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-rw-r--r--data-de/text/battle_strings.inc2315
1 files changed, 0 insertions, 2315 deletions
diff --git a/data-de/text/battle_strings.inc b/data-de/text/battle_strings.inc
deleted file mode 100644
index 0df0e87b4..000000000
--- a/data-de/text/battle_strings.inc
+++ /dev/null
@@ -1,2315 +0,0 @@
-BattleText_UnknownString:
- .string "{STRING 33}$"
-BattleText_GainExpPoints:
- .string "{STRING 0} erhält{PLAYER}\n"
- .string "{STRING 42} E-Punkte!\p"
- .string "$"
-BattleText_Terminator:
- .string "$"
-BattleText_BoostedExp:
- .string " spezielle$"
-BattleText_GrewLevel:
- .string "{STRING 0} erreicht\n"
- .string "Lv. {PLAYER}!{UNKNOWN_A}\p"
- .string "$"
-BattleText_LearnedMove:
- .string "{STRING 0} erlernt\n"
- .string "{PLAYER}!{UNKNOWN_A}\p"
- .string "$"
-BattleText_TryingToLearnMove:
- .string "{STRING 0} versucht,\n"
- .string "{PLAYER} zu lernen.\p"
- .string "$"
-BattleText_CantLearnMore:
- .string "Aber {STRING 0} kann nicht\n"
- .string "mehr als vier Attacken erlernen.\p"
- .string "$"
-BattleText_DeleteMove:
- .string "Soll eine Attacke zu Gunsten von\n"
- .string "{PLAYER} vergessen werden?$"
-BattleText_DeletedMove:
- .string "{STRING 0} hat\n"
- .string "{PLAYER} vergessen!\p"
- .string "$"
-BattleText_StopLearning:
- .string "{PAUSE 32}{PLAYER}\n"
- .string "nicht erlernen?$"
-BattleText_DidNotLearn:
- .string "{STRING 0} hat {PLAYER}\n"
- .string "nicht erlernt.\p"
- .string "$"
-BattleText_UseNext:
- .string "Nächstes POKéMON einsetzen?$"
-BattleText_AttackMissed:
- .string "Attacke von {EVIL_LEGENDARY}\n"
- .string "ging daneben!$"
-BattleText_ProtectedItself:
- .string "{GOOD_LEGENDARY}\n"
- .string "schützt sich selbst!$"
-BattleText_AvoidedDamage:
- .string "{GOOD_LEGENDARY} vermeidet\n"
- .string "Schaden mit {STRING 22}!$"
-BattleText_GroundMoveNegate:
- .string "{GOOD_LEGENDARY} wehrt BODEN-\n"
- .string "Attacken mit {STRING 22} ab!$"
-BattleText_AvoidedAttack:
- .string "{GOOD_LEGENDARY} wehrt die\n"
- .string "Attacke ab!$"
-BattleText_DoesntAffect:
- .string "Es hat keine Wirkung auf\n"
- .string "{GOOD_LEGENDARY}...$"
-BattleText_AttackingFainted:
- .string "{EVIL_LEGENDARY}\n"
- .string "wurde besiegt!\p"
- .string "$"
-BattleText_DefendingFainted:
- .string "{GOOD_LEGENDARY}\n"
- .string "wurde besiegt!\p"
- .string "$"
-BattleText_WinningPrize:
- .string "{STRING 32} gewinnt ¥{STRING 0}!\p"
- .string "$"
-BattleText_OutOfUsablePoke:
- .string "{STRING 32} hat kein\n"
- .string "kampffähiges POKéMON mehr!\p"
- .string "$"
-BattleText_WhitedOut:
- .string "{STRING 32} fällt in Ohnmacht!{PAUSE_UNTIL_PRESS}$"
-BattleText_PreventEscape:
- .string "{STRING 16} verhindert\n"
- .string "eine Flucht mit {STRING 23}!\p"
- .string "$"
-BattleText_CantEscape:
- .string "Flucht unmöglich!\p"
- .string "$"
-BattleText_AttackingCantEscape:
- .string "{EVIL_LEGENDARY}\n"
- .string "kann nicht fliehen!$"
-BattleText_HitMulti:
- .string "{STRING 0}-mal getroffen!$"
-BattleText_FellAsleep:
- .string "{STRING 14}\n"
- .string "ist eingeschlafen!$"
-BattleText_MadeAsleep:
- .string "{STRING 23} von\n"
- .string "{STRING 16} lässt\l"
- .string "{STRING 14} einschlafen!$"
-BattleText_DefendingAsleep:
- .string "{GOOD_LEGENDARY} schläft\n"
- .string "bereits!$"
-BattleText_AttackingAsleep:
- .string "{EVIL_LEGENDARY} schläft\n"
- .string "bereits!$"
-BattleText_WasntAffected:
- .string "{GOOD_LEGENDARY}\n"
- .string "ist unversehrt!$"
-BattleText_Poisoned:
- .string "{STRING 14}\n"
- .string "wurde vergiftet!$"
-BattleText_Poisoned2:
- .string "{STRING 23} von\n"
- .string "{STRING 16} vergiftete\l"
- .string "{STRING 14}!$"
-BattleText_PoisonHurt:
- .string "{EVIL_LEGENDARY} wurde durch\n"
- .string "Gift verletzt!$"
-BattleText_AlreadyPoisoned:
- .string "{GOOD_LEGENDARY} ist bereits\n"
- .string "vergiftet.$"
-BattleText_BadlyPoisoned:
- .string "{STRING 14} wurde schwer\n"
- .string "vergiftet!$"
-BattleText_EnergyDrained:
- .string "{GOOD_LEGENDARY} wurde\n"
- .string "Energie abgesaugt!$"
-BattleText_Burned:
- .string "{STRING 14} brennt!$"
-BattleText_Burned2:
- .string "{STRING 23} von\n"
- .string "{STRING 16} verbrennt\l"
- .string "{STRING 14}!$"
-BattleText_BurnHurt:
- .string "Die Verbrennung schadet\n"
- .string "{EVIL_LEGENDARY}!$"
-BattleText_AlreadyBurned:
- .string "{GOOD_LEGENDARY} brennt\n"
- .string "bereits.$"
-BattleText_Frozen:
- .string "{STRING 14} erstarrt\n"
- .string "zu Eis!$"
-BattleText_Frozen2:
- .string "{STRING 14} wurde durch\n"
- .string "{STRING 23} von\l"
- .string "{STRING 16} eingefroren!$"
-BattleText_FrozenSolid:
- .string "{EVIL_LEGENDARY} ist\n"
- .string "eingefroren!$"
-BattleText_DefendingDefrosted:
- .string "{GOOD_LEGENDARY} wurde\n"
- .string "aufgetaut!$"
-BattleText_AttackingDefrosted:
- .string "{EVIL_LEGENDARY} wurde\n"
- .string "aufgetaut!$"
-BattleText_Defrosted:
- .string "{EVIL_LEGENDARY} wurde\n"
- .string "durch {STRING 17} aufgetaut!$"
-BattleText_Paralyzed:
- .string "{STRING 14} ist\n"
- .string "paralysiert! Es greift\l"
- .string "eventuell nicht an!$"
-BattleText_Paralyzed2:
- .string "{STRING 23} von\n"
- .string "{STRING 16} paralysierte\p"
- .string "{STRING 14}!\n"
- .string "Es greift eventuell nicht an!$"
-BattleText_Paralyzed3:
- .string "{EVIL_LEGENDARY} ist\n"
- .string "paralysiert! Es kann\l"
- .string "nicht angreifen!$"
-BattleText_AlreadyParalyzed:
- .string "{GOOD_LEGENDARY} ist\n"
- .string "bereits paralysiert!$"
-BattleText_ParalysisHealed:
- .string "{GOOD_LEGENDARY} wurde von der\n"
- .string "Paralyse geheilt!$"
-BattleText_DreamEaten:
- .string "Der Traum von {GOOD_LEGENDARY}\n"
- .string "wurde gefressen!$"
-BattleText_AttackingStatNoHigher:
- .string "{STRING 0} von\n"
- .string "{EVIL_LEGENDARY} kann nicht\l"
- .string "mehr erhöht werden!$"
-BattleText_DefendingStatNoHigher:
- .string "{STRING 0} von\n"
- .string "{GOOD_LEGENDARY} kann nicht\l"
- .string "weiter gesenkt werden!$"
-BattleText_StoppedWorking:
- .string "{STRING 0} in deinem Team\n"
- .string "funktioniert nicht mehr!$"
-BattleText_StoppedWorking2:
- .string "{STRING 0} des Gegners\n"
- .string "funktioniert nicht mehr!$"
-BattleText_Confused:
- .string "{EVIL_LEGENDARY} ist\n"
- .string "verwirrt!$"
-BattleText_ConfusionSnapOut:
- .string "{EVIL_LEGENDARY} ist nicht\n"
- .string "mehr verwirrt!$"
-BattleText_BecameConfused:
- .string "{STRING 14} wurde\n"
- .string "verwirrt!$"
-BattleText_AlreadyConfused:
- .string "{GOOD_LEGENDARY} ist\n"
- .string "bereits verwirrt!$"
-BattleText_FellLove:
- .string "{GOOD_LEGENDARY}\n"
- .string "hat sich verliebt!$"
-BattleText_InLoveWith:
- .string "{EVIL_LEGENDARY} hat sich in\n"
- .string "{STRING 16} verliebt!$"
-BattleText_ImmobilizedBy:
- .string "{EVIL_LEGENDARY} ist starr\n"
- .string "vor Liebe!$"
-BattleText_BlownAway:
- .string "{GOOD_LEGENDARY} wurde\n"
- .string "weggeweht!$"
-BattleText_TypeTransform:
- .string "{EVIL_LEGENDARY} verwandelt\n"
- .string "sich zu Typ {STRING 0}!$"
-BattleText_Flinched:
- .string "{EVIL_LEGENDARY} schreckt\n"
- .string "zurück!$"
-BattleText_RegainedHealth:
- .string "{GOOD_LEGENDARY} erholt sich!$"
-BattleText_HPFull:
- .string "{GOOD_LEGENDARY} hat alle KP!$"
-BattleText_RaisedSpDef:
- .string "{STRING 17} von\n"
- .string "{STRING 38} erhöht\l"
- .string "die SP. VER.$"
-BattleText_RaisedSpDefLittle:
- .string "Die SP. VER. wird etwas durch\n"
- .string "{STRING 17} von\l"
- .string "{STRING 38} erhöht.$"
-BattleText_RaisedDefense:
- .string "{STRING 17} von\n"
- .string "{STRING 38}\l"
- .string "erhöht die VERTEIDIGUNG!$"
-BattleText_RaisedDefenseLittle:
- .string "{STRING 17} von\n"
- .string "{STRING 38}\l"
- .string "erhöht etwas die VERTEIDIGUNG!$"
-BattleText_CoveredVeil:
- .string "{STRING 38} wird von\n"
- .string "einem Schleier umhüllt!$"
-BattleText_SafeguardActive:
- .string "{GOOD_LEGENDARY} wird durch\n"
- .string "BODYGUARD geschützt!$"
-BattleText_SafeguardFaded:
- .string "BODYGUARD von\n"
- .string "{STRING 40} lässt nach!$"
-BattleText_WentToSleep:
- .string "{EVIL_LEGENDARY} ist\n"
- .string "eingeschlafen!$"
-BattleText_SpeltHealthy:
- .string "{EVIL_LEGENDARY} schläft und\n"
- .string "erholt sich!$"
-BattleText_WhipWhirlwind:
- .string "{EVIL_LEGENDARY} entfacht\n"
- .string "einen Wirbelwind!$"
-BattleText_TookSunlight:
- .string "{EVIL_LEGENDARY} absorbiert\n"
- .string "Sonnenlicht!$"
-BattleText_LoweredHead:
- .string "{EVIL_LEGENDARY} zieht seinen\n"
- .string "Kopf ein!$"
-BattleText_IsGlowing:
- .string "{EVIL_LEGENDARY} leuchtet!$"
