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-rw-r--r--data-de/text/battle_strings.inc2315
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diff --git a/data-de/text/battle_strings.inc b/data-de/text/battle_strings.inc
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index 000000000..0df0e87b4
--- /dev/null
+++ b/data-de/text/battle_strings.inc
@@ -0,0 +1,2315 @@
+BattleText_UnknownString:
+ .string "{STRING 33}$"
+BattleText_GainExpPoints:
+ .string "{STRING 0} erhält{PLAYER}\n"
+ .string "{STRING 42} E-Punkte!\p"
+ .string "$"
+BattleText_Terminator:
+ .string "$"
+BattleText_BoostedExp:
+ .string " spezielle$"
+BattleText_GrewLevel:
+ .string "{STRING 0} erreicht\n"
+ .string "Lv. {PLAYER}!{UNKNOWN_A}\p"
+ .string "$"
+BattleText_LearnedMove:
+ .string "{STRING 0} erlernt\n"
+ .string "{PLAYER}!{UNKNOWN_A}\p"
+ .string "$"
+BattleText_TryingToLearnMove:
+ .string "{STRING 0} versucht,\n"
+ .string "{PLAYER} zu lernen.\p"
+ .string "$"
+BattleText_CantLearnMore:
+ .string "Aber {STRING 0} kann nicht\n"
+ .string "mehr als vier Attacken erlernen.\p"
+ .string "$"
+BattleText_DeleteMove:
+ .string "Soll eine Attacke zu Gunsten von\n"
+ .string "{PLAYER} vergessen werden?$"
+BattleText_DeletedMove:
+ .string "{STRING 0} hat\n"
+ .string "{PLAYER} vergessen!\p"
+ .string "$"
+BattleText_StopLearning:
+ .string "{PAUSE 32}{PLAYER}\n"
+ .string "nicht erlernen?$"
+BattleText_DidNotLearn:
+ .string "{STRING 0} hat {PLAYER}\n"
+ .string "nicht erlernt.\p"
+ .string "$"
+BattleText_UseNext:
+ .string "Nächstes POKéMON einsetzen?$"
+BattleText_AttackMissed:
+ .string "Attacke von {EVIL_LEGENDARY}\n"
+ .string "ging daneben!$"
+BattleText_ProtectedItself:
+ .string "{GOOD_LEGENDARY}\n"
+ .string "schützt sich selbst!$"
+BattleText_AvoidedDamage:
+ .string "{GOOD_LEGENDARY} vermeidet\n"
+ .string "Schaden mit {STRING 22}!$"
+BattleText_GroundMoveNegate:
+ .string "{GOOD_LEGENDARY} wehrt BODEN-\n"
+ .string "Attacken mit {STRING 22} ab!$"
+BattleText_AvoidedAttack:
+ .string "{GOOD_LEGENDARY} wehrt die\n"
+ .string "Attacke ab!$"
+BattleText_DoesntAffect:
+ .string "Es hat keine Wirkung auf\n"
+ .string "{GOOD_LEGENDARY}...$"
+BattleText_AttackingFainted:
+ .string "{EVIL_LEGENDARY}\n"
+ .string "wurde besiegt!\p"
+ .string "$"
+BattleText_DefendingFainted:
+ .string "{GOOD_LEGENDARY}\n"
+ .string "wurde besiegt!\p"
+ .string "$"
+BattleText_WinningPrize:
+ .string "{STRING 32} gewinnt ¥{STRING 0}!\p"
+ .string "$"
+BattleText_OutOfUsablePoke:
+ .string "{STRING 32} hat kein\n"
+ .string "kampffähiges POKéMON mehr!\p"
+ .string "$"
+BattleText_WhitedOut:
+ .string "{STRING 32} fällt in Ohnmacht!{PAUSE_UNTIL_PRESS}$"
+BattleText_PreventEscape:
+ .string "{STRING 16} verhindert\n"
+ .string "eine Flucht mit {STRING 23}!\p"
+ .string "$"
+BattleText_CantEscape:
+ .string "Flucht unmöglich!\p"
+ .string "$"
+BattleText_AttackingCantEscape:
+ .string "{EVIL_LEGENDARY}\n"
+ .string "kann nicht fliehen!$"
+BattleText_HitMulti:
+ .string "{STRING 0}-mal getroffen!$"
+BattleText_FellAsleep:
+ .string "{STRING 14}\n"
+ .string "ist eingeschlafen!$"
+BattleText_MadeAsleep:
+ .string "{STRING 23} von\n"
+ .string "{STRING 16} lässt\l"
+ .string "{STRING 14} einschlafen!$"
+BattleText_DefendingAsleep:
+ .string "{GOOD_LEGENDARY} schläft\n"
+ .string "bereits!$"
+BattleText_AttackingAsleep:
+ .string "{EVIL_LEGENDARY} schläft\n"
+ .string "bereits!$"
+BattleText_WasntAffected:
+ .string "{GOOD_LEGENDARY}\n"
+ .string "ist unversehrt!$"
+BattleText_Poisoned:
+ .string "{STRING 14}\n"
+ .string "wurde vergiftet!$"
+BattleText_Poisoned2:
+ .string "{STRING 23} von\n"
+ .string "{STRING 16} vergiftete\l"
+ .string "{STRING 14}!$"
+BattleText_PoisonHurt:
+ .string "{EVIL_LEGENDARY} wurde durch\n"
+ .string "Gift verletzt!$"
+BattleText_AlreadyPoisoned:
+ .string "{GOOD_LEGENDARY} ist bereits\n"
+ .string "vergiftet.$"
+BattleText_BadlyPoisoned:
+ .string "{STRING 14} wurde schwer\n"
+ .string "vergiftet!$"
+BattleText_EnergyDrained:
+ .string "{GOOD_LEGENDARY} wurde\n"
+ .string "Energie abgesaugt!$"
+BattleText_Burned:
+ .string "{STRING 14} brennt!$"
+BattleText_Burned2:
+ .string "{STRING 23} von\n"
+ .string "{STRING 16} verbrennt\l"
+ .string "{STRING 14}!$"
+BattleText_BurnHurt:
+ .string "Die Verbrennung schadet\n"
+ .string "{EVIL_LEGENDARY}!$"
+BattleText_AlreadyBurned:
+ .string "{GOOD_LEGENDARY} brennt\n"
+ .string "bereits.$"
+BattleText_Frozen:
+ .string "{STRING 14} erstarrt\n"
+ .string "zu Eis!$"
+BattleText_Frozen2:
+ .string "{STRING 14} wurde durch\n"
+ .string "{STRING 23} von\l"
+ .string "{STRING 16} eingefroren!$"
+BattleText_FrozenSolid:
+ .string "{EVIL_LEGENDARY} ist\n"
+ .string "eingefroren!$"
+BattleText_DefendingDefrosted:
+ .string "{GOOD_LEGENDARY} wurde\n"
+ .string "aufgetaut!$"
+BattleText_AttackingDefrosted:
+ .string "{EVIL_LEGENDARY} wurde\n"
+ .string "aufgetaut!$"
+BattleText_Defrosted:
+ .string "{EVIL_LEGENDARY} wurde\n"
+ .string "durch {STRING 17} aufgetaut!$"
+BattleText_Paralyzed:
+ .string "{STRING 14} ist\n"
+ .string "paralysiert! Es greift\l"
+ .string "eventuell nicht an!$"
+BattleText_Paralyzed2:
+ .string "{STRING 23} von\n"
+ .string "{STRING 16} paralysierte\p"
+ .string "{STRING 14}!\n"
+ .string "Es greift eventuell nicht an!$"
+BattleText_Paralyzed3:
+ .string "{EVIL_LEGENDARY} ist\n"
+ .string "paralysiert! Es kann\l"
+ .string "nicht angreifen!$"
+BattleText_AlreadyParalyzed:
+ .string "{GOOD_LEGENDARY} ist\n"
+ .string "bereits paralysiert!$"
+BattleText_ParalysisHealed:
+ .string "{GOOD_LEGENDARY} wurde von der\n"
+ .string "Paralyse geheilt!$"
+BattleText_DreamEaten:
+ .string "Der Traum von {GOOD_LEGENDARY}\n"
+ .string "wurde gefressen!$"
+BattleText_AttackingStatNoHigher:
+ .string "{STRING 0} von\n"
+ .string "{EVIL_LEGENDARY} kann nicht\l"
+ .string "mehr erhöht werden!$"
+BattleText_DefendingStatNoHigher:
+ .string "{STRING 0} von\n"
+ .string "{GOOD_LEGENDARY} kann nicht\l"
+ .string "weiter gesenkt werden!$"
+BattleText_StoppedWorking:
+ .string "{STRING 0} in deinem Team\n"
+ .string "funktioniert nicht mehr!$"
+BattleText_StoppedWorking2:
+ .string "{STRING 0} des Gegners\n"
+ .string "funktioniert nicht mehr!$"
+BattleText_Confused:
+ .string "{EVIL_LEGENDARY} ist\n"
+ .string "verwirrt!$"
+BattleText_ConfusionSnapOut:
+ .string "{EVIL_LEGENDARY} ist nicht\n"
+ .string "mehr verwirrt!$"
+BattleText_BecameConfused:
+ .string "{STRING 14} wurde\n"
+ .string "verwirrt!$"
+BattleText_AlreadyConfused:
+ .string "{GOOD_LEGENDARY} ist\n"
+ .string "bereits verwirrt!$"
+BattleText_FellLove:
+ .string "{GOOD_LEGENDARY}\n"
+ .string "hat sich verliebt!$"
+BattleText_InLoveWith:
+ .string "{EVIL_LEGENDARY} hat sich in\n"
+ .string "{STRING 16} verliebt!$"
+BattleText_ImmobilizedBy:
+ .string "{EVIL_LEGENDARY} ist starr\n"
+ .string "vor Liebe!$"
+BattleText_BlownAway:
+ .string "{GOOD_LEGENDARY} wurde\n"
+ .string "weggeweht!$"
+BattleText_TypeTransform:
+ .string "{EVIL_LEGENDARY} verwandelt\n"
+ .string "sich zu Typ {STRING 0}!$"
+BattleText_Flinched:
+ .string "{EVIL_LEGENDARY} schreckt\n"
+ .string "zurück!$"
+BattleText_RegainedHealth:
+ .string "{GOOD_LEGENDARY} erholt sich!$"
+BattleText_HPFull:
+ .string "{GOOD_LEGENDARY} hat alle KP!$"
+BattleText_RaisedSpDef:
+ .string "{STRING 17} von\n"
+ .string "{STRING 38} erhöht\l"
+ .string "die SP. VER.$"
+BattleText_RaisedSpDefLittle:
+ .string "Die SP. VER. wird etwas durch\n"
+ .string "{STRING 17} von\l"
+ .string "{STRING 38} erhöht.$"
+BattleText_RaisedDefense:
+ .string "{STRING 17} von\n"
+ .string "{STRING 38}\l"
+ .string "erhöht die VERTEIDIGUNG!$"
+BattleText_RaisedDefenseLittle:
+ .string "{STRING 17} von\n"
+ .string "{STRING 38}\l"
+ .string "erhöht etwas die VERTEIDIGUNG!$"
+BattleText_CoveredVeil:
+ .string "{STRING 38} wird von\n"
+ .string "einem Schleier umhüllt!$"
+BattleText_SafeguardActive:
+ .string "{GOOD_LEGENDARY} wird durch\n"
+ .string "BODYGUARD geschützt!$"
+BattleText_SafeguardFaded:
+ .string "BODYGUARD von\n"
+ .string "{STRING 40} lässt nach!$"
+BattleText_WentToSleep:
+ .string "{EVIL_LEGENDARY} ist\n"
+ .string "eingeschlafen!$"
+BattleText_SpeltHealthy:
+ .string "{EVIL_LEGENDARY} schläft und\n"
+ .string "erholt sich!$"
+BattleText_WhipWhirlwind:
+ .string "{EVIL_LEGENDARY} entfacht\n"
+ .string "einen Wirbelwind!$"
+BattleText_TookSunlight:
+ .string "{EVIL_LEGENDARY} absorbiert\n"
+ .string "Sonnenlicht!$"
+BattleText_LoweredHead:
+ .string "{EVIL_LEGENDARY} zieht seinen\n"
+ .string "Kopf ein!$"
+BattleText_IsGlowing:
+ .string "{EVIL_LEGENDARY} leuchtet!$"
