diff options
Diffstat (limited to 'data-de/text/battle_strings.inc')
-rw-r--r-- | data-de/text/battle_strings.inc | 2315 |
1 files changed, 2315 insertions, 0 deletions
diff --git a/data-de/text/battle_strings.inc b/data-de/text/battle_strings.inc new file mode 100644 index 000000000..0df0e87b4 --- /dev/null +++ b/data-de/text/battle_strings.inc @@ -0,0 +1,2315 @@ +BattleText_UnknownString: + .string "{STRING 33}$" +BattleText_GainExpPoints: + .string "{STRING 0} erhält{PLAYER}\n" + .string "{STRING 42} E-Punkte!\p" + .string "$" +BattleText_Terminator: + .string "$" +BattleText_BoostedExp: + .string " spezielle$" +BattleText_GrewLevel: + .string "{STRING 0} erreicht\n" + .string "Lv. {PLAYER}!{UNKNOWN_A}\p" + .string "$" +BattleText_LearnedMove: + .string "{STRING 0} erlernt\n" + .string "{PLAYER}!{UNKNOWN_A}\p" + .string "$" +BattleText_TryingToLearnMove: + .string "{STRING 0} versucht,\n" + .string "{PLAYER} zu lernen.\p" + .string "$" +BattleText_CantLearnMore: + .string "Aber {STRING 0} kann nicht\n" + .string "mehr als vier Attacken erlernen.\p" + .string "$" +BattleText_DeleteMove: + .string "Soll eine Attacke zu Gunsten von\n" + .string "{PLAYER} vergessen werden?$" +BattleText_DeletedMove: + .string "{STRING 0} hat\n" + .string "{PLAYER} vergessen!\p" + .string "$" +BattleText_StopLearning: + .string "{PAUSE 32}{PLAYER}\n" + .string "nicht erlernen?$" +BattleText_DidNotLearn: + .string "{STRING 0} hat {PLAYER}\n" + .string "nicht erlernt.\p" + .string "$" +BattleText_UseNext: + .string "Nächstes POKéMON einsetzen?$" +BattleText_AttackMissed: + .string "Attacke von {EVIL_LEGENDARY}\n" + .string "ging daneben!$" +BattleText_ProtectedItself: + .string "{GOOD_LEGENDARY}\n" + .string "schützt sich selbst!$" +BattleText_AvoidedDamage: + .string "{GOOD_LEGENDARY} vermeidet\n" + .string "Schaden mit {STRING 22}!$" +BattleText_GroundMoveNegate: + .string "{GOOD_LEGENDARY} wehrt BODEN-\n" + .string "Attacken mit {STRING 22} ab!$" +BattleText_AvoidedAttack: + .string "{GOOD_LEGENDARY} wehrt die\n" + .string "Attacke ab!$" +BattleText_DoesntAffect: + .string "Es hat keine Wirkung auf\n" + .string "{GOOD_LEGENDARY}...$" +BattleText_AttackingFainted: + .string "{EVIL_LEGENDARY}\n" + .string "wurde besiegt!\p" + .string "$" +BattleText_DefendingFainted: + .string "{GOOD_LEGENDARY}\n" + .string "wurde besiegt!\p" + .string "$" +BattleText_WinningPrize: + .string "{STRING 32} gewinnt ¥{STRING 0}!\p" + .string "$" +BattleText_OutOfUsablePoke: + .string "{STRING 32} hat kein\n" + .string "kampffähiges POKéMON mehr!\p" + .string "$" +BattleText_WhitedOut: + .string "{STRING 32} fällt in Ohnmacht!{PAUSE_UNTIL_PRESS}$" +BattleText_PreventEscape: + .string "{STRING 16} verhindert\n" + .string "eine Flucht mit {STRING 23}!\p" + .string "$" +BattleText_CantEscape: + .string "Flucht unmöglich!\p" + .string "$" +BattleText_AttackingCantEscape: + .string "{EVIL_LEGENDARY}\n" + .string "kann nicht fliehen!$" +BattleText_HitMulti: + .string "{STRING 0}-mal getroffen!$" +BattleText_FellAsleep: + .string "{STRING 14}\n" + .string "ist eingeschlafen!$" +BattleText_MadeAsleep: + .string "{STRING 23} von\n" + .string "{STRING 16} lässt\l" + .string "{STRING 14} einschlafen!$" +BattleText_DefendingAsleep: + .string "{GOOD_LEGENDARY} schläft\n" + .string "bereits!$" +BattleText_AttackingAsleep: + .string "{EVIL_LEGENDARY} schläft\n" + .string "bereits!$" +BattleText_WasntAffected: + .string "{GOOD_LEGENDARY}\n" + .string "ist unversehrt!$" +BattleText_Poisoned: + .string "{STRING 14}\n" + .string "wurde vergiftet!$" +BattleText_Poisoned2: + .string "{STRING 23} von\n" + .string "{STRING 16} vergiftete\l" + .string "{STRING 14}!$" +BattleText_PoisonHurt: + .string "{EVIL_LEGENDARY} wurde durch\n" + .string "Gift verletzt!$" +BattleText_AlreadyPoisoned: + .string "{GOOD_LEGENDARY} ist bereits\n" + .string "vergiftet.$" +BattleText_BadlyPoisoned: + .string "{STRING 14} wurde schwer\n" + .string "vergiftet!$" +BattleText_EnergyDrained: + .string "{GOOD_LEGENDARY} wurde\n" + .string "Energie abgesaugt!$" +BattleText_Burned: + .string "{STRING 14} brennt!$" +BattleText_Burned2: + .string "{STRING 23} von\n" + .string "{STRING 16} verbrennt\l" + .string "{STRING 14}!$" +BattleText_BurnHurt: + .string "Die Verbrennung schadet\n" + .string "{EVIL_LEGENDARY}!$" +BattleText_AlreadyBurned: + .string "{GOOD_LEGENDARY} brennt\n" + .string "bereits.$" +BattleText_Frozen: + .string "{STRING 14} erstarrt\n" + .string "zu Eis!$" +BattleText_Frozen2: + .string "{STRING 14} wurde durch\n" + .string "{STRING 23} von\l" + .string "{STRING 16} eingefroren!$" +BattleText_FrozenSolid: + .string "{EVIL_LEGENDARY} ist\n" + .string "eingefroren!$" +BattleText_DefendingDefrosted: + .string "{GOOD_LEGENDARY} wurde\n" + .string "aufgetaut!$" +BattleText_AttackingDefrosted: + .string "{EVIL_LEGENDARY} wurde\n" + .string "aufgetaut!$" +BattleText_Defrosted: + .string "{EVIL_LEGENDARY} wurde\n" + .string "durch {STRING 17} aufgetaut!$" +BattleText_Paralyzed: + .string "{STRING 14} ist\n" + .string "paralysiert! Es greift\l" + .string "eventuell nicht an!$" +BattleText_Paralyzed2: + .string "{STRING 23} von\n" + .string "{STRING 16} paralysierte\p" + .string "{STRING 14}!\n" + .string "Es greift eventuell nicht an!$" +BattleText_Paralyzed3: + .string "{EVIL_LEGENDARY} ist\n" + .string "paralysiert! Es kann\l" + .string "nicht angreifen!$" +BattleText_AlreadyParalyzed: + .string "{GOOD_LEGENDARY} ist\n" + .string "bereits paralysiert!$" +BattleText_ParalysisHealed: + .string "{GOOD_LEGENDARY} wurde von der\n" + .string "Paralyse geheilt!$" +BattleText_DreamEaten: + .string "Der Traum von {GOOD_LEGENDARY}\n" + .string "wurde gefressen!$" +BattleText_AttackingStatNoHigher: + .string "{STRING 0} von\n" + .string "{EVIL_LEGENDARY} kann nicht\l" + .string "mehr erhöht werden!$" +BattleText_DefendingStatNoHigher: + .string "{STRING 0} von\n" + .string "{GOOD_LEGENDARY} kann nicht\l" + .string "weiter gesenkt werden!$" +BattleText_StoppedWorking: + .string "{STRING 0} in deinem Team\n" + .string "funktioniert nicht mehr!$" +BattleText_StoppedWorking2: + .string "{STRING 0} des Gegners\n" + .string "funktioniert nicht mehr!$" +BattleText_Confused: + .string "{EVIL_LEGENDARY} ist\n" + .string "verwirrt!$" +BattleText_ConfusionSnapOut: + .string "{EVIL_LEGENDARY} ist nicht\n" + .string "mehr verwirrt!$" +BattleText_BecameConfused: + .string "{STRING 14} wurde\n" + .string "verwirrt!$" +BattleText_AlreadyConfused: + .string "{GOOD_LEGENDARY} ist\n" + .string "bereits verwirrt!$" +BattleText_FellLove: + .string "{GOOD_LEGENDARY}\n" + .string "hat sich verliebt!$" +BattleText_InLoveWith: + .string "{EVIL_LEGENDARY} hat sich in\n" + .string "{STRING 16} verliebt!$" +BattleText_ImmobilizedBy: + .string "{EVIL_LEGENDARY} ist starr\n" + .string "vor Liebe!$" +BattleText_BlownAway: + .string "{GOOD_LEGENDARY} wurde\n" + .string "weggeweht!$" +BattleText_TypeTransform: + .string "{EVIL_LEGENDARY} verwandelt\n" + .string "sich zu Typ {STRING 0}!$" +BattleText_Flinched: + .string "{EVIL_LEGENDARY} schreckt\n" + .string "zurück!$" +BattleText_RegainedHealth: + .string "{GOOD_LEGENDARY} erholt sich!$" +BattleText_HPFull: + .string "{GOOD_LEGENDARY} hat alle KP!$" +BattleText_RaisedSpDef: + .string "{STRING 17} von\n" + .string "{STRING 38} erhöht\l" + .string "die SP. VER.$" +BattleText_RaisedSpDefLittle: + .string "Die SP. VER. wird etwas durch\n" + .string "{STRING 17} von\l" + .string "{STRING 38} erhöht.$" +BattleText_RaisedDefense: + .string "{STRING 17} von\n" + .string "{STRING 38}\l" + .string "erhöht die VERTEIDIGUNG!$" +BattleText_RaisedDefenseLittle: + .string "{STRING 17} von\n" + .string "{STRING 38}\l" + .string "erhöht etwas die VERTEIDIGUNG!$" +BattleText_CoveredVeil: + .string "{STRING 38} wird von\n" + .string "einem Schleier umhüllt!$" +BattleText_SafeguardActive: + .string "{GOOD_LEGENDARY} wird durch\n" + .string "BODYGUARD geschützt!$" +BattleText_SafeguardFaded: + .string "BODYGUARD von\n" + .string "{STRING 40} lässt nach!$" +BattleText_WentToSleep: + .string "{EVIL_LEGENDARY} ist\n" + .string "eingeschlafen!$" +BattleText_SpeltHealthy: + .string "{EVIL_LEGENDARY} schläft und\n" + .string "erholt sich!$" +BattleText_WhipWhirlwind: + .string "{EVIL_LEGENDARY} entfacht\n" + .string "einen Wirbelwind!$" +BattleText_TookSunlight: + .string "{EVIL_LEGENDARY} absorbiert\n" + .string "Sonnenlicht!$" +BattleText_LoweredHead: + .string "{EVIL_LEGENDARY} zieht seinen\n" + .string "Kopf ein!