-BattleText_FlewHigh:
- .string "{EVIL_LEGENDARY} fliegt\n"
- .string "hoch empor!$"
-BattleText_DugHole:
- .string "{EVIL_LEGENDARY} gräbt sich\n"
- .string "ein!$"
-BattleText_HidUnderwater:
- .string "{EVIL_LEGENDARY} taucht\n"
- .string "unter!$"
-BattleText_SprangUp:
- .string "{EVIL_LEGENDARY} springt auf!$"
-BattleText_SqueezedBind:
- .string "{EVIL_LEGENDARY} setzt bei\n"
- .string "{GOOD_LEGENDARY}\l"
- .string "KLAMMERGRIFF ein!$"
-BattleText_TrappedVortex:
- .string "{GOOD_LEGENDARY} wurde in\n"
- .string "einem Strudel gefangen!$"
-BattleText_SandTombTrapped:
- .string "{GOOD_LEGENDARY} wurde durch\n"
- .string "SANDGRAB gefangen!$"
-BattleText_Wrapped:
- .string "{GOOD_LEGENDARY} wurde von\n"
- .string "{EVIL_LEGENDARY} umWICKELt!$"
-BattleText_Clamped:
- .string "{GOOD_LEGENDARY} wurde von\n"
- .string "{EVIL_LEGENDARY} geSCHNAPPT!$"
-BattleText_HurtBy:
- .string "{EVIL_LEGENDARY} wurde durch\n"
- .string "{STRING 0} verletzt!$"
-BattleText_FreedFrom:
- .string "{EVIL_LEGENDARY} wurde von\n"
- .string "{STRING 0} befreit!$"
-BattleText_KeptGoingCrash:
- .string "{EVIL_LEGENDARY} macht weiter\n"
- .string "und bricht zusammen!$"
-
-gUnknown_083FEE5D:: @ 83FEE5D
-BattleText_MistShroud:
- .string "{STRING 38} wird in\n"
- .string "WEISSNEBEL gehüllt!$"
-BattleText_MistProtect:
- .string "{STRING 16} wird durch\n"
- .string "WEISSNEBEL geschützt!$"
-
-gUnknown_083FEE92:: @ 83FEE92
-BattleText_GetPumped:
- .string "{EVIL_LEGENDARY} pumpt\n"
- .string "sich auf!$"
-BattleText_HitRecoil:
- .string "{EVIL_LEGENDARY} wurde vom\n"
- .string "Rückstoß getroffen!$"
-BattleText_ProtectedItself2:
- .string "{EVIL_LEGENDARY} schützt\n"
- .string "sich selbst!$"
-BattleText_SandBuffeted:
- .string "{EVIL_LEGENDARY} wird vom\n"
- .string "Sandsturm getroffen!$"
-BattleText_HailStricken:
- .string "{EVIL_LEGENDARY} wird vom\n"
- .string "HAGELSTURM getroffen!$"
-BattleText_WoreOff:
- .string "{STRING 0} von\n"
- .string "{STRING 36} lässt nach!$"
-BattleText_WasSeeded:
- .string "{GOOD_LEGENDARY} wurde\n"
- .string "bepflanzt!$"
-BattleText_EvadedAttack:
- .string "{GOOD_LEGENDARY} ist\n"
- .string "ausgewichen!$"
-BattleText_HealthSapped:
- .string "EGELSAMEN schadet\n"
- .string "{EVIL_LEGENDARY}!$"
-BattleText_FastAsleep:
- .string "{EVIL_LEGENDARY} schläft tief\n"
- .string "und fest.$"
-BattleText_WokeUp:
- .string "{EVIL_LEGENDARY} ist\n"
- .string "aufgewacht!$"
-BattleText_UproarAwake:
- .string "AUFRUHR von {STRING 16}\n"
- .string "hält es wach!$"
-BattleText_UproarWoke:
- .string "{EVIL_LEGENDARY} wird durch\n"
- .string "AUFRUHR wach!$"
-BattleText_UproarCaused:
- .string "{EVIL_LEGENDARY} verursacht\n"
- .string "AUFRUHR!$"
-BattleText_UproarMaking:
- .string "{EVIL_LEGENDARY} macht\n"
- .string "einen AUFRUHR!$"
-BattleText_CalmedDown:
- .string "{EVIL_LEGENDARY}\n"
- .string "beruhigt sich.$"
-BattleText_UproarCantSleep:
- .string "{GOOD_LEGENDARY} kann bei dem\n"
- .string "AUFRUHR nicht schlafen!$"
-BattleText_Stockpiled:
- .string "{EVIL_LEGENDARY} HORTET\n"
- .string "{STRING 0}!$"
-BattleText_StockpiledCant:
- .string "{EVIL_LEGENDARY} kann nicht\n"
- .string "weiter HORTEN!$"
-BattleText_UproarCantSleep2:
- .string "{GOOD_LEGENDARY} kann bei dem\n"
- .string "AUFRUHR nicht schlafen!$"
-BattleText_UproarKeptAwake:
- .string "Aber der AUFRUHR hält\n"
- .string "{GOOD_LEGENDARY} wach!$"
-BattleText_StayedAwake:
- .string "{GOOD_LEGENDARY} hält sich mit\n"
- .string "{STRING 22} wach!$"
-BattleText_StoringEnergy:
- .string "{EVIL_LEGENDARY} speichert\n"
- .string "Energie!$"
-BattleText_UnleashedEnergy:
- .string "{EVIL_LEGENDARY} erzeugt\n"
- .string "Energie!$"
-BattleText_FatigueConfuse:
- .string "{EVIL_LEGENDARY} ist vor\n"
- .string "Erschöpfung verwirrt!$"
-BattleText_PickedUpYen:
- .string "{STRING 32} hebt\n"
- .string "¥{STRING 0} auf!\p"
- .string "$"
-BattleText_Unaffected:
- .string "{GOOD_LEGENDARY} ist\n"
- .string "unversehrt!$"
-BattleText_Transformed:
- .string "{EVIL_LEGENDARY} verwandelt\n"
- .string "sich in {STRING 0}!$"
-BattleText_SubMade:
- .string "{EVIL_LEGENDARY} setzt einen\n"
- .string "DELEGATOR ein!$"
-BattleText_SubAlready:
- .string "{EVIL_LEGENDARY} hat bereits\n"
- .string "einen DELEGATOR!$"
-BattleText_SubTookDamage:
- .string "Der DELEGATOR steckt den\n"
- .string "Schlag für {GOOD_LEGENDARY}\l"
- .string "ein!\p"
- .string "$"
-BattleText_SubFaded:
- .string "DELEGATOR von\n"
- .string "{GOOD_LEGENDARY} lässt nach!\p"
- .string "$"
-BattleText_MustRecharge:
- .string "{EVIL_LEGENDARY} muss sich\n"
- .string "wieder aufladen!$"
-BattleText_RageBuilding:
- .string "{GOOD_LEGENDARY} verfällt in\n"
- .string "RASEREI!$"
-BattleText_MoveWasDisabled:
- .string "{STRING 0} von\n"
- .string "{GOOD_LEGENDARY}\l"
- .string "wurde blockiert!$"
-BattleText_DisabledNoMore:
- .string "{EVIL_LEGENDARY} ist nicht\n"
- .string "mehr blockiert!$"
-BattleText_EncoreGot:
- .string "{GOOD_LEGENDARY} gibt\n"
- .string "eine ZUGABE!$"
-BattleText_EncoreEnded:
- .string "ZUGABE von {EVIL_LEGENDARY}\n"
- .string "ist beendet!$"
-BattleText_TookAim:
- .string "{EVIL_LEGENDARY} zielt\n"
- .string "auf {GOOD_LEGENDARY}!$"
-BattleText_SketchedMove:
- .string "{EVIL_LEGENDARY} setzt\n"
- .string "NACHAHMER bei {STRING 0} ein!$"
-BattleText_DestinyBondTake:
- .string "{EVIL_LEGENDARY} versucht den\n"
- .string "Gegner mit sich zu nehmen!$"
-BattleText_DestinyBondTaken:
- .string "{GOOD_LEGENDARY} nimmt\n"
- .string "{EVIL_LEGENDARY} mit sich!$"
-BattleText_ReducedBy:
- .string "{STRING 0} von\n"
- .string "{GOOD_LEGENDARY} wird um\l"
- .string "{PLAYER} reduziert!$"
-BattleText_StoleSomething:
- .string "{EVIL_LEGENDARY} stiehlt\n"
- .string "{STRING 19} von\l"
- .string "{GOOD_LEGENDARY}!$"
-BattleText_CantEscapeNow:
- .string "{GOOD_LEGENDARY} kann\n"
- .string "nicht fliehen!$"
-BattleText_NightmareStart:
- .string "{GOOD_LEGENDARY} bekommt\n"
- .string "NACHTMAHR!$"
-BattleText_NightmareLock:
- .string "{EVIL_LEGENDARY} ist in\n"
- .string "NACHTMAHR gefangen!$"
-BattleText_CurseLay:
- .string "{EVIL_LEGENDARY} nimmt einen\n"
- .string "Teil seiner KP und legt einen\l"
- .string "FLUCH auf {GOOD_LEGENDARY}!$"
-BattleText_CurseAfflict:
- .string "{EVIL_LEGENDARY} wurde durch\n"
- .string "FLUCH verletzt!$"
-BattleText_SpikesScattered:
- .string "POKéMON-Team von {STRING 37}\n"
- .string "verteilt STACHELN um sich!$"
-BattleText_SpikesHurt:
- .string "{STRING 16} wurde durch\n"
- .string "STACHLER verletzt!$"
-BattleText_IdentifiedPoke:
- .string "{EVIL_LEGENDARY} erkennt\n"
- .string "{GOOD_LEGENDARY}!$"
-BattleText_PerishSongFell:
- .string "ABGESANG von {EVIL_LEGENDARY}\n"
- .string "steht bei {STRING 0}!$"
-BattleText_BracedItself:
- .string "{EVIL_LEGENDARY} macht sich\n"
- .string "bereit!$"
-BattleText_EnduredHit:
- .string "{GOOD_LEGENDARY} setzt\n"
- .string "AUSDAUER ein!$"
-BattleText_MagnitudeCount:
- .string "INTENSITÄT {STRING 0}!$"
-BattleText_CutHPMaxATK:
- .string "{EVIL_LEGENDARY} nutzt seine\n"
- .string "KP und hebt den ANGR-Wert!$"
-BattleText_CopyStatChanges:
- .string "{EVIL_LEGENDARY} kopiert die\n"
- .string "Statusveränderungen\l"
- .string "von {GOOD_LEGENDARY}!$"
-BattleText_GotFreeFrom:
- .string "{EVIL_LEGENDARY} befreit\n"
- .string "sich von {STRING 0}\l"
- .string "von {GOOD_LEGENDARY}!$"
-BattleText_LeechShed:
- .string "{EVIL_LEGENDARY} befreit sich\n"
- .string "von EGELSAMEN!$"
-BattleText_SpikesBlownAway:
- .string "{EVIL_LEGENDARY} blies den\n"
- .string "STACHLER weg!$"
-BattleText_FledBattle:
- .string "{EVIL_LEGENDARY} ist\n"
- .string "geflüchtet!$"
-BattleText_ForesawAttack:
- .string "{EVIL_LEGENDARY} sah eine\n"
- .string "Attacke voraus!$"
-BattleText_TookAttack:
- .string "{GOOD_LEGENDARY} wurde von\n"
- .string "der Attacke {STRING 0} getroffen!$"
-BattleText_ChoseDestiny:
- .string "{EVIL_LEGENDARY} wählte\n"
- .string "{STRING 17} als Vorhersehung aus!$"
-BattleText_PokeAttack:
- .string "Angriff von {STRING 0}!$"
-BattleText_CenterAttention:
- .string "{EVIL_LEGENDARY} zieht alle\n"
- .string "Aufmerksamkeit auf sich!$"
-BattleText_ChargingPower:
- .string "{EVIL_LEGENDARY} lädt\n"
- .string "sich auf!$"
-BattleText_NaturePower:
- .string "NATUR-KRAFT wurde zu\n"
- .string "{STRING 17}!$"
-BattleText_StatusNormal:
- .string "Status von {EVIL_LEGENDARY}\n"
- .string "wird normal!$"
-BattleText_TormentSubject:
- .string "{GOOD_LEGENDARY} wird von\n"
- .string "FOLTERKNECHT unterworfen!$"
-BattleText_TightenFocus:
- .string "{EVIL_LEGENDARY} verstärkt\n"
- .string "seinen Fokus!$"
-BattleText_TauntFell:
- .string "{GOOD_LEGENDARY} fällt auf\n"
- .string "VERHÖHNER herein!$"
-BattleText_ReadyToHelp:
- .string "{EVIL_LEGENDARY} will\n"
- .string "{GOOD_LEGENDARY} helfen!$"
-BattleText_SwitchedItems:
- .string "{EVIL_LEGENDARY} tauscht\n"
- .string "Items mit anderem PKMN!$"
-BattleText_Obtained1:
- .string "{EVIL_LEGENDARY} erhält\n"
- .string "{STRING 0}.$"
-BattleText_Obtained2:
- .string "{GOOD_LEGENDARY} erhält\n"
- .string "{PLAYER}.$"
-BattleText_Obtained3:
- .string "{EVIL_LEGENDARY} erhält\n"
- .string "{STRING 0}.\p"
- .string "{GOOD_LEGENDARY} erhält\n"
- .string "{PLAYER}.$"
-BattleText_CopiedObject:
- .string "{EVIL_LEGENDARY}\n"
- .string "kopiert {STRING 22} von\l"
- .string "{GOOD_LEGENDARY}!$"
-BattleText_WishMade:
- .string "{EVIL_LEGENDARY} spricht einen\n"
- .string "WUNSCHTRAUM aus!$"
-BattleText_WishTrue:
- .string "WUNSCHTRAUM von\n"
- .string "{STRING 0} erfüllt sich!$"
-BattleText_PlantedRoots:
- .string "{EVIL_LEGENDARY} pflanzt seine\n"
- .string "Wurzeln!$"
-BattleText_AbsorbNutrients:
- .string "{EVIL_LEGENDARY} nimmt über\n"
- .string "seine Wurzeln Nährstoffe auf!$"
-BattleText_AnchoredItself:
- .string "{GOOD_LEGENDARY}\n"
- .string "verankert sich mit seinen Wurzeln!$"
-BattleText_DrowsyMade:
- .string "{EVIL_LEGENDARY} macht\n"
- .string "{GOOD_LEGENDARY} schläfrig!$"
-BattleText_KnockedOffItem:
- .string "{EVIL_LEGENDARY}\n"
- .string "entreißt {STRING 19} von\l"
- .string "{GOOD_LEGENDARY}!$"
-BattleText_AbilitySwap:
- .string "{EVIL_LEGENDARY} tauscht die\n"
- .string "Fähigkeiten mit einem PKMN!$"
-BattleText_SealedMove:
- .string "{EVIL_LEGENDARY} versiegelt\n"
- .string "die Attacke/n des Gegners!$"
-BattleText_GrudgeBear:
- .string "{EVIL_LEGENDARY} möchte, dass\n"
- .string "der Gegner ein NACHSPIEL erträgt!$"
-BattleText_GrudgeLosePP:
- .string "{STRING 0} von\n"
- .string "{EVIL_LEGENDARY} hat aufgrund\l"
- .string "von NACHSPIEL alle AP verloren!$"
-BattleText_ShroudedItself:
- .string "{EVIL_LEGENDARY} verhüllt sich\n"
- .string "selbst in {STRING 17}!$"
-BattleText_MagicCoatBounce:
- .string "{STRING 17} von\n"
- .string "{EVIL_LEGENDARY} prallte am\l"
- .string "MAGIEMANTEL ab!$"
-BattleText_AwaitMove:
- .string "{EVIL_LEGENDARY} wartet auf\n"
- .string "eine gegnerische Attacke!$"
-BattleText_SnatchedMove:
- .string "{GOOD_LEGENDARY} ÜBERNAHM\n"
- .string "Attacke von {STRING 16}!$"
-BattleText_ElecWeakened:
- .string "Die Stärke der Elektrizität\n"
- .string "wurde geschwächt!$"
-BattleText_FireWeakened:
- .string "Die Stärke des Feuers\n"
- .string "wurde geschwächt!$"
-BattleText_FoundOne:
- .string "{EVIL_LEGENDARY} hat 1\n"
- .string "{STRING 19} gefunden!$"
-BattleText_SoothingAroma:
- .string "Ein wohltuendes Aroma\n"
- .string "breitet sich aus!$"
-BattleText_CantUseItems:
- .string "Hier können Items nicht eingesetzt\n"
- .string "werden.{PAUSE 64}$"
-BattleText_UnknownString2:
- .string "Für {STRING 16} war\n"
- .string "{STRING 19} {STRING 0}$"
-BattleText_HustleUse:
- .string "{STRING 16} setzt\n"
- .string "{STRING 19} ein, um zu drängeln!$"
-BattleText_LostFocus:
- .string "{EVIL_LEGENDARY} hat seinen\n"
- .string "Fokus verloren und kann\l"
- .string "nicht angreifen!$"
-BattleText_DraggedOut:
- .string "{GOOD_LEGENDARY} wurde\n"
- .string "auserwählt!\p"
- .string "$"
-BattleText_BrokeWall:
- .string "Die Mauer brach zusammen!$"
-BattleText_NoEffect:
- .string "Es ist wirkungslos!$"
-BattleText_NoMovesLeft:
- .string "{STRING 15} hat keine\n"
- .string "Attacken mehr übrig!\p"
- .string "$"
-BattleText_MoveIsDisabled:
- .string "{STRING 17} von\n"
- .string "{STRING 15} ist blockiert!\p"
- .string "$"
-BattleText_TormentNoUse:
- .string "{STRING 15} kann\n"
- .string "aufgrund von FOLTERKNECHT\p"
- .string "die Attacke nicht 2-mal\n"
- .string "hintereinander einsetzen!$"
-BattleText_TauntNoUse:
- .string "{STRING 15} kann\n"
- .string "{STRING 17} nach VERHÖHNER\l"
- .string "nicht einsetzen!\p"
- .string "$"
-BattleText_SealedNoUse:
- .string "{STRING 15} kann die ver-\n"
- .string "siegelte Attacke {STRING 17}\l"
- .string "nicht einsetzen!\p"
- .string "$"
-BattleText_RainMade:
- .string "{STRING 23} von\n"
- .string "{STRING 16} lässt\l"
- .string "es regnen!$"
-BattleText_SpeedRisen:
- .string "{STRING 23} von\n"
- .string "{STRING 16} erhöht\l"
- .string "seine INIT.!$"
-BattleText_ProtectedBy:
- .string "{GOOD_LEGENDARY} wurde durch\n"
- .string "{STRING 22} geschützt!$"
-BattleText_PreventedBy:
- .string "{STRING 22} von\n"
- .string "{GOOD_LEGENDARY} hindert\p"
- .string "{EVIL_LEGENDARY} daran,\n"
- .string "{STRING 17} einzusetzen!$"
-BattleText_HPRestoredUsing:
- .string "{GOOD_LEGENDARY} füllt KP mit\n"
- .string "Hilfe von {STRING 22} auf!$"
-BattleText_MadeUseless:
- .string "{STRING 22} von\n"
- .string "{GOOD_LEGENDARY} hebt die\l"
- .string "Wirkung von {STRING 17} auf!$"
-BattleText_MadeType:
- .string "{STRING 22} von\n"
- .string "{GOOD_LEGENDARY} macht es zu\l"
- .string "einem {STRING 0}-Typ!$"
-BattleText_PreventedPara:
- .string "{STRING 22} von\n"
- .string "{STRING 14} verhindert\l"
- .string "eine Paralyse!$"
-BattleText_PreventedRomance:
- .string "{STRING 22} von\n"
- .string "{GOOD_LEGENDARY} verhindert\l"
- .string "eine Romanze!$"
-BattleText_PreventedPoison:
- .string "{STRING 22} von\n"
- .string "{STRING 14} verhindert\l"
- .string "eine Vergiftung!$"
-BattleText_PreventedConfusion:
- .string "{STRING 22} von\n"
- .string "{GOOD_LEGENDARY} verhindert\l"
- .string "Verwirrung!$"
-BattleText_RaisedFirePower:
- .string "{STRING 22} von\n"
- .string "{GOOD_LEGENDARY} erhöht die\l"
- .string "FEUER-Kraft!$"
-BattleText_AnchorsItself:
- .string "{GOOD_LEGENDARY} verankert\n"
- .string "sich mit Hilfe von {STRING 22}!$"
-BattleText_CutsAttack:
- .string "{STRING 23} von\n"
- .string "{STRING 16} vermindert\l"
- .string "ANGRIFF von {GOOD_LEGENDARY}!$"
-BattleText_PreventedStatLoss:
- .string "{STRING 23} von\n"
- .string "{STRING 16} verhindert\l"
- .string "Statusveränderungen!$"
-BattleText_HurtOther:
- .string "{STRING 22} von\n"
- .string "{GOOD_LEGENDARY} verletzt\l"
- .string "{EVIL_LEGENDARY}!$"
-BattleText_Traced:
- .string "FÄHRTE von\n"
- .string "{STRING 16}\p"
- .string "erkennt {PLAYER}\n"
- .string "von {STRING 0}!$"
-BattleText_PreventedBurn:
- .string "{STRING 24} von\n"
- .string "{STRING 14} verhindert\l"
- .string "Verbrennung!$"
-BattleText_BlocksOther:
- .string "{STRING 22} von\n"
- .string "{GOOD_LEGENDARY} blockiert\l"
- .string "{STRING 17}!$"
-BattleText_BlocksOther2:
- .string "{STRING 23} von\n"
- .string "{STRING 16} blockiert\l"
- .string "{STRING 17}!$"
-BattleText_RestoredHPByItem:
- .string "{STRING 21} von\n"
- .string "{EVIL_LEGENDARY} füllt\l"
- .string "einige KP auf!$"
-BattleText_WhipSandstorm:
- .string "{STRING 23} von\n"
- .string "{STRING 16} entfacht\l"
- .string "einen Sandsturm!$"
-BattleText_SunIntensified:
- .string "{STRING 23} von\n"
- .string "{STRING 16} intensiviert\l"
- .string "die Sonnenstrahlen!$"
-BattleText_PreventedLoss:
- .string "{STRING 23} von\n"
- .string "{STRING 16} verhindert \l"
- .string "den Verlust von {STRING 0}!$"
-BattleText_InfatuatedPoke:
- .string "{EVIL_LEGENDARY} ist vernarrt\n"
- .string "in {STRING 22} von\l"
- .string "{GOOD_LEGENDARY}!$"
-BattleText_MadeIneffective:
- .string "{STRING 22} von\n"
- .string "{GOOD_LEGENDARY} macht\l"
- .string "{STRING 17} wirkungslos!$"
-BattleText_CuredProblem:
- .string "{STRING 23} von\n"
- .string "{STRING 16} heilte sein\l"
- .string "Problem mit {STRING 0}!$"
-BattleText_OozeSuckup:
- .string "Es saugte\n"
- .string "KLOAKENSOSSE auf!$"
-BattleText_Transformed2:
- .string "{STRING 16}\n"
- .string "verwandelte sich!$"
-BattleText_TookAttack2:
- .string "{STRING 22} von\n"
- .string "{GOOD_LEGENDARY} übernahm\l"
- .string "den Angriff!$"
-
-gUnknown_083FFCCA:: @ 83FFCCA
-BattleText_PreventedSwitch::
- .string "{STRING 20} von\n"
- .string "{STRING 0} verhindert\p"
- .string "Wechsel!\p"
- .string "$"
-BattleText_PreventedOther:
- .string "{STRING 22} von\n"
- .string "{GOOD_LEGENDARY} macht\p"
- .string "{STRING 0} von\n"
- .string "{STRING 16} wirkungslos!$"
-BattleText_MadeIneffective2:
- .string "{STRING 23} von\n"
- .string "{STRING 16} machte\l"
- .string "es wirkungslos!$"
-BattleText_PreventedFlinching:
- .string "{STRING 24} von\n"
- .string "{STRING 14} verhindert\l"
- .string "ein Zurückschrecken!$"
-BattleText_PreventedOther2:
- .string "{STRING 21} von\n"
- .string "{EVIL_LEGENDARY} macht\p"
- .string "{STRING 22} von\n"
- .string "{GOOD_LEGENDARY} wirkungslos!$"