+BattleText_FlewHigh:
+ .string "{EVIL_LEGENDARY} fliegt\n"
+ .string "hoch empor!$"
+BattleText_DugHole:
+ .string "{EVIL_LEGENDARY} gräbt sich\n"
+ .string "ein!$"
+BattleText_HidUnderwater:
+ .string "{EVIL_LEGENDARY} taucht\n"
+ .string "unter!$"
+BattleText_SprangUp:
+ .string "{EVIL_LEGENDARY} springt auf!$"
+BattleText_SqueezedBind:
+ .string "{EVIL_LEGENDARY} setzt bei\n"
+ .string "{GOOD_LEGENDARY}\l"
+ .string "KLAMMERGRIFF ein!$"
+BattleText_TrappedVortex:
+ .string "{GOOD_LEGENDARY} wurde in\n"
+ .string "einem Strudel gefangen!$"
+BattleText_SandTombTrapped:
+ .string "{GOOD_LEGENDARY} wurde durch\n"
+ .string "SANDGRAB gefangen!$"
+BattleText_Wrapped:
+ .string "{GOOD_LEGENDARY} wurde von\n"
+ .string "{EVIL_LEGENDARY} umWICKELt!$"
+BattleText_Clamped:
+ .string "{GOOD_LEGENDARY} wurde von\n"
+ .string "{EVIL_LEGENDARY} geSCHNAPPT!$"
+BattleText_HurtBy:
+ .string "{EVIL_LEGENDARY} wurde durch\n"
+ .string "{STRING 0} verletzt!$"
+BattleText_FreedFrom:
+ .string "{EVIL_LEGENDARY} wurde von\n"
+ .string "{STRING 0} befreit!$"
+BattleText_KeptGoingCrash:
+ .string "{EVIL_LEGENDARY} macht weiter\n"
+ .string "und bricht zusammen!$"
+
+gUnknown_083FEE5D:: @ 83FEE5D
+BattleText_MistShroud:
+ .string "{STRING 38} wird in\n"
+ .string "WEISSNEBEL gehüllt!$"
+BattleText_MistProtect:
+ .string "{STRING 16} wird durch\n"
+ .string "WEISSNEBEL geschützt!$"
+
+gUnknown_083FEE92:: @ 83FEE92
+BattleText_GetPumped:
+ .string "{EVIL_LEGENDARY} pumpt\n"
+ .string "sich auf!$"
+BattleText_HitRecoil:
+ .string "{EVIL_LEGENDARY} wurde vom\n"
+ .string "Rückstoß getroffen!$"
+BattleText_ProtectedItself2:
+ .string "{EVIL_LEGENDARY} schützt\n"
+ .string "sich selbst!$"
+BattleText_SandBuffeted:
+ .string "{EVIL_LEGENDARY} wird vom\n"
+ .string "Sandsturm getroffen!$"
+BattleText_HailStricken:
+ .string "{EVIL_LEGENDARY} wird vom\n"
+ .string "HAGELSTURM getroffen!$"
+BattleText_WoreOff:
+ .string "{STRING 0} von\n"
+ .string "{STRING 36} lässt nach!$"
+BattleText_WasSeeded:
+ .string "{GOOD_LEGENDARY} wurde\n"
+ .string "bepflanzt!$"
+BattleText_EvadedAttack:
+ .string "{GOOD_LEGENDARY} ist\n"
+ .string "ausgewichen!$"
+BattleText_HealthSapped:
+ .string "EGELSAMEN schadet\n"
+ .string "{EVIL_LEGENDARY}!$"
+BattleText_FastAsleep:
+ .string "{EVIL_LEGENDARY} schläft tief\n"
+ .string "und fest.$"
+BattleText_WokeUp:
+ .string "{EVIL_LEGENDARY} ist\n"
+ .string "aufgewacht!$"
+BattleText_UproarAwake:
+ .string "AUFRUHR von {STRING 16}\n"
+ .string "hält es wach!$"
+BattleText_UproarWoke:
+ .string "{EVIL_LEGENDARY} wird durch\n"
+ .string "AUFRUHR wach!$"
+BattleText_UproarCaused:
+ .string "{EVIL_LEGENDARY} verursacht\n"
+ .string "AUFRUHR!$"
+BattleText_UproarMaking:
+ .string "{EVIL_LEGENDARY} macht\n"
+ .string "einen AUFRUHR!$"
+BattleText_CalmedDown:
+ .string "{EVIL_LEGENDARY}\n"
+ .string "beruhigt sich.$"
+BattleText_UproarCantSleep:
+ .string "{GOOD_LEGENDARY} kann bei dem\n"
+ .string "AUFRUHR nicht schlafen!$"
+BattleText_Stockpiled:
+ .string "{EVIL_LEGENDARY} HORTET\n"
+ .string "{STRING 0}!$"
+BattleText_StockpiledCant:
+ .string "{EVIL_LEGENDARY} kann nicht\n"
+ .string "weiter HORTEN!$"
+BattleText_UproarCantSleep2:
+ .string "{GOOD_LEGENDARY} kann bei dem\n"
+ .string "AUFRUHR nicht schlafen!$"
+BattleText_UproarKeptAwake:
+ .string "Aber der AUFRUHR hält\n"
+ .string "{GOOD_LEGENDARY} wach!$"
+BattleText_StayedAwake:
+ .string "{GOOD_LEGENDARY} hält sich mit\n"
+ .string "{STRING 22} wach!$"
+BattleText_StoringEnergy:
+ .string "{EVIL_LEGENDARY} speichert\n"
+ .string "Energie!$"
+BattleText_UnleashedEnergy:
+ .string "{EVIL_LEGENDARY} erzeugt\n"
+ .string "Energie!$"
+BattleText_FatigueConfuse:
+ .string "{EVIL_LEGENDARY} ist vor\n"
+ .string "Erschöpfung verwirrt!$"
+BattleText_PickedUpYen:
+ .string "{STRING 32} hebt\n"
+ .string "¥{STRING 0} auf!\p"
+ .string "$"
+BattleText_Unaffected:
+ .string "{GOOD_LEGENDARY} ist\n"
+ .string "unversehrt!$"
+BattleText_Transformed:
+ .string "{EVIL_LEGENDARY} verwandelt\n"
+ .string "sich in {STRING 0}!$"
+BattleText_SubMade:
+ .string "{EVIL_LEGENDARY} setzt einen\n"
+ .string "DELEGATOR ein!$"
+BattleText_SubAlready:
+ .string "{EVIL_LEGENDARY} hat bereits\n"
+ .string "einen DELEGATOR!$"
+BattleText_SubTookDamage:
+ .string "Der DELEGATOR steckt den\n"
+ .string "Schlag für {GOOD_LEGENDARY}\l"
+ .string "ein!\p"
+ .string "$"
+BattleText_SubFaded:
+ .string "DELEGATOR von\n"
+ .string "{GOOD_LEGENDARY} lässt nach!\p"
+ .string "$"
+BattleText_MustRecharge:
+ .string "{EVIL_LEGENDARY} muss sich\n"
+ .string "wieder aufladen!$"
+BattleText_RageBuilding:
+ .string "{GOOD_LEGENDARY} verfällt in\n"
+ .string "RASEREI!$"
+BattleText_MoveWasDisabled:
+ .string "{STRING 0} von\n"
+ .string "{GOOD_LEGENDARY}\l"
+ .string "wurde blockiert!$"
+BattleText_DisabledNoMore:
+ .string "{EVIL_LEGENDARY} ist nicht\n"
+ .string "mehr blockiert!$"
+BattleText_EncoreGot:
+ .string "{GOOD_LEGENDARY} gibt\n"
+ .string "eine ZUGABE!$"
+BattleText_EncoreEnded:
+ .string "ZUGABE von {EVIL_LEGENDARY}\n"
+ .string "ist beendet!$"
+BattleText_TookAim:
+ .string "{EVIL_LEGENDARY} zielt\n"
+ .string "auf {GOOD_LEGENDARY}!$"
+BattleText_SketchedMove:
+ .string "{EVIL_LEGENDARY} setzt\n"
+ .string "NACHAHMER bei {STRING 0} ein!$"
+BattleText_DestinyBondTake:
+ .string "{EVIL_LEGENDARY} versucht den\n"
+ .string "Gegner mit sich zu nehmen!$"
+BattleText_DestinyBondTaken:
+ .string "{GOOD_LEGENDARY} nimmt\n"
+ .string "{EVIL_LEGENDARY} mit sich!$"
+BattleText_ReducedBy:
+ .string "{STRING 0} von\n"
+ .string "{GOOD_LEGENDARY} wird um\l"
+ .string "{PLAYER} reduziert!$"
+BattleText_StoleSomething:
+ .string "{EVIL_LEGENDARY} stiehlt\n"
+ .string "{STRING 19} von\l"
+ .string "{GOOD_LEGENDARY}!$"
+BattleText_CantEscapeNow:
+ .string "{GOOD_LEGENDARY} kann\n"
+ .string "nicht fliehen!$"
+BattleText_NightmareStart:
+ .string "{GOOD_LEGENDARY} bekommt\n"
+ .string "NACHTMAHR!$"
+BattleText_NightmareLock:
+ .string "{EVIL_LEGENDARY} ist in\n"
+ .string "NACHTMAHR gefangen!$"
+BattleText_CurseLay:
+ .string "{EVIL_LEGENDARY} nimmt einen\n"
+ .string "Teil seiner KP und legt einen\l"
+ .string "FLUCH auf {GOOD_LEGENDARY}!$"
+BattleText_CurseAfflict:
+ .string "{EVIL_LEGENDARY} wurde durch\n"
+ .string "FLUCH verletzt!$"
+BattleText_SpikesScattered:
+ .string "POKéMON-Team von {STRING 37}\n"
+ .string "verteilt STACHELN um sich!$"
+BattleText_SpikesHurt:
+ .string "{STRING 16} wurde durch\n"
+ .string "STACHLER verletzt!$"
+BattleText_IdentifiedPoke:
+ .string "{EVIL_LEGENDARY} erkennt\n"
+ .string "{GOOD_LEGENDARY}!$"
+BattleText_PerishSongFell:
+ .string "ABGESANG von {EVIL_LEGENDARY}\n"
+ .string "steht bei {STRING 0}!$"
+BattleText_BracedItself:
+ .string "{EVIL_LEGENDARY} macht sich\n"
+ .string "bereit!$"
+BattleText_EnduredHit:
+ .string "{GOOD_LEGENDARY} setzt\n"
+ .string "AUSDAUER ein!$"
+BattleText_MagnitudeCount:
+ .string "INTENSITÄT {STRING 0}!$"
+BattleText_CutHPMaxATK:
+ .string "{EVIL_LEGENDARY} nutzt seine\n"
+ .string "KP und hebt den ANGR-Wert!$"
+BattleText_CopyStatChanges:
+ .string "{EVIL_LEGENDARY} kopiert die\n"
+ .string "Statusveränderungen\l"
+ .string "von {GOOD_LEGENDARY}!$"
+BattleText_GotFreeFrom:
+ .string "{EVIL_LEGENDARY} befreit\n"
+ .string "sich von {STRING 0}\l"
+ .string "von {GOOD_LEGENDARY}!$"
+BattleText_LeechShed:
+ .string "{EVIL_LEGENDARY} befreit sich\n"
+ .string "von EGELSAMEN!$"
+BattleText_SpikesBlownAway:
+ .string "{EVIL_LEGENDARY} blies den\n"
+ .string "STACHLER weg!$"
+BattleText_FledBattle:
+ .string "{EVIL_LEGENDARY} ist\n"
+ .string "geflüchtet!$"
+BattleText_ForesawAttack:
+ .string "{EVIL_LEGENDARY} sah eine\n"
+ .string "Attacke voraus!$"
+BattleText_TookAttack:
+ .string "{GOOD_LEGENDARY} wurde von\n"
+ .string "der Attacke {STRING 0} getroffen!$"
+BattleText_ChoseDestiny:
+ .string "{EVIL_LEGENDARY} wählte\n"
+ .string "{STRING 17} als Vorhersehung aus!$"
+BattleText_PokeAttack:
+ .string "Angriff von {STRING 0}!$"
+BattleText_CenterAttention:
+ .string "{EVIL_LEGENDARY} zieht alle\n"
+ .string "Aufmerksamkeit auf sich!$"
+BattleText_ChargingPower:
+ .string "{EVIL_LEGENDARY} lädt\n"
+ .string "sich auf!$"
+BattleText_NaturePower:
+ .string "NATUR-KRAFT wurde zu\n"
+ .string "{STRING 17}!$"
+BattleText_StatusNormal:
+ .string "Status von {EVIL_LEGENDARY}\n"
+ .string "wird normal!$"
+BattleText_TormentSubject:
+ .string "{GOOD_LEGENDARY} wird von\n"
+ .string "FOLTERKNECHT unterworfen!$"
+BattleText_TightenFocus:
+ .string "{EVIL_LEGENDARY} verstärkt\n"
+ .string "seinen Fokus!$"
+BattleText_TauntFell:
