleText_Format4: - .string ", $" - -gUnknown_08400E2C:: @ 8400E2C -BattleText_Format5: - .string " $" - -gUnknown_08400E2E:: @ 8400E2E -BattleText_Format6: - .string "\l" - .string "$" - -gUnknown_08400E30:: @ 8400E30 -BattleText_Format7: - .string "\n" - .string "$" - -gUnknown_08400E32:: @ 8400E32 -BattleText_Format8: - .string "sind$" - -gUnknown_08400E36:: @ 8400E36 -BattleText_Format9: - .string "sind$" - -gBadEggNickname:: @ 8400E3A - .string "Schl. EI$" - -gUnknown_08400E42:: @ 8400E42 -BattleText_Wally:: - .string "HEIKO$" - -BattleText_Win:: @ 8400E48 - .string "{HIGHLIGHT TRANSPARENT}Sieg$" - -BattleText_Loss:: @ 8400E4F - .string "{HIGHLIGHT TRANSPARENT}Ndrl.$" - -BattleText_Tie:: @ 8400E57 - .string "{HIGHLIGHT TRANSPARENT}Patt$" - -gUnknown_08400E5E:: @ 8400E5E -BattleText_Format10: - .string " ist$" - -gUnknown_08400E62:: @ 8400E62 -BattleText_Format11: - .string "$" -BattleText_Normal: - .string "eine NORMALE Att.$" -BattleText_Fighting: - .string "eine KAMPF-Att.$" -BattleText_Flying: - .string "eine FLUG-Att.$" -BattleText_Poison: - .string "eine GIFT-Att.$" -BattleText_Ground: - .string "eine BODEN-Att.$" -BattleText_Rock: - .string "eine GESTEINS-Att.$" -BattleText_Bug: - .string "eine KÄFER-Att.$" -BattleText_Ghost: - .string "eine GEIST-Att.$" -BattleText_Steel: - .string "eine STAHL-Att.$" -BattleText_Typeless: - .string "eine ???-Attacke$" -BattleText_Fire: - .string "eine FEUER-Att.$" -BattleText_Water: - .string "eine WASSER-Att.$" -BattleText_Grass: - .string "eine PFLANZEN-Att.$" -BattleText_Electric: - .string "eine ELEKTRO-Att.$" -BattleText_Psychic: - .string "eine PSYCHO-Att.$" -BattleText_Ice: - .string "eine EIS-Att.$" -BattleText_Dragon: - .string "eine DRACHEN-Att.$" -BattleText_Dark: - .string "eine UNLICHT-Att.$" - - .align 2 -gUnknown_08400F58:: @ 8400F58 - .4byte BattleStatText_HP - .4byte BattleStatText_Attack - .4byte BattleStatText_Defense - .4byte BattleStatText_Speed - .4byte BattleStatText_SpAtk - .4byte BattleStatText_SpDef - .4byte BattleStatText_Accuracy - .4byte BattleStatText_Evasion - - .align 2 -gUnknown_08400F78:: @ 8400F78 - .4byte ContestStatText_TooSpicy - .4byte ContestStatText_TooDry - .4byte ContestStatText_TooSweet - .4byte ContestStatText_TooBitter - .4byte ContestStatText_TooSour - - .align 2 -gBattleStringsTable:: @ 8400F8C - .4byte BattleText_UnknownString - .4byte BattleText_GainExpPoints - .4byte BattleText_GrewLevel - .4byte BattleText_LearnedMove - .4byte BattleText_TryingToLearnMove - .4byte BattleText_CantLearnMore - .4byte BattleText_DeleteMove - .4byte BattleText_DeletedMove - .4byte BattleText_StopLearning - .4byte BattleText_DidNotLearn - .4byte BattleText_LearnedMove2 - .4byte BattleText_AttackMissed - .4byte BattleText_ProtectedItself - .4byte BattleText_StatNoHigher - .4byte BattleText_AvoidedDamage - .4byte BattleText_DoesntAffect - .4byte BattleText_AttackingFainted - .4byte BattleText_DefendingFainted - .4byte BattleText_WinningPrize - .4byte BattleText_OutOfUsablePoke - .4byte BattleText_WhitedOut - .4byte BattleText_PreventEscape - .4byte BattleText_HitMulti - .4byte