-BattleText_CuredOfProblem:
- .string "{STRING 23} von\n"
- .string "{STRING 16} heilte sein\l"
- .string "Problem mit {STRING 0}!$"
-BattleText_NoEffectOn:
- .string "{STRING 23} von\n"
- .string "{STRING 16} hat keine\l"
- .string "Wirkung auf {STRING 14}!$"
-BattleText_Sharply:
- .string "steigt stark!$"
-
-gUnknown_083FFDB3:: @ 83FFDB3
-BattleText_Rose:
- .string "steigt.$"
-BattleText_Harshly:
- .string "sinkt stark!$"
-BattleText_Fell:
- .string "sinkt.$"
-BattleText_UnknownString7:
- .string "{STRING 0} von\n"
- .string "{EVIL_LEGENDARY} {PLAYER}$"
-
-gUnknown_083FFDD3:: @ 83FFDD3
-BattleText_UnknownString3:
- .string "{STRING 0} von\n"
- .string "{GOOD_LEGENDARY} {PLAYER}$"
-BattleText_UnknownString4:
- .string "{STRING 19}: {STRING 0} von\n"
- .string "{STRING 16} {PLAYER}$"
-BattleText_UnknownString5:
- .string "{STRING 0} von\n"
- .string "{EVIL_LEGENDARY} {PLAYER}$"
-BattleText_UnknownString6:
- .string "{STRING 0} von\n"
- .string "{GOOD_LEGENDARY} {PLAYER}$"
-BattleText_StatNoHigher:
- .string "Status von {EVIL_LEGENDARY}\n"
- .string "kann nicht weiter erhöht werden!$"
-BattleText_StatNoLower:
- .string "Status von {GOOD_LEGENDARY}\n"
- .string "kann nicht weiter sinken!$"
-BattleText_Critical:
- .string "Ein Volltreffer!$"
-BattleText_GrandSlam:
- .string "Ein K.O.-Treffer!$"
-BattleText_MoveForget123:
- .string "{PAUSE 32}1, {PAUSE 15}2 und...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n"
- .string "{PAUSE 15}{PLAY_SE 0x38 0x00}Schwupp!\p"
- .string "$"
-BattleText_MoveForgetAnd:
- .string "Und...\p"
- .string "$"
-BattleText_CantForgetHM:
- .string "VM-Attacken können jetzt \n"
- .string "nicht vergessen werden.\p"
- .string "$"
-BattleText_NotEffective:
- .string "Das ist nicht sehr effektiv...$"
-BattleText_SuperEffective:
- .string "Das ist sehr effektiv!$"
-
-gUnknown_083FFEFC:: @ 83FFEFC
-BattleText_GotAwaySafely:
- .string "{PLAY_SE 0x11 0x00}Du bist entkommen!\p"
- .string "$"
-BattleText_FledUsingItem:
- .string "{PLAY_SE 0x11 0x00}{EVIL_LEGENDARY} floh\n"
- .string "durch Einsatz von {STRING 19}!\p"
- .string "$"
-BattleText_FledUsingOther:
- .string "{PLAY_SE 0x11 0x00}{EVIL_LEGENDARY} floh\n"
- .string "durch Einsatz von {STRING 21}!\p"
- .string "$"
-BattleText_FledWild:
- .string "{PLAY_SE 0x11 0x00}Wildes {STRING 0} floh!$"
-
-gUnknown_083FFF56:: @ 83FFF56
-BattleText_PlayerDefeatedTrainer:
- .string "Spieler besiegte\n"
- .string "{STRING 29}!$"
-
-gUnknown_083FFF6A:: @ 83FFF6A
-BattleText_PlayerDefeatedTrainers:
- .string "Spieler besiegte\n"
- .string "{STRING 30} und {STRING 29}!$"
-
-gUnknown_083FFF81:: @ 83FFF81
-BattleText_PlayerLostTrainer:
- .string "Spieler verlor gegen\n"
- .string "{STRING 29}!$"
-
-gUnknown_083FFF99:: @ 83FFF99
-BattleText_PlayerLostTrainers:
- .string "Spieler verlor gegen\n"
- .string "{STRING 30} und {STRING 29}!$"
-
-gUnknown_083FFFB3:: @ 83FFFB3
-BattleText_PlayerTiedTrainer:
- .string "Patt zwischen Spieler und\n"
- .string "{STRING 29}!$"
-
-gUnknown_083FFFCB:: @ 83FFFCB
-BattleText_PlayerTiedTrainers:
- .string "Patt zwischen Spieler, {STRING 30}\n"
- .string "und {STRING 29}!$"
-
-gUnknown_083FFFEA:: @ 83FFFEA
-BattleText_FledSingle:
- .string "{PLAY_SE 0x11 0x00}{STRING 29} floh!$"
-
-gUnknown_083FFFF7:: @ 83FFFF7
-BattleText_FledDouble:
- .string "{PLAY_SE 0x11 0x00}{STRING 29} und\n"
- .string "{STRING 30} flohen!$"
-BattleText_NoRunning:
- .string "Du kannst aus TRAINER-Kämpfen\n"
- .string "nicht fliehen!\p"
- .string "$"
-BattleText_CantEscape2:
- .string "Flucht unmöglich!\p"
- .string "$"
-BattleText_BirchDontLeaveMe:
- .string "PROF. BIRK: Du... Du kannst mich doch\n"
- .string "nicht einfach im Stich lassen!\p"
- .string "$"
-BattleText_Nothing:
- .string "Nichts geschieht!$"
-BattleText_Failed:
- .string "Es schlug fehl!$"
-BattleText_HurtItself:
- .string "Es hat sich vor Verwirrung\n"
- .string "selbst verletzt!$"
-BattleText_MirrorFail:
- .string "Der SPIEGELTRICK schlug fehl!$"
-BattleText_RainStart:
- .string "Es fängt an zu regnen!$"
-BattleText_PourStart:
- .string "Ein Wolkenbruch!$"
-BattleText_RainCont1:
- .string "Es regnet weiter.$"
-BattleText_PourCont:
- .string "Der Wolkenbruch hält an.$"
-BattleText_RainStop:
- .string "Es hat aufgehört zu regnen.$"
-BattleText_SandBrewed:
- .string "Ein Sandsturm kommt auf!$"
-BattleText_SandRages:
- .string "Der Sandsturm tobt.$"
-BattleText_SandSubsided:
- .string "Der Sandsturm legt sich.$"
-BattleText_SunBright:
- .string "Das Sonnenlicht wird stärker!$"
-BattleText_SunStrong:
- .string "Gleißendes Sonnenlicht!$"
-BattleText_SunFaded:
- .string "Das Sonnenlicht lässt nach!$"
-BattleText_HailStart:
- .string "Es fängt an zu hageln!$"
-BattleText_HailCont:
- .string "Es hagelt!$"
-BattleText_HailStop:
- .string "Es hat aufgehört zu hageln.$"
-BattleText_SpitUpFail:
- .string "Aber es konnte nichts\n"
- .string "ENTFESSELN!$"
-BattleText_SwallowFail:
- .string "Aber es konnte nichts\n"
- .string "VERZEHREN!$"
-BattleText_WindHeatWave:
- .string "Der Wind wurde zu einer\n"
- .string "HITZEWELLE!$"
-BattleText_StatElim:
- .string "Alle Statusveränderungen wurden\n"
- .string "entfernt!$"
-BattleText_CoinScatter:
- .string "Es liegen überall Münzen verstreut!$"
-BattleText_SubWeak:
- .string "Zu schwach, um einen DELEGATOR\n"
- .string "einzusetzen!$"
-BattleText_PainSplit:
- .string "Die Kontrahenten teilen\n"
- .string "ihr Leid!$"
-BattleText_BellChime:
- .string "Eine Glocke läutet!$"
-BattleText_PerishSong:
- .string "Alle betroffenen POKéMON werden\n"
- .string "in 3 Runden K.O. gehen!$"
-BattleText_NoPP1:
- .string "Es sind keine AP mehr für\n"
- .string "diese Attacke übrig!\p"
- .string "$"
-BattleText_NoPP2:
- .string "Aber es waren keine AP mehr\n"
- .string "für diese Attacke übrig!$"
-BattleText_IgnoredOrdersSLP:
- .string "{EVIL_LEGENDARY} ignoriert die\n"
- .string "Befehle. Es schläft!$"
-BattleText_IgnoredOrders:
- .string "{EVIL_LEGENDARY} ignoriert den\n"
- .string "Befehl!$"
-BattleText_BeganNap:
- .string "{EVIL_LEGENDARY} macht\n"
- .string "ein Nickerchen!$"
-BattleText_LoafingAround:
- .string "{EVIL_LEGENDARY} faulenzt!$"
-BattleText_WontObey:
- .string "{EVIL_LEGENDARY} ist\n"
- .string "ungehorsam!$"
-BattleText_TurnedAway:
- .string "{EVIL_LEGENDARY} wendet\n"
- .string "sich ab!$"
-BattleText_NotNotice:
- .string "{EVIL_LEGENDARY} gibt vor,\n"
- .string "nichts zu bemerken!$"
-BattleText_WillSwitch:
- .string "Als Nächstes wird {PLAYER} von\n"
- .string "{STRING 25} {STRING 26} eingesetzt.\p"
- .string "Wird {STRING 32} das\n"
- .string "POKéMON wechseln?$"
-BattleText_LearnedMove2:
- .string "{EVIL_LEGENDARY} hat\n"
- .string "{STRING 0} gelernt!$"
-BattleText_PlayerDefeatedTrainer2:
- .string "Spieler besiegte\n"
- .string "{STRING 25} {STRING 26}!\p"
- .string "$"
-BattleText_CreptCloser:
- .string "{STRING 32} schleicht sich näher an\n"
- .string "{STR_VAR_2} heran!$"
-BattleText_CantGetCloser:
- .string "{STRING 32} kann nicht näher herangehen!$"
-BattleText_WatchingCarefully:
- .string "{STR_VAR_2} beobachtet\n"
- .string "alles aufmerksam!$"
-BattleText_CuriousAbout:
- .string "{STR_VAR_2} ist\n"
- .string "neugierig auf {STRING 0}!$"
-BattleText_EnthralledBy:
- .string "{STR_VAR_2} ist begeistert\n"
- .string "von {STRING 0}!$"
-BattleText_IgnoredThing:
- .string "{STR_VAR_2} ignoriert\n"
- .string "{STRING 0} völlig!$"
-BattleText_ThrewBlock:
- .string "{STRING 32} wirft {STR_VAR_2} einen\n"
- .string "{POKEBLOCK} zu!$"
-BattleText_SafariOver:
- .string "{PLAY_SE 0x49 0x00}ANSAGE: Du hast keine\n"
- .string "SAFARIBÄLLE mehr! Game over!\p"
- .string "$"
-
-gUnknown_08400555:: @ 8400555
-BattleText_WildAppeared1:
- .string "Ein wildes {STR_VAR_2} erscheint!\p"
- .string "$"
-
-gUnknown_08400568:: @ 8400568
-BattleText_WildAppeared2:
- .string "Ein wildes {STR_VAR_2} erscheint!\p"
- .string "$"
-
-gUnknown_0840057B:: @ 840057B
-BattleText_WildAppeared3:
- .string "Ein wildes {STR_VAR_2} erscheint!{PAUSE 127}$"
-
-gUnknown_08400590:: @ 8400590
-BattleText_WildDoubleAppeared:
- .string "Ein wildes {KUN} und\n"
- .string "ein wildes {STR_VAR_2} erscheinen!\p"
- .string "$"
-
-gUnknown_084005AA:: @ 84005AA
-BattleText_SingleWantToBattle1:
- .string "Eine Herausforderung von\n"
- .string "{STRING 25} {STRING 26}!\p"
- .string "$"
-
-gUnknown_084005C7:: @ 84005C7
-BattleText_SingleWantToBattle2:
- .string "Eine Herausforderung von\n"
- .string "{STRING 29}!$"
-
-gUnknown_084005DB:: @ 84005DB
-BattleText_DoubleWantToBattle:
- .string "{STRING 29} und {STRING 30}\n"
- .string "möchten kämpfen!$"
-