$" +BattleText_IsGlowing: + .string "{EVIL_LEGENDARY} leuchtet!$" +BattleText_FlewHigh: + .string "{EVIL_LEGENDARY} fliegt\n" + .string "hoch empor!$" +BattleText_DugHole: + .string "{EVIL_LEGENDARY} gräbt sich\n" + .string "ein!$" +BattleText_HidUnderwater: + .string "{EVIL_LEGENDARY} taucht\n" + .string "unter!$" +BattleText_SprangUp: + .string "{EVIL_LEGENDARY} springt auf!$" +BattleText_SqueezedBind: + .string "{EVIL_LEGENDARY} setzt bei\n" + .string "{GOOD_LEGENDARY}\l" + .string "KLAMMERGRIFF ein!$" +BattleText_TrappedVortex: + .string "{GOOD_LEGENDARY} wurde in\n" + .string "einem Strudel gefangen!$" +BattleText_SandTombTrapped: + .string "{GOOD_LEGENDARY} wurde durch\n" + .string "SANDGRAB gefangen!$" +BattleText_Wrapped: + .string "{GOOD_LEGENDARY} wurde von\n" + .string "{EVIL_LEGENDARY} umWICKELt!$" +BattleText_Clamped: + .string "{GOOD_LEGENDARY} wurde von\n" + .string "{EVIL_LEGENDARY} geSCHNAPPT!$" +BattleText_HurtBy: + .string "{EVIL_LEGENDARY} wurde durch\n" + .string "{STRING 0} verletzt!$" +BattleText_FreedFrom: + .string "{EVIL_LEGENDARY} wurde von\n" + .string "{STRING 0} befreit!$" +BattleText_KeptGoingCrash: + .string "{EVIL_LEGENDARY} macht weiter\n" + .string "und bricht zusammen!$" + +gUnknown_083FEE5D:: @ 83FEE5D +BattleText_MistShroud: + .string "{STRING 38} wird in\n" + .string "WEISSNEBEL gehüllt!$" +BattleText_MistProtect: + .string "{STRING 16} wird durch\n" + .string "WEISSNEBEL geschützt!$" + +gUnknown_083FEE92:: @ 83FEE92 +BattleText_GetPumped: + .string "{EVIL_LEGENDARY} pumpt\n" + .string "sich auf!$" +BattleText_HitRecoil: + .string "{EVIL_LEGENDARY} wurde vom\n" + .string "Rückstoß getroffen!$" +BattleText_ProtectedItself2: + .string "{EVIL_LEGENDARY} schützt\n" + .string "sich selbst!$" +BattleText_SandBuffeted: + .string "{EVIL_LEGENDARY} wird vom\n" + .string "Sandsturm getroffen!$" +BattleText_HailStricken: + .string "{EVIL_LEGENDARY} wird vom\n" + .string "HAGELSTURM getroffen!$" +BattleText_WoreOff: + .string "{STRING 0} von\n" + .string "{STRING 36} lässt nach!$" +BattleText_WasSeeded: + .string "{GOOD_LEGENDARY} wurde\n" + .string "bepflanzt!$" +BattleText_EvadedAttack: + .string "{GOOD_LEGENDARY} ist\n" + .string "ausgewichen!$" +BattleText_HealthSapped: + .string "EGELSAMEN schadet\n" + .string "{EVIL_LEGENDARY}!$" +BattleText_FastAsleep: + .string "{EVIL_LEGENDARY} schläft tief\n" + .string "und fest.$" +BattleText_WokeUp: + .string "{EVIL_LEGENDARY} ist\n" + .string "aufgewacht!$" +BattleText_UproarAwake: + .string "AUFRUHR von {STRING 16}\n" + .string "hält es wach!$" +BattleText_UproarWoke: + .string "{EVIL_LEGENDARY} wird durch\n" + .string "AUFRUHR wach!$" +BattleText_UproarCaused: + .string "{EVIL_LEGENDARY} verursacht\n" + .string "AUFRUHR!$" +BattleText_UproarMaking: + .string "{EVIL_LEGENDARY} macht\n" + .string "einen AUFRUHR!$" +BattleText_CalmedDown: + .string "{EVIL_LEGENDARY}\n" + .string "beruhigt sich.$" +BattleText_UproarCantSleep: + .string "{GOOD_LEGENDARY} kann bei dem\n" + .string "AUFRUHR nicht schlafen!$" +BattleText_Stockpiled: + .string "{EVIL_LEGENDARY} HORTET\n" + .string "{STRING 0}!$" +BattleText_StockpiledCant: + .string "{EVIL_LEGENDARY} kann nicht\n" + .string "weiter HORTEN!$" +BattleText_UproarCantSleep2: + .string "{GOOD_LEGENDARY} kann bei dem\n" + .string "AUFRUHR nicht schlafen!$" +BattleText_UproarKeptAwake: + .string "Aber der AUFRUHR hält\n" + .string "{GOOD_LEGENDARY} wach!$" +BattleText_StayedAwake: + .string "{GOOD_LEGENDARY} hält sich mit\n" + .string "{STRING 22} wach!$" +BattleText_StoringEnergy: + .string "{EVIL_LEGENDARY} speichert\n" + .string "Energie!$" +BattleText_UnleashedEnergy: + .string "{EVIL_LEGENDARY} erzeugt\n" + .string "Energie!$" +BattleText_FatigueConfuse: + .string "{EVIL_LEGENDARY} ist vor\n" + .string "Erschöpfung verwirrt!$" +BattleText_PickedUpYen: + .string "{STRING 32} hebt\n" + .string "¥{STRING 0} auf!\p" + .string "$" +BattleText_Unaffected: + .string "{GOOD_LEGENDARY} ist\n" + .string "unversehrt!$" +BattleText_Transformed: + .string "{EVIL_LEGENDARY} verwandelt\n" + .string "sich in {STRING 0}!$" +BattleText_SubMade: + .string "{EVIL_LEGENDARY} setzt einen\n" + .string "DELEGATOR ein!$" +BattleText_SubAlready: + .string "{EVIL_LEGENDARY} hat bereits\n" + .string "einen DELEGATOR!$" +BattleText_SubTookDamage: + .string "Der DELEGATOR steckt den\n" + .string "Schlag für {GOOD_LEGENDARY}\l" + .string "ein!\p" + .string "$" +BattleText_SubFaded: + .string "DELEGATOR von\n" + .string "{GOOD_LEGENDARY} lässt nach!\p" + .string "$" +BattleText_MustRecharge: + .string "{EVIL_LEGENDARY} muss sich\n" + .string "wieder aufladen!$" +BattleText_RageBuilding: + .string "{GOOD_LEGENDARY} verfällt in\n" + .string "RASEREI!$" +BattleText_MoveWasDisabled: + .string "{STRING 0} von\n" + .string "{GOOD_LEGENDARY}\l" + .string "wurde blockiert!$" +BattleText_DisabledNoMore: + .string "{EVIL_LEGENDARY} ist nicht\n" + .string "mehr blockiert!$" +BattleText_EncoreGot: + .string "{GOOD_LEGENDARY} gibt\n" + .string "eine ZUGABE!$" +BattleText_EncoreEnded: + .string "ZUGABE von {EVIL_LEGENDARY}\n" + .string "ist beendet!$" +BattleText_TookAim: + .string "{EVIL_LEGENDARY} zielt\n" + .string "auf {GOOD_LEGENDARY}!$" +BattleText_SketchedMove: + .string "{EVIL_LEGENDARY} setzt\n" + .string "NACHAHMER bei {STRING 0} ein!$" +BattleText_DestinyBondTake: + .string "{EVIL_LEGENDARY} versucht den\n" + .string "Gegner mit sich zu nehmen!$" +BattleText_DestinyBondTaken: + .string "{GOOD_LEGENDARY} nimmt\n" + .string "{EVIL_LEGENDARY} mit sich!$" +BattleText_ReducedBy: + .string "{STRING 0} von\n" + .string "{GOOD_LEGENDARY} wird um\l" + .string "{PLAYER} reduziert!$" +BattleText_StoleSomething: + .string "{EVIL_LEGENDARY} stiehlt\n" + .string "{STRING 19} von\l" + .string "{GOOD_LEGENDARY}!$" +BattleText_CantEscapeNow: + .string "{GOOD_LEGENDARY} kann\n" + .string "nicht fliehen!$" +BattleText_NightmareStart: + .string "{GOOD_LEGENDARY} bekommt\n" + .string "NACHTMAHR!$" +BattleText_NightmareLock: + .string "{EVIL_LEGENDARY} ist in\n" + .string "NACHTMAHR gefangen!$" +BattleText_CurseLay: + .string "{EVIL_LEGENDARY} nimmt einen\n" + .string "Teil seiner KP und legt einen\l" + .string "FLUCH auf {GOOD_LEGENDARY}!$" +BattleText_CurseAfflict: + .string "{EVIL_LEGENDARY} wurde durch\n" + .string "FLUCH verletzt!$" +BattleText_SpikesScattered: + .string "POKéMON-Team von {STRING 37}\n" + .string "verteilt STACHELN um sich!$" +BattleText_SpikesHurt: + .string "{STRING 16} wurde durch\n" + .string "STACHLER verletzt!$" +BattleText_IdentifiedPoke: + .string "{EVIL_LEGENDARY} erkennt\n" + .string "{GOOD_LEGENDARY}!$" +BattleText_PerishSongFell: + .string "ABGESANG von {EVIL_LEGENDARY}\n" + .string "steht bei {STRING 0}!$" +BattleText_BracedItself: + .string "{EVIL_LEGENDARY} macht sich\n" + .string "bereit!$" +BattleText_EnduredHit: + .string "{GOOD_LEGENDARY} setzt\n" + .string "AUSDAUER ein!$" +BattleText_MagnitudeCount: + .string "INTENSITÄT {STRING 0}!$" +BattleText_CutHPMaxATK: + .string "{EVIL_LEGENDARY} nutzt seine\n" + .string "KP und hebt den ANGR-Wert!$" +BattleText_CopyStatChanges: + .string "{EVIL_LEGENDARY} kopiert die\n" + .string "Statusveränderungen\l" + .string "von {GOOD_LEGENDARY}!$" +BattleText_GotFreeFrom: + .string "{EVIL_LEGENDARY} befreit\n" + .string "sich von {STRING 0}\l" + .string "von {GOOD_LEGENDARY}!$" +BattleText_LeechShed: + .string "{EVIL_LEGENDARY} befreit sich\n" + .string "von EGELSAMEN!$" +BattleText_SpikesBlownAway: + .string "{EVIL_LEGENDARY} blies den\n" + .string "STACHLER weg!$" +BattleText_FledBattle: + .string "{EVIL_LEGENDARY} ist\n" + .string "geflüchtet!$" +BattleText_ForesawAttack: + .string "{EVIL_LEGENDARY} sah eine\n" + .string "Attacke voraus!$" +BattleText_TookAttack: + .string "{GOOD_LEGENDARY} wurde von\n" + .string "der Attacke {STRING 0} getroffen!$" +BattleText_ChoseDestiny: + .string "{EVIL_LEGENDARY} wählte\n" + .string "{STRING 17} als Vorhersehung aus!$" +BattleText_PokeAttack: + .string "Angriff von {STRING 0}!$" +BattleText_CenterAttention: + .string "{EVIL_LEGENDARY} zieht alle\n" + .string "Aufmerksamkeit auf sich!$" +BattleText_ChargingPower: + .string "{EVIL_LEGENDARY} lädt\n" + .string "sich auf!$" +BattleText_NaturePower: + .string "NATUR-KRAFT wurde zu\n" + .string "{STRING 17}!$" +BattleText_StatusNormal: + .string "Status von {EVIL_LEGENDARY}\n" + .string "wird normal!$" +BattleText_TormentSubject: + .string "{GOOD_LEGENDARY} wird von\n" + .string "FOLTERKNECHT unterworfen!