+ .string "{GOOD_LEGENDARY} fällt auf\n"
+ .string "VERHÖHNER herein!$"
+BattleText_ReadyToHelp:
+ .string "{EVIL_LEGENDARY} will\n"
+ .string "{GOOD_LEGENDARY} helfen!$"
+BattleText_SwitchedItems:
+ .string "{EVIL_LEGENDARY} tauscht\n"
+ .string "Items mit anderem PKMN!$"
+BattleText_Obtained1:
+ .string "{EVIL_LEGENDARY} erhält\n"
+ .string "{STRING 0}.$"
+BattleText_Obtained2:
+ .string "{GOOD_LEGENDARY} erhält\n"
+ .string "{PLAYER}.$"
+BattleText_Obtained3:
+ .string "{EVIL_LEGENDARY} erhält\n"
+ .string "{STRING 0}.\p"
+ .string "{GOOD_LEGENDARY} erhält\n"
+ .string "{PLAYER}.$"
+BattleText_CopiedObject:
+ .string "{EVIL_LEGENDARY}\n"
+ .string "kopiert {STRING 22} von\l"
+ .string "{GOOD_LEGENDARY}!$"
+BattleText_WishMade:
+ .string "{EVIL_LEGENDARY} spricht einen\n"
+ .string "WUNSCHTRAUM aus!$"
+BattleText_WishTrue:
+ .string "WUNSCHTRAUM von\n"
+ .string "{STRING 0} erfüllt sich!$"
+BattleText_PlantedRoots:
+ .string "{EVIL_LEGENDARY} pflanzt seine\n"
+ .string "Wurzeln!$"
+BattleText_AbsorbNutrients:
+ .string "{EVIL_LEGENDARY} nimmt über\n"
+ .string "seine Wurzeln Nährstoffe auf!$"
+BattleText_AnchoredItself:
+ .string "{GOOD_LEGENDARY}\n"
+ .string "verankert sich mit seinen Wurzeln!$"
+BattleText_DrowsyMade:
+ .string "{EVIL_LEGENDARY} macht\n"
+ .string "{GOOD_LEGENDARY} schläfrig!$"
+BattleText_KnockedOffItem:
+ .string "{EVIL_LEGENDARY}\n"
+ .string "entreißt {STRING 19} von\l"
+ .string "{GOOD_LEGENDARY}!$"
+BattleText_AbilitySwap:
+ .string "{EVIL_LEGENDARY} tauscht die\n"
+ .string "Fähigkeiten mit einem PKMN!$"
+BattleText_SealedMove:
+ .string "{EVIL_LEGENDARY} versiegelt\n"
+ .string "die Attacke/n des Gegners!$"
+BattleText_GrudgeBear:
+ .string "{EVIL_LEGENDARY} möchte, dass\n"
+ .string "der Gegner ein NACHSPIEL erträgt!$"
+BattleText_GrudgeLosePP:
+ .string "{STRING 0} von\n"
+ .string "{EVIL_LEGENDARY} hat aufgrund\l"
+ .string "von NACHSPIEL alle AP verloren!$"
+BattleText_ShroudedItself:
+ .string "{EVIL_LEGENDARY} verhüllt sich\n"
+ .string "selbst in {STRING 17}!$"
+BattleText_MagicCoatBounce:
+ .string "{STRING 17} von\n"
+ .string "{EVIL_LEGENDARY} prallte am\l"
+ .string "MAGIEMANTEL ab!$"
+BattleText_AwaitMove:
+ .string "{EVIL_LEGENDARY} wartet auf\n"
+ .string "eine gegnerische Attacke!$"
+BattleText_SnatchedMove:
+ .string "{GOOD_LEGENDARY} ÜBERNAHM\n"
+ .string "Attacke von {STRING 16}!$"
+BattleText_ElecWeakened:
+ .string "Die Stärke der Elektrizität\n"
+ .string "wurde geschwächt!$"
+BattleText_FireWeakened:
+ .string "Die Stärke des Feuers\n"
+ .string "wurde geschwächt!$"
+BattleText_FoundOne:
+ .string "{EVIL_LEGENDARY} hat 1\n"
+ .string "{STRING 19} gefunden!$"
+BattleText_SoothingAroma:
+ .string "Ein wohltuendes Aroma\n"
+ .string "breitet sich aus!$"
+BattleText_CantUseItems:
+ .string "Hier können Items nicht eingesetzt\n"
+ .string "werden.{PAUSE 64}$"
+BattleText_UnknownString2:
+ .string "Für {STRING 16} war\n"
+ .string "{STRING 19} {STRING 0}$"
+BattleText_HustleUse:
+ .string "{STRING 16} setzt\n"
+ .string "{STRING 19} ein, um zu drängeln!$"
+BattleText_LostFocus:
+ .string "{EVIL_LEGENDARY} hat seinen\n"
+ .string "Fokus verloren und kann\l"
+ .string "nicht angreifen!$"
+BattleText_DraggedOut:
+ .string "{GOOD_LEGENDARY} wurde\n"
+ .string "auserwählt!\p"
+ .string "$"
+BattleText_BrokeWall:
+ .string "Die Mauer brach zusammen!$"
+BattleText_NoEffect:
+ .string "Es ist wirkungslos!$"
+BattleText_NoMovesLeft:
+ .string "{STRING 15} hat keine\n"
+ .string "Attacken mehr übrig!\p"
+ .string "$"
+BattleText_MoveIsDisabled:
+ .string "{STRING 17} von\n"
+ .string "{STRING 15} ist blockiert!\p"
+ .string "$"
+BattleText_TormentNoUse:
+ .string "{STRING 15} kann\n"
+ .string "aufgrund von FOLTERKNECHT\p"
+ .string "die Attacke nicht 2-mal\n"
+ .string "hintereinander einsetzen!$"
+BattleText_TauntNoUse:
+ .string "{STRING 15} kann\n"
+ .string "{STRING 17} nach VERHÖHNER\l"
+ .string "nicht einsetzen!\p"
+ .string "$"
+BattleText_SealedNoUse:
+ .string "{STRING 15} kann die ver-\n"
+ .string "siegelte Attacke {STRING 17}\l"
+ .string "nicht einsetzen!\p"
+ .string "$"
+BattleText_RainMade:
+ .string "{STRING 23} von\n"
+ .string "{STRING 16} lässt\l"
+ .string "es regnen!$"
+BattleText_SpeedRisen:
+ .string "{STRING 23} von\n"
+ .string "{STRING 16} erhöht\l"
+ .string "seine INIT.!$"
+BattleText_ProtectedBy:
+ .string "{GOOD_LEGENDARY} wurde durch\n"
+ .string "{STRING 22} geschützt!$"
+BattleText_PreventedBy:
+ .string "{STRING 22} von\n"
+ .string "{GOOD_LEGENDARY} hindert\p"
+ .string "{EVIL_LEGENDARY} daran,\n"
+ .string "{STRING 17} einzusetzen!$"
+BattleText_HPRestoredUsing:
+ .string "{GOOD_LEGENDARY} füllt KP mit\n"
+ .string "Hilfe von {STRING 22} auf!$"
+BattleText_MadeUseless:
+ .string "{STRING 22} von\n"
+ .string "{GOOD_LEGENDARY} hebt die\l"
+ .string "Wirkung von {STRING 17} auf!$"
+BattleText_MadeType:
+ .string "{STRING 22} von\n"
+ .string "{GOOD_LEGENDARY} macht es zu\l"
+ .string "einem {STRING 0}-Typ!$"
+BattleText_PreventedPara:
+ .string "{STRING 22} von\n"
+ .string "{STRING 14} verhindert\l"
+ .string "eine Paralyse!$"
+BattleText_PreventedRomance:
+ .string "{STRING 22} von\n"
+ .string "{GOOD_LEGENDARY} verhindert\l"
+ .string "eine Romanze!$"
+BattleText_PreventedPoison:
+ .string "{STRING 22} von\n"
+ .string "{STRING 14} verhindert\l"
+ .string "eine Vergiftung!$"
+BattleText_PreventedConfusion:
+ .string "{STRING 22} von\n"
+ .string "{GOOD_LEGENDARY} verhindert\l"
+ .string "Verwirrung!$"
+BattleText_RaisedFirePower:
+ .string "{STRING 22} von\n"
+ .string "{GOOD_LEGENDARY} erhöht die\l"
+ .string "FEUER-Kraft!$"
+BattleText_AnchorsItself:
+ .string "{GOOD_LEGENDARY} verankert\n"
+ .string "sich mit Hilfe von {STRING 22}!$"
+BattleText_CutsAttack:
+ .string "{STRING 23} von\n"
+ .string "{STRING 16} vermindert\l"
+ .string "ANGRIFF von {GOOD_LEGENDARY}!$"
+BattleText_PreventedStatLoss:
+ .string "{STRING 23} von\n"
+ .string "{STRING 16} verhindert\l"
+ .string "Statusveränderungen!$"
+BattleText_HurtOther:
+ .string "{STRING 22} von\n"
+ .string "{GOOD_LEGENDARY} verletzt\l"
+ .string "{EVIL_LEGENDARY}!$"
+BattleText_Traced:
+ .string "FÄHRTE von\n"
+ .string "{STRING 16}\p"
+ .string "erkennt {PLAYER}\n"
+ .string "von {STRING 0}!$"
+BattleText_PreventedBurn:
+ .string "{STRING 24} von\n"
+ .string "{STRING 14} verhindert\l"
+ .string "Verbrennung!$"
+BattleText_BlocksOther:
+ .string "{STRING 22} von\n"
+ .string "{GOOD_LEGENDARY} blockiert\l"
+ .string "{STRING 17}!$"
+BattleText_BlocksOther2:
+ .string "{STRING 23} von\n"
+ .string "{STRING 16} blockiert\l"
+ .string "{STRING 17}!$"
+BattleText_RestoredHPByItem:
+ .string "{STRING 21} von\n"
+ .string "{EVIL_LEGENDARY} füllt\l"
+ .string "einige KP auf!$"
+BattleText_WhipSandstorm:
+ .string "{STRING 23} von\n"
+ .string "{STRING 16} entfacht\l"
+ .string "einen Sandsturm!$"
+BattleText_SunIntensified:
+ .string "{STRING 23} von\n"
+ .string "{STRING 16} intensiviert\l"
+ .string "die Sonnenstrahlen!$"
+BattleText_PreventedLoss:
+ .string "{STRING 23} von\n"
+ .string "{STRING 16} verhindert \l"
+ .string "den Verlust von {STRING 0}!$"
+BattleText_InfatuatedPoke:
+ .string "{EVIL_LEGENDARY} ist vernarrt\n"
+ .string "in {STRING 22} von\l"
+ .string "{GOOD_LEGENDARY}!$"
+BattleText_MadeIneffective:
+ .string "{STRING 22} von\n"
+ .string "{GOOD_LEGENDARY} macht\l"
+ .string "{STRING 17} wirkungslos!$"
+BattleText_CuredProblem:
+ .string "{STRING 23} von\n"
+ .string "{STRING 16} heilte sein\l"
+ .string "Problem mit {STRING 0}!$"
+BattleText_OozeSuckup:
+ .string "Es saugte\n"
+ .string "KLOAKENSOSSE auf!$"
+BattleText_Transformed2:
+ .string "{STRING 16}\n"
+ .string "verwandelte sich!$"
+BattleText_TookAttack2:
+ .string "{STRING 22} von\n"
+ .string "{GOOD_LEGENDARY} übernahm\l"
+ .string "den Angriff!$"
+
+gUnknown_083FFCCA:: @ 83FFCCA
+BattleText_PreventedSwitch::
+ .string "{STRING 20} von\n"
+ .string "{STRING 0} verhindert\p"
+ .string "Wechsel!\p"
+ .string "$"
+BattleText_PreventedOther:
+ .string "{STRING 22} von\n"
+ .string "{GOOD_LEGENDARY} macht\p"
+ .string "{STRING 0} von\n"
+ .string "{STRING 16} wirkungslos!$"
+BattleText_MadeIneffective2:
+ .string "{STRING 23} von\n"
+ .string "{STRING 16} machte\l"
+ .string "es wirkungslos!$"
+BattleText_PreventedFlinching:
+ .string "{STRING 24} von\n"
+ .string "{STRING 14} verhindert\l"
+ .string "ein Zurückschrecken!$"
+BattleText_PreventedOther2:
+ .string "{STRING 21} von\n"
+ .string "{EVIL_LEGENDARY} macht\p"
+ .string "{STRING 22} von\n"
+ .string "{GOOD_LEGENDARY} wirkungslos!$"