-gUnknown_084005F5:: @ 84005F5
-BattleText_SentOutSingle1:
- .string "{STR_VAR_2} wird von\n"
- .string "{STRING 25} {STRING 26} in den\l"
- .string "Kampf geschickt!$"
-
-gUnknown_08400608:: @ 8400608
-BattleText_SentOutDouble1:
- .string "{STR_VAR_2} und {KUN}\n"
- .string "werden von\p"
- .string "{STRING 25} {STRING 26}\n"
- .string "in den Kampf geschickt!$"
-
-gUnknown_08400622:: @ 8400622
-BattleText_SentOutSingle2:
- .string "{STRING 0} wird von\n"
- .string "{STRING 25} {STRING 26}\l"
- .string "in den Kampf geschickt!$"
-
-gUnknown_08400635:: @ 8400635
-BattleText_SentOutSingle3:
- .string "{STRING 29} schickt\n"
- .string "{STR_VAR_2} in den Kampf!$"
-
-gUnknown_08400645:: @ 8400645
-BattleText_SentOutDouble2:
- .string "{STRING 29} schickt\n"
- .string "{STR_VAR_2} und {KUN}!$"
-
-gUnknown_0840065C:: @ 840065C
-BattleText_SentOutDouble3:
- .string "{STRING 29} schickt\n"
- .string "{VERSION}!\p"
- .string "{STRING 30} schickt\n"
- .string "{GOOD_TEAM}!$"
-
-gUnknown_0840067C:: @ 840067C
-BattleText_SentOutSingle4:
- .string "{STRING 29} schickt\n"
- .string "{STRING 0}!$"
-
-gUnknown_0840068C:: @ 840068C
-BattleText_SentOutSingle5:
- .string "{STRING 31} schickt\n"
- .string "{STRING 0}!$"
-
-gUnknown_0840069C:: @ 840069C
-BattleText_SentOutSingle6:
- .string "Los! {STR_VAR_1}!$"
-
-gUnknown_084006A4:: @ 84006A4
-BattleText_SentOutDouble4:
- .string "Los! {STR_VAR_1} und\n"
- .string "{STR_VAR_3}!$"
-
-gUnknown_084006B3:: @ 84006B3
-BattleText_SentOutSingle7:
- .string "Los! {STRING 0}!$"
-
-gUnknown_084006BB:: @ 84006BB
-BattleText_SentOutSingle8:
- .string "Du schaffst es! {STRING 0}!$"
-
-gUnknown_084006C6:: @ 84006C6
-BattleText_SentOutSingle9:
- .string "Streng dich an, {STRING 0}!$"
-
-gUnknown_084006D5:: @ 84006D5
-BattleText_SentOutSingle10:
- .string "Mach es fertig!\n"
- .string "Los, {STRING 0}!$"
-
-gUnknown_084006F1:: @ 84006F1
-BattleText_SentOutSingle11:
- .string "{STRING 28} schickt\n"
- .string "{EVIL_TEAM}!\p"
- .string "Los! {RIVAL}!$"
-
-gUnknown_08400709:: @ 8400709
-BattleText_ComeBackSingle1:
- .string "{STRING 0}, genug!\n"
- .string "Komm zurück!$"
-
-gUnknown_08400727:: @ 8400727
-BattleText_ComeBackSingle2:
- .string "{STRING 0}, komm zurück!$"
-
-gUnknown_08400736:: @ 8400736
-BattleText_ComeBackSingle3:
- .string "{STRING 0}, O.K.!\n"
- .string "Komm zurück!$"
-
-gUnknown_08400749:: @ 8400749
-BattleText_ComeBackSingle4:
- .string "{STRING 0}, gut!\n"
- .string "Komm zurück!$"
-
-gUnknown_0840075E:: @ 840075E
-BattleText_WithdrewPoke1:
- .string "{STRING 0} wurde\n"
- .string "von {STRING 25} {STRING 26}\l"
- .string "zurückgerufen!$"
-
-gUnknown_08400771:: @ 8400771
-BattleText_WithdrewPoke2:
- .string "{STRING 29} ruft\n"
- .string "{STRING 0} zurück!$"
-
-gUnknown_08400781:: @ 8400781
-BattleText_WithdrewPoke3:
- .string "{STRING 31} ruft\n"
- .string "{STRING 0} zurück!$"
-
-gUnknown_08400791:: @ 8400791
-BattleText_Wild:
- .string " (Wild)$"
-
-gUnknown_08400797:: @ 8400797
-BattleText_Foe:
- .string " (Gegner)$"
-
-gUnknown_0840079C:: @ 840079C
-BattleText_Foe2:
- .string "Gegner$"
-
-gUnknown_084007A1:: @ 84007A1
-BattleText_Ally:
- .string "Anwender$"
-
-gUnknown_084007A7:: @ 84007A7
-BattleText_Foe3:
- .string "Gegner$"
-
-gUnknown_084007AC:: @ 84007AC
-BattleText_Ally2:
- .string "Anwender$"
-
-gUnknown_084007B2:: @ 84007B2
-BattleText_Foe4:
- .string "Gegner$"
-
-gUnknown_084007B7:: @ 84007B7
-BattleText_Ally3:
- .string "Anwender$"
-
-gUnknown_084007BD:: @ 84007BD
-BattleText_OpponentUsedMove:
- .string "{EVIL_LEGENDARY} setzt\n"
- .string "{PLAYER} ein!$"
-
-gUnknown_084007C8:: @ 84007C8
-BattleText_Exclamation2:
- .string "$"
-
-gUnknown_084007CA:: @ 84007CA
-BattleText_Exclamation3:
- .string "$"
-
-gUnknown_084007CC:: @ 84007CC
-BattleText_Exclamation4:
- .string "$"
-
-gUnknown_084007CE:: @ 84007CE
-BattleText_Exclamation5:
- .string "$"
-
-gUnknown_084007D0:: @ 84007D0
-BattleText_Exclamation:
- .string "$"
-
-BattleStatText_HP: @ 84007D2
- .string "KP$"
-
-BattleStatText_Attack: @ 84007D5
- .string "ANGRIFF$"
-
-BattleStatText_Defense: @ 84007DC
- .string "VERT.$"
-
-BattleStatText_Speed: @ 84007E4
- .string "INIT.$"
-
-BattleStatText_SpAtk: @ 84007EA
- .string "SP.ANG.$"
-
-BattleStatText_SpDef: @ 84007F2
- .string "SP.VER.$"
-
-BattleStatText_Accuracy: @ 84007FA
- .string "GENAUIGKEIT$"
-
-BattleStatText_Evasion: @ 8400803
- .string "FLUCHTWERT$"
-
-ContestStatText_TooSpicy: @ 840080F
- .string "zu scharf!$"
-
-ContestStatText_TooDry: @ 840081E
- .string "zu trocken!$"
-
-ContestStatText_TooSweet: @ 840082B
- .string "zu süß!$"
-
-ContestStatText_TooBitter: @ 840083A
- .string "zu bitter!$"
-
-ContestStatText_TooSour: @ 840084A
- .string "zu sauer!$"
-BattleText_Used1:
- .string "{STRING 32} setzt\n"
- .string "{STRING 19} ein!$"
-BattleText_TutorialUsed:
- .string "HEIKO setzt\n"
- .string "{STRING 19} ein!$"
-BattleText_Used2:
- .string "{STRING 19} wird von\n"
- .string "{STRING 25} {STRING 26} eingesetzt!$"
-BattleText_BlockBall:
- .string "Der TRAINER hat den BALL abgeblockt!$"
-BattleText_DontBeAThief:
- .string "Sei kein Dieb!$"
-BattleText_DodgeBall:
- .string "Es ist dem BALL ausgewichen! Dieses\n"
- .string "POKéMON kann nicht gefangen werden!$"
-BattleText_MissPoke:
- .string "Du hast das POKéMON verfehlt!$"
-BattleText_BallBrokeOhNo:
- .string "Mist!\n"
- .string "Das POKéMON hat sich befreit!$"
-BattleText_BallBrokeAppeared:
- .string "Oh!\n"
- .string "Fast hätte es geklappt!$"
-BattleText_BallBrokeAlmost:
- .string "Mist!\n"
- .string "Das war knapp!$"
-BattleText_BallBrokeSoClose:
- .string "Verflixt!\n"
- .string "Es hätte beinahe geklappt!$"
-BattleText_BallCaught1:
- .string "Toll!\n"
- .string "{STR_VAR_2} wurde gefangen!{UNKNOWN_A}{PLAY_BGM 0x60 0x01}\p"
- .string "$"
-BattleText_BallCaught2:
- .string "Toll!\n"
- .string "{STR_VAR_2} wurde gefangen!{UNKNOWN_A}{PLAY_BGM 0x60 0x01}{PAUSE 127}$"
-BattleText_GiveNickname:
- .string "Möchtest du dem {STR_VAR_2}\n"
- .string "einen Spitznamen geben?$"
-BattleText_SentToPC:
- .string "{STR_VAR_2} wurde auf\n"
- .string "{STRING 35} PC übertragen.$"
-
-gUnknown_084009ED:: @ 84009ED
-BattleText_Someone:
- .string "einen$"
-
-gUnknown_084009F7:: @ 84009F7
-BattleText_Lanette:
- .string "LANETTES$"
-BattleText_AddedToDex:
- .string "Für {STR_VAR_2} wurde ein Eintrag\n"
- .string "im POKéDEX angelegt.\p"
- .string "$"
-BattleText_Raining:
- .string "Es regnet.$"
-BattleText_Sandstorm:
- .string "Ein Sandsturm tobt.$"
-BattleText_BoxFull:
- .string "Die BOXEN sind voll!\n"
- .string "Du kannst keines mehr fangen!\p"
- .string "$"
-
-gUnknown_08400A78:: @ 8400A78
-BattleText_EnigmaBerry:
- .string "ENIGMABEERE$"
-
-gUnknown_08400A85:: @ 8400A85
-BattleText_Berry:
- .string "{STR_VAR_1}BEERE$"
-BattleText_CuredParalysis:
- .string "{STRING 19} von\n"
- .string "{STRING 16}\l"
- .string "heilte die Paralyse!$"
-BattleText_CuredPoison:
- .string "{STRING 19} von\n"
- .string "{STRING 16}\l"
- .string "heilte die Vergiftung!$"
-BattleText_CuredBurn:
- .string "{STRING 19} von\n"
- .string "{STRING 16}\l"
- .string "heilte die Verbrennung!$"
-BattleText_CuredFreeze:
- .string "{STRING 19} von\n"
- .string "{STRING 16} taute es auf!$"
-BattleText_CuredSleep:
- .string "{STRING 19} von\n"
- .string "{STRING 16} \l"
- .string "weckte es auf!$"
-BattleText_CuredConfusion:
- .string "{STRING 19} von\n"
- .string "{STRING 16}\l"
- .string "hebt die Verwirrung auf!$"
-BattleText_CuredStatus:
- .string "{STRING 19} von\n"
- .string "{STRING 16} \l"
- .string "heilte sein {STRING 0}-Problem!$"
-BattleText_NormalizedStatus:
- .string "{STRING 19} von\n"
- .string "{STRING 16} normalisierte\l"
- .string "seine Statuswerte!$"
-BattleText_RestoredHealth:
- .string "{STRING 19} füllte\n"
- .string "KP von {STRING 16} auf!$"
-BattleText_RestoredPP:
- .string "{STRING 19} von\n"
- .string "{STRING 16} füllte AP von\l"
- .string "{STRING 0} auf!$"
-BattleText_RestoredStatus:
- .string "{STRING 19} von\n"
- .string "{STRING 16}\p"
- .string "stellte seine\n"
- .string "Statuswerte wieder her!$"
-BattleText_RestoredHPLittle:
- .string "{STRING 19} von\n"
- .string "{STRING 16}\l"
- .string "füllte einige KP auf!$"
-BattleText_ChoiceBand:
- .string "{STRING 19} erlaubt\n"
- .string "nur den Einsatz von {STRING 17}!\p"
- .string "$"
-BattleText_FocusSash:
- .string "{GOOD_LEGENDARY} hält\n"
- .string "mit Hilfe von\l"
- .string "{STRING 19} durch!$"
-BattleText_Terminator2:
- .string "$"
-BattleText_WallyBall:
- .string "Nun muss man einen BALL werfen, oder?\n"
- .string "Ich... Ich werde mein Bestes geben!$"