$" +BattleText_TightenFocus: + .string "{EVIL_LEGENDARY} verstärkt\n" + .string "seinen Fokus!$" +BattleText_TauntFell: + .string "{GOOD_LEGENDARY} fällt auf\n" + .string "VERHÖHNER herein!$" +BattleText_ReadyToHelp: + .string "{EVIL_LEGENDARY} will\n" + .string "{GOOD_LEGENDARY} helfen!$" +BattleText_SwitchedItems: + .string "{EVIL_LEGENDARY} tauscht\n" + .string "Items mit anderem PKMN!$" +BattleText_Obtained1: + .string "{EVIL_LEGENDARY} erhält\n" + .string "{STRING 0}.$" +BattleText_Obtained2: + .string "{GOOD_LEGENDARY} erhält\n" + .string "{PLAYER}.$" +BattleText_Obtained3: + .string "{EVIL_LEGENDARY} erhält\n" + .string "{STRING 0}.\p" + .string "{GOOD_LEGENDARY} erhält\n" + .string "{PLAYER}.$" +BattleText_CopiedObject: + .string "{EVIL_LEGENDARY}\n" + .string "kopiert {STRING 22} von\l" + .string "{GOOD_LEGENDARY}!$" +BattleText_WishMade: + .string "{EVIL_LEGENDARY} spricht einen\n" + .string "WUNSCHTRAUM aus!$" +BattleText_WishTrue: + .string "WUNSCHTRAUM von\n" + .string "{STRING 0} erfüllt sich!$" +BattleText_PlantedRoots: + .string "{EVIL_LEGENDARY} pflanzt seine\n" + .string "Wurzeln!$" +BattleText_AbsorbNutrients: + .string "{EVIL_LEGENDARY} nimmt über\n" + .string "seine Wurzeln Nährstoffe auf!$" +BattleText_AnchoredItself: + .string "{GOOD_LEGENDARY}\n" + .string "verankert sich mit seinen Wurzeln!$" +BattleText_DrowsyMade: + .string "{EVIL_LEGENDARY} macht\n" + .string "{GOOD_LEGENDARY} schläfrig!$" +BattleText_KnockedOffItem: + .string "{EVIL_LEGENDARY}\n" + .string "entreißt {STRING 19} von\l" + .string "{GOOD_LEGENDARY}!$" +BattleText_AbilitySwap: + .string "{EVIL_LEGENDARY} tauscht die\n" + .string "Fähigkeiten mit einem PKMN!$" +BattleText_SealedMove: + .string "{EVIL_LEGENDARY} versiegelt\n" + .string "die Attacke/n des Gegners!$" +BattleText_GrudgeBear: + .string "{EVIL_LEGENDARY} möchte, dass\n" + .string "der Gegner ein NACHSPIEL erträgt!$" +BattleText_GrudgeLosePP: + .string "{STRING 0} von\n" + .string "{EVIL_LEGENDARY} hat aufgrund\l" + .string "von NACHSPIEL alle AP verloren!$" +BattleText_ShroudedItself: + .string "{EVIL_LEGENDARY} verhüllt sich\n" + .string "selbst in {STRING 17}!$" +BattleText_MagicCoatBounce: + .string "{STRING 17} von\n" + .string "{EVIL_LEGENDARY} prallte am\l" + .string "MAGIEMANTEL ab!$" +BattleText_AwaitMove: + .string "{EVIL_LEGENDARY} wartet auf\n" + .string "eine gegnerische Attacke!$" +BattleText_SnatchedMove: + .string "{GOOD_LEGENDARY} ÜBERNAHM\n" + .string "Attacke von {STRING 16}!$" +BattleText_ElecWeakened: + .string "Die Stärke der Elektrizität\n" + .string "wurde geschwächt!$" +BattleText_FireWeakened: + .string "Die Stärke des Feuers\n" + .string "wurde geschwächt!$" +BattleText_FoundOne: + .string "{EVIL_LEGENDARY} hat 1\n" + .string "{STRING 19} gefunden!$" +BattleText_SoothingAroma: + .string "Ein wohltuendes Aroma\n" + .string "breitet sich aus!$" +BattleText_CantUseItems: + .string "Hier können Items nicht eingesetzt\n" + .string "werden.{PAUSE 64}$" +BattleText_UnknownString2: + .string "Für {STRING 16} war\n" + .string "{STRING 19} {STRING 0}$" +BattleText_HustleUse: + .string "{STRING 16} setzt\n" + .string "{STRING 19} ein, um zu drängeln!$" +BattleText_LostFocus: + .string "{EVIL_LEGENDARY} hat seinen\n" + .string "Fokus verloren und kann\l" + .string "nicht angreifen!$" +BattleText_DraggedOut: + .string "{GOOD_LEGENDARY} wurde\n" + .string "auserwählt!\p" + .string "$" +BattleText_BrokeWall: + .string "Die Mauer brach zusammen!$" +BattleText_NoEffect: + .string "Es ist wirkungslos!$" +BattleText_NoMovesLeft: + .string "{STRING 15} hat keine\n" + .string "Attacken mehr übrig!\p" + .string "$" +BattleText_MoveIsDisabled: + .string "{STRING 17} von\n" + .string "{STRING 15} ist blockiert!\p" + .string "$" +BattleText_TormentNoUse: + .string "{STRING 15} kann\n" + .string "aufgrund von FOLTERKNECHT\p" + .string "die Attacke nicht 2-mal\n" + .string "hintereinander einsetzen!$" +BattleText_TauntNoUse: + .string "{STRING 15} kann\n" + .string "{STRING 17} nach VERHÖHNER\l" + .string "nicht einsetzen!\p" + .string "$" +BattleText_SealedNoUse: + .string "{STRING 15} kann die ver-\n" + .string "siegelte Attacke {STRING 17}\l" + .string "nicht einsetzen!\p" + .string "$" +BattleText_RainMade: + .string "{STRING 23} von\n" + .string "{STRING 16} lässt\l" + .string "es regnen!$" +BattleText_SpeedRisen: + .string "{STRING 23} von\n" + .string "{STRING 16} erhöht\l" + .string "seine INIT.!$" +BattleText_ProtectedBy: + .string "{GOOD_LEGENDARY} wurde durch\n" + .string "{STRING 22} geschützt!$" +BattleText_PreventedBy: + .string "{STRING 22} von\n" + .string "{GOOD_LEGENDARY} hindert\p" + .string "{EVIL_LEGENDARY} daran,\n" + .string "{STRING 17} einzusetzen!$" +BattleText_HPRestoredUsing: + .string "{GOOD_LEGENDARY} füllt KP mit\n" + .string "Hilfe von {STRING 22} auf!$" +BattleText_MadeUseless: + .string "{STRING 22} von\n" + .string "{GOOD_LEGENDARY} hebt die\l" + .string "Wirkung von {STRING 17} auf!$" +BattleText_MadeType: + .string "{STRING 22} von\n" + .string "{GOOD_LEGENDARY} macht es zu\l" + .string "einem {STRING 0}-Typ!$" +BattleText_PreventedPara: + .string "{STRING 22} von\n" + .string "{STRING 14} verhindert\l" + .string "eine Paralyse!$" +BattleText_PreventedRomance: + .string "{STRING 22} von\n" + .string "{GOOD_LEGENDARY} verhindert\l" + .string "eine Romanze!$" +BattleText_PreventedPoison: + .string "{STRING 22} von\n" + .string "{STRING 14} verhindert\l" + .string "eine Vergiftung!$" +BattleText_PreventedConfusion: + .string "{STRING 22} von\n" + .string "{GOOD_LEGENDARY} verhindert\l" + .string "Verwirrung!$" +BattleText_RaisedFirePower: + .string "{STRING 22} von\n" + .string "{GOOD_LEGENDARY} erhöht die\l" + .string "FEUER-Kraft!$" +BattleText_AnchorsItself: + .string "{GOOD_LEGENDARY} verankert\n" + .string "sich mit Hilfe von {STRING 22}!$" +BattleText_CutsAttack: + .string "{STRING 23} von\n" + .string "{STRING 16} vermindert\l" + .string "ANGRIFF von {GOOD_LEGENDARY}!$" +BattleText_PreventedStatLoss: + .string "{STRING 23} von\n" + .string "{STRING 16} verhindert\l" + .string "Statusveränderungen!$" +BattleText_HurtOther: + .string "{STRING 22} von\n" + .string "{GOOD_LEGENDARY} verletzt\l" + .string "{EVIL_LEGENDARY}!$" +BattleText_Traced: + .string "FÄHRTE von\n" + .string "{STRING 16}\p" + .string "erkennt {PLAYER}\n" + .string "von {STRING 0}!$" +BattleText_PreventedBurn: + .string "{STRING 24} von\n" + .string "{STRING 14} verhindert\l" + .string "Verbrennung!$" +BattleText_BlocksOther: + .string "{STRING 22} von\n" + .string "{GOOD_LEGENDARY} blockiert\l" + .string "{STRING 17}!$" +BattleText_BlocksOther2: + .string "{STRING 23} von\n" + .string "{STRING 16} blockiert\l" + .string "{STRING 17}!$" +BattleText_RestoredHPByItem: + .string "{STRING 21} von\n" + .string "{EVIL_LEGENDARY} füllt\l" + .string "einige KP auf!$" +BattleText_WhipSandstorm: + .string "{STRING 23} von\n" + .string "{STRING 16} entfacht\l" + .string "einen Sandsturm!$" +BattleText_SunIntensified: + .string "{STRING 23} von\n" + .string "{STRING 16} intensiviert\l" + .string "die Sonnenstrahlen!$" +BattleText_PreventedLoss: + .string "{STRING 23} von\n" + .string "{STRING 16} verhindert \l" + .string "den Verlust von {STRING 0}!$" +BattleText_InfatuatedPoke: + .string "{EVIL_LEGENDARY} ist vernarrt\n" + .string "in {STRING 22} von\l" + .string "{GOOD_LEGENDARY}!$" +BattleText_MadeIneffective: + .string "{STRING 22} von\n" + .string "{GOOD_LEGENDARY} macht\l" + .string "{STRING 17} wirkungslos!$" +BattleText_CuredProblem: + .string "{STRING 23} von\n" + .string "{STRING 16} heilte sein\l" + .string "Problem mit {STRING 0}!$" +BattleText_OozeSuckup: + .string "Es saugte\n" + .string "KLOAKENSOSSE auf!$" +BattleText_Transformed2: + .string "{STRING 16}\n" + .string "verwandelte sich!$" +BattleText_TookAttack2: + .string "{STRING 22} von\n" + .string "{GOOD_LEGENDARY} übernahm\l" + .string "den Angriff!$" + +gUnknown_083FFCCA:: @ 83FFCCA +BattleText_PreventedSwitch:: + .string "{STRING 20} von\n" + .string "{STRING 0} verhindert\p" + .string "Wechsel!\p" + .string "$" +BattleText_PreventedOther: + .string "{STRING 22} von\n" + .string "{GOOD_LEGENDARY} macht\p" + .string "{STRING 0} von\n" + .string "{STRING 16} wirkungslos!$" +BattleText_MadeIneffective2: + .string "{STRING 23} von\n" + .string "{STRING 16} machte\l" + .string "es wirkungslos!$" +BattleText_PreventedFlinching: + .string "{STRING 24} von\n" + .string "{STRING 14} verhindert\l" + .string "ein Zurückschrecken!