BattleText_FellAsleep - .4byte BattleText_MadeAsleep - .4byte BattleText_DefendingAsleep - .4byte BattleText_AttackingAsleep - .4byte BattleText_WasntAffected - .4byte BattleText_Poisoned - .4byte BattleText_Poisoned2 - .4byte BattleText_PoisonHurt - .4byte BattleText_AlreadyPoisoned - .4byte BattleText_BadlyPoisoned - .4byte BattleText_EnergyDrained - .4byte BattleText_Burned - .4byte BattleText_Burned2 - .4byte BattleText_BurnHurt - .4byte BattleText_Frozen - .4byte BattleText_Frozen2 - .4byte BattleText_FrozenSolid - .4byte BattleText_DefendingDefrosted - .4byte BattleText_AttackingDefrosted - .4byte BattleText_Defrosted - .4byte BattleText_Paralyzed - .4byte BattleText_Paralyzed2 - .4byte BattleText_Paralyzed3 - .4byte BattleText_AlreadyParalyzed - .4byte BattleText_ParalysisHealed - .4byte BattleText_DreamEaten - .4byte BattleText_AttackingStatNoHigher - .4byte BattleText_DefendingStatNoHigher - .4byte BattleText_StoppedWorking - .4byte BattleText_StoppedWorking2 - .4byte BattleText_Confused - .4byte BattleText_ConfusionSnapOut - .4byte BattleText_BecameConfused - .4byte BattleText_AlreadyConfused - .4byte BattleText_FellLove - .4byte BattleText_InLoveWith - .4byte BattleText_ImmobilizedBy - .4byte BattleText_BlownAway - .4byte BattleText_TypeTransform - .4byte BattleText_Flinched - .4byte BattleText_RegainedHealth - .4byte BattleText_HPFull - .4byte BattleText_RaisedSpDef - .4byte BattleText_RaisedDefense - .4byte BattleText_CoveredVeil - .4byte BattleText_SafeguardActive - .4byte BattleText_SafeguardFaded - .4byte BattleText_WentToSleep - .4byte BattleText_SpeltHealthy - .4byte BattleText_WhipWhirlwind - .4byte BattleText_TookSunlight - .4byte BattleText_LoweredHead - .4byte BattleText_IsGlowing - .4byte BattleText_FlewHigh - .4byte BattleText_DugHole - .4byte BattleText_SqueezedBind - .4byte BattleText_TrappedVortex - .4byte BattleText_Wrapped - .4byte BattleText_Clamped - .4byte BattleText_HurtBy - .4byte BattleText_FreedFrom - .4byte BattleText_KeptGoingCrash - .4byte BattleText_MistShroud - .4byte BattleText_MistProtect - .4byte BattleText_GetPumped - .4byte BattleText_HitRecoil - .4byte BattleText_ProtectedItself2 - .4byte BattleText_SandBuffeted - .4byte BattleText_HailStricken - .4byte BattleText_WasSeeded - .4byte BattleText_EvadedAttack - .4byte BattleText_HealthSapped - .4byte BattleText_FastAsleep - .4byte BattleText_WokeUp - .4byte BattleText_UproarAwake - .4byte BattleText_UproarWoke - .4byte BattleText_UproarCaused - .4byte BattleText_UproarMaking - .4byte BattleText_CalmedDown - .4byte BattleText_UproarCantSleep - .4byte BattleText_Stockpiled - .4byte BattleText_StockpiledCant - .4byte BattleText_UproarCantSleep2 - .4byte BattleText_UproarKeptAwake - .4byte BattleText_StayedAwake - .4byte BattleText_StoringEnergy - .4byte BattleText_UnleashedEnergy - .4byte BattleText_FatigueConfuse - .4byte BattleText_PickedUpYen - .4byte BattleText_Unaffected - .4byte BattleText_Transformed - .4byte BattleText_SubMade - .4byte BattleText_SubAlready - .4byte BattleText_SubTookDamage - .4byte BattleText_SubFaded - .4byte BattleText_MustRecharge - .4byte BattleText_RageBuilding - .4byte BattleText_MoveWasDisabled - .4byte BattleText_MoveIsDisabled - .4byte BattleText_DisabledNoMore - .4byte BattleText_EncoreGot - .4byte BattleText_EncoreEnded - .4byte BattleText_TookAim - .4byte BattleText_SketchedMove - .4byte BattleText_DestinyBondTake - .4byte BattleText_DestinyBondTaken - .4byte BattleText_ReducedBy - .4byte BattleText_StoleSomething - .4byte BattleText_CantEscapeNow - .4byte BattleText_NightmareStart - .4byte BattleText_NightmareLock - .4byte BattleText_CurseLay - .4byte BattleText_CurseAfflict - .4byte BattleText_SpikesScattered - .4byte BattleText_SpikesHurt - .4byte BattleText_IdentifiedPoke - .4byte BattleText_PerishSongFell - .4byte BattleText_BracedItself - .4byte BattleText_EnduredHit - .4byte BattleText_MagnitudeCount - .4byte BattleText_CutHPMaxATK - .4byte BattleText_CopyStatChanges - .4byte BattleText_GotFreeFrom - .4byte BattleText_LeechShed - .4byte BattleText_SpikesBlownAway - .4byte BattleText_FledBattle - .4byte BattleText_ForesawAttack - .4byte BattleText_TookAttack - .4byte BattleText_PokeAttack - .4byte BattleText_CenterAttention - .4byte BattleText_ChargingPower - .4byte BattleText_NaturePower - .4byte BattleText_StatusNormal - .4byte BattleText_NoMovesLeft - .4byte BattleText_TormentSubject - .4byte BattleText_TormentNoUse - .4byte BattleText_TightenFocus - .4byte BattleText_TauntFell - .4byte BattleText_TauntNoUse - .4byte BattleText_ReadyToHelp - .4byte BattleText_SwitchedItems - .4byte BattleText_CopiedObject - .4byte BattleText_WishMade - .4byte BattleText_WishTrue - .4byte BattleText_PlantedRoots - .4byte BattleText_AbsorbNutrients - .4byte BattleText_AnchoredItself - .4byte BattleText_DrowsyMade - .4byte BattleText_KnockedOffItem - .4byte BattleText_AbilitySwap - .4byte BattleText_SealedMove - .4byte BattleText_SealedNoUse - .4byte BattleText_GrudgeBear - .4byte BattleText_GrudgeLosePP - .4byte BattleText_ShroudedItself - .4byte BattleText_MagicCoatBounce - .4byte BattleText_AwaitMove - .4byte BattleText_SnatchedMove - .4byte BattleText_RainMade - .4byte BattleText_SpeedRisen - .4byte BattleText_ProtectedBy - .4byte BattleText_PreventedBy - .4byte BattleText_HPRestoredUsing - .4byte BattleText_MadeType - .4byte BattleText_PreventedPara - .4byte BattleText_PreventedRomance - .4byte BattleText_PreventedPoison - .4byte BattleText_PreventedConfusion - .4byte BattleText_RaisedFirePower - .4byte BattleText_AnchorsItself - .4byte BattleText_CutsAttack - .4byte BattleText_PreventedStatLoss - .4byte BattleText_HurtOther - .4byte BattleText_Traced - .4byte BattleText_Sharply - .4byte BattleText_Rose - .4byte BattleText_Harshly - .4byte BattleText_Fell - .4byte BattleText_UnknownString7 - .4byte BattleText_UnknownString3 - .4byte BattleText_UnknownString5 - .4byte BattleText_UnknownString6 - .4byte BattleText_Critical - .4byte BattleText_GrandSlam - .4byte BattleText_MoveForget123 - .4byte BattleText_MoveForgetAnd - .4byte BattleText_NotEffective - .4byte BattleText_SuperEffective - .4byte BattleText_GotAwaySafely - .4byte BattleText_FledWild - .4byte