-
-gUnknown_08400C4A:: @ 8400C4A
-BattleText_StartEvo:
- .string "Hey?\n"
- .string "{STR_VAR_1} entwickelt sich!$"
-
-gUnknown_08400C60:: @ 8400C60
-BattleText_FinishEvo:
- .string "Glückwunsch! Dein {STR_VAR_1}\n"
- .string "wurde zu {STR_VAR_2}!{UNKNOWN_A}\p"
- .string "$"
-
-gUnknown_08400C8D:: @ 8400C8D
-BattleText_StopEvo:
- .string "Hm? Die Entwicklung\n"
- .string "wurde abgebrochen!\p"
- .string "$"
-
-gUnknown_08400CA8:: @ 8400CA8
-BattleText_OtherMenu:
- .string "Was soll\n"
- .string "{STRING 15} tun?$"
-
-gUnknown_08400CBB:: @ 8400CBB
-BattleText_PlayerMenu:
- .string "Was wird {STRING 32}\n"
- .string "tun?$"
-
-gUnknown_08400CCC:: @ 8400CCC
-BattleText_WallyMenu:
- .string "Was wird\n"
- .string "HEIKO tun?$"
-
-gUnknown_08400CE0:: @ 8400CE0
-BattleText_LinkStandby:
- .string "{PAUSE 16}Verbindung...$"
-
-gUnknown_08400CF3:: @ 8400CF3
-BattleText_MenuOptions:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}KAMPF{CLEAR_TO 46}BEUTEL\n"
- .string "POKéMON{CLEAR_TO 46}FLUCHT$"
-
-gUnknown_08400D15:: @ 8400D15
-BattleText_MenuOptionsSafari:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}BALL{CLEAR_TO 46}{POKEBLOCK}\n"
- .string "NÄHER{CLEAR_TO 46}FLUCHT$"
-
-gUnknown_08400D38:: @ 8400D38
-BattleText_PP:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}AP\n"
- .string "TYP/$"
-
-gUnknown_08400D49:: @ 8400D49
-BattleText_Format:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$"
-
-gUnknown_08400D52:: @ 8400D52
-BattleText_ForgetMove:
- .string "{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}{PALETTE 5}Welche Attacke soll vergessen werden?$"
-
-gUnknown_08400D7A:: @ 8400D7A
-BattleText_YesNo:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Ja\n"
- .string "Nein$"
-
-gUnknown_08400D89:: @ 8400D89
-BattleText_SwitchWhich:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}\n"
- .string "Wohin?$"
-
-gUnknown_08400D9F:: @ 8400D9F
-BattleText_Format2:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$"
-BattleText_RightArrow:
- .string "{RIGHT_ARROW}$"
-
-gUnknown_08400DAA:: @ 8400DAA
-BattleText_Plus:
- .string "+$"
-
-gUnknown_08400DAC:: @ 8400DAC
-BattleText_Dash:
- .string "-$"
-BattleText_HP:
- .string "KP $"
-BattleText_Attack:
- .string "ANGR. $"
-BattleText_Defense:
- .string "VERT.$"
-BattleText_SpAtk:
- .string "SP.ANG.$"
-BattleText_SpDef:
- .string "SP.VER.$"
-
-gUnknown_08400DD6:: @ 8400DD6
-BattleText_SafariBalls::
- .string "{HIGHLIGHT RED}SAFARIBÄLLE$"
-
-gUnknown_08400DE6:: @ 8400DE6
-BattleText_SafariBallsLeft::
- .string "{HIGHLIGHT RED}Übrig: $"
-
-gUnknown_08400DF0:: @ 8400DF0
-BattleText_HighlightRed::
- .string "{HIGHLIGHT RED}$"
-
-BattleText_Sleep::
- .string "Schlaf$"
-BattleText_PoisonStatus::
- .string "Gift$"
-BattleText_Burn::
- .string "Verbrennung$"
-BattleText_Paralysis::
- .string "Paralyse$"
-BattleText_IceStatus::
- .string "Eis$"
-BattleText_Confusion::
- .string "Verwirrung$"
-BattleText_Love::
- .string "Liebe$"
-
-gUnknown_08400E23:: @ 8400E23
-BattleText_Format3:
- .string " und $"
-
-gUnknown_08400E29:: @ 8400E29
-BattleText_Format4:
- .string ", $"
-
-gUnknown_08400E2C:: @ 8400E2C
-BattleText_Format5:
- .string " $"
-
-gUnknown_08400E2E:: @ 8400E2E
-BattleText_Format6:
- .string "\l"
- .string "$"
-
-gUnknown_08400E30:: @ 8400E30
-BattleText_Format7:
- .string "\n"
- .string "$"
-
-gUnknown_08400E32:: @ 8400E32
-BattleText_Format8:
- .string "sind$"
-
-gUnknown_08400E36:: @ 8400E36
-BattleText_Format9:
- .string "sind$"
-
-gBadEggNickname:: @ 8400E3A
- .string "Schl. EI$"
-
-gUnknown_08400E42:: @ 8400E42
-BattleText_Wally::
- .string "HEIKO$"
-
-BattleText_Win:: @ 8400E48
- .string "{HIGHLIGHT TRANSPARENT}Sieg$"
-
-BattleText_Loss:: @ 8400E4F
- .string "{HIGHLIGHT TRANSPARENT}Ndrl.$"
-
-BattleText_Tie:: @ 8400E57
- .string "{HIGHLIGHT TRANSPARENT}Patt$"
-
-gUnknown_08400E5E:: @ 8400E5E
-BattleText_Format10:
- .string " ist$"
-
-gUnknown_08400E62:: @ 8400E62
-BattleText_Format11:
- .string "$"
-BattleText_Normal:
- .string "eine NORMALE Att.$"
-BattleText_Fighting:
- .string "eine KAMPF-Att.$"
-BattleText_Flying:
- .string "eine FLUG-Att.$"
-BattleText_Poison:
- .string "eine GIFT-Att.$"
-BattleText_Ground:
- .string "eine BODEN-Att.$"
-BattleText_Rock:
- .string "eine GESTEINS-Att.$"
-BattleText_Bug:
- .string "eine KÄFER-Att.$"
-BattleText_Ghost:
- .string "eine GEIST-Att.$"
-BattleText_Steel:
- .string "eine STAHL-Att.$"
-BattleText_Typeless:
- .string "eine ???-Attacke$"
-BattleText_Fire:
- .string "eine FEUER-Att.$"
-BattleText_Water:
- .string "eine WASSER-Att.$"
-BattleText_Grass:
- .string "eine PFLANZEN-Att.$"
-BattleText_Electric:
- .string "eine ELEKTRO-Att.$"
-BattleText_Psychic:
- .string "eine PSYCHO-Att.$"
-BattleText_Ice:
- .string "eine EIS-Att.$"
-BattleText_Dragon:
- .string "eine DRACHEN-Att.$"
-BattleText_Dark:
- .string "eine UNLICHT-Att.$"
-
- .align 2
-gUnknown_08400F58:: @ 8400F58
- .4byte BattleStatText_HP
- .4byte BattleStatText_Attack
- .4byte BattleStatText_Defense
- .4byte BattleStatText_Speed
- .4byte BattleStatText_SpAtk
- .4byte BattleStatText_SpDef
- .4byte BattleStatText_Accuracy
- .4byte BattleStatText_Evasion
-
- .align 2
-gUnknown_08400F78:: @ 8400F78
- .4byte ContestStatText_TooSpicy
- .4byte ContestStatText_TooDry
- .4byte ContestStatText_TooSweet
- .4byte ContestStatText_TooBitter
- .4byte ContestStatText_TooSour
-
- .align 2
-gBattleStringsTable:: @ 8400F8C
- .4byte BattleText_UnknownString
- .4byte BattleText_GainExpPoints
- .4byte BattleText_GrewLevel
- .4byte BattleText_LearnedMove
- .4byte BattleText_TryingToLearnMove
- .4byte BattleText_CantLearnMore
- .4byte BattleText_DeleteMove
- .4byte BattleText_DeletedMove
- .4byte BattleText_StopLearning
- .4byte BattleText_DidNotLearn
- .4byte BattleText_LearnedMove2
- .4byte BattleText_AttackMissed
- .4byte BattleText_ProtectedItself
- .4byte BattleText_StatNoHigher
- .4byte BattleText_AvoidedDamage
- .4byte BattleText_DoesntAffect
- .4byte BattleText_AttackingFainted
- .4byte BattleText_DefendingFainted
- .4byte BattleText_WinningPrize
- .4byte BattleText_OutOfUsablePoke
- .4byte BattleText_WhitedOut
- .4byte BattleText_PreventEscape
- .4byte BattleText_HitMulti
- .4byte BattleText_FellAsleep
- .4byte BattleText_MadeAsleep
- .4byte BattleText_DefendingAsleep
- .4byte BattleText_AttackingAsleep
- .4byte BattleText_WasntAffected
- .4byte BattleText_Poisoned
- .4byte BattleText_Poisoned2
- .4byte BattleText_PoisonHurt
- .4byte BattleText_AlreadyPoisoned
- .4byte BattleText_BadlyPoisoned
- .4byte BattleText_EnergyDrained
- .4byte BattleText_Burned
- .4byte BattleText_Burned2
- .4byte BattleText_BurnHurt
- .4byte BattleText_Frozen
- .4byte BattleText_Frozen2
- .4byte BattleText_FrozenSolid
- .4byte BattleText_DefendingDefrosted
- .4byte BattleText_AttackingDefrosted
- .4byte BattleText_Defrosted
- .4byte BattleText_Paralyzed
- .4byte BattleText_Paralyzed2
- .4byte BattleText_Paralyzed3
- .4byte BattleText_AlreadyParalyzed
- .4byte BattleText_ParalysisHealed
- .4byte BattleText_DreamEaten
- .4byte BattleText_AttackingStatNoHigher
- .4byte BattleText_DefendingStatNoHigher
- .4byte BattleText_StoppedWorking
- .4byte BattleText_StoppedWorking2
- .4byte BattleText_Confused
- .4byte BattleText_ConfusionSnapOut
- .4byte BattleText_BecameConfused
- .4byte BattleText_AlreadyConfused
- .4byte BattleText_FellLove
- .4byte BattleText_InLoveWith
- .4byte BattleText_ImmobilizedBy
- .4byte BattleText_BlownAway
- .4byte BattleText_TypeTransform
- .4byte BattleText_Flinched
- .4byte BattleText_RegainedHealth
- .4byte BattleText_HPFull
- .4byte BattleText_RaisedSpDef
- .4byte BattleText_RaisedDefense
- .4byte BattleText_CoveredVeil
- .4byte BattleText_SafeguardActive
- .4byte BattleText_SafeguardFaded
- .4byte BattleText_WentToSleep
- .4byte BattleText_SpeltHealthy
- .4byte BattleText_WhipWhirlwind
- .4byte BattleText_TookSunlight
- .4byte BattleText_LoweredHead
- .4byte BattleText_IsGlowing
- .4byte BattleText_FlewHigh
- .4byte BattleText_DugHole
- .4byte BattleText_SqueezedBind
- .4byte BattleText_TrappedVortex
- .4byte BattleText_Wrapped
- .4byte BattleText_Clamped
- .4byte BattleText_HurtBy
- .4byte BattleText_FreedFrom
- .4byte BattleText_KeptGoingCrash
- .4byte BattleText_MistShroud
- .4byte BattleText_MistProtect
- .4byte BattleText_GetPumped
- .4byte BattleText_HitRecoil
- .4byte BattleText_ProtectedItself2
- .4byte BattleText_SandBuffeted
- .4byte BattleText_HailStricken
- .4byte BattleText_WasSeeded
- .4byte BattleText_EvadedAttack
- .4byte BattleText_HealthSapped
- .4byte BattleText_FastAsleep