$" +BattleText_PreventedOther2: + .string "{STRING 21} von\n" + .string "{EVIL_LEGENDARY} macht\p" + .string "{STRING 22} von\n" + .string "{GOOD_LEGENDARY} wirkungslos!$" +BattleText_CuredOfProblem: + .string "{STRING 23} von\n" + .string "{STRING 16} heilte sein\l" + .string "Problem mit {STRING 0}!$" +BattleText_NoEffectOn: + .string "{STRING 23} von\n" + .string "{STRING 16} hat keine\l" + .string "Wirkung auf {STRING 14}!$" +BattleText_Sharply: + .string "steigt stark!$" + +gUnknown_083FFDB3:: @ 83FFDB3 +BattleText_Rose: + .string "steigt.$" +BattleText_Harshly: + .string "sinkt stark!$" +BattleText_Fell: + .string "sinkt.$" +BattleText_UnknownString7: + .string "{STRING 0} von\n" + .string "{EVIL_LEGENDARY} {PLAYER}$" + +gUnknown_083FFDD3:: @ 83FFDD3 +BattleText_UnknownString3: + .string "{STRING 0} von\n" + .string "{GOOD_LEGENDARY} {PLAYER}$" +BattleText_UnknownString4: + .string "{STRING 19}: {STRING 0} von\n" + .string "{STRING 16} {PLAYER}$" +BattleText_UnknownString5: + .string "{STRING 0} von\n" + .string "{EVIL_LEGENDARY} {PLAYER}$" +BattleText_UnknownString6: + .string "{STRING 0} von\n" + .string "{GOOD_LEGENDARY} {PLAYER}$" +BattleText_StatNoHigher: + .string "Status von {EVIL_LEGENDARY}\n" + .string "kann nicht weiter erhöht werden!$" +BattleText_StatNoLower: + .string "Status von {GOOD_LEGENDARY}\n" + .string "kann nicht weiter sinken!$" +BattleText_Critical: + .string "Ein Volltreffer!$" +BattleText_GrandSlam: + .string "Ein K.O.-Treffer!$" +BattleText_MoveForget123: + .string "{PAUSE 32}1, {PAUSE 15}2 und...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n" + .string "{PAUSE 15}{PLAY_SE 0x38 0x00}Schwupp!\p" + .string "$" +BattleText_MoveForgetAnd: + .string "Und...\p" + .string "$" +BattleText_CantForgetHM: + .string "VM-Attacken können jetzt \n" + .string "nicht vergessen werden.\p" + .string "$" +BattleText_NotEffective: + .string "Das ist nicht sehr effektiv...$" +BattleText_SuperEffective: + .string "Das ist sehr effektiv!$" + +gUnknown_083FFEFC:: @ 83FFEFC +BattleText_GotAwaySafely: + .string "{PLAY_SE 0x11 0x00}Du bist entkommen!\p" + .string "$" +BattleText_FledUsingItem: + .string "{PLAY_SE 0x11 0x00}{EVIL_LEGENDARY} floh\n" + .string "durch Einsatz von {STRING 19}!\p" + .string "$" +BattleText_FledUsingOther: + .string "{PLAY_SE 0x11 0x00}{EVIL_LEGENDARY} floh\n" + .string "durch Einsatz von {STRING 21}!\p" + .string "$" +BattleText_FledWild: + .string "{PLAY_SE 0x11 0x00}Wildes {STRING 0} floh!$" + +gUnknown_083FFF56:: @ 83FFF56 +BattleText_PlayerDefeatedTrainer: + .string "Spieler besiegte\n" + .string "{STRING 29}!$" + +gUnknown_083FFF6A:: @ 83FFF6A +BattleText_PlayerDefeatedTrainers: + .string "Spieler besiegte\n" + .string "{STRING 30} und {STRING 29}!$" + +gUnknown_083FFF81:: @ 83FFF81 +BattleText_PlayerLostTrainer: + .string "Spieler verlor gegen\n" + .string "{STRING 29}!$" + +gUnknown_083FFF99:: @ 83FFF99 +BattleText_PlayerLostTrainers: + .string "Spieler verlor gegen\n" + .string "{STRING 30} und {STRING 29}!$" + +gUnknown_083FFFB3:: @ 83FFFB3 +BattleText_PlayerTiedTrainer: + .string "Patt zwischen Spieler und\n" + .string "{STRING 29}!$" + +gUnknown_083FFFCB:: @ 83FFFCB +BattleText_PlayerTiedTrainers: + .string "Patt zwischen Spieler, {STRING 30}\n" + .string "und {STRING 29}!$" + +gUnknown_083FFFEA:: @ 83FFFEA +BattleText_FledSingle: + .string "{PLAY_SE 0x11 0x00}{STRING 29} floh!$" + +gUnknown_083FFFF7:: @ 83FFFF7 +BattleText_FledDouble: + .string "{PLAY_SE 0x11 0x00}{STRING 29} und\n" + .string "{STRING 30} flohen!$" +BattleText_NoRunning: + .string "Du kannst aus TRAINER-Kämpfen\n" + .string "nicht fliehen!\p" + .string "$" +BattleText_CantEscape2: + .string "Flucht unmöglich!\p" + .string "$" +BattleText_BirchDontLeaveMe: + .string "PROF. BIRK: Du... Du kannst mich doch\n" + .string "nicht einfach im Stich lassen!\p" + .string "$" +BattleText_Nothing: + .string "Nichts geschieht!$" +BattleText_Failed: + .string "Es schlug fehl!$" +BattleText_HurtItself: + .string "Es hat sich vor Verwirrung\n" + .string "selbst verletzt!$" +BattleText_MirrorFail: + .string "Der SPIEGELTRICK schlug fehl!$" +BattleText_RainStart: + .string "Es fängt an zu regnen!$" +BattleText_PourStart: + .string "Ein Wolkenbruch!$" +BattleText_RainCont1: + .string "Es regnet weiter.$" +BattleText_PourCont: + .string "Der Wolkenbruch hält an.$" +BattleText_RainStop: + .string "Es hat aufgehört zu regnen.$" +BattleText_SandBrewed: + .string "Ein Sandsturm kommt auf!$" +BattleText_SandRages: + .string "Der Sandsturm tobt.$" +BattleText_SandSubsided: + .string "Der Sandsturm legt sich.$" +BattleText_SunBright: + .string "Das Sonnenlicht wird stärker!$" +BattleText_SunStrong: + .string "Gleißendes Sonnenlicht!$" +BattleText_SunFaded: + .string "Das Sonnenlicht lässt nach!$" +BattleText_HailStart: + .string "Es fängt an zu hageln!$" +BattleText_HailCont: + .string "Es hagelt!$" +BattleText_HailStop: + .string "Es hat aufgehört zu hageln.$" +BattleText_SpitUpFail: + .string "Aber es konnte nichts\n" + .string "ENTFESSELN!$" +BattleText_SwallowFail: + .string "Aber es konnte nichts\n" + .string "VERZEHREN!$" +BattleText_WindHeatWave: + .string "Der Wind wurde zu einer\n" + .string "HITZEWELLE!$" +BattleText_StatElim: + .string "Alle Statusveränderungen wurden\n" + .string "entfernt!$" +BattleText_CoinScatter: + .string "Es liegen überall Münzen verstreut!$" +BattleText_SubWeak: + .string "Zu schwach, um einen DELEGATOR\n" + .string "einzusetzen!$" +BattleText_PainSplit: + .string "Die Kontrahenten teilen\n" + .string "ihr Leid!$" +BattleText_BellChime: + .string "Eine Glocke läutet!$" +BattleText_PerishSong: + .string "Alle betroffenen POKéMON werden\n" + .string "in 3 Runden K.O. gehen!$" +BattleText_NoPP1: + .string "Es sind keine AP mehr für\n" + .string "diese Attacke übrig!\p" + .string "$" +BattleText_NoPP2: + .string "Aber es waren keine AP mehr\n" + .string "für diese Attacke übrig!$" +BattleText_IgnoredOrdersSLP: + .string "{EVIL_LEGENDARY} ignoriert die\n" + .string "Befehle. Es schläft!$" +BattleText_IgnoredOrders: + .string "{EVIL_LEGENDARY} ignoriert den\n" + .string "Befehl!$" +BattleText_BeganNap: + .string "{EVIL_LEGENDARY} macht\n" + .string "ein Nickerchen!$" +BattleText_LoafingAround: + .string "{EVIL_LEGENDARY} faulenzt!$" +BattleText_WontObey: + .string "{EVIL_LEGENDARY} ist\n" + .string "ungehorsam!$" +BattleText_TurnedAway: + .string "{EVIL_LEGENDARY} wendet\n" + .string "sich ab!$" +BattleText_NotNotice: + .string "{EVIL_LEGENDARY} gibt vor,\n" + .string "nichts zu bemerken!$" +BattleText_WillSwitch: + .string "Als Nächstes wird {PLAYER} von\n" + .string "{STRING 25} {STRING 26} eingesetzt.\p" + .string "Wird {STRING 32} das\n" + .string "POKéMON wechseln?$" +BattleText_LearnedMove2: + .string "{EVIL_LEGENDARY} hat\n" + .string "{STRING 0} gelernt!$" +BattleText_PlayerDefeatedTrainer2: + .string "Spieler besiegte\n" + .string "{STRING 25} {STRING 26}!\p" + .string "$" +BattleText_CreptCloser: + .string "{STRING 32} schleicht sich näher an\n" + .string "{STR_VAR_2} heran!$" +BattleText_CantGetCloser: + .string "{STRING 32} kann nicht näher herangehen!$" +BattleText_WatchingCarefully: + .string "{STR_VAR_2} beobachtet\n" + .string "alles aufmerksam!$" +BattleText_CuriousAbout: + .string "{STR_VAR_2} ist\n" + .string "neugierig auf {STRING 0}!$" +BattleText_EnthralledBy: + .string "{STR_VAR_2} ist begeistert\n" + .string "von {STRING 0}!$" +BattleText_IgnoredThing: + .string "{STR_VAR_2} ignoriert\n" + .string "{STRING 0} völlig!$" +BattleText_ThrewBlock: + .string "{STRING 32} wirft {STR_VAR_2} einen\n" + .string "{POKEBLOCK} zu!$" +BattleText_SafariOver: + .string "{PLAY_SE 0x49 0x00}ANSAGE: Du hast keine\n" + .string "SAFARIBÄLLE mehr! Game over!\p" + .string "$" + +gUnknown_08400555:: @ 8400555 +BattleText_WildAppeared1: + .string "Ein wildes {STR_VAR_2} erscheint!\p" + .string "$" + +gUnknown_08400568:: @ 8400568 +BattleText_WildAppeared2: + .string "Ein wildes {STR_VAR_2} erscheint!\p" + .string "$" + +gUnknown_0840057B:: @ 840057B +BattleText_WildAppeared3: + .string "Ein wildes {STR_VAR_2} erscheint!{PAUSE 127}$" + +gUnknown_08400590:: @ 8400590 +BattleText_WildDoubleAppeared: + .string "Ein wildes {KUN} und\n" + .string "ein wildes {STR_VAR_2} erscheinen!\p" + .string "$" + +gUnknown_084005AA:: @ 84005AA +BattleText_SingleWantToBattle1: + .string "Eine Herausforderung von\n" + .string "{STRING 25} {STRING 26}!