BattleText_NoRunning - .4byte BattleText_CantEscape2 - .4byte BattleText_BirchDontLeaveMe - .4byte BattleText_Nothing - .4byte BattleText_Failed - .4byte BattleText_HurtItself - .4byte BattleText_MirrorFail - .4byte BattleText_RainStart - .4byte BattleText_PourStart - .4byte BattleText_RainCont1 - .4byte BattleText_PourCont - .4byte BattleText_RainStop - .4byte BattleText_SandBrewed - .4byte BattleText_SandRages - .4byte BattleText_SandSubsided - .4byte BattleText_SunBright - .4byte BattleText_SunStrong - .4byte BattleText_SunFaded - .4byte BattleText_HailStart - .4byte BattleText_HailCont - .4byte BattleText_HailStop - .4byte BattleText_SpitUpFail - .4byte BattleText_SwallowFail - .4byte BattleText_WindHeatWave - .4byte BattleText_StatElim - .4byte BattleText_CoinScatter - .4byte BattleText_SubWeak - .4byte BattleText_PainSplit - .4byte BattleText_BellChime - .4byte BattleText_PerishSong - .4byte BattleText_NoPP1 - .4byte BattleText_NoPP2 - .4byte BattleText_Used1 - .4byte BattleText_TutorialUsed - .4byte BattleText_BlockBall - .4byte BattleText_DontBeAThief - .4byte BattleText_DodgeBall - .4byte BattleText_MissPoke - .4byte BattleText_BallBrokeOhNo - .4byte BattleText_BallBrokeAppeared - .4byte BattleText_BallBrokeAlmost - .4byte BattleText_BallBrokeSoClose - .4byte BattleText_BallCaught1 - .4byte BattleText_BallCaught2 - .4byte BattleText_GiveNickname - .4byte BattleText_SentToPC - .4byte BattleText_AddedToDex - .4byte BattleText_Raining - .4byte BattleText_Sandstorm - .4byte BattleText_CantEscape - .4byte BattleText_IgnoredOrdersSLP - .4byte BattleText_IgnoredOrders - .4byte BattleText_BeganNap - .4byte BattleText_LoafingAround - .4byte BattleText_WontObey - .4byte BattleText_TurnedAway - .4byte BattleText_NotNotice - .4byte BattleText_WillSwitch - .4byte BattleText_CreptCloser - .4byte BattleText_CantGetCloser - .4byte BattleText_WatchingCarefully - .4byte BattleText_CuriousAbout - .4byte BattleText_EnthralledBy - .4byte BattleText_IgnoredThing - .4byte BattleText_ThrewBlock - .4byte BattleText_SafariOver - .4byte BattleText_CuredParalysis - .4byte BattleText_CuredPoison - .4byte BattleText_CuredBurn - .4byte BattleText_CuredFreeze - .4byte BattleText_CuredSleep - .4byte BattleText_CuredConfusion - .4byte BattleText_CuredStatus - .4byte BattleText_RestoredHealth - .4byte BattleText_RestoredPP - .4byte BattleText_RestoredStatus - .4byte BattleText_RestoredHPLittle - .4byte BattleText_ChoiceBand - .4byte BattleText_FocusSash - .4byte BattleText_Terminator2 @ terminator? - .4byte BattleText_PreventedBurn - .4byte BattleText_BlocksOther - .4byte BattleText_RestoredHPByItem - .4byte BattleText_WhipSandstorm - .4byte BattleText_PreventedLoss - .4byte BattleText_InfatuatedPoke - .4byte BattleText_MadeIneffective - .4byte BattleText_CuredProblem - .4byte BattleText_OozeSuckup - .4byte BattleText_Transformed2 - .4byte BattleText_ElecWeakened - .4byte BattleText_FireWeakened - .4byte BattleText_HidUnderwater - .4byte BattleText_SprangUp - .4byte BattleText_CantForgetHM - .4byte BattleText_FoundOne - .4byte BattleText_PlayerDefeatedTrainer2 - .4byte BattleText_SoothingAroma - .4byte BattleText_CantUseItems - .4byte BattleText_UnknownString2 - .4byte BattleText_UnknownString4 - .4byte BattleText_HustleUse - .4byte BattleText_MadeUseless - .4byte BattleText_SandTombTrapped @ sand tomb - .4byte BattleText_Terminator - .4byte BattleText_BoostedExp - .4byte BattleText_SunIntensified - .4byte BattleText_GroundMoveNegate - .4byte BattleText_WallyBall - .4byte BattleText_TookAttack2 - .4byte BattleText_ChoseDestiny - .4byte BattleText_LostFocus - .4byte BattleText_UseNext - .4byte BattleText_FledUsingItem - .4byte BattleText_FledUsingOther - .4byte BattleText_DraggedOut - .4byte BattleText_PreventedOther - .4byte BattleText_NormalizedStatus - .4byte BattleText_Used2 - .4byte BattleText_BoxFull - .4byte BattleText_AvoidedAttack - .4byte BattleText_MadeIneffective2 - .4byte BattleText_PreventedFlinching - .4byte BattleText_AlreadyBurned - .4byte BattleText_StatNoLower - .4byte BattleText_BlocksOther2 - .4byte BattleText_WoreOff - .4byte BattleText_RaisedDefenseLittle - .4byte BattleText_RaisedSpDefLittle - .4byte BattleText_BrokeWall - .4byte BattleText_PreventedOther2 - .4byte BattleText_CuredOfProblem - .4byte BattleText_AttackingCantEscape - .4byte BattleText_Obtained1 - .4byte BattleText_Obtained2 - .4byte BattleText_Obtained3 - .4byte BattleText_NoEffect - .4byte BattleText_NoEffectOn - - .align 1 -gMissStrings:: @ 8401508 -@ Each entry refers to a text pointer in gUnknown_08400F8C, but the values are offset -@ by 0xc. For example, 0x0017 refers to BattleText_AttackMissed because it is the -@ 11th entry in the pointer table. - .2byte BATTLE_TEXT_AttackMissed - .2byte BATTLE_TEXT_ProtectedItself - .2byte BATTLE_TEXT_AvoidedAttack - .2byte BATTLE_TEXT_AvoidedDamage - .2byte BATTLE_TEXT_GroundMoveNegate - -BattleTextList_401512:: @ 8401512 - .2byte BATTLE_TEXT_CantEscape2 - .2byte BATTLE_TEXT_BirchDontLeaveMe - .2byte BATTLE_TEXT_PreventEscape - .2byte BATTLE_TEXT_CantEscape - .2byte BATTLE_TEXT_AttackingCantEscape - -BattleTextList_40151C:: @ 840151C - .2byte BATTLE_TEXT_RainStart - .2byte BATTLE_TEXT_PourStart - .2byte BATTLE_TEXT_Failed - .2byte BATTLE_TEXT_SandBrewed - .2byte BATTLE_TEXT_SunBright - .2byte BATTLE_TEXT_HailStart - -BattleTextList_401528:: @ 8401528 - .2byte BATTLE_TEXT_SandRages - .2byte BATTLE_TEXT_HailCont - -BattleTextList_40152C:: @ 840152C - .2byte BATTLE_TEXT_SandBuffeted - .2byte BATTLE_TEXT_HailStricken - -BattleTextList_401530:: @ 8401530 - .2byte BATTLE_TEXT_SandSubsided - .2byte BATTLE_TEXT_HailStop - -BattleTextList_401534:: @ 8401534 - .2byte BATTLE_TEXT_RainCont1 - .2byte BATTLE_TEXT_PourCont - .2byte BATTLE_TEXT_RainStop - -BattleTextList_40153A:: @ 840153A - .2byte BATTLE_TEXT_ProtectedItself2 - .2byte BATTLE_TEXT_BracedItself - .2byte BATTLE_TEXT_Failed - -BattleTextList_401540:: @ 8401540 - .2byte BATTLE_TEXT_Failed - .2byte BATTLE_TEXT_RaisedDefense - .2byte BATTLE_TEXT_RaisedDefenseLittle - .2byte BATTLE_TEXT_RaisedSpDef - .2byte BATTLE_TEXT_RaisedSpDefLittle - .2byte BATTLE_TEXT_CoveredVeil - -BattleTextList_40154C:: @ 840154C - .2byte BATTLE_TEXT_WasSeeded - .2byte