+BattleText_CuredOfProblem:
+ .string "{STRING 23} von\n"
+ .string "{STRING 16} heilte sein\l"
+ .string "Problem mit {STRING 0}!$"
+BattleText_NoEffectOn:
+ .string "{STRING 23} von\n"
+ .string "{STRING 16} hat keine\l"
+ .string "Wirkung auf {STRING 14}!$"
+BattleText_Sharply:
+ .string "steigt stark!$"
+
+gUnknown_083FFDB3:: @ 83FFDB3
+BattleText_Rose:
+ .string "steigt.$"
+BattleText_Harshly:
+ .string "sinkt stark!$"
+BattleText_Fell:
+ .string "sinkt.$"
+BattleText_UnknownString7:
+ .string "{STRING 0} von\n"
+ .string "{EVIL_LEGENDARY} {PLAYER}$"
+
+gUnknown_083FFDD3:: @ 83FFDD3
+BattleText_UnknownString3:
+ .string "{STRING 0} von\n"
+ .string "{GOOD_LEGENDARY} {PLAYER}$"
+BattleText_UnknownString4:
+ .string "{STRING 19}: {STRING 0} von\n"
+ .string "{STRING 16} {PLAYER}$"
+BattleText_UnknownString5:
+ .string "{STRING 0} von\n"
+ .string "{EVIL_LEGENDARY} {PLAYER}$"
+BattleText_UnknownString6:
+ .string "{STRING 0} von\n"
+ .string "{GOOD_LEGENDARY} {PLAYER}$"
+BattleText_StatNoHigher:
+ .string "Status von {EVIL_LEGENDARY}\n"
+ .string "kann nicht weiter erhöht werden!$"
+BattleText_StatNoLower:
+ .string "Status von {GOOD_LEGENDARY}\n"
+ .string "kann nicht weiter sinken!$"
+BattleText_Critical:
+ .string "Ein Volltreffer!$"
+BattleText_GrandSlam:
+ .string "Ein K.O.-Treffer!$"
+BattleText_MoveForget123:
+ .string "{PAUSE 32}1, {PAUSE 15}2 und...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n"
+ .string "{PAUSE 15}{PLAY_SE 0x38 0x00}Schwupp!\p"
+ .string "$"
+BattleText_MoveForgetAnd:
+ .string "Und...\p"
+ .string "$"
+BattleText_CantForgetHM:
+ .string "VM-Attacken können jetzt \n"
+ .string "nicht vergessen werden.\p"
+ .string "$"
+BattleText_NotEffective:
+ .string "Das ist nicht sehr effektiv...$"
+BattleText_SuperEffective:
+ .string "Das ist sehr effektiv!$"
+
+gUnknown_083FFEFC:: @ 83FFEFC
+BattleText_GotAwaySafely:
+ .string "{PLAY_SE 0x11 0x00}Du bist entkommen!\p"
+ .string "$"
+BattleText_FledUsingItem:
+ .string "{PLAY_SE 0x11 0x00}{EVIL_LEGENDARY} floh\n"
+ .string "durch Einsatz von {STRING 19}!\p"
+ .string "$"
+BattleText_FledUsingOther:
+ .string "{PLAY_SE 0x11 0x00}{EVIL_LEGENDARY} floh\n"
+ .string "durch Einsatz von {STRING 21}!\p"
+ .string "$"
+BattleText_FledWild:
+ .string "{PLAY_SE 0x11 0x00}Wildes {STRING 0} floh!$"
+
+gUnknown_083FFF56:: @ 83FFF56
+BattleText_PlayerDefeatedTrainer:
+ .string "Spieler besiegte\n"
+ .string "{STRING 29}!$"
+
+gUnknown_083FFF6A:: @ 83FFF6A
+BattleText_PlayerDefeatedTrainers:
+ .string "Spieler besiegte\n"
+ .string "{STRING 30} und {STRING 29}!$"
+
+gUnknown_083FFF81:: @ 83FFF81
+BattleText_PlayerLostTrainer:
+ .string "Spieler verlor gegen\n"
+ .string "{STRING 29}!$"
+
+gUnknown_083FFF99:: @ 83FFF99
+BattleText_PlayerLostTrainers:
+ .string "Spieler verlor gegen\n"
+ .string "{STRING 30} und {STRING 29}!$"
+
+gUnknown_083FFFB3:: @ 83FFFB3
+BattleText_PlayerTiedTrainer:
+ .string "Patt zwischen Spieler und\n"
+ .string "{STRING 29}!$"
+
+gUnknown_083FFFCB:: @ 83FFFCB
+BattleText_PlayerTiedTrainers:
+ .string "Patt zwischen Spieler, {STRING 30}\n"
+ .string "und {STRING 29}!$"
+
+gUnknown_083FFFEA:: @ 83FFFEA
+BattleText_FledSingle:
+ .string "{PLAY_SE 0x11 0x00}{STRING 29} floh!$"
+
+gUnknown_083FFFF7:: @ 83FFFF7
+BattleText_FledDouble:
+ .string "{PLAY_SE 0x11 0x00}{STRING 29} und\n"
+ .string "{STRING 30} flohen!$"
+BattleText_NoRunning:
+ .string "Du kannst aus TRAINER-Kämpfen\n"
+ .string "nicht fliehen!\p"
+ .string "$"
+BattleText_CantEscape2:
+ .string "Flucht unmöglich!\p"
+ .string "$"
+BattleText_BirchDontLeaveMe:
+ .string "PROF. BIRK: Du... Du kannst mich doch\n"
+ .string "nicht einfach im Stich lassen!\p"
+ .string "$"
+BattleText_Nothing:
+ .string "Nichts geschieht!$"
+BattleText_Failed:
+ .string "Es schlug fehl!$"
+BattleText_HurtItself:
+ .string "Es hat sich vor Verwirrung\n"
+ .string "selbst verletzt!$"
+BattleText_MirrorFail:
+ .string "Der SPIEGELTRICK schlug fehl!$"
+BattleText_RainStart:
+ .string "Es fängt an zu regnen!$"
+BattleText_PourStart:
+ .string "Ein Wolkenbruch!$"
+BattleText_RainCont1:
+ .string "Es regnet weiter.$"
+BattleText_PourCont:
+ .string "Der Wolkenbruch hält an.$"
+BattleText_RainStop:
+ .string "Es hat aufgehört zu regnen.$"
+BattleText_SandBrewed:
+ .string "Ein Sandsturm kommt auf!$"
+BattleText_SandRages:
+ .string "Der Sandsturm tobt.$"
+BattleText_SandSubsided:
+ .string "Der Sandsturm legt sich.$"
+BattleText_SunBright:
+ .string "Das Sonnenlicht wird stärker!$"
+BattleText_SunStrong:
+ .string "Gleißendes Sonnenlicht!$"
+BattleText_SunFaded:
+ .string "Das Sonnenlicht lässt nach!$"
+BattleText_HailStart:
+ .string "Es fängt an zu hageln!$"
+BattleText_HailCont:
+ .string "Es hagelt!$"
+BattleText_HailStop:
+ .string "Es hat aufgehört zu hageln.$"
+BattleText_SpitUpFail:
+ .string "Aber es konnte nichts\n"
+ .string "ENTFESSELN!$"
+BattleText_SwallowFail:
+ .string "Aber es konnte nichts\n"
+ .string "VERZEHREN!$"
+BattleText_WindHeatWave:
+ .string "Der Wind wurde zu einer\n"
+ .string "HITZEWELLE!$"
+BattleText_StatElim:
+ .string "Alle Statusveränderungen wurden\n"
+ .string "entfernt!$"
+BattleText_CoinScatter:
+ .string "Es liegen überall Münzen verstreut!$"
+BattleText_SubWeak:
+ .string "Zu schwach, um einen DELEGATOR\n"
+ .string "einzusetzen!$"
+BattleText_PainSplit:
+ .string "Die Kontrahenten teilen\n"
+ .string "ihr Leid!$"
+BattleText_BellChime:
+ .string "Eine Glocke läutet!$"
+BattleText_PerishSong:
+ .string "Alle betroffenen POKéMON werden\n"
+ .string "in 3 Runden K.O. gehen!$"
+BattleText_NoPP1:
+ .string "Es sind keine AP mehr für\n"
+ .string "diese Attacke übrig!\p"
+ .string "$"
+BattleText_NoPP2:
+ .string "Aber es waren keine AP mehr\n"
+ .string "für diese Attacke übrig!$"
+BattleText_IgnoredOrdersSLP:
+ .string "{EVIL_LEGENDARY} ignoriert die\n"
+ .string "Befehle. Es schläft!$"
+BattleText_IgnoredOrders:
+ .string "{EVIL_LEGENDARY} ignoriert den\n"
+ .string "Befehl!$"
+BattleText_BeganNap:
+ .string "{EVIL_LEGENDARY} macht\n"
+ .string "ein Nickerchen!$"
+BattleText_LoafingAround:
+ .string "{EVIL_LEGENDARY} faulenzt!$"
+BattleText_WontObey:
+ .string "{EVIL_LEGENDARY} ist\n"
+ .string "ungehorsam!$"
+BattleText_TurnedAway:
+ .string "{EVIL_LEGENDARY} wendet\n"
+ .string "sich ab!$"
+BattleText_NotNotice:
+ .string "{EVIL_LEGENDARY} gibt vor,\n"
+ .string "nichts zu bemerken!$"
+BattleText_WillSwitch:
+ .string "Als Nächstes wird {PLAYER} von\n"
+ .string "{STRING 25} {STRING 26} eingesetzt.\p"
+ .string "Wird {STRING 32} das\n"
+ .string "POKéMON wechseln?$"
+BattleText_LearnedMove2:
+ .string "{EVIL_LEGENDARY} hat\n"
+ .string "{STRING 0} gelernt!$"
+BattleText_PlayerDefeatedTrainer2:
+ .string "Spieler besiegte\n"
+ .string "{STRING 25} {STRING 26}!\p"
+ .string "$"
+BattleText_CreptCloser:
+ .string "{STRING 32} schleicht sich näher an\n"
+ .string "{STR_VAR_2} heran!$"
+BattleText_CantGetCloser:
+ .string "{STRING 32} kann nicht näher herangehen!$"
+BattleText_WatchingCarefully:
+ .string "{STR_VAR_2} beobachtet\n"
+ .string "alles aufmerksam!$"
+BattleText_CuriousAbout:
+ .string "{STR_VAR_2} ist\n"
+ .string "neugierig auf {STRING 0}!$"
+BattleText_EnthralledBy:
+ .string "{STR_VAR_2} ist begeistert\n"
+ .string "von {STRING 0}!$"
+BattleText_IgnoredThing:
+ .string "{STR_VAR_2} ignoriert\n"
+ .string "{STRING 0} völlig!$"
+BattleText_ThrewBlock:
+ .string "{STRING 32} wirft {STR_VAR_2} einen\n"
+ .string "{POKEBLOCK} zu!$"
+BattleText_SafariOver:
+ .string "{PLAY_SE 0x49 0x00}ANSAGE: Du hast keine\n"
+ .string "SAFARIBÄLLE mehr! Game over!\p"
+ .string "$"
+
+gUnknown_08400555:: @ 8400555
+BattleText_WildAppeared1:
+ .string "Ein wildes {STR_VAR_2} erscheint!\p"
+ .string "$"
+
+gUnknown_08400568:: @ 8400568
+BattleText_WildAppeared2:
+ .string "Ein wildes {STR_VAR_2} erscheint!\p"
+ .string "$"
+
+gUnknown_0840057B:: @ 840057B
+BattleText_WildAppeared3:
+ .string "Ein wildes {STR_VAR_2} erscheint!{PAUSE 127}$"
+
+gUnknown_08400590:: @ 8400590
+BattleText_WildDoubleAppeared:
+ .string "Ein wildes {KUN} und\n"
+ .string "ein wildes {STR_VAR_2} erscheinen!\p"
+ .string "$"
+
+gUnknown_084005AA:: @ 84005AA
+BattleText_SingleWantToBattle1:
+ .string "Eine Herausforderung von\n"
+ .string "{STRING 25} {STRING 26}!\p"
+ .string "$"
+
+gUnknown_084005C7:: @ 84005C7
+BattleText_SingleWantToBattle2:
+ .string "Eine Herausforderung von\n"
+ .string "{STRING 29}!$"
+
+gUnknown_084005DB:: @ 84005DB
+BattleText_DoubleWantToBattle:
+ .string "{STRING 29} und {STRING 30}\n"
+ .string "möchten kämpfen!$"
+