- .4byte BattleText_WokeUp
- .4byte BattleText_UproarAwake
- .4byte BattleText_UproarWoke
- .4byte BattleText_UproarCaused
- .4byte BattleText_UproarMaking
- .4byte BattleText_CalmedDown
- .4byte BattleText_UproarCantSleep
- .4byte BattleText_Stockpiled
- .4byte BattleText_StockpiledCant
- .4byte BattleText_UproarCantSleep2
- .4byte BattleText_UproarKeptAwake
- .4byte BattleText_StayedAwake
- .4byte BattleText_StoringEnergy
- .4byte BattleText_UnleashedEnergy
- .4byte BattleText_FatigueConfuse
- .4byte BattleText_PickedUpYen
- .4byte BattleText_Unaffected
- .4byte BattleText_Transformed
- .4byte BattleText_SubMade
- .4byte BattleText_SubAlready
- .4byte BattleText_SubTookDamage
- .4byte BattleText_SubFaded
- .4byte BattleText_MustRecharge
- .4byte BattleText_RageBuilding
- .4byte BattleText_MoveWasDisabled
- .4byte BattleText_MoveIsDisabled
- .4byte BattleText_DisabledNoMore
- .4byte BattleText_EncoreGot
- .4byte BattleText_EncoreEnded
- .4byte BattleText_TookAim
- .4byte BattleText_SketchedMove
- .4byte BattleText_DestinyBondTake
- .4byte BattleText_DestinyBondTaken
- .4byte BattleText_ReducedBy
- .4byte BattleText_StoleSomething
- .4byte BattleText_CantEscapeNow
- .4byte BattleText_NightmareStart
- .4byte BattleText_NightmareLock
- .4byte BattleText_CurseLay
- .4byte BattleText_CurseAfflict
- .4byte BattleText_SpikesScattered
- .4byte BattleText_SpikesHurt
- .4byte BattleText_IdentifiedPoke
- .4byte BattleText_PerishSongFell
- .4byte BattleText_BracedItself
- .4byte BattleText_EnduredHit
- .4byte BattleText_MagnitudeCount
- .4byte BattleText_CutHPMaxATK
- .4byte BattleText_CopyStatChanges
- .4byte BattleText_GotFreeFrom
- .4byte BattleText_LeechShed
- .4byte BattleText_SpikesBlownAway
- .4byte BattleText_FledBattle
- .4byte BattleText_ForesawAttack
- .4byte BattleText_TookAttack
- .4byte BattleText_PokeAttack
- .4byte BattleText_CenterAttention
- .4byte BattleText_ChargingPower
- .4byte BattleText_NaturePower
- .4byte BattleText_StatusNormal
- .4byte BattleText_NoMovesLeft
- .4byte BattleText_TormentSubject
- .4byte BattleText_TormentNoUse
- .4byte BattleText_TightenFocus
- .4byte BattleText_TauntFell
- .4byte BattleText_TauntNoUse
- .4byte BattleText_ReadyToHelp
- .4byte BattleText_SwitchedItems
- .4byte BattleText_CopiedObject
- .4byte BattleText_WishMade
- .4byte BattleText_WishTrue
- .4byte BattleText_PlantedRoots
- .4byte BattleText_AbsorbNutrients
- .4byte BattleText_AnchoredItself
- .4byte BattleText_DrowsyMade
- .4byte BattleText_KnockedOffItem
- .4byte BattleText_AbilitySwap
- .4byte BattleText_SealedMove
- .4byte BattleText_SealedNoUse
- .4byte BattleText_GrudgeBear
- .4byte BattleText_GrudgeLosePP
- .4byte BattleText_ShroudedItself
- .4byte BattleText_MagicCoatBounce
- .4byte BattleText_AwaitMove
- .4byte BattleText_SnatchedMove
- .4byte BattleText_RainMade
- .4byte BattleText_SpeedRisen
- .4byte BattleText_ProtectedBy
- .4byte BattleText_PreventedBy
- .4byte BattleText_HPRestoredUsing
- .4byte BattleText_MadeType
- .4byte BattleText_PreventedPara
- .4byte BattleText_PreventedRomance
- .4byte BattleText_PreventedPoison
- .4byte BattleText_PreventedConfusion
- .4byte BattleText_RaisedFirePower
- .4byte BattleText_AnchorsItself
- .4byte BattleText_CutsAttack
- .4byte BattleText_PreventedStatLoss
- .4byte BattleText_HurtOther
- .4byte BattleText_Traced
- .4byte BattleText_Sharply
- .4byte BattleText_Rose
- .4byte BattleText_Harshly
- .4byte BattleText_Fell
- .4byte BattleText_UnknownString7
- .4byte BattleText_UnknownString3
- .4byte BattleText_UnknownString5
- .4byte BattleText_UnknownString6
- .4byte BattleText_Critical
- .4byte BattleText_GrandSlam
- .4byte BattleText_MoveForget123
- .4byte BattleText_MoveForgetAnd
- .4byte BattleText_NotEffective
- .4byte BattleText_SuperEffective
- .4byte BattleText_GotAwaySafely
- .4byte BattleText_FledWild
- .4byte BattleText_NoRunning
- .4byte BattleText_CantEscape2
- .4byte BattleText_BirchDontLeaveMe
- .4byte BattleText_Nothing
- .4byte BattleText_Failed
- .4byte BattleText_HurtItself
- .4byte BattleText_MirrorFail
- .4byte BattleText_RainStart
- .4byte BattleText_PourStart
- .4byte BattleText_RainCont1
- .4byte BattleText_PourCont
- .4byte BattleText_RainStop
- .4byte BattleText_SandBrewed
- .4byte BattleText_SandRages
- .4byte BattleText_SandSubsided
- .4byte BattleText_SunBright
- .4byte BattleText_SunStrong
- .4byte BattleText_SunFaded
- .4byte BattleText_HailStart
- .4byte BattleText_HailCont
- .4byte BattleText_HailStop
- .4byte BattleText_SpitUpFail
- .4byte BattleText_SwallowFail
- .4byte BattleText_WindHeatWave
- .4byte BattleText_StatElim
- .4byte BattleText_CoinScatter
- .4byte BattleText_SubWeak
- .4byte BattleText_PainSplit
- .4byte BattleText_BellChime
- .4byte BattleText_PerishSong
- .4byte BattleText_NoPP1
- .4byte BattleText_NoPP2
- .4byte BattleText_Used1
- .4byte BattleText_TutorialUsed
- .4byte BattleText_BlockBall
- .4byte BattleText_DontBeAThief
- .4byte BattleText_DodgeBall
- .4byte BattleText_MissPoke
- .4byte BattleText_BallBrokeOhNo
- .4byte BattleText_BallBrokeAppeared
- .4byte BattleText_BallBrokeAlmost
- .4byte BattleText_BallBrokeSoClose
- .4byte BattleText_BallCaught1
- .4byte BattleText_BallCaught2
- .4byte BattleText_GiveNickname
- .4byte BattleText_SentToPC
- .4byte BattleText_AddedToDex
- .4byte BattleText_Raining
- .4byte BattleText_Sandstorm
- .4byte BattleText_CantEscape
- .4byte BattleText_IgnoredOrdersSLP
- .4byte BattleText_IgnoredOrders
- .4byte BattleText_BeganNap
- .4byte BattleText_LoafingAround
- .4byte BattleText_WontObey
- .4byte BattleText_TurnedAway
- .4byte BattleText_NotNotice
- .4byte BattleText_WillSwitch
- .4byte BattleText_CreptCloser
- .4byte BattleText_CantGetCloser
- .4byte BattleText_WatchingCarefully
- .4byte BattleText_CuriousAbout
- .4byte BattleText_EnthralledBy
- .4byte BattleText_IgnoredThing
- .4byte BattleText_ThrewBlock
- .4byte BattleText_SafariOver
- .4byte BattleText_CuredParalysis
- .4byte BattleText_CuredPoison
- .4byte BattleText_CuredBurn
- .4byte BattleText_CuredFreeze
- .4byte BattleText_CuredSleep
- .4byte BattleText_CuredConfusion
- .4byte BattleText_CuredStatus
- .4byte BattleText_RestoredHealth
- .4byte BattleText_RestoredPP
- .4byte BattleText_RestoredStatus
- .4byte BattleText_RestoredHPLittle
- .4byte BattleText_ChoiceBand
- .4byte BattleText_FocusSash
- .4byte BattleText_Terminator2 @ terminator?
- .4byte BattleText_PreventedBurn
- .4byte BattleText_BlocksOther
- .4byte BattleText_RestoredHPByItem
- .4byte BattleText_WhipSandstorm
- .4byte BattleText_PreventedLoss
- .4byte BattleText_InfatuatedPoke
- .4byte BattleText_MadeIneffective
- .4byte BattleText_CuredProblem
- .4byte BattleText_OozeSuckup
- .4byte BattleText_Transformed2
- .4byte BattleText_ElecWeakened
- .4byte BattleText_FireWeakened
- .4byte BattleText_HidUnderwater
- .4byte BattleText_SprangUp
- .4byte BattleText_CantForgetHM
- .4byte BattleText_FoundOne
- .4byte BattleText_PlayerDefeatedTrainer2
- .4byte BattleText_SoothingAroma
- .4byte BattleText_CantUseItems
- .4byte BattleText_UnknownString2
- .4byte BattleText_UnknownString4
- .4byte BattleText_HustleUse
- .4byte BattleText_MadeUseless
- .4byte BattleText_SandTombTrapped @ sand tomb
- .4byte BattleText_Terminator
- .4byte BattleText_BoostedExp
- .4byte BattleText_SunIntensified
- .4byte BattleText_GroundMoveNegate
- .4byte BattleText_WallyBall
- .4byte BattleText_TookAttack2
- .4byte BattleText_ChoseDestiny
- .4byte BattleText_LostFocus
- .4byte BattleText_UseNext
- .4byte BattleText_FledUsingItem
- .4byte BattleText_FledUsingOther
- .4byte BattleText_DraggedOut
- .4byte BattleText_PreventedOther
- .4byte BattleText_NormalizedStatus
- .4byte BattleText_Used2
- .4byte BattleText_BoxFull
- .4byte BattleText_AvoidedAttack
- .4byte BattleText_MadeIneffective2
- .4byte BattleText_PreventedFlinching
- .4byte BattleText_AlreadyBurned
- .4byte BattleText_StatNoLower
- .4byte BattleText_BlocksOther2
- .4byte BattleText_WoreOff
- .4byte BattleText_RaisedDefenseLittle
- .4byte BattleText_RaisedSpDefLittle
- .4byte BattleText_BrokeWall
- .4byte BattleText_PreventedOther2
- .4byte BattleText_CuredOfProblem
- .4byte BattleText_AttackingCantEscape
- .4byte BattleText_Obtained1
- .4byte BattleText_Obtained2
- .4byte BattleText_Obtained3
- .4byte BattleText_NoEffect
- .4byte BattleText_NoEffectOn
-
- .align 1
-gMissStrings:: @ 8401508
-@ Each entry refers to a text pointer in gUnknown_08400F8C, but the values are offset
-@ by 0xc. For example, 0x0017 refers to BattleText_AttackMissed because it is the
-@ 11th entry in the pointer table.