\p" + .string "$" + +gUnknown_084005C7:: @ 84005C7 +BattleText_SingleWantToBattle2: + .string "Eine Herausforderung von\n" + .string "{STRING 29}!$" + +gUnknown_084005DB:: @ 84005DB +BattleText_DoubleWantToBattle: + .string "{STRING 29} und {STRING 30}\n" + .string "möchten kämpfen!$" + +gUnknown_084005F5:: @ 84005F5 +BattleText_SentOutSingle1: + .string "{STR_VAR_2} wird von\n" + .string "{STRING 25} {STRING 26} in den\l" + .string "Kampf geschickt!$" + +gUnknown_08400608:: @ 8400608 +BattleText_SentOutDouble1: + .string "{STR_VAR_2} und {KUN}\n" + .string "werden von\p" + .string "{STRING 25} {STRING 26}\n" + .string "in den Kampf geschickt!$" + +gUnknown_08400622:: @ 8400622 +BattleText_SentOutSingle2: + .string "{STRING 0} wird von\n" + .string "{STRING 25} {STRING 26}\l" + .string "in den Kampf geschickt!$" + +gUnknown_08400635:: @ 8400635 +BattleText_SentOutSingle3: + .string "{STRING 29} schickt\n" + .string "{STR_VAR_2} in den Kampf!$" + +gUnknown_08400645:: @ 8400645 +BattleText_SentOutDouble2: + .string "{STRING 29} schickt\n" + .string "{STR_VAR_2} und {KUN}!$" + +gUnknown_0840065C:: @ 840065C +BattleText_SentOutDouble3: + .string "{STRING 29} schickt\n" + .string "{VERSION}!\p" + .string "{STRING 30} schickt\n" + .string "{GOOD_TEAM}!$" + +gUnknown_0840067C:: @ 840067C +BattleText_SentOutSingle4: + .string "{STRING 29} schickt\n" + .string "{STRING 0}!$" + +gUnknown_0840068C:: @ 840068C +BattleText_SentOutSingle5: + .string "{STRING 31} schickt\n" + .string "{STRING 0}!$" + +gUnknown_0840069C:: @ 840069C +BattleText_SentOutSingle6: + .string "Los! {STR_VAR_1}!$" + +gUnknown_084006A4:: @ 84006A4 +BattleText_SentOutDouble4: + .string "Los! {STR_VAR_1} und\n" + .string "{STR_VAR_3}!$" + +gUnknown_084006B3:: @ 84006B3 +BattleText_SentOutSingle7: + .string "Los! {STRING 0}!$" + +gUnknown_084006BB:: @ 84006BB +BattleText_SentOutSingle8: + .string "Du schaffst es! {STRING 0}!$" + +gUnknown_084006C6:: @ 84006C6 +BattleText_SentOutSingle9: + .string "Streng dich an, {STRING 0}!$" + +gUnknown_084006D5:: @ 84006D5 +BattleText_SentOutSingle10: + .string "Mach es fertig!\n" + .string "Los, {STRING 0}!$" + +gUnknown_084006F1:: @ 84006F1 +BattleText_SentOutSingle11: + .string "{STRING 28} schickt\n" + .string "{EVIL_TEAM}!\p" + .string "Los! {RIVAL}!$" + +gUnknown_08400709:: @ 8400709 +BattleText_ComeBackSingle1: + .string "{STRING 0}, genug!\n" + .string "Komm zurück!$" + +gUnknown_08400727:: @ 8400727 +BattleText_ComeBackSingle2: + .string "{STRING 0}, komm zurück!$" + +gUnknown_08400736:: @ 8400736 +BattleText_ComeBackSingle3: + .string "{STRING 0}, O.K.!\n" + .string "Komm zurück!$" + +gUnknown_08400749:: @ 8400749 +BattleText_ComeBackSingle4: + .string "{STRING 0}, gut!\n" + .string "Komm zurück!$" + +gUnknown_0840075E:: @ 840075E +BattleText_WithdrewPoke1: + .string "{STRING 0} wurde\n" + .string "von {STRING 25} {STRING 26}\l" + .string "zurückgerufen!$" + +gUnknown_08400771:: @ 8400771 +BattleText_WithdrewPoke2: + .string "{STRING 29} ruft\n" + .string "{STRING 0} zurück!$" + +gUnknown_08400781:: @ 8400781 +BattleText_WithdrewPoke3: + .string "{STRING 31} ruft\n" + .string "{STRING 0} zurück!$" + +gUnknown_08400791:: @ 8400791 +BattleText_Wild: + .string " (Wild)$" + +gUnknown_08400797:: @ 8400797 +BattleText_Foe: + .string " (Gegner)$" + +gUnknown_0840079C:: @ 840079C +BattleText_Foe2: + .string "Gegner$" + +gUnknown_084007A1:: @ 84007A1 +BattleText_Ally: + .string "Anwender$" + +gUnknown_084007A7:: @ 84007A7 +BattleText_Foe3: + .string "Gegner$" + +gUnknown_084007AC:: @ 84007AC +BattleText_Ally2: + .string "Anwender$" + +gUnknown_084007B2:: @ 84007B2 +BattleText_Foe4: + .string "Gegner$" + +gUnknown_084007B7:: @ 84007B7 +BattleText_Ally3: + .string "Anwender$" + +gUnknown_084007BD:: @ 84007BD +BattleText_OpponentUsedMove: + .string "{EVIL_LEGENDARY} setzt\n" + .string "{PLAYER} ein!$" + +gUnknown_084007C8:: @ 84007C8 +BattleText_Exclamation2: + .string "$" + +gUnknown_084007CA:: @ 84007CA +BattleText_Exclamation3: + .string "$" + +gUnknown_084007CC:: @ 84007CC +BattleText_Exclamation4: + .string "$" + +gUnknown_084007CE:: @ 84007CE +BattleText_Exclamation5: + .string "$" + +gUnknown_084007D0:: @ 84007D0 +BattleText_Exclamation: + .string "$" + +BattleStatText_HP: @ 84007D2 + .string "KP$" + +BattleStatText_Attack: @ 84007D5 + .string "ANGRIFF$" + +BattleStatText_Defense: @ 84007DC + .string "VERT.$" + +BattleStatText_Speed: @ 84007E4 + .string "INIT.$" + +BattleStatText_SpAtk: @ 84007EA + .string "SP.ANG.$" + +BattleStatText_SpDef: @ 84007F2 + .string "SP.VER.$" + +BattleStatText_Accuracy: @ 84007FA + .string "GENAUIGKEIT$" + +BattleStatText_Evasion: @ 8400803 + .string "FLUCHTWERT$" + +ContestStatText_TooSpicy: @ 840080F + .string "zu scharf!$" + +ContestStatText_TooDry: @ 840081E + .string "zu trocken!$" + +ContestStatText_TooSweet: @ 840082B + .string "zu süß!$" + +ContestStatText_TooBitter: @ 840083A + .string "zu bitter!$" + +ContestStatText_TooSour: @ 840084A + .string "zu sauer!$" +BattleText_Used1: + .string "{STRING 32} setzt\n" + .string "{STRING 19} ein!$" +BattleText_TutorialUsed: + .string "HEIKO setzt\n" + .string "{STRING 19} ein!$" +BattleText_Used2: + .string "{STRING 19} wird von\n" + .string "{STRING 25} {STRING 26} eingesetzt!$" +BattleText_BlockBall: + .string "Der TRAINER hat den BALL abgeblockt!$" +BattleText_DontBeAThief: + .string "Sei kein Dieb!$" +BattleText_DodgeBall: + .string "Es ist dem BALL ausgewichen! Dieses\n" + .string "POKéMON kann nicht gefangen werden!$" +BattleText_MissPoke: + .string "Du hast das POKéMON verfehlt!$" +BattleText_BallBrokeOhNo: + .string "Mist!\n" + .string "Das POKéMON hat sich befreit!$" +BattleText_BallBrokeAppeared: + .string "Oh!\n" + .string "Fast hätte es geklappt!$" +BattleText_BallBrokeAlmost: + .string "Mist!\n" + .string "Das war knapp!$" +BattleText_BallBrokeSoClose: + .string "Verflixt!\n" + .string "Es hätte beinahe geklappt!$" +BattleText_BallCaught1: + .string "Toll!\n" + .string "{STR_VAR_2} wurde gefangen!{UNKNOWN_A}{PLAY_BGM 0x60 0x01}\p" + .string "$" +BattleText_BallCaught2: + .string "Toll!\n" + .string "{STR_VAR_2} wurde gefangen!{UNKNOWN_A}{PLAY_BGM 0x60 0x01}{PAUSE 127}$" +BattleText_GiveNickname: + .string "Möchtest du dem {STR_VAR_2}\n" + .string "einen Spitznamen geben?$" +BattleText_SentToPC: + .string "{STR_VAR_2} wurde auf\n" + .string "{STRING 35} PC übertragen.$" + +gUnknown_084009ED:: @ 84009ED +BattleText_Someone: + .string "einen$" + +gUnknown_084009F7:: @ 84009F7 +BattleText_Lanette: + .string "LANETTES$" +BattleText_AddedToDex: + .string "Für {STR_VAR_2} wurde ein Eintrag\n" + .string "im POKéDEX angelegt.\p" + .string "$" +BattleText_Raining: + .string "Es regnet.$" +BattleText_Sandstorm: + .string "Ein Sandsturm tobt.$" +BattleText_BoxFull: + .string "Die BOXEN sind voll!\n" + .string "Du kannst keines mehr fangen!\p" + .string "$" + +gUnknown_08400A78:: @ 8400A78 +BattleText_EnigmaBerry: + .string "ENIGMABEERE$" + +gUnknown_08400A85:: @ 8400A85 +BattleText_Berry: + .string "{STR_VAR_1}BEERE$" +BattleText_CuredParalysis: + .string "{STRING 19} von\n" + .string "{STRING 16}\l" + .string "heilte die Paralyse!$" +BattleText_CuredPoison: + .string "{STRING 19} von\n" + .string "{STRING 16}\l" + .string "heilte die Vergiftung!$" +BattleText_CuredBurn: + .string "{STRING 19} von\n" + .string "{STRING 16}\l" + .string "heilte die Verbrennung!$" +BattleText_CuredFreeze: + .string "{STRING 19} von\n" + .string "{STRING 16} taute es auf!$" +BattleText_CuredSleep: + .string "{STRING 19} von\n" + .string "{STRING 16} \l" + .string "weckte es auf!$" +BattleText_CuredConfusion: + .string "{STRING 19} von\n" + .string "{STRING 16}\l" + .string "hebt die Verwirrung auf!$" +BattleText_CuredStatus: + .string "{STRING 19} von\n" + .string "{STRING 16} \l" + .string "heilte sein {STRING 0}-Problem!$" +BattleText_NormalizedStatus: + .string "{STRING 19} von\n" + .string "{STRING 16} normalisierte\l" + .string "seine Statuswerte!$" +BattleText_RestoredHealth: + .string "{STRING 19} füllte\n" + .string "KP von {STRING 16} auf!$" +BattleText_RestoredPP: + .string "{STRING 19} von\n" + .string "{STRING 16} füllte AP von\l" + .string "{STRING 0} auf!$" +BattleText_RestoredStatus: + .string "{STRING 19} von\n" + .string "{STRING 16}\p" + .string "stellte seine\n" + .string "Statuswerte wieder her!$" +BattleText_RestoredHPLittle: + .string "{STRING 19} von\n" + .string "{STRING 16}\l" + .string "füllte einige KP auf!$" +BattleText_ChoiceBand: + .string "{STRING 19} erlaubt\n" + .string "nur den Einsatz von {STRING 17}!