+gUnknown_084005F5:: @ 84005F5
+BattleText_SentOutSingle1:
+ .string "{STR_VAR_2} wird von\n"
+ .string "{STRING 25} {STRING 26} in den\l"
+ .string "Kampf geschickt!$"
+
+gUnknown_08400608:: @ 8400608
+BattleText_SentOutDouble1:
+ .string "{STR_VAR_2} und {KUN}\n"
+ .string "werden von\p"
+ .string "{STRING 25} {STRING 26}\n"
+ .string "in den Kampf geschickt!$"
+
+gUnknown_08400622:: @ 8400622
+BattleText_SentOutSingle2:
+ .string "{STRING 0} wird von\n"
+ .string "{STRING 25} {STRING 26}\l"
+ .string "in den Kampf geschickt!$"
+
+gUnknown_08400635:: @ 8400635
+BattleText_SentOutSingle3:
+ .string "{STRING 29} schickt\n"
+ .string "{STR_VAR_2} in den Kampf!$"
+
+gUnknown_08400645:: @ 8400645
+BattleText_SentOutDouble2:
+ .string "{STRING 29} schickt\n"
+ .string "{STR_VAR_2} und {KUN}!$"
+
+gUnknown_0840065C:: @ 840065C
+BattleText_SentOutDouble3:
+ .string "{STRING 29} schickt\n"
+ .string "{VERSION}!\p"
+ .string "{STRING 30} schickt\n"
+ .string "{GOOD_TEAM}!$"
+
+gUnknown_0840067C:: @ 840067C
+BattleText_SentOutSingle4:
+ .string "{STRING 29} schickt\n"
+ .string "{STRING 0}!$"
+
+gUnknown_0840068C:: @ 840068C
+BattleText_SentOutSingle5:
+ .string "{STRING 31} schickt\n"
+ .string "{STRING 0}!$"
+
+gUnknown_0840069C:: @ 840069C
+BattleText_SentOutSingle6:
+ .string "Los! {STR_VAR_1}!$"
+
+gUnknown_084006A4:: @ 84006A4
+BattleText_SentOutDouble4:
+ .string "Los! {STR_VAR_1} und\n"
+ .string "{STR_VAR_3}!$"
+
+gUnknown_084006B3:: @ 84006B3
+BattleText_SentOutSingle7:
+ .string "Los! {STRING 0}!$"
+
+gUnknown_084006BB:: @ 84006BB
+BattleText_SentOutSingle8:
+ .string "Du schaffst es! {STRING 0}!$"
+
+gUnknown_084006C6:: @ 84006C6
+BattleText_SentOutSingle9:
+ .string "Streng dich an, {STRING 0}!$"
+
+gUnknown_084006D5:: @ 84006D5
+BattleText_SentOutSingle10:
+ .string "Mach es fertig!\n"
+ .string "Los, {STRING 0}!$"
+
+gUnknown_084006F1:: @ 84006F1
+BattleText_SentOutSingle11:
+ .string "{STRING 28} schickt\n"
+ .string "{EVIL_TEAM}!\p"
+ .string "Los! {RIVAL}!$"
+
+gUnknown_08400709:: @ 8400709
+BattleText_ComeBackSingle1:
+ .string "{STRING 0}, genug!\n"
+ .string "Komm zurück!$"
+
+gUnknown_08400727:: @ 8400727
+BattleText_ComeBackSingle2:
+ .string "{STRING 0}, komm zurück!$"
+
+gUnknown_08400736:: @ 8400736
+BattleText_ComeBackSingle3:
+ .string "{STRING 0}, O.K.!\n"
+ .string "Komm zurück!$"
+
+gUnknown_08400749:: @ 8400749
+BattleText_ComeBackSingle4:
+ .string "{STRING 0}, gut!\n"
+ .string "Komm zurück!$"
+
+gUnknown_0840075E:: @ 840075E
+BattleText_WithdrewPoke1:
+ .string "{STRING 0} wurde\n"
+ .string "von {STRING 25} {STRING 26}\l"
+ .string "zurückgerufen!$"
+
+gUnknown_08400771:: @ 8400771
+BattleText_WithdrewPoke2:
+ .string "{STRING 29} ruft\n"
+ .string "{STRING 0} zurück!$"
+
+gUnknown_08400781:: @ 8400781
+BattleText_WithdrewPoke3:
+ .string "{STRING 31} ruft\n"
+ .string "{STRING 0} zurück!$"
+
+gUnknown_08400791:: @ 8400791
+BattleText_Wild:
+ .string " (Wild)$"
+
+gUnknown_08400797:: @ 8400797
+BattleText_Foe:
+ .string " (Gegner)$"
+
+gUnknown_0840079C:: @ 840079C
+BattleText_Foe2:
+ .string "Gegner$"
+
+gUnknown_084007A1:: @ 84007A1
+BattleText_Ally:
+ .string "Anwender$"
+
+gUnknown_084007A7:: @ 84007A7
+BattleText_Foe3:
+ .string "Gegner$"
+
+gUnknown_084007AC:: @ 84007AC
+BattleText_Ally2:
+ .string "Anwender$"
+
+gUnknown_084007B2:: @ 84007B2
+BattleText_Foe4:
+ .string "Gegner$"
+
+gUnknown_084007B7:: @ 84007B7
+BattleText_Ally3:
+ .string "Anwender$"
+
+gUnknown_084007BD:: @ 84007BD
+BattleText_OpponentUsedMove:
+ .string "{EVIL_LEGENDARY} setzt\n"
+ .string "{PLAYER} ein!$"
+
+gUnknown_084007C8:: @ 84007C8
+BattleText_Exclamation2:
+ .string "$"
+
+gUnknown_084007CA:: @ 84007CA
+BattleText_Exclamation3:
+ .string "$"
+
+gUnknown_084007CC:: @ 84007CC
+BattleText_Exclamation4:
+ .string "$"
+
+gUnknown_084007CE:: @ 84007CE
+BattleText_Exclamation5:
+ .string "$"
+
+gUnknown_084007D0:: @ 84007D0
+BattleText_Exclamation:
+ .string "$"
+
+BattleStatText_HP: @ 84007D2
+ .string "KP$"
+
+BattleStatText_Attack: @ 84007D5
+ .string "ANGRIFF$"
+
+BattleStatText_Defense: @ 84007DC
+ .string "VERT.$"
+
+BattleStatText_Speed: @ 84007E4
+ .string "INIT.$"
+
+BattleStatText_SpAtk: @ 84007EA
+ .string "SP.ANG.$"
+
+BattleStatText_SpDef: @ 84007F2
+ .string "SP.VER.$"
+
+BattleStatText_Accuracy: @ 84007FA
+ .string "GENAUIGKEIT$"
+
+BattleStatText_Evasion: @ 8400803
+ .string "FLUCHTWERT$"
+
+ContestStatText_TooSpicy: @ 840080F
+ .string "zu scharf!$"
+
+ContestStatText_TooDry: @ 840081E
+ .string "zu trocken!$"
+
+ContestStatText_TooSweet: @ 840082B
+ .string "zu süß!$"
+
+ContestStatText_TooBitter: @ 840083A
+ .string "zu bitter!$"
+
+ContestStatText_TooSour: @ 840084A
+ .string "zu sauer!$"
+BattleText_Used1:
+ .string "{STRING 32} setzt\n"
+ .string "{STRING 19} ein!$"
+BattleText_TutorialUsed:
+ .string "HEIKO setzt\n"
+ .string "{STRING 19} ein!$"
+BattleText_Used2:
+ .string "{STRING 19} wird von\n"
+ .string "{STRING 25} {STRING 26} eingesetzt!$"
+BattleText_BlockBall:
+ .string "Der TRAINER hat den BALL abgeblockt!$"
+BattleText_DontBeAThief:
+ .string "Sei kein Dieb!$"
+BattleText_DodgeBall:
+ .string "Es ist dem BALL ausgewichen! Dieses\n"
+ .string "POKéMON kann nicht gefangen werden!$"
+BattleText_MissPoke:
+ .string "Du hast das POKéMON verfehlt!$"
+BattleText_BallBrokeOhNo:
+ .string "Mist!\n"
+ .string "Das POKéMON hat sich befreit!$"
+BattleText_BallBrokeAppeared:
+ .string "Oh!\n"
+ .string "Fast hätte es geklappt!$"
+BattleText_BallBrokeAlmost:
+ .string "Mist!\n"
+ .string "Das war knapp!$"
+BattleText_BallBrokeSoClose:
+ .string "Verflixt!\n"
+ .string "Es hätte beinahe geklappt!$"
+BattleText_BallCaught1:
+ .string "Toll!\n"
+ .string "{STR_VAR_2} wurde gefangen!{UNKNOWN_A}{PLAY_BGM 0x60 0x01}\p"
+ .string "$"
+BattleText_BallCaught2:
+ .string "Toll!\n"
+ .string "{STR_VAR_2} wurde gefangen!{UNKNOWN_A}{PLAY_BGM 0x60 0x01}{PAUSE 127}$"
+BattleText_GiveNickname:
+ .string "Möchtest du dem {STR_VAR_2}\n"
+ .string "einen Spitznamen geben?$"
+BattleText_SentToPC:
+ .string "{STR_VAR_2} wurde auf\n"
+ .string "{STRING 35} PC übertragen.$"
+
+gUnknown_084009ED:: @ 84009ED
+BattleText_Someone:
+ .string "einen$"
+
+gUnknown_084009F7:: @ 84009F7
+BattleText_Lanette:
+ .string "LANETTES$"
+BattleText_AddedToDex:
+ .string "Für {STR_VAR_2} wurde ein Eintrag\n"
+ .string "im POKéDEX angelegt.\p"
+ .string "$"
+BattleText_Raining:
+ .string "Es regnet.$"
+BattleText_Sandstorm:
+ .string "Ein Sandsturm tobt.$"
+BattleText_BoxFull:
+ .string "Die BOXEN sind voll!\n"
+ .string "Du kannst keines mehr fangen!\p"
+ .string "$"
+
+gUnknown_08400A78:: @ 8400A78
+BattleText_EnigmaBerry:
+ .string "ENIGMABEERE$"
+
+gUnknown_08400A85:: @ 8400A85
+BattleText_Berry:
+ .string "{STR_VAR_1}BEERE$"
+BattleText_CuredParalysis:
+ .string "{STRING 19} von\n"
+ .string "{STRING 16}\l"
+ .string "heilte die Paralyse!$"
+BattleText_CuredPoison:
+ .string "{STRING 19} von\n"
+ .string "{STRING 16}\l"
+ .string "heilte die Vergiftung!$"
+BattleText_CuredBurn:
+ .string "{STRING 19} von\n"
+ .string "{STRING 16}\l"
+ .string "heilte die Verbrennung!$"
+BattleText_CuredFreeze:
+ .string "{STRING 19} von\n"
+ .string "{STRING 16} taute es auf!$"
+BattleText_CuredSleep:
+ .string "{STRING 19} von\n"
+ .string "{STRING 16} \l"
+ .string "weckte es auf!$"
+BattleText_CuredConfusion:
+ .string "{STRING 19} von\n"
+ .string "{STRING 16}\l"
+ .string "hebt die Verwirrung auf!$"
+BattleText_CuredStatus:
+ .string "{STRING 19} von\n"
+ .string "{STRING 16} \l"
+ .string "heilte sein {STRING 0}-Problem!$"
+BattleText_NormalizedStatus:
+ .string "{STRING 19} von\n"
+ .string "{STRING 16} normalisierte\l"
+ .string "seine Statuswerte!$"
+BattleText_RestoredHealth:
+ .string "{STRING 19} füllte\n"
+ .string "KP von {STRING 16} auf!$"
+BattleText_RestoredPP:
+ .string "{STRING 19} von\n"
+ .string "{STRING 16} füllte AP von\l"
+ .string "{STRING 0} auf!$"
+BattleText_RestoredStatus:
+ .string "{STRING 19} von\n"
+ .string "{STRING 16}\p"
+ .string "stellte seine\n"
+ .string "Statuswerte wieder her!$"
+BattleText_RestoredHPLittle:
+ .string "{STRING 19} von\n"
+ .string "{STRING 16}\l"
+ .string "füllte einige KP auf!$"
+BattleText_ChoiceBand:
+ .string "{STRING 19} erlaubt\n"
+ .string "nur den Einsatz von {STRING 17}!\p"
+ .string "$"
+BattleText_FocusSash:
+ .string "{GOOD_LEGENDARY} hält\n"
+ .string "mit Hilfe von\l"
+ .string "{STRING 19} durch!$"
+BattleText_Terminator2:
+ .string "$"
+BattleText_WallyBall:
+ .string "Nun muss man einen BALL werfen, oder?\n"
+ .string "Ich... Ich werde mein Bestes geben!$"