- .2byte BATTLE_TEXT_AttackMissed
- .2byte BATTLE_TEXT_ProtectedItself
- .2byte BATTLE_TEXT_AvoidedAttack
- .2byte BATTLE_TEXT_AvoidedDamage
- .2byte BATTLE_TEXT_GroundMoveNegate
-
-BattleTextList_401512:: @ 8401512
- .2byte BATTLE_TEXT_CantEscape2
- .2byte BATTLE_TEXT_BirchDontLeaveMe
- .2byte BATTLE_TEXT_PreventEscape
- .2byte BATTLE_TEXT_CantEscape
- .2byte BATTLE_TEXT_AttackingCantEscape
-
-BattleTextList_40151C:: @ 840151C
- .2byte BATTLE_TEXT_RainStart
- .2byte BATTLE_TEXT_PourStart
- .2byte BATTLE_TEXT_Failed
- .2byte BATTLE_TEXT_SandBrewed
- .2byte BATTLE_TEXT_SunBright
- .2byte BATTLE_TEXT_HailStart
-
-BattleTextList_401528:: @ 8401528
- .2byte BATTLE_TEXT_SandRages
- .2byte BATTLE_TEXT_HailCont
-
-BattleTextList_40152C:: @ 840152C
- .2byte BATTLE_TEXT_SandBuffeted
- .2byte BATTLE_TEXT_HailStricken
-
-BattleTextList_401530:: @ 8401530
- .2byte BATTLE_TEXT_SandSubsided
- .2byte BATTLE_TEXT_HailStop
-
-BattleTextList_401534:: @ 8401534
- .2byte BATTLE_TEXT_RainCont1
- .2byte BATTLE_TEXT_PourCont
- .2byte BATTLE_TEXT_RainStop
-
-BattleTextList_40153A:: @ 840153A
- .2byte BATTLE_TEXT_ProtectedItself2
- .2byte BATTLE_TEXT_BracedItself
- .2byte BATTLE_TEXT_Failed
-
-BattleTextList_401540:: @ 8401540
- .2byte BATTLE_TEXT_Failed
- .2byte BATTLE_TEXT_RaisedDefense
- .2byte BATTLE_TEXT_RaisedDefenseLittle
- .2byte BATTLE_TEXT_RaisedSpDef
- .2byte BATTLE_TEXT_RaisedSpDefLittle
- .2byte BATTLE_TEXT_CoveredVeil
-
-BattleTextList_40154C:: @ 840154C
- .2byte BATTLE_TEXT_WasSeeded
- .2byte BATTLE_TEXT_EvadedAttack
- .2byte BATTLE_TEXT_DoesntAffect
- .2byte BATTLE_TEXT_HealthSapped
- .2byte BATTLE_TEXT_OozeSuckup
-
-BattleTextList_401556:: @ 8401556
- .2byte BATTLE_TEXT_WentToSleep
- .2byte BATTLE_TEXT_SpeltHealthy
-
-BattleTextList_40155A:: @ 840155A
- .2byte BATTLE_TEXT_UproarMaking
- .2byte BATTLE_TEXT_CalmedDown
-
-BattleTextList_40155E:: @ 840155E
- .2byte BATTLE_TEXT_Stockpiled
- .2byte BATTLE_TEXT_StockpiledCant
-
-BattleTextList_401562:: @ 8401562
- .2byte BATTLE_TEXT_WokeUp
- .2byte BATTLE_TEXT_UproarWoke
-
-BattleTextList_401566:: @ 8401566
- .2byte BATTLE_TEXT_SwallowFail
- .2byte BATTLE_TEXT_HPFull
-
-BattleTextList_40156A:: @ 840156A
- .2byte BATTLE_TEXT_UproarCantSleep2
- .2byte BATTLE_TEXT_UproarKeptAwake
- .2byte BATTLE_TEXT_StayedAwake
-
-BattleTextList_401570:: @ 8401570
- .2byte BATTLE_TEXT_UnknownString7
- .2byte BATTLE_TEXT_UnknownString3
- .2byte BATTLE_TEXT_AttackingStatNoHigher
- .2byte BATTLE_TEXT_Terminator2
- .2byte BATTLE_TEXT_UnknownString4
- .2byte BATTLE_TEXT_HustleUse
-
-BattleTextList_40157C:: @ 840157C
- .2byte BATTLE_TEXT_UnknownString5
- .2byte BATTLE_TEXT_UnknownString6
- .2byte BATTLE_TEXT_DefendingStatNoHigher
- .2byte BATTLE_TEXT_Terminator2
-
-BattleTextList_401584:: @ 8401584
- .2byte BATTLE_TEXT_WhipWhirlwind
- .2byte BATTLE_TEXT_TookSunlight
- .2byte BATTLE_TEXT_LoweredHead
- .2byte BATTLE_TEXT_IsGlowing
- .2byte BATTLE_TEXT_FlewHigh
- .2byte BATTLE_TEXT_DugHole
- .2byte BATTLE_TEXT_HidUnderwater
- .2byte BATTLE_TEXT_SprangUp
-
-BattleTextList_401594:: @ 8401594
- .2byte BATTLE_TEXT_SqueezedBind
- .2byte BATTLE_TEXT_Wrapped
- .2byte BATTLE_TEXT_TrappedVortex
- .2byte BATTLE_TEXT_Clamped
- .2byte BATTLE_TEXT_TrappedVortex
- .2byte BATTLE_TEXT_SandTombTrapped
-
-BattleTextList_4015A0:: @ 84015A0
- .2byte BATTLE_TEXT_MistShroud
- .2byte BATTLE_TEXT_Failed
-
-BattleTextList_4015A4:: @ 84015A4
- .2byte BATTLE_TEXT_GetPumped
- .2byte BATTLE_TEXT_Failed
-
-BattleTextList_4015A8:: @ 84015A8
- .2byte BATTLE_TEXT_Transformed
- .2byte BATTLE_TEXT_Failed
-
-BattleTextList_4015AC:: @ 84015AC
- .2byte BATTLE_TEXT_SubMade
- .2byte BATTLE_TEXT_SubWeak
-
-BattleTextList_4015B0:: @ 84015B0
- .2byte BATTLE_TEXT_Poisoned
- .2byte BATTLE_TEXT_Poisoned2
-
-BattleTextList_4015B4:: @ 84015B4
- .2byte BATTLE_TEXT_Paralyzed
- .2byte BATTLE_TEXT_Paralyzed2
-
-BattleTextList_4015B8:: @ 84015B8
- .2byte BATTLE_TEXT_FellAsleep
- .2byte BATTLE_TEXT_MadeAsleep
-
-BattleTextList_4015BC:: @ 84015BC
- .2byte BATTLE_TEXT_Burned
- .2byte BATTLE_TEXT_Burned2
-
-BattleTextList_4015C0:: @ 84015C0
- .2byte BATTLE_TEXT_Frozen
- .2byte BATTLE_TEXT_Frozen2
-
-BattleTextList_4015C4:: @ 84015C4
- .2byte BATTLE_TEXT_AttackingDefrosted
- .2byte BATTLE_TEXT_Defrosted
-
-BattleTextList_4015C8:: @ 84015C8
- .2byte BATTLE_TEXT_AttackMissed
- .2byte BATTLE_TEXT_Unaffected
- .2byte BATTLE_TEXT_FellLove
- .2byte BATTLE_TEXT_InfatuatedPoke
-
-BattleTextList_4015D0:: @ 84015D0
- .2byte BATTLE_TEXT_EnergyDrained
- .2byte BATTLE_TEXT_OozeSuckup
-
-BattleTextList_4015D4:: @ 84015D4
- .2byte BATTLE_TEXT_ElecWeakened
- .2byte BATTLE_TEXT_FireWeakened
-
-BattleTextList_4015D8:: @ 84015D8
- .2byte BATTLE_TEXT_BellChime
- .2byte BATTLE_TEXT_BellChime
- .2byte BATTLE_TEXT_BellChime
- .2byte BATTLE_TEXT_BellChime
- .2byte BATTLE_TEXT_SoothingAroma
-
-BattleTextList_4015E2:: @ 84015E2
- .2byte BATTLE_TEXT_ForesawAttack
- .2byte BATTLE_TEXT_ChoseDestiny
-
-BattleTextList_4015E6:: @ 84015E6
- .2byte BATTLE_TEXT_BallBrokeOhNo
- .2byte BATTLE_TEXT_BallBrokeAppeared
- .2byte BATTLE_TEXT_BallBrokeAlmost
- .2byte BATTLE_TEXT_BallBrokeSoClose
-
-BattleTextList_4015EE:: @ 84015EE
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Sandstorm
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_SunStrong
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
-
-BattleTextList_40160E:: @ 840160E
- .2byte BATTLE_TEXT_LoafingAround
- .2byte BATTLE_TEXT_WontObey
- .2byte BATTLE_TEXT_TurnedAway
- .2byte BATTLE_TEXT_NotNotice
-
-BattleTextList_401616:: @ 8401616
- .2byte BATTLE_TEXT_CreptCloser
- .2byte BATTLE_TEXT_CantGetCloser
-
-BattleTextList_40161A:: @ 840161A
- .2byte BATTLE_TEXT_CuriousAbout
- .2byte BATTLE_TEXT_EnthralledBy
- .2byte BATTLE_TEXT_IgnoredThing
-
-BattleTextList_401620:: @ 8401620
- .2byte BATTLE_TEXT_CuredConfusion
- .2byte BATTLE_TEXT_CuredParalysis
- .2byte BATTLE_TEXT_CuredFreeze
- .2byte BATTLE_TEXT_CuredBurn
- .2byte BATTLE_TEXT_CuredPoison
- .2byte BATTLE_TEXT_CuredSleep
-
-BattleTextList_40162C:: @ 840162C
- .2byte BATTLE_TEXT_CuredStatus
- .2byte BATTLE_TEXT_NormalizedStatus
-
-BattleTextList_401630:: @ 8401630
- .2byte BATTLE_TEXT_PreventedBurn
- .2byte BATTLE_TEXT_PreventedOther2
- .2byte BATTLE_TEXT_NoEffectOn
-
-BattleTextList_401636:: @ 8401636
- .2byte BATTLE_TEXT_PreventedPara
- .2byte BATTLE_TEXT_PreventedOther2
- .2byte BATTLE_TEXT_NoEffectOn
-
-BattleTextList_40163C:: @ 840163C
- .2byte BATTLE_TEXT_PreventedPoison
- .2byte BATTLE_TEXT_PreventedOther2
- .2byte BATTLE_TEXT_NoEffectOn
-
-BattleTextList_401642:: @ 8401642
- .2byte BATTLE_TEXT_Obtained1
- .2byte BATTLE_TEXT_Obtained2
- .2byte BATTLE_TEXT_Obtained3
-
-BattleTextList_401648:: @ 8401648
- .2byte BATTLE_TEXT_RaisedFirePower
- .2byte BATTLE_TEXT_MadeIneffective
-
-gTrappingMoves:: @ 840164C
- .2byte BATTLE_TEXT_StopLearning
- .2byte BATTLE_TEXT_FellAsleep
- .2byte BATTLE_TEXT_SpeltHealthy
- .2byte BATTLE_TEXT_SubTookDamage
- .2byte BATTLE_TEXT_CoinScatter
- .2byte BATTLE_TEXT_SandTombTrapped
- .2byte 0xFFFF
-
- .align 2
-gUnknown_0840165C:: @ 840165C
- .4byte BattleText_HP
- .4byte BattleText_SpAtk
- .4byte BattleText_Attack
- .4byte BattleText_SpDef
- .4byte BattleText_Defense
- .4byte BattleStatText_Speed
-
- .align 2
-gUnknown_08401674:: @ 8401674
- .4byte BattleText_Normal
- .4byte BattleText_Fighting
- .4byte BattleText_Flying
- .4byte BattleText_Poison
- .4byte BattleText_Ground
- .4byte BattleText_Rock
- .4byte BattleText_Bug
- .4byte BattleText_Ghost
- .4byte BattleText_Steel
- .4byte BattleText_Typeless
- .4byte BattleText_Fire
- .4byte BattleText_Water
- .4byte BattleText_Grass
- .4byte BattleText_Electric
- .4byte BattleText_Psychic
- .4byte BattleText_Ice
- .4byte BattleText_Dragon
- .4byte BattleText_Dark