\p" + .string "$" +BattleText_FocusSash: + .string "{GOOD_LEGENDARY} hält\n" + .string "mit Hilfe von\l" + .string "{STRING 19} durch!$" +BattleText_Terminator2: + .string "$" +BattleText_WallyBall: + .string "Nun muss man einen BALL werfen, oder?\n" + .string "Ich... Ich werde mein Bestes geben!$" + +gUnknown_08400C4A:: @ 8400C4A +BattleText_StartEvo: + .string "Hey?\n" + .string "{STR_VAR_1} entwickelt sich!$" + +gUnknown_08400C60:: @ 8400C60 +BattleText_FinishEvo: + .string "Glückwunsch! Dein {STR_VAR_1}\n" + .string "wurde zu {STR_VAR_2}!{UNKNOWN_A}\p" + .string "$" + +gUnknown_08400C8D:: @ 8400C8D +BattleText_StopEvo: + .string "Hm? Die Entwicklung\n" + .string "wurde abgebrochen!\p" + .string "$" + +gUnknown_08400CA8:: @ 8400CA8 +BattleText_OtherMenu: + .string "Was soll\n" + .string "{STRING 15} tun?$" + +gUnknown_08400CBB:: @ 8400CBB +BattleText_PlayerMenu: + .string "Was wird {STRING 32}\n" + .string "tun?$" + +gUnknown_08400CCC:: @ 8400CCC +BattleText_WallyMenu: + .string "Was wird\n" + .string "HEIKO tun?$" + +gUnknown_08400CE0:: @ 8400CE0 +BattleText_LinkStandby: + .string "{PAUSE 16}Verbindung...$" + +gUnknown_08400CF3:: @ 8400CF3 +BattleText_MenuOptions: + .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}KAMPF{CLEAR_TO 46}BEUTEL\n" + .string "POKéMON{CLEAR_TO 46}FLUCHT$" + +gUnknown_08400D15:: @ 8400D15 +BattleText_MenuOptionsSafari: + .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}BALL{CLEAR_TO 46}{POKEBLOCK}\n" + .string "NÄHER{CLEAR_TO 46}FLUCHT$" + +gUnknown_08400D38:: @ 8400D38 +BattleText_PP: + .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}AP\n" + .string "TYP/$" + +gUnknown_08400D49:: @ 8400D49 +BattleText_Format: + .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$" + +gUnknown_08400D52:: @ 8400D52 +BattleText_ForgetMove: + .string "{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}{PALETTE 5}Welche Attacke soll vergessen werden?$" + +gUnknown_08400D7A:: @ 8400D7A +BattleText_YesNo: + .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Ja\n" + .string "Nein$" + +gUnknown_08400D89:: @ 8400D89 +BattleText_SwitchWhich: + .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}\n" + .string "Wohin?$" + +gUnknown_08400D9F:: @ 8400D9F +BattleText_Format2: + .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$" +BattleText_RightArrow: + .string "{RIGHT_ARROW}$" + +gUnknown_08400DAA:: @ 8400DAA +BattleText_Plus: + .string "+$" + +gUnknown_08400DAC:: @ 8400DAC +BattleText_Dash: + .string "-$" +BattleText_HP: + .string "KP $" +BattleText_Attack: + .string "ANGR. $" +BattleText_Defense: + .string "VERT.$" +BattleText_SpAtk: + .string "SP.ANG.$" +BattleText_SpDef: + .string "SP.VER.$" + +gUnknown_08400DD6:: @ 8400DD6 +BattleText_SafariBalls:: + .string "{HIGHLIGHT RED}SAFARIBÄLLE$" + +gUnknown_08400DE6:: @ 8400DE6 +BattleText_SafariBallsLeft:: + .string "{HIGHLIGHT RED}Übrig: $" + +gUnknown_08400DF0:: @ 8400DF0 +BattleText_HighlightRed:: + .string "{HIGHLIGHT RED}$" + +BattleText_Sleep:: + .string "Schlaf$" +BattleText_PoisonStatus:: + .string "Gift$" +BattleText_Burn:: + .string "Verbrennung$" +BattleText_Paralysis:: + .string "Paralyse$" +BattleText_IceStatus:: + .string "Eis$" +BattleText_Confusion:: + .string "Verwirrung$" +BattleText_Love:: + .string "Liebe$" + +gUnknown_08400E23:: @ 8400E23 +BattleText_Format3: + .string " und $" + +gUnknown_08400E29:: @ 8400E29 +BattleText_Format4: + .string ", $" + +gUnknown_08400E2C:: @ 8400E2C +BattleText_Format5: + .string " $" + +gUnknown_08400E2E:: @ 8400E2E +BattleText_Format6: + .string "\l" + .string "$" + +gUnknown_08400E30:: @ 8400E30 +BattleText_Format7: + .string "\n" + .string "$" + +gUnknown_08400E32:: @ 8400E32 +BattleText_Format8: + .string "sind$" + +gUnknown_08400E36:: @ 8400E36 +BattleText_Format9: + .string "sind$" + +gBadEggNickname:: @ 8400E3A + .string "Schl. EI$" + +gUnknown_08400E42:: @ 8400E42 +BattleText_Wally:: + .string "HEIKO$" + +BattleText_Win:: @ 8400E48 + .string "{HIGHLIGHT TRANSPARENT}Sieg$" + +BattleText_Loss:: @ 8400E4F + .string "{HIGHLIGHT TRANSPARENT}Ndrl.$" + +BattleText_Tie:: @ 8400E57 + .string "{HIGHLIGHT TRANSPARENT}Patt$" + +gUnknown_08400E5E:: @ 8400E5E +BattleText_Format10: + .string " ist$" + +gUnknown_08400E62:: @ 8400E62 +BattleText_Format11: + .string "$" +BattleText_Normal: + .string "eine NORMALE Att.$" +BattleText_Fighting: + .string "eine KAMPF-Att.$" +BattleText_Flying: + .string "eine FLUG-Att.$" +BattleText_Poison: + .string "eine GIFT-Att.$" +BattleText_Ground: + .string "eine BODEN-Att.$" +BattleText_Rock: + .string "eine GESTEINS-Att.$" +BattleText_Bug: + .string "eine KÄFER-Att.$" +BattleText_Ghost: + .string "eine GEIST-Att.$" +BattleText_Steel: + .string "eine STAHL-Att.$" +BattleText_Typeless: + .string "eine ???-Attacke$" +BattleText_Fire: + .string "eine FEUER-Att.$" +BattleText_Water: + .string "eine WASSER-Att.$" +BattleText_Grass: + .string "eine PFLANZEN-Att.$" +BattleText_Electric: + .string "eine ELEKTRO-Att.$" +BattleText_Psychic: + .string "eine PSYCHO-Att.$" +BattleText_Ice: + .string "eine EIS-Att.$" +BattleText_Dragon: + .string "eine DRACHEN-Att.$" +BattleText_Dark: + .string "eine UNLICHT-Att.$" + + .align 2 +gUnknown_08400F58:: @ 8400F58 + .4byte BattleStatText_HP + .4byte BattleStatText_Attack + .4byte BattleStatText_Defense + .4byte BattleStatText_Speed + .4byte BattleStatText_SpAtk + .4byte BattleStatText_SpDef + .4byte BattleStatText_Accuracy + .4byte BattleStatText_Evasion + + .align 2 +gUnknown_08400F78:: @ 8400F78 + .4byte ContestStatText_TooSpicy + .4byte ContestStatText_TooDry + .4byte ContestStatText_TooSweet + .4byte ContestStatText_TooBitter + .4byte ContestStatText_TooSour + + .align 2 +gBattleStringsTable:: @ 8400F8C + .4byte BattleText_UnknownString + .4byte BattleText_GainExpPoints + .4byte BattleText_GrewLevel + .4byte BattleText_LearnedMove + .4byte BattleText_TryingToLearnMove + .4byte BattleText_CantLearnMore + .4byte BattleText_DeleteMove + .4byte BattleText_DeletedMove + .4byte BattleText_StopLearning + .4byte BattleText_DidNotLearn + .4byte BattleText_LearnedMove2 + .4byte BattleText_AttackMissed + .4byte BattleText_ProtectedItself + .4byte BattleText_StatNoHigher + .4byte BattleText_AvoidedDamage + .4byte BattleText_DoesntAffect + .4byte BattleText_AttackingFainted + .4byte BattleText_DefendingFainted + .4byte BattleText_WinningPrize + .4byte BattleText_OutOfUsablePoke + .4byte BattleText_WhitedOut + .4byte BattleText_PreventEscape + .4byte BattleText_HitMulti + .4byte BattleText_FellAsleep + .4byte BattleText_MadeAsleep + .4byte BattleText_DefendingAsleep + .4byte BattleText_AttackingAsleep + .4byte BattleText_WasntAffected + .4byte BattleText_Poisoned + .4byte BattleText_Poisoned2 + .4byte BattleText_PoisonHurt + .4byte BattleText_AlreadyPoisoned + .4byte BattleText_BadlyPoisoned + .4byte BattleText_EnergyDrained + .4byte BattleText_Burned + .4byte BattleText_Burned2 + .4byte BattleText_BurnHurt + .4byte BattleText_Frozen + .4byte BattleText_Frozen2 + .4byte BattleText_FrozenSolid + .4byte BattleText_DefendingDefrosted + .4byte BattleText_AttackingDefrosted + .4byte BattleText_Defrosted + .4byte BattleText_Paralyzed + .4byte BattleText_Paralyzed2 + .4byte BattleText_Paralyzed3 + .4byte BattleText_AlreadyParalyzed + .4byte BattleText_ParalysisHealed + .4byte BattleText_DreamEaten + .4byte BattleText_AttackingStatNoHigher + .4byte BattleText_DefendingStatNoHigher + .4byte BattleText_StoppedWorking + .4byte BattleText_StoppedWorking2 + .4byte BattleText_Confused + .4byte BattleText_ConfusionSnapOut + .4byte BattleText_BecameConfused + .4byte BattleText_AlreadyConfused + .4byte BattleText_FellLove + .4byte BattleText_InLoveWith + .4byte BattleText_ImmobilizedBy + .4byte BattleText_BlownAway + .4byte BattleText_TypeTransform + .4byte BattleText_Flinched + .4byte BattleText_RegainedHealth + .4byte BattleText_HPFull + .4byte BattleText_RaisedSpDef + .4byte BattleText_RaisedDefense + .4byte BattleText_CoveredVeil + .4byte BattleText_SafeguardActive + .4byte BattleText_SafeguardFaded + .4byte BattleText_WentToSleep + .4byte BattleText_SpeltHealthy + .4byte BattleText_WhipWhirlwind + .4byte BattleText_TookSunlight + .4byte BattleText_LoweredHead + .4byte BattleText_IsGlowing + .4byte BattleText_FlewHigh + .4byte BattleText_DugHole + .4byte BattleText_SqueezedBind + .4byte BattleText_TrappedVortex + .4byte BattleText_Wrapped + .4byte BattleText_Clamped + .4byte BattleText_HurtBy + .4byte