+
+gUnknown_08400C4A:: @ 8400C4A
+BattleText_StartEvo:
+ .string "Hey?\n"
+ .string "{STR_VAR_1} entwickelt sich!$"
+
+gUnknown_08400C60:: @ 8400C60
+BattleText_FinishEvo:
+ .string "Glückwunsch! Dein {STR_VAR_1}\n"
+ .string "wurde zu {STR_VAR_2}!{UNKNOWN_A}\p"
+ .string "$"
+
+gUnknown_08400C8D:: @ 8400C8D
+BattleText_StopEvo:
+ .string "Hm? Die Entwicklung\n"
+ .string "wurde abgebrochen!\p"
+ .string "$"
+
+gUnknown_08400CA8:: @ 8400CA8
+BattleText_OtherMenu:
+ .string "Was soll\n"
+ .string "{STRING 15} tun?$"
+
+gUnknown_08400CBB:: @ 8400CBB
+BattleText_PlayerMenu:
+ .string "Was wird {STRING 32}\n"
+ .string "tun?$"
+
+gUnknown_08400CCC:: @ 8400CCC
+BattleText_WallyMenu:
+ .string "Was wird\n"
+ .string "HEIKO tun?$"
+
+gUnknown_08400CE0:: @ 8400CE0
+BattleText_LinkStandby:
+ .string "{PAUSE 16}Verbindung...$"
+
+gUnknown_08400CF3:: @ 8400CF3
+BattleText_MenuOptions:
+ .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}KAMPF{CLEAR_TO 46}BEUTEL\n"
+ .string "POKéMON{CLEAR_TO 46}FLUCHT$"
+
+gUnknown_08400D15:: @ 8400D15
+BattleText_MenuOptionsSafari:
+ .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}BALL{CLEAR_TO 46}{POKEBLOCK}\n"
+ .string "NÄHER{CLEAR_TO 46}FLUCHT$"
+
+gUnknown_08400D38:: @ 8400D38
+BattleText_PP:
+ .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}AP\n"
+ .string "TYP/$"
+
+gUnknown_08400D49:: @ 8400D49
+BattleText_Format:
+ .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$"
+
+gUnknown_08400D52:: @ 8400D52
+BattleText_ForgetMove:
+ .string "{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}{PALETTE 5}Welche Attacke soll vergessen werden?$"
+
+gUnknown_08400D7A:: @ 8400D7A
+BattleText_YesNo:
+ .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Ja\n"
+ .string "Nein$"
+
+gUnknown_08400D89:: @ 8400D89
+BattleText_SwitchWhich:
+ .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}\n"
+ .string "Wohin?$"
+
+gUnknown_08400D9F:: @ 8400D9F
+BattleText_Format2:
+ .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$"
+BattleText_RightArrow:
+ .string "{RIGHT_ARROW}$"
+
+gUnknown_08400DAA:: @ 8400DAA
+BattleText_Plus:
+ .string "+$"
+
+gUnknown_08400DAC:: @ 8400DAC
+BattleText_Dash:
+ .string "-$"
+BattleText_HP:
+ .string "KP $"
+BattleText_Attack:
+ .string "ANGR. $"
+BattleText_Defense:
+ .string "VERT.$"
+BattleText_SpAtk:
+ .string "SP.ANG.$"
+BattleText_SpDef:
+ .string "SP.VER.$"
+
+gUnknown_08400DD6:: @ 8400DD6
+BattleText_SafariBalls::
+ .string "{HIGHLIGHT RED}SAFARIBÄLLE$"
+
+gUnknown_08400DE6:: @ 8400DE6
+BattleText_SafariBallsLeft::
+ .string "{HIGHLIGHT RED}Übrig: $"
+
+gUnknown_08400DF0:: @ 8400DF0
+BattleText_HighlightRed::
+ .string "{HIGHLIGHT RED}$"
+
+BattleText_Sleep::
+ .string "Schlaf$"
+BattleText_PoisonStatus::
+ .string "Gift$"
+BattleText_Burn::
+ .string "Verbrennung$"
+BattleText_Paralysis::
+ .string "Paralyse$"
+BattleText_IceStatus::
+ .string "Eis$"
+BattleText_Confusion::
+ .string "Verwirrung$"
+BattleText_Love::
+ .string "Liebe$"
+
+gUnknown_08400E23:: @ 8400E23
+BattleText_Format3:
+ .string " und $"
+
+gUnknown_08400E29:: @ 8400E29
+BattleText_Format4:
+ .string ", $"
+
+gUnknown_08400E2C:: @ 8400E2C
+BattleText_Format5:
+ .string " $"
+
+gUnknown_08400E2E:: @ 8400E2E
+BattleText_Format6:
+ .string "\l"
+ .string "$"
+
+gUnknown_08400E30:: @ 8400E30
+BattleText_Format7:
+ .string "\n"
+ .string "$"
+
+gUnknown_08400E32:: @ 8400E32
+BattleText_Format8:
+ .string "sind$"
+
+gUnknown_08400E36:: @ 8400E36
+BattleText_Format9:
+ .string "sind$"
+
+gBadEggNickname:: @ 8400E3A
+ .string "Schl. EI$"
+
+gUnknown_08400E42:: @ 8400E42
+BattleText_Wally::
+ .string "HEIKO$"
+
+BattleText_Win:: @ 8400E48
+ .string "{HIGHLIGHT TRANSPARENT}Sieg$"
+
+BattleText_Loss:: @ 8400E4F
+ .string "{HIGHLIGHT TRANSPARENT}Ndrl.$"
+
+BattleText_Tie:: @ 8400E57
+ .string "{HIGHLIGHT TRANSPARENT}Patt$"
+
+gUnknown_08400E5E:: @ 8400E5E
+BattleText_Format10:
+ .string " ist$"
+
+gUnknown_08400E62:: @ 8400E62
+BattleText_Format11:
+ .string "$"
+BattleText_Normal:
+ .string "eine NORMALE Att.$"
+BattleText_Fighting:
+ .string "eine KAMPF-Att.$"
+BattleText_Flying:
+ .string "eine FLUG-Att.$"
+BattleText_Poison:
+ .string "eine GIFT-Att.$"
+BattleText_Ground:
+ .string "eine BODEN-Att.$"
+BattleText_Rock:
+ .string "eine GESTEINS-Att.$"
+BattleText_Bug:
+ .string "eine KÄFER-Att.$"
+BattleText_Ghost:
+ .string "eine GEIST-Att.$"
+BattleText_Steel:
+ .string "eine STAHL-Att.$"
+BattleText_Typeless:
+ .string "eine ???-Attacke$"
+BattleText_Fire:
+ .string "eine FEUER-Att.$"
+BattleText_Water:
+ .string "eine WASSER-Att.$"
+BattleText_Grass:
+ .string "eine PFLANZEN-Att.$"
+BattleText_Electric:
+ .string "eine ELEKTRO-Att.$"
+BattleText_Psychic:
+ .string "eine PSYCHO-Att.$"
+BattleText_Ice:
+ .string "eine EIS-Att.$"
+BattleText_Dragon:
+ .string "eine DRACHEN-Att.$"
+BattleText_Dark:
+ .string "eine UNLICHT-Att.$"
+
+ .align 2
+gUnknown_08400F58:: @ 8400F58
+ .4byte BattleStatText_HP
+ .4byte BattleStatText_Attack
+ .4byte BattleStatText_Defense
+ .4byte BattleStatText_Speed
+ .4byte BattleStatText_SpAtk
+ .4byte BattleStatText_SpDef
+ .4byte BattleStatText_Accuracy
+ .4byte BattleStatText_Evasion
+
+ .align 2
+gUnknown_08400F78:: @ 8400F78
+ .4byte ContestStatText_TooSpicy
+ .4byte ContestStatText_TooDry
+ .4byte ContestStatText_TooSweet
+ .4byte ContestStatText_TooBitter
+ .4byte ContestStatText_TooSour
+
+ .align 2
+gBattleStringsTable:: @ 8400F8C
+ .4byte BattleText_UnknownString
+ .4byte BattleText_GainExpPoints
+ .4byte BattleText_GrewLevel
+ .4byte BattleText_LearnedMove
+ .4byte BattleText_TryingToLearnMove
+ .4byte BattleText_CantLearnMore
+ .4byte BattleText_DeleteMove
+ .4byte BattleText_DeletedMove
+ .4byte BattleText_StopLearning
+ .4byte BattleText_DidNotLearn
+ .4byte BattleText_LearnedMove2
+ .4byte BattleText_AttackMissed
+ .4byte BattleText_ProtectedItself
+ .4byte BattleText_StatNoHigher
+ .4byte BattleText_AvoidedDamage
+ .4byte BattleText_DoesntAffect
+ .4byte BattleText_AttackingFainted
+ .4byte BattleText_DefendingFainted
+ .4byte BattleText_WinningPrize
+ .4byte BattleText_OutOfUsablePoke
+ .4byte BattleText_WhitedOut
+ .4byte BattleText_PreventEscape
+ .4byte BattleText_HitMulti
+ .4byte BattleText_FellAsleep
+ .4byte BattleText_MadeAsleep
+ .4byte BattleText_DefendingAsleep
+ .4byte BattleText_AttackingAsleep
+ .4byte BattleText_WasntAffected
+ .4byte BattleText_Poisoned
+ .4byte BattleText_Poisoned2
+ .4byte BattleText_PoisonHurt
+ .4byte BattleText_AlreadyPoisoned
+ .4byte BattleText_BadlyPoisoned
+ .4byte BattleText_EnergyDrained
+ .4byte BattleText_Burned
+ .4byte BattleText_Burned2
+ .4byte BattleText_BurnHurt
+ .4byte BattleText_Frozen
+ .4byte BattleText_Frozen2
+ .4byte BattleText_FrozenSolid
+ .4byte BattleText_DefendingDefrosted
+ .4byte BattleText_AttackingDefrosted
+ .4byte BattleText_Defrosted
+ .4byte BattleText_Paralyzed
+ .4byte BattleText_Paralyzed2
+ .4byte BattleText_Paralyzed3
+ .4byte BattleText_AlreadyParalyzed
+ .4byte BattleText_ParalysisHealed
+ .4byte BattleText_DreamEaten
+ .4byte BattleText_AttackingStatNoHigher
+ .4byte BattleText_DefendingStatNoHigher
+ .4byte BattleText_StoppedWorking
+ .4byte BattleText_StoppedWorking2
+ .4byte BattleText_Confused
+ .4byte BattleText_ConfusionSnapOut
+ .4byte BattleText_BecameConfused
+ .4byte BattleText_AlreadyConfused
+ .4byte BattleText_FellLove
+ .4byte BattleText_InLoveWith
+ .4byte BattleText_ImmobilizedBy
+ .4byte BattleText_BlownAway
+ .4byte BattleText_TypeTransform
+ .4byte BattleText_Flinched
+ .4byte BattleText_RegainedHealth
+ .4byte BattleText_HPFull
+ .4byte BattleText_RaisedSpDef
+ .4byte BattleText_RaisedDefense
+ .4byte BattleText_CoveredVeil
+ .4byte BattleText_SafeguardActive
+ .4byte BattleText_SafeguardFaded
+ .4byte BattleText_WentToSleep
+ .4byte BattleText_SpeltHealthy
+ .4byte BattleText_WhipWhirlwind
+ .4byte BattleText_TookSunlight
+ .4byte BattleText_LoweredHead
+ .4byte BattleText_IsGlowing
+ .4byte BattleText_FlewHigh
+ .4byte BattleText_DugHole
+ .4byte BattleText_SqueezedBind
+ .4byte BattleText_TrappedVortex
+ .4byte BattleText_Wrapped
+ .4byte BattleText_Clamped
+ .4byte BattleText_HurtBy
+ .4byte BattleText_FreedFrom
+ .4byte BattleText_KeptGoingCrash
+ .4byte BattleText_MistShroud
+ .4byte BattleText_MistProtect
+ .4byte BattleText_GetPumped
+ .4byte BattleText_HitRecoil
+ .4byte BattleText_ProtectedItself2
+ .4byte BattleText_SandBuffeted
+ .4byte BattleText_HailStricken
+ .4byte BattleText_WasSeeded
+ .4byte BattleText_EvadedAttack
+ .4byte BattleText_HealthSapped
+ .4byte BattleText_FastAsleep