BATTLE_TEXT_EvadedAttack - .2byte BATTLE_TEXT_DoesntAffect - .2byte BATTLE_TEXT_HealthSapped - .2byte BATTLE_TEXT_OozeSuckup - -BattleTextList_401556:: @ 8401556 - .2byte BATTLE_TEXT_WentToSleep - .2byte BATTLE_TEXT_SpeltHealthy - -BattleTextList_40155A:: @ 840155A - .2byte BATTLE_TEXT_UproarMaking - .2byte BATTLE_TEXT_CalmedDown - -BattleTextList_40155E:: @ 840155E - .2byte BATTLE_TEXT_Stockpiled - .2byte BATTLE_TEXT_StockpiledCant - -BattleTextList_401562:: @ 8401562 - .2byte BATTLE_TEXT_WokeUp - .2byte BATTLE_TEXT_UproarWoke - -BattleTextList_401566:: @ 8401566 - .2byte BATTLE_TEXT_SwallowFail - .2byte BATTLE_TEXT_HPFull - -BattleTextList_40156A:: @ 840156A - .2byte BATTLE_TEXT_UproarCantSleep2 - .2byte BATTLE_TEXT_UproarKeptAwake - .2byte BATTLE_TEXT_StayedAwake - -BattleTextList_401570:: @ 8401570 - .2byte BATTLE_TEXT_UnknownString7 - .2byte BATTLE_TEXT_UnknownString3 - .2byte BATTLE_TEXT_AttackingStatNoHigher - .2byte BATTLE_TEXT_Terminator2 - .2byte BATTLE_TEXT_UnknownString4 - .2byte BATTLE_TEXT_HustleUse - -BattleTextList_40157C:: @ 840157C - .2byte BATTLE_TEXT_UnknownString5 - .2byte BATTLE_TEXT_UnknownString6 - .2byte BATTLE_TEXT_DefendingStatNoHigher - .2byte BATTLE_TEXT_Terminator2 - -BattleTextList_401584:: @ 8401584 - .2byte BATTLE_TEXT_WhipWhirlwind - .2byte BATTLE_TEXT_TookSunlight - .2byte BATTLE_TEXT_LoweredHead - .2byte BATTLE_TEXT_IsGlowing - .2byte BATTLE_TEXT_FlewHigh - .2byte BATTLE_TEXT_DugHole - .2byte BATTLE_TEXT_HidUnderwater - .2byte BATTLE_TEXT_SprangUp - -BattleTextList_401594:: @ 8401594 - .2byte BATTLE_TEXT_SqueezedBind - .2byte BATTLE_TEXT_Wrapped - .2byte BATTLE_TEXT_TrappedVortex - .2byte BATTLE_TEXT_Clamped - .2byte BATTLE_TEXT_TrappedVortex - .2byte BATTLE_TEXT_SandTombTrapped - -BattleTextList_4015A0:: @ 84015A0 - .2byte BATTLE_TEXT_MistShroud - .2byte BATTLE_TEXT_Failed - -BattleTextList_4015A4:: @ 84015A4 - .2byte BATTLE_TEXT_GetPumped - .2byte BATTLE_TEXT_Failed - -BattleTextList_4015A8:: @ 84015A8 - .2byte BATTLE_TEXT_Transformed - .2byte BATTLE_TEXT_Failed - -BattleTextList_4015AC:: @ 84015AC - .2byte BATTLE_TEXT_SubMade - .2byte BATTLE_TEXT_SubWeak - -BattleTextList_4015B0:: @ 84015B0 - .2byte BATTLE_TEXT_Poisoned - .2byte BATTLE_TEXT_Poisoned2 - -BattleTextList_4015B4:: @ 84015B4 - .2byte BATTLE_TEXT_Paralyzed - .2byte BATTLE_TEXT_Paralyzed2 - -BattleTextList_4015B8:: @ 84015B8 - .2byte BATTLE_TEXT_FellAsleep - .2byte BATTLE_TEXT_MadeAsleep - -BattleTextList_4015BC:: @ 84015BC - .2byte BATTLE_TEXT_Burned - .2byte BATTLE_TEXT_Burned2 - -BattleTextList_4015C0:: @ 84015C0 - .2byte BATTLE_TEXT_Frozen - .2byte BATTLE_TEXT_Frozen2 - -BattleTextList_4015C4:: @ 84015C4 - .2byte BATTLE_TEXT_AttackingDefrosted - .2byte BATTLE_TEXT_Defrosted - -BattleTextList_4015C8:: @ 84015C8 - .2byte BATTLE_TEXT_AttackMissed - .2byte BATTLE_TEXT_Unaffected - .2byte BATTLE_TEXT_FellLove - .2byte BATTLE_TEXT_InfatuatedPoke - -BattleTextList_4015D0:: @ 84015D0 - .2byte BATTLE_TEXT_EnergyDrained - .2byte BATTLE_TEXT_OozeSuckup - -BattleTextList_4015D4:: @ 84015D4 - .2byte BATTLE_TEXT_ElecWeakened - .2byte BATTLE_TEXT_FireWeakened - -BattleTextList_4015D8:: @ 84015D8 - .2byte BATTLE_TEXT_BellChime - .2byte BATTLE_TEXT_BellChime - .2byte BATTLE_TEXT_BellChime - .2byte BATTLE_TEXT_BellChime - .2byte BATTLE_TEXT_SoothingAroma - -BattleTextList_4015E2:: @ 84015E2 - .2byte BATTLE_TEXT_ForesawAttack - .2byte BATTLE_TEXT_ChoseDestiny - -BattleTextList_4015E6:: @ 84015E6 - .2byte BATTLE_TEXT_BallBrokeOhNo - .2byte BATTLE_TEXT_BallBrokeAppeared - .2byte BATTLE_TEXT_BallBrokeAlmost - .2byte BATTLE_TEXT_BallBrokeSoClose - -BattleTextList_4015EE:: @ 84015EE - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Sandstorm - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_SunStrong - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - -BattleTextList_40160E:: @ 840160E - .2byte BATTLE_TEXT_LoafingAround - .2byte BATTLE_TEXT_WontObey - .2byte BATTLE_TEXT_TurnedAway - .2byte BATTLE_TEXT_NotNotice - -BattleTextList_401616:: @ 8401616 - .2byte BATTLE_TEXT_CreptCloser - .2byte BATTLE_TEXT_CantGetCloser - -BattleTextList_40161A:: @ 840161A - .2byte BATTLE_TEXT_CuriousAbout - .2byte BATTLE_TEXT_EnthralledBy - .2byte BATTLE_TEXT_IgnoredThing - -BattleTextList_401620:: @ 8401620 - .2byte BATTLE_TEXT_CuredConfusion - .2byte BATTLE_TEXT_CuredParalysis - .2byte BATTLE_TEXT_CuredFreeze - .2byte BATTLE_TEXT_CuredBurn - .2byte BATTLE_TEXT_CuredPoison - .2byte BATTLE_TEXT_CuredSleep - -BattleTextList_40162C:: @ 840162C - .2byte BATTLE_TEXT_CuredStatus - .2byte BATTLE_TEXT_NormalizedStatus - -BattleTextList_401630:: @ 8401630 - .2byte BATTLE_TEXT_PreventedBurn - .2byte BATTLE_TEXT_PreventedOther2 - .2byte BATTLE_TEXT_NoEffectOn - -BattleTextList_401636:: @ 8401636 - .2byte BATTLE_TEXT_PreventedPara - .2byte BATTLE_TEXT_PreventedOther2 - .2byte BATTLE_TEXT_NoEffectOn - -BattleTextList_40163C:: @ 840163C - .2byte BATTLE_TEXT_PreventedPoison - .2byte BATTLE_TEXT_PreventedOther2 - .2byte BATTLE_TEXT_NoEffectOn - -BattleTextList_401642:: @ 8401642 - .2byte BATTLE_TEXT_Obtained1 - .2byte BATTLE_TEXT_Obtained2 - .2byte BATTLE_TEXT_Obtained3 - -BattleTextList_401648:: @ 8401648 - .2byte BATTLE_TEXT_RaisedFirePower - .2byte BATTLE_TEXT_MadeIneffective - -gTrappingMoves:: @ 840164C - .2byte BATTLE_TEXT_StopLearning - .2byte BATTLE_TEXT_FellAsleep - .2byte BATTLE_TEXT_SpeltHealthy - .2byte BATTLE_TEXT_SubTookDamage - .2byte BATTLE_TEXT_CoinScatter - .2byte BATTLE_TEXT_SandTombTrapped - .2byte 0xFFFF - - .align 2 -gUnknown_0840165C:: @ 840165C - .4byte BattleText_HP - .4byte BattleText_SpAtk - .4byte BattleText_Attack - .4byte BattleText_SpDef - .4byte BattleText_Defense - .4byte BattleStatText_Speed - - .align 2 -gUnknown_08401674:: @ 8401674 - .4byte BattleText_Normal - .4byte BattleText_Fighting - .4byte BattleText_Flying - .4byte BattleText_Poison - .4byte BattleText_Ground - .4byte BattleText_Rock - .4byte BattleText_Bug - .4byte BattleText_Ghost - .4byte BattleText_Steel - .4byte BattleText_Typeless - .4byte BattleText_Fire - .4byte BattleText_Water - .4byte BattleText_Grass - .4byte BattleText_Electric - .4byte BattleText_Psychic - .4byte BattleText_Ice - .4byte BattleText_Dragon - .4byte BattleText_Dark |