BattleText_FreedFrom + .4byte BattleText_KeptGoingCrash + .4byte BattleText_MistShroud + .4byte BattleText_MistProtect + .4byte BattleText_GetPumped + .4byte BattleText_HitRecoil + .4byte BattleText_ProtectedItself2 + .4byte BattleText_SandBuffeted + .4byte BattleText_HailStricken + .4byte BattleText_WasSeeded + .4byte BattleText_EvadedAttack + .4byte BattleText_HealthSapped + .4byte BattleText_FastAsleep + .4byte BattleText_WokeUp + .4byte BattleText_UproarAwake + .4byte BattleText_UproarWoke + .4byte BattleText_UproarCaused + .4byte BattleText_UproarMaking + .4byte BattleText_CalmedDown + .4byte BattleText_UproarCantSleep + .4byte BattleText_Stockpiled + .4byte BattleText_StockpiledCant + .4byte BattleText_UproarCantSleep2 + .4byte BattleText_UproarKeptAwake + .4byte BattleText_StayedAwake + .4byte BattleText_StoringEnergy + .4byte BattleText_UnleashedEnergy + .4byte BattleText_FatigueConfuse + .4byte BattleText_PickedUpYen + .4byte BattleText_Unaffected + .4byte BattleText_Transformed + .4byte BattleText_SubMade + .4byte BattleText_SubAlready + .4byte BattleText_SubTookDamage + .4byte BattleText_SubFaded + .4byte BattleText_MustRecharge + .4byte BattleText_RageBuilding + .4byte BattleText_MoveWasDisabled + .4byte BattleText_MoveIsDisabled + .4byte BattleText_DisabledNoMore + .4byte BattleText_EncoreGot + .4byte BattleText_EncoreEnded + .4byte BattleText_TookAim + .4byte BattleText_SketchedMove + .4byte BattleText_DestinyBondTake + .4byte BattleText_DestinyBondTaken + .4byte BattleText_ReducedBy + .4byte BattleText_StoleSomething + .4byte BattleText_CantEscapeNow + .4byte BattleText_NightmareStart + .4byte BattleText_NightmareLock + .4byte BattleText_CurseLay + .4byte BattleText_CurseAfflict + .4byte BattleText_SpikesScattered + .4byte BattleText_SpikesHurt + .4byte BattleText_IdentifiedPoke + .4byte BattleText_PerishSongFell + .4byte BattleText_BracedItself + .4byte BattleText_EnduredHit + .4byte BattleText_MagnitudeCount + .4byte BattleText_CutHPMaxATK + .4byte BattleText_CopyStatChanges + .4byte BattleText_GotFreeFrom + .4byte BattleText_LeechShed + .4byte BattleText_SpikesBlownAway + .4byte BattleText_FledBattle + .4byte BattleText_ForesawAttack + .4byte BattleText_TookAttack + .4byte BattleText_PokeAttack + .4byte BattleText_CenterAttention + .4byte BattleText_ChargingPower + .4byte BattleText_NaturePower + .4byte BattleText_StatusNormal + .4byte BattleText_NoMovesLeft + .4byte BattleText_TormentSubject + .4byte BattleText_TormentNoUse + .4byte BattleText_TightenFocus + .4byte BattleText_TauntFell + .4byte BattleText_TauntNoUse + .4byte BattleText_ReadyToHelp + .4byte BattleText_SwitchedItems + .4byte BattleText_CopiedObject + .4byte BattleText_WishMade + .4byte BattleText_WishTrue + .4byte BattleText_PlantedRoots + .4byte BattleText_AbsorbNutrients + .4byte BattleText_AnchoredItself + .4byte BattleText_DrowsyMade + .4byte BattleText_KnockedOffItem + .4byte BattleText_AbilitySwap + .4byte BattleText_SealedMove + .4byte BattleText_SealedNoUse + .4byte BattleText_GrudgeBear + .4byte BattleText_GrudgeLosePP + .4byte BattleText_ShroudedItself + .4byte BattleText_MagicCoatBounce + .4byte BattleText_AwaitMove + .4byte BattleText_SnatchedMove + .4byte BattleText_RainMade + .4byte BattleText_SpeedRisen + .4byte BattleText_ProtectedBy + .4byte BattleText_PreventedBy + .4byte BattleText_HPRestoredUsing + .4byte BattleText_MadeType + .4byte BattleText_PreventedPara + .4byte BattleText_PreventedRomance + .4byte BattleText_PreventedPoison + .4byte BattleText_PreventedConfusion + .4byte BattleText_RaisedFirePower + .4byte BattleText_AnchorsItself + .4byte BattleText_CutsAttack + .4byte BattleText_PreventedStatLoss + .4byte BattleText_HurtOther + .4byte BattleText_Traced + .4byte BattleText_Sharply + .4byte BattleText_Rose + .4byte BattleText_Harshly + .4byte BattleText_Fell + .4byte BattleText_UnknownString7 + .4byte BattleText_UnknownString3 + .4byte BattleText_UnknownString5 + .4byte BattleText_UnknownString6 + .4byte BattleText_Critical + .4byte BattleText_GrandSlam + .4byte BattleText_MoveForget123 + .4byte BattleText_MoveForgetAnd + .4byte BattleText_NotEffective + .4byte BattleText_SuperEffective + .4byte BattleText_GotAwaySafely + .4byte BattleText_FledWild + .4byte BattleText_NoRunning + .4byte BattleText_CantEscape2 + .4byte BattleText_BirchDontLeaveMe + .4byte BattleText_Nothing + .4byte BattleText_Failed + .4byte BattleText_HurtItself + .4byte BattleText_MirrorFail + .4byte BattleText_RainStart + .4byte BattleText_PourStart + .4byte BattleText_RainCont1 + .4byte BattleText_PourCont + .4byte BattleText_RainStop + .4byte BattleText_SandBrewed + .4byte BattleText_SandRages + .4byte BattleText_SandSubsided + .4byte BattleText_SunBright + .4byte BattleText_SunStrong + .4byte BattleText_SunFaded + .4byte BattleText_HailStart + .4byte BattleText_HailCont + .4byte BattleText_HailStop + .4byte BattleText_SpitUpFail + .4byte BattleText_SwallowFail + .4byte BattleText_WindHeatWave + .4byte BattleText_StatElim + .4byte BattleText_CoinScatter + .4byte BattleText_SubWeak + .4byte BattleText_PainSplit + .4byte BattleText_BellChime + .4byte BattleText_PerishSong + .4byte BattleText_NoPP1 + .4byte BattleText_NoPP2 + .4byte BattleText_Used1 + .4byte BattleText_TutorialUsed + .4byte BattleText_BlockBall + .4byte BattleText_DontBeAThief + .4byte BattleText_DodgeBall + .4byte BattleText_MissPoke + .4byte BattleText_BallBrokeOhNo + .4byte BattleText_BallBrokeAppeared + .4byte BattleText_BallBrokeAlmost + .4byte BattleText_BallBrokeSoClose + .4byte BattleText_BallCaught1 + .4byte BattleText_BallCaught2 + .4byte BattleText_GiveNickname + .4byte BattleText_SentToPC + .4byte BattleText_AddedToDex + .4byte BattleText_Raining + .4byte BattleText_Sandstorm + .4byte BattleText_CantEscape + .4byte BattleText_IgnoredOrdersSLP + .4byte BattleText_IgnoredOrders + .4byte BattleText_BeganNap + .4byte BattleText_LoafingAround + .4byte BattleText_WontObey + .4byte BattleText_TurnedAway + .4byte BattleText_NotNotice + .4byte BattleText_WillSwitch + .4byte BattleText_CreptCloser + .4byte BattleText_CantGetCloser + .4byte BattleText_WatchingCarefully + .4byte BattleText_CuriousAbout + .4byte BattleText_EnthralledBy + .4byte BattleText_IgnoredThing + .4byte BattleText_ThrewBlock + .4byte BattleText_SafariOver + .4byte BattleText_CuredParalysis + .4byte BattleText_CuredPoison + .4byte BattleText_CuredBurn + .4byte BattleText_CuredFreeze + .4byte BattleText_CuredSleep + .4byte BattleText_CuredConfusion + .4byte BattleText_CuredStatus + .4byte BattleText_RestoredHealth + .4byte BattleText_RestoredPP + .4byte BattleText_RestoredStatus + .4byte BattleText_RestoredHPLittle + .4byte BattleText_ChoiceBand + .4byte BattleText_FocusSash + .4byte BattleText_Terminator2 @ terminator? + .4byte BattleText_PreventedBurn + .4byte BattleText_BlocksOther + .4byte BattleText_RestoredHPByItem + .4byte BattleText_WhipSandstorm + .4byte BattleText_PreventedLoss + .4byte BattleText_InfatuatedPoke + .4byte BattleText_MadeIneffective + .4byte BattleText_CuredProblem + .4byte BattleText_OozeSuckup + .4byte BattleText_Transformed2 + .4byte BattleText_ElecWeakened + .4byte BattleText_FireWeakened + .4byte BattleText_HidUnderwater + .4byte BattleText_SprangUp + .4byte BattleText_CantForgetHM + .4byte BattleText_FoundOne + .4byte BattleText_PlayerDefeatedTrainer2 + .4byte BattleText_SoothingAroma + .4byte BattleText_CantUseItems + .4byte BattleText_UnknownString2 + .4byte BattleText_UnknownString4 + .4byte BattleText_HustleUse + .4byte BattleText_MadeUseless + .4byte BattleText_SandTombTrapped @ sand tomb + .4byte BattleText_Terminator + .4byte BattleText_BoostedExp + .4byte BattleText_SunIntensified + .4byte BattleText_GroundMoveNegate + .4byte BattleText_WallyBall + .4byte BattleText_TookAttack2 + .4byte BattleText_ChoseDestiny + .4byte BattleText_LostFocus + .4byte BattleText_UseNext + .4byte BattleText_FledUsingItem + .4byte BattleText_FledUsingOther + .4byte BattleText_DraggedOut + .4byte BattleText_PreventedOther + .4byte BattleText_NormalizedStatus + .4byte BattleText_Used2 + .4byte BattleText_BoxFull + .4byte BattleText_AvoidedAttack + .4byte BattleText_MadeIneffective2 + .4byte BattleText_PreventedFlinching + .4byte BattleText_AlreadyBurned + .4byte BattleText_StatNoLower + .4byte BattleText_BlocksOther2 + .4byte BattleText_WoreOff + .4byte BattleText_RaisedDefenseLittle + .4byte BattleText_RaisedSpDefLittle + .4byte BattleText_BrokeWall + .4byte BattleText_PreventedOther2 + .4byte BattleText_CuredOfProblem + .4byte BattleText_AttackingCantEscape + .4byte BattleText_Obtained1 + .4byte BattleText_Obtained2 + .4byte BattleText_Obtained3 + .4byte BattleText_NoEffect + .4byte BattleText_NoEffectOn + + .align 1 +gMissStrings:: @ 8401508 +@ Each entry refers to a text pointer in gUnknown_08400F8C, but the values are offset +@ by 0xc. For example, 0x0017 refers to BattleText_AttackMissed because it is the +@ 11th entry in the pointer table. + .2byte BATTLE_TEXT_AttackMissed + .2byte BATTLE_TEXT_ProtectedItself + .2byte BATTLE_TEXT_AvoidedAttack + .2byte BATTLE_TEXT_AvoidedDamage + .2byte BATTLE_TEXT_GroundMoveNegate + +BattleTextList_401512:: @ 8401512 + .2byte BATTLE_TEXT_CantEscape2 + .2byte BATTLE_TEXT_BirchDontLeaveMe + .2byte BATTLE_TEXT_PreventEscape + .2byte BATTLE_TEXT_CantEscape + .2byte BATTLE_TEXT_AttackingCantEscape + +BattleTextList_40151C:: @ 840151C + .2byte BATTLE_TEXT_RainStart + .2byte BATTLE_TEXT_PourStart + .2byte BATTLE_TEXT_Failed + .2byte BATTLE_TEXT_SandBrewed + .2byte BATTLE_TEXT_SunBright + .2byte BATTLE_TEXT_HailStart + +BattleTextList_401528:: @ 8401528 + .2byte BATTLE_TEXT_SandRages + .2byte BATTLE_TEXT_HailCont + +BattleTextList_40152C:: @ 840152C + .2byte BATTLE_TEXT_SandBuffeted + .2byte BATTLE_TEXT_HailStricken + +BattleTextList_401530:: @ 8401530 + .2byte BATTLE_TEXT_SandSubsided + .2byte BATTLE_TEXT_HailStop + +BattleTextList_401534:: @ 8401534 + .2byte BATTLE_TEXT_RainCont1 + .2byte BATTLE_TEXT_PourCont + .2byte BATTLE_TEXT_RainStop + +BattleTextList_40153A:: @ 840153A + .2byte BATTLE_TEXT_ProtectedItself2 + .2byte BATTLE_TEXT_BracedItself + .2byte BATTLE_TEXT_Failed + +BattleTextList_401540:: @ 8401540 + .2byte BATTLE_TEXT_Failed + .2byte BATTLE_TEXT_RaisedDefense + .2byte BATTLE_TEXT_RaisedDefenseLittle + .2byte BATTLE_TEXT_RaisedSpDef + .2byte BATTLE_TEXT_RaisedSpDefLittle + .2byte BATTLE_TEXT_CoveredVeil + +BattleTextList_40154C:: @ 840154C + .2byte BATTLE_TEXT_WasSeeded + .2byte BATTLE_TEXT_EvadedAttack + .2byte BATTLE_TEXT_DoesntAffect + .2byte BATTLE_TEXT_HealthSapped + .2byte BATTLE_TEXT_OozeSuckup + +BattleTextList_401556:: @ 8401556 + .2byte BATTLE_TEXT_WentToSleep + .2byte BATTLE_TEXT_SpeltHealthy + +BattleTextList_40155A:: @ 840155A + .2byte BATTLE_TEXT_UproarMaking + .2byte BATTLE_TEXT_CalmedDown + +BattleTextList_40155E:: @ 840155E + .2byte BATTLE_TEXT_Stockpiled + .2byte BATTLE_TEXT_StockpiledCant + +BattleTextList_401562:: @ 8401562 + .2byte BATTLE_TEXT_WokeUp + .2byte BATTLE_TEXT_UproarWoke + +BattleTextList_401566:: @ 8401566 + .2byte BATTLE_TEXT_SwallowFail + .2byte BATTLE_TEXT_HPFull + +BattleTextList_40156A:: @ 840156A + .2byte BATTLE_TEXT_UproarCantSleep2 + .2byte BATTLE_TEXT_UproarKeptAwake + .2byte BATTLE_TEXT_StayedAwake + +BattleTextList_401570:: @ 8401570 + .2byte BATTLE_TEXT_UnknownString7 + .2byte BATTLE_TEXT_UnknownString3 + .2byte BATTLE_TEXT_AttackingStatNoHigher + .2byte BATTLE_TEXT_Terminator2 + .2byte BATTLE_TEXT_UnknownString4 + .2byte BATTLE_TEXT_HustleUse + +BattleTextList_40157C:: @ 840157C + .2byte BATTLE_TEXT_UnknownString5 + .2byte BATTLE_TEXT_UnknownString6 + .2byte BATTLE_TEXT_DefendingStatNoHigher + .2byte BATTLE_TEXT_Terminator2 + +BattleTextList_401584:: @ 8401584 + .2byte BATTLE_TEXT_WhipWhirlwind + .2byte BATTLE_TEXT_TookSunlight + .2byte BATTLE_TEXT_LoweredHead + .2byte BATTLE_TEXT_IsGlowing + .2byte BATTLE_TEXT_FlewHigh + .2byte BATTLE_TEXT_DugHole + .2byte BATTLE_TEXT_HidUnderwater + .2byte BATTLE_TEXT_SprangUp + +BattleTextList_401594:: @ 8401594 + .2byte BATTLE_TEXT_SqueezedBind + .2byte BATTLE_TEXT_Wrapped + .2byte BATTLE_TEXT_TrappedVortex + .2byte BATTLE_TEXT_Clamped + .2byte BATTLE_TEXT_TrappedVortex + .2byte BATTLE_TEXT_SandTombTrapped + +BattleTextList_4015A0:: @ 84015A0 + .2byte BATTLE_TEXT_MistShroud + .2byte BATTLE_TEXT_Failed + +BattleTextList_4015A4:: @ 84015A4 + .2byte BATTLE_TEXT_GetPumped + .2byte BATTLE_TEXT_Failed + +BattleTextList_4015A8:: @ 84015A8 + .2byte BATTLE_TEXT_Transformed + .2byte BATTLE_TEXT_Failed + +BattleTextList_4015AC:: @ 84015AC + .2byte BATTLE_TEXT_SubMade + .2byte BATTLE_TEXT_SubWeak + +BattleTextList_4015B0:: @ 84015B0 + .2byte BATTLE_TEXT_Poisoned + .2byte BATTLE_TEXT_Poisoned2 + +BattleTextList_4015B4:: @ 84015B4 + .2byte BATTLE_TEXT_Paralyzed + .2byte BATTLE_TEXT_Paralyzed2 + +BattleTextList_4015B8:: @ 84015B8 + .2byte BATTLE_TEXT_FellAsleep + .2byte BATTLE_TEXT_MadeAsleep + +BattleTextList_4015BC:: @ 84015BC + .2byte BATTLE_TEXT_Burned + .2byte BATTLE_TEXT_Burned2 + +BattleTextList_4015C0:: @ 84015C0 + .2byte BATTLE_TEXT_Frozen + .2byte BATTLE_TEXT_Frozen2 + +BattleTextList_4015C4:: @ 84015C4 + .2byte BATTLE_TEXT_AttackingDefrosted + .2byte BATTLE_TEXT_Defrosted + +BattleTextList_4015C8:: @ 84015C8 + .2byte BATTLE_TEXT_AttackMissed + .2byte BATTLE_TEXT_Unaffected + .2byte BATTLE_TEXT_FellLove + .2byte BATTLE_TEXT_InfatuatedPoke + +BattleTextList_4015D0:: @ 84015D0 + .2byte BATTLE_TEXT_EnergyDrained + .2byte BATTLE_TEXT_OozeSuckup + +BattleTextList_4015D4:: @ 84015D4 + .2byte BATTLE_TEXT_ElecWeakened + .2byte BATTLE_TEXT_FireWeakened + +BattleTextList_4015D8:: @ 84015D8 + .2byte BATTLE_TEXT_BellChime + .2byte BATTLE_TEXT_BellChime + .2byte BATTLE_TEXT_BellChime + .2byte BATTLE_TEXT_BellChime + .2byte BATTLE_TEXT_SoothingAroma + +BattleTextList_4015E2:: @ 84015E2 + .2byte BATTLE_TEXT_ForesawAttack + .2byte BATTLE_TEXT_ChoseDestiny + +BattleTextList_4015E6:: @ 84015E6 + .2byte BATTLE_TEXT_BallBrokeOhNo + .2byte BATTLE_TEXT_BallBrokeAppeared + .2byte BATTLE_TEXT_BallBrokeAlmost + .2byte BATTLE_TEXT_BallBrokeSoClose + +BattleTextList_4015EE:: @ 84015EE + .2byte BATTLE_TEXT_Raining + .2byte BATTLE_TEXT_Raining + .2byte BATTLE_TEXT_Raining + .2byte BATTLE_TEXT_Raining + .2byte BATTLE_TEXT_Raining + .2byte BATTLE_TEXT_Raining + .2byte BATTLE_TEXT_Raining + .2byte BATTLE_TEXT_Raining + .2byte BATTLE_TEXT_Sandstorm + .2byte BATTLE_TEXT_Raining + .2byte BATTLE_TEXT_Raining + .2byte BATTLE_TEXT_Raining + .2byte BATTLE_TEXT_SunStrong + .2byte BATTLE_TEXT_Raining + .2byte BATTLE_TEXT_Raining + .2byte BATTLE_TEXT_Raining + +BattleTextList_40160E:: @ 840160E + .2byte BATTLE_TEXT_LoafingAround + .2byte BATTLE_TEXT_WontObey + .2byte BATTLE_TEXT_TurnedAway + .2byte BATTLE_TEXT_NotNotice + +BattleTextList_401616:: @ 8401616 + .2byte BATTLE_TEXT_CreptCloser + .2byte BATTLE_TEXT_CantGetCloser + +BattleTextList_40161A:: @ 840161A + .2byte BATTLE_TEXT_CuriousAbout + .2byte BATTLE_TEXT_EnthralledBy + .2byte BATTLE_TEXT_IgnoredThing + +BattleTextList_401620:: @ 8401620 + .2byte BATTLE_TEXT_CuredConfusion + .2byte BATTLE_TEXT_CuredParalysis + .2byte BATTLE_TEXT_CuredFreeze + .2byte BATTLE_TEXT_CuredBurn + .2byte BATTLE_TEXT_CuredPoison + .2byte BATTLE_TEXT_CuredSleep + +BattleTextList_40162C:: @ 840162C + .2byte BATTLE_TEXT_CuredStatus + .2byte BATTLE_TEXT_NormalizedStatus + +BattleTextList_401630:: @ 8401630 + .2byte BATTLE_TEXT_PreventedBurn + .2byte BATTLE_TEXT_PreventedOther2 + .2byte BATTLE_TEXT_NoEffectOn + +BattleTextList_401636:: @ 8401636 + .2byte BATTLE_TEXT_PreventedPara + .2byte BATTLE_TEXT_PreventedOther2 + .2byte BATTLE_TEXT_NoEffectOn + +BattleTextList_40163C:: @ 840163C + .2byte BATTLE_TEXT_PreventedPoison + .2byte BATTLE_TEXT_PreventedOther2 + .2byte BATTLE_TEXT_NoEffectOn + +BattleTextList_401642:: @ 8401642 + .2byte BATTLE_TEXT_Obtained1 + .2byte BATTLE_TEXT_Obtained2 + .2byte BATTLE_TEXT_Obtained3 + +BattleTextList_401648:: @ 8401648 + .2byte BATTLE_TEXT_RaisedFirePower + .2byte BATTLE_TEXT_MadeIneffective + +gTrappingMoves:: @ 840164C + .2byte BATTLE_TEXT_StopLearning + .2byte BATTLE_TEXT_FellAsleep + .2byte BATTLE_TEXT_SpeltHealthy + .2byte BATTLE_TEXT_SubTookDamage + .2byte BATTLE_TEXT_CoinScatter + .2byte BATTLE_TEXT_SandTombTrapped + .2byte 0xFFFF + + .align 2 +gUnknown_0840165C:: @ 840165C + .4byte BattleText_HP + .4byte BattleText_SpAtk + .4byte BattleText_Attack + .4byte BattleText_SpDef + .4byte BattleText_Defense + .4byte BattleStatText_Speed + + .align 2 +gUnknown_08401674:: @ 8401674 + .4byte BattleText_Normal + .4byte BattleText_Fighting + .4byte BattleText_Flying + .4byte BattleText_Poison + .4byte BattleText_Ground + .4byte BattleText_Rock + .4byte BattleText_Bug + .4byte BattleText_Ghost + .4byte BattleText_Steel + .4byte BattleText_Typeless + .4byte BattleText_Fire + .4byte BattleText_Water + .4byte BattleText_Grass + .4byte BattleText_Electric + .4byte BattleText_Psychic + .4byte BattleText_Ice + .4byte BattleText_Dragon + .4byte BattleText_Dark |