+ .4byte BattleText_WokeUp
+ .4byte BattleText_UproarAwake
+ .4byte BattleText_UproarWoke
+ .4byte BattleText_UproarCaused
+ .4byte BattleText_UproarMaking
+ .4byte BattleText_CalmedDown
+ .4byte BattleText_UproarCantSleep
+ .4byte BattleText_Stockpiled
+ .4byte BattleText_StockpiledCant
+ .4byte BattleText_UproarCantSleep2
+ .4byte BattleText_UproarKeptAwake
+ .4byte BattleText_StayedAwake
+ .4byte BattleText_StoringEnergy
+ .4byte BattleText_UnleashedEnergy
+ .4byte BattleText_FatigueConfuse
+ .4byte BattleText_PickedUpYen
+ .4byte BattleText_Unaffected
+ .4byte BattleText_Transformed
+ .4byte BattleText_SubMade
+ .4byte BattleText_SubAlready
+ .4byte BattleText_SubTookDamage
+ .4byte BattleText_SubFaded
+ .4byte BattleText_MustRecharge
+ .4byte BattleText_RageBuilding
+ .4byte BattleText_MoveWasDisabled
+ .4byte BattleText_MoveIsDisabled
+ .4byte BattleText_DisabledNoMore
+ .4byte BattleText_EncoreGot
+ .4byte BattleText_EncoreEnded
+ .4byte BattleText_TookAim
+ .4byte BattleText_SketchedMove
+ .4byte BattleText_DestinyBondTake
+ .4byte BattleText_DestinyBondTaken
+ .4byte BattleText_ReducedBy
+ .4byte BattleText_StoleSomething
+ .4byte BattleText_CantEscapeNow
+ .4byte BattleText_NightmareStart
+ .4byte BattleText_NightmareLock
+ .4byte BattleText_CurseLay
+ .4byte BattleText_CurseAfflict
+ .4byte BattleText_SpikesScattered
+ .4byte BattleText_SpikesHurt
+ .4byte BattleText_IdentifiedPoke
+ .4byte BattleText_PerishSongFell
+ .4byte BattleText_BracedItself
+ .4byte BattleText_EnduredHit
+ .4byte BattleText_MagnitudeCount
+ .4byte BattleText_CutHPMaxATK
+ .4byte BattleText_CopyStatChanges
+ .4byte BattleText_GotFreeFrom
+ .4byte BattleText_LeechShed
+ .4byte BattleText_SpikesBlownAway
+ .4byte BattleText_FledBattle
+ .4byte BattleText_ForesawAttack
+ .4byte BattleText_TookAttack
+ .4byte BattleText_PokeAttack
+ .4byte BattleText_CenterAttention
+ .4byte BattleText_ChargingPower
+ .4byte BattleText_NaturePower
+ .4byte BattleText_StatusNormal
+ .4byte BattleText_NoMovesLeft
+ .4byte BattleText_TormentSubject
+ .4byte BattleText_TormentNoUse
+ .4byte BattleText_TightenFocus
+ .4byte BattleText_TauntFell
+ .4byte BattleText_TauntNoUse
+ .4byte BattleText_ReadyToHelp
+ .4byte BattleText_SwitchedItems
+ .4byte BattleText_CopiedObject
+ .4byte BattleText_WishMade
+ .4byte BattleText_WishTrue
+ .4byte BattleText_PlantedRoots
+ .4byte BattleText_AbsorbNutrients
+ .4byte BattleText_AnchoredItself
+ .4byte BattleText_DrowsyMade
+ .4byte BattleText_KnockedOffItem
+ .4byte BattleText_AbilitySwap
+ .4byte BattleText_SealedMove
+ .4byte BattleText_SealedNoUse
+ .4byte BattleText_GrudgeBear
+ .4byte BattleText_GrudgeLosePP
+ .4byte BattleText_ShroudedItself
+ .4byte BattleText_MagicCoatBounce
+ .4byte BattleText_AwaitMove
+ .4byte BattleText_SnatchedMove
+ .4byte BattleText_RainMade
+ .4byte BattleText_SpeedRisen
+ .4byte BattleText_ProtectedBy
+ .4byte BattleText_PreventedBy
+ .4byte BattleText_HPRestoredUsing
+ .4byte BattleText_MadeType
+ .4byte BattleText_PreventedPara
+ .4byte BattleText_PreventedRomance
+ .4byte BattleText_PreventedPoison
+ .4byte BattleText_PreventedConfusion
+ .4byte BattleText_RaisedFirePower
+ .4byte BattleText_AnchorsItself
+ .4byte BattleText_CutsAttack
+ .4byte BattleText_PreventedStatLoss
+ .4byte BattleText_HurtOther
+ .4byte BattleText_Traced
+ .4byte BattleText_Sharply
+ .4byte BattleText_Rose
+ .4byte BattleText_Harshly
+ .4byte BattleText_Fell
+ .4byte BattleText_UnknownString7
+ .4byte BattleText_UnknownString3
+ .4byte BattleText_UnknownString5
+ .4byte BattleText_UnknownString6
+ .4byte BattleText_Critical
+ .4byte BattleText_GrandSlam
+ .4byte BattleText_MoveForget123
+ .4byte BattleText_MoveForgetAnd
+ .4byte BattleText_NotEffective
+ .4byte BattleText_SuperEffective
+ .4byte BattleText_GotAwaySafely
+ .4byte BattleText_FledWild
+ .4byte BattleText_NoRunning
+ .4byte BattleText_CantEscape2
+ .4byte BattleText_BirchDontLeaveMe
+ .4byte BattleText_Nothing
+ .4byte BattleText_Failed
+ .4byte BattleText_HurtItself
+ .4byte BattleText_MirrorFail
+ .4byte BattleText_RainStart
+ .4byte BattleText_PourStart
+ .4byte BattleText_RainCont1
+ .4byte BattleText_PourCont
+ .4byte BattleText_RainStop
+ .4byte BattleText_SandBrewed
+ .4byte BattleText_SandRages
+ .4byte BattleText_SandSubsided
+ .4byte BattleText_SunBright
+ .4byte BattleText_SunStrong
+ .4byte BattleText_SunFaded
+ .4byte BattleText_HailStart
+ .4byte BattleText_HailCont
+ .4byte BattleText_HailStop
+ .4byte BattleText_SpitUpFail
+ .4byte BattleText_SwallowFail
+ .4byte BattleText_WindHeatWave
+ .4byte BattleText_StatElim
+ .4byte BattleText_CoinScatter
+ .4byte BattleText_SubWeak
+ .4byte BattleText_PainSplit
+ .4byte BattleText_BellChime
+ .4byte BattleText_PerishSong
+ .4byte BattleText_NoPP1
+ .4byte BattleText_NoPP2
+ .4byte BattleText_Used1
+ .4byte BattleText_TutorialUsed
+ .4byte BattleText_BlockBall
+ .4byte BattleText_DontBeAThief
+ .4byte BattleText_DodgeBall
+ .4byte BattleText_MissPoke
+ .4byte BattleText_BallBrokeOhNo
+ .4byte BattleText_BallBrokeAppeared
+ .4byte BattleText_BallBrokeAlmost
+ .4byte BattleText_BallBrokeSoClose
+ .4byte BattleText_BallCaught1
+ .4byte BattleText_BallCaught2
+ .4byte BattleText_GiveNickname
+ .4byte BattleText_SentToPC
+ .4byte BattleText_AddedToDex
+ .4byte BattleText_Raining
+ .4byte BattleText_Sandstorm
+ .4byte BattleText_CantEscape
+ .4byte BattleText_IgnoredOrdersSLP
+ .4byte BattleText_IgnoredOrders
+ .4byte BattleText_BeganNap
+ .4byte BattleText_LoafingAround
+ .4byte BattleText_WontObey
+ .4byte BattleText_TurnedAway
+ .4byte BattleText_NotNotice
+ .4byte BattleText_WillSwitch
+ .4byte BattleText_CreptCloser
+ .4byte BattleText_CantGetCloser
+ .4byte BattleText_WatchingCarefully
+ .4byte BattleText_CuriousAbout
+ .4byte BattleText_EnthralledBy
+ .4byte BattleText_IgnoredThing
+ .4byte BattleText_ThrewBlock
+ .4byte BattleText_SafariOver
+ .4byte BattleText_CuredParalysis
+ .4byte BattleText_CuredPoison
+ .4byte BattleText_CuredBurn
+ .4byte BattleText_CuredFreeze
+ .4byte BattleText_CuredSleep
+ .4byte BattleText_CuredConfusion
+ .4byte BattleText_CuredStatus
+ .4byte BattleText_RestoredHealth
+ .4byte BattleText_RestoredPP
+ .4byte BattleText_RestoredStatus
+ .4byte BattleText_RestoredHPLittle
+ .4byte BattleText_ChoiceBand
+ .4byte BattleText_FocusSash
+ .4byte BattleText_Terminator2 @ terminator?
+ .4byte BattleText_PreventedBurn
+ .4byte BattleText_BlocksOther
+ .4byte BattleText_RestoredHPByItem
+ .4byte BattleText_WhipSandstorm
+ .4byte BattleText_PreventedLoss
+ .4byte BattleText_InfatuatedPoke
+ .4byte BattleText_MadeIneffective
+ .4byte BattleText_CuredProblem
+ .4byte BattleText_OozeSuckup
+ .4byte BattleText_Transformed2
+ .4byte BattleText_ElecWeakened
+ .4byte BattleText_FireWeakened
+ .4byte BattleText_HidUnderwater
+ .4byte BattleText_SprangUp
+ .4byte BattleText_CantForgetHM
+ .4byte BattleText_FoundOne
+ .4byte BattleText_PlayerDefeatedTrainer2
+ .4byte BattleText_SoothingAroma
+ .4byte BattleText_CantUseItems
+ .4byte BattleText_UnknownString2
+ .4byte BattleText_UnknownString4
+ .4byte BattleText_HustleUse
+ .4byte BattleText_MadeUseless
+ .4byte BattleText_SandTombTrapped @ sand tomb
+ .4byte BattleText_Terminator
+ .4byte BattleText_BoostedExp
+ .4byte BattleText_SunIntensified
+ .4byte BattleText_GroundMoveNegate
+ .4byte BattleText_WallyBall
+ .4byte BattleText_TookAttack2
+ .4byte BattleText_ChoseDestiny
+ .4byte BattleText_LostFocus
+ .4byte BattleText_UseNext
+ .4byte BattleText_FledUsingItem
+ .4byte BattleText_FledUsingOther
+ .4byte BattleText_DraggedOut
+ .4byte BattleText_PreventedOther
+ .4byte BattleText_NormalizedStatus
+ .4byte BattleText_Used2
+ .4byte BattleText_BoxFull
+ .4byte BattleText_AvoidedAttack
+ .4byte BattleText_MadeIneffective2
+ .4byte BattleText_PreventedFlinching
+ .4byte BattleText_AlreadyBurned
+ .4byte BattleText_StatNoLower
+ .4byte BattleText_BlocksOther2
+ .4byte BattleText_WoreOff
+ .4byte BattleText_RaisedDefenseLittle
+ .4byte BattleText_RaisedSpDefLittle
+ .4byte BattleText_BrokeWall
+ .4byte BattleText_PreventedOther2
+ .4byte BattleText_CuredOfProblem
+ .4byte BattleText_AttackingCantEscape
+ .4byte BattleText_Obtained1
+ .4byte BattleText_Obtained2
+ .4byte BattleText_Obtained3
+ .4byte BattleText_NoEffect
+ .4byte BattleText_NoEffectOn
+
+ .align 1
+gMissStrings:: @ 8401508
+@ Each entry refers to a text pointer in gUnknown_08400F8C, but the values are offset
+@ by 0xc. For example, 0x0017 refers to BattleText_AttackMissed because it is the
+@ 11th entry in the pointer table.
+ .2byte BATTLE_TEXT_AttackMissed
+ .2byte BATTLE_TEXT_ProtectedItself
+ .2byte BATTLE_TEXT_AvoidedAttack
+ .2byte BATTLE_TEXT_AvoidedDamage
+ .2byte BATTLE_TEXT_GroundMoveNegate
+
+BattleTextList_401512:: @ 8401512
+ .2byte BATTLE_TEXT_CantEscape2
+ .2byte BATTLE_TEXT_BirchDontLeaveMe
+ .2byte BATTLE_TEXT_PreventEscape
+ .2byte BATTLE_TEXT_CantEscape
+ .2byte BATTLE_TEXT_AttackingCantEscape
+
+BattleTextList_40151C:: @ 840151C
+ .2byte BATTLE_TEXT_RainStart
+ .2byte BATTLE_TEXT_PourStart
+ .2byte BATTLE_TEXT_Failed
+ .2byte BATTLE_TEXT_SandBrewed
+ .2byte BATTLE_TEXT_SunBright
+ .2byte BATTLE_TEXT_HailStart
+
+BattleTextList_401528:: @ 8401528
+ .2byte BATTLE_TEXT_SandRages
+ .2byte BATTLE_TEXT_HailCont
+
+BattleTextList_40152C:: @ 840152C
+ .2byte BATTLE_TEXT_SandBuffeted
+ .2byte BATTLE_TEXT_HailStricken
+
+BattleTextList_401530:: @ 8401530
+ .2byte BATTLE_TEXT_SandSubsided
+ .2byte BATTLE_TEXT_HailStop
+
+BattleTextList_401534:: @ 8401534
+ .2byte BATTLE_TEXT_RainCont1
+ .2byte BATTLE_TEXT_PourCont
+ .2byte BATTLE_TEXT_RainStop
+
+BattleTextList_40153A:: @ 840153A
+ .2byte BATTLE_TEXT_ProtectedItself2
+ .2byte BATTLE_TEXT_BracedItself
+ .2byte BATTLE_TEXT_Failed
+
+BattleTextList_401540:: @ 8401540
+ .2byte BATTLE_TEXT_Failed
+ .2byte BATTLE_TEXT_RaisedDefense
+ .2byte BATTLE_TEXT_RaisedDefenseLittle
+ .2byte BATTLE_TEXT_RaisedSpDef
+ .2byte BATTLE_TEXT_RaisedSpDefLittle
+ .2byte BATTLE_TEXT_CoveredVeil
+
+BattleTextList_40154C:: @ 840154C
+ .2byte BATTLE_TEXT_WasSeeded
+ .2byte BATTLE_TEXT_EvadedAttack
+ .2byte BATTLE_TEXT_DoesntAffect
+ .2byte BATTLE_TEXT_HealthSapped
+ .2byte BATTLE_TEXT_OozeSuckup
+
+BattleTextList_401556:: @ 8401556
+ .2byte BATTLE_TEXT_WentToSleep
+ .2byte BATTLE_TEXT_SpeltHealthy
+
+BattleTextList_40155A:: @ 840155A
+ .2byte BATTLE_TEXT_UproarMaking
+ .2byte BATTLE_TEXT_CalmedDown
+
+BattleTextList_40155E:: @ 840155E
+ .2byte BATTLE_TEXT_Stockpiled
+ .2byte BATTLE_TEXT_StockpiledCant
+
+BattleTextList_401562:: @ 8401562
+ .2byte BATTLE_TEXT_WokeUp
+ .2byte BATTLE_TEXT_UproarWoke
+
+BattleTextList_401566:: @ 8401566
+ .2byte BATTLE_TEXT_SwallowFail
+ .2byte BATTLE_TEXT_HPFull
+
+BattleTextList_40156A:: @ 840156A
+ .2byte BATTLE_TEXT_UproarCantSleep2
+ .2byte BATTLE_TEXT_UproarKeptAwake
+ .2byte BATTLE_TEXT_StayedAwake
+
+BattleTextList_401570:: @ 8401570
+ .2byte BATTLE_TEXT_UnknownString7
+ .2byte BATTLE_TEXT_UnknownString3
+ .2byte BATTLE_TEXT_AttackingStatNoHigher
+ .2byte BATTLE_TEXT_Terminator2
+ .2byte BATTLE_TEXT_UnknownString4
+ .2byte BATTLE_TEXT_HustleUse
+
+BattleTextList_40157C:: @ 840157C
+ .2byte BATTLE_TEXT_UnknownString5
+ .2byte BATTLE_TEXT_UnknownString6
+ .2byte BATTLE_TEXT_DefendingStatNoHigher
+ .2byte BATTLE_TEXT_Terminator2
+
+BattleTextList_401584:: @ 8401584
+ .2byte BATTLE_TEXT_WhipWhirlwind
+ .2byte BATTLE_TEXT_TookSunlight
+ .2byte BATTLE_TEXT_LoweredHead
+ .2byte BATTLE_TEXT_IsGlowing
+ .2byte BATTLE_TEXT_FlewHigh
+ .2byte BATTLE_TEXT_DugHole
+ .2byte BATTLE_TEXT_HidUnderwater
+ .2byte BATTLE_TEXT_SprangUp
+
+BattleTextList_401594:: @ 8401594
+ .2byte BATTLE_TEXT_SqueezedBind
+ .2byte BATTLE_TEXT_Wrapped
+ .2byte BATTLE_TEXT_TrappedVortex
+ .2byte BATTLE_TEXT_Clamped
+ .2byte BATTLE_TEXT_TrappedVortex
+ .2byte BATTLE_TEXT_SandTombTrapped
+
+BattleTextList_4015A0:: @ 84015A0
+ .2byte BATTLE_TEXT_MistShroud
+ .2byte BATTLE_TEXT_Failed
+
+BattleTextList_4015A4:: @ 84015A4
+ .2byte BATTLE_TEXT_GetPumped
+ .2byte BATTLE_TEXT_Failed
+
+BattleTextList_4015A8:: @ 84015A8
+ .2byte BATTLE_TEXT_Transformed
+ .2byte BATTLE_TEXT_Failed
+
+BattleTextList_4015AC:: @ 84015AC
+ .2byte BATTLE_TEXT_SubMade
+ .2byte BATTLE_TEXT_SubWeak
+
+BattleTextList_4015B0:: @ 84015B0
+ .2byte BATTLE_TEXT_Poisoned
+ .2byte BATTLE_TEXT_Poisoned2
+
+BattleTextList_4015B4:: @ 84015B4
+ .2byte BATTLE_TEXT_Paralyzed
+ .2byte BATTLE_TEXT_Paralyzed2
+
+BattleTextList_4015B8:: @ 84015B8
+ .2byte BATTLE_TEXT_FellAsleep
+ .2byte BATTLE_TEXT_MadeAsleep
+
+BattleTextList_4015BC:: @ 84015BC
+ .2byte BATTLE_TEXT_Burned
+ .2byte BATTLE_TEXT_Burned2
+
+BattleTextList_4015C0:: @ 84015C0
+ .2byte BATTLE_TEXT_Frozen
+ .2byte BATTLE_TEXT_Frozen2
+
+BattleTextList_4015C4:: @ 84015C4
+ .2byte BATTLE_TEXT_AttackingDefrosted
+ .2byte BATTLE_TEXT_Defrosted
+
+BattleTextList_4015C8:: @ 84015C8
+ .2byte BATTLE_TEXT_AttackMissed
+ .2byte BATTLE_TEXT_Unaffected
+ .2byte BATTLE_TEXT_FellLove
+ .2byte BATTLE_TEXT_InfatuatedPoke
+
+BattleTextList_4015D0:: @ 84015D0
+ .2byte BATTLE_TEXT_EnergyDrained
+ .2byte BATTLE_TEXT_OozeSuckup
+
+BattleTextList_4015D4:: @ 84015D4
+ .2byte BATTLE_TEXT_ElecWeakened
+ .2byte BATTLE_TEXT_FireWeakened
+
+BattleTextList_4015D8:: @ 84015D8
+ .2byte BATTLE_TEXT_BellChime
+ .2byte BATTLE_TEXT_BellChime
+ .2byte BATTLE_TEXT_BellChime
+ .2byte BATTLE_TEXT_BellChime
+ .2byte BATTLE_TEXT_SoothingAroma
+
+BattleTextList_4015E2:: @ 84015E2
+ .2byte BATTLE_TEXT_ForesawAttack
+ .2byte BATTLE_TEXT_ChoseDestiny
+
+BattleTextList_4015E6:: @ 84015E6
+ .2byte BATTLE_TEXT_BallBrokeOhNo
+ .2byte BATTLE_TEXT_BallBrokeAppeared
+ .2byte BATTLE_TEXT_BallBrokeAlmost
+ .2byte BATTLE_TEXT_BallBrokeSoClose
+
+BattleTextList_4015EE:: @ 84015EE
+ .2byte BATTLE_TEXT_Raining
+ .2byte BATTLE_TEXT_Raining
+ .2byte BATTLE_TEXT_Raining
+ .2byte BATTLE_TEXT_Raining
+ .2byte BATTLE_TEXT_Raining
+ .2byte BATTLE_TEXT_Raining
+ .2byte BATTLE_TEXT_Raining
+ .2byte BATTLE_TEXT_Raining
+ .2byte BATTLE_TEXT_Sandstorm
+ .2byte BATTLE_TEXT_Raining
+ .2byte BATTLE_TEXT_Raining
+ .2byte BATTLE_TEXT_Raining
+ .2byte BATTLE_TEXT_SunStrong
+ .2byte BATTLE_TEXT_Raining
+ .2byte BATTLE_TEXT_Raining
+ .2byte BATTLE_TEXT_Raining
+
+BattleTextList_40160E:: @ 840160E
+ .2byte BATTLE_TEXT_LoafingAround
+ .2byte BATTLE_TEXT_WontObey
+ .2byte BATTLE_TEXT_TurnedAway
+ .2byte BATTLE_TEXT_NotNotice
+
+BattleTextList_401616:: @ 8401616
+ .2byte BATTLE_TEXT_CreptCloser
+ .2byte BATTLE_TEXT_CantGetCloser
+
+BattleTextList_40161A:: @ 840161A
+ .2byte BATTLE_TEXT_CuriousAbout
+ .2byte BATTLE_TEXT_EnthralledBy
+ .2byte BATTLE_TEXT_IgnoredThing
+
+BattleTextList_401620:: @ 8401620
+ .2byte BATTLE_TEXT_CuredConfusion
+ .2byte BATTLE_TEXT_CuredParalysis
+ .2byte BATTLE_TEXT_CuredFreeze
+ .2byte BATTLE_TEXT_CuredBurn
+ .2byte BATTLE_TEXT_CuredPoison
+ .2byte BATTLE_TEXT_CuredSleep
+
+BattleTextList_40162C:: @ 840162C
+ .2byte BATTLE_TEXT_CuredStatus
+ .2byte BATTLE_TEXT_NormalizedStatus
+
+BattleTextList_401630:: @ 8401630
+ .2byte BATTLE_TEXT_PreventedBurn
+ .2byte BATTLE_TEXT_PreventedOther2
+ .2byte BATTLE_TEXT_NoEffectOn
+
+BattleTextList_401636:: @ 8401636
+ .2byte BATTLE_TEXT_PreventedPara
+ .2byte BATTLE_TEXT_PreventedOther2
+ .2byte BATTLE_TEXT_NoEffectOn
+
+BattleTextList_40163C:: @ 840163C
+ .2byte BATTLE_TEXT_PreventedPoison
+ .2byte BATTLE_TEXT_PreventedOther2
+ .2byte BATTLE_TEXT_NoEffectOn
+
+BattleTextList_401642:: @ 8401642
+ .2byte BATTLE_TEXT_Obtained1
+ .2byte BATTLE_TEXT_Obtained2
+ .2byte BATTLE_TEXT_Obtained3
+
+BattleTextList_401648:: @ 8401648
+ .2byte BATTLE_TEXT_RaisedFirePower
+ .2byte BATTLE_TEXT_MadeIneffective
+
+gTrappingMoves:: @ 840164C
+ .2byte BATTLE_TEXT_StopLearning
+ .2byte BATTLE_TEXT_FellAsleep
+ .2byte BATTLE_TEXT_SpeltHealthy
+ .2byte BATTLE_TEXT_SubTookDamage
+ .2byte BATTLE_TEXT_CoinScatter
+ .2byte BATTLE_TEXT_SandTombTrapped
+ .2byte 0xFFFF
+
+ .align 2
+gUnknown_0840165C:: @ 840165C
+ .4byte BattleText_HP
+ .4byte BattleText_SpAtk
+ .4byte BattleText_Attack
+ .4byte BattleText_SpDef
+ .4byte BattleText_Defense
+ .4byte BattleStatText_Speed
+
+ .align 2
+gUnknown_08401674:: @ 8401674
+ .4byte BattleText_Normal
+ .4byte BattleText_Fighting
+ .4byte BattleText_Flying
+ .4byte BattleText_Poison
+ .4byte BattleText_Ground
+ .4byte BattleText_Rock
+ .4byte BattleText_Bug
+ .4byte BattleText_Ghost
+ .4byte BattleText_Steel
+ .4byte BattleText_Typeless
+ .4byte BattleText_Fire
+ .4byte BattleText_Water
+ .4byte BattleText_Grass
+ .4byte BattleText_Electric
+ .4byte BattleText_Psychic
+ .4byte BattleText_Ice
+ .4byte BattleText_Dragon
+ .4byte BattleText_Dark